AzerothCore 3.3.5a
OpenSource WoW Emulator
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Player Class Reference

#include "Player.h"

Inheritance diagram for Player:
Unit GridObject< Player > WorldObject Object WorldLocation Position

Classes

struct  BgBattlegroundQueueID_Rec
 
struct  ChatFloodThrottle
 

Public Types

typedef std::unordered_map< ObjectGuid::LowType, Item * > ItemMap
 
typedef std::set< uint32DFQuestsDoneList
 
- Public Types inherited from Unit
typedef std::unordered_set< Unit * > AttackerSet
 
typedef std::set< Unit * > ControlSet
 
typedef std::multimap< uint32, Aura * > AuraMap
 
typedef std::pair< AuraMap::const_iterator, AuraMap::const_iterator > AuraMapBounds
 
typedef std::pair< AuraMap::iterator, AuraMap::iterator > AuraMapBoundsNonConst
 
typedef std::multimap< uint32, AuraApplication * > AuraApplicationMap
 
typedef std::pair< AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator > AuraApplicationMapBounds
 
typedef std::pair< AuraApplicationMap::iterator, AuraApplicationMap::iterator > AuraApplicationMapBoundsNonConst
 
typedef std::multimap< AuraStateType, AuraApplication * > AuraStateAurasMap
 
typedef std::pair< AuraStateAurasMap::const_iterator, AuraStateAurasMap::const_iterator > AuraStateAurasMapBounds
 
typedef std::list< AuraEffect * > AuraEffectList
 
typedef std::list< Aura * > AuraList
 
typedef std::list< AuraApplication * > AuraApplicationList
 
typedef std::list< DiminishingReturnDiminishing
 
typedef GuidUnorderedSet ComboPointHolderSet
 
typedef std::map< uint8, AuraApplication * > VisibleAuraMap
 
typedef std::set< PetAura const * > PetAuraSet
 

Public Member Functions

 Player (WorldSession *session)
 
 ~Player () override
 
void CleanupsBeforeDelete (bool finalCleanup=true) override
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void SetObjectScale (float scale) override
 
bool hasSpanishClient ()
 
bool TeleportTo (uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
 
bool TeleportTo (WorldLocation const &loc, uint32 options=0, Unit *target=nullptr)
 
bool TeleportToEntryPoint ()
 
void SetSummonPoint (uint32 mapid, float x, float y, float z, uint32 delay=0, bool asSpectator=false)
 
bool IsSummonAsSpectator () const
 
void SetSummonAsSpectator (bool on)
 
void SummonIfPossible (bool agree, ObjectGuid summoner_guid)
 
time_t GetSummonExpireTimer () const
 
bool Create (ObjectGuid::LowType guidlow, CharacterCreateInfo *createInfo)
 
void Update (uint32 time) override
 
PlayerFlags GetPlayerFlags () const
 
bool HasPlayerFlag (PlayerFlags flags) const
 
void SetPlayerFlag (PlayerFlags flags)
 
void RemovePlayerFlag (PlayerFlags flags)
 
void ReplaceAllPlayerFlags (PlayerFlags flags)
 
bool IsClass (Classes playerClass, ClassContext context=CLASS_CONTEXT_NONE) const override
 
void SetInWater (bool apply)
 
bool IsInWater () const override
 
bool IsFalling () const
 
bool IsInAreaTriggerRadius (AreaTrigger const *trigger, float delta=0.f) const
 
void SendInitialPacketsBeforeAddToMap ()
 
void SendInitialPacketsAfterAddToMap ()
 
void SendTransferAborted (uint32 mapid, TransferAbortReason reason, uint8 arg=0)
 
void SendInstanceResetWarning (uint32 mapid, Difficulty difficulty, uint32 time, bool onEnterMap)
 
bool CanInteractWithQuestGiver (Object *questGiver)
 
CreatureGetNPCIfCanInteractWith (ObjectGuid guid, uint32 npcflagmask)
 
GameObjectGetGameObjectIfCanInteractWith (ObjectGuid guid, GameobjectTypes type) const
 
void ToggleAFK ()
 
void ToggleDND ()
 
bool isAFK () const
 
bool isDND () const
 
uint8 GetChatTag () const
 
uint32 GetBarberShopCost (uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const *newSkin=nullptr)
 
PlayerSocialGetSocial ()
 
void InitTaxiNodesForLevel ()
 
bool ActivateTaxiPathTo (std::vector< uint32 > const &nodes, Creature *npc=nullptr, uint32 spellid=1)
 
bool ActivateTaxiPathTo (uint32 taxi_path_id, uint32 spellid=1)
 
void CleanupAfterTaxiFlight ()
 
void ContinueTaxiFlight ()
 
void SendTaxiNodeStatusMultiple ()
 
bool IsCommentator () const
 
void SetCommentator (bool on)
 
bool IsDeveloper () const
 
void SetDeveloper (bool on)
 
bool isAcceptWhispers () const
 
void SetAcceptWhispers (bool on)
 
bool IsGameMaster () const
 
void SetGameMaster (bool on)
 
bool isGMChat () const
 
void SetGMChat (bool on)
 
bool isTaxiCheater () const
 
void SetTaxiCheater (bool on)
 
bool isGMVisible () const
 
void SetGMVisible (bool on)
 
bool Has310Flyer (bool checkAllSpells, uint32 excludeSpellId=0)
 
void SetHas310Flyer (bool on)
 
void SetPvPDeath (bool on)
 
void GiveXP (uint32 xp, Unit *victim, float group_rate=1.0f, bool isLFGReward=false)
 
void GiveLevel (uint8 level)
 
void InitStatsForLevel (bool reapplyMods=false)
 
bool HasActivePowerType (Powers power) override
 
bool GetCommandStatus (uint32 command) const
 
void SetCommandStatusOn (uint32 command)
 
void SetCommandStatusOff (uint32 command)
 
uint32 GetTotalPlayedTime ()
 
uint32 GetLevelPlayedTime ()
 
void setDeathState (DeathState s, bool despawn=false) override
 
void SetRestState (uint32 triggerId)
 
void RemoveRestState ()
 
uint32 GetXPRestBonus (uint32 xp)
 
float GetRestBonus () const
 
void SetRestBonus (float restBonusNew)
 
bool HasRestFlag (RestFlag restFlag) const
 
void SetRestFlag (RestFlag restFlag, uint32 triggerId=0)
 
void RemoveRestFlag (RestFlag restFlag)
 
uint32 GetInnTriggerId () const
 
PetStableGetPetStable ()
 
PetStableGetOrInitPetStable ()
 
PetStable const * GetPetStable () const
 
PetGetPet () const
 
PetSummonPet (uint32 entry, float x, float y, float z, float ang, PetType petType, Milliseconds duration=0s, uint32 healthPct=0)
 
void RemovePet (Pet *pet, PetSaveMode mode, bool returnreagent=false)
 
bool CanPetResurrect ()
 
bool IsExistPet ()
 
PetCreatePet (Creature *creatureTarget, uint32 spellID=0)
 
PetCreatePet (uint32 creatureEntry, uint32 spellID=0)
 
uint32 GetPhaseMaskForSpawn () const
 
void Say (std::string_view text, Language language, WorldObject const *=nullptr) override
 Handles said message in regular chat based on declared language and in config pre-defined Range.
 
void Say (uint32 textId, WorldObject const *target=nullptr) override
 
void Yell (std::string_view text, Language language, WorldObject const *=nullptr) override
 Handles yelled message in regular chat based on declared language and in config pre-defined Range.
 
void Yell (uint32 textId, WorldObject const *target=nullptr) override
 
void TextEmote (std::string_view text, WorldObject const *=nullptr, bool=false) override
 Outputs an universal text which is supposed to be an action.
 
void TextEmote (uint32 textId, WorldObject const *target=nullptr, bool isBossEmote=false) override
 
void Whisper (std::string_view text, Language language, Player *receiver, bool=false) override
 Handles whispers from Addons and players based on sender, receiver's guid and language.
 
void Whisper (uint32 textId, Player *target, bool isBossWhisper=false) override
 
void SetVirtualItemSlot (uint8 i, Item *item)
 
void SetSheath (SheathState sheathed) override
 
uint8 FindEquipSlot (ItemTemplate const *proto, uint32 slot, bool swap) const
 
uint32 GetItemCount (uint32 item, bool inBankAlso=false, Item *skipItem=nullptr) const
 
uint32 GetItemCountWithLimitCategory (uint32 limitCategory, Item *skipItem=nullptr) const
 
ItemGetItemByGuid (ObjectGuid guid) const
 
ItemGetItemByEntry (uint32 entry) const
 
ItemGetItemByPos (uint16 pos) const
 
ItemGetItemByPos (uint8 bag, uint8 slot) const
 
BagGetBagByPos (uint8 slot) const
 
uint32 GetFreeInventorySpace () const
 
ItemGetUseableItemByPos (uint8 bag, uint8 slot) const
 
ItemGetWeaponForAttack (WeaponAttackType attackType, bool useable=false) const
 
bool HasWeapon (WeaponAttackType type) const override
 
bool HasWeaponForAttack (WeaponAttackType type) const override
 
ItemGetShield (bool useable=false) const
 
std::vector< Item * > & GetItemUpdateQueue ()
 
bool IsValidPos (uint16 pos, bool explicit_pos)
 
bool IsValidPos (uint8 bag, uint8 slot, bool explicit_pos)
 
uint8 GetBankBagSlotCount () const
 
void SetBankBagSlotCount (uint8 count)
 
bool HasItemCount (uint32 item, uint32 count=1, bool inBankAlso=false) const
 
bool HasItemFitToSpellRequirements (SpellInfo const *spellInfo, Item const *ignoreItem=nullptr) const
 
bool CanNoReagentCast (SpellInfo const *spellInfo) const
 
bool HasItemOrGemWithIdEquipped (uint32 item, uint32 count, uint8 except_slot=NULL_SLOT) const
 
bool HasItemOrGemWithLimitCategoryEquipped (uint32 limitCategory, uint32 count, uint8 except_slot=NULL_SLOT) const
 
InventoryResult CanTakeMoreSimilarItems (Item *pItem) const
 
InventoryResult CanTakeMoreSimilarItems (uint32 entry, uint32 count) const
 
InventoryResult CanStoreNewItem (uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 item, uint32 count, uint32 *no_space_count=nullptr) const
 
InventoryResult CanStoreItem (uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap=false) const
 
InventoryResult CanStoreItems (Item **pItem, int32 count) const
 
InventoryResult CanEquipNewItem (uint8 slot, uint16 &dest, uint32 item, bool swap) const
 
InventoryResult CanEquipItem (uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading=true) const
 
InventoryResult CanEquipUniqueItem (Item *pItem, uint8 except_slot=NULL_SLOT, uint32 limit_count=1) const
 
InventoryResult CanEquipUniqueItem (ItemTemplate const *itemProto, uint8 except_slot=NULL_SLOT, uint32 limit_count=1) const
 
InventoryResult CanUnequipItems (uint32 item, uint32 count) const
 
InventoryResult CanUnequipItem (uint16 src, bool swap) const
 
InventoryResult CanBankItem (uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap, bool not_loading=true) const
 
InventoryResult CanUseItem (Item *pItem, bool not_loading=true) const
 
bool HasItemTotemCategory (uint32 TotemCategory) const
 
bool IsTotemCategoryCompatiableWith (ItemTemplate const *pProto, uint32 requiredTotemCategoryId) const
 
InventoryResult CanUseItem (ItemTemplate const *pItem) const
 
InventoryResult CanUseAmmo (uint32 item) const
 
InventoryResult CanRollForItemInLFG (ItemTemplate const *item, WorldObject const *lootedObject) const
 
ItemStoreNewItem (ItemPosCountVec const &pos, uint32 item, bool update, int32 randomPropertyId=0)
 
ItemStoreNewItem (ItemPosCountVec const &pos, uint32 item, bool update, int32 randomPropertyId, AllowedLooterSet &allowedLooters)
 
ItemStoreItem (ItemPosCountVec const &pos, Item *pItem, bool update)
 
ItemEquipNewItem (uint16 pos, uint32 item, bool update)
 
ItemEquipItem (uint16 pos, Item *pItem, bool update)
 
void AutoUnequipOffhandIfNeed (bool force=false)
 
bool StoreNewItemInBestSlots (uint32 item_id, uint32 item_count)
 
void AutoStoreLoot (uint8 bag, uint8 slot, uint32 loot_id, LootStore const &store, bool broadcast=false)
 
void AutoStoreLoot (uint32 loot_id, LootStore const &store, bool broadcast=false)
 
LootItemStoreLootItem (uint8 lootSlot, Loot *loot, InventoryResult &msg)
 
void UpdateLootAchievements (LootItem *item, Loot *loot)
 
void UpdateTitansGrip ()
 
InventoryResult CanTakeMoreSimilarItems (uint32 entry, uint32 count, Item *pItem, uint32 *no_space_count=nullptr) const
 
InventoryResult CanStoreItem (uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 entry, uint32 count, Item *pItem=nullptr, bool swap=false, uint32 *no_space_count=nullptr) const
 
void AddRefundReference (ObjectGuid itemGUID)
 
void DeleteRefundReference (ObjectGuid itemGUID)
 
void ApplyEquipCooldown (Item *pItem)
 
void SetAmmo (uint32 item)
 
void RemoveAmmo ()
 
float GetAmmoDPS () const
 
bool CheckAmmoCompatibility (ItemTemplate const *ammo_proto) const
 
void QuickEquipItem (uint16 pos, Item *pItem)
 
void VisualizeItem (uint8 slot, Item *pItem)
 
void SetVisibleItemSlot (uint8 slot, Item *pItem)
 
ItemBankItem (ItemPosCountVec const &dest, Item *pItem, bool update)
 
ItemBankItem (uint16 pos, Item *pItem, bool update)
 
void RemoveItem (uint8 bag, uint8 slot, bool update, bool swap=false)
 
void MoveItemFromInventory (uint8 bag, uint8 slot, bool update)
 
void MoveItemToInventory (ItemPosCountVec const &dest, Item *pItem, bool update, bool in_characterInventoryDB=false)
 
void RemoveItemDependentAurasAndCasts (Item *pItem)
 
void DestroyItem (uint8 bag, uint8 slot, bool update)
 
void DestroyItemCount (uint32 item, uint32 count, bool update, bool unequip_check=false)
 
void DestroyItemCount (Item *item, uint32 &count, bool update)
 
void DestroyConjuredItems (bool update)
 
void DestroyZoneLimitedItem (bool update, uint32 new_zone)
 
void SplitItem (uint16 src, uint16 dst, uint32 count)
 
void SwapItem (uint16 src, uint16 dst)
 
void AddItemToBuyBackSlot (Item *pItem, uint32 money)
 
ItemGetItemFromBuyBackSlot (uint32 slot)
 
void RemoveItemFromBuyBackSlot (uint32 slot, bool del)
 
uint32 GetMaxKeyringSize () const
 
void SendEquipError (InventoryResult msg, Item *pItem, Item *pItem2=nullptr, uint32 itemid=0)
 
void SendBuyError (BuyResult msg, Creature *creature, uint32 item, uint32 param)
 
void SendSellError (SellResult msg, Creature *creature, ObjectGuid guid, uint32 param)
 
void AddWeaponProficiency (uint32 newflag)
 
void AddArmorProficiency (uint32 newflag)
 
uint32 GetWeaponProficiency () const
 
uint32 GetArmorProficiency () const
 
bool IsTwoHandUsed () const
 
void SendNewItem (Item *item, uint32 count, bool received, bool created, bool broadcast=false, bool sendChatMessage=true)
 
bool BuyItemFromVendorSlot (ObjectGuid vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot)
 
bool _StoreOrEquipNewItem (uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const *pProto, Creature *pVendor, VendorItem const *crItem, bool bStore)
 
float GetReputationPriceDiscount (Creature const *creature) const
 
float GetReputationPriceDiscount (FactionTemplateEntry const *factionTemplate) const
 
PlayerGetTrader () const
 
TradeDataGetTradeData () const
 
void TradeCancel (bool sendback)
 
CinematicMgrGetCinematicMgr () const
 
void UpdateEnchantTime (uint32 time)
 
void UpdateSoulboundTradeItems ()
 
void AddTradeableItem (Item *item)
 
void RemoveTradeableItem (Item *item)
 
void UpdateItemDuration (uint32 time, bool realtimeonly=false)
 
void AddEnchantmentDurations (Item *item)
 
void RemoveEnchantmentDurations (Item *item)
 
void RemoveEnchantmentDurationsReferences (Item *item)
 
void RemoveArenaEnchantments (EnchantmentSlot slot)
 
void AddEnchantmentDuration (Item *item, EnchantmentSlot slot, uint32 duration)
 
void ApplyEnchantment (Item *item, EnchantmentSlot slot, bool apply, bool apply_dur=true, bool ignore_condition=false)
 
void ApplyEnchantment (Item *item, bool apply)
 
void UpdateSkillEnchantments (uint16 skill_id, uint16 curr_value, uint16 new_value)
 
void SendEnchantmentDurations ()
 
void UpdateEnchantmentDurations ()
 
void BuildEnchantmentsInfoData (WorldPacket *data)
 
void AddItemDurations (Item *item)
 
void RemoveItemDurations (Item *item)
 
void SendItemDurations ()
 
void LoadCorpse (PreparedQueryResult result)
 
void LoadPet ()
 
bool AddItem (uint32 itemId, uint32 count)
 
void PrepareGossipMenu (WorldObject *source, uint32 menuId=0, bool showQuests=false)
 
void SendPreparedGossip (WorldObject *source)
 
void OnGossipSelect (WorldObject *source, uint32 gossipListId, uint32 menuId)
 
uint32 GetGossipTextId (uint32 menuId, WorldObject *source)
 
uint32 GetGossipTextId (WorldObject *source)
 
void ToggleInstantFlight ()
 
int32 GetQuestLevel (Quest const *quest) const
 
void PrepareQuestMenu (ObjectGuid guid)
 
void SendPreparedQuest (ObjectGuid guid)
 
bool IsActiveQuest (uint32 quest_id) const
 
Quest const * GetNextQuest (ObjectGuid guid, Quest const *quest)
 
bool CanSeeStartQuest (Quest const *quest)
 
bool CanTakeQuest (Quest const *quest, bool msg)
 
bool CanAddQuest (Quest const *quest, bool msg)
 
bool CanCompleteQuest (uint32 quest_id, const QuestStatusData *q_savedStatus=nullptr)
 
bool CanCompleteRepeatableQuest (Quest const *quest)
 
bool CanRewardQuest (Quest const *quest, bool msg)
 
bool CanRewardQuest (Quest const *quest, uint32 reward, bool msg)
 
void AddQuestAndCheckCompletion (Quest const *quest, Object *questGiver)
 
void AddQuest (Quest const *quest, Object *questGiver)
 
void AbandonQuest (uint32 quest_id)
 
void CompleteQuest (uint32 quest_id)
 
void IncompleteQuest (uint32 quest_id)
 
void RewardQuest (Quest const *quest, uint32 reward, Object *questGiver, bool announce=true, bool isLFGReward=false)
 
void SetRewardedQuest (uint32 quest_id)
 
void FailQuest (uint32 quest_id)
 
bool SatisfyQuestSkill (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestLevel (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestLog (bool msg)
 
bool SatisfyQuestPreviousQuest (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestClass (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestRace (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestReputation (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestStatus (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestConditions (Quest const *qInfo, bool msg)
 
bool SatisfyQuestTimed (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestExclusiveGroup (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestNextChain (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestPrevChain (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestDay (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestWeek (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestMonth (Quest const *qInfo, bool msg) const
 
bool SatisfyQuestSeasonal (Quest const *qInfo, bool msg) const
 
bool GiveQuestSourceItem (Quest const *quest)
 
bool TakeQuestSourceItem (uint32 questId, bool msg)
 
uint32 CalculateQuestRewardXP (Quest const *quest)
 
bool GetQuestRewardStatus (uint32 quest_id) const
 
QuestStatus GetQuestStatus (uint32 quest_id) const
 
void SetQuestStatus (uint32 questId, QuestStatus status, bool update=true)
 
void RemoveActiveQuest (uint32 questId, bool update=true)
 
void RemoveRewardedQuest (uint32 questId, bool update=true)
 
void SendQuestUpdate (uint32 questId)
 
QuestGiverStatus GetQuestDialogStatus (Object *questGiver)
 
float GetQuestRate (bool isDFQuest=false)
 
void SetDailyQuestStatus (uint32 quest_id)
 
bool IsDailyQuestDone (uint32 quest_id)
 
void SetWeeklyQuestStatus (uint32 quest_id)
 
void SetMonthlyQuestStatus (uint32 quest_id)
 
void SetSeasonalQuestStatus (uint32 quest_id)
 
void ResetDailyQuestStatus ()
 
void ResetWeeklyQuestStatus ()
 
void ResetMonthlyQuestStatus ()
 
void ResetSeasonalQuestStatus (uint16 event_id)
 
uint16 FindQuestSlot (uint32 quest_id) const
 
uint32 GetQuestSlotQuestId (uint16 slot) const
 
uint32 GetQuestSlotState (uint16 slot) const
 
uint16 GetQuestSlotCounter (uint16 slot, uint8 counter) const
 
uint32 GetQuestSlotTime (uint16 slot) const
 
void SetQuestSlot (uint16 slot, uint32 quest_id, uint32 timer=0)
 
void SetQuestSlotCounter (uint16 slot, uint8 counter, uint16 count)
 
void SetQuestSlotState (uint16 slot, uint32 state)
 
void RemoveQuestSlotState (uint16 slot, uint32 state)
 
void SetQuestSlotTimer (uint16 slot, uint32 timer)
 
void SwapQuestSlot (uint16 slot1, uint16 slot2)
 
uint16 GetReqKillOrCastCurrentCount (uint32 quest_id, int32 entry)
 
void AreaExploredOrEventHappens (uint32 questId)
 
void GroupEventHappens (uint32 questId, WorldObject const *pEventObject)
 
void ItemAddedQuestCheck (uint32 entry, uint32 count)
 
void ItemRemovedQuestCheck (uint32 entry, uint32 count)
 
void KilledMonster (CreatureTemplate const *cInfo, ObjectGuid guid)
 
void KilledMonsterCredit (uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
 
void KilledPlayerCredit (uint16 count=1)
 
void KilledPlayerCreditForQuest (uint16 count, Quest const *quest)
 
void KillCreditGO (uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
 
void TalkedToCreature (uint32 entry, ObjectGuid guid)
 
void MoneyChanged (uint32 value)
 
void ReputationChanged (FactionEntry const *factionEntry)
 
void ReputationChanged2 (FactionEntry const *factionEntry)
 
bool HasQuestForItem (uint32 itemId, uint32 excludeQuestId=0, bool turnIn=false, bool *showInLoot=nullptr) const
 
bool HasQuestForGO (int32 GOId) const
 
bool HasQuest (uint32 questId) const
 
void UpdateForQuestWorldObjects ()
 
bool CanShareQuest (uint32 quest_id) const
 
void SendQuestComplete (uint32 quest_id)
 
void SendQuestReward (Quest const *quest, uint32 XP)
 
void SendQuestFailed (uint32 questId, InventoryResult reason=EQUIP_ERR_OK)
 
void SendQuestTimerFailed (uint32 quest_id)
 
void SendCanTakeQuestResponse (uint32 msg) const
 
void SendQuestConfirmAccept (Quest const *quest, Player *pReceiver)
 
void SendPushToPartyResponse (Player const *player, uint8 msg) const
 
void SendQuestUpdateAddItem (Quest const *quest, uint32 item_idx, uint16 count)
 
void SendQuestUpdateAddCreatureOrGo (Quest const *quest, ObjectGuid guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count)
 
void SendQuestUpdateAddPlayer (Quest const *quest, uint16 old_count, uint16 add_count)
 
ObjectGuid GetDivider ()
 
void SetDivider (ObjectGuid guid=ObjectGuid::Empty)
 
uint32 GetInGameTime ()
 
void SetInGameTime (uint32 time)
 
void AddTimedQuest (uint32 quest_id)
 
void RemoveTimedQuest (uint32 quest_id)
 
bool HasPvPForcingQuest () const
 
bool LoadFromDB (ObjectGuid guid, CharacterDatabaseQueryHolder const &holder)
 
bool isBeingLoaded () const override
 
void Initialize (ObjectGuid::LowType guid)
 
void SaveToDB (bool create, bool logout)
 
void SaveToDB (CharacterDatabaseTransaction trans, bool create, bool logout)
 
void SaveInventoryAndGoldToDB (CharacterDatabaseTransaction trans)
 
void SaveGoldToDB (CharacterDatabaseTransaction trans)
 
void _SaveSkills (CharacterDatabaseTransaction trans)
 
void SetBindPoint (ObjectGuid guid)
 
void SendTalentWipeConfirm (ObjectGuid guid)
 
void ResetPetTalents ()
 
void CalcRage (uint32 damage, bool attacker)
 
void RegenerateAll ()
 
void Regenerate (Powers power)
 
void RegenerateHealth ()
 
void setRegenTimerCount (uint32 time)
 
void setWeaponChangeTimer (uint32 time)
 
uint32 GetMoney () const
 
bool ModifyMoney (int32 amount, bool sendError=true)
 
bool HasEnoughMoney (uint32 amount) const
 
bool HasEnoughMoney (int32 amount) const
 
void SetMoney (uint32 value)
 
RewardedQuestSet const & getRewardedQuests () const
 
QuestStatusMapgetQuestStatusMap ()
 
QuestStatusSaveMapGetQuestStatusSaveMap ()
 
std::size_t GetRewardedQuestCount () const
 
bool IsQuestRewarded (uint32 quest_id) const
 
UnitGetSelectedUnit () const
 
PlayerGetSelectedPlayer () const
 
void SetTarget (ObjectGuid=ObjectGuid::Empty) override
 
void SetSelection (ObjectGuid guid)
 Used for serverside target changes, does not apply to players.
 
void SendMailResult (uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError=0, ObjectGuid::LowType item_guid=0, uint32 item_count=0)
 
void SendNewMail ()
 
void UpdateNextMailTimeAndUnreads ()
 
void AddNewMailDeliverTime (time_t deliver_time)
 
void RemoveMail (uint32 id)
 
void AddMail (Mail *mail)
 
uint32 GetMailSize ()
 
MailGetMail (uint32 id)
 
PlayerMails const & GetMails () const
 
void SendItemRetrievalMail (uint32 itemEntry, uint32 count)
 
void SendItemRetrievalMail (std::vector< std::pair< uint32, uint32 > > mailItems)
 
ItemGetMItem (ObjectGuid::LowType itemLowGuid)
 
void AddMItem (Item *it)
 
bool RemoveMItem (ObjectGuid::LowType itemLowGuid)
 
void PetSpellInitialize ()
 
void CharmSpellInitialize ()
 
void PossessSpellInitialize ()
 
void VehicleSpellInitialize ()
 
void SendRemoveControlBar ()
 
bool HasSpell (uint32 spell) const override
 
bool HasActiveSpell (uint32 spell) const
 
TrainerSpellState GetTrainerSpellState (TrainerSpell const *trainer_spell) const
 
bool IsSpellFitByClassAndRace (uint32 spell_id) const
 
bool IsNeedCastPassiveSpellAtLearn (SpellInfo const *spellInfo) const
 
void SendProficiency (ItemClass itemClass, uint32 itemSubclassMask)
 
void SendInitialSpells ()
 
void SendLearnPacket (uint32 spellId, bool learn)
 
bool addSpell (uint32 spellId, uint8 addSpecMask, bool updateActive, bool temporary=false, bool learnFromSkill=false)
 
bool _addSpell (uint32 spellId, uint8 addSpecMask, bool temporary, bool learnFromSkill=false)
 
void learnSpell (uint32 spellId, bool temporary=false, bool learnFromSkill=false)
 
void removeSpell (uint32 spellId, uint8 removeSpecMask, bool onlyTemporary)
 
void resetSpells ()
 
void LearnCustomSpells ()
 
void LearnDefaultSkills ()
 
void LearnDefaultSkill (uint32 skillId, uint16 rank)
 
void learnQuestRewardedSpells ()
 
void learnQuestRewardedSpells (Quest const *quest)
 
void learnSpellHighRank (uint32 spellid)
 
void SetReputation (uint32 factionentry, float value)
 
uint32 GetReputation (uint32 factionentry) const
 
std::string const & GetGuildName ()
 
uint32 GetFreeTalentPoints () const
 
void SetFreeTalentPoints (uint32 points)
 
bool resetTalents (bool noResetCost=false)
 
uint32 resetTalentsCost () const
 
bool IsMaxLevel () const
 
void InitTalentForLevel ()
 
void BuildPlayerTalentsInfoData (WorldPacket *data)
 
void BuildPetTalentsInfoData (WorldPacket *data)
 
void SendTalentsInfoData (bool pet)
 
void LearnTalent (uint32 talentId, uint32 talentRank, bool command=false)
 
void LearnPetTalent (ObjectGuid petGuid, uint32 talentId, uint32 talentRank)
 
bool addTalent (uint32 spellId, uint8 addSpecMask, uint8 oldTalentRank)
 
void _removeTalent (PlayerTalentMap::iterator &itr, uint8 specMask)
 
void _removeTalent (uint32 spellId, uint8 specMask)
 
void _removeTalentAurasAndSpells (uint32 spellId)
 
void _addTalentAurasAndSpells (uint32 spellId)
 
bool HasTalent (uint32 spell_id, uint8 spec) const
 
uint32 CalculateTalentsPoints () const
 
void UpdateSpecCount (uint8 count)
 
uint8 GetActiveSpec () const
 
uint8 GetActiveSpecMask () const
 
void SetActiveSpec (uint8 spec)
 
uint8 GetSpecsCount () const
 
void SetSpecsCount (uint8 count)
 
void ActivateSpec (uint8 spec)
 
void LoadActions (PreparedQueryResult result)
 
void GetTalentTreePoints (uint8(&specPoints)[3]) const
 
uint8 GetMostPointsTalentTree () const
 
bool HasTankSpec ()
 
bool HasMeleeSpec ()
 
bool HasCasterSpec ()
 
bool HasHealSpec ()
 
uint32 GetSpec (int8 spec=-1)
 
void InitGlyphsForLevel ()
 
void SetGlyphSlot (uint8 slot, uint32 slottype)
 
uint32 GetGlyphSlot (uint8 slot) const
 
void SetGlyph (uint8 slot, uint32 glyph, bool save)
 
uint32 GetGlyph (uint8 slot) const
 
uint32 GetFreePrimaryProfessionPoints () const
 
void SetFreePrimaryProfessions (uint16 profs)
 
void InitPrimaryProfessions ()
 
PlayerSpellMap const & GetSpellMap () const
 
PlayerSpellMapGetSpellMap ()
 
SpellCooldowns const & GetSpellCooldownMap () const
 
SpellCooldownsGetSpellCooldownMap ()
 
SkillStatusMap const & GetSkillStatusMap () const
 
SkillStatusMapGetSkillStatusMap ()
 
void AddSpellMod (SpellModifier *mod, bool apply)
 
bool IsAffectedBySpellmod (SpellInfo const *spellInfo, SpellModifier *mod, Spell *spell=nullptr)
 
bool HasSpellMod (SpellModifier *mod, Spell *spell)
 
template<class T >
void ApplySpellMod (uint32 spellId, SpellModOp op, T &basevalue, Spell *spell=nullptr, bool temporaryPet=false)
 
void RemoveSpellMods (Spell *spell)
 
void RestoreSpellMods (Spell *spell, uint32 ownerAuraId=0, Aura *aura=nullptr)
 
void RestoreAllSpellMods (uint32 ownerAuraId=0, Aura *aura=nullptr)
 
void DropModCharge (SpellModifier *mod, Spell *spell)
 
void SetSpellModTakingSpell (Spell *spell, bool apply)
 
bool HasSpellCooldown (uint32 spell_id) const override
 
bool HasSpellItemCooldown (uint32 spell_id, uint32 itemid) const override
 
uint32 GetSpellCooldownDelay (uint32 spell_id) const
 
void AddSpellAndCategoryCooldowns (SpellInfo const *spellInfo, uint32 itemId, Spell *spell=nullptr, bool infinityCooldown=false)
 
void AddSpellCooldown (uint32 spell_id, uint32 itemid, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false) override
 
void _AddSpellCooldown (uint32 spell_id, uint16 categoryId, uint32 itemid, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false)
 
void ModifySpellCooldown (uint32 spellId, int32 cooldown)
 
void SendCooldownEvent (SpellInfo const *spellInfo, uint32 itemId=0, Spell *spell=nullptr, bool setCooldown=true)
 
void ProhibitSpellSchool (SpellSchoolMask idSchoolMask, uint32 unTimeMs) override
 
void RemoveSpellCooldown (uint32 spell_id, bool update=false)
 
void SendClearCooldown (uint32 spell_id, Unit *target)
 
GlobalCooldownMgrGetGlobalCooldownMgr ()
 
void RemoveCategoryCooldown (uint32 cat)
 
void RemoveArenaSpellCooldowns (bool removeActivePetCooldowns=false)
 
void RemoveAllSpellCooldown ()
 
void _LoadSpellCooldowns (PreparedQueryResult result)
 
void _SaveSpellCooldowns (CharacterDatabaseTransaction trans, bool logout)
 
uint32 GetLastPotionId ()
 
void SetLastPotionId (uint32 item_id)
 
void UpdatePotionCooldown (Spell *spell=nullptr)
 
void setResurrectRequestData (ObjectGuid guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
 
void clearResurrectRequestData ()
 
bool isResurrectRequestedBy (ObjectGuid guid) const
 
bool isResurrectRequested () const
 
void ResurectUsingRequestData ()
 
uint8 getCinematic () const
 
void setCinematic (uint8 cine)
 
ActionButtonaddActionButton (uint8 button, uint32 action, uint8 type)
 
void removeActionButton (uint8 button)
 
ActionButton const * GetActionButton (uint8 button)
 
void SendInitialActionButtons () const
 
void SendActionButtons (uint32 state) const
 
bool IsActionButtonDataValid (uint8 button, uint32 action, uint8 type)
 
void UpdatePvPState ()
 
void UpdateFFAPvPState (bool reset=true)
 
void SetPvP (bool state)
 
void UpdatePvP (bool state, bool _override=false)
 
void UpdateZone (uint32 newZone, uint32 newArea)
 
void UpdateArea (uint32 newArea)
 
void SetNeedZoneUpdate (bool needUpdate)
 
void UpdateZoneDependentAuras (uint32 zone_id)
 
void UpdateAreaDependentAuras (uint32 area_id)
 
void UpdateAfkReport (time_t currTime)
 checks the 15 afk reports per 5 minutes limit
 
void UpdatePvPFlag (time_t currTime)
 
void UpdateFFAPvPFlag (time_t currTime)
 
void UpdateContestedPvP (uint32 currTime)
 
void SetContestedPvPTimer (uint32 newTime)
 
void ResetContestedPvP ()
 
void UpdateDuelFlag (time_t currTime)
 
void CheckDuelDistance (time_t currTime)
 
void DuelComplete (DuelCompleteType type)
 
void SendDuelCountdown (uint32 counter)
 
bool IsGroupVisibleFor (Player const *p) const
 
bool IsInSameGroupWith (Player const *p) const
 
bool IsInSameRaidWith (Player const *p) const
 
void UninviteFromGroup ()
 
void RemoveFromGroup (RemoveMethod method=GROUP_REMOVEMETHOD_DEFAULT)
 
void SendUpdateToOutOfRangeGroupMembers ()
 
void SetInGuild (uint32 GuildId)
 
void SetRank (uint8 rankId)
 
uint8 GetRank () const
 
void SetGuildIdInvited (uint32 GuildId)
 
uint32 GetGuildId () const
 
GuildGetGuild () const
 
uint32 GetGuildIdInvited ()
 
void SetInArenaTeam (uint32 ArenaTeamId, uint8 slot, uint8 type)
 
void SetArenaTeamInfoField (uint8 slot, ArenaTeamInfoType type, uint32 value)
 
uint32 GetArenaPersonalRating (uint8 slot) const
 
uint32 GetArenaTeamId (uint8 slot) const
 
void SetArenaTeamIdInvited (uint32 ArenaTeamId)
 
uint32 GetArenaTeamIdInvited ()
 
Difficulty GetDifficulty (bool isRaid) const
 
Difficulty GetDungeonDifficulty () const
 
Difficulty GetRaidDifficulty () const
 
Difficulty GetStoredRaidDifficulty () const
 
void SetDungeonDifficulty (Difficulty dungeon_difficulty)
 
void SetRaidDifficulty (Difficulty raid_difficulty)
 
void StoreRaidMapDifficulty ()
 
bool UpdateSkill (uint32 skill_id, uint32 step)
 
bool UpdateSkillPro (uint16 SkillId, int32 Chance, uint32 step)
 
bool UpdateCraftSkill (uint32 spellid)
 
bool UpdateGatherSkill (uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator=1)
 
bool UpdateFishingSkill ()
 
uint32 GetBaseDefenseSkillValue () const
 
uint32 GetBaseWeaponSkillValue (WeaponAttackType attType) const
 
uint32 GetSpellByProto (ItemTemplate *proto)
 
float GetHealthBonusFromStamina ()
 
float GetManaBonusFromIntellect ()
 
bool UpdateStats (Stats stat) override
 
bool UpdateAllStats () override
 
void ApplySpellPenetrationBonus (int32 amount, bool apply)
 
void UpdateResistances (uint32 school) override
 
void UpdateArmor () override
 
void UpdateMaxHealth () override
 
void UpdateMaxPower (Powers power) override
 
void ApplyFeralAPBonus (int32 amount, bool apply)
 
void UpdateAttackPowerAndDamage (bool ranged=false) override
 
void UpdateShieldBlockValue ()
 
void ApplySpellPowerBonus (int32 amount, bool apply)
 
void UpdateSpellDamageAndHealingBonus ()
 
void ApplyRatingMod (CombatRating cr, int32 value, bool apply)
 
void UpdateRating (CombatRating cr)
 
void UpdateAllRatings ()
 
void CalculateMinMaxDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage, uint8 damageIndex) override
 
void UpdateDefenseBonusesMod ()
 
void RecalculateRating (CombatRating cr)
 
float GetMeleeCritFromAgility ()
 
void GetDodgeFromAgility (float &diminishing, float &nondiminishing)
 
float GetMissPercentageFromDefence () const
 
float GetSpellCritFromIntellect ()
 
float OCTRegenHPPerSpirit ()
 
float OCTRegenMPPerSpirit ()
 
float GetRatingMultiplier (CombatRating cr) const
 
float GetRatingBonusValue (CombatRating cr) const
 
uint32 GetBaseSpellPowerBonus ()
 
int32 GetSpellPenetrationItemMod () const
 
float GetExpertiseDodgeOrParryReduction (WeaponAttackType attType) const
 
void UpdateBlockPercentage ()
 
void UpdateCritPercentage (WeaponAttackType attType)
 
void UpdateAllCritPercentages ()
 
void UpdateParryPercentage ()
 
void UpdateDodgePercentage ()
 
void UpdateMeleeHitChances ()
 
void UpdateRangedHitChances ()
 
void UpdateSpellHitChances ()
 
void UpdateAllSpellCritChances ()
 
void UpdateSpellCritChance (uint32 school)
 
void UpdateArmorPenetration (int32 amount)
 
void UpdateExpertise (WeaponAttackType attType)
 
void ApplyManaRegenBonus (int32 amount, bool apply)
 
void ApplyHealthRegenBonus (int32 amount, bool apply)
 
void UpdateManaRegen ()
 
void UpdateRuneRegen (RuneType rune)
 
ObjectGuid GetLootGUID () const
 
void SetLootGUID (ObjectGuid guid)
 
void RemovedInsignia (Player *looterPlr)
 
WorldSessionGetSession () const
 
void SetSession (WorldSession *sess)
 
void BuildCreateUpdateBlockForPlayer (UpdateData *data, Player *target) override
 
void DestroyForPlayer (Player *target, bool onDeath=false) const override
 
void SendLogXPGain (uint32 GivenXP, Unit *victim, uint32 BonusXP, bool recruitAFriend=false, float group_rate=1.0f)
 
void SendAttackSwingCantAttack ()
 
void SendAttackSwingCancelAttack ()
 
void SendAttackSwingDeadTarget ()
 
void SendAttackSwingNotInRange ()
 
void SendAttackSwingBadFacingAttack ()
 
void SendAutoRepeatCancel (Unit *target)
 
void SendExplorationExperience (uint32 Area, uint32 Experience)
 
void SendDungeonDifficulty (bool IsInGroup)
 
void SendRaidDifficulty (bool IsInGroup, int32 forcedDifficulty=-1)
 
void SendResetInstanceSuccess (uint32 MapId)
 
void SendResetInstanceFailed (uint32 reason, uint32 MapId)
 
void SendResetFailedNotify (uint32 mapid)
 
bool UpdatePosition (float x, float y, float z, float orientation, bool teleport=false) override
 
bool UpdatePosition (const Position &pos, bool teleport=false)
 
void ProcessTerrainStatusUpdate () override
 
void SendMessageToSet (WorldPacket const *data, bool self) const override
 
void SendMessageToSetInRange (WorldPacket const *data, float dist, bool self) const override
 
void SendMessageToSetInRange (WorldPacket const *data, float dist, bool self, bool includeMargin, bool ownTeamOnly, bool required3dDist=false) const
 
void SendMessageToSet (WorldPacket const *data, Player const *skipped_rcvr) const override
 
void SendTeleportAckPacket ()
 
CorpseGetCorpse () const
 
void SpawnCorpseBones (bool triggerSave=true)
 
CorpseCreateCorpse ()
 
void RemoveCorpse ()
 
void KillPlayer ()
 
bool HasCorpse () const
 
WorldLocation GetCorpseLocation () const
 
uint32 GetResurrectionSpellId ()
 
void ResurrectPlayer (float restore_percent, bool applySickness=false)
 
void BuildPlayerRepop ()
 
void RepopAtGraveyard ()
 
void SendDurabilityLoss ()
 
void DurabilityLossAll (double percent, bool inventory)
 
void DurabilityLoss (Item *item, double percent)
 
void DurabilityPointsLossAll (int32 points, bool inventory)
 
void DurabilityPointsLoss (Item *item, int32 points)
 
void DurabilityPointLossForEquipSlot (EquipmentSlots slot)
 
uint32 DurabilityRepairAll (bool cost, float discountMod, bool guildBank)
 
uint32 DurabilityRepair (uint16 pos, bool cost, float discountMod, bool guildBank)
 
void UpdateMirrorTimers ()
 
void StopMirrorTimers ()
 
bool IsMirrorTimerActive (MirrorTimerType type)
 
void SetMovement (PlayerMovementType pType)
 
bool CanJoinConstantChannelInZone (ChatChannelsEntry const *channel, AreaTableEntry const *zone)
 
void JoinedChannel (Channel *c)
 
void LeftChannel (Channel *c)
 
void CleanupChannels ()
 
void ClearChannelWatch ()
 
void UpdateLFGChannel ()
 
void UpdateLocalChannels (uint32 newZone)
 
void UpdateDefense ()
 
void UpdateWeaponSkill (Unit *victim, WeaponAttackType attType, Item *item=nullptr)
 
void UpdateCombatSkills (Unit *victim, WeaponAttackType attType, bool defence, Item *item=nullptr)
 
void SetSkill (uint16 id, uint16 step, uint16 currVal, uint16 maxVal)
 
uint16 GetMaxSkillValue (uint32 skill) const
 
uint16 GetPureMaxSkillValue (uint32 skill) const
 
uint16 GetSkillValue (uint32 skill) const
 
uint16 GetBaseSkillValue (uint32 skill) const
 
uint16 GetPureSkillValue (uint32 skill) const
 
int16 GetSkillPermBonusValue (uint32 skill) const
 
int16 GetSkillTempBonusValue (uint32 skill) const
 
uint16 GetSkillStep (uint16 skill) const
 
bool HasSkill (uint32 skill) const
 
void learnSkillRewardedSpells (uint32 id, uint32 value)
 
WorldLocationGetTeleportDest ()
 
bool IsBeingTeleported () const
 
bool IsBeingTeleportedNear () const
 
bool IsBeingTeleportedFar () const
 
void SetSemaphoreTeleportNear (time_t tm)
 
void SetSemaphoreTeleportFar (time_t tm)
 
time_t GetSemaphoreTeleportNear () const
 
time_t GetSemaphoreTeleportFar () const
 
void ProcessDelayedOperations ()
 
uint32 GetDelayedOperations () const
 
void ScheduleDelayedOperation (uint32 operation)
 
void CheckAreaExploreAndOutdoor ()
 
TeamId GetTeamId (bool original=false) const
 
void SetFactionForRace (uint8 race)
 
void setTeamId (TeamId teamid)
 
void InitDisplayIds ()
 
bool IsAtGroupRewardDistance (WorldObject const *pRewardSource) const
 
bool IsAtLootRewardDistance (WorldObject const *pRewardSource) const
 
bool IsAtRecruitAFriendDistance (WorldObject const *pOther) const
 
void RewardPlayerAndGroupAtKill (Unit *victim, bool isBattleGround)
 
void RewardPlayerAndGroupAtEvent (uint32 creature_id, WorldObject *pRewardSource)
 
bool isHonorOrXPTarget (Unit *victim) const
 
bool GetsRecruitAFriendBonus (bool forXP)
 
uint8 GetGrantableLevels ()
 
void SetGrantableLevels (uint8 val)
 
ReputationMgrGetReputationMgr ()
 
ReputationMgr const & GetReputationMgr () const
 
ReputationRank GetReputationRank (uint32 faction_id) const
 
void RewardReputation (Unit *victim)
 
void RewardReputation (Quest const *quest)
 
float CalculateReputationGain (ReputationSource source, uint32 creatureOrQuestLevel, float rep, int32 faction, bool noQuestBonus=false)
 
void UpdateSkillsForLevel ()
 
void UpdateSkillsToMaxSkillsForLevel ()
 
void ModifySkillBonus (uint32 skillid, int32 val, bool talent)
 
void RewardExtraBonusTalentPoints (uint32 bonusTalentPoints)
 
void UpdateHonorFields ()
 
bool RewardHonor (Unit *victim, uint32 groupsize, int32 honor=-1, bool awardXP=true)
 
uint32 GetHonorPoints () const
 
uint32 GetArenaPoints () const
 
void ModifyHonorPoints (int32 value, CharacterDatabaseTransaction trans=CharacterDatabaseTransaction(nullptr))
 
void ModifyArenaPoints (int32 value, CharacterDatabaseTransaction trans=CharacterDatabaseTransaction(nullptr))
 If trans is specified, honor save query will be added to trans.
 
uint32 GetMaxPersonalArenaRatingRequirement (uint32 minarenaslot) const
 If trans is specified, arena point save query will be added to trans.
 
void SetHonorPoints (uint32 value)
 
void SetArenaPoints (uint32 value)
 
void SaveHealthBeforeDuel ()
 
void SaveManaBeforeDuel ()
 
void RestoreHealthAfterDuel ()
 
void RestoreManaAfterDuel ()
 
SpellCooldowns GetSpellCooldowns () const
 
void SetDrunkValue (uint8 newDrunkValue, uint32 itemId=0)
 
uint8 GetDrunkValue () const
 
int32 GetFakeDrunkValue () const
 
void UpdateInvisibilityDrunkDetect ()
 
uint32 GetDeathTimer () const
 
uint32 GetCorpseReclaimDelay (bool pvp) const
 
void UpdateCorpseReclaimDelay ()
 
int32 CalculateCorpseReclaimDelay (bool load=false)
 
void SendCorpseReclaimDelay (uint32 delay)
 
uint32 GetShieldBlockValue () const override
 
bool CanParry () const
 
void SetCanParry (bool value)
 
bool CanBlock () const
 
void SetCanBlock (bool value)
 
bool CanTitanGrip () const
 
void SetCanTitanGrip (bool value)
 
bool CanTameExoticPets () const
 
void SetRegularAttackTime ()
 
void SetBaseModValue (BaseModGroup modGroup, BaseModType modType, float value)
 
void HandleBaseModValue (BaseModGroup modGroup, BaseModType modType, float amount, bool apply)
 
float GetBaseModValue (BaseModGroup modGroup, BaseModType modType) const
 
float GetTotalBaseModValue (BaseModGroup modGroup) const
 
float GetTotalPercentageModValue (BaseModGroup modGroup) const
 
void _ApplyAllStatBonuses ()
 
void _RemoveAllStatBonuses ()
 
void ResetAllPowers ()
 
SpellSchoolMask GetMeleeDamageSchoolMask (WeaponAttackType attackType=BASE_ATTACK, uint8 damageIndex=0) const override
 
void _ApplyWeaponDependentAuraMods (Item *item, WeaponAttackType attackType, bool apply)
 
void _ApplyWeaponDependentAuraCritMod (Item *item, WeaponAttackType attackType, AuraEffect const *aura, bool apply)
 
void _ApplyWeaponDependentAuraDamageMod (Item *item, WeaponAttackType attackType, AuraEffect const *aura, bool apply)
 
void _ApplyItemMods (Item *item, uint8 slot, bool apply)
 
void _RemoveAllItemMods ()
 
void _ApplyAllItemMods ()
 
void _ApplyAllLevelScaleItemMods (bool apply)
 
void _ApplyItemBonuses (ItemTemplate const *proto, uint8 slot, bool apply, bool only_level_scale=false)
 
void _ApplyWeaponDamage (uint8 slot, ItemTemplate const *proto, ScalingStatValuesEntry const *ssv, bool apply)
 
void _ApplyAmmoBonuses ()
 
bool EnchantmentFitsRequirements (uint32 enchantmentcondition, int8 slot)
 
void ToggleMetaGemsActive (uint8 exceptslot, bool apply)
 
void CorrectMetaGemEnchants (uint8 slot, bool apply)
 
void InitDataForForm (bool reapplyMods=false)
 
void ApplyItemEquipSpell (Item *item, bool apply, bool form_change=false)
 
void ApplyEquipSpell (SpellInfo const *spellInfo, Item *item, bool apply, bool form_change=false)
 
void UpdateEquipSpellsAtFormChange ()
 
void CastItemCombatSpell (Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx)
 
void CastItemUseSpell (Item *item, SpellCastTargets const &targets, uint8 cast_count, uint32 glyphIndex)
 
void CastItemCombatSpell (Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item *item, ItemTemplate const *proto)
 
void SendEquipmentSetList ()
 
void SetEquipmentSet (uint32 index, EquipmentSet eqset)
 
void DeleteEquipmentSet (uint64 setGuid)
 
void SendInitWorldStates (uint32 zone, uint32 area)
 
void SendUpdateWorldState (uint32 variable, uint32 value) const
 
void SendDirectMessage (WorldPacket const *data) const
 
void SendBGWeekendWorldStates ()
 
void SendBattlefieldWorldStates ()
 
void GetAurasForTarget (Unit *target, bool force=false)
 
void SendLoot (ObjectGuid guid, LootType loot_type)
 
void SendLootError (ObjectGuid guid, LootError error)
 
void SendLootRelease (ObjectGuid guid)
 
void SendNotifyLootItemRemoved (uint8 lootSlot)
 
void SendNotifyLootMoneyRemoved ()
 
bool InBattleground () const
 
bool InArena () const
 
uint32 GetBattlegroundId () const
 
BattlegroundTypeId GetBattlegroundTypeId () const
 
uint32 GetCurrentBattlegroundQueueSlot () const
 
bool IsInvitedForBattlegroundInstance () const
 
bool IsCurrentBattlegroundRandom () const
 
BGDataGetBGData ()
 
void SetBGData (BGData &bgdata)
 
BattlegroundGetBattleground (bool create=false) const
 
bool InBattlegroundQueue (bool ignoreArena=false) const
 
bool IsDeserter () const
 
BattlegroundQueueTypeId GetBattlegroundQueueTypeId (uint32 index) const
 
uint32 GetBattlegroundQueueIndex (BattlegroundQueueTypeId bgQueueTypeId) const
 
bool IsInvitedForBattlegroundQueueType (BattlegroundQueueTypeId bgQueueTypeId) const
 
bool InBattlegroundQueueForBattlegroundQueueType (BattlegroundQueueTypeId bgQueueTypeId) const
 
void SetBattlegroundId (uint32 id, BattlegroundTypeId bgTypeId, uint32 queueSlot, bool invited, bool isRandom, TeamId teamId)
 
uint32 AddBattlegroundQueueId (BattlegroundQueueTypeId val)
 
bool HasFreeBattlegroundQueueId () const
 
void RemoveBattlegroundQueueId (BattlegroundQueueTypeId val)
 
void SetInviteForBattlegroundQueueType (BattlegroundQueueTypeId bgQueueTypeId, uint32 instanceId)
 
bool IsInvitedForBattlegroundInstance (uint32 instanceId) const
 
TeamId GetBgTeamId () const
 
void LeaveBattleground (Battleground *bg=nullptr)
 
bool CanJoinToBattleground () const
 
bool CanReportAfkDueToLimit ()
 
void ReportedAfkBy (Player *reporter)
 This player has been blamed to be inactive in a battleground.
 
void ClearAfkReports ()
 
bool GetBGAccessByLevel (BattlegroundTypeId bgTypeId) const
 
bool CanUseBattlegroundObject (GameObject *gameobject) const
 
bool isTotalImmune () const
 
bool CanCaptureTowerPoint () const
 
bool GetRandomWinner ()
 
void SetRandomWinner (bool isWinner)
 
OutdoorPvPGetOutdoorPvP () const
 
bool IsOutdoorPvPActive ()
 
bool IsImmuneToEnvironmentalDamage ()
 
uint32 EnvironmentalDamage (EnviromentalDamage type, uint32 damage)
 
void UpdateSpeakTime (ChatFloodThrottle::Index index)
 
bool CanSpeak () const
 
void UpdateFallInformationIfNeed (MovementInfo const &minfo, uint16 opcode)
 
void SetFallInformation (uint32 time, float z)
 
void HandleFall (MovementInfo const &movementInfo)
 
bool canFlyInZone (uint32 mapid, uint32 zone, SpellInfo const *bySpell)
 
void SetClientControl (Unit *target, bool allowMove, bool packetOnly=false)
 
void SetMover (Unit *target)
 
void SetSeer (WorldObject *target)
 
void SetViewpoint (WorldObject *target, bool apply)
 
WorldObjectGetViewpoint () const
 
void StopCastingCharm (Aura *except=nullptr)
 
void StopCastingBindSight (Aura *except=nullptr)
 
uint32 GetSaveTimer () const
 
void SetSaveTimer (uint32 timer)
 
void SaveRecallPosition ()
 
void SetHomebind (WorldLocation const &loc, uint32 areaId)
 
WorldLocation GetStartPosition () const
 
WorldLocation const & GetEntryPoint () const
 
void SetEntryPoint ()
 
bool HaveAtClient (WorldObject const *u) const
 
bool HaveAtClient (ObjectGuid guid) const
 
bool IsNeverVisible () const override
 
bool IsVisibleGloballyFor (Player const *player) const
 
void GetInitialVisiblePackets (Unit *target)
 
void UpdateObjectVisibility (bool forced=true, bool fromUpdate=false) override
 
void UpdateVisibilityForPlayer (bool mapChange=false)
 
void UpdateVisibilityOf (WorldObject *target)
 
void UpdateTriggerVisibility ()
 
template<class T >
void UpdateVisibilityOf (T *target, UpdateData &data, std::vector< Unit * > &visibleNow)
 
bool HasAtLoginFlag (AtLoginFlags f) const
 
void SetAtLoginFlag (AtLoginFlags f)
 
void RemoveAtLoginFlag (AtLoginFlags flags, bool persist=false)
 
bool IsUsingLfg ()
 
bool inRandomLfgDungeon ()
 
uint32 GetTemporaryUnsummonedPetNumber () const
 
void SetTemporaryUnsummonedPetNumber (uint32 petnumber)
 
void UnsummonPetTemporaryIfAny ()
 
void ResummonPetTemporaryUnSummonedIfAny ()
 
bool IsPetNeedBeTemporaryUnsummoned () const
 
bool CanResummonPet (uint32 spellid)
 
void SendCinematicStart (uint32 CinematicSequenceId) const
 
void SendMovieStart (uint32 MovieId)
 
uint32 DoRandomRoll (uint32 minimum, uint32 maximum)
 
uint16 GetMaxSkillValueForLevel () const
 
bool IsFFAPvP ()
 
bool IsPvP ()
 
void UpdateHomebindTime (uint32 time)
 
void BindToInstance ()
 
void SetPendingBind (uint32 instanceId, uint32 bindTimer)
 
bool HasPendingBind () const
 
uint32 GetPendingBind () const
 
void SendRaidInfo ()
 
void SendSavedInstances ()
 
void PrettyPrintRequirementsQuestList (const std::vector< const ProgressionRequirement * > &missingQuests) const
 
void PrettyPrintRequirementsAchievementsList (const std::vector< const ProgressionRequirement * > &missingAchievements) const
 
void PrettyPrintRequirementsItemsList (const std::vector< const ProgressionRequirement * > &missingItems) const
 
bool Satisfy (DungeonProgressionRequirements const *ar, uint32 target_map, bool report=false)
 
bool CheckInstanceLoginValid ()
 
bool CheckInstanceCount (uint32 instanceId) const
 
void AddInstanceEnterTime (uint32 instanceId, time_t enterTime)
 
uint32 GetLastPetNumber () const
 
void SetLastPetNumber (uint32 petnumber)
 
uint32 GetLastPetSpell () const
 
void SetLastPetSpell (uint32 petspell)
 
GroupGetGroupInvite ()
 
void SetGroupInvite (Group *group)
 
GroupGetGroup ()
 
const GroupGetGroup () const
 
GroupReferenceGetGroupRef ()
 
void SetGroup (Group *group, int8 subgroup=-1)
 
uint8 GetSubGroup () const
 
uint32 GetGroupUpdateFlag () const
 
void SetGroupUpdateFlag (uint32 flag)
 
uint64 GetAuraUpdateMaskForRaid () const
 
void SetAuraUpdateMaskForRaid (uint8 slot)
 
PlayerGetNextRandomRaidMember (float radius)
 
PartyResult CanUninviteFromGroup (ObjectGuid targetPlayerGUID=ObjectGuid::Empty) const
 
void SetBattlegroundOrBattlefieldRaid (Group *group, int8 subgroup=-1)
 
void RemoveFromBattlegroundOrBattlefieldRaid ()
 
GroupGetOriginalGroup ()
 
GroupReferenceGetOriginalGroupRef ()
 
uint8 GetOriginalSubGroup () const
 
void SetOriginalGroup (Group *group, int8 subgroup=-1)
 
void SetPassOnGroupLoot (bool bPassOnGroupLoot)
 
bool GetPassOnGroupLoot () const
 
MapReferenceGetMapRef ()
 
void SetMap (Map *map) override
 
void ResetMap () override
 
bool CanTeleport ()
 
void SetCanTeleport (bool value)
 
bool CanKnockback ()
 
void SetCanKnockback (bool value)
 
bool isAllowedToLoot (Creature const *creature)
 
DeclinedName const * GetDeclinedNames () const
 
uint8 GetRunesState () const
 
RuneType GetBaseRune (uint8 index) const
 
RuneType GetCurrentRune (uint8 index) const
 
uint32 GetRuneCooldown (uint8 index) const
 
uint32 GetGracePeriod (uint8 index) const
 
uint32 GetRuneBaseCooldown (uint8 index, bool skipGrace)
 
bool IsBaseRuneSlotsOnCooldown (RuneType runeType) const
 
RuneType GetLastUsedRune ()
 
void SetLastUsedRune (RuneType type)
 
void SetBaseRune (uint8 index, RuneType baseRune)
 
void SetCurrentRune (uint8 index, RuneType currentRune)
 
void SetRuneCooldown (uint8 index, uint32 cooldown)
 
void SetGracePeriod (uint8 index, uint32 period)
 
void SetRuneConvertAura (uint8 index, AuraEffect const *aura)
 
void AddRuneByAuraEffect (uint8 index, RuneType newType, AuraEffect const *aura)
 
void RemoveRunesByAuraEffect (AuraEffect const *aura)
 
void RestoreBaseRune (uint8 index)
 
void ConvertRune (uint8 index, RuneType newType)
 
void ResyncRunes (uint8 count)
 
void AddRunePower (uint8 index)
 
void InitRunes ()
 
void SendRespondInspectAchievements (Player *player) const
 
bool HasAchieved (uint32 achievementId) const
 
void ResetAchievements ()
 
void CheckAllAchievementCriteria ()
 
void ResetAchievementCriteria (AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete=false)
 
void UpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void StartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost=0)
 
void RemoveTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void CompletedAchievement (AchievementEntry const *entry)
 
AchievementMgrGetAchievementMgr () const
 
void SetCreationTime (Seconds creationTime)
 
Seconds GetCreationTime () const
 
bool HasTitle (uint32 bitIndex) const
 
bool HasTitle (CharTitlesEntry const *title) const
 
void SetTitle (CharTitlesEntry const *title, bool lost=false)
 
void SetCurrentTitle (CharTitlesEntry const *title, bool clear=false)
 
bool CanSeeSpellClickOn (Creature const *creature) const
 
bool CanSeeVendor (Creature const *creature) const
 
uint32 GetChampioningFaction () const
 
void SetChampioningFaction (uint32 faction)
 
float GetAverageItemLevel ()
 
float GetAverageItemLevelForDF ()
 
void ClearWhisperWhiteList ()
 
void AddWhisperWhiteList (ObjectGuid guid)
 
bool IsInWhisperWhiteList (ObjectGuid guid)
 
void RemoveFromWhisperWhiteList (ObjectGuid guid)
 
bool SetDisableGravity (bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
 
bool SetCanFly (bool apply, bool packetOnly=false) override
 Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pressing space for example. For creatures, please look for DisableGravity().
 
bool SetWaterWalking (bool apply, bool packetOnly=false) override
 Allow to walk on water. Doesn't inform the client. Need to use SendMovementWaterWalking() if it's for players.
 
bool SetFeatherFall (bool apply, bool packetOnly=false) override
 
bool SetHover (bool enable, bool packetOnly=false, bool updateAnimationTier=true) override
 
bool CanFly () const override
 
bool CanEnterWater () const override
 
void AdditionalSavingAddMask (uint8 mask)
 
bool IsSpectator () const
 
void SetIsSpectator (bool on)
 
bool NeedSendSpectatorData () const
 
void SetPendingSpectatorForBG (uint32 bgInstanceId)
 
bool HasPendingSpectatorForBG (uint32 bgInstanceId) const
 
void SetPendingSpectatorInviteInstanceId (uint32 bgInstanceId)
 
uint32 GetPendingSpectatorInviteInstanceId () const
 
bool HasReceivedSpectatorResetFor (ObjectGuid guid)
 
void ClearReceivedSpectatorResetFor ()
 
void AddReceivedSpectatorResetFor (ObjectGuid guid)
 
void RemoveReceivedSpectatorResetFor (ObjectGuid guid)
 
void setRuneWeaponGUID (ObjectGuid guid)
 
ObjectGuid getRuneWeaponGUID ()
 
bool CanSeeDKPet () const
 
void SetShowDKPet (bool on)
 
void PrepareCharmAISpells ()
 
bool NeedToSaveGlyphs ()
 
void SetNeedToSaveGlyphs (bool val)
 
uint32 GetMountBlockId ()
 
void SetMountBlockId (uint32 mount)
 
float GetRealParry () const
 
float GetRealDodge () const
 
const PlayerTalentMapGetTalentMap () const
 
uint32 GetNextSave () const
 
SpellModList const & GetSpellModList (uint32 type) const
 
void SetServerSideVisibility (ServerSideVisibilityType type, AccountTypes sec)
 
void SetServerSideVisibilityDetect (ServerSideVisibilityType type, AccountTypes sec)
 
void SetFarSightDistance (float radius)
 
void ResetFarSightDistance ()
 
Optional< float > GetFarSightDistance () const
 
float GetSightRange (WorldObject const *target=nullptr) const override
 
std::string GetPlayerName ()
 
PlayerSetting GetPlayerSetting (std::string source, uint8 index)
 
void UpdatePlayerSetting (std::string source, uint8 index, uint32 value)
 
void SendSystemMessage (std::string_view msg, bool escapeCharacters=false)
 
std::string GetDebugInfo () const override
 
const PendingSpellCastRequestGetCastRequest (uint32 category) const
 
bool CanExecutePendingSpellCastRequest (SpellInfo const *spellInfo)
 
void ExecuteOrCancelSpellCastRequest (PendingSpellCastRequest *castRequest, bool isCancel=false)
 
bool CanRequestSpellCast (SpellInfo const *spellInfo)
 
- Public Member Functions inherited from Unit
 ~Unit () override
 
void Update (uint32 time) override
 
UnitAIGetAI ()
 
void SetAI (UnitAI *newAI)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void CleanupBeforeRemoveFromMap (bool finalCleanup)
 
void CleanupsBeforeDelete (bool finalCleanup=true) override
 
bool IsDuringRemoveFromWorld () const
 
void SetUInt32Value (uint16 index, uint32 value)
 
UnitGetOwner () const
 
ObjectGuid GetOwnerGUID () const
 
void SetOwnerGUID (ObjectGuid owner)
 
ObjectGuid GetCreatorGUID () const
 
void SetCreatorGUID (ObjectGuid creator)
 
ObjectGuid GetMinionGUID () const
 
void SetMinionGUID (ObjectGuid guid)
 
ObjectGuid GetCharmerGUID () const
 
void SetCharmerGUID (ObjectGuid owner)
 
ObjectGuid GetCharmGUID () const
 
void SetPetGUID (ObjectGuid guid)
 
ObjectGuid GetPetGUID () const
 
void SetCritterGUID (ObjectGuid guid)
 
ObjectGuid GetCritterGUID () const
 
ObjectGuid GetTransGUID () const override
 
PetToPet ()
 
TotemToTotem ()
 
TempSummonToTempSummon ()
 
const TempSummonToTempSummon () const
 
void AddUnitState (uint32 f)
 
bool HasUnitState (const uint32 f) const
 
void ClearUnitState (uint32 f)
 
uint32 GetUnitState () const
 
uint32 HasUnitTypeMask (uint32 mask) const
 
void AddUnitTypeMask (uint32 mask)
 
uint32 GetUnitTypeMask () const
 
UnitFlags GetUnitFlags () const
 
bool HasUnitFlag (UnitFlags flags) const
 
void SetUnitFlag (UnitFlags flags)
 UnitFlags available in UnitDefines.h.
 
void RemoveUnitFlag (UnitFlags flags)
 UnitFlags available in UnitDefines.h.
 
void ReplaceAllUnitFlags (UnitFlags flags)
 Remove the Unit flag specify only.
 
UnitFlags2 GetUnitFlags2 () const
 Remove all UnitFlags and set new ones. UnitFlags available in UnitDefines.h.
 
bool HasUnitFlag2 (UnitFlags2 flags) const
 
void SetUnitFlag2 (UnitFlags2 flags)
 
void RemoveUnitFlag2 (UnitFlags2 flags)
 
void ReplaceAllUnitFlags2 (UnitFlags2 flags)
 
void SetEmoteState (Emote emoteState)
 
void ClearEmoteState ()
 Sets emote state (looping emote). Emotes available in SharedDefines.h.
 
NPCFlags GetNpcFlags () const
 Clears emote state (looping emote)
 
bool HasNpcFlag (NPCFlags flags) const
 
void SetNpcFlag (NPCFlags flags)
 
void RemoveNpcFlag (NPCFlags flags)
 
void ReplaceAllNpcFlags (NPCFlags flags)
 
uint32 GetDynamicFlags () const override
 
void ReplaceAllDynamicFlags (uint32 flag) override
 
void AddUnitMovementFlag (uint32 f)
 
void RemoveUnitMovementFlag (uint32 f)
 
bool HasUnitMovementFlag (uint32 f) const
 
uint32 GetUnitMovementFlags () const
 
void SetUnitMovementFlags (uint32 f)
 
void AddExtraUnitMovementFlag (uint16 f)
 
void RemoveExtraUnitMovementFlag (uint16 f)
 
uint16 HasExtraUnitMovementFlag (uint16 f) const
 
uint16 GetExtraUnitMovementFlags () const
 
void SetExtraUnitMovementFlags (uint16 f)
 
bool IsSummon () const
 
bool IsGuardian () const
 
bool IsControllableGuardian () const
 
bool IsPet () const
 
bool IsHunterPet () const
 
bool IsTotem () const
 
bool IsVehicle () const
 
bool IsVendor () const
 
bool IsTrainer () const
 
bool IsQuestGiver () const
 
bool IsGossip () const
 
bool IsTaxi () const
 
bool IsGuildMaster () const
 
bool IsBattleMaster () const
 
bool IsBanker () const
 
bool IsInnkeeper () const
 
bool IsSpiritHealer () const
 
bool IsSpiritGuide () const
 
bool IsTabardDesigner () const
 
bool IsAuctioner () const
 
bool IsArmorer () const
 
bool IsServiceProvider () const
 
bool IsSpiritService () const
 
uint32 GetCreatureType () const
 
uint32 GetCreatureTypeMask () const
 
bool IsCritter () const
 
uint8 getRace (bool original=false) const
 
void setRace (uint8 race)
 
uint32 getRaceMask () const
 
DisplayRace GetDisplayRaceFromModelId (uint32 modelId) const
 
DisplayRace GetDisplayRace () const
 
uint8 getClass () const
 
uint32 getClassMask () const
 
uint8 getGender () const
 
uint32 GetFaction () const
 
FactionTemplateEntry const * GetFactionTemplateEntry () const
 
void SetFaction (uint32 faction)
 
void RestoreFaction ()
 
uint32 GetOldFactionId () const
 
ObjectGuid GetTarget () const
 
bool isTargetableForAttack (bool checkFakeDeath=true, Unit const *byWho=nullptr) const
 
bool IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell=nullptr) const
 
bool _IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell, WorldObject const *obj=nullptr) const
 
bool IsValidAssistTarget (Unit const *target) const
 
bool _IsValidAssistTarget (Unit const *target, SpellInfo const *bySpell) const
 
float GetCombatReach () const override
 
float GetMeleeReach () const
 
bool IsWithinRange (Unit const *obj, float dist) const
 
bool IsWithinCombatRange (Unit const *obj, float dist2compare) const
 
bool IsWithinMeleeRange (Unit const *obj, float dist=0.f) const
 
float GetMeleeRange (Unit const *target) const
 
void setAttackTimer (WeaponAttackType type, int32 time)
 
void resetAttackTimer (WeaponAttackType type=BASE_ATTACK)
 
int32 getAttackTimer (WeaponAttackType type) const
 
bool isAttackReady (WeaponAttackType type=BASE_ATTACK) const
 
bool GetRandomContactPoint (Unit const *target, float &x, float &y, float &z, bool force=false) const
 
UnitgetAttackerForHelper () const
 
bool Attack (Unit *victim, bool meleeAttack)
 
void CastStop (uint32 except_spellid=0, bool withInstant=true)
 Interrupt the unit cast for all the current spells.
 
bool AttackStop ()
 Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell, AI assistance, and call SendMeleeAttackStop() to the client.
 
void RemoveAllAttackers ()
 Remove all units in m_attackers list and send them AttackStop()
 
AttackerSet const & getAttackers () const
 
bool GetMeleeAttackPoint (Unit *attacker, Position &pos)
 
bool isAttackingPlayer () const
 
UnitGetVictim () const
 
void CombatStop (bool includingCast=false)
 
void CombatStopWithPets (bool includingCast=false)
 
void StopAttackFaction (uint32 faction_id)
 
void StopAttackingInvalidTarget ()
 
UnitSelectNearbyTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
 
UnitSelectNearbyNoTotemTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
 
void SendMeleeAttackStop (Unit *victim=nullptr)
 Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or interrupt spells. Unless you know exactly what you're doing, use AttackStop() or RemoveAllAttackers() instead.
 
void SendMeleeAttackStart (Unit *victim, Player *sendTo=nullptr)
 
uint32 GetAttackTime (WeaponAttackType att) const
 
void SetAttackTime (WeaponAttackType att, uint32 val)
 
void ApplyAttackTimePercentMod (WeaponAttackType att, float val, bool apply)
 
void ApplyCastTimePercentMod (float val, bool apply)
 
void SetImmuneToAll (bool apply, bool keepCombat=false)
 
bool IsImmuneToAll () const
 
void SetImmuneToPC (bool apply, bool keepCombat=false)
 
bool IsImmuneToPC () const
 
void SetImmuneToNPC (bool apply, bool keepCombat=false)
 
bool IsImmuneToNPC () const
 
bool IsEngaged () const
 
bool IsEngagedBy (Unit const *who) const
 
bool IsInCombat () const
 
bool IsInCombatWith (Unit const *who) const
 
bool IsPetInCombat () const
 
void CombatStart (Unit *target, bool initialAggro=true)
 
void CombatStartOnCast (Unit *target, bool initialAggro=true, uint32 duration=0)
 
void SetInCombatState (bool PvP, Unit *enemy=nullptr, uint32 duration=0)
 
void SetInCombatWith (Unit *enemy, uint32 duration=0)
 
void ClearInCombat ()
 
void ClearInPetCombat ()
 
uint32 GetCombatTimer () const
 
void SetCombatTimer (uint32 timer)
 
bool CanHaveThreatList (bool skipAliveCheck=false) const
 
void AddThreat (Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
 
float ApplyTotalThreatModifier (float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
void TauntApply (Unit *victim)
 
void TauntFadeOut (Unit *taunter)
 
ThreatMgrGetThreatMgr ()
 
ThreatMgr const & GetThreatMgr () const
 
void addHatedBy (HostileReference *pHostileReference)
 
void removeHatedBy (HostileReference *)
 
HostileRefMgrgetHostileRefMgr ()
 
void SetRedirectThreat (ObjectGuid guid, uint32 pct)
 
void ResetRedirectThreat ()
 
void ModifyRedirectThreat (int32 amount)
 
uint32 GetRedirectThreatPercent ()
 
UnitGetRedirectThreatTarget () const
 
void SetLastDamagedTargetGuid (ObjectGuid const &guid)
 
ObjectGuid const & GetLastDamagedTargetGuid () const
 
void AttackerStateUpdate (Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false, bool ignoreCasting=false)
 
bool haveOffhandWeapon () const
 
bool CanDualWield () const
 
virtual void SetCanDualWield (bool value)
 
bool HasMainhandWeapon () const
 
bool HasOffhandWeapon () const
 
bool HasRangedWeapon () const
 
bool hasMainhandWeaponForAttack () const
 
bool HasMainhandWeaponForAttack () const
 
bool HasOffhandWeaponForAttack () const
 
bool HasRangedWeaponForAttack () const
 
bool CanUseAttackType (uint8 attacktype) const
 
void HandleProcExtraAttackFor (Unit *victim, uint32 count)
 
void SetLastExtraAttackSpell (uint32 spellId)
 
uint32 GetLastExtraAttackSpell () const
 
void AddExtraAttacks (uint32 count)
 
uint8 GetComboPoints (Unit const *who=nullptr) const
 
uint8 GetComboPoints (ObjectGuid const &guid) const
 
UnitGetComboTarget () const
 
ObjectGuid const GetComboTargetGUID () const
 
void AddComboPoints (Unit *target, int8 count)
 
void AddComboPoints (int8 count)
 
void ClearComboPoints ()
 
void AddComboPointHolder (Unit *unit)
 
void RemoveComboPointHolder (Unit *unit)
 
void ClearComboPointHolders ()
 
void SetContestedPvP (Player *attackedPlayer=nullptr, bool lookForNearContestedGuards=true)
 
bool IsContestedGuard () const
 
bool IsInSanctuary () const
 
bool IsPvP () const
 
bool IsFFAPvP () const
 
void SetPvP (bool state)
 
float GetStat (Stats stat) const
 
void SetStat (Stats stat, int32 val)
 
Stats GetStatByAuraGroup (UnitMods unitMod) const
 
float GetCreateStat (Stats stat) const
 
void SetCreateStat (Stats stat, float val)
 
float GetPosStat (Stats stat) const
 
float GetNegStat (Stats stat) const
 
void InitStatBuffMods ()
 
bool HandleStatModifier (UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
 
void SetModifierValue (UnitMods unitMod, UnitModifierType modifierType, float value)
 
float GetModifierValue (UnitMods unitMod, UnitModifierType modifierType) const
 
float GetTotalStatValue (Stats stat, float additionalValue=0.0f) const
 
void SetCanModifyStats (bool modifyStats)
 
bool CanModifyStats () const
 
void ApplyStatBuffMod (Stats stat, float val, bool apply)
 
void ApplyStatPercentBuffMod (Stats stat, float val, bool apply)
 
uint8 GetLevel () const
 
uint8 getLevelForTarget (WorldObject const *) const override
 
void SetLevel (uint8 lvl, bool showLevelChange=true)
 
uint32 GetHealth () const
 
uint32 GetMaxHealth () const
 
float GetHealthPct () const
 
int32 GetHealthGain (int32 dVal)
 
uint32 GetCreateHealth () const
 
bool IsFullHealth () const
 
bool HealthBelowPct (int32 pct) const
 
bool HealthBelowPctDamaged (int32 pct, uint32 damage) const
 
bool HealthAbovePct (int32 pct) const
 
bool HealthAbovePctHealed (int32 pct, uint32 heal) const
 
uint32 CountPctFromMaxHealth (int32 pct) const
 
uint32 CountPctFromCurHealth (int32 pct) const
 
void SetHealth (uint32 val)
 
void SetMaxHealth (uint32 val)
 
void SetFullHealth ()
 
int32 ModifyHealth (int32 val)
 
void SetCreateHealth (uint32 val)
 
Powers getPowerType () const
 
Powers GetPowerTypeByAuraGroup (UnitMods unitMod) const
 
uint32 GetPower (Powers power) const
 
uint32 GetMaxPower (Powers power) const
 
float GetPowerPct (Powers power) const
 
uint32 GetCreatePowers (Powers power) const
 
void setPowerType (Powers power)
 
void SetPower (Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
 
void SetMaxPower (Powers power, uint32 val)
 
int32 ModifyPower (Powers power, int32 val, bool withPowerUpdate=true)
 
int32 ModifyPowerPct (Powers power, float pct, bool apply=true)
 
void RewardRage (uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
 
uint32 GetCreateMana () const
 
void SetCreateMana (uint32 val)
 
bool CanRestoreMana (SpellInfo const *spellInfo) const
 
void SetLastManaUse (uint32 spellCastTime)
 
bool IsUnderLastManaUseEffect () const
 
float GetAPMultiplier (WeaponAttackType attType, bool normalized)
 
uint32 GetArmor () const
 
void SetArmor (int32 val)
 
float GetUnitDodgeChance () const
 
float GetUnitParryChance () const
 
float GetUnitBlockChance () const
 
float GetUnitMissChance (WeaponAttackType attType) const
 
float GetUnitCriticalChance (WeaponAttackType attackType, Unit const *victim) const
 
MeleeHitOutcome RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType) const
 
MeleeHitOutcome RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
 
bool CanApplyResilience () const
 
uint32 GetShieldBlockValue (uint32 soft_cap, uint32 hard_cap) const
 
uint32 GetUnitMeleeSkill (Unit const *target=nullptr) const
 
uint32 GetDefenseSkillValue (Unit const *target=nullptr) const
 
uint32 GetWeaponSkillValue (WeaponAttackType attType, Unit const *target=nullptr) const
 
int32 GetMechanicResistChance (SpellInfo const *spell)
 
uint32 GetResistance (SpellSchoolMask mask) const
 
uint32 GetResistance (SpellSchools school) const
 
float GetResistanceBuffMods (SpellSchools school, bool positive) const
 
void SetResistance (SpellSchools school, int32 val)
 
void SetResistanceBuffMods (SpellSchools school, bool positive, float val)
 
void ApplyResistanceBuffModsMod (SpellSchools school, bool positive, float val, bool apply)
 
void ApplyResistanceBuffModsPercentMod (SpellSchools school, bool positive, float val, bool apply)
 
uint16 GetMaxSkillValueForLevel (Unit const *target=nullptr) const
 
float GetTotalAuraModValue (UnitMods unitMod) const
 
SpellSchools GetSpellSchoolByAuraGroup (UnitMods unitMod) const
 
float GetTotalAttackPowerValue (WeaponAttackType attType, Unit *pVictim=nullptr) const
 
float GetWeaponDamageRange (WeaponAttackType attType, WeaponDamageRange type, uint8 damageIndex=0) const
 
void SetBaseWeaponDamage (WeaponAttackType attType, WeaponDamageRange damageRange, float value, uint8 damageIndex=0)
 
virtual void UpdateAllResistances ()
 
virtual void UpdateDamagePhysical (WeaponAttackType attType)
 
void DealMeleeDamage (CalcDamageInfo *damageInfo, bool durabilityLoss)
 
void DealSpellDamage (SpellNonMeleeDamage *damageInfo, bool durabilityLoss, Spell const *spell=nullptr)
 
void KillSelf (bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
 
uint32 CalculateDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, uint8 itemDamagesMask=0)
 
void CalculateMeleeDamage (Unit *victim, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK, const bool sittingVictim=false)
 
void CalculateSpellDamageTaken (SpellNonMeleeDamage *damageInfo, int32 damage, SpellInfo const *spellInfo, WeaponAttackType attackType=BASE_ATTACK, bool crit=false)
 
int32 CalculateSpellDamage (Unit const *target, SpellInfo const *spellProto, uint8 effect_index, int32 const *basePoints=nullptr) const
 
float CalculateDefaultCoefficient (SpellInfo const *spellInfo, DamageEffectType damagetype) const
 
uint32 MeleeDamageBonusDone (Unit *pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
uint32 MeleeDamageBonusTaken (Unit *attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
int32 SpellBaseDamageBonusDone (SpellSchoolMask schoolMask)
 
int32 SpellBaseDamageBonusTaken (SpellSchoolMask schoolMask, bool isDoT=false)
 
float SpellPctDamageModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
 
uint32 SpellDamageBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
 
uint32 SpellDamageBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack=1)
 
int32 CalculateAOEDamageReduction (int32 damage, uint32 schoolMask, Unit *caster) const
 
uint32 GetMeleeDamageReduction (uint32 damage) const
 
uint32 GetRangedDamageReduction (uint32 damage) const
 
uint32 GetSpellDamageReduction (uint32 damage) const
 
float GetMeleeCritChanceReduction () const
 
float GetRangedCritChanceReduction () const
 
float GetSpellCritChanceReduction () const
 
uint32 GetMeleeCritDamageReduction (uint32 damage) const
 
uint32 GetRangedCritDamageReduction (uint32 damage) const
 
uint32 GetSpellCritDamageReduction (uint32 damage) const
 
CharmInfoGetCharmInfo ()
 
CharmInfoInitCharmInfo ()
 
UnitGetCharmer () const
 
UnitGetCharm () const
 
UnitGetCharmerOrOwner () const
 
UnitGetCharmerOrOwnerOrSelf () const
 
PlayerGetCharmerOrOwnerPlayerOrPlayerItself () const
 
ObjectGuid GetCharmerOrOwnerGUID () const
 
ObjectGuid GetCharmerOrOwnerOrOwnGUID () const
 
PlayerGetAffectingPlayer () const
 
UnitGetFirstControlled () const
 
bool IsControlledByPlayer () const
 
bool IsCreatedByPlayer () const
 
bool IsCharmedOwnedByPlayerOrPlayer () const
 
bool IsCharmed () const
 
bool isPossessed () const
 
bool isPossessedByPlayer () const
 
bool isPossessing () const
 
bool isPossessing (Unit *u) const
 
void SetCharm (Unit *target, bool apply)
 
bool SetCharmedBy (Unit *charmer, CharmType type, AuraApplication const *aurApp=nullptr)
 
void UpdateCharmAI ()
 
void RemoveCharmedBy (Unit *charmer)
 
void RemoveCharmAuras ()
 
void RemoveAllControlled (bool onDeath=false)
 
void DeleteCharmInfo ()
 
void BuildCooldownPacket (WorldPacket &data, uint8 flags, uint32 spellId, uint32 cooldown)
 
void BuildCooldownPacket (WorldPacket &data, uint8 flags, PacketCooldowns const &cooldowns)
 
AuraAddAura (uint32 spellId, Unit *target)
 
AuraAddAura (SpellInfo const *spellInfo, uint8 effMask, Unit *target)
 
void SetAuraStack (uint32 spellId, Unit *target, uint32 stack)
 
Aura_TryStackingOrRefreshingExistingAura (SpellInfo const *newAura, uint8 effMask, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, bool periodicReset=false)
 
void _AddAura (UnitAura *aura, Unit *caster)
 
AuraApplication_CreateAuraApplication (Aura *aura, uint8 effMask)
 
void _ApplyAuraEffect (Aura *aura, uint8 effIndex)
 
void _ApplyAura (AuraApplication *aurApp, uint8 effMask)
 
void _UnapplyAura (AuraApplicationMap::iterator &i, AuraRemoveMode removeMode)
 
void _UnapplyAura (AuraApplication *aurApp, AuraRemoveMode removeMode)
 
void _RemoveNoStackAuraApplicationsDueToAura (Aura *aura)
 
void _RemoveNoStackAurasDueToAura (Aura *aura)
 
bool _IsNoStackAuraDueToAura (Aura *appliedAura, Aura *existingAura) const
 
void _RegisterAuraEffect (AuraEffect *aurEff, bool apply)
 
AuraMapGetOwnedAuras ()
 
AuraMap const & GetOwnedAuras () const
 
void RemoveOwnedAura (AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveOwnedAura (Aura *aura, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
AuraGetOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, Aura *except=nullptr) const
 
AuraApplicationMapGetAppliedAuras ()
 
AuraApplicationMap const & GetAppliedAuras () const
 
void RemoveAura (AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (AuraApplication *aurApp, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (Aura *aur, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveBindSightAuras ()
 
void RemoveAppliedAuras (std::function< bool(AuraApplication const *)> const &check)
 
void RemoveOwnedAuras (std::function< bool(Aura const *)> const &check)
 
void RemoveAppliedAuras (uint32 spellId, std::function< bool(AuraApplication const *)> const &check)
 
void RemoveOwnedAuras (uint32 spellId, std::function< bool(Aura const *)> const &check)
 
void RemoveAurasDueToSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAuraFromStack (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAurasDueToSpellByDispel (uint32 spellId, uint32 dispellerSpellId, ObjectGuid casterGUID, Unit *dispeller, uint8 chargesRemoved=1)
 
void RemoveAurasDueToSpellBySteal (uint32 spellId, ObjectGuid casterGUID, Unit *stealer)
 
void RemoveAurasDueToItemSpell (uint32 spellId, ObjectGuid castItemGuid)
 
void RemoveAurasByType (AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
 
void RemoveNotOwnSingleTargetAuras ()
 
void RemoveAurasWithInterruptFlags (uint32 flag, uint32 except=0, bool isAutoshot=false)
 
void RemoveAurasWithAttribute (uint32 flags)
 
void RemoveAurasWithFamily (SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID)
 
void RemoveAurasWithMechanic (uint32 mechanic_mask, AuraRemoveMode removemode=AURA_REMOVE_BY_DEFAULT, uint32 except=0)
 
void RemoveMovementImpairingAuras (bool withRoot)
 
void RemoveAurasByShapeShift ()
 
void RemoveAreaAurasDueToLeaveWorld ()
 
void RemoveAllAuras ()
 
void RemoveArenaAuras ()
 
void RemoveAllAurasOnDeath ()
 
void RemoveAllAurasRequiringDeadTarget ()
 
void RemoveAllAurasExceptType (AuraType type)
 
void RemoveEvadeAuras ()
 
void DelayOwnedAuras (uint32 spellId, ObjectGuid caster, int32 delaytime)
 
void _RemoveAllAuraStatMods ()
 
void _ApplyAllAuraStatMods ()
 
AuraEffectList const & GetAuraEffectsByType (AuraType type) const
 
AuraListGetSingleCastAuras ()
 
AuraList const & GetSingleCastAuras () const
 
AuraEffectGetAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffectOfRankedSpell (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffect (AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
 
AuraEffectGetAuraEffect (AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffectDummy (uint32 spellid) const
 
AuraEffectGetDummyAuraEffect (SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
 
AuraApplicationGetAuraApplication (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
 
AuraGetAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
AuraApplicationGetAuraApplicationOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
 
AuraGetAuraOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
void GetDispellableAuraList (Unit *caster, uint32 dispelMask, DispelChargesList &dispelList, SpellInfo const *dispelSpell)
 
bool HasAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid caster=ObjectGuid::Empty) const
 
uint32 GetAuraCount (uint32 spellId) const
 
bool HasAuras (SearchMethod sm, std::vector< uint32 > &spellIds) const
 Check if unit has ANY or ALL specified auras.
 
template<typename... Auras>
bool HasAnyAuras (Auras... spellIds) const
 Checks if the unit has ANY specified auras.
 
template<typename... Auras>
bool HasAllAuras (Auras... spellIds) const
 Checks if the unit has ALL specified auras.
 
bool HasAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
bool HasAuraType (AuraType auraType) const
 
bool HasAuraTypeWithCaster (AuraType auratype, ObjectGuid caster) const
 
bool HasAuraTypeWithMiscvalue (AuraType auratype, int32 miscvalue) const
 
bool HasAuraTypeWithAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
bool HasAuraTypeWithValue (AuraType auratype, int32 value) const
 
bool HasAuraTypeWithTriggerSpell (AuraType auratype, uint32 triggerSpell) const
 
bool HasNegativeAuraWithInterruptFlag (uint32 flag, ObjectGuid guid=ObjectGuid::Empty)
 
bool HasVisibleAuraType (AuraType auraType) const
 
bool HasNegativeAuraWithAttribute (uint32 flag, ObjectGuid guid=ObjectGuid::Empty)
 
bool HasAuraWithMechanic (uint32 mechanicMask) const
 
bool HasAuraTypeWithFamilyFlags (AuraType auraType, uint32 familyName, uint32 familyFlags) const
 
bool HasBreakableByDamageAuraType (AuraType type, uint32 excludeAura=0) const
 
bool HasBreakableByDamageCrowdControlAura (Unit *excludeCasterChannel=nullptr) const
 
AuraEffectIsScriptOverriden (SpellInfo const *spell, int32 script) const
 
uint32 GetDiseasesByCaster (ObjectGuid casterGUID, uint8 mode=0)
 
uint32 GetDoTsByCaster (ObjectGuid casterGUID) const
 
int32 GetTotalAuraModifierAreaExclusive (AuraType auratype) const
 
int32 GetTotalAuraModifier (AuraType auratype) const
 
float GetTotalAuraMultiplier (AuraType auratype) const
 
int32 GetMaxPositiveAuraModifier (AuraType auratype)
 
int32 GetMaxNegativeAuraModifier (AuraType auratype) const
 
int32 GetTotalAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
float GetTotalAuraMultiplierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
int32 GetMaxPositiveAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask, const AuraEffect *except=nullptr) const
 
int32 GetMaxNegativeAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
int32 GetTotalAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
float GetTotalAuraMultiplierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetMaxPositiveAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetMaxNegativeAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetTotalAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
float GetTotalAuraMultiplierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
int32 GetMaxPositiveAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
int32 GetMaxNegativeAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
VisibleAuraMap const * GetVisibleAuras ()
 
AuraApplicationGetVisibleAura (uint8 slot)
 
void SetVisibleAura (uint8 slot, AuraApplication *aur)
 
void RemoveVisibleAura (uint8 slot)
 
void ModifyAuraState (AuraStateType flag, bool apply)
 
uint32 BuildAuraStateUpdateForTarget (Unit *target) const
 
bool HasAuraState (AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
 
bool CanProc ()
 
void SetCantProc (bool apply)
 
void ProcDamageAndSpellFor (bool isVictim, Unit *target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const *procSpellInfo, uint32 damage, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
 
void GetProcAurasTriggeredOnEvent (std::list< AuraApplication * > &aurasTriggeringProc, std::list< AuraApplication * > *procAuras, ProcEventInfo eventInfo)
 
void TriggerAurasProcOnEvent (CalcDamageInfo &damageInfo)
 
void TriggerAurasProcOnEvent (std::list< AuraApplication * > *myProcAuras, std::list< AuraApplication * > *targetProcAuras, Unit *actionTarget, uint32 typeMaskActor, uint32 typeMaskActionTarget, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell *spell, DamageInfo *damageInfo, HealInfo *healInfo)
 
void TriggerAurasProcOnEvent (ProcEventInfo &eventInfo, std::list< AuraApplication * > &procAuras)
 
float GetWeaponProcChance () const
 
float GetPPMProcChance (uint32 WeaponSpeed, float PPM, SpellInfo const *spellProto) const
 
PlayerGetSpellModOwner () const
 
SpellGetCurrentSpell (CurrentSpellTypes spellType) const
 
SpellGetCurrentSpell (uint32 spellType) const
 
SpellFindCurrentSpellBySpellId (uint32 spell_id) const
 
int32 GetCurrentSpellCastTime (uint32 spell_id) const
 
void SetCurrentCastedSpell (Spell *pSpell)
 
void SetInstantCast (bool set)
 
bool CanInstantCast () const
 
bool IsNonMeleeSpellCast (bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
 
void InterruptNonMeleeSpells (bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
 
float GetSpellMaxRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
float GetSpellMinRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
uint32 GetInterruptMask () const
 
void AddInterruptMask (uint32 mask)
 
void UpdateInterruptMask ()
 
void InterruptSpell (CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false)
 
bool isSpellBlocked (Unit *victim, SpellInfo const *spellProto, WeaponAttackType attackType=BASE_ATTACK)
 
void FinishSpell (CurrentSpellTypes spellType, bool ok=true)
 
UnitGetMagicHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo)
 
UnitGetMeleeHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo=nullptr)
 
float MeleeSpellMissChance (Unit const *victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
 
SpellMissInfo MeleeSpellHitResult (Unit *victim, SpellInfo const *spell)
 
SpellMissInfo MagicSpellHitResult (Unit *victim, SpellInfo const *spell)
 
SpellMissInfo SpellHitResult (Unit *victim, SpellInfo const *spell, bool canReflect=false)
 
SpellMissInfo SpellHitResult (Unit *victim, Spell const *spell, bool canReflect=false)
 
void SendHealSpellLog (HealInfo const &healInfo, bool critical=false)
 
int32 HealBySpell (HealInfo &healInfo, bool critical=false)
 
int32 SpellBaseHealingBonusDone (SpellSchoolMask schoolMask)
 
int32 SpellBaseHealingBonusTaken (SpellSchoolMask schoolMask)
 
float SpellPctHealingModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
 
uint32 SpellHealingBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
 
uint32 SpellHealingBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack=1)
 
void SendEnergizeSpellLog (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
 
void EnergizeBySpell (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
 
void ApplySpellImmune (uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
 
void ApplySpellDispelImmunity (SpellInfo const *spellProto, DispelType type, bool apply)
 
virtual bool IsImmunedToSpell (SpellInfo const *spellInfo, Spell const *spell=nullptr)
 
bool IsImmunedToDamage (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToDamage (SpellInfo const *spellInfo) const
 
bool IsImmunedToDamage (Spell const *spell) const
 
bool IsImmunedToSchool (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToSchool (SpellInfo const *spellInfo) const
 
bool IsImmunedToSchool (Spell const *spell) const
 
bool IsImmunedToDamageOrSchool (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToDamageOrSchool (SpellInfo const *spellInfo) const
 
virtual bool IsImmunedToSpellEffect (SpellInfo const *spellInfo, uint32 index) const
 
bool isBlockCritical ()
 
float SpellDoneCritChance (Unit const *, SpellInfo const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType, bool skipEffectCheck) const
 
float SpellTakenCritChance (Unit const *caster, SpellInfo const *spellProto, SpellSchoolMask schoolMask, float doneChance, WeaponAttackType attackType, bool skipEffectCheck) const
 
float ApplyEffectModifiers (SpellInfo const *spellProto, uint8 effect_index, float value) const
 
int32 CalcSpellDuration (SpellInfo const *spellProto)
 
int32 ModSpellDuration (SpellInfo const *spellProto, Unit const *target, int32 duration, bool positive, uint32 effectMask)
 
void ModSpellCastTime (SpellInfo const *spellProto, int32 &castTime, Spell *spell=nullptr)
 
float CalculateLevelPenalty (SpellInfo const *spellProto) const
 
uint32 GetCastingTimeForBonus (SpellInfo const *spellProto, DamageEffectType damagetype, uint32 CastingTime) const
 
void CastDelayedSpellWithPeriodicAmount (Unit *caster, uint32 spellId, AuraType auraType, int32 addAmount, uint8 effectIndex=0)
 
SpellCastResult CastSpell (SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, uint32 spellId, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, SpellInfo const *spellInfo, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, SpellInfo const *spellInfo, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (float x, float y, float z, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (GameObject *go, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, CustomSpellValues const &value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
void _RegisterDynObject (DynamicObject *dynObj)
 
void _UnregisterDynObject (DynamicObject *dynObj)
 
DynamicObjectGetDynObject (uint32 spellId)
 
bool RemoveDynObject (uint32 spellId)
 
void RemoveAllDynObjects ()
 
GameObjectGetGameObject (uint32 spellId) const
 
void AddGameObject (GameObject *gameObj)
 
void RemoveGameObject (GameObject *gameObj, bool del)
 
void RemoveGameObject (uint32 spellid, bool del)
 
void RemoveAllGameObjects ()
 
bool IsPolymorphed () const
 
bool isFrozen () const
 
bool IsInFlight () const
 
bool IsLevitating () const
 
bool IsWalking () const
 
bool isMoving () const
 
bool isTurning () const
 
bool IsHovering () const
 
bool isSwimming () const
 
bool IsFlying () const
 
bool IsFalling () const
 
float GetHoverHeight () const
 
virtual bool IsMovementPreventedByCasting () const
 
virtual bool CanSwim () const
 this method checks the current flag of a unit
 
bool CanFreeMove () const
 
void KnockbackFrom (float x, float y, float speedXY, float speedZ)
 
void JumpTo (float speedXY, float speedZ, bool forward=true)
 
void JumpTo (WorldObject *obj, float speedZ)
 
void UpdateSpeed (UnitMoveType mtype, bool forced)
 
float GetSpeed (UnitMoveType mtype) const
 
float GetSpeedRate (UnitMoveType mtype) const
 
void SetSpeed (UnitMoveType mtype, float rate, bool forced=false)
 
void SetSpeedRate (UnitMoveType mtype, float rate)
 
void propagateSpeedChange ()
 
void SendMonsterMove (float NewPosX, float NewPosY, float NewPosZ, uint32 TransitTime, SplineFlags sf=SPLINEFLAG_WALK_MODE)
 
void MonsterMoveWithSpeed (float x, float y, float z, float speed)
 
virtual bool SetWalk (bool enable)
 
virtual bool SetSwim (bool enable)
 
MotionMasterGetMotionMaster ()
 
const MotionMasterGetMotionMaster () const
 
virtual MovementGeneratorType GetDefaultMovementType () const
 -------—End of Pet responses methods-------—
 
bool IsStopped () const
 
void StopMoving ()
 
void StopMovingOnCurrentPos ()
 
virtual void PauseMovement (uint32 timer=0, uint8 slot=0)
 Disable the unit movement by clearing UNIT_STATE_MOVING and stopping the spline.
 
void ResumeMovement (uint32 timer=0, uint8 slot=0)
 
void SetControlled (bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
 
void DisableRotate (bool apply)
 
void DisableSpline ()
 
SheathState GetSheath () const
 
uint8 getStandState () const
 
bool IsSitState () const
 
bool IsStandState () const
 
void SetStandState (uint8 state)
 
void SetStandFlags (uint8 flags)
 
void RemoveStandFlags (uint8 flags)
 
DeathState getDeathState ()
 
bool IsAlive () const
 
bool isDying () const
 
bool isDead () const
 
bool HasGhostAura () const
 
bool HasMountedAura () const
 
bool HasWaterWalkAura () const
 
bool HasFeatherFallAura () const
 
bool HasHoverAura () const
 
bool HasFlyAura () const
 
bool HasSpiritOfRedemptionAura () const
 
bool HasPreventsFleeingAura () const
 
bool HasPreventDurabilityLossAura () const
 
bool HasPreventResurectionAura () const
 
bool HasTransformAura () const
 
bool HasInterruptRegenAura () const
 
bool HasNoPVPCreditAura () const
 
bool HasWaterBreathingAura () const
 
bool HasIgnoreHitDirectionAura () const
 
bool HasSpellMagnetAura () const
 
bool HasOpenStableAura () const
 
bool HasCloneCasterAura () const
 
bool HasReflectSpellsAura () const
 
bool HasDetectAmoreAura () const
 
bool HasAllowOnlyAbilityAura () const
 
bool HasPeriodicDummyAura () const
 
bool HasControlVehicleAura () const
 
bool HasAOECharmAura () const
 
bool HasDetectSpellsAura () const
 
bool HasPacifySilenceAura () const
 
bool HasSilenceAura () const
 
bool HasShapeshiftAura () const
 
bool HasDecreaseSpeedAura () const
 
bool HasPacifyAura () const
 
bool HasIgnoreTargetResistAura () const
 
bool HasIncreaseMountedSpeedAura () const
 
bool HasIncreaseMountedFlightSpeedAura () const
 
bool HasThreatAura () const
 
bool HasAttackerSpellCritChanceAura () const
 
bool HasUnattackableAura () const
 
bool HasHealthRegenInCombatAura () const
 
bool HasRegenDuringCombatAura () const
 
bool HasFearAura () const
 
bool HasConfuseAura () const
 
bool HasRootAura () const
 
bool HasStunAura () const
 
bool HasTauntAura () const
 
bool HasStealthAura () const
 
bool HasStealthDetectAura () const
 
bool HasInvisibilityAura () const
 
bool HasInvisibilityDetectAura () const
 
bool IsHostileTo (Unit const *unit) const
 
bool IsHostileToPlayers () const
 
bool IsFriendlyTo (Unit const *unit) const
 
bool IsNeutralToAll () const
 
void ClearAllReactives ()
 
void StartReactiveTimer (ReactiveType reactive)
 
void UpdateReactives (uint32 p_time)
 
DiminishingLevels GetDiminishing (DiminishingGroup group)
 
void IncrDiminishing (DiminishingGroup group)
 
float ApplyDiminishingToDuration (DiminishingGroup group, int32 &duration, Unit *caster, DiminishingLevels Level, int32 limitduration)
 
void ApplyDiminishingAura (DiminishingGroup group, bool apply)
 
void ClearDiminishings ()
 
bool IsInPartyWith (Unit const *unit) const
 
bool IsInRaidWith (Unit const *unit) const
 
void GetPartyMembers (std::list< Unit * > &units)
 
UnitGetNextRandomRaidMemberOrPet (float radius)
 
void UpdateAuraForGroup (uint8 slot)
 
ReputationRank GetReactionTo (Unit const *target, bool checkOriginalFaction=false) const
 
ReputationRank GetFactionReactionTo (FactionTemplateEntry const *factionTemplateEntry, Unit const *target) const
 
SharedVisionList const & GetSharedVisionList ()
 
void AddPlayerToVision (Player *player)
 
void RemovePlayerFromVision (Player *player)
 
bool HasSharedVision () const
 
uint32 GetVirtualItemId (uint32 slot) const
 
void SetVirtualItem (uint32 slot, uint32 itemId)
 
bool IsMounted () const
 
uint32 GetMountID () const
 
void Mount (uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0)
 
void Dismount ()
 
bool IsInDisallowedMountForm () const
 
void addFollower (FollowerReference *pRef)
 
void removeFollower (FollowerReference *)
 
virtual float GetFollowAngle () const
 
GuardianGetGuardianPet () const
 
MinionGetFirstMinion () const
 
CreatureGetCompanionPet () const
 
PetCreateTamedPetFrom (Creature *creatureTarget, uint32 spell_id=0)
 
PetCreateTamedPetFrom (uint32 creatureEntry, uint32 spell_id=0)
 
bool InitTamedPet (Pet *pet, uint8 level, uint32 spell_id)
 
void SetMinion (Minion *minion, bool apply)
 
void GetAllMinionsByEntry (std::list< Creature * > &Minions, uint32 entry)
 
void RemoveAllMinionsByEntry (uint32 entry)
 
void AddPetAura (PetAura const *petSpell)
 
void RemovePetAura (PetAura const *petSpell)
 
void CastPetAura (PetAura const *aura)
 
bool IsPetAura (Aura const *aura)
 
void PetSpellFail (SpellInfo const *spellInfo, Unit *target, uint32 result)
 
void UnsummonAllTotems (bool onDeath=false)
 
TransportBaseGetDirectTransport () const
 
bool CreateVehicleKit (uint32 id, uint32 creatureEntry)
 Returns the transport this unit is on directly (if on vehicle and transport, return vehicle)
 
void RemoveVehicleKit ()
 
VehicleGetVehicleKit () const
 
VehicleGetVehicle () const
 
bool IsOnVehicle (Unit const *vehicle) const
 
UnitGetVehicleBase () const
 
CreatureGetVehicleCreatureBase () const
 
void EnterVehicle (Unit *base, int8 seatId=-1)
 
void EnterVehicleUnattackable (Unit *base, int8 seatId=-1)
 
void ExitVehicle (Position const *exitPosition=nullptr)
 
void ChangeSeat (int8 seatId, bool next=true)
 
bool HandleSpellClick (Unit *clicker, int8 seatId=-1)
 
void _ExitVehicle (Position const *exitPosition=nullptr)
 
void _EnterVehicle (Vehicle *vehicle, int8 seatId, AuraApplication const *aurApp=nullptr)
 
void HandleEmoteCommand (uint32 emoteId)
 
virtual void Talk (std::string_view text, ChatMsg msgType, Language language, float textRange, WorldObject const *target)
 
virtual void Talk (uint32 textId, ChatMsg msgType, float textRange, WorldObject const *target)
 
ShapeshiftForm GetShapeshiftForm () const
 
void SetShapeshiftForm (ShapeshiftForm form)
 
bool IsAttackSpeedOverridenShapeShift () const
 
bool IsInFeralForm () const
 
void setTransForm (uint32 spellid)
 
uint32 getTransForm () const
 
void DeMorph ()
 
virtual float GetNativeObjectScale () const
 
virtual void RecalculateObjectScale ()
 
uint32 GetDisplayId () const
 
virtual void SetDisplayId (uint32 modelId, float displayScale=1.f)
 
uint32 GetNativeDisplayId () const
 
void RestoreDisplayId ()
 
void SetNativeDisplayId (uint32 displayId)
 
uint32 GetModelForForm (ShapeshiftForm form, uint32 spellId) const
 
uint32 GetModelForTotem (PlayerTotemType totemType)
 
virtual bool IsUnderWater () const
 
void NearTeleportTo (Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
 
void NearTeleportTo (float x, float y, float z, float orientation, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
 
void SetInFront (WorldObject const *target)
 
void SetFacingTo (float ori)
 
void SetFacingToObject (WorldObject *object)
 
bool isInAccessiblePlaceFor (Creature const *c) const
 
bool isInFrontInMap (Unit const *target, float distance, float arc=M_PI) const
 
bool isInBackInMap (Unit const *target, float distance, float arc=M_PI) const
 
float GetCollisionHeight () const override
 Return collision height sent to client.
 
float GetCollisionWidth () const override
 this method gets the diameter of a Unit by DB if any value is defined, otherwise it gets the value by the DBC
 
float GetCollisionRadius () const override
 this method gets the radius of a Unit by DB if any value is defined, otherwise it gets the value by the DBC
 
void UpdateOrientation (float orientation)
 Only server-side orientation update, does not broadcast to client.
 
void UpdateHeight (float newZ)
 Only server-side height update, does not broadcast to client.
 
bool UpdatePosition (const Position &pos, bool teleport=false)
 
void ProcessPositionDataChanged (PositionFullTerrainStatus const &data) override
 
bool IsVisible () const
 
void SetVisible (bool x)
 
void SetModelVisible (bool on)
 
uint32 GetPhaseByAuras () const
 
void SetPhaseMask (uint32 newPhaseMask, bool update) override
 
void UpdateObjectVisibility (bool forced=true, bool fromUpdate=false) override
 
void AddPointedBy (SafeUnitPointer *sup)
 
void RemovePointedBy (SafeUnitPointer *sup)
 
void SendAttackStateUpdate (CalcDamageInfo *damageInfo)
 
void SendAttackStateUpdate (uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
 
void SendComboPoints ()
 
void SendPlaySpellVisual (uint32 id)
 
void SendPlaySpellImpact (ObjectGuid guid, uint32 id)
 
void SendPetActionFeedback (uint8 msg)
 -------—Pet responses methods--------------—
 
void SendPetTalk (uint32 pettalk)
 
void SendPetAIReaction (ObjectGuid guid)
 
void SendPeriodicAuraLog (SpellPeriodicAuraLogInfo *pInfo)
 
void SendSpellNonMeleeDamageLog (SpellNonMeleeDamage *log)
 
void SendSpellNonMeleeReflectLog (SpellNonMeleeDamage *log, Unit *attacker)
 
void SendSpellNonMeleeDamageLog (Unit *target, SpellInfo const *spellInfo, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit=false, bool Split=false)
 
void SendSpellMiss (Unit *target, uint32 spellID, SpellMissInfo missInfo)
 
void SendSpellDamageResist (Unit *target, uint32 spellId)
 
void SendSpellDamageImmune (Unit *target, uint32 spellId)
 
void SendTameFailure (uint8 result)
 
void SendTeleportPacket (Position &pos)
 
void SendMovementFlagUpdate (bool self=false)
 
void SendMovementWaterWalking (Player *sendTo)
 
void SendMovementFeatherFall (Player *sendTo)
 
void SendMovementHover (Player *sendTo)
 
void SendChangeCurrentVictimOpcode (HostileReference *pHostileReference)
 
void SendClearThreatListOpcode ()
 
void SendRemoveFromThreatListOpcode (HostileReference *pHostileReference)
 
void SendThreatListUpdate ()
 
void SendClearTarget ()
 
void ExecuteDelayedUnitRelocationEvent ()
 
void ExecuteDelayedUnitAINotifyEvent ()
 
void BuildHeartBeatMsg (WorldPacket *data) const
 
void BuildMovementPacket (ByteBuffer *data) const
 
void OutDebugInfo () const
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from WorldObject
 ~WorldObject () override
 
void _Create (ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 phaseMask)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void GetNearPoint2D (WorldObject const *searcher, float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
 
void GetNearPoint2D (float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
 
void GetNearPoint (WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const
 
void GetVoidClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0, float controlZ=0) const
 
bool GetClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
 
void MovePosition (Position &pos, float dist, float angle, bool disableWarning=false)
 
Position GetNearPosition (float dist, float angle, bool disableWarning=false)
 
void MovePositionToFirstCollision (Position &pos, float dist, float angle)
 
Position GetFirstCollisionPosition (float startX, float startY, float startZ, float destX, float destY)
 
Position GetFirstCollisionPosition (float destX, float destY, float destZ)
 
Position GetFirstCollisionPosition (float dist, float angle)
 
Position GetRandomNearPosition (float radius, bool disableWarning=false)
 
void GetContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
void GetChargeContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
float GetObjectSize () const
 
void UpdateGroundPositionZ (float x, float y, float &z) const
 
void UpdateAllowedPositionZ (float x, float y, float &z, float *groundZ=nullptr) const
 
void GetRandomPoint (const Position &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const
 
Position GetRandomPoint (const Position &srcPos, float distance) const
 
uint32 GetInstanceId () const
 
uint32 GetPhaseMask () const
 
bool InSamePhase (WorldObject const *obj) const
 
bool InSamePhase (uint32 phasemask) const
 
uint32 GetZoneId () const
 
uint32 GetAreaId () const
 
void GetZoneAndAreaId (uint32 &zoneid, uint32 &areaid) const
 
bool IsOutdoors () const
 
LiquidData const & GetLiquidData () const
 
InstanceScriptGetInstanceScript () const
 
std::string const & GetName () const
 
void SetName (std::string const &newname)
 
virtual std::string const & GetNameForLocaleIdx (LocaleConstant) const
 
float GetDistance (WorldObject const *obj) const
 
float GetDistance (const Position &pos) const
 
float GetDistance (float x, float y, float z) const
 
float GetDistance2d (WorldObject const *obj) const
 
float GetDistance2d (float x, float y) const
 
float GetDistanceZ (WorldObject const *obj) const
 
bool IsSelfOrInSameMap (WorldObject const *obj) const
 
bool IsInMap (WorldObject const *obj) const
 
bool IsWithinDist3d (float x, float y, float z, float dist) const
 
bool IsWithinDist3d (const Position *pos, float dist) const
 
bool IsWithinDist2d (float x, float y, float dist) const
 
bool IsWithinDist2d (const Position *pos, float dist) const
 
bool IsWithinDist (WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
 
bool IsWithinDistInMap (WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
 
bool IsWithinLOS (float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const
 
bool IsWithinLOSInMap (WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
Position GetHitSpherePointFor (Position const &dest, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
void GetHitSpherePointFor (Position const &dest, float &x, float &y, float &z, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
bool GetDistanceOrder (WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const
 
bool IsInRange (WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const
 
bool IsInRange2d (float x, float y, float minRange, float maxRange) const
 
bool IsInRange3d (float x, float y, float z, float minRange, float maxRange) const
 
bool isInFront (WorldObject const *target, float arc=M_PI) const
 
bool isInBack (WorldObject const *target, float arc=M_PI) const
 
bool IsInBetween (WorldObject const *obj1, WorldObject const *obj2, float size=0) const
 
void PlayDistanceSound (uint32 sound_id, Player *target=nullptr)
 
void PlayDirectSound (uint32 sound_id, Player *target=nullptr)
 
void PlayRadiusSound (uint32 sound_id, float radius)
 
void PlayDirectMusic (uint32 music_id, Player *target=nullptr)
 
void PlayRadiusMusic (uint32 music_id, float radius)
 
void SendObjectDeSpawnAnim (ObjectGuid guid)
 
virtual void SaveRespawnTime ()
 
void AddObjectToRemoveList ()
 
float GetGridActivationRange () const
 
float GetVisibilityRange () const
 
bool CanSeeOrDetect (WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
 
void SendPlayMusic (uint32 Music, bool OnlySelf)
 
MapGetMap () const
 
MapFindMap () const
 
void SetZoneScript ()
 
void ClearZoneScript ()
 
ZoneScriptGetZoneScript () const
 
TempSummonSummonCreature (uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
 
TempSummonSummonCreature (uint32 id, float x, float y, float z, float ang=0, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false)
 
GameObjectSummonGameObject (uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
 
CreatureSummonTrigger (float x, float y, float z, float ang, uint32 dur, bool setLevel=false, CreatureAI *(*GetAI)(Creature *)=nullptr)
 
void SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr)
 
CreatureFindNearestCreature (uint32 entry, float range, bool alive=true) const
 
GameObjectFindNearestGameObject (uint32 entry, float range, bool onlySpawned=false) const
 
GameObjectFindNearestGameObjectOfType (GameobjectTypes type, float range) const
 
PlayerSelectNearestPlayer (float distance=0) const
 
void GetGameObjectListWithEntryInGrid (std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const
 
void GetCreatureListWithEntryInGrid (std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
 
void GetDeadCreatureListInGrid (std::list< Creature * > &lList, float maxSearchRange, bool alive=false) const
 
void DestroyForNearbyPlayers ()
 
virtual void UpdateObjectVisibilityOnCreate ()
 
void BuildUpdate (UpdateDataMapType &data_map, UpdatePlayerSet &player_set) override
 
void GetCreaturesWithEntryInRange (std::list< Creature * > &creatureList, float radius, uint32 entry)
 
void SetPositionDataUpdate ()
 
void UpdatePositionData ()
 
void AddToObjectUpdate () override
 
void RemoveFromObjectUpdate () override
 
void AddToNotify (uint16 f)
 
void RemoveFromNotify (uint16 f)
 
bool isNeedNotify (uint16 f) const
 
uint16 GetNotifyFlags () const
 
bool NotifyExecuted (uint16 f) const
 
void SetNotified (uint16 f)
 
void ResetAllNotifies ()
 
bool isActiveObject () const
 
void setActive (bool isActiveObject)
 
bool IsFarVisible () const
 
bool IsVisibilityOverridden () const
 
void SetVisibilityDistanceOverride (VisibilityDistanceType type)
 
void SetWorldObject (bool apply)
 
bool IsPermanentWorldObject () const
 
bool IsWorldObject () const
 
bool IsInWintergrasp () const
 
TransportGetTransport () const
 
float GetTransOffsetX () const
 
float GetTransOffsetY () const
 
float GetTransOffsetZ () const
 
float GetTransOffsetO () const
 
uint32 GetTransTime () const
 
int8 GetTransSeat () const
 
void SetTransport (Transport *t)
 
virtual float GetStationaryX () const
 
virtual float GetStationaryY () const
 
virtual float GetStationaryZ () const
 
virtual float GetStationaryO () const
 
float GetMapWaterOrGroundLevel (float x, float y, float z, float *ground=nullptr) const
 
float GetMapHeight (float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
 
float GetFloorZ () const
 
float GetMinHeightInWater () const
 Get the minimum height of a object that should be in water to start floating/swim.
 
void AddAllowedLooter (ObjectGuid guid)
 
void ResetAllowedLooters ()
 
void SetAllowedLooters (GuidUnorderedSet const looters)
 
bool HasAllowedLooter (ObjectGuid guid) const
 
GuidUnorderedSet const & GetAllowedLooters () const
 
void RemoveAllowedLooter (ObjectGuid guid)
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from Object
virtual ~Object ()
 
bool IsInWorld () const
 
ObjectGuid GetGUID () const
 
PackedGuid const & GetPackGUID () const
 
uint32 GetEntry () const
 
void SetEntry (uint32 entry)
 
float GetObjectScale () const
 
bool HasDynamicFlag (uint32 flag) const
 
virtual void SetDynamicFlag (uint32 flag)
 
virtual void RemoveDynamicFlag (uint32 flag)
 
TypeID GetTypeId () const
 
bool isType (uint16 mask) const
 
void SendUpdateToPlayer (Player *player)
 
void BuildValuesUpdateBlockForPlayer (UpdateData *data, Player *target)
 
void BuildOutOfRangeUpdateBlock (UpdateData *data) const
 
void BuildMovementUpdateBlock (UpdateData *data, uint32 flags=0) const
 
int32 GetInt32Value (uint16 index) const
 
uint32 GetUInt32Value (uint16 index) const
 
uint64 GetUInt64Value (uint16 index) const
 
float GetFloatValue (uint16 index) const
 
uint8 GetByteValue (uint16 index, uint8 offset) const
 
uint16 GetUInt16Value (uint16 index, uint8 offset) const
 
ObjectGuid GetGuidValue (uint16 index) const
 
void SetInt32Value (uint16 index, int32 value)
 
void SetUInt32Value (uint16 index, uint32 value)
 
void UpdateUInt32Value (uint16 index, uint32 value)
 
void SetUInt64Value (uint16 index, uint64 value)
 
void SetFloatValue (uint16 index, float value)
 
void SetByteValue (uint16 index, uint8 offset, uint8 value)
 
void SetUInt16Value (uint16 index, uint8 offset, uint16 value)
 
void SetInt16Value (uint16 index, uint8 offset, int16 value)
 
void SetGuidValue (uint16 index, ObjectGuid value)
 
void SetStatFloatValue (uint16 index, float value)
 
void SetStatInt32Value (uint16 index, int32 value)
 
bool AddGuidValue (uint16 index, ObjectGuid value)
 
bool RemoveGuidValue (uint16 index, ObjectGuid value)
 
void ApplyModUInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModUInt64Value (uint16 index, int32 val, bool apply)
 
void ApplyModPositiveFloatValue (uint16 index, float val, bool apply)
 
void ApplyModSignedFloatValue (uint16 index, float val, bool apply)
 
void ApplyPercentModFloatValue (uint16 index, float val, bool apply)
 
void SetFlag (uint16 index, uint32 newFlag)
 
void RemoveFlag (uint16 index, uint32 oldFlag)
 
void ToggleFlag (uint16 index, uint32 flag)
 
bool HasFlag (uint16 index, uint32 flag) const
 
void ApplyModFlag (uint16 index, uint32 flag, bool apply)
 
void SetByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
void RemoveByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
bool HasByteFlag (uint16 index, uint8 offset, uint8 flag) const
 
void SetFlag64 (uint16 index, uint64 newFlag)
 
void RemoveFlag64 (uint16 index, uint64 oldFlag)
 
void ToggleFlag64 (uint16 index, uint64 flag)
 
bool HasFlag64 (uint16 index, uint64 flag) const
 
void ApplyModFlag64 (uint16 index, uint64 flag, bool apply)
 
void ClearUpdateMask (bool remove)
 
uint16 GetValuesCount () const
 
virtual bool hasQuest (uint32) const
 
virtual bool hasInvolvedQuest (uint32) const
 
void BuildFieldsUpdate (Player *, UpdateDataMapType &)
 
void SetFieldNotifyFlag (uint16 flag)
 
void RemoveFieldNotifyFlag (uint16 flag)
 
void ForceValuesUpdateAtIndex (uint32)
 
bool IsPlayer () const
 
PlayerToPlayer ()
 
Player const * ToPlayer () const
 
bool IsCreature () const
 
CreatureToCreature ()
 
Creature const * ToCreature () const
 
bool IsUnit () const
 
UnitToUnit ()
 
Unit const * ToUnit () const
 
bool IsGameObject () const
 
GameObjectToGameObject ()
 
GameObject const * ToGameObject () const
 
bool IsCorpse () const
 
CorpseToCorpse ()
 
Corpse const * ToCorpse () const
 
bool IsDynamicObject () const
 
DynamicObjectToDynObject ()
 
DynamicObject const * ToDynObject () const
 
bool IsItem () const
 
virtual void Heartbeat ()
 
- Public Member Functions inherited from WorldLocation
 WorldLocation (uint32 _mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
 WorldLocation (uint32 mapId, Position const &position)
 
void WorldRelocate (const WorldLocation &loc)
 
void WorldRelocate (uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
void SetMapId (uint32 mapId)
 
uint32 GetMapId () const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y) const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z) const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z, float &o) const
 
void GetWorldLocation (WorldLocation *location) const
 
WorldLocation GetWorldLocation () const
 
std::string GetDebugInfo () const
 
- Public Member Functions inherited from Position
 Position (float x=0, float y=0, float z=0, float o=0)
 
 Position (Position const &loc)
 
 Position (Position &&)=default
 
Positionoperator= (const Position &)=default
 
Positionoperator= (Position &&)=default
 
bool operator== (Position const &a) const
 
bool operator!= (Position const &a)
 
 operator G3D::Vector3 () const
 
void Relocate (float x, float y)
 
void Relocate (float x, float y, float z)
 
void Relocate (float x, float y, float z, float orientation)
 
void Relocate (const Position &pos)
 
void Relocate (const Position *pos)
 
void RelocatePolarOffset (float angle, float dist, float z=0.0f)
 
void RelocateOffset (const Position &offset)
 
void SetOrientation (float orientation)
 
float GetPositionX () const
 
float GetPositionY () const
 
float GetPositionZ () const
 
float GetOrientation () const
 
void GetPosition (float &x, float &y) const
 
void GetPosition (float &x, float &y, float &z) const
 
void GetPosition (float &x, float &y, float &z, float &o) const
 
Position GetPosition () const
 
Position::PositionXYZStreamer PositionXYZStream ()
 
Position::PositionXYZOStreamer PositionXYZOStream ()
 
bool IsPositionValid () const
 
float GetExactDist2dSq (const float x, const float y) const
 
float GetExactDist2dSq (Position const &pos) const
 
float GetExactDist2dSq (Position const *pos) const
 
float GetExactDist2d (const float x, const float y) const
 
float GetExactDist2d (Position const &pos) const
 
float GetExactDist2d (Position const *pos) const
 
float GetExactDistSq (float x, float y, float z) const
 
float GetExactDistSq (Position const &pos) const
 
float GetExactDistSq (Position const *pos) const
 
float GetExactDist (float x, float y, float z) const
 
float GetExactDist (Position const &pos) const
 
float GetExactDist (Position const *pos) const
 
void GetPositionOffsetTo (const Position &endPos, Position &retOffset) const
 
Position GetPositionWithOffset (Position const &offset) const
 
float GetAngle (const Position *pos) const
 
float GetAngle (float x, float y) const
 
float GetAbsoluteAngle (float x, float y) const
 
float GetAbsoluteAngle (Position const &pos) const
 
float GetAbsoluteAngle (Position const *pos) const
 
float GetRelativeAngle (const Position *pos) const
 
float GetRelativeAngle (float x, float y) const
 
float ToAbsoluteAngle (float relAngle) const
 
void GetSinCos (float x, float y, float &vsin, float &vcos) const
 
bool IsInDist2d (float x, float y, float dist) const
 
bool IsInDist2d (const Position *pos, float dist) const
 
bool IsInDist (float x, float y, float z, float dist) const
 
bool IsInDist (const Position *pos, float dist) const
 
bool IsWithinBox (const Position &center, float xradius, float yradius, float zradius) const
 
bool HasInArc (float arcangle, const Position *pos, float targetRadius=0.0f) const
 
bool HasInLine (Position const *pos, float width) const
 
std::string ToString () const
 
- Public Member Functions inherited from GridObject< Player >
bool IsInGrid () const
 
void AddToGrid (GridRefMgr< Player > &m)
 
void RemoveFromGrid ()
 

Static Public Member Functions

static bool BuildEnumData (PreparedQueryResult result, WorldPacket *data)
 
static uint8 GetAttackBySlot (uint8 slot)
 
static bool IsInventoryPos (uint16 pos)
 
static bool IsInventoryPos (uint8 bag, uint8 slot)
 
static bool IsEquipmentPos (uint16 pos)
 
static bool IsEquipmentPos (uint8 bag, uint8 slot)
 
static bool IsBagPos (uint16 pos)
 
static bool IsBankPos (uint16 pos)
 
static bool IsBankPos (uint8 bag, uint8 slot)
 
static uint32 GetDefaultGossipMenuForSource (WorldObject *source)
 
static uint32 GetZoneIdFromDB (ObjectGuid guid)
 
static bool LoadPositionFromDB (uint32 &mapid, float &x, float &y, float &z, float &o, bool &in_flight, ObjectGuid::LowType guid)
 
static bool IsValidGender (uint8 Gender)
 
static void Customize (CharacterCustomizeInfo const *customizeInfo, CharacterDatabaseTransaction trans)
 
static void SavePositionInDB (uint32 mapid, float x, float y, float z, float o, uint32 zone, ObjectGuid guid)
 
static void SavePositionInDB (WorldLocation const &loc, uint16 zoneId, ObjectGuid guid, CharacterDatabaseTransaction trans)
 
static void DeleteFromDB (ObjectGuid::LowType lowGuid, uint32 accountId, bool updateRealmChars, bool deleteFinally)
 
static void DeleteOldCharacters ()
 
static void DeleteOldCharacters (uint32 keepDays)
 
static void DeleteOldRecoveryItems ()
 
static void DeleteOldRecoveryItems (uint32 keepDays)
 
static void RemoveFromGroup (Group *group, ObjectGuid guid, RemoveMethod method=GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker=ObjectGuid::Empty, const char *reason=nullptr)
 
static void RemovePetitionsAndSigns (ObjectGuid guid, uint32 type)
 
static uint32 GetArenaTeamIdFromDB (ObjectGuid guid, uint8 slot)
 
static void LeaveAllArenaTeams (ObjectGuid guid)
 
static void ResetInstances (ObjectGuid guid, uint8 method, bool isRaid)
 Reset all solo instances and optionally send a message on success for each.
 
static void OfflineResurrect (ObjectGuid const guid, CharacterDatabaseTransaction trans)
 
static TeamId TeamIdForRace (uint8 race)
 
static DrunkenState GetDrunkenstateByValue (uint8 value)
 
- Static Public Member Functions inherited from Unit
static void ApplyResilience (Unit const *victim, float *crit, int32 *damage, bool isCrit, CombatRating type)
 
static float GetEffectiveResistChance (Unit const *owner, SpellSchoolMask schoolMask, Unit const *victim)
 
static uint32 DealDamage (Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
 
static void DealDamageMods (Unit const *victim, uint32 &damage, uint32 *absorb)
 
static void Kill (Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
 
static bool IsDamageReducedByArmor (SpellSchoolMask damageSchoolMask, SpellInfo const *spellInfo=nullptr, uint8 effIndex=MAX_SPELL_EFFECTS)
 
static uint32 CalcArmorReducedDamage (Unit const *attacker, Unit const *victim, const uint32 damage, SpellInfo const *spellInfo, uint8 attackerLevel=0, WeaponAttackType attackType=MAX_ATTACK)
 
static uint32 SpellCriticalDamageBonus (Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
 
static void ProcDamageAndSpell (Unit *actor, Unit *victim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType=BASE_ATTACK, SpellInfo const *procSpellInfo=nullptr, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
 
static int32 DealHeal (Unit *healer, Unit *victim, uint32 addhealth)
 
static uint32 SpellCriticalHealingBonus (Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
 
static void CalcAbsorbResist (DamageInfo &dmgInfo, bool Splited=false)
 
static void CalcHealAbsorb (HealInfo &healInfo)
 
static void HandleSafeUnitPointersOnDelete (Unit *thisUnit)
 
- Static Public Member Functions inherited from Object
static ObjectGuid GetGUID (Object const *o)
 
- Static Public Member Functions inherited from Position
static float NormalizeOrientation (float o)
 

Public Attributes

std::string autoReplyMsg
 
PlayerTaxi m_taxi
 
time_t m_logintime
 
time_t m_Last_tick
 
uint32 m_Played_time [MAX_PLAYED_TIME_INDEX]
 
bool m_mailsUpdated
 
uint8 unReadMails
 
time_t m_nextMailDelivereTime
 
ItemMap mMitems
 
PvPInfo pvpInfo
 
std::unique_ptr< DuelInfoduel
 
PlayerMenuPlayerTalkClass
 
std::vector< ItemSetEffect * > ItemSetEff
 
SafeUnitPointer m_mover
 
WorldObjectm_seer
 
std::set< Unit * > m_isInSharedVisionOf
 
uint32 m_recallMap
 
float m_recallX
 
float m_recallY
 
float m_recallZ
 
float m_recallO
 
uint32 m_homebindMapId
 
uint16 m_homebindAreaId
 
float m_homebindX
 
float m_homebindY
 
float m_homebindZ
 
GuidUnorderedSet m_clientGUIDs
 
std::vector< Unit * > m_newVisible
 
uint8 m_forced_speed_changes [MAX_MOVE_TYPE]
 
DFQuestsDoneList m_DFQuests
 
uint32 m_HomebindTimer
 
bool m_InstanceValid
 
Spellm_spellModTakingSpell
 
bool isDebugAreaTriggers
 
uint32 m_pendingSpectatorForBG
 
uint32 m_pendingSpectatorInviteInstanceId
 
GuidSet m_receivedSpectatorResetFor
 
ObjectGuid m_drwGUID
 
uint32 m_charmUpdateTimer
 
std::deque< PendingSpellCastRequestSpellQueue
 
- Public Attributes inherited from Unit
uint32 m_extraAttacks
 
bool m_canDualWield
 
ControlSet m_Controlled
 
SafeUnitPointer m_movedByPlayer
 
ObjectGuid m_SummonSlot [MAX_SUMMON_SLOT]
 
ObjectGuid m_ObjectSlot [MAX_GAMEOBJECT_SLOT]
 
float m_modMeleeHitChance
 
float m_modRangedHitChance
 
float m_modSpellHitChance
 
int32 m_baseSpellCritChance
 
float m_threatModifier [MAX_SPELL_SCHOOL]
 
float m_modAttackSpeedPct [3]
 
SpellImmuneList m_spellImmune [MAX_SPELL_IMMUNITY]
 
uint32 m_lastSanctuaryTime
 
PetAuraSet m_petAuras
 
bool IsAIEnabled
 
bool NeedChangeAI
 
bool m_ControlledByPlayer
 
bool m_CreatedByPlayer
 
std::set< SafeUnitPointer * > SafeUnitPointerSet
 
Position m_last_notify_position
 
uint32 m_last_notify_mstime
 
uint16 m_delayed_unit_relocation_timer
 
uint16 m_delayed_unit_ai_notify_timer
 
bool bRequestForcedVisibilityUpdate
 
Movement::MoveSplinemovespline
 
- Public Attributes inherited from WorldObject
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealth
 
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealthDetect
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibility
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibilityDetect
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibility
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibilityDetect
 
uint32 LastUsedScriptID
 
MovementInfo m_movementInfo
 
ElunaEventProcessor * elunaEvents
 
EventProcessor m_Events
 
- Public Attributes inherited from Object
DataMap CustomData
 
- Public Attributes inherited from WorldLocation
uint32 m_mapId
 
- Public Attributes inherited from Position
float m_positionX = 0
 
float m_positionY = 0
 
float m_positionZ = 0
 
float m_orientation = 0
 

Static Public Attributes

static std::unordered_map< int, bgZoneRefbgZoneIdToFillWorldStates = {}
 

Protected Types

typedef std::set< uint32QuestSet
 
typedef std::set< uint32SeasonalQuestSet
 
typedef std::unordered_map< uint32, SeasonalQuestSetSeasonalEventQuestMap
 
typedef std::list< Channel * > JoinedChannelsList
 
- Protected Types inherited from Unit
typedef std::list< DynamicObject * > DynObjectList
 
typedef GuidList GameObjectList
 
typedef std::map< ObjectGuid, float > CharmThreatMap
 

Protected Member Functions

uint32 GetSpellQueueWindow () const
 
void ProcessSpellQueue ()
 
void _LoadActions (PreparedQueryResult result)
 
void _LoadAuras (PreparedQueryResult result, uint32 timediff)
 
void _LoadGlyphAuras ()
 
void _LoadInventory (PreparedQueryResult result, uint32 timeDiff)
 
void _LoadMail (PreparedQueryResult mailsResult, PreparedQueryResult mailItemsResult)
 
void _LoadQuestStatus (PreparedQueryResult result)
 
void _LoadQuestStatusRewarded (PreparedQueryResult result)
 
void _LoadDailyQuestStatus (PreparedQueryResult result)
 
void _LoadWeeklyQuestStatus (PreparedQueryResult result)
 
void _LoadMonthlyQuestStatus (PreparedQueryResult result)
 
void _LoadSeasonalQuestStatus (PreparedQueryResult result)
 
void _LoadRandomBGStatus (PreparedQueryResult result)
 
void _LoadGroup ()
 
void _LoadSkills (PreparedQueryResult result)
 
void _LoadSpells (PreparedQueryResult result)
 
void _LoadFriendList (PreparedQueryResult result)
 
bool _LoadHomeBind (PreparedQueryResult result)
 
void _LoadDeclinedNames (PreparedQueryResult result)
 
void _LoadArenaTeamInfo ()
 
void _LoadEquipmentSets (PreparedQueryResult result)
 
void _LoadEntryPointData (PreparedQueryResult result)
 
void _LoadGlyphs (PreparedQueryResult result)
 
void _LoadTalents (PreparedQueryResult result)
 
void _LoadInstanceTimeRestrictions (PreparedQueryResult result)
 
void _LoadBrewOfTheMonth (PreparedQueryResult result)
 
void _LoadCharacterSettings (PreparedQueryResult result)
 
void _LoadPetStable (uint8 petStableSlots, PreparedQueryResult result)
 
void _SaveActions (CharacterDatabaseTransaction trans)
 
void _SaveAuras (CharacterDatabaseTransaction trans, bool logout)
 
void _SaveInventory (CharacterDatabaseTransaction trans)
 
void _SaveMail (CharacterDatabaseTransaction trans)
 
void _SaveQuestStatus (CharacterDatabaseTransaction trans)
 
void _SaveDailyQuestStatus (CharacterDatabaseTransaction trans)
 
void _SaveWeeklyQuestStatus (CharacterDatabaseTransaction trans)
 
void _SaveMonthlyQuestStatus (CharacterDatabaseTransaction trans)
 
void _SaveSeasonalQuestStatus (CharacterDatabaseTransaction trans)
 
void _SaveSpells (CharacterDatabaseTransaction trans)
 
void _SaveEquipmentSets (CharacterDatabaseTransaction trans)
 
void _SaveEntryPoint (CharacterDatabaseTransaction trans)
 
void _SaveGlyphs (CharacterDatabaseTransaction trans)
 
void _SaveTalents (CharacterDatabaseTransaction trans)
 
void _SaveStats (CharacterDatabaseTransaction trans)
 
void _SaveCharacter (bool create, CharacterDatabaseTransaction trans)
 
void _SaveInstanceTimeRestrictions (CharacterDatabaseTransaction trans)
 
void _SavePlayerSettings (CharacterDatabaseTransaction trans)
 
void HandleSobering ()
 The player sobers by 1% every 9 seconds.
 
void SendMirrorTimer (MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen)
 
void StopMirrorTimer (MirrorTimerType Type)
 
void HandleDrowning (uint32 time_diff)
 
int32 getMaxTimer (MirrorTimerType timer)
 
void outDebugValues () const
 
void SendQuestGiverStatusMultiple ()
 
bool CanAlwaysSee (WorldObject const *obj) const override
 
bool IsAlwaysDetectableFor (WorldObject const *seer) const override
 
- Protected Member Functions inherited from Unit
 Unit (bool isWorldObject)
 
void BuildValuesUpdate (uint8 updateType, ByteBuffer *data, Player *target) override
 
void _UpdateSpells (uint32 time)
 
void _DeleteRemovedAuras ()
 
void _UpdateAutoRepeatSpell ()
 
bool CanSparringWith (Unit const *attacker) const
 
bool IsAlwaysVisibleFor (WorldObject const *seer) const override
 : Check if unit is eligible for sparring damages. Work only if attacker and victim are creatures.
 
bool IsAlwaysDetectableFor (WorldObject const *seer) const override
 
void SetFeared (bool apply, Unit *fearedBy=nullptr, bool isFear=false)
 
void SetConfused (bool apply)
 
void SetStunned (bool apply)
 
void SetRooted (bool apply, bool isStun=false)
 
- Protected Member Functions inherited from WorldObject
 WorldObject (bool isWorldObject)
 
void SetLocationMapId (uint32 _mapId)
 
void SetLocationInstanceId (uint32 _instanceId)
 
virtual bool IsInvisibleDueToDespawn () const
 
- Protected Member Functions inherited from Object
 Object ()
 
void _InitValues ()
 
void _Create (ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh)
 
std::string _ConcatFields (uint16 startIndex, uint16 size) const
 
bool _LoadIntoDataField (std::string const &data, uint32 startOffset, uint32 count)
 
uint32 GetUpdateFieldData (Player const *target, uint32 *&flags) const
 
void BuildMovementUpdate (ByteBuffer *data, uint16 flags) const
 
void AddToObjectUpdateIfNeeded ()
 

Static Protected Member Functions

static Item_LoadMailedItem (ObjectGuid const &playerGuid, Player *player, uint32 mailId, Mail *mail, Field *fields)
 

Protected Attributes

WhisperListContainer WhisperList
 
bool m_NeedToSaveGlyphs
 
uint32 m_MountBlockId
 
float m_realDodge
 
float m_realParry
 
uint32 m_charmAISpells [NUM_CAI_SPELLS]
 
uint32 m_AreaID
 
uint32 m_regenTimerCount
 
uint32 m_foodEmoteTimerCount
 
float m_powerFraction [MAX_POWERS]
 
uint32 m_contestedPvPTimer
 
std::array< BgBattlegroundQueueID_Rec, PLAYER_MAX_BATTLEGROUND_QUEUES_BgBattlegroundQueueID
 
BGData m_bgData
 
bool m_IsBGRandomWinner
 
EntryPointData m_entryPointData
 
QuestSet m_timedquests
 
QuestSet m_weeklyquests
 
QuestSet m_monthlyquests
 
SeasonalEventQuestMap m_seasonalquests
 
ObjectGuid m_divider
 
uint32 m_ingametime
 
time_t m_lastHonorUpdateTime
 
ObjectGuid m_lootGuid
 
TeamId m_team
 
uint32 m_nextSave
 
uint16 m_additionalSaveTimer
 
uint8 m_additionalSaveMask
 
uint16 m_hostileReferenceCheckTimer
 
std::array< ChatFloodThrottle, ChatFloodThrottle::MAXm_chatFloodData
 
Difficulty m_dungeonDifficulty
 
Difficulty m_raidDifficulty
 
Difficulty m_raidMapDifficulty
 
uint32 m_atLoginFlags
 
Itemm_items [PLAYER_SLOTS_COUNT]
 
uint32 m_currentBuybackSlot
 
std::vector< Item * > m_itemUpdateQueue
 
bool m_itemUpdateQueueBlocked
 
uint32 m_ExtraFlags
 
QuestStatusMap m_QuestStatus
 
QuestStatusSaveMap m_QuestStatusSave
 
RewardedQuestSet m_RewardedQuests
 
QuestStatusSaveMap m_RewardedQuestsSave
 
SkillStatusMap mSkillStatus
 
uint32 m_GuildIdInvited
 
uint32 m_ArenaTeamIdInvited
 
PlayerMails m_mail
 
PlayerSpellMap m_spells
 
PlayerTalentMap m_talents
 
uint32 m_lastPotionId
 
GlobalCooldownMgr m_GlobalCooldownMgr
 
uint8 m_activeSpec
 
uint8 m_specsCount
 
uint32 m_Glyphs [MAX_TALENT_SPECS][MAX_GLYPH_SLOT_INDEX]
 
ActionButtonList m_actionButtons
 
float m_auraBaseMod [BASEMOD_END][MOD_END]
 
int32 m_baseRatingValue [MAX_COMBAT_RATING]
 
uint32 m_baseSpellPower
 
uint32 m_baseFeralAP
 
uint32 m_baseManaRegen
 
uint32 m_baseHealthRegen
 
int32 m_spellPenetrationItemMod
 
SpellModList m_spellMods [MAX_SPELLMOD]
 
EnchantDurationList m_enchantDuration
 
ItemDurationList m_itemDuration
 
ItemDurationList m_itemSoulboundTradeable
 
std::mutex m_soulboundTradableLock
 
ObjectGuid m_resurrectGUID
 
uint32 m_resurrectMap
 
float m_resurrectX
 
float m_resurrectY
 
float m_resurrectZ
 
uint32 m_resurrectHealth
 
uint32 m_resurrectMana
 
WorldSessionm_session
 
JoinedChannelsList m_channels
 
uint8 m_cinematic
 
TradeDatam_trade
 
bool m_DailyQuestChanged
 
bool m_WeeklyQuestChanged
 
bool m_MonthlyQuestChanged
 
bool m_SeasonalQuestChanged
 
time_t m_lastDailyQuestTime
 
uint32 m_drunkTimer
 
uint32 m_weaponChangeTimer
 
uint32 m_zoneUpdateId
 
uint32 m_zoneUpdateTimer
 
uint32 m_areaUpdateId
 
uint32 m_deathTimer
 
time_t m_deathExpireTime
 
uint32 m_WeaponProficiency
 
uint32 m_ArmorProficiency
 
bool m_canParry
 
bool m_canBlock
 
bool m_canTitanGrip
 
uint8 m_swingErrorMsg
 
float m_ammoDPS
 
time_t _restTime
 
uint32 _innTriggerId
 
float _restBonus
 
uint32 _restFlagMask
 
uint32 m_resetTalentsCost
 
time_t m_resetTalentsTime
 
uint32 m_usedTalentCount
 
uint32 m_questRewardTalentCount
 
uint32 m_extraBonusTalentCount
 
PlayerSocialm_social
 
GroupReference m_group
 
GroupReference m_originalGroup
 
Groupm_groupInvite
 
uint32 m_groupUpdateMask
 
uint64 m_auraRaidUpdateMask
 
bool m_bPassOnGroupLoot
 
uint32 m_lastpetnumber
 
time_t m_summon_expire
 
uint32 m_summon_mapid
 
float m_summon_x
 
float m_summon_y
 
float m_summon_z
 
bool m_summon_asSpectator
 
DeclinedNamem_declinedname
 
Runesm_runes
 
EquipmentSets m_EquipmentSets
 
uint8 m_grantableLevels
 
bool m_needZoneUpdate
 
- Protected Attributes inherited from Unit
UnitAIi_AI
 
UnitAIi_disabledAI
 
uint8 m_realRace
 
uint8 m_race
 
bool m_AutoRepeatFirstCast
 
int32 m_attackTimer [MAX_ATTACK]
 
float m_createStats [MAX_STATS]
 
AttackerSet m_attackers
 
Unitm_attacking
 
DeathState m_deathState
 
int32 m_procDeep
 
DynObjectList m_dynObj
 
GameObjectList m_gameObj
 
uint32 m_transform
 
Spellm_currentSpells [CURRENT_MAX_SPELL]
 
AuraMap m_ownedAuras
 
AuraApplicationMap m_appliedAuras
 
AuraList m_removedAuras
 
AuraMap::iterator m_auraUpdateIterator
 
uint32 m_removedAurasCount
 
AuraEffectList m_modAuras [TOTAL_AURAS]
 
AuraList m_scAuras
 
AuraApplicationList m_interruptableAuras
 
AuraStateAurasMap m_auraStateAuras
 
uint32 m_interruptMask
 
float m_auraModifiersGroup [UNIT_MOD_END][MODIFIER_TYPE_END]
 
float m_weaponDamage [MAX_ATTACK][MAX_WEAPON_DAMAGE_RANGE][MAX_ITEM_PROTO_DAMAGES]
 
bool m_canModifyStats
 
VisibleAuraMap m_visibleAuras
 
float m_speed_rate [MAX_MOVE_TYPE]
 
CharmInfom_charmInfo
 
SharedVisionList m_sharedVision
 
MotionMasteri_motionMaster
 
uint32 m_reactiveTimer [MAX_REACTIVE]
 
int32 m_regenTimer
 
ThreatMgr m_ThreatMgr
 
CharmThreatMap _charmThreatInfo
 
Vehiclem_vehicle
 
Vehiclem_vehicleKit
 
uint32 m_unitTypeMask
 
LiquidTypeEntry const * _lastLiquid
 
bool m_applyResilience
 
bool _instantCast
 
uint32 m_rootTimes
 
- Protected Attributes inherited from WorldObject
std::string m_name
 
bool m_isActive
 
bool m_isFarVisible
 
Optional< float > m_visibilityDistanceOverride
 
const bool m_isWorldObject
 
ZoneScriptm_zoneScript
 
uint32 _zoneId
 
uint32 _areaId
 
float _floorZ
 
bool _outdoors
 
LiquidData _liquidData
 
bool _updatePositionData
 
Transportm_transport
 
- Protected Attributes inherited from Object
uint16 m_objectType
 
TypeID m_objectTypeId
 
uint16 m_updateFlag
 
union { 
 
   int32 *   m_int32Values 
 
   uint32 *   m_uint32Values 
 
   float *   m_floatValues 
 
};  
 
UpdateMask _changesMask
 
uint16 m_valuesCount
 
uint16 _fieldNotifyFlags
 
bool m_objectUpdated
 

Private Types

typedef GuidSet RefundableItemsSet
 

Private Member Functions

InventoryResult CanStoreItem_InSpecificSlot (uint8 bag, uint8 slot, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32 &count, bool swap, Item *pSrcItem) const
 
InventoryResult CanStoreItem_InBag (uint8 bag, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32 &count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot) const
 
InventoryResult CanStoreItem_InInventorySlots (uint8 slot_begin, uint8 slot_end, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32 &count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot) const
 
Item_StoreItem (uint16 pos, Item *pItem, uint32 count, bool clone, bool update)
 
Item_LoadItem (CharacterDatabaseTransaction trans, uint32 zoneId, uint32 timeDiff, Field *fields)
 
void SendRefundInfo (Item *item)
 
void RefundItem (Item *item)
 
void AddKnownCurrency (uint32 itemId)
 
void AdjustQuestReqItemCount (Quest const *quest, QuestStatusData &questStatusData)
 
bool MustDelayTeleport () const
 
void SetMustDelayTeleport (bool setting)
 
bool HasDelayedTeleport () const
 
void SetHasDelayedTeleport (bool setting)
 
void UpdateCharmedAI ()
 

Private Attributes

CinematicMgr_cinematicMgr
 
RefundableItemsSet m_refundableItems
 
MapReference m_mapRef
 
uint32 m_lastFallTime
 
float m_lastFallZ
 
int32 m_MirrorTimer [MAX_TIMERS]
 
uint8 m_MirrorTimerFlags
 
uint8 m_MirrorTimerFlagsLast
 
bool m_isInWater
 
WorldLocation teleportStore_dest
 
uint32 teleportStore_options
 
time_t mSemaphoreTeleport_Near
 
time_t mSemaphoreTeleport_Far
 
uint32 m_DelayedOperations
 
bool m_bMustDelayTeleport
 
bool m_bHasDelayedTeleport
 
bool m_canTeleport
 
bool m_canKnockback
 
std::unique_ptr< PetStablem_petStable
 
uint32 m_temporaryUnsummonedPetNumber
 
uint32 m_oldpetspell
 
AchievementMgrm_achievementMgr
 
ReputationMgrm_reputationMgr
 
SpellCooldowns m_spellCooldowns
 
uint32 m_ChampioningFaction
 
InstanceTimeMap _instanceResetTimes
 
uint32 _pendingBindId
 
uint32 _pendingBindTimer
 
uint32 _activeCheats
 
uint32 healthBeforeDuel
 
uint32 manaBeforeDuel
 
bool m_isInstantFlightOn
 
uint32 m_flightSpellActivated
 
WorldLocation _corpseLocation
 
Optional< float > _farSightDistance = { }
 
bool _wasOutdoor
 
PlayerSettingMap m_charSettingsMap
 
Seconds m_creationTime
 

Friends

class WorldSession
 
class CinematicMgr
 
void Item::AddToUpdateQueueOf (Player *player)
 
void Item::RemoveFromUpdateQueueOf (Player *player)
 

Detailed Description

Member Typedef Documentation

◆ DFQuestsDoneList

typedef std::set<uint32> Player::DFQuestsDoneList

◆ ItemMap

typedef std::unordered_map<ObjectGuid::LowType, Item*> Player::ItemMap

◆ JoinedChannelsList

typedef std::list<Channel*> Player::JoinedChannelsList
protected

◆ QuestSet

typedef std::set<uint32> Player::QuestSet
protected

◆ RefundableItemsSet

◆ SeasonalEventQuestMap

typedef std::unordered_map<uint32, SeasonalQuestSet> Player::SeasonalEventQuestMap
protected

◆ SeasonalQuestSet

typedef std::set<uint32> Player::SeasonalQuestSet
protected

Constructor & Destructor Documentation

◆ Player()

Player::Player ( WorldSession session)
explicit
147 : Unit(true), m_mover(this)
148{
149#ifdef _MSC_VER
150#pragma warning(default:4355)
151#endif
152
155
157
158 m_session = session;
159
160 m_ingametime = 0;
161
162 m_ExtraFlags = 0;
163
164 m_spellModTakingSpell = nullptr;
165 //m_pad = 0;
166
167 // players always accept
169 SetAcceptWhispers(true);
170
174
175 m_regenTimer = 0;
179
182
183 m_nextSave = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE);
184
185 m_areaUpdateId = 0;
187
188 m_needZoneUpdate = false;
189
193
195
196 memset(m_items, 0, sizeof(Item*)*PLAYER_SLOTS_COUNT);
197
198 m_social = nullptr;
199
200 // group is initialized in the reference constructor
201 SetGroupInvite(nullptr);
204 m_bPassOnGroupLoot = false;
205
208
210
213
215 m_bMustDelayTeleport = false;
216 m_bHasDelayedTeleport = false;
218 m_canTeleport = false;
219 m_canKnockback = false;
220
221 m_trade = nullptr;
222
223 m_cinematic = 0;
224
227
228 m_DailyQuestChanged = false;
230
231 for (uint8 i = 0; i < MAX_TIMERS; i++)
233
236 m_isInWater = false;
237 m_drunkTimer = 0;
238 m_deathTimer = 0;
240
242
243 m_swingErrorMsg = 0;
244
245 for (uint8 j = 0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; ++j)
246 {
248 _BgBattlegroundQueueID[j].invitedToInstance = 0;
249 }
250
257 m_canParry = false;
258 m_canBlock = false;
259 m_canTitanGrip = false;
260 m_ammoDPS = 0.0f;
261
263 //cache for UNIT_CREATED_BY_SPELL to allow
264 //returning reagents for temporarily removed pets
265 //when dying/logging out
266 m_oldpetspell = 0;
267 m_lastpetnumber = 0;
268
270 _restTime = 0;
271 _innTriggerId = 0;
272 _restBonus = 0;
273 _restFlagMask = 0;
275
276 m_mailsUpdated = false;
277 unReadMails = 0;
278 m_nextMailDelivereTime = time_t(0);
279
283
284 for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
286
288
289 m_HomebindTimer = 0;
290 m_InstanceValid = true;
294
295 m_lastPotionId = 0;
296
297 m_activeSpec = 0;
298 m_specsCount = 1;
299
300 for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i)
301 {
302 for (uint8 g = 0; g < MAX_GLYPH_SLOT_INDEX; ++g)
303 m_Glyphs[i][g] = 0;
304 }
305
306 for (uint8 i = 0; i < BASEMOD_END; ++i)
307 {
308 m_auraBaseMod[i][FLAT_MOD] = 0.0f;
309 m_auraBaseMod[i][PCT_MOD] = 1.0f;
310 }
311
312 for (uint8 i = 0; i < MAX_COMBAT_RATING; i++)
313 m_baseRatingValue[i] = 0;
314
316 m_baseFeralAP = 0;
317 m_baseManaRegen = 0;
320
321 // Honor System
323
324 m_IsBGRandomWinner = false;
325
326 // Player summoning
327 m_summon_expire = 0;
328 m_summon_mapid = 0;
329 m_summon_x = 0.0f;
330 m_summon_y = 0.0f;
331 m_summon_z = 0.0f;
332 m_summon_asSpectator = false;
333
334 //m_mover = this;
336 m_seer = this;
337
338 m_recallMap = 0;
339 m_recallX = 0;
340 m_recallY = 0;
341 m_recallZ = 0;
342 m_recallO = 0;
343
344 m_homebindMapId = 0;
346 m_homebindX = 0;
347 m_homebindY = 0;
348 m_homebindZ = 0;
349
351
352 m_declinedname = nullptr;
353
354 m_isActive = true;
355
356 m_runes = nullptr;
357
358 m_lastFallTime = 0;
359 m_lastFallZ = 0;
360
362
364
365 sWorld->IncreasePlayerCount();
366
368
369 for (uint8 i = 0; i < MAX_POWERS; ++i)
370 m_powerFraction[i] = 0;
371
372 isDebugAreaTriggers = false;
373
374 m_WeeklyQuestChanged = false;
375
376 m_MonthlyQuestChanged = false;
377
379
380 SetPendingBind(0, 0);
381
383
384 m_creationTime = 0s;
385
386 _cinematicMgr = new CinematicMgr(this);
387
389 m_reputationMgr = new ReputationMgr(this);
390
391 // Ours
392 m_NeedToSaveGlyphs = false;
393 m_MountBlockId = 0;
394 m_realDodge = 0.0f;
395 m_realParry = 0.0f;
398
400
401 for( int i = 0; i < NUM_CAI_SPELLS; ++i )
402 m_charmAISpells[i] = 0;
403
404 m_applyResilience = true;
405
406 m_isInstantFlightOn = true;
407
408 _wasOutdoor = true;
409 sScriptMgr->OnConstructPlayer(this);
410}
@ RAID_DIFFICULTY_10MAN_NORMAL
Definition DBCEnums.h:273
@ DUNGEON_DIFFICULTY_NORMAL
Definition DBCEnums.h:269
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
@ CONFIG_INTERVAL_SAVE
Definition IWorld.h:214
@ TYPEID_PLAYER
Definition ObjectGuid.h:36
@ TYPEMASK_PLAYER
Definition ObjectGuid.h:50
@ NUM_CAI_SPELLS
Definition Player.h:930
@ CHEAT_NONE
Definition Player.h:1003
@ BUYBACK_SLOT_START
Definition Player.h:729
#define MAX_TIMERS
Definition Player.h:583
#define DISABLED_MIRROR_TIMER
Definition Player.h:584
@ PLAYED_TIME_TOTAL
Definition Player.h:860
@ PLAYED_TIME_LEVEL
Definition Player.h:861
@ UNDERWATER_NONE
Definition Player.h:100
@ AT_LOGIN_NONE
Definition Player.h:604
@ PLAYER_SLOTS_COUNT
Definition Player.h:672
#define sScriptMgr
Definition ScriptMgr.h:712
@ MAX_POWERS
Definition SharedDefines.h:276
#define MAX_TALENT_SPECS
Definition SharedDefines.h:675
#define MAX_GLYPH_SLOT_INDEX
Definition SharedDefines.h:676
@ BATTLEGROUND_QUEUE_NONE
Definition SharedDefines.h:3620
@ TEAM_NEUTRAL
Definition SharedDefines.h:762
#define PLAYER_MAX_BATTLEGROUND_QUEUES
Definition SharedDefines.h:176
#define MAX_MOVE_TYPE
Definition UnitDefines.h:360
@ FLAT_MOD
Definition Unit.h:189
@ PCT_MOD
Definition Unit.h:190
#define MAX_COMBAT_RATING
Definition Unit.h:244
@ BASEMOD_END
Definition Unit.h:184
@ PLAYER_END
Definition UpdateFields.h:392
Definition AchievementMgr.h:293
Definition Item.h:220
uint16 m_objectType
Definition Object.h:245
uint16 m_valuesCount
Definition Object.h:259
TypeID m_objectTypeId
Definition Object.h:247
Definition GossipDef.h:259
bool m_canParry
Definition Player.h:2877
time_t m_summon_expire
Definition Player.h:2910
bool m_needZoneUpdate
Definition Player.h:2927
uint16 m_additionalSaveTimer
Definition Player.h:2784
float m_ammoDPS
Definition Player.h:2881
uint32 m_temporaryUnsummonedPetNumber
Definition Player.h:2981
uint32 m_ChampioningFaction
Definition Player.h:2989
bool m_bHasDelayedTeleport
Definition Player.h:2974
bool m_InstanceValid
Definition Player.h:2440
time_t m_deathExpireTime
Definition Player.h:2873
ReputationMgr * m_reputationMgr
Definition Player.h:2985
float m_auraBaseMod[BASEMOD_END][MOD_END]
Definition Player.h:2828
float m_homebindZ
Definition Player.h:2377
uint32 m_lastFallTime
Definition Player.h:2958
uint32 m_lastPotionId
Definition Player.h:2817
CinematicMgr * _cinematicMgr
Definition Player.h:2937
bool m_canTeleport
Definition Player.h:2975
uint32 m_usedTalentCount
Definition Player.h:2891
friend class CinematicMgr
Definition Player.h:1083
bool m_MonthlyQuestChanged
Definition Player.h:2861
PlayerSocial * m_social
Definition Player.h:2896
uint32 m_homebindMapId
Definition Player.h:2373
Seconds m_creationTime
Definition Player.h:3013
void SetAcceptWhispers(bool on)
Definition Player.h:1174
float m_summon_z
Definition Player.h:2914
time_t m_lastHonorUpdateTime
Definition Player.h:2777
time_t _restTime
Definition Player.h:2884
SafeUnitPointer m_mover
Definition Player.h:2337
uint8 m_forced_speed_changes[MAX_MOVE_TYPE]
Definition Player.h:2404
uint32 _activeCheats
Definition Player.h:2995
uint32 m_resetTalentsCost
Definition Player.h:2889
uint8 m_MirrorTimerFlags
Definition Player.h:2962
uint32 m_atLoginFlags
Definition Player.h:2792
uint32 m_ExtraFlags
Definition Player.h:2800
float m_recallX
Definition Player.h:2364
uint32 m_ingametime
Definition Player.h:2707
float m_recallO
Definition Player.h:2367
bool m_WeeklyQuestChanged
Definition Player.h:2860
uint8 unReadMails
Definition Player.h:1668
uint32 m_pendingSpectatorInviteInstanceId
Definition Player.h:2592
void SetGroupInvite(Group *group)
Definition Player.h:2471
uint32 m_DelayedOperations
Definition Player.h:2972
TradeData * m_trade
Definition Player.h:2857
float m_realParry
Definition Player.h:2663
uint32 m_nextSave
Definition Player.h:2783
uint32 m_zoneUpdateTimer
Definition Player.h:2869
bool m_mailsUpdated
Definition Player.h:1604
time_t mSemaphoreTeleport_Far
Definition Player.h:2970
float _restBonus
Definition Player.h:2886
uint32 m_foodEmoteTimerCount
Definition Player.h:2669
uint32 m_baseFeralAP
Definition Player.h:2831
float m_summon_y
Definition Player.h:2913
WorldObject * m_seer
Definition Player.h:2338
float m_summon_x
Definition Player.h:2912
uint32 m_charmAISpells[NUM_CAI_SPELLS]
Definition Player.h:2665
uint8 m_additionalSaveMask
Definition Player.h:2785
bool m_bMustDelayTeleport
Definition Player.h:2973
bool m_SeasonalQuestChanged
Definition Player.h:2862
TeamId m_team
Definition Player.h:2782
uint32 m_areaUpdateId
Definition Player.h:2870
uint8 m_specsCount
Definition Player.h:2822
uint32 m_extraBonusTalentCount
Definition Player.h:2893
WorldSession * GetSession() const
Definition Player.h:2001
float m_powerFraction[MAX_POWERS]
Definition Player.h:2670
uint32 m_oldpetspell
Definition Player.h:2982
Runes * m_runes
Definition Player.h:2918
uint32 m_currentBuybackSlot
Definition Player.h:2795
uint32 m_deathTimer
Definition Player.h:2872
uint32 m_regenTimerCount
Definition Player.h:2668
AchievementMgr * m_achievementMgr
Definition Player.h:2984
uint8 m_swingErrorMsg
Definition Player.h:2880
time_t m_nextMailDelivereTime
Definition Player.h:1669
std::array< BgBattlegroundQueueID_Rec, PLAYER_MAX_BATTLEGROUND_QUEUES > _BgBattlegroundQueueID
Definition Player.h:2683
void clearResurrectRequestData()
Definition Player.h:1829
bool m_bPassOnGroupLoot
Definition Player.h:2904
float m_recallZ
Definition Player.h:2366
uint32 m_pendingSpectatorForBG
Definition Player.h:2591
bool m_DailyQuestChanged
Definition Player.h:2859
uint32 m_Glyphs[MAX_TALENT_SPECS][MAX_GLYPH_SLOT_INDEX]
Definition Player.h:2824
Difficulty m_dungeonDifficulty
Definition Player.h:2788
uint32 m_weaponChangeTimer
Definition Player.h:2866
uint32 m_WeaponProficiency
Definition Player.h:2875
float m_realDodge
Definition Player.h:2662
bool m_canKnockback
Definition Player.h:2976
bool m_isInstantFlightOn
Definition Player.h:3001
time_t mSemaphoreTeleport_Near
Definition Player.h:2969
DeclinedName * m_declinedname
Definition Player.h:2917
bool m_IsBGRandomWinner
Definition Player.h:2685
uint32 m_drunkTimer
Definition Player.h:2865
uint32 m_contestedPvPTimer
Definition Player.h:2671
float m_homebindY
Definition Player.h:2376
uint32 m_Played_time[MAX_PLAYED_TIME_INDEX]
Definition Player.h:1202
uint32 m_baseSpellPower
Definition Player.h:2830
bool _wasOutdoor
Definition Player.h:3009
void SetPendingBind(uint32 instanceId, uint32 bindTimer)
Definition Player.h:2442
uint32 _restFlagMask
Definition Player.h:2887
uint8 m_grantableLevels
Definition Player.h:2925
Item * m_items[PLAYER_SLOTS_COUNT]
Definition Player.h:2794
uint16 m_homebindAreaId
Definition Player.h:2374
Difficulty m_raidMapDifficulty
Definition Player.h:2790
uint32 m_zoneUpdateId
Definition Player.h:2868
bool m_isInWater
Definition Player.h:2964
uint8 m_MirrorTimerFlagsLast
Definition Player.h:2963
time_t m_lastDailyQuestTime
Definition Player.h:2863
time_t m_resetTalentsTime
Definition Player.h:2890
uint32 m_baseHealthRegen
Definition Player.h:2833
uint32 m_charmUpdateTimer
Definition Player.h:2603
uint32 m_summon_mapid
Definition Player.h:2911
Difficulty m_raidDifficulty
Definition Player.h:2789
float m_lastFallZ
Definition Player.h:2959
bool m_summon_asSpectator
Definition Player.h:2915
uint32 m_baseManaRegen
Definition Player.h:2832
time_t m_logintime
Definition Player.h:1200
int32 m_MirrorTimer[MAX_TIMERS]
Definition Player.h:2961
uint32 _innTriggerId
Definition Player.h:2885
uint32 m_ArenaTeamIdInvited
Definition Player.h:2812
uint32 m_recallMap
Definition Player.h:2363
float m_recallY
Definition Player.h:2365
uint32 m_questRewardTalentCount
Definition Player.h:2892
bool m_NeedToSaveGlyphs
Definition Player.h:2658
uint32 m_HomebindTimer
Definition Player.h:2439
uint64 m_auraRaidUpdateMask
Definition Player.h:2903
bool m_canTitanGrip
Definition Player.h:2879
bool m_canBlock
Definition Player.h:2878
uint8 m_cinematic
Definition Player.h:2855
int32 m_spellPenetrationItemMod
Definition Player.h:2834
uint8 m_activeSpec
Definition Player.h:2821
WorldSession * m_session
Definition Player.h:2850
uint32 m_flightSpellActivated
Definition Player.h:3003
uint32 teleportStore_options
Definition Player.h:2968
int32 m_baseRatingValue[MAX_COMBAT_RATING]
Definition Player.h:2829
uint32 m_ArmorProficiency
Definition Player.h:2876
bool isDebugAreaTriggers
Definition Player.h:2560
uint32 m_groupUpdateMask
Definition Player.h:2902
Spell * m_spellModTakingSpell
Definition Player.h:2556
uint32 m_lastpetnumber
Definition Player.h:2907
time_t m_Last_tick
Definition Player.h:1201
PlayerMenu * PlayerTalkClass
Definition Player.h:2243
uint32 m_GuildIdInvited
Definition Player.h:2811
float m_homebindX
Definition Player.h:2375
uint16 m_hostileReferenceCheckTimer
Definition Player.h:2786
bool m_itemUpdateQueueBlocked
Definition Player.h:2798
uint32 m_MountBlockId
Definition Player.h:2660
Definition ReputationMgr.h:57
void Initialize(Unit *defVal)
Definition UnitUtils.h:51
Definition Unit.h:636
int32 m_regenTimer
Definition Unit.h:2108
bool m_ControlledByPlayer
Definition Unit.h:2018
SafeUnitPointer m_movedByPlayer
Definition Unit.h:1995
bool m_applyResilience
Definition Unit.h:2121
bool m_isActive
Definition Object.h:639
#define sWorld
Definition World.h:443
bool IsPlayerAccount(uint32 gmlevel)
Definition AccountMgr.cpp:305
uint32 GetSecurity(uint32 accountId)
Definition AccountMgr.cpp:238
Seconds GetGameTime()
Definition GameTime.cpp:38

References _activeCheats, _BgBattlegroundQueueID, _cinematicMgr, _innTriggerId, _restBonus, _restFlagMask, _restTime, _wasOutdoor, AT_LOGIN_NONE, BASEMOD_END, BATTLEGROUND_QUEUE_NONE, BUYBACK_SLOT_START, CHEAT_NONE, CinematicMgr, clearResurrectRequestData(), CONFIG_INTERVAL_SAVE, DISABLED_MIRROR_TIMER, DUNGEON_DIFFICULTY_NORMAL, FLAT_MOD, GameTime::GetGameTime(), GetSession(), SafeUnitPointer::Initialize(), isDebugAreaTriggers, AccountMgr::IsPlayerAccount(), m_achievementMgr, m_activeSpec, m_additionalSaveMask, m_additionalSaveTimer, m_ammoDPS, Unit::m_applyResilience, m_areaUpdateId, m_ArenaTeamIdInvited, m_ArmorProficiency, m_atLoginFlags, m_auraBaseMod, m_auraRaidUpdateMask, m_baseFeralAP, m_baseHealthRegen, m_baseManaRegen, m_baseRatingValue, m_baseSpellPower, m_bHasDelayedTeleport, m_bMustDelayTeleport, m_bPassOnGroupLoot, m_canBlock, m_canKnockback, m_canParry, m_canTeleport, m_canTitanGrip, m_ChampioningFaction, m_charmAISpells, m_charmUpdateTimer, m_cinematic, m_contestedPvPTimer, Unit::m_ControlledByPlayer, m_creationTime, m_currentBuybackSlot, m_DailyQuestChanged, m_deathExpireTime, m_deathTimer, m_declinedname, m_DelayedOperations, m_drunkTimer, m_dungeonDifficulty, m_extraBonusTalentCount, m_ExtraFlags, m_flightSpellActivated, m_foodEmoteTimerCount, m_forced_speed_changes, m_Glyphs, m_grantableLevels, m_groupUpdateMask, m_GuildIdInvited, m_homebindAreaId, m_homebindMapId, m_HomebindTimer, m_homebindX, m_homebindY, m_homebindZ, m_hostileReferenceCheckTimer, m_ingametime, m_InstanceValid, WorldObject::m_isActive, m_IsBGRandomWinner, m_isInstantFlightOn, m_isInWater, m_items, m_itemUpdateQueueBlocked, m_Last_tick, m_lastDailyQuestTime, m_lastFallTime, m_lastFallZ, m_lastHonorUpdateTime, m_lastpetnumber, m_lastPotionId, m_logintime, m_mailsUpdated, m_MirrorTimer, m_MirrorTimerFlags, m_MirrorTimerFlagsLast, m_MonthlyQuestChanged, m_MountBlockId, Unit::m_movedByPlayer, m_NeedToSaveGlyphs, m_needZoneUpdate, m_nextMailDelivereTime, m_nextSave, Object::m_objectType, Object::m_objectTypeId, m_oldpetspell, m_pendingSpectatorForBG, m_pendingSpectatorInviteInstanceId, m_Played_time, m_powerFraction, m_questRewardTalentCount, m_raidDifficulty, m_raidMapDifficulty, m_realDodge, m_realParry, m_recallMap, m_recallO, m_recallX, m_recallY, m_recallZ, Unit::m_regenTimer, m_regenTimerCount, m_reputationMgr, m_resetTalentsCost, m_resetTalentsTime, m_runes, m_SeasonalQuestChanged, m_seer, m_session, m_social, m_specsCount, m_spellModTakingSpell, m_spellPenetrationItemMod, m_summon_asSpectator, m_summon_expire, m_summon_mapid, m_summon_x, m_summon_y, m_summon_z, m_swingErrorMsg, m_team, m_temporaryUnsummonedPetNumber, m_trade, m_usedTalentCount, Object::m_valuesCount, m_weaponChangeTimer, m_WeaponProficiency, m_WeeklyQuestChanged, m_zoneUpdateId, m_zoneUpdateTimer, MAX_COMBAT_RATING, MAX_GLYPH_SLOT_INDEX, MAX_MOVE_TYPE, MAX_POWERS, MAX_TALENT_SPECS, MAX_TIMERS, mSemaphoreTeleport_Far, mSemaphoreTeleport_Near, NUM_CAI_SPELLS, PCT_MOD, PLAYED_TIME_LEVEL, PLAYED_TIME_TOTAL, PLAYER_END, PLAYER_MAX_BATTLEGROUND_QUEUES, PLAYER_SLOTS_COUNT, PlayerTalkClass, RAID_DIFFICULTY_10MAN_NORMAL, SetAcceptWhispers(), SetGroupInvite(), SetPendingBind(), sScriptMgr, sWorld, TEAM_NEUTRAL, teleportStore_options, TYPEID_PLAYER, TYPEMASK_PLAYER, UNDERWATER_NONE, and unReadMails.

◆ ~Player()

Player::~Player ( )
override
413{
414 sScriptMgr->OnDestructPlayer(this);
415
416 // it must be unloaded already in PlayerLogout and accessed only for loggined player
417 //m_social = nullptr;
418
419 // Note: buy back item already deleted from DB when player was saved
420 for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; ++i)
421 delete m_items[i];
422
423 for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
424 delete itr->second;
425
426 for (PlayerTalentMap::const_iterator itr = m_talents.begin(); itr != m_talents.end(); ++itr)
427 delete itr->second;
428
429 //all mailed items should be deleted, also all mail should be deallocated
430 for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
431 {
432 delete *itr;
433 }
434
435 for (ItemMap::iterator iter = mMitems.begin(); iter != mMitems.end(); ++iter)
436 delete iter->second; //if item is duplicated... then server may crash ... but that item should be deallocated
437
438 delete PlayerTalkClass;
439
440 for (std::size_t x = 0; x < ItemSetEff.size(); x++)
441 delete ItemSetEff[x];
442
443 delete m_declinedname;
444 delete m_runes;
445 delete m_achievementMgr;
446 delete m_reputationMgr;
447 delete _cinematicMgr;
448
449 sWorld->DecreasePlayerCount();
450
451 if (!m_isInSharedVisionOf.empty())
452 {
453 do
454 {
455 Unit* u = *(m_isInSharedVisionOf.begin());
456 u->RemovePlayerFromVision(this);
457 } while (!m_isInSharedVisionOf.empty());
458 }
459}
ItemMap mMitems
Definition Player.h:1673
PlayerSpellMap m_spells
Definition Player.h:2815
std::vector< ItemSetEffect * > ItemSetEff
Definition Player.h:2244
PlayerMails m_mail
Definition Player.h:2814
PlayerTalentMap m_talents
Definition Player.h:2816
std::set< Unit * > m_isInSharedVisionOf
Definition Player.h:2339
void RemovePlayerFromVision(Player *player)
Definition Unit.cpp:11240

References _cinematicMgr, ItemSetEff, m_achievementMgr, m_declinedname, m_isInSharedVisionOf, m_items, m_mail, m_reputationMgr, m_runes, m_spells, m_talents, mMitems, PLAYER_SLOTS_COUNT, PlayerTalkClass, Unit::RemovePlayerFromVision(), sScriptMgr, and sWorld.

Member Function Documentation

◆ _addSpell()

bool Player::_addSpell ( uint32  spellId,
uint8  addSpecMask,
bool  temporary,
bool  learnFromSkill = false 
)
Todo:
confirm if rogues start wth lockpicking skill at level 1 but only recieve the spell to use it at level 16
3117{
3118 // pussywizard: this can be called to OVERWRITE currently existing spell params! usually to set active = false for lower ranks of a spell
3119
3120 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
3121 if (!SpellMgr::CheckSpellValid(spellInfo, spellId, false))
3122 return false;
3123
3124 // pussywizard: already found and temporary, nothing to do
3125 PlayerSpellMap::iterator itr = m_spells.find(spellId);
3126 if (itr != m_spells.end() && itr->second->State == PLAYERSPELL_TEMPORARY)
3127 return false;
3128
3129 // xinef: send packet so client can properly recognize this new spell
3130 // xinef: ignore passive spells and spells with learn effect
3131 // xinef: send spells with no aura effects (ie dual wield)
3132 if (IsInWorld() && !isBeingLoaded() && temporary && !learnFromSkill && (!spellInfo->HasAttribute(SpellAttr0(SPELL_ATTR0_PASSIVE | SPELL_ATTR0_DO_NOT_DISPLAY)) || !spellInfo->HasAnyAura()) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
3133 SendLearnPacket(spellInfo->Id, true);
3134
3135 // xinef: DO NOT allow to learn spell with effect learn spell!
3136 // xinef: if spell possess spell learn effects only, learn those spells as temporary (eg. Metamorphosis, Tree of Life)
3137 if (temporary && spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
3138 {
3139 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3140 if (spellInfo->Effects[i].IsEffect())
3141 {
3142 if (spellInfo->Effects[i].Effect != SPELL_EFFECT_LEARN_SPELL)
3143 {
3144 LOG_INFO("entities.player", "TRYING TO LEARN SPELL WITH EFFECT LEARN: {}, PLAYER: {}", spellId, GetGUID().ToString());
3145 return false;
3146 //ABORT();
3147 }
3148 else if (SpellInfo const* learnSpell = sSpellMgr->GetSpellInfo(spellInfo->Effects[i].TriggerSpell))
3150 }
3151
3152 return false;
3153 }
3154
3155 if (itr != m_spells.end()) // pussywizard: already know this spell, so update information
3156 {
3157 // pussywizard: do nothing if already set as wanted
3158 if (itr->second->State != PLAYERSPELL_REMOVED && (itr->second->specMask & addSpecMask) == addSpecMask)
3159 return false;
3160
3161 // pussywizard: need cast auras, learn linked spells, do professions stuff, etc.
3162 // pussywizard: but only for spells that are really added (inactive -> active OR added to current spec)
3163 bool spellIsNew = true;
3164
3165 // pussywizard: present in m_spells, not removed, already in current spec, already active
3166 if (itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(m_activeSpec))
3167 spellIsNew = false;
3168
3169 // pussywizard: update info in m_spells
3170 if (itr->second->State != PLAYERSPELL_NEW && (itr->second->specMask & addSpecMask) != addSpecMask)
3171 itr->second->State = PLAYERSPELL_CHANGED;
3172 itr->second->Active = true;
3173 itr->second->specMask |= addSpecMask;
3174
3175 if (!spellIsNew)
3176 return true;
3177 }
3178 else // pussywizard: not found in m_spells
3179 {
3180 PlayerSpell* newspell = new PlayerSpell;
3181 newspell->Active = true;
3183 newspell->specMask = addSpecMask;
3184
3185 m_spells[spellId] = newspell;
3186 }
3187
3188 // pussywizard: return if spell not in current spec
3189 // pussywizard: return true to fix active for ranks, this condition is true only at loading, so no problems with learning packets
3190 if (!((1 << GetActiveSpec()) & addSpecMask))
3191 return true;
3192
3193 // xinef: do not add spells with effect learn spell
3194 if (spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
3195 {
3196 LOG_INFO("entities.player", "TRYING TO LEARN SPELL WITH EFFECT LEARN 2: {}, PLAYER: {}", spellId, GetGUID().ToString());
3197 m_spells.erase(spellInfo->Id); // mem leak, but should never happen
3198 return false;
3199 //ABORT();
3200 }
3201 // pussywizard: cast passive spells (including all talents without SPELL_EFFECT_LEARN_SPELL) with additional checks
3202 else if (spellInfo->IsPassive() || (spellInfo->HasAttribute(SPELL_ATTR0_DO_NOT_DISPLAY) && spellInfo->Stances))
3203 {
3204 if (IsNeedCastPassiveSpellAtLearn(spellInfo))
3205 CastSpell(this, spellId, true);
3206 }
3207 // pussywizard: cast and return, learnt spells will update profession count, etc.
3208 else if (spellInfo->HasEffect(SPELL_EFFECT_SKILL_STEP))
3209 {
3210 CastSpell(this, spellId, true);
3211 return false;
3212 }
3213
3214 // xinef: unapply aura stats if dont meet requirements
3215 // xinef: handle only if player is not loaded, loading is handled in loadfromdb
3216 if (!isBeingLoaded())
3217 if (Aura* aura = GetAura(spellId))
3218 {
3219 if (aura->GetSpellInfo()->CasterAuraState == AURA_STATE_HEALTHLESS_35_PERCENT ||
3220 aura->GetSpellInfo()->CasterAuraState == AURA_STATE_HEALTH_ABOVE_75_PERCENT ||
3221 aura->GetSpellInfo()->CasterAuraState == AURA_STATE_HEALTHLESS_20_PERCENT )
3222 if (!HasAuraState((AuraStateType)aura->GetSpellInfo()->CasterAuraState))
3223 aura->HandleAllEffects(aura->GetApplicationOfTarget(GetGUID()), AURA_EFFECT_HANDLE_REAL, false);
3224 }
3225
3226 // pussywizard: update free primary prof points
3227 if (uint32 freeProfs = GetFreePrimaryProfessionPoints())
3228 {
3229 if (spellInfo->IsPrimaryProfessionFirstRank())
3230 SetFreePrimaryProfessions(freeProfs - 1);
3231 }
3232
3233 uint16 maxskill = GetMaxSkillValueForLevel();
3234 SpellLearnSkillNode const* spellLearnSkill = sSpellMgr->GetSpellLearnSkill(spellId);
3235 SkillLineAbilityMapBounds skill_bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
3236 // xinef: set appropriate skill value
3237 if (spellLearnSkill)
3238 {
3239 uint32 skill_value = GetPureSkillValue(spellLearnSkill->skill);
3240 uint32 skill_max_value = GetPureMaxSkillValue(spellLearnSkill->skill);
3241 uint32 new_skill_max_value = spellLearnSkill->maxvalue == 0 ? maxskill : spellLearnSkill->maxvalue;
3242
3243 if (skill_value < spellLearnSkill->value)
3244 skill_value = spellLearnSkill->value;
3245 if (skill_max_value < new_skill_max_value)
3246 skill_max_value = new_skill_max_value;
3247
3248 SetSkill(spellLearnSkill->skill, spellLearnSkill->step, skill_value, skill_max_value);
3249 }
3250 else
3251 {
3252 // not ranked skills
3253 for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
3254 {
3255 SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->SkillLine);
3256 if (!pSkill)
3257 {
3258 continue;
3259 }
3260
3262 // Added for runeforging, it is confirmed via sniff that this happens when death knights learn the spell, not on character creation.
3263 if ((_spell_idx->second->AcquireMethod == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN && !HasSkill(pSkill->id)) || ((pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->TrivialSkillLineRankHigh == 0))
3264 {
3265 LearnDefaultSkill(pSkill->id, 0);
3266 }
3267
3268 if (pSkill->id == SKILL_MOUNTS && !Has310Flyer(false))
3269 {
3270 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3271 {
3272 if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED && spellInfo->Effects[i].CalcValue() == 310)
3273 {
3274 SetHas310Flyer(true);
3275 }
3276 }
3277 }
3278 }
3279 }
3280
3281 // xinef: update achievement criteria
3282 if (!GetSession()->PlayerLoading())
3283 {
3284 for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
3285 {
3288 }
3290 }
3291
3292 return true;
3293}
@ SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN
Definition DBCEnums.h:361
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL
Definition DBCEnums.h:148
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS
Definition DBCEnums.h:185
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE
Definition DBCEnums.h:218
DBCStorage< SkillLineEntry > sSkillLineStore(SkillLinefmt)
#define MAX_SPELL_EFFECTS
Definition DBCStructure.h:1636
std::uint16_t uint16
Definition Define.h:108
#define LOG_INFO(filterType__,...)
Definition Log.h:165
#define SPEC_MASK_ALL
Definition Player.h:177
@ PLAYERSPELL_REMOVED
Definition Player.h:122
@ PLAYERSPELL_UNCHANGED
Definition Player.h:119
@ PLAYERSPELL_CHANGED
Definition Player.h:120
@ PLAYERSPELL_NEW
Definition Player.h:121
@ PLAYERSPELL_TEMPORARY
Definition Player.h:123
@ SPELL_EFFECT_LEARN_SPELL
Definition SharedDefines.h:814
@ SPELL_EFFECT_SKILL_STEP
Definition SharedDefines.h:822
SpellAttr0
Definition SharedDefines.h:381
@ SPELL_ATTR0_PASSIVE
Definition SharedDefines.h:388
@ SPELL_ATTR0_DO_NOT_DISPLAY
Definition SharedDefines.h:389
AuraStateType
Definition SharedDefines.h:1288
@ AURA_STATE_HEALTHLESS_35_PERCENT
Definition SharedDefines.h:1305
@ AURA_STATE_HEALTH_ABOVE_75_PERCENT
Definition SharedDefines.h:1315
@ AURA_STATE_HEALTHLESS_20_PERCENT
Definition SharedDefines.h:1293
@ SKILL_RUNEFORGING
Definition SharedDefines.h:3004
@ SKILL_LOCKPICKING
Definition SharedDefines.h:2975
@ SKILL_MOUNTS
Definition SharedDefines.h:3005
@ SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED
Definition SpellAuraDefines.h:270
@ AURA_EFFECT_HANDLE_REAL
Definition SpellAuraDefines.h:42
#define sSpellMgr
Definition SpellMgr.h:825
std::pair< SkillLineAbilityMap::const_iterator, SkillLineAbilityMap::const_iterator > SkillLineAbilityMapBounds
Definition SpellMgr.h:584
Definition SpellAuras.h:87
bool IsInWorld() const
Definition Object.h:107
ObjectGuid GetGUID() const
Definition Object.h:113
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition PlayerUpdates.cpp:2169
bool _addSpell(uint32 spellId, uint8 addSpecMask, bool temporary, bool learnFromSkill=false)
Definition Player.cpp:3116
void learnSpell(uint32 spellId, bool temporary=false, bool learnFromSkill=false)
Definition Player.cpp:3304
void LearnDefaultSkill(uint32 skillId, uint16 rank)
Definition Player.cpp:11909
bool isBeingLoaded() const override
Definition PlayerStorage.cpp:4913
void SendLearnPacket(uint32 spellId, bool learn)
Definition Player.cpp:3052
uint16 GetMaxSkillValueForLevel() const
Definition Player.cpp:16269
bool IsNeedCastPassiveSpellAtLearn(SpellInfo const *spellInfo) const
Definition Player.cpp:3295
uint16 GetPureSkillValue(uint32 skill) const
Definition Player.cpp:5533
bool HasSkill(uint32 skill) const
Definition Player.cpp:5447
uint16 GetPureMaxSkillValue(uint32 skill) const
Definition Player.cpp:5503
void SetSkill(uint16 id, uint16 step, uint16 currVal, uint16 maxVal)
Definition Player.cpp:5347
bool Has310Flyer(bool checkAllSpells, uint32 excludeSpellId=0)
Definition Player.cpp:3498
uint8 GetActiveSpec() const
Definition Player.h:1744
void SetHas310Flyer(bool on)
Definition Player.h:1184
void SetFreePrimaryProfessions(uint16 profs)
Definition Player.h:1773
uint32 GetFreePrimaryProfessionPoints() const
Definition Player.h:1772
Definition SpellInfo.h:316
uint32 Stances
Definition SpellInfo.h:333
bool IsPassive() const
Definition SpellInfo.cpp:1098
uint32 Id
Definition SpellInfo.h:320
bool HasAnyAura() const
Definition SpellInfo.cpp:901
bool HasAttribute(SpellAttr0 attribute) const
Definition SpellInfo.h:415
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:393
bool IsPrimaryProfessionFirstRank() const
Definition SpellInfo.cpp:983
bool HasEffect(SpellEffects effect) const
Definition SpellInfo.cpp:876
static bool CheckSpellValid(SpellInfo const *spellInfo, uint32 spellId, bool isTalent)
Definition SpellMgr.cpp:459
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5614
bool HasAuraState(AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
Definition Unit.cpp:10606
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
Definition Player.h:127
PlayerSpellState State
Definition Player.h:128
bool Active
Definition Player.h:129
uint8 specMask
Definition Player.h:130
std::string ToString() const
Definition Position.cpp:52
Definition DBCStructure.h:1582
uint32 id
Definition DBCStructure.h:1583
Definition SpellMgr.h:574
uint16 value
Definition SpellMgr.h:577
uint16 step
Definition SpellMgr.h:576
uint16 maxvalue
Definition SpellMgr.h:578
uint16 skill
Definition SpellMgr.h:575

References _addSpell(), ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS, ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL, PlayerSpell::Active, AURA_EFFECT_HANDLE_REAL, AURA_STATE_HEALTH_ABOVE_75_PERCENT, AURA_STATE_HEALTHLESS_20_PERCENT, AURA_STATE_HEALTHLESS_35_PERCENT, Unit::CastSpell(), SpellMgr::CheckSpellValid(), SpellInfo::Effects, GetActiveSpec(), Unit::GetAura(), GetFreePrimaryProfessionPoints(), Object::GetGUID(), GetMaxSkillValueForLevel(), GetPureMaxSkillValue(), GetPureSkillValue(), GetSession(), Has310Flyer(), SpellInfo::HasAnyAura(), SpellInfo::HasAttribute(), Unit::HasAuraState(), SpellInfo::HasEffect(), HasSkill(), SpellInfo::Id, SkillLineEntry::id, isBeingLoaded(), Object::IsInWorld(), IsNeedCastPassiveSpellAtLearn(), SpellInfo::IsPassive(), SpellInfo::IsPrimaryProfessionFirstRank(), LearnDefaultSkill(), learnSpell(), LOG_INFO, m_activeSpec, m_spells, MAX_SPELL_EFFECTS, SpellLearnSkillNode::maxvalue, PLAYERSPELL_CHANGED, PLAYERSPELL_NEW, PLAYERSPELL_REMOVED, PLAYERSPELL_TEMPORARY, PLAYERSPELL_UNCHANGED, SendLearnPacket(), SetFreePrimaryProfessions(), SetHas310Flyer(), SetSkill(), SpellLearnSkillNode::skill, SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN, SKILL_LOCKPICKING, SKILL_MOUNTS, SKILL_RUNEFORGING, SPEC_MASK_ALL, PlayerSpell::specMask, SPELL_ATTR0_DO_NOT_DISPLAY, SPELL_ATTR0_PASSIVE, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, SPELL_EFFECT_LEARN_SPELL, SPELL_EFFECT_SKILL_STEP, sSkillLineStore, sSpellMgr, SpellInfo::Stances, PlayerSpell::State, SpellLearnSkillNode::step, Position::ToString(), UpdateAchievementCriteria(), and SpellLearnSkillNode::value.

Referenced by _addSpell(), _addTalentAurasAndSpells(), addSpell(), AuraEffect::HandleAuraModShapeshift(), and AuraEffect::HandleAuraOverrideSpells().

◆ _AddSpellCooldown()

void Player::_AddSpellCooldown ( uint32  spell_id,
uint16  categoryId,
uint32  itemid,
uint32  end_time,
bool  needSendToClient = false,
bool  forceSendToSpectator = false 
)
11099{
11100 SpellCooldown sc;
11101 sc.end = GameTime::GetGameTimeMS().count() + end_time;
11102 sc.category = categoryId;
11103 sc.itemid = itemid;
11104 sc.maxduration = end_time;
11105 sc.sendToSpectator = false;
11106 sc.needSendToClient = needSendToClient;
11107
11109 {
11110 if (NeedSendSpectatorData() && forceSendToSpectator && (itemid || HasActiveSpell(spellid)))
11111 {
11112 sc.sendToSpectator = true;
11113 ArenaSpectator::SendCommand_Cooldown(FindMap(), GetGUID(), "ACD", spellid, end_time / IN_MILLISECONDS, end_time / IN_MILLISECONDS);
11114 }
11115 }
11116
11117 m_spellCooldowns[spellid] = std::move(sc);
11118}
#define SPECTATOR_COOLDOWN_MAX
Definition ArenaSpectator.h:37
#define SPECTATOR_COOLDOWN_MIN
Definition ArenaSpectator.h:36
constexpr auto IN_MILLISECONDS
Definition Common.h:53
bool NeedSendSpectatorData() const
Definition Player.cpp:15432
bool HasActiveSpell(uint32 spell) const
Definition Player.cpp:3904
SpellCooldowns m_spellCooldowns
Definition Player.h:2987
Map * FindMap() const
Definition Object.h:537
void SendCommand_Cooldown(T *o, ObjectGuid targetGUID, const char *prefix, uint32 id, uint32 dur, uint32 maxdur)
Definition ArenaSpectator.h:89
Milliseconds GetGameTimeMS()
Definition GameTime.cpp:43
Definition Player.h:199
uint32 itemid
Definition Player.h:202
bool sendToSpectator
Definition Player.h:204
bool needSendToClient
Definition Player.h:205
uint32 end
Definition Player.h:200
uint32 maxduration
Definition Player.h:203
uint16 category
Definition Player.h:201

References SpellCooldown::category, SpellCooldown::end, WorldObject::FindMap(), GameTime::GetGameTimeMS(), Object::GetGUID(), HasActiveSpell(), IN_MILLISECONDS, SpellCooldown::itemid, m_spellCooldowns, SpellCooldown::maxduration, NeedSendSpectatorData(), SpellCooldown::needSendToClient, ArenaSpectator::SendCommand_Cooldown(), SpellCooldown::sendToSpectator, SPECTATOR_COOLDOWN_MAX, and SPECTATOR_COOLDOWN_MIN.

Referenced by _LoadSpellCooldowns(), AddSpellAndCategoryCooldowns(), and AddSpellCooldown().

◆ _addTalentAurasAndSpells()

void Player::_addTalentAurasAndSpells ( uint32  spellId)
3036{
3037 // pussywizard: spells learnt from talents are added as TEMPORARY, so not saved to db (only the talent itself is saved)
3038 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
3039 if (spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
3040 {
3041 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3042 if (spellInfo->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL && !sSpellMgr->IsAdditionalTalentSpell(spellInfo->Effects[i].TriggerSpell))
3043 _addSpell(spellInfo->Effects[i].TriggerSpell, SPEC_MASK_ALL, true);
3044 }
3045 else if (spellInfo->IsPassive() || (spellInfo->HasAttribute(SPELL_ATTR0_DO_NOT_DISPLAY) && spellInfo->Stances))
3046 {
3047 if (IsNeedCastPassiveSpellAtLearn(spellInfo))
3048 CastSpell(this, spellId, true);
3049 }
3050}

References _addSpell(), Unit::CastSpell(), SpellInfo::Effects, SpellInfo::HasAttribute(), SpellInfo::HasEffect(), IsNeedCastPassiveSpellAtLearn(), SpellInfo::IsPassive(), MAX_SPELL_EFFECTS, SPEC_MASK_ALL, SPELL_ATTR0_DO_NOT_DISPLAY, SPELL_EFFECT_LEARN_SPELL, sSpellMgr, and SpellInfo::Stances.

Referenced by ActivateSpec(), and addTalent().

◆ _ApplyAllItemMods()

void Player::_ApplyAllItemMods ( )
7596{
7597 LOG_DEBUG("entities.player.items", "_ApplyAllItemMods start.");
7598
7599 for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
7600 {
7601 if (m_items[i])
7602 {
7603 if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
7604 continue;
7605
7606 ItemTemplate const* proto = m_items[i]->GetTemplate();
7607 if (!proto)
7608 continue;
7609
7610 uint32 attacktype = Player::GetAttackBySlot(i);
7611 if (attacktype < MAX_ATTACK)
7613
7614 _ApplyItemBonuses(proto, i, true);
7615
7616 if (i == EQUIPMENT_SLOT_RANGED)
7618 }
7619 }
7620
7621 for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
7622 {
7623 if (m_items[i])
7624 {
7625 ItemTemplate const* proto = m_items[i]->GetTemplate();
7626 if (!proto)
7627 continue;
7628
7629 // item set bonuses not dependent from item broken state
7630 if (proto->ItemSet)
7631 AddItemsSetItem(this, m_items[i]);
7632
7633 if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
7634 continue;
7635
7636 ApplyItemEquipSpell(m_items[i], true);
7637 ApplyEnchantment(m_items[i], true);
7638 }
7639 }
7640
7641 LOG_DEBUG("entities.player.items", "_ApplyAllItemMods complete.");
7642}
#define LOG_DEBUG(filterType__,...)
Definition Log.h:169
void AddItemsSetItem(Player *player, Item *item)
Definition Item.cpp:32
@ INVENTORY_SLOT_BAG_END
Definition Player.h:705
@ EQUIPMENT_SLOT_RANGED
Definition Player.h:697
WeaponAttackType
Definition Unit.h:208
@ MAX_ATTACK
Definition Unit.h:212
ItemTemplate const * GetTemplate() const
Definition Item.cpp:544
void _ApplyAmmoBonuses()
Definition Player.cpp:7662
void ApplyItemEquipSpell(Item *item, bool apply, bool form_change=false)
Definition Player.cpp:7129
void ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool apply_dur=true, bool ignore_condition=false)
Definition PlayerStorage.cpp:4304
void _ApplyItemBonuses(ItemTemplate const *proto, uint8 slot, bool apply, bool only_level_scale=false)
Definition Player.cpp:6623
void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply)
Definition Player.cpp:7025
static uint8 GetAttackBySlot(uint8 slot)
Definition PlayerStorage.cpp:542
bool CanUseAttackType(uint8 attacktype) const
Definition Unit.h:945
Definition ItemTemplate.h:619
uint32 ItemSet
Definition ItemTemplate.h:675

References _ApplyAmmoBonuses(), _ApplyItemBonuses(), _ApplyWeaponDependentAuraMods(), AddItemsSetItem(), ApplyEnchantment(), ApplyItemEquipSpell(), Unit::CanUseAttackType(), EQUIPMENT_SLOT_RANGED, GetAttackBySlot(), Item::GetTemplate(), INVENTORY_SLOT_BAG_END, ItemTemplate::ItemSet, LOG_DEBUG, m_items, and MAX_ATTACK.

Referenced by _ApplyAllStatBonuses(), and _LoadInventory().

◆ _ApplyAllLevelScaleItemMods()

void Player::_ApplyAllLevelScaleItemMods ( bool  apply)
7645{
7646 for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
7647 {
7648 if (m_items[i])
7649 {
7650 if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
7651 continue;
7652
7653 ItemTemplate const* proto = m_items[i]->GetTemplate();
7654 if (!proto)
7655 continue;
7656
7657 _ApplyItemMods(m_items[i], i, apply);
7658 }
7659 }
7660}
void _ApplyItemMods(Item *item, uint8 slot, bool apply)
Definition Player.cpp:6588

References _ApplyItemMods(), Unit::CanUseAttackType(), GetAttackBySlot(), Item::GetTemplate(), INVENTORY_SLOT_BAG_END, and m_items.

Referenced by GiveLevel(), and reset_commandscript::HandleResetLevelCommand().

◆ _ApplyAllStatBonuses()

void Player::_ApplyAllStatBonuses ( )
980{
981 SetCanModifyStats(false);
982
985
986 SetCanModifyStats(true);
987
989}
void _ApplyAllItemMods()
Definition Player.cpp:7595
bool UpdateAllStats() override
Definition StatSystem.cpp:188
void _ApplyAllAuraStatMods()
Definition Unit.cpp:5521
void SetCanModifyStats(bool modifyStats)
Definition Unit.h:1026

References Unit::_ApplyAllAuraStatMods(), _ApplyAllItemMods(), Unit::SetCanModifyStats(), and UpdateAllStats().

Referenced by InitStatsForLevel().

◆ _ApplyAmmoBonuses()

void Player::_ApplyAmmoBonuses ( )
7663{
7664 // check ammo
7666 if (!ammo_id)
7667 return;
7668
7669 float currentAmmoDPS;
7670
7671 ItemTemplate const* ammo_proto = sObjectMgr->GetItemTemplate(ammo_id);
7672 if (!ammo_proto || ammo_proto->Class != ITEM_CLASS_PROJECTILE || !CheckAmmoCompatibility(ammo_proto))
7673 currentAmmoDPS = 0.0f;
7674 else
7675 currentAmmoDPS = (ammo_proto->Damage[0].DamageMin + ammo_proto->Damage[0].DamageMax) / 2;
7676
7677 sScriptMgr->OnApplyAmmoBonuses(this, ammo_proto, currentAmmoDPS);
7678
7679 if (currentAmmoDPS == GetAmmoDPS())
7680 return;
7681
7682 m_ammoDPS = currentAmmoDPS;
7683
7684 if (CanModifyStats())
7686}
@ ITEM_CLASS_PROJECTILE
Definition ItemTemplate.h:297
#define sObjectMgr
Definition ObjectMgr.h:1643
@ RANGED_ATTACK
Definition Unit.h:211
@ PLAYER_AMMO_ID
Definition UpdateFields.h:369
uint32 GetUInt32Value(uint16 index) const
Definition Object.cpp:305
bool CheckAmmoCompatibility(ItemTemplate const *ammo_proto) const
Definition Player.cpp:7688
float GetAmmoDPS() const
Definition Player.h:1339
virtual void UpdateDamagePhysical(WeaponAttackType attType)
Definition StatSystem.cpp:60
bool CanModifyStats() const
Definition Unit.h:1027
_Damage Damage[MAX_ITEM_PROTO_DAMAGES]
Definition ItemTemplate.h:651
uint32 Class
Definition ItemTemplate.h:621
float DamageMin
Definition ItemTemplate.h:579
float DamageMax
Definition ItemTemplate.h:580

References Unit::CanModifyStats(), CheckAmmoCompatibility(), ItemTemplate::Class, ItemTemplate::Damage, _Damage::DamageMax, _Damage::DamageMin, GetAmmoDPS(), Object::GetUInt32Value(), ITEM_CLASS_PROJECTILE, m_ammoDPS, PLAYER_AMMO_ID, RANGED_ATTACK, sObjectMgr, sScriptMgr, and Unit::UpdateDamagePhysical().

Referenced by _ApplyAllItemMods(), _ApplyItemMods(), _RemoveAllItemMods(), and SetAmmo().

◆ _ApplyItemBonuses()

void Player::_ApplyItemBonuses ( ItemTemplate const *  proto,
uint8  slot,
bool  apply,
bool  only_level_scale = false 
)
Deprecated:
item mods
6624{
6625 if (slot >= INVENTORY_SLOT_BAG_END || !proto)
6626 return;
6627
6628 ScalingStatDistributionEntry const* ssd = proto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(proto->ScalingStatDistribution) : nullptr;
6629 if (only_level_scale && !ssd)
6630 return;
6631
6632 // req. check at equip, but allow use for extended range if range limit max level, set proper level
6633 uint32 ssd_level = GetLevel();
6634 uint32 CustomScalingStatValue = 0;
6635
6636 sScriptMgr->OnCustomScalingStatValueBefore(this, proto, slot, apply, CustomScalingStatValue);
6637
6638 uint32 ScalingStatValue = proto->ScalingStatValue > 0 ? proto->ScalingStatValue : CustomScalingStatValue;
6639
6640 if (ssd && ssd_level > ssd->MaxLevel)
6641 ssd_level = ssd->MaxLevel;
6642
6643 ScalingStatValuesEntry const* ssv = proto->ScalingStatValue ? sScalingStatValuesStore.LookupEntry(ssd_level) : nullptr;
6644 if (only_level_scale && !ssv)
6645 return;
6646
6647 for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
6648 {
6649 uint32 statType = 0;
6650 int32 val = 0;
6651 // If set ScalingStatDistribution need get stats and values from it
6652 if (ssv)
6653 {
6654 if (ssd)
6655 {
6656 if (ssd->StatMod[i] < 0)
6657 continue;
6658
6659 statType = ssd->StatMod[i];
6660 val = (ssv->getssdMultiplier(ScalingStatValue) * ssd->Modifier[i]) / 10000;
6661 }
6662 else
6663 {
6664 if (i >= proto->StatsCount)
6665 continue;
6666
6667 // OnCustomScalingStatValue(Player* player, ItemTemplate const* proto, uint32& statType, int32& val, uint8 itemProtoStatNumber, uint32 ScalingStatValue, ScalingStatValuesEntry const* ssv)
6668 sScriptMgr->OnCustomScalingStatValue(this, proto, statType, val, i, ScalingStatValue, ssv);
6669 }
6670 }
6671 else
6672 {
6673 if (i >= proto->StatsCount)
6674 continue;
6675
6676 statType = proto->ItemStat[i].ItemStatType;
6677 val = proto->ItemStat[i].ItemStatValue;
6678
6679 sScriptMgr->OnApplyItemModsBefore(this, slot, apply, i, statType, val);
6680 }
6681
6682 if (val == 0)
6683 continue;
6684
6685 switch (statType)
6686 {
6687 case ITEM_MOD_MANA:
6688 HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, float(val), apply);
6689 break;
6690 case ITEM_MOD_HEALTH: // modify HP
6691 HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(val), apply);
6692 break;
6693 case ITEM_MOD_AGILITY: // modify agility
6695 ApplyStatBuffMod(STAT_AGILITY, float(val), apply);
6696 break;
6697 case ITEM_MOD_STRENGTH: //modify strength
6699 ApplyStatBuffMod(STAT_STRENGTH, float(val), apply);
6700 break;
6701 case ITEM_MOD_INTELLECT: //modify intellect
6703 ApplyStatBuffMod(STAT_INTELLECT, float(val), apply);
6704 break;
6705 case ITEM_MOD_SPIRIT: //modify spirit
6707 ApplyStatBuffMod(STAT_SPIRIT, float(val), apply);
6708 break;
6709 case ITEM_MOD_STAMINA: //modify stamina
6711 ApplyStatBuffMod(STAT_STAMINA, float(val), apply);
6712 break;
6715 break;
6717 ApplyRatingMod(CR_DODGE, int32(val), apply);
6718 break;
6720 ApplyRatingMod(CR_PARRY, int32(val), apply);
6721 break;
6723 ApplyRatingMod(CR_BLOCK, int32(val), apply);
6724 break;
6726 ApplyRatingMod(CR_HIT_MELEE, int32(val), apply);
6727 break;
6729 ApplyRatingMod(CR_HIT_RANGED, int32(val), apply);
6730 break;
6732 ApplyRatingMod(CR_HIT_SPELL, int32(val), apply);
6733 break;
6735 ApplyRatingMod(CR_CRIT_MELEE, int32(val), apply);
6736 break;
6738 ApplyRatingMod(CR_CRIT_RANGED, int32(val), apply);
6739 break;
6741 ApplyRatingMod(CR_CRIT_SPELL, int32(val), apply);
6742 break;
6745 break;
6748 break;
6751 break;
6754 break;
6757 break;
6760 break;
6762 ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply);
6763 break;
6765 ApplyRatingMod(CR_HASTE_RANGED, int32(val), apply);
6766 break;
6768 ApplyRatingMod(CR_HASTE_SPELL, int32(val), apply);
6769 break;
6771 ApplyRatingMod(CR_HIT_MELEE, int32(val), apply);
6772 ApplyRatingMod(CR_HIT_RANGED, int32(val), apply);
6773 ApplyRatingMod(CR_HIT_SPELL, int32(val), apply);
6774 break;
6776 ApplyRatingMod(CR_CRIT_MELEE, int32(val), apply);
6777 ApplyRatingMod(CR_CRIT_RANGED, int32(val), apply);
6778 ApplyRatingMod(CR_CRIT_SPELL, int32(val), apply);
6779 break;
6784 break;
6790 break;
6792 ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply);
6793 ApplyRatingMod(CR_HASTE_RANGED, int32(val), apply);
6794 ApplyRatingMod(CR_HASTE_SPELL, int32(val), apply);
6795 break;
6797 ApplyRatingMod(CR_EXPERTISE, int32(val), apply);
6798 break;
6802 break;
6805 break;
6806 // case ITEM_MOD_FERAL_ATTACK_POWER:
6807 // ApplyFeralAPBonus(int32(val), apply);
6808 // break;
6810 ApplyManaRegenBonus(int32(val), apply);
6811 break;
6814 break;
6816 ApplySpellPowerBonus(int32(val), apply);
6817 break;
6819 ApplyHealthRegenBonus(int32(val), apply);
6820 break;
6822 ApplySpellPenetrationBonus(val, apply);
6823 break;
6825 HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(val), apply);
6826 break;
6830 break;
6831 }
6832 }
6833
6834 // Apply Spell Power from ScalingStatValue if set
6835 if (ssv)
6836 if (int32 spellbonus = ssv->getSpellBonus(ScalingStatValue))
6837 ApplySpellPowerBonus(spellbonus, apply);
6838
6839 // If set ScalingStatValue armor get it or use item armor
6840 uint32 armor = proto->Armor;
6841 if (ssv)
6842 {
6843 if (uint32 ssvarmor = ssv->getArmorMod(ScalingStatValue))
6844 if (proto->ScalingStatValue > 0 || ssvarmor < proto->Armor) //Check to avoid higher values than stat itself (heirloom OR items with correct armor value)
6845 armor = ssvarmor;
6846 }
6847 else if (armor && proto->ArmorDamageModifier)
6848 armor -= uint32(proto->ArmorDamageModifier);
6849
6850 if (armor)
6851 {
6852 UnitModifierType modType = TOTAL_VALUE;
6853 if (proto->Class == ITEM_CLASS_ARMOR)
6854 {
6855 switch (proto->SubClass)
6856 {
6862 modType = BASE_VALUE;
6863 break;
6864 }
6865 }
6866 HandleStatModifier(UNIT_MOD_ARMOR, modType, float(armor), apply);
6867 }
6868
6869 // Add armor bonus from ArmorDamageModifier if > 0
6870 if (proto->ArmorDamageModifier > 0 && sScriptMgr->CanArmorDamageModifier(this))
6871 HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(proto->ArmorDamageModifier), apply);
6872
6873 if (proto->Block)
6874 HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(proto->Block), apply);
6875
6876 if (proto->HolyRes)
6877 HandleStatModifier(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(proto->HolyRes), apply);
6878
6879 if (proto->FireRes)
6880 HandleStatModifier(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(proto->FireRes), apply);
6881
6882 if (proto->NatureRes)
6883 HandleStatModifier(UNIT_MOD_RESISTANCE_NATURE, BASE_VALUE, float(proto->NatureRes), apply);
6884
6885 if (proto->FrostRes)
6886 HandleStatModifier(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, float(proto->FrostRes), apply);
6887
6888 if (proto->ShadowRes)
6889 HandleStatModifier(UNIT_MOD_RESISTANCE_SHADOW, BASE_VALUE, float(proto->ShadowRes), apply);
6890
6891 if (proto->ArcaneRes)
6892 HandleStatModifier(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(proto->ArcaneRes), apply);
6893
6894 uint8 attType = Player::GetAttackBySlot(slot);
6895 if (attType != MAX_ATTACK)
6896 {
6897 _ApplyWeaponDamage(slot, proto, ssv, apply);
6898 }
6899
6900 // Druids get feral AP bonus from weapon dps (also use DPS from ScalingStatValue)
6902 {
6903 int32 dpsMod = 0;
6904 int32 feral_bonus = 0;
6905 if (ssv)
6906 {
6907 dpsMod = ssv->getDPSMod(ScalingStatValue);
6908 feral_bonus += ssv->getFeralBonus(ScalingStatValue);
6909 }
6910
6911 feral_bonus += proto->getFeralBonus(dpsMod);
6912 sScriptMgr->OnGetFeralApBonus(this, feral_bonus, dpsMod, proto, ssv);
6913 if (feral_bonus)
6914 ApplyFeralAPBonus(feral_bonus, apply);
6915 }
6916}
DBCStorage< ScalingStatDistributionEntry > sScalingStatDistributionStore(ScalingStatDistributionfmt)
DBCStorage< ScalingStatValuesEntry > sScalingStatValuesStore(ScalingStatValuesfmt)
std::int32_t int32
Definition Define.h:103
@ ITEM_MOD_CRIT_TAKEN_RANGED_RATING
Definition ItemTemplate.h:48
@ ITEM_MOD_HIT_MELEE_RATING
Definition ItemTemplate.h:38
@ ITEM_MOD_HIT_TAKEN_MELEE_RATING
Definition ItemTemplate.h:44
@ ITEM_MOD_STAMINA
Definition ItemTemplate.h:33
@ ITEM_MOD_HIT_SPELL_RATING
Definition ItemTemplate.h:40
@ ITEM_MOD_SPELL_PENETRATION
Definition ItemTemplate.h:69
@ ITEM_MOD_PARRY_RATING
Definition ItemTemplate.h:36
@ ITEM_MOD_DEFENSE_SKILL_RATING
Definition ItemTemplate.h:34
@ ITEM_MOD_HASTE_RANGED_RATING
Definition ItemTemplate.h:51
@ ITEM_MOD_CRIT_TAKEN_RATING
Definition ItemTemplate.h:56
@ ITEM_MOD_EXPERTISE_RATING
Definition ItemTemplate.h:59
@ ITEM_MOD_MANA
Definition ItemTemplate.h:27
@ ITEM_MOD_RANGED_ATTACK_POWER
Definition ItemTemplate.h:61
@ ITEM_MOD_HEALTH
Definition ItemTemplate.h:28
@ ITEM_MOD_CRIT_TAKEN_SPELL_RATING
Definition ItemTemplate.h:49
@ ITEM_MOD_HIT_TAKEN_SPELL_RATING
Definition ItemTemplate.h:46
@ ITEM_MOD_SPIRIT
Definition ItemTemplate.h:32
@ ITEM_MOD_SPELL_POWER
Definition ItemTemplate.h:67
@ ITEM_MOD_HASTE_SPELL_RATING
Definition ItemTemplate.h:52
@ ITEM_MOD_ATTACK_POWER
Definition ItemTemplate.h:60
@ ITEM_MOD_HASTE_RATING
Definition ItemTemplate.h:58
@ ITEM_MOD_HIT_RANGED_RATING
Definition ItemTemplate.h:39
@ ITEM_MOD_CRIT_SPELL_RATING
Definition ItemTemplate.h:43
@ ITEM_MOD_BLOCK_VALUE
Definition ItemTemplate.h:70
@ ITEM_MOD_CRIT_RANGED_RATING
Definition ItemTemplate.h:42
@ ITEM_MOD_CRIT_MELEE_RATING
Definition ItemTemplate.h:41
@ ITEM_MOD_STRENGTH
Definition ItemTemplate.h:30
@ ITEM_MOD_HEALTH_REGEN
Definition ItemTemplate.h:68
@ ITEM_MOD_BLOCK_RATING
Definition ItemTemplate.h:37
@ ITEM_MOD_ARMOR_PENETRATION_RATING
Definition ItemTemplate.h:66
@ ITEM_MOD_SPELL_HEALING_DONE
Definition ItemTemplate.h:63
@ ITEM_MOD_CRIT_TAKEN_MELEE_RATING
Definition ItemTemplate.h:47
@ ITEM_MOD_HIT_TAKEN_RATING
Definition ItemTemplate.h:55
@ ITEM_MOD_HASTE_MELEE_RATING
Definition ItemTemplate.h:50
@ ITEM_MOD_MANA_REGENERATION
Definition ItemTemplate.h:65
@ ITEM_MOD_HIT_RATING
Definition ItemTemplate.h:53
@ ITEM_MOD_INTELLECT
Definition ItemTemplate.h:31
@ ITEM_MOD_RESILIENCE_RATING
Definition ItemTemplate.h:57
@ ITEM_MOD_AGILITY
Definition ItemTemplate.h:29
@ ITEM_MOD_DODGE_RATING
Definition ItemTemplate.h:35
@ ITEM_MOD_CRIT_RATING
Definition ItemTemplate.h:54
@ ITEM_MOD_SPELL_DAMAGE_DONE
Definition ItemTemplate.h:64
@ ITEM_MOD_HIT_TAKEN_RANGED_RATING
Definition ItemTemplate.h:45
@ ITEM_SUBCLASS_ARMOR_MAIL
Definition ItemTemplate.h:393
@ ITEM_SUBCLASS_ARMOR_CLOTH
Definition ItemTemplate.h:391
@ ITEM_SUBCLASS_ARMOR_LEATHER
Definition ItemTemplate.h:392
@ ITEM_SUBCLASS_ARMOR_SHIELD
Definition ItemTemplate.h:396
@ ITEM_SUBCLASS_ARMOR_PLATE
Definition ItemTemplate.h:394
@ ITEM_CLASS_ARMOR
Definition ItemTemplate.h:295
#define MAX_ITEM_PROTO_STATS
Definition ItemTemplate.h:616
@ CLASS_DRUID
Definition SharedDefines.h:151
@ STAT_SPIRIT
Definition SharedDefines.h:262
@ STAT_INTELLECT
Definition SharedDefines.h:261
@ STAT_AGILITY
Definition SharedDefines.h:259
@ STAT_STRENGTH
Definition SharedDefines.h:258
@ STAT_STAMINA
Definition SharedDefines.h:260
@ CLASS_CONTEXT_STATS
Definition UnitDefines.h:230
@ UNIT_MOD_STAT_INTELLECT
Definition Unit.h:146
@ UNIT_MOD_STAT_SPIRIT
Definition Unit.h:147
@ UNIT_MOD_ARMOR
Definition Unit.h:156
@ UNIT_MOD_RESISTANCE_SHADOW
Definition Unit.h:161
@ UNIT_MOD_RESISTANCE_FROST
Definition Unit.h:160
@ UNIT_MOD_ATTACK_POWER
Definition Unit.h:163
@ UNIT_MOD_RESISTANCE_HOLY
Definition Unit.h:157
@ UNIT_MOD_RESISTANCE_ARCANE
Definition Unit.h:162
@ UNIT_MOD_HEALTH
Definition Unit.h:148
@ UNIT_MOD_RESISTANCE_FIRE
Definition Unit.h:158
@ UNIT_MOD_STAT_STRENGTH
Definition Unit.h:143
@ UNIT_MOD_RESISTANCE_NATURE
Definition Unit.h:159
@ UNIT_MOD_STAT_AGILITY
Definition Unit.h:144
@ UNIT_MOD_MANA
Definition Unit.h:149
@ UNIT_MOD_STAT_STAMINA
Definition Unit.h:145
@ UNIT_MOD_ATTACK_POWER_RANGED
Definition Unit.h:164
@ SHIELD_BLOCK_VALUE
Definition Unit.h:183
UnitModifierType
Definition Unit.h:125
@ BASE_VALUE
Definition Unit.h:126
@ TOTAL_VALUE
Definition Unit.h:128
@ CR_EXPERTISE
Definition Unit.h:240
@ CR_HIT_TAKEN_MELEE
Definition Unit.h:228
@ CR_HASTE_RANGED
Definition Unit.h:235
@ CR_HIT_MELEE
Definition Unit.h:222
@ CR_CRIT_TAKEN_RANGED
Definition Unit.h:232
@ CR_CRIT_TAKEN_SPELL
Definition Unit.h:233
@ CR_ARMOR_PENETRATION
Definition Unit.h:241
@ CR_CRIT_MELEE
Definition Unit.h:225
@ CR_CRIT_RANGED
Definition Unit.h:226
@ CR_HIT_TAKEN_SPELL
Definition Unit.h:230
@ CR_PARRY
Definition Unit.h:220
@ CR_DODGE
Definition Unit.h:219
@ CR_DEFENSE_SKILL
Definition Unit.h:218
@ CR_HASTE_MELEE
Definition Unit.h:234
@ CR_BLOCK
Definition Unit.h:221
@ CR_HASTE_SPELL
Definition Unit.h:236
@ CR_HIT_SPELL
Definition Unit.h:224
@ CR_HIT_TAKEN_RANGED
Definition Unit.h:229
@ CR_CRIT_SPELL
Definition Unit.h:227
@ CR_HIT_RANGED
Definition Unit.h:223
@ CR_CRIT_TAKEN_MELEE
Definition Unit.h:231
void ApplyRatingMod(CombatRating cr, int32 value, bool apply)
Definition Player.cpp:5277
void ApplySpellPenetrationBonus(int32 amount, bool apply)
Definition StatSystem.cpp:219
void _ApplyWeaponDamage(uint8 slot, ItemTemplate const *proto, ScalingStatValuesEntry const *ssv, bool apply)
Definition Player.cpp:6918
void ApplyManaRegenBonus(int32 amount, bool apply)
Definition StatSystem.cpp:913
bool IsClass(Classes playerClass, ClassContext context=CLASS_CONTEXT_NONE) const override
Definition Player.cpp:1284
void ApplySpellPowerBonus(int32 amount, bool apply)
Definition StatSystem.cpp:167
void ApplyFeralAPBonus(int32 amount, bool apply)
Definition StatSystem.cpp:324
void ApplyHealthRegenBonus(int32 amount, bool apply)
Definition StatSystem.cpp:919
void HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply)
Definition Player.cpp:5036
void ApplyStatBuffMod(Stats stat, float val, bool apply)
Definition Unit.h:1029
bool HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
Definition Unit.cpp:15269
uint8 GetLevel() const
Definition Unit.h:1033
Definition DBCStructure.h:1472
uint32 MaxLevel
Definition DBCStructure.h:1476
uint32 Modifier[10]
Definition DBCStructure.h:1475
int32 StatMod[10]
Definition DBCStructure.h:1474
Definition DBCStructure.h:1480
uint32 getArmorMod(uint32 mask) const
Definition DBCStructure.h:1505
uint32 getDPSMod(uint32 mask) const
Definition DBCStructure.h:1523
uint32 getFeralBonus(uint32 mask) const
Definition DBCStructure.h:1553
uint32 getssdMultiplier(uint32 mask) const
Definition DBCStructure.h:1491
uint32 getSpellBonus(uint32 mask) const
Definition DBCStructure.h:1547

References _ApplyWeaponDamage(), ApplyFeralAPBonus(), ApplyHealthRegenBonus(), ApplyManaRegenBonus(), ApplyRatingMod(), ApplySpellPenetrationBonus(), ApplySpellPowerBonus(), Unit::ApplyStatBuffMod(), ItemTemplate::ArcaneRes, ItemTemplate::Armor, ItemTemplate::ArmorDamageModifier, BASE_VALUE, ItemTemplate::Block, ItemTemplate::Class, CLASS_CONTEXT_STATS, CLASS_DRUID, CR_ARMOR_PENETRATION, CR_BLOCK, CR_CRIT_MELEE, CR_CRIT_RANGED, CR_CRIT_SPELL, CR_CRIT_TAKEN_MELEE, CR_CRIT_TAKEN_RANGED, CR_CRIT_TAKEN_SPELL, CR_DEFENSE_SKILL, CR_DODGE, CR_EXPERTISE, CR_HASTE_MELEE, CR_HASTE_RANGED, CR_HASTE_SPELL, CR_HIT_MELEE, CR_HIT_RANGED, CR_HIT_SPELL, CR_HIT_TAKEN_MELEE, CR_HIT_TAKEN_RANGED, CR_HIT_TAKEN_SPELL, CR_PARRY, ItemTemplate::FireRes, FLAT_MOD, ItemTemplate::FrostRes, ScalingStatValuesEntry::getArmorMod(), GetAttackBySlot(), ScalingStatValuesEntry::getDPSMod(), ItemTemplate::getFeralBonus(), ScalingStatValuesEntry::getFeralBonus(), Unit::GetLevel(), ScalingStatValuesEntry::getSpellBonus(), ScalingStatValuesEntry::getssdMultiplier(), HandleBaseModValue(), Unit::HandleStatModifier(), ItemTemplate::HolyRes, INVENTORY_SLOT_BAG_END, IsClass(), ITEM_CLASS_ARMOR, ITEM_MOD_AGILITY, ITEM_MOD_ARMOR_PENETRATION_RATING, ITEM_MOD_ATTACK_POWER, ITEM_MOD_BLOCK_RATING, ITEM_MOD_BLOCK_VALUE, ITEM_MOD_CRIT_MELEE_RATING, ITEM_MOD_CRIT_RANGED_RATING, ITEM_MOD_CRIT_RATING, ITEM_MOD_CRIT_SPELL_RATING, ITEM_MOD_CRIT_TAKEN_MELEE_RATING, ITEM_MOD_CRIT_TAKEN_RANGED_RATING, ITEM_MOD_CRIT_TAKEN_RATING, ITEM_MOD_CRIT_TAKEN_SPELL_RATING, ITEM_MOD_DEFENSE_SKILL_RATING, ITEM_MOD_DODGE_RATING, ITEM_MOD_EXPERTISE_RATING, ITEM_MOD_HASTE_MELEE_RATING, ITEM_MOD_HASTE_RANGED_RATING, ITEM_MOD_HASTE_RATING, ITEM_MOD_HASTE_SPELL_RATING, ITEM_MOD_HEALTH, ITEM_MOD_HEALTH_REGEN, ITEM_MOD_HIT_MELEE_RATING, ITEM_MOD_HIT_RANGED_RATING, ITEM_MOD_HIT_RATING, ITEM_MOD_HIT_SPELL_RATING, ITEM_MOD_HIT_TAKEN_MELEE_RATING, ITEM_MOD_HIT_TAKEN_RANGED_RATING, ITEM_MOD_HIT_TAKEN_RATING, ITEM_MOD_HIT_TAKEN_SPELL_RATING, ITEM_MOD_INTELLECT, ITEM_MOD_MANA, ITEM_MOD_MANA_REGENERATION, ITEM_MOD_PARRY_RATING, ITEM_MOD_RANGED_ATTACK_POWER, ITEM_MOD_RESILIENCE_RATING, ITEM_MOD_SPELL_DAMAGE_DONE, ITEM_MOD_SPELL_HEALING_DONE, ITEM_MOD_SPELL_PENETRATION, ITEM_MOD_SPELL_POWER, ITEM_MOD_SPIRIT, ITEM_MOD_STAMINA, ITEM_MOD_STRENGTH, ITEM_SUBCLASS_ARMOR_CLOTH, ITEM_SUBCLASS_ARMOR_LEATHER, ITEM_SUBCLASS_ARMOR_MAIL, ITEM_SUBCLASS_ARMOR_PLATE, ITEM_SUBCLASS_ARMOR_SHIELD, ItemTemplate::ItemStat, _ItemStat::ItemStatType, _ItemStat::ItemStatValue, MAX_ATTACK, MAX_ITEM_PROTO_STATS, ScalingStatDistributionEntry::MaxLevel, ScalingStatDistributionEntry::Modifier, ItemTemplate::NatureRes, ItemTemplate::ScalingStatDistribution, ItemTemplate::ScalingStatValue, ItemTemplate::ShadowRes, SHIELD_BLOCK_VALUE, sScalingStatDistributionStore, sScalingStatValuesStore, sScriptMgr, STAT_AGILITY, STAT_INTELLECT, STAT_SPIRIT, STAT_STAMINA, STAT_STRENGTH, ScalingStatDistributionEntry::StatMod, ItemTemplate::StatsCount, ItemTemplate::SubClass, TOTAL_VALUE, UNIT_MOD_ARMOR, UNIT_MOD_ATTACK_POWER, UNIT_MOD_ATTACK_POWER_RANGED, UNIT_MOD_HEALTH, UNIT_MOD_MANA, UNIT_MOD_RESISTANCE_ARCANE, UNIT_MOD_RESISTANCE_FIRE, UNIT_MOD_RESISTANCE_FROST, UNIT_MOD_RESISTANCE_HOLY, UNIT_MOD_RESISTANCE_NATURE, UNIT_MOD_RESISTANCE_SHADOW, UNIT_MOD_STAT_AGILITY, UNIT_MOD_STAT_INTELLECT, UNIT_MOD_STAT_SPIRIT, UNIT_MOD_STAT_STAMINA, and UNIT_MOD_STAT_STRENGTH.

Referenced by _ApplyAllItemMods(), _ApplyItemMods(), and _RemoveAllItemMods().

◆ _ApplyItemMods()

void Player::_ApplyItemMods ( Item item,
uint8  slot,
bool  apply 
)
6589{
6590 if (slot >= INVENTORY_SLOT_BAG_END || !item)
6591 return;
6592
6593 ItemTemplate const* proto = item->GetTemplate();
6594
6595 if (!proto)
6596 return;
6597
6598 // not apply/remove mods for broken item
6599 if (item->IsBroken())
6600 return;
6601
6602 LOG_DEBUG("entities.player", "applying mods for item {} ", item->GetGUID().ToString());
6603
6604 uint8 attacktype = Player::GetAttackBySlot(slot);
6605
6606 if (item->HasSocket()) //only (un)equipping of items with sockets can influence metagems, so no need to waste time with normal items
6607 CorrectMetaGemEnchants(slot, apply);
6608
6609 if (attacktype < MAX_ATTACK)
6610 _ApplyWeaponDependentAuraMods(item, WeaponAttackType(attacktype), apply);
6611
6612 _ApplyItemBonuses(proto, slot, apply);
6613
6614 if (slot == EQUIPMENT_SLOT_RANGED)
6616
6617 ApplyItemEquipSpell(item, apply);
6618 ApplyEnchantment(item, apply);
6619
6620 LOG_DEBUG("entities.player.items", "_ApplyItemMods complete.");
6621}
bool HasSocket() const
Definition Item.cpp:1007
bool IsBroken() const
Definition Item.h:257
std::string ToString() const
Definition ObjectGuid.cpp:47
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:112
void CorrectMetaGemEnchants(uint8 slot, bool apply)
Definition Player.cpp:11241

References _ApplyAmmoBonuses(), _ApplyItemBonuses(), _ApplyWeaponDependentAuraMods(), ApplyEnchantment(), ApplyItemEquipSpell(), CorrectMetaGemEnchants(), EQUIPMENT_SLOT_RANGED, GetAttackBySlot(), Object::GetGUID(), Item::GetTemplate(), Item::HasSocket(), INVENTORY_SLOT_BAG_END, Item::IsBroken(), LOG_DEBUG, MAX_ATTACK, and ObjectGuid::ToString().

Referenced by _ApplyAllLevelScaleItemMods(), DestroyItem(), DurabilityPointsLoss(), DurabilityRepair(), EquipItem(), and RemoveItem().

◆ _ApplyWeaponDamage()

void Player::_ApplyWeaponDamage ( uint8  slot,
ItemTemplate const *  proto,
ScalingStatValuesEntry const *  ssv,
bool  apply 
)
6919{
6920 uint32 CustomScalingStatValue = 0;
6921
6922 sScriptMgr->OnCustomScalingStatValueBefore(this, proto, slot, apply, CustomScalingStatValue);
6923
6924 uint32 ScalingStatValue = proto->ScalingStatValue > 0 ? proto->ScalingStatValue : CustomScalingStatValue;
6925
6926 // following part fix disarm issue
6927 // that doesn't apply the scaling after disarmed
6928 if (!ssv)
6929 {
6930 ScalingStatDistributionEntry const* ssd = proto->ScalingStatDistribution ? sScalingStatDistributionStore.LookupEntry(proto->ScalingStatDistribution) : nullptr;
6931
6932 // req. check at equip, but allow use for extended range if range limit max level, set proper level
6933 uint32 ssd_level = GetLevel();
6934
6935 if (ssd && ssd_level > ssd->MaxLevel)
6936 ssd_level = ssd->MaxLevel;
6937
6938 ssv = ScalingStatValue ? sScalingStatValuesStore.LookupEntry(ssd_level) : nullptr;
6939 }
6940
6941 uint8 attType = Player::GetAttackBySlot(slot);
6942 if (!IsInFeralForm() && apply && !CanUseAttackType(attType))
6943 {
6944 return;
6945 }
6946
6947 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
6948 {
6949 float minDamage = proto->Damage[i].DamageMin;
6950 float maxDamage = proto->Damage[i].DamageMax;
6951
6952 // If set dpsMod in ScalingStatValue use it for min (70% from average), max (130% from average) damage
6953 if (ssv && i == 0) // scaling stats only for first damage
6954 {
6955 int32 extraDPS = ssv->getDPSMod(ScalingStatValue);
6956 if (extraDPS)
6957 {
6958 float average = extraDPS * proto->Delay / 1000.0f;
6959 float mod = ssv->IsTwoHand(proto->ScalingStatValue) ? 0.2f : 0.3f;
6960
6961 minDamage = (1.0f - mod) * average;
6962 maxDamage = (1.0f + mod) * average;
6963 }
6964 }
6965
6966 if (apply)
6967 {
6968 sScriptMgr->OnApplyWeaponDamage(this, slot, proto, minDamage, maxDamage, i);
6969
6970 if (minDamage > 0.f)
6971 {
6972 SetBaseWeaponDamage(WeaponAttackType(attType), MINDAMAGE, minDamage, i);
6973 }
6974
6975 if (maxDamage > 0.f)
6976 {
6977 SetBaseWeaponDamage(WeaponAttackType(attType), MAXDAMAGE, maxDamage, i);
6978 }
6979 }
6980 }
6981
6982 if (!apply)
6983 {
6984 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
6985 {
6988 }
6989
6990 if (attType == BASE_ATTACK)
6991 {
6994 }
6995 }
6996
6997 if (proto->Delay && !IsInFeralForm())
6998 {
6999 if (slot == EQUIPMENT_SLOT_RANGED)
7000 SetAttackTime(RANGED_ATTACK, apply ? proto->Delay : BASE_ATTACK_TIME);
7001 else if (slot == EQUIPMENT_SLOT_MAINHAND)
7002 SetAttackTime(BASE_ATTACK, apply ? proto->Delay : BASE_ATTACK_TIME);
7003 else if (slot == EQUIPMENT_SLOT_OFFHAND)
7004 SetAttackTime(OFF_ATTACK, apply ? proto->Delay : BASE_ATTACK_TIME);
7005 }
7006
7007 // No need to modify any physical damage for ferals as it is calculated from stats only
7008 if (IsInFeralForm())
7009 return;
7010
7011 if (CanModifyStats() && (GetWeaponDamageRange(WeaponAttackType(attType), MAXDAMAGE) || proto->Delay))
7013}
#define MAX_ITEM_PROTO_DAMAGES
Definition ItemTemplate.h:613
@ EQUIPMENT_SLOT_MAINHAND
Definition Player.h:695
@ EQUIPMENT_SLOT_OFFHAND
Definition Player.h:696
@ MINDAMAGE
Definition Unit.h:135
@ MAXDAMAGE
Definition Unit.h:136
#define BASE_ATTACK_TIME
Definition Unit.h:41
@ OFF_ATTACK
Definition Unit.h:210
@ BASE_ATTACK
Definition Unit.h:209
#define BASE_MAXDAMAGE
Definition Unit.h:40
#define BASE_MINDAMAGE
Definition Unit.h:39
float GetWeaponDamageRange(WeaponAttackType attType, WeaponDamageRange type, uint8 damageIndex=0) const
Definition Unit.cpp:15518
void SetBaseWeaponDamage(WeaponAttackType attType, WeaponDamageRange damageRange, float value, uint8 damageIndex=0)
Definition Unit.h:1146
bool IsInFeralForm() const
Definition Unit.h:1876
void SetAttackTime(WeaponAttackType att, uint32 val)
Definition Unit.h:879

References BASE_ATTACK, BASE_ATTACK_TIME, BASE_MAXDAMAGE, BASE_MINDAMAGE, Unit::CanModifyStats(), Unit::CanUseAttackType(), ItemTemplate::Damage, _Damage::DamageMax, _Damage::DamageMin, ItemTemplate::Delay, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, GetAttackBySlot(), ScalingStatValuesEntry::getDPSMod(), Unit::GetLevel(), Unit::GetWeaponDamageRange(), Unit::IsInFeralForm(), ScalingStatValuesEntry::IsTwoHand(), MAX_ITEM_PROTO_DAMAGES, MAXDAMAGE, ScalingStatDistributionEntry::MaxLevel, MINDAMAGE, OFF_ATTACK, RANGED_ATTACK, ItemTemplate::ScalingStatDistribution, ItemTemplate::ScalingStatValue, Unit::SetAttackTime(), Unit::SetBaseWeaponDamage(), sScalingStatDistributionStore, sScalingStatValuesStore, sScriptMgr, and Unit::UpdateDamagePhysical().

Referenced by _ApplyItemBonuses(), AuraEffect::HandleAuraModDisarm(), and AuraEffect::HandleAuraModShapeshift().

◆ _ApplyWeaponDependentAuraCritMod()

void Player::_ApplyWeaponDependentAuraCritMod ( Item item,
WeaponAttackType  attackType,
AuraEffect const *  aura,
bool  apply 
)
7041{
7042 // don't apply mod if item is broken or cannot be used
7043 if (item->IsBroken() || !CanUseAttackType(attackType))
7044 return;
7045
7046 // generic not weapon specific case processes in aura code
7047 if (aura->GetSpellInfo()->EquippedItemClass == -1)
7048 return;
7049
7050 if (!sScriptMgr->CanApplyWeaponDependentAuraDamageMod(this, item, attackType, aura, apply))
7051 return;
7052
7054 switch (attackType)
7055 {
7056 case BASE_ATTACK:
7057 mod = CRIT_PERCENTAGE;
7058 break;
7059 case OFF_ATTACK:
7061 break;
7062 case RANGED_ATTACK:
7064 break;
7065 default:
7066 return;
7067 }
7068
7069 if (item->IsFitToSpellRequirements(aura->GetSpellInfo()))
7070 HandleBaseModValue(mod, FLAT_MOD, float (aura->GetAmount()), apply);
7071}
BaseModGroup
Definition Unit.h:179
@ OFFHAND_CRIT_PERCENTAGE
Definition Unit.h:182
@ CRIT_PERCENTAGE
Definition Unit.h:180
@ RANGED_CRIT_PERCENTAGE
Definition Unit.h:181
bool IsFitToSpellRequirements(SpellInfo const *spellInfo) const
Definition Item.cpp:884

References BASE_ATTACK, BASEMOD_END, Unit::CanUseAttackType(), CRIT_PERCENTAGE, SpellInfo::EquippedItemClass, FLAT_MOD, AuraEffect::GetAmount(), AuraEffect::GetSpellInfo(), HandleBaseModValue(), Item::IsBroken(), Item::IsFitToSpellRequirements(), OFF_ATTACK, OFFHAND_CRIT_PERCENTAGE, RANGED_ATTACK, RANGED_CRIT_PERCENTAGE, and sScriptMgr.

Referenced by _ApplyWeaponDependentAuraMods(), and AuraEffect::HandleAuraModWeaponCritPercent().

◆ _ApplyWeaponDependentAuraDamageMod()

void Player::_ApplyWeaponDependentAuraDamageMod ( Item item,
WeaponAttackType  attackType,
AuraEffect const *  aura,
bool  apply 
)
7074{
7075 // don't apply mod if item is broken or cannot be used
7076 if (item->IsBroken() || !CanUseAttackType(attackType))
7077 return;
7078
7079 // ignore spell mods for not wands
7080 if ((aura->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) == 0 && (getClassMask() & CLASSMASK_WAND_USERS) == 0)
7081 return;
7082
7083 // generic not weapon specific case processes in aura code
7084 if (aura->GetSpellInfo()->EquippedItemClass == -1)
7085 return;
7086
7087 UnitMods unitMod = UNIT_MOD_END;
7088 switch (attackType)
7089 {
7090 case BASE_ATTACK:
7091 unitMod = UNIT_MOD_DAMAGE_MAINHAND;
7092 break;
7093 case OFF_ATTACK:
7094 unitMod = UNIT_MOD_DAMAGE_OFFHAND;
7095 break;
7096 case RANGED_ATTACK:
7097 unitMod = UNIT_MOD_DAMAGE_RANGED;
7098 break;
7099 default:
7100 return;
7101 }
7102
7103 UnitModifierType unitModType = TOTAL_VALUE;
7104 switch (aura->GetAuraType())
7105 {
7107 unitModType = TOTAL_VALUE;
7108 break;
7110 unitModType = TOTAL_PCT;
7111 break;
7112 default:
7113 return;
7114 }
7115
7116 if (item->IsFitToSpellRequirements(aura->GetSpellInfo()))
7117 {
7118 HandleStatModifier(unitMod, unitModType, float(aura->GetAmount()), apply);
7119 if (unitModType == TOTAL_VALUE)
7120 {
7121 if (aura->GetAmount() > 0)
7122 ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS, aura->GetAmount(), apply);
7123 else
7124 ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG, aura->GetAmount(), apply);
7125 }
7126 }
7127}
#define CLASSMASK_WAND_USERS
Definition SharedDefines.h:174
@ SPELL_SCHOOL_MASK_NORMAL
Definition SharedDefines.h:297
@ SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
Definition SpellAuraDefines.h:142
@ SPELL_AURA_MOD_DAMAGE_DONE
Definition SpellAuraDefines.h:76
UnitMods
Definition Unit.h:142
@ UNIT_MOD_DAMAGE_OFFHAND
Definition Unit.h:166
@ UNIT_MOD_END
Definition Unit.h:168
@ UNIT_MOD_DAMAGE_RANGED
Definition Unit.h:167
@ UNIT_MOD_DAMAGE_MAINHAND
Definition Unit.h:165
@ TOTAL_PCT
Definition Unit.h:129
@ PLAYER_FIELD_MOD_DAMAGE_DONE_POS
Definition UpdateFields.h:360
@ PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
Definition UpdateFields.h:361
void ApplyModUInt32Value(uint16 index, int32 val, bool apply)
Definition Object.cpp:806
uint32 getClassMask() const
Definition Unit.h:811

References Object::ApplyModUInt32Value(), BASE_ATTACK, Unit::CanUseAttackType(), CLASSMASK_WAND_USERS, SpellInfo::EquippedItemClass, AuraEffect::GetAmount(), AuraEffect::GetAuraType(), Unit::getClassMask(), AuraEffect::GetMiscValue(), AuraEffect::GetSpellInfo(), Unit::HandleStatModifier(), Item::IsBroken(), Item::IsFitToSpellRequirements(), OFF_ATTACK, PLAYER_FIELD_MOD_DAMAGE_DONE_NEG, PLAYER_FIELD_MOD_DAMAGE_DONE_POS, RANGED_ATTACK, SPELL_AURA_MOD_DAMAGE_DONE, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, SPELL_SCHOOL_MASK_NORMAL, TOTAL_PCT, TOTAL_VALUE, UNIT_MOD_DAMAGE_MAINHAND, UNIT_MOD_DAMAGE_OFFHAND, UNIT_MOD_DAMAGE_RANGED, and UNIT_MOD_END.

Referenced by _ApplyWeaponDependentAuraMods(), AuraEffect::HandleModDamageDone(), and AuraEffect::HandleModDamagePercentDone().

◆ _ApplyWeaponDependentAuraMods()

void Player::_ApplyWeaponDependentAuraMods ( Item item,
WeaponAttackType  attackType,
bool  apply 
)
7026{
7028 for (AuraEffectList::const_iterator itr = auraCritList.begin(); itr != auraCritList.end(); ++itr)
7029 _ApplyWeaponDependentAuraCritMod(item, attackType, *itr, apply);
7030
7032 for (AuraEffectList::const_iterator itr = auraDamageFlatList.begin(); itr != auraDamageFlatList.end(); ++itr)
7033 _ApplyWeaponDependentAuraDamageMod(item, attackType, *itr, apply);
7034
7036 for (AuraEffectList::const_iterator itr = auraDamagePctList.begin(); itr != auraDamagePctList.end(); ++itr)
7037 _ApplyWeaponDependentAuraDamageMod(item, attackType, *itr, apply);
7038}
@ SPELL_AURA_MOD_WEAPON_CRIT_PERCENT
Definition SpellAuraDefines.h:115
void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, AuraEffect const *aura, bool apply)
Definition Player.cpp:7073
void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, AuraEffect const *aura, bool apply)
Definition Player.cpp:7040
AuraEffectList const & GetAuraEffectsByType(AuraType type) const
Definition Unit.h:1358
std::list< AuraEffect * > AuraEffectList
Definition Unit.h:652

References _ApplyWeaponDependentAuraCritMod(), _ApplyWeaponDependentAuraDamageMod(), Unit::GetAuraEffectsByType(), SPELL_AURA_MOD_DAMAGE_DONE, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, and SPELL_AURA_MOD_WEAPON_CRIT_PERCENT.

Referenced by _ApplyAllItemMods(), _ApplyItemMods(), _RemoveAllItemMods(), and AuraEffect::HandleAuraModDisarm().

◆ _LoadActions()

void Player::_LoadActions ( PreparedQueryResult  result)
protected
5674{
5675 m_actionButtons.clear();
5676
5677 if (result)
5678 {
5679 do
5680 {
5681 Field* fields = result->Fetch();
5682 uint8 button = fields[0].Get<uint8>();
5683 uint32 action = fields[1].Get<uint32>();
5684 uint8 type = fields[2].Get<uint8>();
5685
5686 if (ActionButton* ab = addActionButton(button, action, type))
5687 ab->uState = ACTIONBUTTON_UNCHANGED;
5688 else
5689 {
5690
5691 LOG_ERROR("entities.player", "ActionButton loading problem, will be deleted from db. player: {}, guid: {}, button: {}, action: {}, type: {}", GetName(), GetGUID().GetCounter(), button, action, type);
5692
5693 // Will deleted in DB at next save (it can create data until save but marked as deleted)
5694 m_actionButtons[button].uState = ACTIONBUTTON_DELETED;
5695 }
5696 } while (result->NextRow());
5697 }
5698}
#define LOG_ERROR(filterType__,...)
Definition Log.h:157
@ ACTIONBUTTON_UNCHANGED
Definition Player.h:221
@ ACTIONBUTTON_DELETED
Definition Player.h:224
Class used to access individual fields of database query result.
Definition Field.h:98
std::enable_if_t< std::is_arithmetic_v< T >, T > Get() const
Definition Field.h:112
ActionButton * addActionButton(uint8 button, uint32 action, uint8 type)
Definition Player.cpp:5640
ActionButtonList m_actionButtons
Definition Player.h:2826
std::string const & GetName() const
Definition Object.h:463
Definition Player.h:258

References ACTIONBUTTON_DELETED, ACTIONBUTTON_UNCHANGED, addActionButton(), Field::Get(), Object::GetGUID(), WorldObject::GetName(), LOG_ERROR, and m_actionButtons.

Referenced by WorldSession::HandleLoadActionsSwitchSpec(), LoadActions(), and LoadFromDB().

◆ _LoadArenaTeamInfo()

void Player::_LoadArenaTeamInfo ( )
protected
4797{
4799
4800 for (auto const& itr : ArenaTeam::ArenaSlotByType)
4801 if (uint32 arenaTeamId = sCharacterCache->GetCharacterArenaTeamIdByGuid(GetGUID(), itr.second))
4802 {
4803 ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
4804 if (!arenaTeam)
4805 {
4806 LOG_ERROR("bg.arena", "Player::_LoadArenaTeamInfo: No arena team was found.");
4807 continue;
4808 }
4809 ArenaTeamMember const* member = arenaTeam->GetMember(GetGUID());
4810 if (!member)
4811 {
4812 LOG_ERROR("bg.arena", "Player::_LoadArenaTeamInfo: No members in the arena team ({}) was found.", arenaTeamId);
4813 continue;
4814 }
4815 uint8 slot = itr.second;
4816
4817 SetArenaTeamInfoField(slot, ARENA_TEAM_ID, arenaTeamId);
4818 SetArenaTeamInfoField(slot, ARENA_TEAM_TYPE, arenaTeam->GetType());
4819 SetArenaTeamInfoField(slot, ARENA_TEAM_MEMBER, (arenaTeam->GetCaptain() == GetGUID()) ? 0 : 1);
4824 }
4825}
#define sArenaTeamMgr
Definition ArenaTeamMgr.h:67
#define MAX_ARENA_SLOT
Definition ArenaTeam.h:134
@ ARENA_TEAM_GAMES_WEEK
Definition ArenaTeam.h:77
@ ARENA_TEAM_TYPE
Definition ArenaTeam.h:75
@ ARENA_TEAM_ID
Definition ArenaTeam.h:74
@ ARENA_TEAM_END
Definition ArenaTeam.h:81
@ ARENA_TEAM_PERSONAL_RATING
Definition ArenaTeam.h:80
@ ARENA_TEAM_MEMBER
Definition ArenaTeam.h:76
@ ARENA_TEAM_WINS_SEASON
Definition ArenaTeam.h:79
@ ARENA_TEAM_GAMES_SEASON
Definition ArenaTeam.h:78
#define sCharacterCache
Definition CharacterCache.h:83
@ PLAYER_FIELD_ARENA_TEAM_INFO_1_1
Definition UpdateFields.h:381
Definition ArenaTeam.h:137
ObjectGuid GetCaptain() const
Definition ArenaTeam.h:153
ArenaTeamMember * GetMember(ObjectGuid guid)
Definition ArenaTeam.cpp:1012
uint32 GetType() const
Definition ArenaTeam.h:149
uint32 * m_uint32Values
Definition Object.h:253
void SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value)
Definition Player.cpp:16227
Definition ArenaTeam.h:108
uint16 PersonalRating
Definition ArenaTeam.h:116
uint16 SeasonWins
Definition ArenaTeam.h:115
uint16 WeekGames
Definition ArenaTeam.h:112
uint16 SeasonGames
Definition ArenaTeam.h:114

References ARENA_TEAM_END, ARENA_TEAM_GAMES_SEASON, ARENA_TEAM_GAMES_WEEK, ARENA_TEAM_ID, ARENA_TEAM_MEMBER, ARENA_TEAM_PERSONAL_RATING, ARENA_TEAM_TYPE, ARENA_TEAM_WINS_SEASON, ArenaTeam::ArenaSlotByType, ArenaTeam::GetCaptain(), Object::GetGUID(), ArenaTeam::GetMember(), ArenaTeam::GetType(), LOG_ERROR, Object::m_uint32Values, MAX_ARENA_SLOT, ArenaTeamMember::PersonalRating, PLAYER_FIELD_ARENA_TEAM_INFO_1_1, sArenaTeamMgr, sCharacterCache, ArenaTeamMember::SeasonGames, ArenaTeamMember::SeasonWins, SetArenaTeamInfoField(), and ArenaTeamMember::WeekGames.

Referenced by LoadFromDB().

◆ _LoadAuras()

void Player::_LoadAuras ( PreparedQueryResult  result,
uint32  timediff 
)
protected
5701{
5702 LOG_DEBUG("entities.player.loading", "Loading auras for player {}", GetGUID().ToString());
5703
5704 /* 0 1 2 3 4 5 6 7 8 9 10 11
5705 QueryResult* result = CharacterDatabase.Query("SELECT casterGuid, itemGuid, spell, effectMask, recalculateMask, stackCount, amount0, amount1, amount2, base_amount0, base_amount1, base_amount2,
5706 12 13 14
5707 maxDuration, remainTime, remainCharges FROM character_aura WHERE guid = '{}'", GetGUID().GetCounter());
5708 */
5709
5710 if (result)
5711 {
5712 do
5713 {
5714 Field* fields = result->Fetch();
5715 int32 damage[3];
5716 int32 baseDamage[3];
5717 ObjectGuid caster_guid = ObjectGuid(fields[0].Get<uint64>());
5718 ObjectGuid itemGuid = ObjectGuid(fields[1].Get<uint64>());
5719 uint32 spellid = fields[2].Get<uint32>();
5720 uint8 effmask = fields[3].Get<uint8>();
5721 uint8 recalculatemask = fields[4].Get<uint8>();
5722 uint8 stackcount = fields[5].Get<uint8>();
5723 damage[0] = fields[6].Get<int32>();
5724 damage[1] = fields[7].Get<int32>();
5725 damage[2] = fields[8].Get<int32>();
5726 baseDamage[0] = fields[9].Get<int32>();
5727 baseDamage[1] = fields[10].Get<int32>();
5728 baseDamage[2] = fields[11].Get<int32>();
5729 int32 maxduration = fields[12].Get<int32>();
5730 int32 remaintime = fields[13].Get<int32>();
5731 uint8 remaincharges = fields[14].Get<uint8>();
5732
5733 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
5734 if (!spellInfo)
5735 {
5736 LOG_ERROR("entities.player", "Unknown aura (spellid {}), ignore.", spellid);
5737 continue;
5738 }
5739
5740 // Xinef: leave this
5741 if (spellInfo->HasAura(SPELL_AURA_MOUNTED))
5742 {
5743 SetMountBlockId(spellInfo->Id);
5744 continue;
5745 }
5746
5747 // negative effects should continue counting down after logout
5748 if (remaintime != -1 && ((!spellInfo->IsPositive() && spellInfo->Id != 15007) || spellInfo->HasAttribute(SPELL_ATTR4_AURA_EXPIRES_OFFLINE))) // Xinef: resurrection sickness should not tick when logged off
5749 {
5750 if (remaintime / IN_MILLISECONDS <= int32(timediff))
5751 continue;
5752
5753 remaintime -= timediff * IN_MILLISECONDS;
5754 }
5755
5756 // prevent wrong values of remaincharges
5757 if (spellInfo->ProcCharges)
5758 {
5759 // we have no control over the order of applying auras and modifiers allow auras
5760 // to have more charges than value in SpellInfo
5761 if (remaincharges <= 0/* || remaincharges > spellproto->procCharges*/)
5762 remaincharges = spellInfo->ProcCharges;
5763 }
5764 else
5765 remaincharges = 0;
5766
5767 if (Aura* aura = Aura::TryCreate(spellInfo, effmask, this, nullptr, &baseDamage[0], nullptr, caster_guid, itemGuid))
5768 {
5769 if (!aura->CanBeSaved())
5770 {
5771 aura->Remove();
5772 continue;
5773 }
5774
5775 aura->SetLoadedState(maxduration, remaintime, remaincharges, stackcount, recalculatemask, &damage[0]);
5776 aura->ApplyForTargets();
5777 LOG_DEBUG("entities.player", "Added aura spellid {}, effectmask {}", spellInfo->Id, effmask);
5778 }
5779 } while (result->NextRow());
5780 }
5781}
@ SPELL_ATTR4_AURA_EXPIRES_OFFLINE
Definition SharedDefines.h:532
@ SPELL_AURA_MOUNTED
Definition SpellAuraDefines.h:141
static Aura * TryCreate(SpellInfo const *spellproto, uint8 effMask, WorldObject *owner, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemGUID=ObjectGuid::Empty)
Definition SpellAuras.cpp:352
Definition ObjectGuid.h:118
void SetMountBlockId(uint32 mount)
Definition Player.h:2609

References Field::Get(), Object::GetGUID(), IN_MILLISECONDS, LOG_DEBUG, LOG_ERROR, SetMountBlockId(), SPELL_ATTR4_AURA_EXPIRES_OFFLINE, SPELL_AURA_MOUNTED, sSpellMgr, Position::ToString(), and Aura::TryCreate().

Referenced by LoadFromDB().

◆ _LoadBrewOfTheMonth()

void Player::_LoadBrewOfTheMonth ( PreparedQueryResult  result)
protected
15814{
15815 uint32 lastEventId = 0;
15816 if (result)
15817 {
15818 Field* fields = result->Fetch();
15819 lastEventId = fields[0].Get<uint32>();
15820 }
15821
15822 uint16 month = static_cast<uint16>(Acore::Time::GetMonth());
15823 uint16 eventId = month;
15824 if (eventId < 9)
15825 eventId += 3;
15826 else
15827 eventId -= 9;
15828
15829 // Brew of the Month October (first in list)
15830 eventId += 34;
15831
15832 if (lastEventId != eventId && IsEventActive(eventId) && HasAchieved(2796 /* Brew of the Month*/))
15833 {
15834 // Send Mail
15835 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
15836 MailSender sender(MAIL_CREATURE, 27487 /*NPC_BREW_OF_THE_MONTH_CLUB*/);
15837 MailDraft draft(uint16(212 + month)); // 212 is starting template id
15838 draft.SendMailTo(trans, MailReceiver(this, GetGUID().GetCounter()), sender);
15839
15840 // Update Event Id
15842 stmt->SetData(0, GetGUID().GetCounter());
15843 stmt->SetData(1, uint32(eventId));
15844 trans->Append(stmt);
15845
15846 CharacterDatabase.CommitTransaction(trans);
15847 }
15848}
@ CHAR_REP_BREW_OF_THE_MONTH
Definition CharacterDatabase.h:103
SQLTransaction< CharacterDatabaseConnection > CharacterDatabaseTransaction
Definition DatabaseEnvFwd.h:69
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition DatabaseEnv.cpp:21
bool IsEventActive(uint16 event_id)
Definition GameEventMgr.cpp:1948
@ MAIL_CREATURE
Definition Mail.h:39
Definition Mail.h:119
Definition Mail.h:105
Definition Mail.h:83
bool HasAchieved(uint32 achievementId) const
Definition Player.cpp:13951
Acore::Types::is_default< T > SetData(const uint8 index, T value)
Definition PreparedStatement.h:77
Definition PreparedStatement.h:157
AC_COMMON_API uint32 GetMonth(Seconds time=0s)
Definition Timer.cpp:424

References CHAR_REP_BREW_OF_THE_MONTH, CharacterDatabase, Field::Get(), Object::GetGUID(), Acore::Time::GetMonth(), HasAchieved(), IsEventActive(), MAIL_CREATURE, MailDraft::SendMailTo(), and PreparedStatementBase::SetData().

Referenced by LoadFromDB().

◆ _LoadCharacterSettings()

void Player::_LoadCharacterSettings ( PreparedQueryResult  result)
protected
27{
28 m_charSettingsMap.clear();
29
30 if (!sWorld->getBoolConfig(CONFIG_PLAYER_SETTINGS_ENABLED))
31 {
32 return;
33 }
34
35 if (result)
36 {
37 do
38 {
39 Field* fields = result->Fetch();
40
41 std::string source = fields[0].Get<std::string>();
42 std::string data = fields[1].Get<std::string>();
43
44 std::vector<std::string_view> tokens = Acore::Tokenize(data, ' ', false);
45
46 PlayerSettingVector setting;
47 setting.resize(tokens.size());
48
49 uint32 count = 0;
50
51 for (auto& token : tokens)
52 {
53 if (token.empty())
54 {
55 continue;
56 }
57
58 PlayerSetting set;
59 set.value = Acore::StringTo<uint32>(token).value();
60 setting[count] = set;
61 ++count;
62 }
63
64 m_charSettingsMap[source] = setting;
65
66 } while (result->NextRow());
67 }
68}
@ CONFIG_PLAYER_SETTINGS_ENABLED
Definition IWorld.h:171
std::vector< PlayerSetting > PlayerSettingVector
Definition PlayerSettings.h:48
PlayerSettingMap m_charSettingsMap
Definition Player.h:3011
std::vector< std::string_view > Tokenize(std::string_view str, char sep, bool keepEmpty)
Definition Tokenize.cpp:20
Definition PlayerSettings.h:39
uint32 value
Definition PlayerSettings.h:40

References CONFIG_PLAYER_SETTINGS_ENABLED, Field::Get(), m_charSettingsMap, sWorld, Acore::Tokenize(), and PlayerSetting::value.

Referenced by LoadFromDB().

◆ _LoadDailyQuestStatus()

void Player::_LoadDailyQuestStatus ( PreparedQueryResult  result)
protected
6351{
6352 for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
6353 SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx, 0);
6354
6355 m_DFQuests.clear();
6356
6357 //QueryResult* result = CharacterDatabase.Query("SELECT quest, time FROM character_queststatus_daily WHERE guid = '{}'", GetGUID().GetCounter());
6358
6359 if (result)
6360 {
6361 uint32 quest_daily_idx = 0;
6362
6363 do
6364 {
6365 Field* fields = result->Fetch();
6366 if (Quest const* qQuest = sObjectMgr->GetQuestTemplate(fields[0].Get<uint32>()))
6367 {
6368 if (qQuest->IsDFQuest())
6369 {
6370 m_DFQuests.insert(qQuest->GetQuestId());
6371 m_lastDailyQuestTime = time_t(fields[1].Get<uint32>());
6372 continue;
6373 }
6374 }
6375
6376 if (quest_daily_idx >= PLAYER_MAX_DAILY_QUESTS) // max amount with exist data in query
6377 {
6378 LOG_ERROR("entities.player", "Player ({}) have more 25 daily quest records in `charcter_queststatus_daily`", GetGUID().ToString());
6379 break;
6380 }
6381
6382 uint32 quest_id = fields[0].Get<uint32>();
6383
6384 // save _any_ from daily quest times (it must be after last reset anyway)
6385 m_lastDailyQuestTime = time_t(fields[1].Get<uint32>());
6386
6387 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
6388 if (!quest)
6389 continue;
6390
6391 SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx, quest_id);
6392 ++quest_daily_idx;
6393
6394 LOG_DEBUG("entities.player.loading", "Daily quest ({}) cooldown for player ({})", quest_id, GetGUID().ToString());
6395 } while (result->NextRow());
6396 }
6397
6398 m_DailyQuestChanged = false;
6399}
#define PLAYER_MAX_DAILY_QUESTS
Definition Player.h:71
@ PLAYER_FIELD_DAILY_QUESTS_1
Definition UpdateFields.h:385
DFQuestsDoneList m_DFQuests
Definition Player.h:2414
Definition QuestDef.h:210
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:21382

References Field::Get(), Object::GetGUID(), LOG_DEBUG, LOG_ERROR, m_DailyQuestChanged, m_DFQuests, m_lastDailyQuestTime, PLAYER_FIELD_DAILY_QUESTS_1, PLAYER_MAX_DAILY_QUESTS, Unit::SetUInt32Value(), sObjectMgr, and Position::ToString().

Referenced by LoadFromDB().

◆ _LoadDeclinedNames()

void Player::_LoadDeclinedNames ( PreparedQueryResult  result)
protected
4786{
4787 if (!result)
4788 return;
4789
4790 delete m_declinedname;
4792 for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
4793 m_declinedname->name[i] = (*result)[i].Get<std::string>();
4794}
#define MAX_DECLINED_NAME_CASES
Definition Unit.h:528
Definition Unit.h:531
std::string name[MAX_DECLINED_NAME_CASES]
Definition Unit.h:532

References m_declinedname, MAX_DECLINED_NAME_CASES, and DeclinedName::name.

Referenced by LoadFromDB().

◆ _LoadEntryPointData()

void Player::_LoadEntryPointData ( PreparedQueryResult  result)
protected
4859{
4860 if (!result)
4861 return;
4862
4863 Field* fields = result->Fetch();
4864 m_entryPointData.joinPos = WorldLocation(fields[4].Get<uint32>(), // Map
4865 fields[0].Get<float>(), // X
4866 fields[1].Get<float>(), // Y
4867 fields[2].Get<float>(), // Z
4868 fields[3].Get<float>()); // Orientation
4869
4870 m_entryPointData.taxiPath[0] = fields[5].Get<uint32>();
4871 m_entryPointData.taxiPath[1] = fields[6].Get<uint32>();
4872 m_entryPointData.mountSpell = fields[7].Get<uint32>();
4873}
EntryPointData m_entryPointData
Definition Player.h:2691
Definition Position.h:250
uint32 mountSpell
Definition Player.h:1060
std::array< uint32, 2 > taxiPath
Definition Player.h:1061
WorldLocation joinPos
Definition Player.h:1062

References Field::Get(), EntryPointData::joinPos, m_entryPointData, EntryPointData::mountSpell, and EntryPointData::taxiPath.

Referenced by LoadFromDB().

◆ _LoadEquipmentSets()

void Player::_LoadEquipmentSets ( PreparedQueryResult  result)
protected
4828{
4829 // SetQuery(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS, "SELECT setguid, setindex, name, iconname, item0, item1, item2, item3, item4, item5, item6, item7, item8, item9, item10, item11, item12, item13, item14, item15, item16, item17, item18 FROM character_equipmentsets WHERE guid = '{}' ORDER BY setindex", m_guid.GetCounter());
4830 if (!result)
4831 return;
4832
4833 uint32 count = 0;
4834 do
4835 {
4836 Field* fields = result->Fetch();
4837 EquipmentSet eqSet;
4838
4839 eqSet.Guid = fields[0].Get<uint64>();
4840 uint8 index = fields[1].Get<uint8>();
4841 eqSet.Name = fields[2].Get<std::string>();
4842 eqSet.IconName = fields[3].Get<std::string>();
4843 eqSet.IgnoreMask = fields[4].Get<uint32>();
4845
4846 for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
4847 eqSet.Items[i] = ObjectGuid::Create<HighGuid::Item>(fields[5 + i].Get<uint32>());
4848
4849 m_EquipmentSets[index] = eqSet;
4850
4851 ++count;
4852
4853 if (count >= MAX_EQUIPMENT_SET_INDEX) // client limit
4854 break;
4855 } while (result->NextRow());
4856}
std::uint64_t uint64
Definition Define.h:106
@ EQUIPMENT_SET_UNCHANGED
Definition Player.h:747
#define MAX_EQUIPMENT_SET_INDEX
Definition Player.h:765
@ EQUIPMENT_SLOT_END
Definition Player.h:699
EquipmentSets m_EquipmentSets
Definition Player.h:2919
Definition Player.h:754
ObjectGuid Items[EQUIPMENT_SLOT_END]
Definition Player.h:761
std::string Name
Definition Player.h:758
std::string IconName
Definition Player.h:759
EquipmentSetUpdateState state
Definition Player.h:762
uint64 Guid
Definition Player.h:757
uint32 IgnoreMask
Definition Player.h:760

References EQUIPMENT_SET_UNCHANGED, EQUIPMENT_SLOT_END, Field::Get(), EquipmentSet::Guid, EquipmentSet::IconName, EquipmentSet::IgnoreMask, EquipmentSet::Items, m_EquipmentSets, MAX_EQUIPMENT_SET_INDEX, EquipmentSet::Name, and EquipmentSet::state.

Referenced by LoadFromDB().

◆ _LoadFriendList()

void Player::_LoadFriendList ( PreparedQueryResult  result)
protected

◆ _LoadGlyphAuras()

void Player::_LoadGlyphAuras ( )
protected
5784{
5785 for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
5786 {
5787 if (uint32 glyph = GetGlyph(i))
5788 {
5789 if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyph))
5790 {
5791 if (GlyphSlotEntry const* glyphSlotEntry = sGlyphSlotStore.LookupEntry(GetGlyphSlot(i)))
5792 {
5793 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(glyphEntry->SpellId);
5794 if (glyphEntry->TypeFlags == glyphSlotEntry->TypeFlags)
5795 {
5796 if (!spellInfo->Stances)
5798 continue;
5799 }
5800 else
5801 LOG_ERROR("entities.player", "Player {} has glyph with typeflags {} in slot with typeflags {}, removing.", m_name, glyphEntry->TypeFlags, glyphSlotEntry->TypeFlags);
5802 }
5803 else
5804 LOG_ERROR("entities.player", "Player {} has not existing glyph slot entry {} on index {}", m_name, GetGlyphSlot(i), i);
5805 }
5806 else
5807 LOG_ERROR("entities.player", "Player {} has not existing glyph entry {} on index {}", m_name, glyph, i);
5808
5809 // On any error remove glyph
5810 SetGlyph(i, 0, true);
5811 }
5812 }
5813}
DBCStorage< GlyphSlotEntry > sGlyphSlotStore(GlyphSlotfmt)
DBCStorage< GlyphPropertiesEntry > sGlyphPropertiesStore(GlyphPropertiesfmt)
TriggerCastFlags
Definition SpellDefines.h:132
@ TRIGGERED_FULL_MASK
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
Definition SpellDefines.h:150
@ TRIGGERED_IGNORE_CASTER_AURASTATE
Will ignore shapeshift checks.
Definition SpellDefines.h:145
@ TRIGGERED_IGNORE_SHAPESHIFT
Will not adjust facing to target (if any)
Definition SpellDefines.h:144
uint32 GetGlyph(uint8 slot) const
Definition Player.h:1770
uint32 GetGlyphSlot(uint8 slot) const
Definition Player.h:1761
void SetGlyph(uint8 slot, uint32 glyph, bool save)
Definition Player.h:1762
std::string m_name
Definition Object.h:638
Definition DBCStructure.h:1020
Definition DBCStructure.h:1028

References Unit::CastSpell(), GetGlyph(), GetGlyphSlot(), LOG_ERROR, WorldObject::m_name, MAX_GLYPH_SLOT_INDEX, SetGlyph(), sGlyphPropertiesStore, sGlyphSlotStore, sSpellMgr, SpellInfo::Stances, TRIGGERED_FULL_MASK, TRIGGERED_IGNORE_CASTER_AURASTATE, and TRIGGERED_IGNORE_SHAPESHIFT.

Referenced by LoadFromDB().

◆ _LoadGlyphs()

void Player::_LoadGlyphs ( PreparedQueryResult  result)
protected
14990{
14991 // SELECT talentGroup, glyph1, glyph2, glyph3, glyph4, glyph5, glyph6 from character_glyphs WHERE guid = '%u'
14992 if (!result)
14993 return;
14994
14995 do
14996 {
14997 Field* fields = result->Fetch();
14998
14999 uint8 spec = fields[0].Get<uint8>();
15000 if (spec >= m_specsCount)
15001 continue;
15002
15003 m_Glyphs[spec][0] = fields[1].Get<uint16>();
15004 m_Glyphs[spec][1] = fields[2].Get<uint16>();
15005 m_Glyphs[spec][2] = fields[3].Get<uint16>();
15006 m_Glyphs[spec][3] = fields[4].Get<uint16>();
15007 m_Glyphs[spec][4] = fields[5].Get<uint16>();
15008 m_Glyphs[spec][5] = fields[6].Get<uint16>();
15009 } while (result->NextRow());
15010}

References Field::Get(), m_Glyphs, and m_specsCount.

Referenced by LoadFromDB().

◆ _LoadGroup()

void Player::_LoadGroup ( )
protected
6482{
6483 if (ObjectGuid groupId = sCharacterCache->GetCharacterGroupGuidByGuid(GetGUID()))
6484 {
6485 if (Group* group = sGroupMgr->GetGroupByGUID(groupId.GetCounter()))
6486 {
6487 if (group->GetMemberGroup(GetGUID()) <= MAX_RAID_SUBGROUPS)
6488 {
6489 if (group->IsLeader(GetGUID()))
6490 {
6492 }
6493
6494 uint8 subgroup = group->GetMemberGroup(GetGUID());
6495 SetGroup(group, subgroup);
6496
6497 // the group leader may change the instance difficulty while the player is offline
6498 SetDungeonDifficulty(group->GetDungeonDifficulty());
6499 SetRaidDifficulty(group->GetRaidDifficulty());
6500 }
6501 }
6502 }
6503
6504 if (!GetGroup() || !GetGroup()->IsLeader(GetGUID()))
6506}
#define sGroupMgr
Definition GroupMgr.h:51
#define MAX_RAID_SUBGROUPS
Definition Group.h:45
@ PLAYER_FLAGS_GROUP_LEADER
Definition Player.h:479
Definition Group.h:169
void SetPlayerFlag(PlayerFlags flags)
Definition Player.h:1126
void RemovePlayerFlag(PlayerFlags flags)
Definition Player.h:1127
void SetDungeonDifficulty(Difficulty dungeon_difficulty)
Definition Player.h:1927
void SetGroup(Group *group, int8 subgroup=-1)
Definition Player.cpp:11595
void SetRaidDifficulty(Difficulty raid_difficulty)
Definition Player.h:1928
Group * GetGroup()
Definition Player.h:2472

References GetGroup(), Object::GetGUID(), MAX_RAID_SUBGROUPS, PLAYER_FLAGS_GROUP_LEADER, RemovePlayerFlag(), sCharacterCache, SetDungeonDifficulty(), SetGroup(), SetPlayerFlag(), SetRaidDifficulty(), and sGroupMgr.

Referenced by LoadFromDB().

◆ _LoadHomeBind()

bool Player::_LoadHomeBind ( PreparedQueryResult  result)
protected
6989{
6990 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(true), getClass());
6991 if (!info)
6992 {
6993 LOG_ERROR("entities.player", "Player (Name {}) has incorrect race/class pair. Can't be loaded.", GetName());
6994 return false;
6995 }
6996
6997 bool ok = false;
6998 // SELECT mapId, zoneId, posX, posY, posZ FROM character_homebind WHERE guid = ?
6999 if (result)
7000 {
7001 Field* fields = result->Fetch();
7002
7003 m_homebindMapId = fields[0].Get<uint16>();
7004 m_homebindAreaId = fields[1].Get<uint16>();
7005 m_homebindX = fields[2].Get<float>();
7006 m_homebindY = fields[3].Get<float>();
7007 m_homebindZ = fields[4].Get<float>();
7008
7009 MapEntry const* bindMapEntry = sMapStore.LookupEntry(m_homebindMapId);
7010
7011 // accept saved data only for valid position (and non instanceable), and accessable
7013 !bindMapEntry->Instanceable() && GetSession()->Expansion() >= bindMapEntry->Expansion())
7014 ok = true;
7015 else
7016 {
7018 stmt->SetData(0, GetGUID().GetCounter());
7019 CharacterDatabase.Execute(stmt);
7020 }
7021 }
7022
7023 if (!ok)
7024 {
7025 m_homebindMapId = info->mapId;
7026 m_homebindAreaId = info->areaId;
7027 m_homebindX = info->positionX;
7028 m_homebindY = info->positionY;
7029 m_homebindZ = info->positionZ;
7030
7032 stmt->SetData(0, GetGUID().GetCounter());
7033 stmt->SetData(1, m_homebindMapId);
7034 stmt->SetData(2, m_homebindAreaId);
7035 stmt->SetData (3, m_homebindX);
7036 stmt->SetData (4, m_homebindY);
7037 stmt->SetData (5, m_homebindZ);
7038 CharacterDatabase.Execute(stmt);
7039 }
7040
7041 LOG_DEBUG("entities.player", "Setting player home position - mapid: {}, areaid: {}, X: {}, Y: {}, Z: {}",
7043 return true;
7044}
@ CHAR_INS_PLAYER_HOMEBIND
Definition CharacterDatabase.h:240
@ CHAR_DEL_PLAYER_HOMEBIND
Definition CharacterDatabase.h:242
DBCStorage< MapEntry > sMapStore(MapEntryfmt)
static bool IsValidMapCoord(uint32 mapid, Position const &pos)
Definition MapMgr.h:89
LowType GetCounter() const
Definition ObjectGuid.h:145
uint8 getClass() const
Definition Unit.h:809
uint8 getRace(bool original=false) const
Definition Unit.cpp:21072
uint8 Expansion() const
Definition WorldSession.h:387
Definition DBCStructure.h:1324
Definition Player.h:340
float positionX
Definition Player.h:346
uint32 areaId
Definition Player.h:345
float positionY
Definition Player.h:347
float positionZ
Definition Player.h:348
uint32 mapId
Definition Player.h:344

References PlayerInfo::areaId, CHAR_DEL_PLAYER_HOMEBIND, CHAR_INS_PLAYER_HOMEBIND, CharacterDatabase, WorldSession::Expansion(), Field::Get(), Unit::getClass(), ObjectGuid::GetCounter(), Object::GetGUID(), WorldObject::GetName(), Unit::getRace(), GetSession(), MapMgr::IsValidMapCoord(), LOG_DEBUG, LOG_ERROR, m_homebindAreaId, m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, PlayerInfo::mapId, PlayerInfo::positionX, PlayerInfo::positionY, PlayerInfo::positionZ, PreparedStatementBase::SetData(), sMapStore, and sObjectMgr.

Referenced by LoadFromDB().

◆ _LoadInstanceTimeRestrictions()

void Player::_LoadInstanceTimeRestrictions ( PreparedQueryResult  result)
protected
15802{
15803 if (!result)
15804 return;
15805
15806 do
15807 {
15808 Field* fields = result->Fetch();
15809 _instanceResetTimes.insert(InstanceTimeMap::value_type(fields[0].Get<uint32>(), fields[1].Get<uint64>()));
15810 } while (result->NextRow());
15811}
InstanceTimeMap _instanceResetTimes
Definition Player.h:2991

References _instanceResetTimes.

Referenced by LoadFromDB().

◆ _LoadInventory()

void Player::_LoadInventory ( PreparedQueryResult  result,
uint32  timeDiff 
)
protected
5836{
5837 //QueryResult* result = CharacterDatabase.Query("SELECT data, text, bag, slot, item, item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '{}' ORDER BY bag, slot", GetGUID().GetCounter());
5838 //NOTE: the "order by `bag`" is important because it makes sure
5839 //the bagMap is filled before items in the bags are loaded
5840 //NOTE2: the "order by `slot`" is needed because mainhand weapons are (wrongly?)
5841 //expected to be equipped before offhand items (TODO: fixme)
5842
5843 if (result)
5844 {
5845 uint32 zoneId = GetZoneId();
5846
5847 std::map<ObjectGuid::LowType, Bag*> bagMap; // fast guid lookup for bags
5848 std::map<ObjectGuid::LowType, Item*> invalidBagMap; // fast guid lookup for bags
5849 std::list<Item*> problematicItems;
5850 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
5851
5852 // Prevent items from being added to the queue while loading
5854 do
5855 {
5856 Field* fields = result->Fetch();
5857 if (Item* item = _LoadItem(trans, zoneId, timeDiff, fields))
5858 {
5859 ObjectGuid::LowType bagGuid = fields[11].Get<uint32>();
5860 uint8 slot = fields[12].Get<uint8>();
5861
5862 uint8 err = EQUIP_ERR_OK;
5863 // Item is not in bag
5864 if (!bagGuid)
5865 {
5866 item->SetContainer(nullptr);
5867 item->SetSlot(slot);
5868
5870 {
5871 ItemPosCountVec dest;
5872 err = CanStoreItem(INVENTORY_SLOT_BAG_0, slot, dest, item, false);
5873 if (err == EQUIP_ERR_OK)
5874 item = StoreItem(dest, item, true);
5875 }
5876 else if (IsEquipmentPos(INVENTORY_SLOT_BAG_0, slot))
5877 {
5878 uint16 dest;
5879 if (sScriptMgr->CheckItemInSlotAtLoadInventory(this, item, slot, err, dest))
5880 err = CanEquipItem(slot, dest, item, false, false);
5881 if (err == EQUIP_ERR_OK)
5882 QuickEquipItem(dest, item);
5883 }
5884 else if (IsBankPos(INVENTORY_SLOT_BAG_0, slot))
5885 {
5886 ItemPosCountVec dest;
5887 err = CanBankItem(INVENTORY_SLOT_BAG_0, slot, dest, item, false, false);
5888 if (err == EQUIP_ERR_OK)
5889 item = BankItem(dest, item, true);
5890 }
5891
5892 // Remember bags that may contain items in them
5893 if (err == EQUIP_ERR_OK)
5894 {
5895 if (IsBagPos(item->GetPos()))
5896 if (Bag* pBag = item->ToBag())
5897 bagMap[item->GetGUID().GetCounter()] = pBag;
5898 }
5899 else if (IsBagPos(item->GetPos()))
5900 if (item->IsBag())
5901 invalidBagMap[item->GetGUID().GetCounter()] = item;
5902 }
5903 else
5904 {
5905 item->SetSlot(NULL_SLOT);
5906 // Item is in the bag, find the bag
5907 std::map<ObjectGuid::LowType, Bag*>::iterator itr = bagMap.find(bagGuid);
5908 if (itr != bagMap.end())
5909 {
5910 ItemPosCountVec dest;
5911 err = CanStoreItem(itr->second->GetSlot(), slot, dest, item);
5912 if (err == EQUIP_ERR_OK)
5913 item = StoreItem(dest, item, true);
5914 }
5915 else if (invalidBagMap.find(bagGuid) != invalidBagMap.end())
5916 {
5917 std::map<ObjectGuid::LowType, Item*>::iterator iterator = invalidBagMap.find(bagGuid);
5918 if (std::find(problematicItems.begin(), problematicItems.end(), iterator->second) != problematicItems.end())
5919 {
5921 }
5922 }
5923 else
5924 {
5925 LOG_ERROR("entities.player", "Player::_LoadInventory: player ({}, name: '{}') has item ({}, entry: {}) which doesnt have a valid bag (Bag GUID: {}, slot: {}). Possible cheat?",
5926 GetGUID().ToString(), GetName(), item->GetGUID().ToString(), item->GetEntry(), bagGuid, slot);
5927 item->DeleteFromInventoryDB(trans);
5928 delete item;
5929 continue;
5930 }
5931 }
5932
5933 // Item's state may have changed after storing
5934 if (err == EQUIP_ERR_OK)
5935 item->SetState(ITEM_UNCHANGED, this);
5936 else
5937 {
5938 LOG_ERROR("entities.player", "Player::_LoadInventory: player ({}, name: '{}') has item ({}, entry: {}) which can't be loaded into inventory (Bag GUID: {}, slot: {}) by reason {}. Item will be sent by mail.",
5939 GetGUID().ToString(), GetName(), item->GetGUID().ToString(), item->GetEntry(), bagGuid, slot, err);
5940 item->DeleteFromInventoryDB(trans);
5941 problematicItems.push_back(item);
5942 }
5943 }
5944 } while (result->NextRow());
5945
5947
5948 // Send problematic items by mail
5949 while (!problematicItems.empty())
5950 {
5951 std::string subject = GetSession()->GetAcoreString(LANG_NOT_EQUIPPED_ITEM);
5952
5953 MailDraft draft(subject, "There were problems with equipping item(s).");
5954 for (uint8 i = 0; !problematicItems.empty() && i < MAX_MAIL_ITEMS; ++i)
5955 {
5956 draft.AddItem(problematicItems.front());
5957 problematicItems.pop_front();
5958 }
5959 draft.SendMailTo(trans, this, MailSender(this, MAIL_STATIONERY_GM), MAIL_CHECK_MASK_COPIED);
5960 }
5961 CharacterDatabase.CommitTransaction(trans);
5962 }
5963 //if (IsAlive())
5965}
@ EQUIP_ERR_OK
Definition Item.h:47
@ EQUIP_ERR_INT_BAG_ERROR
Definition Item.h:87
@ ITEM_UNCHANGED
Definition Item.h:209
@ NULL_SLOT
Definition Item.h:41
@ LANG_NOT_EQUIPPED_ITEM
Definition Language.h:672
#define MAX_MAIL_ITEMS
Definition Mail.h:33
@ MAIL_CHECK_MASK_COPIED
This mail was returned. Do not allow returning mail back again.
Definition Mail.h:49
@ MAIL_STATIONERY_GM
Definition Mail.h:59
std::vector< ItemPosCount > ItemPosCountVec
Definition Player.h:776
#define INVENTORY_SLOT_BAG_0
Definition Player.h:675
Definition Bag.h:28
Bag * ToBag()
Definition Item.h:250
uint32 LowType
Definition ObjectGuid.h:122
static bool IsEquipmentPos(uint16 pos)
Definition Player.h:1275
InventoryResult CanEquipItem(uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading=true) const
Definition PlayerStorage.cpp:1805
void QuickEquipItem(uint16 pos, Item *pItem)
Definition PlayerStorage.cpp:2835
Item * BankItem(ItemPosCountVec const &dest, Item *pItem, bool update)
Definition Player.h:1344
InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap=false) const
Definition Player.h:1295
Item * StoreItem(ItemPosCountVec const &pos, Item *pItem, bool update)
Definition PlayerStorage.cpp:2574
static bool IsInventoryPos(uint16 pos)
Definition Player.h:1273
Item * _LoadItem(CharacterDatabaseTransaction trans, uint32 zoneId, uint32 timeDiff, Field *fields)
Definition PlayerStorage.cpp:5967
static bool IsBagPos(uint16 pos)
Definition PlayerStorage.cpp:590
InventoryResult CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap, bool not_loading=true) const
Definition PlayerStorage.cpp:2032
static bool IsBankPos(uint16 pos)
Definition Player.h:1278
uint32 GetZoneId() const
Definition Object.cpp:3159
char const * GetAcoreString(uint32 entry) const
Definition WorldSession.cpp:805

References _ApplyAllItemMods(), _LoadItem(), MailDraft::AddItem(), BankItem(), CanBankItem(), CanEquipItem(), CanStoreItem(), CharacterDatabase, EQUIP_ERR_INT_BAG_ERROR, EQUIP_ERR_OK, Field::Get(), WorldSession::GetAcoreString(), Object::GetGUID(), WorldObject::GetName(), GetSession(), WorldObject::GetZoneId(), INVENTORY_SLOT_BAG_0, IsBagPos(), IsBankPos(), IsEquipmentPos(), IsInventoryPos(), ITEM_UNCHANGED, LANG_NOT_EQUIPPED_ITEM, LOG_ERROR, m_itemUpdateQueueBlocked, MAIL_CHECK_MASK_COPIED, MAIL_STATIONERY_GM, MAX_MAIL_ITEMS, NULL_SLOT, QuickEquipItem(), MailDraft::SendMailTo(), sScriptMgr, StoreItem(), Item::ToBag(), ObjectGuid::ToString(), and Position::ToString().

Referenced by LoadFromDB().

◆ _LoadItem()

Item * Player::_LoadItem ( CharacterDatabaseTransaction  trans,
uint32  zoneId,
uint32  timeDiff,
Field fields 
)
private
5968{
5969 Item* item = nullptr;
5970 ObjectGuid::LowType itemGuid = fields[13].Get<uint32>();
5971 uint32 itemEntry = fields[14].Get<uint32>();
5972 if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry))
5973 {
5974 bool remove = false;
5975 item = NewItemOrBag(proto);
5976 if (item->LoadFromDB(itemGuid, GetGUID(), fields, itemEntry))
5977 {
5978 CharacterDatabasePreparedStatement* stmt = nullptr;
5979
5980 // Do not allow to have item limited to another map/zone in alive state
5981 if (IsAlive() && item->IsLimitedToAnotherMapOrZone(GetMapId(), zoneId))
5982 {
5983 LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player ({}, name: '{}', map: {}) has item ({}, entry: {}) limited to another map ({}). Deleting item.",
5984 GetGUID().ToString(), GetName(), GetMapId(), item->GetGUID().ToString(), item->GetEntry(), zoneId);
5985 remove = true;
5986 }
5987 // "Conjured items disappear if you are logged out for more than 15 minutes"
5988 else if (timeDiff > 15 * MINUTE && proto->HasFlag(ITEM_FLAG_CONJURED))
5989 {
5990 LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player ({}, name: '{}', diff: {}) has conjured item ({}, entry: {}) with expired lifetime (15 minutes). Deleting item.",
5991 GetGUID().ToString(), GetName(), timeDiff, item->GetGUID().ToString(), item->GetEntry());
5992 remove = true;
5993 }
5994 else if (item->IsRefundable())
5995 {
5996 if (item->GetPlayedTime() > (2 * HOUR))
5997 {
5998 LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player ({}, name: '{}') has item ({}, entry: {}) with expired refund time ({}). Deleting refund data and removing refundable flag.",
5999 GetGUID().ToString(), GetName(), item->GetGUID().ToString(), item->GetEntry(), item->GetPlayedTime());
6000 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE);
6001 stmt->SetData(0, item->GetGUID().GetCounter());
6002 trans->Append(stmt);
6003
6005 }
6006 else
6007 {
6008 // xinef: sync query
6009 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_REFUNDS);
6010 stmt->SetData(0, item->GetGUID().GetCounter());
6011 stmt->SetData(1, GetGUID().GetCounter());
6012 if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
6013 {
6014 item->SetRefundRecipient((*result)[0].Get<uint32>());
6015 item->SetPaidMoney((*result)[1].Get<uint32>());
6016 item->SetPaidExtendedCost((*result)[2].Get<uint16>());
6017 AddRefundReference(item->GetGUID());
6018 }
6019 else
6020 {
6021 LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player ({}, name: '{}') has item ({}, entry: {}) with refundable flags, but without data in item_refund_instance. Removing flag.",
6022 GetGUID().ToString(), GetName(), item->GetGUID().ToString(), item->GetEntry());
6024 }
6025 }
6026 }
6027 else if (item->IsBOPTradable())
6028 {
6029 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_BOP_TRADE);
6030 stmt->SetData(0, item->GetGUID().GetCounter());
6031
6032 if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
6033 {
6034 AllowedLooterSet looters;
6035 for (std::string_view guidStr : Acore::Tokenize((*result)[0].Get<std::string_view>(), ' ', false))
6036 {
6037 if (Optional<ObjectGuid::LowType> guid = Acore::StringTo<ObjectGuid::LowType>(guidStr))
6038 {
6039 looters.insert(ObjectGuid::Create<HighGuid::Player>(*guid));
6040 }
6041 else
6042 {
6043 LOG_WARN("entities.player.loading", "Player::_LoadInventory: invalid item_soulbound_trade_data GUID '{}' for item {}. Skipped.", guidStr, item->GetGUID().ToString());
6044 }
6045 }
6046
6047 if (looters.size() > 1 && item->GetTemplate()->GetMaxStackSize() == 1 && item->IsSoulBound())
6048 {
6049 item->SetSoulboundTradeable(looters);
6050 AddTradeableItem(item);
6051 }
6052 else
6053 item->ClearSoulboundTradeable(this);
6054 }
6055 else
6056 {
6057 LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player ({}, name: '{}') has item ({}, entry: {}) with ITEM_FIELD_FLAG_BOP_TRADEABLE flag, but without data in item_soulbound_trade_data. Removing flag.",
6058 GetGUID().ToString(), GetName(), item->GetGUID().ToString(), item->GetEntry());
6060 }
6061 }
6062 else if (proto->HolidayId)
6063 {
6064 remove = true;
6065 GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
6066 GameEventMgr::ActiveEvents const& activeEventsList = sGameEventMgr->GetActiveEventList();
6067 for (GameEventMgr::ActiveEvents::const_iterator itr = activeEventsList.begin(); itr != activeEventsList.end(); ++itr)
6068 {
6069 if (uint32(events[*itr].holiday_id) == proto->HolidayId)
6070 {
6071 remove = false;
6072 break;
6073 }
6074 }
6075 }
6076 }
6077 else
6078 {
6079 LOG_ERROR("entities.player", "Player::_LoadInventory: player ({}, name: '{}') has broken item (GUID: {}, entry: {}) in inventory. Deleting item.",
6080 GetGUID().ToString(), GetName(), itemGuid, itemEntry);
6081 remove = true;
6082 }
6083 // Remove item from inventory if necessary
6084 if (remove)
6085 {
6086 Item::DeleteFromInventoryDB(trans, itemGuid);
6087 item->FSetState(ITEM_REMOVED);
6088 item->SaveToDB(trans); // it also deletes item object!
6089 item = nullptr;
6090 }
6091 }
6092 else
6093 {
6094 LOG_ERROR("entities.player", "Player::_LoadInventory: player ({}, name: '{}') has unknown item (entry: {}) in inventory. Deleting item.",
6095 GetGUID().ToString(), GetName(), itemEntry);
6096 Item::DeleteFromInventoryDB(trans, itemGuid);
6097 Item::DeleteFromDB(trans, itemGuid);
6098 }
6099 return item;
6100}
Item * NewItemOrBag(ItemTemplate const *proto)
Definition Bag.h:67
@ CHAR_DEL_ITEM_REFUND_INSTANCE
Definition CharacterDatabase.h:374
@ CHAR_SEL_ITEM_BOP_TRADE
Definition CharacterDatabase.h:120
@ CHAR_SEL_ITEM_REFUNDS
Definition CharacterDatabase.h:119
constexpr auto HOUR
Definition Common.h:48
constexpr auto MINUTE
Definition Common.h:47
std::shared_ptr< PreparedResultSet > PreparedQueryResult
Definition DatabaseEnvFwd.h:45
#define sGameEventMgr
Definition GameEventMgr.h:188
@ ITEM_FIELD_FLAG_REFUNDABLE
Definition ItemTemplate.h:121
@ ITEM_FIELD_FLAG_BOP_TRADEABLE
Definition ItemTemplate.h:117
@ ITEM_FLAG_CONJURED
Definition ItemTemplate.h:148
@ ITEM_REMOVED
Definition Item.h:212
#define LOG_WARN(filterType__,...)
Definition Log.h:161
GuidSet AllowedLooterSet
Definition LootMgr.h:151
std::optional< T > Optional
Optional helper class to wrap optional values within.
Definition Optional.h:24
@ ITEM_FIELD_FLAGS
Definition UpdateFields.h:42
events
Definition boss_sartura.cpp:43
std::vector< GameEventData > GameEventDataMap
Definition GameEventMgr.h:107
std::set< uint16 > ActiveEvents
Definition GameEventMgr.h:106
uint32 GetPlayedTime()
Definition Item.cpp:1246
static void DeleteFromInventoryDB(CharacterDatabaseTransaction trans, ObjectGuid::LowType itemGuid)
Definition Item.cpp:532
virtual bool LoadFromDB(ObjectGuid::LowType guid, ObjectGuid owner_guid, Field *fields, uint32 entry)
Definition Item.cpp:419
virtual void SaveToDB(CharacterDatabaseTransaction trans)
Definition Item.cpp:336
bool IsLimitedToAnotherMapOrZone(uint32 cur_mapId, uint32 cur_zoneId) const
Definition Item.cpp:1056
void SetSoulboundTradeable(AllowedLooterSet &allowedLooters)
Definition Item.cpp:1258
void SetPaidMoney(uint32 money)
Definition Item.h:345
bool IsSoulBound() const
Definition Item.h:236
bool IsBOPTradable() const
Definition Item.h:262
void SetRefundRecipient(ObjectGuid::LowType pGuidLow)
Definition Item.h:344
bool IsRefundable() const
Definition Item.h:261
void FSetState(ItemUpdateState state)
Definition Item.h:330
void SetPaidExtendedCost(uint32 iece)
Definition Item.h:346
void ClearSoulboundTradeable(Player *currentOwner)
Definition Item.cpp:1264
static void DeleteFromDB(CharacterDatabaseTransaction trans, ObjectGuid::LowType itemGuid)
Definition Item.cpp:518
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition Object.cpp:860
uint32 GetEntry() const
Definition Object.h:115
void AddRefundReference(ObjectGuid itemGUID)
Definition Player.cpp:15539
void AddTradeableItem(Item *item)
Definition PlayerStorage.cpp:4132
bool IsAlive() const
Definition Unit.h:1707
uint32 GetMapId() const
Definition Position.h:275
Definition AsioHacksFwd.h:47
STL namespace.
uint32 GetMaxStackSize() const
Definition ItemTemplate.h:729

References AddRefundReference(), AddTradeableItem(), CHAR_DEL_ITEM_REFUND_INSTANCE, CHAR_SEL_ITEM_BOP_TRADE, CHAR_SEL_ITEM_REFUNDS, CharacterDatabase, Item::ClearSoulboundTradeable(), Item::DeleteFromDB(), Item::DeleteFromInventoryDB(), Item::FSetState(), Field::Get(), ObjectGuid::GetCounter(), Object::GetEntry(), Object::GetGUID(), Object::GetGUID(), WorldLocation::GetMapId(), ItemTemplate::GetMaxStackSize(), WorldObject::GetName(), Item::GetPlayedTime(), Item::GetTemplate(), HOUR, Unit::IsAlive(), Item::IsBOPTradable(), Item::IsLimitedToAnotherMapOrZone(), Item::IsRefundable(), Item::IsSoulBound(), ITEM_FIELD_FLAG_BOP_TRADEABLE, ITEM_FIELD_FLAG_REFUNDABLE, ITEM_FIELD_FLAGS, ITEM_FLAG_CONJURED, ITEM_REMOVED, Item::LoadFromDB(), LOG_DEBUG, LOG_ERROR, LOG_WARN, MINUTE, NewItemOrBag(), Object::RemoveFlag(), Item::SaveToDB(), PreparedStatementBase::SetData(), Item::SetPaidExtendedCost(), Item::SetPaidMoney(), Item::SetRefundRecipient(), Item::SetSoulboundTradeable(), sGameEventMgr, sObjectMgr, Acore::Tokenize(), ObjectGuid::ToString(), and Position::ToString().

Referenced by _LoadInventory().

◆ _LoadMail()

void Player::_LoadMail ( PreparedQueryResult  mailsResult,
PreparedQueryResult  mailItemsResult 
)
protected
6156{
6157 time_t cur_time = GameTime::GetGameTime().count();
6158
6159 m_mail.clear();
6160
6161 std::unordered_map<uint32, Mail*> mailById;
6162
6163 if (mailsResult)
6164 {
6165 do
6166 {
6167 Field* fields = mailsResult->Fetch();
6168 Mail* m = new Mail;
6169
6170 m->messageID = fields[0].Get<uint32>();
6171 m->messageType = fields[1].Get<uint8>();
6172 m->sender = fields[2].Get<uint32>();
6173 m->receiver = fields[3].Get<uint32>();
6174 m->subject = fields[4].Get<std::string>();
6175 m->body = fields[5].Get<std::string>();
6176 m->expire_time = time_t(fields[6].Get<uint32>());
6177 m->deliver_time = time_t(fields[7].Get<uint32>());
6178 m->money = fields[8].Get<uint32>();
6179 m->COD = fields[9].Get<uint32>();
6180 m->checked = fields[10].Get<uint8>();
6181 m->stationery = fields[11].Get<uint8>();
6182 m->mailTemplateId = fields[12].Get<int16>();
6183
6184 if (cur_time > m->expire_time)
6185 {
6186 LOG_DEBUG("entities.player", "Player::_LoadMail: Mail ({}) has expired - ignored.", m->messageID);
6187 continue;
6188 }
6189
6190 if (m->mailTemplateId && !sMailTemplateStore.LookupEntry(m->mailTemplateId))
6191 {
6192 LOG_ERROR("entities.player", "Player::_LoadMail: Mail ({}) has nonexistent MailTemplateId ({}), remove at load", m->messageID, m->mailTemplateId);
6193 m->mailTemplateId = 0;
6194 }
6195
6197
6198 m_mail.push_back(m);
6199 mailById[m->messageID] = m;
6200 } while (mailsResult->NextRow());
6201 }
6202
6203 if (mailItemsResult)
6204 {
6205 do
6206 {
6207 Field* fields = mailItemsResult->Fetch();
6208 uint32 mailId = fields[14].Get<uint32>();
6209 _LoadMailedItem(GetGUID(), this, mailId, mailById[mailId], fields);
6210 } while (mailItemsResult->NextRow());
6211 }
6212
6214}
DBCStorage< MailTemplateEntry > sMailTemplateStore(MailTemplateEntryfmt)
std::int16_t int16
Definition Define.h:104
@ MAIL_STATE_UNCHANGED
Definition Mail.h:68
void UpdateNextMailTimeAndUnreads()
Definition PlayerUpdates.cpp:436
static Item * _LoadMailedItem(ObjectGuid const &playerGuid, Player *player, uint32 mailId, Mail *mail, Field *fields)
Definition PlayerStorage.cpp:6103
Definition Mail.h:167
ObjectGuid::LowType receiver
Definition Mail.h:173
uint8 messageType
Definition Mail.h:169
uint32 messageID
Definition Mail.h:168
time_t expire_time
Definition Mail.h:178
uint32 sender
Definition Mail.h:172
uint8 stationery
Definition Mail.h:170
std::string subject
Definition Mail.h:174
std::string body
Definition Mail.h:175
time_t deliver_time
Definition Mail.h:179
uint32 COD
Definition Mail.h:181
uint32 checked
Definition Mail.h:182
MailState state
Definition Mail.h:183
uint32 money
Definition Mail.h:180
uint16 mailTemplateId
Definition Mail.h:171

References _LoadMailedItem(), Mail::body, Mail::checked, Mail::COD, Mail::deliver_time, Mail::expire_time, Field::Get(), GameTime::GetGameTime(), Object::GetGUID(), LOG_DEBUG, LOG_ERROR, m_mail, MAIL_STATE_UNCHANGED, Mail::mailTemplateId, Mail::messageID, Mail::messageType, Mail::money, Mail::receiver, Mail::sender, sMailTemplateStore, Mail::state, Mail::stationery, Mail::subject, and UpdateNextMailTimeAndUnreads().

Referenced by LoadFromDB().

◆ _LoadMailedItem()

Item * Player::_LoadMailedItem ( ObjectGuid const &  playerGuid,
Player player,
uint32  mailId,
Mail mail,
Field fields 
)
staticprotected
6104{
6105 ObjectGuid::LowType itemGuid = fields[11].Get<uint32>();
6106 uint32 itemEntry = fields[12].Get<uint32>();
6107
6108 ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry);
6109 if (!proto)
6110 {
6111 LOG_ERROR("entities.player", "Player {} ({}) has unknown item in mailed items (GUID: {}, Entry: {}) in mail ({}), deleted.",
6112 player ? player->GetName() : "<unknown>", playerGuid.ToString(), itemGuid, itemEntry, mailId);
6113
6114 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
6115
6117 stmt->SetData(0, itemGuid);
6118 trans->Append(stmt);
6119
6120 CharacterDatabase.CommitTransaction(trans);
6121 return nullptr;
6122 }
6123
6124 Item* item = NewItemOrBag(proto);
6125
6126 ObjectGuid ownerGuid = fields[13].Get<uint32>() ? ObjectGuid::Create<HighGuid::Player>(fields[13].Get<uint32>()) : ObjectGuid::Empty;
6127 if (!item->LoadFromDB(itemGuid, ownerGuid, fields, itemEntry))
6128 {
6129 LOG_ERROR("entities.player", "Player::_LoadMailedItems: Item (GUID: {}) in mail ({}) doesn't exist, deleted from mail.", itemGuid, mailId);
6130
6132 stmt->SetData(0, itemGuid);
6133 CharacterDatabase.Execute(stmt);
6134
6135 item->FSetState(ITEM_REMOVED);
6136
6138 item->SaveToDB(temp);
6139 return nullptr;
6140 }
6141
6142 if (mail)
6143 {
6144 mail->AddItem(itemGuid, itemEntry);
6145 }
6146
6147 if (player)
6148 {
6149 player->AddMItem(item);
6150 }
6151
6152 return item;
6153}
@ CHAR_DEL_INVALID_MAIL_ITEM
Definition CharacterDatabase.h:113
@ CHAR_DEL_MAIL_ITEM
Definition CharacterDatabase.h:112
void AddMItem(Item *it)
Definition Player.h:1681
void AddItem(ObjectGuid::LowType itemGuidLow, uint32 item_template)
Definition Mail.h:185

References Mail::AddItem(), AddMItem(), CHAR_DEL_INVALID_MAIL_ITEM, CHAR_DEL_MAIL_ITEM, CharacterDatabase, ObjectGuid::Empty, Item::FSetState(), Field::Get(), WorldObject::GetName(), ITEM_REMOVED, Item::LoadFromDB(), LOG_ERROR, NewItemOrBag(), Item::SaveToDB(), PreparedStatementBase::SetData(), sObjectMgr, and ObjectGuid::ToString().

Referenced by _LoadMail(), and DeleteFromDB().

◆ _LoadMonthlyQuestStatus()

void Player::_LoadMonthlyQuestStatus ( PreparedQueryResult  result)
protected
6447{
6448 m_monthlyquests.clear();
6449
6450 if (result)
6451 {
6452 do
6453 {
6454 Field* fields = result->Fetch();
6455 uint32 quest_id = fields[0].Get<uint32>();
6456 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
6457 if (!quest)
6458 continue;
6459
6460 m_monthlyquests.insert(quest_id);
6461 LOG_DEBUG("entities.player.loading", "Monthly quest {{}} cooldown for player ({})", quest_id, GetGUID().ToString());
6462 } while (result->NextRow());
6463 }
6464
6465 m_MonthlyQuestChanged = false;
6466}
QuestSet m_monthlyquests
Definition Player.h:2703

References Field::Get(), Object::GetGUID(), LOG_DEBUG, m_MonthlyQuestChanged, m_monthlyquests, sObjectMgr, and Position::ToString().

Referenced by LoadFromDB().

◆ _LoadPetStable()

void Player::_LoadPetStable ( uint8  petStableSlots,
PreparedQueryResult  result 
)
protected
15851{
15852 if (!petStableSlots && !result)
15853 return;
15854
15855 m_petStable = std::make_unique<PetStable>();
15856 m_petStable->MaxStabledPets = petStableSlots;
15857
15858 if (m_petStable->MaxStabledPets > MAX_PET_STABLES)
15859 {
15860 LOG_ERROR("entities.player", "Player::LoadFromDB: Player ({}) can't have more stable slots than {}, but has {} in DB",
15861 GetGUID().ToString(), MAX_PET_STABLES, m_petStable->MaxStabledPets);
15862
15863 m_petStable->MaxStabledPets = MAX_PET_STABLES;
15864 }
15865
15866 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
15867 // SELECT id, entry, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType FROM character_pet WHERE owner = ?
15868 if (result)
15869 {
15870 do
15871 {
15872 Field* fields = result->Fetch();
15873 PetStable::PetInfo petInfo;
15874 petInfo.PetNumber = fields[0].Get<uint32>();
15875 petInfo.CreatureId = fields[1].Get<uint32>();
15876 petInfo.DisplayId = fields[2].Get<uint32>();
15877 petInfo.Level = fields[3].Get<uint16>();
15878 petInfo.Experience = fields[4].Get<uint32>();
15879 petInfo.ReactState = ReactStates(fields[5].Get<uint8>());
15880 PetSaveMode slot = PetSaveMode(fields[6].Get<uint8>());
15881 petInfo.Name = fields[7].Get<std::string>();
15882 petInfo.WasRenamed = fields[8].Get<bool>();
15883 petInfo.Health = fields[9].Get<uint32>();
15884 petInfo.Mana = fields[10].Get<uint32>();
15885 petInfo.Happiness = fields[11].Get<uint32>();
15886 petInfo.ActionBar = fields[12].Get<std::string>();
15887 petInfo.LastSaveTime = fields[13].Get<uint32>();
15888 petInfo.CreatedBySpellId = fields[14].Get<uint32>();
15889 petInfo.Type = PetType(fields[15].Get<uint8>());
15890
15891 if (slot == PET_SAVE_AS_CURRENT)
15892 m_petStable->CurrentPet = std::move(petInfo);
15893 else if (slot >= PET_SAVE_FIRST_STABLE_SLOT && slot <= PET_SAVE_LAST_STABLE_SLOT)
15894 m_petStable->StabledPets[slot - 1] = std::move(petInfo);
15895 else if (slot == PET_SAVE_NOT_IN_SLOT)
15896 m_petStable->UnslottedPets.push_back(std::move(petInfo));
15897
15898 } while (result->NextRow());
15899 }
15900}
PetSaveMode
Definition PetDefines.h:40
@ PET_SAVE_FIRST_STABLE_SLOT
Definition PetDefines.h:43
@ PET_SAVE_LAST_STABLE_SLOT
Definition PetDefines.h:44
@ PET_SAVE_NOT_IN_SLOT
Definition PetDefines.h:45
@ PET_SAVE_AS_CURRENT
Definition PetDefines.h:42
PetType
Definition PetDefines.h:30
constexpr auto MAX_PET_STABLES
Definition PetDefines.h:36
ReactStates
Definition Unit.h:547
std::unique_ptr< PetStable > m_petStable
Definition Player.h:2978
Definition PetDefines.h:209
uint32 Mana
Definition PetDefines.h:219
uint32 Happiness
Definition PetDefines.h:220
uint32 CreatedBySpellId
Definition PetDefines.h:222
uint32 Health
Definition PetDefines.h:218
uint32 CreatureId
Definition PetDefines.h:215
bool WasRenamed
Definition PetDefines.h:226
uint8 Level
Definition PetDefines.h:223
uint32 DisplayId
Definition PetDefines.h:216
ReactStates ReactState
Definition PetDefines.h:224
std::string Name
Definition PetDefines.h:212
PetType Type
Definition PetDefines.h:225
uint32 Experience
Definition PetDefines.h:217
uint32 PetNumber
Definition PetDefines.h:214
uint32 LastSaveTime
Definition PetDefines.h:221
std::string ActionBar
Definition PetDefines.h:213

References PetStable::PetInfo::ActionBar, PetStable::PetInfo::CreatedBySpellId, PetStable::PetInfo::CreatureId, PetStable::PetInfo::DisplayId, PetStable::PetInfo::Experience, Field::Get(), Object::GetGUID(), PetStable::PetInfo::Happiness, PetStable::PetInfo::Health, PetStable::PetInfo::LastSaveTime, PetStable::PetInfo::Level, LOG_ERROR, m_petStable, PetStable::PetInfo::Mana, MAX_PET_STABLES, PetStable::PetInfo::Name, PET_SAVE_AS_CURRENT, PET_SAVE_FIRST_STABLE_SLOT, PET_SAVE_LAST_STABLE_SLOT, PET_SAVE_NOT_IN_SLOT, PetStable::PetInfo::PetNumber, PetStable::PetInfo::ReactState, Position::ToString(), PetStable::PetInfo::Type, and PetStable::PetInfo::WasRenamed.

Referenced by LoadFromDB().

◆ _LoadQuestStatus()

void Player::_LoadQuestStatus ( PreparedQueryResult  result)
protected
6229{
6230 uint16 slot = 0;
6231
6233 //QueryResult* result = CharacterDatabase.Query("SELECT quest, status, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, itemcount1, itemcount2, itemcount3,
6234 // 11 12 13 14
6235 // itemcount4, itemcount5, itemcount6, playercount FROM character_queststatus WHERE guid = '{}'", GetGUID().GetCounter());
6236
6237 if (result)
6238 {
6239 do
6240 {
6241 Field* fields = result->Fetch();
6242
6243 uint32 quest_id = fields[0].Get<uint32>();
6244 // used to be new, no delete?
6245 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
6246 if (quest)
6247 {
6248 // find or create
6249 QuestStatusData& questStatusData = m_QuestStatus[quest_id];
6250
6251 uint8 qstatus = fields[1].Get<uint8>();
6252 if (qstatus < MAX_QUEST_STATUS)
6253 questStatusData.Status = QuestStatus(qstatus);
6254 else
6255 {
6256 questStatusData.Status = QUEST_STATUS_INCOMPLETE;
6257 LOG_ERROR("entities.player", "Player {} ({}) has invalid quest {} status ({}), replaced by QUEST_STATUS_INCOMPLETE(3).",
6258 GetName(), GetGUID().ToString(), quest_id, qstatus);
6259 }
6260
6261 questStatusData.Explored = (fields[2].Get<uint8>() > 0);
6262
6263 time_t quest_time = time_t(fields[3].Get<uint32>());
6264
6265 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED) && !GetQuestRewardStatus(quest_id))
6266 {
6267 AddTimedQuest(quest_id);
6268
6269 if (quest_time <= GameTime::GetGameTime().count())
6270 questStatusData.Timer = 1;
6271 else
6272 questStatusData.Timer = uint32((quest_time - GameTime::GetGameTime().count()) * IN_MILLISECONDS);
6273 }
6274 else
6275 quest_time = 0;
6276
6277 for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
6278 questStatusData.CreatureOrGOCount[i] = fields[4 + i].Get<uint16>();
6279
6280 for (uint32 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
6281 questStatusData.ItemCount[i] = fields[8 + i].Get<uint16>();
6282
6283 questStatusData.PlayerCount = fields[14].Get<uint16>();
6284
6285 // add to quest log
6286 if (slot < MAX_QUEST_LOG_SIZE && questStatusData.Status != QUEST_STATUS_NONE)
6287 {
6288 SetQuestSlot(slot, quest_id, uint32(quest_time)); // cast can't be helped
6289
6290 if (questStatusData.Status == QUEST_STATUS_COMPLETE)
6292 else if (questStatusData.Status == QUEST_STATUS_FAILED)
6294
6295 for (uint8 idx = 0; idx < QUEST_OBJECTIVES_COUNT; ++idx)
6296 if (questStatusData.CreatureOrGOCount[idx])
6297 SetQuestSlotCounter(slot, idx, questStatusData.CreatureOrGOCount[idx]);
6298
6299 if (questStatusData.PlayerCount)
6300 SetQuestSlotCounter(slot, QUEST_PVP_KILL_SLOT, questStatusData.PlayerCount);
6301
6302 ++slot;
6303 }
6304
6305 LOG_DEBUG("entities.player.loading", "Quest status is {{}} for quest {{}} for player ({})", questStatusData.Status, quest_id, GetGUID().ToString());
6306 }
6307 } while (result->NextRow());
6308 }
6309
6310 // clear quest log tail
6311 for (uint16 i = slot; i < MAX_QUEST_LOG_SIZE; ++i)
6312 SetQuestSlot(i, 0);
6313}
@ QUEST_STATE_COMPLETE
Definition Player.h:638
@ QUEST_STATE_FAIL
Definition Player.h:639
#define QUEST_ITEM_OBJECTIVES_COUNT
Definition QuestDef.h:36
#define QUEST_OBJECTIVES_COUNT
Definition QuestDef.h:35
#define MAX_QUEST_LOG_SIZE
Definition QuestDef.h:33
#define QUEST_PVP_KILL_SLOT
Definition QuestDef.h:43
QuestStatus
Definition QuestDef.h:99
@ QUEST_STATUS_FAILED
Definition QuestDef.h:105
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
@ QUEST_STATUS_NONE
Definition QuestDef.h:100
@ MAX_QUEST_STATUS
Definition QuestDef.h:107
@ QUEST_STATUS_COMPLETE
Definition QuestDef.h:101
@ QUEST_SPECIAL_FLAGS_TIMED
Definition QuestDef.h:178
QuestStatusMap m_QuestStatus
Definition Player.h:2802
bool GetQuestRewardStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1415
void SetQuestSlotCounter(uint16 slot, uint8 counter, uint16 count)
Definition Player.h:1506
void SetQuestSlot(uint16 slot, uint32 quest_id, uint32 timer=0)
Definition Player.h:1498
void SetQuestSlotState(uint16 slot, uint32 state)
Definition Player.h:1513
void AddTimedQuest(uint32 quest_id)
Definition Player.h:1565
Definition QuestDef.h:407
uint32 Timer
Definition QuestDef.h:415
uint16 PlayerCount
Definition QuestDef.h:418
uint16 ItemCount[QUEST_ITEM_OBJECTIVES_COUNT]
Definition QuestDef.h:416
QuestStatus Status
Definition QuestDef.h:414
bool Explored
Definition QuestDef.h:419
uint16 CreatureOrGOCount[QUEST_OBJECTIVES_COUNT]
Definition QuestDef.h:417

References AddTimedQuest(), QuestStatusData::CreatureOrGOCount, QuestStatusData::Explored, Field::Get(), GameTime::GetGameTime(), Object::GetGUID(), WorldObject::GetName(), GetQuestRewardStatus(), IN_MILLISECONDS, QuestStatusData::ItemCount, LOG_DEBUG, LOG_ERROR, m_QuestStatus, MAX_QUEST_LOG_SIZE, MAX_QUEST_STATUS, QuestStatusData::PlayerCount, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_OBJECTIVES_COUNT, QUEST_PVP_KILL_SLOT, QUEST_SPECIAL_FLAGS_TIMED, QUEST_STATE_COMPLETE, QUEST_STATE_FAIL, QUEST_STATUS_COMPLETE, QUEST_STATUS_FAILED, QUEST_STATUS_INCOMPLETE, QUEST_STATUS_NONE, SetQuestSlot(), SetQuestSlotCounter(), SetQuestSlotState(), sObjectMgr, QuestStatusData::Status, QuestStatusData::Timer, and Position::ToString().

Referenced by LoadFromDB().

◆ _LoadQuestStatusRewarded()

void Player::_LoadQuestStatusRewarded ( PreparedQueryResult  result)
protected
6316{
6317 // SELECT quest FROM character_queststatus_rewarded WHERE guid = ?
6318
6319 if (result)
6320 {
6321 m_RewardedQuests.rehash(result->GetRowCount());
6322 do
6323 {
6324 Field* fields = result->Fetch();
6325
6326 uint32 quest_id = fields[0].Get<uint32>();
6327 // used to be new, no delete?
6328 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
6329 if (quest)
6330 {
6331 // learn rewarded spell if unknown
6333
6334 // set rewarded title if any
6335 if (quest->GetCharTitleId())
6336 {
6337 if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(quest->GetCharTitleId()))
6338 SetTitle(titleEntry);
6339 }
6340
6341 if (quest->GetBonusTalents())
6342 m_questRewardTalentCount += quest->GetBonusTalents();
6343 }
6344
6345 m_RewardedQuests.insert(quest_id);
6346 } while (result->NextRow());
6347 }
6348}
DBCStorage< CharTitlesEntry > sCharTitlesStore(CharTitlesEntryfmt)
RewardedQuestSet m_RewardedQuests
Definition Player.h:2805
void SetTitle(CharTitlesEntry const *title, bool lost=false)
Definition Player.cpp:13370
void learnQuestRewardedSpells()
Definition Player.cpp:12011
Definition DBCStructure.h:631

References Field::Get(), learnQuestRewardedSpells(), m_questRewardTalentCount, m_RewardedQuests, sCharTitlesStore, SetTitle(), and sObjectMgr.

Referenced by LoadFromDB().

◆ _LoadRandomBGStatus()

void Player::_LoadRandomBGStatus ( PreparedQueryResult  result)
protected
15749{
15750 if (result)
15751 m_IsBGRandomWinner = true;
15752}

References m_IsBGRandomWinner.

Referenced by LoadFromDB().

◆ _LoadSeasonalQuestStatus()

void Player::_LoadSeasonalQuestStatus ( PreparedQueryResult  result)
protected
6424{
6425 m_seasonalquests.clear();
6426
6427 if (result)
6428 {
6429 do
6430 {
6431 Field* fields = result->Fetch();
6432 uint32 quest_id = fields[0].Get<uint32>();
6433 uint32 event_id = fields[1].Get<uint32>();
6434 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
6435 if (!quest)
6436 continue;
6437
6438 m_seasonalquests[event_id].insert(quest_id);
6439 LOG_DEBUG("entities.player.loading", "Seasonal quest {{}} cooldown for player ({})", quest_id, GetGUID().ToString());
6440 } while (result->NextRow());
6441 }
6442
6443 m_SeasonalQuestChanged = false;
6444}
SeasonalEventQuestMap m_seasonalquests
Definition Player.h:2704

References Field::Get(), Object::GetGUID(), LOG_DEBUG, m_SeasonalQuestChanged, m_seasonalquests, sObjectMgr, and Position::ToString().

Referenced by LoadFromDB().

◆ _LoadSkills()

void Player::_LoadSkills ( PreparedQueryResult  result)
protected
13708{
13709 // 0 1 2
13710 // SetQuery(PLAYER_LOGIN_QUERY_LOADSKILLS, "SELECT skill, value, max FROM character_skills WHERE guid = '{}'", m_guid.GetCounter());
13711
13712 uint32 count = 0;
13713 std::unordered_map<uint32, uint32> loadedSkillValues;
13714 if (result)
13715 {
13716 do
13717 {
13718 Field* fields = result->Fetch();
13719 uint16 skill = fields[0].Get<uint16>();
13720 uint16 value = fields[1].Get<uint16>();
13721 uint16 max = fields[2].Get<uint16>();
13722
13723 SkillRaceClassInfoEntry const* rcEntry = GetSkillRaceClassInfo(skill, getRace(), getClass());
13724 if (!rcEntry)
13725 {
13726 LOG_ERROR("entities.player", "Character {} has skill {} that does not exist.", GetGUID().ToString(), skill);
13727 continue;
13728 }
13729
13730 // set fixed skill ranges
13731 switch (GetSkillRangeType(rcEntry))
13732 {
13733 case SKILL_RANGE_LANGUAGE: // 300..300
13734 value = max = 300;
13735 break;
13736 case SKILL_RANGE_MONO: // 1..1, grey monolite bar
13737 value = max = 1;
13738 break;
13739 case SKILL_RANGE_LEVEL:
13741 default:
13742 break;
13743 }
13744
13745 if (value == 0)
13746 {
13747 LOG_ERROR("entities.player", "Character {} has skill {} with value 0. Will be deleted.", GetGUID().ToString(), skill);
13748
13750
13751 stmt->SetData(0, GetGUID().GetCounter());
13752 stmt->SetData(1, skill);
13753
13754 CharacterDatabase.Execute(stmt);
13755
13756 continue;
13757 }
13758
13759 uint16 skillStep = 0;
13760 if (SkillTiersEntry const* skillTier = sSkillTiersStore.LookupEntry(rcEntry->SkillTierID))
13761 {
13762 for (uint32 i = 0; i < MAX_SKILL_STEP; ++i)
13763 {
13764 if (skillTier->Value[skillStep] == max)
13765 {
13766 skillStep = i + 1;
13767 break;
13768 }
13769 }
13770 }
13771
13772 SetUInt32Value(PLAYER_SKILL_INDEX(count), MAKE_PAIR32(skill, skillStep));
13773
13776
13777 mSkillStatus.insert(SkillStatusMap::value_type(skill, SkillStatusData(count, SKILL_UNCHANGED)));
13778
13779 loadedSkillValues[skill] = value;
13780
13781 ++count;
13782
13783 if (count >= PLAYER_MAX_SKILLS) // client limit
13784 {
13785 LOG_ERROR("entities.player", "Character {} has more than {} skills.", GetGUID().ToString(), PLAYER_MAX_SKILLS);
13786 break;
13787 }
13788 } while (result->NextRow());
13789 }
13790
13791 // Learn skill rewarded spells after all skills have been loaded to prevent learning a skill from them before its loaded with proper value from DB
13792 for (auto& skill : loadedSkillValues)
13793 {
13794 learnSkillRewardedSpells(skill.first, skill.second);
13795 }
13796
13797 for (; count < PLAYER_MAX_SKILLS; ++count)
13798 {
13802 }
13803}
@ CHAR_DEL_CHARACTER_SKILL
Definition CharacterDatabase.h:316
SkillRaceClassInfoEntry const * GetSkillRaceClassInfo(uint32 skill, uint8 race, uint8 class_)
Definition DBCStores.cpp:895
DBCStorage< SkillTiersEntry > sSkillTiersStore(SkillTiersfmt)
#define MAX_SKILL_STEP
Definition DBCStructure.h:1579
uint32 MAKE_PAIR32(uint16 l, uint16 h)
Definition ObjectDefines.h:87
SkillRangeType GetSkillRangeType(SkillRaceClassInfoEntry const *rcEntry)
Definition ObjectMgr.cpp:8899
@ SKILL_RANGE_MONO
Definition ObjectMgr.h:676
@ SKILL_RANGE_LANGUAGE
Definition ObjectMgr.h:674
@ SKILL_RANGE_LEVEL
Definition ObjectMgr.h:675
#define PLAYER_SKILL_BONUS_INDEX(x)
Definition Player.h:80
#define PLAYER_SKILL_VALUE_INDEX(x)
Definition Player.h:79
#define PLAYER_SKILL_INDEX(x)
Definition Player.h:78
#define PLAYER_MAX_SKILLS
Definition Player.h:70
@ SKILL_UNCHANGED
Definition Player.h:644
#define MAKE_SKILL_VALUE(v, m)
Definition Player.h:84
SkillStatusMap mSkillStatus
Definition Player.h:2809
void learnSkillRewardedSpells(uint32 id, uint32 value)
Definition Player.cpp:12024
Definition DBCStructure.h:1568
Definition Player.h:651
Definition DBCStructure.h:1614

References CHAR_DEL_CHARACTER_SKILL, CharacterDatabase, Field::Get(), Unit::getClass(), Object::GetGUID(), GetMaxSkillValueForLevel(), Unit::getRace(), GetSkillRaceClassInfo(), GetSkillRangeType(), learnSkillRewardedSpells(), LOG_ERROR, MAKE_PAIR32(), MAKE_SKILL_VALUE, MAX_SKILL_STEP, mSkillStatus, PLAYER_MAX_SKILLS, PLAYER_SKILL_BONUS_INDEX, PLAYER_SKILL_INDEX, PLAYER_SKILL_VALUE_INDEX, PreparedStatementBase::SetData(), Unit::SetUInt32Value(), SKILL_RANGE_LANGUAGE, SKILL_RANGE_LEVEL, SKILL_RANGE_MONO, SKILL_UNCHANGED, sSkillTiersStore, and Position::ToString().

Referenced by LoadFromDB().

◆ _LoadSpellCooldowns()

void Player::_LoadSpellCooldowns ( PreparedQueryResult  result)
3601{
3602 // some cooldowns can be already set at aura loading...
3603
3604 //QueryResult* result = CharacterDatabase.Query("SELECT spell, category, item, time FROM character_spell_cooldown WHERE guid = '{}'", GetGUID().GetCounter()());
3605
3606 if (result)
3607 {
3608 time_t curTime = GameTime::GetGameTime().count();
3609
3610 do
3611 {
3612 Field* fields = result->Fetch();
3613 uint32 spell_id = fields[0].Get<uint32>();
3614 uint16 category = fields[1].Get<uint16>();
3615 uint32 item_id = fields[2].Get<uint32>();
3616 uint32 db_time = fields[3].Get<uint32>();
3617 bool needSend = fields[4].Get<bool>();
3618
3619 if (!sSpellMgr->GetSpellInfo(spell_id))
3620 {
3621 LOG_ERROR("entities.player", "Player {} has unknown spell {} in `character_spell_cooldown`, skipping.", GetGUID().ToString(), spell_id);
3622 continue;
3623 }
3624
3625 // skip outdated cooldown
3626 if (db_time <= curTime)
3627 continue;
3628
3629 _AddSpellCooldown(spell_id, category, item_id, (db_time - curTime) * IN_MILLISECONDS, needSend);
3630
3631 LOG_DEBUG("entities.player.loading", "Player ({}) spell {}, item {} cooldown loaded ({} secs).", GetGUID().ToString(), spell_id, item_id, uint32(db_time - curTime));
3632 } while (result->NextRow());
3633 }
3634}
void _AddSpellCooldown(uint32 spell_id, uint16 categoryId, uint32 itemid, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false)
Definition Player.cpp:11098

References _AddSpellCooldown(), Field::Get(), GameTime::GetGameTime(), Object::GetGUID(), IN_MILLISECONDS, LOG_DEBUG, LOG_ERROR, sSpellMgr, and Position::ToString().

Referenced by LoadFromDB().

◆ _LoadSpells()

void Player::_LoadSpells ( PreparedQueryResult  result)
protected
6469{
6470 //QueryResult* result = CharacterDatabase.Query("SELECT spell, specMask FROM character_spell WHERE guid = '{}'", GetGUID().GetCounter());
6471
6472 if (result)
6473 {
6474 do
6475 // xinef: checked
6476 addSpell((*result)[0].Get<uint32>(), (*result)[1].Get<uint8>(), true);
6477 while (result->NextRow());
6478 }
6479}
bool addSpell(uint32 spellId, uint8 addSpecMask, bool updateActive, bool temporary=false, bool learnFromSkill=false)
Definition Player.cpp:3069

References addSpell().

Referenced by LoadFromDB().

◆ _LoadTalents()

void Player::_LoadTalents ( PreparedQueryResult  result)
protected
15039{
15040 // SetQuery(PLAYER_LOGIN_QUERY_LOADTALENTS, "SELECT spell, specMask FROM character_talent WHERE guid = '{}'", m_guid.GetCounter());
15041 if (result)
15042 {
15043 do
15044 {
15045 // xinef: checked
15046 uint32 spellId = (*result)[0].Get<uint32>();
15047 uint8 specMask = (*result)[1].Get<uint8>();
15048 addTalent(spellId, specMask, 0);
15049 TalentSpellPos const* talentPos = GetTalentSpellPos(spellId);
15050 ASSERT(talentPos);
15051
15052 } while (result->NextRow());
15053 }
15054}
TalentSpellPos const * GetTalentSpellPos(uint32 spellId)
Definition DBCStores.cpp:677
#define ASSERT
Definition Errors.h:68
bool addTalent(uint32 spellId, uint8 addSpecMask, uint8 oldTalentRank)
Definition Player.cpp:2918
Definition DBCStructure.h:2231

References addTalent(), ASSERT, and GetTalentSpellPos().

Referenced by LoadFromDB().

◆ _LoadWeeklyQuestStatus()

void Player::_LoadWeeklyQuestStatus ( PreparedQueryResult  result)
protected
6402{
6403 m_weeklyquests.clear();
6404
6405 if (result)
6406 {
6407 do
6408 {
6409 Field* fields = result->Fetch();
6410 uint32 quest_id = fields[0].Get<uint32>();
6411 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
6412 if (!quest)
6413 continue;
6414
6415 m_weeklyquests.insert(quest_id);
6416 LOG_DEBUG("entities.player.loading", "Weekly quest {{}} cooldown for player ({})", quest_id, GetGUID().ToString());
6417 } while (result->NextRow());
6418 }
6419
6420 m_WeeklyQuestChanged = false;
6421}
QuestSet m_weeklyquests
Definition Player.h:2702

References Field::Get(), Object::GetGUID(), LOG_DEBUG, m_WeeklyQuestChanged, m_weeklyquests, sObjectMgr, and Position::ToString().

Referenced by LoadFromDB().

◆ _RemoveAllItemMods()

void Player::_RemoveAllItemMods ( )
7548{
7549 LOG_DEBUG("entities.player.items", "_RemoveAllItemMods start.");
7550
7551 for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
7552 {
7553 if (m_items[i])
7554 {
7555 ItemTemplate const* proto = m_items[i]->GetTemplate();
7556 if (!proto)
7557 continue;
7558
7559 // item set bonuses not dependent from item broken state
7560 if (proto->ItemSet)
7561 RemoveItemsSetItem(this, proto);
7562
7563 if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
7564 continue;
7565
7566 ApplyItemEquipSpell(m_items[i], false);
7567 ApplyEnchantment(m_items[i], false);
7568 }
7569 }
7570
7571 for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
7572 {
7573 if (m_items[i])
7574 {
7575 if (m_items[i]->IsBroken() || !CanUseAttackType(GetAttackBySlot(i)))
7576 continue;
7577 ItemTemplate const* proto = m_items[i]->GetTemplate();
7578 if (!proto)
7579 continue;
7580
7581 uint32 attacktype = Player::GetAttackBySlot(i);
7582 if (attacktype < MAX_ATTACK)
7584
7585 _ApplyItemBonuses(proto, i, false);
7586
7587 if (i == EQUIPMENT_SLOT_RANGED)
7589 }
7590 }
7591
7592 LOG_DEBUG("entities.player.items", "_RemoveAllItemMods complete.");
7593}
void RemoveItemsSetItem(Player *player, ItemTemplate const *proto)
Definition Item.cpp:118

References _ApplyAmmoBonuses(), _ApplyItemBonuses(), _ApplyWeaponDependentAuraMods(), ApplyEnchantment(), ApplyItemEquipSpell(), Unit::CanUseAttackType(), EQUIPMENT_SLOT_RANGED, GetAttackBySlot(), Item::GetTemplate(), INVENTORY_SLOT_BAG_END, ItemTemplate::ItemSet, LOG_DEBUG, m_items, MAX_ATTACK, and RemoveItemsSetItem().

Referenced by _RemoveAllStatBonuses().

◆ _RemoveAllStatBonuses()

void Player::_RemoveAllStatBonuses ( )
992{
993 SetCanModifyStats(false);
994
997
998 SetCanModifyStats(true);
999
1001}
void _RemoveAllItemMods()
Definition Player.cpp:7547
void _RemoveAllAuraStatMods()
Definition Unit.cpp:5515

References Unit::_RemoveAllAuraStatMods(), _RemoveAllItemMods(), Unit::SetCanModifyStats(), and UpdateAllStats().

Referenced by InitStatsForLevel().

◆ _removeTalent() [1/2]

void Player::_removeTalent ( PlayerTalentMap::iterator &  itr,
uint8  specMask 
)
2989{
2990 // xinef: remove spec mask from iterator
2991 itr->second->specMask &= ~specMask;
2992
2993 // xinef: if talent is not present in any spec - remove
2994 if (itr->second->specMask == 0)
2995 {
2996 if (itr->second->State == PLAYERSPELL_NEW)
2997 {
2998 delete itr->second;
2999 m_talents.erase(itr);
3000 return;
3001 }
3002 else
3003 itr->second->State = PLAYERSPELL_REMOVED;
3004 }
3005 // xinef: otherwise save changes to DB
3006 else if (itr->second->State != PLAYERSPELL_NEW)
3007 itr->second->State = PLAYERSPELL_CHANGED;
3008}

References m_talents, PLAYERSPELL_CHANGED, PLAYERSPELL_NEW, and PLAYERSPELL_REMOVED.

Referenced by _removeTalent(), addTalent(), and resetTalents().

◆ _removeTalent() [2/2]

void Player::_removeTalent ( uint32  spellId,
uint8  specMask 
)
2980{
2981 PlayerTalentMap::iterator itr = m_talents.find(spellId);
2982 if (itr == m_talents.end() || itr->second->State == PLAYERSPELL_REMOVED)
2983 return;
2984
2985 _removeTalent(itr, specMask);
2986}
void _removeTalent(PlayerTalentMap::iterator &itr, uint8 specMask)
Definition Player.cpp:2988

References _removeTalent(), m_talents, and PLAYERSPELL_REMOVED.

◆ _removeTalentAurasAndSpells()

void Player::_removeTalentAurasAndSpells ( uint32  spellId)
3011{
3012 RemoveOwnedAura(spellId);
3013
3014 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
3015 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3016 {
3017 // pussywizard: remove pet auras
3018 if (PetAura const* petSpell = sSpellMgr->GetPetAura(spellId, i))
3019 RemovePetAura(petSpell);
3020
3021 // pussywizard: remove all triggered auras
3022 if (spellInfo->Effects[i].TriggerSpell > 0)
3023 RemoveAurasDueToSpell(spellInfo->Effects[i].TriggerSpell);
3024
3025 // xinef: remove temporary spells added by talent
3026 // xinef: recursively remove all learnt spells
3027 if (spellInfo->Effects[i].TriggerSpell > 0 && spellInfo->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL)
3028 {
3029 removeSpell(spellInfo->Effects[i].TriggerSpell, SPEC_MASK_ALL, true);
3030 _removeTalentAurasAndSpells(spellInfo->Effects[i].TriggerSpell);
3031 }
3032 }
3033}
Definition SpellMgr.h:470
void removeSpell(uint32 spellId, uint8 removeSpecMask, bool onlyTemporary)
Definition Player.cpp:3345
void _removeTalentAurasAndSpells(uint32 spellId)
Definition Player.cpp:3010
void RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4738
void RemovePetAura(PetAura const *petSpell)
Definition Unit.cpp:17375
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4942

References _removeTalentAurasAndSpells(), SpellInfo::Effects, MAX_SPELL_EFFECTS, Unit::RemoveAurasDueToSpell(), Unit::RemoveOwnedAura(), Unit::RemovePetAura(), removeSpell(), SPEC_MASK_ALL, SPELL_EFFECT_LEARN_SPELL, and sSpellMgr.

Referenced by _removeTalentAurasAndSpells(), ActivateSpec(), addTalent(), and resetTalents().

◆ _SaveActions()

void Player::_SaveActions ( CharacterDatabaseTransaction  trans)
protected
7136{
7137 CharacterDatabasePreparedStatement* stmt = nullptr;
7138
7139 for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end();)
7140 {
7141 switch (itr->second.uState)
7142 {
7143 case ACTIONBUTTON_NEW:
7144 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACTION);
7145 stmt->SetData(0, GetGUID().GetCounter());
7146 stmt->SetData(1, m_activeSpec);
7147 stmt->SetData(2, itr->first);
7148 stmt->SetData(3, itr->second.GetAction());
7149 stmt->SetData(4, uint8(itr->second.GetType()));
7150 trans->Append(stmt);
7151
7152 itr->second.uState = ACTIONBUTTON_UNCHANGED;
7153 ++itr;
7154 break;
7156 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACTION);
7157 stmt->SetData(0, itr->second.GetAction());
7158 stmt->SetData(1, uint8(itr->second.GetType()));
7159 stmt->SetData(2, GetGUID().GetCounter());
7160 stmt->SetData(3, itr->first);
7161 stmt->SetData(4, m_activeSpec);
7162 trans->Append(stmt);
7163
7164 itr->second.uState = ACTIONBUTTON_UNCHANGED;
7165 ++itr;
7166 break;
7168 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACTION_BY_BUTTON_SPEC);
7169 stmt->SetData(0, GetGUID().GetCounter());
7170 stmt->SetData(1, itr->first);
7171 stmt->SetData(2, m_activeSpec);
7172 trans->Append(stmt);
7173
7174 m_actionButtons.erase(itr++);
7175 break;
7176 default:
7177 ++itr;
7178 break;
7179 }
7180 }
7181}
@ CHAR_DEL_CHAR_ACTION_BY_BUTTON_SPEC
Definition CharacterDatabase.h:432
@ CHAR_UPD_CHAR_ACTION
Definition CharacterDatabase.h:431
@ CHAR_INS_CHAR_ACTION
Definition CharacterDatabase.h:430
@ ACTIONBUTTON_NEW
Definition Player.h:223
@ ACTIONBUTTON_CHANGED
Definition Player.h:222

References ACTIONBUTTON_CHANGED, ACTIONBUTTON_DELETED, ACTIONBUTTON_NEW, ACTIONBUTTON_UNCHANGED, CHAR_DEL_CHAR_ACTION_BY_BUTTON_SPEC, CHAR_INS_CHAR_ACTION, CHAR_UPD_CHAR_ACTION, CharacterDatabase, ObjectGuid::GetCounter(), Object::GetGUID(), m_actionButtons, m_activeSpec, and PreparedStatementBase::SetData().

Referenced by ActivateSpec(), SaveToDB(), and UpdateSpecCount().

◆ _SaveAuras()

void Player::_SaveAuras ( CharacterDatabaseTransaction  trans,
bool  logout 
)
protected
7184{
7186 stmt->SetData(0, GetGUID().GetCounter());
7187 trans->Append(stmt);
7188
7189 for (AuraMap::const_iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end(); ++itr)
7190 {
7191 if (!itr->second->CanBeSaved())
7192 continue;
7193
7194 Aura* aura = itr->second;
7195 if (!logout && aura->GetDuration() < 60 * IN_MILLISECONDS )
7196 continue;
7197
7198 int32 damage[MAX_SPELL_EFFECTS];
7199 int32 baseDamage[MAX_SPELL_EFFECTS];
7200 uint8 effMask = 0;
7201 uint8 recalculateMask = 0;
7202 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
7203 {
7204 if (AuraEffect const* effect = aura->GetEffect(i))
7205 {
7206 baseDamage[i] = effect->GetBaseAmount();
7207 damage[i] = effect->GetAmount();
7208 effMask |= 1 << i;
7209 if (effect->CanBeRecalculated())
7210 recalculateMask |= 1 << i;
7211 }
7212 else
7213 {
7214 baseDamage[i] = 0;
7215 damage[i] = 0;
7216 }
7217 }
7218
7219 uint8 index = 0;
7220 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_AURA);
7221 stmt->SetData(index++, GetGUID().GetCounter());
7222 stmt->SetData(index++, itr->second->GetCasterGUID().GetRawValue());
7223 stmt->SetData(index++, itr->second->GetCastItemGUID().GetRawValue());
7224 stmt->SetData(index++, itr->second->GetId());
7225 stmt->SetData(index++, effMask);
7226 stmt->SetData(index++, recalculateMask);
7227 stmt->SetData(index++, itr->second->GetStackAmount());
7228 stmt->SetData(index++, damage[0]);
7229 stmt->SetData(index++, damage[1]);
7230 stmt->SetData(index++, damage[2]);
7231 stmt->SetData(index++, baseDamage[0]);
7232 stmt->SetData(index++, baseDamage[1]);
7233 stmt->SetData(index++, baseDamage[2]);
7234 stmt->SetData(index++, itr->second->GetMaxDuration());
7235 stmt->SetData(index++, itr->second->GetDuration());
7236 stmt->SetData(index, itr->second->GetCharges());
7237 trans->Append(stmt);
7238 }
7239}
@ CHAR_INS_AURA
Definition CharacterDatabase.h:196
@ CHAR_DEL_CHAR_AURA
Definition CharacterDatabase.h:407
Definition SpellAuraEffects.h:39
int32 GetDuration() const
Definition SpellAuras.h:133
AuraEffect * GetEffect(uint8 effIndex) const
Definition SpellAuras.h:175
AuraMap m_ownedAuras
Definition Unit.h:2083

References CHAR_DEL_CHAR_AURA, CHAR_INS_AURA, CharacterDatabase, ObjectGuid::GetCounter(), Aura::GetDuration(), Aura::GetEffect(), Object::GetGUID(), IN_MILLISECONDS, Unit::m_ownedAuras, MAX_SPELL_EFFECTS, and PreparedStatementBase::SetData().

Referenced by SaveToDB(), and SpawnCorpseBones().

◆ _SaveCharacter()

void Player::_SaveCharacter ( bool  create,
CharacterDatabaseTransaction  trans 
)
protected

Insert query TO DO: Filter out more redundant fields that can take their default value at player create

14714{
14715 CharacterDatabasePreparedStatement* stmt = nullptr;
14716 uint8 index = 0;
14717
14718 auto finiteAlways = [](float f) { return std::isfinite(f) ? f : 0.0f; };
14719
14720 if (create)
14721 {
14724 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER);
14725 stmt->SetData(index++, GetGUID().GetCounter());
14726 stmt->SetData(index++, GetSession()->GetAccountId());
14727 stmt->SetData(index++, GetName());
14728 stmt->SetData(index++, getRace(true));
14729 stmt->SetData(index++, getClass());
14730 stmt->SetData(index++, GetByteValue(PLAYER_BYTES_3, 0)); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect
14731 stmt->SetData(index++, GetLevel());
14732 stmt->SetData(index++, GetUInt32Value(PLAYER_XP));
14733 stmt->SetData(index++, GetMoney());
14734 stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 0));
14735 stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 1));
14736 stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 2));
14737 stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 3));
14738 stmt->SetData(index++, GetByteValue(PLAYER_BYTES_2, 0));
14739 stmt->SetData(index++, GetByteValue(PLAYER_BYTES_2, 2));
14740 stmt->SetData(index++, GetByteValue(PLAYER_BYTES_2, 3));
14741 stmt->SetData(index++, (uint32)GetPlayerFlags());
14742 stmt->SetData(index++, (uint16)GetMapId());
14743 stmt->SetData(index++, (uint32)GetInstanceId());
14744 stmt->SetData(index++, (uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4));
14745 stmt->SetData(index++, finiteAlways(GetPositionX()));
14746 stmt->SetData(index++, finiteAlways(GetPositionY()));
14747 stmt->SetData(index++, finiteAlways(GetPositionZ()));
14748 stmt->SetData(index++, finiteAlways(GetOrientation()));
14749 stmt->SetData(index++, finiteAlways(GetTransOffsetX()));
14750 stmt->SetData(index++, finiteAlways(GetTransOffsetY()));
14751 stmt->SetData(index++, finiteAlways(GetTransOffsetZ()));
14752 stmt->SetData(index++, finiteAlways(GetTransOffsetO()));
14753
14754 int32 lowGuidOrSpawnId = 0;
14755 if (Transport* transport = GetTransport())
14756 {
14757 if (transport->IsMotionTransport())
14758 lowGuidOrSpawnId = static_cast<int32>(transport->GetGUID().GetCounter());
14759 else if (transport->IsStaticTransport())
14760 lowGuidOrSpawnId = -static_cast<int32>(transport->GetSpawnId());
14761 }
14762 stmt->SetData(index++, lowGuidOrSpawnId);
14763
14764 std::ostringstream ss;
14765 ss << m_taxi;
14766 stmt->SetData(index++, ss.str());
14767 stmt->SetData(index++, m_cinematic);
14768 stmt->SetData(index++, m_Played_time[PLAYED_TIME_TOTAL]);
14769 stmt->SetData(index++, m_Played_time[PLAYED_TIME_LEVEL]);
14770 stmt->SetData(index++, finiteAlways(_restBonus));
14771 stmt->SetData(index++, uint32(GameTime::GetGameTime().count()));
14772 stmt->SetData(index++, (HasPlayerFlag(PLAYER_FLAGS_RESTING) ? 1 : 0));
14773 //save, far from tavern/city
14774 //save, but in tavern/city
14775 stmt->SetData(index++, m_resetTalentsCost);
14776 stmt->SetData(index++, uint32(m_resetTalentsTime));
14777 stmt->SetData(index++, (uint16)m_ExtraFlags);
14778 stmt->SetData(index++, m_petStable ? m_petStable->MaxStabledPets : 0);
14779 stmt->SetData(index++, (uint16)m_atLoginFlags);
14780 stmt->SetData(index++, GetZoneId());
14781 stmt->SetData(index++, uint32(m_deathExpireTime));
14782
14783 ss.str("");
14785
14786 stmt->SetData(index++, ss.str());
14787 stmt->SetData(index++, GetArenaPoints());
14788 stmt->SetData(index++, GetHonorPoints());
14792 stmt->SetData(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 0));
14793 stmt->SetData(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 1));
14797 stmt->SetData(index++, GetDrunkValue());
14798 stmt->SetData(index++, GetHealth());
14799
14800 for (uint32 i = 0; i < MAX_POWERS; ++i)
14801 stmt->SetData(index++, GetPower(Powers(i)));
14802
14803 stmt->SetData(index++, GetSession()->GetLatency());
14804
14805 stmt->SetData(index++, m_specsCount);
14806 stmt->SetData(index++, m_activeSpec);
14807
14808 ss.str("");
14809 for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
14810 ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << ' ';
14811 stmt->SetData(index++, ss.str());
14812
14813 ss.str("");
14814 // cache equipment...
14815 for (uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i)
14817
14818 // ...and bags for enum opcode
14820 {
14821 if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
14822 ss << item->GetEntry();
14823 else
14824 ss << '0';
14825 ss << " 0 ";
14826 }
14827
14828 stmt->SetData(index++, ss.str());
14829 stmt->SetData(index++, GetUInt32Value(PLAYER_AMMO_ID));
14830
14831 ss.str("");
14832 for (uint32 i = 0; i < KNOWN_TITLES_SIZE * 2; ++i)
14834
14835 stmt->SetData(index++, ss.str());
14836 stmt->SetData(index++, GetByteValue(PLAYER_FIELD_BYTES, 2));
14837 stmt->SetData(index++, m_grantableLevels);
14838 stmt->SetData(index++, _innTriggerId);
14839 stmt->SetData(index++, m_extraBonusTalentCount);
14840 }
14841 else
14842 {
14843 // Update query
14844 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER);
14845 stmt->SetData(index++, GetName());
14846 stmt->SetData(index++, getRace(true));
14847 stmt->SetData(index++, getClass());
14848 stmt->SetData(index++, GetByteValue(PLAYER_BYTES_3, 0)); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect
14849 stmt->SetData(index++, GetLevel());
14850 stmt->SetData(index++, GetUInt32Value(PLAYER_XP));
14851 stmt->SetData(index++, GetMoney());
14852 stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 0));
14853 stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 1));
14854 stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 2));
14855 stmt->SetData(index++, GetByteValue(PLAYER_BYTES, 3));
14856 stmt->SetData(index++, GetByteValue(PLAYER_BYTES_2, 0));
14857 stmt->SetData(index++, GetByteValue(PLAYER_BYTES_2, 2));
14858 stmt->SetData(index++, GetByteValue(PLAYER_BYTES_2, 3));
14859 stmt->SetData(index++, GetPlayerFlags());
14860
14861 if (!IsBeingTeleported())
14862 {
14864 if (Map* m = FindMap())
14865 if (m->IsDungeon())
14866 {
14867 if (m->IsNonRaidDungeon()) dd = m->GetDifficulty();
14868 else rd = m->GetDifficulty();
14869 }
14870 stmt->SetData(index++, (uint16)GetMapId());
14871 stmt->SetData(index++, (uint32)GetInstanceId());
14872 stmt->SetData(index++, (uint8(dd) | uint8(rd) << 4));
14873 stmt->SetData(index++, finiteAlways(GetPositionX()));
14874 stmt->SetData(index++, finiteAlways(GetPositionY()));
14875 stmt->SetData(index++, finiteAlways(GetPositionZ()));
14876 stmt->SetData(index++, finiteAlways(GetOrientation()));
14877 }
14878 else
14879 {
14880 stmt->SetData(index++, (uint16)GetTeleportDest().GetMapId());
14881 stmt->SetData(index++, (uint32)0);
14882 stmt->SetData(index++, (uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4));
14883 stmt->SetData(index++, finiteAlways(GetTeleportDest().GetPositionX()));
14884 stmt->SetData(index++, finiteAlways(GetTeleportDest().GetPositionY()));
14885 stmt->SetData(index++, finiteAlways(GetTeleportDest().GetPositionZ()));
14886 stmt->SetData(index++, finiteAlways(GetTeleportDest().GetOrientation()));
14887 }
14888
14889 stmt->SetData(index++, finiteAlways(GetTransOffsetX()));
14890 stmt->SetData(index++, finiteAlways(GetTransOffsetY()));
14891 stmt->SetData(index++, finiteAlways(GetTransOffsetZ()));
14892 stmt->SetData(index++, finiteAlways(GetTransOffsetO()));
14893
14894 int32 lowGuidOrSpawnId = 0;
14895 if (Transport* transport = GetTransport())
14896 {
14897 if (transport->IsMotionTransport())
14898 lowGuidOrSpawnId = static_cast<int32>(transport->GetGUID().GetCounter());
14899 else if (transport->IsStaticTransport())
14900 lowGuidOrSpawnId = -static_cast<int32>(transport->GetSpawnId());
14901 }
14902 stmt->SetData(index++, lowGuidOrSpawnId);
14903
14904 std::ostringstream ss;
14905 ss << m_taxi;
14906 stmt->SetData(index++, ss.str());
14907 stmt->SetData(index++, m_cinematic);
14908 stmt->SetData(index++, m_Played_time[PLAYED_TIME_TOTAL]);
14909 stmt->SetData(index++, m_Played_time[PLAYED_TIME_LEVEL]);
14910 stmt->SetData(index++, finiteAlways(_restBonus));
14911 stmt->SetData(index++, uint32(GameTime::GetGameTime().count()));
14912 stmt->SetData(index++, (HasPlayerFlag(PLAYER_FLAGS_RESTING) ? 1 : 0));
14913 //save, far from tavern/city
14914 //save, but in tavern/city
14915 stmt->SetData(index++, m_resetTalentsCost);
14916 stmt->SetData(index++, uint32(m_resetTalentsTime));
14917 stmt->SetData(index++, (uint16)m_ExtraFlags);
14918 stmt->SetData(index++, m_petStable ? m_petStable->MaxStabledPets : 0);
14919 stmt->SetData(index++, (uint16)m_atLoginFlags);
14920 stmt->SetData(index++, GetZoneId());
14921 stmt->SetData(index++, uint32(m_deathExpireTime));
14922
14923 ss.str("");
14925
14926 stmt->SetData(index++, ss.str());
14927 stmt->SetData(index++, GetArenaPoints());
14928 stmt->SetData(index++, GetHonorPoints());
14932 stmt->SetData(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 0));
14933 stmt->SetData(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 1));
14937 stmt->SetData(index++, GetDrunkValue());
14938 stmt->SetData(index++, GetHealth());
14939
14940 for (uint32 i = 0; i < MAX_POWERS; ++i)
14941 stmt->SetData(index++, GetPower(Powers(i)));
14942
14943 stmt->SetData(index++, GetSession()->GetLatency());
14944
14945 stmt->SetData(index++, m_specsCount);
14946 stmt->SetData(index++, m_activeSpec);
14947
14948 ss.str("");
14949 for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
14950 ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << ' ';
14951 stmt->SetData(index++, ss.str());
14952
14953 ss.str("");
14954 // cache equipment...
14955 for (uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i)
14957
14958 // ...and bags for enum opcode
14960 {
14961 if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
14962 ss << item->GetEntry();
14963 else
14964 ss << '0';
14965 ss << " 0 ";
14966 }
14967
14968 stmt->SetData(index++, ss.str());
14969 stmt->SetData(index++, GetUInt32Value(PLAYER_AMMO_ID));
14970
14971 ss.str("");
14972 for (uint32 i = 0; i < KNOWN_TITLES_SIZE * 2; ++i)
14974
14975 stmt->SetData(index++, ss.str());
14976 stmt->SetData(index++, GetByteValue(PLAYER_FIELD_BYTES, 2));
14977 stmt->SetData(index++, m_grantableLevels);
14978 stmt->SetData(index++, _innTriggerId);
14979 stmt->SetData(index++, m_extraBonusTalentCount);
14980
14981 stmt->SetData(index++, IsInWorld() && !GetSession()->PlayerLogout() ? 1 : 0);
14982 // Index
14983 stmt->SetData(index++, GetGUID().GetCounter());
14984 }
14985
14986 trans->Append(stmt);
14987}
@ CHAR_INS_CHARACTER
Definition CharacterDatabase.h:271
@ CHAR_UPD_CHARACTER
Definition CharacterDatabase.h:272
Difficulty
Definition DBCEnums.h:266
#define KNOWN_TITLES_SIZE
Definition Player.h:558
@ PLAYER_FLAGS_RESTING
Definition Player.h:484
@ INVENTORY_SLOT_BAG_START
Definition Player.h:704
#define PLAYER_EXPLORED_ZONES_SIZE
Definition Player.h:72
Powers
Definition SharedDefines.h:268
@ PLAYER_FIELD_TODAY_CONTRIBUTION
Definition UpdateFields.h:375
@ PLAYER_BYTES_3
Definition UpdateFields.h:183
@ PLAYER_XP
Definition UpdateFields.h:339
@ PLAYER_CHOSEN_TITLE
Definition UpdateFields.h:324
@ PLAYER_EXPLORED_ZONES_1
Definition UpdateFields.h:357
@ PLAYER_FIELD_KNOWN_CURRENCIES
Definition UpdateFields.h:338
@ PLAYER_BYTES_2
Definition UpdateFields.h:182
@ PLAYER__FIELD_KNOWN_TITLES
Definition UpdateFields.h:335
@ PLAYER_BYTES
Definition UpdateFields.h:181
@ PLAYER_FIELD_KILLS
Definition UpdateFields.h:374
@ PLAYER_FIELD_YESTERDAY_CONTRIBUTION
Definition UpdateFields.h:376
@ PLAYER_FIELD_WATCHED_FACTION_INDEX
Definition UpdateFields.h:379
@ PLAYER_VISIBLE_ITEM_1_ENTRYID
Definition UpdateFields.h:286
@ PLAYER_FIELD_LIFETIME_HONORABLE_KILLS
Definition UpdateFields.h:377
@ PLAYER_FIELD_BYTES
Definition UpdateFields.h:368
Definition Map.h:311
uint8 GetByteValue(uint16 index, uint8 offset) const
Definition Object.cpp:323
uint16 GetUInt16Value(uint16 index, uint8 offset) const
Definition Object.cpp:330
uint64 GetUInt64Value(uint16 index) const
Definition Object.cpp:311
std::string SaveTaxiDestinationsToString()
Definition PlayerTaxi.cpp:193
Difficulty GetRaidDifficulty() const
Definition Player.h:1925
WorldLocation & GetTeleportDest()
Definition Player.h:2093
uint32 GetArenaPoints() const
Definition Player.h:2157
uint8 GetDrunkValue() const
Definition Player.h:2175
Item * GetItemByPos(uint16 pos) const
Definition PlayerStorage.cpp:441
uint32 GetHonorPoints() const
Definition Player.h:2156
PlayerFlags GetPlayerFlags() const
Definition Player.h:1124
uint32 GetMoney() const
Definition Player.h:1616
PlayerTaxi m_taxi
Definition Player.h:1160
bool HasPlayerFlag(PlayerFlags flags) const
Definition Player.h:1125
Difficulty GetDungeonDifficulty() const
Definition Player.h:1924
bool IsBeingTeleported() const
Definition Player.h:2094
Definition Transport.h:29
uint32 GetHealth() const
Definition Unit.h:1038
uint32 GetPower(Powers power) const
Definition Unit.h:1065
float GetTransOffsetX() const
Definition Object.h:598
uint32 GetInstanceId() const
Definition Object.h:448
float GetTransOffsetY() const
Definition Object.h:599
float GetTransOffsetZ() const
Definition Object.h:600
Transport * GetTransport() const
Definition Object.h:597
float GetTransOffsetO() const
Definition Object.h:601
float GetPositionZ() const
Definition Position.h:118
float GetOrientation() const
Definition Position.h:119
float GetPositionX() const
Definition Position.h:116
float GetPositionY() const
Definition Position.h:117

References _innTriggerId, _restBonus, CHAR_INS_CHARACTER, CHAR_UPD_CHARACTER, CharacterDatabase, EQUIPMENT_SLOT_END, WorldObject::FindMap(), GetArenaPoints(), Object::GetByteValue(), Unit::getClass(), ObjectGuid::GetCounter(), GetDrunkValue(), GetDungeonDifficulty(), GameTime::GetGameTime(), Object::GetGUID(), Unit::GetHealth(), GetHonorPoints(), WorldObject::GetInstanceId(), GetItemByPos(), WorldSession::GetLatency(), Unit::GetLevel(), WorldLocation::GetMapId(), GetMoney(), WorldObject::GetName(), Position::GetOrientation(), GetPlayerFlags(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetPower(), Unit::getRace(), GetRaidDifficulty(), GetSession(), GetTeleportDest(), WorldObject::GetTransOffsetO(), WorldObject::GetTransOffsetX(), WorldObject::GetTransOffsetY(), WorldObject::GetTransOffsetZ(), WorldObject::GetTransport(), Object::GetUInt16Value(), Object::GetUInt32Value(), Object::GetUInt64Value(), WorldObject::GetZoneId(), HasPlayerFlag(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, IsBeingTeleported(), Object::IsInWorld(), KNOWN_TITLES_SIZE, m_activeSpec, m_atLoginFlags, m_cinematic, m_deathExpireTime, m_extraBonusTalentCount, m_ExtraFlags, m_grantableLevels, m_petStable, m_Played_time, m_resetTalentsCost, m_resetTalentsTime, m_specsCount, m_taxi, MAX_POWERS, PLAYED_TIME_LEVEL, PLAYED_TIME_TOTAL, PLAYER__FIELD_KNOWN_TITLES, PLAYER_AMMO_ID, PLAYER_BYTES, PLAYER_BYTES_2, PLAYER_BYTES_3, PLAYER_CHOSEN_TITLE, PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE, PLAYER_FIELD_BYTES, PLAYER_FIELD_KILLS, PLAYER_FIELD_KNOWN_CURRENCIES, PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, PLAYER_FIELD_TODAY_CONTRIBUTION, PLAYER_FIELD_WATCHED_FACTION_INDEX, PLAYER_FIELD_YESTERDAY_CONTRIBUTION, PLAYER_FLAGS_RESTING, PLAYER_VISIBLE_ITEM_1_ENTRYID, PLAYER_XP, WorldSession::PlayerLogout(), PlayerTaxi::SaveTaxiDestinationsToString(), and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _SaveDailyQuestStatus()

void Player::_SaveDailyQuestStatus ( CharacterDatabaseTransaction  trans)
protected
7522{
7524 return;
7525
7526 m_DailyQuestChanged = false;
7527
7528 // save last daily quest time for all quests: we need only mostly reset time for reset check anyway
7529
7530 // we don't need transactions here.
7532 stmt->SetData(0, GetGUID().GetCounter());
7533 trans->Append(stmt);
7534 for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
7535 {
7536 if (GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx))
7537 {
7538 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_DAILYQUESTSTATUS);
7539 stmt->SetData(0, GetGUID().GetCounter());
7540 stmt->SetData(1, GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx));
7542 trans->Append(stmt);
7543 }
7544 }
7545
7546 if (!m_DFQuests.empty())
7547 {
7548 for (DFQuestsDoneList::iterator itr = m_DFQuests.begin(); itr != m_DFQuests.end(); ++itr)
7549 {
7550 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_DAILYQUESTSTATUS);
7551 stmt->SetData(0, GetGUID().GetCounter());
7552 stmt->SetData(1, (*itr));
7554 trans->Append(stmt);
7555 }
7556 }
7557}
@ CHAR_DEL_QUEST_STATUS_DAILY_CHAR
Definition CharacterDatabase.h:59
@ CHAR_INS_CHARACTER_DAILYQUESTSTATUS
Definition CharacterDatabase.h:74

References CHAR_DEL_QUEST_STATUS_DAILY_CHAR, CHAR_INS_CHARACTER_DAILYQUESTSTATUS, CharacterDatabase, ObjectGuid::GetCounter(), Object::GetGUID(), Object::GetUInt32Value(), m_DailyQuestChanged, m_DFQuests, m_lastDailyQuestTime, PLAYER_FIELD_DAILY_QUESTS_1, PLAYER_MAX_DAILY_QUESTS, and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _SaveEntryPoint()

void Player::_SaveEntryPoint ( CharacterDatabaseTransaction  trans)
protected
14631{
14632 // xinef: dont save joinpos with invalid mapid
14633 MapEntry const* mEntry = sMapStore.LookupEntry(m_entryPointData.joinPos.GetMapId());
14634 if (!mEntry)
14635 return;
14636
14638 stmt->SetData(0, GetGUID().GetCounter());
14639 trans->Append(stmt);
14640
14641 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_ENTRY_POINT);
14642 stmt->SetData(0, GetGUID().GetCounter());
14648 stmt->SetData(6, m_entryPointData.taxiPath[0]);
14649 stmt->SetData(7, m_entryPointData.taxiPath[1]);
14651 trans->Append(stmt);
14652}
@ CHAR_INS_PLAYER_ENTRY_POINT
Definition CharacterDatabase.h:237
@ CHAR_DEL_PLAYER_ENTRY_POINT
Definition CharacterDatabase.h:238

References CHAR_DEL_PLAYER_ENTRY_POINT, CHAR_INS_PLAYER_ENTRY_POINT, CharacterDatabase, Object::GetGUID(), WorldLocation::GetMapId(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), EntryPointData::joinPos, m_entryPointData, EntryPointData::mountSpell, PreparedStatementBase::SetData(), sMapStore, and EntryPointData::taxiPath.

Referenced by SaveToDB().

◆ _SaveEquipmentSets()

void Player::_SaveEquipmentSets ( CharacterDatabaseTransaction  trans)
protected
14580{
14581 for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end();)
14582 {
14583 uint32 index = itr->first;
14584 EquipmentSet& eqset = itr->second;
14585 CharacterDatabasePreparedStatement* stmt = nullptr;
14586 uint8 j = 0;
14587 switch (eqset.state)
14588 {
14590 ++itr;
14591 break; // nothing do
14593 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_EQUIP_SET);
14594 stmt->SetData(j++, eqset.Name.c_str());
14595 stmt->SetData(j++, eqset.IconName.c_str());
14596 stmt->SetData(j++, eqset.IgnoreMask);
14597 for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
14598 stmt->SetData(j++, eqset.Items[i].GetCounter());
14599 stmt->SetData(j++, GetGUID().GetCounter());
14600 stmt->SetData(j++, eqset.Guid);
14601 stmt->SetData(j, index);
14602 trans->Append(stmt);
14604 ++itr;
14605 break;
14606 case EQUIPMENT_SET_NEW:
14607 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_EQUIP_SET);
14608 stmt->SetData(j++, GetGUID().GetCounter());
14609 stmt->SetData(j++, eqset.Guid);
14610 stmt->SetData(j++, index);
14611 stmt->SetData(j++, eqset.Name.c_str());
14612 stmt->SetData(j++, eqset.IconName.c_str());
14613 stmt->SetData(j++, eqset.IgnoreMask);
14614 for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
14615 stmt->SetData(j++, eqset.Items[i].GetCounter());
14616 trans->Append(stmt);
14618 ++itr;
14619 break;
14621 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EQUIP_SET);
14622 stmt->SetData(0, eqset.Guid);
14623 trans->Append(stmt);
14624 m_EquipmentSets.erase(itr++);
14625 break;
14626 }
14627 }
14628}
@ CHAR_UPD_EQUIP_SET
Definition CharacterDatabase.h:192
@ CHAR_INS_EQUIP_SET
Definition CharacterDatabase.h:193
@ CHAR_DEL_EQUIP_SET
Definition CharacterDatabase.h:194
@ EQUIPMENT_SET_CHANGED
Definition Player.h:748
@ EQUIPMENT_SET_DELETED
Definition Player.h:750
@ EQUIPMENT_SET_NEW
Definition Player.h:749

References CHAR_DEL_EQUIP_SET, CHAR_INS_EQUIP_SET, CHAR_UPD_EQUIP_SET, CharacterDatabase, EQUIPMENT_SET_CHANGED, EQUIPMENT_SET_DELETED, EQUIPMENT_SET_NEW, EQUIPMENT_SET_UNCHANGED, EQUIPMENT_SLOT_END, ObjectGuid::GetCounter(), Object::GetGUID(), EquipmentSet::Guid, EquipmentSet::IconName, EquipmentSet::IgnoreMask, EquipmentSet::Items, m_EquipmentSets, EquipmentSet::Name, PreparedStatementBase::SetData(), and EquipmentSet::state.

Referenced by SaveToDB().

◆ _SaveGlyphs()

void Player::_SaveGlyphs ( CharacterDatabaseTransaction  trans)
protected
15013{
15014 if (!NeedToSaveGlyphs())
15015 return;
15016
15018 stmt->SetData(0, GetGUID().GetCounter());
15019 trans->Append(stmt);
15020
15021 for (uint8 spec = 0; spec < m_specsCount; ++spec)
15022 {
15023 uint8 index = 0;
15024
15025 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_GLYPHS);
15026 stmt->SetData(index++, GetGUID().GetCounter());
15027 stmt->SetData(index++, spec);
15028
15029 for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
15030 stmt->SetData(index++, uint16(m_Glyphs[spec][i]));
15031
15032 trans->Append(stmt);
15033 }
15034
15035 SetNeedToSaveGlyphs(false);
15036}
@ CHAR_DEL_CHAR_GLYPHS
Definition CharacterDatabase.h:420
@ CHAR_INS_CHAR_GLYPHS
Definition CharacterDatabase.h:454
void SetNeedToSaveGlyphs(bool val)
Definition Player.h:2606
bool NeedToSaveGlyphs()
Definition Player.h:2605

References CHAR_DEL_CHAR_GLYPHS, CHAR_INS_CHAR_GLYPHS, CharacterDatabase, Object::GetGUID(), m_Glyphs, m_specsCount, MAX_GLYPH_SLOT_INDEX, NeedToSaveGlyphs(), PreparedStatementBase::SetData(), and SetNeedToSaveGlyphs().

Referenced by SaveToDB().

◆ _SaveInstanceTimeRestrictions()

void Player::_SaveInstanceTimeRestrictions ( CharacterDatabaseTransaction  trans)
protected
15903{
15904 if (_instanceResetTimes.empty())
15905 return;
15906
15908 stmt->SetData(0, GetSession()->GetAccountId());
15909 trans->Append(stmt);
15910
15911 for (InstanceTimeMap::const_iterator itr = _instanceResetTimes.begin(); itr != _instanceResetTimes.end(); ++itr)
15912 {
15913 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ACCOUNT_INSTANCE_LOCK_TIMES);
15914 stmt->SetData(0, GetSession()->GetAccountId());
15915 stmt->SetData(1, itr->first);
15916 stmt->SetData(2, (int64)itr->second);
15917 trans->Append(stmt);
15918 }
15919}
@ CHAR_DEL_ACCOUNT_INSTANCE_LOCK_TIMES
Definition CharacterDatabase.h:133
@ CHAR_INS_ACCOUNT_INSTANCE_LOCK_TIMES
Definition CharacterDatabase.h:134
std::int64_t int64
Definition Define.h:102
uint32 GetAccountId() const
Definition WorldSession.h:375

References _instanceResetTimes, CHAR_DEL_ACCOUNT_INSTANCE_LOCK_TIMES, CHAR_INS_ACCOUNT_INSTANCE_LOCK_TIMES, CharacterDatabase, WorldSession::GetAccountId(), GetSession(), and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _SaveInventory()

void Player::_SaveInventory ( CharacterDatabaseTransaction  trans)
protected
7242{
7243 CharacterDatabasePreparedStatement* stmt = nullptr;
7244 // force items in buyback slots to new state
7245 // and remove those that aren't already
7246 for (uint8 i = BUYBACK_SLOT_START; i < BUYBACK_SLOT_END; ++i)
7247 {
7248 Item* item = m_items[i];
7249 if (!item)
7250 continue;
7251
7252 if (item->GetState() == ITEM_NEW)
7253 {
7254 // Xinef: item is removed, remove loot from storage if any
7256 sLootItemStorage->RemoveStoredLoot(item->GetGUID());
7257 continue;
7258 }
7259
7260 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
7261 stmt->SetData(0, item->GetGUID().GetCounter());
7262 trans->Append(stmt);
7263
7264 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
7265 stmt->SetData(0, item->GetGUID().GetCounter());
7266 trans->Append(stmt);
7268
7269 // Xinef: item is removed, remove loot from storage if any
7271 sLootItemStorage->RemoveStoredLoot(item->GetGUID());
7272 }
7273
7274 // Updated played time for refundable items. We don't do this in Player::Update because there's simply no need for it,
7275 // the client auto counts down in real time after having received the initial played time on the first
7276 // SMSG_ITEM_REFUND_INFO_RESPONSE packet.
7277 // Item::UpdatePlayedTime is only called when needed, which is in DB saves, and item refund info requests.
7278 RefundableItemsSet::iterator i_next;
7279 for (RefundableItemsSet::iterator itr = m_refundableItems.begin(); itr != m_refundableItems.end(); itr = i_next)
7280 {
7281 // use copy iterator because itr may be invalid after operations in this loop
7282 i_next = itr;
7283 ++i_next;
7284
7285 Item* iPtr = GetItemByGuid((*itr));
7286 if (iPtr)
7287 {
7288 iPtr->UpdatePlayedTime(this);
7289 continue;
7290 }
7291 else
7292 {
7293 LOG_ERROR("entities.player", "Can't find item {} but is in refundable storage for player {} ! Removing.", (*itr).ToString(), GetGUID().ToString());
7294 m_refundableItems.erase(itr);
7295 }
7296 }
7297
7298 // update enchantment durations
7299 for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
7300 itr->item->SetEnchantmentDuration(itr->slot, itr->leftduration, this);
7301
7302 // if no changes
7303 if (m_itemUpdateQueue.empty())
7304 return;
7305
7307 for (std::size_t i = 0; i < m_itemUpdateQueue.size(); ++i)
7308 {
7309 Item* item = m_itemUpdateQueue[i];
7310 if (!item)
7311 continue;
7312
7313 Bag* container = item->GetContainer();
7314 ObjectGuid::LowType bag_guid = container ? container->GetGUID().GetCounter() : 0;
7315
7316 if (item->GetState() != ITEM_REMOVED)
7317 {
7318 Item* test = GetItemByPos(item->GetBagSlot(), item->GetSlot());
7319 if (!test)
7320 {
7321 ObjectGuid::LowType bagTestGUID = 0;
7322 if (Item* test2 = GetItemByPos(INVENTORY_SLOT_BAG_0, item->GetBagSlot()))
7323 bagTestGUID = test2->GetGUID().GetCounter();
7324 LOG_ERROR("entities.player", "Player(GUID: {} Name: {})::_SaveInventory - the bag({}) and slot({}) values for the item {} (state {}) are incorrect, the player doesn't have an item at that position!",
7325 lowGuid, GetName(), item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString(), (int32)item->GetState());
7326 // according to the test that was just performed nothing should be in this slot, delete
7327 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_BAG_SLOT);
7328 stmt->SetData(0, bagTestGUID);
7329 stmt->SetData(1, item->GetSlot());
7330 stmt->SetData(2, lowGuid);
7331 trans->Append(stmt);
7332
7333 RemoveTradeableItem(item); // pussywizard
7334 RemoveEnchantmentDurationsReferences(item); // pussywizard
7335 RemoveItemDurations(item); // pussywizard
7336
7337 // also THIS item should be somewhere else, cheat attempt
7338 item->FSetState(ITEM_REMOVED); // we are IN updateQueue right now, can't use SetState which modifies the queue
7340 // don't skip, let the switch delete it
7341 continue;
7342 }
7343 else if (test != item)
7344 {
7345 LOG_ERROR("entities.player", "Player(GUID: {} Name: {})::_SaveInventory - the bag({}) and slot({}) values for the item ({}) are incorrect, the item ({}) is there instead!",
7346 lowGuid, GetName(), item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString(), test->GetGUID().ToString());
7347 // save all changes to the item...
7348 if (item->GetState() != ITEM_NEW) // only for existing items, no dupes
7349 item->SaveToDB(trans);
7350 // ...but do not save position in invntory
7351 continue;
7352 }
7353 }
7354
7355 switch (item->GetState())
7356 {
7357 case ITEM_NEW:
7358 case ITEM_CHANGED:
7359 stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_INVENTORY_ITEM);
7360 stmt->SetData(0, lowGuid);
7361 stmt->SetData(1, bag_guid);
7362 stmt->SetData (2, item->GetSlot());
7363 stmt->SetData(3, item->GetGUID().GetCounter());
7364 trans->Append(stmt);
7365 break;
7366 case ITEM_REMOVED:
7367 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
7368 stmt->SetData(0, item->GetGUID().GetCounter());
7369 trans->Append(stmt);
7370 case ITEM_UNCHANGED:
7371 break;
7372 }
7373
7374 item->SaveToDB(trans); // item have unchanged inventory record and can be save standalone
7375 }
7376 m_itemUpdateQueue.clear();
7377}
@ CHAR_DEL_ITEM_INSTANCE
Definition CharacterDatabase.h:127
@ CHAR_DEL_CHAR_INVENTORY_BY_ITEM
Definition CharacterDatabase.h:433
@ CHAR_REP_INVENTORY_ITEM
Definition CharacterDatabase.h:123
@ CHAR_DEL_CHAR_INVENTORY_BY_BAG_SLOT
Definition CharacterDatabase.h:434
@ ITEM_FLAG_HAS_LOOT
Definition ItemTemplate.h:149
@ ITEM_CHANGED
Definition Item.h:210
@ ITEM_NEW
Definition Item.h:211
#define sLootItemStorage
Definition LootItemStorage.h:73
@ BUYBACK_SLOT_END
Definition Player.h:730
uint8 GetSlot() const
Definition Item.h:281
Bag * GetContainer()
Definition Item.h:282
ItemUpdateState GetState() const
Definition Item.h:324
void UpdatePlayedTime(Player *owner)
Definition Item.cpp:1218
uint8 GetBagSlot() const
Definition Item.cpp:784
std::vector< Item * > m_itemUpdateQueue
Definition Player.h:2797
void DeleteRefundReference(ObjectGuid itemGUID)
Definition Player.cpp:15544
void RemoveTradeableItem(Item *item)
Definition PlayerStorage.cpp:4139
EnchantDurationList m_enchantDuration
Definition Player.h:2840
void RemoveItemDurations(Item *item)
Definition Player.cpp:12474
void RemoveEnchantmentDurationsReferences(Item *item)
Definition PlayerStorage.cpp:4214
RefundableItemsSet m_refundableItems
Definition Player.h:2940
Item * GetItemByGuid(ObjectGuid guid) const
Definition PlayerStorage.cpp:407
bool HasFlag(ItemFlags flag) const
Definition ItemTemplate.h:827

References BUYBACK_SLOT_END, BUYBACK_SLOT_START, CHAR_DEL_CHAR_INVENTORY_BY_BAG_SLOT, CHAR_DEL_CHAR_INVENTORY_BY_ITEM, CHAR_DEL_ITEM_INSTANCE, CHAR_REP_INVENTORY_ITEM, CharacterDatabase, DeleteRefundReference(), Item::FSetState(), Item::GetBagSlot(), Item::GetContainer(), ObjectGuid::GetCounter(), Object::GetGUID(), Object::GetGUID(), GetItemByGuid(), GetItemByPos(), WorldObject::GetName(), Item::GetSlot(), Item::GetState(), Item::GetTemplate(), ItemTemplate::HasFlag(), INVENTORY_SLOT_BAG_0, ITEM_CHANGED, ITEM_FLAG_HAS_LOOT, ITEM_NEW, ITEM_REMOVED, ITEM_UNCHANGED, LOG_ERROR, m_enchantDuration, m_items, m_itemUpdateQueue, m_refundableItems, RemoveEnchantmentDurationsReferences(), RemoveItemDurations(), RemoveTradeableItem(), Item::SaveToDB(), PreparedStatementBase::SetData(), sLootItemStorage, ObjectGuid::ToString(), Position::ToString(), and Item::UpdatePlayedTime().

Referenced by SaveInventoryAndGoldToDB(), and SaveToDB().

◆ _SaveMail()

void Player::_SaveMail ( CharacterDatabaseTransaction  trans)
protected
7380{
7381 if (!GetMailSize() || !m_mailsUpdated)
7382 {
7383 return;
7384 }
7385
7386 CharacterDatabasePreparedStatement* stmt = nullptr;
7387
7388 for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
7389 {
7390 Mail* m = (*itr);
7391 if (m->state == MAIL_STATE_CHANGED)
7392 {
7393 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL);
7394 stmt->SetData(0, uint8(m->HasItems() ? 1 : 0));
7395 stmt->SetData(1, uint32(m->expire_time));
7396 stmt->SetData(2, uint32(m->deliver_time));
7397 stmt->SetData(3, m->money);
7398 stmt->SetData(4, m->COD);
7399 stmt->SetData(5, uint8(m->checked));
7400 stmt->SetData(6, m->messageID);
7401
7402 trans->Append(stmt);
7403
7404 if (!m->removedItems.empty())
7405 {
7406 for (std::vector<uint32>::iterator itr2 = m->removedItems.begin(); itr2 != m->removedItems.end(); ++itr2)
7407 {
7408 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM);
7409 stmt->SetData(0, *itr2);
7410 trans->Append(stmt);
7411 }
7412 m->removedItems.clear();
7413 }
7415 }
7416 else if (m->state == MAIL_STATE_DELETED)
7417 {
7418 if (m->HasItems())
7419 {
7420 for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
7421 {
7422 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
7423 stmt->SetData(0, itr2->item_guid);
7424 trans->Append(stmt);
7425 }
7426 }
7427 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
7428 stmt->SetData(0, m->messageID);
7429 trans->Append(stmt);
7430
7431 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
7432 stmt->SetData(0, m->messageID);
7433 trans->Append(stmt);
7434 }
7435 }
7436
7437 //deallocate deleted mails...
7438 for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end();)
7439 {
7440 if ((*itr)->state == MAIL_STATE_DELETED)
7441 {
7442 Mail* m = *itr;
7443 m_mail.erase(itr);
7444 delete m;
7445 itr = m_mail.begin();
7446 }
7447 else
7448 ++itr;
7449 }
7450
7451 m_mailsUpdated = false;
7452}
@ CHAR_UPD_MAIL
Definition CharacterDatabase.h:435
@ CHAR_DEL_MAIL_BY_ID
Definition CharacterDatabase.h:110
@ CHAR_DEL_MAIL_ITEM_BY_ID
Definition CharacterDatabase.h:380
@ MAIL_STATE_DELETED
Definition Mail.h:70
@ MAIL_STATE_CHANGED
Definition Mail.h:69
uint32 GetMailSize()
Definition Player.h:1657
bool HasItems() const
Definition Mail.h:206
std::vector< uint32 > removedItems
Definition Mail.h:177
std::vector< MailItemInfo > items
Definition Mail.h:176

References CHAR_DEL_ITEM_INSTANCE, CHAR_DEL_MAIL_BY_ID, CHAR_DEL_MAIL_ITEM, CHAR_DEL_MAIL_ITEM_BY_ID, CHAR_UPD_MAIL, CharacterDatabase, Mail::checked, Mail::COD, Mail::deliver_time, Mail::expire_time, GetMailSize(), Mail::HasItems(), Mail::items, m_mail, m_mailsUpdated, MAIL_STATE_CHANGED, MAIL_STATE_DELETED, MAIL_STATE_UNCHANGED, Mail::messageID, Mail::money, Mail::removedItems, PreparedStatementBase::SetData(), and Mail::state.

Referenced by WorldSession::HandleMailTakeItem(), WorldSession::HandleMailTakeMoney(), and SaveToDB().

◆ _SaveMonthlyQuestStatus()

void Player::_SaveMonthlyQuestStatus ( CharacterDatabaseTransaction  trans)
protected
7617{
7618 if (!m_MonthlyQuestChanged || m_monthlyquests.empty())
7619 return;
7620
7621 // we don't need transactions here.
7623 stmt->SetData(0, GetGUID().GetCounter());
7624 trans->Append(stmt);
7625
7626 for (QuestSet::const_iterator iter = m_monthlyquests.begin(); iter != m_monthlyquests.end(); ++iter)
7627 {
7628 uint32 quest_id = *iter;
7629 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_MONTHLYQUESTSTATUS);
7630 stmt->SetData(0, GetGUID().GetCounter());
7631 stmt->SetData(1, quest_id);
7632 trans->Append(stmt);
7633 }
7634
7635 m_MonthlyQuestChanged = false;
7636}
@ CHAR_INS_CHARACTER_MONTHLYQUESTSTATUS
Definition CharacterDatabase.h:76
@ CHAR_DEL_QUEST_STATUS_MONTHLY_CHAR
Definition CharacterDatabase.h:61

References CHAR_DEL_QUEST_STATUS_MONTHLY_CHAR, CHAR_INS_CHARACTER_MONTHLYQUESTSTATUS, CharacterDatabase, ObjectGuid::GetCounter(), Object::GetGUID(), m_MonthlyQuestChanged, m_monthlyquests, and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _SavePlayerSettings()

void Player::_SavePlayerSettings ( CharacterDatabaseTransaction  trans)
protected
92{
93 if (!sWorld->getBoolConfig(CONFIG_PLAYER_SETTINGS_ENABLED))
94 {
95 return;
96 }
97
98 for (auto& itr : m_charSettingsMap)
99 {
100 std::ostringstream data;
101
102 for (auto& setting : itr.second)
103 {
104 data << setting.value << ' ';
105 }
106
108 stmt->SetData(0, GetGUID().GetCounter());
109 stmt->SetData(1, itr.first);
110 stmt->SetData(2, data.str());
111 trans->Append(stmt);
112 }
113}
@ CHAR_REP_CHAR_SETTINGS
Definition CharacterDatabase.h:521

References CHAR_REP_CHAR_SETTINGS, CharacterDatabase, CONFIG_PLAYER_SETTINGS_ENABLED, ObjectGuid::GetCounter(), Object::GetGUID(), m_charSettingsMap, PreparedStatementBase::SetData(), and sWorld.

Referenced by SaveToDB().

◆ _SaveQuestStatus()

void Player::_SaveQuestStatus ( CharacterDatabaseTransaction  trans)
protected
7455{
7456 bool isTransaction = static_cast<bool>(trans);
7457 if (!isTransaction)
7458 trans = CharacterDatabase.BeginTransaction();
7459
7460 QuestStatusSaveMap::iterator saveItr;
7461 QuestStatusMap::iterator statusItr;
7462 CharacterDatabasePreparedStatement* stmt = nullptr;
7463
7464 bool keepAbandoned = !(sWorld->GetCleaningFlags() & CharacterDatabaseCleaner::CLEANING_FLAG_QUESTSTATUS);
7465
7466 for (saveItr = m_QuestStatusSave.begin(); saveItr != m_QuestStatusSave.end(); ++saveItr)
7467 {
7468 if (saveItr->second)
7469 {
7470 statusItr = m_QuestStatus.find(saveItr->first);
7471 if (statusItr != m_QuestStatus.end() && (keepAbandoned || statusItr->second.Status != QUEST_STATUS_NONE))
7472 {
7473 uint8 index = 0;
7474 stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_QUESTSTATUS);
7475
7476 stmt->SetData(index++, GetGUID().GetCounter());
7477 stmt->SetData(index++, statusItr->first);
7478 stmt->SetData(index++, uint8(statusItr->second.Status));
7479 stmt->SetData(index++, statusItr->second.Explored);
7480 stmt->SetData(index++, uint32(statusItr->second.Timer / IN_MILLISECONDS + GameTime::GetGameTime().count()));
7481
7482 for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
7483 stmt->SetData(index++, statusItr->second.CreatureOrGOCount[i]);
7484
7485 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
7486 stmt->SetData(index++, statusItr->second.ItemCount[i]);
7487
7488 stmt->SetData(index, statusItr->second.PlayerCount);
7489 trans->Append(stmt);
7490 }
7491 }
7492 else
7493 {
7494 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_BY_QUEST);
7495 stmt->SetData(0, GetGUID().GetCounter());
7496 stmt->SetData(1, saveItr->first);
7497 trans->Append(stmt);
7498 }
7499 }
7500
7501 m_QuestStatusSave.clear();
7502
7503 for (saveItr = m_RewardedQuestsSave.begin(); saveItr != m_RewardedQuestsSave.end(); ++saveItr)
7504 {
7505 if (saveItr->second)
7506 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_QUESTSTATUS_REWARDED);
7507 else // xinef: what the is this? quest can be removed by spelleffect if (!keepAbandoned)
7509
7510 stmt->SetData(0, GetGUID().GetCounter());
7511 stmt->SetData(1, saveItr->first);
7512 trans->Append(stmt);
7513 }
7514
7515 m_RewardedQuestsSave.clear();
7516
7517 if (!isTransaction)
7518 CharacterDatabase.CommitTransaction(trans);
7519}
@ CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST
Definition CharacterDatabase.h:439
@ CHAR_DEL_CHAR_QUESTSTATUS_BY_QUEST
Definition CharacterDatabase.h:437
@ CHAR_REP_CHAR_QUESTSTATUS
Definition CharacterDatabase.h:436
@ CHAR_INS_CHAR_QUESTSTATUS_REWARDED
Definition CharacterDatabase.h:438
QuestStatusSaveMap m_QuestStatusSave
Definition Player.h:2803
QuestStatusSaveMap m_RewardedQuestsSave
Definition Player.h:2806
@ CLEANING_FLAG_QUESTSTATUS
Definition CharacterDatabaseCleaner.h:31

References CHAR_DEL_CHAR_QUESTSTATUS_BY_QUEST, CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST, CHAR_INS_CHAR_QUESTSTATUS_REWARDED, CHAR_REP_CHAR_QUESTSTATUS, CharacterDatabase, CharacterDatabaseCleaner::CLEANING_FLAG_QUESTSTATUS, ObjectGuid::GetCounter(), GameTime::GetGameTime(), Object::GetGUID(), IN_MILLISECONDS, m_QuestStatus, m_QuestStatusSave, m_RewardedQuestsSave, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_OBJECTIVES_COUNT, QUEST_STATUS_NONE, PreparedStatementBase::SetData(), and sWorld.

Referenced by SaveToDB().

◆ _SaveSeasonalQuestStatus()

void Player::_SaveSeasonalQuestStatus ( CharacterDatabaseTransaction  trans)
protected
7583{
7585 {
7586 return;
7587 }
7588
7589 // we don't need transactions here.
7591 stmt->SetData(0, GetGUID().GetCounter());
7592 trans->Append(stmt);
7593
7594 m_SeasonalQuestChanged = false;
7595
7596 if (m_seasonalquests.empty())
7597 {
7598 return;
7599 }
7600
7601 for (SeasonalEventQuestMap::const_iterator iter = m_seasonalquests.begin(); iter != m_seasonalquests.end(); ++iter)
7602 {
7603 uint16 eventId = iter->first;
7604
7605 for (SeasonalQuestSet::const_iterator itr = iter->second.begin(); itr != iter->second.end(); ++itr)
7606 {
7607 uint32 questId = *itr;
7608
7609 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SEASONALQUESTSTATUS);
7610 stmt->SetArguments(GetGUID().GetCounter(), questId, eventId);
7611 trans->Append(stmt);
7612 }
7613 }
7614}
@ CHAR_INS_CHARACTER_SEASONALQUESTSTATUS
Definition CharacterDatabase.h:77
@ CHAR_DEL_QUEST_STATUS_SEASONAL_CHAR
Definition CharacterDatabase.h:62
void SetArguments(Args &&... args)
Definition PreparedStatement.h:118

References CHAR_DEL_QUEST_STATUS_SEASONAL_CHAR, CHAR_INS_CHARACTER_SEASONALQUESTSTATUS, CharacterDatabase, ObjectGuid::GetCounter(), Object::GetGUID(), m_SeasonalQuestChanged, m_seasonalquests, PreparedStatementBase::SetArguments(), and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _SaveSkills()

void Player::_SaveSkills ( CharacterDatabaseTransaction  trans)
7639{
7640 CharacterDatabasePreparedStatement* stmt = nullptr;
7641 // we don't need transactions here.
7642 for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end();)
7643 {
7644 if (itr->second.uState == SKILL_UNCHANGED)
7645 {
7646 ++itr;
7647 continue;
7648 }
7649
7650 if (itr->second.uState == SKILL_DELETED)
7651 {
7652 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILL_BY_SKILL);
7653 stmt->SetData(0, GetGUID().GetCounter());
7654 stmt->SetData(1, itr->first);
7655 trans->Append(stmt);
7656
7657 mSkillStatus.erase(itr++);
7658 continue;
7659 }
7660
7661 uint32 valueData = GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos));
7662 uint16 value = SKILL_VALUE(valueData);
7663 uint16 max = SKILL_MAX(valueData);
7664
7665 switch (itr->second.uState)
7666 {
7667 case SKILL_NEW:
7668 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILLS);
7669 stmt->SetData(0, GetGUID().GetCounter());
7670 stmt->SetData(1, uint16(itr->first));
7671 stmt->SetData(2, value);
7672 stmt->SetData(3, max);
7673 trans->Append(stmt);
7674
7675 break;
7676 case SKILL_CHANGED:
7677 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_SKILLS);
7678 stmt->SetData(0, value);
7679 stmt->SetData(1, max);
7680 stmt->SetData(2, GetGUID().GetCounter());
7681 stmt->SetData(3, uint16(itr->first));
7682 trans->Append(stmt);
7683
7684 break;
7685 default:
7686 break;
7687 }
7688 itr->second.uState = SKILL_UNCHANGED;
7689
7690 ++itr;
7691 }
7692}
@ CHAR_INS_CHAR_SKILLS
Definition CharacterDatabase.h:444
@ CHAR_UDP_CHAR_SKILLS
Definition CharacterDatabase.h:445
@ CHAR_DEL_CHAR_SKILL_BY_SKILL
Definition CharacterDatabase.h:443
#define SKILL_MAX(x)
Definition Player.h:83
#define SKILL_VALUE(x)
Definition Player.h:82
@ SKILL_DELETED
Definition Player.h:647
@ SKILL_CHANGED
Definition Player.h:645
@ SKILL_NEW
Definition Player.h:646

References CHAR_DEL_CHAR_SKILL_BY_SKILL, CHAR_INS_CHAR_SKILLS, CHAR_UDP_CHAR_SKILLS, CharacterDatabase, ObjectGuid::GetCounter(), Object::GetGUID(), Object::GetUInt32Value(), mSkillStatus, PLAYER_SKILL_VALUE_INDEX, PreparedStatementBase::SetData(), SKILL_CHANGED, SKILL_DELETED, SKILL_MAX, SKILL_NEW, SKILL_UNCHANGED, and SKILL_VALUE.

Referenced by SaveToDB().

◆ _SaveSpellCooldowns()

void Player::_SaveSpellCooldowns ( CharacterDatabaseTransaction  trans,
bool  logout 
)
3637{
3639 stmt->SetData(0, GetGUID().GetCounter());
3640 trans->Append(stmt);
3641
3642 time_t curTime = GameTime::GetGameTime().count();
3643 uint32 curMSTime = GameTime::GetGameTimeMS().count();
3644 uint32 infTime = curMSTime + infinityCooldownDelayCheck;
3645
3646 bool first_round = true;
3647 std::ostringstream ss;
3648
3649 // remove outdated and save active
3650 for (SpellCooldowns::iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end();)
3651 {
3652 // Xinef: dummy cooldown for procs
3653 if (itr->first == uint32(-1))
3654 {
3655 ++itr;
3656 continue;
3657 }
3658
3659 if (itr->second.end <= curMSTime + 1000)
3660 m_spellCooldowns.erase(itr++);
3661 else if (itr->second.end <= infTime && (logout || itr->second.end > (curMSTime + 5 * MINUTE * IN_MILLISECONDS))) // not save locked cooldowns, it will be reset or set at reload
3662 {
3663 if (first_round)
3664 {
3665 ss << "INSERT INTO character_spell_cooldown (guid, spell, category, item, time, needSend) VALUES ";
3666 first_round = false;
3667 }
3668 // next new/changed record prefix
3669 else
3670 ss << ',';
3671
3672 uint64 cooldown = uint64(((itr->second.end - curMSTime) / IN_MILLISECONDS) + curTime);
3673 ss << '(' << GetGUID().GetCounter() << ',' << itr->first << ',' << itr->second.category << "," << itr->second.itemid << ',' << cooldown << ',' << (itr->second.needSendToClient ? '1' : '0') << ')';
3674 ++itr;
3675 }
3676 else
3677 ++itr;
3678 }
3679 // if something changed execute
3680 if (!first_round)
3681 trans->Append(ss.str().c_str());
3682}
@ CHAR_DEL_CHAR_SPELL_COOLDOWN
Definition CharacterDatabase.h:404
static constexpr uint32 infinityCooldownDelayCheck
Definition Unit.h:47

References CHAR_DEL_CHAR_SPELL_COOLDOWN, CharacterDatabase, ObjectGuid::GetCounter(), GameTime::GetGameTime(), GameTime::GetGameTimeMS(), Object::GetGUID(), IN_MILLISECONDS, infinityCooldownDelayCheck, m_spellCooldowns, MINUTE, and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _SaveSpells()

void Player::_SaveSpells ( CharacterDatabaseTransaction  trans)
protected
7695{
7696 CharacterDatabasePreparedStatement* stmt = nullptr;
7697
7698 for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end();)
7699 {
7700 // xinef: skip temporary spells
7701 if (itr->second->State == PLAYERSPELL_TEMPORARY)
7702 {
7703 ++itr;
7704 continue;
7705 }
7706
7707 // xinef: Delete statement for removed / updated spell
7708 if (itr->second->State == PLAYERSPELL_REMOVED || itr->second->State == PLAYERSPELL_CHANGED)
7709 {
7710 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL);
7711 stmt->SetData(0, GetGUID().GetCounter());
7712 stmt->SetData(1, itr->first);
7713 trans->Append(stmt);
7714 }
7715
7716 // xinef: insert statement for new / updated spell
7717 if (itr->second->State == PLAYERSPELL_NEW || itr->second->State == PLAYERSPELL_CHANGED)
7718 {
7719 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SPELL);
7720 stmt->SetData(0, GetGUID().GetCounter());
7721 stmt->SetData(1, itr->first);
7722 stmt->SetData(2, itr->second->specMask);
7723 trans->Append(stmt);
7724 }
7725
7726 if (itr->second->State == PLAYERSPELL_REMOVED)
7727 {
7728 delete itr->second;
7729 m_spells.erase(itr++);
7730 }
7731 else
7732 {
7733 itr->second->State = PLAYERSPELL_UNCHANGED;
7734 ++itr;
7735 }
7736 }
7737}
@ CHAR_INS_CHAR_SPELL
Definition CharacterDatabase.h:446
@ CHAR_DEL_CHAR_SPELL_BY_SPELL
Definition CharacterDatabase.h:397

References CHAR_DEL_CHAR_SPELL_BY_SPELL, CHAR_INS_CHAR_SPELL, CharacterDatabase, ObjectGuid::GetCounter(), Object::GetGUID(), m_spells, PLAYERSPELL_CHANGED, PLAYERSPELL_NEW, PLAYERSPELL_REMOVED, PLAYERSPELL_TEMPORARY, PLAYERSPELL_UNCHANGED, and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _SaveStats()

void Player::_SaveStats ( CharacterDatabaseTransaction  trans)
protected
7742{
7743 // check if stat saving is enabled and if char level is high enough
7744 if (!sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE) || GetLevel() < sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE))
7745 return;
7746
7747 CharacterDatabasePreparedStatement* stmt = nullptr;
7748
7749 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_STATS);
7750 stmt->SetData(0, GetGUID().GetCounter());
7751 trans->Append(stmt);
7752
7753 uint8 index = 0;
7754
7755 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_STATS);
7756 stmt->SetData(index++, GetGUID().GetCounter());
7757 stmt->SetData(index++, GetMaxHealth());
7758
7759 for (uint8 i = 0; i < MAX_POWERS; ++i)
7760 stmt->SetData(index++, GetMaxPower(Powers(i)));
7761
7762 for (uint8 i = 0; i < MAX_STATS; ++i)
7763 stmt->SetData(index++, GetStat(Stats(i)));
7764
7765 for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
7766 stmt->SetData(index++, GetResistance(SpellSchools(i)));
7767
7776 stmt->SetData(index++, GetBaseSpellPowerBonus());
7778
7779 trans->Append(stmt);
7780}
@ CHAR_DEL_CHAR_STATS
Definition CharacterDatabase.h:447
@ CHAR_INS_CHAR_STATS
Definition CharacterDatabase.h:448
@ CONFIG_MIN_LEVEL_STAT_SAVE
Definition IWorld.h:349
#define MAX_STATS
Definition SharedDefines.h:265
SpellSchools
Definition SharedDefines.h:282
constexpr auto MAX_SPELL_SCHOOL
Definition SharedDefines.h:292
Stats
Definition SharedDefines.h:257
@ PLAYER_RANGED_CRIT_PERCENTAGE
Definition UpdateFields.h:352
@ PLAYER_CRIT_PERCENTAGE
Definition UpdateFields.h:351
@ PLAYER_SPELL_CRIT_PERCENTAGE1
Definition UpdateFields.h:354
@ PLAYER_FIELD_COMBAT_RATING_1
Definition UpdateFields.h:380
@ PLAYER_PARRY_PERCENTAGE
Definition UpdateFields.h:348
@ PLAYER_BLOCK_PERCENTAGE
Definition UpdateFields.h:346
@ UNIT_FIELD_RANGED_ATTACK_POWER
Definition UpdateFields.h:165
@ PLAYER_DODGE_PERCENTAGE
Definition UpdateFields.h:347
@ UNIT_FIELD_ATTACK_POWER
Definition UpdateFields.h:162
float GetFloatValue(uint16 index) const
Definition Object.cpp:317
uint32 GetBaseSpellPowerBonus()
Definition Player.h:1974
uint32 GetResistance(SpellSchoolMask mask) const
Definition Unit.cpp:20399
uint32 GetMaxHealth() const
Definition Unit.h:1039
uint32 GetMaxPower(Powers power) const
Definition Unit.h:1066
float GetStat(Stats stat) const
Definition Unit.h:1004

References CHAR_DEL_CHAR_STATS, CHAR_INS_CHAR_STATS, CharacterDatabase, CONFIG_MIN_LEVEL_STAT_SAVE, CR_CRIT_TAKEN_SPELL, GetBaseSpellPowerBonus(), Object::GetFloatValue(), Object::GetGUID(), Unit::GetLevel(), Unit::GetMaxHealth(), Unit::GetMaxPower(), Unit::GetResistance(), Unit::GetStat(), Object::GetUInt32Value(), MAX_POWERS, MAX_SPELL_SCHOOL, MAX_STATS, PLAYER_BLOCK_PERCENTAGE, PLAYER_CRIT_PERCENTAGE, PLAYER_DODGE_PERCENTAGE, PLAYER_FIELD_COMBAT_RATING_1, PLAYER_PARRY_PERCENTAGE, PLAYER_RANGED_CRIT_PERCENTAGE, PLAYER_SPELL_CRIT_PERCENTAGE1, PreparedStatementBase::SetData(), sWorld, UNIT_FIELD_ATTACK_POWER, and UNIT_FIELD_RANGED_ATTACK_POWER.

Referenced by SaveToDB().

◆ _SaveTalents()

void Player::_SaveTalents ( CharacterDatabaseTransaction  trans)
protected
15057{
15058 CharacterDatabasePreparedStatement* stmt = nullptr;
15059
15060 for (PlayerTalentMap::iterator itr = m_talents.begin(); itr != m_talents.end();)
15061 {
15062 // xinef: skip temporary spells
15063 if (itr->second->State == PLAYERSPELL_TEMPORARY)
15064 {
15065 ++itr;
15066 continue;
15067 }
15068
15069 // xinef: delete statement for removed / updated talent
15070 if (itr->second->State == PLAYERSPELL_REMOVED || itr->second->State == PLAYERSPELL_CHANGED)
15071 {
15072 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_TALENT_BY_SPELL);
15073 stmt->SetData(0, GetGUID().GetCounter());
15074 stmt->SetData(1, itr->first);
15075 trans->Append(stmt);
15076 }
15077
15078 // xinef: insert statement for new / updated spell
15079 if (itr->second->State == PLAYERSPELL_NEW || itr->second->State == PLAYERSPELL_CHANGED)
15080 {
15081 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_TALENT);
15082 stmt->SetData(0, GetGUID().GetCounter());
15083 stmt->SetData(1, itr->first);
15084 stmt->SetData(2, itr->second->specMask);
15085 trans->Append(stmt);
15086 }
15087
15088 if (itr->second->State == PLAYERSPELL_REMOVED)
15089 {
15090 delete itr->second;
15091 m_talents.erase(itr++);
15092 }
15093 else
15094 {
15095 itr->second->State = PLAYERSPELL_UNCHANGED;
15096 ++itr;
15097 }
15098 }
15099}
@ CHAR_INS_CHAR_TALENT
Definition CharacterDatabase.h:456
@ CHAR_DEL_CHAR_TALENT_BY_SPELL
Definition CharacterDatabase.h:455

References CHAR_DEL_CHAR_TALENT_BY_SPELL, CHAR_INS_CHAR_TALENT, CharacterDatabase, ObjectGuid::GetCounter(), Object::GetGUID(), m_talents, PLAYERSPELL_CHANGED, PLAYERSPELL_NEW, PLAYERSPELL_REMOVED, PLAYERSPELL_TEMPORARY, PLAYERSPELL_UNCHANGED, and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _SaveWeeklyQuestStatus()

void Player::_SaveWeeklyQuestStatus ( CharacterDatabaseTransaction  trans)
protected
7560{
7561 if (!m_WeeklyQuestChanged || m_weeklyquests.empty())
7562 return;
7563
7564 // we don't need transactions here.
7566 stmt->SetData(0, GetGUID().GetCounter());
7567 trans->Append(stmt);
7568
7569 for (QuestSet::const_iterator iter = m_weeklyquests.begin(); iter != m_weeklyquests.end(); ++iter)
7570 {
7571 uint32 quest_id = *iter;
7572
7573 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_WEEKLYQUESTSTATUS);
7574 stmt->SetData(0, GetGUID().GetCounter());
7575 stmt->SetData(1, quest_id);
7576 trans->Append(stmt);
7577 }
7578
7579 m_WeeklyQuestChanged = false;
7580}
@ CHAR_DEL_QUEST_STATUS_WEEKLY_CHAR
Definition CharacterDatabase.h:60
@ CHAR_INS_CHARACTER_WEEKLYQUESTSTATUS
Definition CharacterDatabase.h:75

References CHAR_DEL_QUEST_STATUS_WEEKLY_CHAR, CHAR_INS_CHARACTER_WEEKLYQUESTSTATUS, CharacterDatabase, ObjectGuid::GetCounter(), Object::GetGUID(), m_WeeklyQuestChanged, m_weeklyquests, and PreparedStatementBase::SetData().

Referenced by SaveToDB().

◆ _StoreItem()

Item * Player::_StoreItem ( uint16  pos,
Item pItem,
uint32  count,
bool  clone,
bool  update 
)
private
2610{
2611 if (!pItem)
2612 return nullptr;
2613
2614 uint8 bag = pos >> 8;
2615 uint8 slot = pos & 255;
2616
2617 LOG_DEBUG("entities.player.items", "STORAGE: StoreItem bag = {}, slot = {}, item = {}, count = {}, {}", bag, slot, pItem->GetEntry(), count, pItem->GetGUID().ToString());
2618
2619 Item* pItem2 = GetItemByPos(bag, slot);
2620
2621 if (!pItem2)
2622 {
2623 if (clone)
2624 pItem = pItem->CloneItem(count, this);
2625 else
2626 pItem->SetCount(count);
2627
2628 if (!pItem)
2629 return nullptr;
2630
2631 if (pItem->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP ||
2632 pItem->GetTemplate()->Bonding == BIND_QUEST_ITEM ||
2633 (pItem->GetTemplate()->Bonding == BIND_WHEN_EQUIPPED && IsBagPos(pos)))
2634 pItem->SetBinding(true);
2635
2636 Bag* pBag = (bag == INVENTORY_SLOT_BAG_0) ? nullptr : GetBagByPos(bag);
2637 if (!pBag)
2638 {
2639 m_items[slot] = pItem;
2640 SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID());
2643
2644 pItem->SetSlot(slot);
2645 pItem->SetContainer(nullptr);
2646
2647 // need update known currency
2649 AddKnownCurrency(pItem->GetEntry());
2650 }
2651 else
2652 pBag->StoreItem(slot, pItem, update);
2653
2654 if (IsInWorld() && update)
2655 {
2656 pItem->AddToWorld();
2657 pItem->SendUpdateToPlayer(this);
2658 }
2659
2660 pItem->SetState(ITEM_CHANGED, this);
2661 if (pBag)
2662 pBag->SetState(ITEM_CHANGED, this);
2663
2665 AddItemDurations(pItem);
2666
2667 return pItem;
2668 }
2669 else
2670 {
2671 if (pItem2->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP ||
2672 pItem2->GetTemplate()->Bonding == BIND_QUEST_ITEM ||
2673 (pItem2->GetTemplate()->Bonding == BIND_WHEN_EQUIPPED && IsBagPos(pos)))
2674 pItem2->SetBinding(true);
2675
2676 pItem2->SetCount(pItem2->GetCount() + count);
2677 if (IsInWorld() && update)
2678 pItem2->SendUpdateToPlayer(this);
2679
2680 if (!clone)
2681 {
2682 // delete item (it not in any slot currently)
2683 if (IsInWorld() && update)
2684 {
2685 pItem->RemoveFromWorld();
2686 pItem->DestroyForPlayer(this);
2687 }
2688
2690 RemoveItemDurations(pItem);
2691
2692 pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor
2693 pItem->SetNotRefundable(this);
2694 pItem->ClearSoulboundTradeable(this);
2695 RemoveTradeableItem(pItem);
2696 pItem->SetState(ITEM_REMOVED, this);
2697 }
2698
2700
2701 pItem2->SetState(ITEM_CHANGED, this);
2702
2703 return pItem2;
2704 }
2705}
@ BIND_WHEN_EQUIPPED
Definition ItemTemplate.h:97
@ BIND_QUEST_ITEM
Definition ItemTemplate.h:99
@ BIND_WHEN_PICKED_UP
Definition ItemTemplate.h:96
@ CURRENCYTOKEN_SLOT_END
Definition Player.h:742
@ CURRENCYTOKEN_SLOT_START
Definition Player.h:741
@ PLAYER_FIELD_INV_SLOT_HEAD
Definition UpdateFields.h:327
@ ITEM_FIELD_OWNER
Definition UpdateFields.h:35
@ ITEM_FIELD_CONTAINED
Definition UpdateFields.h:36
void StoreItem(uint8 slot, Item *pItem, bool update)
Definition Bag.cpp:154
void SetState(ItemUpdateState state, Player *forplayer=nullptr)
Definition Item.cpp:714
void SetBinding(bool val)
Definition Item.h:235
Item * CloneItem(uint32 count, Player const *player=nullptr) const
Definition Item.cpp:1118
void SetCount(uint32 value)
Definition Item.h:273
void SetNotRefundable(Player *owner, bool changestate=true, CharacterDatabaseTransaction *trans=nullptr)
Definition Item.cpp:1200
void SetSlot(uint8 slot)
Definition Item.h:284
uint32 GetCount() const
Definition Item.h:272
void SetOwnerGUID(ObjectGuid guid)
Definition Item.h:232
void SetContainer(Bag *container)
Definition Item.h:286
virtual void DestroyForPlayer(Player *target, bool onDeath=false) const
Definition Object.cpp:274
void SetGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:723
virtual void AddToWorld()
Definition Object.cpp:152
virtual void RemoveFromWorld()
Definition Object.cpp:166
void SendUpdateToPlayer(Player *player)
Definition Object.cpp:246
Bag * GetBagByPos(uint8 slot) const
Definition PlayerStorage.cpp:457
void AddEnchantmentDurations(Item *item)
Definition PlayerStorage.cpp:4186
void RemoveEnchantmentDurations(Item *item)
Definition PlayerStorage.cpp:4199
void AddItemDurations(Item *item)
Definition Player.cpp:12486
void AddKnownCurrency(uint32 itemId)
Definition Player.cpp:14244
uint32 Bonding
Definition ItemTemplate.h:663

References AddEnchantmentDurations(), AddItemDurations(), AddKnownCurrency(), Object::AddToWorld(), BIND_QUEST_ITEM, BIND_WHEN_EQUIPPED, BIND_WHEN_PICKED_UP, ItemTemplate::Bonding, Item::ClearSoulboundTradeable(), Item::CloneItem(), CURRENCYTOKEN_SLOT_END, CURRENCYTOKEN_SLOT_START, Object::DestroyForPlayer(), GetBagByPos(), Item::GetCount(), Object::GetEntry(), Object::GetGUID(), Object::GetGUID(), GetItemByPos(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, IsBagPos(), Object::IsInWorld(), ITEM_CHANGED, ITEM_FIELD_CONTAINED, ITEM_FIELD_OWNER, ITEM_REMOVED, LOG_DEBUG, m_items, PLAYER_FIELD_INV_SLOT_HEAD, RemoveEnchantmentDurations(), Object::RemoveFromWorld(), RemoveItemDurations(), RemoveTradeableItem(), Object::SendUpdateToPlayer(), Item::SetBinding(), Item::SetContainer(), Item::SetCount(), Object::SetGuidValue(), Item::SetNotRefundable(), Item::SetOwnerGUID(), Item::SetSlot(), Item::SetState(), Bag::StoreItem(), and ObjectGuid::ToString().

Referenced by StoreItem().

◆ _StoreOrEquipNewItem()

bool Player::_StoreOrEquipNewItem ( uint32  vendorslot,
uint32  item,
uint8  count,
uint8  bag,
uint8  slot,
int32  price,
ItemTemplate const *  pProto,
Creature pVendor,
VendorItem const *  crItem,
bool  bStore 
)
inline
10678{
10679 ItemPosCountVec vDest;
10680 uint16 uiDest = 0;
10681 InventoryResult msg = bStore ?
10682 CanStoreNewItem(bag, slot, vDest, item, pProto->BuyCount * count) :
10683 CanEquipNewItem(slot, uiDest, item, false);
10684 if (msg != EQUIP_ERR_OK)
10685 {
10686 SendEquipError(msg, nullptr, nullptr, item);
10687 return false;
10688 }
10689
10690 ModifyMoney(-price);
10691
10692 if (crItem->ExtendedCost) // case for new honor system
10693 {
10694 ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
10695 if (iece->reqhonorpoints)
10696 ModifyHonorPoints(- int32(iece->reqhonorpoints * count));
10697
10698 if (iece->reqarenapoints)
10699 ModifyArenaPoints(- int32(iece->reqarenapoints * count));
10700
10701 for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
10702 {
10703 if (iece->reqitem[i])
10704 DestroyItemCount(iece->reqitem[i], (iece->reqitemcount[i] * count), true);
10705 }
10706 }
10707
10708 sScriptMgr->OnBeforeStoreOrEquipNewItem(this, vendorslot, item, count, bag, slot, pProto, pVendor, crItem, bStore);
10709
10710 Item* it = bStore ? StoreNewItem(vDest, item, true) : EquipNewItem(uiDest, item, true);
10711 if (it)
10712 {
10713 uint32 new_count = pVendor->UpdateVendorItemCurrentCount(crItem, pProto->BuyCount * count);
10714
10715 WorldPacket data(SMSG_BUY_ITEM, (8 + 4 + 4 + 4));
10716 data << pVendor->GetGUID();
10717 data << uint32(vendorslot + 1); // numbered from 1 at client
10718 data << int32(crItem->maxcount > 0 ? new_count : 0xFFFFFFFF);
10719 data << uint32(count);
10720 GetSession()->SendPacket(&data);
10721 SendNewItem(it, pProto->BuyCount * count, true, false, false);
10722
10723 if (!bStore)
10725
10726 if (pProto->HasFlag(ITEM_FLAG_ITEM_PURCHASE_RECORD) && crItem->ExtendedCost && pProto->GetMaxStackSize() == 1)
10727 {
10729 it->SetRefundRecipient(GetGUID().GetCounter());
10730 it->SetPaidMoney(price);
10731 it->SetPaidExtendedCost(crItem->ExtendedCost);
10732 it->SaveRefundDataToDB();
10734 }
10735 }
10736
10737 sScriptMgr->OnAfterStoreOrEquipNewItem(this, vendorslot, it, count, bag, slot, pProto, pVendor, crItem, bStore);
10738
10739 return true;
10740}
DBCStorage< ItemExtendedCostEntry > sItemExtendedCostStore(ItemExtendedCostEntryfmt)
#define MAX_ITEM_EXTENDED_COST_REQUIREMENTS
Definition DBCStructure.h:1181
@ ITEM_FLAG_ITEM_PURCHASE_RECORD
Definition ItemTemplate.h:159
InventoryResult
Definition Item.h:46
uint32 UpdateVendorItemCurrentCount(VendorItem const *vItem, uint32 used_count)
Definition Creature.cpp:3112
void SaveRefundDataToDB()
Definition Item.cpp:1172
void SetFlag(uint16 index, uint32 newFlag)
Definition Object.cpp:845
InventoryResult CanEquipNewItem(uint8 slot, uint16 &dest, uint32 item, bool swap) const
Definition PlayerStorage.cpp:1791
bool ModifyMoney(int32 amount, bool sendError=true)
Definition Player.cpp:11547
Item * EquipNewItem(uint16 pos, uint32 item, bool update)
Definition PlayerStorage.cpp:2707
void SendNewItem(Item *item, uint32 count, bool received, bool created, bool broadcast=false, bool sendChatMessage=true)
Definition PlayerStorage.cpp:4750
void AutoUnequipOffhandIfNeed(bool force=false)
Definition Player.cpp:12495
void DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check=false)
Definition PlayerStorage.cpp:3121
void ModifyHonorPoints(int32 value, CharacterDatabaseTransaction trans=CharacterDatabaseTransaction(nullptr))
Definition Player.cpp:6302
void ModifyArenaPoints(int32 value, CharacterDatabaseTransaction trans=CharacterDatabaseTransaction(nullptr))
If trans is specified, honor save query will be added to trans.
Definition Player.cpp:6318
Item * StoreNewItem(ItemPosCountVec const &pos, uint32 item, bool update, int32 randomPropertyId=0)
Definition PlayerStorage.cpp:2524
void SendEquipError(InventoryResult msg, Item *pItem, Item *pItem2=nullptr, uint32 itemid=0)
Definition PlayerStorage.cpp:4021
InventoryResult CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 item, uint32 count, uint32 *no_space_count=nullptr) const
Definition Player.h:1291
Definition WorldPacket.h:26
void SendPacket(WorldPacket const *packet)
Send a packet to the client.
Definition WorldSession.cpp:225
@ SMSG_BUY_ITEM
Definition Opcodes.h:450
Definition DBCStructure.h:1184
uint32 reqarenapoints
Definition DBCStructure.h:1187
uint32 reqitemcount[MAX_ITEM_EXTENDED_COST_REQUIREMENTS]
Definition DBCStructure.h:1190
uint32 reqitem[MAX_ITEM_EXTENDED_COST_REQUIREMENTS]
Definition DBCStructure.h:1189
uint32 reqhonorpoints
Definition DBCStructure.h:1186

References AddRefundReference(), AutoUnequipOffhandIfNeed(), ItemTemplate::BuyCount, CanEquipNewItem(), CanStoreNewItem(), DestroyItemCount(), EQUIP_ERR_OK, EquipNewItem(), VendorItem::ExtendedCost, Object::GetGUID(), Object::GetGUID(), ItemTemplate::GetMaxStackSize(), GetSession(), ItemTemplate::HasFlag(), ITEM_FIELD_FLAG_REFUNDABLE, ITEM_FIELD_FLAGS, ITEM_FLAG_ITEM_PURCHASE_RECORD, MAX_ITEM_EXTENDED_COST_REQUIREMENTS, VendorItem::maxcount, ModifyArenaPoints(), ModifyHonorPoints(), ModifyMoney(), ItemExtendedCostEntry::reqarenapoints, ItemExtendedCostEntry::reqhonorpoints, ItemExtendedCostEntry::reqitem, ItemExtendedCostEntry::reqitemcount, Item::SaveRefundDataToDB(), SendEquipError(), SendNewItem(), WorldSession::SendPacket(), Object::SetFlag(), Item::SetPaidExtendedCost(), Item::SetPaidMoney(), Item::SetRefundRecipient(), sItemExtendedCostStore, SMSG_BUY_ITEM, sScriptMgr, StoreNewItem(), and Creature::UpdateVendorItemCurrentCount().

Referenced by BuyItemFromVendorSlot().

◆ AbandonQuest()

void Player::AbandonQuest ( uint32  quest_id)
931{
932 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
933 {
934 // It will Destroy quest items on quests abandons.
935 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
936 if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RequiredItemId[i]))
937 if (quest->RequiredItemCount[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM)
938 DestroyItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i], true);
939
940 for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
941 if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i]))
942 if (quest->ItemDropQuantity[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM)
943 DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true);
944 }
945}
#define QUEST_SOURCE_ITEM_IDS_COUNT
Definition QuestDef.h:37

References BIND_QUEST_ITEM, DestroyItemCount(), QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SOURCE_ITEM_IDS_COUNT, and sObjectMgr.

Referenced by WorldSession::HandleQuestLogRemoveQuest().

◆ ActivateSpec()

void Player::ActivateSpec ( uint8  spec)
15102{
15103 // xinef: some basic checks
15104 if (GetActiveSpec() == spec)
15105 return;
15106
15107 if (spec > GetSpecsCount())
15108 return;
15109
15110 // xinef: interrupt currently casted spell just in case
15111 if (IsNonMeleeSpellCast(false))
15113
15114 // xinef: save current actions order
15115 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
15116 _SaveActions(trans);
15117 CharacterDatabase.CommitTransaction(trans);
15118
15119 // xinef: remove pet, it will be resummoned later
15120 if (Pet* pet = GetPet())
15122
15123 // xinef: remove other summoned units and clear reactives
15127
15128 // xinef: let client clear his current Actions
15130 uint8 oldSpec = GetActiveSpec();
15131
15132 std::unordered_set<uint32> removedSpecAuras;
15133
15134 // xinef: reset talent auras
15135 for (PlayerTalentMap::iterator itr = m_talents.begin(); itr != m_talents.end(); ++itr)
15136 {
15137 if (itr->second->State == PLAYERSPELL_REMOVED)
15138 continue;
15139
15140 // xinef: remove all active talent auras
15141 if (!(itr->second->specMask & GetActiveSpecMask()))
15142 continue;
15143
15144 _removeTalentAurasAndSpells(itr->first);
15145
15146 // pussywizard: was => isn't
15147 if (!itr->second->IsInSpec(spec) && !itr->second->inSpellBook)
15148 SendLearnPacket(itr->first, false);
15149
15150 removedSpecAuras.insert(itr->first);
15151 }
15152
15153 // xinef: remove glyph auras
15154 for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot)
15155 if (uint32 glyphId = m_Glyphs[GetActiveSpec()][slot])
15156 if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyphId))
15157 {
15158 RemoveAurasDueToSpell(glyphEntry->SpellId);
15159 removedSpecAuras.insert(glyphEntry->SpellId);
15160 }
15161
15162 // xinef: set active spec as new one
15163 SetActiveSpec(spec);
15164 uint32 spentTalents = 0;
15165
15166 // xinef: add talent auras
15167 for (PlayerTalentMap::iterator itr = m_talents.begin(); itr != m_talents.end(); ++itr)
15168 {
15169 if (itr->second->State == PLAYERSPELL_REMOVED)
15170 continue;
15171
15172 // xinef: talent not in new spec
15173 if (!(itr->second->specMask & GetActiveSpecMask()))
15174 continue;
15175
15176 // pussywizard: wasn't => is
15177 if (!itr->second->IsInSpec(oldSpec) && !itr->second->inSpellBook)
15178 SendLearnPacket(itr->first, true);
15179
15180 _addTalentAurasAndSpells(itr->first);
15181 TalentSpellPos const* talentPos = GetTalentSpellPos(itr->first);
15182 spentTalents += talentPos->rank + 1;
15183
15184 removedSpecAuras.erase(itr->first);
15185 }
15186
15187 // pussywizard: remove spells that are in previous spec, but are not present in new one (or are in new spec, but not in the old one)
15188 for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
15189 {
15190 if (!itr->second->Active || itr->second->State == PLAYERSPELL_REMOVED)
15191 continue;
15192
15193 // pussywizard: was => isn't
15194 if (itr->second->IsInSpec(oldSpec) && !itr->second->IsInSpec(spec))
15195 {
15196 SendLearnPacket(itr->first, false);
15197 // We want to remove all auras of the unlearned spell
15198 _removeTalentAurasAndSpells(itr->first);
15199
15200 removedSpecAuras.insert(itr->first);
15201 }
15202 // pussywizard: wasn't => is
15203 else if (!itr->second->IsInSpec(oldSpec) && itr->second->IsInSpec(spec))
15204 {
15205 SendLearnPacket(itr->first, true);
15206
15207 removedSpecAuras.erase(itr->first);
15208 }
15209 }
15210
15211 // xinef: apply glyphs from second spec
15212 if (GetActiveSpec() != oldSpec)
15213 {
15214 for (uint8 slot = 0; slot < MAX_GLYPH_SLOT_INDEX; ++slot)
15215 {
15216 uint32 glyphId = m_Glyphs[GetActiveSpec()][slot];
15217 if (glyphId)
15218 {
15219 if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyphId))
15220 {
15222 removedSpecAuras.erase(glyphEntry->SpellId);
15223 }
15224 }
15225
15226 SetGlyph(slot, glyphId, true);
15227 }
15228 }
15229
15230 // Remove auras triggered/activated by talents/glyphs
15231 // Mostly explicit casts in dummy aura scripts
15232 if (!removedSpecAuras.empty())
15233 {
15234 for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
15235 {
15236 Aura* aura = iter->second;
15237 if (SpellInfo const* triggeredByAuraSpellInfo = aura->GetTriggeredByAuraSpellInfo())
15238 {
15239 if (removedSpecAuras.find(triggeredByAuraSpellInfo->Id) != removedSpecAuras.end())
15240 {
15241 RemoveOwnedAura(iter);
15242 continue;
15243 }
15244 }
15245 ++iter;
15246 }
15247 }
15248
15249 m_usedTalentCount = spentTalents;
15251
15252 // load them asynchronously
15253 {
15255 stmt->SetData(0, GetGUID().GetCounter());
15256 stmt->SetData(1, m_activeSpec);
15257
15258 WorldSession* mySess = GetSession();
15259 mySess->GetQueryProcessor().AddCallback(CharacterDatabase.AsyncQuery(stmt)
15260 .WithPreparedCallback([mySess](PreparedQueryResult result)
15261 {
15262 // safe callback, we can't pass this pointer directly
15263 // in case player logs out before db response (player would be deleted in that case)
15264 if (Player* thisPlayer = mySess->GetPlayer())
15265 thisPlayer->LoadActions(result);
15266 }));
15267 }
15268
15269 // xinef: reset power
15270 Powers pw = getPowerType();
15271 if (pw != POWER_MANA)
15272 SetPower(POWER_MANA, 0); // Mana must be 0 even if it isn't the active power type.
15273 SetPower(pw, 0);
15274
15275 // xinef: remove titan grip if player had it set and does not have appropriate talent
15276 if (!HasTalent(46917, GetActiveSpec()) && m_canTitanGrip)
15277 SetCanTitanGrip(false);
15278 // xinef: remove dual wield if player does not have dual wield spell (shamans)
15279 if (!HasSpell(674) && m_canDualWield)
15280 SetCanDualWield(false);
15281
15283
15284 // Xinef: Patch 3.2.0: Switching spec removes paladins spell Righteous Fury (25780)
15286 RemoveAurasDueToSpell(25780);
15287
15288 // Xinef: Remove talented single target auras at other targets
15289 AuraList& scAuras = GetSingleCastAuras();
15290 for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end();)
15291 {
15292 Aura* aura = *iter;
15293 if (!HasActiveSpell(aura->GetId()) && !HasTalent(aura->GetId(), GetActiveSpec()) && !aura->GetCastItemGUID())
15294 {
15295 aura->Remove();
15296 iter = scAuras.begin();
15297 }
15298 else
15299 ++iter;
15300 }
15301
15302 sScriptMgr->OnAfterSpecSlotChanged(this, GetActiveSpec());
15303}
@ CHAR_SEL_CHARACTER_ACTIONS_SPEC
Definition CharacterDatabase.h:81
@ POWER_MANA
Definition SharedDefines.h:269
@ CLASS_PALADIN
Definition SharedDefines.h:142
@ CLASS_CONTEXT_ABILITY
Definition UnitDefines.h:234
T & AddCallback(T &&query)
Definition AsyncCallbackProcessor.h:34
uint32 GetId() const
Definition SpellAuras.cpp:466
ObjectGuid GetCastItemGUID() const
Definition SpellAuras.h:103
SpellInfo const * GetTriggeredByAuraSpellInfo() const
Definition SpellAuras.cpp:2761
virtual void Remove(AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)=0
Definition Pet.h:41
void InitTalentForLevel()
Definition Player.cpp:2580
void SetCanTitanGrip(bool value)
Definition Player.cpp:13178
void SetActiveSpec(uint8 spec)
Definition Player.h:1746
Pet * GetPet() const
Definition Player.cpp:8939
bool HasTalent(uint32 spell_id, uint8 spec) const
Definition Player.cpp:3898
void RemovePet(Pet *pet, PetSaveMode mode, bool returnreagent=false)
Definition Player.cpp:9089
void _SaveActions(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7135
uint8 GetActiveSpecMask() const
Definition Player.h:1745
uint8 GetSpecsCount() const
Definition Player.h:1747
bool HasSpell(uint32 spell) const override
Definition Player.cpp:3892
void SendActionButtons(uint32 state) const
Definition Player.cpp:5569
void _addTalentAurasAndSpells(uint32 spellId)
Definition Player.cpp:3035
virtual void SetCanDualWield(bool value)
Definition Unit.h:933
std::list< Aura * > AuraList
Definition Unit.h:653
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4162
void SetPower(Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
Definition Unit.cpp:15632
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition Unit.cpp:4132
void ClearAllReactives()
Definition Unit.cpp:16993
void UnsummonAllTotems(bool onDeath=false)
Definition Unit.cpp:11264
bool m_canDualWield
Definition Unit.h:1991
Powers getPowerType() const
Definition Unit.h:1061
AuraList & GetSingleCastAuras()
Definition Unit.h:1359
void RemoveAllControlled(bool onDeath=false)
Definition Unit.cpp:11145
Player session in the World.
Definition WorldSession.h:330
QueryCallbackProcessor & GetQueryProcessor()
Definition WorldSession.h:1087
uint8 rank
Definition DBCStructure.h:2236

References _addTalentAurasAndSpells(), _removeTalentAurasAndSpells(), _SaveActions(), AsyncCallbackProcessor< T >::AddCallback(), AutoUnequipOffhandIfNeed(), Unit::CastSpell(), CHAR_SEL_CHARACTER_ACTIONS_SPEC, CharacterDatabase, CLASS_CONTEXT_ABILITY, CLASS_PALADIN, Unit::ClearAllReactives(), GetActiveSpec(), GetActiveSpecMask(), Aura::GetCastItemGUID(), Object::GetGUID(), Aura::GetId(), GetPet(), Unit::getPowerType(), WorldSession::GetQueryProcessor(), GetSession(), Unit::GetSingleCastAuras(), GetSpecsCount(), GetTalentSpellPos(), Aura::GetTriggeredByAuraSpellInfo(), HasActiveSpell(), HasSpell(), HasTalent(), InitTalentForLevel(), Unit::InterruptNonMeleeSpells(), IsClass(), Unit::IsNonMeleeSpellCast(), m_activeSpec, Unit::m_canDualWield, m_canTitanGrip, m_Glyphs, Unit::m_ownedAuras, m_spells, m_talents, m_usedTalentCount, MAX_GLYPH_SLOT_INDEX, PET_SAVE_NOT_IN_SLOT, PLAYERSPELL_REMOVED, POWER_MANA, TalentSpellPos::rank, Aura::Remove(), Unit::RemoveAllControlled(), Unit::RemoveAurasDueToSpell(), Unit::RemoveOwnedAura(), RemovePet(), SendActionButtons(), SendLearnPacket(), SetActiveSpec(), Unit::SetCanDualWield(), SetCanTitanGrip(), PreparedStatementBase::SetData(), SetGlyph(), Unit::SetPower(), sGlyphPropertiesStore, sScriptMgr, TRIGGERED_FULL_MASK, TRIGGERED_IGNORE_CASTER_AURASTATE, TRIGGERED_IGNORE_SHAPESHIFT, and Unit::UnsummonAllTotems().

Referenced by UpdateSpecCount().

◆ ActivateTaxiPathTo() [1/2]

bool Player::ActivateTaxiPathTo ( std::vector< uint32 > const &  nodes,
Creature npc = nullptr,
uint32  spellid = 1 
)
10266{
10267 if (nodes.size() < 2)
10268 return false;
10269
10270 // not let cheating with start flight in time of logout process || while in combat || has type state: stunned || has type state: root
10272 {
10274 return false;
10275 }
10276
10278 return false;
10279
10280 // taximaster case
10281 if (npc)
10282 {
10283 // not let cheating with start flight mounted
10284 if (IsMounted())
10285 {
10287 return false;
10288 }
10289
10291 {
10293 return false;
10294 }
10295
10296 // not let cheating with start flight in time of logout process || if casting not finished || while in combat || if not use Spell's with EffectSendTaxi
10297 if (IsNonMeleeSpellCast(false))
10298 {
10300 return false;
10301 }
10302 }
10303 // cast case or scripted call case
10304 else
10305 {
10307
10310
10312 if (spell->m_spellInfo->Id != spellid)
10314
10316
10318 if (spell->m_spellInfo->Id != spellid)
10320 }
10321
10322 uint32 sourcenode = nodes[0];
10323
10324 // starting node too far away (cheat?)
10325 TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(sourcenode);
10326 if (!node)
10327 {
10329 return false;
10330 }
10331
10332 // Prepare to flight start now
10333
10334 // stop combat at start taxi flight if any
10335 CombatStop();
10336
10339 ExitVehicle();
10340
10341 // stop trade (client cancel trade at taxi map open but cheating tools can be used for reopen it)
10342 TradeCancel(true);
10343
10344 // clean not finished taxi path if any
10346
10347 // 0 element current node
10348 m_taxi.AddTaxiDestination(sourcenode);
10349
10350 // fill destinations path tail
10351 uint32 sourcepath = 0;
10352 uint32 totalcost = 0;
10353 uint32 firstcost = 0;
10354
10355 uint32 prevnode = sourcenode;
10356 uint32 lastnode = 0;
10357
10358 for (uint32 i = 1; i < nodes.size(); ++i)
10359 {
10360 uint32 path, cost;
10361
10362 lastnode = nodes[i];
10363 sObjectMgr->GetTaxiPath(prevnode, lastnode, path, cost);
10364
10365 if (!path)
10366 {
10368 return false;
10369 }
10370
10371 totalcost += cost;
10372 if (i == 1)
10373 firstcost = cost;
10374
10375 if (prevnode == sourcenode)
10376 sourcepath = path;
10377
10378 m_taxi.AddTaxiDestination(lastnode);
10379
10380 prevnode = lastnode;
10381 }
10382
10383 // get mount model (in case non taximaster (npc == nullptr) allow more wide lookup)
10384 //
10385 // Hack-Fix for Alliance not being able to use Acherus taxi. There is
10386 // only one mount ID for both sides. Probably not good to use 315 in case DBC nodes
10387 // change but I couldn't find a suitable alternative. OK to use class because only DK
10388 // can use this taxi.
10389 uint32 mount_display_id = sObjectMgr->GetTaxiMountDisplayId(sourcenode, GetTeamId(true), npc == nullptr || (sourcenode == 315 && IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_TAXI)));
10390
10391 // in spell case allow 0 model
10392 if ((mount_display_id == 0 && spellid == 0) || sourcepath == 0)
10393 {
10396 return false;
10397 }
10398
10399 uint32 money = GetMoney();
10400
10401 if (npc)
10402 {
10403 float discount = GetReputationPriceDiscount(npc);
10404 totalcost = uint32(ceil(totalcost * discount));
10405 firstcost = uint32(ceil(firstcost * discount));
10407 }
10408 else
10409 {
10411 }
10412
10413 if (money < totalcost)
10414 {
10417 return false;
10418 }
10419
10420 //Checks and preparations done, DO FLIGHT
10422
10423 // prevent stealth flight
10424 //RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
10425
10426 // Xinef: dont use instant flight paths if spellid is present (custom calls use spellid = 1)
10427 if ((sWorld->getIntConfig(CONFIG_INSTANT_TAXI) == 1 || (sWorld->getIntConfig(CONFIG_INSTANT_TAXI) == 2 && m_isInstantFlightOn)) && !spellid)
10428 {
10429 TaxiNodesEntry const* lastPathNode = sTaxiNodesStore.LookupEntry(nodes[nodes.size() - 1]);
10431 ModifyMoney(-(int32)totalcost);
10433 TeleportTo(lastPathNode->map_id, lastPathNode->x, lastPathNode->y, lastPathNode->z, GetOrientation());
10434 return false;
10435 }
10436 else
10437 {
10438 m_flightSpellActivated = spellid;
10439 ModifyMoney(-(int32)firstcost);
10442 GetSession()->SendDoFlight(mount_display_id, sourcepath);
10443 }
10444 return true;
10445}
npc
Definition BattlegroundSA.h:75
@ ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN
Definition DBCEnums.h:215
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING
Definition DBCEnums.h:176
DBCStorage< TaxiNodesEntry > sTaxiNodesStore(TaxiNodesEntryfmt)
@ CONFIG_INSTANT_TAXI
Definition IWorld.h:383
@ CLASS_DEATH_KNIGHT
Definition SharedDefines.h:146
@ ERR_TAXIPLAYERBUSY
Definition SharedDefines.h:3602
@ ERR_TAXIOK
Definition SharedDefines.h:3595
@ ERR_TAXINOSUCHPATH
Definition SharedDefines.h:3597
@ ERR_TAXIUNSPECIFIEDSERVERERROR
Definition SharedDefines.h:3596
@ ERR_TAXIPLAYERSHAPESHIFTED
Definition SharedDefines.h:3604
@ ERR_TAXIPLAYERALREADYMOUNTED
Definition SharedDefines.h:3603
@ ERR_TAXINOTENOUGHMONEY
Definition SharedDefines.h:3598
@ SPELL_AURA_MOD_SHAPESHIFT
Definition SpellAuraDefines.h:99
@ CLASS_CONTEXT_TAXI
Definition UnitDefines.h:231
@ UNIT_STATE_ROOT
Definition UnitDefines.h:180
@ UNIT_STATE_STUNNED
Definition UnitDefines.h:173
@ UNIT_FLAG_DISABLE_MOVE
Definition UnitDefines.h:252
@ CURRENT_CHANNELED_SPELL
Definition Unit.h:539
@ CURRENT_GENERIC_SPELL
Definition Unit.h:538
@ CURRENT_AUTOREPEAT_SPELL
Definition Unit.h:540
void AddTaxiDestination(uint32 dest)
Definition PlayerTaxi.h:62
void SetFlightMasterFactionTemplateId(uint32 factionTemplateId)
Definition PlayerTaxi.h:75
void ClearTaxiDestinations()
Definition PlayerTaxi.h:61
TeamId GetTeamId(bool original=false) const
Definition Player.h:2112
float GetReputationPriceDiscount(Creature const *creature) const
Definition Player.cpp:12368
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
Definition Player.cpp:1334
void TradeCancel(bool sendback)
Definition PlayerStorage.cpp:4088
void StopCastingCharm(Aura *except=nullptr)
Definition Player.cpp:9326
void StopCastingBindSight(Aura *except=nullptr)
Definition Player.cpp:13191
Definition Spell.h:287
void InterruptSpell(CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4093
void CombatStop(bool includingCast=false)
Definition Unit.cpp:10495
bool IsInDisallowedMountForm() const
Definition Unit.cpp:21327
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:718
bool IsMounted() const
Definition Unit.h:1800
bool HasUnitState(const uint32 f) const
Definition Unit.h:707
void RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
Definition Unit.cpp:5143
bool IsInCombat() const
Definition Unit.h:893
void ExitVehicle(Position const *exitPosition=nullptr)
Definition Unit.cpp:19801
Spell * GetCurrentSpell(CurrentSpellTypes spellType) const
Definition Unit.h:1502
void SendActivateTaxiReply(ActivateTaxiReply reply)
Definition TaxiHandler.cpp:279
void SendDoFlight(uint32 mountDisplayId, uint32 path, uint32 pathNode=0)
Definition TaxiHandler.cpp:109
Definition DBCStructure.h:1952
float z
Definition DBCStructure.h:1957
uint32 map_id
Definition DBCStructure.h:1954
float x
Definition DBCStructure.h:1955
float y
Definition DBCStructure.h:1956

References ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN, ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING, PlayerTaxi::AddTaxiDestination(), CLASS_CONTEXT_TAXI, CLASS_DEATH_KNIGHT, PlayerTaxi::ClearTaxiDestinations(), Unit::CombatStop(), CONFIG_INSTANT_TAXI, CURRENT_AUTOREPEAT_SPELL, CURRENT_CHANNELED_SPELL, CURRENT_GENERIC_SPELL, ERR_TAXINOSUCHPATH, ERR_TAXINOTENOUGHMONEY, ERR_TAXIOK, ERR_TAXIPLAYERALREADYMOUNTED, ERR_TAXIPLAYERBUSY, ERR_TAXIPLAYERSHAPESHIFTED, ERR_TAXIUNSPECIFIEDSERVERERROR, Unit::ExitVehicle(), Unit::GetCurrentSpell(), GetMoney(), Position::GetOrientation(), GetReputationPriceDiscount(), GetSession(), GetTeamId(), Unit::HasUnitFlag(), Unit::HasUnitState(), Unit::InterruptSpell(), IsClass(), Unit::IsInCombat(), Unit::IsInDisallowedMountForm(), Unit::IsMounted(), Unit::IsNonMeleeSpellCast(), m_flightSpellActivated, m_isInstantFlightOn, m_taxi, TaxiNodesEntry::map_id, ModifyMoney(), Unit::RemoveAurasByType(), WorldSession::SendActivateTaxiReply(), WorldSession::SendDoFlight(), PlayerTaxi::SetFlightMasterFactionTemplateId(), sObjectMgr, SPELL_AURA_MOD_SHAPESHIFT, SPELL_AURA_MOUNTED, sTaxiNodesStore, StopCastingBindSight(), StopCastingCharm(), sWorld, TeleportTo(), TradeCancel(), UNIT_FLAG_DISABLE_MOVE, UNIT_STATE_ROOT, UNIT_STATE_STUNNED, UpdateAchievementCriteria(), TaxiNodesEntry::x, TaxiNodesEntry::y, and TaxiNodesEntry::z.

Referenced by ActivateTaxiPathTo(), WorldSession::HandleActivateTaxiExpressOpcode(), WorldSession::HandleActivateTaxiOpcode(), Aura::HandleAuraSpecificMods(), OPvPCapturePointNA::HandleCustomSpell(), npc_taxi::OnGossipSelect(), npc_bunthen_plainswind::OnGossipSelect(), npc_silva_filnaveth::OnGossipSelect(), and npc_karynaku::OnQuestAccept().

◆ ActivateTaxiPathTo() [2/2]

bool Player::ActivateTaxiPathTo ( uint32  taxi_path_id,
uint32  spellid = 1 
)
10448{
10449 TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(taxi_path_id);
10450 if (!entry)
10451 return false;
10452
10453 std::vector<uint32> nodes;
10454
10455 nodes.resize(2);
10456 nodes[0] = entry->from;
10457 nodes[1] = entry->to;
10458
10459 return ActivateTaxiPathTo(nodes, nullptr, spellid);
10460}
DBCStorage< TaxiPathEntry > sTaxiPathStore(TaxiPathEntryfmt)
bool ActivateTaxiPathTo(std::vector< uint32 > const &nodes, Creature *npc=nullptr, uint32 spellid=1)
Definition Player.cpp:10265
Definition DBCStructure.h:1964
uint32 to
Definition DBCStructure.h:1967
uint32 from
Definition DBCStructure.h:1966

References ActivateTaxiPathTo(), TaxiPathEntry::from, sTaxiPathStore, and TaxiPathEntry::to.

◆ addActionButton()

ActionButton * Player::addActionButton ( uint8  button,
uint32  action,
uint8  type 
)
5641{
5642 if (!IsActionButtonDataValid(button, action, type))
5643 return nullptr;
5644
5645 // it create new button (NEW state) if need or return existed
5646 ActionButton& ab = m_actionButtons[button];
5647
5648 // set data and update to CHANGED if not NEW
5649 ab.SetActionAndType(action, ActionButtonType(type));
5650
5651 LOG_DEBUG("entities.player", "Player {} Added Action {} (type {}) to Button {}", GetGUID().ToString(), action, type, button);
5652 return &ab;
5653}
ActionButtonType
Definition Player.h:228
bool IsActionButtonDataValid(uint8 button, uint32 action, uint8 type)
Definition Player.cpp:5597
void SetActionAndType(uint32 action, ActionButtonType type)
Definition Player.h:267

References Object::GetGUID(), IsActionButtonDataValid(), LOG_DEBUG, m_actionButtons, ActionButton::SetActionAndType(), and Position::ToString().

Referenced by _LoadActions(), Create(), and WorldSession::HandleSetActionButtonOpcode().

◆ AddArmorProficiency()

void Player::AddArmorProficiency ( uint32  newflag)
inline
1370{ m_ArmorProficiency |= newflag; }

References m_ArmorProficiency.

Referenced by Spell::EffectProficiency().

◆ AddBattlegroundQueueId()

uint32 Player::AddBattlegroundQueueId ( BattlegroundQueueTypeId  val)
12277{
12278 for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
12279 {
12280 if (_BgBattlegroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE || _BgBattlegroundQueueID[i].bgQueueTypeId == val)
12281 {
12282 _BgBattlegroundQueueID[i].bgQueueTypeId = val;
12283 _BgBattlegroundQueueID[i].invitedToInstance = 0;
12284 return i;
12285 }
12286 }
12287
12289}

References _BgBattlegroundQueueID, BATTLEGROUND_QUEUE_NONE, and PLAYER_MAX_BATTLEGROUND_QUEUES.

Referenced by WorldSession::HandleBattlemasterJoinArena(), and WorldSession::HandleBattlemasterJoinOpcode().

◆ AddEnchantmentDuration()

void Player::AddEnchantmentDuration ( Item item,
EnchantmentSlot  slot,
uint32  duration 
)
4275{
4276 if (!item)
4277 return;
4278
4279 if (slot >= MAX_ENCHANTMENT_SLOT)
4280 return;
4281
4282 for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
4283 {
4284 if (itr->item == item && itr->slot == slot)
4285 {
4286 itr->item->SetEnchantmentDuration(itr->slot, itr->leftduration, this);
4287 m_enchantDuration.erase(itr);
4288 break;
4289 }
4290 }
4291 if (item && duration > 0)
4292 {
4293 GetSession()->SendItemEnchantTimeUpdate(GetGUID(), item->GetGUID(), slot, uint32(duration / 1000));
4294 m_enchantDuration.push_back(EnchantDuration(item, slot, duration));
4295 }
4296}
@ MAX_ENCHANTMENT_SLOT
Definition Item.h:183
void SendItemEnchantTimeUpdate(ObjectGuid Playerguid, ObjectGuid Itemguid, uint32 slot, uint32 Duration)
Definition ItemHandler.cpp:1232
Definition Player.h:446

References Object::GetGUID(), Object::GetGUID(), GetSession(), m_enchantDuration, MAX_ENCHANTMENT_SLOT, and WorldSession::SendItemEnchantTimeUpdate().

Referenced by AddEnchantmentDurations(), and ApplyEnchantment().

◆ AddEnchantmentDurations()

void Player::AddEnchantmentDurations ( Item item)
4187{
4188 for (int x = 0; x < MAX_ENCHANTMENT_SLOT; ++x)
4189 {
4190 if (!item->GetEnchantmentId(EnchantmentSlot(x)))
4191 continue;
4192
4193 uint32 duration = item->GetEnchantmentDuration(EnchantmentSlot(x));
4194 if (duration > 0)
4195 AddEnchantmentDuration(item, EnchantmentSlot(x), duration);
4196 }
4197}
EnchantmentSlot
Definition Item.h:168
uint32 GetEnchantmentId(EnchantmentSlot slot) const
Definition Item.h:304
uint32 GetEnchantmentDuration(EnchantmentSlot slot) const
Definition Item.h:305
void AddEnchantmentDuration(Item *item, EnchantmentSlot slot, uint32 duration)
Definition PlayerStorage.cpp:4274

References AddEnchantmentDuration(), Item::GetEnchantmentDuration(), Item::GetEnchantmentId(), and MAX_ENCHANTMENT_SLOT.

Referenced by _StoreItem(), EquipItem(), and QuickEquipItem().

◆ AddInstanceEnterTime()

void Player::AddInstanceEnterTime ( uint32  instanceId,
time_t  enterTime 
)
inline
2455 {
2456 if (_instanceResetTimes.find(instanceId) == _instanceResetTimes.end())
2457 _instanceResetTimes.insert(InstanceTimeMap::value_type(instanceId, enterTime + HOUR));
2458 }

References _instanceResetTimes, and HOUR.

Referenced by InstanceMap::AddPlayerToMap().

◆ AddItem()

bool Player::AddItem ( uint32  itemId,
uint32  count 
)
15592{
15593 uint32 noSpaceForCount = 0;
15594 ItemPosCountVec dest;
15595 InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount);
15596 if (msg != EQUIP_ERR_OK)
15597 count -= noSpaceForCount;
15598
15599 if (count == 0 || dest.empty())
15600 {
15601 // -- TODO: Send to mailbox if no space
15602 ChatHandler(GetSession()).PSendSysMessage("You don't have any space in your bags.");
15603 return false;
15604 }
15605
15606 Item* item = StoreNewItem(dest, itemId, true);
15607 if (item)
15608 SendNewItem(item, count, true, false);
15609 else
15610 return false;
15611 return true;
15612}
@ NULL_BAG
Definition Item.h:40
Definition Chat.h:37
void PSendSysMessage(std::string_view str, bool escapeCharacters=false)
Definition Chat.cpp:210

References CanStoreNewItem(), EQUIP_ERR_OK, GetSession(), NULL_BAG, NULL_SLOT, ChatHandler::PSendSysMessage(), SendNewItem(), and StoreNewItem().

Referenced by spell_brewfest_fill_keg::HandleAfterHit(), spell_brewfest_unfill_keg::HandleAfterHit(), spell_q9452_cast_net::HandleDummy(), spell_catch_the_wild_wolpertinger::HandleEffectApply(), RewardHonor(), and npc_tharnarian::npc_tharnarianAI::sGossipSelect().

◆ AddItemDurations()

void Player::AddItemDurations ( Item item)
12487{
12489 {
12490 m_itemDuration.push_back(item);
12491 item->SendTimeUpdate(this);
12492 }
12493}
@ ITEM_FIELD_DURATION
Definition UpdateFields.h:40
void SendTimeUpdate(Player *owner)
Definition Item.cpp:1075
ItemDurationList m_itemDuration
Definition Player.h:2841

References Object::GetUInt32Value(), ITEM_FIELD_DURATION, m_itemDuration, and Item::SendTimeUpdate().

Referenced by _StoreItem(), EquipItem(), and QuickEquipItem().

◆ AddItemToBuyBackSlot()

void Player::AddItemToBuyBackSlot ( Item pItem,
uint32  money 
)
3937{
3938 if (pItem)
3939 {
3941 // if current back slot non-empty search oldest or free
3942 if (m_items[slot])
3943 {
3945 uint32 oldest_slot = BUYBACK_SLOT_START;
3946
3947 for (uint32 i = BUYBACK_SLOT_START + 1; i < BUYBACK_SLOT_END; ++i)
3948 {
3949 // found empty
3950 if (!m_items[i])
3951 {
3952 slot = i;
3953 break;
3954 }
3955
3957
3958 if (oldest_time > i_time)
3959 {
3960 oldest_time = i_time;
3961 oldest_slot = i;
3962 }
3963 }
3964
3965 // find oldest
3966 slot = oldest_slot;
3967 }
3968
3969 RemoveItemFromBuyBackSlot(slot, true);
3970 LOG_DEBUG("entities.player.items", "STORAGE: AddItemToBuyBackSlot item = {}, slot = {}", pItem->GetEntry(), slot);
3971
3972 m_items[slot] = pItem;
3973 time_t base = GameTime::GetGameTime().count();
3974 uint32 etime = uint32(base - m_logintime + (30 * 3600));
3975 uint32 eslot = slot - BUYBACK_SLOT_START;
3976
3980
3981 // move to next (for non filled list is move most optimized choice)
3984 }
3985}
@ PLAYER_FIELD_BUYBACK_PRICE_1
Definition UpdateFields.h:372
@ PLAYER_FIELD_VENDORBUYBACK_SLOT_1
Definition UpdateFields.h:331
@ PLAYER_FIELD_BUYBACK_TIMESTAMP_1
Definition UpdateFields.h:373
void RemoveItemFromBuyBackSlot(uint32 slot, bool del)
Definition PlayerStorage.cpp:3995

References BUYBACK_SLOT_END, BUYBACK_SLOT_START, Object::GetEntry(), GameTime::GetGameTime(), Object::GetGUID(), Object::GetUInt32Value(), LOG_DEBUG, m_currentBuybackSlot, m_items, m_logintime, PLAYER_FIELD_BUYBACK_PRICE_1, PLAYER_FIELD_BUYBACK_TIMESTAMP_1, PLAYER_FIELD_VENDORBUYBACK_SLOT_1, RemoveItemFromBuyBackSlot(), Object::SetGuidValue(), and Unit::SetUInt32Value().

Referenced by WorldSession::HandleSellItemOpcode().

◆ AdditionalSavingAddMask()

◆ AddKnownCurrency()

void Player::AddKnownCurrency ( uint32  itemId)
private
14245{
14246 if (CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(itemId))
14247 SetFlag64(PLAYER_FIELD_KNOWN_CURRENCIES, (1LL << (ctEntry->BitIndex - 1)));
14248}
DBCStorage< CurrencyTypesEntry > sCurrencyTypesStore(CurrencyTypesfmt)
void SetFlag64(uint16 index, uint64 newFlag)
Definition Object.cpp:956
Definition DBCStructure.h:834

References PLAYER_FIELD_KNOWN_CURRENCIES, sCurrencyTypesStore, and Object::SetFlag64().

Referenced by _StoreItem(), SetArenaPoints(), and SetHonorPoints().

◆ AddMail()

void Player::AddMail ( Mail mail)
inline
1656{ m_mail.push_front(mail); }// for call from WorldSession::SendMailTo

References m_mail.

Referenced by MailDraft::SendMailTo().

◆ AddMItem()

void Player::AddMItem ( Item it)
inline
1682 {
1683 ASSERT(it);
1684 //ASSERT deleted, because items can be added before loading
1685 mMitems[it->GetGUID().GetCounter()] = it;
1686 }

References ASSERT, ObjectGuid::GetCounter(), Object::GetGUID(), and mMitems.

Referenced by _LoadMailedItem(), and MailDraft::SendMailTo().

◆ AddNewMailDeliverTime()

void Player::AddNewMailDeliverTime ( time_t  deliver_time)
2905{
2906 if (deliver_time <= GameTime::GetGameTime().count()) // ready now
2907 {
2908 ++unReadMails;
2909 SendNewMail();
2910 }
2911 else // not ready and no have ready mails
2912 {
2913 if (!m_nextMailDelivereTime || m_nextMailDelivereTime > deliver_time)
2914 m_nextMailDelivereTime = deliver_time;
2915 }
2916}
void SendNewMail()
Definition Player.cpp:2896

References GameTime::GetGameTime(), m_nextMailDelivereTime, SendNewMail(), and unReadMails.

Referenced by MailDraft::SendMailTo().

◆ AddQuest()

void Player::AddQuest ( Quest const *  quest,
Object questGiver 
)
508{
509 uint16 log_slot = FindQuestSlot(0);
510
511 if (log_slot >= MAX_QUEST_LOG_SIZE) // Player does not have any free slot in the quest log
512 return;
513
514 uint32 quest_id = quest->GetQuestId();
515
516 // if not exist then created with set uState == NEW and rewarded=false
517 QuestStatusData& questStatusData = m_QuestStatus[quest_id];
518
519 // check for repeatable quests status reset
520 questStatusData.Status = QUEST_STATUS_INCOMPLETE;
521 questStatusData.Explored = false;
522
523 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
524 {
525 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
526 questStatusData.ItemCount[i] = 0;
527 }
528
530 {
531 for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
532 questStatusData.CreatureOrGOCount[i] = 0;
533 }
534
535 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL))
536 questStatusData.PlayerCount = 0;
537
538 GiveQuestSourceItem(quest);
539 AdjustQuestReqItemCount(quest, questStatusData);
540
541 if (quest->GetRepObjectiveFaction())
542 if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->GetRepObjectiveFaction()))
543 GetReputationMgr().SetVisible(factionEntry);
544
545 if (quest->GetRepObjectiveFaction2())
546 if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->GetRepObjectiveFaction2()))
547 GetReputationMgr().SetVisible(factionEntry);
548
549 uint32 qtime = 0;
550 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
551 {
552 uint32 timeAllowed = quest->GetTimeAllowed();
553
554 // shared timed quest
555 if (questGiver && questGiver->IsPlayer())
556 timeAllowed = questGiver->ToPlayer()->getQuestStatusMap()[quest_id].Timer / IN_MILLISECONDS;
557
558 AddTimedQuest(quest_id);
559 questStatusData.Timer = timeAllowed * IN_MILLISECONDS;
560 qtime = static_cast<uint32>(GameTime::GetGameTime().count()) + timeAllowed;
561 }
562 else
563 questStatusData.Timer = 0;
564
565 if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
566 {
567 pvpInfo.IsHostile = true;
569 }
570
571 SetQuestSlot(log_slot, quest_id, qtime);
572
573 m_QuestStatusSave[quest_id] = true;
574
576
577 SendQuestUpdate(quest_id);
578
579 // check if Quest Tracker is enabled
580 if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER))
581 {
582 // prepare Quest Tracker datas
583 auto stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_QUEST_TRACK);
584 stmt->SetData(0, quest_id);
585 stmt->SetData(1, GetGUID().GetCounter());
586 stmt->SetData(2, GitRevision::GetHash());
587 stmt->SetData(3, GitRevision::GetDate());
588
589 // add to Quest Tracker
590 CharacterDatabase.Execute(stmt);
591 }
592
593 // Xinef: area auras may change on quest accept!
596}
@ CHAR_INS_QUEST_TRACK
Definition CharacterDatabase.h:501
@ ACHIEVEMENT_TIMED_TYPE_QUEST
Definition DBCEnums.h:111
DBCStorage< FactionEntry > sFactionStore(FactionEntryfmt)
@ CONFIG_QUEST_ENABLE_QUEST_TRACKER
Definition IWorld.h:147
@ QUEST_FLAGS_FLAGS_PVP
Definition QuestDef.h:145
@ QUEST_SPECIAL_FLAGS_CAST
Definition QuestDef.h:165
@ QUEST_SPECIAL_FLAGS_DELIVER
Definition QuestDef.h:175
@ QUEST_SPECIAL_FLAGS_KILL
Definition QuestDef.h:177
@ QUEST_SPECIAL_FLAGS_SPEAKTO
Definition QuestDef.h:176
@ QUEST_SPECIAL_FLAGS_PLAYER_KILL
Definition QuestDef.h:179
bool IsPlayer() const
Definition Object.h:200
Player * ToPlayer()
Definition Object.h:201
void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost=0)
Definition Player.cpp:13956
QuestStatusMap & getQuestStatusMap()
Definition Player.h:1634
uint16 FindQuestSlot(uint32 quest_id) const
Definition PlayerQuest.cpp:1782
void UpdatePvPState()
Definition PlayerUpdates.cpp:1432
void UpdateAreaDependentAuras(uint32 area_id)
Definition PlayerUpdates.cpp:1859
void SendQuestUpdate(uint32 questId)
Definition PlayerQuest.cpp:1526
void AdjustQuestReqItemCount(Quest const *quest, QuestStatusData &questStatusData)
Definition PlayerQuest.cpp:1764
PvPInfo pvpInfo
Definition Player.h:1850
void UpdateZoneDependentAuras(uint32 zone_id)
Definition PlayerUpdates.cpp:1845
bool GiveQuestSourceItem(Quest const *quest)
Definition PlayerQuest.cpp:1335
ReputationMgr & GetReputationMgr()
Definition Player.h:2129
void SetVisible(FactionTemplateEntry const *factionTemplateEntry)
Definition ReputationMgr.cpp:458
uint32 GetAreaId() const
Definition Object.cpp:3167
AC_COMMON_API char const * GetDate()
Definition GitRevision.cpp:26
AC_COMMON_API char const * GetHash()
Definition GitRevision.cpp:21
Definition DBCStructure.h:906
bool IsHostile
Definition Player.h:365

References ACHIEVEMENT_TIMED_TYPE_QUEST, AddTimedQuest(), AdjustQuestReqItemCount(), CHAR_INS_QUEST_TRACK, CharacterDatabase, CONFIG_QUEST_ENABLE_QUEST_TRACKER, QuestStatusData::CreatureOrGOCount, QuestStatusData::Explored, FindQuestSlot(), WorldObject::GetAreaId(), GitRevision::GetDate(), GameTime::GetGameTime(), Object::GetGUID(), GitRevision::GetHash(), Quest::GetQuestId(), getQuestStatusMap(), Quest::GetRepObjectiveFaction(), Quest::GetRepObjectiveFaction2(), GetReputationMgr(), Quest::GetTimeAllowed(), WorldObject::GetZoneId(), GiveQuestSourceItem(), Quest::HasFlag(), Quest::HasSpecialFlag(), IN_MILLISECONDS, PvPInfo::IsHostile, Object::IsPlayer(), QuestStatusData::ItemCount, m_QuestStatus, m_QuestStatusSave, MAX_QUEST_LOG_SIZE, QuestStatusData::PlayerCount, pvpInfo, QUEST_FLAGS_FLAGS_PVP, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_CAST, QUEST_SPECIAL_FLAGS_DELIVER, QUEST_SPECIAL_FLAGS_KILL, QUEST_SPECIAL_FLAGS_PLAYER_KILL, QUEST_SPECIAL_FLAGS_SPEAKTO, QUEST_SPECIAL_FLAGS_TIMED, QUEST_STATUS_INCOMPLETE, SendQuestUpdate(), SetQuestSlot(), ReputationMgr::SetVisible(), sFactionStore, StartTimedAchievement(), QuestStatusData::Status, sWorld, QuestStatusData::Timer, Object::ToPlayer(), UpdateAreaDependentAuras(), UpdatePvPState(), and UpdateZoneDependentAuras().

Referenced by AddQuestAndCheckCompletion().

◆ AddQuestAndCheckCompletion()

void Player::AddQuestAndCheckCompletion ( Quest const *  quest,
Object questGiver 
)
422{
423 AddQuest(quest, questGiver);
424
425 if (CanCompleteQuest(quest->GetQuestId()))
426 CompleteQuest(quest->GetQuestId());
427
428 if (!questGiver)
429 return;
430
431 switch (questGiver->GetTypeId())
432 {
433 case TYPEID_UNIT:
434 sScriptMgr->OnQuestAccept(this, questGiver->ToCreature(), quest);
435 questGiver->ToCreature()->AI()->sQuestAccept(this, quest);
436 break;
437 case TYPEID_ITEM:
438 case TYPEID_CONTAINER:
439 {
440 Item* item = (Item*)questGiver;
441 sScriptMgr->OnQuestAccept(this, item, quest);
442
443 // destroy not required for quest finish quest starting item
444 bool destroyItem = true;
445 for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
446 {
447 if (quest->RequiredItemId[i] == item->GetEntry() && item->GetTemplate()->MaxCount > 0)
448 {
449 destroyItem = false;
450 break;
451 }
452 }
453
454 if (destroyItem)
455 DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
456
457 break;
458 }
460 sScriptMgr->OnQuestAccept(this, questGiver->ToGameObject(), quest);
461 questGiver->ToGameObject()->AI()->QuestAccept(this, quest);
462 break;
463 default:
464 break;
465 }
466}
@ TYPEID_GAMEOBJECT
Definition ObjectGuid.h:37
@ TYPEID_UNIT
Definition ObjectGuid.h:35
@ TYPEID_ITEM
Definition ObjectGuid.h:33
@ TYPEID_CONTAINER
Definition ObjectGuid.h:34
CreatureAI * AI() const
Definition Creature.h:140
virtual bool QuestAccept(Player *, Quest const *)
Definition GameObjectAI.h:57
GameObjectAI * AI() const
Definition GameObject.h:305
TypeID GetTypeId() const
Definition Object.h:127
GameObject * ToGameObject()
Definition Object.h:213
Creature * ToCreature()
Definition Object.h:205
void AddQuest(Quest const *quest, Object *questGiver)
Definition PlayerQuest.cpp:507
void CompleteQuest(uint32 quest_id)
Definition PlayerQuest.cpp:598
void DestroyItem(uint8 bag, uint8 slot, bool update)
Definition PlayerStorage.cpp:3023
bool CanCompleteQuest(uint32 quest_id, const QuestStatusData *q_savedStatus=nullptr)
Definition PlayerQuest.cpp:289
virtual void sQuestAccept(Player *, Quest const *)
Definition UnitAI.h:416
int32 MaxCount
Definition ItemTemplate.h:644

References AddQuest(), Creature::AI(), GameObject::AI(), CanCompleteQuest(), CompleteQuest(), DestroyItem(), Item::GetBagSlot(), Object::GetEntry(), Quest::GetQuestId(), Item::GetSlot(), Item::GetTemplate(), Object::GetTypeId(), ItemTemplate::MaxCount, QUEST_ITEM_OBJECTIVES_COUNT, GameObjectAI::QuestAccept(), Quest::RequiredItemId, UnitAI::sQuestAccept(), sScriptMgr, Object::ToCreature(), Object::ToGameObject(), TYPEID_CONTAINER, TYPEID_GAMEOBJECT, TYPEID_ITEM, and TYPEID_UNIT.

Referenced by Spell::EffectQuestStart(), WorldSession::HandlePushQuestToParty(), WorldSession::HandleQuestConfirmAccept(), WorldSession::HandleQuestgiverAcceptQuestOpcode(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverQueryQuestOpcode(), and SendPreparedQuest().

◆ AddReceivedSpectatorResetFor()

void Player::AddReceivedSpectatorResetFor ( ObjectGuid  guid)
inline
2589{ m_receivedSpectatorResetFor.insert(guid); }
GuidSet m_receivedSpectatorResetFor
Definition Player.h:2593

References m_receivedSpectatorResetFor.

Referenced by ArenaSpectator::HandleResetCommand().

◆ AddRefundReference()

void Player::AddRefundReference ( ObjectGuid  itemGUID)
15540{
15541 m_refundableItems.insert(itemGUID);
15542}

References m_refundableItems.

Referenced by _LoadItem(), and _StoreOrEquipNewItem().

◆ AddRuneByAuraEffect()

void Player::AddRuneByAuraEffect ( uint8  index,
RuneType  newType,
AuraEffect const *  aura 
)
inline
2523{ SetRuneConvertAura(index, aura); ConvertRune(index, newType); }
void ConvertRune(uint8 index, RuneType newType)
Definition Player.cpp:13452
void SetRuneConvertAura(uint8 index, AuraEffect const *aura)
Definition Player.h:2522

References ConvertRune(), and SetRuneConvertAura().

Referenced by AuraEffect::HandleAuraConvertRune().

◆ AddRunePower()

void Player::AddRunePower ( uint8  index)
13475{
13477 data << uint32(1 << index); // mask (0x00-0x3F probably)
13478 GetSession()->SendPacket(&data);
13479}
@ SMSG_ADD_RUNE_POWER
Definition Opcodes.h:1190

References GetSession(), WorldSession::SendPacket(), and SMSG_ADD_RUNE_POWER.

◆ addSpell()

bool Player::addSpell ( uint32  spellId,
uint8  addSpecMask,
bool  updateActive,
bool  temporary = false,
bool  learnFromSkill = false 
)
3070{
3071 if (!_addSpell(spellId, addSpecMask, temporary, learnFromSkill))
3072 return false;
3073
3074 if (!updateActive)
3075 return true;
3076
3077 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); // must exist, checked in _addSpell
3078
3079 // pussywizard: now update active state for all ranks of this spell! and send packet to swap on action bar
3080 // pussywizard: assumption - it's in all specs, can't be a talent
3081 if (!spellInfo->IsStackableWithRanks() && spellInfo->IsRanked())
3082 {
3083 SpellInfo const* nextSpellInfo = sSpellMgr->GetSpellInfo(sSpellMgr->GetFirstSpellInChain(spellInfo->Id));
3084 while (nextSpellInfo)
3085 {
3086 PlayerSpellMap::iterator itr = m_spells.find(nextSpellInfo->Id);
3087 if (itr != m_spells.end() && itr->second->State != PLAYERSPELL_REMOVED && itr->second->Active)
3088 {
3089 if (nextSpellInfo->GetRank() < spellInfo->GetRank())
3090 {
3091 itr->second->Active = false;
3092 if (IsInWorld())
3093 {
3095 data << uint32(nextSpellInfo->Id);
3096 data << uint32(spellInfo->Id);
3097 GetSession()->SendPacket(&data);
3098 }
3099 return false;
3100 }
3101 else if (nextSpellInfo->GetRank() > spellInfo->GetRank())
3102 {
3103 PlayerSpellMap::iterator itr2 = m_spells.find(spellInfo->Id);
3104 if (itr2 != m_spells.end())
3105 itr2->second->Active = false;
3106 return false;
3107 }
3108 }
3109 nextSpellInfo = nextSpellInfo->GetNextRankSpell();
3110 }
3111 }
3112
3113 return true;
3114}
uint8 GetRank() const
Definition SpellInfo.cpp:2494
bool IsRanked() const
Definition SpellInfo.cpp:2489
bool IsStackableWithRanks() const
Definition SpellInfo.cpp:1145
SpellInfo const * GetNextRankSpell() const
Definition SpellInfo.cpp:2513
@ SMSG_SUPERCEDED_SPELL
Definition Opcodes.h:330

References _addSpell(), SpellInfo::GetNextRankSpell(), SpellInfo::GetRank(), GetSession(), SpellInfo::Id, Object::IsInWorld(), SpellInfo::IsRanked(), SpellInfo::IsStackableWithRanks(), m_spells, PLAYERSPELL_REMOVED, WorldSession::SendPacket(), SMSG_SUPERCEDED_SPELL, and sSpellMgr.

Referenced by _LoadSpells(), LearnCustomSpells(), learnSkillRewardedSpells(), and learnSpell().

◆ AddSpellAndCategoryCooldowns()

void Player::AddSpellAndCategoryCooldowns ( SpellInfo const *  spellInfo,
uint32  itemId,
Spell spell = nullptr,
bool  infinityCooldown = false 
)
10943{
10944 // init cooldown values
10945 uint32 cat = 0;
10946 int32 rec = -1;
10947 int32 catrec = -1;
10948
10949 // some special item spells without correct cooldown in SpellInfo
10950 // cooldown information stored in item prototype
10951 // This used in same way in WorldSession::HandleItemQuerySingleOpcode data sending to client.
10952
10953 if (itemId)
10954 {
10955 if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId))
10956 {
10957 for (uint8 idx = 0; idx < MAX_ITEM_SPELLS; ++idx)
10958 {
10959 if (uint32(proto->Spells[idx].SpellId) == spellInfo->Id)
10960 {
10961 cat = proto->Spells[idx].SpellCategory;
10962 rec = proto->Spells[idx].SpellCooldown;
10963 catrec = proto->Spells[idx].SpellCategoryCooldown;
10964 break;
10965 }
10966 }
10967 }
10968 }
10969
10970 // if no cooldown found above then base at DBC data
10971 if (rec < 0 && catrec < 0)
10972 {
10973 cat = spellInfo->GetCategory();
10974 rec = spellInfo->RecoveryTime;
10975 catrec = spellInfo->CategoryRecoveryTime;
10976 }
10977
10978 time_t catrecTime;
10979 time_t recTime;
10980
10981 bool needsCooldownPacket = false;
10982
10983 // overwrite time for selected category
10984 if (infinityCooldown)
10985 {
10986 // use +MONTH as infinity mark for spell cooldown (will checked as MONTH/2 at save ans skipped)
10987 // but not allow ignore until reset or re-login
10988 catrecTime = catrec > 0 ? infinityCooldownDelay : 0;
10989 recTime = rec > 0 ? infinityCooldownDelay : catrecTime;
10990 }
10991 else
10992 {
10993 // shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK)
10994 // prevent 0 cooldowns set by another way
10995 if (rec <= 0 && catrec <= 0 && (cat == 76 || (spellInfo->IsAutoRepeatRangedSpell() && spellInfo->Id != 75)))
10997
10998 // Now we have cooldown data (if found any), time to apply mods
10999 if (rec > 0)
11000 ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, rec, spell);
11001
11002 if (catrec > 0 && !spellInfo->HasAttribute(SPELL_ATTR6_NO_CATEGORY_COOLDOWN_MODS))
11003 {
11004 ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, catrec, spell);
11005 }
11006
11008 {
11009 // Apply SPELL_AURA_MOD_COOLDOWN only to own spells
11010 if (HasSpell(spellInfo->Id))
11011 {
11012 needsCooldownPacket = true;
11013 rec += cooldownMod * IN_MILLISECONDS; // SPELL_AURA_MOD_COOLDOWN does not affect category cooldows, verified with shaman shocks
11014 }
11015 }
11016
11017 // replace negative cooldowns by 0
11018 if (rec < 0) rec = 0;
11019 if (catrec < 0) catrec = 0;
11020
11021 // no cooldown after applying spell mods
11022 if (rec == 0 && catrec == 0)
11023 return;
11024
11025 catrecTime = catrec ? catrec : 0;
11026 recTime = rec ? rec : catrecTime;
11027 }
11028
11029 // category spells
11030 if (cat && catrec > 0)
11031 {
11032 _AddSpellCooldown(spellInfo->Id, 0, itemId, recTime, true, true);
11033 if (needsCooldownPacket)
11034 {
11035 WorldPacket data;
11036 BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, spellInfo->Id, recTime);
11037 SendDirectMessage(&data);
11038 }
11039
11040 PacketCooldowns forcedCategoryCooldowns;
11041
11042 SpellCategoryStore::const_iterator i_scstore = sSpellsByCategoryStore.find(cat);
11043 if (i_scstore != sSpellsByCategoryStore.end())
11044 {
11045 for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
11046 {
11047 if (i_scset->second == spellInfo->Id) // skip main spell, already handled above
11048 {
11049 continue;
11050 }
11051
11052 // If spell category is applied by item, then other spells should be exists in item templates
11053 if ((itemId > 0) != i_scset->first)
11054 {
11055 continue;
11056 }
11057
11058 // Only within the same spellfamily
11059 SpellInfo const* categorySpellInfo = sSpellMgr->GetSpellInfo(i_scset->second);
11060 if (!categorySpellInfo || categorySpellInfo->SpellFamilyName != spellInfo->SpellFamilyName)
11061 {
11062 continue;
11063 }
11064
11065 _AddSpellCooldown(i_scset->second, cat, itemId, catrecTime, !spellInfo->IsCooldownStartedOnEvent() && catrec && rec && catrec != rec);
11066
11067 if (spellInfo->HasAttribute(SPELL_ATTR0_CU_FORCE_SEND_CATEGORY_COOLDOWNS))
11068 {
11069 forcedCategoryCooldowns[i_scset->second] = catrecTime;
11070 }
11071 }
11072 }
11073
11074 if (!forcedCategoryCooldowns.empty())
11075 {
11076 WorldPacket data;
11077 BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, forcedCategoryCooldowns);
11078 SendDirectMessage(&data);
11079 }
11080 }
11081 else
11082 {
11083 // self spell cooldown
11084 if (recTime > 0)
11085 {
11086 _AddSpellCooldown(spellInfo->Id, 0, itemId, recTime, true, true);
11087
11088 if (needsCooldownPacket)
11089 {
11090 WorldPacket data;
11091 BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, spellInfo->Id, rec);
11092 SendDirectMessage(&data);
11093 }
11094 }
11095 }
11096}
SpellCategoryStore sSpellsByCategoryStore
Definition DBCStores.cpp:152
#define MAX_ITEM_SPELLS
Definition Item.h:215
@ SPELL_ATTR6_NO_CATEGORY_COOLDOWN_MODS
Definition SharedDefines.h:635
@ SPELL_AURA_MOD_COOLDOWN
Definition SpellAuraDefines.h:259
@ SPELLMOD_COOLDOWN
Definition SpellDefines.h:87
@ SPELL_ATTR0_CU_FORCE_SEND_CATEGORY_COOLDOWNS
Definition SpellInfo.h:204
static constexpr uint32 infinityCooldownDelay
Definition Unit.h:46
@ SPELL_COOLDOWN_FLAG_NONE
Definition Unit.h:622
std::unordered_map< uint32, uint32 > PacketCooldowns
Definition Unit.h:627
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5723
void ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell *spell=nullptr, bool temporaryPet=false)
Definition Player.cpp:9761
uint32 SpellFamilyName
Definition SpellInfo.h:387
void BuildCooldownPacket(WorldPacket &data, uint8 flags, uint32 spellId, uint32 cooldown)
Definition Unit.cpp:21051
uint32 GetAttackTime(WeaponAttackType att) const
Definition Unit.h:873
int32 GetTotalAuraModifier(AuraType auratype) const
Definition Unit.cpp:5966

References _AddSpellCooldown(), ApplySpellMod(), Unit::BuildCooldownPacket(), SpellInfo::CategoryRecoveryTime, Unit::GetAttackTime(), SpellInfo::GetCategory(), Unit::GetTotalAuraModifier(), SpellInfo::HasAttribute(), HasSpell(), SpellInfo::Id, IN_MILLISECONDS, infinityCooldownDelay, SpellInfo::IsAutoRepeatRangedSpell(), SpellInfo::IsCooldownStartedOnEvent(), MAX_ITEM_SPELLS, RANGED_ATTACK, SpellInfo::RecoveryTime, SendDirectMessage(), sObjectMgr, SPELL_ATTR0_CU_FORCE_SEND_CATEGORY_COOLDOWNS, SPELL_ATTR6_NO_CATEGORY_COOLDOWN_MODS, SPELL_AURA_MOD_COOLDOWN, SPELL_COOLDOWN_FLAG_NONE, SpellInfo::SpellFamilyName, SPELLMOD_COOLDOWN, sSpellMgr, and sSpellsByCategoryStore.

Referenced by Aura::_ApplyForTarget(), Unit::AddGameObject(), spell_pvp_trinket_wotf_shared_cd::HandleScript(), SendCooldownEvent(), Spell::SendSpellCooldown(), and Unit::SetMinion().

◆ AddSpellCooldown()

void Player::AddSpellCooldown ( uint32  spell_id,
uint32  itemid,
uint32  end_time,
bool  needSendToClient = false,
bool  forceSendToSpectator = false 
)
overridevirtual

◆ AddSpellMod()

void Player::AddSpellMod ( SpellModifier mod,
bool  apply 
)
9920{
9921 LOG_DEBUG("spells.aura", "Player::AddSpellMod {}", mod->spellId);
9923
9924 int i = 0;
9925 flag96 _mask = 0;
9926 for (int eff = 0; eff < 96; ++eff)
9927 {
9928 if (eff != 0 && eff % 32 == 0)
9929 _mask[i++] = 0;
9930
9931 _mask[i] = uint32(1) << (eff - (32 * i));
9932 if (mod->mask & _mask)
9933 {
9934 int32 val = 0;
9935 for (SpellModList::iterator itr = m_spellMods[mod->op].begin(); itr != m_spellMods[mod->op].end(); ++itr)
9936 {
9937 if ((*itr)->type == mod->type && (*itr)->mask & _mask)
9938 val += (*itr)->value;
9939 }
9940 val += apply ? mod->value : -(mod->value);
9941 WorldPacket data(Opcode, (1 + 1 + 4));
9942 data << uint8(eff);
9943 data << uint8(mod->op);
9944 data << int32(val);
9945 SendDirectMessage(&data);
9946 }
9947 }
9948
9949 if (apply)
9950 {
9951 m_spellMods[mod->op].push_back(mod);
9953 m_spellMods[mod->op].sort(MageSpellModPred());
9954 else
9955 m_spellMods[mod->op].sort(SpellModPred());
9956 }
9957 else
9958 {
9959 m_spellMods[mod->op].remove(mod);
9960 // mods bound to aura will be removed in AuraEffect::~AuraEffect
9961 if (!mod->ownerAura)
9962 delete mod;
9963 }
9964}
@ SPELLMOD_FLAT
Definition Player.h:93
@ CLASS_MAGE
Definition SharedDefines.h:148
Definition Player.cpp:9904
SpellModList m_spellMods[MAX_SPELLMOD]
Definition Player.h:2836
Definition Player.cpp:9893
Definition Util.h:451
@ SMSG_SET_FLAT_SPELL_MODIFIER
Definition Opcodes.h:644
@ SMSG_SET_PCT_SPELL_MODIFIER
Definition Opcodes.h:645
void apply(T *val)
Definition ByteConverter.h:40
SpellModOp op
Definition Player.h:183
SpellModType type
Definition Player.h:184
int32 value
Definition Player.h:186
uint32 spellId
Definition Player.h:188
Aura *const ownerAura
Definition Player.h:189
flag96 mask
Definition Player.h:187

References CLASS_CONTEXT_ABILITY, CLASS_MAGE, IsClass(), LOG_DEBUG, m_spellMods, SpellModifier::mask, SpellModifier::op, SpellModifier::ownerAura, SendDirectMessage(), SMSG_SET_FLAT_SPELL_MODIFIER, SMSG_SET_PCT_SPELL_MODIFIER, SpellModifier::spellId, SPELLMOD_FLAT, SpellModifier::type, and SpellModifier::value.

Referenced by AuraEffect::ApplySpellMod().

◆ addTalent()

bool Player::addTalent ( uint32  spellId,
uint8  addSpecMask,
uint8  oldTalentRank 
)
2919{
2920 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
2921 if (!SpellMgr::CheckSpellValid(spellInfo, spellId, true))
2922 return false;
2923
2924 TalentSpellPos const* talentPos = GetTalentSpellPos(spellId);
2925 if (!talentPos)
2926 return false;
2927
2928 TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentPos->talent_id);
2929 if (!talentInfo)
2930 return false;
2931
2932 // xinef: remove old talent rank if any
2933 if (oldTalentRank)
2934 {
2935 _removeTalent(talentInfo->RankID[oldTalentRank - 1], addSpecMask);
2936 _removeTalentAurasAndSpells(talentInfo->RankID[oldTalentRank - 1]);
2937 SendLearnPacket(talentInfo->RankID[oldTalentRank - 1], false);
2938 }
2939
2940 // xinef: add talent auras and spells
2941 if (GetActiveSpecMask() & addSpecMask)
2942 _addTalentAurasAndSpells(spellId);
2943
2944 // xinef: find the spell on our talent map
2945 PlayerTalentMap::iterator itr = m_talents.find(spellId);
2946
2947 // xinef: we do not have such a spell on our talent map
2948 if (itr == m_talents.end())
2949 {
2951 PlayerTalent* newTalent = new PlayerTalent();
2952 newTalent->State = state;
2953 newTalent->specMask = addSpecMask;
2954 newTalent->talentID = talentInfo->TalentID;
2955 newTalent->inSpellBook = talentInfo->addToSpellBook && !spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL);
2956 m_talents[spellId] = newTalent;
2957
2958 if (GetActiveSpecMask() & addSpecMask)
2959 m_usedTalentCount += (talentPos->rank + 1) - oldTalentRank;
2960
2961 return true;
2962 }
2963 // xinef: if current mask does not cover addMask, add it to iterator and save changes to DB
2964 else if (!(itr->second->specMask & addSpecMask))
2965 {
2966 itr->second->specMask |= addSpecMask;
2967 if (itr->second->State != PLAYERSPELL_NEW)
2968 itr->second->State = PLAYERSPELL_CHANGED;
2969
2970 if (GetActiveSpecMask() & addSpecMask)
2971 m_usedTalentCount += (talentPos->rank + 1) - oldTalentRank;
2972
2973 return true;
2974 }
2975
2976 return false;
2977}
DBCStorage< TalentEntry > sTalentStore(TalentEntryfmt)
PlayerSpellState
Definition Player.h:118
Definition Player.h:135
PlayerSpellState State
Definition Player.h:136
bool inSpellBook
Definition Player.h:139
uint32 talentID
Definition Player.h:138
uint8 specMask
Definition Player.h:137
Definition DBCStructure.h:1922
std::array< uint32, MAX_TALENT_RANK > RankID
Definition DBCStructure.h:1927
uint32 TalentID
Definition DBCStructure.h:1923
uint32 addToSpellBook
Definition DBCStructure.h:1933
uint16 talent_id
Definition DBCStructure.h:2235

References _addTalentAurasAndSpells(), _removeTalent(), _removeTalentAurasAndSpells(), TalentEntry::addToSpellBook, SpellMgr::CheckSpellValid(), GetActiveSpecMask(), GetTalentSpellPos(), SpellInfo::HasAttribute(), SpellInfo::HasEffect(), PlayerTalent::inSpellBook, isBeingLoaded(), m_talents, m_usedTalentCount, PLAYERSPELL_CHANGED, PLAYERSPELL_NEW, PLAYERSPELL_UNCHANGED, TalentSpellPos::rank, TalentEntry::RankID, SendLearnPacket(), PlayerTalent::specMask, SPELL_ATTR0_PASSIVE, SPELL_EFFECT_LEARN_SPELL, sSpellMgr, sTalentStore, PlayerTalent::State, TalentSpellPos::talent_id, PlayerTalent::talentID, and TalentEntry::TalentID.

Referenced by _LoadTalents(), and LearnTalent().

◆ AddTimedQuest()

void Player::AddTimedQuest ( uint32  quest_id)
inline
1565{ m_timedquests.insert(quest_id); }
QuestSet m_timedquests
Definition Player.h:2701

References m_timedquests.

Referenced by _LoadQuestStatus(), and AddQuest().

◆ AddToWorld()

void Player::AddToWorld ( )
overridevirtual
  • Do not add/remove the player from the object storage
  • It will crash when updating the ObjectAccessor
  • The player should only be added when logging in

Reimplemented from Object.

1703{
1708
1709 for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
1710 if (m_items[i])
1711 m_items[i]->AddToWorld();
1712}
@ PLAYER_SLOT_START
Definition Player.h:669
@ PLAYER_SLOT_END
Definition Player.h:671
void AddToWorld() override
Definition Unit.cpp:15754

References Object::AddToWorld(), Unit::AddToWorld(), m_items, PLAYER_SLOT_END, and PLAYER_SLOT_START.

Referenced by Map::AddPlayerToMap().

◆ AddTradeableItem()

void Player::AddTradeableItem ( Item item)
4133{
4134 std::lock_guard<std::mutex> guard(m_soulboundTradableLock);
4135 m_itemSoulboundTradeable.push_back(item);
4136}
std::mutex m_soulboundTradableLock
Definition Player.h:2843
ItemDurationList m_itemSoulboundTradeable
Definition Player.h:2842

References m_itemSoulboundTradeable, and m_soulboundTradableLock.

Referenced by _LoadItem(), MoveItemToInventory(), and StoreNewItem().

◆ AddWeaponProficiency()

void Player::AddWeaponProficiency ( uint32  newflag)
inline
1369{ m_WeaponProficiency |= newflag; }

References m_WeaponProficiency.

Referenced by Spell::EffectProficiency().

◆ AddWhisperWhiteList()

void Player::AddWhisperWhiteList ( ObjectGuid  guid)
inline
2563{ WhisperList.push_back(guid); }
WhisperListContainer WhisperList
Definition Player.h:2655

References WhisperList.

Referenced by WorldSession::HandleMessagechatOpcode().

◆ AdjustQuestReqItemCount()

void Player::AdjustQuestReqItemCount ( Quest const *  quest,
QuestStatusData questStatusData 
)
private
1765{
1766 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
1767 {
1768 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
1769 {
1770 uint32 reqitemcount = quest->RequiredItemCount[i];
1771 if (reqitemcount != 0)
1772 {
1773 uint32 curitemcount = GetItemCount(quest->RequiredItemId[i], true);
1774
1775 questStatusData.ItemCount[i] = std::min(curitemcount, reqitemcount);
1776 m_QuestStatusSave[quest->GetQuestId()] = true;
1777 }
1778 }
1779 }
1780}
uint32 GetItemCount(uint32 item, bool inBankAlso=false, Item *skipItem=nullptr) const
Definition PlayerStorage.cpp:327

References GetItemCount(), Quest::GetQuestId(), Quest::HasSpecialFlag(), QuestStatusData::ItemCount, m_QuestStatusSave, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_DELIVER, Quest::RequiredItemCount, and Quest::RequiredItemId.

Referenced by AddQuest().

◆ ApplyEnchantment() [1/2]

void Player::ApplyEnchantment ( Item item,
bool  apply 
)
4299{
4300 for (uint32 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
4301 ApplyEnchantment(item, EnchantmentSlot(slot), apply);
4302}

References ApplyEnchantment(), and MAX_ENCHANTMENT_SLOT.

◆ ApplyEnchantment() [2/2]

void Player::ApplyEnchantment ( Item item,
EnchantmentSlot  slot,
bool  apply,
bool  apply_dur = true,
bool  ignore_condition = false 
)
4305{
4306 if (!item || !item->IsEquipped())
4307 return;
4308
4309 if (slot >= MAX_ENCHANTMENT_SLOT)
4310 return;
4311
4312 uint32 enchant_id = item->GetEnchantmentId(slot);
4313 if (!enchant_id)
4314 return;
4315
4316 SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
4317 if (!pEnchant)
4318 return;
4319
4320 if (!ignore_condition && pEnchant->EnchantmentCondition && !EnchantmentFitsRequirements(pEnchant->EnchantmentCondition, -1))
4321 return;
4322
4323 if (pEnchant->requiredLevel > GetLevel())
4324 return;
4325
4326 if (pEnchant->requiredSkill > 0 && pEnchant->requiredSkillValue > GetSkillValue(pEnchant->requiredSkill))
4327 return;
4328
4329 if (!sScriptMgr->CanApplyEnchantment(this, item, slot, apply, apply_dur, ignore_condition))
4330 return;
4331
4332 // If we're dealing with a gem inside a prismatic socket we need to check the prismatic socket requirements
4333 // rather than the gem requirements itself. If the socket has no color it is a prismatic socket.
4335 && !item->GetTemplate()->Socket[slot - SOCK_ENCHANTMENT_SLOT].Color)
4336 {
4337 // Check if the requirements for the prismatic socket are met before applying the gem stats
4339 if (!pPrismaticEnchant || (pPrismaticEnchant->requiredSkill > 0 && pPrismaticEnchant->requiredSkillValue > GetSkillValue(pPrismaticEnchant->requiredSkill)))
4340 return;
4341 }
4342
4343 if (!item->IsBroken())
4344 {
4345 for (int s = 0; s < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++s)
4346 {
4347 uint32 enchant_display_type = pEnchant->type[s];
4348 uint32 enchant_amount = pEnchant->amount[s];
4349 uint32 enchant_spell_id = pEnchant->spellid[s];
4350
4351 switch (enchant_display_type)
4352 {
4354 break;
4356 // processed in Player::CastItemCombatSpell
4357 break;
4359 if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
4360 HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(enchant_amount), apply);
4361 else if (item->GetSlot() == EQUIPMENT_SLOT_OFFHAND)
4362 HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(enchant_amount), apply);
4363 else if (item->GetSlot() == EQUIPMENT_SLOT_RANGED)
4364 HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
4365 break;
4367 if (enchant_spell_id)
4368 {
4369 if (apply)
4370 {
4371 int32 basepoints = 0;
4372 // Random Property Exist - try found basepoints for spell (basepoints depends from item suffix factor)
4373 if (item->GetItemRandomPropertyId())
4374 {
4375 ItemRandomSuffixEntry const* item_rand = sItemRandomSuffixStore.LookupEntry(std::abs(item->GetItemRandomPropertyId()));
4376 if (item_rand)
4377 {
4378 // Search enchant_amount
4379 for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k)
4380 {
4381 if (item_rand->Enchantment[k] == enchant_id)
4382 {
4383 basepoints = int32((item_rand->AllocationPct[k] * item->GetItemSuffixFactor()) / 10000);
4384 break;
4385 }
4386 }
4387 }
4388 }
4389 // Cast custom spell vs all equal basepoints got from enchant_amount
4390 if (basepoints)
4391 CastCustomSpell(this, enchant_spell_id, &basepoints, &basepoints, &basepoints, true, item);
4392 else
4393 CastSpell(this, enchant_spell_id, true, item);
4394 }
4395 else
4396 RemoveAurasDueToItemSpell(enchant_spell_id, item->GetGUID());
4397 }
4398 break;
4400 if (!enchant_amount)
4401 {
4402 ItemRandomSuffixEntry const* item_rand = sItemRandomSuffixStore.LookupEntry(std::abs(item->GetItemRandomPropertyId()));
4403 if (item_rand)
4404 {
4405 for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k)
4406 {
4407 if (item_rand->Enchantment[k] == enchant_id)
4408 {
4409 enchant_amount = uint32((item_rand->AllocationPct[k] * item->GetItemSuffixFactor()) / 10000);
4410 break;
4411 }
4412 }
4413 }
4414 }
4415
4416 HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + enchant_spell_id), TOTAL_VALUE, float(enchant_amount), apply);
4417 break;
4419 {
4420 if (!enchant_amount)
4421 {
4422 ItemRandomSuffixEntry const* item_rand_suffix = sItemRandomSuffixStore.LookupEntry(std::abs(item->GetItemRandomPropertyId()));
4423 if (item_rand_suffix)
4424 {
4425 for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; ++k)
4426 {
4427 if (item_rand_suffix->Enchantment[k] == enchant_id)
4428 {
4429 enchant_amount = uint32((item_rand_suffix->AllocationPct[k] * item->GetItemSuffixFactor()) / 10000);
4430 break;
4431 }
4432 }
4433 }
4434 }
4435
4436 sScriptMgr->OnApplyEnchantmentItemModsBefore(this, item, slot, apply, enchant_spell_id, enchant_amount);
4437
4438 LOG_DEBUG("entities.player.items", "Adding {} to stat nb {}", enchant_amount, enchant_spell_id);
4439 switch (enchant_spell_id)
4440 {
4441 case ITEM_MOD_MANA:
4442 LOG_DEBUG("entities.player.items", "+ {} MANA", enchant_amount);
4443 HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, float(enchant_amount), apply);
4444 break;
4445 case ITEM_MOD_HEALTH:
4446 LOG_DEBUG("entities.player.items", "+ {} HEALTH", enchant_amount);
4447 HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(enchant_amount), apply);
4448 break;
4449 case ITEM_MOD_AGILITY:
4450 LOG_DEBUG("entities.player.items", "+ {} AGILITY", enchant_amount);
4451 HandleStatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, float(enchant_amount), apply);
4452 ApplyStatBuffMod(STAT_AGILITY, (float)enchant_amount, apply);
4453 break;
4454 case ITEM_MOD_STRENGTH:
4455 LOG_DEBUG("entities.player.items", "+ {} STRENGTH", enchant_amount);
4456 HandleStatModifier(UNIT_MOD_STAT_STRENGTH, TOTAL_VALUE, float(enchant_amount), apply);
4457 ApplyStatBuffMod(STAT_STRENGTH, (float)enchant_amount, apply);
4458 break;
4459 case ITEM_MOD_INTELLECT:
4460 LOG_DEBUG("entities.player.items", "+ {} INTELLECT", enchant_amount);
4461 HandleStatModifier(UNIT_MOD_STAT_INTELLECT, TOTAL_VALUE, float(enchant_amount), apply);
4462 ApplyStatBuffMod(STAT_INTELLECT, (float)enchant_amount, apply);
4463 break;
4464 case ITEM_MOD_SPIRIT:
4465 LOG_DEBUG("entities.player.items", "+ {} SPIRIT", enchant_amount);
4466 HandleStatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, float(enchant_amount), apply);
4467 ApplyStatBuffMod(STAT_SPIRIT, (float)enchant_amount, apply);
4468 break;
4469 case ITEM_MOD_STAMINA:
4470 LOG_DEBUG("entities.player.items", "+ {} STAMINA", enchant_amount);
4471 HandleStatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, float(enchant_amount), apply);
4472 ApplyStatBuffMod(STAT_STAMINA, (float)enchant_amount, apply);
4473 break;
4475 ApplyRatingMod(CR_DEFENSE_SKILL, enchant_amount, apply);
4476 LOG_DEBUG("entities.player.items", "+ {} DEFENCE", enchant_amount);
4477 break;
4479 ApplyRatingMod(CR_DODGE, enchant_amount, apply);
4480 LOG_DEBUG("entities.player.items", "+ {} DODGE", enchant_amount);
4481 break;
4483 ApplyRatingMod(CR_PARRY, enchant_amount, apply);
4484 LOG_DEBUG("entities.player.items", "+ {} PARRY", enchant_amount);
4485 break;
4487 ApplyRatingMod(CR_BLOCK, enchant_amount, apply);
4488 LOG_DEBUG("entities.player.items", "+ {} SHIELD_BLOCK", enchant_amount);
4489 break;
4491 ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
4492 LOG_DEBUG("entities.player.items", "+ {} MELEE_HIT", enchant_amount);
4493 break;
4495 ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
4496 LOG_DEBUG("entities.player.items", "+ {} RANGED_HIT", enchant_amount);
4497 break;
4499 ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
4500 LOG_DEBUG("entities.player.items", "+ {} SPELL_HIT", enchant_amount);
4501 break;
4503 ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
4504 LOG_DEBUG("entities.player.items", "+ {} MELEE_CRIT", enchant_amount);
4505 break;
4507 ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
4508 LOG_DEBUG("entities.player.items", "+ {} RANGED_CRIT", enchant_amount);
4509 break;
4511 ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
4512 LOG_DEBUG("entities.player.items", "+ {} SPELL_CRIT", enchant_amount);
4513 break;
4514 // Values from ITEM_STAT_MELEE_HA_RATING to ITEM_MOD_HASTE_RANGED_RATING are never used
4515 // in Enchantments
4516 // case ITEM_MOD_HIT_TAKEN_MELEE_RATING:
4517 // ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
4518 // break;
4519 // case ITEM_MOD_HIT_TAKEN_RANGED_RATING:
4520 // ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
4521 // break;
4522 // case ITEM_MOD_HIT_TAKEN_SPELL_RATING:
4523 // ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
4524 // break;
4525 // case ITEM_MOD_CRIT_TAKEN_MELEE_RATING:
4526 // ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
4527 // break;
4528 // case ITEM_MOD_CRIT_TAKEN_RANGED_RATING:
4529 // ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
4530 // break;
4531 // case ITEM_MOD_CRIT_TAKEN_SPELL_RATING:
4532 // ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
4533 // break;
4534 // case ITEM_MOD_HASTE_MELEE_RATING:
4535 // ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
4536 // break;
4538 ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
4539 break;
4541 ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
4542 break;
4544 ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
4545 ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
4546 ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
4547 LOG_DEBUG("entities.player.items", "+ {} HIT", enchant_amount);
4548 break;
4550 ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
4551 ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
4552 ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
4553 LOG_DEBUG("entities.player.items", "+ {} CRITICAL", enchant_amount);
4554 break;
4555 // Values ITEM_MOD_HIT_TAKEN_RATING and ITEM_MOD_CRIT_TAKEN_RATING are never used in Enchantment
4556 // case ITEM_MOD_HIT_TAKEN_RATING:
4557 // ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
4558 // ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
4559 // ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
4560 // break;
4561 // case ITEM_MOD_CRIT_TAKEN_RATING:
4562 // ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
4563 // ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
4564 // ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
4565 // break;
4567 ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
4568 ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
4569 ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
4570 LOG_DEBUG("entities.player.items", "+ {} RESILIENCE", enchant_amount);
4571 break;
4573 ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
4574 ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
4575 ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
4576 LOG_DEBUG("entities.player.items", "+ {} HASTE", enchant_amount);
4577 break;
4579 ApplyRatingMod(CR_EXPERTISE, enchant_amount, apply);
4580 LOG_DEBUG("entities.player.items", "+ {} EXPERTISE", enchant_amount);
4581 break;
4583 HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(enchant_amount), apply);
4584 HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
4585 LOG_DEBUG("entities.player.items", "+ {} ATTACK_POWER", enchant_amount);
4586 break;
4588 HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
4589 LOG_DEBUG("entities.player.items", "+ {} RANGED_ATTACK_POWER", enchant_amount);
4590 break;
4591 // case ITEM_MOD_FERAL_ATTACK_POWER:
4592 // ApplyFeralAPBonus(enchant_amount, apply);
4593 // LOG_DEBUG("entities.player.items", "+ {} FERAL_ATTACK_POWER", enchant_amount);
4594 // break;
4596 ApplyManaRegenBonus(enchant_amount, apply);
4597 LOG_DEBUG("entities.player.items", "+ {} MANA_REGENERATION", enchant_amount);
4598 break;
4600 ApplyRatingMod(CR_ARMOR_PENETRATION, enchant_amount, apply);
4601 LOG_DEBUG("entities.player.items", "+ {} ARMOR PENETRATION", enchant_amount);
4602 break;
4604 ApplySpellPowerBonus(enchant_amount, apply);
4605 LOG_DEBUG("entities.player.items", "+ {} SPELL_POWER", enchant_amount);
4606 break;
4608 ApplyHealthRegenBonus(enchant_amount, apply);
4609 LOG_DEBUG("entities.player.items", "+ {} HEALTH_REGENERATION", enchant_amount);
4610 break;
4612 ApplySpellPenetrationBonus(enchant_amount, apply);
4613 LOG_DEBUG("entities.player.items", "+ {} SPELL_PENETRATION", enchant_amount);
4614 break;
4616 HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(enchant_amount), apply);
4617 LOG_DEBUG("entities.player.items", "+ {} BLOCK_VALUE", enchant_amount);
4618 break;
4619 case ITEM_MOD_SPELL_HEALING_DONE: // deprecated
4620 case ITEM_MOD_SPELL_DAMAGE_DONE: // deprecated
4621 default:
4622 break;
4623 }
4624 break;
4625 }
4626 case ITEM_ENCHANTMENT_TYPE_TOTEM: // Shaman Rockbiter Weapon
4627 {
4629 {
4630 float addValue = 0.0f;
4631 if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
4632 {
4633 addValue = float(enchant_amount * item->GetTemplate()->Delay / 1000.0f);
4635 }
4636 else if (item->GetSlot() == EQUIPMENT_SLOT_OFFHAND)
4637 {
4638 addValue = float(enchant_amount * item->GetTemplate()->Delay / 1000.0f);
4640 }
4641 }
4642 break;
4643 }
4645 // processed in Player::CastItemUseSpell
4646 break;
4648 // nothing do..
4649 break;
4650 default:
4651 LOG_ERROR("entities.player", "Unknown item enchantment (id = {}) display type: {}", enchant_id, enchant_display_type);
4652 break;
4653 } /*switch (enchant_display_type)*/
4654 } /*for*/
4655 }
4656
4657 // visualize enchantment at player and equipped items
4658 if (slot == PERM_ENCHANTMENT_SLOT)
4659 SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (item->GetSlot() * 2), 0, apply ? item->GetEnchantmentId(slot) : 0);
4660
4661 if (slot == TEMP_ENCHANTMENT_SLOT)
4662 SetUInt16Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (item->GetSlot() * 2), 1, apply ? item->GetEnchantmentId(slot) : 0);
4663
4664 if (apply_dur)
4665 {
4666 if (apply)
4667 {
4668 // set duration
4669 uint32 duration = item->GetEnchantmentDuration(slot);
4670 if (duration > 0)
4671 AddEnchantmentDuration(item, slot, duration);
4672 }
4673 else
4674 {
4675 // duration == 0 will remove EnchantDuration
4676 AddEnchantmentDuration(item, slot, 0);
4677 }
4678 }
4679}
@ ITEM_ENCHANTMENT_TYPE_DAMAGE
Definition DBCEnums.h:368
@ ITEM_ENCHANTMENT_TYPE_USE_SPELL
Definition DBCEnums.h:373
@ ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL
Definition DBCEnums.h:367
@ ITEM_ENCHANTMENT_TYPE_STAT
Definition DBCEnums.h:371
@ ITEM_ENCHANTMENT_TYPE_RESISTANCE
Definition DBCEnums.h:370
@ ITEM_ENCHANTMENT_TYPE_NONE
Definition DBCEnums.h:366
@ ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL
Definition DBCEnums.h:369
@ ITEM_ENCHANTMENT_TYPE_TOTEM
Definition DBCEnums.h:372
@ ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET
Definition DBCEnums.h:374
DBCStorage< SpellItemEnchantmentEntry > sSpellItemEnchantmentStore(SpellItemEnchantmentfmt)
DBCStorage< ItemRandomSuffixEntry > sItemRandomSuffixStore(ItemRandomSuffixfmt)
#define MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS
Definition DBCStructure.h:1837
#define MAX_ITEM_ENCHANTMENT_EFFECTS
Definition DBCStructure.h:1203
@ PERM_ENCHANTMENT_SLOT
Definition Item.h:169
@ SOCK_ENCHANTMENT_SLOT_3
Definition Item.h:173
@ TEMP_ENCHANTMENT_SLOT
Definition Item.h:170
@ SOCK_ENCHANTMENT_SLOT_2
Definition Item.h:172
@ PRISMATIC_ENCHANTMENT_SLOT
Definition Item.h:175
@ SOCK_ENCHANTMENT_SLOT
Definition Item.h:171
@ CLASS_SHAMAN
Definition SharedDefines.h:147
@ UNIT_MOD_RESISTANCE_START
Definition Unit.h:172
@ PLAYER_VISIBLE_ITEM_1_ENCHANTMENT
Definition UpdateFields.h:287
int32 GetItemRandomPropertyId() const
Definition Item.h:295
uint32 GetItemSuffixFactor() const
Definition Item.h:296
bool IsEquipped() const
Definition Item.cpp:789
void SetUInt16Value(uint16 index, uint8 offset, uint16 value)
Definition Object.cpp:770
uint16 GetSkillValue(uint32 skill) const
Definition Player.cpp:5468
bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot)
Definition Player.cpp:11154
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1235
void RemoveAurasDueToItemSpell(uint32 spellId, ObjectGuid castItemGuid)
Definition Unit.cpp:5118
Definition DBCStructure.h:1216
std::array< uint32, MAX_ITEM_ENCHANTMENT_EFFECTS > AllocationPct
Definition DBCStructure.h:1223
std::array< uint32, MAX_ITEM_ENCHANTMENT_EFFECTS > Enchantment
Definition DBCStructure.h:1221
uint32 Delay
Definition ItemTemplate.h:659
_Socket Socket[MAX_ITEM_PROTO_SOCKETS]
Definition ItemTemplate.h:681
Definition DBCStructure.h:1840
uint32 EnchantmentCondition
Definition DBCStructure.h:1852
uint32 amount[MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS]
Definition DBCStructure.h:1844
uint32 requiredLevel
Definition DBCStructure.h:1855
uint32 spellid[MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS]
Definition DBCStructure.h:1846
uint32 requiredSkill
Definition DBCStructure.h:1853
uint32 requiredSkillValue
Definition DBCStructure.h:1854
uint32 type[MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS]
Definition DBCStructure.h:1843
uint32 Color
Definition ItemTemplate.h:602

References AddEnchantmentDuration(), ItemRandomSuffixEntry::AllocationPct, SpellItemEnchantmentEntry::amount, ApplyHealthRegenBonus(), ApplyManaRegenBonus(), ApplyRatingMod(), ApplySpellPenetrationBonus(), ApplySpellPowerBonus(), Unit::ApplyStatBuffMod(), BASE_VALUE, Unit::CastCustomSpell(), Unit::CastSpell(), CLASS_CONTEXT_ABILITY, CLASS_SHAMAN, _Socket::Color, CR_ARMOR_PENETRATION, CR_BLOCK, CR_CRIT_MELEE, CR_CRIT_RANGED, CR_CRIT_SPELL, CR_CRIT_TAKEN_MELEE, CR_CRIT_TAKEN_RANGED, CR_CRIT_TAKEN_SPELL, CR_DEFENSE_SKILL, CR_DODGE, CR_EXPERTISE, CR_HASTE_MELEE, CR_HASTE_RANGED, CR_HASTE_SPELL, CR_HIT_MELEE, CR_HIT_RANGED, CR_HIT_SPELL, CR_PARRY, ItemTemplate::Delay, ItemRandomSuffixEntry::Enchantment, SpellItemEnchantmentEntry::EnchantmentCondition, EnchantmentFitsRequirements(), EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, FLAT_MOD, Item::GetEnchantmentDuration(), Item::GetEnchantmentId(), Object::GetGUID(), Item::GetItemRandomPropertyId(), Item::GetItemSuffixFactor(), Unit::GetLevel(), GetSkillValue(), Item::GetSlot(), Item::GetTemplate(), HandleBaseModValue(), Unit::HandleStatModifier(), Item::IsBroken(), IsClass(), Item::IsEquipped(), ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL, ITEM_ENCHANTMENT_TYPE_DAMAGE, ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL, ITEM_ENCHANTMENT_TYPE_NONE, ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET, ITEM_ENCHANTMENT_TYPE_RESISTANCE, ITEM_ENCHANTMENT_TYPE_STAT, ITEM_ENCHANTMENT_TYPE_TOTEM, ITEM_ENCHANTMENT_TYPE_USE_SPELL, ITEM_MOD_AGILITY, ITEM_MOD_ARMOR_PENETRATION_RATING, ITEM_MOD_ATTACK_POWER, ITEM_MOD_BLOCK_RATING, ITEM_MOD_BLOCK_VALUE, ITEM_MOD_CRIT_MELEE_RATING, ITEM_MOD_CRIT_RANGED_RATING, ITEM_MOD_CRIT_RATING, ITEM_MOD_CRIT_SPELL_RATING, ITEM_MOD_DEFENSE_SKILL_RATING, ITEM_MOD_DODGE_RATING, ITEM_MOD_EXPERTISE_RATING, ITEM_MOD_HASTE_RANGED_RATING, ITEM_MOD_HASTE_RATING, ITEM_MOD_HASTE_SPELL_RATING, ITEM_MOD_HEALTH, ITEM_MOD_HEALTH_REGEN, ITEM_MOD_HIT_MELEE_RATING, ITEM_MOD_HIT_RANGED_RATING, ITEM_MOD_HIT_RATING, ITEM_MOD_HIT_SPELL_RATING, ITEM_MOD_INTELLECT, ITEM_MOD_MANA, ITEM_MOD_MANA_REGENERATION, ITEM_MOD_PARRY_RATING, ITEM_MOD_RANGED_ATTACK_POWER, ITEM_MOD_RESILIENCE_RATING, ITEM_MOD_SPELL_DAMAGE_DONE, ITEM_MOD_SPELL_HEALING_DONE, ITEM_MOD_SPELL_PENETRATION, ITEM_MOD_SPELL_POWER, ITEM_MOD_SPIRIT, ITEM_MOD_STAMINA, ITEM_MOD_STRENGTH, LOG_DEBUG, LOG_ERROR, MAX_ENCHANTMENT_SLOT, MAX_ITEM_ENCHANTMENT_EFFECTS, MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS, PERM_ENCHANTMENT_SLOT, PLAYER_VISIBLE_ITEM_1_ENCHANTMENT, PRISMATIC_ENCHANTMENT_SLOT, Unit::RemoveAurasDueToItemSpell(), SpellItemEnchantmentEntry::requiredLevel, SpellItemEnchantmentEntry::requiredSkill, SpellItemEnchantmentEntry::requiredSkillValue, Object::SetUInt16Value(), SHIELD_BLOCK_VALUE, sItemRandomSuffixStore, SOCK_ENCHANTMENT_SLOT, SOCK_ENCHANTMENT_SLOT_2, SOCK_ENCHANTMENT_SLOT_3, ItemTemplate::Socket, SpellItemEnchantmentEntry::spellid, sScriptMgr, sSpellItemEnchantmentStore, STAT_AGILITY, STAT_INTELLECT, STAT_SPIRIT, STAT_STAMINA, STAT_STRENGTH, TEMP_ENCHANTMENT_SLOT, TOTAL_VALUE, SpellItemEnchantmentEntry::type, UNIT_MOD_ATTACK_POWER, UNIT_MOD_ATTACK_POWER_RANGED, UNIT_MOD_DAMAGE_MAINHAND, UNIT_MOD_DAMAGE_OFFHAND, UNIT_MOD_DAMAGE_RANGED, UNIT_MOD_HEALTH, UNIT_MOD_MANA, UNIT_MOD_RESISTANCE_START, UNIT_MOD_STAT_AGILITY, UNIT_MOD_STAT_INTELLECT, UNIT_MOD_STAT_SPIRIT, UNIT_MOD_STAT_STAMINA, and UNIT_MOD_STAT_STRENGTH.

Referenced by _ApplyAllItemMods(), _ApplyItemMods(), _RemoveAllItemMods(), ApplyEnchantment(), CastItemCombatSpell(), CorrectMetaGemEnchants(), Spell::EffectEnchantHeldItem(), Spell::EffectEnchantItemPerm(), Spell::EffectEnchantItemPrismatic(), Spell::EffectEnchantItemTmp(), WorldSession::HandleAutoEquipItemOpcode(), WorldSession::HandleCancelTempEnchantmentOpcode(), WorldSession::HandleSocketOpcode(), RemoveArenaEnchantments(), SetVirtualItemSlot(), SwapItem(), ToggleMetaGemsActive(), UpdateEnchantTime(), and UpdateSkillEnchantments().

◆ ApplyEquipCooldown()

void Player::ApplyEquipCooldown ( Item pItem)
11804{
11806 return;
11807
11808 for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
11809 {
11810 _Spell const& spellData = pItem->GetTemplate()->Spells[i];
11811
11812 // no spell
11813 if (!spellData.SpellId)
11814 continue;
11815
11816 // xinef: apply hidden cooldown for procs
11818 {
11819 // xinef: uint32(-1) special marker for proc cooldowns
11820 AddSpellCooldown(spellData.SpellId, uint32(-1), 30 * IN_MILLISECONDS);
11821 continue;
11822 }
11823
11824 // wrong triggering type (note: ITEM_SPELLTRIGGER_ON_NO_DELAY_USE not have cooldown)
11825 if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
11826 continue;
11827
11828 // xinef: dont apply equip cooldown if spell on item has insignificant cooldown
11829 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellData.SpellId);
11830 if (spellData.SpellCooldown <= 3000 && spellData.SpellCategoryCooldown <= 3000 && (!spellInfo || (spellInfo->RecoveryTime <= 3000 && spellInfo->CategoryRecoveryTime <= 3000)))
11831 continue;
11832
11833 // Don't replace longer cooldowns by equip cooldown if we have any.
11834 SpellCooldowns::iterator itr = m_spellCooldowns.find(spellData.SpellId);
11835 if (itr != m_spellCooldowns.end() && itr->second.itemid == pItem->GetEntry() && itr->second.end > GameTime::GetGameTimeMS().count() + 30 * IN_MILLISECONDS)
11836 continue;
11837
11838 // xinef: dont apply eqiup cooldown for spells with this attribute
11839 if (spellInfo && spellInfo->HasAttribute(SPELL_ATTR0_NOT_IN_COMBAT_ONLY_PEACEFUL))
11840 continue;
11841
11842 AddSpellCooldown(spellData.SpellId, pItem->GetEntry(), 30 * IN_MILLISECONDS, true, true);
11843
11845 data << pItem->GetGUID();
11846 data << uint32(spellData.SpellId);
11847 GetSession()->SendPacket(&data);
11848 }
11849}
@ ITEM_SPELLTRIGGER_ON_USE
Definition ItemTemplate.h:77
@ ITEM_SPELLTRIGGER_ON_EQUIP
Definition ItemTemplate.h:78
@ ITEM_FLAG_NO_EQUIP_COOLDOWN
Definition ItemTemplate.h:154
#define MAX_ITEM_PROTO_SPELLS
Definition ItemTemplate.h:615
@ SPELL_ATTR0_NOT_IN_COMBAT_ONLY_PEACEFUL
Definition SharedDefines.h:410
void AddSpellCooldown(uint32 spell_id, uint32 itemid, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false) override
Definition Player.cpp:11120
uint32 RecoveryTime
Definition SpellInfo.h:348
uint32 CategoryRecoveryTime
Definition SpellInfo.h:349
@ SMSG_ITEM_COOLDOWN
Definition Opcodes.h:206
_Spell Spells[MAX_ITEM_PROTO_SPELLS]
Definition ItemTemplate.h:662
Definition ItemTemplate.h:590
uint32 SpellTrigger
Definition ItemTemplate.h:592
int32 SpellCategoryCooldown
Definition ItemTemplate.h:597
int32 SpellCooldown
Definition ItemTemplate.h:595
int32 SpellId
Definition ItemTemplate.h:591

References AddSpellCooldown(), SpellInfo::CategoryRecoveryTime, Object::GetEntry(), GameTime::GetGameTimeMS(), Object::GetGUID(), GetSession(), Item::GetTemplate(), SpellInfo::HasAttribute(), ItemTemplate::HasFlag(), IN_MILLISECONDS, ITEM_FLAG_NO_EQUIP_COOLDOWN, ITEM_SPELLTRIGGER_ON_EQUIP, ITEM_SPELLTRIGGER_ON_USE, m_spellCooldowns, MAX_ITEM_PROTO_SPELLS, SpellInfo::RecoveryTime, WorldSession::SendPacket(), SMSG_ITEM_COOLDOWN, SPELL_ATTR0_NOT_IN_COMBAT_ONLY_PEACEFUL, _Spell::SpellCategoryCooldown, _Spell::SpellCooldown, _Spell::SpellId, ItemTemplate::Spells, _Spell::SpellTrigger, and sSpellMgr.

Referenced by EquipItem().

◆ ApplyEquipSpell()

void Player::ApplyEquipSpell ( SpellInfo const *  spellInfo,
Item item,
bool  apply,
bool  form_change = false 
)
7181{
7182 if (apply)
7183 {
7184 if (!sScriptMgr->CanApplyEquipSpell(this, spellInfo, item, apply, form_change))
7185 return;
7186
7187 // Cannot be used in this stance/form
7188 if (spellInfo->CheckShapeshift(GetShapeshiftForm()) != SPELL_CAST_OK)
7189 return;
7190
7191 if (form_change) // check aura active state from other form
7192 {
7193 AuraApplicationMapBounds range = GetAppliedAuras().equal_range(spellInfo->Id);
7194 for (AuraApplicationMap::const_iterator itr = range.first; itr != range.second; ++itr)
7195 if (!item || itr->second->GetBase()->GetCastItemGUID() == item->GetGUID())
7196 return;
7197 }
7198
7199 LOG_DEBUG("entities.player", "WORLD: cast {} Equip spellId - {}", (item ? "item" : "itemset"), spellInfo->Id);
7200
7201 //Ignore spellInfo->DurationEntry, cast with -1 duration
7202 CastCustomSpell(spellInfo->Id, SPELLVALUE_AURA_DURATION, -1, this, true, item);
7203 }
7204 else
7205 {
7206 if (form_change) // check aura compatibility
7207 {
7208 // Cannot be used in this stance/form
7209 if (spellInfo->CheckShapeshift(GetShapeshiftForm()) == SPELL_CAST_OK)
7210 return; // and remove only not compatible at form change
7211 }
7212
7213 if (item)
7214 RemoveAurasDueToItemSpell(spellInfo->Id, item->GetGUID()); // un-apply all spells, not only at-equipped
7215 else
7216 RemoveAurasDueToSpell(spellInfo->Id); // un-apply spell (item set case)
7217
7218 // Xinef: Remove Proc Spells and Summons
7219 for (uint8 i = EFFECT_0; i < MAX_SPELL_EFFECTS; ++i)
7220 {
7221 // Xinef: Remove procs
7222 if (spellInfo->Effects[i].TriggerSpell)
7223 RemoveAurasDueToSpell(spellInfo->Effects[i].TriggerSpell);
7224
7225 // Xinef: remove minions summoned by item
7226 if (spellInfo->Effects[i].Effect == SPELL_EFFECT_SUMMON)
7227 RemoveAllMinionsByEntry(spellInfo->Effects[i].MiscValue);
7228 }
7229 }
7230}
@ EFFECT_0
Definition SharedDefines.h:31
@ SPELL_EFFECT_SUMMON
Definition SharedDefines.h:806
@ SPELL_CAST_OK
Definition SharedDefines.h:1138
@ SPELLVALUE_AURA_DURATION
Definition SpellDefines.h:119
ShapeshiftForm GetShapeshiftForm() const
Definition Unit.h:1870
std::pair< AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator > AuraApplicationMapBounds
Definition Unit.h:646
AuraApplicationMap & GetAppliedAuras()
Definition Unit.h:1313
void RemoveAllMinionsByEntry(uint32 entry)
Definition Unit.cpp:10922

References Unit::CastCustomSpell(), SpellInfo::CheckShapeshift(), EFFECT_0, SpellInfo::Effects, Unit::GetAppliedAuras(), Object::GetGUID(), Unit::GetShapeshiftForm(), SpellInfo::Id, LOG_DEBUG, MAX_SPELL_EFFECTS, Unit::RemoveAllMinionsByEntry(), Unit::RemoveAurasDueToItemSpell(), Unit::RemoveAurasDueToSpell(), SPELL_CAST_OK, SPELL_EFFECT_SUMMON, SPELLVALUE_AURA_DURATION, and sScriptMgr.

Referenced by AddItemsSetItem(), ApplyItemEquipSpell(), RemoveItemsSetItem(), and UpdateEquipSpellsAtFormChange().

◆ ApplyFeralAPBonus()

void Player::ApplyFeralAPBonus ( int32  amount,
bool  apply 
)
325{
326 _ModifyUInt32(apply, m_baseFeralAP, amount);
328}
bool _ModifyUInt32(bool apply, uint32 &baseValue, int32 &amount)
Definition StatSystem.cpp:28
void UpdateAttackPowerAndDamage(bool ranged=false) override
Definition StatSystem.cpp:330

References _ModifyUInt32(), m_baseFeralAP, and UpdateAttackPowerAndDamage().

Referenced by _ApplyItemBonuses().

◆ ApplyHealthRegenBonus()

void Player::ApplyHealthRegenBonus ( int32  amount,
bool  apply 
)
920{
921 _ModifyUInt32(apply, m_baseHealthRegen, amount);
922}

References _ModifyUInt32(), and m_baseHealthRegen.

Referenced by _ApplyItemBonuses(), and ApplyEnchantment().

◆ ApplyItemEquipSpell()

void Player::ApplyItemEquipSpell ( Item item,
bool  apply,
bool  form_change = false 
)
7130{
7131 if (!item)
7132 return;
7133
7134 ItemTemplate const* proto = item->GetTemplate();
7135 if (!proto)
7136 return;
7137
7138 for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
7139 {
7140 _Spell const& spellData = proto->Spells[i];
7141
7142 // no spell
7143 if (!spellData.SpellId)
7144 continue;
7145
7146 // Spells that should stay on the caster after removing the item.
7147 constexpr std::array<int32, 2> spellExceptions =
7148 {
7149 11826, //Electromagnetic Gigaflux Reactivator
7150 17490 //Book of the Dead - Summon Skeleton
7151 };
7152 const auto found = std::find(std::begin(spellExceptions), std::end(spellExceptions), spellData.SpellId);
7153
7154 // wrong triggering type
7155 if (apply)
7156 {
7158 {
7159 continue;
7160 }
7161 }
7162 else
7163 {
7164 // If the spell is an exception do not remove it.
7165 if (found != std::end(spellExceptions))
7166 {
7167 continue;
7168 }
7169 }
7170
7171 // check if it is valid spell
7172 SpellInfo const* spellproto = sSpellMgr->GetSpellInfo(spellData.SpellId);
7173 if (!spellproto)
7174 continue;
7175
7176 ApplyEquipSpell(spellproto, item, apply, form_change);
7177 }
7178}
void ApplyEquipSpell(SpellInfo const *spellInfo, Item *item, bool apply, bool form_change=false)
Definition Player.cpp:7180

References ApplyEquipSpell(), Item::GetTemplate(), ITEM_SPELLTRIGGER_ON_EQUIP, MAX_ITEM_PROTO_SPELLS, _Spell::SpellId, ItemTemplate::Spells, _Spell::SpellTrigger, and sSpellMgr.

Referenced by _ApplyAllItemMods(), _ApplyItemMods(), _RemoveAllItemMods(), and UpdateEquipSpellsAtFormChange().

◆ ApplyManaRegenBonus()

void Player::ApplyManaRegenBonus ( int32  amount,
bool  apply 
)
914{
915 _ModifyUInt32(apply, m_baseManaRegen, amount);
917}
void UpdateManaRegen()
Definition StatSystem.cpp:924

References _ModifyUInt32(), m_baseManaRegen, and UpdateManaRegen().

Referenced by _ApplyItemBonuses(), and ApplyEnchantment().

◆ ApplyRatingMod()

void Player::ApplyRatingMod ( CombatRating  cr,
int32  value,
bool  apply 
)
5278{
5279 float oldRating = m_baseRatingValue[cr];
5280 m_baseRatingValue[cr] += (apply ? value : -value);
5281 // explicit affected values
5282 if (cr == CR_HASTE_MELEE || cr == CR_HASTE_RANGED || cr == CR_HASTE_SPELL)
5283 {
5284 float const mult = GetRatingMultiplier(cr);
5285 float const oldVal = oldRating * mult;
5286 float const newVal = m_baseRatingValue[cr] * mult;
5287 switch (cr)
5288 {
5289 case CR_HASTE_MELEE:
5290 ApplyAttackTimePercentMod(BASE_ATTACK, oldVal, false);
5291 ApplyAttackTimePercentMod(OFF_ATTACK, oldVal, false);
5294 break;
5295 case CR_HASTE_RANGED:
5298 break;
5299 case CR_HASTE_SPELL:
5300 ApplyCastTimePercentMod(oldVal, false);
5301 ApplyCastTimePercentMod(newVal, true);
5302 break;
5303 default:
5304 break;
5305 }
5306 }
5307
5308 UpdateRating(cr);
5309}
float GetRatingMultiplier(CombatRating cr) const
Definition Player.cpp:5200
void UpdateRating(CombatRating cr)
Definition PlayerUpdates.cpp:611
void ApplyAttackTimePercentMod(WeaponAttackType att, float val, bool apply)
Definition Unit.cpp:17120
void ApplyCastTimePercentMod(float val, bool apply)
Definition Unit.cpp:17136

References Unit::ApplyAttackTimePercentMod(), Unit::ApplyCastTimePercentMod(), BASE_ATTACK, CR_HASTE_MELEE, CR_HASTE_RANGED, CR_HASTE_SPELL, GetRatingMultiplier(), m_baseRatingValue, OFF_ATTACK, RANGED_ATTACK, and UpdateRating().

Referenced by _ApplyItemBonuses(), ApplyEnchantment(), AuraEffect::HandleModRating(), AuraEffect::HandleModRatingFromStat(), RecalculateRating(), and UpdateStats().

◆ ApplySpellMod()

template<class T >
template AC_GAME_API void Player::ApplySpellMod ( uint32  spellId,
SpellModOp  op,
T &  basevalue,
Spell spell = nullptr,
bool  temporaryPet = false 
)
9762{
9763 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
9764 if (!spellInfo)
9765 {
9766 return;
9767 }
9768
9769 float totalmul = 1.0f;
9770 int32 totalflat = 0;
9771
9772 auto calculateSpellMod = [&](SpellModifier* mod)
9773 {
9774 // xinef: temporary pets cannot use charged mods of owner, needed for mirror image QQ they should use their own auras
9775 if (temporaryPet && mod->charges != 0)
9776 {
9777 return;
9778 }
9779
9780 if (mod->type == SPELLMOD_FLAT)
9781 {
9782 // xinef: do not allow to consume more than one 100% crit increasing spell
9783 if (mod->op == SPELLMOD_CRITICAL_CHANCE && totalflat >= 100)
9784 {
9785 return;
9786 }
9787
9788 int32 flatValue = mod->value;
9789
9790 // SPELL_MOD_THREAT - divide by 100 (in packets we send threat * 100)
9791 if (mod->op == SPELLMOD_THREAT)
9792 {
9793 flatValue /= 100;
9794 }
9795
9796 totalflat += flatValue;
9797 }
9798 else if (mod->type == SPELLMOD_PCT)
9799 {
9800 // skip percent mods for null basevalue (most important for spell mods with charges)
9801 if (basevalue == T(0) || totalmul == 0.0f)
9802 {
9803 return;
9804 }
9805
9806 // special case (skip > 10sec spell casts for instant cast setting)
9807 if (mod->op == SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100)
9808 {
9809 return;
9810 }
9811 // xinef: special exception for surge of light, dont affect crit chance if previous mods were not applied
9812 else if (mod->op == SPELLMOD_CRITICAL_CHANCE && spell && !HasSpellMod(mod, spell))
9813 {
9814 return;
9815 }
9816 // xinef: special case for backdraft gcd reduce with backlast time reduction, dont affect gcd if cast time was not applied
9817 else if (mod->op == SPELLMOD_GLOBAL_COOLDOWN && spell && !HasSpellMod(mod, spell))
9818 {
9819 return;
9820 }
9821
9822 // xinef: those two mods should be multiplicative (Glyph of Renew)
9823 if (mod->op == SPELLMOD_DAMAGE || mod->op == SPELLMOD_DOT)
9824 {
9825 totalmul *= CalculatePct(1.0f, 100.0f + mod->value);
9826 }
9827 else
9828 {
9829 totalmul += CalculatePct(1.0f, mod->value);
9830 }
9831 }
9832
9833 DropModCharge(mod, spell);
9834 };
9835
9836 // Drop charges for triggering spells instead of triggered ones
9838 {
9839 spell = m_spellModTakingSpell;
9840 }
9841
9842 SpellModifier* chargedMod = nullptr;
9843 for (auto mod : m_spellMods[op])
9844 {
9845 // Charges can be set only for mods with auras
9846 if (!mod->ownerAura)
9847 {
9848 ASSERT(!mod->charges);
9849 }
9850
9851 if (!IsAffectedBySpellmod(spellInfo, mod, spell))
9852 {
9853 continue;
9854 }
9855
9856 if (mod->ownerAura->IsUsingCharges())
9857 {
9858 if (!chargedMod || (chargedMod->ownerAura->GetSpellInfo()->SpellPriority < mod->ownerAura->GetSpellInfo()->SpellPriority))
9859 {
9860 chargedMod = mod;
9861 }
9862
9863 continue;
9864 }
9865
9866 calculateSpellMod(mod);
9867 }
9868
9869 if (chargedMod)
9870 {
9871 calculateSpellMod(chargedMod);
9872 }
9873
9874 float diff = 0.0f;
9875 if (op == SPELLMOD_CASTING_TIME || op == SPELLMOD_DURATION)
9876 {
9877 diff = ((float)basevalue + totalflat) * (totalmul - 1.0f) + (float)totalflat;
9878 }
9879 else
9880 {
9881 diff = (float)basevalue * (totalmul - 1.0f) + (float)totalflat;
9882 }
9883
9884 basevalue = T((float)basevalue + diff);
9885}
@ SPELLMOD_PCT
Definition Player.h:94
@ SPELLMOD_DAMAGE
Definition SpellDefines.h:76
@ SPELLMOD_DOT
Definition SpellDefines.h:98
@ SPELLMOD_CRITICAL_CHANCE
Definition SpellDefines.h:83
@ SPELLMOD_GLOBAL_COOLDOWN
Definition SpellDefines.h:97
@ SPELLMOD_THREAT
Definition SpellDefines.h:78
@ SPELLMOD_DURATION
Definition SpellDefines.h:77
@ SPELLMOD_CASTING_TIME
Definition SpellDefines.h:86
T CalculatePct(T base, U pct)
Definition Util.h:61
SpellInfo const * GetSpellInfo() const
Definition SpellAuras.h:100
void DropModCharge(SpellModifier *mod, Spell *spell)
Definition Player.cpp:10098
bool HasSpellMod(SpellModifier *mod, Spell *spell)
Definition Player.cpp:9736
bool IsAffectedBySpellmod(SpellInfo const *spellInfo, SpellModifier *mod, Spell *spell=nullptr)
Definition Player.cpp:9744
uint32 SpellPriority
Definition SpellInfo.h:382
Definition Player.h:181

References ASSERT, CalculatePct(), DropModCharge(), Aura::GetSpellInfo(), HasSpellMod(), IsAffectedBySpellmod(), m_spellMods, m_spellModTakingSpell, SpellModifier::ownerAura, SPELLMOD_CASTING_TIME, SPELLMOD_CRITICAL_CHANCE, SPELLMOD_DAMAGE, SPELLMOD_DOT, SPELLMOD_DURATION, SPELLMOD_FLAT, SPELLMOD_GLOBAL_COOLDOWN, SPELLMOD_PCT, SPELLMOD_THREAT, SpellInfo::SpellPriority, and sSpellMgr.

Referenced by AddSpellAndCategoryCooldowns(), Aura::CalcMaxDuration(), AuraEffect::CalculatePeriodic(), CastItemCombatSpell(), Spell::Delayed(), Spell::DelayedChannel(), and Spell::TriggerGlobalCooldown().

◆ ApplySpellPenetrationBonus()

void Player::ApplySpellPenetrationBonus ( int32  amount,
bool  apply 
)
220{
222 m_spellPenetrationItemMod += apply ? amount : -amount;
223}
@ PLAYER_FIELD_MOD_TARGET_RESISTANCE
Definition UpdateFields.h:366
void ApplyModInt32Value(uint16 index, int32 val, bool apply)
Definition Object.cpp:815

References Object::ApplyModInt32Value(), m_spellPenetrationItemMod, and PLAYER_FIELD_MOD_TARGET_RESISTANCE.

Referenced by _ApplyItemBonuses(), and ApplyEnchantment().

◆ ApplySpellPowerBonus()

void Player::ApplySpellPowerBonus ( int32  amount,
bool  apply 
)
168{
169 apply = _ModifyUInt32(apply, m_baseSpellPower, amount);
170
171 // For speed just update for client
173 for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
175}
@ SPELL_SCHOOL_HOLY
Definition SharedDefines.h:284
@ PLAYER_FIELD_MOD_HEALING_DONE_POS
Definition UpdateFields.h:363

References _ModifyUInt32(), Object::ApplyModInt32Value(), Object::ApplyModUInt32Value(), m_baseSpellPower, MAX_SPELL_SCHOOL, PLAYER_FIELD_MOD_DAMAGE_DONE_POS, PLAYER_FIELD_MOD_HEALING_DONE_POS, and SPELL_SCHOOL_HOLY.

Referenced by _ApplyItemBonuses(), and ApplyEnchantment().

◆ AreaExploredOrEventHappens()

void Player::AreaExploredOrEventHappens ( uint32  questId)
1792{
1793 if (questId)
1794 {
1795 uint16 log_slot = FindQuestSlot(questId);
1796 QuestStatusData* q_status = nullptr;
1797 if (log_slot < MAX_QUEST_LOG_SIZE)
1798 {
1799 q_status = &m_QuestStatus[questId];
1800
1801 // xinef: added failed check
1802 if (!q_status->Explored && q_status->Status != QUEST_STATUS_FAILED)
1803 {
1804 q_status->Explored = true;
1805 m_QuestStatusSave[questId] = true;
1806
1807 SendQuestComplete(questId);
1808 }
1809 }
1810 if (CanCompleteQuest(questId, q_status))
1811 CompleteQuest(questId);
1812 else
1814 }
1815}
@ ADDITIONAL_SAVING_QUEST_STATUS
Definition Player.h:998
void SendQuestComplete(uint32 quest_id)
Definition PlayerQuest.cpp:2346
void AdditionalSavingAddMask(uint8 mask)
Definition Player.h:2578

References ADDITIONAL_SAVING_QUEST_STATUS, AdditionalSavingAddMask(), CanCompleteQuest(), CompleteQuest(), QuestStatusData::Explored, FindQuestSlot(), m_QuestStatus, m_QuestStatusSave, MAX_QUEST_LOG_SIZE, QUEST_STATUS_FAILED, SendQuestComplete(), and QuestStatusData::Status.

Referenced by npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DamageTaken(), Spell::EffectQuestComplete(), SmartAI::EndPath(), dragonmaw_race_npc::FinishRace(), go_ahune_ice_stone::GossipSelect(), GroupEventHappens(), WorldSession::HandleAreaTriggerOpcode(), boss_alar::JustDied(), go_table_theka::OnGossipHello(), npc_parqual_fintallas::OnGossipSelect(), npc_great_bear_spirit::OnGossipSelect(), npc_thrall_warchief::OnGossipSelect(), npc_braug_dimspirit::OnGossipSelect(), npc_stone_watcher_of_norgannon::OnGossipSelect(), npc_vekjik::OnGossipSelect(), AreaTrigger_at_celestial_planetarium_enterance::OnTrigger(), at_bring_your_orphan_to::OnTrigger(), npc_doctor::npc_doctorAI::PatientSaved(), npc_shenthul::npc_shenthulAI::ReceiveEmote(), npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI(), npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::UpdateAI(), and npc_commander_dawnforge::npc_commander_dawnforgeAI::UpdateAI().

◆ AutoStoreLoot() [1/2]

void Player::AutoStoreLoot ( uint32  loot_id,
LootStore const &  store,
bool  broadcast = false 
)
inline
1325{ AutoStoreLoot(NULL_BAG, NULL_SLOT, loot_id, store, broadcast); }
void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const &store, bool broadcast=false)
Definition Player.cpp:13524

References AutoStoreLoot(), NULL_BAG, and NULL_SLOT.

Referenced by AutoStoreLoot().

◆ AutoStoreLoot() [2/2]

void Player::AutoStoreLoot ( uint8  bag,
uint8  slot,
uint32  loot_id,
LootStore const &  store,
bool  broadcast = false 
)
13525{
13526 Loot loot;
13527 loot.FillLoot (loot_id, store, this, true);
13528
13529 uint32 max_slot = loot.GetMaxSlotInLootFor(this);
13530 for (uint32 i = 0; i < max_slot; ++i)
13531 {
13532 LootItem* lootItem = loot.LootItemInSlot(i, this);
13533
13534 ItemPosCountVec dest;
13535 InventoryResult msg = CanStoreNewItem(bag, slot, dest, lootItem->itemid, lootItem->count);
13536 if (msg != EQUIP_ERR_OK && slot != NULL_SLOT)
13537 msg = CanStoreNewItem(bag, NULL_SLOT, dest, lootItem->itemid, lootItem->count);
13538 if (msg != EQUIP_ERR_OK && bag != NULL_BAG)
13539 msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, lootItem->itemid, lootItem->count);
13540 if (msg != EQUIP_ERR_OK)
13541 {
13542 SendEquipError(msg, nullptr, nullptr, lootItem->itemid);
13543 continue;
13544 }
13545
13546 Item* pItem = StoreNewItem(dest, lootItem->itemid, true, lootItem->randomPropertyId);
13547 SendNewItem(pItem, lootItem->count, false, false, broadcast);
13548 }
13549}
Definition LootMgr.h:154
uint32 itemid
Definition LootMgr.h:155
int32 randomPropertyId
Definition LootMgr.h:158
uint8 count
Definition LootMgr.h:162
Definition LootMgr.h:313
uint32 GetMaxSlotInLootFor(Player *player) const
Definition LootMgr.cpp:915
LootItem * LootItemInSlot(uint32 lootslot, Player *player, QuestItem **qitem=nullptr, QuestItem **ffaitem=nullptr, QuestItem **conditem=nullptr)
Definition LootMgr.cpp:850
bool FillLoot(uint32 lootId, LootStore const &store, Player *lootOwner, bool personal, bool noEmptyError=false, uint16 lootMode=LOOT_MODE_DEFAULT, WorldObject *lootSource=nullptr)
Definition LootMgr.cpp:570

References CanStoreNewItem(), LootItem::count, EQUIP_ERR_OK, Loot::FillLoot(), Loot::GetMaxSlotInLootFor(), LootItem::itemid, Loot::LootItemInSlot(), NULL_BAG, NULL_SLOT, LootItem::randomPropertyId, SendEquipError(), SendNewItem(), and StoreNewItem().

Referenced by Group::CountTheRoll(), Spell::EffectCreateItem2(), Spell::EffectCreateRandomItem(), and AuraEffect::HandlePeriodicTriggerSpellAuraTick().

◆ AutoUnequipOffhandIfNeed()

void Player::AutoUnequipOffhandIfNeed ( bool  force = false)
12496{
12498 if (!offItem)
12499 {
12501 return;
12502 }
12503
12504 // unequip offhand weapon if player doesn't have dual wield anymore
12506 force = true;
12507
12508 // unequip offhand weapon if player main hand weapon is a polearm or staff or fishing pole
12510 if (ItemTemplate const* mhWeaponProto = mhWeapon->GetTemplate())
12511 if (mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM ||
12512 mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_STAFF ||
12513 mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_FISHING_POLE)
12514 force = true;
12515
12516 // need unequip offhand for 2h-weapon without TitanGrip (in any from hands)
12517 if (!force && (CanTitanGrip() || (offItem->GetTemplate()->InventoryType != INVTYPE_2HWEAPON && !IsTwoHandUsed())))
12518 {
12520 return;
12521 }
12522
12523 ItemPosCountVec off_dest;
12524 uint8 off_msg = CanStoreItem(NULL_BAG, NULL_SLOT, off_dest, offItem, false);
12525 if (off_msg == EQUIP_ERR_OK)
12526 {
12528 StoreItem(off_dest, offItem, true);
12529 }
12530 else
12531 {
12533 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
12534 offItem->DeleteFromInventoryDB(trans); // deletes item from character's inventory
12535 offItem->SaveToDB(trans); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
12536
12537 std::string subject = GetSession()->GetAcoreString(LANG_NOT_EQUIPPED_ITEM);
12538 MailDraft(subject, "There were problems with equipping one or several items").AddItem(offItem).SendMailTo(trans, this, MailSender(this, MAIL_STATIONERY_GM), MAIL_CHECK_MASK_COPIED);
12539
12540 CharacterDatabase.CommitTransaction(trans);
12541 }
12543}
@ ITEM_SUBCLASS_WEAPON_STAFF
Definition ItemTemplate.h:354
@ ITEM_SUBCLASS_WEAPON_FISHING_POLE
Definition ItemTemplate.h:364
@ ITEM_SUBCLASS_WEAPON_POLEARM
Definition ItemTemplate.h:350
@ INVTYPE_WEAPON
Definition ItemTemplate.h:269
@ INVTYPE_WEAPONOFFHAND
Definition ItemTemplate.h:278
@ INVTYPE_2HWEAPON
Definition ItemTemplate.h:273
void SendMailTo(CharacterDatabaseTransaction trans, MailReceiver const &receiver, MailSender const &sender, MailCheckMask checked=MAIL_CHECK_MASK_NONE, uint32 deliver_delay=0, uint32 custom_expiration=0, bool deleteMailItemsFromDB=false, bool sendMail=true)
Definition Mail.cpp:185
MailDraft & AddItem(Item *item)
Definition Mail.cpp:93
bool CanTitanGrip() const
Definition Player.h:2191
bool IsTwoHandUsed() const
Definition Player.h:1374
void MoveItemFromInventory(uint8 bag, uint8 slot, bool update)
Definition PlayerStorage.cpp:2978
void RemoveItem(uint8 bag, uint8 slot, bool update, bool swap=false)
Definition PlayerStorage.cpp:2899
void UpdateTitansGrip()
Definition PlayerUpdates.cpp:1836
bool CanDualWield() const
Definition Unit.h:932
uint32 InventoryType
Definition ItemTemplate.h:632

References MailDraft::AddItem(), Unit::CanDualWield(), CanStoreItem(), CanTitanGrip(), CharacterDatabase, Item::DeleteFromInventoryDB(), EQUIP_ERR_OK, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, WorldSession::GetAcoreString(), GetItemByPos(), GetSession(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, ItemTemplate::InventoryType, INVTYPE_2HWEAPON, INVTYPE_WEAPON, INVTYPE_WEAPONOFFHAND, IsTwoHandUsed(), ITEM_SUBCLASS_WEAPON_FISHING_POLE, ITEM_SUBCLASS_WEAPON_POLEARM, ITEM_SUBCLASS_WEAPON_STAFF, LANG_NOT_EQUIPPED_ITEM, MAIL_CHECK_MASK_COPIED, MAIL_STATIONERY_GM, MoveItemFromInventory(), NULL_BAG, NULL_SLOT, RemoveItem(), Item::SaveToDB(), MailDraft::SendMailTo(), StoreItem(), and UpdateTitansGrip().

Referenced by _StoreOrEquipNewItem(), ActivateSpec(), Spell::EffectSummonChangeItem(), WorldSession::HandleAutoEquipItemOpcode(), resetTalents(), SplitItem(), StoreNewItemInBestSlots(), SwapItem(), and UpdateZone().

◆ BankItem() [1/2]

Item * Player::BankItem ( ItemPosCountVec const &  dest,
Item pItem,
bool  update 
)
inline

◆ BankItem() [2/2]

Item * Player::BankItem ( uint16  pos,
Item pItem,
bool  update 
)

◆ BindToInstance()

void Player::BindToInstance ( )
6509{
6510 InstanceSave* mapSave = sInstanceSaveMgr->GetInstanceSave(_pendingBindId);
6511 if (!mapSave) //it seems sometimes mapSave is nullptr, but I did not check why
6512 return;
6513
6515 data << uint32(0);
6516 GetSession()->SendPacket(&data);
6517 sInstanceSaveMgr->PlayerBindToInstance(this->GetGUID(), mapSave, true, this);
6518}
#define sInstanceSaveMgr
Definition InstanceSaveMgr.h:202
Definition InstanceSaveMgr.h:56
uint32 _pendingBindId
Definition Player.h:2992
@ SMSG_INSTANCE_SAVE_CREATED
Definition Opcodes.h:745

References _pendingBindId, Object::GetGUID(), GetSession(), WorldSession::SendPacket(), sInstanceSaveMgr, and SMSG_INSTANCE_SAVE_CREATED.

Referenced by WorldSession::HandleInstanceLockResponse(), and Update().

◆ BuildCreateUpdateBlockForPlayer()

void Player::BuildCreateUpdateBlockForPlayer ( UpdateData data,
Player target 
)
overridevirtual

Reimplemented from Object.

3831{
3832 if (target == this)
3833 {
3834 for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
3835 {
3836 if (!m_items[i])
3837 continue;
3838
3839 m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
3840 }
3841
3843 {
3844 if (!m_items[i])
3845 continue;
3846
3847 m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
3848 }
3850 {
3851 if (!m_items[i])
3852 continue;
3853
3854 m_items[i]->BuildCreateUpdateBlockForPlayer(data, target);
3855 }
3856 }
3857
3859}
@ KEYRING_SLOT_START
Definition Player.h:735
@ BANK_SLOT_BAG_END
Definition Player.h:723
virtual void BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target)
Definition Object.cpp:189

References BANK_SLOT_BAG_END, Object::BuildCreateUpdateBlockForPlayer(), CURRENCYTOKEN_SLOT_END, EQUIPMENT_SLOT_END, INVENTORY_SLOT_BAG_START, KEYRING_SLOT_START, and m_items.

Referenced by Map::SendInitSelf().

◆ BuildEnchantmentsInfoData()

void Player::BuildEnchantmentsInfoData ( WorldPacket data)
14466{
14467 uint32 slotUsedMask = 0;
14468 std::size_t slotUsedMaskPos = data->wpos();
14469 *data << uint32(slotUsedMask); // slotUsedMask < 0x80000
14470
14471 for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
14472 {
14474
14475 if (!item)
14476 continue;
14477
14478 slotUsedMask |= (1 << i);
14479
14480 *data << uint32(item->GetEntry()); // item entry
14481
14482 uint16 enchantmentMask = 0;
14483 std::size_t enchantmentMaskPos = data->wpos();
14484 *data << uint16(enchantmentMask); // enchantmentMask < 0x1000
14485
14486 for (uint32 j = 0; j < MAX_ENCHANTMENT_SLOT; ++j)
14487 {
14488 uint32 enchId = item->GetEnchantmentId(EnchantmentSlot(j));
14489
14490 if (!enchId)
14491 continue;
14492
14493 enchantmentMask |= (1 << j);
14494
14495 *data << uint16(enchId); // enchantmentId?
14496 }
14497
14498 data->put<uint16>(enchantmentMaskPos, enchantmentMask);
14499
14500 *data << int16(item->GetItemRandomPropertyId()); // item random property id
14501 *data << item->GetGuidValue(ITEM_FIELD_CREATOR).WriteAsPacked(); // item creator
14502 *data << uint32(item->GetItemSuffixFactor()); // item suffix factor
14503 }
14504
14505 data->put<uint32>(slotUsedMaskPos, slotUsedMask);
14506}
@ ITEM_FIELD_CREATOR
Definition UpdateFields.h:37
std::size_t wpos() const
Definition ByteBuffer.h:330
void put(std::size_t pos, T value)
Definition ByteBuffer.h:137
PackedGuid WriteAsPacked() const
Definition ObjectGuid.h:316
ObjectGuid GetGuidValue(uint16 index) const
Definition Object.cpp:337

References EQUIPMENT_SLOT_END, Item::GetEnchantmentId(), Object::GetEntry(), Object::GetGuidValue(), GetItemByPos(), Item::GetItemRandomPropertyId(), Item::GetItemSuffixFactor(), INVENTORY_SLOT_BAG_0, ITEM_FIELD_CREATOR, MAX_ENCHANTMENT_SLOT, ByteBuffer::put(), ByteBuffer::wpos(), and ObjectGuid::WriteAsPacked().

Referenced by WorldSession::HandleInspectOpcode().

◆ BuildEnumData()

bool Player::BuildEnumData ( PreparedQueryResult  result,
WorldPacket data 
)
static
1091{
1092 // 0 1 2 3 4 5 6 7
1093 // "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.skin, characters.face, characters.hairStyle,
1094 // 8 9 10 11 12 13 14 15
1095 // characters.hairColor, characters.facialStyle, character.level, characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z,
1096 // 16 17 18 19 20 21 22 23
1097 // guild_member.guildid, characters.playerFlags, characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.equipmentCache, character_banned.guid,
1098 // 24 25
1099 // characters.extra_flags, character_declinedname.genitive
1100
1101 Field* fields = result->Fetch();
1102
1103 ObjectGuid::LowType guidLow = fields[0].Get<uint32>();
1104 uint8 plrRace = fields[2].Get<uint8>();
1105 uint8 plrClass = fields[3].Get<uint8>();
1106 uint8 gender = fields[4].Get<uint8>();
1107
1108 ObjectGuid guid = ObjectGuid::Create<HighGuid::Player>(guidLow);
1109
1110 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(plrRace, plrClass);
1111 if (!info)
1112 {
1113 LOG_ERROR("entities.player", "Player {} has incorrect race/class pair. Don't build enum.", guid.ToString());
1114 return false;
1115 }
1116 else if (!IsValidGender(gender))
1117 {
1118 LOG_ERROR("entities.player", "Player ({}) has incorrect gender ({}), don't build enum.", guid.ToString(), gender);
1119 return false;
1120 }
1121
1122 *data << guid;
1123 *data << fields[1].Get<std::string>(); // name
1124 *data << uint8(plrRace); // race
1125 *data << uint8(plrClass); // class
1126 *data << uint8(gender); // gender
1127
1128 uint8 skin = fields[5].Get<uint8>();
1129 uint8 face = fields[6].Get<uint8>();
1130 uint8 hairStyle = fields[7].Get<uint8>();
1131 uint8 hairColor = fields[8].Get<uint8>();
1132 uint8 facialStyle = fields[9].Get<uint8>();
1133
1134 uint32 charFlags = 0;
1135 uint32 playerFlags = fields[17].Get<uint32>();
1136 uint16 atLoginFlags = fields[18].Get<uint16>();
1137 uint32 zone = (atLoginFlags & AT_LOGIN_FIRST) != 0 ? 0 : fields[11].Get<uint16>(); // if first login do not show the zone
1138
1139 *data << uint8(skin);
1140 *data << uint8(face);
1141 *data << uint8(hairStyle);
1142 *data << uint8(hairColor);
1143 *data << uint8(facialStyle);
1144
1145 *data << uint8(fields[10].Get<uint8>()); // level
1146 *data << uint32(zone); // zone
1147 *data << uint32(fields[12].Get<uint16>()); // map
1148
1149 *data << fields[13].Get<float>(); // x
1150 *data << fields[14].Get<float>(); // y
1151 *data << fields[15].Get<float>(); // z
1152
1153 *data << uint32(fields[16].Get<uint32>()); // guild id
1154
1155 if (atLoginFlags & AT_LOGIN_RESURRECT)
1156 playerFlags &= ~PLAYER_FLAGS_GHOST;
1157 if (playerFlags & PLAYER_FLAGS_HIDE_HELM)
1158 charFlags |= CHARACTER_FLAG_HIDE_HELM;
1159 if (playerFlags & PLAYER_FLAGS_HIDE_CLOAK)
1160 charFlags |= CHARACTER_FLAG_HIDE_CLOAK;
1161 if (playerFlags & PLAYER_FLAGS_GHOST)
1162 charFlags |= CHARACTER_FLAG_GHOST;
1163 if (atLoginFlags & AT_LOGIN_RENAME)
1164 charFlags |= CHARACTER_FLAG_RENAME;
1165 if (fields[23].Get<uint32>())
1167 if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
1168 {
1169 if (!fields[25].Get<std::string>().empty())
1170 charFlags |= CHARACTER_FLAG_DECLINED;
1171 }
1172 else
1173 charFlags |= CHARACTER_FLAG_DECLINED;
1174
1175 *data << uint32(charFlags); // character flags
1176
1177 // character customize flags
1178 if (atLoginFlags & AT_LOGIN_CUSTOMIZE)
1180 else if (atLoginFlags & AT_LOGIN_CHANGE_FACTION)
1182 else if (atLoginFlags & AT_LOGIN_CHANGE_RACE)
1184 else
1186
1187 // First login
1188 *data << uint8(atLoginFlags & AT_LOGIN_FIRST ? 1 : 0);
1189
1190 // Pets info
1191 uint32 petDisplayId = 0;
1192 uint32 petLevel = 0;
1193 uint32 petFamily = 0;
1194
1195 // show pet at selection character in character list only for non-ghost character
1196 if (result && !(playerFlags & PLAYER_FLAGS_GHOST) && (plrClass == CLASS_WARLOCK || plrClass == CLASS_HUNTER || (plrClass == CLASS_DEATH_KNIGHT && (fields[21].Get<uint32>()&PLAYER_EXTRA_SHOW_DK_PET))))
1197 {
1198 uint32 entry = fields[19].Get<uint32>();
1199 CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(entry);
1200 if (creatureInfo)
1201 {
1202 petDisplayId = fields[20].Get<uint32>();
1203 petLevel = fields[21].Get<uint16>();
1204 petFamily = creatureInfo->family;
1205 }
1206 }
1207
1208 *data << uint32(petDisplayId);
1209 *data << uint32(petLevel);
1210 *data << uint32(petFamily);
1211
1212 std::vector<std::string_view> equipment = Acore::Tokenize(fields[22].Get<std::string_view>(), ' ', false);
1213 for (uint8 slot = 0; slot < INVENTORY_SLOT_BAG_END; ++slot)
1214 {
1215 uint32 const visualBase = slot * 2;
1216 Optional<uint32> itemId;
1217
1218 if (visualBase < equipment.size())
1219 {
1220 itemId = Acore::StringTo<uint32>(equipment[visualBase]);
1221 }
1222
1223 ItemTemplate const* proto = nullptr;
1224 if (itemId)
1225 {
1226 proto = sObjectMgr->GetItemTemplate(*itemId);
1227 }
1228
1229 if (!proto)
1230 {
1231 if (!itemId || *itemId)
1232 {
1233 LOG_WARN("entities.player.loading", "Player {} has invalid equipment '{}' in `equipmentcache` at index {}. Skipped.",
1234 guid.ToString(), (visualBase < equipment.size()) ? equipment[visualBase] : "<none>", visualBase);
1235 }
1236
1237 *data << uint32(0);
1238 *data << uint8(0);
1239 *data << uint32(0);
1240
1241 continue;
1242 }
1243
1244 SpellItemEnchantmentEntry const* enchant = nullptr;
1245
1246 Optional<uint32> enchants = {};
1247 if ((visualBase + 1) < equipment.size())
1248 {
1249 enchants = Acore::StringTo<uint32>(equipment[visualBase + 1]);
1250 }
1251
1252 if (!enchants)
1253 {
1254 LOG_WARN("entities.player.loading", "Player {} has invalid enchantment info '{}' in `equipmentcache` at index {}. Skipped.",
1255 guid.ToString(), ((visualBase + 1) < equipment.size()) ? equipment[visualBase + 1] : "<none>", visualBase + 1);
1256
1257 enchants = 0;
1258 }
1259
1260 for (uint8 enchantSlot = PERM_ENCHANTMENT_SLOT; enchantSlot <= TEMP_ENCHANTMENT_SLOT; ++enchantSlot)
1261 {
1262 // values stored in 2 uint16
1263 uint32 enchantId = 0x0000FFFF & ((*enchants) >> enchantSlot * 16);
1264 if (!enchantId)
1265 {
1266 continue;
1267 }
1268
1269 enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId);
1270 if (enchant)
1271 {
1272 break;
1273 }
1274 }
1275
1276 *data << uint32(proto->DisplayInfoID);
1277 *data << uint8(proto->InventoryType);
1278 *data << uint32(enchant ? enchant->aura_id : 0);
1279 }
1280
1281 return true;
1282}
@ CONFIG_DECLINED_NAMES_USED
Definition IWorld.h:108
@ CHAR_CUSTOMIZE_FLAG_RACE
Definition Player.cpp:137
@ CHAR_CUSTOMIZE_FLAG_NONE
Definition Player.cpp:134
@ CHAR_CUSTOMIZE_FLAG_FACTION
Definition Player.cpp:136
@ CHAR_CUSTOMIZE_FLAG_CUSTOMIZE
Definition Player.cpp:135
@ CHARACTER_FLAG_GHOST
Definition Player.cpp:111
@ CHARACTER_FLAG_DECLINED
Definition Player.cpp:123
@ CHARACTER_FLAG_HIDE_HELM
Definition Player.cpp:108
@ CHARACTER_FLAG_HIDE_CLOAK
Definition Player.cpp:109
@ CHARACTER_FLAG_LOCKED_BY_BILLING
Definition Player.cpp:122
@ CHARACTER_FLAG_RENAME
Definition Player.cpp:112
@ PLAYER_EXTRA_SHOW_DK_PET
Definition Player.h:598
@ PLAYER_FLAGS_HIDE_CLOAK
Definition Player.h:490
@ PLAYER_FLAGS_GHOST
Definition Player.h:483
@ PLAYER_FLAGS_HIDE_HELM
Definition Player.h:489
@ AT_LOGIN_FIRST
Definition Player.h:610
@ AT_LOGIN_RESURRECT
Definition Player.h:616
@ AT_LOGIN_CUSTOMIZE
Definition Player.h:608
@ AT_LOGIN_RENAME
Definition Player.h:605
@ AT_LOGIN_CHANGE_RACE
Definition Player.h:612
@ AT_LOGIN_CHANGE_FACTION
Definition Player.h:611
@ CLASS_HUNTER
Definition SharedDefines.h:143
@ CLASS_WARLOCK
Definition SharedDefines.h:149
static bool IsValidGender(uint8 Gender)
Definition Player.h:1581
Definition CreatureData.h:186
uint32 DisplayInfoID
Definition ItemTemplate.h:625
uint32 aura_id
Definition DBCStructure.h:1849

References AT_LOGIN_CHANGE_FACTION, AT_LOGIN_CHANGE_RACE, AT_LOGIN_CUSTOMIZE, AT_LOGIN_FIRST, AT_LOGIN_RENAME, AT_LOGIN_RESURRECT, SpellItemEnchantmentEntry::aura_id, CHAR_CUSTOMIZE_FLAG_CUSTOMIZE, CHAR_CUSTOMIZE_FLAG_FACTION, CHAR_CUSTOMIZE_FLAG_NONE, CHAR_CUSTOMIZE_FLAG_RACE, CHARACTER_FLAG_DECLINED, CHARACTER_FLAG_GHOST, CHARACTER_FLAG_HIDE_CLOAK, CHARACTER_FLAG_HIDE_HELM, CHARACTER_FLAG_LOCKED_BY_BILLING, CHARACTER_FLAG_RENAME, CLASS_DEATH_KNIGHT, CLASS_HUNTER, CLASS_WARLOCK, CONFIG_DECLINED_NAMES_USED, ItemTemplate::DisplayInfoID, Field::Get(), INVENTORY_SLOT_BAG_END, ItemTemplate::InventoryType, IsValidGender(), LOG_ERROR, LOG_WARN, PERM_ENCHANTMENT_SLOT, PLAYER_EXTRA_SHOW_DK_PET, PLAYER_FLAGS_GHOST, PLAYER_FLAGS_HIDE_CLOAK, PLAYER_FLAGS_HIDE_HELM, sObjectMgr, sSpellItemEnchantmentStore, sWorld, TEMP_ENCHANTMENT_SLOT, and Acore::Tokenize().

Referenced by WorldSession::HandleCharEnum().

◆ BuildPetTalentsInfoData()

void Player::BuildPetTalentsInfoData ( WorldPacket data)
14383{
14384 uint32 unspentTalentPoints = 0;
14385 std::size_t pointsPos = data->wpos();
14386 *data << uint32(unspentTalentPoints); // [PH], unspentTalentPoints
14387
14388 uint8 talentIdCount = 0;
14389 std::size_t countPos = data->wpos();
14390 *data << uint8(talentIdCount); // [PH], talentIdCount
14391
14392 Pet* pet = GetPet();
14393 if (!pet)
14394 return;
14395
14396 unspentTalentPoints = pet->GetFreeTalentPoints();
14397
14398 data->put<uint32>(pointsPos, unspentTalentPoints); // put real points
14399
14400 CreatureTemplate const* ci = pet->GetCreatureTemplate();
14401 if (!ci)
14402 return;
14403
14404 CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
14405 if (!pet_family || pet_family->petTalentType < 0)
14406 return;
14407
14408 for (uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
14409 {
14410 TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentTabId);
14411 if (!talentTabInfo)
14412 continue;
14413
14414 if (!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
14415 continue;
14416
14417 for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
14418 {
14419 TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
14420 if (!talentInfo)
14421 continue;
14422
14423 // skip another tab talents
14424 if (talentInfo->TalentTab != talentTabId)
14425 continue;
14426
14427 // find max talent rank (0~4)
14428 int8 curtalent_maxrank = -1;
14429 for (int8 rank = MAX_TALENT_RANK - 1; rank >= 0; --rank)
14430 {
14431 if (talentInfo->RankID[rank] && pet->HasSpell(talentInfo->RankID[rank]))
14432 {
14433 curtalent_maxrank = rank;
14434 break;
14435 }
14436 }
14437
14438 // not learned talent
14439 if (curtalent_maxrank < 0)
14440 continue;
14441
14442 *data << uint32(talentInfo->TalentID); // Talent.dbc
14443 *data << uint8(curtalent_maxrank); // talentMaxRank (0-4)
14444
14445 ++talentIdCount;
14446 }
14447
14448 data->put<uint8>(countPos, talentIdCount); // put real count
14449
14450 break;
14451 }
14452}
DBCStorage< TalentTabEntry > sTalentTabStore(TalentTabEntryfmt)
DBCStorage< CreatureFamilyEntry > sCreatureFamilyStore(CreatureFamilyfmt)
#define MAX_TALENT_RANK
Definition DBCStructure.h:1917
std::int8_t int8
Definition Define.h:105
CreatureTemplate const * GetCreatureTemplate() const
Definition Creature.h:208
uint8 GetFreeTalentPoints()
Definition Pet.h:131
bool HasSpell(uint32 spell) const override
Definition Pet.cpp:2334
Definition DBCStructure.h:753
int32 petTalentType
Definition DBCStructure.h:761
uint32 TalentTab
Definition DBCStructure.h:1924
Definition DBCStructure.h:1939
uint32 petTalentMask
Definition DBCStructure.h:1946

References Creature::GetCreatureTemplate(), Pet::GetFreeTalentPoints(), GetPet(), Pet::HasSpell(), MAX_TALENT_RANK, TalentTabEntry::petTalentMask, CreatureFamilyEntry::petTalentType, ByteBuffer::put(), TalentEntry::RankID, sCreatureFamilyStore, sTalentStore, sTalentTabStore, TalentEntry::TalentID, TalentEntry::TalentTab, and ByteBuffer::wpos().

Referenced by SendTalentsInfoData().

◆ BuildPlayerRepop()

void Player::BuildPlayerRepop ( )
4444{
4446 data << GetPackGUID();
4447 GetSession()->SendPacket(&data);
4448 if (getRace(true) == RACE_NIGHTELF)
4449 {
4450 CastSpell(this, 20584, true);
4451 }
4452 CastSpell(this, 8326, true);
4453
4454 // there must be SMSG.FORCE_RUN_SPEED_CHANGE, SMSG.FORCE_SWIM_SPEED_CHANGE, SMSG.MOVE_WATER_WALK
4455 // there must be SMSG.STOP_MIRROR_TIMER
4456
4457 // the player cannot have a corpse already on current map, only bones which are not returned by GetCorpse
4458 WorldLocation corpseLocation = GetCorpseLocation();
4459 if (GetCorpse() && corpseLocation.GetMapId() == GetMapId())
4460 {
4461 LOG_ERROR("entities.player", "BuildPlayerRepop: player {} ({}) already has a corpse", GetName(), GetGUID().ToString());
4462 return;
4463 }
4464
4465 // create a corpse and place it at the player's location
4466 Corpse* corpse = CreateCorpse();
4467 if (!corpse)
4468 {
4469 LOG_ERROR("entities.player", "Error creating corpse for Player {} [{}]", GetName(), GetGUID().ToString());
4470 return;
4471 }
4472 GetMap()->AddToMap(corpse);
4473 SetHealth(1); // convert player body to ghost
4475 SetWaterWalking(true);
4476 if (!GetSession()->isLogingOut())
4477 {
4479 }
4480 RemoveUnitFlag(UNIT_FLAG_SKINNABLE); // BG - remove insignia related
4481 int32 corpseReclaimDelay = CalculateCorpseReclaimDelay();
4482 if (corpseReclaimDelay >= 0)
4483 {
4484 SendCorpseReclaimDelay(corpseReclaimDelay);
4485 }
4486 corpse->ResetGhostTime(); // to prevent cheating
4487 StopMirrorTimers(); // disable timers on bars
4489 sScriptMgr->OnPlayerReleasedGhost(this);
4490}
@ MOVE_UNROOT
Definition Player.h:462
@ MOVE_WATER_WALK
Definition Player.h:463
@ RACE_NIGHTELF
Definition SharedDefines.h:74
@ UNIT_BYTE1_FLAG_ALWAYS_STAND
Definition UnitDefines.h:59
@ UNIT_BYTES_1_OFFSET_ANIM_TIER
Definition UnitDefines.h:26
@ UNIT_FLAG_SKINNABLE
Definition UnitDefines.h:276
@ UNIT_FIELD_BYTES_1
Definition UpdateFields.h:131
Definition Corpse.h:49
void ResetGhostTime()
Definition Corpse.cpp:195
bool AddToMap(T *, bool checkTransport=false)
Definition Map.cpp:558
void SetByteValue(uint16 index, uint8 offset, uint8 value)
Definition Object.cpp:750
PackedGuid const & GetPackGUID() const
Definition Object.h:114
void SendCorpseReclaimDelay(uint32 delay)
Definition Player.cpp:13012
void StopMirrorTimers()
Definition Player.h:2058
WorldLocation GetCorpseLocation() const
Definition Player.h:2042
Corpse * GetCorpse() const
Definition Player.cpp:4725
bool SetWaterWalking(bool apply, bool packetOnly=false) override
Allow to walk on water. Doesn't inform the client. Need to use SendMovementWaterWalking() if it's for...
Definition Player.cpp:15994
int32 CalculateCorpseReclaimDelay(bool load=false)
Definition Player.cpp:12971
Corpse * CreateCorpse()
Definition Player.cpp:4610
void SetMovement(PlayerMovementType pType)
Definition Player.cpp:4413
void SetHealth(uint32 val)
Definition Unit.cpp:15544
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:720
Map * GetMap() const
Definition Object.h:536
@ SMSG_PRE_RESURRECT
Definition Opcodes.h:1202

References Map::AddToMap(), CalculateCorpseReclaimDelay(), Unit::CastSpell(), CreateCorpse(), GetCorpse(), GetCorpseLocation(), Object::GetGUID(), WorldObject::GetMap(), WorldLocation::GetMapId(), WorldObject::GetName(), Object::GetPackGUID(), Unit::getRace(), GetSession(), LOG_ERROR, MOVE_UNROOT, MOVE_WATER_WALK, RACE_NIGHTELF, Unit::RemoveUnitFlag(), Corpse::ResetGhostTime(), SendCorpseReclaimDelay(), WorldSession::SendPacket(), Object::SetByteValue(), Unit::SetHealth(), SetMovement(), SetWaterWalking(), SMSG_PRE_RESURRECT, sScriptMgr, StopMirrorTimers(), Position::ToString(), UNIT_BYTE1_FLAG_ALWAYS_STAND, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_FIELD_BYTES_1, and UNIT_FLAG_SKINNABLE.

Referenced by Spell::EffectStuck(), WorldSession::HandleHearthAndResurrect(), WorldSession::HandleRepopRequestOpcode(), WorldSession::LogoutPlayer(), RemovedInsignia(), and Update().

◆ BuildPlayerTalentsInfoData()

void Player::BuildPlayerTalentsInfoData ( WorldPacket data)
14349{
14350 *data << uint32(GetFreeTalentPoints()); // unspentTalentPoints
14351 *data << uint8(m_specsCount); // talent group count (0, 1 or 2)
14352 *data << uint8(m_activeSpec); // talent group index (0 or 1)
14353
14356
14357 for (uint32 specIdx = 0; specIdx < m_specsCount; ++specIdx)
14358 {
14359 uint8 talentIdCount = 0;
14360 std::size_t pos = data->wpos();
14361 *data << uint8(talentIdCount); // [PH], talentIdCount
14362
14363 const PlayerTalentMap& talentMap = GetTalentMap();
14364 for (PlayerTalentMap::const_iterator itr = talentMap.begin(); itr != talentMap.end(); ++itr)
14365 if (TalentSpellPos const* talentPos = GetTalentSpellPos(itr->first))
14366 if (itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(specIdx)) // pussywizard
14367 {
14368 *data << uint32(talentPos->talent_id); // Talent.dbc
14369 *data << uint8(talentPos->rank); // talentMaxRank (0-4)
14370 ++talentIdCount;
14371 }
14372
14373 data->put<uint8>(pos, talentIdCount); // put real count
14374
14375 *data << uint8(MAX_GLYPH_SLOT_INDEX); // glyphs count
14376
14377 for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
14378 *data << uint16(m_Glyphs[specIdx][i]); // GlyphProperties.dbc
14379 }
14380}
std::unordered_map< uint32, PlayerTalent * > PlayerTalentMap
Definition Player.h:192
uint32 GetFreeTalentPoints() const
Definition Player.h:1721
const PlayerTalentMap & GetTalentMap() const
Definition Player.h:2614

References GetFreeTalentPoints(), GetTalentMap(), GetTalentSpellPos(), m_activeSpec, m_Glyphs, m_specsCount, MAX_GLYPH_SLOT_INDEX, MAX_TALENT_SPECS, PLAYERSPELL_REMOVED, ByteBuffer::put(), and ByteBuffer::wpos().

Referenced by WorldSession::HandleInspectOpcode(), and SendTalentsInfoData().

◆ BuyItemFromVendorSlot()

bool Player::BuyItemFromVendorSlot ( ObjectGuid  vendorguid,
uint32  vendorslot,
uint32  item,
uint8  count,
uint8  bag,
uint8  slot 
)
10744{
10745 sScriptMgr->OnBeforeBuyItemFromVendor(this, vendorguid, vendorslot, item, count, bag, slot);
10746
10747 // this check can be used from the hook to implement a custom vendor process
10748 if (item == 0)
10749 return true;
10750
10751 // cheating attempt
10752 if (count < 1) count = 1;
10753
10754 // cheating attempt
10755 if (slot > MAX_BAG_SIZE && slot != NULL_SLOT)
10756 return false;
10757
10758 if (!IsAlive())
10759 return false;
10760
10761 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
10762 if (!pProto)
10763 {
10764 SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, item, 0);
10765 return false;
10766 }
10767
10768 if (!(pProto->AllowableClass & getClassMask()) && pProto->Bonding == BIND_WHEN_PICKED_UP && !IsGameMaster())
10769 {
10770 SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, item, 0);
10771 return false;
10772 }
10773
10775 {
10776 return false;
10777 }
10778
10779 Creature* creature = GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
10780 if (!creature)
10781 {
10782 LOG_DEBUG("network", "WORLD: BuyItemFromVendor - Unit ({}) not found or you can't interact with him.", vendorguid.ToString());
10783 SendBuyError(BUY_ERR_DISTANCE_TOO_FAR, nullptr, item, 0);
10784 return false;
10785 }
10786
10787 ConditionList conditions = sConditionMgr->GetConditionsForNpcVendorEvent(creature->GetEntry(), item);
10788 if (!sConditionMgr->IsObjectMeetToConditions(this, creature, conditions))
10789 {
10790 //LOG_DEBUG("condition", "BuyItemFromVendor: conditions not met for creature entry {} item {}", creature->GetEntry(), item);
10791 SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
10792 return false;
10793 }
10794
10795 VendorItemData const* vItems = GetSession()->GetCurrentVendor() ? sObjectMgr->GetNpcVendorItemList(GetSession()->GetCurrentVendor()) : creature->GetVendorItems();
10796 if (!vItems || vItems->Empty())
10797 {
10798 SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
10799 return false;
10800 }
10801
10802 if (vendorslot >= vItems->GetItemCount())
10803 {
10804 SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
10805 return false;
10806 }
10807
10808 VendorItem const* crItem = vItems->GetItem(vendorslot);
10809 // store diff item (cheating)
10810 if (!crItem || crItem->item != item)
10811 {
10812 SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
10813 return false;
10814 }
10815
10816 // check current item amount if it limited
10817 if (crItem->maxcount != 0)
10818 {
10819 if (creature->GetVendorItemCurrentCount(crItem) < pProto->BuyCount * count)
10820 {
10821 SendBuyError(BUY_ERR_ITEM_ALREADY_SOLD, creature, item, 0);
10822 return false;
10823 }
10824 }
10825
10827 {
10828 SendBuyError(BUY_ERR_REPUTATION_REQUIRE, creature, item, 0);
10829 return false;
10830 }
10831
10832 if (crItem->ExtendedCost)
10833 {
10834 ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
10835 if (!iece)
10836 {
10837 LOG_ERROR("entities.player", "Item {} have wrong ExtendedCost field value {}", pProto->ItemId, crItem->ExtendedCost);
10838 return false;
10839 }
10840
10841 // honor points price
10842 if (GetHonorPoints() < (iece->reqhonorpoints * count))
10843 {
10845 return false;
10846 }
10847
10848 // arena points price
10849 if (GetArenaPoints() < (iece->reqarenapoints * count))
10850 {
10852 return false;
10853 }
10854
10855 // item base price
10856 for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
10857 {
10858 if (iece->reqitem[i] && !HasItemCount(iece->reqitem[i], (iece->reqitemcount[i] * count)))
10859 {
10861 return false;
10862 }
10863 }
10864
10865 // check for personal arena rating requirement
10867 {
10868 // probably not the proper equip err
10869 SendEquipError(EQUIP_ERR_CANT_EQUIP_RANK, nullptr, nullptr);
10870 return false;
10871 }
10872 }
10873
10874 uint32 price = 0;
10875 if (crItem->IsGoldRequired(pProto) && pProto->BuyPrice > 0) //Assume price cannot be negative (do not know why it is int32)
10876 {
10877 uint32 maxCount = MAX_MONEY_AMOUNT / pProto->BuyPrice;
10878 if ((uint32)count > maxCount)
10879 {
10880 LOG_ERROR("entities.player", "Player {} tried to buy {} item id {}, causing overflow", GetName(), (uint32)count, pProto->ItemId);
10881 count = (uint8)maxCount;
10882 }
10883 price = pProto->BuyPrice * count; //it should not exceed MAX_MONEY_AMOUNT
10884
10885 // reputation discount
10886 price = uint32(std::floor(price * GetReputationPriceDiscount(creature)));
10887
10888 if (!HasEnoughMoney(price))
10889 {
10890 SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, item, 0);
10891 return false;
10892 }
10893 }
10894
10895 if ((bag == NULL_BAG && slot == NULL_SLOT) || IsInventoryPos(bag, slot))
10896 {
10897 if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, creature, crItem, true))
10898 return false;
10899 }
10900 else if (IsEquipmentPos(bag, slot))
10901 {
10902 if (pProto->BuyCount * count != 1)
10903 {
10905 return false;
10906 }
10907 if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, creature, crItem, false))
10908 return false;
10909 }
10910 else
10911 {
10913 return false;
10914 }
10915
10916 return crItem->maxcount != 0;
10917}
#define MAX_BAG_SIZE
Definition Bag.h:22
#define sConditionMgr
Definition ConditionMgr.h:290
std::list< Condition * > ConditionList
Definition ConditionMgr.h:237
@ ITEM_FLAG2_FACTION_HORDE
Definition ItemTemplate.h:183
@ ITEM_FLAG2_FACTION_ALLIANCE
Definition ItemTemplate.h:184
@ EQUIP_ERR_CANT_EQUIP_RANK
Definition Item.h:110
@ EQUIP_ERR_ITEM_CANT_BE_EQUIPPED
Definition Item.h:67
@ EQUIP_ERR_NOT_ENOUGH_HONOR_POINTS
Definition Item.h:116
@ EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT
Definition Item.h:50
@ EQUIP_ERR_VENDOR_MISSING_TURNINS
Definition Item.h:115
@ EQUIP_ERR_NOT_ENOUGH_ARENA_POINTS
Definition Item.h:117
@ BUY_ERR_CANT_FIND_ITEM
Definition Item.h:141
@ BUY_ERR_DISTANCE_TOO_FAR
Definition Item.h:145
@ BUY_ERR_NOT_ENOUGHT_MONEY
Definition Item.h:143
@ BUY_ERR_REPUTATION_REQUIRE
Definition Item.h:149
@ BUY_ERR_ITEM_ALREADY_SOLD
Definition Item.h:142
#define MAX_MONEY_AMOUNT
Definition Player.h:935
@ TEAM_ALLIANCE
Definition SharedDefines.h:760
@ TEAM_HORDE
Definition SharedDefines.h:761
@ UNIT_NPC_FLAG_VENDOR
Definition UnitDefines.h:322
Definition Creature.h:43
VendorItemData const * GetVendorItems() const
Definition Creature.cpp:3072
uint32 GetVendorItemCurrentCount(VendorItem const *vItem)
Definition Creature.cpp:3077
bool _StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const *pProto, Creature *pVendor, VendorItem const *crItem, bool bStore)
Definition Player.cpp:10677
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition PlayerStorage.cpp:655
bool HasEnoughMoney(uint32 amount) const
Definition Player.h:1618
Creature * GetNPCIfCanInteractWith(ObjectGuid guid, uint32 npcflagmask)
Definition Player.cpp:2099
bool IsGameMaster() const
Definition Player.h:1175
ReputationRank GetReputationRank(uint32 faction_id) const
Definition Player.cpp:5893
void SendBuyError(BuyResult msg, Creature *creature, uint32 item, uint32 param)
Definition PlayerStorage.cpp:4064
uint32 GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot) const
If trans is specified, arena point save query will be added to trans.
Definition Player.cpp:10919
uint32 GetCurrentVendor() const
Definition WorldSession.h:380
uint32 reqarenaslot
Definition DBCStructure.h:1188
uint32 reqpersonalarenarating
Definition DBCStructure.h:1191
uint32 BuyCount
Definition ItemTemplate.h:629
uint32 AllowableClass
Definition ItemTemplate.h:633
int32 BuyPrice
Definition ItemTemplate.h:630
bool HasFlag2(ItemFlags2 flag) const
Definition ItemTemplate.h:828
uint32 RequiredReputationRank
Definition ItemTemplate.h:643
uint32 RequiredReputationFaction
Definition ItemTemplate.h:642
uint32 ItemId
Definition ItemTemplate.h:620
Definition CreatureData.h:469
VendorItem * GetItem(uint32 slot) const
Definition CreatureData.h:472
bool Empty() const
Definition CreatureData.h:479
uint8 GetItemCount() const
Definition CreatureData.h:480
Definition CreatureData.h:454
uint32 ExtendedCost
Definition CreatureData.h:461
bool IsGoldRequired(ItemTemplate const *pProto) const
Definition CreatureData.h:464
uint32 item
Definition CreatureData.h:458
uint32 maxcount
Definition CreatureData.h:459

References _StoreOrEquipNewItem(), ItemTemplate::AllowableClass, BIND_WHEN_PICKED_UP, ItemTemplate::Bonding, BUY_ERR_CANT_FIND_ITEM, BUY_ERR_DISTANCE_TOO_FAR, BUY_ERR_ITEM_ALREADY_SOLD, BUY_ERR_NOT_ENOUGHT_MONEY, BUY_ERR_REPUTATION_REQUIRE, ItemTemplate::BuyCount, ItemTemplate::BuyPrice, VendorItemData::Empty(), EQUIP_ERR_CANT_EQUIP_RANK, EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, EQUIP_ERR_NOT_ENOUGH_ARENA_POINTS, EQUIP_ERR_NOT_ENOUGH_HONOR_POINTS, EQUIP_ERR_VENDOR_MISSING_TURNINS, VendorItem::ExtendedCost, GetArenaPoints(), Unit::getClassMask(), WorldSession::GetCurrentVendor(), Object::GetEntry(), GetHonorPoints(), VendorItemData::GetItem(), VendorItemData::GetItemCount(), GetMaxPersonalArenaRatingRequirement(), WorldObject::GetName(), GetNPCIfCanInteractWith(), GetReputationPriceDiscount(), GetReputationRank(), GetSession(), GetTeamId(), Creature::GetVendorItemCurrentCount(), Creature::GetVendorItems(), HasEnoughMoney(), ItemTemplate::HasFlag2(), HasItemCount(), Unit::IsAlive(), IsEquipmentPos(), IsGameMaster(), VendorItem::IsGoldRequired(), IsInventoryPos(), VendorItem::item, ITEM_FLAG2_FACTION_ALLIANCE, ITEM_FLAG2_FACTION_HORDE, ItemTemplate::ItemId, LOG_DEBUG, LOG_ERROR, MAX_BAG_SIZE, MAX_ITEM_EXTENDED_COST_REQUIREMENTS, MAX_MONEY_AMOUNT, VendorItem::maxcount, NULL_BAG, NULL_SLOT, ItemExtendedCostEntry::reqarenapoints, ItemExtendedCostEntry::reqarenaslot, ItemExtendedCostEntry::reqhonorpoints, ItemExtendedCostEntry::reqitem, ItemExtendedCostEntry::reqitemcount, ItemExtendedCostEntry::reqpersonalarenarating, ItemTemplate::RequiredReputationFaction, ItemTemplate::RequiredReputationRank, sConditionMgr, SendBuyError(), SendEquipError(), sItemExtendedCostStore, sObjectMgr, sScriptMgr, TEAM_ALLIANCE, TEAM_HORDE, ObjectGuid::ToString(), and UNIT_NPC_FLAG_VENDOR.

Referenced by WorldSession::HandleBuyItemInSlotOpcode(), and WorldSession::HandleBuyItemOpcode().

◆ CalcRage()

void Player::CalcRage ( uint32  damage,
bool  attacker 
)

◆ CalculateCorpseReclaimDelay()

int32 Player::CalculateCorpseReclaimDelay ( bool  load = false)
12972{
12973 Corpse* corpse = GetCorpse();
12974
12975 if (load && !corpse)
12976 return -1;
12977
12978 bool pvp = corpse ? corpse->GetType() == CORPSE_RESURRECTABLE_PVP : m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH;
12979
12980 uint32 delay;
12981
12982 if (load)
12983 {
12984 if (corpse->GetGhostTime() > m_deathExpireTime)
12985 return -1;
12986
12987 uint64 count = 0;
12988
12989 if ((pvp && sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) ||
12990 (!pvp && sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE)))
12991 {
12992 count = (m_deathExpireTime - corpse->GetGhostTime()) / DEATH_EXPIRE_STEP;
12993
12994 if (count >= MAX_DEATH_COUNT)
12995 count = MAX_DEATH_COUNT - 1;
12996 }
12997
12998 time_t expected_time = corpse->GetGhostTime() + copseReclaimDelay[count];
12999 time_t now = GameTime::GetGameTime().count();
13000
13001 if (now >= expected_time)
13002 return -1;
13003
13004 delay = expected_time - now;
13005 }
13006 else
13007 delay = GetCorpseReclaimDelay(pvp);
13008
13009 return delay * IN_MILLISECONDS;
13010}
@ CORPSE_RESURRECTABLE_PVP
Definition Corpse.h:30
@ CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP
Definition IWorld.h:103
@ CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE
Definition IWorld.h:104
static uint32 copseReclaimDelay[MAX_DEATH_COUNT]
Definition Player.cpp:140
@ PLAYER_EXTRA_PVP_DEATH
Definition Player.h:597
#define DEATH_EXPIRE_STEP
Definition Player.h:75
#define MAX_DEATH_COUNT
Definition Player.h:76
time_t const & GetGhostTime() const
Definition Corpse.h:70
CorpseType GetType() const
Definition Corpse.h:72
uint32 GetCorpseReclaimDelay(bool pvp) const
Definition Player.cpp:12954

References CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE, CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP, copseReclaimDelay, CORPSE_RESURRECTABLE_PVP, DEATH_EXPIRE_STEP, GetCorpse(), GetCorpseReclaimDelay(), GameTime::GetGameTime(), Corpse::GetGhostTime(), Corpse::GetType(), IN_MILLISECONDS, m_deathExpireTime, m_ExtraFlags, MAX_DEATH_COUNT, PLAYER_EXTRA_PVP_DEATH, and sWorld.

Referenced by BuildPlayerRepop(), and KillPlayer().

◆ CalculateMinMaxDamage()

void Player::CalculateMinMaxDamage ( WeaponAttackType  attType,
bool  normalized,
bool  addTotalPct,
float &  minDamage,
float &  maxDamage,
uint8  damageIndex 
)
overridevirtual

Implements Unit.

528{
529 // Only proto damage, not affected by any mods
530 if (damageIndex != 0)
531 {
532 minDamage = 0.0f;
533 maxDamage = 0.0f;
534
535 if (!IsInFeralForm() && CanUseAttackType(attType))
536 {
537 minDamage = GetWeaponDamageRange(attType, MINDAMAGE, damageIndex);
538 maxDamage = GetWeaponDamageRange(attType, MAXDAMAGE, damageIndex);
539 }
540
541 return;
542 }
543
544 UnitMods unitMod;
545
546 switch (attType)
547 {
548 case BASE_ATTACK:
549 default:
550 unitMod = UNIT_MOD_DAMAGE_MAINHAND;
551 break;
552 case OFF_ATTACK:
553 unitMod = UNIT_MOD_DAMAGE_OFFHAND;
554 break;
555 case RANGED_ATTACK:
556 unitMod = UNIT_MOD_DAMAGE_RANGED;
557 break;
558 }
559
560 float attackSpeedMod = GetAPMultiplier(attType, normalized);
561
562 float baseValue = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType) / 14.0f * attackSpeedMod;
563 float basePct = GetModifierValue(unitMod, BASE_PCT);
564 float totalValue = GetModifierValue(unitMod, TOTAL_VALUE);
565 float totalPct = addTotalPct ? GetModifierValue(unitMod, TOTAL_PCT) : 1.0f;
566
567 float weaponMinDamage = GetWeaponDamageRange(attType, MINDAMAGE);
568 float weaponMaxDamage = GetWeaponDamageRange(attType, MAXDAMAGE);
569
570 if (IsAttackSpeedOverridenShapeShift()) // forms with no override on attack speed use normal weapon damage
571 {
572 uint8 lvl = GetLevel();
573 if (lvl > 60)
574 lvl = 60;
575
576 weaponMinDamage = lvl * 0.85f * attackSpeedMod;
577 weaponMaxDamage = lvl * 1.25f * attackSpeedMod;
578 }
579 else if (!CanUseAttackType(attType)) // check if player not in form but still can't use (disarm case)
580 {
581 // cannot use ranged/off attack, set values to 0
582 if (attType != BASE_ATTACK)
583 {
584 minDamage = 0.0f;
585 maxDamage = 0.0f;
586 return;
587 }
588 weaponMinDamage = BASE_MINDAMAGE;
589 weaponMaxDamage = BASE_MAXDAMAGE;
590 }
591 else if (attType == RANGED_ATTACK) // add ammo DPS to ranged damage
592 {
593 weaponMinDamage += GetAmmoDPS() * attackSpeedMod;
594 weaponMaxDamage += GetAmmoDPS() * attackSpeedMod;
595 }
596
597 minDamage = ((weaponMinDamage + baseValue) * basePct + totalValue) * totalPct;
598 maxDamage = ((weaponMaxDamage + baseValue) * basePct + totalValue) * totalPct;
599
600 // pussywizard: crashfix (casting negative to uint => min > max => assertion in urand)
601 if (minDamage < 0.0f || minDamage > 1000000000.0f)
602 minDamage = 0.0f;
603 if (maxDamage < 0.0f || maxDamage > 1000000000.0f)
604 maxDamage = 0.0f;
605 if (minDamage > maxDamage)
606 minDamage = maxDamage;
607}
@ BASE_PCT
Definition Unit.h:127
float GetTotalAttackPowerValue(WeaponAttackType attType, Unit *pVictim=nullptr) const
Definition Unit.cpp:15494
float GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
Definition Unit.cpp:15354
float GetAPMultiplier(WeaponAttackType attType, bool normalized)
Definition Unit.cpp:17284
bool IsAttackSpeedOverridenShapeShift() const
Definition Unit.cpp:19580

References BASE_ATTACK, BASE_MAXDAMAGE, BASE_MINDAMAGE, BASE_PCT, BASE_VALUE, Unit::CanUseAttackType(), GetAmmoDPS(), Unit::GetAPMultiplier(), Unit::GetLevel(), Unit::GetModifierValue(), Unit::GetTotalAttackPowerValue(), Unit::GetWeaponDamageRange(), Unit::IsAttackSpeedOverridenShapeShift(), Unit::IsInFeralForm(), MAXDAMAGE, MINDAMAGE, OFF_ATTACK, RANGED_ATTACK, TOTAL_PCT, TOTAL_VALUE, UNIT_MOD_DAMAGE_MAINHAND, UNIT_MOD_DAMAGE_OFFHAND, and UNIT_MOD_DAMAGE_RANGED.

◆ CalculateQuestRewardXP()

uint32 Player::CalculateQuestRewardXP ( Quest const *  quest)
1403{
1404 // apply world quest rate
1405 uint32 xp = uint32(quest->XPValue(GetLevel()) * GetQuestRate(quest->IsDFQuest()));
1406
1407 // handle SPELL_AURA_MOD_XP_QUEST_PCT auras
1409 for (Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i)
1410 AddPct(xp, (*i)->GetAmount());
1411
1412 return xp;
1413}
@ SPELL_AURA_MOD_XP_QUEST_PCT
Definition SpellAuraDefines.h:354
T AddPct(T &base, U pct)
Definition Util.h:67
float GetQuestRate(bool isDFQuest=false)
Definition Player.cpp:16278

References AddPct(), Unit::GetAuraEffectsByType(), Unit::GetLevel(), GetQuestRate(), Quest::IsDFQuest(), SPELL_AURA_MOD_XP_QUEST_PCT, and Quest::XPValue().

Referenced by RewardQuest(), PlayerMenu::SendQuestGiverOfferReward(), and PlayerMenu::SendQuestGiverQuestDetails().

◆ CalculateReputationGain()

float Player::CalculateReputationGain ( ReputationSource  source,
uint32  creatureOrQuestLevel,
float  rep,
int32  faction,
bool  noQuestBonus = false 
)
5901{
5902 float percent = 100.0f;
5903
5904 float repMod = noQuestBonus ? 0.0f : float(GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN));
5905
5906 // faction specific auras only seem to apply to kills
5907 if (source == REPUTATION_SOURCE_KILL)
5909
5910 percent += rep > 0.f ? repMod : -repMod;
5911
5912 float rate;
5913 switch (source)
5914 {
5916 rate = sWorld->getRate(RATE_REPUTATION_LOWLEVEL_KILL);
5917 break;
5923 rate = sWorld->getRate(RATE_REPUTATION_LOWLEVEL_QUEST);
5924 break;
5926 default:
5927 rate = 1.0f;
5928 break;
5929 }
5930
5931 if (rate != 1.0f && creatureOrQuestLevel <= Acore::XP::GetGrayLevel(GetLevel()))
5932 percent *= rate;
5933
5934 if (percent <= 0.0f)
5935 return 0;
5936
5937 // Multiply result with the faction specific rate
5938 if (RepRewardRate const* repData = sObjectMgr->GetRepRewardRate(faction))
5939 {
5940 float repRate = 0.0f;
5941 switch (source)
5942 {
5944 repRate = repData->creatureRate;
5945 break;
5947 repRate = repData->questRate;
5948 break;
5950 repRate = repData->questDailyRate;
5951 break;
5953 repRate = repData->questWeeklyRate;
5954 break;
5956 repRate = repData->questMonthlyRate;
5957 break;
5959 repRate = repData->questRepeatableRate;
5960 break;
5962 repRate = repData->spellRate;
5963 break;
5964 }
5965
5966 // for custom, a rate of 0.0 will totally disable reputation gain for this faction/type
5967 if (repRate <= 0.0f)
5968 return 0;
5969
5970 percent *= repRate;
5971 }
5972
5973 if (source != REPUTATION_SOURCE_SPELL && GetsRecruitAFriendBonus(false))
5974 percent *= 1.0f + sWorld->getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS);
5975
5976 return CalculatePct(rep, percent);
5977}
@ RATE_REPUTATION_LOWLEVEL_QUEST
Definition IWorld.h:483
@ RATE_REPUTATION_LOWLEVEL_KILL
Definition IWorld.h:482
@ RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS
Definition IWorld.h:484
@ REPUTATION_SOURCE_KILL
Definition Player.h:239
@ REPUTATION_SOURCE_SPELL
Definition Player.h:245
@ REPUTATION_SOURCE_QUEST
Definition Player.h:240
@ REPUTATION_SOURCE_MONTHLY_QUEST
Definition Player.h:243
@ REPUTATION_SOURCE_REPEATABLE_QUEST
Definition Player.h:244
@ REPUTATION_SOURCE_WEEKLY_QUEST
Definition Player.h:242
@ REPUTATION_SOURCE_DAILY_QUEST
Definition Player.h:241
@ SPELL_AURA_MOD_REPUTATION_GAIN
Definition SpellAuraDefines.h:219
@ SPELL_AURA_MOD_FACTION_REPUTATION_GAIN
Definition SpellAuraDefines.h:253
bool GetsRecruitAFriendBonus(bool forXP)
Definition Player.cpp:12723
int32 GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
Definition Unit.cpp:6070
uint8 GetGrayLevel(uint8 pl_level)
Definition Formulas.h:46
Definition ObjectMgr.h:557

References CalculatePct(), Acore::XP::GetGrayLevel(), Unit::GetLevel(), GetsRecruitAFriendBonus(), Unit::GetTotalAuraModifier(), Unit::GetTotalAuraModifierByMiscValue(), RATE_REPUTATION_LOWLEVEL_KILL, RATE_REPUTATION_LOWLEVEL_QUEST, RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS, REPUTATION_SOURCE_DAILY_QUEST, REPUTATION_SOURCE_KILL, REPUTATION_SOURCE_MONTHLY_QUEST, REPUTATION_SOURCE_QUEST, REPUTATION_SOURCE_REPEATABLE_QUEST, REPUTATION_SOURCE_SPELL, REPUTATION_SOURCE_WEEKLY_QUEST, sObjectMgr, SPELL_AURA_MOD_FACTION_REPUTATION_GAIN, SPELL_AURA_MOD_REPUTATION_GAIN, and sWorld.

Referenced by Spell::EffectReputation(), RewardReputation(), and RewardReputation().

◆ CalculateTalentsPoints()

uint32 Player::CalculateTalentsPoints ( ) const
13655{
13656 uint32 base_talent = GetLevel() < 10 ? 0 : GetLevel() - 9;
13657
13658 uint32 talentPointsForLevel = 0;
13660 {
13661 talentPointsForLevel = base_talent;
13662 }
13663 else
13664 {
13665 talentPointsForLevel = GetLevel() < 56 ? 0 : GetLevel() - 55;
13666 talentPointsForLevel += m_questRewardTalentCount;
13667
13668 if (talentPointsForLevel > base_talent)
13669 {
13670 talentPointsForLevel = base_talent;
13671 }
13672 }
13673
13674 talentPointsForLevel += m_extraBonusTalentCount;
13675 sScriptMgr->OnCalculateTalentsPoints(this, talentPointsForLevel);
13676 return uint32(talentPointsForLevel * sWorld->getRate(RATE_TALENT));
13677}
@ RATE_TALENT
Definition IWorld.h:511
@ CLASS_CONTEXT_TALENT_POINT_CALC
Definition UnitDefines.h:233

References CLASS_CONTEXT_TALENT_POINT_CALC, CLASS_DEATH_KNIGHT, Unit::GetLevel(), WorldLocation::GetMapId(), IsClass(), m_extraBonusTalentCount, m_questRewardTalentCount, RATE_TALENT, sScriptMgr, and sWorld.

Referenced by InitTalentForLevel(), and resetTalents().

◆ CanAddQuest()

bool Player::CanAddQuest ( Quest const *  quest,
bool  msg 
)
265{
266 if (!SatisfyQuestLog(msg))
267 return false;
268
269 uint32 srcitem = quest->GetSrcItemId();
270 if (srcitem > 0)
271 {
272 uint32 count = quest->GetSrcItemCount();
273 ItemPosCountVec dest;
274 InventoryResult msg2 = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, srcitem, count);
275
276 // player already have max number (in most case 1) source item, no additional item needed and quest can be added.
278 return true;
279 else if (msg2 != EQUIP_ERR_OK)
280 {
281 SendEquipError(msg2, nullptr, nullptr, srcitem);
282 PlayDirectSound(QUEST_SOUND_FAILURE, this); // Play failure sound
283 return false;
284 }
285 }
286 return true;
287}
@ EQUIP_ERR_CANT_CARRY_MORE_OF_THIS
Definition Item.h:64
@ QUEST_SOUND_FAILURE
Definition Player.h:250
bool SatisfyQuestLog(bool msg)
Definition PlayerQuest.cpp:984
void PlayDirectSound(uint32 sound_id, Player *target=nullptr)
Definition Object.cpp:2905

References CanStoreNewItem(), EQUIP_ERR_CANT_CARRY_MORE_OF_THIS, EQUIP_ERR_OK, Quest::GetSrcItemCount(), Quest::GetSrcItemId(), NULL_BAG, NULL_SLOT, WorldObject::PlayDirectSound(), QUEST_SOUND_FAILURE, SatisfyQuestLog(), and SendEquipError().

Referenced by Spell::EffectQuestStart(), WorldSession::HandlePushQuestToParty(), WorldSession::HandleQuestConfirmAccept(), WorldSession::HandleQuestgiverAcceptQuestOpcode(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverQueryQuestOpcode(), and SendPreparedQuest().

◆ CanAlwaysSee()

bool Player::CanAlwaysSee ( WorldObject const *  obj) const
overrideprotectedvirtual

Reimplemented from WorldObject.

11485{
11486 // Always can see self
11487 if (m_mover == obj)
11488 return true;
11489
11491 if (obj->GetGUID() == guid)
11492 return true;
11493
11494 return false;
11495}
@ PLAYER_FARSIGHT
Definition UpdateFields.h:334

References Object::GetGUID(), Object::GetGuidValue(), m_mover, and PLAYER_FARSIGHT.

◆ CanBankItem()

InventoryResult Player::CanBankItem ( uint8  bag,
uint8  slot,
ItemPosCountVec dest,
Item pItem,
bool  swap,
bool  not_loading = true 
) const
2033{
2034 if (!pItem)
2036
2037 uint32 count = pItem->GetCount();
2038
2039 LOG_DEBUG("entities.player.items", "STORAGE: CanBankItem bag = {}, slot = {}, item = {}, count = {}", bag, slot, pItem->GetEntry(), pItem->GetCount());
2040 ItemTemplate const* pProto = pItem->GetTemplate();
2041 if (!pProto)
2043
2044 // Xinef: Removed next loot generated check
2045 if (pItem->GetGUID() == GetLootGUID())
2047
2048 if (pItem->IsBindedNotWith(this))
2050
2051 // Currency tokens are not supposed to be swapped out of their hidden bag
2052 uint8 pItemslot = pItem->GetSlot();
2053 if (pItemslot >= CURRENCYTOKEN_SLOT_START && pItemslot < CURRENCYTOKEN_SLOT_END)
2054 {
2055 LOG_ERROR("entities.player", "Possible hacking attempt: Player {} [{}] tried to move token [{}, entry: {}] out of the currency bag!",
2056 GetName(), GetGUID().ToString(), pItem->GetGUID().ToString(), pProto->ItemId);
2058 }
2059
2060 // check count of items (skip for auto move for same player from bank)
2062 if (res != EQUIP_ERR_OK)
2063 return res;
2064
2065 // in specific slot
2066 if (bag != NULL_BAG && slot != NULL_SLOT)
2067 {
2068 if (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END)
2069 {
2070 if (!pItem->IsBag())
2072
2075
2076 res = CanUseItem(pItem, not_loading);
2077 if (res != EQUIP_ERR_OK)
2078 return res;
2079 }
2080
2081 res = CanStoreItem_InSpecificSlot(bag, slot, dest, pProto, count, swap, pItem);
2082 if (res != EQUIP_ERR_OK)
2083 return res;
2084
2085 if (count == 0)
2086 return EQUIP_ERR_OK;
2087 }
2088
2089 // not specific slot or have space for partly store only in specific slot
2090
2091 // in specific bag
2092 if (bag != NULL_BAG)
2093 {
2094 if (pItem->IsNotEmptyBag())
2096
2097 // search stack in bag for merge to
2098 if (pProto->Stackable != 1)
2099 {
2100 if (bag == INVENTORY_SLOT_BAG_0)
2101 {
2102 res = CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot);
2103 if (res != EQUIP_ERR_OK)
2104 return res;
2105
2106 if (count == 0)
2107 return EQUIP_ERR_OK;
2108 }
2109 else
2110 {
2111 res = CanStoreItem_InBag(bag, dest, pProto, count, true, false, pItem, NULL_BAG, slot);
2112 if (res != EQUIP_ERR_OK)
2113 res = CanStoreItem_InBag(bag, dest, pProto, count, true, true, pItem, NULL_BAG, slot);
2114
2115 if (res != EQUIP_ERR_OK)
2116 return res;
2117
2118 if (count == 0)
2119 return EQUIP_ERR_OK;
2120 }
2121 }
2122
2123 // search free slot in bag
2124 if (bag == INVENTORY_SLOT_BAG_0)
2125 {
2126 res = CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot);
2127 if (res != EQUIP_ERR_OK)
2128 return res;
2129
2130 if (count == 0)
2131 return EQUIP_ERR_OK;
2132 }
2133 else
2134 {
2135 res = CanStoreItem_InBag(bag, dest, pProto, count, false, false, pItem, NULL_BAG, slot);
2136 if (res != EQUIP_ERR_OK)
2137 res = CanStoreItem_InBag(bag, dest, pProto, count, false, true, pItem, NULL_BAG, slot);
2138
2139 if (res != EQUIP_ERR_OK)
2140 return res;
2141
2142 if (count == 0)
2143 return EQUIP_ERR_OK;
2144 }
2145 }
2146
2147 // not specific bag or have space for partly store only in specific bag
2148
2149 // search stack for merge to
2150 if (pProto->Stackable != 1)
2151 {
2152 // in slots
2153 res = CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot);
2154 if (res != EQUIP_ERR_OK)
2155 return res;
2156
2157 if (count == 0)
2158 return EQUIP_ERR_OK;
2159
2160 // in special bags
2161 if (pProto->BagFamily)
2162 {
2163 for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
2164 {
2165 res = CanStoreItem_InBag(i, dest, pProto, count, true, false, pItem, bag, slot);
2166 if (res != EQUIP_ERR_OK)
2167 continue;
2168
2169 if (count == 0)
2170 return EQUIP_ERR_OK;
2171 }
2172 }
2173
2174 for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
2175 {
2176 res = CanStoreItem_InBag(i, dest, pProto, count, true, true, pItem, bag, slot);
2177 if (res != EQUIP_ERR_OK)
2178 continue;
2179
2180 if (count == 0)
2181 return EQUIP_ERR_OK;
2182 }
2183 }
2184
2185 // search free place in special bag
2186 if (pProto->BagFamily)
2187 {
2188 for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
2189 {
2190 res = CanStoreItem_InBag(i, dest, pProto, count, false, false, pItem, bag, slot);
2191 if (res != EQUIP_ERR_OK)
2192 continue;
2193
2194 if (count == 0)
2195 return EQUIP_ERR_OK;
2196 }
2197 }
2198
2199 // search free space
2200 res = CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START, BANK_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot);
2201 if (res != EQUIP_ERR_OK)
2202 return res;
2203
2204 if (count == 0)
2205 return EQUIP_ERR_OK;
2206
2207 for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
2208 {
2209 res = CanStoreItem_InBag(i, dest, pProto, count, false, true, pItem, bag, slot);
2210 if (res != EQUIP_ERR_OK)
2211 continue;
2212
2213 if (count == 0)
2214 return EQUIP_ERR_OK;
2215 }
2216 return EQUIP_ERR_BANK_FULL;
2217}
@ EQUIP_ERR_ALREADY_LOOTED
Definition Item.h:96
@ EQUIP_ERR_DONT_OWN_THAT_ITEM
Definition Item.h:79
@ EQUIP_ERR_MUST_PURCHASE_THAT_BAG_SLOT
Definition Item.h:81
@ EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG
Definition Item.h:52
@ EQUIP_ERR_BANK_FULL
Definition Item.h:98
@ EQUIP_ERR_ITEM_NOT_FOUND
Definition Item.h:70
@ EQUIP_ERR_ITEMS_CANT_BE_SWAPPED
Definition Item.h:68
@ BANK_SLOT_BAG_START
Definition Player.h:722
@ BANK_SLOT_ITEM_START
Definition Player.h:716
@ BANK_SLOT_ITEM_END
Definition Player.h:717
bool IsBindedNotWith(Player const *player) const
Definition Item.cpp:1132
bool IsBag() const
Definition Item.h:254
bool IsNotEmptyBag() const
Definition Item.cpp:311
uint8 GetBankBagSlotCount() const
Definition Player.h:1282
ObjectGuid GetLootGUID() const
Definition Player.h:1996
InventoryResult CanTakeMoreSimilarItems(Item *pItem) const
Definition Player.h:1289
InventoryResult CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32 &count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot) const
Definition PlayerStorage.cpp:1050
InventoryResult CanStoreItem_InBag(uint8 bag, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32 &count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot) const
Definition PlayerStorage.cpp:980
InventoryResult CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec &dest, ItemTemplate const *pProto, uint32 &count, bool swap, Item *pSrcItem) const
Definition PlayerStorage.cpp:909
InventoryResult CanUseItem(Item *pItem, bool not_loading=true) const
Definition PlayerStorage.cpp:2219
uint32 BagFamily
Definition ItemTemplate.h:679
int32 Stackable
Definition ItemTemplate.h:645

References ItemTemplate::BagFamily, BANK_SLOT_BAG_END, BANK_SLOT_BAG_START, BANK_SLOT_ITEM_END, BANK_SLOT_ITEM_START, CanStoreItem_InBag(), CanStoreItem_InInventorySlots(), CanStoreItem_InSpecificSlot(), CanTakeMoreSimilarItems(), CanUseItem(), CURRENCYTOKEN_SLOT_END, CURRENCYTOKEN_SLOT_START, EQUIP_ERR_ALREADY_LOOTED, EQUIP_ERR_BANK_FULL, EQUIP_ERR_DONT_OWN_THAT_ITEM, EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, EQUIP_ERR_MUST_PURCHASE_THAT_BAG_SLOT, EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, EQUIP_ERR_OK, GetBankBagSlotCount(), Item::GetCount(), Object::GetEntry(), Object::GetGUID(), Object::GetGUID(), GetLootGUID(), WorldObject::GetName(), Item::GetSlot(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, Item::IsBag(), Item::IsBindedNotWith(), Item::IsNotEmptyBag(), ItemTemplate::ItemId, LOG_DEBUG, LOG_ERROR, NULL_BAG, NULL_SLOT, ItemTemplate::Stackable, ObjectGuid::ToString(), and Position::ToString().

Referenced by _LoadInventory(), Spell::EffectSummonChangeItem(), WorldSession::HandleAutoBankItemOpcode(), WorldSession::HandleAutoEquipItemOpcode(), WorldSession::HandleAutoStoreBankItemOpcode(), SplitItem(), and SwapItem().

◆ CanBlock()

bool Player::CanBlock ( ) const
inline
2189{ return m_canBlock; }

References m_canBlock.

Referenced by UpdateBlockPercentage().

◆ CanCaptureTowerPoint()

bool Player::CanCaptureTowerPoint ( ) const
13277{
13278 return (!HasStealthAura() && // not stealthed
13279 !HasInvisibilityAura() && // not invisible
13280 IsAlive() // live player
13281 );
13282}
bool HasStealthAura() const
Definition Unit.h:1755
bool HasInvisibilityAura() const
Definition Unit.h:1757

References Unit::HasInvisibilityAura(), Unit::HasStealthAura(), and Unit::IsAlive().

◆ CanCompleteQuest()

bool Player::CanCompleteQuest ( uint32  quest_id,
const QuestStatusData q_savedStatus = nullptr 
)
290{
291 if (quest_id)
292 {
293 Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
294 if (!qInfo)
295 return false;
296
297 // Xinef: take seasonals into account
298 if (!qInfo->IsRepeatable() && !qInfo->IsSeasonal() && IsQuestRewarded(quest_id))
299 return false; // not allow re-complete quest
300
301 // auto complete quest
302 if ((qInfo->IsAutoComplete() || !qInfo->GetQuestMethod()) && CanTakeQuest(qInfo, false))
303 return true;
304
305 QuestStatusData q_status;
306 if (q_savedStatus)
307 q_status = *q_savedStatus;
308 else
309 {
310 QuestStatusMap::const_iterator itr = m_QuestStatus.find(quest_id);
311 if (itr == m_QuestStatus.end())
312 return false;
313
314 q_status = itr->second;
315 }
316
317 if (q_status.Status == QUEST_STATUS_INCOMPLETE)
318 {
320 {
321 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
322 {
323 if (qInfo->RequiredItemCount[i] != 0 && q_status.ItemCount[i] < qInfo->RequiredItemCount[i])
324 return false;
325 }
326 }
327
329 {
330 for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
331 {
332 if (qInfo->RequiredNpcOrGo[i] == 0)
333 continue;
334
335 if (qInfo->RequiredNpcOrGoCount[i] != 0 && q_status.CreatureOrGOCount[i] < qInfo->RequiredNpcOrGoCount[i])
336 return false;
337 }
338 }
339
341 if (qInfo->GetPlayersSlain() != 0 && q_status.PlayerCount < qInfo->GetPlayersSlain())
342 return false;
343
345 return false;
346
347 if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED) && q_status.Timer == 0)
348 return false;
349
350 if (qInfo->GetRewOrReqMoney() < 0)
351 {
352 if (!HasEnoughMoney(-qInfo->GetRewOrReqMoney()))
353 return false;
354 }
355
356 uint32 repFacId = qInfo->GetRepObjectiveFaction();
357 if (repFacId && GetReputationMgr().GetReputation(repFacId) < qInfo->GetRepObjectiveValue())
358 return false;
359
360 return true;
361 }
362 }
363 return false;
364}
@ QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT
Definition QuestDef.h:161
bool CanTakeQuest(Quest const *quest, bool msg)
Definition PlayerQuest.cpp:251
uint32 GetReputation(uint32 factionentry) const
Definition Player.cpp:15370
bool IsQuestRewarded(uint32 quest_id) const
Definition Player.h:1638
bool HasSpecialFlag(uint32 flag) const
Definition QuestDef.h:224
int32 GetRepObjectiveValue() const
Definition QuestDef.h:240
int32 RequiredNpcOrGo[QUEST_OBJECTIVES_COUNT]
Definition QuestDef.h:304
uint32 GetRepObjectiveFaction() const
Definition QuestDef.h:239
uint32 RequiredNpcOrGoCount[QUEST_OBJECTIVES_COUNT]
Definition QuestDef.h:305
bool IsRepeatable() const
Definition QuestDef.h:283
bool IsAutoComplete() const
Definition QuestDef.cpp:274
uint32 GetPlayersSlain() const
Definition QuestDef.h:254
uint32 RequiredItemCount[QUEST_ITEM_OBJECTIVES_COUNT]
Definition QuestDef.h:301
int32 GetRewOrReqMoney(uint8 playerLevel=0) const
Definition QuestDef.cpp:238
bool IsSeasonal() const
Definition QuestDef.h:290
uint32 GetQuestMethod() const
Definition QuestDef.h:229

References CanTakeQuest(), QuestStatusData::CreatureOrGOCount, QuestStatusData::Explored, Quest::GetPlayersSlain(), Quest::GetQuestMethod(), Quest::GetRepObjectiveFaction(), Quest::GetRepObjectiveValue(), GetReputation(), GetReputationMgr(), Quest::GetRewOrReqMoney(), HasEnoughMoney(), Quest::HasSpecialFlag(), Quest::IsAutoComplete(), IsQuestRewarded(), Quest::IsRepeatable(), Quest::IsSeasonal(), QuestStatusData::ItemCount, m_QuestStatus, QuestStatusData::PlayerCount, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_CAST, QUEST_SPECIAL_FLAGS_DELIVER, QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT, QUEST_SPECIAL_FLAGS_KILL, QUEST_SPECIAL_FLAGS_PLAYER_KILL, QUEST_SPECIAL_FLAGS_SPEAKTO, QUEST_SPECIAL_FLAGS_TIMED, QUEST_STATUS_INCOMPLETE, Quest::RequiredItemCount, Quest::RequiredNpcOrGo, Quest::RequiredNpcOrGoCount, sObjectMgr, QuestStatusData::Status, and QuestStatusData::Timer.

Referenced by AddQuestAndCheckCompletion(), AreaExploredOrEventHappens(), WorldSession::HandleQuestgiverQueryQuestOpcode(), WorldSession::HandleQuestgiverRequestRewardOpcode(), ItemAddedQuestCheck(), KillCreditGO(), KilledMonsterCredit(), KilledPlayerCreditForQuest(), MoneyChanged(), ReputationChanged(), ReputationChanged2(), PlayerMenu::SendQuestGiverRequestItems(), and TalkedToCreature().

◆ CanCompleteRepeatableQuest()

bool Player::CanCompleteRepeatableQuest ( Quest const *  quest)
367{
368 // Solve problem that player don't have the quest and try complete it.
369 // if repeatable she must be able to complete event if player don't have it.
370 // Seem that all repeatable quest are DELIVER Flag so, no need to add more.
371 if (!CanTakeQuest(quest, false))
372 return false;
373
374 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
375 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
376 if (quest->RequiredItemId[i] && quest->RequiredItemCount[i] && !HasItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i]))
377 return false;
378
379 if (!CanRewardQuest(quest, false))
380 return false;
381
382 return true;
383}
bool CanRewardQuest(Quest const *quest, bool msg)
Definition PlayerQuest.cpp:385

References CanRewardQuest(), CanTakeQuest(), HasItemCount(), Quest::HasSpecialFlag(), QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_DELIVER, Quest::RequiredItemCount, and Quest::RequiredItemId.

Referenced by WorldSession::HandlePushQuestToParty(), WorldSession::HandleQuestgiverCompleteQuest(), and SendPreparedQuest().

◆ CanEnterWater()

bool Player::CanEnterWater ( ) const
inlineoverridevirtual

Implements Unit.

2574{ return true; }

◆ CanEquipItem()

InventoryResult Player::CanEquipItem ( uint8  slot,
uint16 dest,
Item pItem,
bool  swap,
bool  not_loading = true 
) const
1806{
1807 dest = 0;
1808 if (pItem)
1809 {
1810 LOG_DEBUG("entities.player.items", "STORAGE: CanEquipItem slot = {}, item = {}, count = {}", slot, pItem->GetEntry(), pItem->GetCount());
1811 ItemTemplate const* pProto = pItem->GetTemplate();
1812 if (pProto)
1813 {
1814 if (!sScriptMgr->CanEquipItem(const_cast<Player*>(this), slot, dest, pItem, swap, not_loading))
1816
1817 // item used
1818 if (pItem->m_lootGenerated)
1820
1821 if (pItem->IsBindedNotWith(this))
1823
1824 // check count of items (skip for auto move for same player from bank)
1826 if (res != EQUIP_ERR_OK)
1827 return res;
1828
1829 // check this only in game
1830 if (not_loading)
1831 {
1832 // May be here should be more stronger checks; STUNNED checked
1833 // ROOT, CONFUSED, DISTRACTED, FLEEING this needs to be checked.
1836
1837 // do not allow equipping gear except weapons, offhands, projectiles, relics in
1838 // - combat
1839 // - in-progress arenas
1840 if (!pProto->CanChangeEquipStateInCombat())
1841 {
1842 if (IsInCombat())
1844
1845 if (Battleground* bg = GetBattleground())
1846 if (bg->isArena() && bg->GetStatus() == STATUS_IN_PROGRESS)
1848 }
1849
1850 if (IsInCombat() && (pProto->Class == ITEM_CLASS_WEAPON || pProto->InventoryType == INVTYPE_RELIC) && m_weaponChangeTimer != 0)
1851 return EQUIP_ERR_CANT_DO_RIGHT_NOW; // maybe exist better err
1852
1853 if (IsNonMeleeSpellCast(false))
1855 }
1856
1858 // check allowed level (extend range to upper values if MaxLevel more or equal max player level, this let GM set high level with 1...max range items)
1859 if (ssd && ssd->MaxLevel < DEFAULT_MAX_LEVEL && ssd->MaxLevel < GetLevel())
1861
1862 uint8 eslot = FindEquipSlot(pProto, slot, swap);
1863 if (eslot == NULL_SLOT)
1865
1866 // Xinef: dont allow to equip items on disarmed slot
1867 if (!CanUseAttackType(GetAttackBySlot(eslot)))
1869
1870 res = CanUseItem(pItem, not_loading);
1871 if (res != EQUIP_ERR_OK)
1872 return res;
1873
1874 if (!swap && GetItemByPos(INVENTORY_SLOT_BAG_0, eslot))
1876
1877 // if we are swapping 2 equipped items, CanEquipUniqueItem check
1878 // should ignore the item we are trying to swap, and not the
1879 // destination item. CanEquipUniqueItem should ignore destination
1880 // item only when we are swapping weapon from bag
1881 uint8 ignore = uint8(NULL_SLOT);
1882 switch (eslot)
1883 {
1885 ignore = EQUIPMENT_SLOT_OFFHAND;
1886 break;
1888 ignore = EQUIPMENT_SLOT_MAINHAND;
1889 break;
1891 ignore = EQUIPMENT_SLOT_FINGER2;
1892 break;
1894 ignore = EQUIPMENT_SLOT_FINGER1;
1895 break;
1897 ignore = EQUIPMENT_SLOT_TRINKET2;
1898 break;
1900 ignore = EQUIPMENT_SLOT_TRINKET1;
1901 break;
1902 }
1903
1904 if (ignore == uint8(NULL_SLOT) || pItem != GetItemByPos(INVENTORY_SLOT_BAG_0, ignore))
1905 ignore = eslot;
1906
1907 InventoryResult res2 = CanEquipUniqueItem(pItem, swap ? ignore : uint8(NULL_SLOT));
1908 if (res2 != EQUIP_ERR_OK)
1909 return res2;
1910
1911 // check unique-equipped special item classes
1912 if (pProto->Class == ITEM_CLASS_QUIVER)
1914 if (Item* pBag = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
1915 if (pBag != pItem)
1916 if (ItemTemplate const* pBagProto = pBag->GetTemplate())
1917 if (pBagProto->Class == pProto->Class && (!swap || pBag->GetSlot() != eslot))
1918 return (pBagProto->SubClass == ITEM_SUBCLASS_AMMO_POUCH)
1921
1922 uint32 type = pProto->InventoryType;
1923
1924 if (eslot == EQUIPMENT_SLOT_OFFHAND)
1925 {
1926 // Do not allow polearm to be equipped in the offhand (rare case for the only 1h polearm 41750)
1927 // xinef: same for fishing poles
1930
1931 else if (type == INVTYPE_WEAPON || type == INVTYPE_WEAPONOFFHAND)
1932 {
1933 if (!CanDualWield())
1935 }
1936 else if (type == INVTYPE_2HWEAPON)
1937 {
1938 if (!CanDualWield() || !CanTitanGrip())
1940 }
1941
1942 // Do not allow offhand with main hand polearm, staff or fishing pole
1944 if (ItemTemplate const* mhWeaponProto = mhWeapon->GetTemplate())
1945 if (mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM ||
1946 mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_STAFF ||
1947 mhWeaponProto->SubClass == ITEM_SUBCLASS_WEAPON_FISHING_POLE)
1949
1950 if (IsTwoHandUsed())
1952 }
1953
1954 // equip two-hand weapon case (with possible unequip 2 items)
1955 if (type == INVTYPE_2HWEAPON)
1956 {
1957 if (eslot == EQUIPMENT_SLOT_OFFHAND)
1958 {
1959 if (!CanTitanGrip())
1961 }
1962 else if (eslot != EQUIPMENT_SLOT_MAINHAND)
1964
1966 {
1967 // offhand item must can be stored in inventory for offhand item and it also must be unequipped
1969 ItemPosCountVec off_dest;
1970 if (offItem && (!not_loading ||
1972 CanStoreItem(NULL_BAG, NULL_SLOT, off_dest, offItem, false) != EQUIP_ERR_OK))
1974 }
1975 }
1976 dest = ((INVENTORY_SLOT_BAG_0 << 8) | eslot);
1977 return EQUIP_ERR_OK;
1978 }
1979 }
1980
1982}
@ STATUS_IN_PROGRESS
Definition Battleground.h:202
#define DEFAULT_MAX_LEVEL
Definition DBCEnums.h:35
@ INVTYPE_RELIC
Definition ItemTemplate.h:284
@ ITEM_SUBCLASS_AMMO_POUCH
Definition ItemTemplate.h:481
@ ITEM_CLASS_QUIVER
Definition ItemTemplate.h:302
@ ITEM_CLASS_WEAPON
Definition ItemTemplate.h:293
@ EQUIP_ERR_CAN_EQUIP_ONLY1_AMMOPOUCH
Definition Item.h:89
@ EQUIP_ERR_CANT_DUAL_WIELD
Definition Item.h:61
@ EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE
Definition Item.h:56
@ EQUIP_ERR_NOT_DURING_ARENA_MATCH
Definition Item.h:124
@ EQUIP_ERR_NOT_IN_COMBAT
Definition Item.h:107
@ EQUIP_ERR_CANT_EQUIP_WITH_TWOHANDED
Definition Item.h:60
@ EQUIP_ERR_NOT_WHILE_DISARMED
Definition Item.h:108
@ EQUIP_ERR_CANT_DO_RIGHT_NOW
Definition Item.h:86
@ EQUIP_ERR_CAN_EQUIP_ONLY1_QUIVER
Definition Item.h:80
@ EQUIP_ERR_YOU_ARE_STUNNED
Definition Item.h:84
@ EQUIP_ERR_INVENTORY_FULL
Definition Item.h:97
@ EQUIPMENT_SLOT_FINGER1
Definition Player.h:690
@ EQUIPMENT_SLOT_FINGER2
Definition Player.h:691
@ EQUIPMENT_SLOT_TRINKET1
Definition Player.h:692
@ EQUIPMENT_SLOT_TRINKET2
Definition Player.h:693
Definition Battleground.h:303
bool m_lootGenerated
Definition Item.h:321
Definition Player.h:1081
InventoryResult CanUnequipItem(uint16 src, bool swap) const
Definition PlayerStorage.cpp:1984
InventoryResult CanEquipUniqueItem(Item *pItem, uint8 except_slot=NULL_SLOT, uint32 limit_count=1) const
Definition Player.cpp:13820
Battleground * GetBattleground(bool create=false) const
Definition Player.cpp:12228
uint8 FindEquipSlot(ItemTemplate const *proto, uint32 slot, bool swap) const
Definition PlayerStorage.cpp:125
bool CanChangeEquipStateInCombat() const
Definition ItemTemplate.h:707
uint32 ScalingStatDistribution
Definition ItemTemplate.h:649
uint32 SubClass
Definition ItemTemplate.h:622

References ItemTemplate::CanChangeEquipStateInCombat(), Unit::CanDualWield(), CanEquipUniqueItem(), CanStoreItem(), CanTakeMoreSimilarItems(), CanTitanGrip(), CanUnequipItem(), Unit::CanUseAttackType(), CanUseItem(), ItemTemplate::Class, DEFAULT_MAX_LEVEL, EQUIP_ERR_ALREADY_LOOTED, EQUIP_ERR_CAN_EQUIP_ONLY1_AMMOPOUCH, EQUIP_ERR_CAN_EQUIP_ONLY1_QUIVER, EQUIP_ERR_CANT_DO_RIGHT_NOW, EQUIP_ERR_CANT_DUAL_WIELD, EQUIP_ERR_CANT_EQUIP_WITH_TWOHANDED, EQUIP_ERR_DONT_OWN_THAT_ITEM, EQUIP_ERR_INVENTORY_FULL, EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE, EQUIP_ERR_NOT_DURING_ARENA_MATCH, EQUIP_ERR_NOT_IN_COMBAT, EQUIP_ERR_NOT_WHILE_DISARMED, EQUIP_ERR_OK, EQUIP_ERR_YOU_ARE_STUNNED, EQUIPMENT_SLOT_FINGER1, EQUIPMENT_SLOT_FINGER2, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_TRINKET1, EQUIPMENT_SLOT_TRINKET2, FindEquipSlot(), GetAttackBySlot(), GetBattleground(), Item::GetCount(), Object::GetEntry(), GetItemByPos(), Unit::GetLevel(), Item::GetTemplate(), Unit::HasUnitState(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, ItemTemplate::InventoryType, INVTYPE_2HWEAPON, INVTYPE_RELIC, INVTYPE_WEAPON, INVTYPE_WEAPONOFFHAND, Item::IsBindedNotWith(), Unit::IsInCombat(), Unit::IsNonMeleeSpellCast(), IsTwoHandUsed(), ITEM_CLASS_QUIVER, ITEM_CLASS_WEAPON, ITEM_SUBCLASS_AMMO_POUCH, ITEM_SUBCLASS_WEAPON_FISHING_POLE, ITEM_SUBCLASS_WEAPON_POLEARM, ITEM_SUBCLASS_WEAPON_STAFF, LOG_DEBUG, Item::m_lootGenerated, m_weaponChangeTimer, ScalingStatDistributionEntry::MaxLevel, NULL_BAG, NULL_SLOT, ItemTemplate::ScalingStatDistribution, sScalingStatDistributionStore, sScriptMgr, STATUS_IN_PROGRESS, ItemTemplate::SubClass, and UNIT_STATE_STUNNED.

Referenced by _LoadInventory(), CanEquipNewItem(), Create(), Spell::EffectSummonChangeItem(), WorldSession::HandleAutoEquipItemOpcode(), WorldSession::HandleEquipmentSetUse(), SplitItem(), and SwapItem().

◆ CanEquipNewItem()

InventoryResult Player::CanEquipNewItem ( uint8  slot,
uint16 dest,
uint32  item,
bool  swap 
) const
1792{
1793 dest = 0;
1794 Item* pItem = Item::CreateItem(item, 1, this);
1795 if (pItem)
1796 {
1797 InventoryResult result = CanEquipItem(slot, dest, pItem, swap);
1798 delete pItem;
1799 return result;
1800 }
1801
1803}
static Item * CreateItem(uint32 item, uint32 count, Player const *player=nullptr, bool clone=false, uint32 randomPropertyId=0)
Definition Item.cpp:1087

References CanEquipItem(), Item::CreateItem(), and EQUIP_ERR_ITEM_NOT_FOUND.

Referenced by _StoreOrEquipNewItem(), and StoreNewItemInBestSlots().

◆ CanEquipUniqueItem() [1/2]

InventoryResult Player::CanEquipUniqueItem ( Item pItem,
uint8  except_slot = NULL_SLOT,
uint32  limit_count = 1 
) const
13821{
13822 ItemTemplate const* pProto = pItem->GetTemplate();
13823
13824 // proto based limitations
13825 if (InventoryResult res = CanEquipUniqueItem(pProto, eslot, limit_count))
13826 return res;
13827
13828 // check unique-equipped on gems
13829 for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + 3; ++enchant_slot)
13830 {
13831 uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
13832 if (!enchant_id)
13833 continue;
13834 SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
13835 if (!enchantEntry)
13836 continue;
13837
13838 ItemTemplate const* pGem = sObjectMgr->GetItemTemplate(enchantEntry->GemID);
13839 if (!pGem)
13840 continue;
13841
13842 // include for check equip another gems with same limit category for not equipped item (and then not counted)
13843 uint32 gem_limit_count = !pItem->IsEquipped() && pGem->ItemLimitCategory
13845
13846 if (InventoryResult res = CanEquipUniqueItem(pGem, eslot, gem_limit_count))
13847 return res;
13848 }
13849
13850 return EQUIP_ERR_OK;
13851}
uint8 GetGemCountWithLimitCategory(uint32 limitCategory) const
Definition Item.cpp:1033
uint32 ItemLimitCategory
Definition ItemTemplate.h:687
uint32 GemID
Definition DBCStructure.h:1851

References CanEquipUniqueItem(), EQUIP_ERR_OK, SpellItemEnchantmentEntry::GemID, Item::GetEnchantmentId(), Item::GetGemCountWithLimitCategory(), Item::GetTemplate(), Item::IsEquipped(), ItemTemplate::ItemLimitCategory, sObjectMgr, SOCK_ENCHANTMENT_SLOT, and sSpellItemEnchantmentStore.

Referenced by CanEquipItem(), CanEquipUniqueItem(), and WorldSession::HandleSocketOpcode().

◆ CanEquipUniqueItem() [2/2]

InventoryResult Player::CanEquipUniqueItem ( ItemTemplate const *  itemProto,
uint8  except_slot = NULL_SLOT,
uint32  limit_count = 1 
) const
13854{
13855 // check unique-equipped on item
13856 if (itemProto->HasFlag(ITEM_FLAG_UNIQUE_EQUIPPABLE))
13857 {
13858 // there is an equip limit on this item
13859 if (HasItemOrGemWithIdEquipped(itemProto->ItemId, 1, except_slot))
13861 }
13862
13863 // check unique-equipped limit
13864 if (itemProto->ItemLimitCategory)
13865 {
13866 ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(itemProto->ItemLimitCategory);
13867 if (!limitEntry)
13869
13870 // NOTE: limitEntry->mode not checked because if item have have-limit then it applied and to equip case
13871
13872 if (limit_count > limitEntry->maxCount)
13874
13875 // there is an equip limit on this item
13876 if (HasItemOrGemWithLimitCategoryEquipped(itemProto->ItemLimitCategory, limitEntry->maxCount - limit_count + 1, except_slot))
13878 }
13879
13880 return EQUIP_ERR_OK;
13881}
DBCStorage< ItemLimitCategoryEntry > sItemLimitCategoryStore(ItemLimitCategoryEntryfmt)
@ ITEM_FLAG_UNIQUE_EQUIPPABLE
Definition ItemTemplate.h:166
@ EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED
Definition Item.h:135
@ EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE
Definition Item.h:114
@ EQUIP_ERR_ITEM_MAX_COUNT_EQUIPPED_SOCKETED
Definition Item.h:121
bool HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_slot=NULL_SLOT) const
Definition PlayerStorage.cpp:728
bool HasItemOrGemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot=NULL_SLOT) const
Definition PlayerStorage.cpp:766
Definition DBCStructure.h:1195
uint32 maxCount
Definition DBCStructure.h:1199

References EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, EQUIP_ERR_ITEM_MAX_COUNT_EQUIPPED_SOCKETED, EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED, EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE, EQUIP_ERR_OK, ItemTemplate::HasFlag(), HasItemOrGemWithIdEquipped(), HasItemOrGemWithLimitCategoryEquipped(), ITEM_FLAG_UNIQUE_EQUIPPABLE, ItemTemplate::ItemId, ItemTemplate::ItemLimitCategory, ItemLimitCategoryEntry::maxCount, and sItemLimitCategoryStore.

◆ CanExecutePendingSpellCastRequest()

bool Player::CanExecutePendingSpellCastRequest ( SpellInfo const *  spellInfo)
2304{
2305 if (GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
2306 return false;
2307
2308 if (GetSpellCooldownDelay(spellInfo->Id) > GetSpellQueueWindow())
2309 return false;
2310
2312 if (Spell* spell = GetCurrentSpell(spellSlot))
2313 {
2314 bool autoshot = spell->m_spellInfo->IsAutoRepeatRangedSpell();
2315 if (IsNonMeleeSpellCast(false, true, true, autoshot))
2316 return false;
2317 }
2318 return true;
2319}
CurrentSpellTypes
Definition Unit.h:536
@ CURRENT_MELEE_SPELL
Definition Unit.h:537
GlobalCooldownMgr & GetGlobalCooldownMgr()
Definition Player.h:1808
uint32 GetSpellQueueWindow() const
Definition PlayerUpdates.cpp:2298
uint32 GetSpellCooldownDelay(uint32 spell_id) const
Definition Player.cpp:16376

References CURRENT_GENERIC_SPELL, CURRENT_MELEE_SPELL, Unit::GetCurrentSpell(), GetGlobalCooldownMgr(), GetSpellCooldownDelay(), GetSpellQueueWindow(), SpellInfo::Id, and Unit::IsNonMeleeSpellCast().

Referenced by WorldSession::HandleCastSpellOpcode(), WorldSession::HandleUseItemOpcode(), and ProcessSpellQueue().

◆ CanFly()

bool Player::CanFly ( ) const
inlineoverridevirtual

Implements Unit.

@ MOVEMENTFLAG_CAN_FLY
Definition UnitDefines.h:389
MovementInfo m_movementInfo
Definition Object.h:607
bool HasMovementFlag(uint32 flag) const
Definition Object.h:339

References MovementInfo::HasMovementFlag(), WorldObject::m_movementInfo, and MOVEMENTFLAG_CAN_FLY.

Referenced by gm_commandscript::HandleGMFlyCommand().

◆ canFlyInZone()

bool Player::canFlyInZone ( uint32  mapid,
uint32  zone,
SpellInfo const *  bySpell 
)
13680{
13681 if (!sScriptMgr->OnCanPlayerFlyInZone(this, mapid,zone,bySpell))
13682 {
13683 return false;
13684 }
13685
13686 // continent checked in SpellInfo::CheckLocation at cast and area update
13687 uint32 v_map = GetVirtualMapForMapAndZone(mapid, zone);
13688 if (v_map == 571 && !bySpell->HasAttribute(SPELL_ATTR7_IGNORES_COLD_WEATHER_FLYING_REQUIREMENT))
13689 {
13690 if (!HasSpell(54197)) // 54197 = Cold Weather Flying
13691 {
13692 return false;
13693 }
13694 }
13695
13696 return true;
13697}
uint32 GetVirtualMapForMapAndZone(uint32 mapid, uint32 zoneId)
Definition DBCStores.cpp:703
@ SPELL_ATTR7_IGNORES_COLD_WEATHER_FLYING_REQUIREMENT
Definition SharedDefines.h:663

References GetVirtualMapForMapAndZone(), SpellInfo::HasAttribute(), HasSpell(), SPELL_ATTR7_IGNORES_COLD_WEATHER_FLYING_REQUIREMENT, and sScriptMgr.

Referenced by SpellInfo::CheckLocation().

◆ CanInteractWithQuestGiver()

bool Player::CanInteractWithQuestGiver ( Object questGiver)
2082{
2083 switch (questGiver->GetTypeId())
2084 {
2085 case TYPEID_UNIT:
2086 return GetNPCIfCanInteractWith(questGiver->GetGUID(), UNIT_NPC_FLAG_QUESTGIVER) != nullptr;
2087 case TYPEID_GAMEOBJECT:
2088 return GetGameObjectIfCanInteractWith(questGiver->GetGUID(), GAMEOBJECT_TYPE_QUESTGIVER) != nullptr;
2089 case TYPEID_PLAYER:
2090 return IsAlive() && questGiver->ToPlayer()->IsAlive();
2091 case TYPEID_ITEM:
2092 return IsAlive();
2093 default:
2094 break;
2095 }
2096 return false;
2097}
@ GAMEOBJECT_TYPE_QUESTGIVER
Definition SharedDefines.h:1562
@ UNIT_NPC_FLAG_QUESTGIVER
Definition UnitDefines.h:316
GameObject * GetGameObjectIfCanInteractWith(ObjectGuid guid, GameobjectTypes type) const
Definition Player.cpp:2156

References GAMEOBJECT_TYPE_QUESTGIVER, GetGameObjectIfCanInteractWith(), Object::GetGUID(), GetNPCIfCanInteractWith(), Object::GetTypeId(), Unit::IsAlive(), Object::ToPlayer(), TYPEID_GAMEOBJECT, TYPEID_ITEM, TYPEID_PLAYER, TYPEID_UNIT, and UNIT_NPC_FLAG_QUESTGIVER.

Referenced by WorldSession::HandleQuestgiverAcceptQuestOpcode(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverCompleteQuest(), and WorldSession::HandleQuestgiverRequestRewardOpcode().

◆ CanJoinConstantChannelInZone()

bool Player::CanJoinConstantChannelInZone ( ChatChannelsEntry const *  channel,
AreaTableEntry const *  zone 
)
4993{
4994 // Player can join LFG anywhere
4995 if (channel->flags & CHANNEL_DBC_FLAG_LFG && sWorld->getBoolConfig(CONFIG_LFG_LOCATION_ALL))
4996 return true;
4997
4998 if (channel->flags & CHANNEL_DBC_FLAG_ZONE_DEP && zone->flags & AREA_FLAG_ARENA_INSTANCE)
4999 return false;
5000
5001 if ((channel->flags & CHANNEL_DBC_FLAG_CITY_ONLY) && (!(zone->flags & AREA_FLAG_SLAVE_CAPITAL)))
5002 return false;
5003
5004 if ((channel->flags & CHANNEL_DBC_FLAG_GUILD_REQ) && GetGuildId())
5005 return false;
5006
5007 return true;
5008}
@ CHANNEL_DBC_FLAG_CITY_ONLY
Definition Channel.h:97
@ CHANNEL_DBC_FLAG_GUILD_REQ
Definition Channel.h:100
@ CHANNEL_DBC_FLAG_ZONE_DEP
Definition Channel.h:94
@ CHANNEL_DBC_FLAG_LFG
Definition Channel.h:101
@ AREA_FLAG_ARENA_INSTANCE
Definition DBCEnums.h:250
@ AREA_FLAG_SLAVE_CAPITAL
Definition DBCEnums.h:237
@ CONFIG_LFG_LOCATION_ALL
Definition IWorld.h:157
uint32 GetGuildId() const
Definition Player.h:1904

References AREA_FLAG_ARENA_INSTANCE, AREA_FLAG_SLAVE_CAPITAL, CHANNEL_DBC_FLAG_CITY_ONLY, CHANNEL_DBC_FLAG_GUILD_REQ, CHANNEL_DBC_FLAG_LFG, CHANNEL_DBC_FLAG_ZONE_DEP, CONFIG_LFG_LOCATION_ALL, AreaTableEntry::flags, ChatChannelsEntry::flags, GetGuildId(), and sWorld.

Referenced by UpdateLocalChannels().

◆ CanJoinToBattleground()

bool Player::CanJoinToBattleground ( ) const
11392{
11393 // check Deserter debuff
11394 if (HasAura(26013))
11395 return false;
11396
11397 return true;
11398}
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5754

References Unit::HasAura().

Referenced by Group::CanJoinBattlegroundQueue(), WorldSession::HandleBattleFieldPortOpcode(), and WorldSession::HandleBattlemasterJoinOpcode().

◆ CanKnockback()

bool Player::CanKnockback ( )
inline
2503{ return m_canKnockback; }

References m_canKnockback.

◆ CanNoReagentCast()

bool Player::CanNoReagentCast ( SpellInfo const *  spellInfo) const
12596{
12597 // don't take reagents for spells with SPELL_ATTR5_NO_REAGENT_COST_WITH_AURA
12599 return true;
12600
12601 // Check no reagent use mask
12602 flag96 noReagentMask;
12603 noReagentMask[0] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1);
12604 noReagentMask[1] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1 + 1);
12605 noReagentMask[2] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1 + 2);
12606 if (spellInfo->SpellFamilyFlags & noReagentMask)
12607 return true;
12608
12609 return false;
12610}
@ SPELL_ATTR5_NO_REAGENT_COST_WITH_AURA
Definition SharedDefines.h:568
@ UNIT_FLAG_PREPARATION
Definition UnitDefines.h:255
@ PLAYER_NO_REAGENT_COST_1
Definition UpdateFields.h:387

References Object::GetUInt32Value(), SpellInfo::HasAttribute(), Unit::HasUnitFlag(), PLAYER_NO_REAGENT_COST_1, SPELL_ATTR5_NO_REAGENT_COST_WITH_AURA, SpellInfo::SpellFamilyFlags, and UNIT_FLAG_PREPARATION.

Referenced by Spell::CheckItems(), spell_dk_raise_dead::CheckReagents(), and Spell::TakeReagents().

◆ CanParry()

bool Player::CanParry ( ) const
inline

◆ CanPetResurrect()

bool Player::CanPetResurrect ( )
9195{
9196 PetStable* const petStable = GetPetStable();
9197 if (!petStable)
9198 {
9199 // No pets
9200 return false;
9201 }
9202
9203 auto const& currectPet = petStable->CurrentPet;
9204 auto const& unslottedHunterPet = petStable->GetUnslottedHunterPet();
9205
9206 if (!currectPet && !unslottedHunterPet)
9207 {
9208 // No pets
9209 return false;
9210 }
9211
9212 // Check current pet
9213 if (currectPet && !currectPet->Health)
9214 {
9215 return true;
9216 }
9217
9218 // Check dismiss/unslotted hunter pet
9219 if (unslottedHunterPet && !unslottedHunterPet->Health)
9220 {
9221 return true;
9222 }
9223
9224 return false;
9225}
Definition PetDefines.h:206
PetInfo const * GetUnslottedHunterPet() const
Definition PetDefines.h:234
Optional< PetInfo > CurrentPet
Definition PetDefines.h:229
PetStable * GetPetStable()
Definition Player.h:1219

References PetStable::CurrentPet, GetPetStable(), and PetStable::GetUnslottedHunterPet().

◆ CanReportAfkDueToLimit()

bool Player::CanReportAfkDueToLimit ( )
11401{
11402 // a player can complain about 15 people per 5 minutes
11403 if (m_bgData.bgAfkReportedCount++ >= 15)
11404 return false;
11405
11406 return true;
11407}
BGData m_bgData
Definition Player.h:2684
uint8 bgAfkReportedCount
Definition Player.h:1048

References BGData::bgAfkReportedCount, and m_bgData.

Referenced by ReportedAfkBy().

◆ CanRequestSpellCast()

bool Player::CanRequestSpellCast ( SpellInfo const *  spellInfo)
2330{
2331 if (!sWorld->getBoolConfig(CONFIG_SPELL_QUEUE_ENABLED))
2332 return false;
2333
2334 // Check for existing cast request with the same category
2335 if (GetCastRequest(spellInfo->GetCategory()))
2336 return false;
2337
2338 if (GetGlobalCooldownMgr().GetGlobalCooldown(spellInfo) > GetSpellQueueWindow())
2339 return false;
2340
2341 if (GetSpellCooldownDelay(spellInfo->Id) > GetSpellQueueWindow())
2342 return false;
2343
2344 // If there is an existing cast that will last longer than the allowable
2345 // spell queue window, then we can't request a new spell cast
2347 if (Spell* spell = GetCurrentSpell(spellSlot))
2348 if (spell->GetCastTimeRemaining() > static_cast<int32>(GetSpellQueueWindow()))
2349 return false;
2350
2351 return true;
2352}
@ CONFIG_SPELL_QUEUE_ENABLED
Definition IWorld.h:186
const PendingSpellCastRequest * GetCastRequest(uint32 category) const
Definition PlayerUpdates.cpp:2321

References CONFIG_SPELL_QUEUE_ENABLED, CURRENT_GENERIC_SPELL, CURRENT_MELEE_SPELL, GetCastRequest(), SpellInfo::GetCategory(), Unit::GetCurrentSpell(), GetGlobalCooldownMgr(), GetSpellCooldownDelay(), GetSpellQueueWindow(), SpellInfo::Id, and sWorld.

Referenced by WorldSession::HandleCastSpellOpcode(), and WorldSession::HandleUseItemOpcode().

◆ CanResummonPet()

bool Player::CanResummonPet ( uint32  spellid)
14288{
14290 {
14291 if (CanSeeDKPet())
14292 return true;
14293 else if (spellid == 52150) // Raise Dead
14294 return false;
14295 }
14296
14298 {
14299 if (HasSpell(31687) && HasAura(70937)) //Has [Summon Water Elemental] spell and [Glyph of Eternal Water].
14300 return true;
14301 }
14302
14304 {
14305 return true;
14306 }
14307
14308 return HasSpell(spellid);
14309}
@ CLASS_CONTEXT_PET
Definition UnitDefines.h:236
bool CanSeeDKPet() const
Definition Player.h:2600

References CanSeeDKPet(), CLASS_CONTEXT_PET, CLASS_DEATH_KNIGHT, CLASS_HUNTER, CLASS_MAGE, Unit::HasAura(), HasSpell(), and IsClass().

Referenced by spell_gen_pet_summoned::HandleScript(), and ResummonPetTemporaryUnSummonedIfAny().

◆ CanRewardQuest() [1/2]

bool Player::CanRewardQuest ( Quest const *  quest,
bool  msg 
)
386{
387 // not auto complete quest and not completed quest (only cheating case, then ignore without message)
388 if (!quest->IsDFQuest() && !quest->IsAutoComplete() && quest->GetQuestMethod() && GetQuestStatus(quest->GetQuestId()) != QUEST_STATUS_COMPLETE)
389 return false;
390
391 // daily quest can't be rewarded (25 daily quest already completed)
392 if (!SatisfyQuestDay(quest, true) || !SatisfyQuestWeek(quest, true) || !SatisfyQuestMonth(quest, true) || !SatisfyQuestSeasonal(quest, true))
393 return false;
394
395 // rewarded and not repeatable quest (only cheating case, then ignore without message)
396 if (GetQuestRewardStatus(quest->GetQuestId()))
397 return false;
398
399 // prevent receive reward with quest items in bank
400 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
401 {
402 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
403 {
404 if (quest->RequiredItemCount[i] != 0 &&
405 GetItemCount(quest->RequiredItemId[i]) < quest->RequiredItemCount[i])
406 {
407 if (msg)
408 SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr, quest->RequiredItemId[i]);
409 return false;
410 }
411 }
412 }
413
414 // prevent receive reward with low money and GetRewOrReqMoney() < 0
415 if (quest->GetRewOrReqMoney() < 0 && !HasEnoughMoney(-quest->GetRewOrReqMoney()))
416 return false;
417
418 return true;
419}
bool SatisfyQuestDay(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1268
bool SatisfyQuestMonth(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1326
bool SatisfyQuestSeasonal(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1311
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1430
bool SatisfyQuestWeek(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1302

References EQUIP_ERR_ITEM_NOT_FOUND, GetItemCount(), Quest::GetQuestId(), Quest::GetQuestMethod(), GetQuestRewardStatus(), GetQuestStatus(), Quest::GetRewOrReqMoney(), HasEnoughMoney(), Quest::HasSpecialFlag(), Quest::IsAutoComplete(), Quest::IsDFQuest(), QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_DELIVER, QUEST_STATUS_COMPLETE, Quest::RequiredItemCount, Quest::RequiredItemId, SatisfyQuestDay(), SatisfyQuestMonth(), SatisfyQuestSeasonal(), SatisfyQuestWeek(), and SendEquipError().

Referenced by CanCompleteRepeatableQuest(), CanRewardQuest(), lfg::LFGMgr::FinishDungeon(), WorldSession::HandleLfgPlayerLockInfoRequestOpcode(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverCompleteQuest(), npc_elder_clearwater::OnGossipHello(), and SendPreparedQuest().

◆ CanRewardQuest() [2/2]

bool Player::CanRewardQuest ( Quest const *  quest,
uint32  reward,
bool  msg 
)
469{
470 // prevent receive reward with quest items in bank or for not completed quest
471 if (!CanRewardQuest(quest, msg))
472 return false;
473
474 ItemPosCountVec dest;
475 if (quest->GetRewChoiceItemsCount() > 0)
476 {
477 if (quest->RewardChoiceItemId[reward])
478 {
479 InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, quest->RewardChoiceItemId[reward], quest->RewardChoiceItemCount[reward]);
480 if (res != EQUIP_ERR_OK)
481 {
482 SendEquipError(res, nullptr, nullptr, quest->RewardChoiceItemId[reward]);
483 return false;
484 }
485 }
486 }
487
488 if (quest->GetRewItemsCount() > 0)
489 {
490 for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i)
491 {
492 if (quest->RewardItemId[i])
493 {
494 InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, quest->RewardItemId[i], quest->RewardItemIdCount[i]);
495 if (res != EQUIP_ERR_OK)
496 {
497 SendEquipError(res, nullptr, nullptr, quest->RewardItemId[i]);
498 return false;
499 }
500 }
501 }
502 }
503
504 return true;
505}

References CanRewardQuest(), CanStoreNewItem(), EQUIP_ERR_OK, Quest::GetRewChoiceItemsCount(), Quest::GetRewItemsCount(), NULL_BAG, NULL_SLOT, Quest::RewardChoiceItemCount, Quest::RewardChoiceItemId, Quest::RewardItemId, Quest::RewardItemIdCount, and SendEquipError().

◆ CanRollForItemInLFG()

InventoryResult Player::CanRollForItemInLFG ( ItemTemplate const *  item,
WorldObject const *  lootedObject 
) const
2338{
2339 if (!GetGroup() || !GetGroup()->isLFGGroup(true))
2340 return EQUIP_ERR_OK; // not in LFG group
2341
2342 // check if looted object is inside the lfg dungeon
2343 Map const* map = lootedObject->GetMap();
2344 if (!sLFGMgr->inLfgDungeonMap(GetGroup()->GetGUID(), map->GetId(), map->GetDifficulty()))
2345 return EQUIP_ERR_OK;
2346
2347 if (!proto)
2349 // Used by group, function NeedBeforeGreed, to know if a prototype can be used by a player
2350
2351 const static uint32 item_weapon_skills[MAX_ITEM_SUBCLASS_WEAPON] =
2352 {
2358 }; //Copy from function Item::GetSkill()
2359
2360 if ((proto->AllowableClass & getClassMask()) == 0 || (proto->AllowableRace & getRaceMask()) == 0)
2362
2363 if (proto->RequiredSpell != 0 && !HasSpell(proto->RequiredSpell))
2365
2366 if (proto->RequiredSkill != 0)
2367 {
2368 if (!GetSkillValue(proto->RequiredSkill))
2370 else if (GetSkillValue(proto->RequiredSkill) < proto->RequiredSkillRank)
2372 }
2373
2374 if (proto->Class == ITEM_CLASS_WEAPON && GetSkillValue(item_weapon_skills[proto->SubClass]) == 0)
2376
2377 if (proto->Class == ITEM_CLASS_ARMOR)
2378 {
2379 // Check for shields
2380 if (proto->SubClass == ITEM_SUBCLASS_ARMOR_SHIELD && !(
2384 {
2386 }
2387
2388 // Check for librams.
2390 {
2392 }
2393
2394 // CHeck for idols.
2396 {
2398 }
2399
2400 // Check for totems.
2402 {
2404 }
2405
2406 // Check for sigils.
2408 {
2410 }
2411 }
2412
2413 if (proto->Class == ITEM_CLASS_ARMOR && proto->SubClass > ITEM_SUBCLASS_ARMOR_MISC && proto->SubClass < ITEM_SUBCLASS_ARMOR_BUCKLER &&
2414 proto->InventoryType != INVTYPE_CLOAK)
2415 {
2416 uint32 subclassToCompare = ITEM_SUBCLASS_ARMOR_CLOTH;
2418 {
2419 subclassToCompare = ITEM_SUBCLASS_ARMOR_PLATE;
2420 }
2422 {
2423 if ((proto->HasStat(ITEM_MOD_SPELL_POWER) || proto->HasSpellPowerStat()))
2424 {
2426 }
2427 subclassToCompare = ITEM_SUBCLASS_ARMOR_PLATE;
2428 }
2430 {
2431 subclassToCompare = ITEM_SUBCLASS_ARMOR_MAIL;
2432 }
2434 {
2435 subclassToCompare = ITEM_SUBCLASS_ARMOR_LEATHER;
2436 }
2438 {
2439 if (proto->HasStat(ITEM_MOD_SPELL_POWER) || proto->HasSpellPowerStat())
2440 {
2442 }
2443 subclassToCompare = ITEM_SUBCLASS_ARMOR_LEATHER;
2444 }
2445
2446 if (proto->SubClass > subclassToCompare)
2447 {
2449 }
2450 else if (sWorld->getIntConfig(CONFIG_LOOT_NEED_BEFORE_GREED_ILVL_RESTRICTION) && proto->ItemLevel > sWorld->getIntConfig(CONFIG_LOOT_NEED_BEFORE_GREED_ILVL_RESTRICTION))
2451 {
2452 if (proto->SubClass < subclassToCompare)
2453 {
2455 }
2456 }
2457 }
2458
2459 return EQUIP_ERR_OK;
2460}
@ CONFIG_LOOT_NEED_BEFORE_GREED_ILVL_RESTRICTION
Definition IWorld.h:416
@ INVTYPE_CLOAK
Definition ItemTemplate.h:272
@ ITEM_SUBCLASS_ARMOR_BUCKLER
Definition ItemTemplate.h:395
@ ITEM_SUBCLASS_ARMOR_LIBRAM
Definition ItemTemplate.h:397
@ ITEM_SUBCLASS_ARMOR_MISC
Definition ItemTemplate.h:390
@ ITEM_SUBCLASS_ARMOR_SIGIL
Definition ItemTemplate.h:400
@ ITEM_SUBCLASS_ARMOR_TOTEM
Definition ItemTemplate.h:399
@ ITEM_SUBCLASS_ARMOR_IDOL
Definition ItemTemplate.h:398
#define MAX_ITEM_SUBCLASS_WEAPON
Definition ItemTemplate.h:371
@ EQUIP_ERR_CANT_EQUIP_SKILL
Definition Item.h:49
@ EQUIP_ERR_NO_REQUIRED_PROFICIENCY
Definition Item.h:55
@ EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM
Definition Item.h:57
#define sLFGMgr
Definition LFGMgr.h:641
@ CLASS_WARRIOR
Definition SharedDefines.h:141
@ CLASS_ROGUE
Definition SharedDefines.h:144
@ SKILL_BOWS
Definition SharedDefines.h:2873
@ SKILL_MACES
Definition SharedDefines.h:2877
@ SKILL_WANDS
Definition SharedDefines.h:2941
@ SKILL_GUNS
Definition SharedDefines.h:2874
@ SKILL_CROSSBOWS
Definition SharedDefines.h:2940
@ SKILL_THROWN
Definition SharedDefines.h:2914
@ SKILL_FISHING
Definition SharedDefines.h:2957
@ SKILL_SWORDS
Definition SharedDefines.h:2871
@ SKILL_DAGGERS
Definition SharedDefines.h:2913
@ SKILL_2H_AXES
Definition SharedDefines.h:2912
@ SKILL_POLEARMS
Definition SharedDefines.h:2942
@ SKILL_2H_SWORDS
Definition SharedDefines.h:2878
@ SKILL_FIST_WEAPONS
Definition SharedDefines.h:2966
@ SKILL_2H_MACES
Definition SharedDefines.h:2906
@ SKILL_AXES
Definition SharedDefines.h:2872
@ SKILL_STAVES
Definition SharedDefines.h:2894
@ SKILL_ASSASSINATION
Definition SharedDefines.h:2946
@ CLASS_CONTEXT_EQUIP_SHIELDS
Definition UnitDefines.h:239
@ CLASS_CONTEXT_EQUIP_RELIC
Definition UnitDefines.h:238
@ CLASS_CONTEXT_EQUIP_ARMOR_CLASS
Definition UnitDefines.h:240
uint32 GetId() const
Definition Map.h:377
Difficulty GetDifficulty() const
Definition Map.h:441
uint32 getRaceMask() const
Definition Unit.h:804

References ItemTemplate::AllowableClass, ItemTemplate::AllowableRace, ItemTemplate::Class, CLASS_CONTEXT_EQUIP_ARMOR_CLASS, CLASS_CONTEXT_EQUIP_RELIC, CLASS_CONTEXT_EQUIP_SHIELDS, CLASS_DEATH_KNIGHT, CLASS_DRUID, CLASS_HUNTER, CLASS_PALADIN, CLASS_ROGUE, CLASS_SHAMAN, CLASS_WARRIOR, CONFIG_LOOT_NEED_BEFORE_GREED_ILVL_RESTRICTION, EQUIP_ERR_CANT_DO_RIGHT_NOW, EQUIP_ERR_CANT_EQUIP_SKILL, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_NO_REQUIRED_PROFICIENCY, EQUIP_ERR_OK, EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM, Unit::getClassMask(), Map::GetDifficulty(), GetGroup(), Object::GetGUID(), Map::GetId(), WorldObject::GetMap(), Unit::getRaceMask(), GetSkillValue(), HasSpell(), ItemTemplate::HasSpellPowerStat(), ItemTemplate::HasStat(), ItemTemplate::InventoryType, INVTYPE_CLOAK, IsClass(), ITEM_CLASS_ARMOR, ITEM_CLASS_WEAPON, ITEM_MOD_SPELL_POWER, ITEM_SUBCLASS_ARMOR_BUCKLER, ITEM_SUBCLASS_ARMOR_CLOTH, ITEM_SUBCLASS_ARMOR_IDOL, ITEM_SUBCLASS_ARMOR_LEATHER, ITEM_SUBCLASS_ARMOR_LIBRAM, ITEM_SUBCLASS_ARMOR_MAIL, ITEM_SUBCLASS_ARMOR_MISC, ITEM_SUBCLASS_ARMOR_PLATE, ITEM_SUBCLASS_ARMOR_SHIELD, ITEM_SUBCLASS_ARMOR_SIGIL, ITEM_SUBCLASS_ARMOR_TOTEM, ItemTemplate::ItemLevel, MAX_ITEM_SUBCLASS_WEAPON, ItemTemplate::RequiredSkill, ItemTemplate::RequiredSkillRank, ItemTemplate::RequiredSpell, SKILL_2H_AXES, SKILL_2H_MACES, SKILL_2H_SWORDS, SKILL_ASSASSINATION, SKILL_AXES, SKILL_BOWS, SKILL_CROSSBOWS, SKILL_DAGGERS, SKILL_FISHING, SKILL_FIST_WEAPONS, SKILL_GUNS, SKILL_MACES, SKILL_POLEARMS, SKILL_STAVES, SKILL_SWORDS, SKILL_THROWN, SKILL_WANDS, sLFGMgr, ItemTemplate::SubClass, and sWorld.

Referenced by Group::NeedBeforeGreed().

◆ CanSeeDKPet()

bool Player::CanSeeDKPet ( ) const
inline

◆ CanSeeSpellClickOn()

bool Player::CanSeeSpellClickOn ( Creature const *  creature) const
14312{
14313 if (!c->HasNpcFlag(UNIT_NPC_FLAG_SPELLCLICK))
14314 return false;
14315
14316 SpellClickInfoMapBounds clickPair = sObjectMgr->GetSpellClickInfoMapBounds(c->GetEntry());
14317 if (clickPair.first == clickPair.second)
14318 return true;
14319
14320 for (SpellClickInfoContainer::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
14321 {
14322 if (!itr->second.IsFitToRequirements(this, c))
14323 return false;
14324
14325 ConditionList conds = sConditionMgr->GetConditionsForSpellClickEvent(c->GetEntry(), itr->second.spellId);
14326 ConditionSourceInfo info = ConditionSourceInfo(const_cast<Player*>(this), const_cast<Creature*>(c));
14327 if (sConditionMgr->IsObjectMeetToConditions(info, conds))
14328 return true;
14329 }
14330
14331 return false;
14332}
std::pair< SpellClickInfoContainer::const_iterator, SpellClickInfoContainer::const_iterator > SpellClickInfoMapBounds
Definition ObjectMgr.h:408
@ UNIT_NPC_FLAG_SPELLCLICK
Definition UnitDefines.h:339
Definition ConditionMgr.h:182

References Object::GetEntry(), Unit::HasNpcFlag(), sConditionMgr, sObjectMgr, and UNIT_NPC_FLAG_SPELLCLICK.

Referenced by Unit::PatchValuesUpdate().

◆ CanSeeStartQuest()

bool Player::CanSeeStartQuest ( Quest const *  quest)
238{
239 if (!DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this) && SatisfyQuestClass(quest, false) && SatisfyQuestRace(quest, false) &&
240 SatisfyQuestSkill(quest, false) && SatisfyQuestExclusiveGroup(quest, false) && SatisfyQuestReputation(quest, false) &&
241 SatisfyQuestPreviousQuest(quest, false) && SatisfyQuestNextChain(quest, false) &&
242 SatisfyQuestPrevChain(quest, false) && SatisfyQuestDay(quest, false) && SatisfyQuestWeek(quest, false) &&
243 SatisfyQuestMonth(quest, false) && SatisfyQuestSeasonal(quest, false))
244 {
245 return GetLevel() + sWorld->getIntConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF) >= quest->GetMinLevel();
246 }
247
248 return false;
249}
@ DISABLE_TYPE_QUEST
Definition DisableMgr.h:28
@ CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF
Definition IWorld.h:288
bool SatisfyQuestNextChain(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1220
bool SatisfyQuestExclusiveGroup(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1183
bool SatisfyQuestRace(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1103
bool SatisfyQuestClass(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1085
bool SatisfyQuestReputation(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1117
bool SatisfyQuestPreviousQuest(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:999
bool SatisfyQuestSkill(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:947
bool SatisfyQuestPrevChain(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1240
bool IsDisabledFor(DisableType type, uint32 entry, Unit const *unit, uint8 flags)
Definition DisableMgr.cpp:307

References CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF, DISABLE_TYPE_QUEST, Unit::GetLevel(), Quest::GetMinLevel(), Quest::GetQuestId(), DisableMgr::IsDisabledFor(), SatisfyQuestClass(), SatisfyQuestDay(), SatisfyQuestExclusiveGroup(), SatisfyQuestMonth(), SatisfyQuestNextChain(), SatisfyQuestPrevChain(), SatisfyQuestPreviousQuest(), SatisfyQuestRace(), SatisfyQuestReputation(), SatisfyQuestSeasonal(), SatisfyQuestSkill(), SatisfyQuestWeek(), and sWorld.

Referenced by npc_wg_quest_giver::GetDialogStatus(), GetQuestDialogStatus(), WorldSession::HandleQuestgiverChooseRewardOpcode(), and WorldSession::HandleQuestgiverCompleteQuest().

◆ CanSeeVendor()

bool Player::CanSeeVendor ( Creature const *  creature) const
14335{
14336 if (!creature->HasNpcFlag(UNIT_NPC_FLAG_VENDOR))
14337 return true;
14338
14339 ConditionList conditions = sConditionMgr->GetConditionsForNpcVendorEvent(creature->GetEntry(), 0);
14340 if (!sConditionMgr->IsObjectMeetToConditions(const_cast<Player*>(this), const_cast<Creature*>(creature), conditions))
14341 {
14342 return false;
14343 }
14344
14345 return true;
14346}

References Object::GetEntry(), Unit::HasNpcFlag(), sConditionMgr, and UNIT_NPC_FLAG_VENDOR.

Referenced by Unit::PatchValuesUpdate().

◆ CanShareQuest()

bool Player::CanShareQuest ( uint32  quest_id) const
1459{
1460 Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
1461 if (qInfo && qInfo->HasFlag(QUEST_FLAGS_SHARABLE))
1462 {
1463 QuestStatusMap::const_iterator itr = m_QuestStatus.find(quest_id);
1464 if (itr != m_QuestStatus.end())
1465 {
1466 // in pool and not currently available (wintergrasp weekly, dalaran weekly) - can't share
1467 if (sPoolMgr->IsPartOfAPool<Quest>(quest_id) && !sPoolMgr->IsSpawnedObject<Quest>(quest_id))
1468 {
1470 return false;
1471 }
1472
1473 return true;
1474 }
1475 }
1476 return false;
1477}
#define sPoolMgr
Definition PoolMgr.h:163
@ QUEST_FLAGS_SHARABLE
Definition QuestDef.h:135
@ QUEST_PARTY_MSG_CANT_BE_SHARED_TODAY
Definition QuestDef.h:74
void SendPushToPartyResponse(Player const *player, uint8 msg) const
Definition PlayerQuest.cpp:2435
bool HasFlag(uint32 flag) const
Definition QuestDef.h:221

References Quest::HasFlag(), m_QuestStatus, QUEST_FLAGS_SHARABLE, QUEST_PARTY_MSG_CANT_BE_SHARED_TODAY, SendPushToPartyResponse(), sObjectMgr, and sPoolMgr.

Referenced by WorldSession::HandlePushQuestToParty(), and WorldSession::HandleQuestgiverAcceptQuestOpcode().

◆ CanSpeak()

bool Player::CanSpeak ( ) const
70{
71 return GetSession()->m_muteTime <= time (nullptr);
72}
time_t m_muteTime
Definition WorldSession.h:508

References GetSession(), and WorldSession::m_muteTime.

Referenced by WorldSession::HandleMessagechatOpcode(), and misc_commandscript::HandleUnmuteCommand().

◆ CanStoreItem() [1/2]

◆ CanStoreItem() [2/2]

InventoryResult Player::CanStoreItem ( uint8  bag,
uint8  slot,
ItemPosCountVec dest,
uint32  entry,
uint32  count,
Item pItem = nullptr,
bool  swap = false,
uint32 no_space_count = nullptr 
) const
1102{
1103 LOG_DEBUG("entities.player.items", "STORAGE: CanStoreItem bag = {}, slot = {}, item = {}, count = {}", bag, slot, entry, count);
1104
1105 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(entry);
1106 if (!pProto)
1107 {
1108 if (no_space_count)
1109 *no_space_count = count;
1111 }
1112
1113 if (pItem)
1114 {
1115 // you bad chet0rz, wpe pro
1116 if (bag == NULL_BAG && slot == NULL_SLOT)
1117 if (pItem->IsBag() && pItem->IsNotEmptyBag())
1119
1120 // Xinef: Removed next loot generated check
1121 if (pItem->GetGUID() == GetLootGUID())
1122 {
1123 if (no_space_count)
1124 *no_space_count = count;
1126 }
1127
1128 if (pItem->IsBindedNotWith(this))
1129 {
1130 if (no_space_count)
1131 *no_space_count = count;
1133 }
1134 }
1135
1136 // check count of items (skip for auto move for same player from bank)
1137 uint32 no_similar_count = 0; // can't store this amount similar items
1138 InventoryResult res = CanTakeMoreSimilarItems(entry, count, pItem, &no_similar_count);
1139 if (res != EQUIP_ERR_OK)
1140 {
1141 if (count == no_similar_count)
1142 {
1143 if (no_space_count)
1144 *no_space_count = no_similar_count;
1145 return res;
1146 }
1147 count -= no_similar_count;
1148 }
1149
1150 // in specific slot
1151 if (bag != NULL_BAG && slot != NULL_SLOT)
1152 {
1153 res = CanStoreItem_InSpecificSlot(bag, slot, dest, pProto, count, swap, pItem);
1154 if (res != EQUIP_ERR_OK)
1155 {
1156 if (no_space_count)
1157 *no_space_count = count + no_similar_count;
1158 return res;
1159 }
1160
1161 if (count == 0)
1162 {
1163 if (no_similar_count == 0)
1164 return EQUIP_ERR_OK;
1165
1166 if (no_space_count)
1167 *no_space_count = count + no_similar_count;
1169 }
1170 }
1171
1172 // not specific slot or have space for partly store only in specific slot
1173
1174 // in specific bag
1175 if (bag != NULL_BAG)
1176 {
1177 // search stack in bag for merge to
1178 if (pProto->Stackable != 1)
1179 {
1180 if (bag == INVENTORY_SLOT_BAG_0) // inventory
1181 {
1182 res = CanStoreItem_InInventorySlots(KEYRING_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, true, pItem, bag, slot);
1183 if (res != EQUIP_ERR_OK)
1184 {
1185 if (no_space_count)
1186 *no_space_count = count + no_similar_count;
1187 return res;
1188 }
1189
1190 if (count == 0)
1191 {
1192 if (no_similar_count == 0)
1193 return EQUIP_ERR_OK;
1194
1195 if (no_space_count)
1196 *no_space_count = count + no_similar_count;
1198 }
1199
1200 res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot);
1201 if (res != EQUIP_ERR_OK)
1202 {
1203 if (no_space_count)
1204 *no_space_count = count + no_similar_count;
1205 return res;
1206 }
1207
1208 if (count == 0)
1209 {
1210 if (no_similar_count == 0)
1211 return EQUIP_ERR_OK;
1212
1213 if (no_space_count)
1214 *no_space_count = count + no_similar_count;
1216 }
1217 }
1218 else // equipped bag
1219 {
1220 // we need check 2 time (specialized/non_specialized), use NULL_BAG to prevent skipping bag
1221 res = CanStoreItem_InBag(bag, dest, pProto, count, true, false, pItem, NULL_BAG, slot);
1222 if (res != EQUIP_ERR_OK)
1223 res = CanStoreItem_InBag(bag, dest, pProto, count, true, true, pItem, NULL_BAG, slot);
1224
1225 if (res != EQUIP_ERR_OK)
1226 {
1227 if (no_space_count)
1228 *no_space_count = count + no_similar_count;
1229 return res;
1230 }
1231
1232 if (count == 0)
1233 {
1234 if (no_similar_count == 0)
1235 return EQUIP_ERR_OK;
1236
1237 if (no_space_count)
1238 *no_space_count = count + no_similar_count;
1240 }
1241 }
1242 }
1243
1244 // search free slot in bag for place to
1245 if (bag == INVENTORY_SLOT_BAG_0) // inventory
1246 {
1247 // search free slot - keyring case
1248 if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
1249 {
1250 uint32 keyringSize = GetMaxKeyringSize();
1251 res = CanStoreItem_InInventorySlots(KEYRING_SLOT_START, KEYRING_SLOT_START + keyringSize, dest, pProto, count, false, pItem, bag, slot);
1252 if (res != EQUIP_ERR_OK)
1253 {
1254 if (no_space_count)
1255 *no_space_count = count + no_similar_count;
1256 return res;
1257 }
1258
1259 if (count == 0)
1260 {
1261 if (no_similar_count == 0)
1262 return EQUIP_ERR_OK;
1263
1264 if (no_space_count)
1265 *no_space_count = count + no_similar_count;
1267 }
1268
1269 res = CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, false, pItem, bag, slot);
1270 if (res != EQUIP_ERR_OK)
1271 {
1272 if (no_space_count)
1273 *no_space_count = count + no_similar_count;
1274 return res;
1275 }
1276
1277 if (count == 0)
1278 {
1279 if (no_similar_count == 0)
1280 return EQUIP_ERR_OK;
1281
1282 if (no_space_count)
1283 *no_space_count = count + no_similar_count;
1285 }
1286 }
1287 else if (pProto->IsCurrencyToken())
1288 {
1289 res = CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, false, pItem, bag, slot);
1290 if (res != EQUIP_ERR_OK)
1291 {
1292 if (no_space_count)
1293 *no_space_count = count + no_similar_count;
1294 return res;
1295 }
1296
1297 if (count == 0)
1298 {
1299 if (no_similar_count == 0)
1300 return EQUIP_ERR_OK;
1301
1302 if (no_space_count)
1303 *no_space_count = count + no_similar_count;
1305 }
1306 }
1307
1308 res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot);
1309 if (res != EQUIP_ERR_OK)
1310 {
1311 if (no_space_count)
1312 *no_space_count = count + no_similar_count;
1313 return res;
1314 }
1315
1316 if (count == 0)
1317 {
1318 if (no_similar_count == 0)
1319 return EQUIP_ERR_OK;
1320
1321 if (no_space_count)
1322 *no_space_count = count + no_similar_count;
1324 }
1325 }
1326 else // equipped bag
1327 {
1328 res = CanStoreItem_InBag(bag, dest, pProto, count, false, false, pItem, NULL_BAG, slot);
1329 if (res != EQUIP_ERR_OK)
1330 res = CanStoreItem_InBag(bag, dest, pProto, count, false, true, pItem, NULL_BAG, slot);
1331
1332 if (res != EQUIP_ERR_OK)
1333 {
1334 if (no_space_count)
1335 *no_space_count = count + no_similar_count;
1336 return res;
1337 }
1338
1339 if (count == 0)
1340 {
1341 if (no_similar_count == 0)
1342 return EQUIP_ERR_OK;
1343
1344 if (no_space_count)
1345 *no_space_count = count + no_similar_count;
1347 }
1348 }
1349 }
1350
1351 // not specific bag or have space for partly store only in specific bag
1352
1353 // search stack for merge to
1354 if (pProto->Stackable != 1)
1355 {
1356 res = CanStoreItem_InInventorySlots(KEYRING_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, true, pItem, bag, slot);
1357 if (res != EQUIP_ERR_OK)
1358 {
1359 if (no_space_count)
1360 *no_space_count = count + no_similar_count;
1361 return res;
1362 }
1363
1364 if (count == 0)
1365 {
1366 if (no_similar_count == 0)
1367 return EQUIP_ERR_OK;
1368
1369 if (no_space_count)
1370 *no_space_count = count + no_similar_count;
1372 }
1373
1374 res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, true, pItem, bag, slot);
1375 if (res != EQUIP_ERR_OK)
1376 {
1377 if (no_space_count)
1378 *no_space_count = count + no_similar_count;
1379 return res;
1380 }
1381
1382 if (count == 0)
1383 {
1384 if (no_similar_count == 0)
1385 return EQUIP_ERR_OK;
1386
1387 if (no_space_count)
1388 *no_space_count = count + no_similar_count;
1390 }
1391
1392 if (pProto->BagFamily)
1393 {
1395 {
1396 res = CanStoreItem_InBag(i, dest, pProto, count, true, false, pItem, bag, slot);
1397 if (res != EQUIP_ERR_OK)
1398 continue;
1399
1400 if (count == 0)
1401 {
1402 if (no_similar_count == 0)
1403 return EQUIP_ERR_OK;
1404
1405 if (no_space_count)
1406 *no_space_count = count + no_similar_count;
1408 }
1409 }
1410 }
1411
1413 {
1414 res = CanStoreItem_InBag(i, dest, pProto, count, true, true, pItem, bag, slot);
1415 if (res != EQUIP_ERR_OK)
1416 continue;
1417
1418 if (count == 0)
1419 {
1420 if (no_similar_count == 0)
1421 return EQUIP_ERR_OK;
1422
1423 if (no_space_count)
1424 *no_space_count = count + no_similar_count;
1426 }
1427 }
1428 }
1429
1430 // search free slot - special bag case
1431 if (pProto->BagFamily)
1432 {
1433 if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
1434 {
1435 uint32 keyringSize = GetMaxKeyringSize();
1436 res = CanStoreItem_InInventorySlots(KEYRING_SLOT_START, KEYRING_SLOT_START + keyringSize, dest, pProto, count, false, pItem, bag, slot);
1437 if (res != EQUIP_ERR_OK)
1438 {
1439 if (no_space_count)
1440 *no_space_count = count + no_similar_count;
1441 return res;
1442 }
1443
1444 if (count == 0)
1445 {
1446 if (no_similar_count == 0)
1447 return EQUIP_ERR_OK;
1448
1449 if (no_space_count)
1450 *no_space_count = count + no_similar_count;
1452 }
1453 }
1454 else if (pProto->IsCurrencyToken())
1455 {
1456 res = CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START, CURRENCYTOKEN_SLOT_END, dest, pProto, count, false, pItem, bag, slot);
1457 if (res != EQUIP_ERR_OK)
1458 {
1459 if (no_space_count)
1460 *no_space_count = count + no_similar_count;
1461 return res;
1462 }
1463
1464 if (count == 0)
1465 {
1466 if (no_similar_count == 0)
1467 return EQUIP_ERR_OK;
1468
1469 if (no_space_count)
1470 *no_space_count = count + no_similar_count;
1472 }
1473 }
1474
1476 {
1477 res = CanStoreItem_InBag(i, dest, pProto, count, false, false, pItem, bag, slot);
1478 if (res != EQUIP_ERR_OK)
1479 continue;
1480
1481 if (count == 0)
1482 {
1483 if (no_similar_count == 0)
1484 return EQUIP_ERR_OK;
1485
1486 if (no_space_count)
1487 *no_space_count = count + no_similar_count;
1489 }
1490 }
1491 }
1492
1493 if (pItem && pItem->IsNotEmptyBag())
1495
1496 // search free slot
1497 res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, INVENTORY_SLOT_ITEM_END, dest, pProto, count, false, pItem, bag, slot);
1498 if (res != EQUIP_ERR_OK)
1499 {
1500 if (no_space_count)
1501 *no_space_count = count + no_similar_count;
1502 return res;
1503 }
1504
1505 if (count == 0)
1506 {
1507 if (no_similar_count == 0)
1508 return EQUIP_ERR_OK;
1509
1510 if (no_space_count)
1511 *no_space_count = count + no_similar_count;
1513 }
1514
1516 {
1517 res = CanStoreItem_InBag(i, dest, pProto, count, false, true, pItem, bag, slot);
1518 if (res != EQUIP_ERR_OK)
1519 continue;
1520
1521 if (count == 0)
1522 {
1523 if (no_similar_count == 0)
1524 return EQUIP_ERR_OK;
1525
1526 if (no_space_count)
1527 *no_space_count = count + no_similar_count;
1529 }
1530 }
1531
1532 if (no_space_count)
1533 *no_space_count = count + no_similar_count;
1534
1536}
@ BAG_FAMILY_MASK_KEYS
Definition ItemTemplate.h:235
@ EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS
Definition Item.h:78
@ INVENTORY_SLOT_ITEM_START
Definition Player.h:710
@ INVENTORY_SLOT_ITEM_END
Definition Player.h:711
uint32 GetMaxKeyringSize() const
Definition Player.h:1365
bool IsCurrencyToken() const
Definition ItemTemplate.h:727

References BAG_FAMILY_MASK_KEYS, ItemTemplate::BagFamily, CanStoreItem_InBag(), CanStoreItem_InInventorySlots(), CanStoreItem_InSpecificSlot(), CanTakeMoreSimilarItems(), CURRENCYTOKEN_SLOT_END, CURRENCYTOKEN_SLOT_START, EQUIP_ERR_ALREADY_LOOTED, EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, EQUIP_ERR_CANT_CARRY_MORE_OF_THIS, EQUIP_ERR_DONT_OWN_THAT_ITEM, EQUIP_ERR_INVENTORY_FULL, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, EQUIP_ERR_OK, Object::GetGUID(), GetLootGUID(), GetMaxKeyringSize(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, Item::IsBag(), Item::IsBindedNotWith(), ItemTemplate::IsCurrencyToken(), Item::IsNotEmptyBag(), KEYRING_SLOT_START, LOG_DEBUG, NULL_BAG, NULL_SLOT, sObjectMgr, and ItemTemplate::Stackable.

◆ CanStoreItem_InBag()

InventoryResult Player::CanStoreItem_InBag ( uint8  bag,
ItemPosCountVec dest,
ItemTemplate const *  pProto,
uint32 count,
bool  merge,
bool  non_specialized,
Item pSrcItem,
uint8  skip_bag,
uint8  skip_slot 
) const
private
981{
982 // skip specific bag already processed in first called CanStoreItem_InBag
983 if (bag == skip_bag)
985
986 // skip not existed bag or self targeted bag
987 Bag* pBag = GetBagByPos(bag);
988 if (!pBag || pBag == pSrcItem || (pSrcItem && (pSrcItem->GetGUID() == pBag->GetGUID())))
990
991 if (pSrcItem && pSrcItem->IsNotEmptyBag())
993
994 ItemTemplate const* pBagProto = pBag->GetTemplate();
995 if (!pBagProto)
997
998 // specialized bag mode or non-specilized
999 if (non_specialized != (pBagProto->Class == ITEM_CLASS_CONTAINER && pBagProto->SubClass == ITEM_SUBCLASS_CONTAINER))
1001
1002 if (!ItemCanGoIntoBag(pProto, pBagProto))
1004
1005 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
1006 {
1007 // skip specific slot already processed in first called CanStoreItem_InSpecificSlot
1008 if (j == skip_slot)
1009 continue;
1010
1011 Item* pItem2 = GetItemByPos(bag, j);
1012
1013 // ignore move item (this slot will be empty at move)
1014 if (pItem2 == pSrcItem)
1015 pItem2 = nullptr;
1016
1017 // if merge skip empty, if !merge skip non-empty
1018 if ((pItem2 != nullptr) != merge)
1019 continue;
1020
1021 uint32 need_space = pProto->GetMaxStackSize();
1022
1023 if (pItem2)
1024 {
1025 // can be merged at least partly
1026 uint8 res = pItem2->CanBeMergedPartlyWith(pProto);
1027 if (res != EQUIP_ERR_OK)
1028 continue;
1029
1030 // descrease at current stacksize
1031 need_space -= pItem2->GetCount();
1032 }
1033
1034 if (need_space > count)
1035 need_space = count;
1036
1037 ItemPosCount newPosition = ItemPosCount((bag << 8) | j, need_space);
1038 if (!newPosition.isContainedIn(dest))
1039 {
1040 dest.push_back(newPosition);
1041 count -= need_space;
1042
1043 if (count == 0)
1044 return EQUIP_ERR_OK;
1045 }
1046 }
1047 return EQUIP_ERR_OK;
1048}
@ ITEM_SUBCLASS_CONTAINER
Definition ItemTemplate.h:329
@ ITEM_CLASS_CONTAINER
Definition ItemTemplate.h:292
bool ItemCanGoIntoBag(ItemTemplate const *pProto, ItemTemplate const *pBagProto)
Definition Item.cpp:176
@ EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG
Definition Item.h:62
uint32 GetBagSize() const
Definition Bag.h:48
InventoryResult CanBeMergedPartlyWith(ItemTemplate const *proto) const
Definition Item.cpp:867
Definition Player.h:770
bool isContainedIn(std::vector< ItemPosCount > const &vec) const
Definition Player.cpp:13183

References Item::CanBeMergedPartlyWith(), ItemTemplate::Class, EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG, EQUIP_ERR_OK, GetBagByPos(), Bag::GetBagSize(), Item::GetCount(), Object::GetGUID(), GetItemByPos(), ItemTemplate::GetMaxStackSize(), Item::GetTemplate(), ItemPosCount::isContainedIn(), Item::IsNotEmptyBag(), ITEM_CLASS_CONTAINER, ITEM_SUBCLASS_CONTAINER, ItemCanGoIntoBag(), and ItemTemplate::SubClass.

Referenced by CanBankItem(), and CanStoreItem().

◆ CanStoreItem_InInventorySlots()

InventoryResult Player::CanStoreItem_InInventorySlots ( uint8  slot_begin,
uint8  slot_end,
ItemPosCountVec dest,
ItemTemplate const *  pProto,
uint32 count,
bool  merge,
Item pSrcItem,
uint8  skip_bag,
uint8  skip_slot 
) const
private
1051{
1052 //this is never called for non-bag slots so we can do this
1053 if (pSrcItem && pSrcItem->IsNotEmptyBag())
1055
1056 for (uint32 j = slot_begin; j < slot_end; j++)
1057 {
1058 // skip specific slot already processed in first called CanStoreItem_InSpecificSlot
1059 if (INVENTORY_SLOT_BAG_0 == skip_bag && j == skip_slot)
1060 continue;
1061
1063
1064 // ignore move item (this slot will be empty at move)
1065 if (pItem2 == pSrcItem)
1066 pItem2 = nullptr;
1067
1068 // if merge skip empty, if !merge skip non-empty
1069 if ((pItem2 != nullptr) != merge)
1070 continue;
1071
1072 uint32 need_space = pProto->GetMaxStackSize();
1073
1074 if (pItem2)
1075 {
1076 // can be merged at least partly
1077 uint8 res = pItem2->CanBeMergedPartlyWith(pProto);
1078 if (res != EQUIP_ERR_OK)
1079 continue;
1080
1081 // descrease at current stacksize
1082 need_space -= pItem2->GetCount();
1083 }
1084
1085 if (need_space > count)
1086 need_space = count;
1087
1088 ItemPosCount newPosition = ItemPosCount((INVENTORY_SLOT_BAG_0 << 8) | j, need_space);
1089 if (!newPosition.isContainedIn(dest))
1090 {
1091 dest.push_back(newPosition);
1092 count -= need_space;
1093
1094 if (count == 0)
1095 return EQUIP_ERR_OK;
1096 }
1097 }
1098 return EQUIP_ERR_OK;
1099}

References Item::CanBeMergedPartlyWith(), EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, EQUIP_ERR_OK, Item::GetCount(), GetItemByPos(), ItemTemplate::GetMaxStackSize(), INVENTORY_SLOT_BAG_0, ItemPosCount::isContainedIn(), and Item::IsNotEmptyBag().

Referenced by CanBankItem(), and CanStoreItem().

◆ CanStoreItem_InSpecificSlot()

InventoryResult Player::CanStoreItem_InSpecificSlot ( uint8  bag,
uint8  slot,
ItemPosCountVec dest,
ItemTemplate const *  pProto,
uint32 count,
bool  swap,
Item pSrcItem 
) const
private
910{
911 Item* pItem2 = GetItemByPos(bag, slot);
912
913 // ignore move item (this slot will be empty at move)
914 if (pItem2 == pSrcItem)
915 pItem2 = nullptr;
916
917 uint32 need_space;
918
919 // empty specific slot - check item fit to slot
920 if (!pItem2 || swap)
921 {
922 if (bag == INVENTORY_SLOT_BAG_0)
923 {
924 // keyring case
925 if (slot >= KEYRING_SLOT_START && slot < KEYRING_SLOT_START + GetMaxKeyringSize() && !(pProto->BagFamily & BAG_FAMILY_MASK_KEYS))
927
928 // currencytoken case
929 if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END && !(pProto->IsCurrencyToken()))
931
932 // prevent cheating
933 if ((slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END) || slot >= PLAYER_SLOT_END)
935 }
936 else
937 {
938 Bag* pBag = GetBagByPos(bag);
939 if (!pBag)
941
942 ItemTemplate const* pBagProto = pBag->GetTemplate();
943 if (!pBagProto)
945
946 if (slot >= pBagProto->ContainerSlots)
948
949 if (!ItemCanGoIntoBag(pProto, pBagProto))
951 }
952
953 // non empty stack with space
954 need_space = pProto->GetMaxStackSize();
955 }
956 // non empty slot, check item type
957 else
958 {
959 // can be merged at least partly
960 InventoryResult res = pItem2->CanBeMergedPartlyWith(pProto);
961 if (res != EQUIP_ERR_OK)
962 return res;
963
964 // free stack space or infinity
965 need_space = pProto->GetMaxStackSize() - pItem2->GetCount();
966 }
967
968 if (need_space > count)
969 need_space = count;
970
971 ItemPosCount newPosition = ItemPosCount((bag << 8) | slot, need_space);
972 if (!newPosition.isContainedIn(dest))
973 {
974 dest.push_back(newPosition);
975 count -= need_space;
976 }
977 return EQUIP_ERR_OK;
978}
uint32 ContainerSlots
Definition ItemTemplate.h:646

References BAG_FAMILY_MASK_KEYS, ItemTemplate::BagFamily, BUYBACK_SLOT_END, BUYBACK_SLOT_START, Item::CanBeMergedPartlyWith(), ItemTemplate::ContainerSlots, CURRENCYTOKEN_SLOT_END, CURRENCYTOKEN_SLOT_START, EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG, EQUIP_ERR_OK, GetBagByPos(), Item::GetCount(), GetItemByPos(), GetMaxKeyringSize(), ItemTemplate::GetMaxStackSize(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, ItemPosCount::isContainedIn(), ItemTemplate::IsCurrencyToken(), ItemCanGoIntoBag(), KEYRING_SLOT_START, and PLAYER_SLOT_END.

Referenced by CanBankItem(), and CanStoreItem().

◆ CanStoreItems()

InventoryResult Player::CanStoreItems ( Item **  pItem,
int32  count 
) const
1540{
1541 Item* pItem2;
1542
1543 // fill space table
1546 int inv_keys[KEYRING_SLOT_END - KEYRING_SLOT_START];
1548
1549 memset(inv_slot_items, 0, sizeof(int) * (INVENTORY_SLOT_ITEM_END - INVENTORY_SLOT_ITEM_START));
1550 memset(inv_bags, 0, sizeof(int) * (INVENTORY_SLOT_BAG_END - INVENTORY_SLOT_BAG_START) * MAX_BAG_SIZE);
1551 memset(inv_keys, 0, sizeof(int) * (KEYRING_SLOT_END - KEYRING_SLOT_START));
1552 memset(inv_tokens, 0, sizeof(int) * (CURRENCYTOKEN_SLOT_END - CURRENCYTOKEN_SLOT_START));
1553
1555 {
1557 if (pItem2 && !pItem2->IsInTrade())
1558 inv_slot_items[i - INVENTORY_SLOT_ITEM_START] = pItem2->GetCount();
1559 }
1560
1561 for (uint8 i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
1562 {
1564 if (pItem2 && !pItem2->IsInTrade())
1565 inv_keys[i - KEYRING_SLOT_START] = pItem2->GetCount();
1566 }
1567
1569 {
1571 if (pItem2 && !pItem2->IsInTrade())
1572 inv_tokens[i - CURRENCYTOKEN_SLOT_START] = pItem2->GetCount();
1573 }
1574
1576 if (Bag* pBag = GetBagByPos(i))
1577 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
1578 {
1579 pItem2 = GetItemByPos(i, j);
1580 if (pItem2 && !pItem2->IsInTrade())
1581 inv_bags[i - INVENTORY_SLOT_BAG_START][j] = pItem2->GetCount();
1582 }
1583
1584 // check free space for all items
1585 for (int k = 0; k < count; ++k)
1586 {
1587 Item* pItem = pItems[k];
1588
1589 // no item
1590 if (!pItem)
1591 continue;
1592
1593 LOG_DEBUG("entities.player.items", "STORAGE: CanStoreItems {}. item = {}, count = {}", k + 1, pItem->GetEntry(), pItem->GetCount());
1594 ItemTemplate const* pProto = pItem->GetTemplate();
1595
1596 // strange item
1597 if (!pProto)
1599
1600 // Xinef: Removed next loot generated check
1601 if (pItem->GetGUID() == GetLootGUID())
1603
1604 // item it 'bind'
1605 if (pItem->IsBindedNotWith(this))
1607
1608 ItemTemplate const* pBagProto;
1609
1610 // item is 'one item only'
1612 if (res != EQUIP_ERR_OK)
1613 return res;
1614
1615 // search stack for merge to
1616 if (pProto->Stackable != 1)
1617 {
1618 bool b_found = false;
1619
1620 for (uint8 t = KEYRING_SLOT_START; t < KEYRING_SLOT_END; ++t)
1621 {
1623 if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_keys[t - KEYRING_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
1624 {
1625 inv_keys[t - KEYRING_SLOT_START] += pItem->GetCount();
1626 b_found = true;
1627 break;
1628 }
1629 }
1630 if (b_found)
1631 continue;
1632
1633 for (int t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t)
1634 {
1636 if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_tokens[t - CURRENCYTOKEN_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
1637 {
1638 inv_tokens[t - CURRENCYTOKEN_SLOT_START] += pItem->GetCount();
1639 b_found = true;
1640 break;
1641 }
1642 }
1643 if (b_found)
1644 continue;
1645
1647 {
1649 if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_slot_items[t - INVENTORY_SLOT_ITEM_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
1650 {
1651 inv_slot_items[t - INVENTORY_SLOT_ITEM_START] += pItem->GetCount();
1652 b_found = true;
1653 break;
1654 }
1655 }
1656 if (b_found)
1657 continue;
1658
1659 for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
1660 {
1661 if (Bag* bag = GetBagByPos(t))
1662 {
1663 if (ItemCanGoIntoBag(pItem->GetTemplate(), bag->GetTemplate()))
1664 {
1665 for (uint32 j = 0; j < bag->GetBagSize(); j++)
1666 {
1667 pItem2 = GetItemByPos(t, j);
1668 if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_bags[t - INVENTORY_SLOT_BAG_START][j] + pItem->GetCount() <= pProto->GetMaxStackSize())
1669 {
1670 inv_bags[t - INVENTORY_SLOT_BAG_START][j] += pItem->GetCount();
1671 b_found = true;
1672 break;
1673 }
1674 }
1675 }
1676 }
1677 }
1678 if (b_found)
1679 continue;
1680 }
1681
1682 // special bag case
1683 if (pProto->BagFamily)
1684 {
1685 bool b_found = false;
1686 if (pProto->BagFamily & BAG_FAMILY_MASK_KEYS)
1687 {
1688 uint32 keyringSize = GetMaxKeyringSize();
1689 for (uint32 t = KEYRING_SLOT_START; t < KEYRING_SLOT_START + keyringSize; ++t)
1690 {
1691 if (inv_keys[t - KEYRING_SLOT_START] == 0)
1692 {
1693 inv_keys[t - KEYRING_SLOT_START] = 1;
1694 b_found = true;
1695 break;
1696 }
1697 }
1698 }
1699
1700 if (b_found)
1701 continue;
1702
1703 if (pProto->IsCurrencyToken())
1704 {
1706 {
1707 if (inv_tokens[t - CURRENCYTOKEN_SLOT_START] == 0)
1708 {
1709 inv_tokens[t - CURRENCYTOKEN_SLOT_START] = 1;
1710 b_found = true;
1711 break;
1712 }
1713 }
1714 }
1715
1716 if (b_found)
1717 continue;
1718
1719 for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
1720 {
1721 if (Bag* bag = GetBagByPos(t))
1722 {
1723 pBagProto = bag->GetTemplate();
1724
1725 // not plain container check
1726 if (pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER) &&
1727 ItemCanGoIntoBag(pProto, pBagProto))
1728 {
1729 for (uint32 j = 0; j < bag->GetBagSize(); j++)
1730 {
1731 if (inv_bags[t - INVENTORY_SLOT_BAG_START][j] == 0)
1732 {
1733 inv_bags[t - INVENTORY_SLOT_BAG_START][j] = 1;
1734 b_found = true;
1735 break;
1736 }
1737 }
1738 }
1739 }
1740 }
1741 if (b_found)
1742 continue;
1743 }
1744
1745 // search free slot
1746 bool b_found = false;
1748 {
1749 if (inv_slot_items[t - INVENTORY_SLOT_ITEM_START] == 0)
1750 {
1751 inv_slot_items[t - INVENTORY_SLOT_ITEM_START] = 1;
1752 b_found = true;
1753 break;
1754 }
1755 }
1756 if (b_found)
1757 continue;
1758
1759 // search free slot in bags
1760 for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
1761 {
1762 if (Bag* bag = GetBagByPos(t))
1763 {
1764 pBagProto = bag->GetTemplate();
1765
1766 // special bag already checked
1767 if (pBagProto && (pBagProto->Class != ITEM_CLASS_CONTAINER || pBagProto->SubClass != ITEM_SUBCLASS_CONTAINER))
1768 continue;
1769
1770 for (uint32 j = 0; j < bag->GetBagSize(); j++)
1771 {
1772 if (inv_bags[t - INVENTORY_SLOT_BAG_START][j] == 0)
1773 {
1774 inv_bags[t - INVENTORY_SLOT_BAG_START][j] = 1;
1775 b_found = true;
1776 break;
1777 }
1778 }
1779 }
1780 }
1781
1782 // no free slot found?
1783 if (!b_found)
1785 }
1786
1787 return EQUIP_ERR_OK;
1788}
@ KEYRING_SLOT_END
Definition Player.h:736
bool IsInTrade() const
Definition Item.h:260

References BAG_FAMILY_MASK_KEYS, ItemTemplate::BagFamily, Item::CanBeMergedPartlyWith(), CanTakeMoreSimilarItems(), ItemTemplate::Class, CURRENCYTOKEN_SLOT_END, CURRENCYTOKEN_SLOT_START, EQUIP_ERR_ALREADY_LOOTED, EQUIP_ERR_DONT_OWN_THAT_ITEM, EQUIP_ERR_INVENTORY_FULL, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_OK, GetBagByPos(), Item::GetCount(), Object::GetEntry(), Object::GetGUID(), GetItemByPos(), GetLootGUID(), GetMaxKeyringSize(), ItemTemplate::GetMaxStackSize(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, Item::IsBindedNotWith(), ItemTemplate::IsCurrencyToken(), Item::IsInTrade(), ITEM_CLASS_CONTAINER, ITEM_SUBCLASS_CONTAINER, ItemCanGoIntoBag(), KEYRING_SLOT_END, KEYRING_SLOT_START, LOG_DEBUG, MAX_BAG_SIZE, ItemTemplate::Stackable, and ItemTemplate::SubClass.

Referenced by WorldSession::HandleAcceptTradeOpcode().

◆ CanStoreNewItem()

◆ CanTakeMoreSimilarItems() [1/3]

InventoryResult Player::CanTakeMoreSimilarItems ( Item pItem) const
inline

◆ CanTakeMoreSimilarItems() [2/3]

InventoryResult Player::CanTakeMoreSimilarItems ( uint32  entry,
uint32  count 
) const
inline
1290{ return CanTakeMoreSimilarItems(entry, count, nullptr); }

References CanTakeMoreSimilarItems().

Referenced by CanTakeMoreSimilarItems().

◆ CanTakeMoreSimilarItems() [3/3]

InventoryResult Player::CanTakeMoreSimilarItems ( uint32  entry,
uint32  count,
Item pItem,
uint32 no_space_count = nullptr 
) const
801{
802 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(entry);
803 if (!pProto)
804 {
805 if (no_space_count)
806 *no_space_count = count;
808 }
809
810 // no maximum
811 if ((pProto->MaxCount <= 0 && pProto->ItemLimitCategory == 0) || pProto->MaxCount == 2147483647)
812 return EQUIP_ERR_OK;
813
814 if (pProto->MaxCount > 0)
815 {
816 uint32 curcount = GetItemCount(pProto->ItemId, true, pItem);
817 if (curcount + count > uint32(pProto->MaxCount))
818 {
819 if (no_space_count)
820 *no_space_count = count + curcount - pProto->MaxCount;
822 }
823 }
824
825 // check unique-equipped limit
826 if (pProto->ItemLimitCategory)
827 {
828 ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(pProto->ItemLimitCategory);
829 if (!limitEntry)
830 {
831 if (no_space_count)
832 *no_space_count = count;
834 }
835
836 if (limitEntry->mode == ITEM_LIMIT_CATEGORY_MODE_HAVE)
837 {
838 uint32 curcount = GetItemCountWithLimitCategory(pProto->ItemLimitCategory, pItem);
839 if (curcount + count > uint32(limitEntry->maxCount))
840 {
841 if (no_space_count)
842 *no_space_count = count + curcount - limitEntry->maxCount;
844 }
845 }
846 }
847
848 return EQUIP_ERR_OK;
849}
@ ITEM_LIMIT_CATEGORY_MODE_HAVE
Definition DBCEnums.h:379
@ EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED
Definition Item.h:130
uint32 GetItemCountWithLimitCategory(uint32 limitCategory, Item *skipItem=nullptr) const
Definition PlayerStorage.cpp:372
uint32 mode
Definition DBCStructure.h:1200

References EQUIP_ERR_CANT_CARRY_MORE_OF_THIS, EQUIP_ERR_ITEM_CANT_BE_EQUIPPED, EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED, EQUIP_ERR_OK, GetItemCount(), GetItemCountWithLimitCategory(), ITEM_LIMIT_CATEGORY_MODE_HAVE, ItemTemplate::ItemId, ItemTemplate::ItemLimitCategory, ItemTemplate::MaxCount, ItemLimitCategoryEntry::maxCount, ItemLimitCategoryEntry::mode, sItemLimitCategoryStore, and sObjectMgr.

◆ CanTakeQuest()

bool Player::CanTakeQuest ( Quest const *  quest,
bool  msg 
)
252{
253 return !DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this)
254 && SatisfyQuestStatus(quest, msg) && SatisfyQuestExclusiveGroup(quest, msg)
255 && SatisfyQuestClass(quest, msg) && SatisfyQuestRace(quest, msg) && SatisfyQuestLevel(quest, msg)
256 && SatisfyQuestSkill(quest, msg) && SatisfyQuestReputation(quest, msg)
257 && SatisfyQuestPreviousQuest(quest, msg) && SatisfyQuestTimed(quest, msg)
258 && SatisfyQuestNextChain(quest, msg) && SatisfyQuestPrevChain(quest, msg)
259 && SatisfyQuestDay(quest, msg) && SatisfyQuestWeek(quest, msg)
260 && SatisfyQuestMonth(quest, msg) && SatisfyQuestSeasonal(quest, msg)
261 && SatisfyQuestConditions(quest, msg);
262}
bool SatisfyQuestConditions(Quest const *qInfo, bool msg)
Definition PlayerQuest.cpp:1159
bool SatisfyQuestTimed(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1172
bool SatisfyQuestLevel(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:967
bool SatisfyQuestStatus(Quest const *qInfo, bool msg) const
Definition PlayerQuest.cpp:1148

References DISABLE_TYPE_QUEST, Quest::GetQuestId(), DisableMgr::IsDisabledFor(), SatisfyQuestClass(), SatisfyQuestConditions(), SatisfyQuestDay(), SatisfyQuestExclusiveGroup(), SatisfyQuestLevel(), SatisfyQuestMonth(), SatisfyQuestNextChain(), SatisfyQuestPrevChain(), SatisfyQuestPreviousQuest(), SatisfyQuestRace(), SatisfyQuestReputation(), SatisfyQuestSeasonal(), SatisfyQuestSkill(), SatisfyQuestStatus(), SatisfyQuestTimed(), and SatisfyQuestWeek().

Referenced by CanCompleteQuest(), CanCompleteRepeatableQuest(), Spell::EffectQuestComplete(), Spell::EffectQuestStart(), npc_wg_quest_giver::GetDialogStatus(), GetQuestDialogStatus(), WorldSession::HandlePushQuestToParty(), WorldSession::HandleQuestConfirmAccept(), WorldSession::HandleQuestgiverAcceptQuestOpcode(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverQueryQuestOpcode(), npc_wg_quest_giver::OnGossipHello(), PrepareQuestMenu(), SendPreparedQuest(), and npc_costumed_orphan_matron::sGossipHello().

◆ CanTameExoticPets()

bool Player::CanTameExoticPets ( ) const
inline

◆ CanTeleport()

bool Player::CanTeleport ( )
inline
2501{ return m_canTeleport; }

References m_canTeleport.

◆ CanTitanGrip()

bool Player::CanTitanGrip ( ) const
inline

◆ CanUnequipItem()

InventoryResult Player::CanUnequipItem ( uint16  src,
bool  swap 
) const
1985{
1986 if (!sScriptMgr->CanUnequipItem(const_cast<Player*>(this), pos, swap))
1988
1989 // Applied only to equipped items and bank bags
1990 if (!IsEquipmentPos(pos) && !IsBagPos(pos))
1991 return EQUIP_ERR_OK;
1992
1993 Item* pItem = GetItemByPos(pos);
1994
1995 // Applied only to existed equipped item
1996 if (!pItem)
1997 return EQUIP_ERR_OK;
1998
1999 LOG_DEBUG("entities.player.items", "STORAGE: CanUnequipItem slot = {}, item = {}, count = {}", pos, pItem->GetEntry(), pItem->GetCount());
2000
2001 ItemTemplate const* pProto = pItem->GetTemplate();
2002 if (!pProto)
2004
2005 // item used
2006 if (pItem->m_lootGenerated)
2008
2009 // do not allow unequipping gear except weapons, offhands, projectiles, relics in
2010 // - combat
2011 // - in-progress arenas
2012 if (!pProto->CanChangeEquipStateInCombat())
2013 {
2014 if (IsInCombat())
2016
2017 if (Battleground* bg = GetBattleground())
2018 if (bg->isArena() && bg->GetStatus() == STATUS_IN_PROGRESS)
2020 }
2021
2022 // Xinef: dont allow to unequip items on disarmed slot
2025
2026 if (!swap && pItem->IsNotEmptyBag())
2028
2029 return EQUIP_ERR_OK;
2030}

References ItemTemplate::CanChangeEquipStateInCombat(), Unit::CanUseAttackType(), EQUIP_ERR_ALREADY_LOOTED, EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, EQUIP_ERR_CANT_DO_RIGHT_NOW, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_NOT_DURING_ARENA_MATCH, EQUIP_ERR_NOT_IN_COMBAT, EQUIP_ERR_NOT_WHILE_DISARMED, EQUIP_ERR_OK, GetAttackBySlot(), GetBattleground(), Item::GetCount(), Object::GetEntry(), GetItemByPos(), Item::GetSlot(), Item::GetTemplate(), IsBagPos(), IsEquipmentPos(), Unit::IsInCombat(), Item::IsNotEmptyBag(), LOG_DEBUG, Item::m_lootGenerated, sScriptMgr, and STATUS_IN_PROGRESS.

Referenced by CanEquipItem(), CanUnequipItems(), DestroyItemCount(), WorldSession::HandleAutoEquipItemOpcode(), WorldSession::HandleAutoStoreBagItemOpcode(), WorldSession::HandleDestroyItemOpcode(), WorldSession::HandleEquipmentSetUse(), and SwapItem().

◆ CanUnequipItems()

InventoryResult Player::CanUnequipItems ( uint32  item,
uint32  count 
) const
274{
275 uint32 tempcount = 0;
276
278
280 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
281 if (pItem->GetEntry() == item)
282 {
284 if (ires == EQUIP_ERR_OK)
285 {
286 tempcount += pItem->GetCount();
287 if (tempcount >= count)
288 return EQUIP_ERR_OK;
289 }
290 else
291 res = ires;
292 }
293
295 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
296 if (pItem->GetEntry() == item)
297 {
298 tempcount += pItem->GetCount();
299 if (tempcount >= count)
300 return EQUIP_ERR_OK;
301 }
302
304 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
305 if (pItem->GetEntry() == item)
306 {
307 tempcount += pItem->GetCount();
308 if (tempcount >= count)
309 return EQUIP_ERR_OK;
310 }
311
313 if (Bag* pBag = GetBagByPos(i))
314 for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
315 if (Item* pItem = GetItemByPos(i, j))
316 if (pItem->GetEntry() == item)
317 {
318 tempcount += pItem->GetCount();
319 if (tempcount >= count)
320 return EQUIP_ERR_OK;
321 }
322
323 // not found req. item count and have unequippable items
324 return res;
325}
@ EQUIPMENT_SLOT_START
Definition Player.h:679

References CanUnequipItem(), CURRENCYTOKEN_SLOT_END, EQUIP_ERR_OK, EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, and KEYRING_SLOT_START.

Referenced by TakeQuestSourceItem().

◆ CanUninviteFromGroup()

PartyResult Player::CanUninviteFromGroup ( ObjectGuid  targetPlayerGUID = ObjectGuid::Empty) const
Todo:
: Should also be sent when anyone has recently left combat, with an aprox ~5 seconds timer.
13046{
13047 Group const* grp = GetGroup();
13048 if (!grp)
13049 return ERR_NOT_IN_GROUP;
13050
13051 if (grp->isLFGGroup(true))
13052 {
13053 ObjectGuid gguid = grp->GetGUID();
13054 if (!sLFGMgr->GetKicksLeft(gguid))
13056
13057 lfg::LfgState state = sLFGMgr->GetState(gguid);
13058 if (state == lfg::LFG_STATE_BOOT)
13060
13063
13066
13067 if (grp->isRollLootActive())
13069
13071 for (GroupReference const* itr = grp->GetFirstMember(); itr != nullptr; itr = itr->next())
13072 if (itr->GetSource() && itr->GetSource()->IsInMap(this) && itr->GetSource()->IsInCombat())
13074
13075 if (Player* target = ObjectAccessor::FindConnectedPlayer(targetPlayerGUID))
13076 {
13077 if (Aura* dungeonCooldownAura = target->GetAura(lfg::LFG_SPELL_DUNGEON_COOLDOWN))
13078 {
13079 int32 elapsedTime = dungeonCooldownAura->GetMaxDuration() - dungeonCooldownAura->GetDuration();
13080 if (static_cast<int32>(sWorld->getIntConfig(CONFIG_LFG_KICK_PREVENTION_TIMER)) > elapsedTime)
13081 {
13083 }
13084 }
13085 }
13086
13087 /* Missing support for these types
13088 return ERR_PARTY_LFG_BOOT_COOLDOWN_S;
13089 */
13090 }
13091 else
13092 {
13093 if (!grp->IsLeader(GetGUID()) && !grp->IsAssistant(GetGUID()))
13094 return ERR_NOT_LEADER;
13095
13096 if (InBattleground())
13097 return ERR_INVITE_RESTRICTED;
13098 }
13099
13100 return ERR_PARTY_RESULT_OK;
13101}
@ CONFIG_LFG_KICK_PREVENTION_TIMER
Definition IWorld.h:418
@ ERR_PARTY_LFG_BOOT_LOOT_ROLLS
Definition SharedDefines.h:3732
@ ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S
Definition SharedDefines.h:3727
@ ERR_PARTY_LFG_BOOT_LIMIT
Definition SharedDefines.h:3723
@ ERR_NOT_LEADER
Definition SharedDefines.h:3712
@ ERR_NOT_IN_GROUP
Definition SharedDefines.h:3711
@ ERR_PARTY_LFG_BOOT_DUNGEON_COMPLETE
Definition SharedDefines.h:3731
@ ERR_PARTY_LFG_BOOT_IN_COMBAT
Definition SharedDefines.h:3729
@ ERR_PARTY_LFG_BOOT_IN_PROGRESS
Definition SharedDefines.h:3725
@ ERR_INVITE_RESTRICTED
Definition SharedDefines.h:3716
@ ERR_PARTY_RESULT_OK
Definition SharedDefines.h:3705
@ ERR_PARTY_LFG_BOOT_TOO_FEW_PLAYERS
Definition SharedDefines.h:3726
Definition GroupReference.h:27
bool isLFGGroup(bool restricted=false) const
Definition Group.cpp:2261
bool IsAssistant(ObjectGuid guid) const
Definition Group.cpp:2351
bool isRollLootActive() const
Definition Group.cpp:2454
bool IsLeader(ObjectGuid guid) const
Definition Group.cpp:2337
ObjectGuid GetGUID() const
Definition Group.cpp:2302
uint32 GetMembersCount() const
Definition Group.h:245
GroupReference * GetFirstMember()
Definition Group.h:243
bool InBattleground() const
Definition Player.h:2256
Player * FindConnectedPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:257
LfgState
Definition LFG.h:67
@ LFG_STATE_FINISHED_DUNGEON
Definition LFG.h:74
@ LFG_STATE_BOOT
Definition LFG.h:72
@ LFG_SPELL_DUNGEON_COOLDOWN
Definition LFGMgr.h:52
@ LFG_GROUP_KICK_VOTES_NEEDED
Definition LFGMgr.h:55

References CONFIG_LFG_KICK_PREVENTION_TIMER, ERR_INVITE_RESTRICTED, ERR_NOT_IN_GROUP, ERR_NOT_LEADER, ERR_PARTY_LFG_BOOT_DUNGEON_COMPLETE, ERR_PARTY_LFG_BOOT_IN_COMBAT, ERR_PARTY_LFG_BOOT_IN_PROGRESS, ERR_PARTY_LFG_BOOT_LIMIT, ERR_PARTY_LFG_BOOT_LOOT_ROLLS, ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S, ERR_PARTY_LFG_BOOT_TOO_FEW_PLAYERS, ERR_PARTY_RESULT_OK, ObjectAccessor::FindConnectedPlayer(), Group::GetFirstMember(), GetGroup(), Object::GetGUID(), Group::GetGUID(), Group::GetMembersCount(), InBattleground(), Group::IsAssistant(), Group::IsLeader(), Group::isLFGGroup(), Group::isRollLootActive(), lfg::LFG_GROUP_KICK_VOTES_NEEDED, lfg::LFG_SPELL_DUNGEON_COOLDOWN, lfg::LFG_STATE_BOOT, lfg::LFG_STATE_FINISHED_DUNGEON, sLFGMgr, and sWorld.

Referenced by WorldSession::HandleGroupUninviteGuidOpcode(), and WorldSession::HandleGroupUninviteOpcode().

◆ CanUseAmmo()

InventoryResult Player::CanUseAmmo ( uint32  item) const
2463{
2464 LOG_DEBUG("entities.player.items", "STORAGE: CanUseAmmo item = {}", item);
2465 if (!IsAlive())
2467 //if (isStunned())
2468 // return EQUIP_ERR_YOU_ARE_STUNNED;
2469 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
2470 if (pProto)
2471 {
2472 if (pProto->InventoryType != INVTYPE_AMMO)
2474
2475 InventoryResult res = CanUseItem(pProto);
2476 if (res != EQUIP_ERR_OK)
2477 return res;
2478
2479 /*if (GetReputationMgr().GetReputation() < pProto->RequiredReputation)
2480 return EQUIP_ERR_CANT_EQUIP_REPUTATION;
2481 */
2482
2483 // Requires No Ammo
2484 if (HasAura(46699))
2485 return EQUIP_ERR_BAG_FULL6;
2486
2487 return EQUIP_ERR_OK;
2488 }
2490}
@ INVTYPE_AMMO
Definition ItemTemplate.h:280
@ EQUIP_ERR_YOU_ARE_DEAD
Definition Item.h:85
@ EQUIP_ERR_ONLY_AMMO_CAN_GO_HERE
Definition Item.h:54
@ EQUIP_ERR_BAG_FULL6
Definition Item.h:109

References CanUseItem(), EQUIP_ERR_BAG_FULL6, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_OK, EQUIP_ERR_ONLY_AMMO_CAN_GO_HERE, EQUIP_ERR_YOU_ARE_DEAD, Unit::HasAura(), ItemTemplate::InventoryType, INVTYPE_AMMO, Unit::IsAlive(), LOG_DEBUG, and sObjectMgr.

Referenced by Create(), and SetAmmo().

◆ CanUseBattlegroundObject()

bool Player::CanUseBattlegroundObject ( GameObject gameobject) const
Bug:
sometimes when player clicks on flag in AB - client won't send gameobject_use, only gameobject_report_use packet Note: Mount, stealth and invisibility will be removed when used
13255{
13256 // It is possible to call this method will a nullptr pointer, only skipping faction check.
13257 if (gameobject)
13258 {
13259 FactionTemplateEntry const* playerFaction = GetFactionTemplateEntry();
13260 FactionTemplateEntry const* faction = sFactionTemplateStore.LookupEntry(gameobject->GetUInt32Value(GAMEOBJECT_FACTION));
13261
13262 if (playerFaction && faction && !playerFaction->IsFriendlyTo(*faction))
13263 return false;
13264 }
13265
13271 return (!isTotalImmune() && // Damage immune
13272 !HasAura(SPELL_RECENTLY_DROPPED_FLAG) && // Still has recently held flag debuff
13273 IsAlive()); // Alive
13274}
@ SPELL_RECENTLY_DROPPED_FLAG
Definition Battleground.h:144
DBCStorage< FactionTemplateEntry > sFactionTemplateStore(FactionTemplateEntryfmt)
@ GAMEOBJECT_FACTION
Definition UpdateFields.h:402
bool isTotalImmune() const
Definition Player.cpp:13346
FactionTemplateEntry const * GetFactionTemplateEntry() const
Definition Unit.cpp:10088
Definition DBCStructure.h:938
bool IsFriendlyTo(FactionTemplateEntry const &entry) const
Definition DBCStructure.h:950

References GAMEOBJECT_FACTION, Unit::GetFactionTemplateEntry(), Object::GetUInt32Value(), Unit::HasAura(), Unit::IsAlive(), FactionTemplateEntry::IsFriendlyTo(), isTotalImmune(), sFactionTemplateStore, and SPELL_RECENTLY_DROPPED_FLAG.

Referenced by Spell::CheckCast(), and GameObject::Use().

◆ CanUseItem() [1/2]

InventoryResult Player::CanUseItem ( Item pItem,
bool  not_loading = true 
) const
Todo:
: when you right-click already equipped item it throws EQUIP_ERR_NO_REQUIRED_PROFICIENCY.
2220{
2221 if (pItem)
2222 {
2223 LOG_DEBUG("entities.player.items", "STORAGE: CanUseItem item = {}", pItem->GetEntry());
2224
2225 if (!IsAlive() && not_loading)
2227
2228 //if (isStunned())
2229 // return EQUIP_ERR_YOU_ARE_STUNNED;
2230
2231 ItemTemplate const* pProto = pItem->GetTemplate();
2232 if (pProto)
2233 {
2234 if (pItem->IsBindedNotWith(this))
2236
2237 InventoryResult res = CanUseItem(pProto);
2238 if (res != EQUIP_ERR_OK)
2239 return res;
2240
2241 if (pItem->GetSkill() != 0)
2242 {
2243 bool allowEquip = false;
2244 uint32 itemSkill = pItem->GetSkill();
2245 // Armor that is binded to account can "morph" from plate to mail, etc. if skill is not learned yet.
2246 if (pProto->Quality == ITEM_QUALITY_HEIRLOOM && pProto->Class == ITEM_CLASS_ARMOR && !HasSkill(itemSkill))
2247 {
2249
2250 // In fact it's a visual bug, everything works properly... I need sniffs of operations with
2251 // binded to account items from off server.
2252
2254 {
2255 allowEquip = (itemSkill == SKILL_PLATE_MAIL);
2256 }
2258 {
2259 allowEquip = (itemSkill == SKILL_MAIL);
2260 }
2261 }
2262 if (!allowEquip && GetSkillValue(itemSkill) == 0)
2264 }
2265
2268
2269 return EQUIP_ERR_OK;
2270 }
2271 }
2273}
@ EQUIP_ERR_CANT_EQUIP_REPUTATION
Definition Item.h:111
@ ITEM_QUALITY_HEIRLOOM
Definition SharedDefines.h:336
@ SKILL_PLATE_MAIL
Definition SharedDefines.h:2951
@ SKILL_MAIL
Definition SharedDefines.h:2962
uint32 GetSkill()
Definition Item.cpp:555
uint32 Quality
Definition ItemTemplate.h:626

References CanUseItem(), ItemTemplate::Class, CLASS_CONTEXT_EQUIP_ARMOR_CLASS, CLASS_HUNTER, CLASS_PALADIN, CLASS_SHAMAN, CLASS_WARRIOR, EQUIP_ERR_CANT_EQUIP_REPUTATION, EQUIP_ERR_DONT_OWN_THAT_ITEM, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_NO_REQUIRED_PROFICIENCY, EQUIP_ERR_OK, EQUIP_ERR_YOU_ARE_DEAD, Object::GetEntry(), GetReputationRank(), Item::GetSkill(), GetSkillValue(), Item::GetTemplate(), HasSkill(), Unit::IsAlive(), Item::IsBindedNotWith(), IsClass(), ITEM_CLASS_ARMOR, ITEM_QUALITY_HEIRLOOM, LOG_DEBUG, ItemTemplate::Quality, ItemTemplate::RequiredReputationFaction, ItemTemplate::RequiredReputationRank, SKILL_MAIL, and SKILL_PLATE_MAIL.

Referenced by CanBankItem(), CanEquipItem(), CanUseAmmo(), CanUseItem(), WorldSession::HandleReadItem(), and WorldSession::HandleUseItemOpcode().

◆ CanUseItem() [2/2]

InventoryResult Player::CanUseItem ( ItemTemplate const *  pItem) const
2276{
2277 // Used by group, function NeedBeforeGreed, to know if a prototype can be used by a player
2278
2279 if (!proto)
2280 {
2282 }
2283
2284 if (proto->HasFlag2(ITEM_FLAG2_FACTION_HORDE) && GetTeamId(true) != TEAM_HORDE)
2285 {
2287 }
2288
2289 if (proto->HasFlag2(ITEM_FLAG2_FACTION_ALLIANCE) && GetTeamId(true) != TEAM_ALLIANCE)
2290 {
2292 }
2293
2294 if ((proto->AllowableClass & getClassMask()) == 0 || (proto->AllowableRace & getRaceMask()) == 0)
2295 {
2297 }
2298
2299 if (proto->RequiredSkill != 0)
2300 {
2301 if (GetSkillValue(proto->RequiredSkill) == 0)
2302 {
2304 }
2305 else if (GetSkillValue(proto->RequiredSkill) < proto->RequiredSkillRank)
2306 {
2308 }
2309 }
2310
2311 if (proto->RequiredSpell != 0 && !HasSpell(proto->RequiredSpell))
2312 {
2314 }
2315
2316 if (GetLevel() < proto->RequiredLevel)
2317 {
2319 }
2320
2321 // If World Event is not active, prevent using event dependant items
2322 if (proto->HolidayId && !IsHolidayActive((HolidayIds)proto->HolidayId))
2323 {
2325 }
2326
2328
2329 if (!sScriptMgr->CanUseItem(const_cast<Player*>(this), proto, result))
2330 {
2331 return result;
2332 }
2333
2334 return EQUIP_ERR_OK;
2335}
bool IsHolidayActive(HolidayIds id)
Definition GameEventMgr.cpp:1933
@ EQUIP_ERR_CANT_EQUIP_LEVEL_I
Definition Item.h:48
HolidayIds
Definition SharedDefines.h:2741

References ItemTemplate::AllowableClass, ItemTemplate::AllowableRace, EQUIP_ERR_CANT_DO_RIGHT_NOW, EQUIP_ERR_CANT_EQUIP_LEVEL_I, EQUIP_ERR_CANT_EQUIP_SKILL, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_NO_REQUIRED_PROFICIENCY, EQUIP_ERR_OK, EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM, Unit::getClassMask(), Unit::GetLevel(), Unit::getRaceMask(), GetSkillValue(), GetTeamId(), ItemTemplate::HasFlag2(), HasSpell(), ItemTemplate::HolidayId, IsHolidayActive(), ITEM_FLAG2_FACTION_ALLIANCE, ITEM_FLAG2_FACTION_HORDE, ItemTemplate::RequiredLevel, ItemTemplate::RequiredSkill, ItemTemplate::RequiredSkillRank, ItemTemplate::RequiredSpell, sScriptMgr, TEAM_ALLIANCE, and TEAM_HORDE.

◆ CastItemCombatSpell() [1/2]

void Player::CastItemCombatSpell ( Unit target,
WeaponAttackType  attType,
uint32  procVictim,
uint32  procEx 
)
7233{
7234 if (!target || !target->IsAlive() || target == this)
7235 return;
7236
7237 // Xinef: do not use disarmed weapons, special exception - shaman ghost wolf form
7238 // Xinef: normal forms proc on hit enchants / built in item bonuses
7240 return;
7241
7243 {
7244 // If usable, try to cast item spell
7245 if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
7246 if (!item->IsBroken())
7247 if (ItemTemplate const* proto = item->GetTemplate())
7248 {
7249 // Additional check for weapons
7250 if (proto->Class == ITEM_CLASS_WEAPON)
7251 {
7252 // offhand item cannot proc from main hand hit etc
7253 EquipmentSlots slot;
7254 switch (attType)
7255 {
7256 case BASE_ATTACK:
7258 break;
7259 case OFF_ATTACK:
7261 break;
7262 case RANGED_ATTACK:
7263 slot = EQUIPMENT_SLOT_RANGED;
7264 break;
7265 default:
7266 slot = EQUIPMENT_SLOT_END;
7267 break;
7268 }
7269 if (slot != i)
7270 continue;
7271 }
7272
7273 CastItemCombatSpell(target, attType, procVictim, procEx, item, proto);
7274 }
7275 }
7276}
EquipmentSlots
Definition Player.h:678
@ FORM_GHOSTWOLF
Definition UnitDefines.h:85
void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx)
Definition Player.cpp:7232

References BASE_ATTACK, Unit::CanUseAttackType(), CastItemCombatSpell(), EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, EQUIPMENT_SLOT_START, FORM_GHOSTWOLF, GetItemByPos(), Unit::GetShapeshiftForm(), INVENTORY_SLOT_BAG_0, Unit::IsAlive(), ITEM_CLASS_WEAPON, OFF_ATTACK, and RANGED_ATTACK.

Referenced by CastItemCombatSpell(), Unit::DealMeleeDamage(), and Spell::DoAllEffectOnTarget().

◆ CastItemCombatSpell() [2/2]

void Player::CastItemCombatSpell ( Unit target,
WeaponAttackType  attType,
uint32  procVictim,
uint32  procEx,
Item item,
ItemTemplate const *  proto 
)
7279{
7280 if (!sScriptMgr->CanCastItemCombatSpell(this, target, attType, procVictim, procEx, item, proto))
7281 return;
7282
7283 // Can do effect if any damage done to target
7284 if (procVictim & PROC_FLAG_TAKEN_DAMAGE)
7285 //if (damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE)
7286 {
7287 for (uint8 i = 0; i < MAX_ITEM_SPELLS; ++i)
7288 {
7289 _Spell const& spellData = proto->Spells[i];
7290
7291 // no spell
7292 if (!spellData.SpellId)
7293 continue;
7294
7295 // wrong triggering type
7297 continue;
7298
7299 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellData.SpellId);
7300 if (!spellInfo)
7301 {
7302 LOG_ERROR("entities.player", "WORLD: unknown Item spellid {}", spellData.SpellId);
7303 continue;
7304 }
7305
7306 float chance = (float)spellInfo->ProcChance;
7307
7308 if (spellData.SpellPPMRate)
7309 {
7310 uint32 WeaponSpeed = GetAttackTime(attType);
7311 chance = GetPPMProcChance(WeaponSpeed, spellData.SpellPPMRate, spellInfo);
7312 }
7313 else if (chance > 100.0f)
7314 {
7315 chance = GetWeaponProcChance();
7316 }
7317
7318 if (roll_chance_f(chance) && sScriptMgr->OnCastItemCombatSpell(this, target, spellInfo, item))
7320 }
7321 }
7322
7323 // item combat enchantments
7324 for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
7325 {
7326 uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
7327 SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
7328 if (!pEnchant)
7329 continue;
7330
7331 for (uint8 s = 0; s < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++s)
7332 {
7333 if (pEnchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
7334 continue;
7335
7336 SpellEnchantProcEntry const* entry = sSpellMgr->GetSpellEnchantProcEvent(enchant_id);
7337
7338 if (entry && entry->procEx)
7339 {
7340 // Check hit/crit/dodge/parry requirement
7341 if ((entry->procEx & procEx) == 0)
7342 continue;
7343 }
7344 else
7345 {
7346 // Can do effect if any damage done to target
7347 if (!(procVictim & PROC_FLAG_TAKEN_DAMAGE))
7348 //if (!(damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE))
7349 continue;
7350 }
7351
7352 if (entry && (entry->attributeMask & ENCHANT_PROC_ATTR_WHITE_HIT) && (procVictim & SPELL_PROC_FLAG_MASK))
7353 continue;
7354
7355 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pEnchant->spellid[s]);
7356 if (!spellInfo)
7357 {
7358 LOG_ERROR("entities.player", "Player::CastItemCombatSpell({}, name: {}, enchant: {}): unknown spell {} is casted, ignoring...",
7359 GetGUID().ToString(), GetName(), pEnchant->ID, pEnchant->spellid[s]);
7360 continue;
7361 }
7362
7363 if (entry && (entry->attributeMask & ENCHANT_PROC_ATTR_EXCLUSIVE) != 0)
7364 {
7365 Unit* checkTarget = spellInfo->IsPositive() ? this : target;
7366 if (checkTarget->HasAura(spellInfo->Id, GetGUID()))
7367 {
7368 continue;
7369 }
7370 }
7371
7372 float chance = pEnchant->amount[s] != 0 ? float(pEnchant->amount[s]) : GetWeaponProcChance();
7373
7374 if (entry)
7375 {
7376 if (entry->PPMChance)
7377 chance = GetPPMProcChance(proto->Delay, entry->PPMChance, spellInfo);
7378 else if (entry->customChance)
7379 chance = (float)entry->customChance;
7380 }
7381
7382 // Apply spell mods
7383 ApplySpellMod(pEnchant->spellid[s], SPELLMOD_CHANCE_OF_SUCCESS, chance);
7384
7385 // Shiv has 100% chance to apply the poison
7386 if (FindCurrentSpellBySpellId(5938) && e_slot == TEMP_ENCHANTMENT_SLOT)
7387 chance = 100.0f;
7388
7389 if (roll_chance_f(chance))
7390 {
7391 // Xinef: implement enchant charges
7392 if (uint32 charges = item->GetEnchantmentCharges(EnchantmentSlot(e_slot)))
7393 {
7394 if (!--charges)
7395 {
7396 ApplyEnchantment(item, EnchantmentSlot(e_slot), false);
7397 item->ClearEnchantment(EnchantmentSlot(e_slot));
7398 }
7399 else
7400 item->SetEnchantmentCharges(EnchantmentSlot(e_slot), charges);
7401 }
7402
7403 Unit* unitTarget = spellInfo->IsPositive() ? this : target;
7405 }
7406 }
7407 }
7408}
@ ITEM_SPELLTRIGGER_CHANCE_ON_HIT
Definition ItemTemplate.h:79
bool roll_chance_f(float chance)
Definition Random.h:53
@ SPELLMOD_CHANCE_OF_SUCCESS
Definition SpellDefines.h:94
@ TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD
Will ignore GCD.
Definition SpellDefines.h:135
@ PROC_FLAG_TAKEN_DAMAGE
Definition SpellMgr.h:137
@ SPELL_PROC_FLAG_MASK
Definition SpellMgr.h:156
@ ENCHANT_PROC_ATTR_WHITE_HIT
Definition SpellMgr.h:310
@ ENCHANT_PROC_ATTR_EXCLUSIVE
Definition SpellMgr.h:309
void SetEnchantmentCharges(EnchantmentSlot slot, uint32 charges)
Definition Item.cpp:951
void ClearEnchantment(EnchantmentSlot slot)
Definition Item.cpp:960
uint32 GetEnchantmentCharges(EnchantmentSlot slot) const
Definition Item.h:306
bool IsPositive() const
Definition SpellInfo.cpp:1237
uint32 ProcChance
Definition SpellInfo.h:356
float GetPPMProcChance(uint32 WeaponSpeed, float PPM, SpellInfo const *spellProto) const
Definition Unit.cpp:13510
Spell * FindCurrentSpellBySpellId(uint32 spell_id) const
Definition Unit.cpp:4177
float GetWeaponProcChance() const
Definition Unit.cpp:13499
Definition SpellMgr.h:314
uint32 procEx
Definition SpellMgr.h:317
uint32 attributeMask
Definition SpellMgr.h:318
uint32 customChance
Definition SpellMgr.h:315
float PPMChance
Definition SpellMgr.h:316
uint32 ID
Definition DBCStructure.h:1841
float SpellPPMRate
Definition ItemTemplate.h:594

References SpellItemEnchantmentEntry::amount, ApplyEnchantment(), ApplySpellMod(), SpellEnchantProcEntry::attributeMask, Unit::CastSpell(), Item::ClearEnchantment(), SpellEnchantProcEntry::customChance, ItemTemplate::Delay, ENCHANT_PROC_ATTR_EXCLUSIVE, ENCHANT_PROC_ATTR_WHITE_HIT, Unit::FindCurrentSpellBySpellId(), Unit::GetAttackTime(), Item::GetEnchantmentCharges(), Item::GetEnchantmentId(), Object::GetGUID(), WorldObject::GetName(), Unit::GetPPMProcChance(), Unit::GetWeaponProcChance(), Unit::HasAura(), SpellInfo::Id, SpellItemEnchantmentEntry::ID, SpellInfo::IsPositive(), ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL, ITEM_SPELLTRIGGER_CHANCE_ON_HIT, LOG_ERROR, MAX_ENCHANTMENT_SLOT, MAX_ITEM_SPELLS, MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS, SpellEnchantProcEntry::PPMChance, PROC_FLAG_TAKEN_DAMAGE, SpellInfo::ProcChance, SpellEnchantProcEntry::procEx, roll_chance_f(), Item::SetEnchantmentCharges(), SPELL_PROC_FLAG_MASK, _Spell::SpellId, SpellItemEnchantmentEntry::spellid, SPELLMOD_CHANCE_OF_SUCCESS, _Spell::SpellPPMRate, ItemTemplate::Spells, _Spell::SpellTrigger, sScriptMgr, sSpellItemEnchantmentStore, sSpellMgr, TEMP_ENCHANTMENT_SLOT, Position::ToString(), TRIGGERED_FULL_MASK, TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD, and SpellItemEnchantmentEntry::type.

◆ CastItemUseSpell()

void Player::CastItemUseSpell ( Item item,
SpellCastTargets const &  targets,
uint8  cast_count,
uint32  glyphIndex 
)
7411{
7412 if (!sScriptMgr->CanCastItemUseSpell(this, item, targets, cast_count, glyphIndex))
7413 return;
7414
7415 ItemTemplate const* proto = item->GetTemplate();
7416 // special learning case
7417 if (proto->Spells[0].SpellId == 483 || proto->Spells[0].SpellId == 55884)
7418 {
7419 uint32 learn_spell_id = proto->Spells[0].SpellId;
7420 uint32 learning_spell_id = proto->Spells[1].SpellId;
7421
7422 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(learn_spell_id);
7423 if (!spellInfo)
7424 {
7425 LOG_ERROR("entities.player", "Player::CastItemUseSpell: Item (Entry: {}) in have wrong spell id {}, ignoring ", proto->ItemId, learn_spell_id);
7426 SendEquipError(EQUIP_ERR_NONE, item, nullptr);
7427 return;
7428 }
7429
7430 Spell* spell = new Spell(this, spellInfo, TRIGGERED_NONE);
7431 spell->m_CastItem = item;
7432 spell->m_cast_count = cast_count; //set count of casts
7433 spell->SetSpellValue(SPELLVALUE_BASE_POINT0, learning_spell_id);
7434 spell->prepare(&targets);
7435 return;
7436 }
7437
7438 // use triggered flag only for items with many spell casts and for not first cast
7439 uint8 count = 0;
7440
7441 std::list<Spell*> pushSpells;
7442 // item spells casted at use
7443 for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
7444 {
7445 _Spell const& spellData = proto->Spells[i];
7446
7447 // no spell
7448 if (!spellData.SpellId)
7449 continue;
7450
7451 // wrong triggering type
7452 if (spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
7453 continue;
7454
7455 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellData.SpellId);
7456 if (!spellInfo)
7457 {
7458 LOG_ERROR("entities.player", "Player::CastItemUseSpell: Item (Entry: {}) in have wrong spell id {}, ignoring", proto->ItemId, spellData.SpellId);
7459 continue;
7460 }
7461
7462 if (HasSpellCooldown(spellInfo->Id))
7463 {
7464 continue;
7465 }
7466
7467 if (!spellInfo->CheckElixirStacking(this))
7468 {
7469 Spell::SendCastResult(this, spellInfo, cast_count, SPELL_FAILED_AURA_BOUNCED);
7470 continue;
7471 }
7472
7473 Spell* spell = new Spell(this, spellInfo, (count > 0) ? TRIGGERED_FULL_MASK : TRIGGERED_NONE);
7474 spell->m_CastItem = item;
7475 spell->m_cast_count = cast_count; // set count of casts
7476 spell->m_glyphIndex = glyphIndex; // glyph index
7477 spell->InitExplicitTargets(targets);
7478
7479 // Xinef: dont allow to cast such spells, it may happen that spell possess 2 spells, one for players and one for items / gameobjects
7480 // Xinef: if first one is cast on player, it may be deleted thus resulting in crash because second spell has saved pointer to the item
7481 // Xinef: there is one problem with scripts which wont be loaded at the moment of call
7482 SpellCastResult result = spell->CheckCast(true);
7483 if (result != SPELL_CAST_OK)
7484 {
7485 spell->SendCastResult(result);
7486 delete spell;
7487 continue;
7488 }
7489
7490 pushSpells.push_back(spell);
7491 //spell->prepare(&targets);
7492
7493 ++count;
7494 }
7495
7496 // Item enchantments spells casted at use
7497 for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
7498 {
7499 uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
7500 SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
7501 if (!pEnchant)
7502 continue;
7503 for (uint8 s = 0; s < MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS; ++s)
7504 {
7505 if (pEnchant->type[s] != ITEM_ENCHANTMENT_TYPE_USE_SPELL)
7506 continue;
7507
7508 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pEnchant->spellid[s]);
7509 if (!spellInfo)
7510 {
7511 LOG_ERROR("entities.player", "Player::CastItemUseSpell Enchant {}, cast unknown spell {}", pEnchant->ID, pEnchant->spellid[s]);
7512 continue;
7513 }
7514
7515 if (HasSpellCooldown(spellInfo->Id))
7516 continue;
7517
7518 Spell* spell = new Spell(this, spellInfo, (count > 0) ? TRIGGERED_FULL_MASK : TRIGGERED_NONE);
7519 spell->m_CastItem = item;
7520 spell->m_cast_count = cast_count; // set count of casts
7521 spell->m_glyphIndex = glyphIndex; // glyph index
7522 spell->InitExplicitTargets(targets);
7523
7524 // Xinef: dont allow to cast such spells, it may happen that spell possess 2 spells, one for players and one for items / gameobjects
7525 // Xinef: if first one is cast on player, it may be deleted thus resulting in crash because second spell has saved pointer to the item
7526 // Xinef: there is one problem with scripts which wont be loaded at the moment of call
7527 SpellCastResult result = spell->CheckCast(true);
7528 if (result != SPELL_CAST_OK)
7529 {
7530 spell->SendCastResult(result);
7531 delete spell;
7532 continue;
7533 }
7534
7535 pushSpells.push_back(spell);
7536 //spell->prepare(&targets);
7537
7538 ++count;
7539 }
7540 }
7541
7542 // xinef: send all spells in one go, prevents crash because container is not set
7543 for (std::list<Spell*>::const_iterator itr = pushSpells.begin(); itr != pushSpells.end(); ++itr)
7544 (*itr)->prepare(&targets);
7545}
@ EQUIP_ERR_NONE
Definition Item.h:106
SpellCastResult
Definition SharedDefines.h:948
@ SPELL_FAILED_AURA_BOUNCED
Definition SharedDefines.h:958
@ SPELLVALUE_BASE_POINT0
Definition SpellDefines.h:113
@ TRIGGERED_NONE
Definition SpellDefines.h:133
bool HasSpellCooldown(uint32 spell_id) const override
Definition Player.cpp:16364
bool CheckElixirStacking(Unit const *caster) const
Definition SpellInfo.cpp:2888
SpellCastResult prepare(SpellCastTargets const *targets, AuraEffect const *triggeredByAura=nullptr)
Definition Spell.cpp:3480
void SetSpellValue(SpellValueMod mod, int32 value)
Definition Spell.cpp:8443
uint8 m_cast_count
Definition Spell.h:527
uint32 m_glyphIndex
Definition Spell.h:528
SpellCastResult CheckCast(bool strict)
Definition Spell.cpp:5664
void InitExplicitTargets(SpellCastTargets const &targets)
Definition Spell.cpp:717
static void SendCastResult(Player *caster, SpellInfo const *spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError=SPELL_CUSTOM_ERROR_NONE)
Definition Spell.cpp:4680
Item * m_CastItem
Definition Spell.h:524

References Spell::CheckCast(), SpellInfo::CheckElixirStacking(), EQUIP_ERR_NONE, Item::GetEnchantmentId(), Item::GetTemplate(), HasSpellCooldown(), SpellInfo::Id, SpellItemEnchantmentEntry::ID, Spell::InitExplicitTargets(), ITEM_ENCHANTMENT_TYPE_USE_SPELL, ITEM_SPELLTRIGGER_ON_USE, ItemTemplate::ItemId, LOG_ERROR, Spell::m_cast_count, Spell::m_CastItem, Spell::m_glyphIndex, MAX_ENCHANTMENT_SLOT, MAX_ITEM_PROTO_SPELLS, MAX_SPELL_ITEM_ENCHANTMENT_EFFECTS, Spell::prepare(), Spell::SendCastResult(), SendEquipError(), Spell::SetSpellValue(), SPELL_CAST_OK, SPELL_FAILED_AURA_BOUNCED, _Spell::SpellId, SpellItemEnchantmentEntry::spellid, ItemTemplate::Spells, _Spell::SpellTrigger, SPELLVALUE_BASE_POINT0, sScriptMgr, sSpellItemEnchantmentStore, sSpellMgr, TRIGGERED_FULL_MASK, TRIGGERED_NONE, and SpellItemEnchantmentEntry::type.

Referenced by WorldSession::HandleUseItemOpcode().

◆ CharmSpellInitialize()

void Player::CharmSpellInitialize ( )
9676{
9677 Unit* charm = GetFirstControlled();
9678 if (!charm)
9679 return;
9680
9681 CharmInfo* charmInfo = charm->GetCharmInfo();
9682 if (!charmInfo)
9683 {
9684 LOG_ERROR("entities.player", "Player::CharmSpellInitialize(): the player's charm ({}) has no charminfo!", charm->GetGUID().ToString());
9685 return;
9686 }
9687
9688 uint8 addlist = 0;
9689 if (!charm->IsPlayer())
9690 {
9691 //CreatureInfo const* cinfo = charm->ToCreature()->GetCreatureTemplate();
9692 //if (cinfo && cinfo->type == CREATURE_TYPE_DEMON && getClass() == CLASS_WARLOCK)
9693 {
9694 for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
9695 if (charmInfo->GetCharmSpell(i)->GetAction())
9696 ++addlist;
9697 }
9698 }
9699
9700 WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * MAX_UNIT_ACTION_BAR_INDEX + 1 + 4 * addlist + 1);
9701 data << charm->GetGUID();
9702 data << uint16(0);
9703 data << uint32(0);
9704
9705 if (!charm->IsPlayer())
9706 data << uint8(charm->ToCreature()->GetReactState()) << uint8(charmInfo->GetCommandState()) << uint16(0);
9707 else
9708 data << uint32(0);
9709
9710 charmInfo->BuildActionBar(&data);
9711
9712 data << uint8(addlist);
9713
9714 if (addlist)
9715 {
9716 for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
9717 {
9718 CharmSpellInfo* cspell = charmInfo->GetCharmSpell(i);
9719 if (cspell->GetAction())
9720 data << uint32(cspell->packedData);
9721 }
9722 }
9723
9724 data << uint8(0); // cooldowns count
9725
9726 GetSession()->SendPacket(&data);
9727}
#define MAX_SPELL_CHARM
Definition CharmInfo.h:24
#define MAX_UNIT_ACTION_BAR_INDEX
Definition CharmInfo.h:29
ReactStates GetReactState() const
Definition Creature.h:95
CharmInfo * GetCharmInfo()
Definition Unit.h:1215
Unit * GetFirstControlled() const
Definition Unit.cpp:11134
@ SMSG_PET_SPELLS
Definition Opcodes.h:407
Definition CharmInfo.h:127
CharmSpellInfo * GetCharmSpell(uint8 index)
Definition CharmInfo.h:158
CommandStates GetCommandState() const
Definition CharmInfo.h:136
void BuildActionBar(WorldPacket *data)
Definition CharmInfo.cpp:285
Definition CharmInfo.h:95
uint32 packedData
Definition CharmInfo.h:98
uint32 GetAction() const
Definition CharmInfo.h:102

References CharmInfo::BuildActionBar(), UnitActionBarEntry::GetAction(), Unit::GetCharmInfo(), CharmInfo::GetCharmSpell(), CharmInfo::GetCommandState(), Unit::GetFirstControlled(), Object::GetGUID(), Creature::GetReactState(), GetSession(), Object::IsPlayer(), LOG_ERROR, MAX_SPELL_CHARM, MAX_UNIT_ACTION_BAR_INDEX, UnitActionBarEntry::packedData, WorldSession::SendPacket(), SMSG_PET_SPELLS, Object::ToCreature(), and ObjectGuid::ToString().

Referenced by spell_mage_summon_water_elemental::HandleDummy(), WorldSession::HandleRequestPetInfo(), Unit::SetCharmedBy(), and Unit::SetMinion().

◆ CheckAllAchievementCriteria()

void Player::CheckAllAchievementCriteria ( )
13937{
13939}
void CheckAllAchievementCriteria()
Definition AchievementMgr.cpp:800

References AchievementMgr::CheckAllAchievementCriteria(), and m_achievementMgr.

Referenced by Create(), and WorldSession::HandlePlayerLoginFromDB().

◆ CheckAmmoCompatibility()

bool Player::CheckAmmoCompatibility ( ItemTemplate const *  ammo_proto) const
7689{
7690 if (!ammo_proto)
7691 return false;
7692
7693 // check ranged weapon
7695 if (!weapon || weapon->IsBroken())
7696 return false;
7697
7698 ItemTemplate const* weapon_proto = weapon->GetTemplate();
7699 if (!weapon_proto || weapon_proto->Class != ITEM_CLASS_WEAPON)
7700 return false;
7701
7702 // check ammo ws. weapon compatibility
7703 switch (weapon_proto->SubClass)
7704 {
7707 if (ammo_proto->SubClass != ITEM_SUBCLASS_ARROW)
7708 return false;
7709 break;
7711 if (ammo_proto->SubClass != ITEM_SUBCLASS_BULLET)
7712 return false;
7713 break;
7714 default:
7715 return false;
7716 }
7717
7718 return true;
7719}
@ ITEM_SUBCLASS_WEAPON_CROSSBOW
Definition ItemTemplate.h:362
@ ITEM_SUBCLASS_WEAPON_GUN
Definition ItemTemplate.h:347
@ ITEM_SUBCLASS_WEAPON_BOW
Definition ItemTemplate.h:346
@ ITEM_SUBCLASS_ARROW
Definition ItemTemplate.h:416
@ ITEM_SUBCLASS_BULLET
Definition ItemTemplate.h:417
Item * GetWeaponForAttack(WeaponAttackType attackType, bool useable=false) const
Definition PlayerStorage.cpp:488

References ItemTemplate::Class, Item::GetTemplate(), GetWeaponForAttack(), Item::IsBroken(), ITEM_CLASS_WEAPON, ITEM_SUBCLASS_ARROW, ITEM_SUBCLASS_BULLET, ITEM_SUBCLASS_WEAPON_BOW, ITEM_SUBCLASS_WEAPON_CROSSBOW, ITEM_SUBCLASS_WEAPON_GUN, RANGED_ATTACK, and ItemTemplate::SubClass.

Referenced by _ApplyAmmoBonuses().

◆ CheckAreaExploreAndOutdoor()

void Player::CheckAreaExploreAndOutdoor ( )
5747{
5748 if (!IsAlive())
5749 return;
5750
5751 if (IsInFlight())
5752 return;
5753
5754 bool isOutdoor = IsOutdoors();
5755 uint32 areaId = GetAreaId();
5756 AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(areaId);
5757
5758 if (sWorld->getBoolConfig(CONFIG_VMAP_INDOOR_CHECK) && _wasOutdoor != isOutdoor)
5759 {
5760 _wasOutdoor = isOutdoor;
5761
5763 SpellAttr0 attrToRecalculate = isOutdoor ? SPELL_ATTR0_ONLY_OUTDOORS : SPELL_ATTR0_ONLY_INDOORS;
5764 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5765 {
5766 Aura* aura = iter->second->GetBase();
5767 SpellInfo const* spell = aura->GetSpellInfo();
5768 if (spell->Attributes & attrToRemove)
5769 {
5770 // if passive - do not remove and just turn off all effects
5771 if (aura->IsPassive())
5772 {
5773 aura->HandleAllEffects(iter->second, AURA_EFFECT_HANDLE_REAL, false);
5774 ++iter;
5775 continue;
5776 }
5777
5778 RemoveAura(iter);
5779 }
5780 else if ((spell->Attributes & attrToRecalculate) && aura->IsPassive())
5781 {
5782 // if passive - turn on all effects
5783 aura->HandleAllEffects(iter->second, AURA_EFFECT_HANDLE_REAL, true);
5784 ++iter;
5785 }
5786 else
5787 {
5788 ++iter;
5789 }
5790 }
5791 }
5792
5793 if (!sScriptMgr->CanAreaExploreAndOutdoor(this))
5794 return;
5795
5796 if (!areaId)
5797 return;
5798
5799 if (!areaEntry)
5800 {
5801 LOG_ERROR("entities.player", "Player '{}' ({}) discovered unknown area (x: {} y: {} z: {} map: {})",
5803 return;
5804 }
5805
5806 uint32 offset = areaEntry->exploreFlag / 32;
5807
5808 if (offset >= PLAYER_EXPLORED_ZONES_SIZE)
5809 {
5810 LOG_ERROR("entities.player", "Wrong area flag {} in map data for (X: {} Y: {}) point to field PLAYER_EXPLORED_ZONES_1 + {} ( {} must be < {} ).", areaEntry->flags, GetPositionX(), GetPositionY(), offset, offset, PLAYER_EXPLORED_ZONES_SIZE);
5811 return;
5812 }
5813
5814 uint32 val = (uint32)(1 << (areaEntry->exploreFlag % 32));
5815 uint32 currFields = GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset);
5816
5817 if (!(currFields & val))
5818 {
5819 SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields | val));
5820
5822
5823 if (areaEntry->area_level > 0)
5824 {
5825 if (GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
5826 {
5827 SendExplorationExperience(areaId, 0);
5828 }
5829 else
5830 {
5831 int32 diff = int32(GetLevel()) - areaEntry->area_level;
5832 uint32 XP = 0;
5833 if (diff < -5)
5834 {
5835 XP = uint32(sObjectMgr->GetBaseXP(GetLevel() + 5) * sWorld->getRate(RATE_XP_EXPLORE));
5836 }
5837 else if (diff > 5)
5838 {
5839 int32 exploration_percent = (100 - ((diff - 5) * 5));
5840 if (exploration_percent > 100)
5841 exploration_percent = 100;
5842 else if (exploration_percent < 0)
5843 exploration_percent = 0;
5844
5845 XP = uint32(sObjectMgr->GetBaseXP(areaEntry->area_level) * exploration_percent / 100 * sWorld->getRate(RATE_XP_EXPLORE));
5846 }
5847 else
5848 {
5849 XP = uint32(sObjectMgr->GetBaseXP(areaEntry->area_level) * sWorld->getRate(RATE_XP_EXPLORE));
5850 }
5851
5852 sScriptMgr->OnGivePlayerXP(this, XP, nullptr, PlayerXPSource::XPSOURCE_EXPLORE);
5853 GiveXP(XP, nullptr);
5854 SendExplorationExperience(areaId, XP);
5855 }
5856 LOG_DEBUG("entities.player", "Player {} discovered a new area: {}", GetGUID().ToString(), areaId);
5857 }
5858 }
5859}
@ ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA
Definition DBCEnums.h:157
DBCStorage< AreaTableEntry > sAreaTableStore(AreaTableEntryfmt)
@ CONFIG_MAX_PLAYER_LEVEL
Definition IWorld.h:236
@ CONFIG_VMAP_INDOOR_CHECK
Definition IWorld.h:123
@ RATE_XP_EXPLORE
Definition IWorld.h:477
@ XPSOURCE_EXPLORE
Definition Player.h:1017
@ SPELL_ATTR0_ONLY_INDOORS
Definition SharedDefines.h:396
@ SPELL_ATTR0_ONLY_OUTDOORS
Definition SharedDefines.h:397
void HandleAllEffects(AuraApplication *aurApp, uint8 mode, bool apply)
Definition SpellAuras.cpp:1241
bool IsPassive() const
Definition SpellAuras.cpp:1082
void SendExplorationExperience(uint32 Area, uint32 Experience)
Definition PlayerMisc.cpp:159
void GiveXP(uint32 xp, Unit *victim, float group_rate=1.0f, bool isLFGReward=false)
Definition Player.cpp:2395
uint32 Attributes
Definition SpellInfo.h:324
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4809
bool IsInFlight() const
Definition Unit.h:1625
AuraApplicationMap m_appliedAuras
Definition Unit.h:2084
bool IsOutdoors() const
Definition Object.cpp:3184
Definition DBCStructure.h:518
int32 area_level
Definition DBCStructure.h:525
uint32 flags
Definition DBCStructure.h:523
uint32 exploreFlag
Definition DBCStructure.h:522

References _wasOutdoor, ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA, AreaTableEntry::area_level, SpellInfo::Attributes, AURA_EFFECT_HANDLE_REAL, CONFIG_MAX_PLAYER_LEVEL, CONFIG_VMAP_INDOOR_CHECK, AreaTableEntry::exploreFlag, AreaTableEntry::flags, WorldObject::GetAreaId(), Object::GetGUID(), Unit::GetLevel(), WorldLocation::GetMapId(), WorldObject::GetName(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Aura::GetSpellInfo(), Object::GetUInt32Value(), GiveXP(), Aura::HandleAllEffects(), Unit::IsAlive(), Unit::IsInFlight(), WorldObject::IsOutdoors(), Aura::IsPassive(), LOG_DEBUG, LOG_ERROR, Unit::m_appliedAuras, PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE, RATE_XP_EXPLORE, Unit::RemoveAura(), sAreaTableStore, SendExplorationExperience(), Unit::SetUInt32Value(), sObjectMgr, SPELL_ATTR0_ONLY_INDOORS, SPELL_ATTR0_ONLY_OUTDOORS, sScriptMgr, sWorld, Position::ToString(), UpdateAchievementCriteria(), and XPSOURCE_EXPLORE.

Referenced by UpdatePosition().

◆ CheckDuelDistance()

void Player::CheckDuelDistance ( time_t  currTime)
6401{
6402 if (!duel)
6403 {
6404 return;
6405 }
6406
6408 GameObject* obj = GetMap()->GetGameObject(duelFlagGUID);
6409 if (!obj)
6410 return;
6411
6412 if (!duel->OutOfBoundsTime)
6413 {
6414 if (!IsWithinDistInMap(obj, 50))
6415 {
6416 duel->OutOfBoundsTime = currTime + 10;
6417
6419 GetSession()->SendPacket(&data);
6420 }
6421 }
6422 else
6423 {
6424 if (IsWithinDistInMap(obj, 40))
6425 {
6426 duel->OutOfBoundsTime = 0;
6427
6429 GetSession()->SendPacket(&data);
6430 }
6431 else if (currTime >= duel->OutOfBoundsTime)
6433 }
6434}
@ DUEL_FLED
Definition SharedDefines.h:3614
@ PLAYER_DUEL_ARBITER
Definition UpdateFields.h:177
Definition GameObject.h:120
GameObject * GetGameObject(ObjectGuid const guid)
Definition Map.cpp:3333
void DuelComplete(DuelCompleteType type)
Definition Player.cpp:6441
std::unique_ptr< DuelInfo > duel
Definition Player.h:1881
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1332
@ SMSG_DUEL_INBOUNDS
Definition Opcodes.h:391
@ SMSG_DUEL_OUTOFBOUNDS
Definition Opcodes.h:390

References duel, DUEL_FLED, DuelComplete(), Map::GetGameObject(), Object::GetGuidValue(), WorldObject::GetMap(), GetSession(), WorldObject::IsWithinDistInMap(), PLAYER_DUEL_ARBITER, WorldSession::SendPacket(), SMSG_DUEL_INBOUNDS, and SMSG_DUEL_OUTOFBOUNDS.

Referenced by Update().

◆ CheckInstanceCount()

bool Player::CheckInstanceCount ( uint32  instanceId) const
6982{
6983 if (_instanceResetTimes.size() < sWorld->getIntConfig(CONFIG_MAX_INSTANCES_PER_HOUR))
6984 return true;
6985 return _instanceResetTimes.find(instanceId) != _instanceResetTimes.end();
6986}
@ CONFIG_MAX_INSTANCES_PER_HOUR
Definition IWorld.h:364

References _instanceResetTimes, CONFIG_MAX_INSTANCES_PER_HOUR, and sWorld.

Referenced by MapMgr::PlayerCannotEnter().

◆ CheckInstanceLoginValid()

bool Player::CheckInstanceLoginValid ( )
6953{
6954 if (!GetMap())
6955 return false;
6956
6957 if (!GetMap()->IsDungeon() || IsGameMaster())
6958 return true;
6959
6960 if (GetMap()->IsRaid())
6961 {
6962 // cannot be in raid instance without a group
6963 if (!GetGroup() && !sWorld->getBoolConfig(CONFIG_INSTANCE_IGNORE_RAID))
6964 return false;
6965 }
6966 else
6967 {
6968 // cannot be in normal instance without a group and more players than 1 in instance
6969 if (!GetGroup() && GetMap()->GetPlayersCountExceptGMs() > 1)
6970 return false;
6971 }
6972
6973 // pussywizard: check CanEnter for GetMap(), because in PlayerCannotEnter it is called for a map decided before loading screen (can change)
6974 if (GetMap()->CannotEnter(this, true))
6975 return false;
6976
6977 // do checks for satisfy accessreqs, instance full, encounter in progress (raid), perm bind group != perm bind player
6978 return sMapMgr->PlayerCannotEnter(GetMap()->GetId(), this, true) == Map::CAN_ENTER;
6979}
@ CONFIG_INSTANCE_IGNORE_RAID
Definition IWorld.h:85
#define sMapMgr
Definition MapMgr.h:219
@ CAN_ENTER
Definition Map.h:422
uint32 GetId(std::string const &username)
Definition AccountMgr.cpp:229

References Map::CAN_ENTER, CONFIG_INSTANCE_IGNORE_RAID, GetGroup(), WorldObject::GetMap(), IsGameMaster(), sMapMgr, and sWorld.

Referenced by WorldSession::HandlePlayerLoginFromDB().

◆ CleanupAfterTaxiFlight()

void Player::CleanupAfterTaxiFlight ( )
10463{
10464 // For spells that trigger flying paths remove them at arrival
10466 {
10469 }
10470 m_taxi.ClearTaxiDestinations(); // not destinations, clear source node
10471 Dismount();
10474}
@ UNIT_FLAG_TAXI_FLIGHT
Definition UnitDefines.h:270
void setOnlineOfflineState(bool isOnline)
Definition HostileRefMgr.cpp:98
void Dismount()
Definition Unit.cpp:13583
HostileRefMgr & getHostileRefMgr()
Definition Unit.h:916

References PlayerTaxi::ClearTaxiDestinations(), Unit::Dismount(), Unit::getHostileRefMgr(), m_flightSpellActivated, m_taxi, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), HostileRefMgr::setOnlineOfflineState(), UNIT_FLAG_DISABLE_MOVE, and UNIT_FLAG_TAXI_FLIGHT.

Referenced by go_commandscript::DoTeleport(), misc_commandscript::HandleAppearCommand(), go_commandscript::HandleGoGraveyardCommand(), go_commandscript::HandleGoGridCommand(), go_commandscript::HandleGoTicketCommand(), go_commandscript::HandleGoZoneXYCommand(), misc_commandscript::HandleGroupSummonCommand(), WorldSession::HandleMoveSplineDoneOpcode(), WorldSession::HandleMoveWorldportAck(), tele_commandscript::HandleTeleCommand(), tele_commandscript::HandleTeleGroupCommand(), and TeleportTo().

◆ CleanupChannels()

void Player::CleanupChannels ( )
5021{
5022 while (!m_channels.empty())
5023 {
5024 Channel* ch = *m_channels.begin();
5025 m_channels.erase(m_channels.begin()); // remove from player's channel list
5026 ch->LeaveChannel(this, false); // not send to client, not remove from player's channel list
5027 }
5028}
Definition Channel.h:144
void LeaveChannel(Player *player, bool send=true)
Definition Channel.cpp:249
JoinedChannelsList m_channels
Definition Player.h:2853

References Channel::LeaveChannel(), and m_channels.

Referenced by WorldSession::HandlePlayerLoginToCharInWorld(), and WorldSession::LogoutPlayer().

◆ CleanupsBeforeDelete()

void Player::CleanupsBeforeDelete ( bool  finalCleanup = true)
overridevirtual

Reimplemented from WorldObject.

462{
463 TradeCancel(false);
465
466 Unit::CleanupsBeforeDelete(finalCleanup);
467}
@ DUEL_INTERRUPTED
Definition SharedDefines.h:3612
void CleanupsBeforeDelete(bool finalCleanup=true) override
Definition Unit.cpp:15837

References Unit::CleanupsBeforeDelete(), DUEL_INTERRUPTED, DuelComplete(), and TradeCancel().

Referenced by WorldSession::LogoutPlayer().

◆ ClearAfkReports()

void Player::ClearAfkReports ( )
inline
2288{ m_bgData.bgAfkReporter.clear(); }
GuidSet bgAfkReporter
Definition Player.h:1047

References BGData::bgAfkReporter, and m_bgData.

Referenced by Battleground::RemovePlayerAtLeave().

◆ ClearChannelWatch()

void Player::ClearChannelWatch ( )
5031{
5032 for (JoinedChannelsList::iterator itr = m_channels.begin(); itr != m_channels.end(); ++itr)
5033 (*itr)->RemoveWatching(this);
5034}

References m_channels.

Referenced by WorldSession::HandleSetChannelWatch().

◆ ClearReceivedSpectatorResetFor()

void Player::ClearReceivedSpectatorResetFor ( )
inline

◆ clearResurrectRequestData()

void Player::clearResurrectRequestData ( )
inline
1829{ setResurrectRequestData(ObjectGuid::Empty, 0, 0.0f, 0.0f, 0.0f, 0, 0); }
static ObjectGuid const Empty
Definition ObjectGuid.h:120
void setResurrectRequestData(ObjectGuid guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
Definition Player.h:1819

References ObjectGuid::Empty, and setResurrectRequestData().

Referenced by WorldSession::HandleResurrectResponseOpcode(), Player(), and setDeathState().

◆ ClearWhisperWhiteList()

void Player::ClearWhisperWhiteList ( )
inline
2562{ WhisperList.clear(); }

References WhisperList.

Referenced by message_commandscript::HandleWhispersCommand().

◆ CompletedAchievement()

void Player::CompletedAchievement ( AchievementEntry const *  entry)
13972{
13974}
void CompletedAchievement(AchievementEntry const *entry)
Definition AchievementMgr.cpp:2270

References AchievementMgr::CompletedAchievement(), and m_achievementMgr.

Referenced by achievement_commandscript::HandleAchievementAddCommand().

◆ CompleteQuest()

void Player::CompleteQuest ( uint32  quest_id)
599{
600 if (!quest_id)
601 {
602 return;
603 }
604
605 if (!sScriptMgr->OnBeforePlayerQuestComplete(this, quest_id))
606 {
607 return;
608 }
609
611
612 auto log_slot = FindQuestSlot(quest_id);
613 if (log_slot < MAX_QUEST_LOG_SIZE)
614 {
616 }
617
618 Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
619 if (qInfo && qInfo->HasFlag(QUEST_FLAGS_TRACKING))
620 {
621 RewardQuest(qInfo, 0, this, false);
622 }
623
624 // Xinef: area auras may change on quest completion!
628
629 // check if Quest Tracker is enabled
630 if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER))
631 {
632 // prepare Quest Tracker datas
633 auto stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_COMPLETE_TIME);
634 stmt->SetData(0, quest_id);
635 stmt->SetData(1, GetGUID().GetCounter());
636
637 // add to Quest Tracker
638 CharacterDatabase.Execute(stmt);
639 }
640}
@ CHAR_UPD_QUEST_TRACK_COMPLETE_TIME
Definition CharacterDatabase.h:503
@ ADDITIONAL_SAVING_INVENTORY_AND_GOLD
Definition Player.h:997
@ QUEST_FLAGS_TRACKING
Definition QuestDef.h:142
void RewardQuest(Quest const *quest, uint32 reward, Object *questGiver, bool announce=true, bool isLFGReward=false)
Definition PlayerQuest.cpp:659
void SetQuestStatus(uint32 questId, QuestStatus status, bool update=true)
Definition PlayerQuest.cpp:1479

References ADDITIONAL_SAVING_INVENTORY_AND_GOLD, ADDITIONAL_SAVING_QUEST_STATUS, AdditionalSavingAddMask(), CHAR_UPD_QUEST_TRACK_COMPLETE_TIME, CharacterDatabase, CONFIG_QUEST_ENABLE_QUEST_TRACKER, FindQuestSlot(), WorldObject::GetAreaId(), Object::GetGUID(), WorldObject::GetZoneId(), Quest::HasFlag(), MAX_QUEST_LOG_SIZE, QUEST_FLAGS_TRACKING, QUEST_STATE_COMPLETE, QUEST_STATUS_COMPLETE, RewardQuest(), SetQuestSlotState(), SetQuestStatus(), sObjectMgr, sScriptMgr, sWorld, UpdateAreaDependentAuras(), and UpdateZoneDependentAuras().

Referenced by AddQuestAndCheckCompletion(), AreaExploredOrEventHappens(), WorldSession::HandleQuestgiverRequestRewardOpcode(), ItemAddedQuestCheck(), KillCreditGO(), KilledMonsterCredit(), KilledPlayerCreditForQuest(), MoneyChanged(), npc_love_in_air_supply_sentry::MoveInLineOfSight(), npc_plucky::OnGossipSelect(), ReputationChanged(), ReputationChanged2(), PlayerMenu::SendQuestGiverRequestItems(), TalkedToCreature(), and npc_clintar_spirit::npc_clintar_spiritAI::UpdateAI().

◆ ContinueTaxiFlight()

void Player::ContinueTaxiFlight ( )
10477{
10478 uint32 sourceNode = m_taxi.GetTaxiSource();
10479 if (!sourceNode)
10480 return;
10481
10482 LOG_DEBUG("entities.unit", "WORLD: Restart character {} taxi flight", GetGUID().ToString());
10483
10484 uint32 mountDisplayId = sObjectMgr->GetTaxiMountDisplayId(sourceNode, GetTeamId(true), true);
10485 if (!mountDisplayId)
10486 return;
10487
10489
10490 // search appropriate start path node
10491 uint32 startNode = 0;
10492
10493 TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path];
10494
10495 float bestDist = SIZE_OF_GRIDS * SIZE_OF_GRIDS; // xinef: large value
10496 float currDist = 0.0f;
10497
10498 // xinef: changed to -1, we dont want to catch last node
10499 for (uint32 i = 0; i < nodeList.size() - 1; ++i)
10500 {
10501 TaxiPathNodeEntry const* node = nodeList[i];
10502 TaxiPathNodeEntry const* nextNode = nodeList[i + 1];
10503
10504 // xinef: skip nodes at another map, get last valid node on current map
10505 if (nextNode->mapid != GetMapId() || node->mapid != GetMapId())
10506 continue;
10507
10508 currDist = (node->x - GetPositionX()) * (node->x - GetPositionX()) + (node->y - GetPositionY()) * (node->y - GetPositionY()) + (node->z - GetPositionZ()) * (node->z - GetPositionZ());
10509 if (currDist < bestDist)
10510 {
10511 startNode = i;
10512 bestDist = currDist;
10513 }
10514 }
10515
10516 // xinef: no proper node was found
10517 if (startNode == 0)
10518 {
10520 return;
10521 }
10522
10524 {
10526 }
10527
10528 if (IsMounted())
10529 {
10531 }
10532
10533 SetCanTeleport(true);
10534
10535 GetSession()->SendDoFlight(mountDisplayId, path, startNode);
10536}
TaxiPathNodesByPath sTaxiPathNodesByPath
Definition DBCStores.cpp:187
std::vector< TaxiPathNodeEntry const * > TaxiPathNodeList
Definition DBCStructure.h:2244
#define SIZE_OF_GRIDS
Definition MapDefines.h:25
uint32 GetTaxiSource() const
Definition PlayerTaxi.h:63
uint32 GetCurrentTaxiPath() const
Definition PlayerTaxi.cpp:213
void SetCanTeleport(bool value)
Definition Player.h:2502
Definition DBCStructure.h:1972
float y
Definition DBCStructure.h:1978
float x
Definition DBCStructure.h:1977
uint32 mapid
Definition DBCStructure.h:1976
float z
Definition DBCStructure.h:1979

References PlayerTaxi::ClearTaxiDestinations(), PlayerTaxi::GetCurrentTaxiPath(), Object::GetGUID(), WorldLocation::GetMapId(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetSession(), PlayerTaxi::GetTaxiSource(), GetTeamId(), Unit::IsInDisallowedMountForm(), Unit::IsMounted(), LOG_DEBUG, m_taxi, TaxiPathNodeEntry::mapid, Unit::RemoveAurasByType(), WorldSession::SendDoFlight(), SetCanTeleport(), SIZE_OF_GRIDS, sObjectMgr, SPELL_AURA_MOD_SHAPESHIFT, SPELL_AURA_MOUNTED, sTaxiPathNodesByPath, Position::ToString(), TaxiPathNodeEntry::x, TaxiPathNodeEntry::y, and TaxiPathNodeEntry::z.

Referenced by WorldSession::HandlePlayerLoginFromDB(), WorldSession::HandlePlayerLoginToCharInWorld(), and ProcessDelayedOperations().

◆ ConvertRune()

void Player::ConvertRune ( uint8  index,
RuneType  newType 
)
13453{
13454 SetCurrentRune(index, newType);
13455
13457 data << uint8(index);
13458 data << uint8(newType);
13459 GetSession()->SendPacket(&data);
13460}
void SetCurrentRune(uint8 index, RuneType currentRune)
Definition Player.h:2519
@ SMSG_CONVERT_RUNE
Definition Opcodes.h:1188

References GetSession(), WorldSession::SendPacket(), SetCurrentRune(), and SMSG_CONVERT_RUNE.

Referenced by AddRuneByAuraEffect(), RemoveRunesByAuraEffect(), and RestoreBaseRune().

◆ CorrectMetaGemEnchants()

void Player::CorrectMetaGemEnchants ( uint8  slot,
bool  apply 
)
11242{
11243 //cycle all equipped items
11244 for (uint32 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
11245 {
11246 //enchants for the slot being socketed are handled by Player::ApplyItemMods
11247 if (slot == exceptslot)
11248 continue;
11249
11250 Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
11251
11252 if (!pItem || !pItem->HasSocket())
11253 continue;
11254
11255 for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + 3; ++enchant_slot)
11256 {
11257 uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
11258 if (!enchant_id)
11259 continue;
11260
11261 SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
11262 if (!enchantEntry)
11263 continue;
11264
11265 uint32 condition = enchantEntry->EnchantmentCondition;
11266 if (condition)
11267 {
11268 //was enchant active with/without item?
11269 bool wasactive = EnchantmentFitsRequirements(condition, apply ? exceptslot : -1);
11270 //should it now be?
11271 if (wasactive ^ EnchantmentFitsRequirements(condition, apply ? -1 : exceptslot))
11272 {
11273 // ignore item gem conditions
11274 //if state changed, (dis)apply enchant
11275 ApplyEnchantment(pItem, EnchantmentSlot(enchant_slot), !wasactive, true, true);
11276 }
11277 }
11278 }
11279 }
11280}

References ApplyEnchantment(), SpellItemEnchantmentEntry::EnchantmentCondition, EnchantmentFitsRequirements(), EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_START, Item::GetEnchantmentId(), GetItemByPos(), Item::HasSocket(), INVENTORY_SLOT_BAG_0, SOCK_ENCHANTMENT_SLOT, and sSpellItemEnchantmentStore.

Referenced by _ApplyItemMods().

◆ Create()

bool Player::Create ( ObjectGuid::LowType  guidlow,
CharacterCreateInfo createInfo 
)
Todo:
: need more checks against packet modifications
470{
471 // FIXME: outfitId not used in player creating
473 // should check that skin, face, hair* are valid via DBC per race/class
474 // also do it in Player::BuildEnumData, Player::LoadFromDB
475
477
478 m_name = createInfo->Name;
479
480 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(createInfo->Race, createInfo->Class);
481 if (!info)
482 {
483 LOG_ERROR("entities.player", "Player::Create: Possible hacking-attempt: Account {} tried creating a character named '{}' with an invalid race/class pair ({}/{}) - refusing to do so.",
484 GetSession()->GetAccountId(), m_name, createInfo->Race, createInfo->Class);
485 return false;
486 }
487
488 for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; i++)
489 m_items[i] = nullptr;
490
491 Relocate(info->positionX, info->positionY, info->positionZ, info->orientation);
492
493 ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(createInfo->Class);
494 if (!cEntry)
495 {
496 LOG_ERROR("entities.player", "Player::Create: Possible hacking-attempt: Account {} tried creating a character named '{}' with an invalid character class ({}) - refusing to do so (wrong DBC-files?)",
497 GetSession()->GetAccountId(), m_name, createInfo->Class);
498 return false;
499 }
500
501 SetMap(sMapMgr->CreateMap(info->mapId, this));
502
503 uint8 powertype = cEntry->powerType;
504
505 SetObjectScale(1.0f);
506
507 m_realRace = createInfo->Race; // set real race flag
508 m_race = createInfo->Race; // set real race flag
509
510 SetFactionForRace(createInfo->Race);
511
512 if (!IsValidGender(createInfo->Gender))
513 {
514 LOG_ERROR("entities.player", "Player::Create: Possible hacking-attempt: Account {} tried creating a character named '{}' with an invalid gender ({}) - refusing to do so",
515 GetSession()->GetAccountId(), m_name, createInfo->Gender);
516 return false;
517 }
518
519 uint32 RaceClassGender = (createInfo->Race) | (createInfo->Class << 8) | (createInfo->Gender << 16);
520
521 SetUInt32Value(UNIT_FIELD_BYTES_0, (RaceClassGender | (powertype << 24)));
523 if (sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP)
524 {
527 }
529 SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); // fix cast time showed in spell tooltip on client
530 SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f); // default for players in 3.0.3
531
532 // -1 is default value
534
535 SetUInt32Value(PLAYER_BYTES, (createInfo->Skin | (createInfo->Face << 8) | (createInfo->HairStyle << 16) | (createInfo->HairColor << 24)));
537 (0x00 << 8) |
538 (0x00 << 16) |
539 (((GetSession()->IsARecruiter() || GetSession()->GetRecruiterId() != 0) ? REST_STATE_RAF_LINKED : REST_STATE_NOT_RAF_LINKED) << 24)));
540 SetByteValue(PLAYER_BYTES_3, 0, createInfo->Gender);
541 SetByteValue(PLAYER_BYTES_3, 3, 0); // BattlefieldArenaFaction (0 or 1)
542
546
547 for (int i = 0; i < KNOWN_TITLES_SIZE; ++i)
548 SetUInt64Value(PLAYER__FIELD_KNOWN_TITLES + i, 0); // 0=disabled
550
555
556 // set starting level
558 ? sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL)
560
562 {
563 uint32 gm_level = sWorld->getIntConfig(CONFIG_START_GM_LEVEL);
564 if (gm_level > start_level)
565 start_level = gm_level;
566 }
567
568 SetUInt32Value(UNIT_FIELD_LEVEL, start_level);
569
570 InitRunes();
571
573 ? sWorld->getIntConfig(CONFIG_START_PLAYER_MONEY)
577
578 // Played time
582
583 // base stats and related field values
588 InitPrimaryProfessions(); // to max set before any spell added
589
590 // apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()
592 {
593 UpdateMaxPower(POWER_MANA); // Update max Mana (for add bonus from intellect)
595 }
596
598 {
603 }
604
605 // original spells
608
609 // original action bar
610 for (PlayerCreateInfoActions::const_iterator action_itr = info->action.begin(); action_itr != info->action.end(); ++action_itr)
611 addActionButton(action_itr->button, action_itr->action, action_itr->type);
612
613 // original items
614 if (CharStartOutfitEntry const* oEntry = GetCharStartOutfitEntry(createInfo->Race, createInfo->Class, createInfo->Gender))
615 {
616 for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
617 {
618 if (oEntry->ItemId[j] <= 0)
619 continue;
620
621 uint32 itemId = oEntry->ItemId[j];
622
623 // just skip, reported in ObjectMgr::LoadItemTemplates
624 ItemTemplate const* iProto = sObjectMgr->GetItemTemplate(itemId);
625 if (!iProto)
626 continue;
627
628 // BuyCount by default
629 uint32 count = iProto->BuyCount;
630
631 // special amount for food/drink
632 if (iProto->Class == ITEM_CLASS_CONSUMABLE && iProto->SubClass == ITEM_SUBCLASS_FOOD)
633 {
634 switch (iProto->Spells[0].SpellCategory)
635 {
636 case SPELL_CATEGORY_FOOD: // food
638 break;
639 case SPELL_CATEGORY_DRINK: // drink
640 count = 2;
641 break;
642 }
643 if (iProto->GetMaxStackSize() < count)
644 count = iProto->GetMaxStackSize();
645 }
646 StoreNewItemInBestSlots(itemId, count);
647 }
648 }
649
650 for (PlayerCreateInfoItems::const_iterator item_id_itr = info->item.begin(); item_id_itr != info->item.end(); ++item_id_itr)
651 StoreNewItemInBestSlots(item_id_itr->item_id, item_id_itr->item_amount);
652
653 // bags and main-hand weapon must equipped at this moment
654 // now second pass for not equipped (offhand weapon/shield if it attempt equipped before main-hand weapon)
655 // or ammo not equipped in special bag
657 {
658 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
659 {
660 uint16 eDest;
661 // equip offhand weapon/shield if it attempt equipped before main-hand weapon
662 InventoryResult msg = CanEquipItem(NULL_SLOT, eDest, pItem, false);
663 if (msg == EQUIP_ERR_OK)
664 {
666 EquipItem(eDest, pItem, true);
667 }
668 // move other items to more appropriate slots (ammo not equipped in special bag)
669 else
670 {
671 ItemPosCountVec sDest;
672 msg = CanStoreItem(NULL_BAG, NULL_SLOT, sDest, pItem, false);
673 if (msg == EQUIP_ERR_OK)
674 {
676 pItem = StoreItem(sDest, pItem, true);
677 }
678
679 // if this is ammo then use it
680 msg = CanUseAmmo(pItem->GetEntry());
681 if (msg == EQUIP_ERR_OK)
682 SetAmmo(pItem->GetEntry());
683 }
684 }
685 }
686 // all item positions resolved
687
688 // ensure player starts with full health
691
693
694 return true;
695}
CharStartOutfitEntry const * GetCharStartOutfitEntry(uint8 race, uint8 class_, uint8 gender)
Definition DBCStores.cpp:842
DBCStorage< ChrClassesEntry > sChrClassesStore(ChrClassesEntryfmt)
#define MAX_OUTFIT_ITEMS
Definition DBCStructure.h:616
@ CONFIG_START_HEROIC_PLAYER_MONEY
Definition IWorld.h:241
@ CONFIG_GAME_TYPE
Definition IWorld.h:218
@ CONFIG_START_GM_LEVEL
Definition IWorld.h:261
@ CONFIG_START_HEROIC_PLAYER_LEVEL
Definition IWorld.h:239
@ CONFIG_START_ARENA_POINTS
Definition IWorld.h:246
@ CONFIG_START_PLAYER_MONEY
Definition IWorld.h:240
@ CONFIG_START_PLAYER_LEVEL
Definition IWorld.h:238
@ CONFIG_START_HONOR_POINTS
Definition IWorld.h:244
@ ITEM_CLASS_CONSUMABLE
Definition ItemTemplate.h:291
@ ITEM_SUBCLASS_FOOD
Definition ItemTemplate.h:319
@ REST_STATE_RAF_LINKED
Definition Player.h:991
@ REST_STATE_NOT_RAF_LINKED
Definition Player.h:990
@ REALM_TYPE_RPPVP
Definition Realm.h:58
@ REALM_TYPE_PVP
Definition Realm.h:55
@ POWER_RUNIC_POWER
Definition SharedDefines.h:275
@ POWER_RUNE
Definition SharedDefines.h:274
@ SPELL_CATEGORY_DRINK
Definition SharedDefines.h:344
@ SPELL_CATEGORY_FOOD
Definition SharedDefines.h:343
@ CLASS_CONTEXT_INIT
Definition UnitDefines.h:227
@ UNIT_FLAG2_REGENERATE_POWER
Definition UnitDefines.h:299
@ UNIT_BYTE2_FLAG_PVP
Definition UnitDefines.h:136
@ UNIT_FLAG_PLAYER_CONTROLLED
Definition UnitDefines.h:253
@ PLAYER_GUILD_TIMESTAMP
Definition UpdateFields.h:185
@ PLAYER_GUILDID
Definition UpdateFields.h:179
@ PLAYER_FIELD_COINAGE
Definition UpdateFields.h:359
@ UNIT_FIELD_BYTES_0
Definition UpdateFields.h:95
@ UNIT_FIELD_LEVEL
Definition UpdateFields.h:114
@ UNIT_MOD_CAST_SPEED
Definition UpdateFields.h:137
@ PLAYER_GUILDRANK
Definition UpdateFields.h:180
@ UNIT_FIELD_HOVERHEIGHT
Definition UpdateFields.h:173
@ UNIT_FIELD_BYTES_2
Definition UpdateFields.h:161
uint8 HairColor
Definition WorldSession.h:281
uint8 Skin
Definition WorldSession.h:278
uint8 Class
Definition WorldSession.h:276
std::string Name
User specified variables.
Definition WorldSession.h:274
uint8 FacialHair
Definition WorldSession.h:282
uint8 HairStyle
Definition WorldSession.h:280
uint8 Face
Definition WorldSession.h:279
uint8 Gender
Definition WorldSession.h:277
uint8 Race
Definition WorldSession.h:275
void _Create(ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh)
Definition Object.cpp:134
void SetInt32Value(uint16 index, int32 value)
Definition Object.cpp:637
void SetFloatValue(uint16 index, float value)
Definition Object.cpp:737
void SetUInt64Value(uint16 index, uint64 value)
Definition Object.cpp:671
void SetByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition Object.cpp:911
bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count)
Definition Player.cpp:697
void InitPrimaryProfessions()
Definition Player.cpp:11542
void InitGlyphsForLevel()
Definition Player.cpp:13321
void UpdateMaxPower(Powers power) override
Definition StatSystem.cpp:309
void LearnCustomSpells()
Definition Player.cpp:11869
void SetArenaPoints(uint32 value)
Definition Player.cpp:6293
void SetObjectScale(float scale) override
Definition Player.h:1095
void InitDisplayIds()
Definition Player.cpp:10651
InventoryResult CanUseAmmo(uint32 item) const
Definition PlayerStorage.cpp:2462
void SetAmmo(uint32 item)
Definition PlayerStorage.cpp:2492
void SetHonorPoints(uint32 value)
Definition Player.cpp:6272
void InitTaxiNodesForLevel()
Definition Player.h:1161
void InitStatsForLevel(bool reapplyMods=false)
Definition Player.cpp:2595
Item * EquipItem(uint16 pos, Item *pItem, bool update)
Definition PlayerStorage.cpp:2727
void InitRunes()
Definition Player.cpp:13491
void SetMap(Map *map) override
Definition Player.cpp:14707
void SetFactionForRace(uint8 race)
Definition Player.cpp:5880
void CheckAllAchievementCriteria()
Definition Player.cpp:13936
bool HasActivePowerType(Powers power) override
Definition Player.cpp:2763
void LearnDefaultSkills()
Definition Player.cpp:11895
void SetFullHealth()
Definition Unit.h:1056
uint8 m_realRace
Definition Unit.h:2058
uint8 m_race
Definition Unit.h:2059
void SetUnitFlag2(UnitFlags2 flags)
Definition Unit.h:725
void SetMaxPower(Powers power, uint32 val)
Definition Unit.cpp:15697
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:719
Definition DBCStructure.h:619
Definition DBCStructure.h:652
uint32 powerType
Definition DBCStructure.h:655
float orientation
Definition Player.h:349
PlayerCreateInfoActions action
Definition Player.h:355
PlayerCreateInfoItems item
Definition Player.h:352
void Relocate(float x, float y)
Definition Position.h:72
uint32 SpellCategory
Definition ItemTemplate.h:596

References Object::_Create(), PlayerInfo::action, addActionButton(), ItemTemplate::BuyCount, CanEquipItem(), CanStoreItem(), CanUseAmmo(), CheckAllAchievementCriteria(), ItemTemplate::Class, CharacterCreateInfo::Class, CLASS_CONTEXT_INIT, CLASS_DEATH_KNIGHT, CONFIG_GAME_TYPE, CONFIG_START_ARENA_POINTS, CONFIG_START_GM_LEVEL, CONFIG_START_HEROIC_PLAYER_LEVEL, CONFIG_START_HEROIC_PLAYER_MONEY, CONFIG_START_HONOR_POINTS, CONFIG_START_PLAYER_LEVEL, CONFIG_START_PLAYER_MONEY, EQUIP_ERR_OK, EquipItem(), CharacterCreateInfo::Face, CharacterCreateInfo::FacialHair, CharacterCreateInfo::Gender, GetCharStartOutfitEntry(), GameTime::GetGameTime(), GetItemByPos(), Unit::GetMaxPower(), ItemTemplate::GetMaxStackSize(), GetSession(), CharacterCreateInfo::HairColor, CharacterCreateInfo::HairStyle, HasActivePowerType(), InitDisplayIds(), InitGlyphsForLevel(), InitPrimaryProfessions(), InitRunes(), InitStatsForLevel(), InitTalentForLevel(), InitTaxiNodesForLevel(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, IsClass(), AccountMgr::IsPlayerAccount(), IsValidGender(), PlayerInfo::item, ITEM_CLASS_CONSUMABLE, ITEM_SUBCLASS_FOOD, KNOWN_TITLES_SIZE, LearnCustomSpells(), LearnDefaultSkills(), LOG_ERROR, m_items, m_Last_tick, WorldObject::m_name, m_Played_time, Unit::m_race, Unit::m_realRace, PlayerInfo::mapId, MAX_OUTFIT_ITEMS, CharacterCreateInfo::Name, NULL_BAG, NULL_SLOT, PlayerInfo::orientation, PLAYED_TIME_LEVEL, PLAYED_TIME_TOTAL, Player, PLAYER__FIELD_KNOWN_TITLES, PLAYER_BYTES, PLAYER_BYTES_2, PLAYER_BYTES_3, PLAYER_CHOSEN_TITLE, PLAYER_FIELD_COINAGE, PLAYER_FIELD_KILLS, PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, PLAYER_FIELD_TODAY_CONTRIBUTION, PLAYER_FIELD_WATCHED_FACTION_INDEX, PLAYER_FIELD_YESTERDAY_CONTRIBUTION, PLAYER_GUILD_TIMESTAMP, PLAYER_GUILDID, PLAYER_GUILDRANK, PLAYER_SLOTS_COUNT, PlayerInfo::positionX, PlayerInfo::positionY, PlayerInfo::positionZ, POWER_MANA, POWER_RUNE, POWER_RUNIC_POWER, ChrClassesEntry::powerType, CharacterCreateInfo::Race, REALM_TYPE_PVP, REALM_TYPE_RPPVP, Position::Relocate(), RemoveItem(), REST_STATE_NOT_RAF_LINKED, REST_STATE_RAF_LINKED, sChrClassesStore, SetAmmo(), SetArenaPoints(), Object::SetByteFlag(), Object::SetByteValue(), SetFactionForRace(), Object::SetFloatValue(), Unit::SetFullHealth(), SetHonorPoints(), Object::SetInt32Value(), SetMap(), Unit::SetMaxPower(), SetObjectScale(), Unit::SetPower(), Unit::SetUInt32Value(), Object::SetUInt64Value(), Unit::SetUnitFlag(), Unit::SetUnitFlag2(), CharacterCreateInfo::Skin, sMapMgr, sObjectMgr, SPELL_CATEGORY_DRINK, SPELL_CATEGORY_FOOD, _Spell::SpellCategory, ItemTemplate::Spells, StoreItem(), StoreNewItemInBestSlots(), ItemTemplate::SubClass, sWorld, UNIT_BYTE2_FLAG_PVP, UNIT_FIELD_BYTES_0, UNIT_FIELD_BYTES_2, UNIT_FIELD_HOVERHEIGHT, UNIT_FIELD_LEVEL, UNIT_FLAG2_REGENERATE_POWER, UNIT_FLAG_PLAYER_CONTROLLED, UNIT_MOD_CAST_SPEED, UpdateAllStats(), and UpdateMaxPower().

◆ CreateCorpse()

Corpse * Player::CreateCorpse ( )
4611{
4612 // prevent existence 2 corpse for player
4614
4615 uint32 _uf, _pb, _pb2, _cfb1, _cfb2;
4616
4618 SetPvPDeath(false);
4619
4620 if (!corpse->Create(GetMap()->GenerateLowGuid<HighGuid::Corpse>(), this))
4621 {
4622 delete corpse;
4623 return nullptr;
4624 }
4625
4627
4628 _uf = getRace();
4631
4632 uint8 race = (uint8)(_uf);
4633 uint8 skin = (uint8)(_pb);
4634 uint8 face = (uint8)(_pb >> 8);
4635 uint8 hairstyle = (uint8)(_pb >> 16);
4636 uint8 haircolor = (uint8)(_pb >> 24);
4637 uint8 facialhair = (uint8)(_pb2);
4638
4639 _cfb1 = ((0x00) | (race << 8) | (GetByteValue(PLAYER_BYTES_3, 0) << 16) | (skin << 24));
4640 _cfb2 = ((face) | (hairstyle << 8) | (haircolor << 16) | (facialhair << 24));
4641
4642 corpse->SetUInt32Value(CORPSE_FIELD_BYTES_1, _cfb1);
4643 corpse->SetUInt32Value(CORPSE_FIELD_BYTES_2, _cfb2);
4644
4650
4651 // Xinef: Player can loop corpses while in BG or in WG
4652 if (InBattleground() && !InArena())
4654 Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
4655 if (Bf && Bf->IsWarTime())
4657
4659
4661
4663
4664 uint32 iDisplayID;
4665 uint32 iIventoryType;
4666 uint32 _cfi;
4667 for (uint8 i = 0; i < EQUIPMENT_SLOT_END; i++)
4668 {
4669 if (m_items[i])
4670 {
4671 iDisplayID = m_items[i]->GetTemplate()->DisplayInfoID;
4672 iIventoryType = m_items[i]->GetTemplate()->InventoryType;
4673
4674 _cfi = iDisplayID | (iIventoryType << 24);
4675 corpse->SetUInt32Value(CORPSE_FIELD_ITEM + i, _cfi);
4676 }
4677 }
4678
4679 // register for player, but not show
4680 GetMap()->AddCorpse(corpse);
4681
4683
4684 // we do not need to save corpses for BG/arenas
4685 if (!GetMap()->IsBattlegroundOrArena())
4686 corpse->SaveToDB();
4687
4688 return corpse;
4689}
#define sBattlefieldMgr
Definition BattlefieldMgr.h:77
@ BATTLEFIELD_BATTLEID_WG
Definition Battlefield.h:35
@ CORPSE_RESURRECTABLE_PVE
Definition Corpse.h:29
@ CORPSE_FLAG_HIDE_CLOAK
Definition Corpse.h:44
@ CORPSE_FLAG_UNK2
Definition Corpse.h:42
@ CORPSE_FLAG_HIDE_HELM
Definition Corpse.h:43
@ CORPSE_FLAG_LOOTABLE
Definition Corpse.h:45
uint8 flags
Definition DisableMgr.cpp:37
@ CORPSE_FIELD_BYTES_2
Definition UpdateFields.h:425
@ CORPSE_FIELD_FLAGS
Definition UpdateFields.h:427
@ CORPSE_FIELD_BYTES_1
Definition UpdateFields.h:424
@ CORPSE_FIELD_DISPLAY_ID
Definition UpdateFields.h:422
@ CORPSE_FIELD_ITEM
Definition UpdateFields.h:423
@ CORPSE_FIELD_GUILD
Definition UpdateFields.h:426
Definition Battlefield.h:204
bool IsWarTime()
Return true if battle is start, false if battle is not started.
Definition Battlefield.h:247
void SaveToDB()
Definition Corpse.cpp:90
bool Create(ObjectGuid::LowType guidlow)
Definition Corpse.cpp:61
void AddCorpse(Corpse *corpse)
Definition Map.cpp:3611
void SetUInt32Value(uint16 index, uint32 value)
Definition Object.cpp:650
WorldLocation _corpseLocation
Definition Player.h:3005
void SpawnCorpseBones(bool triggerSave=true)
Definition Player.cpp:4705
void SetPvPDeath(bool on)
Definition Player.h:1185
bool InArena() const
Definition Player.cpp:12329
uint32 GetNativeDisplayId() const
Definition Unit.h:1892
void WorldRelocate(const WorldLocation &loc)
Definition Position.h:258
void UpdatePositionData()
Definition Object.cpp:1165

References _corpseLocation, Map::AddCorpse(), BATTLEFIELD_BATTLEID_WG, CORPSE_FIELD_BYTES_1, CORPSE_FIELD_BYTES_2, CORPSE_FIELD_DISPLAY_ID, CORPSE_FIELD_FLAGS, CORPSE_FIELD_GUILD, CORPSE_FIELD_ITEM, CORPSE_FLAG_HIDE_CLOAK, CORPSE_FLAG_HIDE_HELM, CORPSE_FLAG_LOOTABLE, CORPSE_FLAG_UNK2, CORPSE_RESURRECTABLE_PVE, CORPSE_RESURRECTABLE_PVP, Corpse::Create(), ItemTemplate::DisplayInfoID, EQUIPMENT_SLOT_END, flags, Object::GetByteValue(), GetGuildId(), WorldObject::GetMap(), Unit::GetNativeDisplayId(), Unit::getRace(), Item::GetTemplate(), Object::GetUInt32Value(), HasPlayerFlag(), InArena(), InBattleground(), ItemTemplate::InventoryType, Battlefield::IsWarTime(), m_ExtraFlags, m_items, PLAYER_BYTES, PLAYER_BYTES_2, PLAYER_BYTES_3, PLAYER_EXTRA_PVP_DEATH, PLAYER_FLAGS_HIDE_CLOAK, PLAYER_FLAGS_HIDE_HELM, Corpse::SaveToDB(), sBattlefieldMgr, SetPvPDeath(), Object::SetUInt32Value(), SpawnCorpseBones(), WorldObject::UpdatePositionData(), and WorldLocation::WorldRelocate().

Referenced by BuildPlayerRepop().

◆ CreatePet() [1/2]

Pet * Player::CreatePet ( Creature creatureTarget,
uint32  spellID = 0 
)
9234{
9235 if (IsExistPet())
9236 {
9237 return nullptr;
9238 }
9239
9240 if (!creatureTarget || creatureTarget->IsPet() || creatureTarget->IsPlayer())
9241 {
9242 return nullptr;
9243 }
9244
9245 CreatureTemplate const* creatrueTemplate = sObjectMgr->GetCreatureTemplate(creatureTarget->GetEntry());
9246 if (!creatrueTemplate->family)
9247 {
9248 // Creatures with family 0 crashes the server
9249 return nullptr;
9250 }
9251
9252 // Everything looks OK, create new pet
9253 Pet* pet = CreateTamedPetFrom(creatureTarget, spellID);
9254 if (!pet)
9255 {
9256 return nullptr;
9257 }
9258
9259 // "kill" original creature
9260 creatureTarget->DespawnOrUnsummon();
9261
9262 // calculate proper level
9263 uint8 level = (creatureTarget->GetLevel() < (GetLevel() - 5)) ? (GetLevel() - 5) : GetLevel();
9264
9265 // prepare visual effect for levelup
9266 pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1);
9267
9268 // add to world
9269 pet->GetMap()->AddToMap(pet->ToCreature());
9270
9271 // visual effect for levelup
9272 pet->SetUInt32Value(UNIT_FIELD_LEVEL, level);
9273
9274 // caster have pet now
9275 SetMinion(pet, true);
9276
9277 pet->InitTalentForLevel();
9278
9281
9282 return pet;
9283}
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2183
void InitTalentForLevel()
Definition Pet.cpp:2219
void SavePetToDB(PetSaveMode mode)
Definition Pet.cpp:501
bool IsExistPet()
Definition Player.cpp:9227
void PetSpellInitialize()
Definition Player.cpp:9500
void SetMinion(Minion *minion, bool apply)
Definition Unit.cpp:10744
Pet * CreateTamedPetFrom(Creature *creatureTarget, uint32 spell_id=0)
Definition Unit.cpp:17417
bool IsPet() const
Definition Unit.h:763
uint32 family
Definition CreatureData.h:217

References Map::AddToMap(), Unit::CreateTamedPetFrom(), Creature::DespawnOrUnsummon(), CreatureTemplate::family, Object::GetEntry(), Unit::GetLevel(), WorldObject::GetMap(), Pet::InitTalentForLevel(), IsExistPet(), Unit::IsPet(), Object::IsPlayer(), PET_SAVE_AS_CURRENT, PetSpellInitialize(), Pet::SavePetToDB(), Unit::SetMinion(), Unit::SetUInt32Value(), sObjectMgr, Object::ToCreature(), and UNIT_FIELD_LEVEL.

Referenced by npc_commandscript::HandleNpcTameCommand(), and pet_commandscript::HandlePetCreateCommand().

◆ CreatePet() [2/2]

Pet * Player::CreatePet ( uint32  creatureEntry,
uint32  spellID = 0 
)
9286{
9287 if (IsExistPet())
9288 {
9289 return nullptr;
9290 }
9291
9292 CreatureTemplate const* creatrueTemplate = sObjectMgr->GetCreatureTemplate(creatureEntry);
9293 if (!creatrueTemplate->family)
9294 {
9295 // Creatures with family 0 crashes the server
9296 return nullptr;
9297 }
9298
9299 // Everything looks OK, create new pet
9300 Pet* pet = CreateTamedPetFrom(creatureEntry, spellID);
9301 if (!pet)
9302 {
9303 return nullptr;
9304 }
9305
9306 // prepare visual effect for levelup
9308
9309 // add to world
9310 pet->GetMap()->AddToMap(pet->ToCreature());
9311
9312 // visual effect for levelup
9314
9315 // caster have pet now
9316 SetMinion(pet, true);
9317
9318 pet->InitTalentForLevel();
9319
9322
9323 return pet;
9324}

References Map::AddToMap(), Unit::CreateTamedPetFrom(), CreatureTemplate::family, Unit::GetLevel(), WorldObject::GetMap(), Pet::InitTalentForLevel(), IsExistPet(), PET_SAVE_AS_CURRENT, PetSpellInitialize(), Pet::SavePetToDB(), Unit::SetMinion(), Unit::SetUInt32Value(), sObjectMgr, Object::ToCreature(), and UNIT_FIELD_LEVEL.

◆ Customize()

void Player::Customize ( CharacterCustomizeInfo const *  customizeInfo,
CharacterDatabaseTransaction  trans 
)
static
115{
117 stmt->SetData(0, customizeInfo->Gender);
118 stmt->SetData(1, customizeInfo->Skin);
119 stmt->SetData(2, customizeInfo->Face);
120 stmt->SetData(3, customizeInfo->HairStyle);
121 stmt->SetData(4, customizeInfo->HairColor);
122 stmt->SetData(5, customizeInfo->FacialHair);
123 stmt->SetData(6, customizeInfo->Guid.GetCounter());
124
125 CharacterDatabase.ExecuteOrAppend(trans, stmt);
126}
@ CHAR_UPD_GENDER_AND_APPEARANCE
Definition CharacterDatabase.h:315

References CHAR_UPD_GENDER_AND_APPEARANCE, CharacterDatabase, CharacterCustomizeInfo::Face, CharacterCustomizeInfo::FacialHair, CharacterCustomizeInfo::Gender, ObjectGuid::GetCounter(), CharacterRenameInfo::Guid, CharacterCustomizeInfo::HairColor, CharacterCustomizeInfo::HairStyle, PreparedStatementBase::SetData(), and CharacterCustomizeInfo::Skin.

Referenced by WorldSession::HandleCharCustomizeCallback(), and WorldSession::HandleCharFactionOrRaceChangeCallback().

◆ DeleteEquipmentSet()

void Player::DeleteEquipmentSet ( uint64  setGuid)
14655{
14656 for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
14657 {
14658 if (itr->second.Guid == setGuid)
14659 {
14660 if (itr->second.state == EQUIPMENT_SET_NEW)
14661 m_EquipmentSets.erase(itr);
14662 else
14663 itr->second.state = EQUIPMENT_SET_DELETED;
14664 break;
14665 }
14666 }
14667}

References EQUIPMENT_SET_DELETED, EQUIPMENT_SET_NEW, and m_EquipmentSets.

Referenced by WorldSession::HandleEquipmentSetDelete().

◆ DeleteFromDB()

void Player::DeleteFromDB ( ObjectGuid::LowType  lowGuid,
uint32  accountId,
bool  updateRealmChars,
bool  deleteFinally 
)
static

Deletes a character from the database

The way, how the characters will be deleted is decided based on the config option.

Parameters
playerguidthe low-GUID from the player which should be deleted
accountIdthe account id from the player
updateRealmCharswhen this flag is set, the amount of characters on that realm will be updated in the realmlist
deleteFinallyif this flag is set, the config option will be ignored and the character will be permanently removed from the database
3989{
3990 // for not existed account avoid update realm
3991 if (!accountId)
3992 updateRealmChars = false;
3993
3994 ObjectGuid playerGuid = ObjectGuid::Create<HighGuid::Player>(lowGuid);
3995
3996 uint32 charDelete_method = sWorld->getIntConfig(CONFIG_CHARDELETE_METHOD);
3997 uint32 charDelete_minLvl = sWorld->getIntConfig(CONFIG_CHARDELETE_MIN_LEVEL);
3998
3999 // if we want to finally delete the character or the character does not meet the level requirement,
4000 // we set it to mode CHAR_DELETE_REMOVE
4001 if (deleteFinally || sCharacterCache->GetCharacterLevelByGuid(playerGuid) < charDelete_minLvl)
4002 charDelete_method = CHAR_DELETE_REMOVE;
4003
4004 if (uint32 guildId = sCharacterCache->GetCharacterGuildIdByGuid(playerGuid))
4005 if (Guild* guild = sGuildMgr->GetGuildById(guildId))
4006 guild->DeleteMember(playerGuid, false, false, true);
4007
4008 // remove from arena teams
4009 LeaveAllArenaTeams(playerGuid);
4010
4011 // close player ticket if any
4012 GmTicket* ticket = sTicketMgr->GetTicketByPlayer(playerGuid);
4013 if (ticket)
4014 sTicketMgr->CloseTicket(ticket->GetId(), playerGuid);
4015
4016 // remove from group
4017 if (ObjectGuid groupId = sCharacterCache->GetCharacterGroupGuidByGuid(playerGuid))
4018 if (Group* group = sGroupMgr->GetGroupByGUID(groupId.GetCounter()))
4019 RemoveFromGroup(group, playerGuid);
4020
4021 // Remove signs from petitions (also remove petitions if owner);
4022 RemovePetitionsAndSigns(playerGuid, 10);
4023
4024 CharacterDatabasePreparedStatement* stmt = nullptr;
4025
4026 switch (charDelete_method)
4027 {
4028 // Completely remove from the database
4029 case CHAR_DELETE_REMOVE:
4030 {
4031 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
4032
4033 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_COD_ITEM_MAIL);
4034 stmt->SetData(0, lowGuid);
4035 PreparedQueryResult resultMail = CharacterDatabase.Query(stmt);
4036
4037 if (resultMail)
4038 {
4039 std::unordered_map<uint32, std::vector<Item*>> itemsByMail;
4040
4041 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS);
4042 stmt->SetData(0, lowGuid);
4043 PreparedQueryResult resultItems = CharacterDatabase.Query(stmt);
4044
4045 if (resultItems)
4046 {
4047 do
4048 {
4049 Field* fields = resultItems->Fetch();
4050 uint32 mailId = fields[14].Get<uint32>();
4051 if (Item* mailItem = _LoadMailedItem(playerGuid, nullptr, mailId, nullptr, fields))
4052 {
4053 itemsByMail[mailId].push_back(mailItem);
4054 }
4055 } while (resultItems->NextRow());
4056 }
4057
4058 do
4059 {
4060 Field* mailFields = resultMail->Fetch();
4061
4062 uint32 mail_id = mailFields[0].Get<uint32>();
4063 uint8 mailType = mailFields[1].Get<uint8>();
4064 uint16 mailTemplateId = mailFields[2].Get<uint16>();
4065 uint32 sender = mailFields[3].Get<uint32>();
4066 std::string subject = mailFields[4].Get<std::string>();
4067 std::string body = mailFields[5].Get<std::string>();
4068 uint32 money = mailFields[6].Get<uint32>();
4069 bool has_items = mailFields[7].Get<bool>();
4070
4071 // We can return mail now
4072 // So firstly delete the old one
4073 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
4074 stmt->SetData(0, mail_id);
4075 trans->Append(stmt);
4076
4077 // Mail is not from player
4078 if (mailType != MAIL_NORMAL)
4079 {
4080 if (has_items)
4081 {
4082 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
4083 stmt->SetData(0, mail_id);
4084 trans->Append(stmt);
4085 }
4086 continue;
4087 }
4088
4089 MailDraft draft(subject, body);
4090 if (mailTemplateId)
4091 draft = MailDraft(mailTemplateId, false); // items are already included
4092
4093 auto itemsItr = itemsByMail.find(mail_id);
4094 if (itemsItr != itemsByMail.end())
4095 {
4096 for (Item* item : itemsItr->second)
4097 {
4098 draft.AddItem(item);
4099 }
4100
4101 // MailDraft will take care of freeing memory.
4102 itemsByMail.erase(itemsItr);
4103 }
4104
4105 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
4106 stmt->SetData(0, mail_id);
4107 trans->Append(stmt);
4108
4109 uint32 pl_account = sCharacterCache->GetCharacterAccountIdByGuid(ObjectGuid(HighGuid::Player, lowGuid));
4110
4111 draft.AddMoney(money).SendReturnToSender(pl_account, lowGuid, sender, trans);
4112 } while (resultMail->NextRow());
4113 }
4114
4115 // Unsummon and delete for pets in world is not required: player deleted from CLI or character list with not loaded pet.
4116 // NOW we can finally clear other DB data related to character
4117 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET_IDS);
4118 stmt->SetData(0, lowGuid);
4119 PreparedQueryResult resultPets = CharacterDatabase.Query(stmt);
4120
4121 if (resultPets)
4122 {
4123 do
4124 {
4125 ObjectGuid::LowType petguidlow = (*resultPets)[0].Get<uint32>();
4126 Pet::DeleteFromDB(petguidlow);
4127 } while (resultPets->NextRow());
4128 }
4129
4130 // Delete char from social list of online chars
4131 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_SOCIAL);
4132 stmt->SetData(0, lowGuid);
4133 PreparedQueryResult resultFriends = CharacterDatabase.Query(stmt);
4134
4135 if (resultFriends)
4136 {
4137 do
4138 {
4139 if (Player* pFriend = ObjectAccessor::FindPlayerByLowGUID((*resultFriends)[0].Get<uint32>()))
4140 {
4141 pFriend->GetSocial()->RemoveFromSocialList(playerGuid, SOCIAL_FLAG_ALL);
4142 sSocialMgr->SendFriendStatus(pFriend, FRIEND_REMOVED, playerGuid, false);
4143 }
4144 } while (resultFriends->NextRow());
4145 }
4146
4147 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER);
4148 stmt->SetData(0, lowGuid);
4149 trans->Append(stmt);
4150
4151 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_ACCOUNT_DATA);
4152 stmt->SetData(0, lowGuid);
4153 trans->Append(stmt);
4154
4155 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
4156 stmt->SetData(0, lowGuid);
4157 trans->Append(stmt);
4158
4159 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACTION);
4160 stmt->SetData(0, lowGuid);
4161 trans->Append(stmt);
4162
4163 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA);
4164 stmt->SetData(0, lowGuid);
4165 trans->Append(stmt);
4166
4167 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GIFT);
4168 stmt->SetData(0, lowGuid);
4169 trans->Append(stmt);
4170
4171 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
4172 stmt->SetData(0, lowGuid);
4173 trans->Append(stmt);
4174
4175 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE);
4176 stmt->SetData(0, lowGuid);
4177 trans->Append(stmt);
4178
4179 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY);
4180 stmt->SetData(0, lowGuid);
4181 trans->Append(stmt);
4182
4183 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS);
4184 stmt->SetData(0, lowGuid);
4185 trans->Append(stmt);
4186
4187 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED);
4188 stmt->SetData(0, lowGuid);
4189 trans->Append(stmt);
4190
4191 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REPUTATION);
4192 stmt->SetData(0, lowGuid);
4193 trans->Append(stmt);
4194
4195 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL);
4196 stmt->SetData(0, lowGuid);
4197 trans->Append(stmt);
4198
4199 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_COOLDOWN);
4200 stmt->SetData(0, lowGuid);
4201 trans->Append(stmt);
4202
4203 if (sWorld->getBoolConfig(CONFIG_DELETE_CHARACTER_TICKET_TRACE))
4204 {
4206 stmt->SetData(0, lowGuid);
4207 trans->Append(stmt);
4208 }
4209 else
4210 {
4211 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_GM_TICKETS);
4212 stmt->SetData(0, lowGuid);
4213 trans->Append(stmt);
4214 }
4215
4216 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE_BY_OWNER);
4217 stmt->SetData(0, lowGuid);
4218 trans->Append(stmt);
4219
4220 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND);
4221 stmt->SetData(0, lowGuid);
4222 trans->Append(stmt);
4223
4224 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID);
4225 stmt->SetData(0, lowGuid);
4226 trans->Append(stmt);
4227
4228 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL);
4229 stmt->SetData(0, lowGuid);
4230 trans->Append(stmt);
4231
4232 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEMS);
4233 stmt->SetData(0, lowGuid);
4234 trans->Append(stmt);
4235
4236 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_OWNER);
4237 stmt->SetData(0, lowGuid);
4238 trans->Append(stmt);
4239
4241 stmt->SetData(0, lowGuid);
4242 trans->Append(stmt);
4243
4244 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENTS);
4245 stmt->SetData(0, lowGuid);
4246 trans->Append(stmt);
4247
4248 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS);
4249 stmt->SetData(0, lowGuid);
4250 trans->Append(stmt);
4251
4252 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_EQUIPMENTSETS);
4253 stmt->SetData(0, lowGuid);
4254 trans->Append(stmt);
4255
4256 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG_BY_PLAYER);
4257 stmt->SetData(0, lowGuid);
4258 stmt->SetData(1, lowGuid);
4259 trans->Append(stmt);
4260
4261 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG_BY_PLAYER);
4262 stmt->SetData(0, lowGuid);
4263 trans->Append(stmt);
4264
4265 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_ENTRY_POINT);
4266 stmt->SetData(0, lowGuid);
4267 trans->Append(stmt);
4268
4269 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GLYPHS);
4270 stmt->SetData(0, lowGuid);
4271 trans->Append(stmt);
4272
4273 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_DAILY_CHAR);
4274 stmt->SetData(0, lowGuid);
4275 trans->Append(stmt);
4276
4277 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_WEEKLY_CHAR);
4278 stmt->SetData(0, lowGuid);
4279 trans->Append(stmt);
4280
4281 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_MONTHLY_CHAR);
4282 stmt->SetData(0, lowGuid);
4283 trans->Append(stmt);
4284
4285 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_SEASONAL_CHAR);
4286 stmt->SetData(0, lowGuid);
4287 trans->Append(stmt);
4288
4289 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_TALENT);
4290 stmt->SetData(0, lowGuid);
4291 trans->Append(stmt);
4292
4293 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILLS);
4294 stmt->SetData(0, lowGuid);
4295 trans->Append(stmt);
4296
4297 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SETTINGS);
4298 stmt->SetData(0, lowGuid);
4299 trans->Append(stmt);
4300
4301 Corpse::DeleteFromDB(playerGuid, trans);
4302
4303 sScriptMgr->OnDeleteFromDB(trans, lowGuid);
4304
4305 CharacterDatabase.CommitTransaction(trans);
4306 break;
4307 }
4308 // The character gets unlinked from the account, the name gets freed up and appears as deleted ingame
4309 case CHAR_DELETE_UNLINK:
4310 {
4311 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_DELETE_INFO);
4312
4313 stmt->SetData(0, lowGuid);
4314
4315 CharacterDatabase.Execute(stmt);
4316 break;
4317 }
4318 default:
4319 LOG_ERROR("entities.player", "Player::DeleteFromDB: Unsupported delete method: {}.", charDelete_method);
4320 return;
4321 }
4322
4323 if (CharacterCacheEntry const* cache = sCharacterCache->GetCharacterCacheByGuid(playerGuid))
4324 {
4325 std::string name = cache->Name;
4326 sCharacterCache->DeleteCharacterCacheEntry(playerGuid, name);
4327 }
4328
4329 if (updateRealmChars)
4330 {
4331 sWorld->UpdateRealmCharCount(accountId);
4332 }
4333}
@ CHAR_DEL_CHAR_SOCIAL_BY_FRIEND
Definition CharacterDatabase.h:393
@ CHAR_DEL_CHAR_GIFT
Definition CharacterDatabase.h:408
@ CHAR_DEL_CHAR_PET_DECLINEDNAME_BY_OWNER
Definition CharacterDatabase.h:476
@ CHAR_DEL_GUILD_BANK_EVENTLOG_BY_PLAYER
Definition CharacterDatabase.h:419
@ CHAR_DEL_GUILD_EVENTLOG_BY_PLAYER
Definition CharacterDatabase.h:418
@ CHAR_DEL_CHAR_SKILLS
Definition CharacterDatabase.h:422
@ CHAR_DEL_CHAR_PET_BY_OWNER
Definition CharacterDatabase.h:475
@ CHAR_DEL_ITEM_INSTANCE_BY_OWNER
Definition CharacterDatabase.h:128
@ CHAR_DEL_CHAR_DECLINED_NAME
Definition CharacterDatabase.h:384
@ CHAR_SEL_MAILITEMS
Definition CharacterDatabase.h:101
@ CHAR_UPD_DELETE_INFO
Definition CharacterDatabase.h:292
@ CHAR_DEL_CHAR_EQUIPMENTSETS
Definition CharacterDatabase.h:417
@ CHAR_DEL_PLAYER_ACCOUNT_DATA
Definition CharacterDatabase.h:203
@ CHAR_DEL_MAIL
Definition CharacterDatabase.h:414
@ CHAR_DEL_CHAR_TALENT
Definition CharacterDatabase.h:421
@ CHAR_SEL_CHAR_SOCIAL
Definition CharacterDatabase.h:348
@ CHAR_DEL_CHAR_INVENTORY
Definition CharacterDatabase.h:410
@ CHAR_DEL_CHAR_QUESTSTATUS
Definition CharacterDatabase.h:391
@ CHAR_DEL_CHAR_ACTION
Definition CharacterDatabase.h:406
@ CHAR_SEL_CHAR_PET_IDS
Definition CharacterDatabase.h:478
@ CHAR_DEL_CHAR_ACHIEVEMENTS
Definition CharacterDatabase.h:416
@ CHAR_SEL_CHAR_COD_ITEM_MAIL
Definition CharacterDatabase.h:347
@ CHAR_UPD_PLAYER_GM_TICKETS_ON_CHAR_DELETION
Definition CharacterDatabase.h:265
@ CHAR_DEL_CHAR_REPUTATION
Definition CharacterDatabase.h:412
@ CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS
Definition CharacterDatabase.h:364
@ CHAR_DEL_CHARACTER
Definition CharacterDatabase.h:405
@ CHAR_DEL_CHAR_SOCIAL_BY_GUID
Definition CharacterDatabase.h:392
@ CHAR_DEL_CHAR_SETTINGS
Definition CharacterDatabase.h:522
@ CHAR_DEL_CHAR_SPELL
Definition CharacterDatabase.h:413
@ CHAR_DEL_CHAR_QUESTSTATUS_REWARDED
Definition CharacterDatabase.h:411
@ CHAR_DEL_PLAYER_GM_TICKETS
Definition CharacterDatabase.h:264
@ CHAR_DEL_MAIL_ITEMS
Definition CharacterDatabase.h:415
@ CHAR_DEL_CHAR_INSTANCE
Definition CharacterDatabase.h:409
#define sGuildMgr
Definition GuildMgr.h:51
@ CONFIG_CHARDELETE_METHOD
Definition IWorld.h:354
@ CONFIG_CHARDELETE_MIN_LEVEL
Definition IWorld.h:355
@ CONFIG_DELETE_CHARACTER_TICKET_TRACE
Definition IWorld.h:136
@ MAIL_NORMAL
Definition Mail.h:37
@ CHAR_DELETE_REMOVE
Definition Player.h:958
@ CHAR_DELETE_UNLINK
Definition Player.h:959
@ FRIEND_REMOVED
Definition SocialMgr.h:71
#define sSocialMgr
Definition SocialMgr.h:147
@ SOCIAL_FLAG_ALL
Definition SocialMgr.h:44
#define sTicketMgr
Definition TicketMgr.h:260
void DeleteFromDB(CharacterDatabaseTransaction trans)
Definition Corpse.cpp:119
Definition TicketMgr.h:88
uint32 GetId() const
Definition TicketMgr.h:101
Definition Guild.h:292
void DeleteFromDB() override
Definition Pet.h:171
static void RemoveFromGroup(Group *group, ObjectGuid guid, RemoveMethod method=GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker=ObjectGuid::Empty, const char *reason=nullptr)
Definition Player.cpp:2367
static void RemovePetitionsAndSigns(ObjectGuid guid, uint32 type)
Definition Player.cpp:10140
static void LeaveAllArenaTeams(ObjectGuid guid)
Definition Player.cpp:10208
Player * FindPlayerByLowGUID(ObjectGuid::LowType lowguid)
Definition ObjectAccessor.cpp:251
Definition CharacterCache.h:28

References _LoadMailedItem(), MailDraft::AddItem(), MailDraft::AddMoney(), CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS, CHAR_DEL_CHAR_ACHIEVEMENTS, CHAR_DEL_CHAR_ACTION, CHAR_DEL_CHAR_AURA, CHAR_DEL_CHAR_DECLINED_NAME, CHAR_DEL_CHAR_EQUIPMENTSETS, CHAR_DEL_CHAR_GIFT, CHAR_DEL_CHAR_GLYPHS, CHAR_DEL_CHAR_INSTANCE, CHAR_DEL_CHAR_INVENTORY, CHAR_DEL_CHAR_PET_BY_OWNER, CHAR_DEL_CHAR_PET_DECLINEDNAME_BY_OWNER, CHAR_DEL_CHAR_QUESTSTATUS, CHAR_DEL_CHAR_QUESTSTATUS_REWARDED, CHAR_DEL_CHAR_REPUTATION, CHAR_DEL_CHAR_SETTINGS, CHAR_DEL_CHAR_SKILLS, CHAR_DEL_CHAR_SOCIAL_BY_FRIEND, CHAR_DEL_CHAR_SOCIAL_BY_GUID, CHAR_DEL_CHAR_SPELL, CHAR_DEL_CHAR_SPELL_COOLDOWN, CHAR_DEL_CHAR_TALENT, CHAR_DEL_CHARACTER, CHAR_DEL_GUILD_BANK_EVENTLOG_BY_PLAYER, CHAR_DEL_GUILD_EVENTLOG_BY_PLAYER, CHAR_DEL_ITEM_INSTANCE_BY_OWNER, CHAR_DEL_MAIL, CHAR_DEL_MAIL_BY_ID, CHAR_DEL_MAIL_ITEM_BY_ID, CHAR_DEL_MAIL_ITEMS, CHAR_DEL_PLAYER_ACCOUNT_DATA, CHAR_DEL_PLAYER_ENTRY_POINT, CHAR_DEL_PLAYER_GM_TICKETS, CHAR_DEL_PLAYER_HOMEBIND, CHAR_DEL_QUEST_STATUS_DAILY_CHAR, CHAR_DEL_QUEST_STATUS_MONTHLY_CHAR, CHAR_DEL_QUEST_STATUS_SEASONAL_CHAR, CHAR_DEL_QUEST_STATUS_WEEKLY_CHAR, CHAR_DELETE_REMOVE, CHAR_DELETE_UNLINK, CHAR_SEL_CHAR_COD_ITEM_MAIL, CHAR_SEL_CHAR_PET_IDS, CHAR_SEL_CHAR_SOCIAL, CHAR_SEL_MAILITEMS, CHAR_UPD_DELETE_INFO, CHAR_UPD_PLAYER_GM_TICKETS_ON_CHAR_DELETION, CharacterDatabase, CONFIG_CHARDELETE_METHOD, CONFIG_CHARDELETE_MIN_LEVEL, CONFIG_DELETE_CHARACTER_TICKET_TRACE, Pet::DeleteFromDB(), Corpse::DeleteFromDB(), ObjectAccessor::FindPlayerByLowGUID(), FRIEND_REMOVED, Field::Get(), GmTicket::GetId(), LeaveAllArenaTeams(), LOG_ERROR, MAIL_NORMAL, Player, RemoveFromGroup(), RemovePetitionsAndSigns(), sCharacterCache, MailDraft::SendReturnToSender(), PreparedStatementBase::SetData(), sGroupMgr, sGuildMgr, SOCIAL_FLAG_ALL, sScriptMgr, sSocialMgr, sTicketMgr, and sWorld.

Referenced by AccountMgr::DeleteAccount(), DeleteOldCharacters(), character_commandscript::HandleCharacterDeletedDeleteCommand(), character_commandscript::HandleCharacterEraseCommand(), and WorldSession::HandleCharDeleteOpcode().

◆ DeleteOldCharacters() [1/2]

void Player::DeleteOldCharacters ( )
static

Characters which were kept back in the database after being deleted and are now too old (see config option "CharDelete.KeepDays"), will be completely deleted.

4339{
4340 uint32 keepDays = sWorld->getIntConfig(CONFIG_CHARDELETE_KEEP_DAYS);
4341 if (!keepDays)
4342 return;
4343
4345}
@ CONFIG_CHARDELETE_KEEP_DAYS
Definition IWorld.h:353
static void DeleteOldCharacters()
Definition Player.cpp:4338

References CONFIG_CHARDELETE_KEEP_DAYS, DeleteOldCharacters(), and sWorld.

Referenced by DeleteOldCharacters(), character_commandscript::HandleCharacterDeletedPurgeCommand(), and World::SetInitialWorldSettings().

◆ DeleteOldCharacters() [2/2]

void Player::DeleteOldCharacters ( uint32  keepDays)
static

Characters which were kept back in the database after being deleted and are older than the specified amount of days, will be completely deleted.

4351{
4352 LOG_INFO("server.loading", "Player::DeleteOldChars: Deleting all characters which have been deleted {} days before...", keepDays);
4353 LOG_INFO("server.loading", " ");
4354
4356 stmt->SetData(0, uint32(GameTime::GetGameTime().count() - time_t(keepDays * DAY)));
4357 PreparedQueryResult result = CharacterDatabase.Query(stmt);
4358
4359 if (result)
4360 {
4361 LOG_INFO("server.loading", "Player::DeleteOldChars: Found {} character(s) to delete", result->GetRowCount());
4362 do
4363 {
4364 Field* fields = result->Fetch();
4365 Player::DeleteFromDB(fields[0].Get<uint32>(), fields[1].Get<uint32>(), true, true);
4366 } while (result->NextRow());
4367 }
4368}
@ CHAR_SEL_CHAR_OLD_CHARS
Definition CharacterDatabase.h:349
constexpr auto DAY
Definition Common.h:49
static void DeleteFromDB(ObjectGuid::LowType lowGuid, uint32 accountId, bool updateRealmChars, bool deleteFinally)
Definition Player.cpp:3988

References CHAR_SEL_CHAR_OLD_CHARS, CharacterDatabase, DAY, DeleteFromDB(), GameTime::GetGameTime(), LOG_INFO, and PreparedStatementBase::SetData().

◆ DeleteOldRecoveryItems() [1/2]

void Player::DeleteOldRecoveryItems ( )
static

Items which were kept back in the database after being deleted and are now too old (see config option "ItemDelete.KeepDays"), will be completely deleted.

4374{
4375 uint32 keepDays = sWorld->getIntConfig(CONFIG_ITEMDELETE_KEEP_DAYS);
4376 if (!keepDays)
4377 return;
4378
4380}
@ CONFIG_ITEMDELETE_KEEP_DAYS
Definition IWorld.h:389
static void DeleteOldRecoveryItems()
Definition Player.cpp:4373

References CONFIG_ITEMDELETE_KEEP_DAYS, DeleteOldRecoveryItems(), and sWorld.

Referenced by DeleteOldRecoveryItems(), and World::SetInitialWorldSettings().

◆ DeleteOldRecoveryItems() [2/2]

void Player::DeleteOldRecoveryItems ( uint32  keepDays)
static

Items which were kept back in the database after being deleted and are older than the specified amount of days, will be completely deleted.

4386{
4387 LOG_INFO("server.loading", "Player::DeleteOldRecoveryItems: Deleting all items which have been deleted {} days before...", keepDays);
4388 LOG_INFO("server.loading", " ");
4389
4391 stmt->SetData(0, uint32(GameTime::GetGameTime().count() - time_t(keepDays * DAY)));
4392 PreparedQueryResult result = CharacterDatabase.Query(stmt);
4393
4394 if (result)
4395 {
4396 LOG_INFO("server.loading", "Player::DeleteOldRecoveryItems: Found {} item(s) to delete", result->GetRowCount());
4397 do
4398 {
4399 Field* fields = result->Fetch();
4400
4401 uint32 guid = fields[0].Get<uint32>();
4402 uint32 itemEntry = fields[1].Get<uint32>();
4403
4405 deleteStmt->SetData(0, guid);
4406 CharacterDatabase.Execute(deleteStmt);
4407
4408 LOG_INFO("server.loading", "Deleted item from recovery_item table where guid {} and item id {}", guid, itemEntry);
4409 } while (result->NextRow());
4410 }
4411}
@ CHAR_SEL_RECOVERY_ITEM_OLD_ITEMS
Definition CharacterDatabase.h:511
@ CHAR_DEL_RECOVERY_ITEM_BY_GUID
Definition CharacterDatabase.h:512

References CHAR_DEL_RECOVERY_ITEM_BY_GUID, CHAR_SEL_RECOVERY_ITEM_OLD_ITEMS, CharacterDatabase, DAY, Field::Get(), GameTime::GetGameTime(), LOG_INFO, and PreparedStatementBase::SetData().

◆ DeleteRefundReference()

void Player::DeleteRefundReference ( ObjectGuid  itemGUID)
15545{
15546 RefundableItemsSet::iterator itr = m_refundableItems.find(itemGUID);
15547 if (itr != m_refundableItems.end())
15548 m_refundableItems.erase(itr);
15549}

References m_refundableItems.

Referenced by _SaveInventory(), Item::SetNotRefundable(), and Item::SetState().

◆ DestroyConjuredItems()

void Player::DestroyConjuredItems ( bool  update)
3343{
3344 // used when entering arena
3345 // destroys all conjured items
3346 LOG_DEBUG("entities.player.items", "STORAGE: DestroyConjuredItems");
3347
3348 // in inventory
3350 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3351 if (pItem->IsConjuredConsumable())
3353
3354 // in inventory bags
3356 if (Bag* pBag = GetBagByPos(i))
3357 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
3358 if (Item* pItem = pBag->GetItemByPos(j))
3359 if (pItem->IsConjuredConsumable())
3360 DestroyItem(i, j, update);
3361
3362 // in equipment and bag list
3364 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3365 if (pItem->IsConjuredConsumable())
3367}

References DestroyItem(), EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, and LOG_DEBUG.

Referenced by Battleground::AddPlayer().

◆ DestroyForPlayer()

void Player::DestroyForPlayer ( Player target,
bool  onDeath = false 
) const
overridevirtual

Reimplemented from Object.

3862{
3863 Unit::DestroyForPlayer(target, onDeath);
3864
3865 for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i) // xinef: previously INVENTORY_SLOT_BAG_END
3866 {
3867 if (!m_items[i])
3868 continue;
3869
3870 m_items[i]->DestroyForPlayer(target);
3871 }
3872
3873 if (target == this)
3874 {
3876 {
3877 if (!m_items[i])
3878 continue;
3879
3880 m_items[i]->DestroyForPlayer(target);
3881 }
3883 {
3884 if (!m_items[i])
3885 continue;
3886
3887 m_items[i]->DestroyForPlayer(target);
3888 }
3889 }
3890}

References BANK_SLOT_BAG_END, CURRENCYTOKEN_SLOT_END, Object::DestroyForPlayer(), EQUIPMENT_SLOT_END, INVENTORY_SLOT_BAG_START, KEYRING_SLOT_START, and m_items.

◆ DestroyItem()

void Player::DestroyItem ( uint8  bag,
uint8  slot,
bool  update 
)
3024{
3025 Item* pItem = GetItemByPos(bag, slot);
3026 if (pItem)
3027 {
3028 LOG_DEBUG("entities.player.items", "STORAGE: DestroyItem bag = {}, slot = {}, item = {}", bag, slot, pItem->GetEntry());
3029 // Also remove all contained items if the item is a bag.
3030 // This if () prevents item saving crashes if the condition for a bag to be empty before being destroyed was bypassed somehow.
3031 if (pItem->IsNotEmptyBag())
3032 for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
3033 DestroyItem(slot, i, update);
3034
3035 if (pItem->IsWrapped())
3036 {
3038 stmt->SetData(0, pItem->GetGUID().GetCounter());
3039 CharacterDatabase.Execute(stmt);
3040 }
3041
3043 RemoveItemDurations(pItem);
3044
3045 pItem->SetNotRefundable(this);
3046 pItem->ClearSoulboundTradeable(this);
3047 RemoveTradeableItem(pItem);
3048
3049 ItemTemplate const* proto = pItem->GetTemplate();
3050 for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
3051 if (proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE && proto->Spells[i].SpellId > 0) // On obtain trigger
3053
3054 ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount());
3055
3056 sScriptMgr->OnItemRemove(this, pItem);
3057
3058 if (bag == INVENTORY_SLOT_BAG_0)
3059 {
3061
3062 // equipment and equipped bags can have applied bonuses
3063 if (slot < INVENTORY_SLOT_BAG_END)
3064 {
3065 ItemTemplate const* pProto = pItem->GetTemplate();
3066
3067 // item set bonuses applied only at equip and removed at unequip, and still active for broken items
3068 if (pProto && pProto->ItemSet)
3069 RemoveItemsSetItem(this, pProto);
3070
3071 _ApplyItemMods(pItem, slot, false);
3072 }
3073
3074 if (slot < EQUIPMENT_SLOT_END)
3075 {
3076 // remove item dependent auras and casts (only weapon and armor slots)
3078
3079 // update expertise and armor penetration - passive auras may need it
3080 switch (slot)
3081 {
3086 default:
3087 break;
3088 }
3089
3090 if (slot == EQUIPMENT_SLOT_MAINHAND)
3092 else if (slot == EQUIPMENT_SLOT_OFFHAND)
3094
3095 // equipment visual show
3096 SetVisibleItemSlot(slot, nullptr);
3097 }
3098
3099 m_items[slot] = nullptr;
3100 }
3101 else if (Bag* pBag = GetBagByPos(bag))
3102 pBag->RemoveItem(slot, update);
3103
3104 // Xinef: item is removed, remove loot from storage if any
3105 if (proto->HasFlag(ITEM_FLAG_HAS_LOOT))
3106 sLootItemStorage->RemoveStoredLoot(pItem->GetGUID());
3107
3108 if (IsInWorld() && update)
3109 {
3110 pItem->RemoveFromWorld();
3111 pItem->DestroyForPlayer(this);
3112 }
3113
3114 //pItem->SetOwnerGUID(0);
3116 pItem->SetSlot(NULL_SLOT);
3117 pItem->SetState(ITEM_REMOVED, this);
3118 }
3119}
@ CHAR_DEL_GIFT
Definition CharacterDatabase.h:130
@ ITEM_SPELLTRIGGER_ON_NO_DELAY_USE
Definition ItemTemplate.h:87
bool IsWrapped() const
Definition Item.h:263
void ItemRemovedQuestCheck(uint32 entry, uint32 count)
Definition PlayerQuest.cpp:1874
void RemoveItemDependentAurasAndCasts(Item *pItem)
Definition Player.cpp:12612
void RecalculateRating(CombatRating cr)
Definition Player.h:1965
void UpdateExpertise(WeaponAttackType attType)
Definition StatSystem.cpp:877
void SetVisibleItemSlot(uint8 slot, Item *pItem)
Definition PlayerStorage.cpp:2858

References _ApplyItemMods(), BASE_ATTACK, CHAR_DEL_GIFT, CharacterDatabase, Item::ClearSoulboundTradeable(), CR_ARMOR_PENETRATION, Object::DestroyForPlayer(), DestroyItem(), ObjectGuid::Empty, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, GetBagByPos(), Item::GetCount(), ObjectGuid::GetCounter(), Object::GetEntry(), Object::GetGUID(), GetItemByPos(), Item::GetTemplate(), ItemTemplate::HasFlag(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, Object::IsInWorld(), Item::IsNotEmptyBag(), Item::IsWrapped(), ITEM_FIELD_CONTAINED, ITEM_FLAG_HAS_LOOT, ITEM_REMOVED, ITEM_SPELLTRIGGER_ON_NO_DELAY_USE, ItemRemovedQuestCheck(), ItemTemplate::ItemSet, LOG_DEBUG, m_items, MAX_BAG_SIZE, MAX_ITEM_PROTO_SPELLS, NULL_SLOT, OFF_ATTACK, PLAYER_FIELD_INV_SLOT_HEAD, RecalculateRating(), Unit::RemoveAurasDueToSpell(), RemoveEnchantmentDurations(), Object::RemoveFromWorld(), RemoveItemDependentAurasAndCasts(), RemoveItemDurations(), RemoveItemsSetItem(), RemoveTradeableItem(), PreparedStatementBase::SetData(), Object::SetGuidValue(), Item::SetNotRefundable(), Item::SetSlot(), Item::SetState(), SetVisibleItemSlot(), sLootItemStorage, _Spell::SpellId, ItemTemplate::Spells, _Spell::SpellTrigger, sScriptMgr, and UpdateExpertise().

Referenced by AddQuestAndCheckCompletion(), DestroyConjuredItems(), DestroyItem(), DestroyItemCount(), DestroyItemCount(), DestroyZoneLimitedItem(), WorldSession::DoLootRelease(), Spell::EffectSummonChangeItem(), bg_commandscript::HandleBagsClearCommand(), debug_commandscript::HandleDebugItemExpireCommand(), WorldSession::HandleDestroyItemOpcode(), WorldSession::HandleOpenWrappedItemCallback(), WorldSession::HandleSocketOpcode(), WorldSession::HandleTurnInPetitionOpcode(), RefundItem(), reset_commandscript::ResetItemsDeleteBankBags(), reset_commandscript::ResetItemsDeleteStandardBags(), reset_commandscript::ResetItemsEquipped(), reset_commandscript::ResetItemsInBags(), reset_commandscript::ResetItemsInBank(), reset_commandscript::ResetItemsInCurrenciesList(), reset_commandscript::ResetItemsInKeyring(), and Item::UpdateDuration().

◆ DestroyItemCount() [1/2]

void Player::DestroyItemCount ( Item item,
uint32 count,
bool  update 
)
3398{
3399 if (!pItem)
3400 return;
3401
3402 LOG_DEBUG("entities.player.items", "STORAGE: DestroyItemCount item ({}, Entry: {}) count = {}", pItem->GetGUID().ToString(), pItem->GetEntry(), count);
3403
3404 if (pItem->GetCount() <= count)
3405 {
3406 count -= pItem->GetCount();
3407
3408 DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), update);
3409 }
3410 else
3411 {
3412 ItemRemovedQuestCheck(pItem->GetEntry(), count);
3413 pItem->SetCount(pItem->GetCount() - count);
3414 count = 0;
3415 if (IsInWorld() && update)
3416 pItem->SendUpdateToPlayer(this);
3417 pItem->SetState(ITEM_CHANGED, this);
3418 }
3419}

References DestroyItem(), Item::GetBagSlot(), Item::GetCount(), Object::GetEntry(), Object::GetGUID(), Item::GetSlot(), Object::IsInWorld(), ITEM_CHANGED, ItemRemovedQuestCheck(), LOG_DEBUG, Object::SendUpdateToPlayer(), Item::SetCount(), Item::SetState(), and ObjectGuid::ToString().

◆ DestroyItemCount() [2/2]

void Player::DestroyItemCount ( uint32  item,
uint32  count,
bool  update,
bool  unequip_check = false 
)
3122{
3123 LOG_DEBUG("entities.player.items", "STORAGE: DestroyItemCount item = {}, count = {}", itemEntry, count);
3124 uint32 remcount = 0;
3125
3126 // in inventory
3128 {
3129 if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3130 {
3131 if (item->GetEntry() == itemEntry && !item->IsInTrade())
3132 {
3133 if (item->GetCount() + remcount <= count)
3134 {
3135 // all items in inventory can unequipped
3136 remcount += item->GetCount();
3138
3139 if (remcount >= count)
3140 return;
3141 }
3142 else
3143 {
3144 ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
3145 item->SetCount(item->GetCount() - count + remcount);
3146 if (IsInWorld() && update)
3147 item->SendUpdateToPlayer(this);
3148 item->SetState(ITEM_CHANGED, this);
3149 return;
3150 }
3151 }
3152 }
3153 }
3154
3156 {
3157 if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3158 {
3159 if (item->GetEntry() == itemEntry && !item->IsInTrade())
3160 {
3161 if (item->GetCount() + remcount <= count)
3162 {
3163 // all keys can be unequipped
3164 remcount += item->GetCount();
3166
3167 if (remcount >= count)
3168 return;
3169 }
3170 else
3171 {
3172 ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
3173 item->SetCount(item->GetCount() - count + remcount);
3174 if (IsInWorld() && update)
3175 item->SendUpdateToPlayer(this);
3176 item->SetState(ITEM_CHANGED, this);
3177 return;
3178 }
3179 }
3180 }
3181 }
3182
3183 // in inventory bags
3185 {
3186 if (Bag* bag = GetBagByPos(i))
3187 {
3188 for (uint32 j = 0; j < bag->GetBagSize(); j++)
3189 {
3190 if (Item* item = bag->GetItemByPos(j))
3191 {
3192 if (item->GetEntry() == itemEntry && !item->IsInTrade())
3193 {
3194 // all items in bags can be unequipped
3195 if (item->GetCount() + remcount <= count)
3196 {
3197 remcount += item->GetCount();
3198 DestroyItem(i, j, update);
3199
3200 if (remcount >= count)
3201 return;
3202 }
3203 else
3204 {
3205 ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
3206 item->SetCount(item->GetCount() - count + remcount);
3207 if (IsInWorld() && update)
3208 item->SendUpdateToPlayer(this);
3209 item->SetState(ITEM_CHANGED, this);
3210 return;
3211 }
3212 }
3213 }
3214 }
3215 }
3216 }
3217
3218 // in equipment and bag list
3220 {
3221 if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3222 {
3223 if (item && item->GetEntry() == itemEntry && !item->IsInTrade())
3224 {
3225 if (item->GetCount() + remcount <= count)
3226 {
3227 if (!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i, false) == EQUIP_ERR_OK)
3228 {
3229 remcount += item->GetCount();
3231
3232 if (remcount >= count)
3233 return;
3234 }
3235 }
3236 else
3237 {
3238 ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
3239 item->SetCount(item->GetCount() - count + remcount);
3240 if (IsInWorld() && update)
3241 item->SendUpdateToPlayer(this);
3242 item->SetState(ITEM_CHANGED, this);
3243 return;
3244 }
3245 }
3246 }
3247 }
3248
3249 // in bank
3251 {
3252 if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3253 {
3254 if (item->GetEntry() == itemEntry && !item->IsInTrade())
3255 {
3256 if (item->GetCount() + remcount <= count)
3257 {
3258 remcount += item->GetCount();
3260 if (remcount >= count)
3261 return;
3262 }
3263 else
3264 {
3265 ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
3266 item->SetCount(item->GetCount() - count + remcount);
3267 if (IsInWorld() && update)
3268 item->SendUpdateToPlayer(this);
3269 item->SetState(ITEM_CHANGED, this);
3270 return;
3271 }
3272 }
3273 }
3274 }
3275
3276 // in bank bags
3277 for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
3278 {
3279 if (Bag* bag = GetBagByPos(i))
3280 {
3281 for (uint32 j = 0; j < bag->GetBagSize(); j++)
3282 {
3283 if (Item* item = bag->GetItemByPos(j))
3284 {
3285 if (item->GetEntry() == itemEntry && !item->IsInTrade())
3286 {
3287 // all items in bags can be unequipped
3288 if (item->GetCount() + remcount <= count)
3289 {
3290 remcount += item->GetCount();
3291 DestroyItem(i, j, update);
3292
3293 if (remcount >= count)
3294 return;
3295 }
3296 else
3297 {
3298 ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
3299 item->SetCount(item->GetCount() - count + remcount);
3300 if (IsInWorld() && update)
3301 item->SendUpdateToPlayer(this);
3302 item->SetState(ITEM_CHANGED, this);
3303 return;
3304 }
3305 }
3306 }
3307 }
3308 }
3309 }
3310}

References BANK_SLOT_BAG_END, BANK_SLOT_BAG_START, BANK_SLOT_ITEM_END, BANK_SLOT_ITEM_START, CanUnequipItem(), CURRENCYTOKEN_SLOT_END, DestroyItem(), EQUIP_ERR_OK, EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, Object::IsInWorld(), ITEM_CHANGED, ItemRemovedQuestCheck(), KEYRING_SLOT_START, and LOG_DEBUG.

Referenced by _StoreOrEquipNewItem(), AbandonQuest(), WorldSession::DoLootRelease(), Spell::EffectCreateItem2(), Spell::EffectEnchantItemPerm(), Spell::EffectFeedPet(), Spell::EffectScriptEffect(), FailQuest(), go_ahune_ice_stone::GossipSelect(), misc_commandscript::HandleAddItemCommand(), spell_brewfest_fill_keg::HandleAfterHit(), spell_brewfest_unfill_keg::HandleAfterHit(), WorldSession::HandleDestroyItemOpcode(), spell_item_massive_seaforium_charge::HandleItemRemove(), WorldSession::HandleWrapItemOpcode(), npc_brewfest_keg_reciver::MoveInLineOfSight(), at_hor_battered_hilt_throw::OnTrigger(), npc_oculus_drakegiver::RemoveEssence(), spell_najentus_remove_spines::RemoveSpines(), RewardQuest(), npc_finklestein::npc_finklesteinAI::RightClickCauldron(), Spell::TakeAmmo(), Spell::TakeCastItem(), TakeQuestSourceItem(), and Spell::TakeReagents().

◆ DestroyZoneLimitedItem()

void Player::DestroyZoneLimitedItem ( bool  update,
uint32  new_zone 
)
3313{
3314 LOG_DEBUG("entities.player.items", "STORAGE: DestroyZoneLimitedItem in map {} and area {}", GetMapId(), new_zone);
3315
3316 // in inventory
3318 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3319 if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
3321
3323 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3324 if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
3326
3327 // in inventory bags
3329 if (Bag* pBag = GetBagByPos(i))
3330 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
3331 if (Item* pItem = pBag->GetItemByPos(j))
3332 if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
3333 DestroyItem(i, j, update);
3334
3335 // in equipment and bag list
3337 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3338 if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
3340}

References CURRENCYTOKEN_SLOT_END, DestroyItem(), EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), WorldLocation::GetMapId(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, KEYRING_SLOT_START, and LOG_DEBUG.

Referenced by UpdateZone().

◆ DoRandomRoll()

uint32 Player::DoRandomRoll ( uint32  minimum,
uint32  maximum 
)
16209{
16210 ASSERT(minimum <= maximum);
16211
16212 uint32 roll = urand(minimum, maximum);
16213
16215 randomRoll.Min = minimum;
16216 randomRoll.Max = maximum;
16217 randomRoll.Result = roll;
16218 randomRoll.Roller = GetGUID();
16219 if (Group* group = GetGroup())
16220 group->BroadcastPacket(randomRoll.Write(), false);
16221 else
16222 SendDirectMessage(randomRoll.Write());
16223
16224 return roll;
16225}
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
Definition MiscPackets.h:108
uint32 Max
Definition MiscPackets.h:115
uint32 Result
Definition MiscPackets.h:116
WorldPacket const * Write() override
Definition MiscPackets.cpp:76
uint32 Min
Definition MiscPackets.h:114
ObjectGuid Roller
Definition MiscPackets.h:117

References ASSERT, GetGroup(), Object::GetGUID(), WorldPackets::Misc::RandomRoll::Max, WorldPackets::Misc::RandomRoll::Min, WorldPackets::Misc::RandomRoll::Result, WorldPackets::Misc::RandomRoll::Roller, SendDirectMessage(), urand(), and WorldPackets::Misc::RandomRoll::Write().

Referenced by WorldSession::HandleRandomRollOpcode(), and spell_item_worn_troll_dice::HandleScript().

◆ DropModCharge()

void Player::DropModCharge ( SpellModifier mod,
Spell spell 
)
10099{
10100 if (spell && mod->ownerAura && mod->charges > 0)
10101 {
10102 if (--mod->charges == 0)
10103 mod->charges = -1;
10104
10105 spell->m_appliedMods.insert(mod->ownerAura);
10106 }
10107}
UsedSpellMods m_appliedMods
Definition Spell.h:548
int16 charges
Definition Player.h:185

References SpellModifier::charges, Spell::m_appliedMods, and SpellModifier::ownerAura.

Referenced by ApplySpellMod().

◆ DuelComplete()

void Player::DuelComplete ( DuelCompleteType  type)
6442{
6443 // duel not requested
6444 if (!duel)
6445 return;
6446
6447 // Check if DuelComplete() has been called already up in the stack and in that case don't do anything else here
6448 if (duel->State == DUEL_STATE_COMPLETED)
6449 return;
6450
6451 Player* opponent = duel->Opponent;
6452 duel->State = DUEL_STATE_COMPLETED;
6453 opponent->duel->State = DUEL_STATE_COMPLETED;
6454
6455 LOG_DEBUG("entities.unit", "Player::DuelComplete: Player '{}' ({}), Opponent: '{}' ({})", GetName(), GetGUID().ToString(), opponent->GetName(), opponent->GetGUID().ToString());
6456
6458 data << uint8((type != DUEL_INTERRUPTED) ? 1 : 0);
6459 SendDirectMessage(&data);
6460 if (opponent->GetSession())
6461 {
6462 opponent->SendDirectMessage(&data);
6463 }
6464
6465 if (type != DUEL_INTERRUPTED)
6466 {
6467 data.Initialize(SMSG_DUEL_WINNER, (1 + 20)); // we guess size
6468 data << uint8(type == DUEL_WON ? 0 : 1); // 0 = just won; 1 = fled
6469 data << opponent->GetName();
6470 data << GetName();
6471 SendMessageToSet(&data, true);
6472 }
6473
6474 sScriptMgr->OnPlayerDuelEnd(opponent, this, type);
6475
6476 switch (type)
6477 {
6478 case DUEL_FLED:
6479 // if initiator and opponent are on the same team
6480 // or initiator and opponent are not PvP enabled, forcibly stop attacking
6481 if (GetTeamId() == opponent->GetTeamId())
6482 {
6483 AttackStop();
6484 opponent->AttackStop();
6485 }
6486 else
6487 {
6488 if (!IsPvP())
6489 {
6490 AttackStop();
6491 }
6492 if (!opponent->IsPvP())
6493 {
6494 opponent->AttackStop();
6495 }
6496 }
6497 break;
6498 case DUEL_WON:
6501
6502 // Credit for quest Death's Challenge
6504 {
6505 opponent->CastSpell(opponent, 52994, true);
6506 }
6507
6508 // Honor points after duel (the winner) - ImpConfig
6509 if (uint32 amount = sWorld->getIntConfig(CONFIG_HONOR_AFTER_DUEL))
6510 {
6511 opponent->RewardHonor(nullptr, 1, amount);
6512 }
6513
6514 break;
6515 default:
6516 break;
6517 }
6518
6519 // Victory emote spell
6520 if (type != DUEL_INTERRUPTED)
6521 {
6522 opponent->CastSpell(opponent, 52852, true);
6523 }
6524
6525 // Remove Duel Flag object
6527 if (obj)
6528 {
6529 duel->Initiator->RemoveGameObject(obj, true);
6530 }
6531
6532 /* remove auras */
6533 AuraApplicationMap& itsAuras = opponent->GetAppliedAuras();
6534 for (AuraApplicationMap::iterator i = itsAuras.begin(); i != itsAuras.end();)
6535 {
6536 Aura const* aura = i->second->GetBase();
6537 if (!i->second->IsPositive() && aura->GetCasterGUID() == GetGUID() && aura->GetApplyTime() >= duel->StartTime)
6538 {
6539 opponent->RemoveAura(i);
6540 }
6541 else
6542 {
6543 ++i;
6544 }
6545 }
6546
6548 for (AuraApplicationMap::iterator i = myAuras.begin(); i != myAuras.end();)
6549 {
6550 Aura const* aura = i->second->GetBase();
6551 if (!i->second->IsPositive() && aura->GetCasterGUID() == opponent->GetGUID() && aura->GetApplyTime() >= duel->StartTime)
6552 RemoveAura(i);
6553 else
6554 ++i;
6555 }
6556
6557 // cleanup combo points
6558 if (GetComboTarget() == duel->Opponent)
6559 {
6561 }
6562 else if (GetComboTargetGUID() == duel->Opponent->GetPetGUID())
6563 {
6565 }
6566
6567 if (duel->Opponent->GetComboTarget() == this)
6568 {
6569 duel->Opponent->ClearComboPoints();
6570 }
6571 else if (duel->Opponent->GetComboTargetGUID() == GetPetGUID())
6572 {
6573 duel->Opponent->ClearComboPoints();
6574 }
6575
6576 //cleanups
6580 opponent->SetUInt32Value(PLAYER_DUEL_TEAM, 0);
6581
6582 opponent->duel.reset(nullptr);
6583 duel.reset(nullptr);
6584}
@ ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL
Definition DBCEnums.h:186
@ ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL
Definition DBCEnums.h:187
@ CONFIG_HONOR_AFTER_DUEL
Definition IWorld.h:334
@ DUEL_STATE_COMPLETED
Definition Player.h:378
@ DUEL_WON
Definition SharedDefines.h:3613
@ CLASS_CONTEXT_QUEST
Definition UnitDefines.h:229
@ PLAYER_DUEL_TEAM
Definition UpdateFields.h:184
ObjectGuid GetCasterGUID() const
Definition SpellAuras.h:105
time_t GetApplyTime() const
Definition SpellAuras.h:128
bool RewardHonor(Unit *victim, uint32 groupsize, int32 honor=-1, bool awardXP=true)
Definition Player.cpp:6095
void SendMessageToSet(WorldPacket const *data, bool self) const override
Definition Player.cpp:5687
bool IsPvP()
Definition Player.cpp:16260
std::multimap< uint32, AuraApplication * > AuraApplicationMap
Definition Unit.h:645
void ClearComboPoints()
Definition Unit.cpp:16930
Unit * GetComboTarget() const
Definition Unit.h:969
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition Unit.cpp:10462
ObjectGuid const GetComboTargetGUID() const
Definition Unit.h:970
ObjectGuid GetPetGUID() const
Definition Unit.h:694
@ SMSG_DUEL_WINNER
Definition Opcodes.h:393
@ SMSG_DUEL_COMPLETE
Definition Opcodes.h:392

References ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL, ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL, Unit::AttackStop(), Unit::CastSpell(), CLASS_CONTEXT_QUEST, CLASS_DEATH_KNIGHT, Unit::ClearComboPoints(), CONFIG_HONOR_AFTER_DUEL, duel, DUEL_FLED, DUEL_INTERRUPTED, DUEL_STATE_COMPLETED, DUEL_WON, ObjectGuid::Empty, Unit::GetAppliedAuras(), Aura::GetApplyTime(), Aura::GetCasterGUID(), Unit::GetComboTarget(), Unit::GetComboTargetGUID(), Map::GetGameObject(), Object::GetGUID(), Object::GetGUID(), Object::GetGuidValue(), WorldObject::GetMap(), WorldObject::GetName(), Unit::GetPetGUID(), GetQuestStatus(), GetSession(), GetTeamId(), WorldPacket::Initialize(), IsClass(), IsPvP(), LOG_DEBUG, PLAYER_DUEL_ARBITER, PLAYER_DUEL_TEAM, QUEST_STATUS_INCOMPLETE, Unit::RemoveAura(), RewardHonor(), SendDirectMessage(), SendMessageToSet(), Object::SetGuidValue(), Unit::SetUInt32Value(), SMSG_DUEL_COMPLETE, SMSG_DUEL_WINNER, sScriptMgr, sWorld, ObjectGuid::ToString(), Position::ToString(), and UpdateAchievementCriteria().

Referenced by Unit::_ExitVehicle(), CheckDuelDistance(), CleanupsBeforeDelete(), Unit::DealDamage(), WorldSession::HandleDuelCancelledOpcode(), and TeleportTo().

◆ DurabilityLoss()

void Player::DurabilityLoss ( Item item,
double  percent 
)
4762{
4763 if (!item || percent == 0.0)
4764 return;
4765
4766 uint32 pMaxDurability = item ->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
4767
4768 if (!pMaxDurability)
4769 return;
4770
4771 uint32 pDurabilityLoss = uint32(pMaxDurability * percent);
4772
4773 if (pDurabilityLoss < 1)
4774 pDurabilityLoss = 1;
4775
4776 DurabilityPointsLoss(item, pDurabilityLoss);
4777}
@ ITEM_FIELD_MAXDURABILITY
Definition UpdateFields.h:70
void DurabilityPointsLoss(Item *item, int32 points)
Definition Player.cpp:4805

References DurabilityPointsLoss(), Object::GetUInt32Value(), and ITEM_FIELD_MAXDURABILITY.

Referenced by DurabilityLossAll(), Spell::EffectDurabilityDamagePCT(), and Spell::EffectSummonChangeItem().

◆ DurabilityLossAll()

void Player::DurabilityLossAll ( double  percent,
bool  inventory 
)
4736{
4738 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
4739 DurabilityLoss(pItem, percent);
4740
4741 if (inventory)
4742 {
4743 // bags not have durability
4744 // for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
4745
4747 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
4748 DurabilityLoss(pItem, percent);
4749
4750 // keys not have durability
4751 //for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
4752
4754 if (Bag* pBag = GetBagByPos(i))
4755 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
4756 if (Item* pItem = GetItemByPos(i, j))
4757 DurabilityLoss(pItem, percent);
4758 }
4759}
void DurabilityLoss(Item *item, double percent)
Definition Player.cpp:4761

References DurabilityLoss(), EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, and INVENTORY_SLOT_ITEM_START.

Referenced by Spell::EffectDurabilityDamagePCT(), EnvironmentalDamage(), and WorldSession::SendSpiritResurrect().

◆ DurabilityPointLossForEquipSlot()

void Player::DurabilityPointLossForEquipSlot ( EquipmentSlots  slot)
4836{
4837 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
4838 DurabilityPointsLoss(pItem, 1);
4839}

References DurabilityPointsLoss(), GetItemByPos(), and INVENTORY_SLOT_BAG_0.

Referenced by Unit::DealDamage(), and Spell::TakeAmmo().

◆ DurabilityPointsLoss()

void Player::DurabilityPointsLoss ( Item item,
int32  points 
)
4806{
4808 return;
4809
4810 int32 pMaxDurability = item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
4811 int32 pOldDurability = item->GetUInt32Value(ITEM_FIELD_DURABILITY);
4812 int32 pNewDurability = pOldDurability - points;
4813
4814 if (pNewDurability < 0)
4815 pNewDurability = 0;
4816 else if (pNewDurability > pMaxDurability)
4817 pNewDurability = pMaxDurability;
4818
4819 if (pOldDurability != pNewDurability)
4820 {
4821 // modify item stats _before_ Durability set to 0 to pass _ApplyItemMods internal check
4822 if (pNewDurability == 0 && pOldDurability > 0 && item->IsEquipped())
4823 _ApplyItemMods(item, item->GetSlot(), false);
4824
4825 item->SetUInt32Value(ITEM_FIELD_DURABILITY, pNewDurability);
4826
4827 // modify item stats _after_ restore durability to pass _ApplyItemMods internal check
4828 if (pNewDurability > 0 && pOldDurability == 0 && item->IsEquipped())
4829 _ApplyItemMods(item, item->GetSlot(), true);
4830
4831 item->SetState(ITEM_CHANGED, this);
4832 }
4833}
@ ITEM_FIELD_DURABILITY
Definition UpdateFields.h:69
bool HasPreventDurabilityLossAura() const
Definition Unit.h:1720

References _ApplyItemMods(), Item::GetSlot(), Object::GetUInt32Value(), Unit::HasPreventDurabilityLossAura(), Item::IsEquipped(), ITEM_CHANGED, ITEM_FIELD_DURABILITY, ITEM_FIELD_MAXDURABILITY, Item::SetState(), and Object::SetUInt32Value().

Referenced by DurabilityLoss(), DurabilityPointLossForEquipSlot(), DurabilityPointsLossAll(), and Spell::EffectDurabilityDamage().

◆ DurabilityPointsLossAll()

void Player::DurabilityPointsLossAll ( int32  points,
bool  inventory 
)
4780{
4782 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
4783 DurabilityPointsLoss(pItem, points);
4784
4785 if (inventory)
4786 {
4787 // bags not have durability
4788 // for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
4789
4791 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
4792 DurabilityPointsLoss(pItem, points);
4793
4794 // keys not have durability
4795 //for (int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++)
4796
4798 if (Bag* pBag = (Bag*)GetItemByPos(INVENTORY_SLOT_BAG_0, i))
4799 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
4800 if (Item* pItem = GetItemByPos(i, j))
4801 DurabilityPointsLoss(pItem, points);
4802 }
4803}

References DurabilityPointsLoss(), EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_START, GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, and INVENTORY_SLOT_ITEM_START.

Referenced by Spell::EffectDurabilityDamage().

◆ DurabilityRepair()

uint32 Player::DurabilityRepair ( uint16  pos,
bool  cost,
float  discountMod,
bool  guildBank 
)
4858{
4859 Item* item = GetItemByPos(pos);
4860
4861 uint32 TotalCost = 0;
4862 if (!item)
4863 return TotalCost;
4864
4865 uint32 maxDurability = item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
4866 if (!maxDurability)
4867 return TotalCost;
4868
4869 uint32 curDurability = item->GetUInt32Value(ITEM_FIELD_DURABILITY);
4870
4871 if (cost)
4872 {
4873 uint32 LostDurability = maxDurability - curDurability;
4874 if (LostDurability > 0)
4875 {
4876 ItemTemplate const* ditemProto = item->GetTemplate();
4877
4878 DurabilityCostsEntry const* dcost = sDurabilityCostsStore.LookupEntry(ditemProto->ItemLevel);
4879 if (!dcost)
4880 {
4881 LOG_ERROR("entities.player", "RepairDurability: Wrong item lvl {}", ditemProto->ItemLevel);
4882 return TotalCost;
4883 }
4884
4885 uint32 dQualitymodEntryId = (ditemProto->Quality + 1) * 2;
4886 DurabilityQualityEntry const* dQualitymodEntry = sDurabilityQualityStore.LookupEntry(dQualitymodEntryId);
4887 if (!dQualitymodEntry)
4888 {
4889 LOG_ERROR("entities.player", "RepairDurability: Wrong dQualityModEntry {}", dQualitymodEntryId);
4890 return TotalCost;
4891 }
4892
4893 uint32 dmultiplier = dcost->multiplier[ItemSubClassToDurabilityMultiplierId(ditemProto->Class, ditemProto->SubClass)];
4894 uint32 costs = uint32(LostDurability * dmultiplier * double(dQualitymodEntry->quality_mod));
4895
4896 costs = uint32(costs * discountMod * sWorld->getRate(RATE_REPAIRCOST));
4897
4898 if (costs == 0) //fix for ITEM_QUALITY_ARTIFACT
4899 costs = 1;
4900
4901 if (guildBank)
4902 {
4903 if (GetGuildId() == 0)
4904 {
4905 // LOG_DEBUG("entities.player", "You are not member of a guild");
4906 return TotalCost;
4907 }
4908
4909 Guild* guild = sGuildMgr->GetGuildById(GetGuildId());
4910 if (!guild)
4911 return TotalCost;
4912
4913 if (!guild->HandleMemberWithdrawMoney(GetSession(), costs, true))
4914 return TotalCost;
4915
4916 TotalCost = costs;
4917 }
4918 else if (!HasEnoughMoney(costs))
4919 {
4920 // LOG_DEBUG("entities.player", "You do not have enough money");
4921 return TotalCost;
4922 }
4923 else
4924 ModifyMoney(-int32(costs));
4925 }
4926 }
4927
4928 item->SetUInt32Value(ITEM_FIELD_DURABILITY, maxDurability);
4929 item->SetState(ITEM_CHANGED, this);
4930
4931 // reapply mods for total broken and repaired item if equipped
4932 if (IsEquipmentPos(pos) && !curDurability)
4933 _ApplyItemMods(item, pos & 255, true);
4934 return TotalCost;
4935}
DBCStorage< DurabilityQualityEntry > sDurabilityQualityStore(DurabilityQualityfmt)
DBCStorage< DurabilityCostsEntry > sDurabilityCostsStore(DurabilityCostsfmt)
@ RATE_REPAIRCOST
Definition IWorld.h:480
uint8 ItemSubClassToDurabilityMultiplierId(uint32 ItemClass, uint32 ItemSubClass)
Definition ItemTemplate.h:557
bool HandleMemberWithdrawMoney(WorldSession *session, uint32 amount, bool repair=false)
Definition Guild.cpp:1691
Definition DBCStructure.h:877
uint32 multiplier[29]
Definition DBCStructure.h:879
Definition DBCStructure.h:883
float quality_mod
Definition DBCStructure.h:885
uint32 ItemLevel
Definition ItemTemplate.h:635

References _ApplyItemMods(), ItemTemplate::Class, GetGuildId(), GetItemByPos(), GetSession(), Item::GetTemplate(), Object::GetUInt32Value(), Guild::HandleMemberWithdrawMoney(), HasEnoughMoney(), IsEquipmentPos(), ITEM_CHANGED, ITEM_FIELD_DURABILITY, ITEM_FIELD_MAXDURABILITY, ItemTemplate::ItemLevel, ItemSubClassToDurabilityMultiplierId(), LOG_ERROR, ModifyMoney(), DurabilityCostsEntry::multiplier, ItemTemplate::Quality, DurabilityQualityEntry::quality_mod, RATE_REPAIRCOST, sDurabilityCostsStore, sDurabilityQualityStore, Item::SetState(), Object::SetUInt32Value(), sGuildMgr, ItemTemplate::SubClass, and sWorld.

Referenced by DurabilityRepairAll(), and WorldSession::HandleRepairItemOpcode().

◆ DurabilityRepairAll()

uint32 Player::DurabilityRepairAll ( bool  cost,
float  discountMod,
bool  guildBank 
)
4842{
4843 uint32 TotalCost = 0;
4844 // equipped, backpack, bags itself
4846 TotalCost += DurabilityRepair(((INVENTORY_SLOT_BAG_0 << 8) | i), cost, discountMod, guildBank);
4847
4848 // bank, buyback and keys not repaired
4849
4850 // items in inventory bags
4852 for (uint8 i = 0; i < MAX_BAG_SIZE; i++)
4853 TotalCost += DurabilityRepair(((j << 8) | i), cost, discountMod, guildBank);
4854 return TotalCost;
4855}
uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank)
Definition Player.cpp:4857

References DurabilityRepair(), EQUIPMENT_SLOT_START, INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, and MAX_BAG_SIZE.

Referenced by WorldSession::HandleRepairItemOpcode().

◆ EnchantmentFitsRequirements()

bool Player::EnchantmentFitsRequirements ( uint32  enchantmentcondition,
int8  slot 
)
11155{
11156 if (!enchantmentcondition)
11157 return true;
11158
11159 SpellItemEnchantmentConditionEntry const* Condition = sSpellItemEnchantmentConditionStore.LookupEntry(enchantmentcondition);
11160
11161 if (!Condition)
11162 return true;
11163
11164 uint8 curcount[4] = {0, 0, 0, 0};
11165
11166 //counting current equipped gem colors
11168 {
11169 if (i == slot)
11170 continue;
11172 if (pItem2 && !pItem2->IsBroken() && pItem2->HasSocket())
11173 {
11174 for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot <= PRISMATIC_ENCHANTMENT_SLOT; ++enchant_slot)
11175 {
11176 if (enchant_slot == BONUS_ENCHANTMENT_SLOT)
11177 continue;
11178
11179 uint32 enchant_id = pItem2->GetEnchantmentId(EnchantmentSlot(enchant_slot));
11180 if (!enchant_id)
11181 continue;
11182
11183 SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
11184 if (!enchantEntry)
11185 continue;
11186
11187 uint32 gemid = enchantEntry->GemID;
11188 if (!gemid)
11189 continue;
11190
11191 ItemTemplate const* gemProto = sObjectMgr->GetItemTemplate(gemid);
11192 if (!gemProto)
11193 continue;
11194
11195 GemPropertiesEntry const* gemProperty = sGemPropertiesStore.LookupEntry(gemProto->GemProperties);
11196 if (!gemProperty)
11197 continue;
11198
11199 uint8 GemColor = gemProperty->color;
11200
11201 for (uint8 b = 0, tmpcolormask = 1; b < 4; b++, tmpcolormask <<= 1)
11202 {
11203 if (tmpcolormask & GemColor)
11204 ++curcount[b];
11205 }
11206 }
11207 }
11208 }
11209
11210 bool activate = true;
11211
11212 for (uint8 i = 0; i < 5; i++)
11213 {
11214 if (!Condition->Color[i])
11215 continue;
11216
11217 uint32 _cur_gem = curcount[Condition->Color[i] - 1];
11218
11219 // if have <CompareColor> use them as count, else use <value> from Condition
11220 uint32 _cmp_gem = Condition->CompareColor[i] ? curcount[Condition->CompareColor[i] - 1] : Condition->Value[i];
11221
11222 switch (Condition->Comparator[i])
11223 {
11224 case 2: // requires less <color> than (<value> || <comparecolor>) gems
11225 activate &= (_cur_gem < _cmp_gem);
11226 break;
11227 case 3: // requires more <color> than (<value> || <comparecolor>) gems
11228 activate &= (_cur_gem > _cmp_gem);
11229 break;
11230 case 5: // requires at least <color> than (<value> || <comparecolor>) gems
11231 activate &= (_cur_gem >= _cmp_gem);
11232 break;
11233 }
11234 }
11235
11236 LOG_DEBUG("entities.player.items", "Checking Condition {}, there are {} Meta Gems, {} Red Gems, {} Yellow Gems and {} Blue Gems, Activate:{}", enchantmentcondition, curcount[0], curcount[1], curcount[2], curcount[3], activate ? "yes" : "no");
11237
11238 return activate;
11239}
DBCStorage< SpellItemEnchantmentConditionEntry > sSpellItemEnchantmentConditionStore(SpellItemEnchantmentConditionfmt)
DBCStorage< GemPropertiesEntry > sGemPropertiesStore(GemPropertiesEntryfmt)
@ BONUS_ENCHANTMENT_SLOT
Definition Item.h:174
Definition ConditionMgr.h:195
Definition DBCStructure.h:1013
uint32 color
Definition DBCStructure.h:1016
uint32 GemProperties
Definition ItemTemplate.h:683
Definition DBCStructure.h:1859

References BONUS_ENCHANTMENT_SLOT, GemPropertiesEntry::color, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_START, SpellItemEnchantmentEntry::GemID, ItemTemplate::GemProperties, Item::GetEnchantmentId(), GetItemByPos(), Item::HasSocket(), INVENTORY_SLOT_BAG_0, Item::IsBroken(), LOG_DEBUG, PRISMATIC_ENCHANTMENT_SLOT, sGemPropertiesStore, sObjectMgr, SOCK_ENCHANTMENT_SLOT, sSpellItemEnchantmentConditionStore, and sSpellItemEnchantmentStore.

Referenced by ApplyEnchantment(), and CorrectMetaGemEnchants().

◆ EnvironmentalDamage()

uint32 Player::EnvironmentalDamage ( EnviromentalDamage  type,
uint32  damage 
)
756{
758 return 0;
759
760 // Absorb, resist some environmental damage type
761 uint32 absorb = 0;
762 uint32 resist = 0;
763
764 switch (type)
765 {
766 case DAMAGE_LAVA:
767 case DAMAGE_SLIME:
768 {
769 DamageInfo dmgInfo(this, this, damage, nullptr, type == DAMAGE_LAVA ? SPELL_SCHOOL_MASK_FIRE : SPELL_SCHOOL_MASK_NATURE, DIRECT_DAMAGE);
770 Unit::CalcAbsorbResist(dmgInfo);
771 absorb = dmgInfo.GetAbsorb();
772 resist = dmgInfo.GetResist();
773 damage = dmgInfo.GetDamage();
774 }
775 default:
776 break;
777 }
778
779 Unit::DealDamageMods(this, damage, &absorb);
780
782 packet.Victim = GetGUID();
783 packet.Type = type != DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL;
784 packet.Amount = damage;
785 packet.Absorbed = absorb;
786 packet.Resisted = resist;
787 SendMessageToSet(packet.Write(), true);
788
789 uint32 final_damage = Unit::DealDamage(this, this, damage, nullptr, SELF_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false);
790
791 if (!IsAlive())
792 {
793 if (type == DAMAGE_FALL) // DealDamage not apply item durability loss at self damage
794 {
795 LOG_DEBUG("entities.player", "Player::EnvironmentalDamage: Player '{}' ({}) fall to death, losing {} durability",
798 // durability lost message
800 }
801
803 }
804
805 return final_damage;
806}
@ ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM
Definition DBCEnums.h:140
@ RATE_DURABILITY_LOSS_ON_DEATH
Definition IWorld.h:515
@ DAMAGE_SLIME
Definition Player.h:843
@ DAMAGE_FALL
Definition Player.h:841
@ DAMAGE_LAVA
Definition Player.h:842
@ DAMAGE_FALL_TO_VOID
Definition Player.h:845
@ SPELL_SCHOOL_MASK_NATURE
Definition SharedDefines.h:300
@ SPELL_SCHOOL_MASK_FIRE
Definition SharedDefines.h:299
@ SELF_DAMAGE
Definition Unit.h:253
@ DIRECT_DAMAGE
Definition Unit.h:248
Definition Unit.h:330
uint32 GetResist() const
Definition Unit.h:366
uint32 GetDamage() const
Definition Unit.h:364
uint32 GetAbsorb() const
Definition Unit.h:365
void DurabilityLossAll(double percent, bool inventory)
Definition Player.cpp:4735
void SendDurabilityLoss()
Definition Player.cpp:4730
bool IsImmuneToEnvironmentalDamage()
Definition Player.cpp:749
static void CalcAbsorbResist(DamageInfo &dmgInfo, bool Splited=false)
Definition Unit.cpp:2158
static void DealDamageMods(Unit const *victim, uint32 &damage, uint32 *absorb)
Definition Unit.cpp:800
static uint32 DealDamage(Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
Definition Unit.cpp:810
Definition CombatLogPackets.h:29
ObjectGuid Victim
Definition CombatLogPackets.h:35
uint32 Amount
Definition CombatLogPackets.h:37
uint32 Absorbed
Definition CombatLogPackets.h:39
EnviromentalDamage Type
Definition CombatLogPackets.h:36
uint32 Resisted
Definition CombatLogPackets.h:38
WorldPacket const * Write() override
Definition CombatLogPackets.cpp:20

References WorldPackets::CombatLog::EnvironmentalDamageLog::Absorbed, ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM, WorldPackets::CombatLog::EnvironmentalDamageLog::Amount, Unit::CalcAbsorbResist(), DAMAGE_FALL, DAMAGE_FALL_TO_VOID, DAMAGE_LAVA, DAMAGE_SLIME, Unit::DealDamage(), Unit::DealDamageMods(), DIRECT_DAMAGE, DurabilityLossAll(), DamageInfo::GetAbsorb(), DamageInfo::GetDamage(), Object::GetGUID(), WorldObject::GetName(), DamageInfo::GetResist(), Unit::IsAlive(), IsImmuneToEnvironmentalDamage(), LOG_DEBUG, RATE_DURABILITY_LOSS_ON_DEATH, WorldPackets::CombatLog::EnvironmentalDamageLog::Resisted, SELF_DAMAGE, SendDurabilityLoss(), SendMessageToSet(), SPELL_SCHOOL_MASK_FIRE, SPELL_SCHOOL_MASK_NATURE, SPELL_SCHOOL_MASK_NORMAL, sWorld, Position::ToString(), WorldPackets::CombatLog::EnvironmentalDamageLog::Type, UpdateAchievementCriteria(), WorldPackets::CombatLog::EnvironmentalDamageLog::Victim, and WorldPackets::CombatLog::EnvironmentalDamageLog::Write().

Referenced by Spell::EffectEnvironmentalDMG(), HandleDrowning(), HandleFall(), and WorldSession::HandleMovementOpcodes().

◆ EquipItem()

Item * Player::EquipItem ( uint16  pos,
Item pItem,
bool  update 
)
2728{
2730 AddItemDurations(pItem);
2731
2732 uint8 bag = pos >> 8;
2733 uint8 slot = pos & 255;
2734
2735 Item* pItem2 = GetItemByPos(bag, slot);
2736
2737 if (!pItem2)
2738 {
2739 VisualizeItem(slot, pItem);
2740
2741 if (IsAlive())
2742 {
2743 ItemTemplate const* pProto = pItem->GetTemplate();
2744
2745 // item set bonuses applied only at equip and removed at unequip, and still active for broken items
2746 if (pProto && pProto->ItemSet)
2747 AddItemsSetItem(this, pItem);
2748
2749 _ApplyItemMods(pItem, slot, true);
2750
2751 if (pProto && IsInCombat() && (pProto->Class == ITEM_CLASS_WEAPON || pProto->InventoryType == INVTYPE_RELIC) && m_weaponChangeTimer == 0)
2752 {
2753 uint32 cooldownSpell = IsClass(CLASS_ROGUE, CLASS_CONTEXT_WEAPON_SWAP) ? 6123 : 6119;
2754 SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cooldownSpell);
2755
2756 if (!spellProto)
2757 LOG_ERROR("entities.player", "Weapon switch cooldown spell {} couldn't be found in Spell.dbc", cooldownSpell);
2758 else
2759 {
2761
2763
2764 WorldPacket data;
2766 GetSession()->SendPacket(&data);
2767 }
2768 }
2769 }
2770
2771 if (IsInWorld() && update)
2772 {
2773 pItem->AddToWorld();
2774 pItem->SendUpdateToPlayer(this);
2775 }
2776
2777 ApplyEquipCooldown(pItem);
2778
2779 // update expertise and armor penetration - passive auras may need it
2780
2781 if (slot == EQUIPMENT_SLOT_MAINHAND)
2783
2784 else if (slot == EQUIPMENT_SLOT_OFFHAND)
2786
2787 switch (slot)
2788 {
2793 default:
2794 break;
2795 }
2796 }
2797 else
2798 {
2799 pItem2->SetCount(pItem2->GetCount() + pItem->GetCount());
2800 if (IsInWorld() && update)
2801 pItem2->SendUpdateToPlayer(this);
2802
2803 // delete item (it not in any slot currently)
2804 //pItem->DeleteFromDB();
2805 if (IsInWorld() && update)
2806 {
2807 pItem->RemoveFromWorld();
2808 pItem->DestroyForPlayer(this);
2809 }
2810
2812 RemoveItemDurations(pItem);
2813
2814 pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor
2815 pItem->SetNotRefundable(this);
2816 pItem->ClearSoulboundTradeable(this);
2817 RemoveTradeableItem(pItem);
2818 pItem->SetState(ITEM_REMOVED, this);
2819 pItem2->SetState(ITEM_CHANGED, this);
2820
2821 ApplyEquipCooldown(pItem2);
2822 sScriptMgr->OnEquip(this, pItem2, bag, slot, update);
2823 return pItem2;
2824 }
2825
2826 // only for full equip instead adding to stack
2829
2830 sScriptMgr->OnEquip(this, pItem, bag, slot, update);
2832 return pItem;
2833}
@ ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM
Definition DBCEnums.h:171
@ ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM
Definition DBCEnums.h:163
@ CLASS_CONTEXT_WEAPON_SWAP
Definition UnitDefines.h:241
@ SPELL_COOLDOWN_FLAG_INCLUDE_GCD
Starts GCD in addition to normal cooldown specified in the packet.
Definition Unit.h:623
void AddGlobalCooldown(SpellInfo const *spellInfo, uint32 gcd)
Definition CharmInfo.cpp:419
void UpdateForQuestWorldObjects()
Definition PlayerUpdates.cpp:1784
void ApplyEquipCooldown(Item *pItem)
Definition Player.cpp:11803
void VisualizeItem(uint8 slot, Item *pItem)
Definition PlayerStorage.cpp:2875
uint32 StartRecoveryTime
Definition SpellInfo.h:351

References _ApplyItemMods(), ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, AddEnchantmentDurations(), GlobalCooldownMgr::AddGlobalCooldown(), AddItemDurations(), AddItemsSetItem(), Object::AddToWorld(), ApplyEquipCooldown(), BASE_ATTACK, Unit::BuildCooldownPacket(), ItemTemplate::Class, CLASS_CONTEXT_WEAPON_SWAP, CLASS_ROGUE, Item::ClearSoulboundTradeable(), CR_ARMOR_PENETRATION, Object::DestroyForPlayer(), EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, Item::GetCount(), Object::GetEntry(), GetGlobalCooldownMgr(), Object::GetGUID(), GetItemByPos(), GetSession(), Item::GetTemplate(), ItemTemplate::InventoryType, INVTYPE_RELIC, Unit::IsAlive(), IsClass(), Unit::IsInCombat(), Object::IsInWorld(), ITEM_CHANGED, ITEM_CLASS_WEAPON, ITEM_REMOVED, ItemTemplate::ItemSet, LOG_ERROR, m_weaponChangeTimer, OFF_ATTACK, RecalculateRating(), RemoveEnchantmentDurations(), Object::RemoveFromWorld(), RemoveItemDurations(), RemoveTradeableItem(), WorldSession::SendPacket(), Object::SendUpdateToPlayer(), Item::SetCount(), Item::SetNotRefundable(), Item::SetOwnerGUID(), Item::SetState(), SPELL_COOLDOWN_FLAG_INCLUDE_GCD, sScriptMgr, sSpellMgr, SpellInfo::StartRecoveryTime, UpdateAchievementCriteria(), UpdateExpertise(), UpdateForQuestWorldObjects(), and VisualizeItem().

Referenced by Create(), Spell::EffectSummonChangeItem(), EquipNewItem(), WorldSession::HandleAutoEquipItemOpcode(), SplitItem(), and SwapItem().

◆ EquipNewItem()

Item * Player::EquipNewItem ( uint16  pos,
uint32  item,
bool  update 
)
2708{
2709 Item* _item = Item::CreateItem(item, 1, this);
2710 if (!_item)
2711 return nullptr;
2712
2713 if (!IsEquipmentPos(pos) || sScriptMgr->CanSaveEquipNewItem(this, _item, pos, update))
2714 {
2715 // pussywizard: obtaining blue or better items saves to db
2716 if (ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item))
2717 if (pProto->Quality >= ITEM_QUALITY_RARE)
2719
2720 ItemAddedQuestCheck(item, 1);
2722 }
2723
2724 return EquipItem(pos, _item, update);
2725}
@ ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM
Definition DBCEnums.h:199
@ ITEM_QUALITY_RARE
Definition SharedDefines.h:332
void ItemAddedQuestCheck(uint32 entry, uint32 count)
Definition PlayerQuest.cpp:1835

References ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, ADDITIONAL_SAVING_INVENTORY_AND_GOLD, AdditionalSavingAddMask(), Item::CreateItem(), EquipItem(), IsEquipmentPos(), ITEM_QUALITY_RARE, ItemAddedQuestCheck(), sObjectMgr, sScriptMgr, and UpdateAchievementCriteria().

Referenced by _StoreOrEquipNewItem(), and StoreNewItemInBestSlots().

◆ ExecuteOrCancelSpellCastRequest()

void Player::ExecuteOrCancelSpellCastRequest ( PendingSpellCastRequest castRequest,
bool  isCancel = false 
)
2355{
2356 if (isCancel)
2357 request->cancelInProgress = true;
2358
2359 if (WorldSession* session = GetSession())
2360 {
2361 if (request->isItem)
2362 session->HandleUseItemOpcode(request->requestPacket);
2363 else
2364 session->HandleCastSpellOpcode(request->requestPacket);
2365 }
2366}

References PendingSpellCastRequest::cancelInProgress, GetSession(), PendingSpellCastRequest::isItem, and PendingSpellCastRequest::requestPacket.

Referenced by ProcessSpellQueue().

◆ FailQuest()

void Player::FailQuest ( uint32  quest_id)
887{
888 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
889 {
890 QuestStatus qStatus = GetQuestStatus(questId);
891 // xinef: if quest is marked as failed, dont do it again
892 if ((qStatus != QUEST_STATUS_INCOMPLETE) && (!quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_CAN_FAIL_IN_ANY_STATE)))
893 return;
894
896
897 uint16 log_slot = FindQuestSlot(questId);
898
899 if (log_slot < MAX_QUEST_LOG_SIZE)
900 {
901 SetQuestSlotTimer(log_slot, 1);
903 }
904
905 if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
906 {
907 QuestStatusData& q_status = m_QuestStatus[questId];
908
909 RemoveTimedQuest(questId);
910 q_status.Timer = 0;
911
912 SendQuestTimerFailed(questId);
913 }
914 else
915 SendQuestFailed(questId);
916
917 // Destroy quest items on quest failure.
918 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
919 if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RequiredItemId[i]))
920 if (quest->RequiredItemCount[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM)
921 DestroyItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i], true);
922
923 for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
924 if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i]))
925 if (quest->ItemDropQuantity[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM)
926 DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true);
927 }
928}
@ QUEST_SPECIAL_FLAGS_CAN_FAIL_IN_ANY_STATE
Definition QuestDef.h:167
void SendQuestTimerFailed(uint32 quest_id)
Definition PlayerQuest.cpp:2394
void SendQuestFailed(uint32 questId, InventoryResult reason=EQUIP_ERR_OK)
Definition PlayerQuest.cpp:2382
void SetQuestSlotTimer(uint16 slot, uint32 timer)
Definition Player.h:1515
void RemoveTimedQuest(uint32 quest_id)
Definition Player.h:1566

References BIND_QUEST_ITEM, DestroyItemCount(), FindQuestSlot(), GetQuestStatus(), m_QuestStatus, MAX_QUEST_LOG_SIZE, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SOURCE_ITEM_IDS_COUNT, QUEST_SPECIAL_FLAGS_CAN_FAIL_IN_ANY_STATE, QUEST_SPECIAL_FLAGS_TIMED, QUEST_STATE_FAIL, QUEST_STATUS_FAILED, QUEST_STATUS_INCOMPLETE, RemoveTimedQuest(), SendQuestFailed(), SendQuestTimerFailed(), SetQuestSlotState(), SetQuestSlotTimer(), SetQuestStatus(), sObjectMgr, and QuestStatusData::Timer.

Referenced by npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::CheckEventFail(), npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::CheckEventFail(), SmartAI::EndPath(), dragonmaw_race_npc::FailQuest(), npc_clintar_spirit::npc_clintar_spiritAI::JustDied(), npc_captain_saeed::npc_captain_saeedAI::JustDied(), npc_doctor::npc_doctorAI::PatientDied(), Map::ScriptsProcess(), Update(), and npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI().

◆ FindEquipSlot()

uint8 Player::FindEquipSlot ( ItemTemplate const *  proto,
uint32  slot,
bool  swap 
) const
126{
127 uint8 slots[4];
128 slots[0] = NULL_SLOT;
129 slots[1] = NULL_SLOT;
130 slots[2] = NULL_SLOT;
131 slots[3] = NULL_SLOT;
132 switch (proto->InventoryType)
133 {
134 case INVTYPE_HEAD:
135 slots[0] = EQUIPMENT_SLOT_HEAD;
136 break;
137 case INVTYPE_NECK:
138 slots[0] = EQUIPMENT_SLOT_NECK;
139 break;
141 slots[0] = EQUIPMENT_SLOT_SHOULDERS;
142 break;
143 case INVTYPE_BODY:
144 slots[0] = EQUIPMENT_SLOT_BODY;
145 break;
146 case INVTYPE_CHEST:
147 case INVTYPE_ROBE:
148 slots[0] = EQUIPMENT_SLOT_CHEST;
149 break;
150 case INVTYPE_WAIST:
151 slots[0] = EQUIPMENT_SLOT_WAIST;
152 break;
153 case INVTYPE_LEGS:
154 slots[0] = EQUIPMENT_SLOT_LEGS;
155 break;
156 case INVTYPE_FEET:
157 slots[0] = EQUIPMENT_SLOT_FEET;
158 break;
159 case INVTYPE_WRISTS:
160 slots[0] = EQUIPMENT_SLOT_WRISTS;
161 break;
162 case INVTYPE_HANDS:
163 slots[0] = EQUIPMENT_SLOT_HANDS;
164 break;
165 case INVTYPE_FINGER:
166 slots[0] = EQUIPMENT_SLOT_FINGER1;
167 slots[1] = EQUIPMENT_SLOT_FINGER2;
168 break;
169 case INVTYPE_TRINKET:
170 slots[0] = EQUIPMENT_SLOT_TRINKET1;
171 slots[1] = EQUIPMENT_SLOT_TRINKET2;
172 break;
173 case INVTYPE_CLOAK:
174 slots[0] = EQUIPMENT_SLOT_BACK;
175 break;
176 case INVTYPE_WEAPON:
177 {
178 slots[0] = EQUIPMENT_SLOT_MAINHAND;
179
180 // suggest offhand slot only if know dual wielding
181 // (this will be replace mainhand weapon at auto equip instead unwonted "you don't known dual wielding" ...
182 if (CanDualWield())
183 slots[1] = EQUIPMENT_SLOT_OFFHAND;
184 break;
185 }
186 case INVTYPE_SHIELD:
188 case INVTYPE_HOLDABLE:
189 slots[0] = EQUIPMENT_SLOT_OFFHAND;
190 break;
191 case INVTYPE_RANGED:
193 case INVTYPE_THROWN:
194 slots[0] = EQUIPMENT_SLOT_RANGED;
195 break;
196 case INVTYPE_2HWEAPON:
197 slots[0] = EQUIPMENT_SLOT_MAINHAND;
198 if (CanDualWield() && CanTitanGrip() && proto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM && proto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF && proto->SubClass != ITEM_SUBCLASS_WEAPON_FISHING_POLE)
200 if (ItemTemplate const* mhWeaponProto = mhWeapon->GetTemplate())
201 if (mhWeaponProto->SubClass != ITEM_SUBCLASS_WEAPON_POLEARM && mhWeaponProto->SubClass != ITEM_SUBCLASS_WEAPON_STAFF && mhWeaponProto->SubClass != ITEM_SUBCLASS_WEAPON_FISHING_POLE)
202 slots[1] = EQUIPMENT_SLOT_OFFHAND;
203 break;
204 case INVTYPE_TABARD:
205 slots[0] = EQUIPMENT_SLOT_TABARD;
206 break;
208 slots[0] = EQUIPMENT_SLOT_MAINHAND;
209 break;
210 case INVTYPE_BAG:
211 slots[0] = INVENTORY_SLOT_BAG_START + 0;
212 slots[1] = INVENTORY_SLOT_BAG_START + 1;
213 slots[2] = INVENTORY_SLOT_BAG_START + 2;
214 slots[3] = INVENTORY_SLOT_BAG_START + 3;
215 break;
216 case INVTYPE_RELIC:
217 {
218 switch (proto->SubClass)
219 {
222 slots[0] = EQUIPMENT_SLOT_RANGED;
223 break;
226 slots[0] = EQUIPMENT_SLOT_RANGED;
227 break;
230 slots[0] = EQUIPMENT_SLOT_RANGED;
231 break;
234 slots[0] = EQUIPMENT_SLOT_RANGED;
235 break;
238 slots[0] = EQUIPMENT_SLOT_RANGED;
239 break;
240 }
241 break;
242 }
243 default:
244 return NULL_SLOT;
245 }
246
247 if (slot != NULL_SLOT)
248 {
249 if (swap || !GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
250 for (uint8 i = 0; i < 4; ++i)
251 if (slots[i] == slot)
252 return slot;
253 }
254 else
255 {
256 // search free slot at first
257 for (uint8 i = 0; i < 4; ++i)
258 if (slots[i] != NULL_SLOT && !GetItemByPos(INVENTORY_SLOT_BAG_0, slots[i]))
259 // in case 2hand equipped weapon (without titan grip) offhand slot empty but not free
260 if (slots[i] != EQUIPMENT_SLOT_OFFHAND || !IsTwoHandUsed())
261 return slots[i];
262
263 // if not found free and can swap return first appropriate from used
264 for (uint8 i = 0; i < 4; ++i)
265 if (slots[i] != NULL_SLOT && swap)
266 return slots[i];
267 }
268
269 // no free position
270 return NULL_SLOT;
271}
@ INVTYPE_BODY
Definition ItemTemplate.h:260
@ INVTYPE_FINGER
Definition ItemTemplate.h:267
@ INVTYPE_HEAD
Definition ItemTemplate.h:257
@ INVTYPE_ROBE
Definition ItemTemplate.h:276
@ INVTYPE_HOLDABLE
Definition ItemTemplate.h:279
@ INVTYPE_TRINKET
Definition ItemTemplate.h:268
@ INVTYPE_RANGED
Definition ItemTemplate.h:271
@ INVTYPE_THROWN
Definition ItemTemplate.h:281
@ INVTYPE_WAIST
Definition ItemTemplate.h:262
@ INVTYPE_RANGEDRIGHT
Definition ItemTemplate.h:282
@ INVTYPE_WRISTS
Definition ItemTemplate.h:265
@ INVTYPE_WEAPONMAINHAND
Definition ItemTemplate.h:277
@ INVTYPE_BAG
Definition ItemTemplate.h:274
@ INVTYPE_NECK
Definition ItemTemplate.h:258
@ INVTYPE_SHOULDERS
Definition ItemTemplate.h:259
@ INVTYPE_FEET
Definition ItemTemplate.h:264
@ INVTYPE_SHIELD
Definition ItemTemplate.h:270
@ INVTYPE_TABARD
Definition ItemTemplate.h:275
@ INVTYPE_LEGS
Definition ItemTemplate.h:263
@ INVTYPE_CHEST
Definition ItemTemplate.h:261
@ INVTYPE_HANDS
Definition ItemTemplate.h:266
@ EQUIPMENT_SLOT_SHOULDERS
Definition Player.h:682
@ EQUIPMENT_SLOT_BODY
Definition Player.h:683
@ EQUIPMENT_SLOT_HANDS
Definition Player.h:689
@ EQUIPMENT_SLOT_NECK
Definition Player.h:681
@ EQUIPMENT_SLOT_TABARD
Definition Player.h:698
@ EQUIPMENT_SLOT_HEAD
Definition Player.h:680
@ EQUIPMENT_SLOT_LEGS
Definition Player.h:686
@ EQUIPMENT_SLOT_BACK
Definition Player.h:694
@ EQUIPMENT_SLOT_WAIST
Definition Player.h:685
@ EQUIPMENT_SLOT_FEET
Definition Player.h:687
@ EQUIPMENT_SLOT_CHEST
Definition Player.h:684
@ EQUIPMENT_SLOT_WRISTS
Definition Player.h:688

References Unit::CanDualWield(), CanTitanGrip(), CLASS_CONTEXT_EQUIP_RELIC, CLASS_DEATH_KNIGHT, CLASS_DRUID, CLASS_PALADIN, CLASS_SHAMAN, CLASS_WARLOCK, EQUIPMENT_SLOT_BACK, EQUIPMENT_SLOT_BODY, EQUIPMENT_SLOT_CHEST, EQUIPMENT_SLOT_FEET, EQUIPMENT_SLOT_FINGER1, EQUIPMENT_SLOT_FINGER2, EQUIPMENT_SLOT_HANDS, EQUIPMENT_SLOT_HEAD, EQUIPMENT_SLOT_LEGS, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_NECK, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, EQUIPMENT_SLOT_SHOULDERS, EQUIPMENT_SLOT_TABARD, EQUIPMENT_SLOT_TRINKET1, EQUIPMENT_SLOT_TRINKET2, EQUIPMENT_SLOT_WAIST, EQUIPMENT_SLOT_WRISTS, GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_START, ItemTemplate::InventoryType, INVTYPE_2HWEAPON, INVTYPE_BAG, INVTYPE_BODY, INVTYPE_CHEST, INVTYPE_CLOAK, INVTYPE_FEET, INVTYPE_FINGER, INVTYPE_HANDS, INVTYPE_HEAD, INVTYPE_HOLDABLE, INVTYPE_LEGS, INVTYPE_NECK, INVTYPE_RANGED, INVTYPE_RANGEDRIGHT, INVTYPE_RELIC, INVTYPE_ROBE, INVTYPE_SHIELD, INVTYPE_SHOULDERS, INVTYPE_TABARD, INVTYPE_THROWN, INVTYPE_TRINKET, INVTYPE_WAIST, INVTYPE_WEAPON, INVTYPE_WEAPONMAINHAND, INVTYPE_WEAPONOFFHAND, INVTYPE_WRISTS, IsClass(), IsTwoHandUsed(), ITEM_SUBCLASS_ARMOR_IDOL, ITEM_SUBCLASS_ARMOR_LIBRAM, ITEM_SUBCLASS_ARMOR_MISC, ITEM_SUBCLASS_ARMOR_SIGIL, ITEM_SUBCLASS_ARMOR_TOTEM, ITEM_SUBCLASS_WEAPON_FISHING_POLE, ITEM_SUBCLASS_WEAPON_POLEARM, ITEM_SUBCLASS_WEAPON_STAFF, NULL_SLOT, and ItemTemplate::SubClass.

Referenced by CanEquipItem(), and WorldSession::HandleAutoEquipItemOpcode().

◆ FindQuestSlot()

uint16 Player::FindQuestSlot ( uint32  quest_id) const

◆ GetAchievementMgr()

AchievementMgr * Player::GetAchievementMgr ( ) const
inline
2540{ return m_achievementMgr; }

References m_achievementMgr.

◆ GetActionButton()

ActionButton const * Player::GetActionButton ( uint8  button)
5670{
5671 ActionButtonList::iterator buttonItr = m_actionButtons.find(button);
5672 if (buttonItr == m_actionButtons.end() || buttonItr->second.uState == ACTIONBUTTON_DELETED)
5673 return nullptr;
5674
5675 return &buttonItr->second;
5676}

References ACTIONBUTTON_DELETED, and m_actionButtons.

Referenced by Spell::EffectCastButtons().

◆ GetActiveSpec()

◆ GetActiveSpecMask()

uint8 Player::GetActiveSpecMask ( ) const
inline

◆ GetAmmoDPS()

float Player::GetAmmoDPS ( ) const
inline
1339{ return m_ammoDPS; }

References m_ammoDPS.

Referenced by _ApplyAmmoBonuses(), and CalculateMinMaxDamage().

◆ GetArenaPersonalRating()

uint32 Player::GetArenaPersonalRating ( uint8  slot) const
16234{
16236
16237 sScriptMgr->OnGetArenaPersonalRating(const_cast<Player*>(this), slot, result);
16238
16239 return result;
16240}

References ARENA_TEAM_END, ARENA_TEAM_PERSONAL_RATING, Object::GetUInt32Value(), PLAYER_FIELD_ARENA_TEAM_INFO_1_1, and sScriptMgr.

Referenced by GetMaxPersonalArenaRatingRequirement().

◆ GetArenaPoints()

uint32 Player::GetArenaPoints ( ) const
inline

◆ GetArenaTeamId()

◆ GetArenaTeamIdFromDB()

uint32 Player::GetArenaTeamIdFromDB ( ObjectGuid  guid,
uint8  slot 
)
static
6335{
6337 stmt->SetData(0, guid.GetCounter());
6338 stmt->SetData(1, type);
6339 PreparedQueryResult result = CharacterDatabase.Query(stmt);
6340
6341 if (!result)
6342 return 0;
6343
6344 uint32 id = (*result)[0].Get<uint32>();
6345 return id;
6346}
@ CHAR_SEL_ARENA_TEAM_ID_BY_PLAYER_GUID
Definition CharacterDatabase.h:350

References CHAR_SEL_ARENA_TEAM_ID_BY_PLAYER_GUID, CharacterDatabase, ObjectGuid::GetCounter(), and PreparedStatementBase::SetData().

Referenced by arena_commandscript::HandleArenaCreateCommand().

◆ GetArenaTeamIdInvited()

◆ GetArmorProficiency()

uint32 Player::GetArmorProficiency ( ) const
inline
1372{ return m_ArmorProficiency; }

References m_ArmorProficiency.

Referenced by Spell::EffectProficiency().

◆ GetAttackBySlot()

◆ GetAurasForTarget()

void Player::GetAurasForTarget ( Unit target,
bool  force = false 
)

Blizz sends certain movement packets sometimes even before CreateObject These movement packets are usually found in SMSG_COMPRESSED_MOVES

12093{
12094 if (!target || (!force && target->GetVisibleAuras()->empty())) // speedup things
12095 return;
12096
12100 if (target->HasFeatherFallAura())
12101 target->SendMovementFeatherFall(this);
12102
12103 if (target->HasWaterWalkAura())
12104 target->SendMovementWaterWalking(this);
12105
12106 if (target->HasHoverAura())
12107 target->SendMovementHover(this);
12108
12110 data<< target->GetPackGUID();
12111
12112 Unit::VisibleAuraMap const* visibleAuras = target->GetVisibleAuras();
12113 for (Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr)
12114 {
12115 AuraApplication* auraApp = itr->second;
12116 auraApp->BuildUpdatePacket(data, false);
12117 }
12118
12119 GetSession()->SendPacket(&data);
12120}
Definition SpellAuras.h:37
void BuildUpdatePacket(ByteBuffer &data, bool remove) const
Definition SpellAuras.cpp:248
bool HasWaterWalkAura() const
Definition Unit.h:1714
bool HasFeatherFallAura() const
Definition Unit.h:1715
void SendMovementHover(Player *sendTo)
Definition Unit.cpp:20767
std::map< uint8, AuraApplication * > VisibleAuraMap
Definition Unit.h:658
void SendMovementWaterWalking(Player *sendTo)
Definition Unit.cpp:20708
bool HasHoverAura() const
Definition Unit.h:1716
VisibleAuraMap const * GetVisibleAuras()
Definition Unit.h:1465
void SendMovementFeatherFall(Player *sendTo)
Definition Unit.cpp:20730
@ SMSG_AURA_UPDATE_ALL
Definition Opcodes.h:1203

References AuraApplication::BuildUpdatePacket(), Object::GetPackGUID(), GetSession(), Unit::GetVisibleAuras(), Unit::HasFeatherFallAura(), Unit::HasHoverAura(), Unit::HasWaterWalkAura(), Unit::SendMovementFeatherFall(), Unit::SendMovementHover(), Unit::SendMovementWaterWalking(), WorldSession::SendPacket(), and SMSG_AURA_UPDATE_ALL.

Referenced by GetInitialVisiblePackets(), and Map::SendInitSelf().

◆ GetAuraUpdateMaskForRaid()

uint64 Player::GetAuraUpdateMaskForRaid ( ) const
inline

◆ GetAverageItemLevel()

float Player::GetAverageItemLevel ( )
15755{
15756 float sum = 0;
15757 uint32 count = 0;
15758 uint8 level = GetLevel();
15759
15761 {
15762 // don't check tabard, ranged, offhand or shirt
15764 continue;
15765
15766 if (m_items[i] && m_items[i]->GetTemplate())
15768
15769 ++count;
15770 }
15771
15772 return std::max<float>(0.0f, sum / (float)count);
15773}
float GetItemLevelIncludingQuality(uint8 pLevel) const
Definition ItemTemplate.h:759

References EQUIPMENT_SLOT_BODY, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, EQUIPMENT_SLOT_START, EQUIPMENT_SLOT_TABARD, ItemTemplate::GetItemLevelIncludingQuality(), Unit::GetLevel(), Item::GetTemplate(), and m_items.

Referenced by spell_gen_vehicle_scaling_aura::CalculateAmount(), gear_commandscript::HandleGearStatsCommand(), and lfg::LFGMgr::UpdateRaidBrowser().

◆ GetAverageItemLevelForDF()

float Player::GetAverageItemLevelForDF ( )
15776{
15777 float sum = 0;
15778 uint32 count = 0;
15779 uint8 level = GetLevel();
15780
15781 for (int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
15782 {
15783 // don't check tabard, ranged, offhand or shirt
15785 continue;
15786
15787 if (m_items[i] && m_items[i]->GetTemplate())
15788 {
15789 if (m_items[i]->GetTemplate()->Quality == ITEM_QUALITY_HEIRLOOM)
15790 sum += level * 2.33f;
15791 else
15792 sum += m_items[i]->GetTemplate()->ItemLevel;
15793 }
15794
15795 ++count;
15796 }
15797
15798 return std::max(0.0f, sum / (float)count);
15799}

References EQUIPMENT_SLOT_BODY, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, EQUIPMENT_SLOT_START, EQUIPMENT_SLOT_TABARD, Unit::GetLevel(), Item::GetTemplate(), ITEM_QUALITY_HEIRLOOM, ItemTemplate::ItemLevel, and m_items.

Referenced by lfg::LFGMgr::InitializeLockedDungeons(), and Satisfy().

◆ GetBagByPos()

◆ GetBankBagSlotCount()

uint8 Player::GetBankBagSlotCount ( ) const
inline

◆ GetBarberShopCost()

uint32 Player::GetBarberShopCost ( uint8  newhairstyle,
uint8  newhaircolor,
uint8  newfacialhair,
BarberShopStyleEntry const *  newSkin = nullptr 
)
13285{
13286 uint8 level = GetLevel();
13287
13288 if (level > GT_MAX_LEVEL)
13289 level = GT_MAX_LEVEL; // max level in this dbc
13290
13291 uint8 hairstyle = GetByteValue(PLAYER_BYTES, 2);
13292 uint8 haircolor = GetByteValue(PLAYER_BYTES, 3);
13293 uint8 facialhair = GetByteValue(PLAYER_BYTES_2, 0);
13294 uint8 skincolor = GetByteValue(PLAYER_BYTES, 0);
13295
13296 if ((hairstyle == newhairstyle) && (haircolor == newhaircolor) && (facialhair == newfacialhair) && (!newSkin || (newSkin->hair_id == skincolor)))
13297 return 0;
13298
13299 GtBarberShopCostBaseEntry const* bsc = sGtBarberShopCostBaseStore.LookupEntry(level - 1);
13300
13301 if (!bsc) // shouldn't happen
13302 return 0xFFFFFFFF;
13303
13304 float cost = 0;
13305
13306 if (hairstyle != newhairstyle)
13307 cost += bsc->cost; // full price
13308
13309 if ((haircolor != newhaircolor) && (hairstyle == newhairstyle))
13310 cost += bsc->cost * 0.5f; // +1/2 of price
13311
13312 if (facialhair != newfacialhair)
13313 cost += bsc->cost * 0.75f; // +3/4 of price
13314
13315 if (newSkin && skincolor != newSkin->hair_id)
13316 cost += bsc->cost * 0.75f; // +5/6 of price
13317
13318 return uint32(cost);
13319}
DBCStorage< GtBarberShopCostBaseEntry > sGtBarberShopCostBaseStore(GtBarberShopCostBasefmt)
#define GT_MAX_LEVEL
Definition DBCStructure.h:1035
Definition DBCStructure.h:1041
float cost
Definition DBCStructure.h:1042

References GtBarberShopCostBaseEntry::cost, Object::GetByteValue(), Unit::GetLevel(), GT_MAX_LEVEL, BarberShopStyleEntry::hair_id, PLAYER_BYTES, PLAYER_BYTES_2, and sGtBarberShopCostBaseStore.

Referenced by WorldSession::HandleAlterAppearance().

◆ GetBaseDefenseSkillValue()

uint32 Player::GetBaseDefenseSkillValue ( ) const
inline
@ SKILL_DEFENSE
Definition SharedDefines.h:2881
uint16 GetBaseSkillValue(uint32 skill) const
Definition Player.cpp:5519

References GetBaseSkillValue(), and SKILL_DEFENSE.

Referenced by UpdateCombatSkills().

◆ GetBaseModValue()

float Player::GetBaseModValue ( BaseModGroup  modGroup,
BaseModType  modType 
) const
5077{
5078 if (modGroup >= BASEMOD_END)
5079 {
5080 LOG_ERROR("entities.player", "trial to access non existed BaseModGroup!");
5081 return 0.0f;
5082 }
5083
5084 if (modType == PCT_MOD && m_auraBaseMod[modGroup][PCT_MOD] <= 0.0f)
5085 return 0.0f;
5086
5087 return m_auraBaseMod[modGroup][modType];
5088}

References BASEMOD_END, LOG_ERROR, m_auraBaseMod, and PCT_MOD.

◆ GetBaseRune()

RuneType Player::GetBaseRune ( uint8  index) const
inline
2510{ return RuneType(m_runes->runes[index].BaseRune); }
RuneType
Definition Player.h:413
uint8 BaseRune
Definition Player.h:423
RuneInfo runes[MAX_RUNES]
Definition Player.h:432

References RuneInfo::BaseRune, m_runes, and Runes::runes.

Referenced by Spell::EffectActivateRune(), GetRuneBaseCooldown(), IsBaseRuneSlotsOnCooldown(), RemoveRunesByAuraEffect(), RestoreBaseRune(), Spell::TakeRunePower(), and UpdateRuneRegen().

◆ GetBaseSkillValue()

uint16 Player::GetBaseSkillValue ( uint32  skill) const
5520{
5521 if (!skill)
5522 return 0;
5523
5524 SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
5525 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
5526 return 0;
5527
5528 int32 result = int32(SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))));
5529 result += SKILL_PERM_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos)));
5530 return result < 0 ? 0 : result;
5531}
#define SKILL_PERM_BONUS(x)
Definition Player.h:87

References Object::GetUInt32Value(), mSkillStatus, PLAYER_SKILL_BONUS_INDEX, PLAYER_SKILL_VALUE_INDEX, SKILL_DELETED, SKILL_PERM_BONUS, and SKILL_VALUE.

Referenced by npc_engineering_tele_trinket::CanLearn(), GetBaseDefenseSkillValue(), GetBaseWeaponSkillValue(), GetTrainerSpellState(), npc_prof_alchemy::OnGossipHello(), npc_prof_blacksmith::OnGossipHello(), npc_prof_leather::OnGossipHello(), npc_prof_tailor::OnGossipHello(), go_evil_book_for_dummies::OnGossipHello(), and SatisfyQuestSkill().

◆ GetBaseSpellPowerBonus()

uint32 Player::GetBaseSpellPowerBonus ( )
inline

◆ GetBaseWeaponSkillValue()

uint32 Player::GetBaseWeaponSkillValue ( WeaponAttackType  attType) const
12848{
12849 Item* item = GetWeaponForAttack(attType, true);
12850
12851 // unarmed only with base attack
12852 if (attType != BASE_ATTACK && !item)
12853 return 0;
12854
12855 // weapon skill or (unarmed for base attack)
12856 uint32 skill = item ? item->GetSkill() : uint32(SKILL_UNARMED);
12857 return GetBaseSkillValue(skill);
12858}
@ SKILL_UNARMED
Definition SharedDefines.h:2907

References BASE_ATTACK, GetBaseSkillValue(), Item::GetSkill(), GetWeaponForAttack(), and SKILL_UNARMED.

Referenced by UpdateCombatSkills().

◆ GetBattleground()

Battleground * Player::GetBattleground ( bool  create = false) const
12229{
12230 if (GetBattlegroundId() == 0)
12231 return nullptr;
12232
12234 return (create || (bg && bg->FindBgMap()) ? bg : nullptr);
12235}
#define sBattlegroundMgr
Definition BattlegroundMgr.h:186
BattlegroundMap * FindBgMap() const
Definition Battleground.h:450
BattlegroundTypeId GetBattlegroundTypeId() const
Definition Player.h:2259
uint32 GetBattlegroundId() const
Definition Player.h:2258

References Battleground::FindBgMap(), GetBattlegroundId(), GetBattlegroundTypeId(), and sBattlegroundMgr.

Referenced by GameObject::ActivateToQuest(), CanEquipItem(), Group::CanJoinBattlegroundQueue(), CanUnequipItem(), Spell::CheckCast(), MapInstanced::CreateInstanceForPlayer(), Object::DestroyForPlayer(), Spell::EffectOpenLock(), WorldSession::HandleAreaSpiritHealerQueryOpcode(), WorldSession::HandleAreaSpiritHealerQueueOpcode(), WorldSession::HandleAreaTriggerOpcode(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraModEffectImmunity(), WorldSession::HandleBattlefieldLeaveOpcode(), WorldSession::HandleBattleFieldPortOpcode(), WorldSession::HandleBattlefieldStatusOpcode(), WorldSession::HandleBattlegroundPlayerPositionsOpcode(), spell_item_rocket_boots::HandleDummy(), WorldSession::HandleGossipHelloOpcode(), WorldSession::HandleMovementOpcodes(), WorldSession::HandleMoveWorldportAck(), WorldSession::HandlePVPLogDataOpcode(), WorldSession::HandleQuestgiverCompleteQuest(), spell_ioc_gunship_portal::HandleScript2(), InArena(), SpellArea::IsFitToRequirements(), Unit::Kill(), LeaveBattleground(), AchievementCriteriaData::Meets(), Unit::Mount(), achievement_resilient_victory::OnCheck(), achievement_bg_control_all_nodes::OnCheck(), achievement_bg_ic_resource_glut::OnCheck(), achievement_arena_by_type::OnCheck(), achievement_everything_counts::OnCheck(), achievement_bg_av_perfection::OnCheck(), achievement_sa_defense_of_the_ancients::OnCheck(), achievement_not_even_a_scratch::OnCheck(), achievement_save_the_day::OnCheck(), go_arena_ready_marker::OnGossipHello(), RepopAtGraveyard(), ReportedAfkBy(), ResurrectPlayer(), RewardHonor(), SendInitWorldStates(), SendLoot(), SummonIfPossible(), AchievementMgr::UpdateAchievementCriteria(), and GameObject::Use().

◆ GetBattlegroundId()

◆ GetBattlegroundQueueIndex()

◆ GetBattlegroundQueueTypeId()

BattlegroundQueueTypeId Player::GetBattlegroundQueueTypeId ( uint32  index) const

◆ GetBattlegroundTypeId()

BattlegroundTypeId Player::GetBattlegroundTypeId ( ) const
inline
2259{ return m_bgData.bgTypeID; }
BattlegroundTypeId bgTypeID
Definition Player.h:1041

References BGData::bgTypeID, and m_bgData.

Referenced by GetBattleground(), and ArenaSpectator::HandleSpectatorSpectateCommand().

◆ GetBGAccessByLevel()

bool Player::GetBGAccessByLevel ( BattlegroundTypeId  bgTypeId) const
12351{
12352 // get a template bg instead of running one
12353 Battleground* bgt = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
12354 if (!bgt)
12355 return false;
12356
12357 // limit check leel to dbc compatible level range
12358 uint32 level = GetLevel();
12359 if (level > DEFAULT_MAX_LEVEL)
12360 level = DEFAULT_MAX_LEVEL;
12361
12362 if (level < bgt->GetMinLevel() || level > bgt->GetMaxLevel())
12363 return false;
12364
12365 return true;
12366}
uint32 GetMaxLevel() const
Definition Battleground.h:339

References DEFAULT_MAX_LEVEL, Unit::GetLevel(), Battleground::GetMaxLevel(), and sBattlegroundMgr.

Referenced by Group::CanJoinBattlegroundQueue(), WorldSession::HandleBattlemasterHelloOpcode(), WorldSession::HandleBattlemasterJoinOpcode(), and Creature::isCanInteractWithBattleMaster().

◆ GetBGData()

BGData & Player::GetBGData ( )
inline
2263{ return m_bgData; }

References m_bgData.

◆ GetBgTeamId()

◆ GetCastRequest()

const PendingSpellCastRequest * Player::GetCastRequest ( uint32  category) const
2322{
2323 for (const PendingSpellCastRequest& request : SpellQueue)
2324 if (request.category == category)
2325 return &request;
2326 return nullptr;
2327}
std::deque< PendingSpellCastRequest > SpellQueue
Definition Player.h:2647
Definition Player.h:1069

References SpellQueue.

Referenced by CanRequestSpellCast().

◆ GetChampioningFaction()

uint32 Player::GetChampioningFaction ( ) const
inline
2554{ return m_ChampioningFaction; }

References m_ChampioningFaction.

Referenced by RewardReputation().

◆ GetChatTag()

uint8 Player::GetChatTag ( ) const
1308{
1309 uint8 tag = CHAT_TAG_NONE;
1310
1311 if (isGMChat())
1312 tag |= CHAT_TAG_GM;
1313 if (isDND())
1314 tag |= CHAT_TAG_DND;
1315 if (isAFK())
1316 tag |= CHAT_TAG_AFK;
1317 if (IsCommentator())
1318 tag |= CHAT_TAG_COM;
1319 if (IsDeveloper())
1320 tag |= CHAT_TAG_DEV;
1321
1322 return tag;
1323}
@ CHAT_TAG_COM
Definition Player.h:854
@ CHAT_TAG_DND
Definition Player.h:852
@ CHAT_TAG_DEV
Definition Player.h:855
@ CHAT_TAG_AFK
Definition Player.h:851
@ CHAT_TAG_GM
Definition Player.h:853
@ CHAT_TAG_NONE
Definition Player.h:850
bool IsCommentator() const
Definition Player.h:1169
bool isGMChat() const
Definition Player.h:1177
bool isDND() const
Definition Player.h:1152
bool IsDeveloper() const
Definition Player.h:1171
bool isAFK() const
Definition Player.h:1151

References CHAT_TAG_AFK, CHAT_TAG_COM, CHAT_TAG_DEV, CHAT_TAG_DND, CHAT_TAG_GM, CHAT_TAG_NONE, isAFK(), IsCommentator(), IsDeveloper(), isDND(), and isGMChat().

◆ getCinematic()

uint8 Player::getCinematic ( ) const
inline
1835 {
1836 return m_cinematic;
1837 }

References m_cinematic.

Referenced by WorldSession::HandlePlayerLoginFromDB().

◆ GetCinematicMgr()

CinematicMgr * Player::GetCinematicMgr ( ) const
inline

◆ GetCommandStatus()

◆ GetCorpse()

◆ GetCorpseLocation()

◆ GetCorpseReclaimDelay()

uint32 Player::GetCorpseReclaimDelay ( bool  pvp) const
12955{
12956 if (pvp)
12957 {
12958 if (!sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP))
12959 return copseReclaimDelay[0];
12960 }
12961 else if (!sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE))
12962 return 0;
12963
12964 time_t now = GameTime::GetGameTime().count();
12965 // 0..2 full period
12966 // should be std::ceil(x)-1 but not floor(x)
12967 uint64 count = (now < m_deathExpireTime - 1) ? (m_deathExpireTime - 1 - now) / DEATH_EXPIRE_STEP : 0;
12968 return copseReclaimDelay[count];
12969}

References CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE, CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP, copseReclaimDelay, DEATH_EXPIRE_STEP, GameTime::GetGameTime(), m_deathExpireTime, and sWorld.

Referenced by CalculateCorpseReclaimDelay(), and WorldSession::HandleReclaimCorpseOpcode().

◆ GetCreationTime()

Seconds Player::GetCreationTime ( ) const
inline
2543{ return m_creationTime; }

References m_creationTime.

◆ GetCurrentBattlegroundQueueSlot()

uint32 Player::GetCurrentBattlegroundQueueSlot ( ) const
inline

◆ GetCurrentRune()

RuneType Player::GetCurrentRune ( uint8  index) const
inline

◆ GetDeathTimer()

uint32 Player::GetDeathTimer ( ) const
inline
2180{ return m_deathTimer; }

References m_deathTimer.

Referenced by WorldSession::LogoutPlayer().

◆ GetDebugInfo()

std::string Player::GetDebugInfo ( ) const
overridevirtual

Reimplemented from Object.

16383{
16384 std::stringstream sstr;
16385 sstr << Unit::GetDebugInfo();
16386 return sstr.str();
16387}
std::string GetDebugInfo() const override
Definition Unit.cpp:21396

References Unit::GetDebugInfo().

◆ GetDeclinedNames()

DeclinedName const * Player::GetDeclinedNames ( ) const
inline
2508{ return m_declinedname; }

References m_declinedname.

◆ GetDefaultGossipMenuForSource()

uint32 Player::GetDefaultGossipMenuForSource ( WorldObject source)
static
423{
424 switch (source->GetTypeId())
425 {
426 case TYPEID_UNIT:
427 return source->ToCreature()->GetCreatureTemplate()->GossipMenuId;
429 return source->ToGameObject()->GetGOInfo()->GetGossipMenuId();
430 default:
431 break;
432 }
433
434 return 0;
435}
GameObjectTemplate const * GetGOInfo() const
Definition GameObject.h:136
uint32 GossipMenuId
Definition CreatureData.h:194
uint32 GetGossipMenuId() const
Definition GameObjectData.h:552

References Creature::GetCreatureTemplate(), GameObject::GetGOInfo(), GameObjectTemplate::GetGossipMenuId(), Object::GetTypeId(), CreatureTemplate::GossipMenuId, Object::ToCreature(), Object::ToGameObject(), TYPEID_GAMEOBJECT, and TYPEID_UNIT.

Referenced by GetGossipTextId(), and PrepareGossipMenu().

◆ GetDelayedOperations()

uint32 Player::GetDelayedOperations ( ) const
inline

◆ GetDifficulty()

◆ GetDivider()

◆ GetDodgeFromAgility()

void Player::GetDodgeFromAgility ( float &  diminishing,
float &  nondiminishing 
)
Todo:
: research if talents/effects that increase total agility by x% should increase non-diminishing part
5131{
5132 // Table for base dodge values
5133 const float dodge_base[MAX_CLASSES] =
5134 {
5135 0.036640f, // Warrior
5136 0.034943f, // Paladi
5137 -0.040873f, // Hunter
5138 0.020957f, // Rogue
5139 0.034178f, // Priest
5140 0.036640f, // DK
5141 0.021080f, // Shaman
5142 0.036587f, // Mage
5143 0.024211f, // Warlock
5144 0.0f, // ??
5145 0.056097f // Druid
5146 };
5147 // Crit/agility to dodge/agility coefficient multipliers; 3.2.0 increased required agility by 15%
5148 const float crit_to_dodge[MAX_CLASSES] =
5149 {
5150 0.85f / 1.15f, // Warrior
5151 1.00f / 1.15f, // Paladin
5152 1.11f / 1.15f, // Hunter
5153 2.00f / 1.15f, // Rogue
5154 1.00f / 1.15f, // Priest
5155 0.85f / 1.15f, // DK
5156 1.60f / 1.15f, // Shaman
5157 1.00f / 1.15f, // Mage
5158 0.97f / 1.15f, // Warlock (?)
5159 0.0f, // ??
5160 2.00f / 1.15f // Druid
5161 };
5162
5163 uint8 level = GetLevel();
5164 uint32 pclass = getClass();
5165
5166 if (level > GT_MAX_LEVEL)
5167 level = GT_MAX_LEVEL;
5168
5169 // Dodge per agility is proportional to crit per agility, which is available from DBC files
5170 GtChanceToMeleeCritEntry const* dodgeRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
5171 if (!dodgeRatio || pclass > MAX_CLASSES)
5172 return;
5173
5176 float bonus_agility = GetStat(STAT_AGILITY) - base_agility;
5177
5178 // calculate diminishing (green in char screen) and non-diminishing (white) contribution
5179 diminishing = 100.0f * bonus_agility * dodgeRatio->ratio * crit_to_dodge[pclass - 1];
5180 nondiminishing = 100.0f * (dodge_base[pclass - 1] + base_agility * dodgeRatio->ratio * crit_to_dodge[pclass - 1]);
5181}
DBCStorage< GtChanceToMeleeCritEntry > sGtChanceToMeleeCritStore(GtChanceToMeleeCritfmt)
#define MAX_CLASSES
Definition SharedDefines.h:155
@ UNIT_MOD_STAT_START
Definition Unit.h:170
float m_auraModifiersGroup[UNIT_MOD_END][MODIFIER_TYPE_END]
Definition Unit.h:2095
float GetCreateStat(Stats stat) const
Definition Unit.h:1009
Definition DBCStructure.h:1056
float ratio
Definition DBCStructure.h:1057

References BASE_PCT, Unit::getClass(), Unit::GetCreateStat(), Unit::GetLevel(), Unit::GetStat(), GT_MAX_LEVEL, Unit::m_auraModifiersGroup, MAX_CLASSES, GtChanceToMeleeCritEntry::ratio, sGtChanceToMeleeCritStore, STAT_AGILITY, and UNIT_MOD_STAT_START.

Referenced by UpdateDodgePercentage().

◆ GetDrunkenstateByValue()

DrunkenState Player::GetDrunkenstateByValue ( uint8  value)
static
962{
963 if (value >= 90)
964 return DRUNKEN_SMASHED;
965 if (value >= 50)
966 return DRUNKEN_DRUNK;
967 if (value)
968 return DRUNKEN_TIPSY;
969 return DRUNKEN_SOBER;
970}
@ DRUNKEN_TIPSY
Definition Player.h:470
@ DRUNKEN_DRUNK
Definition Player.h:471
@ DRUNKEN_SOBER
Definition Player.h:469
@ DRUNKEN_SMASHED
Definition Player.h:472

References DRUNKEN_DRUNK, DRUNKEN_SMASHED, DRUNKEN_SOBER, and DRUNKEN_TIPSY.

Referenced by Condition::Meets(), AchievementCriteriaData::Meets(), and SetDrunkValue().

◆ GetDrunkValue()

◆ GetDungeonDifficulty()

◆ GetEntryPoint()

WorldLocation const & Player::GetEntryPoint ( ) const
inline

◆ GetExpertiseDodgeOrParryReduction()

float Player::GetExpertiseDodgeOrParryReduction ( WeaponAttackType  attType) const
5222{
5223 switch (attType)
5224 {
5225 case BASE_ATTACK:
5226 return GetUInt32Value(PLAYER_EXPERTISE) / 4.0f;
5227 case OFF_ATTACK:
5229 default:
5230 break;
5231 }
5232 return 0.0f;
5233}
@ PLAYER_EXPERTISE
Definition UpdateFields.h:349
@ PLAYER_OFFHAND_EXPERTISE
Definition UpdateFields.h:350

References BASE_ATTACK, Object::GetUInt32Value(), OFF_ATTACK, PLAYER_EXPERTISE, and PLAYER_OFFHAND_EXPERTISE.

◆ GetFakeDrunkValue()

int32 Player::GetFakeDrunkValue ( ) const
inline
@ PLAYER_FAKE_INEBRIATION
Definition UpdateFields.h:325
int32 GetInt32Value(uint16 index) const
Definition Object.cpp:299

References Object::GetInt32Value(), and PLAYER_FAKE_INEBRIATION.

Referenced by UpdateInvisibilityDrunkDetect().

◆ GetFarSightDistance()

Optional< float > Player::GetFarSightDistance ( ) const
16312{
16313 return _farSightDistance;
16314}
Optional< float > _farSightDistance
Definition Player.h:3007

References _farSightDistance.

◆ GetFreeInventorySpace()

uint32 Player::GetFreeInventorySpace ( ) const
467{
468 uint32 freeSpace = 0;
469
470 // Check backpack
471 for (uint8 slot = INVENTORY_SLOT_ITEM_START; slot < INVENTORY_SLOT_ITEM_END; ++slot)
472 {
474 if (!item)
475 freeSpace += 1;
476 }
477
478 // Check bags
480 {
481 if (Bag* bag = GetBagByPos(i))
482 freeSpace += bag->GetFreeSlots();
483 }
484
485 return freeSpace;
486}

References GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, and INVENTORY_SLOT_ITEM_START.

Referenced by Spell::CheckItems().

◆ GetFreePrimaryProfessionPoints()

uint32 Player::GetFreePrimaryProfessionPoints ( ) const
inline

◆ GetFreeTalentPoints()

uint32 Player::GetFreeTalentPoints ( ) const
inline
@ PLAYER_CHARACTER_POINTS1
Definition UpdateFields.h:342

References Object::GetUInt32Value(), and PLAYER_CHARACTER_POINTS1.

Referenced by BuildPlayerTalentsInfoData(), and LearnTalent().

◆ GetGameObjectIfCanInteractWith()

GameObject * Player::GetGameObjectIfCanInteractWith ( ObjectGuid  guid,
GameobjectTypes  type 
) const
2157{
2158 if (GameObject* go = GetMap()->GetGameObject(guid))
2159 {
2160 if (go->GetGoType() == type)
2161 {
2162 // Players cannot interact with gameobjects that use the "Point" icon
2163 if (go->GetGOInfo()->IconName == "Point")
2164 {
2165 return nullptr;
2166 }
2167
2168 if (go->IsWithinDistInMap(this))
2169 {
2170 return go;
2171 }
2172
2173 LOG_DEBUG("maps", "IsGameObjectOfTypeInRange: GameObject '{}' [{}] is too far away from player {} [{}] to be used by him (distance={}, maximal 10 is allowed)",
2174 go->GetGOInfo()->name, go->GetGUID().ToString(), GetName(), GetGUID().ToString(), go->GetDistance(this));
2175 }
2176 }
2177 return nullptr;
2178}
GameObject * GetGameObject(uint32 spellId) const
Definition Unit.cpp:6225

References Unit::GetGameObject(), Object::GetGUID(), WorldObject::GetMap(), WorldObject::GetName(), LOG_DEBUG, and Position::ToString().

Referenced by CanInteractWithQuestGiver(), WorldSession::CanOpenMailBox(), and WorldSession::HandleGuildBankerActivate().

◆ GetGlobalCooldownMgr()

GlobalCooldownMgr & Player::GetGlobalCooldownMgr ( )
inline

◆ GetGlyph()

◆ GetGlyphSlot()

uint32 Player::GetGlyphSlot ( uint8  slot) const
inline
@ PLAYER_FIELD_GLYPH_SLOTS_1
Definition UpdateFields.h:388

References Object::GetUInt32Value(), and PLAYER_FIELD_GLYPH_SLOTS_1.

Referenced by _LoadGlyphAuras(), and Spell::EffectApplyGlyph().

◆ GetGossipTextId() [1/2]

uint32 Player::GetGossipTextId ( uint32  menuId,
WorldObject source 
)
405{
407
408 if (!menuId)
409 return textId;
410
411 GossipMenusMapBounds menuBounds = sObjectMgr->GetGossipMenusMapBounds(menuId);
412
413 for (GossipMenusContainer::const_iterator itr = menuBounds.first; itr != menuBounds.second; ++itr)
414 {
415 if (sConditionMgr->IsObjectMeetToConditions(this, source, itr->second.Conditions))
416 textId = itr->second.TextID;
417 }
418
419 return textId;
420}
#define DEFAULT_GOSSIP_MESSAGE
Definition GossipDef.h:31
std::pair< GossipMenusContainer::const_iterator, GossipMenusContainer::const_iterator > GossipMenusMapBounds
Definition ObjectMgr.h:631

References DEFAULT_GOSSIP_MESSAGE, sConditionMgr, and sObjectMgr.

Referenced by GetGossipTextId(), npc_pet_gen_argent_pony_bridle::OnGossipHello(), boss_gloomrel::OnGossipHello(), npc_death_knight_initiate::OnGossipHello(), npc_highlord_darion_mograine::OnGossipHello(), npc_augustus_the_touched::OnGossipHello(), npc_varian_wrynn::OnGossipHello(), npc_thrall_bfu::OnGossipHello(), npc_zulaman_hostage::OnGossipHello(), npc_thrall_warchief::OnGossipHello(), npc_rivern_frostwind::OnGossipHello(), npc_hor_leader::OnGossipHello(), npc_high_overlord_saurfang_icc::OnGossipHello(), npc_muradin_bronzebeard_icc::OnGossipHello(), npc_shandy_dalaran::OnGossipHello(), npc_razael_and_lyana::OnGossipHello(), npc_mcmanus::OnGossipHello(), npc_vekjik::OnGossipHello(), npc_adventurous_dwarf::OnGossipHello(), npc_roxi_ramrocket::OnGossipHello(), npc_wg_demolisher_engineer::OnGossipHello(), npc_wg_spirit_guide::OnGossipHello(), npc_wg_quest_giver::OnGossipHello(), npc_finklestein::OnGossipHello(), npc_drake_dealer_hurlunk::OnGossipHello(), npcs_flanis_swiftwing_and_kagrosh::OnGossipHello(), npc_zephyr::OnGossipHello(), npc_innkeeper::OnGossipHello(), npc_prof_alchemy::OnGossipHello(), npc_prof_blacksmith::OnGossipHello(), npc_engineering_tele_trinket::OnGossipHello(), npc_prof_leather::OnGossipHello(), npc_prof_tailor::OnGossipHello(), npc_artorius::OnGossipHello(), npc_simone::OnGossipHello(), npc_nelson::OnGossipHello(), npc_franklin::OnGossipHello(), npc_taxi::OnGossipHello(), npc_sayge::OnGossipHello(), npc_wormhole::OnGossipHello(), npc_locksmith::OnGossipHello(), npc_experience::OnGossipHello(), go_evil_book_for_dummies::OnGossipHello(), icecrown_citadel_teleport::OnGossipHello(), npc_prof_blacksmith::SendActionMenu(), npc_prof_alchemy::SendConfirmLearn(), npc_prof_blacksmith::SendConfirmLearn(), npc_prof_tailor::SendConfirmLearn(), go_evil_book_for_dummies::SendConfirmLearn(), npc_prof_alchemy::SendConfirmUnlearn(), npc_prof_blacksmith::SendConfirmUnlearn(), npc_prof_tailor::SendConfirmUnlearn(), go_evil_book_for_dummies::SendConfirmUnlearn(), SendPreparedGossip(), SendPreparedQuest(), npc_echo_of_medivh::sGossipHello(), and npc_chesspiece::sGossipHello().

◆ GetGossipTextId() [2/2]

uint32 Player::GetGossipTextId ( WorldObject source)
397{
398 if (!source)
400
401 return GetGossipTextId(GetDefaultGossipMenuForSource(source), source);
402}
static uint32 GetDefaultGossipMenuForSource(WorldObject *source)
Definition PlayerGossip.cpp:422
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition PlayerGossip.cpp:404

References DEFAULT_GOSSIP_MESSAGE, GetDefaultGossipMenuForSource(), and GetGossipTextId().

◆ GetGracePeriod()

uint32 Player::GetGracePeriod ( uint8  index) const
inline
2513{ return m_runes->runes[index].GracePeriod; }
uint32 GracePeriod
Definition Player.h:426

References RuneInfo::GracePeriod, m_runes, and Runes::runes.

Referenced by GetRuneBaseCooldown(), and RegenerateAll().

◆ GetGrantableLevels()

uint8 Player::GetGrantableLevels ( )
inline

◆ GetGroup() [1/2]

Group * Player::GetGroup ( )
inline
2472{ return m_group.getTarget(); }
GroupReference m_group
Definition Player.h:2899
TO * getTarget() const
Definition Reference.h:95

References Reference< TO, FROM >::getTarget(), and m_group.

Referenced by _LoadGroup(), Group::AddInvite(), Loot::AddItem(), Group::AddMember(), Battlefield::AddOrSetPlayerToCorrectBfGroup(), Battleground::AddOrSetPlayerToCorrectBgGroup(), Arena::AddPlayer(), InstanceMap::AddPlayerToMap(), LootItem::AllowedForPlayer(), Group::BroadcastPacket(), npc_coren_direbrew::CanBeSeen(), go_loosely_turned_soil::go_loosely_turned_soilAI::CanBeSeen(), InstanceMap::CannotEnter(), CanRollForItemInLFG(), CanUninviteFromGroup(), Spell::CheckCast(), npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::CheckEventFail(), npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::CheckEventFail(), CheckInstanceLoginValid(), MapInstanced::CreateInstanceForPlayer(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DamageTaken(), ArenaTeam::DelMember(), Group::Disband(), WorldSession::DoLootRelease(), DoRandomRoll(), SmartAI::EndPath(), Loot::FillLoot(), GetNextRandomRaidMember(), Unit::GetNextRandomRaidMemberOrPet(), Unit::GetPartyMembers(), ChatHandler::GetPlayerGroupAndGUIDByName(), GetsRecruitAFriendBonus(), GroupEventHappens(), misc_commandscript::HandleAppearCommand(), WorldSession::HandleAreaTriggerOpcode(), Unit::HandleAuraRaidProcFromChargeWithValue(), WorldSession::HandleBattlemasterJoinArena(), WorldSession::HandleBattlemasterJoinOpcode(), Unit::HandleDummyAuraProc(), WorldSession::HandleGrantLevel(), WorldSession::HandleGroupAssistantLeaderOpcode(), WorldSession::HandleGroupChangeSubGroupOpcode(), WorldSession::HandleGroupDisbandOpcode(), WorldSession::HandleGroupInviteOpcode(), group_commandscript::HandleGroupJoinCommand(), WorldSession::HandleGroupRaidConvertOpcode(), WorldSession::HandleGroupSetLeaderOpcode(), misc_commandscript::HandleGroupSummonCommand(), WorldSession::HandleGroupSwapSubGroupOpcode(), WorldSession::HandleGroupUninviteGuidOpcode(), WorldSession::HandleGroupUninviteOpcode(), WorldSession::HandleInstanceLockResponse(), OutdoorPvP::HandleKill(), OutdoorPvPNA::HandleKill(), WorldSession::HandleLfgLeaveOpcode(), WorldSession::HandleLfgPartyLockInfoRequestOpcode(), WorldSession::HandleLfgSetRolesOpcode(), WorldSession::HandleLootMasterGiveOpcode(), WorldSession::HandleLootMethodOpcode(), WorldSession::HandleLootMoneyOpcode(), WorldSession::HandleLootRoll(), WorldSession::HandleMessagechatOpcode(), WorldSession::HandleMinimapPingOpcode(), WorldSession::HandlePartyAssignmentOpcode(), WorldSession::HandlePetRename(), Battlefield::HandlePlayerLeaveZone(), WorldSession::HandlePlayerLoginFromDB(), WorldSession::HandlePlayerLoginToCharInWorld(), WorldSession::HandlePushQuestToParty(), WorldSession::HandleQuestgiverAcceptQuestOpcode(), WorldSession::HandleRaidReadyCheckFinishedOpcode(), WorldSession::HandleRaidReadyCheckOpcode(), WorldSession::HandleRaidTargetUpdateOpcode(), WorldSession::HandleResetInstancesOpcode(), WorldSession::HandleSetDungeonDifficultyOpcode(), WorldSession::HandleSetRaidDifficultyOpcode(), misc_commandscript::HandleSkirmishCommand(), ArenaSpectator::HandleSpectatorSpectateCommand(), misc_commandscript::HandleSummonCommand(), tele_commandscript::HandleTeleGroupCommand(), HasQuestForGO(), HasQuestForItem(), isAllowedToLoot(), SmartAI::IsEscortInvokerInRange(), Unit::IsInPartyWith(), IsInSameGroupWith(), IsInSameRaidWith(), GameObject::IsLootAllowedFor(), Creature::isTappedBy(), lfg::LFGMgr::JoinLfg(), boss_apothecary_hummel::boss_apothecary_hummelAI::JustDied(), npc_coren_direbrew::JustDied(), boss_headless_horseman::JustDied(), boss_ahune::JustDied(), Unit::Kill(), KilledMonsterCredit(), KilledPlayerCredit(), Pet::LoadPetFromDB(), WorldSession::LogoutPlayer(), lfg::LFGMgr::MakeNewGroup(), lfg::LFGPlayerScript::OnBindToInstance(), npc_icc_buff_switcher::OnGossipSelect(), lfg::LFGPlayerScript::OnLevelChanged(), lfg::LFGPlayerScript::OnLogin(), lfg::LFGPlayerScript::OnLogout(), lfg::LFGPlayerScript::OnMapChanged(), instance_forge_of_souls::instance_forge_of_souls_InstanceScript::OnPlayerEnter(), Acore::MostHPMissingGroupInRange::operator()(), InstanceMap::PermBindAllPlayers(), MapMgr::PlayerCannotEnter(), InstanceSaveMgr::PlayerGetDestinationInstanceId(), ProcessDelayedOperations(), RemoveFromGroup(), RemovePet(), RewardPlayerAndGroupAtEvent(), Group::SameSubGroup(), Satisfy(), SendInitialPacketsAfterAddToMap(), SendLoot(), SendNewItem(), lfg::LFGMgr::SendRaidBrowserJoinedPacket(), SendUpdateToOutOfRangeGroupMembers(), Group::SendUpdateToPlayer(), SetBattlegroundOrBattlefieldRaid(), Unit::SetHealth(), Creature::SetLootRecipient(), Unit::SetMaxHealth(), Unit::SetMaxPower(), Unit::SetPower(), Unit::setPowerType(), StoreLootItem(), lfg::LFGMgr::TeleportPlayer(), PetAI::UpdateAllies(), Unit::UpdateAuraForGroup(), UpdatePosition(), lfg::LFGMgr::UpdateRaidBrowser(), UpdateZone(), and GameObject::Use().

◆ GetGroup() [2/2]

const Group * Player::GetGroup ( ) const
inline
2473{ return (const Group*)m_group.getTarget(); }

References Reference< TO, FROM >::getTarget(), and m_group.

◆ GetGroupInvite()

◆ GetGroupRef()

GroupReference & Player::GetGroupRef ( )
inline
2474{ return m_group; }

References m_group.

◆ GetGroupUpdateFlag()

uint32 Player::GetGroupUpdateFlag ( ) const
inline

◆ GetGuild()

Guild * Player::GetGuild ( ) const
16037{
16038 uint32 guildId = GetGuildId();
16039 return guildId ? sGuildMgr->GetGuildById(guildId) : nullptr;
16040}

References GetGuildId(), and sGuildMgr.

Referenced by GiveLevel(), WorldSession::HandleGuildBankerActivate(), WorldSession::HandleGuildBankSwapItems(), WorldSession::HandleGuildRankOpcode(), Guild::HandleInviteMember(), and UpdateZone().

◆ GetGuildId()

◆ GetGuildIdInvited()

◆ GetGuildName()

std::string const & Player::GetGuildName ( )
15376{
15377 return sGuildMgr->GetGuildById(GetGuildId())->GetName();
15378}

References GetGuildId(), and sGuildMgr.

◆ GetHealthBonusFromStamina()

float Player::GetHealthBonusFromStamina ( )
277{
278 float stamina = GetStat(STAT_STAMINA);
279
280 float baseStam = stamina < 20 ? stamina : 20;
281 float moreStam = stamina - baseStam;
282
283 return baseStam + (moreStam * 10.0f);
284}

References Unit::GetStat(), and STAT_STAMINA.

Referenced by UpdateMaxHealth().

◆ GetHonorPoints()

◆ GetInGameTime()

uint32 Player::GetInGameTime ( )
inline
1561{ return m_ingametime; }

References m_ingametime.

◆ GetInitialVisiblePackets()

void Player::GetInitialVisiblePackets ( Unit target)
1699{
1700 GetAurasForTarget(target);
1701 if (target->IsAlive())
1702 {
1704 target->GetVictim())
1705 target->SendMeleeAttackStart(target->GetVictim(), this);
1706 }
1707}
@ UNIT_STATE_MELEE_ATTACKING
Definition UnitDefines.h:171
void GetAurasForTarget(Unit *target, bool force=false)
Definition Player.cpp:12092
Unit * GetVictim() const
Definition Unit.h:862
void SendMeleeAttackStart(Unit *victim, Player *sendTo=nullptr)
Definition Unit.cpp:3076

References GetAurasForTarget(), Unit::GetVictim(), Unit::HasUnitState(), Unit::IsAlive(), Unit::SendMeleeAttackStart(), and UNIT_STATE_MELEE_ATTACKING.

Referenced by Acore::VisibleNotifier::SendToSelf(), and UpdateVisibilityOf().

◆ GetInnTriggerId()

uint32 Player::GetInnTriggerId ( ) const
inline
1217{ return _innTriggerId; }

References _innTriggerId.

Referenced by Update().

◆ GetItemByEntry()

Item * Player::GetItemByEntry ( uint32  entry) const
3370{
3371 // in inventory
3373 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3374 if (pItem->GetEntry() == entry)
3375 return pItem;
3376
3378 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3379 if (pItem->GetEntry() == entry)
3380 return pItem;
3381
3382 for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
3383 if (Bag* pBag = GetBagByPos(i))
3384 for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
3385 if (Item* pItem = pBag->GetItemByPos(j))
3386 if (pItem->GetEntry() == entry)
3387 return pItem;
3388
3389 for (int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; ++i)
3390 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
3391 if (pItem->GetEntry() == entry)
3392 return pItem;
3393
3394 return nullptr;
3395}

References CURRENCYTOKEN_SLOT_END, EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, and KEYRING_SLOT_START.

Referenced by Spell::CheckItems(), Spell::EffectRechargeManaGem(), and Spell::EffectStuck().

◆ GetItemByGuid()

Item * Player::GetItemByGuid ( ObjectGuid  guid) const
408{
410 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
411 if (pItem->GetGUID() == guid)
412 return pItem;
413
415 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
416 if (pItem->GetGUID() == guid)
417 return pItem;
418
419 for (int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_BAG_END; ++i)
420 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
421 if (pItem->GetGUID() == guid)
422 return pItem;
423
425 if (Bag* pBag = GetBagByPos(i))
426 for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
427 if (Item* pItem = pBag->GetItemByPos(j))
428 if (pItem->GetGUID() == guid)
429 return pItem;
430
432 if (Bag* pBag = GetBagByPos(i))
433 for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
434 if (Item* pItem = pBag->GetItemByPos(j))
435 if (pItem->GetGUID() == guid)
436 return pItem;
437
438 return nullptr;
439}

References BANK_SLOT_BAG_END, BANK_SLOT_BAG_START, BANK_SLOT_ITEM_START, CURRENCYTOKEN_SLOT_END, EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, and KEYRING_SLOT_START.

Referenced by _SaveInventory(), Spell::CheckCast(), WorldSession::DoLootRelease(), TradeData::GetItem(), TradeData::GetSpellCastItem(), WorldSession::HandleAuctionSellItem(), WorldSession::HandleAutoEquipItemSlotOpcode(), WorldSession::HandleAutostoreLootItemOpcode(), debug_commandscript::HandleDebugGetItemValueCommand(), debug_commandscript::HandleDebugItemExpireCommand(), debug_commandscript::HandleDebugSetItemValueCommand(), Unit::HandleDummyAuraProc(), WorldSession::HandleEquipmentSetUse(), WorldSession::HandleGossipSelectOptionOpcode(), WorldSession::HandleItemRefund(), WorldSession::HandleItemRefundInfoRequest(), WorldSession::HandleItemTextQuery(), WorldSession::HandleLootMoneyOpcode(), Unit::HandleOverrideClassScriptAuraProc(), WorldSession::HandlePetitionRenameOpcode(), Unit::HandleProcTriggerSpell(), WorldSession::HandleRepairItemOpcode(), WorldSession::HandleSellItemOpcode(), WorldSession::HandleSendMail(), WorldSession::HandleSocketOpcode(), WorldSession::HandleTurnInPetitionOpcode(), SendLoot(), SpellCastTargets::Update(), and Spell::UpdatePointers().

◆ GetItemByPos() [1/2]

Item * Player::GetItemByPos ( uint16  pos) const
442{
443 uint8 bag = pos >> 8;
444 uint8 slot = pos & 255;
445 return GetItemByPos(bag, slot);
446}

References GetItemByPos().

Referenced by _SaveCharacter(), _SaveInventory(), _StoreItem(), AutoUnequipOffhandIfNeed(), BuildEnchantmentsInfoData(), CanEquipItem(), CanStoreItem_InBag(), CanStoreItem_InInventorySlots(), CanStoreItem_InSpecificSlot(), CanStoreItems(), CanUnequipItem(), CanUnequipItems(), CastItemCombatSpell(), CorrectMetaGemEnchants(), Create(), DestroyConjuredItems(), DestroyItem(), DestroyItemCount(), DestroyZoneLimitedItem(), DurabilityLossAll(), DurabilityPointLossForEquipSlot(), DurabilityPointsLossAll(), DurabilityRepair(), Spell::EffectDurabilityDamage(), Spell::EffectDurabilityDamagePCT(), Spell::EffectEnchantHeldItem(), EnchantmentFitsRequirements(), EquipItem(), EquippedOk(), FindEquipSlot(), GetBagByPos(), GetFreeInventorySpace(), GetItemByEntry(), GetItemByGuid(), GetItemByPos(), GetItemCount(), GetItemCountWithLimitCategory(), GetShield(), GetUseableItemByPos(), GetWeaponForAttack(), misc_commandscript::HandleAddItemCommand(), spell_rog_deadly_poison::HandleAfterHit(), AuraEffect::HandleAuraModDisarm(), AuraEffect::HandleAuraModShapeshift(), WorldSession::HandleAutoBankItemOpcode(), WorldSession::HandleAutoEquipItemOpcode(), WorldSession::HandleAutoStoreBagItemOpcode(), WorldSession::HandleAutoStoreBankItemOpcode(), bg_commandscript::HandleBagsClearCommand(), WorldSession::HandleCancelTempEnchantmentOpcode(), character_commandscript::HandleCharacterCheckBagCommand(), debug_commandscript::HandleDebugGetItemStateCommand(), WorldSession::HandleDestroyItemOpcode(), WorldSession::HandleEquipmentSetSave(), WorldSession::HandleEquipmentSetUse(), inventory_commandscript::HandleInventoryCountCommand(), WorldSession::HandleMirrorImageDataRequest(), WorldSession::HandleOpenItemOpcode(), WorldSession::HandleOpenWrappedItemCallback(), WorldSession::HandleReadItem(), WorldSession::HandleSetTradeItemOpcode(), WorldSession::HandleWrapItemOpcode(), HasItemCount(), HasItemOrGemWithIdEquipped(), HasItemOrGemWithLimitCategoryEquipped(), HasItemTotemCategory(), IsTwoHandUsed(), MoveItemFromInventory(), RemoveArenaEnchantments(), RemoveItem(), reset_commandscript::ResetItemsDeleteBankBags(), reset_commandscript::ResetItemsDeleteStandardBags(), reset_commandscript::ResetItemsEquipped(), reset_commandscript::ResetItemsInBags(), reset_commandscript::ResetItemsInBank(), reset_commandscript::ResetItemsInCurrenciesList(), reset_commandscript::ResetItemsInKeyring(), SplitItem(), SwapItem(), and ToggleMetaGemsActive().

◆ GetItemByPos() [2/2]

Item * Player::GetItemByPos ( uint8  bag,
uint8  slot 
) const
449{
450 if (bag == INVENTORY_SLOT_BAG_0 && (slot < BANK_SLOT_BAG_END || (slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)))
451 return m_items[slot];
452 else if (Bag* pBag = GetBagByPos(bag))
453 return pBag->GetItemByPos(slot);
454 return nullptr;
455}

References BANK_SLOT_BAG_END, CURRENCYTOKEN_SLOT_END, GetBagByPos(), INVENTORY_SLOT_BAG_0, KEYRING_SLOT_START, and m_items.

◆ GetItemCount()

uint32 Player::GetItemCount ( uint32  item,
bool  inBankAlso = false,
Item skipItem = nullptr 
) const
328{
329 uint32 count = 0;
331 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
332 if (pItem != skipItem && pItem->GetEntry() == item)
333 count += pItem->GetCount();
334
336 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
337 if (pItem != skipItem && pItem->GetEntry() == item)
338 count += pItem->GetCount();
339
341 if (Bag* pBag = GetBagByPos(i))
342 count += pBag->GetItemCount(item, skipItem);
343
344 if (skipItem && skipItem->GetTemplate()->GemProperties)
346 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
347 if (pItem != skipItem && pItem->GetTemplate()->Socket[0].Color)
348 count += pItem->GetGemCountWithID(item);
349
350 if (inBankAlso)
351 {
352 // checking every item from 39 to 74 (including bank bags)
354 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
355 if (pItem != skipItem && pItem->GetEntry() == item)
356 count += pItem->GetCount();
357
359 if (Bag* pBag = GetBagByPos(i))
360 count += pBag->GetItemCount(item, skipItem);
361
362 if (skipItem && skipItem->GetTemplate()->GemProperties)
364 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
365 if (pItem != skipItem && pItem->GetTemplate()->Socket[0].Color)
366 count += pItem->GetGemCountWithID(item);
367 }
368
369 return count;
370}

References BANK_SLOT_BAG_END, BANK_SLOT_BAG_START, BANK_SLOT_ITEM_END, BANK_SLOT_ITEM_START, _Socket::Color, CURRENCYTOKEN_SLOT_END, EQUIPMENT_SLOT_START, ItemTemplate::GemProperties, GetBagByPos(), Object::GetEntry(), GetItemByPos(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, KEYRING_SLOT_START, and ItemTemplate::Socket.

Referenced by AdjustQuestReqItemCount(), CanRewardQuest(), CanRollOnItem(), CanTakeMoreSimilarItems(), WorldSession::HandleSetAmmoOpcode(), HasQuestForItem(), npc_venomhide_hatchling::npc_venomhide_hatchlingAI::IsSummonedBy(), ItemRemovedQuestCheck(), npc_adventurous_dwarf::OnGossipHello(), SendNewItem(), and PlayerMenu::SendQuestGiverRequestItems().

◆ GetItemCountWithLimitCategory()

uint32 Player::GetItemCountWithLimitCategory ( uint32  limitCategory,
Item skipItem = nullptr 
) const
373{
374 uint32 count = 0;
375 for (int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i)
376 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
377 if (pItem != skipItem)
378 if (ItemTemplate const* pProto = pItem->GetTemplate())
379 if (pProto->ItemLimitCategory == limitCategory)
380 count += pItem->GetCount();
381
382 for (int i = KEYRING_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
383 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
384 if (pItem != skipItem)
385 if (ItemTemplate const* pProto = pItem->GetTemplate())
386 if (pProto->ItemLimitCategory == limitCategory)
387 count += pItem->GetCount();
388
390 if (Bag* pBag = GetBagByPos(i))
391 count += pBag->GetItemCountWithLimitCategory(limitCategory, skipItem);
392
393 for (int i = BANK_SLOT_ITEM_START; i < BANK_SLOT_BAG_END; ++i)
394 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
395 if (pItem != skipItem)
396 if (ItemTemplate const* pProto = pItem->GetTemplate())
397 if (pProto->ItemLimitCategory == limitCategory)
398 count += pItem->GetCount();
399
400 for (int i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
401 if (Bag* pBag = GetBagByPos(i))
402 count += pBag->GetItemCountWithLimitCategory(limitCategory, skipItem);
403
404 return count;
405}

References BANK_SLOT_BAG_END, BANK_SLOT_BAG_START, BANK_SLOT_ITEM_START, CURRENCYTOKEN_SLOT_END, EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, and KEYRING_SLOT_START.

Referenced by CanTakeMoreSimilarItems().

◆ GetItemFromBuyBackSlot()

Item * Player::GetItemFromBuyBackSlot ( uint32  slot)
3988{
3989 LOG_DEBUG("entities.player.items", "STORAGE: GetItemFromBuyBackSlot slot = {}", slot);
3990 if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END)
3991 return m_items[slot];
3992 return nullptr;
3993}

References BUYBACK_SLOT_END, BUYBACK_SLOT_START, LOG_DEBUG, and m_items.

Referenced by WorldSession::HandleBuybackItem(), and reset_commandscript::ResetItemsInVendorBuyBackTab().

◆ GetItemUpdateQueue()

std::vector< Item * > & Player::GetItemUpdateQueue ( )
inline

◆ GetLastPetNumber()

uint32 Player::GetLastPetNumber ( ) const
inline
2461{ return m_lastpetnumber; }

References m_lastpetnumber.

Referenced by spell_gen_pet_summoned::HandleScript().

◆ GetLastPetSpell()

uint32 Player::GetLastPetSpell ( ) const
inline

◆ GetLastPotionId()

uint32 Player::GetLastPotionId ( )
inline
1815{ return m_lastPotionId; }

References m_lastPotionId.

Referenced by Spell::CheckCast(), and UpdatePotionCooldown().

◆ GetLastUsedRune()

RuneType Player::GetLastUsedRune ( )
inline
2516{ return m_runes->lastUsedRune; }
RuneType lastUsedRune
Definition Player.h:434

References Runes::lastUsedRune, and m_runes.

◆ GetLevelPlayedTime()

uint32 Player::GetLevelPlayedTime ( )
inline

◆ GetLootGUID()

◆ GetMail()

Mail * Player::GetMail ( uint32  id)
3819{
3820 for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
3821 {
3822 if ((*itr)->messageID == id)
3823 {
3824 return (*itr);
3825 }
3826 }
3827 return nullptr;
3828}

References m_mail.

Referenced by WorldSession::HandleMailCreateTextItem(), WorldSession::HandleMailDelete(), WorldSession::HandleMailMarkAsRead(), WorldSession::HandleMailReturnToSender(), WorldSession::HandleMailTakeItem(), and WorldSession::HandleMailTakeMoney().

◆ GetMails()

PlayerMails const & Player::GetMails ( ) const
inline

◆ GetMailSize()

uint32 Player::GetMailSize ( )
inline
1657{ return m_mail.size();}

References m_mail.

Referenced by _SaveMail(), and WorldSession::HandleSendMail().

◆ GetManaBonusFromIntellect()

float Player::GetManaBonusFromIntellect ( )
287{
288 float intellect = GetStat(STAT_INTELLECT);
289
290 float baseInt = intellect < 20 ? intellect : 20;
291 float moreInt = intellect - baseInt;
292
293 return baseInt + (moreInt * 15.0f);
294}

References Unit::GetStat(), and STAT_INTELLECT.

Referenced by UpdateMaxPower().

◆ GetMapRef()

MapReference & Player::GetMapRef ( )
inline
2495{ return m_mapRef; }
MapReference m_mapRef
Definition Player.h:2954

References m_mapRef.

Referenced by InstanceMap::CannotEnter(), BattlegroundMap::CannotEnter(), ResetMap(), and Map::UpdateIteratorBack().

◆ GetMaxKeyringSize()

uint32 Player::GetMaxKeyringSize ( ) const
inline

◆ GetMaxPersonalArenaRatingRequirement()

uint32 Player::GetMaxPersonalArenaRatingRequirement ( uint32  minarenaslot) const

If trans is specified, arena point save query will be added to trans.

10920{
10921 // returns the maximal personal arena rating that can be used to purchase items requiring this condition
10922 // the personal rating of the arena team must match the required limit as well
10923 // so return max[in arenateams](min(personalrating[teamtype], teamrating[teamtype]))
10924 uint32 max_personal_rating = 0;
10925 for (uint8 i = minarenaslot; i < MAX_ARENA_SLOT; ++i)
10926 {
10927 if (ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamId(i)))
10928 {
10929 uint32 p_rating = GetArenaPersonalRating(i);
10930 uint32 t_rating = at->GetRating();
10931 p_rating = p_rating < t_rating ? p_rating : t_rating;
10932 if (max_personal_rating < p_rating)
10933 max_personal_rating = p_rating;
10934 }
10935 }
10936
10937 sScriptMgr->OnGetMaxPersonalArenaRatingRequirement(this, minarenaslot, max_personal_rating);
10938
10939 return max_personal_rating;
10940}
uint32 GetArenaPersonalRating(uint8 slot) const
Definition Player.cpp:16233
uint32 GetArenaTeamId(uint8 slot) const
Definition Player.cpp:16242

References GetArenaPersonalRating(), GetArenaTeamId(), MAX_ARENA_SLOT, sArenaTeamMgr, and sScriptMgr.

Referenced by BuyItemFromVendorSlot().

◆ GetMaxSkillValue()

uint16 Player::GetMaxSkillValue ( uint32  skill) const
5486{
5487 if (!skill)
5488 return 0;
5489
5490 SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
5491 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
5492 return 0;
5493
5494 uint32 bonus = GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos));
5495
5496 int32 result = int32(SKILL_MAX(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))));
5497 sScriptMgr->OnGetMaxSkillValue(const_cast<Player*>(this), skill, result, false);
5498 result += SKILL_TEMP_BONUS(bonus);
5499 result += SKILL_PERM_BONUS(bonus);
5500 return result < 0 ? 0 : result;
5501}
#define SKILL_TEMP_BONUS(x)
Definition Player.h:86

References Object::GetUInt32Value(), mSkillStatus, PLAYER_SKILL_BONUS_INDEX, PLAYER_SKILL_VALUE_INDEX, SKILL_DELETED, SKILL_MAX, SKILL_PERM_BONUS, SKILL_TEMP_BONUS, and sScriptMgr.

Referenced by Unit::GetDefenseSkillValue(), and UpdateFishingSkill().

◆ GetMaxSkillValueForLevel()

uint16 Player::GetMaxSkillValueForLevel ( ) const
16270{
16272
16273 sScriptMgr->OnGetMaxSkillValueForLevel(const_cast<Player*>(this), result);
16274
16275 return result;
16276}
uint16 GetMaxSkillValueForLevel(Unit const *target=nullptr) const
Definition Unit.h:1139

References Unit::GetMaxSkillValueForLevel(), and sScriptMgr.

Referenced by _addSpell(), _LoadSkills(), GetMissPercentageFromDefence(), LearnDefaultSkill(), removeSpell(), UpdateBlockPercentage(), UpdateCritPercentage(), UpdateDodgePercentage(), UpdateParryPercentage(), and UpdateSkillsForLevel().

◆ getMaxTimer()

int32 Player::getMaxTimer ( MirrorTimerType  timer)
protected
809{
810 switch (timer)
811 {
812 case FATIGUE_TIMER:
813 return MINUTE * IN_MILLISECONDS;
814 case BREATH_TIMER:
815 {
818 int32 UnderWaterTime = sWorld->getIntConfig(CONFIG_WATER_BREATH_TIMER);
820 for (AuraEffectList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i)
821 AddPct(UnderWaterTime, (*i)->GetAmount());
822 return UnderWaterTime;
823 }
824 case FIRE_TIMER:
825 {
826 if (!IsAlive())
828 return 2020;
829 }
830 default:
831 return 0;
832 }
833}
AccountTypes
Definition Common.h:56
@ CONFIG_WATER_BREATH_TIMER
Definition IWorld.h:420
@ CONFIG_DISABLE_BREATHING
Definition IWorld.h:307
@ FIRE_TIMER
Definition Player.h:581
@ FATIGUE_TIMER
Definition Player.h:579
@ BREATH_TIMER
Definition Player.h:580
@ SPELL_AURA_MOD_WATER_BREATHING
Definition SpellAuraDefines.h:218
bool HasWaterBreathingAura() const
Definition Unit.h:1725

References AddPct(), BREATH_TIMER, CONFIG_DISABLE_BREATHING, CONFIG_WATER_BREATH_TIMER, DISABLED_MIRROR_TIMER, FATIGUE_TIMER, FIRE_TIMER, Unit::GetAuraEffectsByType(), GetSession(), Unit::HasWaterBreathingAura(), IN_MILLISECONDS, Unit::IsAlive(), MINUTE, SPELL_AURA_MOD_WATER_BREATHING, and sWorld.

Referenced by HandleDrowning(), and IsMirrorTimerActive().

◆ GetMeleeCritFromAgility()

float Player::GetMeleeCritFromAgility ( )
5114{
5115 uint8 level = GetLevel();
5116 uint32 pclass = getClass();
5117
5118 if (level > GT_MAX_LEVEL)
5119 level = GT_MAX_LEVEL;
5120
5121 GtChanceToMeleeCritBaseEntry const* critBase = sGtChanceToMeleeCritBaseStore.LookupEntry(pclass - 1);
5122 GtChanceToMeleeCritEntry const* critRatio = sGtChanceToMeleeCritStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
5123 if (!critBase || !critRatio)
5124 return 0.0f;
5125
5126 float crit = critBase->base + GetStat(STAT_AGILITY) * critRatio->ratio;
5127 return crit * 100.0f;
5128}
DBCStorage< GtChanceToMeleeCritBaseEntry > sGtChanceToMeleeCritBaseStore(GtChanceToMeleeCritBasefmt)
Definition DBCStructure.h:1051
float base
Definition DBCStructure.h:1052

References GtChanceToMeleeCritBaseEntry::base, Unit::getClass(), Unit::GetLevel(), Unit::GetStat(), GT_MAX_LEVEL, GtChanceToMeleeCritEntry::ratio, sGtChanceToMeleeCritBaseStore, sGtChanceToMeleeCritStore, and STAT_AGILITY.

Referenced by UpdateAllCritPercentages().

◆ GetMeleeDamageSchoolMask()

SpellSchoolMask Player::GetMeleeDamageSchoolMask ( WeaponAttackType  attackType = BASE_ATTACK,
uint8  damageIndex = 0 
) const
overridevirtual

Implements Unit.

7016{
7017 if (Item const* weapon = GetWeaponForAttack(attackType, true))
7018 {
7019 return SpellSchoolMask(1 << weapon->GetTemplate()->Damage[damageIndex].DamageType);
7020 }
7021
7023}
SpellSchoolMask
Definition SharedDefines.h:295

References GetWeaponForAttack(), and SPELL_SCHOOL_MASK_NORMAL.

◆ GetMissPercentageFromDefence()

float Player::GetMissPercentageFromDefence ( ) const
709{
710 float const miss_cap[MAX_CLASSES] =
711 {
712 16.00f, // Warrior //correct
713 16.00f, // Paladin //correct
714 16.00f, // Hunter //?
715 16.00f, // Rogue //?
716 16.00f, // Priest //?
717 16.00f, // DK //correct
718 16.00f, // Shaman //?
719 16.00f, // Mage //?
720 16.00f, // Warlock //?
721 0.0f, // ??
722 16.00f // Druid //?
723 };
724
725 float diminishing = 0.0f, nondiminishing = 0.0f;
726 // Modify value from defense skill (only bonus from defense rating diminishes)
727 nondiminishing += (GetSkillValue(SKILL_DEFENSE) - GetMaxSkillValueForLevel()) * 0.04f;
728 diminishing += (int32(GetRatingBonusValue(CR_DEFENSE_SKILL))) * 0.04f;
729
730 // apply diminishing formula to diminishing miss chance
731 uint32 pclass = getClass() - 1;
732 return nondiminishing + (diminishing * miss_cap[pclass] / (diminishing + miss_cap[pclass] * m_diminishing_k[pclass]));
733}
const float m_diminishing_k[MAX_CLASSES]
Definition StatSystem.cpp:693
float GetRatingBonusValue(CombatRating cr) const
Definition Player.cpp:5216

References CR_DEFENSE_SKILL, Unit::getClass(), GetMaxSkillValueForLevel(), GetRatingBonusValue(), GetSkillValue(), m_diminishing_k, MAX_CLASSES, and SKILL_DEFENSE.

◆ GetMItem()

Item * Player::GetMItem ( ObjectGuid::LowType  itemLowGuid)
inline
1676 {
1677 ItemMap::const_iterator itr = mMitems.find(itemLowGuid);
1678 return itr != mMitems.end() ? itr->second : nullptr;
1679 }

References mMitems.

Referenced by WorldSession::HandleGetMailList(), WorldSession::HandleMailReturnToSender(), and WorldSession::HandleMailTakeItem().

◆ GetMoney()

◆ GetMostPointsTalentTree()

uint8 Player::GetMostPointsTalentTree ( ) const
15335{
15336 uint32 specPoints[3] = {0, 0, 0};
15337 const PlayerTalentMap& talentMap = GetTalentMap();
15338 for (PlayerTalentMap::const_iterator itr = talentMap.begin(); itr != talentMap.end(); ++itr)
15339 if (itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(GetActiveSpec()))
15340 if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(itr->second->talentID))
15341 if (TalentTabEntry const* tab = sTalentTabStore.LookupEntry(talentInfo->TalentTab))
15342 if (tab->tabpage < 3)
15343 {
15344 // find current talent rank
15345 uint8 currentTalentRank = 0;
15346 for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
15347 if (talentInfo->RankID[rank] && itr->first == talentInfo->RankID[rank])
15348 {
15349 currentTalentRank = rank + 1;
15350 break;
15351 }
15352 specPoints[tab->tabpage] += currentTalentRank;
15353 }
15354 uint8 maxIndex = 0;
15355 uint8 maxCount = specPoints[0];
15356 for (uint8 i = 1; i < 3; ++i)
15357 if (specPoints[i] > maxCount)
15358 {
15359 maxIndex = i;
15360 maxCount = specPoints[i];
15361 }
15362 return maxIndex;
15363}

References GetActiveSpec(), GetTalentMap(), MAX_TALENT_RANK, PLAYERSPELL_REMOVED, sTalentStore, and sTalentTabStore.

◆ GetMountBlockId()

uint32 Player::GetMountBlockId ( )
inline

◆ GetNextQuest()

Quest const * Player::GetNextQuest ( ObjectGuid  guid,
Quest const *  quest 
)
208{
209 QuestRelationBounds objectQR;
210
212 if (creature)
213 objectQR = sObjectMgr->GetCreatureQuestRelationBounds(creature->GetEntry());
214 else
215 {
216 //we should obtain map pointer from GetMap() in 99% of cases. Special case
217 //only for quests which cast teleport spells on player
219 ASSERT(_map);
220 GameObject* pGameObject = _map->GetGameObject(guid);
221 if (pGameObject)
222 objectQR = sObjectMgr->GetGOQuestRelationBounds(pGameObject->GetEntry());
223 else
224 return nullptr;
225 }
226
227 uint32 nextQuestID = quest->GetNextQuestInChain();
228 for (QuestRelations::const_iterator itr = objectQR.first; itr != objectQR.second; ++itr)
229 {
230 if (itr->second == nextQuestID)
231 return sObjectMgr->GetQuestTemplate(nextQuestID);
232 }
233
234 return nullptr;
235}
std::pair< QuestRelations::const_iterator, QuestRelations::const_iterator > QuestRelationBounds
Definition ObjectMgr.h:525
Creature * GetCreatureOrPetOrVehicle(WorldObject const &, ObjectGuid const)
Definition ObjectAccessor.cpp:234

References ASSERT, ObjectAccessor::GetCreatureOrPetOrVehicle(), Object::GetEntry(), Map::GetGameObject(), WorldObject::GetInstanceId(), WorldObject::GetMap(), WorldLocation::GetMapId(), Quest::GetNextQuestInChain(), Object::IsInWorld(), sMapMgr, and sObjectMgr.

Referenced by WorldSession::HandleQuestgiverChooseRewardOpcode().

◆ GetNextRandomRaidMember()

Player * Player::GetNextRandomRaidMember ( float  radius)
13020{
13021 Group* group = GetGroup();
13022 if (!group)
13023 return nullptr;
13024
13025 std::vector<Player*> nearMembers;
13026 nearMembers.reserve(group->GetMembersCount());
13027
13028 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
13029 {
13030 Player* Target = itr->GetSource();
13031
13032 // IsHostileTo check duel and controlled by enemy
13033 if (Target && Target != this && IsWithinDistInMap(Target, radius) &&
13034 !Target->HasInvisibilityAura() && !IsHostileTo(Target))
13035 nearMembers.push_back(Target);
13036 }
13037
13038 if (nearMembers.empty())
13039 return nullptr;
13040
13041 uint32 randTarget = urand(0, nearMembers.size() - 1);
13042 return nearMembers[randTarget];
13043}
bool IsHostileTo(Unit const *unit) const
Definition Unit.cpp:10290

References Group::GetFirstMember(), GetGroup(), Group::GetMembersCount(), Unit::HasInvisibilityAura(), Unit::IsHostileTo(), WorldObject::IsWithinDistInMap(), and urand().

◆ GetNextSave()

uint32 Player::GetNextSave ( ) const
inline
2615{ return m_nextSave; }

References m_nextSave.

◆ GetNPCIfCanInteractWith()

Creature * Player::GetNPCIfCanInteractWith ( ObjectGuid  guid,
uint32  npcflagmask 
)
2100{
2101 // unit checks
2102 if (!guid)
2103 return nullptr;
2104
2105 if (!IsInWorld())
2106 return nullptr;
2107
2108 if (IsInFlight())
2109 return nullptr;
2110
2111 // exist (we need look pets also for some interaction (quest/etc)
2112 Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
2113 if (!creature)
2114 return nullptr;
2115
2116 // Deathstate checks
2118 return nullptr;
2119
2120 // alive or spirit healer
2122 return nullptr;
2123
2124 // appropriate npc type
2125 if (npcflagmask && !creature->HasNpcFlag(NPCFlags(npcflagmask)))
2126 return nullptr;
2127
2128 // not allow interaction under control, but allow with own pets
2129 if (creature->GetCharmerGUID())
2130 return nullptr;
2131
2132 // xinef: perform better check
2133 if (creature->GetReactionTo(this) <= REP_UNFRIENDLY)
2134 return nullptr;
2135
2136 // xinef: not needed, CORRECTLY checked above including forced reputations etc
2137 // not unfriendly
2138 //if (FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(creature->GetFaction()))
2139 // if (factionTemplate->faction)
2140 // if (FactionEntry const* faction = sFactionStore.LookupEntry(factionTemplate->faction))
2141 // if (faction->reputationListID >= 0 && GetReputationMgr().GetRank(faction) <= REP_UNFRIENDLY)
2142 // return nullptr;
2143
2144 // not too far
2145 if (!creature->IsWithinDistInMap(this, INTERACTION_DISTANCE))
2146 return nullptr;
2147
2148 // pussywizard: many npcs have missing conditions for class training and rogue trainer can for eg. train dual wield to a shaman :/ too many to change in sql and watch in the future
2149 // pussywizard: this function is not used when talking, but when already taking action (buy spell, reset talents, show spell list)
2151 return nullptr;
2152
2153 return creature;
2154}
#define INTERACTION_DISTANCE
Definition ObjectDefines.h:24
Classes
Definition SharedDefines.h:139
@ REP_UNFRIENDLY
Definition SharedDefines.h:182
@ TRAINER_TYPE_CLASS
Definition SharedDefines.h:2617
@ CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS
Definition SharedDefines.h:2696
@ CREATURE_TYPE_FLAG_INTERACT_WHILE_DEAD
Definition SharedDefines.h:2702
@ CLASS_CONTEXT_CLASS_TRAINER
Definition UnitDefines.h:243
NPCFlags
Non Player Character flags.
Definition UnitDefines.h:313
@ UNIT_NPC_FLAG_TRAINER_CLASS
Definition UnitDefines.h:320
@ UNIT_NPC_FLAG_TRAINER
Definition UnitDefines.h:319
ReputationRank GetReactionTo(Unit const *target, bool checkOriginalFaction=false) const
Definition Unit.cpp:10118
bool HasNpcFlag(NPCFlags flags) const
Definition Unit.h:734
ObjectGuid GetCharmerGUID() const
Definition Unit.h:690
uint32 trainer_class
Definition CreatureData.h:220
uint32 type_flags
Definition CreatureData.h:223
uint32 trainer_type
Definition CreatureData.h:218

References CLASS_CONTEXT_CLASS_TRAINER, CREATURE_TYPE_FLAG_INTERACT_WHILE_DEAD, CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS, Unit::GetCharmerGUID(), ObjectAccessor::GetCreatureOrPetOrVehicle(), Creature::GetCreatureTemplate(), Unit::GetReactionTo(), Unit::HasNpcFlag(), INTERACTION_DISTANCE, Unit::IsAlive(), IsClass(), Unit::IsInFlight(), Object::IsInWorld(), WorldObject::IsWithinDistInMap(), REP_UNFRIENDLY, CreatureTemplate::trainer_class, CreatureTemplate::trainer_type, TRAINER_TYPE_CLASS, CreatureTemplate::type_flags, UNIT_NPC_FLAG_TRAINER, and UNIT_NPC_FLAG_TRAINER_CLASS.

Referenced by BuyItemFromVendorSlot(), CanInteractWithQuestGiver(), WorldSession::CanOpenMailBox(), WorldSession::CanUseBank(), WorldSession::HandleActivateTaxiExpressOpcode(), WorldSession::HandleActivateTaxiOpcode(), WorldSession::HandleAuctionHelloOpcode(), WorldSession::HandleAuctionListBidderItems(), WorldSession::HandleAuctionListItems(), WorldSession::HandleAuctionListOwnerItems(), WorldSession::HandleAuctionPlaceBid(), WorldSession::HandleAuctionRemoveItem(), WorldSession::HandleAuctionSellItem(), WorldSession::HandleBankerActivateOpcode(), WorldSession::HandleBinderActivateOpcode(), WorldSession::HandleBuybackItem(), WorldSession::HandleGossipHelloOpcode(), WorldSession::HandleGossipSelectOptionOpcode(), WorldSession::HandlePetitionBuyOpcode(), WorldSession::HandleQuestgiverHelloOpcode(), WorldSession::HandleRepairItemOpcode(), WorldSession::HandleSellItemOpcode(), WorldSession::HandleSpiritHealerActivateOpcode(), WorldSession::HandleTabardVendorActivateOpcode(), WorldSession::HandleTalentWipeConfirmOpcode(), WorldSession::HandleTaxiQueryAvailableNodes(), WorldSession::HandleTrainerBuySpellOpcode(), WorldSession::SendListInventory(), WorldSession::SendPetitionShowList(), and WorldSession::SendTrainerList().

◆ GetOriginalGroup()

◆ GetOriginalGroupRef()

GroupReference & Player::GetOriginalGroupRef ( )
inline
2488{ return m_originalGroup; }

References m_originalGroup.

◆ GetOriginalSubGroup()

uint8 Player::GetOriginalSubGroup ( ) const
inline
2489{ return m_originalGroup.getSubGroup(); }
uint8 getSubGroup() const
Definition GroupReference.h:38

References GroupReference::getSubGroup(), and m_originalGroup.

Referenced by RemoveFromBattlegroundOrBattlefieldRaid().

◆ GetOrInitPetStable()

PetStable & Player::GetOrInitPetStable ( )
15615{
15616 if (!m_petStable)
15617 m_petStable = std::make_unique<PetStable>();
15618
15619 return *m_petStable;
15620}

References m_petStable.

Referenced by WorldSession::HandleBuyStableSlot(), Unit::InitTamedPet(), and SummonPet().

◆ GetOutdoorPvP()

OutdoorPvP * Player::GetOutdoorPvP ( ) const
12546{
12547 return sOutdoorPvPMgr->GetOutdoorPvPToZoneId(GetZoneId());
12548}
#define sOutdoorPvPMgr
Definition OutdoorPvPMgr.h:102

References WorldObject::GetZoneId(), and sOutdoorPvPMgr.

Referenced by WorldSession::HandleAreaTriggerOpcode(), and Unit::Kill().

◆ GetPassOnGroupLoot()

bool Player::GetPassOnGroupLoot ( ) const
inline
2493{ return m_bPassOnGroupLoot; }

References m_bPassOnGroupLoot.

Referenced by Group::GroupLoot(), and Group::NeedBeforeGreed().

◆ GetPendingBind()

uint32 Player::GetPendingBind ( ) const
inline
2444{ return _pendingBindId; }

References _pendingBindId.

Referenced by WorldSession::HandleInstanceLockResponse().

◆ GetPendingSpectatorInviteInstanceId()

uint32 Player::GetPendingSpectatorInviteInstanceId ( ) const
inline

◆ GetPet()

Pet * Player::GetPet ( ) const
8940{
8941 if (ObjectGuid pet_guid = GetPetGUID())
8942 {
8943 if (!pet_guid.IsPet())
8944 return nullptr;
8945
8946 Pet* pet = ObjectAccessor::GetPet(*this, pet_guid);
8947
8948 if (!pet)
8949 return nullptr;
8950
8951 if (IsInWorld())
8952 return pet;
8953
8954 //there may be a guardian in slot
8955 //LOG_ERROR("entities.player", "Player::GetPet: Pet {} not exist.", pet_guid.ToString());
8956 //const_cast<Player*>(this)->SetPetGUID(0);
8957 }
8958
8959 return nullptr;
8960}
Pet * GetPet(WorldObject const &, ObjectGuid const guid)
Definition ObjectAccessor.cpp:215

References ObjectAccessor::GetPet(), Unit::GetPetGUID(), and Object::IsInWorld().

Referenced by Spell::_cast(), KillRewarder::_RewardXP(), ActivateSpec(), Battleground::AddPlayer(), AuraEffect::ApplySpellMod(), WorldSession::BuildPartyMemberStatsChangedPacket(), BuildPetTalentsInfoData(), spell_hun_bestial_wrath::CheckCast(), Spell::CheckCast(), Unit::DealDamage(), spell_hun_masters_call::DoCheckCast(), InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), Spell::EffectFeedPet(), Spell::EffectResurrectPet(), Spell::EffectSummonPet(), GiveLevel(), AuraEffect::HandleAuraModPetTalentsPoints(), spell_hun_masters_call::HandleDummy(), learn_commandscript::HandleLearnAllMyPetTalentsCommand(), AuraEffect::HandleModPossessPet(), WorldSession::HandleMoveTeleportAck(), pet_commandscript::HandlePetLearnCommand(), pet_commandscript::HandlePetUnlearnCommand(), Unit::HandleProcTriggerSpell(), WorldSession::HandleRequestPartyMemberStatsOpcode(), WorldSession::HandleRequestPetInfo(), ArenaSpectator::HandleResetCommand(), reset_commandscript::HandleResetLevelCommand(), reset_commandscript::HandleResetTalentsCommand(), WorldSession::HandleStablePet(), WorldSession::HandleStableSwapPet(), WorldSession::HandleUnstablePet(), InitStatsForLevel(), Unit::Kill(), LearnPetTalent(), Pet::LoadPetFromDB(), go_orb_of_domination::OnGossipHello(), PetSpellInitialize(), PrepareGossipMenu(), RemoveArenaSpellCooldowns(), RemovePet(), ResetPetTalents(), SaveToDB(), SendUpdateToOutOfRangeGroupMembers(), SetGameMaster(), Unit::SetSpeed(), TeleportTo(), UnsummonPetTemporaryIfAny(), and Update().

◆ GetPetStable() [1/2]

◆ GetPetStable() [2/2]

PetStable const * Player::GetPetStable ( ) const
inline
1221{ return m_petStable.get(); }

References m_petStable.

◆ GetPhaseMaskForSpawn()

uint32 Player::GetPhaseMaskForSpawn ( ) const
13806{
13808
13809 if (!phase)
13811
13812 // some aura phases include 1 normal map in addition to phase itself
13813 uint32 n_phase = phase & ~PHASEMASK_NORMAL;
13814 if (n_phase > 0)
13815 return n_phase;
13816
13817 return phase;
13818}
@ PHASEMASK_NORMAL
Definition Object.h:60
phase
Definition boss_skadi.cpp:103
uint32 GetPhaseByAuras() const
Definition Unit.cpp:19104
uint32 GetPhaseMask() const
Definition Object.h:451

References Unit::GetPhaseByAuras(), WorldObject::GetPhaseMask(), IsGameMaster(), and PHASEMASK_NORMAL.

Referenced by gobject_commandscript::HandleGameObjectAddCommand(), npc_commandscript::HandleNpcAddCommand(), wp_commandscript::HandleWpModifyCommand(), and wp_commandscript::HandleWpShowCommand().

◆ GetPlayerFlags()

PlayerFlags Player::GetPlayerFlags ( ) const
inline
PlayerFlags
Definition Player.h:478
@ PLAYER_FLAGS
Definition UpdateFields.h:178

References Object::GetUInt32Value(), and PLAYER_FLAGS.

Referenced by _SaveCharacter().

◆ GetPlayerName()

std::string Player::GetPlayerName ( )
16328{
16329 std::string name = GetName();
16330 std::string color = "";
16331
16332 switch (getClass())
16333 {
16334 case CLASS_DEATH_KNIGHT: color = "|cffC41F3B"; break;
16335 case CLASS_DRUID: color = "|cffFF7D0A"; break;
16336 case CLASS_HUNTER: color = "|cffABD473"; break;
16337 case CLASS_MAGE: color = "|cff69CCF0"; break;
16338 case CLASS_PALADIN: color = "|cffF58CBA"; break;
16339 case CLASS_PRIEST: color = "|cffFFFFFF"; break;
16340 case CLASS_ROGUE: color = "|cffFFF569"; break;
16341 case CLASS_SHAMAN: color = "|cff0070DE"; break;
16342 case CLASS_WARLOCK: color = "|cff9482C9"; break;
16343 case CLASS_WARRIOR: color = "|cffC79C6E"; break;
16344 }
16345
16346 return "|Hplayer:" + name + "|h" + color + name + "|h|r";
16347}
@ CLASS_PRIEST
Definition SharedDefines.h:145

References CLASS_DEATH_KNIGHT, CLASS_DRUID, CLASS_HUNTER, CLASS_MAGE, CLASS_PALADIN, CLASS_PRIEST, CLASS_ROGUE, CLASS_SHAMAN, CLASS_WARLOCK, CLASS_WARRIOR, Unit::getClass(), and WorldObject::GetName().

Referenced by gear_commandscript::HandleGearStatsCommand().

◆ GetPlayerSetting()

PlayerSetting Player::GetPlayerSetting ( std::string  source,
uint8  index 
)
71{
72 auto itr = m_charSettingsMap.find(source);
73
74 if (itr == m_charSettingsMap.end())
75 {
76 // Settings not found, this will initialize a new entry.
77 UpdatePlayerSetting(source, index, 0);
78 return GetPlayerSetting(source, index);
79 }
80
81 PlayerSettingVector settingVector = itr->second;
82 if (settingVector.size() < (uint8)(index + 1))
83 {
84 UpdatePlayerSetting(source, index, 0);
85 return GetPlayerSetting(source, index);
86 }
87
88 return itr->second[index];
89}
void UpdatePlayerSetting(std::string source, uint8 index, uint32 value)
Definition PlayerSettings.cpp:115
PlayerSetting GetPlayerSetting(std::string source, uint8 index)
Definition PlayerSettings.cpp:70

References GetPlayerSetting(), m_charSettingsMap, and UpdatePlayerSetting().

Referenced by GetPlayerSetting(), player_settings_commandscript::HandleSettingsAnnouncerFlags(), and ChatHandler::SendWorldTextOptional().

◆ GetPureMaxSkillValue()

uint16 Player::GetPureMaxSkillValue ( uint32  skill) const
5504{
5505 if (!skill)
5506 return 0;
5507
5508 SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
5509 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
5510 return 0;
5511
5512 int32 result = int32(SKILL_MAX(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos))));
5513
5514 sScriptMgr->OnGetMaxSkillValue(const_cast<Player*>(this), skill, result, true);
5515
5516 return result < 0 ? 0 : result;
5517}

References Object::GetUInt32Value(), mSkillStatus, PLAYER_SKILL_VALUE_INDEX, SKILL_DELETED, SKILL_MAX, and sScriptMgr.

Referenced by _addSpell(), learn_commandscript::HandleLearnAllRecipesCommand(), lookup_commandscript::HandleLookupSkillCommand(), misc_commandscript::HandleSetSkillCommand(), and removeSpell().

◆ GetPureSkillValue()

uint16 Player::GetPureSkillValue ( uint32  skill) const

◆ GetQuestDialogStatus()

QuestGiverStatus Player::GetQuestDialogStatus ( Object questGiver)
1596{
1599
1600 sScriptMgr->GetDialogStatus(this, questgiver);
1601
1602 switch (questgiver->GetTypeId())
1603 {
1604 case TYPEID_GAMEOBJECT:
1605 {
1606 QuestGiverStatus questStatus = QuestGiverStatus(sScriptMgr->GetDialogStatus(this, questgiver->ToGameObject()));
1607 if (questStatus != DIALOG_STATUS_SCRIPTED_NO_STATUS)
1608 return questStatus;
1609 qr = sObjectMgr->GetGOQuestRelationBounds(questgiver->GetEntry());
1610 qir = sObjectMgr->GetGOQuestInvolvedRelationBounds(questgiver->GetEntry());
1611 break;
1612 }
1613 case TYPEID_UNIT:
1614 {
1615 QuestGiverStatus questStatus = QuestGiverStatus(sScriptMgr->GetDialogStatus(this, questgiver->ToCreature()));
1616 if (questStatus != DIALOG_STATUS_SCRIPTED_NO_STATUS)
1617 return questStatus;
1618 qr = sObjectMgr->GetCreatureQuestRelationBounds(questgiver->GetEntry());
1619 qir = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(questgiver->GetEntry());
1620 break;
1621 }
1622 default:
1623 // it's impossible, but check
1624 //LOG_ERROR("entities.player.quest", "GetQuestDialogStatus called for unexpected type {}", questgiver->GetTypeId());
1625 return DIALOG_STATUS_NONE;
1626 }
1627
1629
1630 for (QuestRelations::const_iterator i = qir.first; i != qir.second; ++i)
1631 {
1633 uint32 questId = i->second;
1634 Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
1635 if (!quest)
1636 continue;
1637
1638 ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_AVAILABLE, quest->GetQuestId());
1639 if (!sConditionMgr->IsObjectMeetToConditions(this, conditions))
1640 continue;
1641
1642 QuestStatus status = GetQuestStatus(questId);
1643 if (status == QUEST_STATUS_COMPLETE && !GetQuestRewardStatus(questId))
1644 {
1645 result2 = DIALOG_STATUS_REWARD;
1646 }
1647 else if (status == QUEST_STATUS_INCOMPLETE)
1648 {
1649 result2 = DIALOG_STATUS_INCOMPLETE;
1650 }
1651
1652 if (quest->IsAutoComplete() && CanTakeQuest(quest, false) && quest->IsRepeatable() && !quest->IsDailyOrWeekly())
1653 {
1654 result2 = DIALOG_STATUS_REWARD_REP;
1655 }
1656
1657 if (result2 > result)
1658 {
1659 result = result2;
1660 }
1661 }
1662
1663 for (QuestRelations::const_iterator i = qr.first; i != qr.second; ++i)
1664 {
1666 uint32 questId = i->second;
1667 Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
1668 if (!quest)
1669 continue;
1670
1671 ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_AVAILABLE, quest->GetQuestId());
1672 if (!sConditionMgr->IsObjectMeetToConditions(this, conditions))
1673 continue;
1674
1675 QuestStatus status = GetQuestStatus(questId);
1676 if (status == QUEST_STATUS_NONE)
1677 {
1678 if (CanSeeStartQuest(quest))
1679 {
1680 if (SatisfyQuestLevel(quest, false))
1681 {
1682 bool isNotLowLevelQuest = GetLevel() <= (GetQuestLevel(quest) + sWorld->getIntConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF));
1683
1684 if (quest->IsRepeatable())
1685 {
1686 if (quest->IsDaily())
1687 {
1688 if (isNotLowLevelQuest)
1689 {
1691 }
1692 else
1693 {
1695 }
1696 }
1697 else if (quest->IsWeekly() || quest->IsMonthly())
1698 {
1699 if (isNotLowLevelQuest)
1700 {
1701 result2 = DIALOG_STATUS_AVAILABLE;
1702 }
1703 else
1704 {
1706 }
1707 }
1708 else if (quest->IsAutoComplete())
1709 {
1710 if (isNotLowLevelQuest)
1711 {
1712 result2 = DIALOG_STATUS_REWARD_REP;
1713 }
1714 else
1715 {
1717 }
1718 }
1719 else
1720 {
1721 if (isNotLowLevelQuest)
1722 {
1723 result2 = DIALOG_STATUS_REWARD_REP;
1724 }
1725 else
1726 {
1728 }
1729 }
1730 }
1731 else
1732 {
1733 result2 = isNotLowLevelQuest ? DIALOG_STATUS_AVAILABLE : DIALOG_STATUS_LOW_LEVEL_AVAILABLE;
1734 }
1735 }
1736 else
1737 {
1738 result2 = DIALOG_STATUS_UNAVAILABLE;
1739 }
1740 }
1741 }
1742
1743 if (result2 > result)
1744 result = result2;
1745 }
1746
1747 return result;
1748}
@ CONDITION_SOURCE_TYPE_QUEST_AVAILABLE
Definition ConditionMgr.h:142
@ CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF
Definition IWorld.h:287
QuestGiverStatus
Definition QuestDef.h:111
@ DIALOG_STATUS_UNAVAILABLE
Definition QuestDef.h:113
@ DIALOG_STATUS_NONE
Definition QuestDef.h:112
@ DIALOG_STATUS_AVAILABLE
Definition QuestDef.h:120
@ DIALOG_STATUS_SCRIPTED_NO_STATUS
Definition QuestDef.h:125
@ DIALOG_STATUS_LOW_LEVEL_REWARD_REP
Definition QuestDef.h:115
@ DIALOG_STATUS_REWARD
Definition QuestDef.h:122
@ DIALOG_STATUS_LOW_LEVEL_AVAILABLE
Definition QuestDef.h:114
@ DIALOG_STATUS_REWARD_REP
Definition QuestDef.h:118
@ DIALOG_STATUS_INCOMPLETE
Definition QuestDef.h:117
@ DIALOG_STATUS_LOW_LEVEL_AVAILABLE_REP
Definition QuestDef.h:116
@ DIALOG_STATUS_AVAILABLE_REP
Definition QuestDef.h:119
int32 GetQuestLevel(Quest const *quest) const
Definition Player.h:1434
bool CanSeeStartQuest(Quest const *quest)
Definition PlayerQuest.cpp:237
uint32 GetQuestId() const
Definition QuestDef.h:228
bool IsDaily() const
Definition QuestDef.h:287
bool IsWeekly() const
Definition QuestDef.h:288
bool IsDailyOrWeekly() const
Definition QuestDef.h:291
bool IsMonthly() const
Definition QuestDef.h:289

References CanSeeStartQuest(), CanTakeQuest(), CONDITION_SOURCE_TYPE_QUEST_AVAILABLE, CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF, DIALOG_STATUS_AVAILABLE, DIALOG_STATUS_AVAILABLE_REP, DIALOG_STATUS_INCOMPLETE, DIALOG_STATUS_LOW_LEVEL_AVAILABLE, DIALOG_STATUS_LOW_LEVEL_AVAILABLE_REP, DIALOG_STATUS_LOW_LEVEL_REWARD_REP, DIALOG_STATUS_NONE, DIALOG_STATUS_REWARD, DIALOG_STATUS_REWARD_REP, DIALOG_STATUS_SCRIPTED_NO_STATUS, DIALOG_STATUS_UNAVAILABLE, Object::GetEntry(), Unit::GetLevel(), Quest::GetQuestId(), GetQuestLevel(), GetQuestRewardStatus(), GetQuestStatus(), Object::GetTypeId(), Quest::IsAutoComplete(), Quest::IsDaily(), Quest::IsDailyOrWeekly(), Quest::IsMonthly(), Quest::IsRepeatable(), Quest::IsWeekly(), QUEST_STATUS_COMPLETE, QUEST_STATUS_INCOMPLETE, QUEST_STATUS_NONE, SatisfyQuestLevel(), sConditionMgr, sObjectMgr, sScriptMgr, sWorld, Object::ToCreature(), Object::ToGameObject(), TYPEID_GAMEOBJECT, and TYPEID_UNIT.

Referenced by GameObject::ActivateToQuest(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverStatusQueryOpcode(), and SendQuestGiverStatusMultiple().

◆ GetQuestLevel()

int32 Player::GetQuestLevel ( Quest const *  quest) const
inline

◆ GetQuestRate()

float Player::GetQuestRate ( bool  isDFQuest = false)
16279{
16280 float result = isDFQuest ? sWorld->getRate(RATE_XP_QUEST_DF) : sWorld->getRate(RATE_XP_QUEST);
16281
16282 sScriptMgr->OnGetQuestRate(this, result);
16283
16284 return result;
16285}
@ RATE_XP_QUEST_DF
Definition IWorld.h:476
@ RATE_XP_QUEST
Definition IWorld.h:475

References RATE_XP_QUEST, RATE_XP_QUEST_DF, sScriptMgr, and sWorld.

Referenced by CalculateQuestRewardXP().

◆ GetQuestRewardStatus()

◆ GetQuestSlotCounter()

uint16 Player::GetQuestSlotCounter ( uint16  slot,
uint8  counter 
) const
inline
1496{ return (uint16)(GetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET) >> (counter * 16)); }
@ QUEST_COUNTS_OFFSET
Definition Player.h:629
#define MAX_QUEST_OFFSET
Definition Player.h:633
@ PLAYER_QUEST_LOG_1_1
Definition UpdateFields.h:186

References Object::GetUInt64Value(), MAX_QUEST_OFFSET, PLAYER_QUEST_LOG_1_1, and QUEST_COUNTS_OFFSET.

Referenced by SendQuestUpdateAddCreatureOrGo(), and SendQuestUpdateAddPlayer().

◆ GetQuestSlotQuestId()

◆ GetQuestSlotState()

uint32 Player::GetQuestSlotState ( uint16  slot) const
inline

◆ GetQuestSlotTime()

uint32 Player::GetQuestSlotTime ( uint16  slot) const
inline

◆ GetQuestStatus()

QuestStatus Player::GetQuestStatus ( uint32  quest_id) const
1431{
1432 if (quest_id)
1433 {
1434 QuestStatusMap::const_iterator itr = m_QuestStatus.find(quest_id);
1435
1436 if (itr != m_QuestStatus.end())
1437 {
1438 return itr->second.Status;
1439 }
1440
1441 if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id))
1442 {
1443 if (qInfo->IsSeasonal())
1444 {
1446 }
1447
1448 if (!qInfo->IsRepeatable() && IsQuestRewarded(quest_id))
1449 {
1450 return QUEST_STATUS_REWARDED;
1451 }
1452 }
1453 }
1454
1455 return QUEST_STATUS_NONE;
1456}
@ QUEST_STATUS_REWARDED
Definition QuestDef.h:106

References IsQuestRewarded(), m_QuestStatus, QUEST_STATUS_NONE, QUEST_STATUS_REWARDED, SatisfyQuestSeasonal(), and sObjectMgr.

Referenced by GameObject::ActivateToQuest(), LootItem::AllowedForPlayer(), npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::AttackStart(), CanRewardQuest(), npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::CheckEventFail(), npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::CheckEventFail(), spell_item_demon_broiled_surprise::CheckRequirement(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::CreditPlayer(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DamageTaken(), DuelComplete(), Spell::EffectQuestClear(), Spell::EffectScriptEffect(), SmartAI::EndPath(), FailQuest(), npc_wg_quest_giver::GetDialogStatus(), GetQuestDialogStatus(), go_gilded_brazier::go_gilded_brazierAI::GossipHello(), go_tadpole_cage::go_tadpole_cageAI::GossipHello(), WorldSession::HandleAreaTriggerOpcode(), spell_midsummer_torch_catch::HandleDummy(), spell_q12014_steady_as_a_rock::HandleFinish(), spell_sindragosa_frost_breath::HandleInfusion(), lookup_commandscript::HandleLookupQuestCommand(), WorldSession::HandlePushQuestToParty(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverCompleteQuest(), WorldSession::HandleQuestgiverRequestRewardOpcode(), spell_q11322_q11317_the_cleansing::if(), SpellArea::IsFitToRequirements(), npc_kservant::npc_kservantAI::IsSummonedBy(), npc_clintar_spirit::npc_clintar_spiritAI::JustDied(), npc_nerubar_victim::npc_nerubar_victimAI::JustDied(), boss_alar::JustDied(), boss_devourer_of_souls::boss_devourer_of_soulsAI::JustEngagedWith(), npc_a_special_surprise::npc_a_special_surpriseAI::MeetQuestCondition(), npc_the_scourge_cauldron::npc_the_scourge_cauldronAI::MoveInLineOfSight(), npc_brewfest_bark_trigger::MoveInLineOfSight(), npc_tooga::npc_toogaAI::MoveInLineOfSight(), npc_twiggy_flathead::npc_twiggy_flatheadAI::MoveInLineOfSight(), npc_black_knight_graveyard::npc_black_knight_graveyardAI::MoveInLineOfSight(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::MoveInLineOfSight(), npc_creditmarker_visit_with_ancestors::npc_creditmarker_visit_with_ancestorsAI::MoveInLineOfSight(), npc_death_knight_initiate::OnGossipHello(), npc_highlord_darion_mograine::OnGossipHello(), npc_parqual_fintallas::OnGossipHello(), npc_varian_wrynn::OnGossipHello(), npc_thrall_bfu::OnGossipHello(), npc_rizzle_sprysprocket::OnGossipHello(), npc_bunthen_plainswind::OnGossipHello(), npc_great_bear_spirit::OnGossipHello(), npc_silva_filnaveth::OnGossipHello(), npc_thrall_warchief::OnGossipHello(), npc_braug_dimspirit::OnGossipHello(), npc_steward_of_time::OnGossipHello(), npc_stone_watcher_of_norgannon::OnGossipHello(), npc_plucky::OnGossipHello(), npc_hor_leader::OnGossipHello(), npc_iruk::OnGossipHello(), npc_shandy_dalaran::OnGossipHello(), npc_razael_and_lyana::OnGossipHello(), npc_mcmanus::OnGossipHello(), npc_vekjik::OnGossipHello(), npc_avatar_of_freya::OnGossipHello(), npc_adventurous_dwarf::OnGossipHello(), npc_wg_quest_giver::OnGossipHello(), npc_finklestein::OnGossipHello(), npc_captain_saeed::OnGossipHello(), npcs_flanis_swiftwing_and_kagrosh::OnGossipHello(), npc_prof_blacksmith::OnGossipHello(), npc_artorius::OnGossipHello(), npc_simone::OnGossipHello(), npc_nelson::OnGossipHello(), npc_franklin::OnGossipHello(), npc_taxi::OnGossipHello(), go_inconspicuous_mine_car::OnGossipHello(), go_seer_of_zebhalak::OnGossipHello(), go_jump_a_tron::OnGossipHello(), go_tele_to_violet_stand::OnGossipHello(), go_ravager_cage::OnGossipHello(), go_bristlelimb_cage::OnGossipHello(), go_scourge_enclosure::OnGossipHello(), go_warmaul_prison::OnGossipHello(), go_skull_pile::OnGossipHello(), go_tablet_of_the_seven::OnGossipHello(), go_arcane_prison::OnGossipHello(), go_table_theka::OnGossipHello(), go_dragonflayer_cage::OnGossipHello(), go_amberpine_outhouse::OnGossipHello(), go_veil_skith_cage::OnGossipHello(), npc_great_bear_spirit::OnGossipSelect(), at_ancient_leaf::OnTrigger(), AreaTrigger_at_celestial_planetarium_enterance::OnTrigger(), AreaTrigger_at_stormwright_shelf::OnTrigger(), AreaTrigger_at_scent_larkorwi::OnTrigger(), AreaTrigger_at_nats_landing::OnTrigger(), AreaTrigger_at_sentry_point::OnTrigger(), at_bring_your_orphan_to::OnTrigger(), AreaTrigger_at_last_rites::OnTrigger(), at_malfurion_stormrage::OnTrigger(), at_commander_dawnforge::OnTrigger(), item_captured_frog::OnUse(), npc_doctor::npc_doctorAI::PatientDied(), npc_doctor::npc_doctorAI::PatientSaved(), PrepareQuestMenu(), NPCStaveQuestAI::QuestIncomplete(), npc_shenthul::npc_shenthulAI::ReceiveEmote(), npc_chicken_cluck::npc_chicken_cluckAI::ReceiveEmote(), npc_plucky::npc_pluckyAI::ReceiveEmote(), SatisfyQuestExclusiveGroup(), SatisfyQuestNextChain(), SatisfyQuestPreviousQuest(), SatisfyQuestStatus(), instance_the_black_morass::instance_the_black_morass_InstanceMapScript::SetBossState(), npc_costumed_orphan_matron::sGossipHello(), npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::SpellHit(), npc_wounded_skirmisher::SpellHit(), npc_drakuru_shackles::npc_drakuru_shacklesAI::SpellHit(), npc_enslaved_netherwing_drake::SpellHit(), npc_injured_patient::npc_injured_patientAI::SpellHit(), npc_greengill_slave::npc_greengill_slaveAI::SpellHit(), Battleground::SpiritOfCompetitionEvent(), npc_clintar_spirit::npc_clintar_spiritAI::StartEvent(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::UpdateAI(), npc_clintar_spirit::npc_clintar_spiritAI::UpdateAI(), npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), and GameObject::Use().

◆ getQuestStatusMap()

◆ GetQuestStatusSaveMap()

QuestStatusSaveMap & Player::GetQuestStatusSaveMap ( )
inline
1635{ return m_QuestStatusSave; }

References m_QuestStatusSave.

◆ GetRaidDifficulty()

◆ GetRandomWinner()

bool Player::GetRandomWinner ( )
inline

◆ GetRank()

uint8 Player::GetRank ( ) const
inline

◆ GetRatingBonusValue()

◆ GetRatingMultiplier()

float Player::GetRatingMultiplier ( CombatRating  cr) const
5201{
5202 uint8 level = GetLevel();
5203
5204 if (level > GT_MAX_LEVEL)
5205 level = GT_MAX_LEVEL;
5206
5207 GtCombatRatingsEntry const* Rating = sGtCombatRatingsStore.LookupEntry(cr * GT_MAX_LEVEL + level - 1);
5208 // gtOCTClassCombatRatingScalarStore.dbc starts with 1, CombatRating with zero, so cr+1
5209 GtOCTClassCombatRatingScalarEntry const* classRating = sGtOCTClassCombatRatingScalarStore.LookupEntry((getClass() - 1) * GT_MAX_RATING + cr + 1);
5210 if (!Rating || !classRating)
5211 return 1.0f; // By default use minimum coefficient (not must be called)
5212
5213 return classRating->ratio / Rating->ratio;
5214}
DBCStorage< GtCombatRatingsEntry > sGtCombatRatingsStore(GtCombatRatingsfmt)
DBCStorage< GtOCTClassCombatRatingScalarEntry > sGtOCTClassCombatRatingScalarStore(GtOCTClassCombatRatingScalarfmt)
#define GT_MAX_RATING
Definition DBCStructure.h:1038
Definition DBCStructure.h:1046
float ratio
Definition DBCStructure.h:1047
Definition DBCStructure.h:1076
float ratio
Definition DBCStructure.h:1077

References Unit::getClass(), Unit::GetLevel(), GT_MAX_LEVEL, GT_MAX_RATING, GtCombatRatingsEntry::ratio, GtOCTClassCombatRatingScalarEntry::ratio, sGtCombatRatingsStore, and sGtOCTClassCombatRatingScalarStore.

Referenced by ApplyRatingMod(), and GetRatingBonusValue().

◆ GetRealDodge()

float Player::GetRealDodge ( ) const
inline
2612{ return m_realDodge; }

References m_realDodge.

Referenced by Unit::GetUnitDodgeChance().

◆ GetRealParry()

float Player::GetRealParry ( ) const
inline
2611{ return m_realParry; }

References m_realParry.

◆ GetReputation()

uint32 Player::GetReputation ( uint32  factionentry) const
15371{
15372 return GetReputationMgr().GetReputation(sFactionStore.LookupEntry(factionentry));
15373}
int32 GetReputation(uint32 faction_id) const
Definition ReputationMgr.cpp:78

References ReputationMgr::GetReputation(), GetReputationMgr(), and sFactionStore.

Referenced by CanCompleteQuest(), ReputationChanged(), ReputationChanged2(), and SatisfyQuestReputation().

◆ GetReputationMgr() [1/2]

◆ GetReputationMgr() [2/2]

ReputationMgr const & Player::GetReputationMgr ( ) const
inline
2130{ return *m_reputationMgr; }

References m_reputationMgr.

◆ GetReputationPriceDiscount() [1/2]

◆ GetReputationPriceDiscount() [2/2]

float Player::GetReputationPriceDiscount ( FactionTemplateEntry const *  factionTemplate) const
12374{
12375 if (!factionTemplate || !factionTemplate->faction)
12376 {
12377 return 1.0f;
12378 }
12379
12380 ReputationRank rank = GetReputationRank(factionTemplate->faction);
12381 if (rank <= REP_NEUTRAL)
12382 {
12383 return 1.0f;
12384 }
12385
12386 return 1.0f - 0.05f * (rank - REP_NEUTRAL);
12387}
ReputationRank
Definition SharedDefines.h:179
@ REP_NEUTRAL
Definition SharedDefines.h:183

References FactionTemplateEntry::faction, GetReputationRank(), and REP_NEUTRAL.

◆ GetReputationRank()

◆ GetReqKillOrCastCurrentCount()

uint16 Player::GetReqKillOrCastCurrentCount ( uint32  quest_id,
int32  entry 
)
1752{
1753 Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
1754 if (!qInfo)
1755 return 0;
1756
1757 for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
1758 if (qInfo->RequiredNpcOrGo[j] == entry)
1759 return m_QuestStatus[quest_id].CreatureOrGOCount[j];
1760
1761 return 0;
1762}

References m_QuestStatus, QUEST_OBJECTIVES_COUNT, Quest::RequiredNpcOrGo, and sObjectMgr.

Referenced by npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DamageTaken(), npc_creditmarker_visit_with_ancestors::npc_creditmarker_visit_with_ancestorsAI::MoveInLineOfSight(), and npc_razael_and_lyana::OnGossipHello().

◆ GetRestBonus()

float Player::GetRestBonus ( ) const
inline
1211{ return _restBonus; }

References _restBonus.

Referenced by GetXPRestBonus(), LoadFromDB(), and Update().

◆ GetResurrectionSpellId()

uint32 Player::GetResurrectionSpellId ( )
12645{
12646 // search priceless resurrection possibilities
12647 uint32 prio = 0;
12648 uint32 spell_id = 0;
12650 for (AuraEffectList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
12651 {
12652 // Soulstone Resurrection // prio: 3 (max, non death persistent)
12653 if (prio < 2 && (*itr)->GetSpellInfo()->SpellVisual[0] == 99 && (*itr)->GetSpellInfo()->SpellIconID == 92)
12654 {
12655 switch ((*itr)->GetId())
12656 {
12657 case 20707:
12658 spell_id = 3026;
12659 break; // rank 1
12660 case 20762:
12661 spell_id = 20758;
12662 break; // rank 2
12663 case 20763:
12664 spell_id = 20759;
12665 break; // rank 3
12666 case 20764:
12667 spell_id = 20760;
12668 break; // rank 4
12669 case 20765:
12670 spell_id = 20761;
12671 break; // rank 5
12672 case 27239:
12673 spell_id = 27240;
12674 break; // rank 6
12675 case 47883:
12676 spell_id = 47882;
12677 break; // rank 7
12678 default:
12679 LOG_ERROR("entities.player", "Unhandled spell {}: S.Resurrection", (*itr)->GetId());
12680 continue;
12681 }
12682
12683 prio = 3;
12684 }
12685 // Twisting Nether // prio: 2 (max)
12686 else if ((*itr)->GetId() == 23701 && roll_chance_i(10))
12687 {
12688 prio = 2;
12689 spell_id = 23700;
12690 }
12691 }
12692
12693 // Reincarnation (passive spell) // prio: 1 // Glyph of Renewed Life
12694 if (prio < 1 && HasSpell(20608) && !HasSpellCooldown(21169) && (HasAura(58059) || HasItemCount(17030)))
12695 spell_id = 21169;
12696
12697 return spell_id;
12698}
bool roll_chance_i(int chance)
Definition Random.h:59
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67

References Unit::GetAuraEffectsByType(), Unit::HasAura(), HasItemCount(), HasSpell(), HasSpellCooldown(), LOG_ERROR, roll_chance_i(), and SPELL_AURA_DUMMY.

Referenced by Unit::Kill(), and setDeathState().

◆ GetRewardedQuestCount()

std::size_t Player::GetRewardedQuestCount ( ) const
inline
1637{ return m_RewardedQuests.size(); }

References m_RewardedQuests.

Referenced by WorldSession::HandleQueryQuestsCompleted().

◆ getRewardedQuests()

RewardedQuestSet const & Player::getRewardedQuests ( ) const
inline

◆ GetRuneBaseCooldown()

uint32 Player::GetRuneBaseCooldown ( uint8  index,
bool  skipGrace 
)
13405{
13406 uint8 rune = GetBaseRune(index);
13407 uint32 cooldown = RUNE_BASE_COOLDOWN;
13408 if (!skipGrace)
13409 cooldown -= GetGracePeriod(index) < 250 ? 0 : GetGracePeriod(index) - 250; // xinef: reduce by grace period, treat first 250ms as instant use of rune
13410
13412 for (AuraEffectList::const_iterator i = regenAura.begin(); i != regenAura.end(); ++i)
13413 {
13414 if ((*i)->GetMiscValue() == POWER_RUNE && (*i)->GetMiscValueB() == rune)
13415 cooldown = cooldown * (100 - (*i)->GetAmount()) / 100;
13416 }
13417
13418 return cooldown;
13419}
@ RUNE_BASE_COOLDOWN
Definition Player.h:407
@ SPELL_AURA_MOD_POWER_REGEN_PERCENT
Definition SpellAuraDefines.h:173
uint32 GetGracePeriod(uint8 index) const
Definition Player.h:2513
RuneType GetBaseRune(uint8 index) const
Definition Player.h:2510

References Unit::GetAuraEffectsByType(), GetBaseRune(), GetGracePeriod(), POWER_RUNE, RUNE_BASE_COOLDOWN, and SPELL_AURA_MOD_POWER_REGEN_PERCENT.

Referenced by Spell::TakeRunePower(), and UpdateRuneRegen().

◆ GetRuneCooldown()

uint32 Player::GetRuneCooldown ( uint8  index) const
inline

◆ GetRunesState()

uint8 Player::GetRunesState ( ) const
inline
2509{ return m_runes->runeState; }
uint8 runeState
Definition Player.h:433

References m_runes, and Runes::runeState.

Referenced by Spell::EffectActivateRune(), and Spell::TakeRunePower().

◆ getRuneWeaponGUID()

ObjectGuid Player::getRuneWeaponGUID ( )
inline
2597{ return m_drwGUID; };
ObjectGuid m_drwGUID
Definition Player.h:2598

References m_drwGUID.

◆ GetSaveTimer()

uint32 Player::GetSaveTimer ( ) const
inline
2359{ return m_nextSave; }

References m_nextSave.

Referenced by misc_commandscript::HandleSaveCommand().

◆ GetSelectedPlayer()

Player * Player::GetSelectedPlayer ( ) const
11580{
11581 if (ObjectGuid selectionGUID = GetGuidValue(UNIT_FIELD_TARGET))
11582 return ObjectAccessor::GetPlayer(*this, selectionGUID);
11583
11584 return nullptr;
11585}
@ UNIT_FIELD_TARGET
Definition UpdateFields.h:92
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition ObjectAccessor.cpp:220

References Object::GetGuidValue(), ObjectAccessor::GetPlayer(), and UNIT_FIELD_TARGET.

Referenced by Acore::ChatCommands::PlayerIdentifier::FromTarget().

◆ GetSelectedUnit()

◆ GetSemaphoreTeleportFar()

time_t Player::GetSemaphoreTeleportFar ( ) const
inline
2100{ return mSemaphoreTeleport_Far; }

References mSemaphoreTeleport_Far.

◆ GetSemaphoreTeleportNear()

time_t Player::GetSemaphoreTeleportNear ( ) const
inline
2099{ return mSemaphoreTeleport_Near; }

References mSemaphoreTeleport_Near.

◆ GetSession()

WorldSession * Player::GetSession ( ) const
inline
2001{ return m_session; }

References m_session.

Referenced by _addSpell(), _LoadHomeBind(), _LoadInventory(), Pet::_LoadSpellCooldowns(), Battleground::_ProcessProgress(), _SaveCharacter(), _SaveInstanceTimeRestrictions(), _StoreOrEquipNewItem(), ActivateSpec(), ActivateTaxiPathTo(), AddEnchantmentDuration(), AddItem(), Guild::AddMember(), InstanceMap::AddPlayerToMap(), AddRunePower(), addSpell(), Channel::Announce(), ApplyEquipCooldown(), TotemAI::AttackStart(), AutoUnequipOffhandIfNeed(), BanMgr::BanCharacter(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::BeforeSpellClick(), BindToInstance(), Group::BroadcastPacket(), Group::BroadcastReadyCheck(), SocialMgr::BroadcastToFriendListers(), BuildPlayerRepop(), GameObject::BuildValuesUpdate(), BuyItemFromVendorSlot(), WorldSession::CanOpenMailBox(), CanSpeak(), BattlegroundSA::CaptureGraveyard(), CharacterActionIpLogger::CharacterIPLogAction(), CharmSpellInitialize(), Spell::CheckCast(), CheckDuelDistance(), Spell::CheckEffectTarget(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::CheckRequiredBosses(), AchievementMgr::CompletedAchievement(), ContinueTaxiFlight(), ConvertRune(), Create(), Guild::Create(), ArenaTeam::DelMember(), Object::DestroyForPlayer(), Group::Disband(), InstanceScript::DoSendNotifyToInstance(), DuelComplete(), DurabilityRepair(), Spell::EffectApplyGlyph(), Spell::EffectDiscoverTaxi(), Spell::EffectDuel(), Spell::EffectPlaySound(), Spell::EffectSummonPlayer(), Spell::EffectSummonRaFFriend(), EquipItem(), BattlegroundSA::EventPlayerDamagedGO(), BGQueueInviteEvent::Execute(), SendEncounterUnit::Execute(), ExecuteOrCancelSpellCastRequest(), lfg::LFGMgr::FinishDungeon(), Channel::FlagsNotify(), GetAurasForTarget(), ChannelMgr::GetChannel(), SocialMgr::GetFriendInfo(), getMaxTimer(), GetsRecruitAFriendBonus(), GiveLevel(), Group::GroupLoot(), WorldSession::HandleAcceptGrantLevel(), WorldSession::HandleAcceptTradeOpcode(), account_commandscript::HandleAccountSetAddonCommand(), account_commandscript::HandleAccountSetGmLevelCommand(), spell_madrigosa_activate_barrier::HandleActivateObject(), spell_madrigosa_deactivate_barrier::HandleActivateObject(), WorldSession::HandleAddFriendOpcode(), misc_commandscript::HandleAddItemCommand(), BattlegroundAB::HandleAreaTrigger(), BattlegroundAV::HandleAreaTrigger(), WorldSession::HandleArenaTeamInviteOpcode(), WorldSession::HandleAuctionListItems(), AuraEffect::HandleAuraOpenStable(), AuraEffect::HandleAuraSetVehicle(), Aura::HandleAuraSpecificMods(), WorldSession::HandleBattleFieldPortOpcode(), WorldSession::HandleBattlemasterJoinArena(), WorldSession::HandleBattlemasterJoinOpcode(), WorldSession::HandleBeginTradeOpcode(), character_commandscript::HandleCharacterLevel(), WorldSession::HandleChatIgnoredOpcode(), debug_commandscript::HandleDebugSendOpcodeCommand(), spell_gen_spirit_healer_res::HandleDummy(), cheat_commandscript::HandleExploreCheatCommand(), ticket_commandscript::HandleGMTicketUnAssignCommand(), WorldSession::HandleGrantLevel(), WorldSession::HandleGroupDeclineOpcode(), WorldSession::HandleGroupInviteOpcode(), misc_commandscript::HandleGroupSummonCommand(), WorldSession::HandleInitiateTradeOpcode(), Guild::HandleInviteMember(), lookup_commandscript::HandleLookupPlayerIpCommand(), WorldSession::HandleMailTakeItem(), WorldSession::HandleMessagechatOpcode(), modify_commandscript::HandleModifyEnergyCommand(), modify_commandscript::HandleModifyGenderCommand(), modify_commandscript::HandleModifyHPCommand(), modify_commandscript::HandleModifyManaCommand(), modify_commandscript::HandleModifyMoneyCommand(), modify_commandscript::HandleModifyRageCommand(), modify_commandscript::HandleModifyRunicPowerCommand(), modify_commandscript::HandleModifySpellCommand(), WorldSession::HandleMovementOpcodes(), misc_commandscript::HandleMuteCommand(), WorldSession::HandleOfferPetitionOpcode(), misc_commandscript::HandlePInfoCommand(), Battlefield::HandlePlayerLeaveZone(), OutdoorPvP::HandlePlayerLeaveZone(), WorldSession::HandlePlayerLoginFromDB(), WorldSession::HandlePlayerLoginOpcode(), WorldSession::HandlePlayerLoginToCharInWorld(), WorldSession::HandlePushQuestToParty(), WorldSession::HandleRaidReadyCheckOpcode(), reset_commandscript::HandleResetSpellsCommand(), reset_commandscript::HandleResetTalentsCommand(), spell_pvp_trinket_wotf_shared_cd::HandleScript(), spell_the_flag_of_ownership::HandleScript(), WorldSession::HandleSendMail(), send_commandscript::HandleSendMessageCommand(), WorldSession::HandleSetRaidDifficultyOpcode(), misc_commandscript::HandleSkirmishCommand(), cheat_commandscript::HandleTaxiCheatCommand(), tele_commandscript::HandleTeleGroupCommand(), misc_commandscript::HandleUnmuteCommand(), WorldSession::HandleWhoisOpcode(), WorldSession::HandleWhoOpcode(), ChatHandler::HasLowerSecurity(), hasSpanishClient(), lfg::LFGMgr::InitializeLockedDungeons(), InitTalentForLevel(), BattlegroundQueue::InviteGroupToBG(), Battlefield::InvitePlayerToQueue(), Battlefield::InvitePlayerToWar(), isBeingLoaded(), IsNeverVisible(), IsPetNeedBeTemporaryUnsummoned(), ObjectMgr::IsVendorItemValid(), IsVisibleGloballyFor(), Channel::JoinChannel(), lfg::LFGMgr::JoinLfg(), Channel::JoinNotify(), Unit::JumpTo(), Channel::KickOrBan(), Unit::KnockbackFrom(), Channel::LeaveNotify(), Channel::List(), LoadFromDB(), Pet::LoadPetFromDB(), GameObject::ModifyHealth(), ModifySpellCooldown(), Group::NeedBeforeGreed(), go_tele_to_dalaran_crystal::OnGossipHello(), go_ulduar_pure_saronite_deposit::OnGossipHello(), npc_pet_gen_argent_pony_bridle::OnGossipSelect(), npc_lokhtos_darkbargainer::OnGossipSelect(), npc_augustus_the_touched::OnGossipSelect(), npc_rivern_frostwind::OnGossipSelect(), npc_roxi_ramrocket::OnGossipSelect(), npc_wg_demolisher_engineer::OnGossipSelect(), npc_wg_quest_giver::OnGossipSelect(), npc_drake_dealer_hurlunk::OnGossipSelect(), npc_shattrathflaskvendors::OnGossipSelect(), npc_slim::OnGossipSelect(), npc_innkeeper::OnGossipSelect(), npc_prof_leather::OnGossipSelect(), npc_icc_buff_switcher::OnGossipSelect(), go_amberpine_outhouse::OnGossipSelect(), OnGossipSelect(), ServerMailReward::OnLogin(), lfg::LFGPlayerScript::OnLogout(), lfg::LFGPlayerScript::OnMapChanged(), BattlefieldWG::OnPlayerLeaveWar(), Acore::LocalizedPacketDo< Builder >::operator()(), Acore::LocalizedPacketListDo< Builder >::operator()(), CreatureTextLocalizer< Builder >::operator()(), Channel::Password(), Unit::PatchValuesUpdate(), InstanceMap::PermBindAllPlayers(), PetSpellInitialize(), Player(), Battlefield::PlayerAcceptInviteToQueue(), Battlefield::PlayerAcceptInviteToWar(), Battleground::PlayerAddedToBGCheckIfBGIsRunning(), InstanceSaveMgr::PlayerBindToInstance(), MapMgr::PlayerCannotEnter(), InstanceSaveMgr::PlayerUnbindInstance(), InstanceSaveMgr::PlayerUnbindInstanceNotExtended(), PossessSpellInitialize(), BattlegroundSA::PostUpdateImpl(), PrepareGossipMenu(), PrettyPrintRequirementsAchievementsList(), PrettyPrintRequirementsItemsList(), PrettyPrintRequirementsQuestList(), ProhibitSpellSchool(), Battleground::ReadyMarkerClicked(), RefundItem(), Group::RemoveMember(), RemovePet(), RemovePetitionsAndSigns(), Battleground::RemovePlayerAtLeave(), RepopAtGraveyard(), Group::ResetMaxEnchantingLevel(), ResurrectPlayer(), ResyncRunes(), RewardHonor(), Satisfy(), SatisfyQuestLog(), SaveToDB(), SendActionButtons(), npc_prof_alchemy::SendActionMenu(), npc_prof_blacksmith::SendActionMenu(), npc_prof_tailor::SendActionMenu(), AchievementMgr::SendAllAchievementData(), BattlegroundMgr::SendAreaSpiritHealerQueryOpcode(), Battlefield::SendAreaSpiritHealerQueryOpcode(), SendAttackSwingBadFacingAttack(), SendAttackSwingCancelAttack(), SendAttackSwingCantAttack(), SendAttackSwingDeadTarget(), SendAttackSwingNotInRange(), AuctionHouseMgr::SendAuctionExpiredMail(), AuctionHouseMgr::SendAuctionOutbiddedMail(), AuctionHouseMgr::SendAuctionSuccessfulMail(), AuctionHouseMgr::SendAuctionWonMail(), SendBuyError(), SendCanTakeQuestResponse(), Spell::SendCastResult(), Spell::SendCastResult(), SendCorpseReclaimDelay(), SendDuelCountdown(), SendDungeonDifficulty(), SendEnchantmentDurations(), SendEquipError(), SendEquipmentSetList(), SendExplorationExperience(), SocialMgr::SendFriendStatus(), ChatHandler::SendGMText(), ChatHandler::SendGMText(), SendInitialPacketsAfterAddToMap(), SendInitialPacketsBeforeAddToMap(), SendInitialSpells(), Map::SendInitTransports(), SendInitWorldStates(), BattlefieldWG::SendInitWorldStatesTo(), SendInstanceResetWarning(), BattlegroundQueue::SendJoinMessageArenaQueue(), SendLearnPacket(), lfg::LFGMgr::SendLfgRoleChosen(), SendLogXPGain(), Group::SendLootAllPassed(), Group::SendLootRoll(), Group::SendLootRollWon(), Group::SendLootStartRoll(), Group::SendLootStartRollToPlayer(), SendMailResult(), MailDraft::SendMailTo(), BattlegroundQueue::SendMessageBGQueue(), SendNewItem(), SendNewMail(), CreatureTextMgr::SendNonChatPacket(), AutobroadcastMgr::SendNotificationAnnouncement(), SendNotifyLootItemRemoved(), SendNotifyLootMoneyRemoved(), Acore::MessageDistDeliverer::SendPacket(), Acore::MessageDistDelivererToHostile::SendPacket(), Unit::SendPetActionFeedback(), Unit::SendPetAIReaction(), Spell::SendPetCastResult(), Unit::SendPetTalk(), WorldObject::SendPlayMusic(), SendPreparedQuest(), SendProficiency(), SendPushToPartyResponse(), SendQuestComplete(), SendQuestConfirmAccept(), SendQuestFailed(), SendQuestGiverStatusMultiple(), SendQuestReward(), SendQuestTimerFailed(), SendQuestUpdateAddCreatureOrGo(), SendQuestUpdateAddItem(), SendQuestUpdateAddPlayer(), lfg::LFGMgr::SendRaidBrowserCachedList(), lfg::LFGMgr::SendRaidBrowserJoinedPacket(), SendRaidDifficulty(), SendRaidInfo(), SendRefundInfo(), SendRemoveControlBar(), Map::SendRemoveTransports(), SendResetFailedNotify(), SendResetInstanceFailed(), SendResetInstanceSuccess(), AchievementMgr::SendRespondInspectAchievements(), Spell::SendResurrectRequest(), SendSavedInstances(), SendSellError(), PlayerSocial::SendSocialList(), SendSystemMessage(), SendTalentsInfoData(), SendTalentWipeConfirm(), SendTeleportAckPacket(), Item::SendTimeUpdate(), Acore::VisibleNotifier::SendToSelf(), SendTransferAborted(), BattlegroundSA::SendTransportInit(), BattlegroundSA::SendTransportsRemove(), Item::SendUpdateSockets(), Group::SendUpdateToPlayer(), Object::SendUpdateToPlayer(), ReputationMgr::SendVisible(), AutobroadcastMgr::SendWorldAnnouncement(), ChatHandler::SendWorldText(), ChatHandler::SendWorldText(), ChatHandler::SendWorldTextOptional(), ChatHandler::SendWorldTextOptional(), TradeData::SetAccepted(), SetBindPoint(), SetClientControl(), Item::SetEnchantment(), SetEquipmentSet(), SetGameMaster(), SetGMVisible(), Channel::SetMode(), TradeData::SetMoney(), SetMovement(), Channel::SetOwner(), SetRestBonus(), Unit::SetStandState(), Guild::Member::SetStats(), SetTitle(), Channel::ShouldAnnouncePlayer(), SpawnCorpseBones(), SummonPet(), lfg::LFGMgr::TeleportPlayer(), TeleportTo(), Channel::ToggleModeration(), TradeCancel(), Channel::UnBan(), AuctionHouseSearcher::Update(), TradeData::Update(), Map::Update(), Pet::Update(), GameObject::Update(), Update(), PetAI::UpdateAI(), UpdateForQuestWorldObjects(), UpdateHomebindTime(), UpdateLocalChannels(), Group::UpdatePlayerOutOfRange(), UpdatePosition(), UpdateSpeakTime(), UpdateTriggerVisibility(), GameObject::Use(), VehicleSpellInitialize(), Whisper(), Unit::Whisper(), Unit::Whisper(), and Whisper().

◆ GetShield()

Item * Player::GetShield ( bool  useable = false) const
524{
525 Item* item = nullptr;
526 if (useable)
528 else
530 if (!item || item->GetTemplate()->Class != ITEM_CLASS_ARMOR)
531 return nullptr;
532
533 if (!useable)
534 return item;
535
536 if (item->IsBroken())
537 return nullptr;
538
539 return item;
540}
Item * GetUseableItemByPos(uint8 bag, uint8 slot) const
Definition Player.h:1261

References ItemTemplate::Class, EQUIPMENT_SLOT_OFFHAND, GetItemByPos(), Item::GetTemplate(), GetUseableItemByPos(), INVENTORY_SLOT_BAG_0, Item::IsBroken(), and ITEM_CLASS_ARMOR.

Referenced by AuraEffect::CalculateAmount().

◆ GetShieldBlockValue()

uint32 Player::GetShieldBlockValue ( ) const
overridevirtual

Implements Unit.

5105{
5107
5108 value = (value < 0) ? 0 : value;
5109
5110 return uint32(value);
5111}

References FLAT_MOD, Unit::GetStat(), m_auraBaseMod, PCT_MOD, SHIELD_BLOCK_VALUE, and STAT_STRENGTH.

Referenced by UpdateShieldBlockValue().

◆ GetSightRange()

float Player::GetSightRange ( WorldObject const *  target = nullptr) const
overridevirtual

Reimplemented from WorldObject.

16317{
16318 float sightRange = WorldObject::GetSightRange(target);
16320 {
16321 sightRange += *_farSightDistance;
16322 }
16323
16324 return sightRange;
16325}
virtual float GetSightRange(WorldObject const *target=nullptr) const
Definition Object.cpp:1683

References _farSightDistance, and WorldObject::GetSightRange().

Referenced by Group::UpdatePlayerOutOfRange(), and UpdateVisibilityForPlayer().

◆ GetSkillPermBonusValue()

int16 Player::GetSkillPermBonusValue ( uint32  skill) const
5546{
5547 if (!skill)
5548 return 0;
5549
5550 SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
5551 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
5552 return 0;
5553
5555}

References Object::GetUInt32Value(), mSkillStatus, PLAYER_SKILL_BONUS_INDEX, SKILL_DELETED, and SKILL_PERM_BONUS.

Referenced by lookup_commandscript::HandleLookupSkillCommand().

◆ GetSkillStatusMap() [1/2]

SkillStatusMap & Player::GetSkillStatusMap ( )
inline
1783{ return mSkillStatus; }

References mSkillStatus.

◆ GetSkillStatusMap() [2/2]

SkillStatusMap const & Player::GetSkillStatusMap ( ) const
inline
1782{ return mSkillStatus; }

References mSkillStatus.

Referenced by WorldSession::HandleAuctionListItems().

◆ GetSkillStep()

uint16 Player::GetSkillStep ( uint16  skill) const
5457{
5458 if (!skill)
5459 return 0;
5460
5461 SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
5462 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
5463 return 0;
5464
5465 return PAIR32_HIPART(GetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos)));
5466}
uint16 PAIR32_HIPART(uint32 x)
Definition ObjectDefines.h:92

References Object::GetUInt32Value(), mSkillStatus, PAIR32_HIPART(), PLAYER_SKILL_INDEX, and SKILL_DELETED.

Referenced by learn_commandscript::HandleLearnAllRecipesCommand(), and misc_commandscript::HandleSetSkillCommand().

◆ GetSkillTempBonusValue()

int16 Player::GetSkillTempBonusValue ( uint32  skill) const
5558{
5559 if (!skill)
5560 return 0;
5561
5562 SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
5563 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
5564 return 0;
5565
5567}

References Object::GetUInt32Value(), mSkillStatus, PLAYER_SKILL_BONUS_INDEX, SKILL_DELETED, and SKILL_TEMP_BONUS.

Referenced by lookup_commandscript::HandleLookupSkillCommand().

◆ GetSkillValue()

◆ GetSocial()

◆ GetSpec()

uint32 Player::GetSpec ( int8  spec = -1)
16043{
16044 uint32 mostTalentTabId = 0;
16045 uint32 mostTalentCount = 0;
16046 uint32 specIdx = 0;
16047
16048 if (m_specsCount) // not all instances of Player have a spec for some reason
16049 {
16050 if (spec < 0)
16051 specIdx = m_activeSpec;
16052 else
16053 specIdx = spec;
16054 // find class talent tabs (all players have 3 talent tabs)
16055 uint32 const* talentTabIds = GetTalentTabPages(getClass());
16056
16057 for (uint8 i = 0; i < MAX_TALENT_TABS; ++i)
16058 {
16059 uint32 talentCount = 0;
16060 uint32 talentTabId = talentTabIds[i];
16061 for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
16062 {
16063 TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
16064 if (!talentInfo)
16065 continue;
16066
16067 // skip another tab talents
16068 if (talentInfo->TalentTab != talentTabId)
16069 continue;
16070
16071 // find max talent rank (0~4)
16072 int8 curtalent_maxrank = -1;
16073 for (int8 rank = MAX_TALENT_RANK - 1; rank >= 0; --rank)
16074 {
16075 if (talentInfo->RankID[rank] && HasTalent(talentInfo->RankID[rank], specIdx))
16076 {
16077 curtalent_maxrank = rank;
16078 break;
16079 }
16080 }
16081
16082 // not learned talent
16083 if (curtalent_maxrank < 0)
16084 continue;
16085
16086 talentCount += curtalent_maxrank + 1;
16087 }
16088
16089 if (mostTalentCount < talentCount)
16090 {
16091 mostTalentCount = talentCount;
16092 mostTalentTabId = talentTabId;
16093 }
16094 }
16095 }
16096 return mostTalentTabId;
16097}
uint32 const * GetTalentTabPages(uint8 cls)
Definition DBCStores.cpp:824
#define MAX_TALENT_TABS
Definition DBCStructure.h:1919

References Unit::getClass(), GetTalentTabPages(), HasTalent(), m_activeSpec, m_specsCount, MAX_TALENT_RANK, MAX_TALENT_TABS, TalentEntry::RankID, sTalentStore, and TalentEntry::TalentTab.

Referenced by HasCasterSpec(), HasHealSpec(), HasMeleeSpec(), and HasTankSpec().

◆ GetSpecsCount()

uint8 Player::GetSpecsCount ( ) const
inline

◆ GetSpellByProto()

uint32 Player::GetSpellByProto ( ItemTemplate proto)

◆ GetSpellCooldownDelay()

uint32 Player::GetSpellCooldownDelay ( uint32  spell_id) const
16377{
16378 SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
16379 return uint32(itr != m_spellCooldowns.end() && itr->second.end > getMSTime() ? itr->second.end - getMSTime() : 0);
16380}
uint32 getMSTime()
Definition Timer.h:103

References getMSTime(), and m_spellCooldowns.

Referenced by CanExecutePendingSpellCastRequest(), CanRequestSpellCast(), Aura::HandleAuraSpecificMods(), npc_brewfest_keg_reciver::MoveInLineOfSight(), and ProhibitSpellSchool().

◆ GetSpellCooldownMap() [1/2]

SpellCooldowns & Player::GetSpellCooldownMap ( )
inline
1780{ return m_spellCooldowns; }

References m_spellCooldowns.

◆ GetSpellCooldownMap() [2/2]

◆ GetSpellCooldowns()

SpellCooldowns Player::GetSpellCooldowns ( ) const
inline
2172{ return m_spellCooldowns; }

References m_spellCooldowns.

Referenced by Unit::HandleDummyAuraProc().

◆ GetSpellCritFromIntellect()

float Player::GetSpellCritFromIntellect ( )
5184{
5185 uint8 level = GetLevel();
5186 uint32 pclass = getClass();
5187
5188 if (level > GT_MAX_LEVEL)
5189 level = GT_MAX_LEVEL;
5190
5191 GtChanceToSpellCritBaseEntry const* critBase = sGtChanceToSpellCritBaseStore.LookupEntry(pclass - 1);
5192 GtChanceToSpellCritEntry const* critRatio = sGtChanceToSpellCritStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
5193 if (!critBase || !critRatio)
5194 return 0.0f;
5195
5196 float crit = critBase->base + GetStat(STAT_INTELLECT) * critRatio->ratio;
5197 return crit * 100.0f;
5198}
DBCStorage< GtChanceToSpellCritBaseEntry > sGtChanceToSpellCritBaseStore(GtChanceToSpellCritBasefmt)
DBCStorage< GtChanceToSpellCritEntry > sGtChanceToSpellCritStore(GtChanceToSpellCritfmt)
Definition DBCStructure.h:1061
float base
Definition DBCStructure.h:1062
Definition DBCStructure.h:1071
float ratio
Definition DBCStructure.h:1072

References GtChanceToSpellCritBaseEntry::base, Unit::getClass(), Unit::GetLevel(), Unit::GetStat(), GT_MAX_LEVEL, GtChanceToSpellCritEntry::ratio, sGtChanceToSpellCritBaseStore, sGtChanceToSpellCritStore, and STAT_INTELLECT.

Referenced by UpdateSpellCritChance().

◆ GetSpellMap() [1/2]

PlayerSpellMap & Player::GetSpellMap ( )
inline
1777{ return m_spells; }

References m_spells.

◆ GetSpellMap() [2/2]

◆ GetSpellModList()

SpellModList const & Player::GetSpellModList ( uint32  type) const
inline
2616{ return m_spellMods[type]; }

References m_spellMods.

Referenced by WorldSession::HandlePlayerLoginToCharInWorld().

◆ GetSpellPenetrationItemMod()

int32 Player::GetSpellPenetrationItemMod ( ) const
inline

◆ GetSpellQueueWindow()

uint32 Player::GetSpellQueueWindow ( ) const
protected
2299{
2300 return sWorld->getIntConfig(CONFIG_SPELL_QUEUE_WINDOW);
2301}
@ CONFIG_SPELL_QUEUE_WINDOW
Definition IWorld.h:423

References CONFIG_SPELL_QUEUE_WINDOW, and sWorld.

Referenced by CanExecutePendingSpellCastRequest(), and CanRequestSpellCast().

◆ GetsRecruitAFriendBonus()

bool Player::GetsRecruitAFriendBonus ( bool  forXP)
12724{
12725 bool recruitAFriend = false;
12726 if (GetLevel() <= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL) || !forXP)
12727 {
12728 if (Group* group = this->GetGroup())
12729 {
12730 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
12731 {
12732 Player* player = itr->GetSource();
12733 if (!player || !player->IsInMap(this))
12734 continue;
12735
12736 if (!player->IsAtRecruitAFriendDistance(this))
12737 continue; // member (alive or dead) or his corpse at req. distance
12738
12739 if (forXP)
12740 {
12741 // level must be allowed to get RaF bonus
12742 if (player->GetLevel() > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
12743 continue;
12744
12745 // level difference must be small enough to get RaF bonus, UNLESS we are lower level
12746 if (player->GetLevel() < GetLevel())
12748 continue;
12749 }
12750
12751 bool ARecruitedB = (player->GetSession()->GetRecruiterId() == GetSession()->GetAccountId());
12752 bool BRecruitedA = (GetSession()->GetRecruiterId() == player->GetSession()->GetAccountId());
12753 if (ARecruitedB || BRecruitedA)
12754 {
12755 recruitAFriend = true;
12756 break;
12757 }
12758 }
12759 }
12760 }
12761 return recruitAFriend;
12762}
@ CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL
Definition IWorld.h:247
@ CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE
Definition IWorld.h:248
bool IsAtRecruitAFriendDistance(WorldObject const *pOther) const
Definition Player.cpp:12833
bool IsInMap(WorldObject const *obj) const
Definition Object.cpp:1296
uint32 GetRecruiterId() const
Definition WorldSession.h:540

References CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL, CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE, WorldSession::GetAccountId(), GetGroup(), Unit::GetLevel(), WorldSession::GetRecruiterId(), GetSession(), IsAtRecruitAFriendDistance(), WorldObject::IsInMap(), and sWorld.

Referenced by CalculateReputationGain(), GiveXP(), and SetRestBonus().

◆ GetStartPosition()

WorldLocation Player::GetStartPosition ( ) const
11436{
11437 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(true), getClass());
11438 uint32 mapId = info->mapId;
11440 return WorldLocation(0, 2352.0f, -5709.0f, 154.5f, 0.0f);
11441 return WorldLocation(mapId, info->positionX, info->positionY, info->positionZ, 0);
11442}

References CLASS_CONTEXT_INIT, CLASS_DEATH_KNIGHT, Unit::getClass(), Unit::getRace(), HasSpell(), IsClass(), PlayerInfo::mapId, PlayerInfo::positionX, PlayerInfo::positionY, PlayerInfo::positionZ, and sObjectMgr.

Referenced by misc_commandscript::HandleUnstuckCommand().

◆ GetStoredRaidDifficulty()

Difficulty Player::GetStoredRaidDifficulty ( ) const
inline
1926{ return m_raidMapDifficulty; } // only for use in difficulty packet after exiting to raid map

References m_raidMapDifficulty.

Referenced by SendInitialPacketsAfterAddToMap().

◆ GetSubGroup()

uint8 Player::GetSubGroup ( ) const
inline

◆ GetSummonExpireTimer()

time_t Player::GetSummonExpireTimer ( ) const
inline
1118{ return m_summon_expire; }

References m_summon_expire.

Referenced by Spell::CheckCast().

◆ GetTalentMap()

◆ GetTalentTreePoints()

void Player::GetTalentTreePoints ( uint8(&)  specPoints[3]) const
15314{
15315 const PlayerTalentMap& talentMap = GetTalentMap();
15316 for (PlayerTalentMap::const_iterator itr = talentMap.begin(); itr != talentMap.end(); ++itr)
15317 if (itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(GetActiveSpec()))
15318 if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(itr->second->talentID))
15319 if (TalentTabEntry const* tab = sTalentTabStore.LookupEntry(talentInfo->TalentTab))
15320 if (tab->tabpage < 3)
15321 {
15322 // find current talent rank
15323 uint8 currentTalentRank = 0;
15324 for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
15325 if (talentInfo->RankID[rank] && itr->first == talentInfo->RankID[rank])
15326 {
15327 currentTalentRank = rank + 1;
15328 break;
15329 }
15330 specPoints[tab->tabpage] += currentTalentRank;
15331 }
15332}

References GetActiveSpec(), GetTalentMap(), MAX_TALENT_RANK, PLAYERSPELL_REMOVED, sTalentStore, and sTalentTabStore.

Referenced by lfg::LFGMgr::UpdateRaidBrowser().

◆ GetTeamId()

TeamId Player::GetTeamId ( bool  original = false) const
inline
2112{ return original ? TeamIdForRace(getRace(true)) : m_team; };
static TeamId TeamIdForRace(uint8 race)
Definition Player.cpp:5861

References Unit::getRace(), m_team, and TeamIdForRace().

Referenced by ActivateTaxiPathTo(), GameObject::ActivateToQuest(), BattlegroundQueue::AddGroup(), Battlefield::AddOrSetPlayerToCorrectBfGroup(), Arena::AddPlayer(), BattlegroundIC::AddPlayer(), InstanceMap::AddPlayerToMap(), npc_love_in_air_snivel::AllowAction(), BattlegroundSA::AllowDefenseOfTheAncients(), LootItem::AllowedForPlayer(), Battlefield::AskToLeaveQueue(), SocialMgr::BroadcastToFriendListers(), WorldState::BuffMagtheridonTeam(), Corpse::BuildValuesUpdate(), BuyItemFromVendorSlot(), npc_steam_powered_auctioneer::npc_steam_powered_auctioneerAI::CanBeSeen(), npc_mei_francis_mount::npc_mei_francis_mountAI::CanBeSeen(), Group::CanJoinBattlegroundQueue(), OPvPCapturePointZM_GraveYard::CanTalkTo(), CanUseItem(), BattlegroundSA::CaptureGraveyard(), ContinueTaxiFlight(), BattlegroundSA::DefendersPortalTeleport(), WorldState::DispelMagtheridonTeam(), BattlegroundIC::DoAction(), DuelComplete(), Spell::EffectTeleportUnits(), BattlegroundAV::EventPlayerAssaultsPoint(), BattlegroundWS::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerClickedOnFlag(), BattlegroundWS::EventPlayerClickedOnFlag(), BattlegroundIC::EventPlayerClickedOnFlag(), BattlegroundAB::EventPlayerClickedOnFlag(), BattlegroundAV::EventPlayerDefendsPoint(), BattlegroundEY::EventPlayerDroppedFlag(), BattlegroundWS::EventPlayerDroppedFlag(), BattlegroundSA::EventPlayerUsedGO(), GetBgTeamId(), Battlefield::GetClosestGraveyard(), BattlegroundAB::GetClosestGraveyard(), BattlegroundAV::GetClosestGraveyard(), BattlegroundEY::GetClosestGraveyard(), BattlegroundIC::GetClosestGraveyard(), BattlegroundSA::GetClosestGraveyard(), BattlegroundWS::GetClosestGraveyard(), SocialMgr::GetFriendInfo(), Battleground::GetRealRepFactionForPlayer(), Guild::HandleAcceptMember(), BattlegroundAB::HandleAreaTrigger(), BattlegroundAV::HandleAreaTrigger(), BattlegroundEY::HandleAreaTrigger(), BattlegroundIC::HandleAreaTrigger(), OutdoorPvPSI::HandleAreaTrigger(), WorldSession::HandleAreaTriggerOpcode(), WorldSession::HandleArenaTeamAcceptOpcode(), WorldSession::HandleArenaTeamInviteOpcode(), WorldSession::HandleCalendarEventInvite(), OutdoorPvPSI::HandleDropFlag(), spell_item_brewfest_mount_transformation::HandleDummy(), spell_item_teach_language::HandleDummy(), spell_q6124_6129_apply_salve::HandleDummy(), WorldSession::HandleGrantLevel(), WorldSession::HandleGroupInviteOpcode(), WorldSession::HandleInitiateTradeOpcode(), Guild::HandleInviteMember(), BattlefieldWG::HandleKill(), OutdoorPvPHP::HandleKillImpl(), OutdoorPvPNA::HandleKillImpl(), OutdoorPvPZM::HandleKillImpl(), BattlegroundAV::HandleKillPlayer(), BattlegroundIC::HandleKillPlayer(), BattlegroundAV::HandleKillUnit(), WorldSession::HandleMessagechatOpcode(), WorldSession::HandleMovementOpcodes(), WorldSession::HandleOfferPetitionOpcode(), BfCapturePoint::HandlePlayerEnter(), OPvPCapturePoint::HandlePlayerEnter(), Battlefield::HandlePlayerEnterZone(), OutdoorPvP::HandlePlayerEnterZone(), OutdoorPvPEP::HandlePlayerEnterZone(), OutdoorPvPHP::HandlePlayerEnterZone(), OutdoorPvPNA::HandlePlayerEnterZone(), OutdoorPvPSI::HandlePlayerEnterZone(), OutdoorPvPTF::HandlePlayerEnterZone(), OutdoorPvPZM::HandlePlayerEnterZone(), WorldState::HandlePlayerEnterZone(), BfCapturePoint::HandlePlayerLeave(), OPvPCapturePoint::HandlePlayerLeave(), Battlefield::HandlePlayerLeaveZone(), OutdoorPvP::HandlePlayerLeaveZone(), OutdoorPvPEP::HandlePlayerLeaveZone(), OutdoorPvPHP::HandlePlayerLeaveZone(), WorldState::HandlePlayerLeaveZone(), BattlegroundIC::HandlePlayerResurrect(), BattlegroundAV::HandleQuestComplete(), spell_pvp_trinket_wotf_shared_cd::HandleScript(), spell_wintergrasp_portal::HandleScript(), spell_item_dimensional_ripper_area52::HandleScript(), WorldSession::HandleSendMail(), WorldSession::HandleWhoOpcode(), Battlefield::HasPlayer(), OutdoorPvP::HasPlayer(), lfg::LFGMgr::InitializeLockedDungeons(), Channel::Invite(), Battlefield::InvitePlayerToQueue(), Battlefield::InvitePlayerToWar(), SpellArea::IsFitToRequirements(), IsGroupVisibleFor(), BfCapturePoint::IsInsideObjective(), OPvPCapturePoint::IsInsideObjective(), lfg::LFGMgr::JoinRaidBrowser(), boss_devourer_of_souls::boss_devourer_of_soulsAI::JustEngagedWith(), Unit::Kill(), lfg::LFGMgr::LfrSearchAdd(), lfg::LFGMgr::LfrSearchRemove(), lfg::LFGMgr::LfrSetComment(), LoadFromDB(), AchievementCriteriaData::Meets(), npc_love_in_air_supply_sentry::MoveInLineOfSight(), npc_love_in_air_snivel::MoveInLineOfSight(), npc_mageguard_dalaran::npc_mageguard_dalaranAI::MoveInLineOfSight(), npc_guardian_pavilion::npc_guardian_pavilionAI::MoveInLineOfSight(), achievement_resilient_victory::OnCheck(), achievement_bg_control_all_nodes::OnCheck(), achievement_bg_ic_resource_glut::OnCheck(), achievement_everything_counts::OnCheck(), achievement_bg_av_perfection::OnCheck(), achievement_not_even_a_scratch::OnCheck(), BattlefieldWG::OnCreatureCreate(), npc_pet_gen_argent_pony_bridle::OnGossipHello(), npcs_riverbreeze_and_silversky::OnGossipHello(), npc_bunthen_plainswind::OnGossipHello(), npc_silva_filnaveth::OnGossipHello(), npc_shandy_dalaran::OnGossipHello(), npc_wg_spirit_guide::OnGossipHello(), npc_wg_spirit_guide::OnGossipSelect(), npc_pet_gen_argent_pony_bridle::OnGossipSelect(), npc_bunthen_plainswind::OnGossipSelect(), npc_silva_filnaveth::OnGossipSelect(), npc_wg_demolisher_engineer::OnGossipSelect(), lfg::LFGPlayerScript::OnLogin(), instance_forge_of_souls::instance_forge_of_souls_InstanceScript::OnPlayerEnter(), instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript::OnPlayerEnter(), BattlefieldWG::OnPlayerEnterZone(), BattlefieldWG::OnPlayerJoinWar(), npc_lurgglbr::OnQuestAccept(), npc_mootoo_the_younger::OnQuestAccept(), npc_apothecary_hanes::OnQuestAccept(), AreaTrigger_at_legion_teleporter::OnTrigger(), at_bring_your_orphan_to::OnTrigger(), MidsummerPlayerScript::OnUpdateZone(), npc_rocket_propelled_warhead::npc_rocket_propelled_warheadAI::PassengerBoarded(), Battlefield::PlayerAcceptInviteToQueue(), Battlefield::PlayerAcceptInviteToWar(), RepopAtGraveyard(), ReportedAfkBy(), RewardHonor(), RewardReputation(), Satisfy(), AchievementMgr::SendAchievementEarned(), WorldSession::SendListInventory(), SendLoot(), Acore::MessageDistDeliverer::SendPacket(), lfg::LFGMgr::SendRaidBrowserCachedList(), lfg::LFGMgr::SendRaidBrowserJoinedPacket(), ObjectMgr::SendServerMail(), WorldSession::SendSpiritResurrect(), SendTaxiNodeStatusMultiple(), WorldSession::SendTaxiStatus(), Creature::SendZoneUnderAttackMessage(), spell_item_recall::SetDest(), SetEntryPoint(), SetFactionForRace(), Channel::SetMode(), Channel::SetOwner(), npc_midsummer_torch_target::SpellHit(), BattlegroundSA::TeleportToEntrancePosition(), OPvPCapturePoint::Update(), UpdateArea(), npc_midsummer_bonfire::UpdateBonfireBlessingBuffs(), UpdateLFGChannel(), UpdateLocalChannels(), UpdateZone(), and npc_isla_starmane::npc_isla_starmaneAI::WaypointReached().

◆ GetTeleportDest()

WorldLocation & Player::GetTeleportDest ( )
inline

◆ GetTemporaryUnsummonedPetNumber()

uint32 Player::GetTemporaryUnsummonedPetNumber ( ) const
inline

◆ GetTotalBaseModValue()

float Player::GetTotalBaseModValue ( BaseModGroup  modGroup) const
5091{
5092 if (modGroup >= BASEMOD_END)
5093 {
5094 LOG_ERROR("entities.player", "wrong BaseModGroup in GetTotalBaseModValue()!");
5095 return 0.0f;
5096 }
5097
5098 if (m_auraBaseMod[modGroup][PCT_MOD] <= 0.0f)
5099 return 0.0f;
5100
5101 return m_auraBaseMod[modGroup][FLAT_MOD] * m_auraBaseMod[modGroup][PCT_MOD];
5102}

References BASEMOD_END, FLAT_MOD, LOG_ERROR, m_auraBaseMod, and PCT_MOD.

◆ GetTotalPercentageModValue()

float Player::GetTotalPercentageModValue ( BaseModGroup  modGroup) const
inline
2200{ return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; }

References FLAT_MOD, m_auraBaseMod, and PCT_MOD.

Referenced by UpdateCritPercentage().

◆ GetTotalPlayedTime()

◆ GetTradeData()

◆ GetTrader()

Player * Player::GetTrader ( ) const
inline
1386{ return m_trade ? m_trade->GetTrader() : nullptr; }
Player * GetTrader() const
Definition TradeData.h:41

References TradeData::GetTrader(), and m_trade.

Referenced by WorldSession::moveItems(), and UpdatePosition().

◆ GetTrainerSpellState()

TrainerSpellState Player::GetTrainerSpellState ( TrainerSpell const *  trainer_spell) const
3911{
3912 if (!trainer_spell)
3913 return TRAINER_SPELL_RED;
3914
3915 bool hasSpell = true;
3916 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3917 {
3918 if (!trainer_spell->learnedSpell[i])
3919 continue;
3920
3921 if (!HasSpell(trainer_spell->learnedSpell[i]))
3922 {
3923 hasSpell = false;
3924 break;
3925 }
3926 }
3927 // known spell
3928 if (hasSpell)
3929 return TRAINER_SPELL_GRAY;
3930
3931 // check skill requirement
3932 if (trainer_spell->reqSkill && GetBaseSkillValue(trainer_spell->reqSkill) < trainer_spell->reqSkillValue)
3933 return TRAINER_SPELL_RED;
3934
3935 // check level requirement
3936 if (GetLevel() < trainer_spell->reqLevel)
3937 return TRAINER_SPELL_RED;
3938
3939 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3940 {
3941 if (!trainer_spell->learnedSpell[i])
3942 continue;
3943
3944 // check race/class requirement
3945 if (!IsSpellFitByClassAndRace(trainer_spell->learnedSpell[i]))
3946 return TRAINER_SPELL_RED;
3947
3948 if (uint32 prevSpell = sSpellMgr->GetPrevSpellInChain(trainer_spell->learnedSpell[i]))
3949 {
3950 // check prev.rank requirement
3951 if (prevSpell && !HasSpell(prevSpell))
3952 return TRAINER_SPELL_RED;
3953 }
3954
3955 SpellsRequiringSpellMapBounds spellsRequired = sSpellMgr->GetSpellsRequiredForSpellBounds(trainer_spell->learnedSpell[i]);
3956 for (SpellsRequiringSpellMap::const_iterator itr = spellsRequired.first; itr != spellsRequired.second; ++itr)
3957 {
3958 // check additional spell requirement
3959 if (!HasSpell(itr->second))
3960 return TRAINER_SPELL_RED;
3961 }
3962 }
3963
3964 // check primary prof. limit
3965 // first rank of primary profession spell when there are no proffesions avalible is disabled
3966 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3967 {
3968 if (!trainer_spell->learnedSpell[i])
3969 continue;
3970 SpellInfo const* learnedSpellInfo = sSpellMgr->GetSpellInfo(trainer_spell->learnedSpell[i]);
3971 if (learnedSpellInfo && learnedSpellInfo->IsPrimaryProfessionFirstRank() && (GetFreePrimaryProfessionPoints() == 0))
3973 }
3974
3975 return TRAINER_SPELL_GREEN;
3976}
@ TRAINER_SPELL_GREEN
Definition Player.h:213
@ TRAINER_SPELL_GRAY
Definition Player.h:215
@ TRAINER_SPELL_GREEN_DISABLED
Definition Player.h:216
@ TRAINER_SPELL_RED
Definition Player.h:214
std::pair< SpellsRequiringSpellMap::const_iterator, SpellsRequiringSpellMap::const_iterator > SpellsRequiringSpellMapBounds
Definition SpellMgr.h:570
bool IsSpellFitByClassAndRace(uint32 spell_id) const
Definition Player.cpp:12389

References GetBaseSkillValue(), GetFreePrimaryProfessionPoints(), Unit::GetLevel(), HasSpell(), SpellInfo::IsPrimaryProfessionFirstRank(), IsSpellFitByClassAndRace(), TrainerSpell::learnedSpell, MAX_SPELL_EFFECTS, TrainerSpell::reqLevel, TrainerSpell::reqSkill, TrainerSpell::reqSkillValue, sSpellMgr, TRAINER_SPELL_GRAY, TRAINER_SPELL_GREEN, TRAINER_SPELL_GREEN_DISABLED, and TRAINER_SPELL_RED.

Referenced by WorldSession::HandleTrainerBuySpellOpcode(), and WorldSession::SendTrainerList().

◆ GetUseableItemByPos()

Item * Player::GetUseableItemByPos ( uint8  bag,
uint8  slot 
) const
inline

◆ GetViewpoint()

WorldObject * Player::GetViewpoint ( ) const
13248{
13250 return static_cast<WorldObject*>(ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_SEER));
13251 return nullptr;
13252}
@ TYPEMASK_SEER
Definition ObjectGuid.h:54
Definition Object.h:410
Object * GetObjectByTypeMask(WorldObject const &, ObjectGuid const guid, uint32 typemask)
Definition ObjectAccessor.cpp:141

References Object::GetGuidValue(), ObjectAccessor::GetObjectByTypeMask(), PLAYER_FARSIGHT, and TYPEMASK_SEER.

Referenced by CinematicMgr::EndCinematic(), WorldSession::HandleFarSightOpcode(), ArenaSpectator::HandleSpectatorWatchCommand(), RemoveFromWorld(), StopCastingBindSight(), and Map::Update().

◆ GetWeaponForAttack()

Item * Player::GetWeaponForAttack ( WeaponAttackType  attackType,
bool  useable = false 
) const
489{
490 uint8 slot;
491 switch (attackType)
492 {
493 case BASE_ATTACK:
495 break;
496 case OFF_ATTACK:
498 break;
499 case RANGED_ATTACK:
501 break;
502 default:
503 return nullptr;
504 }
505
506 Item* item = nullptr;
507 if (useable)
509 else
511 if (!item || item->GetTemplate()->Class != ITEM_CLASS_WEAPON)
512 return nullptr;
513
514 if (!useable)
515 return item;
516
517 if (item->IsBroken() || IsInFeralForm())
518 return nullptr;
519
520 return item;
521}

References BASE_ATTACK, ItemTemplate::Class, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, GetItemByPos(), Item::GetTemplate(), GetUseableItemByPos(), INVENTORY_SLOT_BAG_0, Item::IsBroken(), Unit::IsInFeralForm(), ITEM_CLASS_WEAPON, OFF_ATTACK, and RANGED_ATTACK.

Referenced by AuraEffect::CalculateAmount(), CheckAmmoCompatibility(), Spell::CheckItems(), Spell::EffectEnchantItemTmp(), Spell::EffectWeaponDmg(), Unit::GetAPMultiplier(), GetBaseWeaponSkillValue(), GetMeleeDamageSchoolMask(), AuraEffect::HandleAuraModWeaponCritPercent(), AuraEffect::HandleModDamageDone(), AuraEffect::HandleModDamagePercentDone(), HasWeapon(), HasWeaponForAttack(), SetRegularAttackTime(), SetSheath(), Spell::Spell(), boss_viscidus::SpellHit(), Spell::TakeAmmo(), UpdateExpertise(), UpdateWeaponSkill(), and Spell::WriteAmmoToPacket().

◆ GetWeaponProficiency()

uint32 Player::GetWeaponProficiency ( ) const
inline
1371{ return m_WeaponProficiency; }

References m_WeaponProficiency.

Referenced by Spell::EffectProficiency().

◆ GetXPRestBonus()

uint32 Player::GetXPRestBonus ( uint32  xp)
8892{
8893 uint32 rested_bonus = (uint32)GetRestBonus(); // xp for each rested bonus
8894
8895 if (rested_bonus > xp) // max rested_bonus == xp or (r+x) = 200% xp
8896 rested_bonus = xp;
8897
8898 SetRestBonus(GetRestBonus() - rested_bonus);
8899
8900 LOG_DEBUG("entities.player", "Player gain {} xp (+ {} Rested Bonus). Rested points={}", xp + rested_bonus, rested_bonus, GetRestBonus());
8901 return rested_bonus;
8902}
void SetRestBonus(float restBonusNew)
Definition Player.cpp:10231
float GetRestBonus() const
Definition Player.h:1211

References GetRestBonus(), LOG_DEBUG, and SetRestBonus().

Referenced by GiveXP().

◆ GetZoneIdFromDB()

uint32 Player::GetZoneIdFromDB ( ObjectGuid  guid)
static
6349{
6350 ObjectGuid::LowType guidLow = guid.GetCounter();
6351
6353 stmt->SetData(0, guidLow);
6354 PreparedQueryResult result = CharacterDatabase.Query(stmt);
6355
6356 if (!result)
6357 return 0;
6358
6359 Field* fields = result->Fetch();
6360 uint32 zone = fields[0].Get<uint16>();
6361
6362 if (!zone)
6363 {
6364 // stored zone is zero, use generic and slow zone detection
6365 stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_POSITION_XYZ);
6366 stmt->SetData(0, guidLow);
6367 PreparedQueryResult posResult = CharacterDatabase.Query(stmt);
6368
6369 if (!posResult)
6370 {
6371 return 0;
6372 }
6373
6374 fields = posResult->Fetch();
6375 uint32 map = fields[0].Get<uint16>();
6376 float posx = fields[1].Get<float>();
6377 float posy = fields[2].Get<float>();
6378 float posz = fields[3].Get<float>();
6379
6380 if (!sMapStore.LookupEntry(map))
6381 return 0;
6382
6383 zone = sMapMgr->GetZoneId(PHASEMASK_NORMAL, map, posx, posy, posz);
6384
6385 if (zone > 0)
6386 {
6387 stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ZONE);
6388
6389 stmt->SetData(0, uint16(zone));
6390 stmt->SetData(1, guidLow);
6391
6392 CharacterDatabase.Execute(stmt);
6393 }
6394 }
6395
6396 return zone;
6397}
@ CHAR_SEL_CHAR_POSITION_XYZ
Definition CharacterDatabase.h:53
@ CHAR_UPD_ZONE
Definition CharacterDatabase.h:294
@ CHAR_SEL_CHAR_ZONE
Definition CharacterDatabase.h:51

References CHAR_SEL_CHAR_POSITION_XYZ, CHAR_SEL_CHAR_ZONE, CHAR_UPD_ZONE, CharacterDatabase, Field::Get(), ObjectGuid::GetCounter(), PHASEMASK_NORMAL, PreparedStatementBase::SetData(), sMapMgr, and sMapStore.

Referenced by Guild::Member::LoadFromDB().

◆ GiveLevel()

void Player::GiveLevel ( uint8  level)
Todo:
find some better solution
2471{
2472 uint8 oldLevel = GetLevel();
2473 if (level == oldLevel)
2474 return;
2475
2476 if (Guild* guild = GetGuild())
2477 guild->UpdateMemberData(this, GUILD_MEMBER_DATA_LEVEL, level);
2478
2479 PlayerLevelInfo info;
2480 sObjectMgr->GetPlayerLevelInfo(getRace(true), getClass(), level, &info);
2481
2482 PlayerClassLevelInfo classInfo;
2483 sObjectMgr->GetPlayerClassLevelInfo(getClass(), level, &classInfo);
2484
2486 packet.Level = level;
2487 packet.HealthDelta = int32(classInfo.basehealth) - int32(GetCreateHealth());
2488
2490 // for (int i = 0; i < MAX_POWERS; ++i)
2491 packet.PowerDelta[0] = int32(classInfo.basemana) - int32(GetCreateMana());
2492 packet.PowerDelta[1] = 0;
2493 packet.PowerDelta[2] = 0;
2494 packet.PowerDelta[3] = 0;
2495 packet.PowerDelta[4] = 0;
2496 packet.PowerDelta[5] = 0;
2497
2498 for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
2499 packet.StatDelta[i] = int32(info.stats[i]) - GetCreateStat(Stats(i));
2500
2501 SendDirectMessage(packet.Write());
2502
2503 SetUInt32Value(PLAYER_NEXT_LEVEL_XP, sObjectMgr->GetXPForLevel(level));
2504
2505 //update level, max level of skills
2506 m_Played_time[PLAYED_TIME_LEVEL] = 0; // Level Played Time reset
2507
2509
2510 SetLevel(level);
2511
2513
2514 // save base values (bonuses already included in stored stats
2515 for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
2516 SetCreateStat(Stats(i), info.stats[i]);
2517
2518 SetCreateHealth(classInfo.basehealth);
2519 SetCreateMana(classInfo.basemana);
2520
2524
2526
2527 if (sWorld->getBoolConfig(CONFIG_ALWAYS_MAXSKILL)) // Max weapon skill when leveling up
2529
2531
2532 if (!isDead())
2533 {
2534 // set current level health and mana/energy to maximum after applying all mods.
2535 SetFullHealth();
2542 }
2543
2544 // update level to hunter/summon pet
2545 if (Pet* pet = GetPet())
2546 pet->SynchronizeLevelWithOwner();
2547
2548 MailLevelReward const* mailReward = sObjectMgr->GetMailLevelReward(level, getRaceMask());
2549 if (mailReward && sScriptMgr->CanGiveMailRewardAtGiveLevel(this, level))
2550 {
2551 //- TODO: Poor design of mail system
2552 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
2553 MailDraft(mailReward->mailTemplateId).SendMailTo(trans, this, MailSender(MAIL_CREATURE, mailReward->senderEntry));
2554 CharacterDatabase.CommitTransaction(trans);
2555 }
2556
2558
2559 // Refer-A-Friend
2560 if (GetSession()->GetRecruiterId())
2561 if (level < sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
2562 if (level % 2 == 0)
2563 {
2565
2566 if (!HasByteFlag(PLAYER_FIELD_BYTES, 1, 0x01))
2568 }
2569
2571
2572 sScriptMgr->OnPlayerLevelChanged(this, oldLevel);
2573}
@ ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL
Definition DBCEnums.h:124
@ GUILD_MEMBER_DATA_LEVEL
Definition Guild.h:59
@ CONFIG_ALWAYS_MAXSKILL
Definition IWorld.h:128
@ POWER_RAGE
Definition SharedDefines.h:270
@ POWER_HAPPINESS
Definition SharedDefines.h:273
@ POWER_ENERGY
Definition SharedDefines.h:272
@ POWER_FOCUS
Definition SharedDefines.h:271
@ PLAYER_NEXT_LEVEL_XP
Definition UpdateFields.h:340
bool HasByteFlag(uint16 index, uint8 offset, uint8 flag) const
Definition Object.cpp:949
void _ApplyAllLevelScaleItemMods(bool apply)
Definition Player.cpp:7644
void UpdateSkillsToMaxSkillsForLevel()
Definition PlayerUpdates.cpp:1125
Guild * GetGuild() const
Definition Player.cpp:16036
void UpdateSkillsForLevel()
Definition PlayerUpdates.cpp:1074
void SendQuestGiverStatusMultiple()
Definition Player.cpp:7721
void SetCreateStat(Stats stat, float val)
Definition Unit.h:1010
void SetCreateHealth(uint32 val)
Definition Unit.h:1058
void SetCreateMana(uint32 val)
Definition Unit.h:1080
void SetLevel(uint8 lvl, bool showLevelChange=true)
Definition Unit.cpp:15526
uint32 GetCreateHealth() const
Definition Unit.h:1042
uint32 GetCreateMana() const
Definition Unit.h:1079
bool isDead() const
Definition Unit.h:1709
Definition MiscPackets.h:45
uint32 Level
Definition MiscPackets.h:51
std::array< uint32, MAX_STATS > StatDelta
Definition MiscPackets.h:54
std::array< uint32, MAX_POWERS > PowerDelta
Definition MiscPackets.h:53
uint32 HealthDelta
Definition MiscPackets.h:52
WorldPacket const * Write() override
Definition MiscPackets.cpp:34
Definition ObjectMgr.h:543
uint32 senderEntry
Definition ObjectMgr.h:549
uint32 mailTemplateId
Definition ObjectMgr.h:548
Definition Player.h:294
uint32 basehealth
Definition Player.h:296
uint32 basemana
Definition Player.h:297
Definition Player.h:308
std::array< uint32, MAX_STATS > stats
Definition Player.h:314

References _ApplyAllLevelScaleItemMods(), ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL, PlayerClassLevelInfo::basehealth, PlayerClassLevelInfo::basemana, CharacterDatabase, CONFIG_ALWAYS_MAXSKILL, CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL, Unit::getClass(), Unit::GetCreateHealth(), Unit::GetCreateMana(), Unit::GetCreateStat(), GetGuild(), Unit::GetLevel(), Unit::GetMaxPower(), GetPet(), Unit::GetPower(), Unit::getRace(), Unit::getRaceMask(), GetSession(), GUILD_MEMBER_DATA_LEVEL, Object::HasByteFlag(), WorldPackets::Misc::LevelUpInfo::HealthDelta, InitGlyphsForLevel(), InitTalentForLevel(), InitTaxiNodesForLevel(), Unit::isDead(), WorldPackets::Misc::LevelUpInfo::Level, m_grantableLevels, m_Played_time, MAIL_CREATURE, MailLevelReward::mailTemplateId, MAX_STATS, PLAYED_TIME_LEVEL, PLAYER_FIELD_BYTES, PLAYER_NEXT_LEVEL_XP, POWER_ENERGY, POWER_FOCUS, POWER_HAPPINESS, POWER_MANA, POWER_RAGE, WorldPackets::Misc::LevelUpInfo::PowerDelta, SendDirectMessage(), MailLevelReward::senderEntry, MailDraft::SendMailTo(), SendQuestGiverStatusMultiple(), Object::SetByteFlag(), Unit::SetCreateHealth(), Unit::SetCreateMana(), Unit::SetCreateStat(), Unit::SetFullHealth(), Unit::SetLevel(), Unit::SetPower(), Unit::SetUInt32Value(), sObjectMgr, sScriptMgr, STAT_STRENGTH, WorldPackets::Misc::LevelUpInfo::StatDelta, PlayerLevelInfo::stats, sWorld, UpdateAchievementCriteria(), UpdateAllStats(), UpdateSkillsForLevel(), UpdateSkillsToMaxSkillsForLevel(), and WorldPackets::Misc::LevelUpInfo::Write().

Referenced by GiveXP(), WorldSession::HandleAcceptGrantLevel(), and character_commandscript::HandleCharacterLevel().

◆ GiveQuestSourceItem()

bool Player::GiveQuestSourceItem ( Quest const *  quest)
1336{
1337 uint32 srcitem = quest->GetSrcItemId();
1338 if (srcitem > 0)
1339 {
1340 uint32 count = quest->GetSrcItemCount();
1341 if (count <= 0)
1342 count = 1;
1343
1344 ItemPosCountVec dest;
1345 InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, srcitem, count);
1346 if (msg == EQUIP_ERR_OK)
1347 {
1348 Item* item = StoreNewItem(dest, srcitem, true);
1349 SendNewItem(item, count, true, false);
1350 return true;
1351 }
1352 // player already have max amount required item, just report success
1353 else if (msg == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS)
1354 return true;
1355 else
1356 SendEquipError(msg, nullptr, nullptr, srcitem);
1357 return false;
1358 }
1359
1360 return true;
1361}

References CanStoreNewItem(), EQUIP_ERR_CANT_CARRY_MORE_OF_THIS, EQUIP_ERR_OK, Quest::GetSrcItemCount(), Quest::GetSrcItemId(), NULL_BAG, NULL_SLOT, SendEquipError(), SendNewItem(), and StoreNewItem().

Referenced by AddQuest().

◆ GiveXP()

void Player::GiveXP ( uint32  xp,
Unit victim,
float  group_rate = 1.0f,
bool  isLFGReward = false 
)
2396{
2397 if (xp < 1)
2398 {
2399 return;
2400 }
2401
2402 if (!IsAlive() && !GetBattlegroundId() && !isLFGReward)
2403 {
2404 return;
2405 }
2406
2408 {
2409 return;
2410 }
2411
2412 if (victim && victim->IsCreature() && !victim->ToCreature()->hasLootRecipient())
2413 {
2414 return;
2415 }
2416
2417 uint8 level = GetLevel();
2418
2419 // Favored experience increase START
2420 uint32 zone = GetZoneId();
2421 float favored_exp_mult = 0;
2422 if ((zone == 3483 || zone == 3562 || zone == 3836 || zone == 3713 || zone == 3714) && HasAnyAuras(32096 /*Thrallmar's Favor*/, 32098 /*Honor Hold's Favor*/))
2423 favored_exp_mult = 0.05f; // Thrallmar's Favor and Honor Hold's Favor
2424
2425 xp = uint32(xp * (1 + favored_exp_mult));
2426 // Favored experience increase END
2427
2428 // XP to money conversion processed in Player::RewardQuest
2429 if (level >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
2430 return;
2431
2432 uint32 bonus_xp = 0;
2433 bool recruitAFriend = GetsRecruitAFriendBonus(true);
2434
2435 // RaF does NOT stack with rested experience
2436 if (recruitAFriend)
2437 bonus_xp = 2 * xp; // xp + bonus_xp must add up to 3 * xp for RaF; calculation for quests done client-side
2438 else
2439 bonus_xp = victim ? GetXPRestBonus(xp) : 0; // XP resting bonus
2440
2441 // hooks and multipliers can modify the xp with a zero or negative value
2442 // check again before sending invalid xp to the client
2443 if (xp < 1)
2444 {
2445 return;
2446 }
2447
2448 SendLogXPGain(xp, victim, bonus_xp, recruitAFriend, group_rate);
2449
2452 uint32 newXP = curXP + xp + bonus_xp;
2453
2454 while (newXP >= nextLvlXP && level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
2455 {
2456 newXP -= nextLvlXP;
2457
2458 if (level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
2459 GiveLevel(level + 1);
2460
2461 level = GetLevel();
2463 }
2464
2465 SetUInt32Value(PLAYER_XP, newXP);
2466}
@ PLAYER_FLAGS_NO_XP_GAIN
Definition Player.h:504
bool hasLootRecipient() const
Definition Creature.h:234
bool IsCreature() const
Definition Object.h:204
void GiveLevel(uint8 level)
Definition Player.cpp:2470
uint32 GetXPRestBonus(uint32 xp)
Definition Player.cpp:8891
void SendLogXPGain(uint32 GivenXP, Unit *victim, uint32 BonusXP, bool recruitAFriend=false, float group_rate=1.0f)
Definition Player.cpp:2376
bool HasAnyAuras(Auras... spellIds) const
Checks if the unit has ANY specified auras.
Definition Unit.h:1402

References CONFIG_MAX_PLAYER_LEVEL, GetBattlegroundId(), Unit::GetLevel(), GetsRecruitAFriendBonus(), Object::GetUInt32Value(), GetXPRestBonus(), WorldObject::GetZoneId(), GiveLevel(), Unit::HasAnyAuras(), Creature::hasLootRecipient(), HasPlayerFlag(), Unit::IsAlive(), Object::IsCreature(), PLAYER_FLAGS_NO_XP_GAIN, PLAYER_NEXT_LEVEL_XP, PLAYER_XP, SendLogXPGain(), Unit::SetUInt32Value(), sWorld, and Object::ToCreature().

Referenced by KillRewarder::_RewardXP(), CheckAreaExploreAndOutdoor(), RewardHonor(), and RewardQuest().

◆ GroupEventHappens()

void Player::GroupEventHappens ( uint32  questId,
WorldObject const *  pEventObject 
)
1819{
1820 if (Group* group = GetGroup())
1821 {
1822 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
1823 {
1824 Player* player = itr->GetSource();
1825
1826 // for any leave or dead (with not released body) group member at appropriate distance
1827 if (player && player->IsAtGroupRewardDistance(pEventObject) && !player->GetCorpse())
1828 player->AreaExploredOrEventHappens(questId);
1829 }
1830 }
1831 else
1833}
bool IsAtGroupRewardDistance(WorldObject const *pRewardSource) const
Definition Player.cpp:12797
void AreaExploredOrEventHappens(uint32 questId)
Definition PlayerQuest.cpp:1791

References AreaExploredOrEventHappens(), GetCorpse(), GetGroup(), and IsAtGroupRewardDistance().

Referenced by SmartAI::EndPath(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), spell_image_of_drakuru_reagent_check::HandleDummyEffect(), npc_tooga::npc_toogaAI::MoveInLineOfSight(), npc_jungle_punch_target::npc_jungle_punch_targetAI::proceedCwEvent(), SmartScript::ProcessAction(), Map::ScriptsProcess(), SmartAI::StopFollow(), npc_crusade_persuaded::npc_crusade_persuadedAI::UpdateAI(), npc_winterfin_playmate::UpdateAI(), npc_snowfall_glade_playmate::UpdateAI(), npc_the_biggest_tree::UpdateAI(), npc_high_oracle_soo_roo::UpdateAI(), npc_elder_kekek::UpdateAI(), npc_the_etymidian::UpdateAI(), npc_alexstraza_the_lifebinder::UpdateAI(), npc_professor_phizzlethorpe::npc_professor_phizzlethorpeAI::WaypointReached(), npc_ranger_lilatha::WaypointReached(), npc_rinji::npc_rinjiAI::WaypointReached(), npc_corporal_keeshan::npc_corporal_keeshanAI::WaypointReached(), npc_deathstalker_erland::npc_deathstalker_erlandAI::WaypointReached(), npc_daphne_stilwell::npc_daphne_stilwellAI::WaypointReached(), npc_kaya_flathoof::npc_kaya_flathoofAI::WaypointReached(), npc_gilthares::npc_giltharesAI::WaypointReached(), npc_mootoo_the_younger::npc_mootoo_the_youngerAI::WaypointReached(), npc_bonker_togglevolt::npc_bonker_togglevoltAI::WaypointReached(), npc_emily::npc_emilyAI::WaypointReached(), npc_apothecary_hanes::npc_Apothecary_HanesAI::WaypointReached(), npc_engineer_helice::npc_engineer_heliceAI::WaypointReached(), npc_wounded_blood_elf::npc_wounded_blood_elfAI::WaypointReached(), npc_bessy::npc_bessyAI::WaypointReached(), npc_maxx_a_million_escort::npc_maxx_a_million_escortAI::WaypointReached(), npc_kservant::npc_kservantAI::WaypointReached(), and npc_isla_starmane::npc_isla_starmaneAI::WaypointReached().

◆ HandleBaseModValue()

void Player::HandleBaseModValue ( BaseModGroup  modGroup,
BaseModType  modType,
float  amount,
bool  apply 
)
5037{
5038 if (modGroup >= BASEMOD_END)
5039 {
5040 LOG_ERROR("entities.player", "ERROR in HandleBaseModValue(): non existed BaseModGroup!");
5041 return;
5042 }
5043
5044 switch (modType)
5045 {
5046 case FLAT_MOD:
5047 m_auraBaseMod[modGroup][modType] += apply ? amount : -amount;
5048 break;
5049 case PCT_MOD:
5050 ApplyPercentModFloatVar(m_auraBaseMod[modGroup][modType], amount, apply);
5051 break;
5052 }
5053
5054 if (!CanModifyStats())
5055 return;
5056
5057 switch (modGroup)
5058 {
5059 case CRIT_PERCENTAGE:
5061 break;
5064 break;
5067 break;
5068 case SHIELD_BLOCK_VALUE:
5070 break;
5071 default:
5072 break;
5073 }
5074}
void ApplyPercentModFloatVar(float &var, float val, bool apply)
Definition Util.h:50
void UpdateShieldBlockValue()
Definition StatSystem.cpp:522
void UpdateCritPercentage(WeaponAttackType attType)
Definition StatSystem.cpp:641

References ApplyPercentModFloatVar(), BASE_ATTACK, BASEMOD_END, Unit::CanModifyStats(), CRIT_PERCENTAGE, FLAT_MOD, LOG_ERROR, m_auraBaseMod, OFF_ATTACK, OFFHAND_CRIT_PERCENTAGE, PCT_MOD, RANGED_ATTACK, RANGED_CRIT_PERCENTAGE, SHIELD_BLOCK_VALUE, UpdateCritPercentage(), and UpdateShieldBlockValue().

Referenced by _ApplyItemBonuses(), _ApplyWeaponDependentAuraCritMod(), ApplyEnchantment(), AuraEffect::HandleAuraModCritPct(), AuraEffect::HandleAuraModWeaponCritPercent(), and AuraEffect::HandleShieldBlockValue().

◆ HandleDrowning()

void Player::HandleDrowning ( uint32  time_diff)
protected
Todo:
: Check this formula
Todo:
: Check this formula
836{
838 return;
839
840 // In water
842 {
843 // Breath timer not activated - activate it
845 {
848 }
849 else // If activated - do tick
850 {
851 m_MirrorTimer[BREATH_TIMER] -= time_diff;
852 // Timer limit - need deal damage
854 {
856 // Calculate and deal damage
858 uint32 damage = GetMaxHealth() / 5 + urand(0, GetLevel() - 1);
860 }
861 else if (!(m_MirrorTimerFlagsLast & UNDERWATER_INWATER)) // Update time in client if need
863 }
864 }
865 else if (m_MirrorTimer[BREATH_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer
866 {
867 int32 UnderWaterTime = getMaxTimer(BREATH_TIMER);
868 // Need breath regen
869 m_MirrorTimer[BREATH_TIMER] += 10 * time_diff;
870 if (m_MirrorTimer[BREATH_TIMER] >= UnderWaterTime || !IsAlive())
874 }
875
876 // In dark water
878 {
879 // Fatigue timer not activated - activate it
881 {
884 }
885 else
886 {
887 m_MirrorTimer[FATIGUE_TIMER] -= time_diff;
888 // Timer limit - need deal damage or teleport ghost to graveyard
890 {
892 if (IsAlive()) // Calculate and deal damage
893 {
894 uint32 damage = GetMaxHealth() / 5 + urand(0, GetLevel() - 1);
896 }
897 else if (HasPlayerFlag(PLAYER_FLAGS_GHOST)) // Teleport ghost to graveyard
899 }
902 }
903 }
904 else if (m_MirrorTimer[FATIGUE_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer
905 {
906 int32 DarkWaterTime = getMaxTimer(FATIGUE_TIMER);
907 m_MirrorTimer[FATIGUE_TIMER] += 10 * time_diff;
908 if (m_MirrorTimer[FATIGUE_TIMER] >= DarkWaterTime || !IsAlive())
912 }
913
914 if (m_MirrorTimerFlags & (UNDERWATER_INLAVA /*| UNDERWATER_INSLIME*/) && !(_lastLiquid && _lastLiquid->SpellId))
915 {
916 // Breath timer not activated - activate it
919 else
920 {
921 m_MirrorTimer[FIRE_TIMER] -= time_diff;
922 if (m_MirrorTimer[FIRE_TIMER] < 0)
923 {
924 m_MirrorTimer[FIRE_TIMER] += 2020;
925 // Calculate and deal damage
927 uint32 damage = urand(600, 700);
930 // need to skip Slime damage in Undercity,
931 // maybe someone can find better way to handle environmental damage
932 //else if (m_zoneUpdateId != 1497)
933 // EnvironmentalDamage(DAMAGE_SLIME, damage);
934 }
935 }
936 }
937 else
939
940 // Recheck timers flag
941 m_MirrorTimerFlags &= ~UNDERWATER_EXIST_TIMERS;
942 for (uint8 i = 0; i < MAX_TIMERS; ++i)
944 {
946 break;
947 }
949}
@ DAMAGE_DROWNING
Definition Player.h:840
@ DAMAGE_EXHAUSTED
Definition Player.h:839
@ UNDERWATER_INDARKWATER
Definition Player.h:104
@ UNDERWATER_EXIST_TIMERS
Definition Player.h:106
@ UNDERWATER_INWATER
Definition Player.h:101
@ UNDERWATER_INLAVA
Definition Player.h:102
void SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen)
Definition Player.cpp:732
uint32 EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
Definition Player.cpp:755
void RepopAtGraveyard()
Definition Player.cpp:4937
int32 getMaxTimer(MirrorTimerType timer)
Definition Player.cpp:808
void StopMirrorTimer(MirrorTimerType Type)
Definition Player.cpp:743
LiquidTypeEntry const * _lastLiquid
Definition Unit.h:2118
uint32 SpellId
Definition DBCStructure.h:1288

References Unit::_lastLiquid, BREATH_TIMER, DAMAGE_DROWNING, DAMAGE_EXHAUSTED, DAMAGE_LAVA, DISABLED_MIRROR_TIMER, EnvironmentalDamage(), FATIGUE_TIMER, FIRE_TIMER, Unit::GetLevel(), Unit::GetMaxHealth(), getMaxTimer(), HasPlayerFlag(), IN_MILLISECONDS, Unit::IsAlive(), m_MirrorTimer, m_MirrorTimerFlags, m_MirrorTimerFlagsLast, MAX_TIMERS, PLAYER_FLAGS_GHOST, RepopAtGraveyard(), SendMirrorTimer(), LiquidTypeEntry::SpellId, StopMirrorTimer(), UNDERWATER_EXIST_TIMERS, UNDERWATER_INDARKWATER, UNDERWATER_INLAVA, UNDERWATER_INWATER, and urand().

Referenced by Update().

◆ HandleFall()

void Player::HandleFall ( MovementInfo const &  movementInfo)
13884{
13885 // calculate total z distance of the fall
13886 float z_diff = m_lastFallZ - movementInfo.pos.GetPositionZ();
13887
13888 //Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored
13889 // 14.57 can be calculated by resolving damageperc formula below to 0
13890 if (z_diff >= 14.57f && !isDead() && !IsGameMaster() && !GetCommandStatus(CHEAT_GOD) &&
13892 !HasFlyAura())
13893 {
13894 //Safe fall, fall height reduction
13896
13897 float damageperc = 0.018f * (z_diff - safe_fall) - 0.2426f;
13898 uint32 original_health = GetHealth(), final_damage = 0;
13899
13901 {
13902 uint32 damage = (uint32)(damageperc * GetMaxHealth() * sWorld->getRate(RATE_DAMAGE_FALL));
13903
13904 //float height = movementInfo.pos.m_positionZ;
13905 //UpdateGroundPositionZ(movementInfo.pos.m_positionX, movementInfo.pos.m_positionY, height);
13906
13907 if (damage > 0)
13908 {
13909 //Prevent fall damage from being more than the player maximum health
13910 if (damage > GetMaxHealth())
13911 damage = GetMaxHealth();
13912
13913 // Gust of Wind
13914 if (HasAura(43621))
13915 damage = GetMaxHealth() / 2;
13916
13917 // Divine Protection
13918 if (HasAura(498))
13919 {
13920 damage /= 2;
13921 }
13922
13923 final_damage = EnvironmentalDamage(DAMAGE_FALL, damage);
13924 }
13925
13926 //Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
13927 LOG_DEBUG("entities.player", "FALLDAMAGE mZ={} z={} fallTime={} damage={} SF={}", movementInfo.pos.GetPositionZ(), GetPositionZ(), movementInfo.fallTime, damage, safe_fall);
13928 }
13929
13930 // recheck alive, might have died of EnvironmentalDamage, avoid cases when player die in fact like Spirit of Redemption case
13931 if (IsAlive() && final_damage < original_health)
13933 }
13934}
@ ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
Definition DBCEnums.h:139
@ RATE_DAMAGE_FALL
Definition IWorld.h:505
@ CHEAT_GOD
Definition Player.h:1004
@ SPELL_AURA_SAFE_FALL
Definition SpellAuraDefines.h:207
bool GetCommandStatus(uint32 command) const
Definition Player.h:1195
bool HasFlyAura() const
Definition Unit.h:1717
bool IsImmunedToDamageOrSchool(SpellSchoolMask meleeSchoolMask) const
Definition Unit.cpp:12960

References ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, CHEAT_GOD, DAMAGE_FALL, EnvironmentalDamage(), MovementInfo::fallTime, GetCommandStatus(), Unit::GetHealth(), Unit::GetMaxHealth(), Position::GetPositionZ(), Unit::GetTotalAuraModifier(), Unit::HasAura(), Unit::HasFeatherFallAura(), Unit::HasFlyAura(), Unit::HasHoverAura(), Unit::IsAlive(), Unit::isDead(), IsGameMaster(), Unit::IsImmunedToDamageOrSchool(), LOG_DEBUG, m_lastFallZ, MovementInfo::pos, RATE_DAMAGE_FALL, SPELL_AURA_SAFE_FALL, SPELL_SCHOOL_MASK_NORMAL, sWorld, and UpdateAchievementCriteria().

Referenced by WorldSession::HandleMovementOpcodes().

◆ HandleSobering()

void Player::HandleSobering ( )
protected

The player sobers by 1% every 9 seconds.

953{
954 m_drunkTimer = 0;
955
956 uint8 currentDrunkValue = GetDrunkValue();
957 uint8 drunk = currentDrunkValue ? --currentDrunkValue : 0;
958 SetDrunkValue(drunk);
959}
void SetDrunkValue(uint8 newDrunkValue, uint32 itemId=0)
Definition Player.cpp:972

References GetDrunkValue(), m_drunkTimer, and SetDrunkValue().

Referenced by Update().

◆ Has310Flyer()

bool Player::Has310Flyer ( bool  checkAllSpells,
uint32  excludeSpellId = 0 
)
3499{
3500 if (!checkAllSpells)
3502 else
3503 {
3504 SetHas310Flyer(false);
3505 SpellInfo const* spellInfo;
3506 for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
3507 {
3508 // pussywizard:
3509 if (itr->second->State == PLAYERSPELL_REMOVED)
3510 continue;
3511
3512 if (itr->first == excludeSpellId)
3513 continue;
3514
3515 SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(itr->first);
3516 for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
3517 {
3518 if (_spell_idx->second->SkillLine != SKILL_MOUNTS)
3519 break; // We can break because mount spells belong only to one skillline (at least 310 flyers do)
3520
3521 spellInfo = sSpellMgr->AssertSpellInfo(itr->first);
3522 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3523 if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED &&
3524 spellInfo->Effects[i].CalcValue() == 310)
3525 {
3526 SetHas310Flyer(true);
3527 return true;
3528 }
3529 }
3530 }
3531 }
3532
3533 return false;
3534}
@ PLAYER_EXTRA_HAS_310_FLYER
Definition Player.h:595

References SpellInfo::Effects, m_ExtraFlags, m_spells, MAX_SPELL_EFFECTS, PLAYER_EXTRA_HAS_310_FLYER, PLAYERSPELL_REMOVED, SetHas310Flyer(), SKILL_MOUNTS, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, and sSpellMgr.

Referenced by _addSpell(), and removeSpell().

◆ HasAchieved()

bool Player::HasAchieved ( uint32  achievementId) const
13952{
13953 return m_achievementMgr->HasAchieved(achievementId);
13954}
bool HasAchieved(uint32 achievementId) const
Definition AchievementMgr.cpp:2434

References AchievementMgr::HasAchieved(), and m_achievementMgr.

Referenced by _LoadBrewOfTheMonth(), spell_gen_on_tournament_mount::GetPennatSpellId(), BattlegroundIC::HandleAreaTrigger(), lfg::LFGMgr::InitializeLockedDungeons(), and Satisfy().

◆ HasActivePowerType()

bool Player::HasActivePowerType ( Powers  power)
overridevirtual

Reimplemented from Unit.

2764{
2765 if (sScriptMgr->OnPlayerHasActivePowerType(this, power))
2766 return true;
2767 else
2768 return (getPowerType() == power);
2769}

References Unit::getPowerType(), and sScriptMgr.

Referenced by Create(), and ResetAllPowers().

◆ HasActiveSpell()

bool Player::HasActiveSpell ( uint32  spell) const
3905{
3906 PlayerSpellMap::const_iterator itr = m_spells.find(spell);
3907 return (itr != m_spells.end() && itr->second->State != PLAYERSPELL_REMOVED && itr->second->Active && itr->second->IsInSpec(m_activeSpec));
3908}

References m_activeSpec, m_spells, and PLAYERSPELL_REMOVED.

Referenced by _AddSpellCooldown(), ActivateSpec(), spell_dk_dancing_rune_weapon::CheckProc(), WorldSession::HandleCastSpellOpcode(), and learnSpell().

◆ HasAtLoginFlag()

◆ HasCasterSpec()

bool Player::HasCasterSpec ( )
16141{
16142 switch (GetSpec(GetActiveSpec()))
16143 {
16156 return true;
16157 default:
16158 break;
16159 }
16160 return false;
16161}
@ TALENT_TREE_HUNTER_SURVIVAL
Definition Player.h:153
@ TALENT_TREE_MAGE_FIRE
Definition Player.h:167
@ TALENT_TREE_PRIEST_SHADOW
Definition Player.h:159
@ TALENT_TREE_SHAMAN_ELEMENTAL
Definition Player.h:163
@ TALENT_TREE_HUNTER_BEAST_MASTERY
Definition Player.h:151
@ TALENT_TREE_WARLOCK_DEMONOLOGY
Definition Player.h:170
@ TALENT_TREE_WARLOCK_DESTRUCTION
Definition Player.h:171
@ TALENT_TREE_WARLOCK_AFFLICTION
Definition Player.h:169
@ TALENT_TREE_MAGE_ARCANE
Definition Player.h:166
@ TALENT_TREE_MAGE_FROST
Definition Player.h:168
@ TALENT_TREE_DRUID_BALANCE
Definition Player.h:172
@ TALENT_TREE_HUNTER_MARKSMANSHIP
Definition Player.h:152
uint32 GetSpec(int8 spec=-1)
Definition Player.cpp:16042

References GetActiveSpec(), GetSpec(), TALENT_TREE_DRUID_BALANCE, TALENT_TREE_HUNTER_BEAST_MASTERY, TALENT_TREE_HUNTER_MARKSMANSHIP, TALENT_TREE_HUNTER_SURVIVAL, TALENT_TREE_MAGE_ARCANE, TALENT_TREE_MAGE_FIRE, TALENT_TREE_MAGE_FROST, TALENT_TREE_PRIEST_SHADOW, TALENT_TREE_SHAMAN_ELEMENTAL, TALENT_TREE_WARLOCK_AFFLICTION, TALENT_TREE_WARLOCK_DEMONOLOGY, and TALENT_TREE_WARLOCK_DESTRUCTION.

◆ HasCorpse()

◆ HasDelayedTeleport()

bool Player::HasDelayedTeleport ( ) const
inlineprivate
2951{ return m_bHasDelayedTeleport; }

References m_bHasDelayedTeleport.

Referenced by Update().

◆ HasEnoughMoney() [1/2]

bool Player::HasEnoughMoney ( int32  amount) const
inline
1620 {
1621 if (amount > 0)
1622 return (GetMoney() >= (uint32) amount);
1623 return true;
1624 }

References GetMoney().

◆ HasEnoughMoney() [2/2]

◆ HasFreeBattlegroundQueueId()

bool Player::HasFreeBattlegroundQueueId ( ) const

◆ HasHealSpec()

bool Player::HasHealSpec ( )
16164{
16165 switch (GetSpec(GetActiveSpec()))
16166 {
16172 return true;
16173 default:
16174 break;
16175 }
16176 return false;
16177}
@ TALENT_TREE_DRUID_RESTORATION
Definition Player.h:174
@ TALENT_TREE_SHAMAN_RESTORATION
Definition Player.h:165
@ TALENT_TREE_PRIEST_HOLY
Definition Player.h:158
@ TALENT_TREE_PALADIN_HOLY
Definition Player.h:148
@ TALENT_TREE_PRIEST_DISCIPLINE
Definition Player.h:157

References GetActiveSpec(), GetSpec(), TALENT_TREE_DRUID_RESTORATION, TALENT_TREE_PALADIN_HOLY, TALENT_TREE_PRIEST_DISCIPLINE, TALENT_TREE_PRIEST_HOLY, and TALENT_TREE_SHAMAN_RESTORATION.

◆ HasItemCount()

bool Player::HasItemCount ( uint32  item,
uint32  count = 1,
bool  inBankAlso = false 
) const
656{
657 uint32 tempcount = 0;
659 {
661 if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
662 {
663 tempcount += pItem->GetCount();
664 if (tempcount >= count)
665 return true;
666 }
667 }
669 {
671 if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
672 {
673 tempcount += pItem->GetCount();
674 if (tempcount >= count)
675 return true;
676 }
677 }
679 {
680 if (Bag* pBag = GetBagByPos(i))
681 {
682 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
683 {
684 Item* pItem = GetItemByPos(i, j);
685 if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
686 {
687 tempcount += pItem->GetCount();
688 if (tempcount >= count)
689 return true;
690 }
691 }
692 }
693 }
694
695 if (inBankAlso)
696 {
698 {
700 if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
701 {
702 tempcount += pItem->GetCount();
703 if (tempcount >= count)
704 return true;
705 }
706 }
708 {
709 if (Bag* pBag = GetBagByPos(i))
710 {
711 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
712 {
713 Item* pItem = GetItemByPos(i, j);
714 if (pItem && pItem->GetEntry() == item && !pItem->IsInTrade())
715 {
716 tempcount += pItem->GetCount();
717 if (tempcount >= count)
718 return true;
719 }
720 }
721 }
722 }
723 }
724
725 return false;
726}

References BANK_SLOT_BAG_END, BANK_SLOT_BAG_START, BANK_SLOT_ITEM_END, BANK_SLOT_ITEM_START, CURRENCYTOKEN_SLOT_END, EQUIPMENT_SLOT_START, GetBagByPos(), Item::GetCount(), Object::GetEntry(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, Item::IsInTrade(), and KEYRING_SLOT_START.

Referenced by LootItem::AllowedForPlayer(), BuyItemFromVendorSlot(), CanCompleteRepeatableQuest(), Spell::CheckItems(), spell_dk_raise_dead::CheckReagents(), Spell::EffectCreateItem2(), GetResurrectionSpellId(), go_soulwell::go_soulwellAI::GossipHello(), go_celestial_planetarium_access::go_celestial_planetarium_accessAI::GossipHello(), misc_commandscript::HandleAddItemCommand(), lfg::LFGMgr::InitializeLockedDungeons(), npc_brewfest_keg_thrower::MoveInLineOfSight(), npc_brewfest_keg_reciver::MoveInLineOfSight(), npc_lokhtos_darkbargainer::OnGossipHello(), npc_oculus_drakegiver::OnGossipHello(), npcs_flanis_swiftwing_and_kagrosh::OnGossipHello(), npc_artorius::OnGossipHello(), npc_simone::OnGossipHello(), npc_nelson::OnGossipHello(), npc_franklin::OnGossipHello(), npc_taxi::OnGossipHello(), npc_locksmith::OnGossipHello(), npc_oculus_drakegiver::OnGossipSelect(), npc_cos_chromie_start::OnGossipSelect(), go_apexis_relic::OnGossipSelect(), AreaTrigger_at_voltarus_middle::OnTrigger(), near_scarshield_infiltrator::OnTrigger(), at_scarshield_infiltrator::OnTrigger(), at_twilight_grove::OnTrigger(), NPCStaveQuestAI::QuestIncomplete(), npc_lake_frog::npc_lake_frogAI::ReceiveEmote(), npc_finklestein::npc_finklesteinAI::RightClickCauldron(), Satisfy(), npc_aquementas::npc_aquementasAI::SendItem(), npc_maredis_firestar::npc_maredis_firestarAI::sGossipHello(), and Spell::WriteCastResultInfo().

◆ HasItemFitToSpellRequirements()

bool Player::HasItemFitToSpellRequirements ( SpellInfo const *  spellInfo,
Item const *  ignoreItem = nullptr 
) const
12551{
12552 if (spellInfo->EquippedItemClass < 0)
12553 return true;
12554
12555 // scan other equipped items for same requirements (mostly 2 daggers/etc)
12556 // for optimize check 2 used cases only
12557 switch (spellInfo->EquippedItemClass)
12558 {
12559 case ITEM_CLASS_WEAPON:
12560 {
12563 if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
12564 return true;
12565 break;
12566 }
12567 case ITEM_CLASS_ARMOR:
12568 {
12569 // tabard not have dependent spells
12572 if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
12573 return true;
12574
12575 // shields can be equipped to offhand slot
12577 if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
12578 return true;
12579
12580 // ranged slot can have some armor subclasses
12582 if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
12583 return true;
12584
12585 break;
12586 }
12587 default:
12588 LOG_ERROR("entities.player", "HasItemFitToSpellRequirements: Not handled spell requirement for item class {}", spellInfo->EquippedItemClass);
12589 break;
12590 }
12591
12592 return false;
12593}

References EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, EQUIPMENT_SLOT_START, EQUIPMENT_SLOT_TABARD, SpellInfo::EquippedItemClass, GetUseableItemByPos(), INVENTORY_SLOT_BAG_0, Item::IsFitToSpellRequirements(), ITEM_CLASS_ARMOR, ITEM_CLASS_WEAPON, and LOG_ERROR.

Referenced by Unit::CalcArmorReducedDamage(), Spell::CheckItems(), and RemoveItemDependentAurasAndCasts().

◆ HasItemOrGemWithIdEquipped()

bool Player::HasItemOrGemWithIdEquipped ( uint32  item,
uint32  count,
uint8  except_slot = NULL_SLOT 
) const
729{
730 uint32 tempcount = 0;
732 {
733 if (i == except_slot)
734 continue;
735
737 if (pItem && pItem->GetEntry() == item)
738 {
739 tempcount += pItem->GetCount();
740 if (tempcount >= count)
741 return true;
742 }
743 }
744
745 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
746 if (pProto && pProto->GemProperties)
747 {
749 {
750 if (i == except_slot)
751 continue;
752
754 if (pItem && pItem->GetTemplate()->Socket[0].Color)
755 {
756 tempcount += pItem->GetGemCountWithID(item);
757 if (tempcount >= count)
758 return true;
759 }
760 }
761 }
762
763 return false;
764}
uint8 GetGemCountWithID(uint32 GemID) const
Definition Item.cpp:1014

References _Socket::Color, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_START, ItemTemplate::GemProperties, Item::GetCount(), Object::GetEntry(), Item::GetGemCountWithID(), GetItemByPos(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, sObjectMgr, and ItemTemplate::Socket.

Referenced by npc_eris_hevenfire::npc_eris_hevenfireAI::CanBeSeen(), npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::CanBeSeen(), CanEquipUniqueItem(), achievement_pb_pilgrims_peril::OnCheck(), and achievement_pb_terokkar_turkey_time::OnCheck().

◆ HasItemOrGemWithLimitCategoryEquipped()

bool Player::HasItemOrGemWithLimitCategoryEquipped ( uint32  limitCategory,
uint32  count,
uint8  except_slot = NULL_SLOT 
) const
767{
768 uint32 tempcount = 0;
770 {
771 if (i == except_slot)
772 continue;
773
775 if (!pItem)
776 continue;
777
778 ItemTemplate const* pProto = pItem->GetTemplate();
779 if (!pProto)
780 continue;
781
782 if (pProto->ItemLimitCategory == limitCategory)
783 {
784 tempcount += pItem->GetCount();
785 if (tempcount >= count)
786 return true;
787 }
788
790 {
791 tempcount += pItem->GetGemCountWithLimitCategory(limitCategory);
792 if (tempcount >= count)
793 return true;
794 }
795 }
796
797 return false;
798}

References _Socket::Color, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_START, Item::GetCount(), Item::GetEnchantmentId(), Item::GetGemCountWithLimitCategory(), GetItemByPos(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, ItemTemplate::ItemLimitCategory, PRISMATIC_ENCHANTMENT_SLOT, and ItemTemplate::Socket.

Referenced by CanEquipUniqueItem().

◆ HasItemTotemCategory()

bool Player::HasItemTotemCategory ( uint32  TotemCategory) const
852{
853 Item* pItem;
855 {
858 return true;
859 }
861 {
864 return true;
865 }
867 {
868 if (Bag* pBag = GetBagByPos(i))
869 {
870 for (uint32 j = 0; j < pBag->GetBagSize(); ++j)
871 {
872 pItem = GetItemByPos(i, j);
874 return true;
875 }
876 }
877 }
878 return false;
879}
TotemCategory
Definition SharedDefines.h:3083
bool IsTotemCategoryCompatiableWith(ItemTemplate const *pProto, uint32 requiredTotemCategoryId) const
Definition PlayerStorage.cpp:881

References CURRENCYTOKEN_SLOT_END, EQUIPMENT_SLOT_START, GetBagByPos(), GetItemByPos(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, IsTotemCategoryCompatiableWith(), and KEYRING_SLOT_START.

Referenced by Spell::CheckItems().

◆ HasMeleeSpec()

bool Player::HasMeleeSpec ( )
16118{
16119 switch (GetSpec(GetActiveSpec()))
16120 {
16130 return true;
16132 if (GetShapeshiftForm() == FORM_CAT)
16133 return true;
16134 default:
16135 break;
16136 }
16137 return false;
16138}
@ TALENT_TREE_DEATH_KNIGHT_FROST
Definition Player.h:161
@ TALENT_TREE_DRUID_FERAL_COMBAT
Definition Player.h:173
@ TALENT_TREE_WARRIOR_FURY
Definition Player.h:146
@ TALENT_TREE_ROGUE_ASSASSINATION
Definition Player.h:154
@ TALENT_TREE_DEATH_KNIGHT_UNHOLY
Definition Player.h:162
@ TALENT_TREE_SHAMAN_ENHANCEMENT
Definition Player.h:164
@ TALENT_TREE_WARRIOR_ARMS
Definition Player.h:145
@ TALENT_TREE_ROGUE_COMBAT
Definition Player.h:155
@ TALENT_TREE_PALADIN_RETRIBUTION
Definition Player.h:150
@ TALENT_TREE_ROGUE_SUBTLETY
Definition Player.h:156
@ FORM_CAT
Definition UnitDefines.h:70

References FORM_CAT, GetActiveSpec(), Unit::GetShapeshiftForm(), GetSpec(), TALENT_TREE_DEATH_KNIGHT_FROST, TALENT_TREE_DEATH_KNIGHT_UNHOLY, TALENT_TREE_DRUID_FERAL_COMBAT, TALENT_TREE_PALADIN_RETRIBUTION, TALENT_TREE_ROGUE_ASSASSINATION, TALENT_TREE_ROGUE_COMBAT, TALENT_TREE_ROGUE_SUBTLETY, TALENT_TREE_SHAMAN_ENHANCEMENT, TALENT_TREE_WARRIOR_ARMS, and TALENT_TREE_WARRIOR_FURY.

◆ HasPendingBind()

◆ HasPendingSpectatorForBG()

bool Player::HasPendingSpectatorForBG ( uint32  bgInstanceId) const
inline
2584{ return m_pendingSpectatorForBG == bgInstanceId; }

References m_pendingSpectatorForBG.

Referenced by WorldSession::HandleMoveWorldportAck(), and TeleportTo().

◆ HasPlayerFlag()

◆ HasPvPForcingQuest()

bool Player::HasPvPForcingQuest ( ) const
2496{
2497 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
2498 {
2499 uint32 questId = GetQuestSlotQuestId(i);
2500 if (questId == 0)
2501 continue;
2502
2503 Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
2504 if (!quest)
2505 continue;
2506
2507 if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
2508 return true;
2509 }
2510
2511 return false;
2512}

References GetQuestSlotQuestId(), Quest::HasFlag(), MAX_QUEST_LOG_SIZE, QUEST_FLAGS_FLAGS_PVP, and sObjectMgr.

Referenced by Spell::EffectQuestClear(), WorldSession::HandleQuestLogRemoveQuest(), RewardQuest(), and UpdateZone().

◆ HasQuest()

bool Player::HasQuest ( uint32  questId) const
102{
103 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
104 {
105 uint32 questid = GetQuestSlotQuestId(i);
106 if (questid == questId)
107 {
108 return true;
109 }
110 }
111
112 return false;
113}

References GetQuestSlotQuestId(), and MAX_QUEST_LOG_SIZE.

◆ HasQuestForGO()

bool Player::HasQuestForGO ( int32  GOId) const
12415{
12416 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
12417 {
12418 uint32 questid = GetQuestSlotQuestId(i);
12419 if (questid == 0)
12420 continue;
12421
12422 QuestStatusMap::const_iterator qs_itr = m_QuestStatus.find(questid);
12423 if (qs_itr == m_QuestStatus.end())
12424 continue;
12425
12426 QuestStatusData const& qs = qs_itr->second;
12427
12429 {
12430 Quest const* qinfo = sObjectMgr->GetQuestTemplate(questid);
12431 if (!qinfo)
12432 continue;
12433
12434 if (GetGroup() && GetGroup()->isRaidGroup() && !qinfo->IsAllowedInRaid(GetMap()->GetDifficulty()))
12435 continue;
12436
12437 for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
12438 {
12439 if (qinfo->RequiredNpcOrGo[j] >= 0) //skip non GO case
12440 continue;
12441
12442 if ((-1)*GOId == qinfo->RequiredNpcOrGo[j] && qs.CreatureOrGOCount[j] < qinfo->RequiredNpcOrGoCount[j])
12443 return true;
12444 }
12445 }
12446 }
12447 return false;
12448}
Difficulty GetDifficulty(bool isRaid) const
Definition Player.h:1923
bool IsAllowedInRaid(Difficulty difficulty) const
Definition QuestDef.cpp:296

References QuestStatusData::CreatureOrGOCount, GetDifficulty(), GetGroup(), WorldObject::GetMap(), GetQuestSlotQuestId(), Quest::IsAllowedInRaid(), m_QuestStatus, MAX_QUEST_LOG_SIZE, QUEST_OBJECTIVES_COUNT, QUEST_STATUS_INCOMPLETE, Quest::RequiredNpcOrGo, Quest::RequiredNpcOrGoCount, sObjectMgr, and QuestStatusData::Status.

Referenced by GameObject::ActivateToQuest().

◆ HasQuestForItem()

bool Player::HasQuestForItem ( uint32  itemId,
uint32  excludeQuestId = 0,
bool  turnIn = false,
bool *  showInLoot = nullptr 
) const
2265{
2266 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
2267 {
2268 uint32 questid = GetQuestSlotQuestId(i);
2269 if (questid == 0 || questid == excludeQuestId)
2270 continue;
2271
2272 QuestStatusMap::const_iterator qs_itr = m_QuestStatus.find(questid);
2273 if (qs_itr == m_QuestStatus.end())
2274 continue;
2275
2276 QuestStatusData const& q_status = qs_itr->second;
2277
2278 if ((q_status.Status == QUEST_STATUS_INCOMPLETE) || (turnIn && q_status.Status == QUEST_STATUS_COMPLETE))
2279 {
2280 Quest const* qinfo = sObjectMgr->GetQuestTemplate(questid);
2281 if (!qinfo)
2282 continue;
2283
2284 // hide quest if player is in raid-group and quest is no raid quest
2285 if (GetGroup() && GetGroup()->isRaidGroup() && !qinfo->IsAllowedInRaid(GetMap()->GetDifficulty()))
2286 {
2287 if (!InBattleground() && !GetGroup()->isBFGroup()) //there are two ways.. we can make every bg-quest a raidquest, or add this code here.. i don't know if this can be exploited by other quests, but i think all other quests depend on a specific area.. but keep this in mind, if something strange happens later
2288 {
2289 continue;
2290 }
2291 }
2292
2293 // There should be no mixed ReqItem/ReqSource drop
2294 // This part for ReqItem drop
2295 for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
2296 {
2297 if (itemid == qinfo->RequiredItemId[j] && q_status.ItemCount[j] < qinfo->RequiredItemCount[j])
2298 {
2299 if (showInLoot)
2300 {
2301 if (GetItemCount(itemid, true) < qinfo->RequiredItemCount[j])
2302 {
2303 return true;
2304 }
2305
2306 *showInLoot = false;
2307 }
2308 else
2309 {
2310 return true;
2311 }
2312 }
2313
2314 if (turnIn && q_status.ItemCount[j] >= qinfo->RequiredItemCount[j])
2315 {
2316 return true;
2317 }
2318 }
2319 // This part - for ReqSource
2320 for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j)
2321 {
2322 // examined item is a source item
2323 if (qinfo->ItemDrop[j] == itemid)
2324 {
2325 ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(itemid);
2326 uint32 ownedCount = GetItemCount(itemid, true);
2327 // 'unique' item
2328 if ((pProto->MaxCount && int32(ownedCount) < pProto->MaxCount) || (turnIn && int32(ownedCount) >= pProto->MaxCount))
2329 return true;
2330
2331 // allows custom amount drop when not 0
2332 if (qinfo->ItemDropQuantity[j])
2333 {
2334 if ((ownedCount < qinfo->ItemDropQuantity[j]) || (turnIn && ownedCount >= qinfo->ItemDropQuantity[j]))
2335 return true;
2336 }
2337 else if (ownedCount < pProto->GetMaxStackSize())
2338 return true;
2339 }
2340 }
2341 }
2342 }
2343 return false;
2344}
uint32 ItemDropQuantity[QUEST_SOURCE_ITEM_IDS_COUNT]
Definition QuestDef.h:303
uint32 ItemDrop[QUEST_SOURCE_ITEM_IDS_COUNT]
Definition QuestDef.h:302
uint32 RequiredItemId[QUEST_ITEM_OBJECTIVES_COUNT]
Definition QuestDef.h:300

References GetDifficulty(), GetGroup(), GetItemCount(), WorldObject::GetMap(), GetQuestSlotQuestId(), InBattleground(), Quest::IsAllowedInRaid(), QuestStatusData::ItemCount, Quest::ItemDrop, Quest::ItemDropQuantity, m_QuestStatus, MAX_QUEST_LOG_SIZE, ItemTemplate::MaxCount, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SOURCE_ITEM_IDS_COUNT, QUEST_STATUS_COMPLETE, QUEST_STATUS_INCOMPLETE, Quest::RequiredItemCount, Quest::RequiredItemId, sObjectMgr, and QuestStatusData::Status.

Referenced by LootItem::AllowedForPlayer(), LootTemplate::HasQuestDropForPlayer(), LootTemplate::LootGroup::HasQuestDropForPlayer(), at_twilight_grove::OnTrigger(), and RewardQuest().

◆ HasReceivedSpectatorResetFor()

bool Player::HasReceivedSpectatorResetFor ( ObjectGuid  guid)
inline

◆ HasRestFlag()

bool Player::HasRestFlag ( RestFlag  restFlag) const
inline
1214{ return (_restFlagMask & restFlag) != 0; }

References _restFlagMask.

Referenced by Update().

◆ HasSkill()

◆ hasSpanishClient()

bool Player::hasSpanishClient ( )
inline
1103 {
1105 }
@ LOCALE_esES
Definition Common.h:72
@ LOCALE_esMX
Definition Common.h:73
LocaleConstant GetSessionDbLocaleIndex() const
Definition WorldSession.h:512

References GetSession(), WorldSession::GetSessionDbLocaleIndex(), LOCALE_esES, and LOCALE_esMX.

◆ HasSpell()

bool Player::HasSpell ( uint32  spell) const
overridevirtual

Reimplemented from Unit.

3893{
3894 PlayerSpellMap::const_iterator itr = m_spells.find(spell);
3895 return (itr != m_spells.end() && itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(m_activeSpec));
3896}

References m_activeSpec, m_spells, and PLAYERSPELL_REMOVED.

Referenced by ActivateSpec(), AddSpellAndCategoryCooldowns(), LootItem::AllowedForPlayer(), canCreateExtraItems(), CanCreatePerfectItem(), canFlyInZone(), Group::CanJoinBattlegroundQueue(), npc_engineering_tele_trinket::CanLearn(), CanResummonPet(), CanRollForItemInLFG(), CanUseItem(), Spell::EffectCastButtons(), GetExplicitDiscoverySpell(), GetResurrectionSpellId(), GetSkillDiscoverySpell(), GetStartPosition(), GetTrainerSpellState(), WorldSession::HandleBattlemasterJoinOpcode(), Acore::PlayerCommand::HandleLearnSpellCommand(), lookup_commandscript::HandleLookupSpellCommand(), lookup_commandscript::HandleLookupSpellIdCommand(), WorldSession::HandleTrainerBuySpellOpcode(), Acore::PlayerCommand::HandleUnlearnSpellCommand(), npc_prof_alchemy::HasAlchemySpell(), HasDiscoveredAllSpells(), npc_prof_leather::HasLeatherSpecialty(), go_evil_book_for_dummies::HasLeatherSpecialty(), npc_prof_tailor::HasTailorSpell(), npc_prof_blacksmith::HasWeaponSub(), IsActionButtonDataValid(), Creature::IsValidTrainerForPlayer(), learnQuestRewardedSpells(), boss_gloomrel::OnGossipHello(), npc_roxi_ramrocket::OnGossipHello(), npc_prof_alchemy::OnGossipHello(), npc_prof_blacksmith::OnGossipHello(), npc_prof_leather::OnGossipHello(), npc_prof_tailor::OnGossipHello(), go_evil_book_for_dummies::OnGossipHello(), ProcessCastaction(), resetTalents(), WorldSession::SendTrainerList(), and TeleportTo().

◆ HasSpellCooldown()

◆ HasSpellItemCooldown()

bool Player::HasSpellItemCooldown ( uint32  spell_id,
uint32  itemid 
) const
overridevirtual

Reimplemented from Unit.

16371{
16372 SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
16373 return itr != m_spellCooldowns.end() && itr->second.end > getMSTime() && itr->second.itemid == itemid;
16374}

References getMSTime(), and m_spellCooldowns.

◆ HasSpellMod()

bool Player::HasSpellMod ( SpellModifier mod,
Spell spell 
)
9737{
9738 if (!mod || !spell)
9739 return false;
9740
9741 return spell->m_appliedMods.find(mod->ownerAura) != spell->m_appliedMods.end();
9742}

References Spell::m_appliedMods, and SpellModifier::ownerAura.

Referenced by ApplySpellMod().

◆ HasTalent()

bool Player::HasTalent ( uint32  spell_id,
uint8  spec 
) const
3899{
3900 PlayerTalentMap::const_iterator itr = m_talents.find(spell);
3901 return (itr != m_talents.end() && itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(m_activeSpec));
3902}

References m_activeSpec, m_talents, and PLAYERSPELL_REMOVED.

Referenced by ActivateSpec(), GetSpec(), AuraEffect::HandleShapeshiftBoosts(), and LearnTalent().

◆ HasTankSpec()

bool Player::HasTankSpec ( )
16100{
16101 switch (GetSpec())
16102 {
16106 return true;
16109 return true;
16110 break;
16111 default:
16112 break;
16113 }
16114 return false;
16115}
@ TALENT_TREE_DEATH_KNIGHT_BLOOD
Definition Player.h:160
@ TALENT_TREE_PALADIN_PROTECTION
Definition Player.h:149
@ TALENT_TREE_WARRIOR_PROTECTION
Definition Player.h:147
@ FORM_DIREBEAR
Definition UnitDefines.h:77
@ FORM_BEAR
Definition UnitDefines.h:74

References FORM_BEAR, FORM_DIREBEAR, Unit::GetShapeshiftForm(), GetSpec(), TALENT_TREE_DEATH_KNIGHT_BLOOD, TALENT_TREE_DRUID_FERAL_COMBAT, TALENT_TREE_PALADIN_PROTECTION, and TALENT_TREE_WARRIOR_PROTECTION.

◆ HasTitle() [1/2]

bool Player::HasTitle ( CharTitlesEntry const *  title) const
inline
2546{ return HasTitle(title->bit_index); }
bool HasTitle(uint32 bitIndex) const
Definition Player.cpp:13360

References CharTitlesEntry::bit_index, and HasTitle().

Referenced by HasTitle().

◆ HasTitle() [2/2]

bool Player::HasTitle ( uint32  bitIndex) const
13361{
13362 if (bitIndex > MAX_TITLE_INDEX)
13363 return false;
13364
13365 uint32 fieldIndexOffset = bitIndex / 32;
13366 uint32 flag = 1 << (bitIndex % 32);
13367 return HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
13368}
#define MAX_TITLE_INDEX
Definition Player.h:559

References Object::HasFlag(), MAX_TITLE_INDEX, and PLAYER__FIELD_KNOWN_TITLES.

Referenced by character_commandscript::HandleCharacterTitlesCommand(), lookup_commandscript::HandleLookupTitleCommand(), titles_commandscript::HandleTitlesRemoveCommand(), titles_commandscript::HandleTitlesSetMaskCommand(), LoadFromDB(), and AchievementCriteriaData::Meets().

◆ HasWeapon()

bool Player::HasWeapon ( WeaponAttackType  type) const
inlineoverridevirtual

Implements Unit.

1268{ return GetWeaponForAttack(type, false); }

References GetWeaponForAttack().

◆ HasWeaponForAttack()

bool Player::HasWeaponForAttack ( WeaponAttackType  type) const
inlineoverridevirtual

Reimplemented from Unit.

1269{ return (Unit::HasWeaponForAttack(type) && GetWeaponForAttack(type, true)); }
virtual bool HasWeaponForAttack(WeaponAttackType type) const
Definition Unit.h:941

References GetWeaponForAttack(), and Unit::HasWeaponForAttack().

◆ HaveAtClient() [1/2]

bool Player::HaveAtClient ( ObjectGuid  guid) const
11464{
11465 if (guid == GetGUID())
11466 {
11467 return true;
11468 }
11469
11470 return m_clientGUIDs.find(guid) != m_clientGUIDs.end();
11471}
GuidUnorderedSet m_clientGUIDs
Definition Player.h:2385

References Object::GetGUID(), and m_clientGUIDs.

◆ HaveAtClient() [2/2]

bool Player::HaveAtClient ( WorldObject const *  u) const
11445{
11446 if (u == this)
11447 {
11448 return true;
11449 }
11450
11451 // Motion Transports are always present in player's client
11452 if (GameObject const* gameobject = u->ToGameObject())
11453 {
11454 if (gameobject->IsMotionTransport())
11455 {
11456 return true;
11457 }
11458 }
11459
11460 return m_clientGUIDs.find(u->GetGUID()) != m_clientGUIDs.end();
11461}

References Object::GetGUID(), m_clientGUIDs, and Object::ToGameObject().

Referenced by Group::AddMember(), WorldObjectChangeAccumulator::BuildPacket(), WorldObject::DestroyForNearbyPlayers(), ArenaSpectator::HandleSpectatorWatchCommand(), Map::SendInitSelf(), Acore::MessageDistDeliverer::SendPacket(), Acore::MessageDistDelivererToHostile::SendPacket(), Unit::SetOwnerGUID(), UpdateVisibilityOf(), and UpdateVisibilityOf().

◆ InArena()

bool Player::InArena ( ) const
12330{
12332 if (!bg || !bg->isArena())
12333 return false;
12334
12335 return true;
12336}
bool isArena() const
Definition Battleground.h:413

References GetBattleground(), and Battleground::isArena().

Referenced by CreateCorpse(), WorldSession::HandleReclaimCorpseOpcode(), WorldSession::HandleUseItemOpcode(), achievement_arena_by_type::OnCheck(), RewardHonor(), and AuraEffect::UpdatePeriodic().

◆ InBattleground()

◆ InBattlegroundQueue()

bool Player::InBattlegroundQueue ( bool  ignoreArena = false) const

◆ InBattlegroundQueueForBattlegroundQueueType()

bool Player::InBattlegroundQueueForBattlegroundQueueType ( BattlegroundQueueTypeId  bgQueueTypeId) const
12272{
12274}
uint32 GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const
Definition Player.cpp:12253

References GetBattlegroundQueueIndex(), and PLAYER_MAX_BATTLEGROUND_QUEUES.

Referenced by Group::CanJoinBattlegroundQueue(), and WorldSession::HandleBattlemasterJoinOpcode().

◆ IncompleteQuest()

◆ InitDataForForm()

void Player::InitDataForForm ( bool  reapplyMods = false)
10605{
10607
10608 SpellShapeshiftFormEntry const* ssEntry = sSpellShapeshiftFormStore.LookupEntry(form);
10609 if (ssEntry && ssEntry->attackSpeed)
10610 {
10614 }
10615 else
10617
10618 switch (form)
10619 {
10620 case FORM_GHOUL:
10621 case FORM_CAT:
10622 {
10623 if (getPowerType() != POWER_ENERGY)
10625 break;
10626 }
10627 case FORM_BEAR:
10628 case FORM_DIREBEAR:
10629 {
10630 if (getPowerType() != POWER_RAGE)
10632 break;
10633 }
10634 default: // 0, for example
10635 {
10636 ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(getClass());
10637 if (cEntry && cEntry->powerType < MAX_POWERS && uint32(getPowerType()) != cEntry->powerType)
10638 setPowerType(Powers(cEntry->powerType));
10639 break;
10640 }
10641 }
10642
10643 // update auras at form change, ignore this at mods reapply (.reset stats/etc) when form not change.
10644 if (!reapplyMods)
10646
10649}
DBCStorage< SpellShapeshiftFormEntry > sSpellShapeshiftFormStore(SpellShapeshiftFormEntryfmt)
ShapeshiftForm
Definition UnitDefines.h:68
@ FORM_GHOUL
Definition UnitDefines.h:76
void SetRegularAttackTime()
Definition Player.cpp:5311
void UpdateEquipSpellsAtFormChange()
Definition PlayerUpdates.cpp:1351
void setPowerType(Powers power)
Definition Unit.cpp:10033
Definition DBCStructure.h:1816
uint32 attackSpeed
Definition DBCStructure.h:1824

References SpellShapeshiftFormEntry::attackSpeed, BASE_ATTACK, BASE_ATTACK_TIME, FORM_BEAR, FORM_CAT, FORM_DIREBEAR, FORM_GHOUL, Unit::getClass(), Unit::getPowerType(), Unit::GetShapeshiftForm(), MAX_POWERS, OFF_ATTACK, POWER_ENERGY, POWER_RAGE, ChrClassesEntry::powerType, RANGED_ATTACK, sChrClassesStore, Unit::SetAttackTime(), Unit::setPowerType(), SetRegularAttackTime(), sSpellShapeshiftFormStore, UpdateAttackPowerAndDamage(), and UpdateEquipSpellsAtFormChange().

Referenced by AuraEffect::HandleAuraModShapeshift(), and InitStatsForLevel().

◆ InitDisplayIds()

void Player::InitDisplayIds ( )
10652{
10653 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(true), getClass());
10654 if (!info)
10655 {
10656 LOG_ERROR("entities.player", "Player {} has incorrect race/class pair. Can't init display ids.", GetGUID().ToString());
10657 return;
10658 }
10659
10660 uint8 gender = getGender();
10661 switch (gender)
10662 {
10663 case GENDER_FEMALE:
10666 break;
10667 case GENDER_MALE:
10670 break;
10671 default:
10672 LOG_ERROR("entities.player", "Invalid gender {} for player", gender);
10673 return;
10674 }
10675}
@ GENDER_MALE
Definition SharedDefines.h:61
@ GENDER_FEMALE
Definition SharedDefines.h:62
uint8 getGender() const
Definition Unit.h:814
virtual void SetDisplayId(uint32 modelId, float displayScale=1.f)
Definition Unit.cpp:16828
void SetNativeDisplayId(uint32 displayId)
Definition Unit.h:1894
uint16 displayId_m
Definition Player.h:350
uint16 displayId_f
Definition Player.h:351

References PlayerInfo::displayId_f, PlayerInfo::displayId_m, GENDER_FEMALE, GENDER_MALE, Unit::getClass(), Unit::getGender(), Object::GetGUID(), Unit::getRace(), LOG_ERROR, Unit::SetDisplayId(), Unit::SetNativeDisplayId(), sObjectMgr, and Position::ToString().

Referenced by Create(), modify_commandscript::HandleModifyGenderCommand(), reset_commandscript::HandleResetStatsOrLevelHelper(), and LoadFromDB().

◆ InitGlyphsForLevel()

void Player::InitGlyphsForLevel ( )
13322{
13323 for (uint32 i = 0; i < sGlyphSlotStore.GetNumRows(); ++i)
13324 if (GlyphSlotEntry const* gs = sGlyphSlotStore.LookupEntry(i))
13325 if (gs->Order)
13326 SetGlyphSlot(gs->Order - 1, gs->Id);
13327
13328 uint8 level = GetLevel();
13329 uint32 value = 0;
13330
13331 // 0x3F = 0x01 | 0x02 | 0x04 | 0x08 | 0x10 | 0x20 for 80 level
13332 if (level >= 15)
13333 value |= (0x01 | 0x02);
13334 if (level >= 30)
13335 value |= 0x08;
13336 if (level >= 50)
13337 value |= 0x04;
13338 if (level >= 70)
13339 value |= 0x10;
13340 if (level >= 80)
13341 value |= 0x20;
13342
13344}
@ PLAYER_GLYPHS_ENABLED
Definition UpdateFields.h:390
void SetGlyphSlot(uint8 slot, uint32 slottype)
Definition Player.h:1760

References Unit::GetLevel(), PLAYER_GLYPHS_ENABLED, SetGlyphSlot(), Unit::SetUInt32Value(), and sGlyphSlotStore.

Referenced by Create(), GiveLevel(), reset_commandscript::HandleResetLevelCommand(), reset_commandscript::HandleResetStatsCommand(), and LoadFromDB().

◆ Initialize()

void Player::Initialize ( ObjectGuid::LowType  guid)
4781{
4783}

References Object::_Create(), and Player.

◆ InitPrimaryProfessions()

void Player::InitPrimaryProfessions ( )
11543{
11545}
@ CONFIG_MAX_PRIMARY_TRADE_SKILL
Definition IWorld.h:252

References CONFIG_MAX_PRIMARY_TRADE_SKILL, SetFreePrimaryProfessions(), and sWorld.

Referenced by Create(), and LoadFromDB().

◆ InitRunes()

void Player::InitRunes ( )
13492{
13494 return;
13495
13496 m_runes = new Runes;
13497
13498 m_runes->runeState = 0;
13500
13501 for (uint8 i = 0; i < MAX_RUNES; ++i)
13502 {
13503 SetBaseRune(i, runeSlotTypes[i]); // init base types
13504 SetCurrentRune(i, runeSlotTypes[i]); // init current types
13505 SetRuneCooldown(i, 0); // reset cooldowns
13506 SetGracePeriod(i, 0); // xinef: reset grace period
13507 SetRuneConvertAura(i, nullptr);
13509 }
13510
13511 for (uint8 i = 0; i < NUM_RUNE_TYPES; ++i)
13513}
static RuneType runeSlotTypes[MAX_RUNES]
Definition Player.cpp:13481
@ NUM_RUNE_TYPES
Definition Player.h:418
@ RUNE_BLOOD
Definition Player.h:414
#define MAX_RUNES
Definition Player.h:403
@ PLAYER_RUNE_REGEN_1
Definition UpdateFields.h:386
void SetRuneCooldown(uint8 index, uint32 cooldown)
Definition Player.h:2520
void SetBaseRune(uint8 index, RuneType baseRune)
Definition Player.h:2518
void SetGracePeriod(uint8 index, uint32 period)
Definition Player.h:2521
Definition Player.h:431
void SetRuneState(uint8 index, bool set=true)
Definition Player.h:436

References CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, IsClass(), Runes::lastUsedRune, m_runes, MAX_RUNES, NUM_RUNE_TYPES, PLAYER_RUNE_REGEN_1, RUNE_BLOOD, runeSlotTypes, Runes::runeState, SetBaseRune(), SetCurrentRune(), Object::SetFloatValue(), SetGracePeriod(), SetRuneConvertAura(), SetRuneCooldown(), and Runes::SetRuneState().

Referenced by Create(), reset_commandscript::HandleResetLevelCommand(), reset_commandscript::HandleResetStatsCommand(), and LoadFromDB().

◆ InitStatsForLevel()

void Player::InitStatsForLevel ( bool  reapplyMods = false)
2596{
2597 if (reapplyMods) //reapply stats values only on .reset stats (level) command
2599
2600 PlayerClassLevelInfo classInfo;
2601 sObjectMgr->GetPlayerClassLevelInfo(getClass(), GetLevel(), &classInfo);
2602
2603 PlayerLevelInfo info;
2604 sObjectMgr->GetPlayerLevelInfo(getRace(true), getClass(), GetLevel(), &info);
2605
2606 uint32 maxPlayerLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
2607 sScriptMgr->OnSetMaxLevel(this, maxPlayerLevel);
2608 SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, maxPlayerLevel);
2610
2611 // reset before any aura state sources (health set/aura apply)
2613
2615
2616 // set default cast time multiplier
2618
2619 // reset size before reapply auras
2620 SetObjectScale(1.0f);
2621
2622 // save base values (bonuses already included in stored stats
2623 for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
2624 SetCreateStat(Stats(i), info.stats[i]);
2625
2626 for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
2627 SetStat(Stats(i), info.stats[i]);
2628
2629 SetCreateHealth(classInfo.basehealth);
2630
2631 //set create powers
2632 SetCreateMana(classInfo.basemana);
2633
2635
2637
2638 //reset rating fields values
2640 SetUInt32Value(index, 0);
2641
2643 for (uint8 i = 0; i < 7; ++i)
2644 {
2648 }
2649
2650 //reset attack power, damage and attack speed fields
2652 SetFloatValue(UNIT_FIELD_BASEATTACKTIME + 1, 2000.0f); // offhand attack time
2654
2661
2668
2669 // Base crit values (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset
2673
2674 // Init spell schools (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset
2675 for (uint8 i = 0; i < 7; ++i)
2677
2681
2682 // Dodge percentage
2684
2685 // set armor (resistance 0) to original value (create_agility*2)
2687 SetResistanceBuffMods(SpellSchools(0), true, 0.0f);
2688 SetResistanceBuffMods(SpellSchools(0), false, 0.0f);
2689 // set other resistance to original value (0)
2690 for (uint8 i = 1; i < MAX_SPELL_SCHOOL; ++i)
2691 {
2693 SetResistanceBuffMods(SpellSchools(i), true, 0.0f);
2694 SetResistanceBuffMods(SpellSchools(i), false, 0.0f);
2695 }
2696
2699 for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i)
2700 {
2703 }
2704 // Reset no reagent cost field
2705 for (uint8 i = 0; i < 3; ++i)
2707 // Init data for form but skip reapply item mods for form
2708 InitDataForForm(reapplyMods);
2709
2710 // save new stats
2711 for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i)
2713
2714 SetMaxHealth(classInfo.basehealth); // stamina bonus will applied later
2715
2716 // cleanup mounted state (it will set correctly at aura loading if player saved at mount.
2718
2719 // cleanup unit flags (will be re-applied if need at aura load).
2727 SetImmuneToAll(false);
2729
2731
2732 // cleanup player flags (will be re-applied if need at aura load), to avoid have ghost flag without ghost aura, for example.
2734
2735 RemoveStandFlags(UNIT_STAND_FLAGS_ALL); // one form stealth modified bytes
2737 {
2739 sScriptMgr->OnFfaPvpStateUpdate(this, false);
2740
2741 }
2742 // restore if need some important flags
2743 SetUInt32Value(PLAYER_FIELD_BYTES2, 0); // flags empty by default
2744
2745 if (reapplyMods) // reapply stats values only on .reset stats (level) command
2747
2748 // set current level health and mana/energy to maximum after applying all mods.
2749 SetFullHealth();
2757
2758 // update level to hunter/summon pet
2759 if (Pet* pet = GetPet())
2760 pet->SynchronizeLevelWithOwner();
2761}
@ PLAYER_ALLOW_ONLY_ABILITY
Definition Player.h:502
@ PLAYER_FLAGS_DND
Definition Player.h:481
@ PLAYER_FLAGS_AFK
Definition Player.h:480
@ PLAYER_FLAGS_GM
Definition Player.h:482
@ UNIT_STAND_FLAGS_ALL
Definition UnitDefines.h:52
@ UNIT_BYTE2_FLAG_FFA_PVP
Definition UnitDefines.h:138
@ UNIT_BYTE2_FLAG_SANCTUARY
Definition UnitDefines.h:139
@ UNIT_FLAG_STUNNED
Definition UnitDefines.h:268
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:251
@ UNIT_FLAG_IN_COMBAT
Definition UnitDefines.h:269
@ UNIT_FLAG_DISARMED
Definition UnitDefines.h:271
@ UNIT_FLAG_PACIFIED
Definition UnitDefines.h:267
@ UNIT_FLAG_CONFUSED
Definition UnitDefines.h:272
@ UNIT_FLAG_FLEEING
Definition UnitDefines.h:273
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:275
@ UNIT_FLAG_LOOTING
Definition UnitDefines.h:260
@ UNIT_FLAG_NOT_ATTACKABLE_1
Definition UnitDefines.h:257
@ UNIT_FLAG_SILENCED
Definition UnitDefines.h:263
@ UNIT_FLAG_MOUNT
Definition UnitDefines.h:277
@ UNIT_FLAG_PET_IN_COMBAT
Definition UnitDefines.h:261
@ UNIT_FIELD_MINDAMAGE
Definition UpdateFields.h:127
@ UNIT_FIELD_POWER_COST_MODIFIER
Definition UpdateFields.h:170
@ UNIT_FIELD_RANGEDATTACKTIME
Definition UpdateFields.h:121
@ UNIT_FIELD_ATTACK_POWER_MODS
Definition UpdateFields.h:163
@ PLAYER_OFFHAND_CRIT_PERCENTAGE
Definition UpdateFields.h:353
@ PLAYER_SHIELD_BLOCK
Definition UpdateFields.h:355
@ UNIT_FIELD_MAXDAMAGE
Definition UpdateFields.h:128
@ UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER
Definition UpdateFields.h:167
@ UNIT_FIELD_MAXOFFHANDDAMAGE
Definition UpdateFields.h:130
@ PLAYER_FIELD_BYTES2
Definition UpdateFields.h:378
@ UNIT_FIELD_AURASTATE
Definition UpdateFields.h:119
@ UNIT_FIELD_MOUNTDISPLAYID
Definition UpdateFields.h:126
@ UNIT_FIELD_MAXRANGEDDAMAGE
Definition UpdateFields.h:169
@ UNIT_FIELD_ATTACK_POWER_MULTIPLIER
Definition UpdateFields.h:164
@ UNIT_FIELD_MINRANGEDDAMAGE
Definition UpdateFields.h:168
@ UNIT_FIELD_FLAGS
Definition UpdateFields.h:117
@ UNIT_FIELD_RANGED_ATTACK_POWER_MODS
Definition UpdateFields.h:166
@ PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
Definition UpdateFields.h:362
@ UNIT_FIELD_POWER_COST_MULTIPLIER
Definition UpdateFields.h:171
@ UNIT_FIELD_MINOFFHANDDAMAGE
Definition UpdateFields.h:129
@ PLAYER_FIELD_MAX_LEVEL
Definition UpdateFields.h:384
@ UNIT_FIELD_BASEATTACKTIME
Definition UpdateFields.h:120
@ PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE
Definition UpdateFields.h:367
void RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition Object.cpp:930
void _ApplyAllStatBonuses()
Definition StatSystem.cpp:979
void InitDataForForm(bool reapplyMods=false)
Definition Player.cpp:10604
void _RemoveAllStatBonuses()
Definition StatSystem.cpp:991
uint32 GetCreatePowers(Powers power) const
Definition Unit.cpp:15726
void SetStat(Stats stat, int32 val)
Definition Unit.h:1005
void SetResistanceBuffMods(SpellSchools school, bool positive, float val)
Definition Unit.h:1133
float m_createStats[MAX_STATS]
Definition Unit.h:2065
void SetResistance(SpellSchools school, int32 val)
Definition Unit.h:1132
void RemoveStandFlags(uint8 flags)
Definition Unit.h:1701
void SetArmor(int32 val)
Definition Unit.h:1089
void SetMaxHealth(uint32 val)
Definition Unit.cpp:15594
void InitStatBuffMods()
Definition Unit.h:1015
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition Unit.h:883

References _ApplyAllStatBonuses(), _RemoveAllStatBonuses(), PlayerClassLevelInfo::basehealth, PlayerClassLevelInfo::basemana, CONFIG_MAX_PLAYER_LEVEL, Unit::getClass(), Unit::GetCreatePowers(), Unit::GetLevel(), Unit::GetMaxPower(), GetPet(), Unit::GetPower(), Unit::getRace(), Object::HasByteFlag(), InitDataForForm(), Unit::InitStatBuffMods(), Unit::m_createStats, MAX_COMBAT_RATING, MAX_POWERS, MAX_SPELL_SCHOOL, MAX_STATS, PLAYER_ALLOW_ONLY_ABILITY, PLAYER_BLOCK_PERCENTAGE, PLAYER_CRIT_PERCENTAGE, PLAYER_DODGE_PERCENTAGE, PLAYER_FIELD_BYTES2, PLAYER_FIELD_COMBAT_RATING_1, PLAYER_FIELD_MAX_LEVEL, PLAYER_FIELD_MOD_DAMAGE_DONE_NEG, PLAYER_FIELD_MOD_DAMAGE_DONE_PCT, PLAYER_FIELD_MOD_DAMAGE_DONE_POS, PLAYER_FIELD_MOD_HEALING_DONE_POS, PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE, PLAYER_FIELD_MOD_TARGET_RESISTANCE, PLAYER_FLAGS_AFK, PLAYER_FLAGS_DND, PLAYER_FLAGS_GHOST, PLAYER_FLAGS_GM, PLAYER_NEXT_LEVEL_XP, PLAYER_NO_REAGENT_COST_1, PLAYER_OFFHAND_CRIT_PERCENTAGE, PLAYER_PARRY_PERCENTAGE, PLAYER_RANGED_CRIT_PERCENTAGE, PLAYER_SHIELD_BLOCK, PLAYER_SPELL_CRIT_PERCENTAGE1, POWER_ENERGY, POWER_FOCUS, POWER_HAPPINESS, POWER_MANA, POWER_RAGE, POWER_RUNIC_POWER, Object::RemoveByteFlag(), Object::RemoveFlag(), RemovePlayerFlag(), Unit::RemoveStandFlags(), Unit::SetArmor(), Unit::SetCreateHealth(), Unit::SetCreateMana(), Unit::SetCreateStat(), Object::SetFloatValue(), Unit::SetFullHealth(), Unit::SetImmuneToAll(), Object::SetInt32Value(), Unit::SetMaxHealth(), Unit::SetMaxPower(), SetObjectScale(), Unit::SetPower(), Unit::SetResistance(), Unit::SetResistanceBuffMods(), Unit::SetStat(), Unit::SetUInt32Value(), Unit::SetUnitFlag(), Unit::SetUnitFlag2(), sObjectMgr, sScriptMgr, STAT_AGILITY, STAT_STRENGTH, PlayerLevelInfo::stats, sWorld, UNIT_BYTE2_FLAG_FFA_PVP, UNIT_BYTE2_FLAG_SANCTUARY, UNIT_FIELD_ATTACK_POWER, UNIT_FIELD_ATTACK_POWER_MODS, UNIT_FIELD_ATTACK_POWER_MULTIPLIER, UNIT_FIELD_AURASTATE, UNIT_FIELD_BASEATTACKTIME, UNIT_FIELD_BYTES_2, UNIT_FIELD_FLAGS, UNIT_FIELD_MAXDAMAGE, UNIT_FIELD_MAXOFFHANDDAMAGE, UNIT_FIELD_MAXRANGEDDAMAGE, UNIT_FIELD_MINDAMAGE, UNIT_FIELD_MINOFFHANDDAMAGE, UNIT_FIELD_MINRANGEDDAMAGE, UNIT_FIELD_MOUNTDISPLAYID, UNIT_FIELD_POWER_COST_MODIFIER, UNIT_FIELD_POWER_COST_MULTIPLIER, UNIT_FIELD_RANGED_ATTACK_POWER, UNIT_FIELD_RANGED_ATTACK_POWER_MODS, UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER, UNIT_FIELD_RANGEDATTACKTIME, UNIT_FLAG2_REGENERATE_POWER, UNIT_FLAG_CONFUSED, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_DISARMED, UNIT_FLAG_FLEEING, UNIT_FLAG_IN_COMBAT, UNIT_FLAG_LOOTING, UNIT_FLAG_MOUNT, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_ATTACKABLE_1, UNIT_FLAG_NOT_SELECTABLE, UNIT_FLAG_PACIFIED, UNIT_FLAG_PET_IN_COMBAT, UNIT_FLAG_PLAYER_CONTROLLED, UNIT_FLAG_SILENCED, UNIT_FLAG_SKINNABLE, UNIT_FLAG_STUNNED, UNIT_FLAG_TAXI_FLIGHT, UNIT_MOD_CAST_SPEED, UNIT_STAND_FLAGS_ALL, and UpdateSkillsForLevel().

Referenced by Create(), reset_commandscript::HandleResetLevelCommand(), reset_commandscript::HandleResetStatsCommand(), and LoadFromDB().

◆ InitTalentForLevel()

void Player::InitTalentForLevel ( )
2581{
2582 uint32 talentPointsForLevel = CalculateTalentsPoints();
2583
2584 // xinef: more talent points that we have are used, reset
2585 if (m_usedTalentCount > talentPointsForLevel)
2586 resetTalents(true);
2587 // xinef: else, recalculate free talent points count
2588 else
2589 SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount);
2590
2591 if (!GetSession()->PlayerLoading())
2592 SendTalentsInfoData(false); // update at client
2593}
void SendTalentsInfoData(bool pet)
Definition Player.cpp:14454
bool resetTalents(bool noResetCost=false)
Definition Player.cpp:3717
void SetFreeTalentPoints(uint32 points)
Definition Player.cpp:3812
uint32 CalculateTalentsPoints() const
Definition Player.cpp:13654

References CalculateTalentsPoints(), GetSession(), m_usedTalentCount, resetTalents(), SendTalentsInfoData(), and SetFreeTalentPoints().

Referenced by ActivateSpec(), Create(), GiveLevel(), character_commandscript::HandleCharacterLevel(), reset_commandscript::HandleResetLevelCommand(), reset_commandscript::HandleResetStatsCommand(), LoadFromDB(), and RewardQuest().

◆ InitTaxiNodesForLevel()

void Player::InitTaxiNodesForLevel ( )
inline

◆ inRandomLfgDungeon()

bool Player::inRandomLfgDungeon ( )
13109{
13110 if (sLFGMgr->selectedRandomLfgDungeon(GetGUID()))
13111 {
13112 Map const* map = GetMap();
13113 return sLFGMgr->inLfgDungeonMap(GetGUID(), map->GetId(), map->GetDifficulty());
13114 }
13115
13116 return false;
13117}

References Map::GetDifficulty(), Object::GetGUID(), Map::GetId(), WorldObject::GetMap(), and sLFGMgr.

◆ isAcceptWhispers()

bool Player::isAcceptWhispers ( ) const
inline

◆ IsActionButtonDataValid()

bool Player::IsActionButtonDataValid ( uint8  button,
uint32  action,
uint8  type 
)
5598{
5599 if (button >= MAX_ACTION_BUTTONS)
5600 {
5601 LOG_ERROR("entities.player", "Action {} not added into button {} for player {}: button must be < {}", action, button, GetName(), MAX_ACTION_BUTTONS);
5602 return false;
5603 }
5604
5605 if (action >= MAX_ACTION_BUTTON_ACTION_VALUE)
5606 {
5607 LOG_ERROR("entities.player", "Action {} not added into button {} for player {}: action must be < {}", action, button, GetName(), MAX_ACTION_BUTTON_ACTION_VALUE);
5608 return false;
5609 }
5610
5611 switch (type)
5612 {
5614 if (!sSpellMgr->GetSpellInfo(action))
5615 {
5616 LOG_ERROR("entities.player", "Spell action {} not added into button {} for player {}: spell not exist", action, button, GetName());
5617 return false;
5618 }
5619
5620 if (!HasSpell(action))
5621 {
5622 LOG_DEBUG("entities.player.loading", "Player::IsActionButtonDataValid Spell action {} not added into button {} for player {}: player don't known this spell", action, button, GetName());
5623 return false;
5624 }
5625 break;
5626 case ACTION_BUTTON_ITEM:
5627 if (!sObjectMgr->GetItemTemplate(action))
5628 {
5629 LOG_ERROR("entities.player", "Item action {} not added into button {} for player {}: item not exist", action, button, GetName());
5630 return false;
5631 }
5632 break;
5633 default:
5634 break; // other cases not checked at this moment
5635 }
5636
5637 return true;
5638}
@ ACTION_BUTTON_ITEM
Definition Player.h:234
@ ACTION_BUTTON_SPELL
Definition Player.h:229
#define MAX_ACTION_BUTTONS
Definition Player.h:279
#define MAX_ACTION_BUTTON_ACTION_VALUE
Definition Player.h:255

References ACTION_BUTTON_ITEM, ACTION_BUTTON_SPELL, WorldObject::GetName(), HasSpell(), LOG_DEBUG, LOG_ERROR, MAX_ACTION_BUTTON_ACTION_VALUE, MAX_ACTION_BUTTONS, sObjectMgr, and sSpellMgr.

Referenced by addActionButton().

◆ IsActiveQuest()

bool Player::IsActiveQuest ( uint32  quest_id) const
203{
204 return m_QuestStatus.find(quest_id) != m_QuestStatus.end();
205}

References m_QuestStatus.

◆ IsAffectedBySpellmod()

bool Player::IsAffectedBySpellmod ( SpellInfo const *  spellInfo,
SpellModifier mod,
Spell spell = nullptr 
)
9745{
9746 if (!mod || !spellInfo)
9747 return false;
9748
9749 // Mod out of charges
9750 if (spell && mod->charges == -1 && spell->m_appliedMods.find(mod->ownerAura) == spell->m_appliedMods.end())
9751 return false;
9752
9753 // +duration to infinite duration spells making them limited
9754 if (mod->op == SPELLMOD_DURATION && spellInfo->GetDuration() == -1)
9755 return false;
9756
9757 return spellInfo->IsAffectedBySpellMod(mod);
9758}

References SpellModifier::charges, SpellInfo::GetDuration(), SpellInfo::IsAffectedBySpellMod(), Spell::m_appliedMods, SpellModifier::op, SpellModifier::ownerAura, and SPELLMOD_DURATION.

Referenced by ApplySpellMod().

◆ isAFK()

◆ isAllowedToLoot()

bool Player::isAllowedToLoot ( Creature const *  creature)
5621{
5622 if (!creature->isDead() || !creature->IsDamageEnoughForLootingAndReward())
5623 return false;
5624
5625 if (HasPendingBind())
5626 return false;
5627
5628 const Loot* loot = &creature->loot;
5629 if (loot->isLooted()) // nothing to loot or everything looted.
5630 return false;
5631
5632 if (!loot->hasItemForAll() && !loot->hasItemFor(this)) // no loot in creature for this player
5633 return false;
5634
5635 if (loot->loot_type == LOOT_SKINNING)
5636 return creature->GetLootRecipientGUID() == GetGUID();
5637
5638 Group* thisGroup = GetGroup();
5639 if (!thisGroup)
5640 return this == creature->GetLootRecipient();
5641 else if (thisGroup != creature->GetLootRecipientGroup())
5642 return false;
5643
5644 switch (thisGroup->GetLootMethod())
5645 {
5646 case MASTER_LOOT:
5647 case FREE_FOR_ALL:
5648 return true;
5649 case ROUND_ROBIN:
5650 // may only loot if the player is the loot roundrobin player
5651 // or if there are free/quest/conditional item for the player
5652 if (!loot->roundRobinPlayer || loot->roundRobinPlayer == GetGUID())
5653 return true;
5654
5655 return loot->hasItemFor(this);
5656 case GROUP_LOOT:
5657 case NEED_BEFORE_GREED:
5658 // may only loot if the player is the loot roundrobin player
5659 // or item over threshold (so roll(s) can be launched)
5660 // or if there are free/quest/conditional item for the player
5661 if (!loot->roundRobinPlayer || loot->roundRobinPlayer == GetGUID())
5662 return true;
5663
5664 if (loot->hasOverThresholdItem())
5665 return true;
5666
5667 return loot->hasItemFor(this);
5668 }
5669
5670 return false;
5671}
@ NEED_BEFORE_GREED
Definition LootMgr.h:62
@ GROUP_LOOT
Definition LootMgr.h:61
@ MASTER_LOOT
Definition LootMgr.h:60
@ ROUND_ROBIN
Definition LootMgr.h:59
@ FREE_FOR_ALL
Definition LootMgr.h:58
@ LOOT_SKINNING
Definition LootMgr.h:85
LootMethod GetLootMethod() const
Definition Group.cpp:2312
bool HasPendingBind() const
Definition Player.h:2443
bool hasItemFor(Player *player) const
Definition LootMgr.cpp:936
bool isLooted() const
Definition LootMgr.h:368
bool hasOverThresholdItem() const
Definition LootMgr.cpp:981
ObjectGuid roundRobinPlayer
Definition LootMgr.h:324
bool hasItemForAll() const
Definition LootMgr.cpp:921
LootType loot_type
Definition LootMgr.h:326

References FREE_FOR_ALL, GetGroup(), Object::GetGUID(), Group::GetLootMethod(), Creature::GetLootRecipient(), Creature::GetLootRecipientGroup(), Creature::GetLootRecipientGUID(), GROUP_LOOT, Loot::hasItemFor(), Loot::hasItemForAll(), Loot::hasOverThresholdItem(), HasPendingBind(), Creature::IsDamageEnoughForLootingAndReward(), Unit::isDead(), Loot::isLooted(), Creature::loot, LOOT_SKINNING, Loot::loot_type, MASTER_LOOT, NEED_BEFORE_GREED, ROUND_ROBIN, and Loot::roundRobinPlayer.

Referenced by Unit::PatchValuesUpdate().

◆ IsAlwaysDetectableFor()

bool Player::IsAlwaysDetectableFor ( WorldObject const *  seer) const
overrideprotectedvirtual

Reimplemented from WorldObject.

11498{
11500 return true;
11501
11502 if (duel && duel->State != DUEL_STATE_CHALLENGED && duel->Opponent == seer)
11503 {
11504 return false;
11505 }
11506
11507 if (Player const* seerPlayer = seer->ToPlayer())
11508 {
11509 if (IsGroupVisibleFor(seerPlayer))
11510 {
11511 return true;
11512 }
11513 }
11514
11515 return false;
11516}
@ DUEL_STATE_CHALLENGED
Definition Player.h:375
bool IsGroupVisibleFor(Player const *p) const
Definition Player.cpp:2319
bool IsAlwaysDetectableFor(WorldObject const *seer) const override
Definition Unit.cpp:14280

References duel, DUEL_STATE_CHALLENGED, Unit::IsAlwaysDetectableFor(), IsGroupVisibleFor(), and Object::ToPlayer().

◆ IsAtGroupRewardDistance()

bool Player::IsAtGroupRewardDistance ( WorldObject const *  pRewardSource) const
12798{
12799 WorldObject const* player = GetCorpse();
12800 if (!player || IsAlive())
12801 {
12802 player = this;
12803 }
12804
12805 if (!pRewardSource || !player->IsInMap(pRewardSource))
12806 {
12807 return false;
12808 }
12809
12810 if (pRewardSource->GetMap()->IsDungeon())
12811 {
12812 return true;
12813 }
12814
12815 return pRewardSource->GetDistance(player) <= sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE);
12816}
@ CONFIG_GROUP_XP_DISTANCE
Definition IWorld.h:192
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1256

References CONFIG_GROUP_XP_DISTANCE, GetCorpse(), WorldObject::GetDistance(), WorldObject::GetMap(), Unit::IsAlive(), Map::IsDungeon(), WorldObject::IsInMap(), and sWorld.

Referenced by KillRewarder::_InitGroupData(), KillRewarder::_RewardGroup(), SmartAI::EndPath(), GroupEventHappens(), OutdoorPvP::HandleKill(), OutdoorPvPNA::HandleKill(), Battleground::HandleKillPlayer(), WorldSession::HandleQuestConfirmAccept(), WorldSession::HandleQuestgiverAcceptQuestOpcode(), IsAtLootRewardDistance(), Group::NeedBeforeGreed(), RewardPlayerAndGroupAtEvent(), and npc_custodian_of_time::npc_custodian_of_timeAI::WaypointReached().

◆ IsAtLootRewardDistance()

bool Player::IsAtLootRewardDistance ( WorldObject const *  pRewardSource) const
12819{
12820 if (!IsAtGroupRewardDistance(pRewardSource))
12821 {
12822 return false;
12823 }
12824
12825 if (HasPendingBind())
12826 {
12827 return false;
12828 }
12829
12830 return pRewardSource->HasAllowedLooter(GetGUID());
12831}

References Object::GetGUID(), WorldObject::HasAllowedLooter(), HasPendingBind(), and IsAtGroupRewardDistance().

Referenced by Loot::FillLoot(), Group::GroupLoot(), WorldSession::HandleLootMoneyOpcode(), Group::MasterLoot(), and Group::UpdateLooterGuid().

◆ IsAtRecruitAFriendDistance()

bool Player::IsAtRecruitAFriendDistance ( WorldObject const *  pOther) const
12834{
12835 if (!pOther)
12836 return false;
12837 WorldObject const* player = GetCorpse();
12838 if (!player || IsAlive())
12839 player = this;
12840
12841 if (player->GetMapId() != pOther->GetMapId() || player->GetInstanceId() != pOther->GetInstanceId())
12842 return false;
12843
12844 return pOther->GetDistance(player) <= sWorld->getFloatConfig(CONFIG_MAX_RECRUIT_A_FRIEND_DISTANCE);
12845}
@ CONFIG_MAX_RECRUIT_A_FRIEND_DISTANCE
Definition IWorld.h:193

References CONFIG_MAX_RECRUIT_A_FRIEND_DISTANCE, GetCorpse(), WorldObject::GetDistance(), WorldObject::GetInstanceId(), WorldLocation::GetMapId(), Unit::IsAlive(), and sWorld.

Referenced by GetsRecruitAFriendBonus().

◆ IsBagPos()

bool Player::IsBagPos ( uint16  pos)
static

◆ IsBankPos() [1/2]

◆ IsBankPos() [2/2]

bool Player::IsBankPos ( uint8  bag,
uint8  slot 
)
static
580{
581 if (bag == INVENTORY_SLOT_BAG_0 && (slot >= BANK_SLOT_ITEM_START && slot < BANK_SLOT_ITEM_END))
582 return true;
583 if (bag == INVENTORY_SLOT_BAG_0 && (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END))
584 return true;
585 if (bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END)
586 return true;
587 return false;
588}

References BANK_SLOT_BAG_END, BANK_SLOT_BAG_START, BANK_SLOT_ITEM_END, BANK_SLOT_ITEM_START, and INVENTORY_SLOT_BAG_0.

◆ IsBaseRuneSlotsOnCooldown()

bool Player::IsBaseRuneSlotsOnCooldown ( RuneType  runeType) const
13516{
13517 for (uint8 i = 0; i < MAX_RUNES; ++i)
13518 if (GetBaseRune(i) == runeType && GetRuneCooldown(i) == 0)
13519 return false;
13520
13521 return true;
13522}
uint32 GetRuneCooldown(uint8 index) const
Definition Player.h:2512

References GetBaseRune(), GetRuneCooldown(), and MAX_RUNES.

Referenced by Unit::HandleProcTriggerSpell().

◆ isBeingLoaded()

bool Player::isBeingLoaded ( ) const
overridevirtual

Reimplemented from Unit.

4914{
4915 return GetSession()->PlayerLoading();
4916}
bool PlayerLoading() const
Definition WorldSession.h:337

References GetSession(), and WorldSession::PlayerLoading().

Referenced by _addSpell(), addTalent(), MapInstanced::CreateInstanceForPlayer(), SendInitialPacketsAfterAddToMap(), SetHonorPoints(), SetMover(), and UpdateObjectVisibility().

◆ IsBeingTeleported()

◆ IsBeingTeleportedFar()

bool Player::IsBeingTeleportedFar ( ) const
inline

◆ IsBeingTeleportedNear()

bool Player::IsBeingTeleportedNear ( ) const
inline

◆ IsClass()

bool Player::IsClass ( Classes  playerClass,
ClassContext  context = CLASS_CONTEXT_NONE 
) const
overridevirtual

Reimplemented from Unit.

1285{
1286 Optional<bool> scriptResult = sScriptMgr->OnPlayerIsClass(this, unitClass, context);
1287 if (scriptResult != std::nullopt)
1288 return *scriptResult;
1289 else
1290 return (getClass() == unitClass);
1291}

References Unit::getClass(), and sScriptMgr.

Referenced by _ApplyItemBonuses(), ActivateSpec(), ActivateTaxiPathTo(), AddSpellMod(), ApplyEnchantment(), CalculateTalentsPoints(), Group::CanJoinBattlegroundQueue(), CanResummonPet(), CanRollForItemInLFG(), CanUseItem(), Spell::CheckRuneCost(), Create(), WorldSession::DoLootRelease(), DuelComplete(), Spell::EffectActivateRune(), Spell::EffectSummonPet(), EquipItem(), spell_class_call_handler::FilterTargets(), FindEquipSlot(), Graveyard::GetClosestGraveyard(), GetNPCIfCanInteractWith(), spell_gen_on_tournament_mount::GetPennatSpellId(), GetStartPosition(), AuraEffect::HandleAuraConvertRune(), Aura::HandleAuraSpecificMods(), WorldSession::HandleAutostoreLootItemOpcode(), WorldSession::HandleBattlemasterJoinOpcode(), spell_item_refocus::HandleDummy(), WorldSession::HandleLootMoneyOpcode(), AuraEffect::HandlePeriodicDummyAuraTick(), Unit::HandleProcTriggerSpell(), reset_commandscript::HandleResetLevelCommand(), spell_gen_pet_summoned::HandleScript(), ArenaSpectator::HandleSpectatorSpectateCommand(), InitRunes(), Creature::isCanTrainingAndResetTalentsOf(), Pet::IsPermanentPetFor(), Creature::IsValidTrainerForPlayer(), LearnDefaultSkill(), Pet::LoadPetFromDB(), npc_bunthen_plainswind::OnGossipHello(), npc_silva_filnaveth::OnGossipHello(), npc_bunthen_plainswind::OnGossipSelect(), npc_silva_filnaveth::OnGossipSelect(), PrepareGossipMenu(), RegenerateAll(), TeleportTo(), UpdateAttackPowerAndDamage(), and lfg::LFGMgr::UpdateRaidBrowser().

◆ IsCommentator()

bool Player::IsCommentator ( ) const
inline
@ PLAYER_FLAGS_COMMENTATOR2
Definition Player.h:501

References HasPlayerFlag(), and PLAYER_FLAGS_COMMENTATOR2.

Referenced by GetChatTag(), and misc_commandscript::HandleCommentatorCommand().

◆ IsCurrentBattlegroundRandom()

bool Player::IsCurrentBattlegroundRandom ( ) const
inline
2262{ return m_bgData.bgIsRandom; }
bool bgIsRandom
Definition Player.h:1045

References BGData::bgIsRandom, and m_bgData.

◆ IsDailyQuestDone()

bool Player::IsDailyQuestDone ( uint32  quest_id)
12149{
12150 if (sObjectMgr->GetQuestTemplate(quest_id))
12151 {
12152 for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
12153 {
12154 if (GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx) == quest_id)
12155 {
12156 return true;
12157 }
12158 }
12159 }
12160
12161 return false;
12162}

References Object::GetUInt32Value(), PLAYER_FIELD_DAILY_QUESTS_1, PLAYER_MAX_DAILY_QUESTS, and sObjectMgr.

◆ IsDeserter()

bool Player::IsDeserter ( ) const
inline
2268{ return HasAura(26013); }

References Unit::HasAura().

◆ IsDeveloper()

bool Player::IsDeveloper ( ) const
inline
@ PLAYER_FLAGS_DEVELOPER
Definition Player.h:494

References HasPlayerFlag(), and PLAYER_FLAGS_DEVELOPER.

Referenced by GetChatTag(), and misc_commandscript::HandleDevCommand().

◆ isDND()

◆ IsEquipmentPos() [1/2]

◆ IsEquipmentPos() [2/2]

bool Player::IsEquipmentPos ( uint8  bag,
uint8  slot 
)
static
571{
572 if (bag == INVENTORY_SLOT_BAG_0 && (slot < EQUIPMENT_SLOT_END))
573 return true;
575 return true;
576 return false;
577}

References EQUIPMENT_SLOT_END, INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, and INVENTORY_SLOT_BAG_START.

◆ IsExistPet()

bool Player::IsExistPet ( )

◆ IsFalling()

bool Player::IsFalling ( ) const
2181{
2182 // Xinef: Added !IsInFlight check
2183 return GetPositionZ() < m_lastFallZ && !IsInFlight();
2184}

References Position::GetPositionZ(), Unit::IsInFlight(), and m_lastFallZ.

Referenced by lfg::LFGMgr::TeleportPlayer().

◆ IsFFAPvP()

bool Player::IsFFAPvP ( )
16252{
16253 bool result = Unit::IsFFAPvP();
16254
16255 sScriptMgr->OnIsFFAPvP(this, result);
16256
16257 return result;
16258}
bool IsFFAPvP() const
Definition Unit.h:991

References Unit::IsFFAPvP(), and sScriptMgr.

Referenced by WorldSession::BuildPartyMemberStatsChangedPacket(), WorldSession::HandleRequestPartyMemberStatsOpcode(), RewardHonor(), UpdateFFAPvPFlag(), and UpdateFFAPvPState().

◆ IsGameMaster()

bool Player::IsGameMaster ( ) const
inline
1175{ return m_ExtraFlags & PLAYER_EXTRA_GM_ON; }
@ PLAYER_EXTRA_GM_ON
Definition Player.h:590

References m_ExtraFlags, and PLAYER_EXTRA_GM_ON.

Referenced by ThreatMgr::_addThreat(), Group::_homebindIfInstance(), Unit::_IsValidAssistTarget(), Unit::_IsValidAttackTarget(), Unit::Attack(), GameObject::BuildValuesUpdate(), BuyItemFromVendorSlot(), npc_coren_direbrew::CanBeSeen(), go_loosely_turned_soil::go_loosely_turned_soilAI::CanBeSeen(), Group::CanJoinBattlegroundQueue(), InstanceMap::CannotEnter(), CanTameExoticPets(), Spell::CheckCast(), CheckInstanceLoginValid(), SpellInfo::CheckTarget(), AchievementMgr::CompletedAchievement(), npc_thrall_warchief::npc_thrall_warchiefAI::DoAction(), spell_class_call_polymorph::FilterTargets(), GetPhaseMaskForSpawn(), misc_commandscript::HandleAppearCommand(), WorldSession::HandleBattlemasterJoinOpcode(), HandleFall(), WorldSession::HandleGroupInviteOpcode(), WorldSession::HandleInspectOpcode(), WorldSession::HandleMessagechatOpcode(), mmaps_commandscript::HandleMmapPathCommand(), misc_commandscript::HandlePInfoCommand(), Battlefield::HandlePlayerEnterZone(), WorldSession::HandlePlayerLoginFromDB(), WorldSession::HandlePlayerLoginToCharInWorld(), tele_commandscript::HandleTeleCommand(), IsValidCombatTarget(), ThreatCalcHelper::isValidProcess(), WorldSession::LogoutPlayer(), MailSender::MailSender(), boss_nalorakk::MoveInLineOfSight(), npc_amanishi_lookout::MoveInLineOfSight(), npc_eagle_trash_aggro_trigger::MoveInLineOfSight(), npc_ouro_spawner::MoveInLineOfSight(), npc_mageguard_dalaran::npc_mageguard_dalaranAI::MoveInLineOfSight(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::MoveInLineOfSight(), npc_barnes::OnGossipHello(), go_ulduar_pure_saronite_deposit::OnGossipHello(), at_trigger_the_beast_movement::OnTrigger(), at_the_beast_room::OnTrigger(), at_ancient_leaf::OnTrigger(), at_lady_deathwhisper_entrance::OnTrigger(), at_icc_gauntlet_event::OnTrigger(), at_icc_putricide_trap::OnTrigger(), at_hor_shadow_throne::OnTrigger(), Acore::PlayerAtMinimumRangeAway::operator()(), Acore::AnyPlayerInObjectRangeCheck::operator()(), Unit::PatchValuesUpdate(), MapMgr::PlayerCannotEnter(), Unit::ProcessTerrainStatusUpdate(), Battleground::RemovePlayerAtLeave(), boss_kologarn_pit_kill_bunny::Reset(), AchievementMgr::ResetAchievementCriteria(), Satisfy(), npc_minigob_manabonk::SelectTargetInDalaran(), WorldSession::SendListInventory(), Spell::SendLoot(), SetIsSpectator(), Unit::TauntApply(), Unit::TauntFadeOut(), TeleportTo(), ToggleAFK(), AchievementMgr::UpdateAchievementCriteria(), boss_nefarian::UpdateAI(), UpdateFFAPvPState(), UpdateHomebindTime(), and Whisper().

◆ isGMChat()

bool Player::isGMChat ( ) const
inline
@ PLAYER_EXTRA_GM_CHAT
Definition Player.h:594

References m_ExtraFlags, and PLAYER_EXTRA_GM_CHAT.

Referenced by GetChatTag().

◆ isGMVisible()

bool Player::isGMVisible ( ) const
inline
@ PLAYER_EXTRA_GM_INVISIBLE
Definition Player.h:593

References m_ExtraFlags, and PLAYER_EXTRA_GM_INVISIBLE.

Referenced by gm_commandscript::HandleGMVisibleCommand(), and Channel::Invite().

◆ IsGroupVisibleFor()

bool Player::IsGroupVisibleFor ( Player const *  p) const
2320{
2321 switch (sWorld->getIntConfig(CONFIG_GROUP_VISIBILITY))
2322 {
2323 default:
2324 return IsInSameGroupWith(p);
2325 case 1:
2326 return IsInSameRaidWith(p);
2327 case 2:
2328 return GetTeamId() == p->GetTeamId();
2329 }
2330}
@ CONFIG_GROUP_VISIBILITY
Definition IWorld.h:262
bool IsInSameRaidWith(Player const *p) const
Definition Player.h:1889
bool IsInSameGroupWith(Player const *p) const
Definition Player.cpp:2332

References CONFIG_GROUP_VISIBILITY, GetTeamId(), IsInSameGroupWith(), IsInSameRaidWith(), and sWorld.

Referenced by IsAlwaysDetectableFor().

◆ isHonorOrXPTarget()

bool Player::isHonorOrXPTarget ( Unit victim) const
12702{
12703 uint8 v_level = victim->GetLevel();
12705
12706 // Victim level less gray level
12707 if (v_level <= k_grey)
12708 {
12709 return false;
12710 }
12711
12712 if (victim->IsCreature())
12713 {
12714 if (victim->IsTotem() || victim->IsCritter() || victim->IsPet() || (victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP))
12715 {
12716 return false;
12717 }
12718 }
12719
12720 return true;
12721}
@ CREATURE_FLAG_EXTRA_NO_XP
Definition CreatureData.h:51
bool IsCritter() const
Definition Unit.h:799
bool IsTotem() const
Definition Unit.h:765
uint32 flags_extra
Definition CreatureData.h:246

References CREATURE_FLAG_EXTRA_NO_XP, CreatureTemplate::flags_extra, Creature::GetCreatureTemplate(), Acore::XP::GetGrayLevel(), Unit::GetLevel(), Object::IsCreature(), Unit::IsCritter(), Unit::IsPet(), Unit::IsTotem(), and Object::ToCreature().

Referenced by spell_warl_drain_soul::HandleTick(), Unit::IsTriggeredAtSpellProcEvent(), achievement_killed_exp_or_honor_target::OnCheck(), RaiseDeadCheck::operator()(), spell_warl_drain_soul::RemoveEffect(), and spell_warl_shadowburn::RemoveEffect().

◆ IsImmuneToEnvironmentalDamage()

bool Player::IsImmuneToEnvironmentalDamage ( )
750{
751 // check for GM and death state included in isAttackableByAOE
752 return (!isTargetableForAttack(false, nullptr)) || isTotalImmune();
753}
bool isTargetableForAttack(bool checkFakeDeath=true, Unit const *byWho=nullptr) const
Definition Unit.cpp:13920

References Unit::isTargetableForAttack(), and isTotalImmune().

Referenced by EnvironmentalDamage().

◆ IsInAreaTriggerRadius()

bool Player::IsInAreaTriggerRadius ( AreaTrigger const *  trigger,
float  delta = 0.f 
) const
2208{
2209 if (!trigger || GetMapId() != trigger->map)
2210 return false;
2211
2212 if (trigger->radius > 0)
2213 {
2214 // if we have radius check it
2215 float dist = GetDistance(trigger->x, trigger->y, trigger->z);
2216 if (dist > trigger->radius + delta)
2217 return false;
2218 }
2219 else
2220 {
2221 Position center(trigger->x, trigger->y, trigger->z, trigger->orientation);
2222 if (!IsWithinBox(center, trigger->length / 2 + delta, trigger->width / 2 + delta, trigger->height / 2 + delta))
2223 return false;
2224 }
2225
2226 return true;
2227}
Definition Position.h:27
bool IsWithinBox(const Position &center, float xradius, float yradius, float zradius) const
Definition Position.cpp:111

References WorldObject::GetDistance(), WorldLocation::GetMapId(), AreaTrigger::height, Position::IsWithinBox(), AreaTrigger::length, AreaTrigger::map, AreaTrigger::orientation, AreaTrigger::radius, AreaTrigger::width, AreaTrigger::x, AreaTrigger::y, and AreaTrigger::z.

Referenced by WorldSession::HandleAreaTriggerOpcode(), and Update().

◆ IsInSameGroupWith()

bool Player::IsInSameGroupWith ( Player const *  p) const
2333{
2334 return p == this || (GetGroup() &&
2335 GetGroup() == p->GetGroup() &&
2336 GetGroup()->SameSubGroup(this, p));
2337}
bool SameSubGroup(ObjectGuid guid1, ObjectGuid guid2) const
Definition Group.cpp:2359

References GetGroup(), and Group::SameSubGroup().

Referenced by IsGroupVisibleFor(), and Unit::IsInPartyWith().

◆ IsInSameRaidWith()

◆ IsInventoryPos() [1/2]

◆ IsInventoryPos() [2/2]

bool Player::IsInventoryPos ( uint8  bag,
uint8  slot 
)
static
558{
559 if (bag == INVENTORY_SLOT_BAG_0 && slot == NULL_SLOT)
560 return true;
562 return true;
564 return true;
565 if (bag == INVENTORY_SLOT_BAG_0 && (slot >= KEYRING_SLOT_START && slot < CURRENCYTOKEN_SLOT_END))
566 return true;
567 return false;
568}

References CURRENCYTOKEN_SLOT_END, INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, KEYRING_SLOT_START, and NULL_SLOT.

◆ IsInvitedForBattlegroundInstance() [1/2]

bool Player::IsInvitedForBattlegroundInstance ( ) const
inline
2261{ return m_bgData.isInvited; }
bool isInvited
Definition Player.h:1044

References BGData::isInvited, and m_bgData.

Referenced by WorldSession::HandleMoveWorldportAck(), and WorldSession::LogoutPlayer().

◆ IsInvitedForBattlegroundInstance() [2/2]

bool Player::IsInvitedForBattlegroundInstance ( uint32  instanceId) const
12321{
12322 for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
12323 if (_BgBattlegroundQueueID[i].invitedToInstance == instanceId)
12324 return true;
12325
12326 return false;
12327}

References _BgBattlegroundQueueID, and PLAYER_MAX_BATTLEGROUND_QUEUES.

◆ IsInvitedForBattlegroundQueueType()

bool Player::IsInvitedForBattlegroundQueueType ( BattlegroundQueueTypeId  bgQueueTypeId) const
12263{
12264 for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
12265 if (_BgBattlegroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
12266 return _BgBattlegroundQueueID[i].invitedToInstance != 0;
12267
12268 return false;
12269}

References _BgBattlegroundQueueID, and PLAYER_MAX_BATTLEGROUND_QUEUES.

Referenced by WorldSession::HandleBattleFieldPortOpcode().

◆ IsInWater()

bool Player::IsInWater ( ) const
inlineoverridevirtual

Reimplemented from Unit.

1136{ return m_isInWater; }

References m_isInWater.

Referenced by WorldSession::HandleMovementOpcodes().

◆ IsInWhisperWhiteList()

bool Player::IsInWhisperWhiteList ( ObjectGuid  guid)
15922{
15923 for (auto const& itr : WhisperList)
15924 {
15925 if (itr == guid)
15926 {
15927 return true;
15928 }
15929 }
15930
15931 return false;
15932}

References WhisperList.

Referenced by WorldSession::HandleMessagechatOpcode().

◆ IsMaxLevel()

bool Player::IsMaxLevel ( ) const

◆ IsMirrorTimerActive()

bool Player::IsMirrorTimerActive ( MirrorTimerType  type)
inline
2064{ return m_MirrorTimer[type] == getMaxTimer(type); }

References getMaxTimer(), and m_MirrorTimer.

Referenced by lfg::LFGMgr::TeleportPlayer().

◆ IsNeedCastPassiveSpellAtLearn()

bool Player::IsNeedCastPassiveSpellAtLearn ( SpellInfo const *  spellInfo) const
3296{
3297 // note: form passives activated with shapeshift spells be implemented by HandleShapeshiftBoosts instead of spell_learn_spell
3298 // talent dependent passives activated at form apply have proper stance data
3300 return (!spellInfo->Stances || (form && (spellInfo->Stances & (1 << (form - 1)))) ||
3301 (!form && spellInfo->HasAttribute(SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED)));
3302}
@ SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED
Definition SharedDefines.h:475

References Unit::GetShapeshiftForm(), SpellInfo::HasAttribute(), SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED, and SpellInfo::Stances.

Referenced by _addSpell(), and _addTalentAurasAndSpells().

◆ IsNeverVisible()

bool Player::IsNeverVisible ( ) const
overridevirtual

Reimplemented from WorldObject.

11474{
11476 return true;
11477
11478 if (GetSession()->PlayerLogout() || GetSession()->PlayerLoading())
11479 return true;
11480
11481 return false;
11482}
virtual bool IsNeverVisible() const
Definition Object.h:662

References GetSession(), and WorldObject::IsNeverVisible().

◆ IsOutdoorPvPActive()

bool Player::IsOutdoorPvPActive ( )

◆ IsPetNeedBeTemporaryUnsummoned()

bool Player::IsPetNeedBeTemporaryUnsummoned ( ) const
inline
2421{ return GetSession()->PlayerLogout() || !IsInWorld() || !IsAlive() || IsMounted()/*+in flight*/ || GetVehicle() || IsBeingTeleported(); }
Vehicle * GetVehicle() const
Definition Unit.h:1839
bool PlayerLogout() const
Definition WorldSession.h:338

References GetSession(), Unit::GetVehicle(), Unit::IsAlive(), IsBeingTeleported(), Object::IsInWorld(), Unit::IsMounted(), and WorldSession::PlayerLogout().

Referenced by Pet::LoadPetFromDB(), and ResummonPetTemporaryUnSummonedIfAny().

◆ IsPvP()

bool Player::IsPvP ( )
16261{
16262 bool result = Unit::IsPvP();
16263
16264 sScriptMgr->OnIsPvP(this, result);
16265
16266 return result;
16267}
bool IsPvP() const
Definition Unit.h:990

References Unit::IsPvP(), and sScriptMgr.

Referenced by WorldSession::BuildPartyMemberStatsChangedPacket(), DuelComplete(), WorldSession::HandleMoveTeleportAck(), WorldSession::HandleRequestPartyMemberStatsOpcode(), IsOutdoorPvPActive(), UpdatePvPFlag(), and UpdatePvPState().

◆ IsQuestRewarded()

bool Player::IsQuestRewarded ( uint32  quest_id) const
inline

◆ isResurrectRequested()

bool Player::isResurrectRequested ( ) const
inline

◆ isResurrectRequestedBy()

bool Player::isResurrectRequestedBy ( ObjectGuid  guid) const
inline
1830{ return m_resurrectGUID && m_resurrectGUID == guid; }

References m_resurrectGUID.

◆ IsSpectator()

◆ IsSpellFitByClassAndRace()

bool Player::IsSpellFitByClassAndRace ( uint32  spell_id) const
12390{
12391 uint32 racemask = getRaceMask();
12392 uint32 classmask = getClassMask();
12393
12394 SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spell_id);
12395 if (bounds.first == bounds.second)
12396 return true;
12397
12398 for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
12399 {
12400 // skip wrong race skills
12401 if (_spell_idx->second->RaceMask && (_spell_idx->second->RaceMask & racemask) == 0)
12402 continue;
12403
12404 // skip wrong class skills
12405 if (_spell_idx->second->ClassMask && (_spell_idx->second->ClassMask & classmask) == 0)
12406 continue;
12407
12408 return true;
12409 }
12410
12411 return false;
12412}

References Unit::getClassMask(), Unit::getRaceMask(), and sSpellMgr.

Referenced by GetTrainerSpellState(), learn_commandscript::HandleLearnAllMySpellsCommand(), and WorldSession::SendTrainerList().

◆ IsSummonAsSpectator()

bool Player::IsSummonAsSpectator ( ) const

◆ isTaxiCheater()

bool Player::isTaxiCheater ( ) const
inline

◆ isTotalImmune()

bool Player::isTotalImmune ( ) const
13347{
13349
13350 uint32 immuneMask = 0;
13351 for (AuraEffectList::const_iterator itr = immune.begin(); itr != immune.end(); ++itr)
13352 {
13353 immuneMask |= (*itr)->GetMiscValue();
13354 if (immuneMask & SPELL_SCHOOL_MASK_ALL) // total immunity
13355 return true;
13356 }
13357 return false;
13358}
@ SPELL_SCHOOL_MASK_ALL
Definition SharedDefines.h:315
@ SPELL_AURA_SCHOOL_IMMUNITY
Definition SpellAuraDefines.h:102

References Unit::GetAuraEffectsByType(), SPELL_AURA_SCHOOL_IMMUNITY, and SPELL_SCHOOL_MASK_ALL.

Referenced by CanUseBattlegroundObject(), and IsImmuneToEnvironmentalDamage().

◆ IsTotemCategoryCompatiableWith()

bool Player::IsTotemCategoryCompatiableWith ( ItemTemplate const *  pProto,
uint32  requiredTotemCategoryId 
) const
882{
883 if (requiredTotemCategoryId == 0)
884 return true;
885 if (pProto->TotemCategory == 0)
886 return false;
887
888 TotemCategoryEntry const* itemEntry = sTotemCategoryStore.LookupEntry(pProto->TotemCategory);
889 if (!itemEntry)
890 return false;
891 TotemCategoryEntry const* reqEntry = sTotemCategoryStore.LookupEntry(requiredTotemCategoryId);
892 if (!reqEntry)
893 return false;
894
895 if (itemEntry->categoryType != reqEntry->categoryType)
896 return false;
897
898 if ((itemEntry->categoryMask & reqEntry->categoryMask) != reqEntry->categoryMask)
899 return false;
900
901 // xinef: check skill requirements, needed for enchants!
902 if (pProto->RequiredSkill)
903 if (this->GetSkillValue(pProto->RequiredSkill) < pProto->RequiredSkillRank)
904 return false;
905
906 return true;
907}
DBCStorage< TotemCategoryEntry > sTotemCategoryStore(TotemCategoryEntryfmt)
Definition DBCStructure.h:1993
uint32 categoryType
Definition DBCStructure.h:1997
uint32 categoryMask
Definition DBCStructure.h:1998

References TotemCategoryEntry::categoryMask, TotemCategoryEntry::categoryType, GetSkillValue(), ItemTemplate::RequiredSkill, ItemTemplate::RequiredSkillRank, sTotemCategoryStore, and ItemTemplate::TotemCategory.

Referenced by HasItemTotemCategory().

◆ IsTwoHandUsed()

◆ IsUsingLfg()

bool Player::IsUsingLfg ( )

◆ IsValidGender()

static bool Player::IsValidGender ( uint8  Gender)
inlinestatic
1581{ return Gender <= GENDER_FEMALE; }
Gender
Definition SharedDefines.h:60

References GENDER_FEMALE.

Referenced by BuildEnumData(), Create(), ConditionMgr::isConditionTypeValid(), and LoadFromDB().

◆ IsValidPos() [1/2]

bool Player::IsValidPos ( uint16  pos,
bool  explicit_pos 
)
inline
1280{ return IsValidPos(pos >> 8, pos & 255, explicit_pos); }
bool IsValidPos(uint16 pos, bool explicit_pos)
Definition Player.h:1280

References IsValidPos().

Referenced by WorldSession::HandleAutoStoreBagItemOpcode(), item_commandscript::HandleItemMoveCommand(), WorldSession::HandleSplitItemOpcode(), WorldSession::HandleSwapInvItemOpcode(), WorldSession::HandleSwapItem(), and IsValidPos().

◆ IsValidPos() [2/2]

bool Player::IsValidPos ( uint8  bag,
uint8  slot,
bool  explicit_pos 
)
602{
603 // post selected
604 if (bag == NULL_BAG && !explicit_pos)
605 return true;
606
607 if (bag == INVENTORY_SLOT_BAG_0)
608 {
609 // any post selected
610 if (slot == NULL_SLOT && !explicit_pos)
611 return true;
612
613 // equipment
614 if (slot < EQUIPMENT_SLOT_END)
615 return true;
616
617 // bag equip slots
619 return true;
620
621 // backpack slots
623 return true;
624
625 // keyring slots
626 if (slot >= KEYRING_SLOT_START && slot < KEYRING_SLOT_END)
627 return true;
628
629 // bank main slots
630 if (slot >= BANK_SLOT_ITEM_START && slot < BANK_SLOT_ITEM_END)
631 return true;
632
633 // bank bag slots
634 if (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END)
635 return true;
636
637 return false;
638 }
639
640 // bag content slots
641 // bank bag content slots
642 if (Bag* pBag = GetBagByPos(bag))
643 {
644 // any post selected
645 if (slot == NULL_SLOT && !explicit_pos)
646 return true;
647
648 return slot < pBag->GetBagSize();
649 }
650
651 // where this?
652 return false;
653}

References BANK_SLOT_BAG_END, BANK_SLOT_BAG_START, BANK_SLOT_ITEM_END, BANK_SLOT_ITEM_START, EQUIPMENT_SLOT_END, GetBagByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, KEYRING_SLOT_END, KEYRING_SLOT_START, NULL_BAG, and NULL_SLOT.

◆ IsVisibleGloballyFor()

bool Player::IsVisibleGloballyFor ( Player const *  player) const
11519{
11520 if (!u)
11521 return false;
11522
11523 // Always can see self
11524 if (u == this)
11525 return true;
11526
11527 // Visible units, always are visible for all players
11528 if (IsVisible())
11529 return true;
11530
11531 // GMs are visible for higher gms (or players are visible for gms)
11532 if (!AccountMgr::IsPlayerAccount(u->GetSession()->GetSecurity()))
11533 return GetSession()->GetSecurity() <= u->GetSession()->GetSecurity();
11534
11535 if (!sScriptMgr->NotVisibleGloballyFor(const_cast<Player*>(this), u))
11536 return true;
11537
11538 // non faction visibility non-breakable for non-GMs
11539 return false;
11540}
bool IsVisible() const
Definition Unit.h:1929
AccountTypes GetSecurity() const
Definition WorldSession.h:373

References WorldSession::GetSecurity(), GetSession(), AccountMgr::IsPlayerAccount(), Unit::IsVisible(), and sScriptMgr.

Referenced by SocialMgr::BroadcastToFriendListers(), SocialMgr::GetFriendInfo(), WorldSession::HandleAddFriendOpcode(), and ChatHandler::needReportToTarget().

◆ ItemAddedQuestCheck()

void Player::ItemAddedQuestCheck ( uint32  entry,
uint32  count 
)
1836{
1837 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
1838 {
1839 uint32 questid = GetQuestSlotQuestId(i);
1840 if (questid == 0)
1841 continue;
1842
1843 QuestStatusData& q_status = m_QuestStatus[questid];
1844
1845 if (q_status.Status != QUEST_STATUS_INCOMPLETE)
1846 continue;
1847
1848 Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
1849 if (!qInfo || !qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_DELIVER))
1850 continue;
1851
1852 for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
1853 {
1854 uint32 reqitem = qInfo->RequiredItemId[j];
1855 if (reqitem == entry)
1856 {
1857 uint32 reqitemcount = qInfo->RequiredItemCount[j];
1858 uint16 curitemcount = q_status.ItemCount[j];
1859 if (curitemcount < reqitemcount)
1860 {
1861 q_status.ItemCount[j] = std::min<uint16>(q_status.ItemCount[j] + count, reqitemcount);
1862 m_QuestStatusSave[questid] = true;
1863 }
1864 if (CanCompleteQuest(questid))
1865 CompleteQuest(questid);
1866 else
1868 }
1869 }
1870 }
1872}

References ADDITIONAL_SAVING_INVENTORY_AND_GOLD, ADDITIONAL_SAVING_QUEST_STATUS, AdditionalSavingAddMask(), CanCompleteQuest(), CompleteQuest(), GetQuestSlotQuestId(), Quest::HasSpecialFlag(), QuestStatusData::ItemCount, m_QuestStatus, m_QuestStatusSave, MAX_QUEST_LOG_SIZE, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_DELIVER, QUEST_STATUS_INCOMPLETE, Quest::RequiredItemCount, Quest::RequiredItemId, sObjectMgr, QuestStatusData::Status, and UpdateForQuestWorldObjects().

Referenced by Spell::EffectSummonChangeItem(), EquipNewItem(), WorldSession::HandleAutoStoreBankItemOpcode(), WorldSession::HandleBuybackItem(), MoveItemToInventory(), StoreNewItem(), and SwapItem().

◆ ItemRemovedQuestCheck()

void Player::ItemRemovedQuestCheck ( uint32  entry,
uint32  count 
)
1875{
1876 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
1877 {
1878 uint32 questid = GetQuestSlotQuestId(i);
1879 if (!questid)
1880 continue;
1881
1882 Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
1883 if (!qInfo)
1884 continue;
1885
1887 continue;
1888
1889 for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
1890 {
1891 uint32 reqitem = qInfo->RequiredItemId[j];
1892 if (reqitem == entry)
1893 {
1894 QuestStatusData& q_status = m_QuestStatus[questid];
1895 uint32 reqitemcount = qInfo->RequiredItemCount[j];
1896 uint16 curitemcount = q_status.ItemCount[j];
1897
1898 if (q_status.ItemCount[j] >= reqitemcount) // we may have more than what the status shows
1899 curitemcount = GetItemCount(entry, false);
1900
1901 uint16 newItemCount = (count > curitemcount) ? 0 : curitemcount - count;
1902 newItemCount = std::min<uint16>(newItemCount, reqitemcount);
1903 if (newItemCount != q_status.ItemCount[j])
1904 {
1905 q_status.ItemCount[j] = newItemCount;
1906 m_QuestStatusSave[questid] = true;
1907 IncompleteQuest(questid);
1908 }
1909 }
1910 }
1911 }
1913}
void IncompleteQuest(uint32 quest_id)
Definition PlayerQuest.cpp:642

References GetItemCount(), GetQuestSlotQuestId(), Quest::HasSpecialFlag(), IncompleteQuest(), QuestStatusData::ItemCount, m_QuestStatus, m_QuestStatusSave, MAX_QUEST_LOG_SIZE, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_DELIVER, Quest::RequiredItemCount, Quest::RequiredItemId, sObjectMgr, and UpdateForQuestWorldObjects().

Referenced by DestroyItem(), DestroyItemCount(), DestroyItemCount(), WorldSession::HandleAuctionSellItem(), WorldSession::HandleAutoBankItemOpcode(), WorldSession::HandleAutoStoreBankItemOpcode(), WorldSession::HandleSellItemOpcode(), MoveItemFromInventory(), and SwapItem().

◆ JoinedChannel()

void Player::JoinedChannel ( Channel c)
5011{
5012 m_channels.push_back(c);
5013}

References m_channels.

Referenced by Channel::JoinChannel().

◆ KillCreditGO()

void Player::KillCreditGO ( uint32  entry,
ObjectGuid  guid = ObjectGuid::Empty 
)
2057{
2058 uint16 addCastCount = 1;
2059 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
2060 {
2061 uint32 questid = GetQuestSlotQuestId(i);
2062 if (!questid)
2063 continue;
2064
2065 Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
2066 if (!qInfo)
2067 continue;
2068
2069 QuestStatusData& q_status = m_QuestStatus[questid];
2070
2071 if (q_status.Status == QUEST_STATUS_INCOMPLETE)
2072 {
2073 if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_CAST) /*&& !qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL)*/)
2074 {
2075 for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
2076 {
2077 uint32 reqTarget = 0;
2078
2079 // GO activate objective
2080 if (qInfo->RequiredNpcOrGo[j] < 0)
2081 // checked at quest_template loading
2082 reqTarget = - qInfo->RequiredNpcOrGo[j];
2083
2084 // other not this creature/GO related objectives
2085 if (reqTarget != entry)
2086 continue;
2087
2088 uint32 reqCastCount = qInfo->RequiredNpcOrGoCount[j];
2089 uint16 curCastCount = q_status.CreatureOrGOCount[j];
2090 if (curCastCount < reqCastCount)
2091 {
2092 q_status.CreatureOrGOCount[j] = curCastCount + addCastCount;
2093
2094 m_QuestStatusSave[questid] = true;
2095
2096 SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curCastCount, addCastCount);
2097 }
2098
2099 if (CanCompleteQuest(questid))
2100 CompleteQuest(questid);
2101 else
2103
2104 // same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
2105 break;
2106 }
2107 }
2108 }
2109 }
2110}
void SendQuestUpdateAddCreatureOrGo(Quest const *quest, ObjectGuid guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count)
Definition PlayerQuest.cpp:2456

References ADDITIONAL_SAVING_QUEST_STATUS, AdditionalSavingAddMask(), CanCompleteQuest(), CompleteQuest(), QuestStatusData::CreatureOrGOCount, GetQuestSlotQuestId(), Quest::HasSpecialFlag(), m_QuestStatus, m_QuestStatusSave, MAX_QUEST_LOG_SIZE, QUEST_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_CAST, QUEST_STATUS_INCOMPLETE, Quest::RequiredNpcOrGo, Quest::RequiredNpcOrGoCount, SendQuestUpdateAddCreatureOrGo(), sObjectMgr, and QuestStatusData::Status.

Referenced by GameObject::Use().

◆ KilledMonster()

void Player::KilledMonster ( CreatureTemplate const *  cInfo,
ObjectGuid  guid 
)
1916{
1917 ASSERT(cInfo);
1918
1919 if (cInfo->Entry)
1920 KilledMonsterCredit(cInfo->Entry, guid);
1921
1922 for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
1923 if (cInfo->KillCredit[i])
1924 KilledMonsterCredit(cInfo->KillCredit[i]);
1925}
#define MAX_KILL_CREDIT
Definition CreatureData.h:30
void KilledMonsterCredit(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition PlayerQuest.cpp:1927

References ASSERT, CreatureTemplate::Entry, CreatureTemplate::KillCredit, KilledMonsterCredit(), and MAX_KILL_CREDIT.

Referenced by KillRewarder::_RewardKillCredit(), and npc_drakuru_shackles::npc_drakuru_shacklesAI::SpellHit().

◆ KilledMonsterCredit()

void Player::KilledMonsterCredit ( uint32  entry,
ObjectGuid  guid = ObjectGuid::Empty 
)
1928{
1929 uint16 addkillcount = 1;
1930 uint32 real_entry = entry;
1931 if (guid)
1932 {
1933 Creature* killed = GetMap()->GetCreature(guid);
1934 if (killed && killed->GetEntry())
1935 real_entry = killed->GetEntry();
1936 }
1937
1938 StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_CREATURE, real_entry); // MUST BE CALLED FIRST
1939 UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, real_entry, addkillcount, guid ? GetMap()->GetCreature(guid) : nullptr);
1940
1941 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
1942 {
1943 uint32 questid = GetQuestSlotQuestId(i);
1944 if (!questid)
1945 continue;
1946
1947 Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
1948 if (!qInfo)
1949 continue;
1950 // just if !ingroup || !noraidgroup || raidgroup
1951 // xinef: or is pvp quest, and player in BG/BF group
1952 QuestStatusData& q_status = m_QuestStatus[questid];
1953 if (q_status.Status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->IsAllowedInRaid(GetMap()->GetDifficulty()) ||
1954 (qInfo->IsPVPQuest() && (GetGroup()->isBFGroup() || GetGroup()->isBGGroup()))))
1955 {
1956 if (!sScriptMgr->PassedQuestKilledMonsterCredit(this, qInfo, entry, real_entry, guid))
1957 continue;
1958
1959 if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_KILL) /*&& !qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_CAST)*/)
1960 {
1961 for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
1962 {
1963 // skip GO activate objective or none
1964 if (qInfo->RequiredNpcOrGo[j] <= 0)
1965 continue;
1966
1967 uint32 reqkill = qInfo->RequiredNpcOrGo[j];
1968
1969 if (reqkill == real_entry)
1970 {
1971 uint32 reqkillcount = qInfo->RequiredNpcOrGoCount[j];
1972 uint16 curkillcount = q_status.CreatureOrGOCount[j];
1973 if (curkillcount < reqkillcount)
1974 {
1975 q_status.CreatureOrGOCount[j] = curkillcount + addkillcount;
1976
1977 m_QuestStatusSave[questid] = true;
1978
1979 SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curkillcount, addkillcount);
1980 }
1981 if (CanCompleteQuest(questid))
1982 CompleteQuest(questid);
1983 else
1985
1986 // same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
1987 break;
1988 }
1989 }
1990 }
1991 }
1992 }
1993}
@ ACHIEVEMENT_TIMED_TYPE_CREATURE
Definition DBCEnums.h:114
@ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
Definition DBCEnums.h:122
Creature * GetCreature(ObjectGuid const guid)
Definition Map.cpp:3328
bool IsPVPQuest() const
Definition QuestDef.h:295
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210

References ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, ACHIEVEMENT_TIMED_TYPE_CREATURE, ADDITIONAL_SAVING_QUEST_STATUS, AdditionalSavingAddMask(), CanCompleteQuest(), CompleteQuest(), QuestStatusData::CreatureOrGOCount, Map::GetCreature(), GetDifficulty(), Object::GetEntry(), GetGroup(), WorldObject::GetMap(), GetQuestSlotQuestId(), Quest::HasSpecialFlag(), Quest::IsAllowedInRaid(), Quest::IsPVPQuest(), m_QuestStatus, m_QuestStatusSave, MAX_QUEST_LOG_SIZE, QUEST_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_KILL, QUEST_STATUS_INCOMPLETE, Quest::RequiredNpcOrGo, Quest::RequiredNpcOrGoCount, SendQuestUpdateAddCreatureOrGo(), sObjectMgr, sScriptMgr, StartTimedAchievement(), QuestStatusData::Status, and UpdateAchievementCriteria().

Referenced by npc_dragonmaw_peon::npc_dragonmaw_peonAI::CreditPlayer(), BattlegroundAV::EventPlayerAssaultsPoint(), BattlegroundAB::EventPlayerClickedOnFlag(), go_tadpole_cage::go_tadpole_cageAI::GossipHello(), OutdoorPvPSI::HandleAreaTrigger(), AuraEffect::HandleAuraDummy(), spell_q10714_on_spirits_wings::HandleDummy(), spell_q6124_6129_apply_salve::HandleDummy(), spell_q12937_relief_for_the_fallen::HandleDummy(), spell_q12659_ahunaes_knife::HandleDummy(), spell_q9874_liquid_fire::HandleDummy(), spell_brewfest_main_ram_buff::HandleEffectPeriodic(), OutdoorPvPNA::HandleKillImpl(), BattlegroundAV::HandleKillUnit(), spell_q12805_lifeblood_dummy::HandleScript(), spell_q10612_10613_the_fel_and_the_furious::HandleScriptEffect(), spell_q11065_wrangle_some_aether_rays_aura::if(), spell_gen_have_item_auras::if(), npc_nerubar_victim::npc_nerubar_victimAI::JustDied(), KilledMonster(), npc_brewfest_keg_reciver::MoveInLineOfSight(), npc_brewfest_bark_trigger::MoveInLineOfSight(), npc_creditmarker_visit_with_ancestors::npc_creditmarker_visit_with_ancestorsAI::MoveInLineOfSight(), go_scourge_enclosure::OnGossipHello(), go_warmaul_prison::OnGossipHello(), go_scourge_cage::OnGossipHello(), go_jotunheim_cage::OnGossipHello(), go_dragonflayer_cage::OnGossipHello(), go_veil_skith_cage::OnGossipHello(), npc_captain_saeed::OnGossipSelect(), RewardPlayerAndGroupAtEvent(), npc_finklestein::npc_finklesteinAI::RightClickCauldron(), npc_hallows_end_train_fire::SpellHit(), npc_jungle_punch_target::npc_jungle_punch_targetAI::SpellHit(), and npc_iron_watcher::npc_iron_watcherAI::SpellHit().

◆ KilledPlayerCredit()

void Player::KilledPlayerCredit ( uint16  count = 1)
1996{
1997 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
1998 {
1999 uint32 questid = GetQuestSlotQuestId(i);
2000 if (!questid)
2001 {
2002 continue;
2003 }
2004
2005 Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
2006 if (!qInfo)
2007 {
2008 continue;
2009 }
2010
2011 // just if !ingroup || !noraidgroup || raidgroup
2012 QuestStatusData& q_status = m_QuestStatus[questid];
2013 if (q_status.Status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->IsAllowedInRaid(GetMap()->GetDifficulty())))
2014 {
2015 // Xinef: PvP Killing quest require player to be in same zone as quest zone (only 2 quests so no doubt, can be extended to conditions in cata ;s)
2016 if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL) && (qInfo->GetZoneOrSort() >= 0 && GetZoneId() == uint32(qInfo->GetZoneOrSort())))
2017 {
2018 KilledPlayerCreditForQuest(count, qInfo);
2019 break; // there is only one quest per zone
2020 }
2021 }
2022 }
2023}
void KilledPlayerCreditForQuest(uint16 count, Quest const *quest)
Definition PlayerQuest.cpp:2025
int32 GetZoneOrSort() const
Definition QuestDef.h:230

References GetDifficulty(), GetGroup(), WorldObject::GetMap(), GetQuestSlotQuestId(), WorldObject::GetZoneId(), Quest::GetZoneOrSort(), Quest::HasSpecialFlag(), Quest::IsAllowedInRaid(), KilledPlayerCreditForQuest(), m_QuestStatus, MAX_QUEST_LOG_SIZE, QUEST_SPECIAL_FLAGS_PLAYER_KILL, QUEST_STATUS_INCOMPLETE, sObjectMgr, and QuestStatusData::Status.

Referenced by KillRewarder::_RewardPlayer().

◆ KilledPlayerCreditForQuest()

void Player::KilledPlayerCreditForQuest ( uint16  count,
Quest const *  quest 
)
2026{
2027 uint32 const questId = quest->GetQuestId();
2028
2029 auto it = m_QuestStatus.find(questId);
2030 if (it == m_QuestStatus.end())
2031 {
2032 return;
2033 }
2034
2035 QuestStatusData& questStatus = it->second;
2036
2037 uint16 curKill = questStatus.PlayerCount;
2038 uint32 reqKill = quest->GetPlayersSlain();
2039
2040 if (curKill < reqKill)
2041 {
2042 count = std::min<uint16>(reqKill - curKill, count);
2043 questStatus.PlayerCount = curKill + count;
2044
2045 m_QuestStatusSave[quest->GetQuestId()] = true;
2046
2047 SendQuestUpdateAddPlayer(quest, curKill, count);
2048 }
2049
2050 if (CanCompleteQuest(questId))
2051 {
2052 CompleteQuest(questId);
2053 }
2054}
void SendQuestUpdateAddPlayer(Quest const *quest, uint16 old_count, uint16 add_count)
Definition PlayerQuest.cpp:2479

References CanCompleteQuest(), CompleteQuest(), Quest::GetPlayersSlain(), Quest::GetQuestId(), m_QuestStatus, m_QuestStatusSave, QuestStatusData::PlayerCount, and SendQuestUpdateAddPlayer().

Referenced by KilledPlayerCredit().

◆ KillPlayer()

void Player::KillPlayer ( )
4570{
4571 if (IsFlying() && !GetTransport())
4573
4575
4576 StopMirrorTimers(); //disable timers(bars)
4577
4579 //SetUnitFlag(UNIT_FLAG_NOT_IN_PVP);
4580
4583
4584 // 6 minutes until repop at graveyard
4586
4587 UpdateCorpseReclaimDelay(); // dependent at use SetDeathPvP() call before kill
4588
4589 int32 corpseReclaimDelay = CalculateCorpseReclaimDelay();
4590
4591 if (corpseReclaimDelay >= 0)
4592 SendCorpseReclaimDelay(corpseReclaimDelay);
4593
4594 sScriptMgr->OnPlayerJustDied(this);
4595 // don't create corpse at this moment, player might be falling
4596
4597 // update visibility
4598 //UpdateObjectVisibility(); // pussywizard: not needed
4599}
@ PLAYER_FIELD_BYTE_RELEASE_TIMER
Definition Player.h:565
@ MOVE_ROOT
Definition Player.h:461
@ UNIT_DYNFLAG_NONE
Definition SharedDefines.h:3120
void MoveFall(uint32 id=0, bool addFlagForNPC=false)
The unit will fall. Used when in the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:627
void ApplyModFlag(uint16 index, uint32 flag, bool apply)
Definition Object.cpp:899
void UpdateCorpseReclaimDelay()
Definition PlayerUpdates.cpp:1921
void setDeathState(DeathState s, bool despawn=false) override
Definition Player.cpp:1015
void ReplaceAllDynamicFlags(uint32 flag) override
Definition Unit.h:740
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
bool HasPreventResurectionAura() const
Definition Unit.h:1721
bool IsFlying() const
Definition Unit.h:1633

References Object::ApplyModFlag(), CalculateCorpseReclaimDelay(), Corpse, WorldLocation::GetMapId(), Unit::GetMotionMaster(), WorldObject::GetTransport(), Unit::HasPreventResurectionAura(), IN_MILLISECONDS, Unit::IsFlying(), m_deathTimer, MINUTE, MOVE_ROOT, MotionMaster::MoveFall(), PLAYER_FIELD_BYTE_RELEASE_TIMER, PLAYER_FIELD_BYTES, Unit::ReplaceAllDynamicFlags(), SendCorpseReclaimDelay(), setDeathState(), SetMovement(), sMapStore, sScriptMgr, StopMirrorTimers(), UNIT_DYNFLAG_NONE, and UpdateCorpseReclaimDelay().

Referenced by WorldSession::HandleMovementOpcodes(), WorldSession::HandleRepopRequestOpcode(), WorldSession::LogoutPlayer(), and Update().

◆ LearnCustomSpells()

void Player::LearnCustomSpells ( )
11870{
11871 if (!sWorld->getBoolConfig(CONFIG_START_CUSTOM_SPELLS))
11872 {
11873 return;
11874 }
11875
11876 // learn default race/class spells
11877 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
11878 ASSERT(info);
11879 for (PlayerCreateInfoSpells::const_iterator itr = info->customSpells.begin(); itr != info->customSpells.end(); ++itr)
11880 {
11881 uint32 tspell = *itr;
11882 LOG_DEBUG("entities.player.loading", "Player::LearnCustomSpells: Player '{}' ({}, Class: {} Race: {}): Adding initial spell (SpellID: {})",
11883 GetName(), GetGUID().ToString(), uint32(getClass()), uint32(getRace()), tspell);
11884 if (!IsInWorld()) // will send in INITIAL_SPELLS in list anyway at map add
11885 {
11886 addSpell(tspell, SPEC_MASK_ALL, true);
11887 }
11888 else // but send in normal spell in game learn case
11889 {
11890 learnSpell(tspell);
11891 }
11892 }
11893}
@ CONFIG_START_CUSTOM_SPELLS
Definition IWorld.h:125
PlayerCreateInfoSpells customSpells
Definition Player.h:353

References addSpell(), ASSERT, CONFIG_START_CUSTOM_SPELLS, PlayerInfo::customSpells, Unit::getClass(), Object::GetGUID(), WorldObject::GetName(), Unit::getRace(), Object::IsInWorld(), learnSpell(), LOG_DEBUG, sObjectMgr, SPEC_MASK_ALL, sWorld, and Position::ToString().

Referenced by Create(), learn_commandscript::HandleLearnAllDefaultCommand(), LoadFromDB(), and resetSpells().

◆ LearnDefaultSkill()

void Player::LearnDefaultSkill ( uint32  skillId,
uint16  rank 
)
11910{
11911 SkillRaceClassInfoEntry const* rcInfo = GetSkillRaceClassInfo(skillId, getRace(), getClass());
11912 if (!rcInfo)
11913 return;
11914
11915 LOG_DEBUG("entities.player.loading", "PLAYER (Class: {} Race: {}): Adding initial skill, id = {}", uint32(getClass()), uint32(getRace()), skillId);
11916 switch (GetSkillRangeType(rcInfo))
11917 {
11919 SetSkill(skillId, 0, 300, 300);
11920 break;
11921 case SKILL_RANGE_LEVEL:
11922 {
11923 uint16 skillValue = 1;
11924 uint16 maxValue = GetMaxSkillValueForLevel();
11925 if (sWorld->getBoolConfig(CONFIG_ALWAYS_MAXSKILL) && !IsProfessionOrRidingSkill(skillId))
11926 {
11927 skillValue = maxValue;
11928 }
11929 else if (rcInfo->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE)
11930 {
11931 skillValue = maxValue;
11932 }
11934 {
11935 skillValue = std::min(std::max<uint16>({ 1, uint16((GetLevel() - 1) * 5) }), maxValue);
11936 }
11937 else if (skillId == SKILL_FIST_WEAPONS)
11938 {
11939 skillValue = std::max<uint16>(1, GetSkillValue(SKILL_UNARMED));
11940 }
11941 else if (skillId == SKILL_LOCKPICKING)
11942 {
11943 skillValue = std::max<uint16>(1, GetSkillValue(SKILL_LOCKPICKING));
11944 }
11945
11946 SetSkill(skillId, 0, skillValue, maxValue);
11947 break;
11948 }
11949 case SKILL_RANGE_MONO:
11950 SetSkill(skillId, 0, 1, 1);
11951 break;
11952 case SKILL_RANGE_RANK:
11953 {
11954 if (!rank)
11955 {
11956 break;
11957 }
11958
11959 SkillTiersEntry const* tier = sSkillTiersStore.LookupEntry(rcInfo->SkillTierID);
11960 uint16 maxValue = tier->Value[std::max<int32>(rank - 1, 0)];
11961 uint16 skillValue = 1;
11962 if (rcInfo->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE)
11963 {
11964 skillValue = maxValue;
11965 }
11967 {
11968 skillValue = std::min(std::max<uint16>({ uint16(1), uint16((GetLevel() - 1) * 5) }), maxValue);
11969 }
11970
11971 SetSkill(skillId, rank, skillValue, maxValue);
11972 break;
11973 }
11974 default:
11975 break;
11976 }
11977}
@ SKILL_FLAG_ALWAYS_MAX_VALUE
Definition DBCEnums.h:386
@ SKILL_RANGE_RANK
Definition ObjectMgr.h:677
bool IsProfessionOrRidingSkill(uint32 skill)
Definition SpellMgr.h:623
@ CLASS_CONTEXT_SKILL
Definition UnitDefines.h:232
uint32 SkillTierID
Definition DBCStructure.h:1575
uint32 Flags
Definition DBCStructure.h:1573
uint32 Value[MAX_SKILL_STEP]
Definition DBCStructure.h:1617

References CLASS_CONTEXT_SKILL, CLASS_DEATH_KNIGHT, CONFIG_ALWAYS_MAXSKILL, SkillRaceClassInfoEntry::Flags, Unit::getClass(), Unit::GetLevel(), GetMaxSkillValueForLevel(), Unit::getRace(), GetSkillRaceClassInfo(), GetSkillRangeType(), GetSkillValue(), IsClass(), IsProfessionOrRidingSkill(), LOG_DEBUG, SetSkill(), SKILL_FIST_WEAPONS, SKILL_FLAG_ALWAYS_MAX_VALUE, SKILL_LOCKPICKING, SKILL_RANGE_LANGUAGE, SKILL_RANGE_LEVEL, SKILL_RANGE_MONO, SKILL_RANGE_RANK, SKILL_UNARMED, SkillRaceClassInfoEntry::SkillTierID, sSkillTiersStore, sWorld, and SkillTiersEntry::Value.

Referenced by _addSpell(), and LearnDefaultSkills().

◆ LearnDefaultSkills()

void Player::LearnDefaultSkills ( )
11896{
11897 // learn default race/class skills
11898 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
11899 for (PlayerCreateInfoSkills::const_iterator itr = info->skills.begin(); itr != info->skills.end(); ++itr)
11900 {
11901 uint32 skillId = itr->SkillId;
11902 if (HasSkill(skillId))
11903 continue;
11904
11905 LearnDefaultSkill(skillId, itr->Rank);
11906 }
11907}
PlayerCreateInfoSkills skills
Definition Player.h:356

References Unit::getClass(), Unit::getRace(), HasSkill(), LearnDefaultSkill(), PlayerInfo::skills, and sObjectMgr.

Referenced by Create(), learn_commandscript::HandleLearnAllDefaultCommand(), LoadFromDB(), and resetSpells().

◆ LearnPetTalent()

void Player::LearnPetTalent ( ObjectGuid  petGuid,
uint32  talentId,
uint32  talentRank 
)
14110{
14111 Pet* pet = GetPet();
14112
14113 if (!pet)
14114 return;
14115
14116 if (petGuid != pet->GetGUID())
14117 return;
14118
14119 uint32 CurTalentPoints = pet->GetFreeTalentPoints();
14120
14121 if (CurTalentPoints == 0)
14122 return;
14123
14124 if (talentRank >= MAX_PET_TALENT_RANK)
14125 return;
14126
14127 TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
14128
14129 if (!talentInfo)
14130 return;
14131
14132 TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
14133
14134 if (!talentTabInfo)
14135 return;
14136
14137 CreatureTemplate const* ci = pet->GetCreatureTemplate();
14138
14139 if (!ci)
14140 return;
14141
14142 CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
14143
14144 if (!pet_family)
14145 return;
14146
14147 if (pet_family->petTalentType < 0) // not hunter pet
14148 return;
14149
14150 // prevent learn talent for different family (cheating)
14151 if (!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask))
14152 return;
14153
14154 // find current max talent rank (0~5)
14155 uint8 curtalent_maxrank = 0; // 0 = not learned any rank
14156 for (int8 rank = MAX_TALENT_RANK - 1; rank >= 0; --rank)
14157 {
14158 if (talentInfo->RankID[rank] && pet->HasSpell(talentInfo->RankID[rank]))
14159 {
14160 curtalent_maxrank = (rank + 1);
14161 break;
14162 }
14163 }
14164
14165 // we already have same or higher talent rank learned
14166 if (curtalent_maxrank >= (talentRank + 1))
14167 return;
14168
14169 // check if we have enough talent points
14170 if (CurTalentPoints < (talentRank - curtalent_maxrank + 1))
14171 return;
14172
14173 // Check if it requires another talent
14174 if (talentInfo->DependsOn > 0)
14175 {
14176 if (TalentEntry const* depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
14177 {
14178 bool hasEnoughRank = false;
14179 for (uint8 rank = talentInfo->DependsOnRank; rank < MAX_TALENT_RANK; rank++)
14180 {
14181 if (depTalentInfo->RankID[rank] != 0)
14182 if (pet->HasSpell(depTalentInfo->RankID[rank]))
14183 hasEnoughRank = true;
14184 }
14185 if (!hasEnoughRank)
14186 return;
14187 }
14188 }
14189
14190 // Find out how many points we have in this field
14191 uint32 spentPoints = 0;
14192
14193 uint32 tTab = talentInfo->TalentTab;
14194 if (talentInfo->Row > 0)
14195 {
14196 uint32 numRows = sTalentStore.GetNumRows();
14197 for (uint32 i = 0; i < numRows; ++i) // Loop through all talents.
14198 {
14199 // Someday, someone needs to revamp
14200 const TalentEntry* tmpTalent = sTalentStore.LookupEntry(i);
14201 if (tmpTalent) // the way talents are tracked
14202 {
14203 if (tmpTalent->TalentTab == tTab)
14204 {
14205 for (uint8 rank = 0; rank < MAX_TALENT_RANK; rank++)
14206 {
14207 if (tmpTalent->RankID[rank] != 0)
14208 {
14209 if (pet->HasSpell(tmpTalent->RankID[rank]))
14210 {
14211 spentPoints += (rank + 1);
14212 }
14213 }
14214 }
14215 }
14216 }
14217 }
14218 }
14219
14220 // not have required min points spent in talent tree
14221 if (spentPoints < (talentInfo->Row * MAX_PET_TALENT_RANK))
14222 return;
14223
14224 // spell not set in talent.dbc
14225 uint32 spellid = talentInfo->RankID[talentRank];
14226 if (spellid == 0)
14227 {
14228 LOG_ERROR("entities.player", "Talent.dbc have for talent: {} Rank: {} spell id = 0", talentId, talentRank);
14229 return;
14230 }
14231
14232 // already known
14233 if (pet->HasSpell(spellid))
14234 return;
14235
14236 // learn! (other talent ranks will unlearned at learning)
14237 pet->learnSpell(spellid);
14238 LOG_DEBUG("entities.player", "PetTalentID: {} Rank: {} Spell: {}\n", talentId, talentRank, spellid);
14239
14240 // update free talent points
14241 pet->SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1));
14242}
#define MAX_PET_TALENT_RANK
Definition DBCStructure.h:1918
void SetFreeTalentPoints(uint8 points)
Definition Pet.h:132
bool learnSpell(uint32 spell_id)
Definition Pet.cpp:1906
uint32 Row
Definition DBCStructure.h:1925
uint32 DependsOnRank
Definition DBCStructure.h:1931
uint32 DependsOn
Definition DBCStructure.h:1929

References TalentEntry::DependsOn, TalentEntry::DependsOnRank, CreatureTemplate::family, Creature::GetCreatureTemplate(), Pet::GetFreeTalentPoints(), Object::GetGUID(), GetPet(), Pet::HasSpell(), Pet::learnSpell(), LOG_DEBUG, LOG_ERROR, MAX_PET_TALENT_RANK, MAX_TALENT_RANK, TalentTabEntry::petTalentMask, CreatureFamilyEntry::petTalentType, TalentEntry::RankID, TalentEntry::Row, sCreatureFamilyStore, Pet::SetFreeTalentPoints(), sTalentStore, sTalentTabStore, and TalentEntry::TalentTab.

Referenced by WorldSession::HandleLearnPreviewTalentsPet(), and WorldSession::HandlePetLearnTalent().

◆ learnQuestRewardedSpells() [1/2]

void Player::learnQuestRewardedSpells ( )
12012{
12013 // learn spells received from quest completing
12014 for (RewardedQuestSet::const_iterator itr = m_RewardedQuests.begin(); itr != m_RewardedQuests.end(); ++itr)
12015 {
12016 Quest const* quest = sObjectMgr->GetQuestTemplate(*itr);
12017 if (!quest)
12018 continue;
12019
12021 }
12022}

References learnQuestRewardedSpells(), m_RewardedQuests, and sObjectMgr.

Referenced by _LoadQuestStatusRewarded(), learn_commandscript::HandleLearnAllDefaultCommand(), learnQuestRewardedSpells(), and resetSpells().

◆ learnQuestRewardedSpells() [2/2]

void Player::learnQuestRewardedSpells ( Quest const *  quest)
11980{
11981 // xinef: quest does not learn anything
11982 int32 spellId = quest->GetRewSpellCast();
11983 if (!spellId)
11984 return;
11985
11986 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
11987 if (!spellInfo)
11988 return;
11989
11990 // xinef: find effect with learn spell and check if we have this spell
11991 bool found = false;
11992 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
11993 if (spellInfo->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL && spellInfo->Effects[i].TriggerSpell && !HasSpell(spellInfo->Effects[i].TriggerSpell))
11994 {
11995 // pusywizard: don't re-add profession specialties!
11996 if (SpellInfo const* triggeredInfo = sSpellMgr->GetSpellInfo(spellInfo->Effects[i].TriggerSpell))
11997 if (triggeredInfo->Effects[0].Effect == SPELL_EFFECT_TRADE_SKILL)
11998 break; // pussywizard: break and not cast the spell (found is false)
11999
12000 found = true;
12001 break;
12002 }
12003
12004 // xinef: we know the spell, return
12005 if (!found)
12006 return;
12007
12008 CastSpell(this, spellId, true);
12009}
@ SPELL_EFFECT_TRADE_SKILL
Definition SharedDefines.h:825

References Unit::CastSpell(), SpellInfo::Effects, Quest::GetRewSpellCast(), HasSpell(), MAX_SPELL_EFFECTS, SPELL_EFFECT_LEARN_SPELL, SPELL_EFFECT_TRADE_SKILL, and sSpellMgr.

◆ learnSkillRewardedSpells()

void Player::learnSkillRewardedSpells ( uint32  id,
uint32  value 
)
12025{
12026 uint32 raceMask = getRaceMask();
12027 uint32 classMask = getClassMask();
12028 for (SkillLineAbilityEntry const* pAbility : GetSkillLineAbilitiesBySkillLine(skill_id))
12029 {
12030 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pAbility->Spell);
12031 if (!spellInfo)
12032 {
12033 continue;
12034 }
12035
12036 if (pAbility->AcquireMethod != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE && pAbility->AcquireMethod != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN)
12037 {
12038 continue;
12039 }
12040
12041 // Check race if set
12042 if (pAbility->RaceMask && !(pAbility->RaceMask & raceMask))
12043 {
12044 continue;
12045 }
12046
12047 // Check class if set
12048 if (pAbility->ClassMask && !(pAbility->ClassMask & classMask))
12049 {
12050 continue;
12051 }
12052
12053 // need unlearn spell
12054 if (skill_value < pAbility->MinSkillLineRank && pAbility->AcquireMethod == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE)
12055 {
12056 removeSpell(pAbility->Spell, GetActiveSpec(), true);
12057 }
12058 // need learn
12059 else
12060 {
12061 //used to avoid double Seal of Righteousness on paladins, it's the only player spell which has both spell and forward spell in auto learn
12062 if (pAbility->AcquireMethod == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN && pAbility->SupercededBySpell)
12063 {
12064 bool skipCurrent = false;
12065 auto bounds = sSpellMgr->GetSkillLineAbilityMapBounds(pAbility->SupercededBySpell);
12066 for (auto itr = bounds.first; itr != bounds.second; ++itr)
12067 {
12068 if (itr->second->AcquireMethod == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN && skill_value >= itr->second->MinSkillLineRank)
12069 {
12070 skipCurrent = true;
12071 break;
12072 }
12073 }
12074 if (skipCurrent)
12075 {
12076 continue;
12077 }
12078 }
12079
12080 if (!IsInWorld())
12081 {
12082 addSpell(pAbility->Spell, SPEC_MASK_ALL, true, true);
12083 }
12084 else
12085 {
12086 learnSpell(pAbility->Spell, true, true);
12087 }
12088 }
12089 }
12090}
@ SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE
Definition DBCEnums.h:360
const std::vector< SkillLineAbilityEntry const * > & GetSkillLineAbilitiesBySkillLine(uint32 skillLine)
Definition DBCStores.cpp:916
Definition DBCStructure.h:1597

References addSpell(), GetActiveSpec(), Unit::getClassMask(), Unit::getRaceMask(), GetSkillLineAbilitiesBySkillLine(), Object::IsInWorld(), learnSpell(), removeSpell(), SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN, SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE, SPEC_MASK_ALL, and sSpellMgr.

Referenced by _LoadSkills(), SetSkill(), and UpdateSkillPro().

◆ learnSpell()

void Player::learnSpell ( uint32  spellId,
bool  temporary = false,
bool  learnFromSkill = false 
)
3305{
3306 // Xinef: don't allow to learn active spell once more
3307 if (HasActiveSpell(spellId))
3308 {
3309 LOG_DEBUG("entities.player", "Player ({}) tries to learn already active spell: {}", GetGUID().ToString(), spellId);
3310 return;
3311 }
3312
3313 uint32 firstRankSpellId = sSpellMgr->GetFirstSpellInChain(spellId);
3314 bool thisSpec = GetTalentSpellCost(firstRankSpellId) > 0 || sSpellMgr->IsAdditionalTalentSpell(firstRankSpellId);
3315 bool added = addSpell(spellId, thisSpec ? GetActiveSpecMask() : SPEC_MASK_ALL, true, temporary, learnFromSkill);
3316 if (added)
3317 {
3318 sScriptMgr->OnPlayerLearnSpell(this, spellId);
3319
3320 // pussywizard: a system message "you have learnt spell X (rank Y)"
3321 if (IsInWorld())
3322 SendLearnPacket(spellId, true);
3323 }
3324
3325 // pussywizard: rank stuff at the end!
3326 if (uint32 nextSpell = sSpellMgr->GetNextSpellInChain(spellId))
3327 {
3328 // pussywizard: lookup next rank in m_spells (the only talents on m_spella are for example pyroblast, that have all ranks restored upon learning rank 1)
3329 // pussywizard: next ranks must not be in current spec (otherwise no need to learn already learnt)
3330 PlayerSpellMap::iterator itr = m_spells.find(nextSpell);
3331 if (itr != m_spells.end() && itr->second->State != PLAYERSPELL_REMOVED && !itr->second->IsInSpec(m_activeSpec))
3332 learnSpell(nextSpell, temporary);
3333 }
3334
3335 // xinef: if we learn new spell, check all spells requiring this spell, if we have such a spell, and it is not in current spec - learn it
3336 SpellsRequiringSpellMapBounds spellsRequiringSpell = sSpellMgr->GetSpellsRequiringSpellBounds(spellId);
3337 for (SpellsRequiringSpellMap::const_iterator itr = spellsRequiringSpell.first; itr != spellsRequiringSpell.second; ++itr)
3338 {
3339 PlayerSpellMap::iterator itr2 = m_spells.find(itr->second);
3340 if (itr2 != m_spells.end() && itr2->second->State != PLAYERSPELL_REMOVED && !itr2->second->IsInSpec(m_activeSpec))
3341 learnSpell(itr2->first, temporary);
3342 }
3343}
uint32 GetTalentSpellCost(uint32 spellId)
Definition DBCStores.cpp:686

References addSpell(), GetActiveSpecMask(), Object::GetGUID(), GetTalentSpellCost(), HasActiveSpell(), Object::IsInWorld(), learnSpell(), LOG_DEBUG, m_activeSpec, m_spells, PLAYERSPELL_REMOVED, SendLearnPacket(), SPEC_MASK_ALL, sScriptMgr, sSpellMgr, and Position::ToString().

Referenced by _addSpell(), Spell::EffectLearnSpell(), learn_commandscript::HandleLearnAllGMCommand(), learn_commandscript::HandleLearnAllLangCommand(), learn_commandscript::HandleLearnAllMySpellsCommand(), learn_commandscript::HandleLearnSkillRecipesHelper(), Acore::PlayerCommand::HandleLearnSpellCommand(), spell_gen_profession_research::HandleScript(), spell_item_book_of_glyph_mastery::HandleScript(), WorldSession::HandleTrainerBuySpellOpcode(), LearnCustomSpells(), learnSkillRewardedSpells(), learnSpell(), learnSpellHighRank(), LearnTalent(), and UpdateCraftSkill().

◆ learnSpellHighRank()

void Player::learnSpellHighRank ( uint32  spellid)
13700{
13701 learnSpell(spellid);
13702
13703 if (uint32 next = sSpellMgr->GetNextSpellInChain(spellid))
13704 learnSpellHighRank(next);
13705}
void learnSpellHighRank(uint32 spellid)
Definition Player.cpp:13699

References learnSpell(), learnSpellHighRank(), and sSpellMgr.

Referenced by learnSpellHighRank().

◆ LearnTalent()

void Player::LearnTalent ( uint32  talentId,
uint32  talentRank,
bool  command = false 
)
13977{
13978 uint32 CurTalentPoints = GetFreeTalentPoints();
13979
13980 if (!command)
13981 {
13982 // xinef: check basic data
13983 if (!CurTalentPoints)
13984 {
13985 return;
13986 }
13987
13988 if (talentRank >= MAX_TALENT_RANK)
13989 {
13990 return;
13991 }
13992 }
13993
13994 TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
13995 if (!talentInfo)
13996 return;
13997
13998 TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
13999 if (!talentTabInfo)
14000 return;
14001
14002 // xinef: prevent learn talent for different class (cheating)
14003 if ((getClassMask() & talentTabInfo->ClassMask) == 0)
14004 return;
14005
14006 // xinef: find current talent rank
14007 uint32 currentTalentRank = 0;
14008 for (uint8 rank = 0; rank < MAX_TALENT_RANK; ++rank)
14009 {
14010 if (talentInfo->RankID[rank] && HasTalent(talentInfo->RankID[rank], GetActiveSpec()))
14011 {
14012 currentTalentRank = rank + 1;
14013 break;
14014 }
14015 }
14016
14017 // xinef: we already have same or higher rank talent learned
14018 if (currentTalentRank >= talentRank + 1)
14019 return;
14020
14021 uint32 talentPointsChange = (talentRank - currentTalentRank + 1);
14022 if (!command)
14023 {
14024 // xinef: check if we have enough free talent points
14025 if (CurTalentPoints < talentPointsChange)
14026 {
14027 return;
14028 }
14029 }
14030
14031 // xinef: check if talent deponds on another talent
14032 if (talentInfo->DependsOn > 0)
14033 if (TalentEntry const* depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn))
14034 {
14035 bool hasEnoughRank = false;
14036 for (uint8 rank = talentInfo->DependsOnRank; rank < MAX_TALENT_RANK; rank++)
14037 {
14038 if (depTalentInfo->RankID[rank] != 0)
14039 if (HasTalent(depTalentInfo->RankID[rank], GetActiveSpec()))
14040 {
14041 hasEnoughRank = true;
14042 break;
14043 }
14044 }
14045
14046 // xinef: does not have enough talent points spend in required talent
14047 if (!hasEnoughRank)
14048 return;
14049 }
14050
14051 if (!command)
14052 {
14053 // xinef: check amount of points spent in current talent tree
14054 // xinef: be smart and quick
14055 uint32 spentPoints = 0;
14056 if (talentInfo->Row > 0)
14057 {
14058 const PlayerTalentMap& talentMap = GetTalentMap();
14059 for (PlayerTalentMap::const_iterator itr = talentMap.begin(); itr != talentMap.end(); ++itr)
14060 if (TalentSpellPos const* talentPos = GetTalentSpellPos(itr->first))
14061 if (TalentEntry const* itrTalentInfo = sTalentStore.LookupEntry(talentPos->talent_id))
14062 if (itrTalentInfo->TalentTab == talentInfo->TalentTab)
14063 if (itr->second->State != PLAYERSPELL_REMOVED && itr->second->IsInSpec(GetActiveSpec())) // pussywizard
14064 spentPoints += talentPos->rank + 1;
14065 }
14066
14067 // xinef: we do not have enough talent points to add talent of this tier
14068 if (spentPoints < (talentInfo->Row * MAX_TALENT_RANK))
14069 return;
14070 }
14071
14072 // xinef: hacking attempt, tries to learn unknown rank
14073 uint32 spellId = talentInfo->RankID[talentRank];
14074 if (spellId == 0)
14075 return;
14076
14077 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
14078 if (!spellInfo)
14079 return;
14080
14081 bool learned = false;
14082
14083 // xinef: if talent info has special marker in dbc - add to spell book
14084 if (talentInfo->addToSpellBook)
14085 if (!spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
14086 {
14087 learnSpell(spellId);
14088 learned = true;
14089 }
14090
14091 if (!learned)
14092 SendLearnPacket(spellId, true);
14093
14094 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
14095 if (spellInfo->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL)
14096 if (sSpellMgr->IsAdditionalTalentSpell(spellInfo->Effects[i].TriggerSpell))
14097 learnSpell(spellInfo->Effects[i].TriggerSpell);
14098
14099 addTalent(spellId, GetActiveSpecMask(), currentTalentRank);
14100
14101 if (!command)
14102 {
14103 SetFreeTalentPoints(CurTalentPoints - talentPointsChange);
14104 }
14105
14106 sScriptMgr->OnPlayerLearnTalents(this, talentId, talentRank, spellId);
14107}
uint32 ClassMask
Definition DBCStructure.h:1945

References addTalent(), TalentEntry::addToSpellBook, TalentTabEntry::ClassMask, TalentEntry::DependsOn, TalentEntry::DependsOnRank, SpellInfo::Effects, GetActiveSpec(), GetActiveSpecMask(), Unit::getClassMask(), GetFreeTalentPoints(), GetTalentMap(), GetTalentSpellPos(), SpellInfo::HasAttribute(), SpellInfo::HasEffect(), HasTalent(), learnSpell(), MAX_SPELL_EFFECTS, MAX_TALENT_RANK, PLAYERSPELL_REMOVED, TalentEntry::RankID, TalentEntry::Row, SendLearnPacket(), SetFreeTalentPoints(), SPELL_ATTR0_PASSIVE, SPELL_EFFECT_LEARN_SPELL, sScriptMgr, sSpellMgr, sTalentStore, sTalentTabStore, and TalentEntry::TalentTab.

Referenced by learn_commandscript::HandleLearnAllMyTalentsCommand(), WorldSession::HandleLearnPreviewTalents(), and WorldSession::HandleLearnTalentOpcode().

◆ LeaveAllArenaTeams()

void Player::LeaveAllArenaTeams ( ObjectGuid  guid)
static
10209{
10210 // xinef: sync query
10212 stmt->SetData(0, guid.GetCounter());
10213 PreparedQueryResult result = CharacterDatabase.Query(stmt);
10214
10215 if (!result)
10216 return;
10217
10218 do
10219 {
10220 Field* fields = result->Fetch();
10221 uint32 arenaTeamId = fields[0].Get<uint32>();
10222 if (arenaTeamId != 0)
10223 {
10224 ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
10225 if (arenaTeam)
10226 arenaTeam->DelMember(guid, true);
10227 }
10228 } while (result->NextRow());
10229}
@ CHAR_SEL_PLAYER_ARENA_TEAMS
Definition CharacterDatabase.h:231
void DelMember(ObjectGuid guid, bool cleanDb)
Definition ArenaTeam.cpp:324

References CHAR_SEL_PLAYER_ARENA_TEAMS, CharacterDatabase, ArenaTeam::DelMember(), Field::Get(), ObjectGuid::GetCounter(), sArenaTeamMgr, and PreparedStatementBase::SetData().

Referenced by DeleteFromDB(), and WorldSession::HandleCharFactionOrRaceChangeCallback().

◆ LeaveBattleground()

void Player::LeaveBattleground ( Battleground bg = nullptr)
11354{
11355 if (!bg)
11356 bg = GetBattleground();
11357
11358 if (!bg)
11359 return;
11360
11361 // Deserter tracker - leave BG
11362 if (bg->isBattleground() && (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN))
11363 {
11364 if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS))
11365 {
11367 stmt->SetData(0, GetGUID().GetCounter());
11369 CharacterDatabase.Execute(stmt);
11370 }
11371 sScriptMgr->OnBattlegroundDesertion(this, BG_DESERTION_TYPE_LEAVE_BG);
11372 }
11373
11374 if (bg->isArena() && (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN))
11375 sScriptMgr->OnBattlegroundDesertion(this, ARENA_DESERTION_TYPE_LEAVE_BG);
11376
11377 // xinef: reset corpse reclaim time
11379
11380 // Remove all dots
11384
11385 // pussywizard: clear movement, because after porting player will move to arena cords
11387 StopMoving();
11389}
@ BG_DESERTION_TYPE_LEAVE_BG
Definition Battleground.h:51
@ ARENA_DESERTION_TYPE_LEAVE_BG
Definition Battleground.h:56
@ STATUS_WAIT_JOIN
Definition Battleground.h:201
@ CHAR_INS_DESERTER_TRACK
Definition CharacterDatabase.h:499
@ CONFIG_BATTLEGROUND_TRACK_DESERTERS
Definition IWorld.h:116
@ SPELL_AURA_PERIODIC_DAMAGE
Definition SpellAuraDefines.h:66
@ SPELL_AURA_PERIODIC_DAMAGE_PERCENT
Definition SpellAuraDefines.h:152
@ SPELL_AURA_PERIODIC_LEECH
Definition SpellAuraDefines.h:116
bool isBattleground() const
Definition Battleground.h:414
BattlegroundStatus GetStatus() const
Definition Battleground.h:332
void MovementExpired(bool reset=true)
Definition MotionMaster.h:180
bool TeleportToEntryPoint()
Definition Player.cpp:1601
void StopMoving()
Definition Unit.cpp:16716

References ARENA_DESERTION_TYPE_LEAVE_BG, BG_DESERTION_TYPE_LEAVE_BG, CHAR_INS_DESERTER_TRACK, CharacterDatabase, CONFIG_BATTLEGROUND_TRACK_DESERTERS, GetBattleground(), GameTime::GetGameTime(), Object::GetGUID(), Unit::GetMotionMaster(), Battleground::GetStatus(), Battleground::isArena(), Battleground::isBattleground(), m_deathExpireTime, MotionMaster::MovementExpired(), Unit::RemoveAurasByType(), PreparedStatementBase::SetData(), SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_PERIODIC_DAMAGE_PERCENT, SPELL_AURA_PERIODIC_LEECH, sScriptMgr, STATUS_IN_PROGRESS, STATUS_WAIT_JOIN, Unit::StopMoving(), sWorld, and TeleportToEntryPoint().

Referenced by BattlegroundAB::HandleAreaTrigger(), BattlegroundAV::HandleAreaTrigger(), AuraEffect::HandleAuraDummy(), WorldSession::HandleBattlefieldLeaveOpcode(), WorldSession::LogoutPlayer(), and ToggleAFK().

◆ LeftChannel()

void Player::LeftChannel ( Channel c)
5016{
5017 m_channels.remove(c);
5018}

References m_channels.

Referenced by Channel::KickOrBan(), Channel::LeaveChannel(), and UpdateLocalChannels().

◆ LoadActions()

void Player::LoadActions ( PreparedQueryResult  result)
15306{
15307 if (result)
15308 _LoadActions(result);
15309
15311}
void _LoadActions(PreparedQueryResult result)
Definition PlayerStorage.cpp:5673

References _LoadActions(), and SendActionButtons().

◆ LoadCorpse()

void Player::LoadCorpse ( PreparedQueryResult  result)
5816{
5818 SpawnCorpseBones(false);
5819
5820 if (!IsAlive())
5821 {
5822 if (result && !HasAtLoginFlag(AT_LOGIN_RESURRECT))
5823 {
5824 Field* fields = result->Fetch();
5825 _corpseLocation.WorldRelocate(fields[0].Get<uint16>(), fields[1].Get<float>(), fields[2].Get<float>(), fields[3].Get<float>(), fields[4].Get<float>());
5827 }
5828 else
5829 ResurrectPlayer(0.5f);
5830 }
5831
5833}
void RemoveAtLoginFlag(AtLoginFlags flags, bool persist=false)
Definition Player.cpp:14669
bool HasAtLoginFlag(AtLoginFlags f) const
Definition Player.h:2406
void ResurrectPlayer(float restore_percent, bool applySickness=false)
Definition Player.cpp:4492

References _corpseLocation, Object::ApplyModFlag(), AT_LOGIN_RESURRECT, WorldLocation::GetMapId(), HasAtLoginFlag(), Unit::IsAlive(), PLAYER_FIELD_BYTE_RELEASE_TIMER, PLAYER_FIELD_BYTES, RemoveAtLoginFlag(), ResurrectPlayer(), sMapStore, SpawnCorpseBones(), and WorldLocation::WorldRelocate().

Referenced by WorldSession::HandlePlayerLoginFromDB().

◆ LoadFromDB()

bool Player::LoadFromDB ( ObjectGuid  guid,
CharacterDatabaseQueryHolder const &  holder 
)
4919{
4921 //QueryResult* result = CharacterDatabase.Query("SELECT guid, account, name, race, class, gender, level, xp, money, skin, face, hairStyle, hairColor, facialStyle, bankSlots, restState, playerFlags, "
4922 // 17 18 19 20 21 22 23 24 25 26 27 28 29
4923 //"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, "
4924 // 30 31 32 33 34 35 36 37 38 39 40 41 42 43
4925 //"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask, "
4926 // 44 45 46 47 48 49 50 51 52 53 54
4927 //"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, "
4928 // 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69
4929 //"health, power1, power2, power3, power4, power5, power6, power7, instance_id, talentGroupsCount, activeTalentGroup, exploredZones, equipmentCache, ammoId, knownTitles,
4930 // 70 71 72 73 74
4931 //"actionBars, grantableLevels, innTriggerId, extraBonusTalentCount, UNIX_TIMESTAMP(creation_date) FROM characters WHERE guid = '{}'", guid);
4932 PreparedQueryResult result = holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_FROM);
4933
4934 if (!result)
4935 {
4936 LOG_ERROR("entities.player", "Player ({}) not found in table `characters`, can't load. ", playerGuid.ToString());
4937 return false;
4938 }
4939
4940 Field* fields = result->Fetch();
4941
4942 uint32 dbAccountId = fields[1].Get<uint32>();
4943
4944 // check if the character's account in the db and the logged in account match.
4945 // player should be able to load/delete character only with correct account!
4946 if (dbAccountId != GetSession()->GetAccountId())
4947 {
4948 LOG_ERROR("entities.player", "Player ({}) loading from wrong account (is: {}, should be: {})", playerGuid.ToString(), GetSession()->GetAccountId(), dbAccountId);
4949 return false;
4950 }
4951
4952 if (holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_BANNED))
4953 {
4954 LOG_ERROR("entities.player", "Player ({}) is banned, can't load.", playerGuid.ToString());
4955 return false;
4956 }
4957
4958 ObjectGuid::LowType guid = playerGuid.GetCounter();
4959
4961
4962 m_name = fields[2].Get<std::string>();
4963
4964 // check name limitations
4966 {
4968 stmt->SetData(0, uint16(AT_LOGIN_RENAME));
4969 stmt->SetData(1, guid);
4970 CharacterDatabase.Execute(stmt);
4971 return false;
4972 }
4973
4974 uint8 Gender = fields[5].Get<uint8>();
4975 if (!IsValidGender(Gender))
4976 {
4977 LOG_ERROR("entities.player", "Player (GUID: {}) has wrong gender ({}), can't be loaded.", guid, Gender);
4978 return false;
4979 }
4980
4981 // overwrite some data fields
4982 uint32 bytes0 = 0;
4983 bytes0 |= fields[3].Get<uint8>(); // race
4984 bytes0 |= fields[4].Get<uint8>() << 8; // class
4985 bytes0 |= Gender << 16; // gender
4987
4988 m_realRace = fields[3].Get<uint8>(); // set real race
4989 m_race = fields[3].Get<uint8>(); // set real race
4990
4991 SetUInt32Value(UNIT_FIELD_LEVEL, fields[6].Get<uint8>());
4992 SetUInt32Value(PLAYER_XP, fields[7].Get<uint32>());
4993
4994 if (!_LoadIntoDataField(fields[66].Get<std::string>(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE))
4995 {
4996 LOG_WARN("entities.player.loading", "Player::LoadFromDB: Player ({}) has invalid exploredzones data ({}). Forcing partial load.", guid, fields[66].Get<std::string_view>());
4997 }
4998
4999 if (!_LoadIntoDataField(fields[69].Get<std::string>(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE * 2))
5000 {
5001 LOG_WARN("entities.player.loading", "Player::LoadFromDB: Player ({}) has invalid knowntitles mask ({}). Forcing partial load.", guid, fields[69].Get<std::string_view>());
5002 }
5003
5004 SetObjectScale(1.0f);
5006
5007 // load character creation date, relevant for achievements of type average
5008 SetCreationTime(fields[74].Get<Seconds>());
5009
5010 // load achievements before anything else to prevent multiple gains for the same achievement/criteria on every loading (as loading does call UpdateAchievementCriteria)
5012
5013 uint32 money = fields[8].Get<uint32>();
5014 if (money > MAX_MONEY_AMOUNT)
5015 money = MAX_MONEY_AMOUNT;
5016 SetMoney(money);
5017
5018 SetByteValue(PLAYER_BYTES, 0, fields[9].Get<uint8>());
5019 SetByteValue(PLAYER_BYTES, 1, fields[10].Get<uint8>());
5020 SetByteValue(PLAYER_BYTES, 2, fields[11].Get<uint8>());
5021 SetByteValue(PLAYER_BYTES, 3, fields[12].Get<uint8>());
5022 SetByteValue(PLAYER_BYTES_2, 0, fields[13].Get<uint8>());
5023 SetByteValue(PLAYER_BYTES_2, 2, fields[14].Get<uint8>());
5024 SetByteValue(PLAYER_BYTES_2, 3, fields[15].Get<uint8>());
5025 SetByteValue(PLAYER_BYTES_3, 0, fields[5].Get<uint8>());
5026 SetByteValue(PLAYER_BYTES_3, 1, fields[54].Get<uint8>());
5027 ReplaceAllPlayerFlags((PlayerFlags)fields[16].Get<uint32>());
5028 SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fields[53].Get<uint32>());
5029
5030 SetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES, fields[52].Get<uint64>());
5031
5032 SetUInt32Value(PLAYER_AMMO_ID, fields[68].Get<uint32>());
5033
5034 // set which actionbars the client has active - DO NOT REMOVE EVER AGAIN (can be changed though, if it does change fieldwise)
5035 SetByteValue(PLAYER_FIELD_BYTES, 2, fields[70].Get<uint8>());
5036
5038
5039 // cleanup inventory related item value fields (its will be filled correctly in _LoadInventory)
5040 for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
5041 {
5043 SetVisibleItemSlot(slot, nullptr);
5044
5045 delete m_items[slot];
5046 m_items[slot] = nullptr;
5047 }
5048
5049 LOG_DEBUG("entities.player.loading", "Load Basic value of player {} is: ", m_name);
5051
5052 //Need to call it to initialize m_team (m_team can be calculated from race)
5053 //Other way is to saves m_team into characters table.
5055
5056 // pussywizard: create empty instance bind containers if necessary
5057 sInstanceSaveMgr->PlayerCreateBoundInstancesMaps(playerGuid);
5058
5059 // load home bind and check in same time class/race pair, it used later for restore broken positions
5060 if (!_LoadHomeBind(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_HOME_BIND)))
5061 return false;
5062
5063 InitPrimaryProfessions(); // to max set before any spell loaded
5064
5065 // init saved position, and fix it later if problematic
5066 int32 transLowGUID = fields[35].Get<int32>();
5067 Relocate(fields[17].Get<float>(), fields[18].Get<float>(), fields[19].Get<float>(), fields[21].Get<float>());
5068 uint32 mapId = fields[20].Get<uint16>();
5069 uint32 instanceId = fields[63].Get<uint32>();
5070
5071 uint32 dungeonDiff = fields[43].Get<uint8>() & 0x0F;
5072 if (dungeonDiff >= MAX_DUNGEON_DIFFICULTY)
5073 dungeonDiff = DUNGEON_DIFFICULTY_NORMAL;
5074 uint32 raidDiff = (fields[43].Get<uint8>() >> 4) & 0x0F;
5075 if (raidDiff >= MAX_RAID_DIFFICULTY)
5077 SetDungeonDifficulty(Difficulty(dungeonDiff)); // may be changed in _LoadGroup
5078 SetRaidDifficulty(Difficulty(raidDiff)); // may be changed in _LoadGroup
5079
5080 std::string taxi_nodes = fields[42].Get<std::string>();
5081
5082 auto RelocateToHomebind = [this, &mapId, &instanceId]() { mapId = m_homebindMapId; instanceId = 0; Relocate(m_homebindX, m_homebindY, m_homebindZ); };
5083
5084 _LoadGroup();
5085
5087
5088 SetArenaPoints(fields[44].Get<uint32>());
5089
5090 SetHonorPoints(fields[45].Get<uint32>());
5091 SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, fields[46].Get<uint32>());
5092 SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, fields[47].Get<uint32>());
5093 SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, fields[48].Get<uint32>());
5094 SetUInt16Value(PLAYER_FIELD_KILLS, 0, fields[49].Get<uint16>());
5095 SetUInt16Value(PLAYER_FIELD_KILLS, 1, fields[50].Get<uint16>());
5096
5099
5100 GetSession()->SetPlayer(this);
5101 MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
5102
5103 Map* map = nullptr;
5104
5105 // pussywizard: group changed difficulty when player was offline, teleport to the enterance of new difficulty
5106 if (mapEntry && ((mapEntry->IsNonRaidDungeon() && dungeonDiff != GetDungeonDifficulty()) || (mapEntry->IsRaid() && raidDiff != GetRaidDifficulty())))
5107 {
5108 bool fixed = false;
5109 if (uint32 destInstId = sInstanceSaveMgr->PlayerGetDestinationInstanceId(this, mapId, GetDifficulty(mapEntry->IsRaid())))
5110 {
5111 instanceId = destInstId;
5112 if (AreaTriggerTeleport const* at = sObjectMgr->GetMapEntranceTrigger(mapId))
5113 {
5114 Relocate(at->target_X, at->target_Y, at->target_Z, at->target_Orientation);
5115 fixed = true;
5116 }
5117 }
5118 if (!fixed)
5119 {
5120 RelocateToHomebind();
5121 mapEntry = sMapStore.LookupEntry(mapId);
5122 }
5123 }
5124
5125 if (!mapEntry || !IsPositionValid())
5126 {
5127 LOG_ERROR("entities.player", "Player (guidlow {}) have invalid coordinates (MapId: {} X: {} Y: {} Z: {} O: {}). Teleport to default race/class locations.", guid, mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
5128 RelocateToHomebind();
5129 }
5130 // Player was saved in Arena or Bg
5131 else if (mapEntry->IsBattlegroundOrArena())
5132 {
5133 // xinef: resurrect player, cant log in dead without corpse
5134 {
5137 if (!IsAlive())
5138 ResurrectPlayer(1.0f);
5139 }
5140
5141 const WorldLocation& _loc = GetEntryPoint();
5142 mapId = _loc.GetMapId();
5143 instanceId = 0;
5144
5145 if (mapId == MAPID_INVALID)
5146 {
5147 RelocateToHomebind();
5148 }
5149 else
5150 {
5151 Relocate(&_loc);
5152
5153 // xinef: restore taxi flight from entry point data
5155 {
5159 }
5160 }
5161 }
5162 // currently we do not support transport in bg
5163 else if (transLowGUID != 0)
5164 {
5165 // transLowGUID > 0 ---> motion transport guid
5166 // transLowGUID < 0 ---> static transport spawn id
5167 Transport* transGO = nullptr;
5168 if (transLowGUID > 0)
5169 {
5170 ObjectGuid transGUID = ObjectGuid::Create<HighGuid::Mo_Transport>(transLowGUID);
5171 transGO = HashMapHolder<MotionTransport>::Find(transGUID);
5172 }
5173 else
5174 {
5175 map = sMapMgr->CreateMap(mapId, this);
5176 if (map)
5177 {
5178 auto bounds = map->GetGameObjectBySpawnIdStore().equal_range(std::abs(transLowGUID));
5179 if (bounds.first != bounds.second)
5180 transGO = bounds.first->second->ToTransport();
5181 }
5182 }
5183
5184 // pussywizard: must be on map, for one world tick transport is not in map and has old GetMapId(), player would be added to old map and to the transport, multithreading crashfix
5185 if (transGO && transGO->IsInWorld() && transGO->FindMap())
5186 m_transport = transGO;
5187
5188 if (m_transport)
5189 {
5190 float x = fields[31].Get<float>(), y = fields[32].Get<float>(), z = fields[33].Get<float>(), o = fields[34].Get<float>();
5194
5195 if (!Acore::IsValidMapCoord(x, y, z, o) || std::fabs(m_movementInfo.transport.pos.GetPositionX()) > 75.0f || std::fabs(m_movementInfo.transport.pos.GetPositionY()) > 75.0f || std::fabs(m_movementInfo.transport.pos.GetPositionZ()) > 75.0f)
5196 {
5197 m_transport = nullptr;
5200 RelocateToHomebind();
5201 }
5202 else
5203 {
5204 Relocate(x, y, z, o);
5205 mapId = m_transport->GetMapId();
5208 }
5209 }
5210 else
5211 {
5212 bool fixed = false;
5213 if (mapEntry->Instanceable())
5214 if (AreaTriggerTeleport const* at = sObjectMgr->GetMapEntranceTrigger(mapId))
5215 {
5216 fixed = true;
5217 Relocate(at->target_X, at->target_Y, at->target_Z, at->target_Orientation);
5218 }
5219 if (!fixed)
5220 RelocateToHomebind();
5221 }
5222 }
5223 // currently we do not support taxi in instance
5224 else if (!taxi_nodes.empty())
5225 {
5226 instanceId = 0;
5227 if (!m_taxi.LoadTaxiDestinationsFromString(taxi_nodes, GetTeamId(true)))
5228 {
5229 // xinef: could no load valid data for taxi, relocate to homebind and clear
5231 RelocateToHomebind();
5232 }
5233 }
5234
5235 // Map could be changed before
5236 mapEntry = sMapStore.LookupEntry(mapId);
5237 // client without expansion support
5238 if (mapEntry)
5239 {
5240 if (GetSession()->Expansion() < mapEntry->Expansion())
5241 {
5242 LOG_DEBUG("entities.player.loading", "Player {} using client without required expansion tried login at non accessible map {}", GetName(), mapId);
5243 RelocateToHomebind();
5244 }
5245
5246 // check whether player was unbound or is bound to another instance
5247 if (instanceId)
5248 {
5249 InstanceSave* save = sInstanceSaveMgr->PlayerGetInstanceSave(GetGUID(), mapId, GetDifficulty(mapEntry->IsRaid()));
5250 if (!save || save->GetInstanceId() != instanceId)
5251 instanceId = 0;
5252 }
5253 }
5254
5255 // if the player is in an instance and it has been reset in the meantime teleport him to the entrance
5256 if ((instanceId && !sInstanceSaveMgr->GetInstanceSave(instanceId) && !mapEntry->IsBattlegroundOrArena()) || (!instanceId && mapEntry->IsDungeon()))
5257 {
5258 AreaTriggerTeleport const* at = sObjectMgr->GetMapEntranceTrigger(mapId);
5259 if (at)
5261 else
5262 RelocateToHomebind();
5263 }
5264
5265 // NOW player must have valid map
5266 // load the player's map here if it's not already loaded
5267 if (!map)
5268 map = sMapMgr->CreateMap(mapId, this);
5269
5270 if (!map)
5271 {
5272 instanceId = 0;
5273 AreaTriggerTeleport const* at = sObjectMgr->GetGoBackTrigger(mapId);
5274 if (at)
5275 {
5276 LOG_ERROR("entities.player", "Player (guidlow {}) is teleported to gobacktrigger (Map: {} X: {} Y: {} Z: {} O: {}).", guid, mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
5278 mapId = at->target_mapId;
5279 }
5280 else
5281 {
5282 LOG_ERROR("entities.player", "Player (guidlow {}) is teleported to home (Map: {} X: {} Y: {} Z: {} O: {}).", guid, mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
5283 RelocateToHomebind();
5284 }
5285
5286 map = sMapMgr->CreateMap(mapId, this);
5287 if (!map)
5288 {
5289 PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(true), getClass());
5290 mapId = info->mapId;
5291 Relocate(info->positionX, info->positionY, info->positionZ, 0.0f);
5292 LOG_ERROR("entities.player", "Player (guidlow {}) have invalid coordinates (X: {} Y: {} Z: {} O: {}). Teleport to default race/class locations.", guid, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
5293 map = sMapMgr->CreateMap(mapId, this);
5294 if (!map)
5295 {
5296 LOG_ERROR("entities.player", "Player (guidlow {}) has invalid default map coordinates (X: {} Y: {} Z: {} O: {}). or instance couldn't be created", guid, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
5297 return false;
5298 }
5299 }
5300 }
5301
5302 SetMap(map);
5304
5306
5308
5309 time_t now = GameTime::GetGameTime().count();
5310 time_t logoutTime = time_t(fields[27].Get<uint32>());
5311
5312 // since last logout (in seconds)
5313 uint32 time_diff = uint32(now - logoutTime); //uint64 is excessive for a time_diff in seconds.. uint32 allows for 136~ year difference.
5314
5315 // randomize first save time in range [CONFIG_INTERVAL_SAVE] around [CONFIG_INTERVAL_SAVE]
5316 // this must help in case next save after mass player load after server startup
5317 m_nextSave = urand(m_nextSave / 2, m_nextSave * 3 / 2);
5318
5319 // set value, including drunk invisibility detection
5320 // calculate sobering. after 15 minutes logged out, the player will be sober again
5321 uint8 newDrunkValue = 0;
5322 if (time_diff < uint32(GetDrunkValue()) * 9)
5323 newDrunkValue = GetDrunkValue() - time_diff / 9;
5324
5325 SetDrunkValue(newDrunkValue);
5326
5327 m_cinematic = fields[23].Get<uint8>();
5328 m_Played_time[PLAYED_TIME_TOTAL] = fields[24].Get<uint32>();
5329 m_Played_time[PLAYED_TIME_LEVEL] = fields[25].Get<uint32>();
5330
5331 m_resetTalentsCost = fields[29].Get<uint32>();
5332 m_resetTalentsTime = time_t(fields[30].Get<uint32>());
5333
5334 m_taxi.LoadTaxiMask(fields[22].Get<std::string_view>()); // must be before InitTaxiNodesForLevel
5335
5336 uint32 extraflags = fields[36].Get<uint16>();
5337
5338 _LoadPetStable(fields[37].Get<uint8>(), holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_PET_SLOTS));
5339
5340 m_atLoginFlags = fields[38].Get<uint16>();
5341
5343 {
5344 LOG_ERROR("entities.player", "Player {} tried to login while forced to rename, can't load.'", GetGUID().ToString());
5345 return false;
5346 }
5347
5348 // Honor system
5349 // Update Honor kills data
5350 m_lastHonorUpdateTime = logoutTime;
5352
5353 m_deathExpireTime = time_t(fields[41].Get<uint32>());
5354
5357
5358 // clear channel spell data (if saved at channel spell casting)
5361
5362 // clear charm/summon related fields
5369
5371
5372 // reset some aura modifiers before aura apply
5375
5376 // make sure the unit is considered not in duel for proper loading
5379
5380 // reset stats before loading any modifiers
5384 InitRunes();
5385
5386 sScriptMgr->OnPlayerLoadFromDB(this);
5387
5388 // make sure the unit is considered out of combat for proper loading
5389 ClearInCombat();
5390
5391 // rest bonus can only be calculated after InitStatsForLevel()
5392 _restBonus = fields[26].Get<float>();
5393
5394 if (time_diff > 0)
5395 {
5396 //speed collect rest bonus in offline, in logout, far from tavern, city (section/in hour)
5397 float bubble0 = 0.031f;
5398 //speed collect rest bonus in offline, in logout, in tavern, city (section/in hour)
5399 float bubble1 = 0.125f;
5400 float bubble = fields[28].Get<uint8>() > 0
5401 ? bubble1 * sWorld->getRate(RATE_REST_OFFLINE_IN_TAVERN_OR_CITY)
5402 : bubble0 * sWorld->getRate(RATE_REST_OFFLINE_IN_WILDERNESS);
5403
5404 // Client automatically doubles the value sent so we have to divide it by 2
5405 SetRestBonus(GetRestBonus() + time_diff * ((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP) / 144000)*bubble);
5406 }
5407
5408 uint32 innTriggerId = fields[72].Get<uint32>();
5409 if (innTriggerId)
5410 {
5411 SetRestFlag(REST_FLAG_IN_TAVERN, innTriggerId);
5412 }
5413
5414 // load skills after InitStatsForLevel because it triggering aura apply also
5415 _LoadSkills(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SKILLS));
5416 UpdateSkillsForLevel(); //update skills after load, to make sure they are correctly update at player load
5417
5418 // apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()
5419
5420 m_specsCount = fields[64].Get<uint8>();
5421 m_activeSpec = fields[65].Get<uint8>();
5422
5425
5426 _LoadSpells(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SPELLS));
5427 _LoadTalents(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_TALENTS));
5428
5429 _LoadGlyphs(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GLYPHS));
5431 _LoadAuras(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_AURAS), time_diff);
5432 // add ghost flag (must be after aura load: PLAYER_FLAGS_GHOST set in aura)
5434 {
5437 }
5438
5439 // pussywizard: remove auras that are removed at map change (after _LoadAuras)
5441
5442 // after spell load, learn rewarded spell if need also
5443 _LoadQuestStatus(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS));
5449 _LoadRandomBGStatus(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG));
5450
5451 // Extra Bonus Talent Points
5452 m_extraBonusTalentCount = fields[73].Get<uint8>();
5453
5454 // after spell, bonus talents, and quest load
5456
5457 // must be before inventory (some items required reputation check)
5459
5460 // xinef: load mails before inventory, so problematic items can be added to already loaded mails
5461 _LoadMail(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAILS), holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS));
5462
5463 _LoadInventory(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_INVENTORY), time_diff);
5464
5465 // update items with duration and realtime
5466 UpdateItemDuration(time_diff, true);
5467
5468 _LoadActions(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ACTIONS));
5469
5470 m_social = sSocialMgr->LoadFromDB(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST), GetGUID());
5471
5472 // check PLAYER_CHOSEN_TITLE compatibility with PLAYER__FIELD_KNOWN_TITLES
5473 // note: PLAYER__FIELD_KNOWN_TITLES updated at quest status loaded
5474 uint32 curTitle = fields[51].Get<uint32>();
5475 if (curTitle && !HasTitle(curTitle))
5476 curTitle = 0;
5477
5479
5480 // has to be called after last Relocate() in Player::LoadFromDB
5482
5484
5485 // Spell code allow apply any auras to dead character in load time in aura/spell/item loading
5486 // Do now before stats re-calculation cleanup for ghost state unexpected auras
5487 if (!IsAlive())
5489 else
5491
5492 //apply all stat bonuses from items and auras
5493 SetCanModifyStats(true);
5495
5496 // restore remembered power/health values (but not more max values)
5497 uint32 savedHealth = fields[55].Get<uint32>();
5498 SetHealth(savedHealth > GetMaxHealth() ? GetMaxHealth() : savedHealth);
5499 for (uint8 i = 0; i < MAX_POWERS; ++i)
5500 {
5501 uint32 savedPower = fields[56 + i].Get<uint32>();
5502 SetPower(Powers(i), savedPower > GetMaxPower(Powers(i)) ? GetMaxPower(Powers(i)) : savedPower);
5503 }
5504
5505 LOG_DEBUG("entities.player.loading", "The value of player {} after load item and aura is: ", m_name);
5507
5508 // GM state
5510 {
5511 switch (sWorld->getIntConfig(CONFIG_GM_LOGIN_STATE))
5512 {
5513 default:
5514 case 0:
5515 break; // disable
5516 case 1:
5517 SetGameMaster(true);
5518 break; // enable
5519 case 2: // save state
5520 if (extraflags & PLAYER_EXTRA_GM_ON)
5521 SetGameMaster(true);
5522 break;
5523 }
5524
5525 switch (sWorld->getIntConfig(CONFIG_GM_VISIBLE_STATE))
5526 {
5527 default:
5528 case 0:
5529 SetGMVisible(false);
5530 break; // invisible
5531 case 1:
5532 break; // visible
5533 case 2: // save state
5534 if (extraflags & PLAYER_EXTRA_GM_INVISIBLE)
5535 SetGMVisible(false);
5536 break;
5537 }
5538
5539 switch (sWorld->getIntConfig(CONFIG_GM_CHAT))
5540 {
5541 default:
5542 case 0:
5543 break; // disable
5544 case 1:
5545 SetGMChat(true);
5546 break; // enable
5547 case 2: // save state
5548 if (extraflags & PLAYER_EXTRA_GM_CHAT)
5549 SetGMChat(true);
5550 break;
5551 }
5552
5553 switch (sWorld->getIntConfig(CONFIG_GM_WHISPERING_TO))
5554 {
5555 default:
5556 case 0:
5557 break; // disable
5558 case 1:
5559 SetAcceptWhispers(true);
5560 break; // enable
5561 case 2: // save state
5562 if (extraflags & PLAYER_EXTRA_ACCEPT_WHISPERS)
5563 SetAcceptWhispers(true);
5564 break;
5565 }
5566 }
5567
5568 // RaF stuff.
5569 m_grantableLevels = fields[71].Get<uint8>();
5570 if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
5572
5573 if (m_grantableLevels > 0)
5575
5577
5578 //m_achievementMgr->CheckAllAchievementCriteria(); // pussywizard: disabled this
5579
5581
5583
5585
5586 // Players are immune to taunt
5589
5590 // Init charm info
5592
5593 // Fix aurastate auras, depending on health!
5594 // Set aurastate manualy, prevents aura switching
5595 if (HealthBelowPct(20))
5597 if (HealthBelowPct(35))
5599 if (HealthAbovePct(75))
5601
5602 // unapply aura stats if dont meet requirements
5603 AuraApplicationMap const& Auras = GetAppliedAuras();
5604 for (AuraApplicationMap::const_iterator itr = Auras.begin(); itr != Auras.end(); ++itr)
5605 {
5606 // we assume that all auras are applied now, aurastate was modfied MANUALY preventing any apply/unapply state switching
5607 Aura* aura = itr->second->GetBase();
5608 SpellInfo const* m_spellInfo = aura->GetSpellInfo();
5612 continue;
5613
5614 if (!HasAuraState((AuraStateType)m_spellInfo->CasterAuraState))
5615 aura->HandleAllEffects(itr->second, AURA_EFFECT_HANDLE_REAL, false);
5616 }
5617 return true;
5618}
@ CHAR_UPD_ADD_AT_LOGIN_FLAG
Definition CharacterDatabase.h:274
#define MAX_RAID_DIFFICULTY
Definition DBCEnums.h:282
#define MAX_DUNGEON_DIFFICULTY
Definition DBCEnums.h:281
@ CONFIG_GM_CHAT
Definition IWorld.h:257
@ CONFIG_GM_WHISPERING_TO
Definition IWorld.h:258
@ CONFIG_GM_LOGIN_STATE
Definition IWorld.h:254
@ CONFIG_GM_VISIBLE_STATE
Definition IWorld.h:255
@ RATE_REST_OFFLINE_IN_WILDERNESS
Definition IWorld.h:503
@ RATE_REST_OFFLINE_IN_TAVERN_OR_CITY
Definition IWorld.h:502
@ REST_FLAG_IN_TAVERN
Definition Player.h:819
@ PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS
Definition Player.h:881
@ PLAYER_LOGIN_QUERY_LOAD_GLYPHS
Definition Player.h:887
@ PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES
Definition Player.h:882
@ PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_REW
Definition Player.h:894
@ PLAYER_LOGIN_QUERY_LOAD_DAILY_QUEST_STATUS
Definition Player.h:873
@ PLAYER_LOGIN_QUERY_LOAD_CHARACTER_SETTINGS
Definition Player.h:900
@ PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES
Definition Player.h:895
@ PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS
Definition Player.h:896
@ PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST
Definition Player.h:879
@ PLAYER_LOGIN_QUERY_LOAD_ACTIONS
Definition Player.h:876
@ PLAYER_LOGIN_QUERY_LOAD_SKILLS
Definition Player.h:890
@ PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS
Definition Player.h:878
@ PLAYER_LOGIN_QUERY_LOAD_PET_SLOTS
Definition Player.h:901
@ PLAYER_LOGIN_QUERY_LOAD_INVENTORY
Definition Player.h:875
@ PLAYER_LOGIN_QUERY_LOAD_REPUTATION
Definition Player.h:874
@ PLAYER_LOGIN_QUERY_LOAD_BREW_OF_THE_MONTH
Definition Player.h:898
@ PLAYER_LOGIN_QUERY_LOAD_FROM
Definition Player.h:869
@ PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS
Definition Player.h:872
@ PLAYER_LOGIN_QUERY_LOAD_ENTRY_POINT
Definition Player.h:886
@ PLAYER_LOGIN_QUERY_LOAD_OFFLINE_ACHIEVEMENTS_UPDATES
Definition Player.h:902
@ PLAYER_LOGIN_QUERY_LOAD_WEEKLY_QUEST_STATUS
Definition Player.h:891
@ PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS
Definition Player.h:897
@ PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS
Definition Player.h:885
@ PLAYER_LOGIN_QUERY_LOAD_MAILS
Definition Player.h:877
@ PLAYER_LOGIN_QUERY_LOAD_AURAS
Definition Player.h:870
@ PLAYER_LOGIN_QUERY_LOAD_TALENTS
Definition Player.h:888
@ PLAYER_LOGIN_QUERY_LOAD_BANNED
Definition Player.h:893
@ PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS
Definition Player.h:884
@ PLAYER_LOGIN_QUERY_LOAD_HOME_BIND
Definition Player.h:880
@ PLAYER_LOGIN_QUERY_LOAD_SPELLS
Definition Player.h:871
@ PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG
Definition Player.h:892
@ PLAYER_LOGIN_QUERY_LOAD_ACHIEVEMENTS
Definition Player.h:883
@ SPELL_EFFECT_ATTACK_ME
Definition SharedDefines.h:892
@ CHAR_NAME_SUCCESS
Definition SharedDefines.h:3419
@ UNIT_DYNFLAG_REFER_A_FRIEND
Definition SharedDefines.h:3127
@ IMMUNITY_STATE
Definition SharedDefines.h:1395
@ IMMUNITY_EFFECT
Definition SharedDefines.h:1394
@ SPELL_AURA_MOD_TAUNT
Definition SpellAuraDefines.h:74
@ AURA_INTERRUPT_FLAG_CHANGE_MAP
Definition SpellDefines.h:62
@ MOVEMENTFLAG_ONTRANSPORT
Definition UnitDefines.h:374
@ UNIT_FLAG2_FORCE_MOVEMENT
Definition UnitDefines.h:295
@ UNIT_STATE_ISOLATED
Definition UnitDefines.h:183
@ UNIT_FIELD_CHANNEL_OBJECT
Definition UpdateFields.h:93
@ UNIT_FIELD_SUMMON
Definition UpdateFields.h:87
@ UNIT_FIELD_CHARMEDBY
Definition UpdateFields.h:89
@ UNIT_FIELD_CHARM
Definition UpdateFields.h:86
@ PLAYER_TRACK_CREATURES
Definition UpdateFields.h:344
@ PLAYER_TRACK_RESOURCES
Definition UpdateFields.h:345
@ UNIT_CHANNEL_SPELL
Definition UpdateFields.h:94
void LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult, PreparedQueryResult offlineUpdatesResult)
Definition AchievementMgr.cpp:617
Transport * ToTransport()
Definition GameObject.h:320
static T * Find(ObjectGuid guid)
Definition ObjectAccessor.cpp:53
uint32 GetInstanceId() const
Definition InstanceSaveMgr.h:61
GameObjectBySpawnIdContainer & GetGameObjectBySpawnIdStore()
Definition Map.h:521
static uint8 CheckPlayerName(std::string_view name, bool create=false)
Definition ObjectMgr.cpp:8468
virtual void SetDynamicFlag(uint32 flag)
Definition Object.h:123
bool _LoadIntoDataField(std::string const &data, uint32 startOffset, uint32 count)
Definition Object.cpp:612
bool LoadTaxiMask(std::string_view data)
Definition PlayerTaxi.cpp:89
bool LoadTaxiDestinationsFromString(std::string const &values, TeamId teamId)
Definition PlayerTaxi.cpp:130
void _LoadDeclinedNames(PreparedQueryResult result)
Definition PlayerStorage.cpp:4785
void _LoadGlyphs(PreparedQueryResult result)
Definition Player.cpp:14989
void SetRestFlag(RestFlag restFlag, uint32 triggerId=0)
Definition Player.cpp:16181
void SetCreationTime(Seconds creationTime)
Definition Player.h:2542
void SetGameMaster(bool on)
Definition Player.cpp:2229
void _LoadQuestStatusRewarded(PreparedQueryResult result)
Definition PlayerStorage.cpp:6315
void _LoadAuras(PreparedQueryResult result, uint32 timediff)
Definition PlayerStorage.cpp:5700
void _LoadSeasonalQuestStatus(PreparedQueryResult result)
Definition PlayerStorage.cpp:6423
void _LoadGroup()
Definition PlayerStorage.cpp:6481
void _LoadCharacterSettings(PreparedQueryResult result)
Definition PlayerSettings.cpp:26
void _LoadTalents(PreparedQueryResult result)
Definition Player.cpp:15038
void SetFallInformation(uint32 time, float z)
Definition Player.h:2340
void _LoadPetStable(uint8 petStableSlots, PreparedQueryResult result)
Definition Player.cpp:15850
void _LoadBrewOfTheMonth(PreparedQueryResult result)
Definition Player.cpp:15813
WorldLocation const & GetEntryPoint() const
Definition Player.h:2381
void outDebugValues() const
Definition PlayerStorage.cpp:7782
void _LoadRandomBGStatus(PreparedQueryResult result)
Definition Player.cpp:15748
void SaveRecallPosition()
Definition Player.cpp:5678
void _LoadQuestStatus(PreparedQueryResult result)
Definition PlayerStorage.cpp:6228
void _LoadMonthlyQuestStatus(PreparedQueryResult result)
Definition PlayerStorage.cpp:6446
void SetGMChat(bool on)
Definition Player.h:1178
void _LoadArenaTeamInfo()
Definition PlayerStorage.cpp:4796
bool _LoadHomeBind(PreparedQueryResult result)
Definition PlayerStorage.cpp:6988
void UpdateItemDuration(uint32 time, bool realtimeonly=false)
Definition PlayerStorage.cpp:4145
void _LoadSpells(PreparedQueryResult result)
Definition PlayerStorage.cpp:6468
void _LoadSkills(PreparedQueryResult result)
Definition Player.cpp:13707
void _LoadMail(PreparedQueryResult mailsResult, PreparedQueryResult mailItemsResult)
Definition PlayerStorage.cpp:6155
void _LoadWeeklyQuestStatus(PreparedQueryResult result)
Definition PlayerStorage.cpp:6401
void SetGMVisible(bool on)
Definition Player.cpp:2298
void PrepareCharmAISpells()
Definition Player.cpp:15444
void _LoadGlyphAuras()
Definition PlayerStorage.cpp:5783
void ReplaceAllPlayerFlags(PlayerFlags flags)
Definition Player.h:1128
void _LoadEquipmentSets(PreparedQueryResult result)
Definition PlayerStorage.cpp:4827
void _LoadEntryPointData(PreparedQueryResult result)
Definition PlayerStorage.cpp:4858
void _LoadInstanceTimeRestrictions(PreparedQueryResult result)
Definition Player.cpp:15801
void StoreRaidMapDifficulty()
Definition Player.h:1929
void _LoadInventory(PreparedQueryResult result, uint32 timeDiff)
Definition PlayerStorage.cpp:5835
void UpdateHonorFields()
Definition PlayerUpdates.cpp:1177
void _LoadSpellCooldowns(PreparedQueryResult result)
Definition Player.cpp:3600
void SetMoney(uint32 value)
Definition Player.h:1626
void _LoadDailyQuestStatus(PreparedQueryResult result)
Definition PlayerStorage.cpp:6350
void LoadFromDB(PreparedQueryResult result)
Definition ReputationMgr.cpp:561
uint32 CasterAuraState
Definition SpellInfo.h:339
virtual void AddPassenger(WorldObject *passenger, bool withAll=false)=0
void CalculatePassengerPosition(float &x, float &y, float &z, float *o=nullptr) const override
This method transforms supplied transport offsets into global coordinates.
Definition Transport.h:32
bool HealthAbovePct(int32 pct) const
Definition Unit.h:1048
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition Unit.cpp:13448
void RemoveAllAurasRequiringDeadTarget()
Definition Unit.cpp:5405
DeathState m_deathState
Definition Unit.h:2070
void RemoveAllAurasOnDeath()
Definition Unit.cpp:5382
void AddUnitState(uint32 f)
Definition Unit.h:706
bool HealthBelowPct(int32 pct) const
Definition Unit.h:1046
void AddUnitMovementFlag(uint32 f)
Definition Unit.h:743
void RemoveUnitFlag2(UnitFlags2 flags)
Definition Unit.h:726
void SetOwnerGUID(ObjectGuid owner)
Definition Unit.cpp:10632
void ClearInCombat()
Definition Unit.cpp:13875
void SetCreatorGUID(ObjectGuid creator)
Definition Unit.h:687
bool HasSpiritOfRedemptionAura() const
Definition Unit.h:1718
void RemoveAurasWithInterruptFlags(uint32 flag, uint32 except=0, bool isAutoshot=false)
Definition Unit.cpp:5214
Transport * m_transport
Definition Object.h:654
void SetPlayer(Player *player)
Definition WorldSession.cpp:1273
bool IsARecruiter() const
Definition WorldSession.h:541
bool IsValidMapCoord(float c)
Definition GridDefines.h:215
Definition ObjectMgr.h:411
float target_Z
Definition ObjectMgr.h:415
float target_X
Definition ObjectMgr.h:413
float target_Orientation
Definition ObjectMgr.h:416
float target_Y
Definition ObjectMgr.h:414
uint32 target_mapId
Definition ObjectMgr.h:412
void ClearTaxiPath()
Definition Player.h:1064
bool HasTaxiPath() const
Definition Player.h:1065
bool IsNonRaidDungeon() const
Definition DBCStructure.h:1351
uint32 Expansion() const
Definition DBCStructure.h:1348
bool IsBattlegroundOrArena() const
Definition DBCStructure.h:1356
bool IsDungeon() const
Definition DBCStructure.h:1350
bool IsRaid() const
Definition DBCStructure.h:1353
bool Instanceable() const
Definition DBCStructure.h:1352
void Reset()
Definition Object.h:292
ObjectGuid guid
Definition Object.h:301
Position pos
Definition Object.h:302
void RemoveMovementFlag(uint32 flag)
Definition Object.h:338
struct MovementInfo::TransportInfo transport
bool IsPositionValid() const
Definition Position.cpp:176

References Object::_Create(), _LoadActions(), _LoadArenaTeamInfo(), _LoadAuras(), _LoadBrewOfTheMonth(), _LoadCharacterSettings(), _LoadDailyQuestStatus(), _LoadDeclinedNames(), _LoadEntryPointData(), _LoadEquipmentSets(), _LoadGlyphAuras(), _LoadGlyphs(), _LoadGroup(), _LoadHomeBind(), _LoadInstanceTimeRestrictions(), Object::_LoadIntoDataField(), _LoadInventory(), _LoadMail(), _LoadMonthlyQuestStatus(), _LoadPetStable(), _LoadQuestStatus(), _LoadQuestStatusRewarded(), _LoadRandomBGStatus(), _LoadSeasonalQuestStatus(), _LoadSkills(), _LoadSpellCooldowns(), _LoadSpells(), _LoadTalents(), _LoadWeeklyQuestStatus(), _restBonus, Transport::AddPassenger(), PlayerTaxi::AddTaxiDestination(), Unit::AddUnitMovementFlag(), Unit::AddUnitState(), Unit::ApplySpellImmune(), AT_LOGIN_RENAME, AURA_EFFECT_HANDLE_REAL, AURA_INTERRUPT_FLAG_CHANGE_MAP, AURA_STATE_HEALTH_ABOVE_75_PERCENT, AURA_STATE_HEALTHLESS_20_PERCENT, AURA_STATE_HEALTHLESS_35_PERCENT, Transport::CalculatePassengerPosition(), SpellInfo::CasterAuraState, CHAR_NAME_SUCCESS, CHAR_UPD_ADD_AT_LOGIN_FLAG, CharacterDatabase, ObjectMgr::CheckPlayerName(), Unit::ClearInCombat(), PlayerTaxi::ClearTaxiDestinations(), EntryPointData::ClearTaxiPath(), CONFIG_GM_CHAT, CONFIG_GM_LOGIN_STATE, CONFIG_GM_VISIBLE_STATE, CONFIG_GM_WHISPERING_TO, Dead, DEATH_EXPIRE_STEP, DUNGEON_DIFFICULTY_NORMAL, ObjectGuid::Empty, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_START, MapEntry::Expansion(), HashMapHolder< T >::Find(), WorldObject::FindMap(), Field::Get(), WorldSession::GetAccountId(), Unit::GetAppliedAuras(), Unit::getClass(), ObjectGuid::GetCounter(), GetDifficulty(), GetDrunkValue(), GetDungeonDifficulty(), GetEntryPoint(), Map::GetGameObjectBySpawnIdStore(), GameTime::GetGameTime(), Object::GetGUID(), Object::GetGUID(), InstanceSave::GetInstanceId(), WorldLocation::GetMapId(), Unit::GetMaxHealth(), Unit::GetMaxPower(), WorldObject::GetName(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), SQLQueryHolderBase::GetPreparedResult(), Unit::getRace(), GetRaidDifficulty(), WorldSession::GetRecruiterId(), GetRestBonus(), GetSession(), Aura::GetSpellInfo(), GetTeamId(), Object::GetUInt32Value(), MovementInfo::TransportInfo::guid, Aura::HandleAllEffects(), HasAtLoginFlag(), Unit::HasAuraState(), HasPlayerFlag(), Unit::HasSpiritOfRedemptionAura(), EntryPointData::HasTaxiPath(), HasTitle(), Unit::HealthAbovePct(), Unit::HealthBelowPct(), IMMUNITY_EFFECT, IMMUNITY_STATE, InitDisplayIds(), InitGlyphsForLevel(), InitPrimaryProfessions(), InitRunes(), InitStatsForLevel(), InitTalentForLevel(), InitTaxiNodesForLevel(), MapEntry::Instanceable(), Unit::IsAlive(), WorldSession::IsARecruiter(), MapEntry::IsBattlegroundOrArena(), MapEntry::IsDungeon(), Object::IsInWorld(), MapEntry::IsNonRaidDungeon(), AccountMgr::IsPlayerAccount(), Position::IsPositionValid(), MapEntry::IsRaid(), IsValidGender(), Acore::IsValidMapCoord(), KNOWN_TITLES_SIZE, LearnCustomSpells(), LearnDefaultSkills(), AchievementMgr::LoadFromDB(), ReputationMgr::LoadFromDB(), PlayerTaxi::LoadTaxiDestinationsFromString(), PlayerTaxi::LoadTaxiMask(), LOG_DEBUG, LOG_ERROR, LOG_WARN, m_achievementMgr, m_activeSpec, m_atLoginFlags, m_cinematic, m_deathExpireTime, Unit::m_deathState, m_entryPointData, m_extraBonusTalentCount, m_grantableLevels, m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, m_items, m_lastHonorUpdateTime, WorldObject::m_movementInfo, WorldObject::m_name, m_nextSave, m_Played_time, Unit::m_race, Unit::m_realRace, m_reputationMgr, m_resetTalentsCost, m_resetTalentsTime, m_social, m_specsCount, m_taxi, WorldObject::m_transport, PlayerInfo::mapId, MAPID_INVALID, MAX_DEATH_COUNT, MAX_DUNGEON_DIFFICULTY, MAX_MONEY_AMOUNT, MAX_POWERS, MAX_RAID_DIFFICULTY, MOVEMENTFLAG_ONTRANSPORT, outDebugValues(), PLAYED_TIME_LEVEL, PLAYED_TIME_TOTAL, Player, PLAYER__FIELD_KNOWN_TITLES, PLAYER_AMMO_ID, PLAYER_BYTES, PLAYER_BYTES_2, PLAYER_BYTES_3, PLAYER_CHOSEN_TITLE, PLAYER_DUEL_ARBITER, PLAYER_DUEL_TEAM, PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE, PLAYER_EXTRA_ACCEPT_WHISPERS, PLAYER_EXTRA_GM_CHAT, PLAYER_EXTRA_GM_INVISIBLE, PLAYER_EXTRA_GM_ON, PLAYER_FARSIGHT, PLAYER_FIELD_BYTES, PLAYER_FIELD_INV_SLOT_HEAD, PLAYER_FIELD_KILLS, PLAYER_FIELD_KNOWN_CURRENCIES, PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, PLAYER_FIELD_TODAY_CONTRIBUTION, PLAYER_FIELD_WATCHED_FACTION_INDEX, PLAYER_FIELD_YESTERDAY_CONTRIBUTION, PLAYER_FLAGS_GHOST, PLAYER_LOGIN_QUERY_LOAD_ACHIEVEMENTS, PLAYER_LOGIN_QUERY_LOAD_ACTIONS, PLAYER_LOGIN_QUERY_LOAD_AURAS, PLAYER_LOGIN_QUERY_LOAD_BANNED, PLAYER_LOGIN_QUERY_LOAD_BREW_OF_THE_MONTH, PLAYER_LOGIN_QUERY_LOAD_CHARACTER_SETTINGS, PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS, PLAYER_LOGIN_QUERY_LOAD_DAILY_QUEST_STATUS, PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES, PLAYER_LOGIN_QUERY_LOAD_ENTRY_POINT, PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS, PLAYER_LOGIN_QUERY_LOAD_FROM, PLAYER_LOGIN_QUERY_LOAD_GLYPHS, PLAYER_LOGIN_QUERY_LOAD_HOME_BIND, PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES, PLAYER_LOGIN_QUERY_LOAD_INVENTORY, PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS, PLAYER_LOGIN_QUERY_LOAD_MAILS, PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS, PLAYER_LOGIN_QUERY_LOAD_OFFLINE_ACHIEVEMENTS_UPDATES, PLAYER_LOGIN_QUERY_LOAD_PET_SLOTS, PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS, PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_REW, PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG, PLAYER_LOGIN_QUERY_LOAD_REPUTATION, PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS, PLAYER_LOGIN_QUERY_LOAD_SKILLS, PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST, PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS, PLAYER_LOGIN_QUERY_LOAD_SPELLS, PLAYER_LOGIN_QUERY_LOAD_TALENTS, PLAYER_LOGIN_QUERY_LOAD_WEEKLY_QUEST_STATUS, PLAYER_NEXT_LEVEL_XP, PLAYER_TRACK_CREATURES, PLAYER_TRACK_RESOURCES, PLAYER_XP, MovementInfo::TransportInfo::pos, PlayerInfo::positionX, PlayerInfo::positionY, PlayerInfo::positionZ, PrepareCharmAISpells(), RAID_DIFFICULTY_10MAN_NORMAL, RATE_REST_OFFLINE_IN_TAVERN_OR_CITY, RATE_REST_OFFLINE_IN_WILDERNESS, Position::Relocate(), Unit::RemoveAllAurasOnDeath(), Unit::RemoveAllAurasRequiringDeadTarget(), Unit::RemoveAurasByType(), Unit::RemoveAurasWithInterruptFlags(), MovementInfo::RemoveMovementFlag(), Unit::RemoveUnitFlag2(), ReplaceAllPlayerFlags(), MovementInfo::TransportInfo::Reset(), REST_FLAG_IN_TAVERN, ResurrectPlayer(), SaveRecallPosition(), SetAcceptWhispers(), SetArenaPoints(), Object::SetByteValue(), Unit::SetCanModifyStats(), SetCreationTime(), Unit::SetCreatorGUID(), PreparedStatementBase::SetData(), SetDrunkValue(), SetDungeonDifficulty(), Object::SetDynamicFlag(), SetFactionForRace(), SetFallInformation(), Object::SetFlag(), Object::SetFloatValue(), SetGameMaster(), SetGMChat(), SetGMVisible(), Object::SetGuidValue(), Unit::SetHealth(), SetHonorPoints(), Object::SetInt32Value(), SetMap(), SetMoney(), SetObjectScale(), Unit::SetOwnerGUID(), WorldSession::SetPlayer(), Unit::SetPower(), SetRaidDifficulty(), SetRestBonus(), SetRestFlag(), Object::SetUInt16Value(), Unit::SetUInt32Value(), Object::SetUInt64Value(), SetVisibleItemSlot(), sInstanceSaveMgr, sMapMgr, sMapStore, sObjectMgr, SPELL_AURA_MOD_SHAPESHIFT, SPELL_AURA_MOD_TAUNT, SPELL_EFFECT_ATTACK_ME, sScriptMgr, sSocialMgr, StoreRaidMapDifficulty(), sWorld, AreaTriggerTeleport::target_mapId, AreaTriggerTeleport::target_Orientation, AreaTriggerTeleport::target_X, AreaTriggerTeleport::target_Y, AreaTriggerTeleport::target_Z, EntryPointData::taxiPath, ObjectGuid::ToString(), Position::ToString(), GameObject::ToTransport(), MovementInfo::transport, UNIT_CHANNEL_SPELL, UNIT_DYNFLAG_REFER_A_FRIEND, UNIT_FIELD_AURASTATE, UNIT_FIELD_BYTES_0, UNIT_FIELD_CHANNEL_OBJECT, UNIT_FIELD_CHARM, UNIT_FIELD_CHARMEDBY, UNIT_FIELD_HOVERHEIGHT, UNIT_FIELD_LEVEL, UNIT_FIELD_SUMMON, UNIT_FLAG2_FORCE_MOVEMENT, UNIT_STATE_ISOLATED, UpdateAllStats(), UpdateHonorFields(), UpdateItemDuration(), WorldObject::UpdatePositionData(), UpdateSkillsForLevel(), and urand().

Referenced by WorldSession::HandlePlayerLoginFromDB().

◆ LoadPet()

void Player::LoadPet ( )
6217{
6218 //fixme: the pet should still be loaded if the player is not in world
6219 // just not added to the map
6220 if (m_petStable && IsInWorld())
6221 {
6222 Pet* pet = new Pet(this);
6223 if (!pet->LoadPetFromDB(this, 0, 0, true))
6224 delete pet;
6225 }
6226}
bool LoadPetFromDB(Player *owner, uint32 petEntry, uint32 petnumber, bool current, uint32 healthPct=0, bool fullMana=false)
Definition Pet.cpp:215

References Object::IsInWorld(), Pet::LoadPetFromDB(), and m_petStable.

Referenced by WorldSession::HandlePlayerLoginFromDB().

◆ LoadPositionFromDB()

bool Player::LoadPositionFromDB ( uint32 mapid,
float &  x,
float &  y,
float &  z,
float &  o,
bool &  in_flight,
ObjectGuid::LowType  guid 
)
static
4876{
4878 stmt->SetData(0, guid);
4879 PreparedQueryResult result = CharacterDatabase.Query(stmt);
4880
4881 if (!result)
4882 return false;
4883
4884 Field* fields = result->Fetch();
4885
4886 x = fields[0].Get<float>();
4887 y = fields[1].Get<float>();
4888 z = fields[2].Get<float>();
4889 o = fields[3].Get<float>();
4890 mapid = fields[4].Get<uint16>();
4891 in_flight = !fields[5].Get<std::string>().empty();
4892
4893 return true;
4894}
@ CHAR_SEL_CHAR_POSITION
Definition CharacterDatabase.h:54

References CHAR_SEL_CHAR_POSITION, CharacterDatabase, Field::Get(), and PreparedStatementBase::SetData().

Referenced by misc_commandscript::HandleAppearCommand().

◆ ModifyArenaPoints()

void Player::ModifyArenaPoints ( int32  value,
CharacterDatabaseTransaction  trans = CharacterDatabaseTransaction(nullptr) 
)

If trans is specified, honor save query will be added to trans.

6319{
6320 int32 newValue = int32(GetArenaPoints()) + value;
6321 if (newValue < 0)
6322 newValue = 0;
6323 SetArenaPoints(uint32(newValue));
6324
6325 if (trans)
6326 {
6328 stmt->SetData(0, newValue);
6329 stmt->SetData(1, GetGUID().GetCounter());
6330 trans->Append(stmt);
6331 }
6332}
@ CHAR_UDP_CHAR_ARENA_POINTS
Definition CharacterDatabase.h:425

References CHAR_UDP_CHAR_ARENA_POINTS, CharacterDatabase, GetArenaPoints(), Object::GetGUID(), SetArenaPoints(), and PreparedStatementBase::SetData().

Referenced by _StoreOrEquipNewItem(), modify_commandscript::HandleModifyArenaCommand(), RefundItem(), and RewardQuest().

◆ ModifyHonorPoints()

void Player::ModifyHonorPoints ( int32  value,
CharacterDatabaseTransaction  trans = CharacterDatabaseTransaction(nullptr) 
)
6303{
6304 int32 newValue = int32(GetHonorPoints()) + value;
6305 if (newValue < 0)
6306 newValue = 0;
6307 SetHonorPoints(uint32(newValue));
6308
6309 if (trans)
6310 {
6312 stmt->SetData(0, newValue);
6313 stmt->SetData(1, GetGUID().GetCounter());
6314 trans->Append(stmt);
6315 }
6316}
@ CHAR_UDP_CHAR_HONOR_POINTS
Definition CharacterDatabase.h:423

References CHAR_UDP_CHAR_HONOR_POINTS, CharacterDatabase, Object::GetGUID(), GetHonorPoints(), PreparedStatementBase::SetData(), and SetHonorPoints().

Referenced by _StoreOrEquipNewItem(), modify_commandscript::HandleModifyHonorCommand(), RefundItem(), and RewardHonor().

◆ ModifyMoney()

bool Player::ModifyMoney ( int32  amount,
bool  sendError = true 
)
11548{
11549 if (!amount)
11550 return true;
11551
11552 sScriptMgr->OnPlayerMoneyChanged(this, amount);
11553
11554 if (amount < 0)
11555 SetMoney (GetMoney() > uint32(-amount) ? GetMoney() + amount : 0);
11556 else
11557 {
11558 if (GetMoney() < uint32(MAX_MONEY_AMOUNT - amount))
11559 SetMoney(GetMoney() + amount);
11560 else
11561 {
11562 if (sendError)
11563 SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, nullptr, nullptr);
11564 return false;
11565 }
11566 }
11567
11568 return true;
11569}
@ EQUIP_ERR_TOO_MUCH_GOLD
Definition Item.h:123

References EQUIP_ERR_TOO_MUCH_GOLD, GetMoney(), MAX_MONEY_AMOUNT, SendEquipError(), SetMoney(), and sScriptMgr.

Referenced by _StoreOrEquipNewItem(), ActivateTaxiPathTo(), FlightPathMovementGenerator::DoUpdate(), DurabilityRepair(), WorldSession::HandleAcceptTradeOpcode(), WorldSession::HandleAlterAppearance(), WorldSession::HandleAuctionPlaceBid(), WorldSession::HandleAuctionRemoveItem(), WorldSession::HandleAuctionSellItem(), WorldSession::HandleBuybackItem(), WorldSession::HandleBuyBankSlotOpcode(), Guild::HandleBuyBankTab(), WorldSession::HandleBuyStableSlot(), WorldSession::HandleLootMoneyOpcode(), WorldSession::HandleMailTakeItem(), WorldSession::HandleMailTakeMoney(), Guild::HandleMemberDepositMoney(), Guild::HandleMemberWithdrawMoney(), modify_commandscript::HandleModifyMoneyCommand(), WorldSession::HandlePetitionBuyOpcode(), WorldSession::HandleSellItemOpcode(), WorldSession::HandleSendMail(), Guild::HandleSetEmblem(), WorldSession::HandleTrainerBuySpellOpcode(), npc_experience::OnGossipSelect(), OnGossipSelect(), QuestApprenticeAnglerPlayerScript::OnPlayerCompleteQuest(), ProcessCastaction(), ProcessUnlearnAction(), RefundItem(), resetTalents(), RewardQuest(), and SetHonorPoints().

◆ ModifySkillBonus()

void Player::ModifySkillBonus ( uint32  skillid,
int32  val,
bool  talent 
)
5328{
5329 SkillStatusMap::const_iterator itr = mSkillStatus.find(skillid);
5330 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
5331 return;
5332
5333 uint32 bonusIndex = PLAYER_SKILL_BONUS_INDEX(itr->second.pos);
5334
5335 uint32 bonus_val = GetUInt32Value(bonusIndex);
5336 int16 temp_bonus = SKILL_TEMP_BONUS(bonus_val);
5337 int16 perm_bonus = SKILL_PERM_BONUS(bonus_val);
5338
5339 if (talent) // permanent bonus stored in high part
5340 SetUInt32Value(bonusIndex, MAKE_SKILL_BONUS(temp_bonus, perm_bonus + val));
5341 else // temporary/item bonus stored in low part
5342 SetUInt32Value(bonusIndex, MAKE_SKILL_BONUS(temp_bonus + val, perm_bonus));
5343}
#define MAKE_SKILL_BONUS(t, p)
Definition Player.h:88

References Object::GetUInt32Value(), MAKE_SKILL_BONUS, mSkillStatus, PLAYER_SKILL_BONUS_INDEX, Unit::SetUInt32Value(), SKILL_DELETED, SKILL_PERM_BONUS, and SKILL_TEMP_BONUS.

Referenced by AuraEffect::HandleAuraModSkill().

◆ ModifySpellCooldown()

void Player::ModifySpellCooldown ( uint32  spellId,
int32  cooldown 
)
11126{
11127 SpellCooldowns::iterator itr = m_spellCooldowns.find(spellId);
11128 if (itr == m_spellCooldowns.end())
11129 return;
11130
11131 itr->second.end += cooldown;
11132
11133 WorldPacket data(SMSG_MODIFY_COOLDOWN, 4 + 8 + 4);
11134 data << uint32(spellId); // Spell ID
11135 data << GetGUID(); // Player GUID
11136 data << int32(cooldown); // Cooldown mod in milliseconds
11137 GetSession()->SendPacket(&data);
11138}
@ SMSG_MODIFY_COOLDOWN
Definition Opcodes.h:1199

References Object::GetGUID(), GetSession(), m_spellCooldowns, WorldSession::SendPacket(), and SMSG_MODIFY_COOLDOWN.

◆ MoneyChanged()

void Player::MoneyChanged ( uint32  value)
2172{
2173 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
2174 {
2175 uint32 questid = GetQuestSlotQuestId(i);
2176 if (!questid)
2177 continue;
2178
2179 if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid))
2180 {
2181 int32 rewOrReqMoney = qInfo->GetRewOrReqMoney();
2182 if (rewOrReqMoney < 0)
2183 {
2184 QuestStatusData& q_status = m_QuestStatus[questid];
2185
2186 if (q_status.Status == QUEST_STATUS_INCOMPLETE)
2187 {
2188 if (int32(count) >= -rewOrReqMoney)
2189 {
2190 if (CanCompleteQuest(questid))
2191 {
2192 CompleteQuest(questid);
2193 }
2194 }
2195 }
2196 else if (q_status.Status == QUEST_STATUS_COMPLETE)
2197 {
2198 if (int32(count) < -rewOrReqMoney)
2199 {
2200 IncompleteQuest(questid);
2201 }
2202 }
2203 }
2204 }
2205 }
2206}

References CanCompleteQuest(), CompleteQuest(), GetQuestSlotQuestId(), IncompleteQuest(), m_QuestStatus, MAX_QUEST_LOG_SIZE, QUEST_STATUS_COMPLETE, QUEST_STATUS_INCOMPLETE, sObjectMgr, and QuestStatusData::Status.

Referenced by SetMoney().

◆ MoveItemFromInventory()

void Player::MoveItemFromInventory ( uint8  bag,
uint8  slot,
bool  update 
)
2979{
2980 if (Item* it = GetItemByPos(bag, slot))
2981 {
2982 ItemRemovedQuestCheck(it->GetEntry(), it->GetCount());
2983 RemoveItem(bag, slot, update);
2985 it->SetNotRefundable(this, false);
2986 it->RemoveFromUpdateQueueOf(this);
2987 if (it->IsInWorld())
2988 {
2989 it->RemoveFromWorld();
2990 it->DestroyForPlayer(this);
2991 }
2992
2993 sScriptMgr->OnAfterPlayerMoveItemFromInventory(this, it, bag, slot, update);
2994 }
2995}

References GetItemByPos(), ItemRemovedQuestCheck(), RemoveItem(), sScriptMgr, and UpdateTitansGrip().

Referenced by AutoUnequipOffhandIfNeed(), WorldSession::HandleAcceptTradeOpcode(), WorldSession::HandleAuctionSellItem(), and WorldSession::HandleSendMail().

◆ MoveItemToInventory()

void Player::MoveItemToInventory ( ItemPosCountVec const &  dest,
Item pItem,
bool  update,
bool  in_characterInventoryDB = false 
)
2999{
3000 // update quest counters
3001 ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount());
3003
3004 // store item
3005 Item* pLastItem = StoreItem(dest, pItem, update);
3006
3007 // only set if not merged to existed stack (pItem can be deleted already but we can compare pointers any way)
3008 if (pLastItem == pItem)
3009 {
3010 // update owner for last item (this can be original item with wrong owner
3011 if (pLastItem->GetOwnerGUID() != GetGUID())
3012 pLastItem->SetOwnerGUID(GetGUID());
3013
3014 // if this original item then it need create record in inventory
3015 // in case trade we already have item in other player inventory
3016 pLastItem->SetState(in_characterInventoryDB ? ITEM_CHANGED : ITEM_NEW, this);
3017
3018 if (pLastItem->IsBOPTradable())
3019 AddTradeableItem(pLastItem);
3020 }
3021}
ObjectGuid GetOwnerGUID() const
Definition Item.h:231

References ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, AddTradeableItem(), Item::GetCount(), Object::GetEntry(), Object::GetGUID(), Item::GetOwnerGUID(), Item::IsBOPTradable(), ITEM_CHANGED, ITEM_NEW, ItemAddedQuestCheck(), Item::SetOwnerGUID(), Item::SetState(), StoreItem(), and UpdateAchievementCriteria().

Referenced by WorldSession::HandleMailTakeItem(), and WorldSession::moveItems().

◆ MustDelayTeleport()

bool Player::MustDelayTeleport ( ) const
inlineprivate
2949{ return m_bMustDelayTeleport; } // pussywizard: must delay teleports during player update to the very end

References m_bMustDelayTeleport.

Referenced by TeleportTo().

◆ NeedSendSpectatorData()

bool Player::NeedSendSpectatorData ( ) const
15433{
15434 if (FindMap() && FindMap()->IsBattleArena() && !IsSpectator())
15435 {
15436 Battleground* bg = ((BattlegroundMap*)FindMap())->GetBG();
15437 if (bg && bg->HaveSpectators() && bg->GetStatus() == STATUS_IN_PROGRESS && !bg->GetPlayers().empty())
15438 if (bg->GetPlayers().find(GetGUID()) != bg->GetPlayers().end())
15439 return true;
15440 }
15441 return false;
15442}
Definition Map.h:851
bool HaveSpectators()
Definition Battleground.h:407
BattlegroundPlayerMap const & GetPlayers() const
Definition Battleground.h:418
bool IsSpectator() const
Definition Player.h:2580

References WorldObject::FindMap(), Object::GetGUID(), Battleground::GetPlayers(), Battleground::GetStatus(), Battleground::HaveSpectators(), IsSpectator(), and STATUS_IN_PROGRESS.

Referenced by _AddSpellCooldown(), Spell::cancel(), RemovePet(), Spell::SendChannelStart(), SendClearCooldown(), Spell::SendSpellStart(), setDeathState(), Unit::SetHealth(), Unit::SetMaxHealth(), Unit::SetMaxPower(), Unit::SetPower(), SetSelection(), and SummonPet().

◆ NeedToSaveGlyphs()

bool Player::NeedToSaveGlyphs ( )
inline
2605{ return m_NeedToSaveGlyphs; }

References m_NeedToSaveGlyphs.

Referenced by _SaveGlyphs().

◆ OCTRegenHPPerSpirit()

float Player::OCTRegenHPPerSpirit ( )
5236{
5237 uint8 level = GetLevel();
5238 uint32 pclass = getClass();
5239
5240 if (level > GT_MAX_LEVEL)
5241 level = GT_MAX_LEVEL;
5242
5243 GtOCTRegenHPEntry const* baseRatio = sGtOCTRegenHPStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
5244 GtRegenHPPerSptEntry const* moreRatio = sGtRegenHPPerSptStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
5245 if (!baseRatio || !moreRatio)
5246 return 0.0f;
5247
5248 // Formula from PaperDollFrame script
5249 float spirit = GetStat(STAT_SPIRIT);
5250 float baseSpirit = spirit;
5251 if (baseSpirit > 50)
5252 baseSpirit = 50;
5253 float moreSpirit = spirit - baseSpirit;
5254 float regen = (baseSpirit * baseRatio->ratio + moreSpirit * moreRatio->ratio) * 2;
5255 return regen;
5256}
DBCStorage< GtRegenHPPerSptEntry > sGtRegenHPPerSptStore(GtRegenHPPerSptfmt)
DBCStorage< GtOCTRegenHPEntry > sGtOCTRegenHPStore(GtOCTRegenHPfmt)
Definition DBCStructure.h:1081
float ratio
Definition DBCStructure.h:1082
Definition DBCStructure.h:1091
float ratio
Definition DBCStructure.h:1092

References Unit::getClass(), Unit::GetLevel(), Unit::GetStat(), GT_MAX_LEVEL, GtOCTRegenHPEntry::ratio, GtRegenHPPerSptEntry::ratio, sGtOCTRegenHPStore, sGtRegenHPPerSptStore, and STAT_SPIRIT.

Referenced by RegenerateHealth().

◆ OCTRegenMPPerSpirit()

float Player::OCTRegenMPPerSpirit ( )
5259{
5260 uint8 level = GetLevel();
5261 uint32 pclass = getClass();
5262
5263 if (level > GT_MAX_LEVEL)
5264 level = GT_MAX_LEVEL;
5265
5266 // GtOCTRegenMPEntry const* baseRatio = sGtOCTRegenMPStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
5267 GtRegenMPPerSptEntry const* moreRatio = sGtRegenMPPerSptStore.LookupEntry((pclass - 1) * GT_MAX_LEVEL + level - 1);
5268 if (!moreRatio)
5269 return 0.0f;
5270
5271 // Formula get from PaperDollFrame script
5272 float spirit = GetStat(STAT_SPIRIT);
5273 float regen = spirit * moreRatio->ratio;
5274 return regen;
5275}
DBCStorage< GtRegenMPPerSptEntry > sGtRegenMPPerSptStore(GtRegenMPPerSptfmt)
Definition DBCStructure.h:1096
float ratio
Definition DBCStructure.h:1097

References Unit::getClass(), Unit::GetLevel(), Unit::GetStat(), GT_MAX_LEVEL, GtRegenMPPerSptEntry::ratio, sGtRegenMPPerSptStore, and STAT_SPIRIT.

Referenced by UpdateManaRegen().

◆ OfflineResurrect()

◆ OnGossipSelect()

void Player::OnGossipSelect ( WorldObject source,
uint32  gossipListId,
uint32  menuId 
)
245{
247
248 // if not same, then something funky is going on
249 if (menuId != gossipMenu.GetMenuId())
250 return;
251
252 GossipMenuItem const* item = gossipMenu.GetItem(gossipListId);
253 if (!item)
254 return;
255
256 uint32 gossipOptionId = item->OptionType;
257 ObjectGuid guid = source->GetGUID();
258
259 if (sWorld->getIntConfig(CONFIG_INSTANT_TAXI) == 2 && source->IsCreature())
260 {
262 {
264
267 else
269
271 return;
272 }
273 }
274
275 if (source->IsGameObject())
276 {
277 if (gossipOptionId > GOSSIP_OPTION_QUESTGIVER)
278 {
279 LOG_ERROR("entities.player", "Player guid {} request invalid gossip option for GameObject entry {}", GetGUID().ToString(), source->GetEntry());
280 return;
281 }
282 }
283
284 GossipMenuItemData const* menuItemData = gossipMenu.GetItemData(gossipListId);
285 if (!menuItemData)
286 return;
287
288 int32 cost = int32(item->BoxMoney);
289 if (!HasEnoughMoney(cost))
290 {
293 return;
294 }
295
296 switch (gossipOptionId)
297 {
300 {
301 if (menuItemData->GossipActionPoi)
303
304 if (menuItemData->GossipActionMenuId)
305 {
306 PrepareGossipMenu(source, menuItemData->GossipActionMenuId);
307 SendPreparedGossip(source);
308 }
309
310 break;
311 }
313 sOutdoorPvPMgr->HandleGossipOption(this, source->ToCreature(), gossipListId);
314 break;
316 if (isDead())
317 source->ToCreature()->CastSpell(source->ToCreature(), 17251, true, nullptr, nullptr, GetGUID());
318 break;
320 PrepareQuestMenu(guid);
321 SendPreparedQuest(guid);
322 break;
325 GetSession()->SendListInventory(guid, menuItemData->GossipActionMenuId);
326 break;
328 GetSession()->SendStablePet(guid);
329 break;
332 break;
334 if (GetSpecsCount() == 1 && GetLevel() >= sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL))
335 {
336 // Cast spells that teach dual spec
337 // Both are also ImplicitTarget self and must be cast by player
338 CastSpell(this, 63680, true, nullptr, nullptr, GetGUID());
339 CastSpell(this, 63624, true, nullptr, nullptr, GetGUID());
340
341 PrepareGossipMenu(source, menuItemData->GossipActionMenuId);
342 SendPreparedGossip(source);
343 }
344 break;
348 break;
352 break;
354 GetSession()->SendTaxiMenu(source->ToCreature());
355 break;
358 SetBindPoint(guid);
359 break;
361 GetSession()->SendShowBank(guid);
362 break;
366 break;
370 break;
372 GetSession()->SendAuctionHello(guid, source->ToCreature());
373 break;
375 PrepareGossipMenu(source);
376 SendPreparedGossip(source);
377 break;
379 {
380 BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(source->GetEntry());
381
382 if (bgTypeId == BATTLEGROUND_TYPE_NONE)
383 {
384 LOG_ERROR("entities.player", "A user ({}) requested battlegroundlist from a npc who is no battlemaster", GetGUID().ToString());
385 return;
386 }
387
388 GetSession()->SendBattleGroundList(guid, bgTypeId);
389 break;
390 }
391 }
392
393 ModifyMoney(-cost);
394}
@ GOSSIP_OPTION_AUCTIONEER
Definition GossipDef.h:48
@ GOSSIP_OPTION_UNLEARNTALENTS
Definition GossipDef.h:51
@ GOSSIP_OPTION_TRAINER
Definition GossipDef.h:40
@ GOSSIP_OPTION_ARMORER
Definition GossipDef.h:50
@ GOSSIP_OPTION_UNLEARNPETTALENTS
Definition GossipDef.h:52
@ GOSSIP_OPTION_VENDOR
Definition GossipDef.h:38
@ GOSSIP_OPTION_OUTDOORPVP
Definition GossipDef.h:54
@ GOSSIP_OPTION_BATTLEFIELD
Definition GossipDef.h:47
@ GOSSIP_OPTION_TABARDDESIGNER
Definition GossipDef.h:46
@ GOSSIP_OPTION_TAXIVENDOR
Definition GossipDef.h:39
@ GOSSIP_OPTION_QUESTGIVER
Definition GossipDef.h:37
@ GOSSIP_OPTION_LEARNDUALSPEC
Definition GossipDef.h:53
@ GOSSIP_OPTION_INNKEEPER
Definition GossipDef.h:43
@ GOSSIP_OPTION_SPIRITGUIDE
Definition GossipDef.h:42
@ GOSSIP_OPTION_DUALSPEC_INFO
Definition GossipDef.h:55
@ GOSSIP_OPTION_PETITIONER
Definition GossipDef.h:45
@ GOSSIP_OPTION_BANKER
Definition GossipDef.h:44
@ GOSSIP_OPTION_GOSSIP
Definition GossipDef.h:36
@ GOSSIP_OPTION_SPIRITHEALER
Definition GossipDef.h:41
@ GOSSIP_OPTION_STABLEPET
Definition GossipDef.h:49
@ CONFIG_MIN_DUALSPEC_LEVEL
Definition IWorld.h:237
@ LANG_INSTANT_FLIGHT_OFF
Definition Language.h:1320
@ LANG_INSTANT_FLIGHT_ON
Definition Language.h:1319
@ GOSSIP_ACTION_TOGGLE_INSTANT_FLIGHT
Definition Player.h:1023
BattlegroundTypeId
Definition SharedDefines.h:3479
@ BATTLEGROUND_TYPE_NONE
Definition SharedDefines.h:3480
@ UNIT_NPC_FLAG_FLIGHTMASTER
Definition UnitDefines.h:328
void SendNotification(std::string_view str)
Definition Chat.cpp:104
Definition GossipDef.h:163
GossipMenuItem const * GetItem(uint32 id) const
Definition GossipDef.h:188
uint32 GetMenuId() const
Definition GossipDef.h:172
GossipMenuItemData const * GetItemData(uint32 indexId) const
Definition GossipDef.h:197
bool IsGameObject() const
Definition Object.h:212
Unit * ToUnit()
Definition Object.h:209
void SendCloseGossip()
Definition GossipDef.cpp:239
void SendPointOfInterest(uint32 poiId) const
Definition GossipDef.cpp:247
GossipMenu & GetGossipMenu()
Definition GossipDef.h:264
void SendTalentWipeConfirm(ObjectGuid guid)
Definition Player.cpp:8911
void SendPreparedGossip(WorldObject *source)
Definition PlayerGossip.cpp:209
void SendPreparedQuest(ObjectGuid guid)
Definition PlayerQuest.cpp:115
void ToggleInstantFlight()
Definition PlayerGossip.cpp:437
void ResetPetTalents()
Definition Player.cpp:8920
void PrepareQuestMenu(ObjectGuid guid)
Definition PlayerQuest.cpp:39
void SetBindPoint(ObjectGuid guid)
Definition Player.cpp:8904
void PrepareGossipMenu(WorldObject *source, uint32 menuId=0, bool showQuests=false)
Definition PlayerGossip.cpp:32
NPCFlags GetNpcFlags() const
Clears emote state (looping emote)
Definition Unit.h:733
void SendAuctionHello(ObjectGuid guid, Creature *unit)
Definition AuctionHouseHandler.cpp:53
void SendPetitionShowList(ObjectGuid guid)
Definition PetitionsHandler.cpp:824
void SendTaxiMenu(Creature *unit)
Definition TaxiHandler.cpp:84
void SendListInventory(ObjectGuid guid, uint32 vendorEntry=0)
Definition ItemHandler.cpp:1035
void SendTrainerList(ObjectGuid guid)
Definition NPCHandler.cpp:87
void SendShowBank(ObjectGuid guid)
Definition BankHandler.cpp:188
void SendStablePet(ObjectGuid guid)
Definition NPCHandler.cpp:480
void SendBattleGroundList(ObjectGuid guid, BattlegroundTypeId bgTypeId=BATTLEGROUND_RB)
Definition BattleGroundHandler.cpp:65
void SendTabardVendorActivate(ObjectGuid guid)
Definition NPCHandler.cpp:65
Definition GossipDef.h:146
uint32 GossipActionMenuId
Definition GossipDef.h:147
uint32 GossipActionPoi
Definition GossipDef.h:148
Definition GossipDef.h:132
uint32 OptionType
Definition GossipDef.h:137
uint32 BoxMoney
Definition GossipDef.h:139

References BATTLEGROUND_TYPE_NONE, GossipMenuItem::BoxMoney, BUY_ERR_NOT_ENOUGHT_MONEY, Unit::CastSpell(), CONFIG_INSTANT_TAXI, CONFIG_MIN_DUALSPEC_LEVEL, Object::GetEntry(), PlayerMenu::GetGossipMenu(), Object::GetGUID(), Object::GetGUID(), GossipMenu::GetItem(), GossipMenu::GetItemData(), Unit::GetLevel(), GossipMenu::GetMenuId(), Unit::GetNpcFlags(), GetSession(), GetSpecsCount(), GOSSIP_ACTION_TOGGLE_INSTANT_FLIGHT, GOSSIP_OPTION_ARMORER, GOSSIP_OPTION_AUCTIONEER, GOSSIP_OPTION_BANKER, GOSSIP_OPTION_BATTLEFIELD, GOSSIP_OPTION_DUALSPEC_INFO, GOSSIP_OPTION_GOSSIP, GOSSIP_OPTION_INNKEEPER, GOSSIP_OPTION_LEARNDUALSPEC, GOSSIP_OPTION_OUTDOORPVP, GOSSIP_OPTION_PETITIONER, GOSSIP_OPTION_QUESTGIVER, GOSSIP_OPTION_SPIRITGUIDE, GOSSIP_OPTION_SPIRITHEALER, GOSSIP_OPTION_STABLEPET, GOSSIP_OPTION_TABARDDESIGNER, GOSSIP_OPTION_TAXIVENDOR, GOSSIP_OPTION_TRAINER, GOSSIP_OPTION_UNLEARNPETTALENTS, GOSSIP_OPTION_UNLEARNTALENTS, GOSSIP_OPTION_VENDOR, GossipMenuItemData::GossipActionMenuId, GossipMenuItemData::GossipActionPoi, HasEnoughMoney(), Object::IsCreature(), Unit::isDead(), Object::IsGameObject(), LANG_INSTANT_FLIGHT_OFF, LANG_INSTANT_FLIGHT_ON, LOG_ERROR, m_isInstantFlightOn, ModifyMoney(), GossipMenuItem::OptionType, PlayerTalkClass, PrepareGossipMenu(), PrepareQuestMenu(), ResetPetTalents(), sBattlegroundMgr, WorldSession::SendAuctionHello(), WorldSession::SendBattleGroundList(), SendBuyError(), PlayerMenu::SendCloseGossip(), WorldSession::SendListInventory(), ChatHandler::SendNotification(), WorldSession::SendPetitionShowList(), PlayerMenu::SendPointOfInterest(), SendPreparedGossip(), SendPreparedQuest(), WorldSession::SendShowBank(), WorldSession::SendStablePet(), WorldSession::SendTabardVendorActivate(), SendTalentWipeConfirm(), WorldSession::SendTaxiMenu(), WorldSession::SendTrainerList(), SetBindPoint(), sOutdoorPvPMgr, sWorld, Object::ToCreature(), ToggleInstantFlight(), Position::ToString(), Object::ToUnit(), and UNIT_NPC_FLAG_FLIGHTMASTER.

Referenced by WorldSession::HandleGossipSelectOptionOpcode().

◆ outDebugValues()

void Player::outDebugValues ( ) const
protected
7783{
7784 if (!sLog->ShouldLog("entities.player", LogLevel::LOG_LEVEL_DEBUG)) // optimize disabled debug output
7785 return;
7786
7787 LOG_DEBUG("entities.player", "HP is: \t\t\t{}\t\tMP is: \t\t\t{}", GetMaxHealth(), GetMaxPower(POWER_MANA));
7788 LOG_DEBUG("entities.player", "AGILITY is: \t\t{}\t\tSTRENGTH is: \t\t{}", GetStat(STAT_AGILITY), GetStat(STAT_STRENGTH));
7789 LOG_DEBUG("entities.player", "INTELLECT is: \t\t{}\t\tSPIRIT is: \t\t{}", GetStat(STAT_INTELLECT), GetStat(STAT_SPIRIT));
7790 LOG_DEBUG("entities.player", "STAMINA is: \t\t{}", GetStat(STAT_STAMINA));
7791 LOG_DEBUG("entities.player", "Armor is: \t\t{}\t\tBlock is: \t\t{}", GetArmor(), GetFloatValue(PLAYER_BLOCK_PERCENTAGE));
7792 LOG_DEBUG("entities.player", "HolyRes is: \t\t{}\t\tFireRes is: \t\t{}", GetResistance(SPELL_SCHOOL_HOLY), GetResistance(SPELL_SCHOOL_FIRE));
7793 LOG_DEBUG("entities.player", "NatureRes is: \t\t{}\t\tFrostRes is: \t\t{}", GetResistance(SPELL_SCHOOL_NATURE), GetResistance(SPELL_SCHOOL_FROST));
7794 LOG_DEBUG("entities.player", "ShadowRes is: \t\t{}\t\tArcaneRes is: \t\t{}", GetResistance(SPELL_SCHOOL_SHADOW), GetResistance(SPELL_SCHOOL_ARCANE));
7795 LOG_DEBUG("entities.player", "MIN_DAMAGE is: \t\t{}\tMAX_DAMAGE is: \t\t{}", GetFloatValue(UNIT_FIELD_MINDAMAGE), GetFloatValue(UNIT_FIELD_MAXDAMAGE));
7796 LOG_DEBUG("entities.player", "MIN_OFFHAND_DAMAGE is: \t{}\tMAX_OFFHAND_DAMAGE is: \t{}", GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE), GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE));
7797 LOG_DEBUG("entities.player", "MIN_RANGED_DAMAGE is: \t{}\tMAX_RANGED_DAMAGE is: \t{}", GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE), GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE));
7798 LOG_DEBUG("entities.player", "ATTACK_TIME is: \t{}\t\tRANGE_ATTACK_TIME is: \t{}", GetAttackTime(BASE_ATTACK), GetAttackTime(RANGED_ATTACK));
7799}
@ LOG_LEVEL_DEBUG
Definition LogCommon.h:31
#define sLog
Definition Log.h:126
@ SPELL_SCHOOL_SHADOW
Definition SharedDefines.h:288
@ SPELL_SCHOOL_NATURE
Definition SharedDefines.h:286
@ SPELL_SCHOOL_FROST
Definition SharedDefines.h:287
@ SPELL_SCHOOL_ARCANE
Definition SharedDefines.h:289
@ SPELL_SCHOOL_FIRE
Definition SharedDefines.h:285
uint32 GetArmor() const
Definition Unit.h:1088

References BASE_ATTACK, Unit::GetArmor(), Unit::GetAttackTime(), Object::GetFloatValue(), Unit::GetMaxHealth(), Unit::GetMaxPower(), Unit::GetResistance(), Unit::GetStat(), LOG_DEBUG, LOG_LEVEL_DEBUG, PLAYER_BLOCK_PERCENTAGE, POWER_MANA, RANGED_ATTACK, sLog, SPELL_SCHOOL_ARCANE, SPELL_SCHOOL_FIRE, SPELL_SCHOOL_FROST, SPELL_SCHOOL_HOLY, SPELL_SCHOOL_NATURE, SPELL_SCHOOL_SHADOW, STAT_AGILITY, STAT_INTELLECT, STAT_SPIRIT, STAT_STAMINA, STAT_STRENGTH, UNIT_FIELD_MAXDAMAGE, UNIT_FIELD_MAXOFFHANDDAMAGE, UNIT_FIELD_MAXRANGEDDAMAGE, UNIT_FIELD_MINDAMAGE, UNIT_FIELD_MINOFFHANDDAMAGE, and UNIT_FIELD_MINRANGEDDAMAGE.

Referenced by LoadFromDB(), and SaveToDB().

◆ PetSpellInitialize()

void Player::PetSpellInitialize ( )
9501{
9502 Pet* pet = GetPet();
9503
9504 if (!pet)
9505 return;
9506
9507 LOG_DEBUG("entities.pet", "Pet Spells Groups");
9508
9509 CharmInfo* charmInfo = pet->GetCharmInfo();
9510
9511 WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * MAX_UNIT_ACTION_BAR_INDEX + 1 + 1);
9512 data << pet->GetGUID();
9513 data << uint16(pet->GetCreatureTemplate()->family); // creature family (required for pet talents)
9514 data << uint32(pet->GetDuration().count());
9515 data << uint8(pet->GetReactState());
9516 data << uint8(charmInfo->GetCommandState());
9517 data << uint16(0); // Flags, mostly unknown
9518
9519 // action bar loop
9520 charmInfo->BuildActionBar(&data);
9521
9522 std::size_t spellsCountPos = data.wpos();
9523
9524 // spells count
9525 uint8 addlist = 0;
9526 data << uint8(addlist); // placeholder
9527
9528 if (pet->IsPermanentPetFor(this))
9529 {
9530 // spells loop
9531 for (PetSpellMap::iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr)
9532 {
9533 if (itr->second.state == PETSPELL_REMOVED)
9534 continue;
9535
9536 data << uint32(MAKE_UNIT_ACTION_BUTTON(itr->first, itr->second.active));
9537 ++addlist;
9538 }
9539 }
9540
9541 data.put<uint8>(spellsCountPos, addlist);
9542
9543 uint8 cooldownsCount = pet->m_CreatureSpellCooldowns.size();
9544 data << uint8(cooldownsCount);
9545
9546 uint32 curTime = GameTime::GetGameTimeMS().count();
9548
9549 for (CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureSpellCooldowns.begin(); itr != pet->m_CreatureSpellCooldowns.end(); ++itr)
9550 {
9551 uint16 category = itr->second.category;
9552 uint32 cooldown = (itr->second.end > curTime) ? itr->second.end - curTime : 0;
9553
9554 data << uint32(itr->first); // spellid
9555 data << uint16(itr->second.category); // spell category
9556
9557 // send infinity cooldown in special format
9558 if (itr->second.end >= infTime)
9559 {
9560 data << uint32(1); // cooldown
9561 data << uint32(0x80000000); // category cooldown
9562 continue;
9563 }
9564
9565 data << uint32(category ? 0 : cooldown); // cooldown
9566 data << uint32(category ? cooldown : 0); // category cooldown
9567 }
9568
9569 GetSession()->SendPacket(&data);
9570}
#define MAKE_UNIT_ACTION_BUTTON(A, T)
Definition CharmInfo.h:33
@ PETSPELL_REMOVED
Definition PetDefines.h:60
CreatureSpellCooldowns m_CreatureSpellCooldowns
Definition Creature.h:254
bool IsPermanentPetFor(Player *owner) const
Definition Pet.cpp:2292
Milliseconds GetDuration() const
Definition Pet.h:91
PetSpellMap m_spells
Definition Pet.h:121

References CharmInfo::BuildActionBar(), CreatureTemplate::family, Unit::GetCharmInfo(), CharmInfo::GetCommandState(), Creature::GetCreatureTemplate(), Pet::GetDuration(), GameTime::GetGameTimeMS(), Object::GetGUID(), GetPet(), Creature::GetReactState(), GetSession(), infinityCooldownDelayCheck, Pet::IsPermanentPetFor(), LOG_DEBUG, Creature::m_CreatureSpellCooldowns, Pet::m_spells, MAKE_UNIT_ACTION_BUTTON, MAX_UNIT_ACTION_BAR_INDEX, PETSPELL_REMOVED, ByteBuffer::put(), WorldSession::SendPacket(), SMSG_PET_SPELLS, and ByteBuffer::wpos().

Referenced by CreatePet(), CreatePet(), Spell::EffectCreateTamedPet(), Spell::EffectLearnPetSpell(), Spell::EffectSummonPet(), Spell::EffectTameCreature(), AuraEffect::HandleModPossessPet(), WorldSession::HandlePlayerLoginToCharInWorld(), WorldSession::HandleRequestPetInfo(), Pet::learnSpell(), Pet::LoadPetFromDB(), Pet::resetTalents(), Unit::SetMinion(), and SummonPet().

◆ PossessSpellInitialize()

void Player::PossessSpellInitialize ( )
9573{
9574 Unit* charm = GetCharm();
9575 if (!charm)
9576 return;
9577
9578 CharmInfo* charmInfo = charm->GetCharmInfo();
9579
9580 if (!charmInfo)
9581 {
9582 LOG_ERROR("entities.player", "Player::PossessSpellInitialize(): charm ({}) has no charminfo!", charm->GetGUID().ToString());
9583 return;
9584 }
9585
9586 WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * MAX_UNIT_ACTION_BAR_INDEX + 1 + 1);
9587 data << charm->GetGUID();
9588 data << uint16(0);
9589 data << uint32(0);
9590 data << uint32(0);
9591
9592 charmInfo->BuildActionBar(&data);
9593
9594 data << uint8(0); // spells count
9595 data << uint8(0); // cooldowns count
9596
9597 GetSession()->SendPacket(&data);
9598}
Unit * GetCharm() const
Definition Unit.cpp:10730

References CharmInfo::BuildActionBar(), Unit::GetCharm(), Unit::GetCharmInfo(), Object::GetGUID(), GetSession(), LOG_ERROR, MAX_UNIT_ACTION_BAR_INDEX, WorldSession::SendPacket(), SMSG_PET_SPELLS, and ObjectGuid::ToString().

Referenced by Unit::SetCharmedBy().

◆ PrepareCharmAISpells()

void Player::PrepareCharmAISpells ( )
15445{
15446 for (int i = 0; i < NUM_CAI_SPELLS; ++i)
15447 m_charmAISpells[i] = 0;
15448
15449 uint32 damage_type[4] = {0, 0, 0, 0};
15450 uint32 periodic_damage = 0;
15451
15452 for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
15453 {
15454 if (itr->second->State == PLAYERSPELL_REMOVED || !itr->second->Active || !itr->second->IsInSpec(GetActiveSpec()))
15455 continue;
15456
15457 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
15458 if (!spellInfo)
15459 continue;
15460
15461 if (!spellInfo->SpellFamilyName || spellInfo->IsPassive() || spellInfo->NeedsComboPoints() || (spellInfo->Stances && !spellInfo->HasAttribute(SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED)))
15462 continue;
15463
15464 float cast = spellInfo->CalcCastTime() / 1000.0f;
15465 if (cast > 3.0f)
15466 continue;
15467
15468 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
15469 {
15470 if (spellInfo->Effects[i].Effect == SPELL_EFFECT_SCHOOL_DAMAGE)
15471 {
15472 int32 dmg = CalculateSpellDamage(this, spellInfo, i);
15473 uint8 offset = 0;
15474 if (cast)
15475 {
15476 dmg = dmg / cast;
15477 offset = 2;
15478 }
15479
15480 if ((int32)damage_type[offset] < dmg)
15481 {
15482 if (!m_charmAISpells[SPELL_INSTANT_DAMAGE + offset] || !spellInfo->IsHighRankOf(sSpellMgr->GetSpellInfo(m_charmAISpells[SPELL_INSTANT_DAMAGE + offset])) || urand(0, 1))
15483 if (damage_type[1 + offset] < damage_type[offset])
15484 {
15486 damage_type[1 + offset] = damage_type[offset];
15487 }
15488
15489 m_charmAISpells[SPELL_INSTANT_DAMAGE + offset] = spellInfo->Id;
15490 damage_type[offset] = dmg;
15491 }
15492 else if ((int32)damage_type[1 + offset] < dmg)
15493 {
15494 if (m_charmAISpells[SPELL_INSTANT_DAMAGE + offset] && sSpellMgr->GetSpellInfo(m_charmAISpells[SPELL_INSTANT_DAMAGE + offset])->IsHighRankOf(spellInfo) && urand(0, 1))
15495 continue;
15496
15497 m_charmAISpells[SPELL_INSTANT_DAMAGE2 + offset] = spellInfo->Id;
15498 damage_type[1 + offset] = dmg;
15499 }
15500 break;
15501 }
15503 {
15504 m_charmAISpells[SPELL_T_CHARGE] = spellInfo->Id;
15505 break;
15506 }
15507 else if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_SPEED)
15508 {
15509 m_charmAISpells[SPELL_FAST_RUN] = spellInfo->Id;
15510 break;
15511 }
15512 else if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_SCHOOL_IMMUNITY)
15513 {
15514 m_charmAISpells[SPELL_IMMUNITY] = spellInfo->Id;
15515 break;
15516 }
15517 else if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE)
15518 {
15519 if ((int32)periodic_damage < CalculateSpellDamage(this, spellInfo, i))
15520 {
15521 m_charmAISpells[SPELL_DOT_DAMAGE] = spellInfo->Id;
15522 break;
15523 }
15524 }
15525 else if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_STUN)
15526 {
15527 m_charmAISpells[SPELL_T_STUN] = spellInfo->Id;
15528 break;
15529 }
15530 else if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_ROOT || spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_FEAR)
15531 {
15533 break;
15534 }
15535 }
15536 }
15537}
@ SPELL_ROOT_OR_FEAR
Definition Player.h:921
@ SPELL_INSTANT_DAMAGE2
Definition Player.h:923
@ SPELL_INSTANT_DAMAGE
Definition Player.h:922
@ SPELL_T_CHARGE
Definition Player.h:927
@ SPELL_DOT_DAMAGE
Definition Player.h:926
@ SPELL_FAST_RUN
Definition Player.h:929
@ SPELL_T_STUN
Definition Player.h:920
@ SPELL_IMMUNITY
Definition Player.h:928
@ SPELL_ATTR7_ATTACK_ON_CHARGE_TO_UNIT
Definition SharedDefines.h:659
@ SPELL_EFFECT_SCHOOL_DAMAGE
Definition SharedDefines.h:780
@ SPELL_AURA_MOD_INCREASE_SPEED
Definition SpellAuraDefines.h:94
@ SPELL_AURA_MOD_FEAR
Definition SpellAuraDefines.h:70
@ SPELL_AURA_MOD_ROOT
Definition SpellAuraDefines.h:89
@ SPELL_AURA_MOD_STUN
Definition SpellAuraDefines.h:75
bool IsHighRankOf(SpellInfo const *spellInfo) const
Definition SpellInfo.cpp:2581
bool NeedsComboPoints() const
Definition SpellInfo.cpp:1266
uint32 CalcCastTime(Unit *caster=nullptr, Spell *spell=nullptr) const
Definition SpellInfo.cpp:2352
int32 CalculateSpellDamage(Unit const *target, SpellInfo const *spellProto, uint8 effect_index, int32 const *basePoints=nullptr) const
Definition Unit.cpp:14917

References SpellInfo::CalcCastTime(), Unit::CalculateSpellDamage(), SpellInfo::Effects, GetActiveSpec(), SpellInfo::HasAttribute(), SpellInfo::Id, SpellInfo::IsHighRankOf(), SpellInfo::IsPassive(), m_charmAISpells, m_spells, MAX_SPELL_EFFECTS, SpellInfo::NeedsComboPoints(), NUM_CAI_SPELLS, PLAYERSPELL_REMOVED, SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED, SPELL_ATTR7_ATTACK_ON_CHARGE_TO_UNIT, SPELL_AURA_MOD_FEAR, SPELL_AURA_MOD_INCREASE_SPEED, SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_STUN, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_SCHOOL_IMMUNITY, SPELL_DOT_DAMAGE, SPELL_EFFECT_SCHOOL_DAMAGE, SPELL_FAST_RUN, SPELL_IMMUNITY, SPELL_INSTANT_DAMAGE, SPELL_INSTANT_DAMAGE2, SPELL_ROOT_OR_FEAR, SPELL_T_CHARGE, SPELL_T_STUN, SpellInfo::SpellFamilyName, sSpellMgr, SpellInfo::Stances, and urand().

Referenced by LoadFromDB().

◆ PrepareGossipMenu()

void Player::PrepareGossipMenu ( WorldObject source,
uint32  menuId = 0,
bool  showQuests = false 
)

Find localizations from database.

Find localizations from database.

33{
35 menu->ClearMenus();
36
37 menu->GetGossipMenu().SetMenuId(menuId);
38
39 GossipMenuItemsMapBounds menuItemBounds = sObjectMgr->GetGossipMenuItemsMapBounds(menuId);
40
41 // if default menuId and no menu options exist for this, use options from default options
42 if (menuItemBounds.first == menuItemBounds.second && menuId == GetDefaultGossipMenuForSource(source))
43 menuItemBounds = sObjectMgr->GetGossipMenuItemsMapBounds(0);
44
45 uint32 npcflags = 0;
46
47 if (source->IsCreature())
48 {
49 npcflags = source->ToUnit()->GetNpcFlags();
50 if (showQuests && npcflags & UNIT_NPC_FLAG_QUESTGIVER)
51 PrepareQuestMenu(source->GetGUID());
52 }
53 else if (source->IsGameObject())
54 if (showQuests && source->ToGameObject()->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
55 PrepareQuestMenu(source->GetGUID());
56
57 for (GossipMenuItemsContainer::const_iterator itr = menuItemBounds.first; itr != menuItemBounds.second; ++itr)
58 {
59 bool canTalk = true;
60 if (!sConditionMgr->IsObjectMeetToConditions(this, source, itr->second.Conditions))
61 continue;
62
63 if (Creature* creature = source->ToCreature())
64 {
65 if (!(itr->second.OptionNpcFlag & npcflags))
66 continue;
67
68 switch (itr->second.OptionType)
69 {
71 canTalk = false; // added in special mode
72 break;
74 if (!isDead())
75 canTalk = false;
76 break;
78 {
79 if (!creature->isVendorWithIconSpeak())
80 {
81 VendorItemData const* vendorItems = itr->second.ActionMenuID ? sObjectMgr->GetNpcVendorItemList(itr->second.ActionMenuID) : creature->GetVendorItems();
82 if (!vendorItems || vendorItems->Empty())
83 {
84 LOG_ERROR("sql.sql", "Creature {} have UNIT_NPC_FLAG_VENDOR but have empty trading item list.", creature->GetGUID().ToString());
85 canTalk = false;
86 }
87 break;
88 }
89 break;
90 }
93 if (!(GetSpecsCount() == 1 && creature->isCanTrainingAndResetTalentsOf(this) && !(GetLevel() < sWorld->getIntConfig(CONFIG_MIN_DUALSPEC_LEVEL))))
94 canTalk = false;
95 break;
97 if (!creature->isCanTrainingAndResetTalentsOf(this))
98 canTalk = false;
99 break;
101 if (!GetPet() || GetPet()->getPetType() != HUNTER_PET || GetPet()->m_spells.size() <= 1 || creature->GetCreatureTemplate()->trainer_type != TRAINER_TYPE_PETS || creature->GetCreatureTemplate()->trainer_class != CLASS_HUNTER)
102 canTalk = false;
103 break;
105 if (GetSession()->SendLearnNewTaxiNode(creature))
106 return;
107 break;
109 if (!creature->isCanInteractWithBattleMaster(this, false))
110 canTalk = false;
111 break;
114 canTalk = false;
115 break;
117 canTalk = false;
118 break;
120 if (!creature->IsValidTrainerForPlayer(this))
121 {
122 canTalk = false;
123 }
124 break;
126 if (creature->isVendorWithIconSpeak())
127 {
128 VendorItemData const* vendorItems = creature->GetVendorItems();
129 if (!vendorItems || vendorItems->Empty())
130 {
131 canTalk = false;
132 }
133 }
134 break;
141 break; // no checks
143 if (!sOutdoorPvPMgr->CanTalkTo(this, creature, itr->second))
144 canTalk = false;
145 break;
146 default:
147 LOG_ERROR("sql.sql", "Creature entry {} has unknown OptionType {} for menu {}", creature->GetEntry(), itr->second.OptionType, itr->second.MenuID);
148 canTalk = false;
149 break;
150 }
151 }
152 else if (GameObject* go = source->ToGameObject())
153 {
154 switch (itr->second.OptionType)
155 {
157 if (go->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER && go->GetGoType() != GAMEOBJECT_TYPE_GOOBER)
158 canTalk = false;
159 break;
160 default:
161 canTalk = false;
162 break;
163 }
164 }
165
166 if (canTalk)
167 {
168 // using gossip_menu_option texts by default
169 std::string strOptionText = itr->second.OptionText;
170 std::string strBoxText = itr->second.BoxText;
171 // search in broadcast_text and broadcast_text_locale
172 BroadcastText const* optionBroadcastText = sObjectMgr->GetBroadcastText(itr->second.OptionBroadcastTextID);
173 BroadcastText const* boxBroadcastText = sObjectMgr->GetBroadcastText(itr->second.BoxBroadcastTextID);
175
176 if (optionBroadcastText)
177 ObjectMgr::GetLocaleString(getGender() == GENDER_MALE ? optionBroadcastText->MaleText : optionBroadcastText->FemaleText, locale, strOptionText);
178
179 if (boxBroadcastText)
180 ObjectMgr::GetLocaleString(getGender() == GENDER_MALE ? boxBroadcastText->MaleText : boxBroadcastText->FemaleText, locale, strBoxText);
181
182 // if the language is not default and the texts weren't found, maybe they're in gossip_menu_option_locale table
183 if (locale != DEFAULT_LOCALE)
184 {
185 if (!optionBroadcastText)
186 {
188 if (GossipMenuItemsLocale const* gossipMenuLocale = sObjectMgr->GetGossipMenuItemsLocale(MAKE_PAIR32(menuId, itr->second.OptionID)))
189 ObjectMgr::GetLocaleString(gossipMenuLocale->OptionText, locale, strOptionText);
190 }
191
192 if (!boxBroadcastText)
193 {
195 if (GossipMenuItemsLocale const* gossipMenuLocale = sObjectMgr->GetGossipMenuItemsLocale(MAKE_PAIR32(menuId, itr->second.OptionID)))
196 ObjectMgr::GetLocaleString(gossipMenuLocale->BoxText, locale, strBoxText);
197 }
198 }
199
200 menu->GetGossipMenu().AddMenuItem(itr->second.OptionID, itr->second.OptionIcon, strOptionText, 0, itr->second.OptionType, strBoxText, itr->second.BoxMoney, itr->second.BoxCoded);
201 menu->GetGossipMenu().AddGossipMenuItemData(itr->second.OptionID, itr->second.ActionMenuID, itr->second.ActionPoiID);
202 }
203 }
204
205 if (sWorld->getIntConfig(CONFIG_INSTANT_TAXI) == 2 && npcflags & UNIT_NPC_FLAG_FLIGHTMASTER)
207}
LocaleConstant
Definition Common.h:65
#define DEFAULT_LOCALE
Definition Common.h:79
@ GOSSIP_ICON_INTERACT_1
Definition GossipDef.h:65
@ LANG_TOGGLE_INSTANT_FLIGHT
Definition Language.h:1318
std::pair< GossipMenuItemsContainer::const_iterator, GossipMenuItemsContainer::const_iterator > GossipMenuItemsMapBounds
Definition ObjectMgr.h:634
@ HUNTER_PET
Definition PetDefines.h:32
@ GAMEOBJECT_TYPE_GOOBER
Definition SharedDefines.h:1570
@ TRAINER_TYPE_PETS
Definition SharedDefines.h:2620
GameobjectTypes GetGoType() const
Definition GameObject.h:202
void SetMenuId(uint32 menu_id)
Definition GossipDef.h:171
void AddMenuItem(int32 menuItemId, uint8 icon, std::string const &message, uint32 sender, uint32 action, std::string const &boxMessage, uint32 boxMoney, bool coded=false)
Definition GossipDef.cpp:41
void AddGossipMenuItemData(uint32 menuItemId, uint32 gossipActionMenuId, uint32 gossipActionPoi)
Definition GossipDef.cpp:136
static std::string_view GetLocaleString(std::vector< std::string > const &data, std::size_t locale)
Definition ObjectMgr.h:1413
void ClearMenus()
Definition GossipDef.cpp:187
AC_GAME_API char const * GetAcoreString(ChatHandler const *handler, AcoreStrings which)
Definition ChatCommandHelpers.cpp:27
Definition ObjectMgr.h:434
std::vector< std::string > MaleText
Definition ObjectMgr.h:443
Definition CreatureData.h:349

References GossipMenu::AddGossipMenuItemData(), GossipMenu::AddMenuItem(), CLASS_CONTEXT_PET, CLASS_HUNTER, PlayerMenu::ClearMenus(), CONFIG_INSTANT_TAXI, CONFIG_MIN_DUALSPEC_LEVEL, DEFAULT_LOCALE, VendorItemData::Empty(), BroadcastText::FemaleText, GAMEOBJECT_TYPE_GOOBER, GAMEOBJECT_TYPE_QUESTGIVER, GENDER_MALE, WorldSession::GetAcoreString(), Creature::GetCreatureTemplate(), GetDefaultGossipMenuForSource(), Unit::getGender(), PlayerMenu::GetGossipMenu(), GameObject::GetGoType(), Object::GetGUID(), Unit::GetLevel(), ObjectMgr::GetLocaleString(), Unit::GetNpcFlags(), GetPet(), GetSession(), WorldSession::GetSessionDbLocaleIndex(), GetSpecsCount(), GOSSIP_ACTION_TOGGLE_INSTANT_FLIGHT, GOSSIP_ICON_INTERACT_1, GOSSIP_OPTION_ARMORER, GOSSIP_OPTION_AUCTIONEER, GOSSIP_OPTION_BANKER, GOSSIP_OPTION_BATTLEFIELD, GOSSIP_OPTION_DUALSPEC_INFO, GOSSIP_OPTION_GOSSIP, GOSSIP_OPTION_INNKEEPER, GOSSIP_OPTION_LEARNDUALSPEC, GOSSIP_OPTION_OUTDOORPVP, GOSSIP_OPTION_PETITIONER, GOSSIP_OPTION_QUESTGIVER, GOSSIP_OPTION_SPIRITGUIDE, GOSSIP_OPTION_SPIRITHEALER, GOSSIP_OPTION_STABLEPET, GOSSIP_OPTION_TABARDDESIGNER, GOSSIP_OPTION_TAXIVENDOR, GOSSIP_OPTION_TRAINER, GOSSIP_OPTION_UNLEARNPETTALENTS, GOSSIP_OPTION_UNLEARNTALENTS, GOSSIP_OPTION_VENDOR, HUNTER_PET, IsClass(), Object::IsCreature(), Unit::isDead(), Object::IsGameObject(), LANG_TOGGLE_INSTANT_FLIGHT, LOG_ERROR, m_spells, MAKE_PAIR32(), BroadcastText::MaleText, PlayerTalkClass, PrepareQuestMenu(), sConditionMgr, GossipMenu::SetMenuId(), sObjectMgr, sOutdoorPvPMgr, sWorld, Object::ToCreature(), Object::ToGameObject(), Object::ToUnit(), CreatureTemplate::trainer_type, TRAINER_TYPE_PETS, UNIT_NPC_FLAG_FLIGHTMASTER, and UNIT_NPC_FLAG_QUESTGIVER.

Referenced by WorldSession::HandleGossipHelloOpcode(), WorldSession::HandleQuestgiverHelloOpcode(), npc_thrall_old_hillsbrad::OnGossipHello(), brann_bronzebeard::OnGossipHello(), go_apexis_relic::OnGossipHello(), OnGossipSelect(), Spell::SendLoot(), npc_maredis_firestar::npc_maredis_firestarAI::sGossipHello(), and GameObject::Use().

◆ PrepareQuestMenu()

void Player::PrepareQuestMenu ( ObjectGuid  guid)
40{
41 QuestRelationBounds objectQR;
42 QuestRelationBounds objectQIR;
43
44 // pets also can have quests
46 if (creature)
47 {
48 objectQR = sObjectMgr->GetCreatureQuestRelationBounds(creature->GetEntry());
49 objectQIR = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(creature->GetEntry());
50 }
51 else
52 {
53 //we should obtain map pointer from GetMap() in 99% of cases. Special case
54 //only for quests which cast teleport spells on player
56 ASSERT(_map);
57 GameObject* pGameObject = _map->GetGameObject(guid);
58 if (pGameObject)
59 {
60 objectQR = sObjectMgr->GetGOQuestRelationBounds(pGameObject->GetEntry());
61 objectQIR = sObjectMgr->GetGOQuestInvolvedRelationBounds(pGameObject->GetEntry());
62 }
63 else
64 return;
65 }
66
68 qm.ClearMenu();
69
70 for (QuestRelations::const_iterator i = objectQIR.first; i != objectQIR.second; ++i)
71 {
72 uint32 quest_id = i->second;
73 QuestStatus status = GetQuestStatus(quest_id);
74 if (status == QUEST_STATUS_COMPLETE)
75 qm.AddMenuItem(quest_id, 4);
76 else if (status == QUEST_STATUS_INCOMPLETE)
77 qm.AddMenuItem(quest_id, 4);
78 //else if (status == QUEST_STATUS_AVAILABLE)
79 // qm.AddMenuItem(quest_id, 2);
80 }
81
82 for (QuestRelations::const_iterator i = objectQR.first; i != objectQR.second; ++i)
83 {
84 uint32 quest_id = i->second;
85 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
86 if (!quest)
87 continue;
88
89 if (!CanTakeQuest(quest, false))
90 continue;
91
92 if (quest->IsAutoComplete() && (!quest->IsRepeatable() || quest->IsDaily() || quest->IsWeekly() || quest->IsMonthly()))
93 qm.AddMenuItem(quest_id, 0);
94 else if (quest->IsAutoComplete())
95 qm.AddMenuItem(quest_id, 4);
96 else if (GetQuestStatus(quest_id) == QUEST_STATUS_NONE)
97 qm.AddMenuItem(quest_id, 2);
98 }
99}
QuestMenu & GetQuestMenu()
Definition GossipDef.h:265
Definition GossipDef.h:229
void ClearMenu()
Definition GossipDef.cpp:310
void AddMenuItem(uint32 QuestId, uint8 Icon)
Definition GossipDef.cpp:286

References QuestMenu::AddMenuItem(), ASSERT, CanTakeQuest(), QuestMenu::ClearMenu(), ObjectAccessor::GetCreatureOrPetOrVehicle(), Object::GetEntry(), Map::GetGameObject(), WorldObject::GetInstanceId(), WorldObject::GetMap(), WorldLocation::GetMapId(), PlayerMenu::GetQuestMenu(), GetQuestStatus(), Quest::IsAutoComplete(), Quest::IsDaily(), Object::IsInWorld(), Quest::IsMonthly(), Quest::IsRepeatable(), Quest::IsWeekly(), PlayerTalkClass, QUEST_STATUS_COMPLETE, QUEST_STATUS_INCOMPLETE, QUEST_STATUS_NONE, sMapMgr, and sObjectMgr.

Referenced by npc_lokhtos_darkbargainer::OnGossipHello(), npc_highlord_darion_mograine::OnGossipHello(), npc_augustus_the_touched::OnGossipHello(), npc_parqual_fintallas::OnGossipHello(), npc_varian_wrynn::OnGossipHello(), npc_thrall_bfu::OnGossipHello(), npc_cos_chromie_middle::OnGossipHello(), npcs_riverbreeze_and_silversky::OnGossipHello(), npc_thrall_warchief::OnGossipHello(), npc_braug_dimspirit::OnGossipHello(), npc_steward_of_time::OnGossipHello(), npc_stone_watcher_of_norgannon::OnGossipHello(), npc_rivern_frostwind::OnGossipHello(), npc_fos_leader::OnGossipHello(), npc_hor_leader::OnGossipHello(), npc_oculus_drakegiver::OnGossipHello(), npc_shandy_dalaran::OnGossipHello(), npc_razael_and_lyana::OnGossipHello(), npc_mcmanus::OnGossipHello(), npc_vekjik::OnGossipHello(), npc_avatar_of_freya::OnGossipHello(), npc_roxi_ramrocket::OnGossipHello(), npc_wg_demolisher_engineer::OnGossipHello(), npc_wg_spirit_guide::OnGossipHello(), npc_wg_queue::OnGossipHello(), npc_wg_quest_giver::OnGossipHello(), npc_finklestein::OnGossipHello(), npc_captain_saeed::OnGossipHello(), npc_innkeeper::OnGossipHello(), npc_prof_alchemy::OnGossipHello(), npc_prof_blacksmith::OnGossipHello(), npc_prof_leather::OnGossipHello(), npc_prof_tailor::OnGossipHello(), npc_taxi::OnGossipHello(), npc_riggle_bassbait::OnGossipHello(), npc_sayge::OnGossipHello(), go_fel_crystalforge::OnGossipHello(), go_bashir_crystalforge::OnGossipHello(), OnGossipSelect(), PrepareGossipMenu(), and npc_maredis_firestar::npc_maredis_firestarAI::sGossipSelect().

◆ PrettyPrintRequirementsAchievementsList()

void Player::PrettyPrintRequirementsAchievementsList ( const std::vector< const ProgressionRequirement * > &  missingAchievements) const
6636{
6638 for (const ProgressionRequirement* missingReq : missingAchievements)
6639 {
6640 AchievementEntry const* achievementEntry = sAchievementStore.LookupEntry(missingReq->id);
6641 if (!achievementEntry)
6642 {
6643 continue;
6644 }
6645
6646 std::string name = achievementEntry->name[sObjectMgr->GetDBCLocaleIndex()];
6647
6648 std::stringstream stream;
6649 stream << "|cffff7c0a|Hachievement:";
6650 stream << missingReq->id;
6651 stream << ":";
6652 stream << GetGUID().ToString();
6653 stream << ":0:0:0:0:0:0:0:0|h[";
6654 stream << name;
6655 stream << "]|h|r";
6656
6657 if (missingReq->note.empty())
6658 {
6659 ChatHandler(GetSession()).PSendSysMessage(" - {}", stream.str());
6660 }
6661 else
6662 {
6663 ChatHandler(GetSession()).PSendSysMessage(" - {} {} {}", stream.str(), sObjectMgr->GetAcoreString(LANG_ACCESS_REQUIREMENT_NOTE, loc_idx), missingReq->note);
6664 }
6665 }
6666}
DBCStorage< AchievementEntry > sAchievementStore(Achievementfmt)
@ LANG_ACCESS_REQUIREMENT_NOTE
Definition Language.h:846
Definition DBCStructure.h:39
std::array< char const *, 16 > name
Definition DBCStructure.h:44
Definition Player.h:938

References Object::GetGUID(), GetSession(), WorldSession::GetSessionDbLocaleIndex(), LANG_ACCESS_REQUIREMENT_NOTE, AchievementEntry::name, ChatHandler::PSendSysMessage(), sAchievementStore, sObjectMgr, and ObjectGuid::ToString().

Referenced by Satisfy().

◆ PrettyPrintRequirementsItemsList()

void Player::PrettyPrintRequirementsItemsList ( const std::vector< const ProgressionRequirement * > &  missingItems) const
6669{
6671 for (const ProgressionRequirement* missingReq : missingItems)
6672 {
6673 ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(missingReq->id);
6674 if (!itemTemplate)
6675 {
6676 continue;
6677 }
6678
6679 //Get the localised name
6680 std::string name = itemTemplate->Name1;
6681 if (ItemLocale const* il = sObjectMgr->GetItemLocale(itemTemplate->ItemId))
6682 {
6683 ObjectMgr::GetLocaleString(il->Name, loc_idx, name);
6684 }
6685
6686 std::stringstream stream;
6687 stream << "|c";
6688 stream << std::hex << ItemQualityColors[itemTemplate->Quality] << std::dec;
6689 stream << "|Hitem:";
6690 stream << itemTemplate->ItemId;
6691 stream << ":0:0:0:0:0:0:0:0:0|h[";
6692 stream << name;
6693 stream << "]|h|r";
6694
6695 if (missingReq->note.empty())
6696 {
6697 ChatHandler(GetSession()).PSendSysMessage(" - {}", stream.str());
6698 }
6699 else
6700 {
6701 ChatHandler(GetSession()).PSendSysMessage(" - {} {} {}", stream.str(), sObjectMgr->GetAcoreString(LANG_ACCESS_REQUIREMENT_NOTE, loc_idx), missingReq->note);
6702 }
6703 }
6704}
const uint32 ItemQualityColors[MAX_ITEM_QUALITY]
Definition SharedDefines.h:353
Definition ItemTemplate.h:838
std::string Name1
Definition ItemTemplate.h:624

References ObjectMgr::GetLocaleString(), GetSession(), WorldSession::GetSessionDbLocaleIndex(), ItemTemplate::ItemId, ItemQualityColors, LANG_ACCESS_REQUIREMENT_NOTE, ItemTemplate::Name1, ChatHandler::PSendSysMessage(), ItemTemplate::Quality, and sObjectMgr.

Referenced by Satisfy().

◆ PrettyPrintRequirementsQuestList()

void Player::PrettyPrintRequirementsQuestList ( const std::vector< const ProgressionRequirement * > &  missingQuests) const
6599{
6601 for (const ProgressionRequirement* missingReq : missingQuests)
6602 {
6603 Quest const* questTemplate = sObjectMgr->GetQuestTemplate(missingReq->id);
6604 if (!questTemplate)
6605 {
6606 continue;
6607 }
6608
6609 std::string questTitle = questTemplate->GetTitle();
6610 if (QuestLocale const* questLocale = sObjectMgr->GetQuestLocale(questTemplate->GetQuestId()))
6611 {
6612 ObjectMgr::GetLocaleString(questLocale->Title, loc_idx, questTitle);
6613 }
6614
6615 std::stringstream stream;
6616 stream << "|cffff7c0a|Hquest:";
6617 stream << questTemplate->GetQuestId();
6618 stream << ":";
6619 stream << questTemplate->GetQuestLevel();
6620 stream << "|h[";
6621 stream << questTitle;
6622 stream << "]|h|r";
6623
6624 if (missingReq->note.empty())
6625 {
6626 ChatHandler(GetSession()).PSendSysMessage(" - {}", stream.str());
6627 }
6628 else
6629 {
6630 ChatHandler(GetSession()).PSendSysMessage(" - {} {} {}", stream.str(), sObjectMgr->GetAcoreString(LANG_ACCESS_REQUIREMENT_NOTE, loc_idx), missingReq->note);
6631 }
6632 }
6633}
int32 GetQuestLevel() const
Definition QuestDef.h:233
std::string const & GetTitle() const
Definition QuestDef.h:261
Definition QuestDef.h:183

References ObjectMgr::GetLocaleString(), Quest::GetQuestId(), Quest::GetQuestLevel(), GetSession(), WorldSession::GetSessionDbLocaleIndex(), Quest::GetTitle(), LANG_ACCESS_REQUIREMENT_NOTE, ChatHandler::PSendSysMessage(), and sObjectMgr.

Referenced by Satisfy().

◆ ProcessDelayedOperations()

void Player::ProcessDelayedOperations ( )
1619{
1620 if (m_DelayedOperations == 0)
1621 return;
1622
1624 {
1625 ResurrectPlayer(0.0f, false);
1626
1629 else
1630 SetFullHealth();
1631
1634 else
1636
1637 SetPower(POWER_RAGE, 0);
1639
1641 }
1642
1644 SaveToDB(false, false);
1645
1647 {
1648 Aura* aura = GetAura(26013);
1649 if (!aura || aura->GetDuration() <= 900000)
1650 CastSpell(this, 26013, true);
1651 }
1652
1654 {
1656 {
1657 // xinef: remove shapeshift auras
1659 {
1661 }
1664 }
1665 }
1666
1668 {
1670 {
1675 }
1676 }
1677
1679 {
1680 if (Group* g = GetGroup())
1681 g->SendUpdateToPlayer(GetGUID());
1682 }
1683
1685 {
1686 if (Vehicle* vehicle = GetVehicle())
1687 {
1688 SeatMap::iterator itr = vehicle->GetSeatIteratorForPassenger(this);
1689 if (itr != vehicle->Seats.end())
1690 if (Unit* base = vehicle->GetBase())
1691 {
1692 ExitVehicle();
1693 base->HandleSpellClick(this, itr->first);
1694 }
1695 }
1696 }
1697
1698 //we have executed ALL delayed ops, so clear the flag
1700}
@ DELAYED_BG_GROUP_RESTORE
Flag to restore group state after teleport from BG.
Definition Player.h:913
@ DELAYED_SAVE_PLAYER
Definition Player.h:908
@ DELAYED_BG_MOUNT_RESTORE
Flag to restore mount state after teleport from BG.
Definition Player.h:911
@ DELAYED_VEHICLE_TELEPORT
Definition Player.h:914
@ DELAYED_BG_TAXI_RESTORE
Flag to restore taxi state after teleport from BG.
Definition Player.h:912
@ DELAYED_SPELL_CAST_DESERTER
Definition Player.h:910
@ DELAYED_RESURRECT_PLAYER
Definition Player.h:909
void SaveToDB(bool create, bool logout)
Definition PlayerStorage.cpp:7050
uint32 m_resurrectMana
Definition Player.h:2848
void ContinueTaxiFlight()
Definition Player.cpp:10476
uint32 m_resurrectHealth
Definition Player.h:2848
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:18929
Definition Vehicle.h:28

References Unit::AddAura(), PlayerTaxi::AddTaxiDestination(), Unit::CastSpell(), EntryPointData::ClearTaxiPath(), ContinueTaxiFlight(), DELAYED_BG_GROUP_RESTORE, DELAYED_BG_MOUNT_RESTORE, DELAYED_BG_TAXI_RESTORE, DELAYED_RESURRECT_PLAYER, DELAYED_SAVE_PLAYER, DELAYED_SPELL_CAST_DESERTER, DELAYED_VEHICLE_TELEPORT, Unit::ExitVehicle(), Unit::GetAura(), Aura::GetDuration(), GetGroup(), Object::GetGUID(), Unit::GetMaxHealth(), Unit::GetMaxPower(), Unit::GetVehicle(), EntryPointData::HasTaxiPath(), Unit::IsInDisallowedMountForm(), m_DelayedOperations, m_entryPointData, m_resurrectHealth, m_resurrectMana, m_taxi, EntryPointData::mountSpell, POWER_ENERGY, POWER_MANA, POWER_RAGE, Unit::RemoveAurasByType(), ResurrectPlayer(), SaveToDB(), Unit::SetFullHealth(), Unit::SetHealth(), Unit::SetPower(), SpawnCorpseBones(), SPELL_AURA_MOD_SHAPESHIFT, and EntryPointData::taxiPath.

Referenced by WorldSession::HandleMoveTeleportAck(), and WorldSession::HandleMoveWorldportAck().

◆ ProcessSpellQueue()

void Player::ProcessSpellQueue ( )
protected
2369{
2370 while (!SpellQueue.empty())
2371 {
2372 PendingSpellCastRequest& request = SpellQueue.front(); // Peek at the first spell
2373 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(request.spellId);
2374 if (!spellInfo)
2375 {
2376 LOG_ERROR("entities.player", "Player::ProcessSpellQueue: Invalid spell {}", request.spellId);
2377 SpellQueue.clear();
2378 break;
2379 }
2380 if (CanExecutePendingSpellCastRequest(spellInfo))
2381 {
2383 SpellQueue.pop_front(); // Remove from the queue
2384 }
2385 else // If the first spell can't execute, stop processing
2386 break;
2387 }
2388}
bool CanExecutePendingSpellCastRequest(SpellInfo const *spellInfo)
Definition PlayerUpdates.cpp:2303
void ExecuteOrCancelSpellCastRequest(PendingSpellCastRequest *castRequest, bool isCancel=false)
Definition PlayerUpdates.cpp:2354
uint32 spellId
Definition Player.h:1070

References CanExecutePendingSpellCastRequest(), ExecuteOrCancelSpellCastRequest(), LOG_ERROR, PendingSpellCastRequest::spellId, SpellQueue, and sSpellMgr.

Referenced by Update().

◆ ProcessTerrainStatusUpdate()

void Player::ProcessTerrainStatusUpdate ( )
overridevirtual

Reimplemented from Unit.

2244{
2245 // process liquid auras using generic unit code
2247
2248 LiquidData const& liquidData = GetLiquidData();
2249
2250 // player specific logic for mirror timers
2251 if (liquidData.Status != LIQUID_MAP_NO_WATER)
2252 {
2253 // Breath bar state (under water in any liquid type)
2254 if ((liquidData.Flags & MAP_ALL_LIQUIDS) != 0)
2255 {
2256 if ((liquidData.Status & LIQUID_MAP_UNDER_WATER) != 0)
2258 else
2259 m_MirrorTimerFlags &= ~UNDERWATER_INWATER;
2260 }
2261
2262 // Fatigue bar state (if not on flight path or transport)
2263 if ((liquidData.Flags & MAP_LIQUID_TYPE_DARK_WATER) && !IsInFlight() && !GetTransport())
2264 {
2265 // Exclude also uncontrollable vehicles
2266 Vehicle* vehicle = GetVehicle();
2267 VehicleSeatEntry const* vehicleSeat = vehicle ? vehicle->GetSeatForPassenger(this) : nullptr;
2268 if (!vehicleSeat || vehicleSeat->CanControl())
2270 else
2271 m_MirrorTimerFlags &= ~UNDERWATER_INDARKWATER;
2272 }
2273 else
2274 m_MirrorTimerFlags &= ~UNDERWATER_INDARKWATER;
2275
2276 // Lava state (any contact)
2277 if (liquidData.Flags & MAP_LIQUID_TYPE_MAGMA)
2278 {
2279 if (liquidData.Status & MAP_LIQUID_STATUS_IN_CONTACT)
2281 else
2282 m_MirrorTimerFlags &= ~UNDERWATER_INLAVA;
2283 }
2284
2285 // Slime state (any contact)
2286 if (liquidData.Flags & MAP_LIQUID_TYPE_SLIME)
2287 {
2288 if (liquidData.Status & MAP_LIQUID_STATUS_IN_CONTACT)
2290 else
2291 m_MirrorTimerFlags &= ~UNDERWATER_INSLIME;
2292 }
2293 }
2294 else
2296}
#define MAP_LIQUID_TYPE_MAGMA
Definition Map.h:155
@ LIQUID_MAP_UNDER_WATER
Definition Map.h:146
@ LIQUID_MAP_NO_WATER
Definition Map.h:142
#define MAP_LIQUID_STATUS_IN_CONTACT
Definition Map.h:150
#define MAP_LIQUID_TYPE_DARK_WATER
Definition Map.h:160
#define MAP_LIQUID_TYPE_SLIME
Definition Map.h:156
#define MAP_ALL_LIQUIDS
Definition Map.h:158
@ UNDERWATER_INSLIME
Definition Player.h:103
virtual void ProcessTerrainStatusUpdate()
Definition Unit.cpp:4293
VehicleSeatEntry const * GetSeatForPassenger(Unit const *passenger)
Definition Vehicle.cpp:597
LiquidData const & GetLiquidData() const
Definition Object.cpp:3192
Definition Map.h:169
uint32 Flags
Definition Map.h:173
LiquidStatus Status
Definition Map.h:176
Definition DBCStructure.h:2063
bool CanControl() const
Definition DBCStructure.h:2126

References VehicleSeatEntry::CanControl(), LiquidData::Flags, WorldObject::GetLiquidData(), Vehicle::GetSeatForPassenger(), WorldObject::GetTransport(), Unit::GetVehicle(), Unit::IsInFlight(), LIQUID_MAP_NO_WATER, LIQUID_MAP_UNDER_WATER, m_MirrorTimerFlags, MAP_ALL_LIQUIDS, MAP_LIQUID_STATUS_IN_CONTACT, MAP_LIQUID_TYPE_DARK_WATER, MAP_LIQUID_TYPE_MAGMA, MAP_LIQUID_TYPE_SLIME, Unit::ProcessTerrainStatusUpdate(), LiquidData::Status, UNDERWATER_INDARKWATER, UNDERWATER_INLAVA, UNDERWATER_INSLIME, and UNDERWATER_INWATER.

◆ ProhibitSpellSchool()

void Player::ProhibitSpellSchool ( SpellSchoolMask  idSchoolMask,
uint32  unTimeMs 
)
overridevirtual

Reimplemented from Unit.

10572{
10573 PacketCooldowns cooldowns;
10574 WorldPacket data;
10575
10576 for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
10577 {
10578 if (itr->second->State == PLAYERSPELL_REMOVED)
10579 continue;
10580 uint32 unSpellId = itr->first;
10581 SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(unSpellId);
10582
10583 // Not send cooldown for this spells
10584 if (spellInfo->IsCooldownStartedOnEvent())
10585 continue;
10586
10588 continue;
10589
10590 if ((idSchoolMask & spellInfo->GetSchoolMask()) && GetSpellCooldownDelay(unSpellId) < unTimeMs)
10591 {
10592 cooldowns[unSpellId] = unTimeMs;
10593 AddSpellCooldown(unSpellId, 0, unTimeMs, true);
10594 }
10595 }
10596
10597 if (!cooldowns.empty())
10598 {
10600 GetSession()->SendPacket(&data);
10601 }
10602}
@ SPELL_PREVENTION_TYPE_SILENCE
Definition SharedDefines.h:1554
uint32 PreventionType
Definition SpellInfo.h:390
bool IsCooldownStartedOnEvent() const
Definition SpellInfo.cpp:1212
SpellSchoolMask GetSchoolMask() const
Definition SpellInfo.cpp:1987

References AddSpellCooldown(), Unit::BuildCooldownPacket(), SpellInfo::GetSchoolMask(), GetSession(), GetSpellCooldownDelay(), SpellInfo::IsCooldownStartedOnEvent(), m_spells, PLAYERSPELL_REMOVED, SpellInfo::PreventionType, WorldSession::SendPacket(), SPELL_COOLDOWN_FLAG_NONE, SPELL_PREVENTION_TYPE_SILENCE, and sSpellMgr.

◆ QuickEquipItem()

void Player::QuickEquipItem ( uint16  pos,
Item pItem 
)
2836{
2837 if (pItem)
2838 {
2840 AddItemDurations(pItem);
2841
2842 uint8 slot = pos & 255;
2843 VisualizeItem(slot, pItem);
2844
2845 if (IsInWorld())
2846 {
2847 pItem->AddToWorld();
2848 pItem->SendUpdateToPlayer(this);
2849 }
2850
2853
2854 sScriptMgr->OnEquip(this, pItem, (pos >> 8), slot, true);
2855 }
2856}

References ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM, ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, AddEnchantmentDurations(), AddItemDurations(), Object::AddToWorld(), Object::GetEntry(), Object::IsInWorld(), Object::SendUpdateToPlayer(), sScriptMgr, UpdateAchievementCriteria(), and VisualizeItem().

Referenced by _LoadInventory().

◆ RecalculateRating()

void Player::RecalculateRating ( CombatRating  cr)
inline
1965{ ApplyRatingMod(cr, 0, true);}

References ApplyRatingMod().

Referenced by DestroyItem(), EquipItem(), RemoveItem(), and UpdateAllStats().

◆ RefundItem()

void Player::RefundItem ( Item item)
private

Already checked before

15623{
15624 if (!item->IsRefundable())
15625 {
15626 LOG_DEBUG("entities.player.items", "Item refund: item not refundable!");
15627 return;
15628 }
15629
15630 if (item->IsRefundExpired()) // item refund has expired
15631 {
15632 item->SetNotRefundable(this);
15634 data << item->GetGUID(); // Guid
15635 data << uint32(10); // Error!
15636 GetSession()->SendPacket(&data);
15637 return;
15638 }
15639
15640 if (GetGUID().GetCounter() != item->GetRefundRecipient()) // Formerly refundable item got traded
15641 {
15642 LOG_DEBUG("entities.player.items", "Item refund: item was traded!");
15643 item->SetNotRefundable(this);
15644 return;
15645 }
15646
15647 ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(item->GetPaidExtendedCost());
15648 if (!iece)
15649 {
15650 LOG_DEBUG("entities.player.items", "Item refund: cannot find extendedcost data.");
15651 return;
15652 }
15653
15654 bool store_error = false;
15655 for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
15656 {
15657 uint32 count = iece->reqitemcount[i];
15658 uint32 itemid = iece->reqitem[i];
15659
15660 if (count && itemid)
15661 {
15662 ItemPosCountVec dest;
15663 InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemid, count);
15664 if (msg != EQUIP_ERR_OK)
15665 {
15666 store_error = true;
15667 break;
15668 }
15669 }
15670 }
15671
15672 if (store_error)
15673 {
15675 data << item->GetGUID(); // Guid
15676 data << uint32(10); // Error!
15677 GetSession()->SendPacket(&data);
15678 return;
15679 }
15680
15681 WorldPacket data(SMSG_ITEM_REFUND_RESULT, 8 + 4 + 4 + 4 + 4 + 4 * 4 + 4 * 4);
15682 data << item->GetGUID(); // item guid
15683 data << uint32(0); // 0, or error code
15684 data << uint32(item->GetPaidMoney()); // money cost
15685 data << uint32(iece->reqhonorpoints); // honor point cost
15686 data << uint32(iece->reqarenapoints); // arena point cost
15687 for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i) // item cost data
15688 {
15689 data << uint32(iece->reqitem[i]);
15690 data << uint32(iece->reqitemcount[i]);
15691 }
15692 GetSession()->SendPacket(&data);
15693
15694 uint32 moneyRefund = item->GetPaidMoney(); // item-> will be invalidated in DestroyItem
15695
15696 // Save all relevant data to DB to prevent desynchronisation exploits
15697 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
15698
15699 // Delete any references to the refund data
15700 item->SetNotRefundable(this, true, &trans);
15701
15702 // Destroy item
15703 DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
15704
15705 // Grant back extendedcost items
15706 for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
15707 {
15708 uint32 count = iece->reqitemcount[i];
15709 uint32 itemid = iece->reqitem[i];
15710 if (count && itemid)
15711 {
15712 ItemPosCountVec dest;
15713 InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemid, count);
15714 ASSERT(msg == EQUIP_ERR_OK);
15715 Item* it = StoreNewItem(dest, itemid, true);
15716 SendNewItem(it, count, true, false, true);
15717 }
15718 }
15719
15720 // Grant back money
15721 if (moneyRefund)
15722 ModifyMoney(moneyRefund); // Saved in SaveInventoryAndGoldToDB
15723
15724 // Grant back Honor points
15725 if (uint32 honorRefund = iece->reqhonorpoints)
15726 ModifyHonorPoints(honorRefund, trans);
15727
15728 // Grant back Arena points
15729 if (uint32 arenaRefund = iece->reqarenapoints)
15730 ModifyArenaPoints(arenaRefund, trans);
15731
15733
15734 CharacterDatabase.CommitTransaction(trans);
15735}
uint32 GetPaidExtendedCost()
Definition Item.h:349
uint32 GetPaidMoney()
Definition Item.h:348
ObjectGuid::LowType GetRefundRecipient()
Definition Item.h:347
bool IsRefundExpired()
Definition Item.cpp:1253
void SaveInventoryAndGoldToDB(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7121
@ SMSG_ITEM_REFUND_RESULT
Definition Opcodes.h:1235

References ASSERT, CanStoreNewItem(), CharacterDatabase, DestroyItem(), EQUIP_ERR_OK, Item::GetBagSlot(), Object::GetGUID(), Object::GetGUID(), Item::GetPaidExtendedCost(), Item::GetPaidMoney(), Item::GetRefundRecipient(), GetSession(), Item::GetSlot(), Item::IsRefundable(), Item::IsRefundExpired(), LOG_DEBUG, MAX_ITEM_EXTENDED_COST_REQUIREMENTS, ModifyArenaPoints(), ModifyHonorPoints(), ModifyMoney(), NULL_BAG, NULL_SLOT, ItemExtendedCostEntry::reqarenapoints, ItemExtendedCostEntry::reqhonorpoints, ItemExtendedCostEntry::reqitem, ItemExtendedCostEntry::reqitemcount, SaveInventoryAndGoldToDB(), SendNewItem(), WorldSession::SendPacket(), Item::SetNotRefundable(), sItemExtendedCostStore, SMSG_ITEM_REFUND_RESULT, and StoreNewItem().

Referenced by WorldSession::HandleItemRefund().

◆ Regenerate()

void Player::Regenerate ( Powers  power)
Todo:
: possible use of miscvalueb instead of amount
1841{
1842 uint32 maxValue = GetMaxPower(power);
1843 if (!maxValue)
1844 return;
1845
1846 //If .cheat power is on always have the max power
1848 {
1849 if (m_regenTimerCount >= 2000)
1850 {
1851 //Set the value to 0 first then set it to max to force resend of packet as for range clients keeps removing rage
1852 if (power == POWER_RAGE || power == POWER_RUNIC_POWER)
1853 {
1854 UpdateUInt32Value(static_cast<uint16>(UNIT_FIELD_POWER1) + power, 0);
1855 }
1856
1857 SetPower(power, maxValue);
1858 return;
1859 }
1860 }
1861
1862 uint32 curValue = GetPower(power);
1863
1866 return;
1867
1868 float addvalue = 0.0f;
1869
1870 switch (power)
1871 {
1872 case POWER_MANA:
1873 {
1874 bool recentCast = IsUnderLastManaUseEffect();
1875 float ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA);
1876
1877 if (sWorld->getBoolConfig(CONFIG_LOW_LEVEL_REGEN_BOOST) && GetLevel() < 15)
1878 ManaIncreaseRate = sWorld->getRate(RATE_POWER_MANA) * (2.066f - (GetLevel() * 0.066f));
1879
1880 if (recentCast) // Trinity Updates Mana in intervals of 2s, which is correct
1881 addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER) * ManaIncreaseRate * 0.001f * m_regenTimer;
1882 else
1883 addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER) * ManaIncreaseRate * 0.001f * m_regenTimer;
1884 }
1885 break;
1886 case POWER_RAGE: // Regenerate rage
1887 {
1888 if (!IsInCombat() && !HasInterruptRegenAura())
1889 {
1890 float RageDecreaseRate = sWorld->getRate(RATE_POWER_RAGE_LOSS);
1891 addvalue += -20 * RageDecreaseRate; // 2 rage by tick (= 2 seconds => 1 rage/sec)
1892 }
1893 }
1894 break;
1895 case POWER_ENERGY:
1896 {
1897 float baseRegenRate = 10.0f * sWorld->getRate(RATE_POWER_ENERGY);
1898 float hasteModifier = 1.0f;
1899
1900 // Apply Vitality
1901 if (HasAura(61329))
1902 hasteModifier += 0.25f;
1903
1904 // Apply Overkill
1905 if (HasAura(58426))
1906 hasteModifier += 0.30f;
1907
1908 // Apply Adrenaline Rush
1909 if (HasAura(13750))
1910 hasteModifier += 1.0f;
1911
1912 float adjustedRegenRate = baseRegenRate * hasteModifier;
1913
1914 addvalue += adjustedRegenRate * 0.001f * m_regenTimer;
1915 }
1916 break;
1917 case POWER_RUNIC_POWER:
1918 {
1919 if (!IsInCombat() && !HasInterruptRegenAura())
1920 {
1921 float RunicPowerDecreaseRate = sWorld->getRate(RATE_POWER_RUNICPOWER_LOSS);
1922 addvalue += -30 * RunicPowerDecreaseRate; // 3 RunicPower by tick
1923 }
1924 }
1925 break;
1926 case POWER_RUNE:
1927 case POWER_FOCUS:
1928 case POWER_HAPPINESS:
1929 break;
1930 case POWER_HEALTH:
1931 return;
1932 default:
1933 break;
1934 }
1935
1936 // Mana regen calculated in Player::UpdateManaRegen()
1937 if (power != POWER_MANA)
1938 {
1940 for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
1941 if (Powers((*i)->GetMiscValue()) == power)
1942 AddPct(addvalue, (*i)->GetAmount());
1943
1944 // Butchery requires combat for this effect
1945 if (power != POWER_RUNIC_POWER || IsInCombat())
1947 }
1948
1949 if (addvalue < 0.0f)
1950 {
1951 if (curValue == 0)
1952 return;
1953 }
1954 else if (addvalue > 0.0f)
1955 {
1956 if (curValue == maxValue)
1957 return;
1958 }
1959 else
1960 return;
1961
1962 addvalue += m_powerFraction[power];
1963 uint32 integerValue = uint32(std::fabs(addvalue));
1964
1965 bool forcedUpdate = false;
1966 if (addvalue < 0.0f)
1967 {
1968 if (curValue > integerValue)
1969 {
1970 curValue -= integerValue;
1971 m_powerFraction[power] = addvalue + integerValue;
1972 }
1973 else
1974 {
1975 curValue = 0;
1976 m_powerFraction[power] = 0;
1977 forcedUpdate = true;
1978 }
1979 }
1980 else
1981 {
1982 curValue += integerValue;
1983
1984 if (curValue >= maxValue)
1985 {
1986 curValue = maxValue;
1987 m_powerFraction[power] = 0;
1988 forcedUpdate = true;
1989 }
1990 else
1991 {
1992 m_powerFraction[power] = addvalue - integerValue;
1993 }
1994 }
1995
1996 if (m_regenTimerCount >= 2000 || forcedUpdate)
1997 {
1998 SetPower(power, curValue, true, true);
1999 }
2000 else
2001 {
2002 UpdateUInt32Value(static_cast<uint16>(UNIT_FIELD_POWER1) + power, curValue);
2003 }
2004}
@ CONFIG_LOW_LEVEL_REGEN_BOOST
Definition IWorld.h:179
@ RATE_POWER_RAGE_LOSS
Definition IWorld.h:433
@ RATE_POWER_RUNICPOWER_LOSS
Definition IWorld.h:435
@ RATE_POWER_ENERGY
Definition IWorld.h:437
@ RATE_POWER_MANA
Definition IWorld.h:431
@ CHEAT_POWER
Definition Player.h:1007
@ POWER_HEALTH
Definition SharedDefines.h:278
@ SPELL_AURA_MOD_POWER_REGEN
Definition SpellAuraDefines.h:148
@ SPELL_AURA_PREVENT_REGENERATE_POWER
Definition SpellAuraDefines.h:357
@ UNIT_FIELD_POWER1
Definition UpdateFields.h:97
@ UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER
Definition UpdateFields.h:113
@ UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER
Definition UpdateFields.h:112
void UpdateUInt32Value(uint16 index, uint32 value)
Definition Object.cpp:663
bool IsUnderLastManaUseEffect() const
Definition Unit.cpp:17309
bool HasInterruptRegenAura() const
Definition Unit.h:1723
bool HasAuraTypeWithMiscvalue(AuraType auratype, int32 miscvalue) const
Definition Unit.cpp:5785

References AddPct(), CHEAT_POWER, CONFIG_LOW_LEVEL_REGEN_BOOST, Unit::GetAuraEffectsByType(), GetCommandStatus(), Object::GetFloatValue(), Unit::GetLevel(), Unit::GetMaxPower(), Unit::GetPower(), Unit::GetTotalAuraModifierByMiscValue(), Unit::HasAura(), Unit::HasAuraTypeWithMiscvalue(), Unit::HasInterruptRegenAura(), IN_MILLISECONDS, Unit::IsInCombat(), Unit::IsUnderLastManaUseEffect(), m_powerFraction, Unit::m_regenTimer, m_regenTimerCount, POWER_ENERGY, POWER_FOCUS, POWER_HAPPINESS, POWER_HEALTH, POWER_MANA, POWER_RAGE, POWER_RUNE, POWER_RUNIC_POWER, RATE_POWER_ENERGY, RATE_POWER_MANA, RATE_POWER_RAGE_LOSS, RATE_POWER_RUNICPOWER_LOSS, Unit::SetPower(), SPELL_AURA_MOD_POWER_REGEN, SPELL_AURA_MOD_POWER_REGEN_PERCENT, SPELL_AURA_PREVENT_REGENERATE_POWER, sWorld, UNIT_FIELD_POWER1, UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER, UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER, and Object::UpdateUInt32Value().

Referenced by RegenerateAll().

◆ RegenerateAll()

void Player::RegenerateAll ( )
1758{
1759 //if (m_regenTimer <= 500)
1760 // return;
1761
1764
1766
1768
1769 // Runes act as cooldowns, and they don't need to send any data
1771 for (uint8 i = 0; i < MAX_RUNES; ++i)
1772 {
1773 // xinef: implement grace
1774 if (int32 cd = GetRuneCooldown(i))
1775 {
1776 SetRuneCooldown(i, (cd > m_regenTimer) ? cd - m_regenTimer : 0);
1777 // start grace counter, player must be in combat and rune has to go off cooldown
1778 if (IsInCombat() && cd <= m_regenTimer)
1779 SetGracePeriod(i, m_regenTimer - cd + 1); // added 1 because m_regenTimer-cd can be equal 0
1780 }
1781 // xinef: if grace is started, increase it but no more than cap
1782 else if (uint32 grace = GetGracePeriod(i))
1783 {
1784 if (grace < RUNE_GRACE_PERIOD)
1785 SetGracePeriod(i, std::min<uint32>(grace + m_regenTimer, RUNE_GRACE_PERIOD));
1786 }
1787 }
1788
1789 if (m_regenTimerCount >= 2000)
1790 {
1791 // Not in combat or they have regeneration
1795 {
1797 }
1798
1802
1803 m_regenTimerCount -= 2000;
1804 }
1805
1806 m_regenTimer = 0;
1807
1808 // Handles the emotes for drinking and eating.
1809 // According to sniffs there is a background timer going on that repeats independed from the time window where the aura applies.
1810 // That's why we dont need to reset the timer on apply. In sniffs I have seen that the first call for the spell visual is totally random, then after
1811 // 5 seconds over and over again which confirms my theory that we have a independed timer.
1812 if (m_foodEmoteTimerCount >= 5000)
1813 {
1814 std::vector<AuraEffect*> auraList;
1817
1818 auraList.reserve(ModRegenAuras.size() + ModPowerRegenAuras.size());
1819 auraList.insert(auraList.end(), ModRegenAuras.begin(), ModRegenAuras.end());
1820 auraList.insert(auraList.end(), ModPowerRegenAuras.begin(), ModPowerRegenAuras.end());
1821
1822 for (auto itr = auraList.begin(); itr != auraList.end(); ++itr)
1823 {
1824 // Food emote comes above drinking emote if we have to decide (mage regen food for example)
1825 if ((*itr)->GetBase()->HasEffectType(SPELL_AURA_MOD_REGEN) && (*itr)->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED)
1826 {
1828 break;
1829 }
1830 else if ((*itr)->GetBase()->HasEffectType(SPELL_AURA_MOD_POWER_REGEN) && (*itr)->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED)
1831 {
1833 break;
1834 }
1835 }
1836 m_foodEmoteTimerCount -= 5000;
1837 }
1838}
@ RUNE_GRACE_PERIOD
Definition Player.h:408
@ SPELL_VISUAL_KIT_DRINK
Definition SharedDefines.h:350
@ SPELL_VISUAL_KIT_FOOD
Definition SharedDefines.h:349
@ SPELL_AURA_MOD_REGEN
Definition SpellAuraDefines.h:147
@ AURA_INTERRUPT_FLAG_NOT_SEATED
Definition SpellDefines.h:61
void Regenerate(Powers power)
Definition Player.cpp:1840
void RegenerateHealth()
Definition Player.cpp:2006
bool IsPolymorphed() const
Definition Unit.cpp:16807
void SendPlaySpellVisual(uint32 id)
Definition Unit.cpp:18977
bool HasRegenDuringCombatAura() const
Definition Unit.h:1749
bool HasHealthRegenInCombatAura() const
Definition Unit.h:1748

References AURA_INTERRUPT_FLAG_NOT_SEATED, CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, Unit::GetAuraEffectsByType(), GetGracePeriod(), GetRuneCooldown(), Unit::HasHealthRegenInCombatAura(), Unit::HasRegenDuringCombatAura(), IsClass(), Unit::IsInCombat(), Unit::IsPolymorphed(), m_baseHealthRegen, m_foodEmoteTimerCount, Unit::m_regenTimer, m_regenTimerCount, MAX_RUNES, POWER_ENERGY, POWER_MANA, POWER_RAGE, POWER_RUNIC_POWER, Regenerate(), RegenerateHealth(), RUNE_GRACE_PERIOD, Unit::SendPlaySpellVisual(), SetGracePeriod(), SetRuneCooldown(), SPELL_AURA_MOD_POWER_REGEN, SPELL_AURA_MOD_REGEN, SPELL_VISUAL_KIT_DRINK, and SPELL_VISUAL_KIT_FOOD.

Referenced by Update().

◆ RegenerateHealth()

void Player::RegenerateHealth ( )
2007{
2008 uint32 curValue = GetHealth();
2009 uint32 maxValue = GetMaxHealth();
2010
2011 if (curValue >= maxValue)
2012 return;
2013
2014 float HealthIncreaseRate = sWorld->getRate(RATE_HEALTH);
2015
2016 if (sWorld->getBoolConfig(CONFIG_LOW_LEVEL_REGEN_BOOST) && GetLevel() < 15)
2017 HealthIncreaseRate = sWorld->getRate(RATE_HEALTH) * (2.066f - (GetLevel() * 0.066f));
2018
2019 float addvalue = 0.0f;
2020
2021 // polymorphed case
2022 if (IsPolymorphed())
2023 addvalue = (float)GetMaxHealth() / 3;
2024 // normal regen case (maybe partly in combat case)
2025 else if (!IsInCombat() || HasRegenDuringCombatAura())
2026 {
2027 addvalue = OCTRegenHPPerSpirit() * HealthIncreaseRate;
2028
2029 if (!IsStandState())
2030 {
2031 addvalue *= 1.33f;
2032 }
2033
2035 for (AuraEffectList::const_iterator i = mModHealthRegenPct.begin(); i != mModHealthRegenPct.end(); ++i)
2036 {
2037 AddPct(addvalue, (*i)->GetAmount());
2038 }
2039
2040 if (!IsInCombat())
2041 {
2043 }
2044 else if (HasRegenDuringCombatAura())
2045 {
2047 }
2048 }
2049
2050 // always regeneration bonus (including combat)
2052 addvalue += m_baseHealthRegen / 2.5f;
2053
2054 if (addvalue < 0)
2055 addvalue = 0;
2056
2057 ModifyHealth(int32(addvalue));
2058}
@ RATE_HEALTH
Definition IWorld.h:430
@ SPELL_AURA_MOD_REGEN_DURING_COMBAT
Definition SpellAuraDefines.h:179
@ SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
Definition SpellAuraDefines.h:151
@ SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
Definition SpellAuraDefines.h:224
T ApplyPct(T &base, U pct)
Definition Util.h:73
float OCTRegenHPPerSpirit()
Definition Player.cpp:5235
int32 ModifyHealth(int32 val)
Definition Unit.cpp:14157
bool IsStandState() const
Definition Unit.cpp:16786

References AddPct(), ApplyPct(), CONFIG_LOW_LEVEL_REGEN_BOOST, Unit::GetAuraEffectsByType(), Unit::GetHealth(), Unit::GetLevel(), Unit::GetMaxHealth(), Unit::GetTotalAuraModifier(), Unit::HasRegenDuringCombatAura(), IN_MILLISECONDS, Unit::IsInCombat(), Unit::IsPolymorphed(), Unit::IsStandState(), m_baseHealthRegen, Unit::ModifyHealth(), OCTRegenHPPerSpirit(), RATE_HEALTH, SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT, SPELL_AURA_MOD_HEALTH_REGEN_PERCENT, SPELL_AURA_MOD_REGEN, SPELL_AURA_MOD_REGEN_DURING_COMBAT, and sWorld.

Referenced by RegenerateAll().

◆ removeActionButton()

void Player::removeActionButton ( uint8  button)
5656{
5657 ActionButtonList::iterator buttonItr = m_actionButtons.find(button);
5658 if (buttonItr == m_actionButtons.end() || buttonItr->second.uState == ACTIONBUTTON_DELETED)
5659 return;
5660
5661 if (buttonItr->second.uState == ACTIONBUTTON_NEW)
5662 m_actionButtons.erase(buttonItr); // new and not saved
5663 else
5664 buttonItr->second.uState = ACTIONBUTTON_DELETED; // saved, will deleted at next save
5665
5666 LOG_DEBUG("entities.player", "Action Button {} Removed from Player {}", button, GetGUID().ToString());
5667}

References ACTIONBUTTON_DELETED, ACTIONBUTTON_NEW, Object::GetGUID(), LOG_DEBUG, m_actionButtons, Position::ToString(), and ActionButton::uState.

Referenced by WorldSession::HandleSetActionButtonOpcode().

◆ RemoveActiveQuest()

void Player::RemoveActiveQuest ( uint32  questId,
bool  update = true 
)
1496{
1497 QuestStatusMap::iterator itr = m_QuestStatus.find(questId);
1498 if (itr != m_QuestStatus.end())
1499 {
1500 m_QuestStatus.erase(itr);
1501 m_QuestStatusSave[questId] = false;
1502 }
1503
1504 if (update)
1505 SendQuestUpdate(questId);
1506
1507 // Xinef: area auras may change on quest remove!
1511}

References ADDITIONAL_SAVING_QUEST_STATUS, AdditionalSavingAddMask(), WorldObject::GetAreaId(), WorldObject::GetZoneId(), m_QuestStatus, m_QuestStatusSave, SendQuestUpdate(), UpdateAreaDependentAuras(), and UpdateZoneDependentAuras().

Referenced by Spell::EffectQuestClear(), WorldSession::HandleQuestLogRemoveQuest(), and RewardQuest().

◆ RemoveAllSpellCooldown()

void Player::RemoveAllSpellCooldown ( )
3588{
3590 if (!m_spellCooldowns.empty())
3591 {
3592 for (SpellCooldowns::const_iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); ++itr)
3593 if (itr->second.end < infTime)
3594 SendClearCooldown(itr->first, this);
3595
3596 m_spellCooldowns.clear();
3597 }
3598}
void SendClearCooldown(uint32 spell_id, Unit *target)
Definition Player.cpp:14684

References GameTime::GetGameTimeMS(), infinityCooldownDelayCheck, m_spellCooldowns, and SendClearCooldown().

Referenced by misc_commandscript::HandleCooldownCommand().

◆ RemoveAmmo()

◆ RemoveArenaEnchantments()

void Player::RemoveArenaEnchantments ( EnchantmentSlot  slot)
4226{
4227 // remove enchantments from equipped items first to clean up the m_enchantDuration list
4228 for (EnchantDurationList::iterator itr = m_enchantDuration.begin(), next; itr != m_enchantDuration.end(); itr = next)
4229 {
4230 next = itr;
4231 if (itr->slot == slot)
4232 {
4233 if (itr->item && itr->item->GetEnchantmentId(slot))
4234 {
4235 // Poisons and DK runes are enchants which are allowed on arenas
4236 if (sSpellMgr->IsArenaAllowedEnchancment(itr->item->GetEnchantmentId(slot)))
4237 {
4238 ++next;
4239 continue;
4240 }
4241 // remove from stats
4242 ApplyEnchantment(itr->item, slot, false, false);
4243 // remove visual
4244 itr->item->ClearEnchantment(slot);
4245 }
4246 // remove from update list
4247 next = m_enchantDuration.erase(itr);
4248 }
4249 else
4250 ++next;
4251 }
4252
4253 // Xinef: check arena allowed enchantments :)
4254 // remove enchants from inventory items
4255 // NOTE: no need to remove these from stats, since these aren't equipped
4256 // in inventory
4258 if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
4259 if (uint32 enchId = pItem->GetEnchantmentId(slot))
4260 if (!sSpellMgr->IsArenaAllowedEnchancment(enchId))
4261 pItem->ClearEnchantment(slot);
4262
4263 // in inventory bags
4265 if (Bag* pBag = GetBagByPos(i))
4266 for (uint32 j = 0; j < pBag->GetBagSize(); j++)
4267 if (Item* pItem = pBag->GetItemByPos(j))
4268 if (uint32 enchId = pItem->GetEnchantmentId(slot))
4269 if (!sSpellMgr->IsArenaAllowedEnchancment(enchId))
4270 pItem->ClearEnchantment(slot);
4271}

References ApplyEnchantment(), GetBagByPos(), GetItemByPos(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_ITEM_END, INVENTORY_SLOT_ITEM_START, m_enchantDuration, and sSpellMgr.

Referenced by Battleground::AddPlayer().

◆ RemoveArenaSpellCooldowns()

void Player::RemoveArenaSpellCooldowns ( bool  removeActivePetCooldowns = false)
3553{
3554 // remove cooldowns on spells that have < 10 min CD
3556 SpellCooldowns::iterator itr, next;
3557 for (itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); itr = next)
3558 {
3559 next = itr;
3560 ++next;
3561 SpellInfo const* spellInfo = sSpellMgr->CheckSpellInfo(itr->first);
3562 if (!spellInfo)
3563 {
3564 continue;
3565 }
3566
3568 RemoveSpellCooldown(itr->first, true);
3569 else if (spellInfo->RecoveryTime < 10 * MINUTE * IN_MILLISECONDS && spellInfo->CategoryRecoveryTime < 10 * MINUTE * IN_MILLISECONDS && itr->second.end < infTime// xinef: dont remove active cooldowns - bugz
3570 && itr->second.maxduration < 10 * MINUTE * IN_MILLISECONDS) // xinef: dont clear cooldowns that have maxduration > 10 minutes (eg item cooldowns with no spell.dbc cooldown info)
3571 RemoveSpellCooldown(itr->first, true);
3572 }
3573
3574 // pet cooldowns
3575 if (removeActivePetCooldowns)
3576 if (Pet* pet = GetPet())
3577 {
3578 // notify player
3579 for (CreatureSpellCooldowns::const_iterator itr2 = pet->m_CreatureSpellCooldowns.begin(); itr2 != pet->m_CreatureSpellCooldowns.end(); ++itr2)
3580 SendClearCooldown(itr2->first, pet);
3581
3582 // actually clear cooldowns
3583 pet->m_CreatureSpellCooldowns.clear();
3584 }
3585}
@ SPELL_ATTR4_IGNORE_DEFAULT_ARENA_RESTRICTIONS
Definition SharedDefines.h:547
void RemoveSpellCooldown(uint32 spell_id, bool update=false)
Definition Player.cpp:3536

References SpellInfo::CategoryRecoveryTime, GameTime::GetGameTimeMS(), GetPet(), SpellInfo::HasAttribute(), IN_MILLISECONDS, infinityCooldownDelayCheck, m_spellCooldowns, MINUTE, SpellInfo::RecoveryTime, RemoveSpellCooldown(), SendClearCooldown(), SPELL_ATTR4_IGNORE_DEFAULT_ARENA_RESTRICTIONS, and sSpellMgr.

Referenced by TeleportTo().

◆ RemoveAtLoginFlag()

void Player::RemoveAtLoginFlag ( AtLoginFlags  flags,
bool  persist = false 
)
14670{
14671 m_atLoginFlags &= ~flags;
14672
14673 if (persist)
14674 {
14676
14677 stmt->SetData(0, uint16(flags));
14678 stmt->SetData(1, GetGUID().GetCounter());
14679
14680 CharacterDatabase.Execute(stmt);
14681 }
14682}
@ CHAR_UPD_REM_AT_LOGIN_FLAG
Definition CharacterDatabase.h:275

References CHAR_UPD_REM_AT_LOGIN_FLAG, CharacterDatabase, flags, Object::GetGUID(), m_atLoginFlags, and PreparedStatementBase::SetData().

Referenced by WorldSession::HandlePlayerLoginFromDB(), LoadCorpse(), resetSpells(), Pet::resetTalents(), resetTalents(), and Pet::resetTalentsForAllPetsOf().

◆ RemoveBattlegroundQueueId()

void Player::RemoveBattlegroundQueueId ( BattlegroundQueueTypeId  val)
12301{
12302 for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
12303 {
12304 if (_BgBattlegroundQueueID[i].bgQueueTypeId == val)
12305 {
12307 _BgBattlegroundQueueID[i].invitedToInstance = 0;
12308 return;
12309 }
12310 }
12311}

References _BgBattlegroundQueueID, BATTLEGROUND_QUEUE_NONE, and PLAYER_MAX_BATTLEGROUND_QUEUES.

Referenced by BGQueueRemoveEvent::Execute(), WorldSession::HandleBattleFieldPortOpcode(), WorldSession::LogoutPlayer(), and Battleground::RemovePlayerAtLeave().

◆ RemoveCategoryCooldown()

void Player::RemoveCategoryCooldown ( uint32  cat)
3545{
3546 SpellCategoryStore::const_iterator i_scstore = sSpellsByCategoryStore.find(cat);
3547 if (i_scstore != sSpellsByCategoryStore.end())
3548 for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
3549 RemoveSpellCooldown(i_scset->second, true);
3550}

References RemoveSpellCooldown(), and sSpellsByCategoryStore.

Referenced by spell_hun_readiness::HandleDummy(), spell_item_refocus::HandleDummy(), and Unit::HandleProcTriggerSpell().

◆ RemoveCorpse()

void Player::RemoveCorpse ( )
4692{
4693 if (GetCorpse())
4694 {
4696 }
4697
4698 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
4699 Corpse::DeleteFromDB(GetGUID(), trans);
4700 CharacterDatabase.CommitTransaction(trans);
4701
4703}
void RemoveFromWorld() override
Definition Corpse.cpp:52

References _corpseLocation, CharacterDatabase, Corpse::DeleteFromDB(), GetCorpse(), Object::GetGUID(), Corpse::RemoveFromWorld(), and WorldLocation::WorldRelocate().

Referenced by WorldSession::HandleMoveWorldportAck().

◆ RemovedInsignia()

void Player::RemovedInsignia ( Player looterPlr)
7768{
7769 // Xinef: If player is not in battleground and not in wintergrasp
7771 return;
7772
7773 // If not released spirit, do it !
7774 if (m_deathTimer > 0)
7775 {
7776 m_deathTimer = 0;
7779 }
7780
7782
7783 // We have to convert player corpse to bones, not to be able to resurrect there
7784 // SpawnCorpseBones isn't handy, 'cos it saves player while he in BG
7785 Corpse* bones = GetMap()->ConvertCorpseToBones(GetGUID(), true);
7786 if (!bones)
7787 return;
7788
7789 // Now we must make bones lootable, and send player loot
7791
7792 // We store the level of our player in the gold field
7793 // We retrieve this information at Player::SendLoot()
7794 bones->loot.gold = GetLevel();
7795 bones->lootRecipient = looterPlr;
7796 looterPlr->SendLoot(bones->GetGUID(), LOOT_INSIGNIA);
7797}
@ AREA_WINTERGRASP
Definition BattlefieldWG.h:123
@ LOOT_INSIGNIA
Definition LootMgr.h:90
@ CORPSE_DYNFLAG_LOOTABLE
Definition SharedDefines.h:3133
@ CORPSE_FIELD_DYNAMIC_FLAGS
Definition UpdateFields.h:428
Player * lootRecipient
Definition Corpse.h:78
Loot loot
Definition Corpse.h:77
Corpse * ConvertCorpseToBones(ObjectGuid const ownerGuid, bool insignia=false)
Definition Map.cpp:3642
void SendLoot(ObjectGuid guid, LootType loot_type)
Definition Player.cpp:7806
void BuildPlayerRepop()
Definition Player.cpp:4443
uint32 gold
Definition LootMgr.h:322

References _corpseLocation, AREA_WINTERGRASP, BuildPlayerRepop(), Map::ConvertCorpseToBones(), CORPSE_DYNFLAG_LOOTABLE, CORPSE_FIELD_DYNAMIC_FLAGS, GetBattlegroundId(), Object::GetGUID(), Object::GetGUID(), Unit::GetLevel(), WorldObject::GetMap(), WorldObject::GetZoneId(), Loot::gold, Corpse::loot, LOOT_INSIGNIA, Corpse::lootRecipient, m_deathTimer, RepopAtGraveyard(), SendLoot(), Object::SetFlag(), and WorldLocation::WorldRelocate().

Referenced by Spell::EffectSkinPlayerCorpse().

◆ RemoveEnchantmentDurations()

void Player::RemoveEnchantmentDurations ( Item item)
4200{
4201 for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end();)
4202 {
4203 if (itr->item == item)
4204 {
4205 // save duration in item
4206 item->SetEnchantmentDuration(EnchantmentSlot(itr->slot), itr->leftduration, this);
4207 itr = m_enchantDuration.erase(itr);
4208 }
4209 else
4210 ++itr;
4211 }
4212}
void SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration, Player *owner)
Definition Item.cpp:941

References m_enchantDuration, and Item::SetEnchantmentDuration().

Referenced by _StoreItem(), DestroyItem(), EquipItem(), and RemoveItem().

◆ RemoveEnchantmentDurationsReferences()

void Player::RemoveEnchantmentDurationsReferences ( Item item)
4215{
4216 for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end();)
4217 {
4218 if (itr->item == item)
4219 itr = m_enchantDuration.erase(itr);
4220 else
4221 ++itr;
4222 }
4223}

References m_enchantDuration.

Referenced by _SaveInventory().

◆ RemoveFromBattlegroundOrBattlefieldRaid()

void Player::RemoveFromBattlegroundOrBattlefieldRaid ( )
13136{
13137 //remove existing reference
13138 m_group.unlink();
13139 if (Group* group = GetOriginalGroup())
13140 {
13141 m_group.link(group, this);
13143 }
13144 SetOriginalGroup(nullptr);
13145}
void setSubGroup(uint8 pSubGroup)
Definition GroupReference.h:39
void SetOriginalGroup(Group *group, int8 subgroup=-1)
Definition Player.cpp:13147
Group * GetOriginalGroup()
Definition Player.h:2487
uint8 GetOriginalSubGroup() const
Definition Player.h:2489
void unlink()
Definition Reference.h:62
void link(TO *toObj, FROM *fromObj)
Definition Reference.h:45

References GetOriginalGroup(), GetOriginalSubGroup(), Reference< TO, FROM >::link(), m_group, SetOriginalGroup(), GroupReference::setSubGroup(), and Reference< TO, FROM >::unlink().

Referenced by Group::Disband(), and Group::RemoveMember().

◆ RemoveFromGroup() [1/2]

void Player::RemoveFromGroup ( Group group,
ObjectGuid  guid,
RemoveMethod  method = GROUP_REMOVEMETHOD_DEFAULT,
ObjectGuid  kicker = ObjectGuid::Empty,
const char *  reason = nullptr 
)
static
2368{
2369 if (group)
2370 {
2371 group->RemoveMember(guid, method, kicker, reason);
2372 group = nullptr;
2373 }
2374}
bool RemoveMember(ObjectGuid guid, const RemoveMethod &method=GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker=ObjectGuid::Empty, const char *reason=nullptr)
Definition Group.cpp:544

References Group::RemoveMember().

Referenced by DeleteFromDB(), WorldSession::HandleGroupDisbandOpcode(), WorldSession::HandleGroupUninviteGuidOpcode(), WorldSession::HandleGroupUninviteOpcode(), WorldSession::LogoutPlayer(), and lfg::LFGMgr::UpdateBoot().

◆ RemoveFromGroup() [2/2]

void Player::RemoveFromGroup ( RemoveMethod  method = GROUP_REMOVEMETHOD_DEFAULT)
inline
1892{ RemoveFromGroup(GetGroup(), GetGUID(), method); }

References GetGroup(), Object::GetGUID(), and RemoveFromGroup().

Referenced by RemoveFromGroup().

◆ RemoveFromWhisperWhiteList()

void Player::RemoveFromWhisperWhiteList ( ObjectGuid  guid)
inline
2565{ WhisperList.remove(guid); }

References WhisperList.

Referenced by message_commandscript::HandleWhispersCommand().

◆ RemoveFromWorld()

void Player::RemoveFromWorld ( )
overridevirtual
  • Release charmed creatures, unsummon totems and remove pets/guardians
  • Do not add/remove the player from the object storage
  • It will crash when updating the ObjectAccessor
  • The player should only be removed when logging out

Reimplemented from Object.

1715{
1716 // cleanup
1717 if (IsInWorld())
1718 {
1723 ClearComboPoints(); // pussywizard: crashfix
1724 ClearComboPointHolders(); // pussywizard: crashfix
1725 if (ObjectGuid lguid = GetLootGUID()) // pussywizard: crashfix
1726 m_session->DoLootRelease(lguid);
1727 sOutdoorPvPMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
1728 sBattlefieldMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
1729 sWorldState->HandlePlayerLeaveZone(this, static_cast<WorldStateZoneId>(m_zoneUpdateId));
1730 }
1731
1732 // Remove items from world before self - player must be found in Item::RemoveFromObjectUpdate
1733 for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
1734 {
1735 if (m_items[i])
1737 }
1738
1739 for (ItemMap::iterator iter = mMitems.begin(); iter != mMitems.end(); ++iter)
1740 iter->second->RemoveFromWorld();
1741
1746
1747 if (m_uint32Values)
1748 {
1749 if (WorldObject* viewpoint = GetViewpoint())
1750 {
1751 LOG_FATAL("entities.player", "Player {} has viewpoint {} {} when removed from world", GetName(), viewpoint->GetEntry(), viewpoint->GetTypeId());
1752 SetViewpoint(viewpoint, false);
1753 }
1754 }
1755}
#define LOG_FATAL(filterType__,...)
Definition Log.h:153
WorldStateZoneId
Definition WorldState.h:47
#define sWorldState
Definition WorldState.h:94
void SetViewpoint(WorldObject *target, bool apply)
Definition Player.cpp:13204
void UnsummonPetTemporaryIfAny()
Definition Player.cpp:14250
WorldObject * GetViewpoint() const
Definition Player.cpp:13247
void ClearComboPointHolders()
Definition Unit.cpp:16985
void RemoveFromWorld() override
Definition Unit.cpp:15762
void DoLootRelease(ObjectGuid lguid)
Definition LootHandler.cpp:270

References Unit::ClearComboPointHolders(), Unit::ClearComboPoints(), WorldSession::DoLootRelease(), GetLootGUID(), WorldObject::GetName(), GetViewpoint(), Object::IsInWorld(), LOG_FATAL, m_items, m_session, Object::m_uint32Values, m_zoneUpdateId, mMitems, PLAYER_SLOT_END, PLAYER_SLOT_START, Object::RemoveFromWorld(), Unit::RemoveFromWorld(), sBattlefieldMgr, SetViewpoint(), sOutdoorPvPMgr, StopCastingBindSight(), StopCastingCharm(), sWorldState, and UnsummonPetTemporaryIfAny().

Referenced by Map::RemovePlayerFromMap().

◆ RemoveItem()

void Player::RemoveItem ( uint8  bag,
uint8  slot,
bool  update,
bool  swap = false 
)
2900{
2901 // note: removeitem does not actually change the item
2902 // it only takes the item out of storage temporarily
2903 // note2: if removeitem is to be used for delinking
2904 // the item must be removed from the player's updatequeue
2905
2906 Item* pItem = GetItemByPos(bag, slot);
2907 if (pItem)
2908 {
2909 LOG_DEBUG("entities.player.items", "STORAGE: RemoveItem bag = {}, slot = {}, item = {}", bag, slot, pItem->GetEntry());
2910
2912 RemoveItemDurations(pItem);
2913 RemoveTradeableItem(pItem);
2914
2915 if (bag == INVENTORY_SLOT_BAG_0)
2916 {
2917 if (slot < INVENTORY_SLOT_BAG_END)
2918 {
2919 ItemTemplate const* pProto = pItem->GetTemplate();
2920 // item set bonuses applied only at equip and removed at unequip, and still active for broken items
2921
2922 if (pProto && pProto->ItemSet)
2923 RemoveItemsSetItem(this, pProto);
2924
2925 _ApplyItemMods(pItem, slot, false);
2926 }
2927
2928 m_items[slot] = nullptr;
2929
2930 // remove item dependent auras and casts (only weapon and armor slots)
2931 if (slot < INVENTORY_SLOT_BAG_END && slot < EQUIPMENT_SLOT_END)
2932 {
2933 // Xinef: Ensure that this function is called for places with swap=true
2934 if (!swap)
2935 {
2937 }
2938
2939 // remove held enchantments, update expertise
2940 if (slot == EQUIPMENT_SLOT_MAINHAND)
2941 {
2943 }
2944 else if (slot == EQUIPMENT_SLOT_OFFHAND)
2945 {
2947 }
2948
2949 // update armor penetration - passive auras may need it
2950 switch (slot)
2951 {
2956 default:
2957 break;
2958 }
2959 }
2960
2962
2963 if (slot < EQUIPMENT_SLOT_END)
2964 SetVisibleItemSlot(slot, nullptr);
2965 }
2966 else if (Bag* pBag = GetBagByPos(bag))
2967 pBag->RemoveItem(slot, update);
2968
2970 // pItem->SetGuidValue(ITEM_FIELD_OWNER, ObjectGuid::Empty); not clear owner at remove (it will be set at store). This used in mail and auction code
2971 pItem->SetSlot(NULL_SLOT);
2972 if (IsInWorld() && update)
2973 pItem->SendUpdateToPlayer(this);
2974 }
2975}

References _ApplyItemMods(), BASE_ATTACK, CR_ARMOR_PENETRATION, ObjectGuid::Empty, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, GetBagByPos(), Object::GetEntry(), GetItemByPos(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, INVENTORY_SLOT_BAG_END, Object::IsInWorld(), ITEM_FIELD_CONTAINED, ItemTemplate::ItemSet, LOG_DEBUG, m_items, NULL_SLOT, OFF_ATTACK, PLAYER_FIELD_INV_SLOT_HEAD, RecalculateRating(), RemoveEnchantmentDurations(), RemoveItemDependentAurasAndCasts(), RemoveItemDurations(), RemoveItemsSetItem(), RemoveTradeableItem(), Object::SendUpdateToPlayer(), Object::SetGuidValue(), Item::SetSlot(), SetVisibleItemSlot(), and UpdateExpertise().

Referenced by AutoUnequipOffhandIfNeed(), Create(), WorldSession::HandleAutoBankItemOpcode(), WorldSession::HandleAutoEquipItemOpcode(), WorldSession::HandleAutoStoreBagItemOpcode(), WorldSession::HandleAutoStoreBankItemOpcode(), WorldSession::HandleEquipmentSetUse(), WorldSession::HandleSellItemOpcode(), MoveItemFromInventory(), and SwapItem().

◆ RemoveItemDependentAurasAndCasts()

void Player::RemoveItemDependentAurasAndCasts ( Item pItem)
12613{
12614 for (AuraMap::iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end();)
12615 {
12616 Aura* aura = itr->second;
12617
12618 // skip passive (passive item dependent spells work in another way) and not self applied auras
12619 SpellInfo const* spellInfo = aura->GetSpellInfo();
12620 if (aura->IsPassive() || aura->GetCasterGUID() != GetGUID())
12621 {
12622 ++itr;
12623 continue;
12624 }
12625
12626 // skip if not item dependent or have alternative item
12627 if (HasItemFitToSpellRequirements(spellInfo, pItem))
12628 {
12629 ++itr;
12630 continue;
12631 }
12632
12633 // no alt item, remove aura, restart check
12634 RemoveOwnedAura(itr);
12635 }
12636
12637 // currently casted spells can be dependent from item
12638 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
12639 if (Spell* spell = GetCurrentSpell(CurrentSpellTypes(i)))
12640 if (spell->getState() != SPELL_STATE_DELAYED && !HasItemFitToSpellRequirements(spell->m_spellInfo, pItem))
12642}
@ SPELL_STATE_DELAYED
Definition Spell.h:231
#define CURRENT_MAX_SPELL
Definition Unit.h:544
bool HasItemFitToSpellRequirements(SpellInfo const *spellInfo, Item const *ignoreItem=nullptr) const
Definition Player.cpp:12550

References CURRENT_MAX_SPELL, Aura::GetCasterGUID(), Unit::GetCurrentSpell(), Object::GetGUID(), Aura::GetSpellInfo(), HasItemFitToSpellRequirements(), Unit::InterruptSpell(), Aura::IsPassive(), Unit::m_ownedAuras, Unit::RemoveOwnedAura(), and SPELL_STATE_DELAYED.

Referenced by DestroyItem(), WorldSession::HandleAutoEquipItemOpcode(), RemoveItem(), and SwapItem().

◆ RemoveItemDurations()

void Player::RemoveItemDurations ( Item item)
12475{
12476 for (ItemDurationList::iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr)
12477 {
12478 if (*itr == item)
12479 {
12480 m_itemDuration.erase(itr);
12481 break;
12482 }
12483 }
12484}

References m_itemDuration.

Referenced by _SaveInventory(), _StoreItem(), DestroyItem(), EquipItem(), and RemoveItem().

◆ RemoveItemFromBuyBackSlot()

void Player::RemoveItemFromBuyBackSlot ( uint32  slot,
bool  del 
)
3996{
3997 LOG_DEBUG("entities.player.items", "STORAGE: RemoveItemFromBuyBackSlot slot = {}", slot);
3998 if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END)
3999 {
4000 Item* pItem = m_items[slot];
4001 if (pItem)
4002 {
4003 pItem->RemoveFromWorld();
4004 if (del)
4005 pItem->SetState(ITEM_REMOVED, this);
4006 }
4007
4008 m_items[slot] = nullptr;
4009
4010 uint32 eslot = slot - BUYBACK_SLOT_START;
4014
4015 // if current backslot is filled set to now free slot
4017 m_currentBuybackSlot = slot;
4018 }
4019}

References BUYBACK_SLOT_END, BUYBACK_SLOT_START, ObjectGuid::Empty, ITEM_REMOVED, LOG_DEBUG, m_currentBuybackSlot, m_items, PLAYER_FIELD_BUYBACK_PRICE_1, PLAYER_FIELD_BUYBACK_TIMESTAMP_1, PLAYER_FIELD_VENDORBUYBACK_SLOT_1, Object::RemoveFromWorld(), Object::SetGuidValue(), Item::SetState(), and Unit::SetUInt32Value().

Referenced by AddItemToBuyBackSlot(), WorldSession::HandleBuybackItem(), and reset_commandscript::ResetItemsInVendorBuyBackTab().

◆ RemoveMail()

void Player::RemoveMail ( uint32  id)
2868{
2869 for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
2870 {
2871 if ((*itr)->messageID == id)
2872 {
2873 //do not delete item, because Player::removeMail() is called when returning mail to sender.
2874 m_mail.erase(itr);
2875 return;
2876 }
2877 }
2878}

References m_mail.

Referenced by WorldSession::HandleMailReturnToSender().

◆ RemoveMItem()

bool Player::RemoveMItem ( ObjectGuid::LowType  itemLowGuid)
inline
1689 {
1690 return !!mMitems.erase(itemLowGuid);
1691 }

References mMitems.

Referenced by WorldSession::HandleMailReturnToSender(), and WorldSession::HandleMailTakeItem().

◆ RemovePet()

void Player::RemovePet ( Pet pet,
PetSaveMode  mode,
bool  returnreagent = false 
)
9090{
9091 if (!pet)
9092 pet = GetPet();
9093
9094 if (pet)
9095 {
9096 // xinef: dont save dead pet as current, save him not in slot
9097 if (!pet->IsAlive() && mode == PET_SAVE_AS_CURRENT && pet->getPetType() == HUNTER_PET)
9098 {
9099 mode = PET_SAVE_NOT_IN_SLOT;
9101 }
9102
9103 LOG_DEBUG("entities.pet", "RemovePet {}, {}, {}", pet->GetEntry(), mode, returnreagent);
9104 if (pet->m_removed)
9105 return;
9106 }
9107
9108 if (returnreagent && (pet || (m_temporaryUnsummonedPetNumber && (!m_session || !m_session->PlayerLogout()))) && !InBattleground())
9109 {
9110 //returning of reagents only for players, so best done here
9112 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
9113
9114 if (spellInfo)
9115 {
9116 for (uint32 i = 0; i < MAX_SPELL_REAGENTS; ++i)
9117 {
9118 if (spellInfo->Reagent[i] > 0)
9119 {
9120 ItemPosCountVec dest; //for succubus, voidwalker, felhunter and felguard credit soulshard when despawn reason other than death (out of range, logout)
9121 InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, spellInfo->Reagent[i], spellInfo->ReagentCount[i]);
9122 if (msg == EQUIP_ERR_OK)
9123 {
9124 Item* item = StoreNewItem(dest, spellInfo->Reagent[i], true);
9125 if (IsInWorld())
9126 SendNewItem(item, spellInfo->ReagentCount[i], true, false);
9127 }
9128 }
9129 }
9130 }
9132 }
9133
9134 if (!pet)
9135 {
9136 if (mode == PET_SAVE_NOT_IN_SLOT && m_petStable && m_petStable->CurrentPet)
9137 {
9138 // Handle removing pet while it is in "temporarily unsummoned" state, for example on mount
9140 stmt->SetData(0, PET_SAVE_NOT_IN_SLOT);
9141 stmt->SetData(1, GetGUID().GetCounter());
9142 stmt->SetData(2, m_petStable->CurrentPet->PetNumber);
9143 CharacterDatabase.Execute(stmt);
9144
9145 m_petStable->UnslottedPets.push_back(std::move(*m_petStable->CurrentPet));
9146 m_petStable->CurrentPet.reset();
9147 }
9148
9149 return;
9150 }
9151 else
9152 {
9153 pet->CombatStop();
9154
9155 // only if current pet in slot
9156 pet->SavePetToDB(mode);
9157
9158 if (m_petStable->CurrentPet && m_petStable->CurrentPet->PetNumber == pet->GetCharmInfo()->GetPetNumber())
9159 {
9160 if (mode == PET_SAVE_NOT_IN_SLOT)
9161 {
9162 m_petStable->UnslottedPets.push_back(std::move(*m_petStable->CurrentPet));
9163 m_petStable->CurrentPet.reset();
9164 }
9165 else if (mode == PET_SAVE_AS_DELETED)
9166 m_petStable->CurrentPet.reset();
9167 // else if (stable slots) handled in opcode handlers due to required swaps
9168 // else (current pet) doesnt need to do anything
9169 }
9170
9171 SetMinion(pet, false);
9172
9173 pet->AddObjectToRemoveList();
9174 pet->m_removed = true;
9175
9176 if (pet->isControlled())
9177 {
9179 data << uint64(0);
9180 GetSession()->SendPacket(&data);
9181
9182 if (GetGroup())
9184 }
9185
9187 {
9190 }
9191 }
9192}
@ CHAR_UPD_CHAR_PET_SLOT_BY_ID
Definition CharacterDatabase.h:483
#define MAX_SPELL_REAGENTS
Definition DBCStructure.h:1638
@ GROUP_UPDATE_PET
Definition Group.h:120
@ PET_SAVE_AS_DELETED
Definition PetDefines.h:41
@ UNIT_CREATED_BY_SPELL
Definition UpdateFields.h:138
PetType getPetType() const
Definition Pet.h:52
bool isControlled() const
Definition Pet.h:54
bool m_removed
Definition Pet.h:142
void SetGroupUpdateFlag(uint32 flag)
Definition Player.h:2478
std::array< int32, MAX_SPELL_REAGENTS > Reagent
Definition SpellInfo.h:373
std::array< uint32, MAX_SPELL_REAGENTS > ReagentCount
Definition SpellInfo.h:374
void AddObjectToRemoveList()
Definition Object.cpp:2160
void SendCommand_UInt32Value(T *o, ObjectGuid targetGUID, const char *prefix, uint32 t)
Definition ArenaSpectator.h:62
uint32 GetPetNumber() const
Definition CharmInfo.h:132

References WorldObject::AddObjectToRemoveList(), CanStoreNewItem(), CHAR_UPD_CHAR_PET_SLOT_BY_ID, CharacterDatabase, Unit::CombatStop(), EQUIP_ERR_OK, CreatureTemplate::family, WorldObject::FindMap(), Unit::GetCharmInfo(), Creature::GetCreatureTemplate(), Object::GetEntry(), GetGroup(), Object::GetGUID(), GetPet(), CharmInfo::GetPetNumber(), Pet::getPetType(), GetSession(), Object::GetUInt32Value(), GROUP_UPDATE_PET, HUNTER_PET, InBattleground(), Unit::IsAlive(), Pet::isControlled(), Object::IsInWorld(), LOG_DEBUG, m_oldpetspell, m_petStable, Pet::m_removed, m_session, m_temporaryUnsummonedPetNumber, MAX_SPELL_REAGENTS, NeedSendSpectatorData(), NULL_BAG, NULL_SLOT, PET_SAVE_AS_CURRENT, PET_SAVE_AS_DELETED, PET_SAVE_NOT_IN_SLOT, WorldSession::PlayerLogout(), SpellInfo::Reagent, SpellInfo::ReagentCount, Pet::SavePetToDB(), ArenaSpectator::SendCommand_UInt32Value(), SendNewItem(), WorldSession::SendPacket(), PreparedStatementBase::SetData(), SetGroupUpdateFlag(), Unit::SetMinion(), SMSG_PET_SPELLS, sSpellMgr, StoreNewItem(), and UNIT_CREATED_BY_SPELL.

Referenced by Spell::_cast(), ActivateSpec(), Spell::EffectSummonPet(), WorldSession::HandlePetAbandon(), WorldSession::HandlePetActionHelper(), WorldSession::HandleRepopRequestOpcode(), WorldSession::HandleStablePet(), WorldSession::HandleStableSwapPet(), WorldSession::HandleUnstablePet(), Pet::LoadPetFromDB(), WorldSession::LogoutPlayer(), Pet::Remove(), resetTalents(), setDeathState(), SummonPet(), UnsummonPetTemporaryIfAny(), and Update().

◆ RemovePetitionsAndSigns()

void Player::RemovePetitionsAndSigns ( ObjectGuid  guid,
uint32  type 
)
static
10141{
10142 SignatureContainer* signatureStore = sPetitionMgr->GetSignatureStore();
10143 for (SignatureContainer::iterator itr = signatureStore->begin(); itr != signatureStore->end(); ++itr)
10144 {
10145 SignatureMap::iterator signItr = itr->second.signatureMap.find(guid);
10146 if (signItr != itr->second.signatureMap.end())
10147 {
10148 Petition const* petition = sPetitionMgr->GetPetition(itr->first);
10149 if (!petition || (type != 10 && type != petition->petitionType))
10150 continue;
10151
10152 // erase this
10153 itr->second.signatureMap.erase(signItr);
10154
10155 // send update if charter owner in game
10157 if (owner)
10158 owner->GetSession()->SendPetitionQueryOpcode(petition->petitionGuid);
10159 }
10160 }
10161
10162 if (type == 10)
10163 {
10165 stmt->SetData(0, guid.GetCounter());
10166 CharacterDatabase.Execute(stmt);
10167 }
10168 else
10169 {
10171 stmt->SetData(0, guid.GetCounter());
10172 stmt->SetData(1, uint8(type));
10173 CharacterDatabase.Execute(stmt);
10174 }
10175
10176 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
10177 if (type == 10)
10178 {
10180 stmt->SetData(0, guid.GetCounter());
10181 trans->Append(stmt);
10182
10183 stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE_BY_OWNER);
10184 stmt->SetData(0, guid.GetCounter());
10185 trans->Append(stmt);
10186
10187 // xinef: clear petition store
10188 sPetitionMgr->RemovePetitionByOwnerAndType(guid, 0);
10189 }
10190 else
10191 {
10193 stmt->SetData(0, guid.GetCounter());
10194 stmt->SetData(1, uint8(type));
10195 trans->Append(stmt);
10196
10198 stmt->SetData(0, guid.GetCounter());
10199 stmt->SetData(1, uint8(type));
10200 trans->Append(stmt);
10201
10202 // xinef: clear petition store
10203 sPetitionMgr->RemovePetitionByOwnerAndType(guid, uint8(type));
10204 }
10205 CharacterDatabase.CommitTransaction(trans);
10206}
@ CHAR_DEL_PETITION_SIGNATURE
Definition CharacterDatabase.h:235
@ CHAR_DEL_PETITION_SIGNATURE_BY_OWNER
Definition CharacterDatabase.h:451
@ CHAR_DEL_ALL_PETITION_SIGNATURES
Definition CharacterDatabase.h:234
@ CHAR_DEL_PETITION_SIGNATURE_BY_OWNER_AND_TYPE
Definition CharacterDatabase.h:453
@ CHAR_DEL_PETITION_BY_OWNER
Definition CharacterDatabase.h:450
@ CHAR_DEL_PETITION_BY_OWNER_AND_TYPE
Definition CharacterDatabase.h:452
#define sPetitionMgr
Definition PetitionMgr.h:87
std::map< ObjectGuid, Signatures > SignatureContainer
Definition PetitionMgr.h:52
void SendPetitionQueryOpcode(ObjectGuid petitionguid)
Definition PetitionsHandler.cpp:278
Definition PetitionMgr.h:39
ObjectGuid petitionGuid
Definition PetitionMgr.h:40
ObjectGuid ownerGuid
Definition PetitionMgr.h:41
uint8 petitionType
Definition PetitionMgr.h:42

References CHAR_DEL_ALL_PETITION_SIGNATURES, CHAR_DEL_PETITION_BY_OWNER, CHAR_DEL_PETITION_BY_OWNER_AND_TYPE, CHAR_DEL_PETITION_SIGNATURE, CHAR_DEL_PETITION_SIGNATURE_BY_OWNER, CHAR_DEL_PETITION_SIGNATURE_BY_OWNER_AND_TYPE, CharacterDatabase, ObjectAccessor::FindConnectedPlayer(), ObjectGuid::GetCounter(), GetSession(), Petition::ownerGuid, Petition::petitionGuid, Petition::petitionType, WorldSession::SendPetitionQueryOpcode(), PreparedStatementBase::SetData(), and sPetitionMgr.

Referenced by Guild::AddMember(), ArenaTeam::AddMember(), and DeleteFromDB().

◆ RemovePlayerFlag()

◆ RemoveQuestSlotState()

void Player::RemoveQuestSlotState ( uint16  slot,
uint32  state 
)
inline

◆ RemoveReceivedSpectatorResetFor()

void Player::RemoveReceivedSpectatorResetFor ( ObjectGuid  guid)
inline
2590{ m_receivedSpectatorResetFor.erase(guid); }

References m_receivedSpectatorResetFor.

◆ RemoveRestFlag()

void Player::RemoveRestFlag ( RestFlag  restFlag)
16197{
16198 uint32 oldRestMask = _restFlagMask;
16199 _restFlagMask &= ~restFlag;
16200
16201 if (oldRestMask && !_restFlagMask) // only remove flag/time on the last rest state remove
16202 {
16203 _restTime = 0;
16205 }
16206}

References _restFlagMask, _restTime, PLAYER_FLAGS_RESTING, and RemovePlayerFlag().

Referenced by Update(), UpdateArea(), and UpdateZone().

◆ RemoveRestState()

void Player::RemoveRestState ( )

◆ RemoveRewardedQuest()

void Player::RemoveRewardedQuest ( uint32  questId,
bool  update = true 
)
1514{
1515 RewardedQuestSet::iterator rewItr = m_RewardedQuests.find(questId);
1516 if (rewItr != m_RewardedQuests.end())
1517 {
1518 m_RewardedQuests.erase(rewItr);
1519 m_RewardedQuestsSave[questId] = false;
1520 }
1521
1522 if (update)
1523 SendQuestUpdate(questId);
1524}

References m_RewardedQuests, m_RewardedQuestsSave, and SendQuestUpdate().

Referenced by Spell::EffectQuestClear().

◆ RemoveRunesByAuraEffect()

void Player::RemoveRunesByAuraEffect ( AuraEffect const *  aura)
13422{
13423 for (uint8 i = 0; i < MAX_RUNES; ++i)
13424 {
13425 if (m_runes->runes[i].ConvertAura == aura)
13426 {
13427 ConvertRune(i, GetBaseRune(i));
13428 SetRuneConvertAura(i, nullptr);
13429 }
13430 }
13431}
AuraEffect const * ConvertAura
Definition Player.h:427

References RuneInfo::ConvertAura, ConvertRune(), GetBaseRune(), m_runes, MAX_RUNES, Runes::runes, and SetRuneConvertAura().

Referenced by AuraEffect::HandleAuraConvertRune(), Aura::HandleAuraSpecificMods(), and AuraEffect::HandlePeriodicDummyAuraTick().

◆ removeSpell()

void Player::removeSpell ( uint32  spellId,
uint8  removeSpecMask,
bool  onlyTemporary 
)
3346{
3347 PlayerSpellMap::iterator itr = m_spells.find(spell_id);
3348 if (itr == m_spells.end())
3349 return;
3350
3351 // pussywizard: nothing to do if already removed or not in specs of removeSpecMask
3352 if (itr->second->State == PLAYERSPELL_REMOVED || (itr->second->specMask & removeSpecMask) == 0)
3353 return;
3354
3355 // pussywizard: avoid any possible bugs
3356 if (onlyTemporary && itr->second->State != PLAYERSPELL_TEMPORARY)
3357 return;
3358
3359 // pussywizard: remove non-talent higher ranks (recursive)
3360 // pussywizard: do this at the beginning, not in the middle of removing!
3361 if (uint32 nextSpell = sSpellMgr->GetNextSpellInChain(spell_id))
3362 if (!GetTalentSpellPos(nextSpell))
3363 removeSpell(nextSpell, removeSpecMask, onlyTemporary);
3364
3365 // xinef: if current spell has talentcost, remove spells requiring this spell
3366 uint32 firstRankSpellId = sSpellMgr->GetFirstSpellInChain(spell_id);
3367 if (GetTalentSpellCost(firstRankSpellId))
3368 {
3369 SpellsRequiringSpellMapBounds spellsRequiringSpell = sSpellMgr->GetSpellsRequiringSpellBounds(firstRankSpellId);
3370 for (auto spellsItr = spellsRequiringSpell.first; spellsItr != spellsRequiringSpell.second; ++spellsItr)
3371 {
3372 removeSpell(spellsItr->second, removeSpecMask, onlyTemporary);
3373 }
3374 }
3375
3376 // pussywizard: re-search, it can be corrupted in prev loop
3377 itr = m_spells.find(spell_id);
3378 if (itr == m_spells.end())
3379 return;
3380
3381 itr->second->specMask = (((uint8)itr->second->specMask) & ~removeSpecMask); // pussywizard: update specMask in map
3382
3383 // pussywizard: some more conditions needed for spells like pyroblast (shouldn't be fully removed when not available in any spec, should stay in db with specMask = 0)
3384 if (GetTalentSpellCost(firstRankSpellId) == 0 && !sSpellMgr->IsAdditionalTalentSpell(firstRankSpellId) && itr->second->specMask == 0)
3385 {
3386 if (itr->second->State == PLAYERSPELL_NEW || itr->second->State == PLAYERSPELL_TEMPORARY)
3387 {
3388 delete itr->second;
3389 m_spells.erase(itr);
3390 }
3391 else
3392 itr->second->State = PLAYERSPELL_REMOVED;
3393 }
3394 else if (itr->second->State != PLAYERSPELL_NEW && itr->second->State != PLAYERSPELL_TEMPORARY)
3395 itr->second->State = PLAYERSPELL_CHANGED;
3396
3397 // xinef: this is used for talents and they are not removed in removeSpell function...
3398 // xinef: however ill leave this here just in case
3399 // pussywizard: remove owned aura obtained from currently removed spell
3400 RemoveOwnedAura(spell_id);
3401
3402 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
3403 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3404 {
3405 // pussywizard: remove pet auras
3406 if (PetAura const* petSpell = sSpellMgr->GetPetAura(spell_id, i))
3407 RemovePetAura(petSpell);
3408
3409 // pussywizard: remove all triggered auras
3410 if (spellInfo->Effects[i].TriggerSpell > 0)
3411 RemoveAurasDueToSpell(spellInfo->Effects[i].TriggerSpell);
3412 }
3413
3414 // pussywizard: update free primary prof points
3415 if (spellInfo->IsPrimaryProfessionFirstRank())
3416 {
3417 uint32 freeProfs = GetFreePrimaryProfessionPoints() + 1;
3418 if (freeProfs <= sWorld->getIntConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL))
3419 SetFreePrimaryProfessions(freeProfs);
3420 }
3421
3422 // pussywizard: update 310 flyer
3423 if (Has310Flyer(false))
3424 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3425 if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED && spellInfo->Effects[i].CalcValue() == 310)
3426 Has310Flyer(true, spell_id);
3427
3428 // pussywizard: remove dependent skill
3429 SpellLearnSkillNode const* spellLearnSkill = sSpellMgr->GetSpellLearnSkill(spell_id);
3430 if (spellLearnSkill)
3431 {
3432 uint32 prev_spell = sSpellMgr->GetPrevSpellInChain(spell_id);
3433
3434 if (!prev_spell) // pussywizard: first rank, remove skill
3435 SetSkill(spellLearnSkill->skill, 0, 0, 0);
3436 else // pussywizard: search previous ranks
3437 {
3438 SpellLearnSkillNode const* prevSkill = sSpellMgr->GetSpellLearnSkill(prev_spell);
3439 while (!prevSkill && prev_spell)
3440 {
3441 prev_spell = sSpellMgr->GetPrevSpellInChain(prev_spell);
3442 prevSkill = sSpellMgr->GetSpellLearnSkill(sSpellMgr->GetFirstSpellInChain(prev_spell));
3443 }
3444
3445 if (!prevSkill) // pussywizard: not found prev skill setting, remove skill
3446 SetSkill(spellLearnSkill->skill, 0, 0, 0);
3447 else // pussywizard: set to prev skill setting values
3448 {
3449 uint32 skill_value = GetPureSkillValue(prevSkill->skill);
3450 uint32 skill_max_value = GetPureMaxSkillValue(prevSkill->skill);
3451 uint32 new_skill_max_value = prevSkill->maxvalue == 0 ? GetMaxSkillValueForLevel() : prevSkill->maxvalue;
3452
3453 if (skill_value > prevSkill->value)
3454 skill_value = prevSkill->value;
3455 if (skill_max_value > new_skill_max_value)
3456 skill_max_value = new_skill_max_value;
3457
3458 SetSkill(prevSkill->skill, prevSkill->step, skill_value, skill_max_value);
3459 }
3460 }
3461 }
3462 else
3463 {
3464 SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spell_id);
3465 // most likely will never be used, haven't heard of cases where players unlearn a mount
3466 if (Has310Flyer(false) && spellInfo)
3467 {
3468 for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
3469 {
3470 SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->SkillLine);
3471 if (!pSkill)
3472 continue;
3473
3474 if (_spell_idx->second->SkillLine == SKILL_MOUNTS)
3475 {
3476 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3477 {
3478 if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED &&
3479 spellInfo->Effects[i].CalcValue() == 310)
3480 {
3481 Has310Flyer(true, spell_id); // with true as first argument its also used to set/remove the flag
3482 break;
3483 }
3484 }
3485 }
3486 }
3487 }
3488 }
3489
3490 // pussywizard: remove from spell book (can't be replaced by previous rank, because such spells can't be unlearnt)
3491 if (!onlyTemporary || ((!spellInfo->HasAttribute(SpellAttr0(SPELL_ATTR0_PASSIVE | SPELL_ATTR0_DO_NOT_DISPLAY)) || !spellInfo->HasAnyAura()) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL)))
3492 {
3493 sScriptMgr->OnPlayerForgotSpell(this, spell_id);
3494 SendLearnPacket(spell_id, false);
3495 }
3496}

References CONFIG_MAX_PRIMARY_TRADE_SKILL, SpellInfo::Effects, GetFreePrimaryProfessionPoints(), GetMaxSkillValueForLevel(), GetPureMaxSkillValue(), GetPureSkillValue(), GetTalentSpellCost(), GetTalentSpellPos(), Has310Flyer(), SpellInfo::HasAnyAura(), SpellInfo::HasAttribute(), SpellInfo::HasEffect(), SpellInfo::IsPrimaryProfessionFirstRank(), m_spells, MAX_SPELL_EFFECTS, SpellLearnSkillNode::maxvalue, PLAYERSPELL_CHANGED, PLAYERSPELL_NEW, PLAYERSPELL_REMOVED, PLAYERSPELL_TEMPORARY, Unit::RemoveAurasDueToSpell(), Unit::RemoveOwnedAura(), Unit::RemovePetAura(), removeSpell(), SendLearnPacket(), SetFreePrimaryProfessions(), SetSkill(), SpellLearnSkillNode::skill, SKILL_MOUNTS, SPELL_ATTR0_DO_NOT_DISPLAY, SPELL_ATTR0_PASSIVE, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, SPELL_EFFECT_LEARN_SPELL, sScriptMgr, sSkillLineStore, sSpellMgr, SpellLearnSkillNode::step, and SpellLearnSkillNode::value.

Referenced by _removeTalentAurasAndSpells(), Spell::EffectUnlearnSpecialization(), AuraEffect::HandleAuraModShapeshift(), AuraEffect::HandleAuraOverrideSpells(), Acore::PlayerCommand::HandleUnlearnSpellCommand(), learnSkillRewardedSpells(), ProfessionUnlearnSpells(), removeSpell(), resetSpells(), resetTalents(), and SetSkill().

◆ RemoveSpellCooldown()

◆ RemoveSpellMods()

void Player::RemoveSpellMods ( Spell spell)
10042{
10043 if (!spell)
10044 return;
10045
10046 if (spell->m_appliedMods.empty())
10047 return;
10048
10049 SpellInfo const* const spellInfo = spell->m_spellInfo;
10050
10051 for (uint8 i = 0; i < MAX_SPELLMOD; ++i)
10052 {
10053 for (SpellModList::const_iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end();)
10054 {
10055 SpellModifier* mod = *itr;
10056 ++itr;
10057
10058 // don't handle spells with proc_event entry defined
10059 // this is a temporary workaround, because all spellmods should be handled like that
10060 if (sSpellMgr->GetSpellProcEvent(mod->spellId))
10061 {
10062 continue;
10063 }
10064
10065 // spellmods without aura set cannot be charged
10066 if (!mod->ownerAura || !mod->ownerAura->IsUsingCharges())
10067 continue;
10068
10069 // check if mod affected this spell
10070 Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(mod->ownerAura);
10071 if (iterMod == spell->m_appliedMods.end())
10072 continue;
10073
10074 // remove from list
10075 // leave this here, if spell have two mods it will remove 2 charges - wrong
10076 spell->m_appliedMods.erase(iterMod);
10077
10078 // MAGE T8P4 BONUS
10079 if (spellInfo->SpellFamilyName == SPELLFAMILY_MAGE)
10080 {
10081 SpellInfo const* sp = mod->ownerAura->GetSpellInfo();
10082 // Missile Barrage, Hot Streak, Brain Freeze (trigger spell - Fireball!)
10083 if (sp->SpellIconID == 3261 || sp->SpellIconID == 2999 || sp->SpellIconID == 2938)
10084 if (AuraEffect* aurEff = GetAuraEffectDummy(64869))
10085 if (roll_chance_i(aurEff->GetAmount()))
10086 {
10087 mod->charges = 1;
10088 continue;
10089 }
10090 }
10091
10093 itr = m_spellMods[i].begin();
10094 }
10095 }
10096}
@ SPELLFAMILY_MAGE
Definition SharedDefines.h:3531
@ AURA_REMOVE_BY_EXPIRE
Definition SpellAuraDefines.h:395
#define MAX_SPELLMOD
Definition SpellDefines.h:109
bool IsUsingCharges() const
Definition SpellAuras.h:200
bool DropCharge(AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition SpellAuras.h:146
uint32 SpellIconID
Definition SpellInfo.h:380
SpellInfo const *const m_spellInfo
Definition Spell.h:523
AuraEffect * GetAuraEffectDummy(uint32 spellid) const
Definition Unit.cpp:5583

References AURA_REMOVE_BY_EXPIRE, SpellModifier::charges, Aura::DropCharge(), Unit::GetAuraEffectDummy(), Aura::GetSpellInfo(), Aura::IsUsingCharges(), Spell::m_appliedMods, Spell::m_spellInfo, m_spellMods, MAX_SPELLMOD, SpellModifier::ownerAura, roll_chance_i(), SPELLFAMILY_MAGE, SpellInfo::SpellFamilyName, SpellInfo::SpellIconID, SpellModifier::spellId, and sSpellMgr.

Referenced by Spell::_cast().

◆ RemoveTimedAchievement()

void Player::RemoveTimedAchievement ( AchievementCriteriaTimedTypes  type,
uint32  entry 
)
13962{
13964}
void RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition AchievementMgr.cpp:2249

References m_achievementMgr, and AchievementMgr::RemoveTimedAchievement().

Referenced by InstanceScript::DoStopTimedAchievement(), and WorldSession::HandleQuestLogRemoveQuest().

◆ RemoveTimedQuest()

void Player::RemoveTimedQuest ( uint32  quest_id)
inline
1566{ m_timedquests.erase(quest_id); }

References m_timedquests.

Referenced by FailQuest(), WorldSession::HandleQuestLogRemoveQuest(), and RewardQuest().

◆ RemoveTradeableItem()

◆ ReplaceAllPlayerFlags()

void Player::ReplaceAllPlayerFlags ( PlayerFlags  flags)
inline

◆ RepopAtGraveyard()

void Player::RepopAtGraveyard ( )
4938{
4939 // note: this can be called also when the player is alive
4940 // for example from WorldSession::HandleMovementOpcodes
4941
4942 AreaTableEntry const* zone = sAreaTableStore.LookupEntry(GetAreaId());
4943
4944 if (!sScriptMgr->CanRepopAtGraveyard(this))
4945 return;
4946
4947 // Such zones are considered unreachable as a ghost and the player must be automatically revived
4948 // Xinef: Get Transport Check is not needed
4949 if ((!IsAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY) /*|| GetTransport()*/ || GetPositionZ() < GetMap()->GetMinHeight(GetPositionX(), GetPositionY()))
4950 {
4951 ResurrectPlayer(0.5f);
4953 }
4954
4955 GraveyardStruct const* ClosestGrave = nullptr;
4956
4957 // Special handle for battleground maps
4958 if (Battleground* bg = GetBattleground())
4959 ClosestGrave = bg->GetClosestGraveyard(this);
4960 else
4961 {
4962 if (sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId()))
4963 ClosestGrave = sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId())->GetClosestGraveyard(this);
4964 else
4965 ClosestGrave = sGraveyard->GetClosestGraveyard(this, GetTeamId());
4966 }
4967
4968 // stop countdown until repop
4969 m_deathTimer = 0;
4970
4971 // if no grave found, stay at the current location
4972 // and don't show spirit healer location
4973 if (ClosestGrave)
4974 {
4975 TeleportTo(ClosestGrave->Map, ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, GetOrientation());
4976 if (isDead()) // not send if alive, because it used in TeleportTo()
4977 {
4978 WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4 * 4); // show spirit healer position on minimap
4979 data << ClosestGrave->Map;
4980 data << ClosestGrave->x;
4981 data << ClosestGrave->y;
4982 data << ClosestGrave->z;
4983 GetSession()->SendPacket(&data);
4984 }
4985 }
4986 else if (GetPositionZ() < GetMap()->GetMinHeight(GetPositionX(), GetPositionY()))
4988
4990}
@ AREA_FLAG_NEED_FLY
Definition DBCEnums.h:246
#define sGraveyard
Definition GameGraveyard.h:74
@ PLAYER_FLAGS_IS_OUT_OF_BOUNDS
Definition Player.h:493
@ SMSG_DEATH_RELEASE_LOC
Definition Opcodes.h:918
Definition GameGraveyard.h:27
float z
Definition GameGraveyard.h:32
float x
Definition GameGraveyard.h:30
float y
Definition GameGraveyard.h:31
uint32 Map
Definition GameGraveyard.h:29

References AREA_FLAG_NEED_FLY, AreaTableEntry::flags, WorldObject::GetAreaId(), GetBattleground(), WorldObject::GetMap(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetSession(), GetTeamId(), WorldObject::GetZoneId(), Unit::IsAlive(), Unit::isDead(), m_deathTimer, m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, GraveyardStruct::Map, PLAYER_FLAGS_IS_OUT_OF_BOUNDS, RemovePlayerFlag(), ResurrectPlayer(), sAreaTableStore, sBattlefieldMgr, WorldSession::SendPacket(), sGraveyard, SMSG_DEATH_RELEASE_LOC, SpawnCorpseBones(), sScriptMgr, TeleportTo(), GraveyardStruct::x, GraveyardStruct::y, and GraveyardStruct::z.

Referenced by Spell::EffectStuck(), HandleDrowning(), WorldSession::HandleInstanceLockResponse(), WorldSession::HandleRepopRequestOpcode(), misc_commandscript::HandleUnstuckCommand(), WorldSession::LogoutPlayer(), RemovedInsignia(), TeleportTo(), Update(), and UpdateHomebindTime().

◆ ReportedAfkBy()

void Player::ReportedAfkBy ( Player reporter)

This player has been blamed to be inactive in a battleground.

11411{
11413 // Battleground also must be in progress!
11414 if (!bg || bg != reporter->GetBattleground() || GetTeamId() != reporter->GetTeamId() || bg->GetStatus() != STATUS_IN_PROGRESS)
11415 return;
11416
11417 // Xinef: 2 minutes startup + 2 minute of match
11419 return;
11420
11421 // check if player has 'Idle' or 'Inactive' debuff
11422 if (m_bgData.bgAfkReporter.find(reporter->GetGUID()) == m_bgData.bgAfkReporter.end() && !HasAura(43680) && !HasAura(43681) && reporter->CanReportAfkDueToLimit())
11423 {
11424 m_bgData.bgAfkReporter.insert(reporter->GetGUID());
11425 // by default 3 players have to complain to apply debuff
11426 if (m_bgData.bgAfkReporter.size() >= sWorld->getIntConfig(CONFIG_BATTLEGROUND_REPORT_AFK))
11427 {
11428 // cast 'Idle' spell
11429 CastSpell(this, 43680, true);
11430 m_bgData.bgAfkReporter.clear();
11431 }
11432 }
11433}
@ CONFIG_BATTLEGROUND_REPORT_AFK_TIMER
Definition IWorld.h:313
@ CONFIG_BATTLEGROUND_REPORT_AFK
Definition IWorld.h:314
uint32 GetStartTime() const
Definition Battleground.h:334
bool CanReportAfkDueToLimit()
Definition Player.cpp:11400

References BGData::bgAfkReporter, CanReportAfkDueToLimit(), Unit::CastSpell(), CONFIG_BATTLEGROUND_REPORT_AFK, CONFIG_BATTLEGROUND_REPORT_AFK_TIMER, GetBattleground(), Object::GetGUID(), Battleground::GetStartTime(), Battleground::GetStatus(), GetTeamId(), Unit::HasAura(), IN_MILLISECONDS, m_bgData, MINUTE, STATUS_IN_PROGRESS, and sWorld.

Referenced by WorldSession::HandleReportPvPAFK().

◆ ReputationChanged()

void Player::ReputationChanged ( FactionEntry const *  factionEntry)
2209{
2210 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
2211 {
2212 if (uint32 questid = GetQuestSlotQuestId(i))
2213 {
2214 if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid))
2215 {
2216 if (qInfo->GetRepObjectiveFaction() == factionEntry->ID)
2217 {
2218 QuestStatusData& q_status = m_QuestStatus[questid];
2219 if (q_status.Status == QUEST_STATUS_INCOMPLETE)
2220 {
2221 if (GetReputationMgr().GetReputation(factionEntry) >= qInfo->GetRepObjectiveValue())
2222 if (CanCompleteQuest(questid))
2223 CompleteQuest(questid);
2224 }
2225 else if (q_status.Status == QUEST_STATUS_COMPLETE)
2226 {
2227 if (GetReputationMgr().GetReputation(factionEntry) < qInfo->GetRepObjectiveValue())
2228 IncompleteQuest(questid);
2229 }
2230 }
2231 }
2232 }
2233 }
2234}

References CanCompleteQuest(), CompleteQuest(), GetQuestSlotQuestId(), GetReputation(), GetReputationMgr(), FactionEntry::ID, IncompleteQuest(), m_QuestStatus, MAX_QUEST_LOG_SIZE, QUEST_STATUS_COMPLETE, QUEST_STATUS_INCOMPLETE, sObjectMgr, and QuestStatusData::Status.

Referenced by ReputationMgr::SetOneFactionReputation().

◆ ReputationChanged2()

void Player::ReputationChanged2 ( FactionEntry const *  factionEntry)
2237{
2238 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
2239 {
2240 if (uint32 questid = GetQuestSlotQuestId(i))
2241 {
2242 if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid))
2243 {
2244 if (qInfo->GetRepObjectiveFaction2() == factionEntry->ID)
2245 {
2246 QuestStatusData& q_status = m_QuestStatus[questid];
2247 if (q_status.Status == QUEST_STATUS_INCOMPLETE)
2248 {
2249 if (GetReputationMgr().GetReputation(factionEntry) >= qInfo->GetRepObjectiveValue2())
2250 if (CanCompleteQuest(questid))
2251 CompleteQuest(questid);
2252 }
2253 else if (q_status.Status == QUEST_STATUS_COMPLETE)
2254 {
2255 if (GetReputationMgr().GetReputation(factionEntry) < qInfo->GetRepObjectiveValue2())
2256 IncompleteQuest(questid);
2257 }
2258 }
2259 }
2260 }
2261 }
2262}

References CanCompleteQuest(), CompleteQuest(), GetQuestSlotQuestId(), GetReputation(), GetReputationMgr(), FactionEntry::ID, IncompleteQuest(), m_QuestStatus, MAX_QUEST_LOG_SIZE, QUEST_STATUS_COMPLETE, QUEST_STATUS_INCOMPLETE, sObjectMgr, and QuestStatusData::Status.

◆ ResetAchievementCriteria()

void Player::ResetAchievementCriteria ( AchievementCriteriaCondition  condition,
uint32  value,
bool  evenIfCriteriaComplete = false 
)
13967{
13968 m_achievementMgr->ResetAchievementCriteria(condition, value, evenIfCriteriaComplete);
13969}
void ResetAchievementCriteria(AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete=false)
Definition AchievementMgr.cpp:515

References m_achievementMgr, and AchievementMgr::ResetAchievementCriteria().

Referenced by Battleground::AddPlayer(), spell_algalon_supermassive_fail::RecalculateDamage(), Battleground::RemovePlayerAtLeave(), and setDeathState().

◆ ResetAchievements()

void Player::ResetAchievements ( )
13942{
13944}
void Reset()
Definition AchievementMgr.cpp:491

References m_achievementMgr, and AchievementMgr::Reset().

Referenced by reset_commandscript::HandleResetAchievementsCommand().

◆ ResetAllPowers()

◆ ResetContestedPvP()

void Player::ResetContestedPvP ( )
inline
1874 {
1878 }
@ PLAYER_FLAGS_CONTESTED_PVP
Definition Player.h:487
@ UNIT_STATE_ATTACK_PLAYER
Definition UnitDefines.h:184
void ClearUnitState(uint32 f)
Definition Unit.h:708

References Unit::ClearUnitState(), m_contestedPvPTimer, PLAYER_FLAGS_CONTESTED_PVP, RemovePlayerFlag(), and UNIT_STATE_ATTACK_PLAYER.

Referenced by SetGameMaster(), SetIsSpectator(), and UpdateContestedPvP().

◆ ResetDailyQuestStatus()

void Player::ResetDailyQuestStatus ( )
12187{
12188 for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
12189 SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx, 0);
12190
12191 m_DFQuests.clear(); // Dungeon Finder Quests.
12192
12193 // DB data deleted in caller
12194 m_DailyQuestChanged = false;
12196}

References m_DailyQuestChanged, m_DFQuests, m_lastDailyQuestTime, PLAYER_FIELD_DAILY_QUESTS_1, PLAYER_MAX_DAILY_QUESTS, and Unit::SetUInt32Value().

◆ ResetFarSightDistance()

void Player::ResetFarSightDistance ( )
16307{
16308 _farSightDistance.reset();
16309}

References _farSightDistance.

Referenced by AuraEffect::HandleFarSight().

◆ ResetInstances()

void Player::ResetInstances ( ObjectGuid  guid,
uint8  method,
bool  isRaid 
)
static

Reset all solo instances and optionally send a message on success for each.

196{
197 switch (method)
198 {
200 {
202 if (!p || p->GetDifficulty(false) != DUNGEON_DIFFICULTY_NORMAL)
203 break;
204 std::vector<InstanceSave*> toUnbind;
205 BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(p->GetGUID(), Difficulty(DUNGEON_DIFFICULTY_NORMAL));
206 for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
207 {
208 InstanceSave* instanceSave = itr->second.save;
209 MapEntry const* entry = sMapStore.LookupEntry(itr->first);
210 if (!entry || entry->IsRaid() || !instanceSave->CanReset())
211 {
212 continue;
213 }
214
215 Map* map = sMapMgr->FindMap(instanceSave->GetMapId(), instanceSave->GetInstanceId());
216 if (!map || map->ToInstanceMap()->Reset(method))
217 {
218 p->SendResetInstanceSuccess(instanceSave->GetMapId());
219 toUnbind.push_back(instanceSave);
220 }
221 else
222 {
223 p->SendResetInstanceFailed(0, instanceSave->GetMapId());
224 }
225
226 sInstanceSaveMgr->DeleteInstanceSavedData(instanceSave->GetInstanceId());
227 }
228 for (std::vector<InstanceSave*>::const_iterator itr = toUnbind.begin(); itr != toUnbind.end(); ++itr)
229 {
230 sInstanceSaveMgr->UnbindAllFor(*itr);
231 }
232 }
233 break;
235 {
237 if (!p)
238 break;
239 std::vector<InstanceSave*> toUnbind;
240 BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(p->GetGUID(), p->GetDifficulty(isRaid));
241 for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
242 {
243 InstanceSave* instanceSave = itr->second.save;
244 MapEntry const* entry = sMapStore.LookupEntry(itr->first);
245 if (!entry || entry->IsRaid() != isRaid || !instanceSave->CanReset())
246 {
247 continue;
248 }
249
250 Map* map = sMapMgr->FindMap(instanceSave->GetMapId(), instanceSave->GetInstanceId());
251 if (!map || map->ToInstanceMap()->Reset(method))
252 {
253 p->SendResetInstanceSuccess(instanceSave->GetMapId());
254 toUnbind.push_back(instanceSave);
255 }
256 else
257 {
258 p->SendResetInstanceFailed(0, instanceSave->GetMapId());
259 }
260
261 sInstanceSaveMgr->DeleteInstanceSavedData(instanceSave->GetInstanceId());
262 }
263 for (std::vector<InstanceSave*>::const_iterator itr = toUnbind.begin(); itr != toUnbind.end(); ++itr)
264 sInstanceSaveMgr->UnbindAllFor(*itr);
265 }
266 break;
268 {
270 if (!p)
271 break;
272 for (uint8 d = 0; d < MAX_DIFFICULTY; ++d)
273 {
274 std::vector<InstanceSave*> toUnbind;
275 BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(p->GetGUID(), Difficulty(d));
276 for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
277 {
278 if (itr->second.perm)
279 continue;
280 InstanceSave* instanceSave = itr->second.save;
281 Map* map = sMapMgr->FindMap(instanceSave->GetMapId(), instanceSave->GetInstanceId());
282 if (!map || p->FindMap() != map)
283 {
284 //p->SendResetInstanceSuccess(instanceSave->GetMapId());
285 toUnbind.push_back(instanceSave);
286 }
287 //else
288 // p->SendResetInstanceFailed(0, instanceSave->GetMapId());
289
290 sInstanceSaveMgr->DeleteInstanceSavedData(instanceSave->GetInstanceId());
291 }
292 for (std::vector<InstanceSave*>::const_iterator itr = toUnbind.begin(); itr != toUnbind.end(); ++itr)
293 sInstanceSaveMgr->PlayerUnbindInstance(p->GetGUID(), (*itr)->GetMapId(), (*itr)->GetDifficulty(), true, p);
294 }
295 }
296 break;
298 {
300 for (uint8 d = 0; d < MAX_DIFFICULTY; ++d)
301 {
302 std::vector<InstanceSave*> toUnbind;
303 BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(guid, Difficulty(d));
304 for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
305 {
306 if (itr->second.perm)
307 continue;
308 InstanceSave* instanceSave = itr->second.save;
309 Map* map = sMapMgr->FindMap(instanceSave->GetMapId(), instanceSave->GetInstanceId());
310 if (!p || !map || p->FindMap() != map)
311 {
312 //p->SendResetInstanceSuccess(instanceSave->GetMapId());
313 toUnbind.push_back(instanceSave);
314 }
315 //else
316 // p->SendResetInstanceFailed(0, instanceSave->GetMapId());
317 }
318 for (std::vector<InstanceSave*>::const_iterator itr = toUnbind.begin(); itr != toUnbind.end(); ++itr)
319 sInstanceSaveMgr->PlayerUnbindInstance(guid, (*itr)->GetMapId(), (*itr)->GetDifficulty(), true, p);
320 }
321 }
322 break;
323 }
324}
#define MAX_DIFFICULTY
Definition DBCEnums.h:283
std::unordered_map< uint32, InstancePlayerBind > BoundInstancesMap
Definition InstanceSaveMgr.h:46
@ INSTANCE_RESET_GROUP_JOIN
Definition Map.h:812
@ INSTANCE_RESET_CHANGE_DIFFICULTY
Definition Map.h:810
@ INSTANCE_RESET_GROUP_LEAVE
Definition Map.h:813
@ INSTANCE_RESET_ALL
Definition Map.h:809
bool Reset(uint8 method, GuidList *globalSkipList=nullptr)
Definition Map.cpp:3119
uint32 GetMapId() const
Definition InstanceSaveMgr.h:62
bool CanReset() const
Definition InstanceSaveMgr.h:81
InstanceMap * ToInstanceMap()
Definition Map.h:544
void SendResetInstanceSuccess(uint32 MapId)
Definition PlayerMisc.cpp:326
void SendResetInstanceFailed(uint32 reason, uint32 MapId)
Definition PlayerMisc.cpp:333

References InstanceSave::CanReset(), DUNGEON_DIFFICULTY_NORMAL, ObjectAccessor::FindConnectedPlayer(), WorldObject::FindMap(), GetDifficulty(), Object::GetGUID(), InstanceSave::GetInstanceId(), InstanceSave::GetMapId(), INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GROUP_JOIN, INSTANCE_RESET_GROUP_LEAVE, MapEntry::IsRaid(), MAX_DIFFICULTY, InstanceMap::Reset(), SendResetInstanceFailed(), SendResetInstanceSuccess(), sInstanceSaveMgr, sMapMgr, sMapStore, and Map::ToInstanceMap().

Referenced by Group::AddMember(), Group::Disband(), WorldSession::HandleResetInstancesOpcode(), WorldSession::HandleSetDungeonDifficultyOpcode(), WorldSession::HandleSetRaidDifficultyOpcode(), and Group::RemoveMember().

◆ ResetMap()

void Player::ResetMap ( )
overridevirtual

Reimplemented from WorldObject.

14696{
14697 // this may be called during Map::Update
14698 // after decrement+unlink, ++m_mapRefIter will continue correctly
14699 // when the first element of the list is being removed
14700 // nocheck_prev will return the padding element of the RefMgr
14701 // instead of nullptr in the case of prev
14702 GetMap()->UpdateIteratorBack(this);
14704 GetMapRef().unlink();
14705}
void UpdateIteratorBack(Player *player)
Definition Map.cpp:3357
MapReference & GetMapRef()
Definition Player.h:2495
virtual void ResetMap()
Definition Object.cpp:2142

References WorldObject::GetMap(), GetMapRef(), WorldObject::ResetMap(), Reference< TO, FROM >::unlink(), and Map::UpdateIteratorBack().

Referenced by WorldSession::HandleMoveWorldportAck(), and WorldSession::HandleSetRaidDifficultyOpcode().

◆ ResetMonthlyQuestStatus()

void Player::ResetMonthlyQuestStatus ( )
12219{
12220 if (m_monthlyquests.empty())
12221 return;
12222
12223 m_monthlyquests.clear();
12224 // DB data deleted in caller
12225 m_MonthlyQuestChanged = false;
12226}

References m_MonthlyQuestChanged, and m_monthlyquests.

◆ ResetPetTalents()

void Player::ResetPetTalents ( )
8921{
8922 // This needs another gossip option + NPC text as a confirmation.
8923 // The confirmation gossip listid has the text: "Yes, please do."
8924 Pet* pet = GetPet();
8925
8926 if (!pet || pet->getPetType() != HUNTER_PET || pet->m_usedTalentCount == 0)
8927 return;
8928
8929 CharmInfo* charmInfo = pet->GetCharmInfo();
8930 if (!charmInfo)
8931 {
8932 LOG_ERROR("entities.player", "Object ({}) is considered pet-like but doesn't have a charminfo!", pet->GetGUID().ToString());
8933 return;
8934 }
8935 pet->resetTalents();
8936 SendTalentsInfoData(true);
8937}
uint32 m_usedTalentCount
Definition Pet.h:134
bool resetTalents()
Definition Pet.cpp:2054

References Unit::GetCharmInfo(), Object::GetGUID(), GetPet(), Pet::getPetType(), HUNTER_PET, LOG_ERROR, Pet::m_usedTalentCount, Pet::resetTalents(), SendTalentsInfoData(), and ObjectGuid::ToString().

Referenced by OnGossipSelect(), and npc_pet_trainer::npc_pet_trainerAI::sGossipSelect().

◆ ResetSeasonalQuestStatus()

void Player::ResetSeasonalQuestStatus ( uint16  event_id)
12209{
12210 if (m_seasonalquests.empty() || m_seasonalquests[event_id].empty())
12211 return;
12212
12213 m_seasonalquests.erase(event_id);
12214 // DB data deleted in caller
12215 m_SeasonalQuestChanged = false;
12216}

References m_SeasonalQuestChanged, and m_seasonalquests.

◆ resetSpells()

void Player::resetSpells ( )
11852{
11853 // not need after this call
11856
11857 // make full copy of map (spells removed and marked as deleted at another spell remove
11858 // and we can't use original map for safe iterative with visit each spell at loop end
11859 PlayerSpellMap spellMap = GetSpellMap();
11860
11861 for (PlayerSpellMap::const_iterator iter = spellMap.begin(); iter != spellMap.end(); ++iter)
11862 removeSpell(iter->first, SPEC_MASK_ALL, false);
11863
11867}
std::unordered_map< uint32, PlayerSpell * > PlayerSpellMap
Definition Player.h:193
@ AT_LOGIN_RESET_SPELLS
Definition Player.h:606
PlayerSpellMap const & GetSpellMap() const
Definition Player.h:1776

References AT_LOGIN_RESET_SPELLS, GetSpellMap(), HasAtLoginFlag(), LearnCustomSpells(), LearnDefaultSkills(), learnQuestRewardedSpells(), RemoveAtLoginFlag(), removeSpell(), and SPEC_MASK_ALL.

Referenced by WorldSession::HandlePlayerLoginFromDB(), and reset_commandscript::HandleResetSpellsCommand().

◆ resetTalents()

bool Player::resetTalents ( bool  noResetCost = false)
3718{
3719 sScriptMgr->OnPlayerTalentsReset(this, noResetCost);
3720
3721 // xinef: remove at login flag upon talents reset
3724
3725 // xinef: get max available talent points amount
3726 uint32 talentPointsForLevel = CalculateTalentsPoints();
3727
3728 // xinef: no talent points are used, return
3729 if (m_usedTalentCount == 0)
3730 return false;
3732
3733 // xinef: check if we have enough money
3734 uint32 resetCost = 0;
3735 if (!noResetCost && !sWorld->getBoolConfig(CONFIG_NO_RESET_TALENT_COST))
3736 {
3737 resetCost = resetTalentsCost();
3738 if (!HasEnoughMoney(resetCost))
3739 {
3741 return false;
3742 }
3743 }
3744
3745 RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
3746
3747 // xinef: reset talents
3748 for (PlayerTalentMap::iterator iter = m_talents.begin(); iter != m_talents.end(); )
3749 {
3750 PlayerTalentMap::iterator itr = iter++;
3751
3752 if (itr->second->State == PLAYERSPELL_REMOVED)
3753 continue;
3754
3755 // xinef: talent not in current spec
3756 if (!(itr->second->specMask & GetActiveSpecMask()))
3757 continue;
3758
3759 // xinef: remove talent auras
3760 _removeTalentAurasAndSpells(itr->first);
3761
3762 // xinef: check if talent learns spell to spell book
3763 TalentEntry const* talentInfo = sTalentStore.LookupEntry(itr->second->talentID);
3764 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
3765
3766 bool removed = false;
3767 if (talentInfo->addToSpellBook)
3768 if (!spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
3769 {
3770 removeSpell(itr->first, GetActiveSpecMask(), false);
3771 removed = true;
3772 }
3773
3774 // Xinef: send unlearn spell packet at talent remove
3775 if (!removed)
3776 SendLearnPacket(itr->first, false);
3777
3778 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3779 if (spellInfo->Effects[i].Effect == SPELL_EFFECT_LEARN_SPELL)
3780 if (sSpellMgr->IsAdditionalTalentSpell(spellInfo->Effects[i].TriggerSpell))
3781 removeSpell(spellInfo->Effects[i].TriggerSpell, GetActiveSpecMask(), false);
3782
3783 // xinef: remove talent modifies m_talents, move itr to map begin
3785 }
3786
3787 // xinef: remove titan grip if player had it set
3788 if (m_canTitanGrip)
3789 SetCanTitanGrip(false);
3790 // xinef: remove dual wield if player does not have dual wield spell (shamans)
3791 if (!HasSpell(674) && m_canDualWield)
3792 SetCanDualWield(false);
3793
3795
3796 // pussywizard: removed saving to db, nothing important happens and saving only spells and talents may cause data integrity problems (eg. with skills saved to db)
3797 SetFreeTalentPoints(talentPointsForLevel);
3798
3799 if (!noResetCost)
3800 {
3801 ModifyMoney(-(int32)resetCost);
3804
3805 m_resetTalentsCost = resetCost;
3807 }
3808
3809 return true;
3810}
@ ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS
Definition DBCEnums.h:173
@ ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS
Definition DBCEnums.h:174
@ CONFIG_NO_RESET_TALENT_COST
Definition IWorld.h:130
@ AT_LOGIN_RESET_TALENTS
Definition Player.h:607
uint32 resetTalentsCost() const
Definition Player.cpp:3684

References _removeTalent(), _removeTalentAurasAndSpells(), ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS, ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS, TalentEntry::addToSpellBook, AT_LOGIN_RESET_TALENTS, AutoUnequipOffhandIfNeed(), BUY_ERR_NOT_ENOUGHT_MONEY, CalculateTalentsPoints(), CONFIG_NO_RESET_TALENT_COST, SpellInfo::Effects, GetActiveSpecMask(), GameTime::GetGameTime(), HasAtLoginFlag(), SpellInfo::HasAttribute(), SpellInfo::HasEffect(), HasEnoughMoney(), HasSpell(), Unit::m_canDualWield, m_canTitanGrip, m_resetTalentsCost, m_resetTalentsTime, m_talents, m_usedTalentCount, MAX_SPELL_EFFECTS, ModifyMoney(), PET_SAVE_NOT_IN_SLOT, PLAYERSPELL_REMOVED, RemoveAtLoginFlag(), RemovePet(), removeSpell(), resetTalentsCost(), SendBuyError(), SendLearnPacket(), Unit::SetCanDualWield(), SetCanTitanGrip(), SetFreeTalentPoints(), SPELL_ATTR0_PASSIVE, SPELL_EFFECT_LEARN_SPELL, sScriptMgr, sSpellMgr, sTalentStore, sWorld, and UpdateAchievementCriteria().

Referenced by WorldSession::HandlePlayerLoginFromDB(), reset_commandscript::HandleResetTalentsCommand(), WorldSession::HandleTalentWipeConfirmOpcode(), and InitTalentForLevel().

◆ resetTalentsCost()

uint32 Player::resetTalentsCost ( ) const
3685{
3686 // The first time reset costs 1 gold
3687 if (m_resetTalentsCost < 1 * GOLD)
3688 return 1 * GOLD;
3689 // then 5 gold
3690 else if (m_resetTalentsCost < 5 * GOLD)
3691 return 5 * GOLD;
3692 // After that it increases in increments of 5 gold
3693 else if (m_resetTalentsCost < 10 * GOLD)
3694 return 10 * GOLD;
3695 else
3696 {
3697 uint64 months = (GameTime::GetGameTime().count() - m_resetTalentsTime) / MONTH;
3698 if (months > 0)
3699 {
3700 // This cost will be reduced by a rate of 5 gold per month
3701 int32 new_cost = int32(m_resetTalentsCost - 5 * GOLD * months);
3702 // to a minimum of 10 gold.
3703 return (new_cost < 10 * GOLD ? 10 * GOLD : new_cost);
3704 }
3705 else
3706 {
3707 // After that it increases in increments of 5 gold
3708 int32 new_cost = m_resetTalentsCost + 5 * GOLD;
3709 // until it hits a cap of 50 gold.
3710 if (new_cost > 50 * GOLD)
3711 new_cost = 50 * GOLD;
3712 return new_cost;
3713 }
3714 }
3715}
constexpr auto MONTH
Definition Common.h:51
@ GOLD
Definition SharedDefines.h:253

References GameTime::GetGameTime(), GOLD, m_resetTalentsCost, m_resetTalentsTime, and MONTH.

Referenced by resetTalents(), and SendTalentWipeConfirm().

◆ ResetWeeklyQuestStatus()

void Player::ResetWeeklyQuestStatus ( )
12199{
12200 if (m_weeklyquests.empty())
12201 return;
12202
12203 m_weeklyquests.clear();
12204 // DB data deleted in caller
12205 m_WeeklyQuestChanged = false;
12206}

References m_WeeklyQuestChanged, and m_weeklyquests.

◆ RestoreAllSpellMods()

void Player::RestoreAllSpellMods ( uint32  ownerAuraId = 0,
Aura aura = nullptr 
)
10035{
10036 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
10037 if (m_currentSpells[i])
10038 RestoreSpellMods(m_currentSpells[i], ownerAuraId, aura);
10039}
void RestoreSpellMods(Spell *spell, uint32 ownerAuraId=0, Aura *aura=nullptr)
Definition Player.cpp:9967
Spell * m_currentSpells[CURRENT_MAX_SPELL]
Definition Unit.h:2081

References CURRENT_MAX_SPELL, Unit::m_currentSpells, and RestoreSpellMods().

◆ RestoreBaseRune()

void Player::RestoreBaseRune ( uint8  index)
13434{
13435 AuraEffect const* aura = m_runes->runes[index].ConvertAura;
13436 // If rune was converted by a non-pasive aura that still active we should keep it converted
13437 if (aura && !aura->GetSpellInfo()->HasAttribute(SPELL_ATTR0_PASSIVE))
13438 return;
13439 ConvertRune(index, GetBaseRune(index));
13440 SetRuneConvertAura(index, nullptr);
13441 // Don't drop passive talents providing rune convertion
13442 if (!aura || aura->GetAuraType() != SPELL_AURA_CONVERT_RUNE)
13443 return;
13444 for (uint8 i = 0; i < MAX_RUNES; ++i)
13445 {
13446 if (aura == m_runes->runes[i].ConvertAura)
13447 return;
13448 }
13449 aura->GetBase()->Remove();
13450}
@ SPELL_AURA_CONVERT_RUNE
Definition SpellAuraDefines.h:312
SpellInfo const * GetSpellInfo() const
Definition SpellAuraEffects.h:54
AuraType GetAuraType() const
Definition SpellAuraEffects.cpp:447
Aura * GetBase() const
Definition SpellAuraEffects.h:49

References RuneInfo::ConvertAura, ConvertRune(), AuraEffect::GetAuraType(), AuraEffect::GetBase(), GetBaseRune(), AuraEffect::GetSpellInfo(), SpellInfo::HasAttribute(), m_runes, MAX_RUNES, Aura::Remove(), Runes::runes, SetRuneConvertAura(), SPELL_ATTR0_PASSIVE, and SPELL_AURA_CONVERT_RUNE.

Referenced by Spell::TakeRunePower().

◆ RestoreHealthAfterDuel()

void Player::RestoreHealthAfterDuel ( )
inline
uint32 healthBeforeDuel
Definition Player.h:2998

References healthBeforeDuel, and Unit::SetHealth().

◆ RestoreManaAfterDuel()

void Player::RestoreManaAfterDuel ( )
inline
uint32 manaBeforeDuel
Definition Player.h:2999

References manaBeforeDuel, POWER_MANA, and Unit::SetPower().

◆ RestoreSpellMods()

void Player::RestoreSpellMods ( Spell spell,
uint32  ownerAuraId = 0,
Aura aura = nullptr 
)
Todo:
track these changes correctly
9968{
9969 if (!spell || spell->m_appliedMods.empty())
9970 return;
9971
9972 std::list<Aura*> aurasQueue;
9973
9974 for (uint8 i = 0; i < MAX_SPELLMOD; ++i)
9975 {
9976 for (SpellModList::iterator itr = m_spellMods[i].begin(); itr != m_spellMods[i].end(); ++itr)
9977 {
9978 SpellModifier* mod = *itr;
9979
9980 // Spellmods without aura set cannot be charged
9981 if (!mod->ownerAura || !mod->ownerAura->IsUsingCharges())
9982 continue;
9983
9984 // Restore only specific owner aura mods
9985 if (ownerAuraId && (ownerAuraId != mod->ownerAura->GetSpellInfo()->Id))
9986 continue;
9987
9988 if (aura && mod->ownerAura != aura)
9989 continue;
9990
9991 // Check if mod affected this spell
9992 // First, check if the mod aura applied at least one spellmod to this spell
9993 Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(mod->ownerAura);
9994 if (iterMod == spell->m_appliedMods.end())
9995 continue;
9996 // Second, check if the current mod is one of those applied by the mod aura
9997 if (!(mod->mask & spell->m_spellInfo->SpellFamilyFlags))
9998 continue;
9999
10000 // remove from list - This will be done after all mods have been gone through
10001 // to ensure we iterate over all mods of an aura before removing said aura
10002 // from applied mods (Else, an aura with two mods on the current spell would
10003 // only see the first of its modifier restored)
10004 aurasQueue.push_back(mod->ownerAura);
10005
10006 // add mod charges back to mod
10007 if (mod->charges == -1)
10008 mod->charges = 1;
10009 else
10010 mod->charges++;
10011
10012 // Do not set more spellmods than available
10013 if (mod->ownerAura->GetCharges() < mod->charges)
10014 mod->charges = mod->ownerAura->GetCharges();
10015
10016 // Skip this check for now - aura charges may change due to various reason
10018 //ASSERT (mod->ownerAura->GetCharges() <= mod->charges);
10019 }
10020 }
10021
10022 for (std::list<Aura*>::iterator itr = aurasQueue.begin(); itr != aurasQueue.end(); ++itr)
10023 {
10024 Spell::UsedSpellMods::iterator iterMod = spell->m_appliedMods.find(*itr);
10025 if (iterMod != spell->m_appliedMods.end())
10026 spell->m_appliedMods.erase(iterMod);
10027 }
10028
10029 // Xinef: clear the list just do be sure
10030 if (!ownerAuraId && !aura)
10031 spell->m_appliedMods.clear();
10032}
uint8 GetCharges() const
Definition SpellAuras.h:141
flag96 SpellFamilyFlags
Definition SpellInfo.h:388

References SpellModifier::charges, Aura::GetCharges(), Aura::GetSpellInfo(), SpellInfo::Id, Aura::IsUsingCharges(), Spell::m_appliedMods, Spell::m_spellInfo, m_spellMods, SpellModifier::mask, MAX_SPELLMOD, SpellModifier::ownerAura, and SpellInfo::SpellFamilyFlags.

Referenced by Spell::DoAllEffectOnTarget(), Spell::finish(), Unit::HandleDummyAuraProc(), and RestoreAllSpellMods().

◆ ResummonPetTemporaryUnSummonedIfAny()

void Player::ResummonPetTemporaryUnSummonedIfAny ( )
14266{
14268 return;
14269
14270 // not resummon in not appropriate state
14272 return;
14273
14274 if (GetPetGUID())
14275 return;
14276
14278 return;
14279
14280 Pet* newPet = new Pet(this);
14281 if (!newPet->LoadPetFromDB(this, 0, m_temporaryUnsummonedPetNumber, true))
14282 delete newPet;
14283
14285}
bool IsPetNeedBeTemporaryUnsummoned() const
Definition Player.h:2421
uint32 GetLastPetSpell() const
Definition Player.h:2463
bool CanResummonPet(uint32 spellid)
Definition Player.cpp:14287

References CanResummonPet(), GetLastPetSpell(), Unit::GetPetGUID(), IsPetNeedBeTemporaryUnsummoned(), IsSpectator(), Pet::LoadPetFromDB(), and m_temporaryUnsummonedPetNumber.

Referenced by Unit::_ExitVehicle(), WorldSession::HandleMoveTeleportAck(), and WorldSession::HandleMoveWorldportAck().

◆ ResurectUsingRequestData()

void Player::ResurectUsingRequestData ( )

Teleport before resurrecting by player, otherwise the player might get attacked from creatures near his corpse

12861{
12864
12865 if (IsBeingTeleported())
12866 {
12868 return;
12869 }
12870
12871 ResurrectPlayer(0.0f, false);
12872
12875 else
12876 SetFullHealth();
12877
12880 else
12882
12883 SetPower(POWER_RAGE, 0);
12884
12886
12888}
void ScheduleDelayedOperation(uint32 operation)
Definition Player.h:2103
float m_resurrectZ
Definition Player.h:2847
uint32 m_resurrectMap
Definition Player.h:2846
float m_resurrectX
Definition Player.h:2847
float m_resurrectY
Definition Player.h:2847

References DELAYED_RESURRECT_PLAYER, Unit::GetMaxHealth(), Unit::GetMaxPower(), Position::GetOrientation(), IsBeingTeleported(), m_resurrectHealth, m_resurrectMana, m_resurrectMap, m_resurrectX, m_resurrectY, m_resurrectZ, POWER_ENERGY, POWER_MANA, POWER_RAGE, ResurrectPlayer(), ScheduleDelayedOperation(), Unit::SetFullHealth(), Unit::SetHealth(), Unit::SetPower(), SpawnCorpseBones(), and TeleportTo().

Referenced by WorldSession::HandleResurrectResponseOpcode().

◆ ResurrectPlayer()

void Player::ResurrectPlayer ( float  restore_percent,
bool  applySickness = false 
)
4493{
4494 WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4 * 4); // remove spirit healer position
4495 data << uint32(-1);
4496 data << float(0);
4497 data << float(0);
4498 data << float(0);
4499 GetSession()->SendPacket(&data);
4500
4501 // speed change, land walk
4502
4503 // remove death flag + set aura
4505 RemoveAurasDueToSpell(20584); // speed bonuses
4506 RemoveAurasDueToSpell(8326); // SPELL_AURA_GHOST
4507
4508 if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
4510
4514 SetWaterWalking(false);
4515 m_deathTimer = 0;
4516
4517 // set health/powers (0- will be set in caller)
4518 if (restore_percent > 0.0f)
4519 {
4520 SetHealth(uint32(GetMaxHealth()*restore_percent));
4521 SetPower(POWER_MANA, uint32(GetMaxPower(POWER_MANA)*restore_percent));
4522 SetPower(POWER_RAGE, 0);
4524 }
4525
4526 // trigger update zone for alive state zone updates
4527 uint32 newzone, newarea;
4528 GetZoneAndAreaId(newzone, newarea);
4529 UpdateZone(newzone, newarea);
4530 sOutdoorPvPMgr->HandlePlayerResurrects(this, newzone);
4531
4532 if (Battleground* bg = GetBattleground())
4533 bg->HandlePlayerResurrect(this);
4534
4535 // update visibility
4537
4538 sScriptMgr->OnPlayerResurrect(this, restore_percent, applySickness);
4539
4540 if (!applySickness)
4541 {
4542 return;
4543 }
4544
4545 //Characters from level 1-10 are not affected by resurrection sickness.
4546 //Characters from level 11-19 will suffer from one minute of sickness
4547 //for each level they are above 10.
4548 //Characters level 20 and up suffer from ten minutes of sickness.
4549 int32 startLevel = sWorld->getIntConfig(CONFIG_DEATH_SICKNESS_LEVEL);
4550
4551 if (int32(GetLevel()) >= startLevel)
4552 {
4553 // set resurrection sickness
4554 CastSpell(this, 15007, true);
4555
4556 // not full duration
4557 if (int32(GetLevel()) < startLevel + 9)
4558 {
4559 int32 delta = (int32(GetLevel()) - startLevel + 1) * MINUTE;
4560
4561 if (Aura* aur = GetAura(15007, GetGUID()))
4562 {
4563 aur->SetDuration(delta * IN_MILLISECONDS);
4564 }
4565 }
4566 }
4567}
@ CONFIG_DEATH_SICKNESS_LEVEL
Definition IWorld.h:305
@ MOVE_LAND_WALK
Definition Player.h:464
@ UNIT_BYTE1_FLAG_GROUND
Definition UnitDefines.h:58
void UpdateZone(uint32 newZone, uint32 newArea)
Definition PlayerUpdates.cpp:1247
void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false) override
Definition PlayerUpdates.cpp:1609
void GetZoneAndAreaId(uint32 &zoneid, uint32 &areaid) const
Definition Object.cpp:3175

References Alive, Unit::CastSpell(), CONFIG_DEATH_SICKNESS_LEVEL, Unit::GetAura(), GetBattleground(), Object::GetGUID(), Unit::GetLevel(), Unit::GetMaxHealth(), Unit::GetMaxPower(), GetSession(), WorldObject::GetZoneAndAreaId(), IN_MILLISECONDS, m_deathTimer, MINUTE, MOVE_LAND_WALK, MOVE_UNROOT, POWER_ENERGY, POWER_MANA, POWER_RAGE, Unit::RemoveAurasDueToSpell(), WorldSession::SendPacket(), Object::SetByteValue(), setDeathState(), Object::SetDynamicFlag(), Unit::SetHealth(), SetMovement(), Unit::SetPower(), SetWaterWalking(), SMSG_DEATH_RELEASE_LOC, sOutdoorPvPMgr, sScriptMgr, sWorld, UNIT_BYTE1_FLAG_GROUND, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_DYNFLAG_REFER_A_FRIEND, UNIT_FIELD_BYTES_1, UpdateObjectVisibility(), and UpdateZone().

Referenced by Battleground::_ProcessResurrect(), Spell::EffectSelfResurrect(), WorldSession::HandleAreaTriggerOpcode(), WorldSession::HandleBattleFieldPortOpcode(), WorldSession::HandleHearthAndResurrect(), WorldSession::HandleMoveWorldportAck(), WorldSession::HandleReclaimCorpseOpcode(), LoadCorpse(), LoadFromDB(), ProcessDelayedOperations(), Battleground::RemovePlayerAtLeave(), RepopAtGraveyard(), ResurectUsingRequestData(), BfGraveyard::Resurrect(), and WorldSession::SendSpiritResurrect().

◆ ResyncRunes()

void Player::ResyncRunes ( uint8  count)
13463{
13464 WorldPacket data(SMSG_RESYNC_RUNES, 4 + count * 2);
13465 data << uint32(count);
13466 for (uint32 i = 0; i < count; ++i)
13467 {
13468 data << uint8(GetCurrentRune(i)); // rune type
13469 data << uint8(255 - (GetRuneCooldown(i) * 51)); // passed cooldown time (0-255)
13470 }
13471 GetSession()->SendPacket(&data);
13472}
RuneType GetCurrentRune(uint8 index) const
Definition Player.h:2511
@ SMSG_RESYNC_RUNES
Definition Opcodes.h:1189

References GetCurrentRune(), GetRuneCooldown(), GetSession(), WorldSession::SendPacket(), and SMSG_RESYNC_RUNES.

◆ RewardExtraBonusTalentPoints()

void Player::RewardExtraBonusTalentPoints ( uint32  bonusTalentPoints)

A talent point boost. Usage: 1). Hot update situation (occurred when character is online, like PlayerScript:OnAchiComplete): Right after calling this function, character can reward talent points by calling function player->InitTalentForLevel().

2). Data initing situation (like PlayerScript:OnLoadFromDB)

6085{
6086 if (bonusTalentPoints)
6087 {
6088 m_extraBonusTalentCount += bonusTalentPoints;
6089 }
6090}

References m_extraBonusTalentCount.

◆ RewardHonor()

bool Player::RewardHonor ( Unit uVictim,
uint32  groupsize,
int32  honor = -1,
bool  awardXP = true 
)

Calculate the amount of honor gained based on the victim and the size of the group for which the honor is divided An exact honor value can also be given (overriding the calcs)

6096{
6097 // do not reward honor in arenas, but enable onkill spellproc
6098 if (InArena())
6099 {
6100 if (!uVictim || uVictim == this || !uVictim->IsPlayer())
6101 return false;
6102
6103 if (GetBgTeamId() == uVictim->ToPlayer()->GetBgTeamId())
6104 return false;
6105
6106 return true;
6107 }
6108
6109 // 'Inactive' this aura prevents the player from gaining honor points and battleground tokens
6111 return false;
6112
6113 /* check if player has same IP
6114 if (uVictim && uVictim->IsPlayer())
6115 {
6116 if (GetSession()->GetRemoteAddress() == uVictim->ToPlayer()->GetSession()->GetRemoteAddress())
6117 return false;
6118 }
6119 */
6120
6121 ObjectGuid victim_guid;
6122 uint32 victim_rank = 0;
6123
6124 // need call before fields update to have chance move yesterday data to appropriate fields before today data change.
6126
6127 // do not reward honor in arenas, but return true to enable onkill spellproc
6128 if (InArena())
6129 return true;
6130
6131 // Promote to float for calculations
6132 float honor_f = (float)honor;
6133
6134 if (honor_f <= 0)
6135 {
6136 if (!uVictim || uVictim == this || uVictim->HasNoPVPCreditAura())
6137 return false;
6138
6139 victim_guid = uVictim->GetGUID();
6140
6141 if (uVictim->IsPlayer())
6142 {
6143 Player* victim = uVictim->ToPlayer();
6144
6145 if (GetTeamId() == victim->GetTeamId() && !sWorld->IsFFAPvPRealm())
6146 return false;
6147
6148 uint8 k_level = GetLevel();
6149 uint8 k_grey = Acore::XP::GetGrayLevel(k_level);
6150 uint8 v_level = victim->GetLevel();
6151
6152 if (v_level <= k_grey)
6153 return false;
6154
6155 // PLAYER_CHOSEN_TITLE VALUES DESCRIPTION
6156 // [0] Just name
6157 // [1..14] Alliance honor titles and player name
6158 // [15..28] Horde honor titles and player name
6159 // [29..38] Other title and player name
6160 // [39+] Nothing
6161 uint32 victim_title = victim->GetUInt32Value(PLAYER_CHOSEN_TITLE);
6162 uint32 killer_title = 0;
6163 sScriptMgr->OnVictimRewardBefore(this, victim, killer_title, victim_title);
6164 // Get Killer titles, CharTitlesEntry::bit_index
6165 // Ranks:
6166 // title[1..14] -> rank[5..18]
6167 // title[15..28] -> rank[5..18]
6168 // title[other] -> 0
6169 if (victim_title == 0)
6170 victim_guid.Clear(); // Don't show HK: <rank> message, only log.
6171 else if (victim_title < 15)
6172 victim_rank = victim_title + 4;
6173 else if (victim_title < 29)
6174 victim_rank = victim_title - 14 + 4;
6175 else
6176 victim_guid.Clear(); // Don't show HK: <rank> message, only log.
6177
6178 honor_f = std::ceil(Acore::Honor::hk_honor_at_level_f(k_level) * (v_level - k_grey) / (k_level - k_grey));
6179
6180 // count the number of playerkills in one day
6182 // and those in a lifetime
6190 sScriptMgr->OnVictimRewardAfter(this, victim, killer_title, victim_rank, honor_f);
6191 }
6192 else
6193 {
6194 if (!uVictim->ToCreature()->IsRacialLeader())
6195 return false;
6196
6197 honor_f = 100.0f; // ??? need more info
6198 victim_rank = 19; // HK: Leader
6199 }
6200 }
6201
6202 if (uVictim)
6203 {
6204 if (groupsize > 1)
6205 honor_f /= groupsize;
6206
6207 // apply honor multiplier from aura (not stacking-get highest)
6209 }
6210
6211 honor_f *= sWorld->getRate(RATE_HONOR);
6212 // Back to int now
6213 honor = int32(honor_f);
6214 // honor - for show honor points in log
6215 // victim_guid - for show victim name in log
6216 // victim_rank [1..4] HK: <dishonored rank>
6217 // victim_rank [5..19] HK: <alliance\horde rank>
6218 // victim_rank [0, 20+] HK: <>
6219 WorldPacket data(SMSG_PVP_CREDIT, 4 + 8 + 4);
6220 data << honor;
6221 data << victim_guid;
6222 data << victim_rank;
6223
6224 // Xinef: non quest case, quest honor obtain is send in quest reward packet
6225 if (uVictim || groupsize > 0)
6226 GetSession()->SendPacket(&data);
6227
6228 // add honor points
6229 ModifyHonorPoints(honor);
6230
6232
6233 // Xinef: Battleground experience
6234 if (awardXP)
6235 if (Battleground* bg = GetBattleground())
6236 {
6237 bg->UpdatePlayerScore(this, SCORE_BONUS_HONOR, honor, false); //false: prevent looping
6238 // Xinef: Only for BG activities
6239 if (!uVictim)
6240 {
6241 uint32 xp = uint32(honor * (3 + GetLevel() * 0.30f));
6242 sScriptMgr->OnGivePlayerXP(this, xp, nullptr, PlayerXPSource::XPSOURCE_BATTLEGROUND);
6243 GiveXP(xp, nullptr);
6244 }
6245 }
6246
6247 if (sWorld->getBoolConfig(CONFIG_PVP_TOKEN_ENABLE))
6248 {
6249 if (!uVictim || uVictim == this || uVictim->HasNoPVPCreditAura())
6250 return true;
6251
6252 if (uVictim->IsPlayer())
6253 {
6254 // Check if allowed to receive it in current map
6256 if ((MapType == 1 && !InBattleground() && !IsFFAPvP())
6257 || (MapType == 2 && !IsFFAPvP())
6258 || (MapType == 3 && !InBattleground()))
6259 return true;
6260
6261 uint32 itemID = sWorld->getIntConfig(CONFIG_PVP_TOKEN_ID);
6262 int32 count = sWorld->getIntConfig(CONFIG_PVP_TOKEN_COUNT);
6263
6264 if (AddItem(itemID, count))
6265 ChatHandler(GetSession()).PSendSysMessage("You have been awarded a token for slaying another player.");
6266 }
6267 }
6268
6269 return true;
6270}
@ SCORE_BONUS_HONOR
Definition BattlegroundScore.h:31
@ SPELL_AURA_PLAYER_INACTIVE
Definition Battleground.h:145
@ ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL
Definition DBCEnums.h:219
@ ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL
Definition DBCEnums.h:149
@ ACHIEVEMENT_CRITERIA_TYPE_HK_RACE
Definition DBCEnums.h:167
@ ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA
Definition DBCEnums.h:145
@ ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL
Definition DBCEnums.h:182
@ ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS
Definition DBCEnums.h:166
@ CONFIG_PVP_TOKEN_MAP_TYPE
Definition IWorld.h:335
@ CONFIG_PVP_TOKEN_ID
Definition IWorld.h:336
@ CONFIG_PVP_TOKEN_COUNT
Definition IWorld.h:337
@ CONFIG_PVP_TOKEN_ENABLE
Definition IWorld.h:129
@ RATE_HONOR
Definition IWorld.h:509
@ XPSOURCE_BATTLEGROUND
Definition Player.h:1018
@ SPELL_AURA_MOD_HONOR_GAIN_PCT
Definition SpellAuraDefines.h:344
bool IsRacialLeader() const
Definition Creature.h:73
void Clear()
Definition ObjectGuid.h:138
bool AddItem(uint32 itemId, uint32 count)
Definition Player.cpp:15591
bool IsFFAPvP()
Definition Player.cpp:16251
TeamId GetBgTeamId() const
Definition Player.h:2282
int32 GetMaxPositiveAuraModifier(AuraType auratype)
Definition Unit.cpp:5991
bool HasNoPVPCreditAura() const
Definition Unit.h:1724
@ SMSG_PVP_CREDIT
Definition Opcodes.h:682
float hk_honor_at_level_f(uint8 level, float multiplier=1.0f)
Definition Formulas.h:31
std::unordered_map< std::string, Player * > MapType
Definition ObjectAccessor.cpp:85

References ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL, ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL, ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA, ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, AddItem(), AddPct(), Object::ApplyModUInt32Value(), ObjectGuid::Clear(), CONFIG_PVP_TOKEN_COUNT, CONFIG_PVP_TOKEN_ENABLE, CONFIG_PVP_TOKEN_ID, CONFIG_PVP_TOKEN_MAP_TYPE, WorldObject::GetAreaId(), GetBattleground(), GetBgTeamId(), Unit::getClass(), Acore::XP::GetGrayLevel(), Object::GetGUID(), Unit::GetLevel(), Unit::GetMaxPositiveAuraModifier(), Unit::getRace(), GetSession(), GetTeamId(), Object::GetUInt32Value(), GiveXP(), Unit::HasAura(), Unit::HasNoPVPCreditAura(), Acore::Honor::hk_honor_at_level_f(), InArena(), InBattleground(), IsFFAPvP(), Object::IsPlayer(), Creature::IsRacialLeader(), ModifyHonorPoints(), PLAYER_CHOSEN_TITLE, PLAYER_FIELD_KILLS, PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, PLAYER_FIELD_TODAY_CONTRIBUTION, ChatHandler::PSendSysMessage(), RATE_HONOR, SCORE_BONUS_HONOR, WorldSession::SendPacket(), SMSG_PVP_CREDIT, SPELL_AURA_MOD_HONOR_GAIN_PCT, SPELL_AURA_PLAYER_INACTIVE, sScriptMgr, sWorld, Object::ToCreature(), Object::ToPlayer(), UpdateAchievementCriteria(), UpdateHonorFields(), and XPSOURCE_BATTLEGROUND.

Referenced by KillRewarder::_RewardHonor(), DuelComplete(), Spell::EffectAddHonor(), OutdoorPvPSI::HandleAreaTrigger(), honor_commandscript::HandleHonorAddCommand(), honor_commandscript::HandleHonorAddKillCommand(), RewardQuest(), and Battleground::UpdatePlayerScore().

◆ RewardPlayerAndGroupAtEvent()

void Player::RewardPlayerAndGroupAtEvent ( uint32  creature_id,
WorldObject pRewardSource 
)
12770{
12771 if (!pRewardSource)
12772 return;
12773
12774 ObjectGuid creature_guid = (pRewardSource->IsCreature()) ? pRewardSource->GetGUID() : ObjectGuid::Empty;
12775
12776 // prepare data for near group iteration
12777 if (Group* group = GetGroup())
12778 {
12779 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
12780 {
12781 Player* player = itr->GetSource();
12782 if (!player)
12783 continue;
12784
12785 if (!player->IsAtGroupRewardDistance(pRewardSource))
12786 continue; // member (alive or dead) or his corpse at req. distance
12787
12788 // quest objectives updated only for alive group member or dead but with not released body
12789 if (player->IsAlive() || !player->GetCorpse())
12790 player->KilledMonsterCredit(creature_id, creature_guid);
12791 }
12792 }
12793 else // if (!group)
12794 KilledMonsterCredit(creature_id, creature_guid);
12795}
GroupReference * next()
Definition GroupReference.h:36

References ObjectGuid::Empty, GetCorpse(), GetGroup(), Object::GetGUID(), Unit::IsAlive(), IsAtGroupRewardDistance(), Object::IsCreature(), KilledMonsterCredit(), and GroupReference::next().

Referenced by Spell::EffectKillCredit(), spell_inoculate_nestlewood_owlkin::HandleEffectRemove(), SmartScript::ProcessAction(), and SmartAI::StopFollow().

◆ RewardPlayerAndGroupAtKill()

void Player::RewardPlayerAndGroupAtKill ( Unit victim,
bool  isBattleGround 
)
12765{
12766 KillRewarder(this, victim, isBattleGround).Reward();
12767}
Definition KillRewarder.h:28
void Reward()
Definition KillRewarder.cpp:268

References KillRewarder::Reward().

Referenced by Unit::Kill(), and Battleground::RewardXPAtKill().

◆ RewardQuest()

void Player::RewardQuest ( Quest const *  quest,
uint32  reward,
Object questGiver,
bool  announce = true,
bool  isLFGReward = false 
)
660{
661 //this THING should be here to protect code from quest, which cast on player far teleport as a reward
662 //should work fine, cause far teleport will be executed in Player::Update()
664
665 uint32 quest_id = quest->GetQuestId();
666
667 for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
668 {
669 if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RequiredItemId[i]))
670 {
671 if (quest->RequiredItemCount[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM && !quest->IsRepeatable() && !HasQuestForItem(quest->RequiredItemId[i], quest_id, true))
672 DestroyItemCount(quest->RequiredItemId[i], 9999, true);
673 else
674 DestroyItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i], true);
675 }
676 }
677 for (uint8 i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i)
678 {
679 if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i]))
680 {
681 if (quest->ItemDropQuantity[i] > 0 && itemTemplate->Bonding == BIND_QUEST_ITEM && !quest->IsRepeatable() && !HasQuestForItem(quest->ItemDrop[i], quest_id))
682 DestroyItemCount(quest->ItemDrop[i], 9999, true);
683 else
684 DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true);
685 }
686 }
687
688 RemoveTimedQuest(quest_id);
689
690 std::vector<std::pair<uint32, uint32>> problematicItems;
691
692 if (quest->GetRewChoiceItemsCount())
693 {
694 if (uint32 itemId = quest->RewardChoiceItemId[reward])
695 {
696 ItemPosCountVec dest;
697 if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, quest->RewardChoiceItemCount[reward]) == EQUIP_ERR_OK)
698 {
699 Item* item = StoreNewItem(dest, itemId, true);
700 SendNewItem(item, quest->RewardChoiceItemCount[reward], true, false, false, false);
701
702 sScriptMgr->OnQuestRewardItem(this, item, quest->RewardChoiceItemCount[reward]);
703 }
704 else
705 {
706 problematicItems.emplace_back(itemId, quest->RewardChoiceItemCount[reward]);
707 }
708 }
709 }
710
711 if (quest->GetRewItemsCount())
712 {
713 for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i)
714 {
715 if (uint32 itemId = quest->RewardItemId[i])
716 {
717 ItemPosCountVec dest;
718 if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, quest->RewardItemIdCount[i]) == EQUIP_ERR_OK)
719 {
720 Item* item = StoreNewItem(dest, itemId, true);
721 SendNewItem(item, quest->RewardItemIdCount[i], true, false, false, false);
722
723 sScriptMgr->OnQuestRewardItem(this, item, quest->RewardItemIdCount[i]);
724 }
725 else
726 problematicItems.emplace_back(itemId, quest->RewardItemIdCount[i]);
727 }
728 }
729 }
730
731 // Xinef: send items that couldn't be added properly by mail
732 if (!problematicItems.empty())
733 {
734 SendItemRetrievalMail(problematicItems);
735 }
736
737 RewardReputation(quest);
738
739 uint16 log_slot = FindQuestSlot(quest_id);
740 if (log_slot < MAX_QUEST_LOG_SIZE)
741 SetQuestSlot(log_slot, 0);
742
743 bool rewarded = IsQuestRewarded(quest_id) && !quest->IsDFQuest();
744
745 // Not give XP in case already completed once repeatable quest
746 uint32 XP = rewarded ? 0 : CalculateQuestRewardXP(quest);
747
748 sScriptMgr->OnQuestComputeXP(this, quest, XP);
749 int32 moneyRew = 0;
750 if (GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) || sScriptMgr->ShouldBeRewardedWithMoneyInsteadOfExp(this))
751 {
752 moneyRew = quest->GetRewMoneyMaxLevel();
753 }
754 else
755 {
756 sScriptMgr->OnGivePlayerXP(this, XP, nullptr, isLFGReward ? PlayerXPSource::XPSOURCE_QUEST_DF : PlayerXPSource::XPSOURCE_QUEST);
757 GiveXP(XP, nullptr, 1.0f, isLFGReward);
758 }
759
760 // Give player extra money if GetRewOrReqMoney > 0 and get ReqMoney if negative
761 if (int32 rewOrReqMoney = quest->GetRewOrReqMoney(GetLevel()))
762 {
763 moneyRew += rewOrReqMoney;
764 }
765
766 if (moneyRew)
767 {
768 ModifyMoney(moneyRew);
769
770 if (moneyRew > 0)
772 }
773
774 // honor reward
775 if (uint32 honor = quest->CalculateHonorGain(GetLevel()))
776 RewardHonor(nullptr, 0, honor);
777
778 // title reward
779 if (quest->GetCharTitleId())
780 {
781 if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(quest->GetCharTitleId()))
782 SetTitle(titleEntry);
783 }
784
785 if (quest->GetBonusTalents())
786 {
787 m_questRewardTalentCount += quest->GetBonusTalents();
789 }
790
791 if (quest->GetRewArenaPoints())
792 ModifyArenaPoints(quest->GetRewArenaPoints());
793
794 // Send reward mail
795 if (uint32 mail_template_id = quest->GetRewMailTemplateId())
796 {
797 //- TODO: Poor design of mail system
798 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
799 if (quest->GetRewMailSenderEntry() != 0)
800 MailDraft(mail_template_id).SendMailTo(trans, this, quest->GetRewMailSenderEntry(), MAIL_CHECK_MASK_HAS_BODY, quest->GetRewMailDelaySecs());
801 else
802 MailDraft(mail_template_id).SendMailTo(trans, this, questGiver, MAIL_CHECK_MASK_HAS_BODY, quest->GetRewMailDelaySecs());
803 CharacterDatabase.CommitTransaction(trans);
804 }
805
806 if (quest->IsDaily() || quest->IsDFQuest())
807 {
808 SetDailyQuestStatus(quest_id);
809 if (quest->IsDaily())
810 {
813 }
814 }
815 else if (quest->IsWeekly())
816 SetWeeklyQuestStatus(quest_id);
817 else if (quest->IsMonthly())
818 SetMonthlyQuestStatus(quest_id);
819 else if (quest->IsSeasonal())
820 SetSeasonalQuestStatus(quest_id);
821
822 RemoveActiveQuest(quest_id, false);
823 SetRewardedQuest(quest_id);
824
825 if (announce)
826 SendQuestReward(quest, XP);
827
828 // cast spells after mark quest complete (some spells have quest completed state requirements in spell_area data)
829 if (quest->GetRewSpellCast() > 0)
830 {
831 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(quest->GetRewSpellCast());
832 if (questGiver->IsUnit() && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL) && !spellInfo->HasEffect(SPELL_EFFECT_CREATE_ITEM) && !spellInfo->IsSelfCast())
833 {
834 if (Creature* creature = GetMap()->GetCreature(questGiver->GetGUID()))
835 creature->CastSpell(this, quest->GetRewSpellCast(), true);
836 }
837 else
838 CastSpell(this, quest->GetRewSpellCast(), true);
839 }
840 else if (quest->GetRewSpell() > 0)
841 {
842 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(quest->GetRewSpell());
843 if (questGiver->IsUnit() && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL) && !spellInfo->HasEffect(SPELL_EFFECT_CREATE_ITEM) && !spellInfo->IsSelfCast())
844 {
845 if (Creature* creature = GetMap()->GetCreature(questGiver->GetGUID()))
846 creature->CastSpell(this, quest->GetRewSpell(), true);
847 }
848 else
849 CastSpell(this, quest->GetRewSpell(), true);
850 }
851
852 if (quest->GetZoneOrSort() > 0)
856
857 // pussywizard: replaced partial save with full save
858 SaveToDB(false, false);
859
860 if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
861 {
864 }
865
866 SendQuestUpdate(quest_id);
867
869
870 //lets remove flag for delayed teleports
872
873 // Xinef: area auras may change on quest completion!
876
877 sScriptMgr->OnPlayerCompleteQuest(this, quest);
878}
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE
Definition DBCEnums.h:129
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY
Definition DBCEnums.h:128
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT
Definition DBCEnums.h:127
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST
Definition DBCEnums.h:131
@ ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD
Definition DBCEnums.h:175
@ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST
Definition DBCEnums.h:141
@ MAIL_CHECK_MASK_HAS_BODY
Definition Mail.h:51
PlayerXPSource
Definition Player.h:1013
@ XPSOURCE_QUEST
Definition Player.h:1015
@ XPSOURCE_QUEST_DF
Definition Player.h:1016
@ SPELL_EFFECT_CREATE_ITEM
Definition SharedDefines.h:802
bool IsUnit() const
Definition Object.h:208
bool HasPvPForcingQuest() const
Definition PlayerQuest.cpp:2495
bool HasQuestForItem(uint32 itemId, uint32 excludeQuestId=0, bool turnIn=false, bool *showInLoot=nullptr) const
Definition PlayerQuest.cpp:2264
uint32 CalculateQuestRewardXP(Quest const *quest)
Definition PlayerQuest.cpp:1402
void SetMonthlyQuestStatus(uint32 quest_id)
Definition Player.cpp:12180
void SetSeasonalQuestStatus(uint32 quest_id)
Definition Player.cpp:12170
void SendItemRetrievalMail(uint32 itemEntry, uint32 count)
Definition PlayerMisc.cpp:439
void SendQuestReward(Quest const *quest, uint32 XP)
Definition PlayerQuest.cpp:2357
void SetDailyQuestStatus(uint32 quest_id)
Definition Player.cpp:12122
void RewardReputation(Unit *victim)
Definition Player.cpp:5980
void SetRewardedQuest(uint32 quest_id)
Definition PlayerQuest.cpp:880
void SetWeeklyQuestStatus(uint32 quest_id)
Definition Player.cpp:12164
void RemoveActiveQuest(uint32 questId, bool update=true)
Definition PlayerQuest.cpp:1495
void SetMustDelayTeleport(bool setting)
Definition Player.h:2950
bool IsSelfCast() const
Definition SpellInfo.cpp:1090
bool IsInHostileArea
Definition Player.h:366

References ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT, ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE, ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, BIND_QUEST_ITEM, Quest::CalculateHonorGain(), CalculateQuestRewardXP(), CanStoreNewItem(), Unit::CastSpell(), CharacterDatabase, CONFIG_MAX_PLAYER_LEVEL, DestroyItemCount(), EQUIP_ERR_OK, FindQuestSlot(), WorldObject::GetAreaId(), Quest::GetBonusTalents(), Quest::GetCharTitleId(), Object::GetGUID(), Unit::GetLevel(), WorldObject::GetMap(), Quest::GetQuestId(), Quest::GetRewArenaPoints(), Quest::GetRewChoiceItemsCount(), Quest::GetRewItemsCount(), Quest::GetRewMailDelaySecs(), Quest::GetRewMailSenderEntry(), Quest::GetRewMailTemplateId(), Quest::GetRewMoneyMaxLevel(), Quest::GetRewOrReqMoney(), Quest::GetRewSpell(), Quest::GetRewSpellCast(), WorldObject::GetZoneId(), Quest::GetZoneOrSort(), GiveXP(), SpellInfo::HasEffect(), Quest::HasFlag(), HasPvPForcingQuest(), HasQuestForItem(), InitTalentForLevel(), Quest::IsDaily(), Quest::IsDFQuest(), PvPInfo::IsHostile, PvPInfo::IsInHostileArea, Quest::IsMonthly(), IsQuestRewarded(), Quest::IsRepeatable(), Quest::IsSeasonal(), SpellInfo::IsSelfCast(), Object::IsUnit(), Quest::IsWeekly(), Quest::ItemDrop, Quest::ItemDropQuantity, m_questRewardTalentCount, MAIL_CHECK_MASK_HAS_BODY, MAX_QUEST_LOG_SIZE, ModifyArenaPoints(), ModifyMoney(), NULL_BAG, NULL_SLOT, pvpInfo, QUEST_FLAGS_FLAGS_PVP, QUEST_ITEM_OBJECTIVES_COUNT, QUEST_SOURCE_ITEM_IDS_COUNT, RemoveActiveQuest(), RemoveTimedQuest(), Quest::RequiredItemCount, Quest::RequiredItemId, Quest::RewardChoiceItemCount, Quest::RewardChoiceItemId, RewardHonor(), Quest::RewardItemId, Quest::RewardItemIdCount, RewardReputation(), SaveToDB(), sCharTitlesStore, SendItemRetrievalMail(), MailDraft::SendMailTo(), SendNewItem(), SendQuestGiverStatusMultiple(), SendQuestReward(), SendQuestUpdate(), SetDailyQuestStatus(), SetMonthlyQuestStatus(), SetMustDelayTeleport(), SetQuestSlot(), SetRewardedQuest(), SetSeasonalQuestStatus(), SetTitle(), SetWeeklyQuestStatus(), sObjectMgr, SPELL_EFFECT_CREATE_ITEM, SPELL_EFFECT_LEARN_SPELL, sScriptMgr, sSpellMgr, StoreNewItem(), sWorld, UpdateAchievementCriteria(), UpdateAreaDependentAuras(), UpdatePvPState(), UpdateZoneDependentAuras(), XPSOURCE_QUEST, and XPSOURCE_QUEST_DF.

Referenced by CompleteQuest(), lfg::LFGMgr::FinishDungeon(), and WorldSession::HandleQuestgiverChooseRewardOpcode().

◆ RewardReputation() [1/2]

void Player::RewardReputation ( Quest const *  quest)
6031{
6032 for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
6033 {
6034 if (!quest->RewardFactionId[i])
6035 continue;
6036
6037 float rep = 0.f;
6038
6039 if (quest->RewardFactionValueIdOverride[i])
6040 {
6041 rep = quest->RewardFactionValueIdOverride[i] / 100.f;
6042 }
6043 else
6044 {
6045 uint32 row = ((quest->RewardFactionValueId[i] < 0) ? 1 : 0) + 1;
6046 if (QuestFactionRewEntry const* questFactionRewEntry = sQuestFactionRewardStore.LookupEntry(row))
6047 {
6048 uint32 field = std::abs(quest->RewardFactionValueId[i]);
6049 rep = static_cast<float>(questFactionRewEntry->QuestRewFactionValue[field]);
6050 }
6051 }
6052
6053 if (rep == 0.f)
6054 continue;
6055
6056 if (quest->IsDaily())
6057 {
6058 rep = CalculateReputationGain(REPUTATION_SOURCE_DAILY_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], false);
6059 }
6060 else if (quest->IsWeekly())
6061 {
6062 rep = CalculateReputationGain(REPUTATION_SOURCE_WEEKLY_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], false);
6063 }
6064 else if (quest->IsMonthly())
6065 {
6066 rep = CalculateReputationGain(REPUTATION_SOURCE_MONTHLY_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], false);
6067 }
6068 else if (quest->IsRepeatable())
6069 {
6070 rep = CalculateReputationGain(REPUTATION_SOURCE_REPEATABLE_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], false);
6071 }
6072 else
6073 {
6074 rep = CalculateReputationGain(REPUTATION_SOURCE_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], false);
6075 }
6076
6077 if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->RewardFactionId[i]))
6078 {
6079 GetReputationMgr().ModifyReputation(factionEntry, rep, quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_NO_REP_SPILLOVER));
6080 }
6081 }
6082}
DBCStorage< QuestFactionRewEntry > sQuestFactionRewardStore(QuestFactionRewardfmt)
#define QUEST_REPUTATIONS_COUNT
Definition QuestDef.h:41
@ QUEST_SPECIAL_FLAGS_NO_REP_SPILLOVER
Definition QuestDef.h:166
float CalculateReputationGain(ReputationSource source, uint32 creatureOrQuestLevel, float rep, int32 faction, bool noQuestBonus=false)
Definition Player.cpp:5900
bool ModifyReputation(FactionEntry const *factionEntry, float standing, bool noSpillOver=false, Optional< ReputationRank > repMaxCap={})
Definition ReputationMgr.h:117
Definition DBCStructure.h:1457

References CalculateReputationGain(), GetQuestLevel(), GetReputationMgr(), Quest::HasSpecialFlag(), Quest::IsDaily(), Quest::IsMonthly(), Quest::IsRepeatable(), Quest::IsWeekly(), ReputationMgr::ModifyReputation(), QUEST_REPUTATIONS_COUNT, QUEST_SPECIAL_FLAGS_NO_REP_SPILLOVER, REPUTATION_SOURCE_DAILY_QUEST, REPUTATION_SOURCE_MONTHLY_QUEST, REPUTATION_SOURCE_QUEST, REPUTATION_SOURCE_REPEATABLE_QUEST, REPUTATION_SOURCE_WEEKLY_QUEST, Quest::RewardFactionId, Quest::RewardFactionValueId, Quest::RewardFactionValueIdOverride, sFactionStore, and sQuestFactionRewardStore.

◆ RewardReputation() [2/2]

void Player::RewardReputation ( Unit victim)
5981{
5982 if (!victim || victim->IsPlayer())
5983 return;
5984
5985 if (victim->ToCreature()->IsReputationGainDisabled())
5986 return;
5987
5988 ReputationOnKillEntry const* Rep = sObjectMgr->GetReputationOnKilEntry(victim->ToCreature()->GetCreatureTemplate()->Entry);
5989 if (!Rep)
5990 return;
5991
5992 uint32 ChampioningFaction = 0;
5993
5995 {
5996 // support for: Championing - http://www.wowwiki.com/Championing
5997 Map const* map = GetMap();
5998 if (map->IsNonRaidDungeon())
5999 if (LFGDungeonEntry const* dungeon = GetLFGDungeon(map->GetId(), map->GetDifficulty()))
6000 if (dungeon->TargetLevel == 80)
6001 ChampioningFaction = GetChampioningFaction();
6002 }
6003
6004 TeamId teamId = GetTeamId(true); // Always check player original reputation when rewarding
6005
6006 if (Rep->RepFaction1 && (!Rep->TeamDependent || teamId == TEAM_ALLIANCE))
6007 {
6008 float donerep1 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->GetLevel(), static_cast<float>(Rep->RepValue1), ChampioningFaction ? ChampioningFaction : Rep->RepFaction1);
6009
6010 FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction1);
6011 if (factionEntry1)
6012 {
6013 GetReputationMgr().ModifyReputation(factionEntry1, donerep1, false, static_cast<ReputationRank>(Rep->ReputationMaxCap1));
6014 }
6015 }
6016
6017 if (Rep->RepFaction2 && (!Rep->TeamDependent || teamId == TEAM_HORDE))
6018 {
6019 float donerep2 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->GetLevel(), static_cast<float>(Rep->RepValue2), ChampioningFaction ? ChampioningFaction : Rep->RepFaction2);
6020
6021 FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction2);
6022 if (factionEntry2)
6023 {
6024 GetReputationMgr().ModifyReputation(factionEntry2, donerep2, false, static_cast<ReputationRank>(Rep->ReputationMaxCap2));
6025 }
6026 }
6027}
LFGDungeonEntry const * GetLFGDungeon(uint32 mapId, Difficulty difficulty)
Returns LFGDungeonEntry for a specific map and difficulty. Will return first found entry if multiple ...
Definition DBCStores.cpp:852
TeamId
Definition SharedDefines.h:759
bool IsReputationGainDisabled() const
Definition Creature.h:363
bool IsNonRaidDungeon() const
Definition Map.h:447
uint32 GetChampioningFaction() const
Definition Player.h:2554
uint32 Entry
Definition CreatureData.h:187
Definition DBCStructure.h:1244
Definition ObjectMgr.h:568
uint32 ReputationMaxCap1
Definition ObjectMgr.h:571
float RepValue1
Definition ObjectMgr.h:572
uint32 RepFaction1
Definition ObjectMgr.h:569
uint32 RepFaction2
Definition ObjectMgr.h:570
bool TeamDependent
Definition ObjectMgr.h:577
float RepValue2
Definition ObjectMgr.h:574
uint32 ReputationMaxCap2
Definition ObjectMgr.h:573

References CalculateReputationGain(), CreatureTemplate::Entry, GetChampioningFaction(), Creature::GetCreatureTemplate(), Map::GetDifficulty(), Map::GetId(), Unit::GetLevel(), GetLFGDungeon(), WorldObject::GetMap(), GetReputationMgr(), GetTeamId(), Map::IsNonRaidDungeon(), Object::IsPlayer(), Creature::IsReputationGainDisabled(), ReputationMgr::ModifyReputation(), ReputationOnKillEntry::RepFaction1, ReputationOnKillEntry::RepFaction2, REPUTATION_SOURCE_KILL, ReputationOnKillEntry::ReputationMaxCap1, ReputationOnKillEntry::ReputationMaxCap2, ReputationOnKillEntry::RepValue1, ReputationOnKillEntry::RepValue2, sFactionStore, sObjectMgr, TEAM_ALLIANCE, TEAM_HORDE, ReputationOnKillEntry::TeamDependent, and Object::ToCreature().

Referenced by KillRewarder::_RewardReputation(), and RewardQuest().

◆ Satisfy()

bool Player::Satisfy ( DungeonProgressionRequirements const *  ar,
uint32  target_map,
bool  report = false 
)
6707{
6708 if (!IsGameMaster() && ar)
6709 {
6710 uint8 LevelMin = 0;
6711 uint8 LevelMax = 0;
6712
6713 MapEntry const* mapEntry = sMapStore.LookupEntry(target_map);
6714 if (!mapEntry)
6715 return false;
6716
6717 if (!sWorld->getBoolConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
6718 {
6719 if (ar->levelMin && GetLevel() < ar->levelMin)
6720 LevelMin = ar->levelMin;
6721 if (ar->levelMax && GetLevel() > ar->levelMax)
6722 LevelMax = ar->levelMax;
6723 }
6724
6725 if (DisableMgr::IsDisabledFor(DISABLE_TYPE_MAP, target_map, this))
6726 {
6728 return false;
6729 }
6730
6731 Player* partyLeader = this;
6732 std::string leaderName = m_session->GetAcoreString(LANG_YOU);
6733 {
6734 ObjectGuid leaderGuid = GetGroup() ? GetGroup()->GetLeaderGUID() : GetGUID();
6735 Player* tempLeader = HashMapHolder<Player>::Find(leaderGuid);
6736 if (leaderGuid != GetGUID())
6737 {
6738 if (tempLeader != nullptr)
6739 {
6740 partyLeader = tempLeader;
6741 }
6742 leaderName = GetGroup()->GetLeaderName();
6743 }
6744 }
6745
6746 //Check all items
6747 std::vector<const ProgressionRequirement*> missingPlayerItems;
6748 std::vector<const ProgressionRequirement*> missingLeaderItems;
6749 for (const ProgressionRequirement* itemRequirement : ar->items)
6750 {
6751 Player* checkPlayer = this;
6752 std::vector<const ProgressionRequirement*>* missingItems = &missingPlayerItems;
6753 if (itemRequirement->checkLeaderOnly)
6754 {
6755 checkPlayer = partyLeader;
6756 missingItems = &missingLeaderItems;
6757 }
6758
6759 if (itemRequirement->faction == TEAM_NEUTRAL || itemRequirement->faction == checkPlayer->GetTeamId(true))
6760 {
6761 if (!checkPlayer->HasItemCount(itemRequirement->id, 1))
6762 {
6763 missingItems->push_back(itemRequirement);
6764 }
6765 }
6766 }
6767
6768 //Check all achievements
6769 std::vector<const ProgressionRequirement*> missingPlayerAchievements;
6770 std::vector<const ProgressionRequirement*> missingLeaderAchievements;
6771 for (const ProgressionRequirement* achievementRequirement : ar->achievements)
6772 {
6773 Player* checkPlayer = this;
6774 std::vector<const ProgressionRequirement*>* missingAchievements = &missingPlayerAchievements;
6775 if (achievementRequirement->checkLeaderOnly)
6776 {
6777 checkPlayer = partyLeader;
6778 missingAchievements = &missingLeaderAchievements;
6779 }
6780
6781 if (achievementRequirement->faction == TEAM_NEUTRAL || achievementRequirement->faction == GetTeamId(true))
6782 {
6783 if (!checkPlayer || !checkPlayer->HasAchieved(achievementRequirement->id))
6784 {
6785 missingAchievements->push_back(achievementRequirement);
6786 }
6787 }
6788 }
6789
6790 //Check all quests
6791 std::vector<const ProgressionRequirement*> missingPlayerQuests;
6792 std::vector<const ProgressionRequirement*> missingLeaderQuests;
6793 for (const ProgressionRequirement* questRequirement : ar->quests)
6794 {
6795 Player* checkPlayer = this;
6796 std::vector<const ProgressionRequirement*>* missingQuests = &missingPlayerQuests;
6797 if (questRequirement->checkLeaderOnly)
6798 {
6799 checkPlayer = partyLeader;
6800 missingQuests = &missingLeaderQuests;
6801 }
6802
6803 if (questRequirement->faction == TEAM_NEUTRAL || questRequirement->faction == checkPlayer->GetTeamId(true))
6804 {
6805 if (!checkPlayer->GetQuestRewardStatus(questRequirement->id))
6806 {
6807 missingQuests->push_back(questRequirement);
6808 }
6809 }
6810 }
6811
6812 //Check if avg ILVL requirement is allowed
6813 bool ilvlRequirementNotMet = false;
6815 {
6816 const int32 currentIlvl = (int32)GetAverageItemLevelForDF();
6817 if (ar->reqItemLevel > currentIlvl)
6818 {
6819 ilvlRequirementNotMet = true;
6820 }
6821 }
6822
6823 Difficulty target_difficulty = GetDifficulty(mapEntry->IsRaid());
6824 MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(target_map, target_difficulty);
6825 if (LevelMin || LevelMax || ilvlRequirementNotMet
6826 || missingPlayerItems.size() || missingPlayerQuests.size() || missingPlayerAchievements.size()
6827 || missingLeaderItems.size() || missingLeaderQuests.size() || missingLeaderAchievements.size())
6828 {
6829 if (!sScriptMgr->NotAvoidSatisfy(partyLeader, ar, target_map, report))
6830 return true;
6831
6832 if (report)
6833 {
6834 uint8 requirementPrintMode = sWorld->getIntConfig(CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PRINT_MODE);
6835
6836 if (requirementPrintMode == 0)
6837 {
6838 //Just print out the requirements are not met
6840 }
6841 else if (requirementPrintMode == 1)
6842 {
6843 //Blizzlike method of printing out the requirements
6844 if (missingPlayerQuests.size() && !missingPlayerQuests[0]->note.empty())
6845 {
6846 ChatHandler(GetSession()).PSendSysMessage("{}", missingPlayerQuests[0]->note);
6847 }
6848 else if (missingLeaderQuests.size() && !missingLeaderQuests[0]->note.empty())
6849 {
6850 ChatHandler(GetSession()).PSendSysMessage("{}", missingLeaderQuests[0]->note);
6851 }
6852 else if (mapDiff->hasErrorMessage)
6853 {
6854 // if (missingAchievement) covered by this case
6855 SendTransferAborted(target_map, TRANSFER_ABORT_DIFFICULTY, target_difficulty);
6856 }
6857 else if (missingPlayerItems.size())
6858 {
6860 std::string name = sObjectMgr->GetItemTemplate(missingPlayerItems[0]->id)->Name1;
6861 if (ItemLocale const* il = sObjectMgr->GetItemLocale(missingPlayerItems[0]->id))
6862 {
6863 ObjectMgr::GetLocaleString(il->Name, loc_idx, name);
6864 }
6866 }
6867 else if (LevelMin)
6868 {
6870 }
6871 else if (ilvlRequirementNotMet)
6872 {
6874 }
6875 }
6876 else
6877 {
6878 bool errorAlreadyPrinted = false;
6879 //Pretty way of printing out requirements
6880 if (missingPlayerQuests.size())
6881 {
6883 PrettyPrintRequirementsQuestList(missingPlayerQuests);
6884 errorAlreadyPrinted = true;
6885 }
6886 if (missingLeaderQuests.size())
6887 {
6889 PrettyPrintRequirementsQuestList(missingLeaderQuests);
6890 errorAlreadyPrinted = true;
6891 }
6892
6893 if (missingPlayerAchievements.size())
6894 {
6896 PrettyPrintRequirementsAchievementsList(missingPlayerAchievements);
6897 errorAlreadyPrinted = true;
6898 }
6899 if (missingLeaderAchievements.size())
6900 {
6902 PrettyPrintRequirementsAchievementsList(missingLeaderAchievements);
6903 errorAlreadyPrinted = true;
6904 }
6905
6906 if (missingPlayerItems.size())
6907 {
6909 PrettyPrintRequirementsItemsList(missingPlayerItems);
6910 errorAlreadyPrinted = true;
6911 }
6912
6913 if (missingLeaderItems.size())
6914 {
6916 PrettyPrintRequirementsItemsList(missingLeaderItems);
6917 errorAlreadyPrinted = true;
6918 }
6919
6920 if (ilvlRequirementNotMet)
6921 {
6923 }
6924
6925 if (LevelMin)
6926 {
6928 }
6929 else if (LevelMax)
6930 {
6932 }
6933 else if (mapDiff->hasErrorMessage && !errorAlreadyPrinted)
6934 {
6935 SendTransferAborted(target_map, TRANSFER_ABORT_DIFFICULTY, target_difficulty);
6936 }
6937 }
6938
6939 //Print the extra string
6941 if (optionalStringID > 0)
6942 {
6943 ChatHandler(GetSession()).SendSysMessage(optionalStringID);
6944 }
6945 }
6946 return false;
6947 }
6948 }
6949 return true;
6950}
MapDifficulty const * GetDownscaledMapDifficultyData(uint32 mapId, Difficulty &difficulty)
Definition DBCStores.cpp:767
@ DISABLE_TYPE_MAP
Definition DisableMgr.h:29
@ CONFIG_DUNGEON_ACCESS_REQUIREMENTS_OPTIONAL_STRING_ID
Definition IWorld.h:403
@ CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PRINT_MODE
Definition IWorld.h:402
@ CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PORTAL_CHECK_ILVL
Definition IWorld.h:165
@ CONFIG_INSTANCE_IGNORE_LEVEL
Definition IWorld.h:84
@ LANG_INSTANCE_CLOSED
Definition Language.h:1055
@ LANG_ACCESS_REQUIREMENT_LEADER_OBTAIN_ITEMS
Definition Language.h:852
@ LANG_YOU
Definition Language.h:76
@ LANG_ACCESS_REQUIREMENT_AVERAGE_ILVL_NOT_MET
Definition Language.h:848
@ LANG_ACCESS_REQUIREMENT_OBTAIN_ITEMS
Definition Language.h:845
@ LANG_ACCESS_REQUIREMENT_COMPLETE_QUESTS
Definition Language.h:843
@ LANG_ACCESS_REQUIREMENT_NOT_MET
Definition Language.h:847
@ LANG_LEVEL_MINREQUIRED_AND_ITEM
Definition Language.h:82
@ LANG_ACCESS_REQUIREMENT_MAX_LEVEL
Definition Language.h:849
@ LANG_ACCESS_REQUIREMENT_COMPLETE_ACHIEVEMENTS
Definition Language.h:844
@ LANG_ACCESS_REQUIREMENT_LEADER_COMPLETE_QUESTS
Definition Language.h:850
@ LANG_LEVEL_MINREQUIRED
Definition Language.h:81
@ LANG_ACCESS_REQUIREMENT_LEADER_COMPLETE_ACHIEVEMENTS
Definition Language.h:851
@ TRANSFER_ABORT_DIFFICULTY
Definition Player.h:795
virtual void SendSysMessage(std::string_view str, bool escapeCharacters=false)
Definition Chat.cpp:159
const char * GetLeaderName() const
Definition Group.cpp:2307
ObjectGuid GetLeaderGUID() const
Definition Group.cpp:2292
float GetAverageItemLevelForDF()
Definition Player.cpp:15775
void PrettyPrintRequirementsQuestList(const std::vector< const ProgressionRequirement * > &missingQuests) const
Definition PlayerStorage.cpp:6598
void PrettyPrintRequirementsItemsList(const std::vector< const ProgressionRequirement * > &missingItems) const
Definition PlayerStorage.cpp:6668
void SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg=0)
Definition Player.cpp:11749
void PrettyPrintRequirementsAchievementsList(const std::vector< const ProgressionRequirement * > &missingAchievements) const
Definition PlayerStorage.cpp:6635
void SendAreaTriggerMessage(std::string_view str)
Definition WorldSession.cpp:205
Definition DBCStructure.h:2221
bool hasErrorMessage
Definition DBCStructure.h:2227

References DungeonProgressionRequirements::achievements, CONFIG_DUNGEON_ACCESS_REQUIREMENTS_OPTIONAL_STRING_ID, CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PORTAL_CHECK_ILVL, CONFIG_DUNGEON_ACCESS_REQUIREMENTS_PRINT_MODE, CONFIG_INSTANCE_IGNORE_LEVEL, DISABLE_TYPE_MAP, HashMapHolder< T >::Find(), WorldSession::GetAcoreString(), GetAverageItemLevelForDF(), GetDifficulty(), GetDownscaledMapDifficultyData(), GetGroup(), Object::GetGUID(), Group::GetLeaderGUID(), Group::GetLeaderName(), Unit::GetLevel(), ObjectMgr::GetLocaleString(), GetQuestRewardStatus(), GetSession(), WorldSession::GetSessionDbLocaleIndex(), GetTeamId(), HasAchieved(), MapDifficulty::hasErrorMessage, HasItemCount(), DisableMgr::IsDisabledFor(), IsGameMaster(), MapEntry::IsRaid(), DungeonProgressionRequirements::items, LANG_ACCESS_REQUIREMENT_AVERAGE_ILVL_NOT_MET, LANG_ACCESS_REQUIREMENT_COMPLETE_ACHIEVEMENTS, LANG_ACCESS_REQUIREMENT_COMPLETE_QUESTS, LANG_ACCESS_REQUIREMENT_LEADER_COMPLETE_ACHIEVEMENTS, LANG_ACCESS_REQUIREMENT_LEADER_COMPLETE_QUESTS, LANG_ACCESS_REQUIREMENT_LEADER_OBTAIN_ITEMS, LANG_ACCESS_REQUIREMENT_MAX_LEVEL, LANG_ACCESS_REQUIREMENT_NOT_MET, LANG_ACCESS_REQUIREMENT_OBTAIN_ITEMS, LANG_INSTANCE_CLOSED, LANG_LEVEL_MINREQUIRED, LANG_LEVEL_MINREQUIRED_AND_ITEM, LANG_YOU, DungeonProgressionRequirements::levelMax, DungeonProgressionRequirements::levelMin, m_session, PrettyPrintRequirementsAchievementsList(), PrettyPrintRequirementsItemsList(), PrettyPrintRequirementsQuestList(), ChatHandler::PSendSysMessage(), DungeonProgressionRequirements::quests, DungeonProgressionRequirements::reqItemLevel, WorldSession::SendAreaTriggerMessage(), ChatHandler::SendSysMessage(), SendTransferAborted(), sMapStore, sObjectMgr, sScriptMgr, sWorld, TEAM_NEUTRAL, and TRANSFER_ABORT_DIFFICULTY.

Referenced by Spell::CheckCast(), WorldSession::HandleSetRaidDifficultyOpcode(), and MapMgr::PlayerCannotEnter().

◆ SatisfyQuestClass()

bool Player::SatisfyQuestClass ( Quest const *  qInfo,
bool  msg 
) const
1086{
1087 uint32 reqClass = qInfo->GetRequiredClasses();
1088
1089 if (reqClass == 0)
1090 return true;
1091
1092 if ((reqClass & getClassMask()) == 0)
1093 {
1094 if (msg)
1096
1097 return false;
1098 }
1099
1100 return true;
1101}
@ INVALIDREASON_DONT_HAVE_REQ
Definition QuestDef.h:48
void SendCanTakeQuestResponse(uint32 msg) const
Definition PlayerQuest.cpp:2405

References Unit::getClassMask(), Quest::GetRequiredClasses(), INVALIDREASON_DONT_HAVE_REQ, and SendCanTakeQuestResponse().

Referenced by CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestConditions()

bool Player::SatisfyQuestConditions ( Quest const *  qInfo,
bool  msg 
)
1160{
1161 ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_AVAILABLE, qInfo->GetQuestId());
1162 if (!sConditionMgr->IsObjectMeetToConditions(this, conditions))
1163 {
1164 if (msg)
1166 LOG_DEBUG("condition", "Player::SatisfyQuestConditions: conditions not met for quest {}", qInfo->GetQuestId());
1167 return false;
1168 }
1169 return true;
1170}

References CONDITION_SOURCE_TYPE_QUEST_AVAILABLE, Quest::GetQuestId(), INVALIDREASON_DONT_HAVE_REQ, LOG_DEBUG, sConditionMgr, and SendCanTakeQuestResponse().

Referenced by CanTakeQuest().

◆ SatisfyQuestDay()

bool Player::SatisfyQuestDay ( Quest const *  qInfo,
bool  msg 
) const
1269{
1270 if (!qInfo->IsDaily() && !qInfo->IsDFQuest())
1271 return true;
1272
1273 if (qInfo->IsDFQuest())
1274 {
1275 if (!m_DFQuests.empty())
1276 return false;
1277
1278 return true;
1279 }
1280
1281 bool have_slot = false;
1282 for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
1283 {
1284 uint32 id = GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx);
1285 if (qInfo->GetQuestId() == id)
1286 return false;
1287
1288 if (!id)
1289 have_slot = true;
1290 }
1291
1292 if (!have_slot)
1293 {
1294 if (msg)
1296 return false;
1297 }
1298
1299 return true;
1300}
@ INVALIDREASON_DAILY_QUESTS_REMAINING
Definition QuestDef.h:58

References Quest::GetQuestId(), Object::GetUInt32Value(), INVALIDREASON_DAILY_QUESTS_REMAINING, Quest::IsDaily(), Quest::IsDFQuest(), m_DFQuests, PLAYER_FIELD_DAILY_QUESTS_1, PLAYER_MAX_DAILY_QUESTS, and SendCanTakeQuestResponse().

Referenced by CanRewardQuest(), CanSeeStartQuest(), CanTakeQuest(), and SatisfyQuestExclusiveGroup().

◆ SatisfyQuestExclusiveGroup()

bool Player::SatisfyQuestExclusiveGroup ( Quest const *  qInfo,
bool  msg 
) const
1184{
1185 // non positive exclusive group, if > 0 then can be start if any other quest in exclusive group already started/completed
1186 if (qInfo->GetExclusiveGroup() <= 0)
1187 return true;
1188
1189 ObjectMgr::ExclusiveQuestGroupsBounds range(sObjectMgr->mExclusiveQuestGroups.equal_range(qInfo->GetExclusiveGroup()));
1190
1191 for (; range.first != range.second; ++range.first)
1192 {
1193 uint32 exclude_Id = range.first->second;
1194
1195 // skip checked quest id, only state of other quests in group is interesting
1196 if (exclude_Id == qInfo->GetQuestId())
1197 continue;
1198
1199 // not allow have daily quest if daily quest from exclusive group already recently completed
1200 Quest const* Nquest = sObjectMgr->GetQuestTemplate(exclude_Id);
1201 if (!SatisfyQuestDay(Nquest, false) || !SatisfyQuestWeek(Nquest, false) || !SatisfyQuestSeasonal(Nquest, false))
1202 {
1203 if (msg)
1205
1206 return false;
1207 }
1208
1209 // alternative quest already started or completed - but don't check rewarded states if both are repeatable
1210 if (GetQuestStatus(exclude_Id) != QUEST_STATUS_NONE || (!(qInfo->IsRepeatable() && Nquest->IsRepeatable()) && !Nquest->IsSeasonal() && IsQuestRewarded(exclude_Id))) // pussywizard: added !Nquest->IsSeasonal() because seasonal quests are considered rewarded only if finished this year, this is checked above in SatisfyQuestSeasonal
1211 {
1212 if (msg)
1214 return false;
1215 }
1216 }
1217 return true;
1218}
std::pair< ExclusiveQuestGroups::const_iterator, ExclusiveQuestGroups::const_iterator > ExclusiveQuestGroupsBounds
Definition ObjectMgr.h:1136

References Quest::GetExclusiveGroup(), Quest::GetQuestId(), GetQuestStatus(), INVALIDREASON_DONT_HAVE_REQ, IsQuestRewarded(), Quest::IsRepeatable(), Quest::IsSeasonal(), QUEST_STATUS_NONE, SatisfyQuestDay(), SatisfyQuestSeasonal(), SatisfyQuestWeek(), SendCanTakeQuestResponse(), and sObjectMgr.

Referenced by CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestLevel()

bool Player::SatisfyQuestLevel ( Quest const *  qInfo,
bool  msg 
) const
968{
969 if (GetLevel() < qInfo->GetMinLevel())
970 {
971 if (msg)
973 return false;
974 }
975 else if (qInfo->GetMaxLevel() > 0 && GetLevel() > qInfo->GetMaxLevel())
976 {
977 if (msg)
978 SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); // There doesn't seem to be a specific response for too high player level
979 return false;
980 }
981 return true;
982}
@ INVALIDREASON_QUEST_FAILED_LOW_LEVEL
Definition QuestDef.h:49

References Unit::GetLevel(), Quest::GetMaxLevel(), Quest::GetMinLevel(), INVALIDREASON_DONT_HAVE_REQ, INVALIDREASON_QUEST_FAILED_LOW_LEVEL, and SendCanTakeQuestResponse().

Referenced by CanTakeQuest(), npc_wg_quest_giver::GetDialogStatus(), and GetQuestDialogStatus().

◆ SatisfyQuestLog()

bool Player::SatisfyQuestLog ( bool  msg)
985{
986 // exist free slot
988 return true;
989
990 if (msg)
991 {
993 GetSession()->SendPacket(&data);
994 LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTLOG_FULL");
995 }
996 return false;
997}
@ SMSG_QUESTLOG_FULL
Definition Opcodes.h:435

References FindQuestSlot(), GetSession(), LOG_DEBUG, MAX_QUEST_LOG_SIZE, WorldSession::SendPacket(), and SMSG_QUESTLOG_FULL.

Referenced by CanAddQuest(), and WorldSession::HandlePushQuestToParty().

◆ SatisfyQuestMonth()

bool Player::SatisfyQuestMonth ( Quest const *  qInfo,
bool  msg 
) const
1327{
1328 if (!qInfo->IsMonthly() || m_monthlyquests.empty())
1329 return true;
1330
1331 // if not found in cooldown list
1332 return m_monthlyquests.find(qInfo->GetQuestId()) == m_monthlyquests.end();
1333}

References Quest::GetQuestId(), Quest::IsMonthly(), and m_monthlyquests.

Referenced by CanRewardQuest(), CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestNextChain()

bool Player::SatisfyQuestNextChain ( Quest const *  qInfo,
bool  msg 
) const
1221{
1222 uint32 nextQuest = qInfo->GetNextQuestInChain();
1223 if (!nextQuest)
1224 return true;
1225
1226 // next quest in chain already started or completed
1227 if (GetQuestStatus(nextQuest) != QUEST_STATUS_NONE) // GetQuestStatus returns QUEST_STATUS_COMPLETED for rewarded quests
1228 {
1229 if (msg)
1231 return false;
1232 }
1233
1234 // check for all quests further up the chain
1235 // only necessary if there are quest chains with more than one quest that can be skipped
1236 //return SatisfyQuestNextChain(qInfo->GetNextQuestInChain(), msg);
1237 return true;
1238}

References Quest::GetNextQuestInChain(), GetQuestStatus(), INVALIDREASON_DONT_HAVE_REQ, QUEST_STATUS_NONE, and SendCanTakeQuestResponse().

Referenced by CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestPrevChain()

bool Player::SatisfyQuestPrevChain ( Quest const *  qInfo,
bool  msg 
) const
1241{
1242 // No previous quest in chain
1243 if (qInfo->prevChainQuests.empty())
1244 return true;
1245
1246 for (Quest::PrevChainQuests::const_iterator iter = qInfo->prevChainQuests.begin(); iter != qInfo->prevChainQuests.end(); ++iter)
1247 {
1248 QuestStatusMap::const_iterator itr = m_QuestStatus.find(*iter);
1249
1250 // If any of the previous quests in chain active, return false
1251 if (itr != m_QuestStatus.end() && itr->second.Status != QUEST_STATUS_NONE)
1252 {
1253 if (msg)
1255 return false;
1256 }
1257
1258 // check for all quests further down the chain
1259 // only necessary if there are quest chains with more than one quest that can be skipped
1260 //if (!SatisfyQuestPrevChain(prevId, msg))
1261 // return false;
1262 }
1263
1264 // No previous quest in chain active
1265 return true;
1266}

References INVALIDREASON_DONT_HAVE_REQ, m_QuestStatus, Quest::prevChainQuests, QUEST_STATUS_NONE, and SendCanTakeQuestResponse().

Referenced by CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestPreviousQuest()

bool Player::SatisfyQuestPreviousQuest ( Quest const *  qInfo,
bool  msg 
) const
1000{
1001 // No previous quest (might be first quest in a series)
1002 if (qInfo->prevQuests.empty())
1003 return true;
1004
1005 for (Quest::PrevQuests::const_iterator iter = qInfo->prevQuests.begin(); iter != qInfo->prevQuests.end(); ++iter)
1006 {
1007 uint32 prevId = std::abs(*iter);
1008
1009 Quest const* qPrevInfo = sObjectMgr->GetQuestTemplate(prevId);
1010
1011 if (qPrevInfo)
1012 {
1013 // If any of the positive previous quests completed, return true
1014 if (*iter > 0 && IsQuestRewarded(prevId) && (!qPrevInfo->IsSeasonal() || !SatisfyQuestSeasonal(qPrevInfo, false)))
1015 {
1016 // skip one-from-all exclusive group
1017 if (qPrevInfo->GetExclusiveGroup() >= 0)
1018 return true;
1019
1020 // each-from-all exclusive group (< 0)
1021 // can be start if only all quests in prev quest exclusive group completed and rewarded
1022 ObjectMgr::ExclusiveQuestGroupsBounds range(sObjectMgr->mExclusiveQuestGroups.equal_range(qPrevInfo->GetExclusiveGroup()));
1023
1024 for (; range.first != range.second; ++range.first)
1025 {
1026 uint32 exclude_Id = range.first->second;
1027
1028 // skip checked quest id, only state of other quests in group is interesting
1029 if (exclude_Id == prevId)
1030 continue;
1031
1032 // alternative quest from group also must be completed and rewarded(reported)
1033
1034 Quest const* qExcludeInfo = sObjectMgr->GetQuestTemplate(exclude_Id);
1035 if (!IsQuestRewarded(exclude_Id) || (qExcludeInfo->IsSeasonal() && SatisfyQuestSeasonal(qExcludeInfo, false)))
1036 {
1037 if (msg)
1039 return false;
1040 }
1041 }
1042 return true;
1043 }
1044
1045 // If any of the negative previous quests active, return true
1046 if (*iter < 0 && GetQuestStatus(prevId) != QUEST_STATUS_NONE)
1047 {
1048 // skip one-from-all exclusive group
1049 if (qPrevInfo->GetExclusiveGroup() >= 0)
1050 return true;
1051
1052 // each-from-all exclusive group (< 0)
1053 // can be start if only all quests in prev quest exclusive group active
1054 ObjectMgr::ExclusiveQuestGroupsBounds range(sObjectMgr->mExclusiveQuestGroups.equal_range(qPrevInfo->GetExclusiveGroup()));
1055
1056 for (; range.first != range.second; ++range.first)
1057 {
1058 uint32 exclude_Id = range.first->second;
1059
1060 // skip checked quest id, only state of other quests in group is interesting
1061 if (exclude_Id == prevId)
1062 continue;
1063
1064 // alternative quest from group also must be active
1065 if (GetQuestStatus(exclude_Id) != QUEST_STATUS_NONE)
1066 {
1067 if (msg)
1069 return false;
1070 }
1071 }
1072 return true;
1073 }
1074 }
1075 }
1076
1077 // Has only positive prev. quests in non-rewarded state
1078 // and negative prev. quests in non-active state
1079 if (msg)
1081
1082 return false;
1083}
int32 GetExclusiveGroup() const
Definition QuestDef.h:251

References Quest::GetExclusiveGroup(), GetQuestStatus(), INVALIDREASON_DONT_HAVE_REQ, IsQuestRewarded(), Quest::IsSeasonal(), Quest::prevQuests, QUEST_STATUS_NONE, SatisfyQuestSeasonal(), SendCanTakeQuestResponse(), and sObjectMgr.

Referenced by CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestRace()

bool Player::SatisfyQuestRace ( Quest const *  qInfo,
bool  msg 
) const
1104{
1105 uint32 reqraces = qInfo->GetAllowableRaces();
1106 if (reqraces == 0)
1107 return true;
1108 if ((reqraces & getRaceMask()) == 0)
1109 {
1110 if (msg)
1112 return false;
1113 }
1114 return true;
1115}
@ INVALIDREASON_QUEST_FAILED_WRONG_RACE
Definition QuestDef.h:50

References Quest::GetAllowableRaces(), Unit::getRaceMask(), INVALIDREASON_QUEST_FAILED_WRONG_RACE, and SendCanTakeQuestResponse().

Referenced by CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestReputation()

bool Player::SatisfyQuestReputation ( Quest const *  qInfo,
bool  msg 
) const
1118{
1119 uint32 fIdMin = qInfo->GetRequiredMinRepFaction(); //Min required rep
1120 if (fIdMin && GetReputationMgr().GetReputation(fIdMin) < qInfo->GetRequiredMinRepValue())
1121 {
1122 if (msg)
1124 return false;
1125 }
1126
1127 uint32 fIdMax = qInfo->GetRequiredMaxRepFaction(); //Max required rep
1128 if (fIdMax && GetReputationMgr().GetReputation(fIdMax) >= qInfo->GetRequiredMaxRepValue())
1129 {
1130 if (msg)
1132 return false;
1133 }
1134
1135 // ReputationObjective2 does not seem to be an objective requirement but a requirement
1136 // to be able to accept the quest
1137 uint32 fIdObj = qInfo->GetRepObjectiveFaction2();
1138 if (fIdObj && GetReputationMgr().GetReputation(fIdObj) >= qInfo->GetRepObjectiveValue2())
1139 {
1140 if (msg)
1142 return false;
1143 }
1144
1145 return true;
1146}

References Quest::GetRepObjectiveFaction2(), Quest::GetRepObjectiveValue2(), GetReputation(), GetReputationMgr(), Quest::GetRequiredMaxRepFaction(), Quest::GetRequiredMaxRepValue(), Quest::GetRequiredMinRepFaction(), Quest::GetRequiredMinRepValue(), INVALIDREASON_DONT_HAVE_REQ, and SendCanTakeQuestResponse().

Referenced by CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestSeasonal()

bool Player::SatisfyQuestSeasonal ( Quest const *  qInfo,
bool  msg 
) const
1312{
1313 if (!qInfo->IsSeasonal() || m_seasonalquests.empty())
1314 return true;
1315
1316 // cppcheck-suppress mismatchingContainers
1317 Player::SeasonalEventQuestMap::iterator itr = ((Player*)this)->m_seasonalquests.find(qInfo->GetEventIdForQuest());
1318
1319 if (itr == m_seasonalquests.end() || itr->second.empty())
1320 return true;
1321
1322 // if not found in cooldown list
1323 return itr->second.find(qInfo->GetQuestId()) == itr->second.end();
1324}

References Quest::GetEventIdForQuest(), Quest::GetQuestId(), Quest::IsSeasonal(), and m_seasonalquests.

Referenced by CanRewardQuest(), CanSeeStartQuest(), CanTakeQuest(), GetQuestRewardStatus(), GetQuestStatus(), SatisfyQuestExclusiveGroup(), and SatisfyQuestPreviousQuest().

◆ SatisfyQuestSkill()

bool Player::SatisfyQuestSkill ( Quest const *  qInfo,
bool  msg 
) const
948{
949 uint32 skill = qInfo->GetRequiredSkill();
950
951 // skip 0 case RequiredSkill
952 if (skill == 0)
953 return true;
954
955 // check skill value
956 if (GetBaseSkillValue(skill) < qInfo->GetRequiredSkillValue())
957 {
958 if (msg)
960
961 return false;
962 }
963
964 return true;
965}

References GetBaseSkillValue(), Quest::GetRequiredSkill(), Quest::GetRequiredSkillValue(), INVALIDREASON_DONT_HAVE_REQ, and SendCanTakeQuestResponse().

Referenced by CanSeeStartQuest(), and CanTakeQuest().

◆ SatisfyQuestStatus()

bool Player::SatisfyQuestStatus ( Quest const *  qInfo,
bool  msg 
) const
1149{
1150 if (GetQuestStatus(qInfo->GetQuestId()) != QUEST_STATUS_NONE)
1151 {
1152 if (msg)
1154 return false;
1155 }
1156 return true;
1157}
@ INVALIDREASON_QUEST_ALREADY_ON
Definition QuestDef.h:53

References Quest::GetQuestId(), GetQuestStatus(), INVALIDREASON_QUEST_ALREADY_ON, QUEST_STATUS_NONE, and SendCanTakeQuestResponse().

Referenced by CanTakeQuest(), and WorldSession::HandlePushQuestToParty().

◆ SatisfyQuestTimed()

bool Player::SatisfyQuestTimed ( Quest const *  qInfo,
bool  msg 
) const
1173{
1174 if (!m_timedquests.empty() && qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
1175 {
1176 if (msg)
1178 return false;
1179 }
1180 return true;
1181}
@ INVALIDREASON_QUEST_ONLY_ONE_TIMED
Definition QuestDef.h:52

References Quest::HasSpecialFlag(), INVALIDREASON_QUEST_ONLY_ONE_TIMED, m_timedquests, QUEST_SPECIAL_FLAGS_TIMED, and SendCanTakeQuestResponse().

Referenced by CanTakeQuest().

◆ SatisfyQuestWeek()

bool Player::SatisfyQuestWeek ( Quest const *  qInfo,
bool  msg 
) const
1303{
1304 if (!qInfo->IsWeekly() || m_weeklyquests.empty())
1305 return true;
1306
1307 // if not found in cooldown list
1308 return m_weeklyquests.find(qInfo->GetQuestId()) == m_weeklyquests.end();
1309}

References Quest::GetQuestId(), Quest::IsWeekly(), and m_weeklyquests.

Referenced by CanRewardQuest(), CanSeeStartQuest(), CanTakeQuest(), and SatisfyQuestExclusiveGroup().

◆ SaveGoldToDB()

void Player::SaveGoldToDB ( CharacterDatabaseTransaction  trans)
7128{
7130 stmt->SetData(0, GetMoney());
7131 stmt->SetData(1, GetGUID().GetCounter());
7132 trans->Append(stmt);
7133}
@ CHAR_UDP_CHAR_MONEY
Definition CharacterDatabase.h:427

References CHAR_UDP_CHAR_MONEY, CharacterDatabase, Object::GetGUID(), GetMoney(), and PreparedStatementBase::SetData().

Referenced by WorldSession::HandleMailTakeMoney(), Guild::HandleMemberDepositMoney(), Guild::HandleMemberWithdrawMoney(), and SaveInventoryAndGoldToDB().

◆ SaveHealthBeforeDuel()

void Player::SaveHealthBeforeDuel ( )
inline

◆ SaveInventoryAndGoldToDB()

void Player::SaveInventoryAndGoldToDB ( CharacterDatabaseTransaction  trans)
7122{
7123 _SaveInventory(trans);
7124 SaveGoldToDB(trans);
7125}
void SaveGoldToDB(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7127
void _SaveInventory(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7241

References _SaveInventory(), and SaveGoldToDB().

Referenced by WorldSession::HandleAcceptTradeOpcode(), WorldSession::HandleAuctionPlaceBid(), WorldSession::HandleAuctionRemoveItem(), WorldSession::HandleAuctionSellItem(), WorldSession::HandleMailTakeItem(), WorldSession::HandleOpenWrappedItemCallback(), WorldSession::HandleSendMail(), WorldSession::HandleWrapItemOpcode(), and RefundItem().

◆ SaveManaBeforeDuel()

void Player::SaveManaBeforeDuel ( )
inline

◆ SavePositionInDB() [1/2]

void Player::SavePositionInDB ( uint32  mapid,
float  x,
float  y,
float  z,
float  o,
uint32  zone,
ObjectGuid  guid 
)
static

◆ SavePositionInDB() [2/2]

void Player::SavePositionInDB ( WorldLocation const &  loc,
uint16  zoneId,
ObjectGuid  guid,
CharacterDatabaseTransaction  trans 
)
static
100{
102
103 stmt->SetData(0, loc.GetPositionX());
104 stmt->SetData(1, loc.GetPositionY());
105 stmt->SetData(2, loc.GetPositionZ());
106 stmt->SetData(3, loc.GetOrientation());
107 stmt->SetData(4, uint16(loc.GetMapId()));
108 stmt->SetData(5, zoneId);
109 stmt->SetData(6, guid.GetCounter());
110
111 CharacterDatabase.ExecuteOrAppend(trans, stmt);
112}

References CHAR_UPD_CHARACTER_POSITION, CharacterDatabase, ObjectGuid::GetCounter(), WorldLocation::GetMapId(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), and PreparedStatementBase::SetData().

◆ SaveRecallPosition()

◆ SaveToDB() [1/2]

void Player::SaveToDB ( bool  create,
bool  logout 
)

◆ SaveToDB() [2/2]

void Player::SaveToDB ( CharacterDatabaseTransaction  trans,
bool  create,
bool  logout 
)
7060{
7061 // delay auto save at any saves (manual, in code, or autosave)
7062 m_nextSave = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE);
7063
7064 //lets allow only players in world to be saved
7066 {
7068 return;
7069 }
7070
7071 // pussywizard: full save now, so clear partial additional saves
7074
7075 // first save/honor gain after midnight will also update the player's honor fields
7077
7078 LOG_DEBUG("entities.unit", "The value of player {} at save: ", m_name);
7080
7081 if (!create)
7082 sScriptMgr->OnPlayerSave(this);
7083
7084 _SaveCharacter(create, trans);
7085
7086 if (m_mailsUpdated) //save mails only when needed
7087 _SaveMail(trans);
7088
7089 _SaveEntryPoint(trans);
7090 _SaveInventory(trans);
7091 _SaveQuestStatus(trans);
7092 _SaveDailyQuestStatus(trans);
7096 _SaveTalents(trans);
7097 _SaveSpells(trans);
7098 _SaveSpellCooldowns(trans, logout);
7099 _SaveActions(trans);
7100 _SaveAuras(trans, logout);
7101 _SaveSkills(trans);
7102 m_achievementMgr->SaveToDB(trans);
7103 m_reputationMgr->SaveToDB(trans);
7104 _SaveEquipmentSets(trans);
7105 GetSession()->SaveTutorialsData(trans); // changed only while character in game
7106 _SaveGlyphs(trans);
7108 _SavePlayerSettings(trans);
7109
7110 // check if stats should only be saved on logout
7111 // save stats can be out of transaction
7113 _SaveStats(trans);
7114
7115 // save pet (hunter pet level and experience and all type pets health/mana).
7116 if (Pet* pet = GetPet())
7117 pet->SavePetToDB(PET_SAVE_AS_CURRENT);
7118}
@ CONFIG_STATS_SAVE_ONLY_ON_LOGOUT
Definition IWorld.h:70
void SaveToDB(CharacterDatabaseTransaction trans)
Definition AchievementMgr.cpp:561
bool IsBeingTeleportedFar() const
Definition Player.h:2096
void _SaveMonthlyQuestStatus(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7616
void _SaveTalents(CharacterDatabaseTransaction trans)
Definition Player.cpp:15056
void _SaveDailyQuestStatus(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7521
void _SaveSpells(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7694
void _SaveCharacter(bool create, CharacterDatabaseTransaction trans)
Definition Player.cpp:14713
void _SaveSkills(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7638
void _SaveEquipmentSets(CharacterDatabaseTransaction trans)
Definition Player.cpp:14579
void _SaveGlyphs(CharacterDatabaseTransaction trans)
Definition Player.cpp:15012
void _SaveMail(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7379
void _SaveQuestStatus(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7454
void _SaveAuras(CharacterDatabaseTransaction trans, bool logout)
Definition PlayerStorage.cpp:7183
void _SaveSeasonalQuestStatus(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7582
void _SaveInstanceTimeRestrictions(CharacterDatabaseTransaction trans)
Definition Player.cpp:15902
void _SavePlayerSettings(CharacterDatabaseTransaction trans)
Definition PlayerSettings.cpp:91
void _SaveWeeklyQuestStatus(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7559
void _SaveSpellCooldowns(CharacterDatabaseTransaction trans, bool logout)
Definition Player.cpp:3636
void _SaveEntryPoint(CharacterDatabaseTransaction trans)
Definition Player.cpp:14630
void _SaveStats(CharacterDatabaseTransaction trans)
Definition PlayerStorage.cpp:7741
void SaveToDB(CharacterDatabaseTransaction trans)
Definition ReputationMgr.cpp:625
bool isLogingOut() const
Is the user engaged in a log out process?
Definition WorldSession.h:399
void SaveTutorialsData(CharacterDatabaseTransaction trans)
Definition WorldSession.cpp:952

References _SaveActions(), _SaveAuras(), _SaveCharacter(), _SaveDailyQuestStatus(), _SaveEntryPoint(), _SaveEquipmentSets(), _SaveGlyphs(), _SaveInstanceTimeRestrictions(), _SaveInventory(), _SaveMail(), _SaveMonthlyQuestStatus(), _SavePlayerSettings(), _SaveQuestStatus(), _SaveSeasonalQuestStatus(), _SaveSkills(), _SaveSpellCooldowns(), _SaveSpells(), _SaveStats(), _SaveTalents(), _SaveWeeklyQuestStatus(), CONFIG_INTERVAL_SAVE, CONFIG_STATS_SAVE_ONLY_ON_LOGOUT, DELAYED_SAVE_PLAYER, GetPet(), GetSession(), IsBeingTeleportedFar(), WorldSession::isLogingOut(), LOG_DEBUG, m_achievementMgr, m_additionalSaveMask, m_additionalSaveTimer, m_mailsUpdated, WorldObject::m_name, m_nextSave, m_reputationMgr, m_session, outDebugValues(), PET_SAVE_AS_CURRENT, AchievementMgr::SaveToDB(), ReputationMgr::SaveToDB(), WorldSession::SaveTutorialsData(), ScheduleDelayedOperation(), sScriptMgr, sWorld, and UpdateHonorFields().

◆ Say() [1/2]

void Player::Say ( std::string_view  text,
Language  language,
WorldObject const *  = nullptr 
)
overridevirtual

Handles said message in regular chat based on declared language and in config pre-defined Range.

Reimplemented from Unit.

9371{
9372 std::string _text(text);
9373 if (!sScriptMgr->CanPlayerUseChat(this, CHAT_MSG_SAY, language, _text))
9374 {
9375 return;
9376 }
9377
9378 sScriptMgr->OnPlayerChat(this, CHAT_MSG_SAY, language, _text);
9379
9380 WorldPacket data;
9381 ChatHandler::BuildChatPacket(data, CHAT_MSG_SAY, language, this, this, _text);
9382 SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), true, false, false, true);
9383}
@ CONFIG_LISTEN_RANGE_SAY
Definition IWorld.h:195
@ CHAT_MSG_SAY
Definition SharedDefines.h:3153
static std::size_t BuildChatPacket(WorldPacket &data, ChatMsg chatType, Language language, ObjectGuid senderGUID, ObjectGuid receiverGUID, std::string_view message, uint8 chatTag, std::string const &senderName="", std::string const &receiverName="", uint32 achievementId=0, bool gmMessage=false, std::string const &channelName="")
Definition Chat.cpp:264
void SendMessageToSetInRange(WorldPacket const *data, float dist, bool self) const override
Definition Player.cpp:5692

References ChatHandler::BuildChatPacket(), CHAT_MSG_SAY, CONFIG_LISTEN_RANGE_SAY, SendMessageToSetInRange(), sScriptMgr, and sWorld.

Referenced by Unit::HandleDummyAuraProc(), WorldSession::HandleMessagechatOpcode(), npc_brewfest_bark_trigger::MoveInLineOfSight(), npc_jungle_punch_target::npc_jungle_punch_targetAI::SpellHit(), and boss_headless_horseman::UpdateAI().

◆ Say() [2/2]

void Player::Say ( uint32  textId,
WorldObject const *  target = nullptr 
)
overridevirtual

Reimplemented from Unit.

9386{
9387 Talk(textId, CHAT_MSG_SAY, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), target);
9388}
Talk
Definition hyjal.cpp:82

References CHAT_MSG_SAY, CONFIG_LISTEN_RANGE_SAY, and sWorld.

◆ ScheduleDelayedOperation()

void Player::ScheduleDelayedOperation ( uint32  operation)
inline
2104 {
2105 if (operation < DELAYED_END)
2106 m_DelayedOperations |= operation;
2107 }
@ DELAYED_END
Definition Player.h:915

References DELAYED_END, and m_DelayedOperations.

Referenced by Battleground::RemovePlayerAtLeave(), ResurectUsingRequestData(), SaveToDB(), and TeleportToEntryPoint().

◆ SendActionButtons()

void Player::SendActionButtons ( uint32  state) const
5570{
5571 LOG_DEBUG("entities.player", "Sending Action Buttons for {} spec {}", GetGUID().ToString(), m_activeSpec);
5572
5574 data << uint8(state);
5575 /*
5576 state can be 0, 1, 2
5577 0 - Looks to be sent when initial action buttons get sent, however on Trinity we use 1 since 0 had some difficulties
5578 1 - Used in any SMSG_ACTION_BUTTONS packet with button data on Trinity. Only used after spec swaps on retail.
5579 2 - Clears the action bars client sided. This is sent during spec swap before unlearning and before sending the new buttons
5580 */
5581 if (state != 2)
5582 {
5583 for (uint8 button = 0; button < MAX_ACTION_BUTTONS; ++button)
5584 {
5585 ActionButtonList::const_iterator itr = m_actionButtons.find(button);
5586 if (itr != m_actionButtons.end() && itr->second.uState != ACTIONBUTTON_DELETED)
5587 data << uint32(itr->second.packedData);
5588 else
5589 data << uint32(0);
5590 }
5591 }
5592
5593 GetSession()->SendPacket(&data);
5594 LOG_DEBUG("entities.player", "Action Buttons for {} spec {} Sent", GetGUID().ToString(), m_activeSpec);
5595}
@ SMSG_ACTION_BUTTONS
Definition Opcodes.h:327

References ACTIONBUTTON_DELETED, Object::GetGUID(), GetSession(), LOG_DEBUG, m_actionButtons, m_activeSpec, MAX_ACTION_BUTTONS, WorldSession::SendPacket(), SMSG_ACTION_BUTTONS, and Position::ToString().

Referenced by ActivateSpec(), WorldSession::HandleLoadActionsSwitchSpec(), LoadActions(), and SendInitialActionButtons().

◆ SendAttackSwingBadFacingAttack()

void Player::SendAttackSwingBadFacingAttack ( )
147{
149 GetSession()->SendPacket(&data);
150}
@ SMSG_ATTACKSWING_BADFACING
Definition Opcodes.h:356

References GetSession(), WorldSession::SendPacket(), and SMSG_ATTACKSWING_BADFACING.

Referenced by Update().

◆ SendAttackSwingCancelAttack()

◆ SendAttackSwingCantAttack()

void Player::SendAttackSwingCantAttack ( )
135{
137 GetSession()->SendPacket(&data);
138}
@ SMSG_ATTACKSWING_CANT_ATTACK
Definition Opcodes.h:359

References GetSession(), WorldSession::SendPacket(), and SMSG_ATTACKSWING_CANT_ATTACK.

◆ SendAttackSwingDeadTarget()

void Player::SendAttackSwingDeadTarget ( )
129{
131 GetSession()->SendPacket(&data);
132}
@ SMSG_ATTACKSWING_DEADTARGET
Definition Opcodes.h:358

References GetSession(), WorldSession::SendPacket(), and SMSG_ATTACKSWING_DEADTARGET.

◆ SendAttackSwingNotInRange()

void Player::SendAttackSwingNotInRange ( )
79{
81 GetSession()->SendPacket(&data);
82}
@ SMSG_ATTACKSWING_NOTINRANGE
Definition Opcodes.h:355

References GetSession(), WorldSession::SendPacket(), and SMSG_ATTACKSWING_NOTINRANGE.

Referenced by Update().

◆ SendAutoRepeatCancel()

void Player::SendAutoRepeatCancel ( Unit target)
153{
155 data << target->GetPackGUID(); // may be it's target guid
156 SendMessageToSet(&data, true);
157}
std::size_t size() const
Definition ObjectGuid.h:274
@ SMSG_CANCEL_AUTO_REPEAT
Definition Opcodes.h:698

References Object::GetPackGUID(), SendMessageToSet(), PackedGuid::size(), and SMSG_CANCEL_AUTO_REPEAT.

Referenced by AuraEffect::HandleFeignDeath(), AuraEffect::HandleModStealth(), and Unit::InterruptSpell().

◆ SendBattlefieldWorldStates()

void Player::SendBattlefieldWorldStates ( )

Send misc stuff that needs to be sent on every login, like the battle timers.

8874{
8876 if (sWorld->getIntConfig(CONFIG_WINTERGRASP_ENABLE) == 1)
8877 {
8878 if (BattlefieldWG* wg = (BattlefieldWG*)sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG))
8879 {
8882 SendUpdateWorldState(BATTLEFIELD_WG_WORLD_STATE_ACTIVE, wg->IsWarTime() ? 0 : 1); // Note: cleanup these two, their names look awkward
8884
8885 for (uint32 i = 0; i < 2; ++i)
8886 SendUpdateWorldState(ClockWorldState[i], uint32(GameTime::GetGameTime().count() + (wg->GetTimer() / 1000)));
8887 }
8888 }
8889}
const uint32 ClockWorldState[2]
Definition BattlefieldWG.h:40
@ BATTLEFIELD_WG_WORLD_STATE_SHOW_WORLDSTATE
Definition BattlefieldWG.h:110
@ BATTLEFIELD_WG_WORLD_STATE_ACTIVE
Definition BattlefieldWG.h:107
@ BATTLEFIELD_WG_WORLD_STATE_DEFENDER
Definition BattlefieldWG.h:108
@ BATTLEFIELD_WG_WORLD_STATE_ATTACKER
Definition BattlefieldWG.h:109
@ CONFIG_WINTERGRASP_ENABLE
Definition IWorld.h:322
Definition BattlefieldWG.h:275
void SendUpdateWorldState(uint32 variable, uint32 value) const
Definition PlayerUpdates.cpp:2235

References BATTLEFIELD_BATTLEID_WG, BATTLEFIELD_WG_WORLD_STATE_ACTIVE, BATTLEFIELD_WG_WORLD_STATE_ATTACKER, BATTLEFIELD_WG_WORLD_STATE_DEFENDER, BATTLEFIELD_WG_WORLD_STATE_SHOW_WORLDSTATE, ClockWorldState, CONFIG_WINTERGRASP_ENABLE, GameTime::GetGameTime(), sBattlefieldMgr, SendUpdateWorldState(), and sWorld.

Referenced by SendInitWorldStates().

◆ SendBGWeekendWorldStates()

void Player::SendBGWeekendWorldStates ( )
8859{
8860 for (uint32 i = 1; i < sBattlemasterListStore.GetNumRows(); ++i)
8861 {
8862 BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(i);
8863 if (bl && bl->HolidayWorldStateId)
8864 {
8867 else
8869 }
8870 }
8871}
DBCStorage< BattlemasterListEntry > sBattlemasterListStore(BattlemasterListEntryfmt)
static bool IsBGWeekend(BattlegroundTypeId bgTypeId)
Definition BattlegroundMgr.cpp:896
Definition DBCStructure.h:603
uint32 HolidayWorldStateId
Definition DBCStructure.h:611
uint32 id
Definition DBCStructure.h:604

References BattlemasterListEntry::HolidayWorldStateId, BattlemasterListEntry::id, BattlegroundMgr::IsBGWeekend(), sBattlemasterListStore, and SendUpdateWorldState().

Referenced by SendInitWorldStates().

◆ SendBuyError()

void Player::SendBuyError ( BuyResult  msg,
Creature creature,
uint32  item,
uint32  param 
)
4065{
4066 LOG_DEBUG("network", "WORLD: Sent SMSG_BUY_FAILED");
4067 WorldPacket data(SMSG_BUY_FAILED, (8 + 4 + 4 + 1));
4068 data << (creature ? creature->GetGUID() : ObjectGuid::Empty);
4069 data << uint32(item);
4070 if (param > 0)
4071 data << uint32(param);
4072 data << uint8(msg);
4073 GetSession()->SendPacket(&data);
4074}
@ SMSG_BUY_FAILED
Definition Opcodes.h:451

References ObjectGuid::Empty, Object::GetGUID(), GetSession(), LOG_DEBUG, WorldSession::SendPacket(), and SMSG_BUY_FAILED.

Referenced by BuyItemFromVendorSlot(), WorldSession::HandleBuybackItem(), debug_commandscript::HandleDebugSendBuyErrorCommand(), WorldSession::HandlePetitionBuyOpcode(), npc_experience::OnGossipSelect(), OnGossipSelect(), ProcessCastaction(), ProcessUnlearnAction(), and resetTalents().

◆ SendCanTakeQuestResponse()

◆ SendCinematicStart()

void Player::SendCinematicStart ( uint32  CinematicSequenceId) const
5729{
5731 data << uint32(CinematicSequenceId);
5732 SendDirectMessage(&data);
5733 if (CinematicSequencesEntry const* sequence = sCinematicSequencesStore.LookupEntry(CinematicSequenceId))
5734 {
5735 _cinematicMgr->SetActiveCinematicCamera(sequence->cinematicCamera);
5736 }
5737}
DBCStorage< CinematicSequencesEntry > sCinematicSequencesStore(CinematicSequencesEntryfmt)
void SetActiveCinematicCamera(uint32 cinematicCameraId=0)
Definition CinematicMgr.h:41
@ SMSG_TRIGGER_CINEMATIC
Definition Opcodes.h:280
Definition DBCStructure.h:712

References _cinematicMgr, sCinematicSequencesStore, SendDirectMessage(), CinematicMgr::SetActiveCinematicCamera(), and SMSG_TRIGGER_CINEMATIC.

Referenced by debug_commandscript::HandleDebugPlayCinematicCommand(), WorldSession::HandlePlayerLoginFromDB(), and GameObject::Use().

◆ SendClearCooldown()

void Player::SendClearCooldown ( uint32  spell_id,
Unit target 
)

◆ SendCooldownEvent()

void Player::SendCooldownEvent ( SpellInfo const *  spellInfo,
uint32  itemId = 0,
Spell spell = nullptr,
bool  setCooldown = true 
)
11141{
11142 // start cooldowns at server side, if any
11143 if (setCooldown)
11144 AddSpellAndCategoryCooldowns(spellInfo, itemId, spell);
11145
11146 // Send activate cooldown timer (possible 0) at client side
11147 WorldPacket data(SMSG_COOLDOWN_EVENT, 4 + 8);
11148 data << uint32(spellInfo->Id);
11149 data << GetGUID();
11150 SendDirectMessage(&data);
11151}
void AddSpellAndCategoryCooldowns(SpellInfo const *spellInfo, uint32 itemId, Spell *spell=nullptr, bool infinityCooldown=false)
Definition Player.cpp:10942
@ SMSG_COOLDOWN_EVENT
Definition Opcodes.h:339

References AddSpellAndCategoryCooldowns(), Object::GetGUID(), SpellInfo::Id, SendDirectMessage(), and SMSG_COOLDOWN_EVENT.

Referenced by Spell::_handle_finish_phase(), Aura::_UnapplyForTarget(), Spell::finish(), Unit::RemoveGameObject(), Unit::SetMinion(), and UpdatePotionCooldown().

◆ SendCorpseReclaimDelay()

void Player::SendCorpseReclaimDelay ( uint32  delay)
13013{
13015 data << uint32(delay);
13016 GetSession()->SendPacket(&data);
13017}
@ SMSG_CORPSE_RECLAIM_DELAY
Definition Opcodes.h:647

References GetSession(), WorldSession::SendPacket(), and SMSG_CORPSE_RECLAIM_DELAY.

Referenced by BuildPlayerRepop(), and KillPlayer().

◆ SendDirectMessage()

void Player::SendDirectMessage ( WorldPacket const *  data) const
5724{
5725 m_session->SendPacket(data);
5726}

References m_session, and WorldSession::SendPacket().

Referenced by Guild::_SendBankList(), Group::AddMember(), AddSpellAndCategoryCooldowns(), Creature::AddSpellCooldown(), AddSpellMod(), DoRandomRoll(), DuelComplete(), Spell::EffectBind(), Spell::EffectPlayMusic(), BGQueueRemoveEvent::Execute(), GiveLevel(), Aura::HandleAuraSpecificMods(), debug_commandscript::HandleDebugCooldownCommand(), Guild::HandleInviteMember(), npc_spiritual_insight::npc_spiritual_insightAI::IsSummonedBy(), Unit::Kill(), Pet::learnSpell(), QuestApprenticeAnglerPlayerScript::OnPlayerCompleteQuest(), Acore::LocalizedPacketDo< Builder >::operator()(), Acore::LocalizedPacketListDo< Builder >::operator()(), CreatureTextLocalizer< Builder >::operator()(), WorldObject::PlayDirectMusic(), WorldObject::PlayDirectSound(), WorldObject::PlayDistanceSound(), AchievementMgr::RemoveCriteriaProgress(), AchievementMgr::Reset(), CalendarMgr::SendCalendarEvent(), CalendarMgr::SendCalendarEventInvite(), SendCinematicStart(), SendClearCooldown(), Unit::SendComboPoints(), SendCooldownEvent(), AchievementMgr::SendCriteriaUpdate(), SendDurabilityLoss(), WeatherMgr::SendFineWeatherUpdateToPlayer(), ReputationMgr::SendForceReactions(), ReputationMgr::SendInitialReputations(), Map::SendInitSelf(), SendLoot(), SendLootError(), SendLootRelease(), Unit::SendMeleeAttackStart(), SendMessageToSet(), SendMessageToSetInRange(), SendMessageToSetInRange(), SendMirrorTimer(), Unit::SendMovementFeatherFall(), Unit::SendMovementHover(), Unit::SendMovementWaterWalking(), SendMovieStart(), World::SendServerMessage(), Unit::SendSpellNonMeleeReflectLog(), ReputationMgr::SendState(), Unit::SendTameFailure(), SendTaxiNodeStatusMultiple(), SendUpdateWorldState(), ReputationMgr::SendVisible(), Weather::SendWeatherUpdateToPlayer(), ChatHandler::SendWorldTextOptional(), Map::SendZoneDynamicInfo(), SetCanFly(), Creature::SetCanFly(), Creature::SetDisableGravity(), SetDisableGravity(), SetFeatherFall(), Creature::SetFeatherFall(), SetHover(), Unit::SetOwnerGUID(), Unit::SetRooted(), SetWaterWalking(), Creature::SetWaterWalking(), StopMirrorTimer(), Pet::unlearnSpell(), Unit::Whisper(), Unit::Whisper(), and Whisper().

◆ SendDuelCountdown()

void Player::SendDuelCountdown ( uint32  counter)
15381{
15383 data << uint32(counter); // seconds
15384 GetSession()->SendPacket(&data);
15385}
@ SMSG_DUEL_COUNTDOWN
Definition Opcodes.h:725

References GetSession(), WorldSession::SendPacket(), and SMSG_DUEL_COUNTDOWN.

Referenced by WorldSession::HandleDuelAcceptedOpcode().

◆ SendDungeonDifficulty()

void Player::SendDungeonDifficulty ( bool  IsInGroup)

◆ SendDurabilityLoss()

void Player::SendDurabilityLoss ( )

◆ SendEnchantmentDurations()

void Player::SendEnchantmentDurations ( )
4727{
4728 for (EnchantDurationList::const_iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
4729 {
4730 GetSession()->SendItemEnchantTimeUpdate(GetGUID(), itr->item->GetGUID(), itr->slot, uint32(itr->leftduration) / 1000);
4731 }
4732}

References Object::GetGUID(), GetSession(), m_enchantDuration, and WorldSession::SendItemEnchantTimeUpdate().

Referenced by SendInitialPacketsAfterAddToMap().

◆ SendEquipError()

void Player::SendEquipError ( InventoryResult  msg,
Item pItem,
Item pItem2 = nullptr,
uint32  itemid = 0 
)
4022{
4023 LOG_DEBUG("network", "WORLD: Sent SMSG_INVENTORY_CHANGE_FAILURE ({})", msg);
4025 data << uint8(msg);
4026
4027 if (msg != EQUIP_ERR_OK)
4028 {
4029 data << (pItem ? pItem->GetGUID() : ObjectGuid::Empty);
4030 data << (pItem2 ? pItem2->GetGUID() : ObjectGuid::Empty);
4031 data << uint8(0); // bag type subclass, used with EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM and EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG2
4032
4033 switch (msg)
4034 {
4037 {
4038 ItemTemplate const* proto = pItem ? pItem->GetTemplate() : sObjectMgr->GetItemTemplate(itemid);
4039 data << uint32(proto ? proto->RequiredLevel : 0);
4040 break;
4041 }
4042 case EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM: // no idea about this one...
4043 {
4044 data << ObjectGuid::Empty; // item guid
4045 data << uint32(0); // slot
4046 data << ObjectGuid::Empty; // container
4047 break;
4048 }
4052 {
4053 ItemTemplate const* proto = pItem ? pItem->GetTemplate() : sObjectMgr->GetItemTemplate(itemid);
4054 data << uint32(proto ? proto->ItemLimitCategory : 0);
4055 break;
4056 }
4057 default:
4058 break;
4059 }
4060 }
4061 GetSession()->SendPacket(&data);
4062}
@ EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_SOCKETED_EXCEEDED
Definition Item.h:131
@ EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM
Definition Item.h:127
@ EQUIP_ERR_PURCHASE_LEVEL_TOO_LOW
Definition Item.h:133
@ SMSG_INVENTORY_CHANGE_FAILURE
Definition Opcodes.h:304
uint32 RequiredLevel
Definition ItemTemplate.h:636

References ObjectGuid::Empty, EQUIP_ERR_CANT_EQUIP_LEVEL_I, EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM, EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED, EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED, EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_SOCKETED_EXCEEDED, EQUIP_ERR_OK, EQUIP_ERR_PURCHASE_LEVEL_TOO_LOW, Object::GetGUID(), GetSession(), Item::GetTemplate(), ItemTemplate::ItemLimitCategory, LOG_DEBUG, ItemTemplate::RequiredLevel, WorldSession::SendPacket(), SMSG_INVENTORY_CHANGE_FAILURE, and sObjectMgr.

Referenced by _StoreOrEquipNewItem(), AutoStoreLoot(), BuyItemFromVendorSlot(), CanAddQuest(), CanRewardQuest(), CanRewardQuest(), CastItemUseSpell(), Spell::CheckItems(), Group::CountTheRoll(), Spell::DoCreateItem(), Spell::EffectRechargeManaGem(), GiveQuestSourceItem(), WorldSession::HandleAcceptTradeOpcode(), misc_commandscript::HandleAddItemSetCommand(), WorldSession::HandleAutoBankItemOpcode(), WorldSession::HandleAutoEquipItemOpcode(), WorldSession::HandleAutoStoreBagItemOpcode(), WorldSession::HandleAutoStoreBankItemOpcode(), WorldSession::HandleBuybackItem(), AuraEffect::HandleChannelDeathItem(), debug_commandscript::HandleDebugSendEquipErrorCommand(), WorldSession::HandleDestroyItemOpcode(), WorldSession::HandleEquipmentSetUse(), WorldSession::HandleGuildBankSwapItems(), WorldSession::HandleOpenItemOpcode(), WorldSession::HandlePetitionBuyOpcode(), WorldSession::HandleReadItem(), WorldSession::HandleSellItemOpcode(), WorldSession::HandleSetAmmoOpcode(), WorldSession::HandleSocketOpcode(), WorldSession::HandleSplitItemOpcode(), WorldSession::HandleSwapInvItemOpcode(), WorldSession::HandleSwapItem(), WorldSession::HandleUseItemOpcode(), WorldSession::HandleWrapItemOpcode(), ModifyMoney(), item_petrov_cluster_bombs::OnUse(), item_only_for_flight::OnUse(), item_incendiary_explosives::OnUse(), item_captured_frog::OnUse(), ProcessUnlearnAction(), SetAmmo(), SplitItem(), StoreLootItem(), SwapItem(), and TakeQuestSourceItem().

◆ SendEquipmentSetList()

void Player::SendEquipmentSetList ( )
14509{
14510 uint32 count = 0;
14512 std::size_t count_pos = data.wpos();
14513 data << uint32(count); // count placeholder
14514 for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
14515 {
14516 if (itr->second.state == EQUIPMENT_SET_DELETED)
14517 continue;
14518
14519 data.appendPackGUID(itr->second.Guid);
14520 data << uint32(itr->first);
14521 data << itr->second.Name;
14522 data << itr->second.IconName;
14523 for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
14524 {
14525 // ignored slots stored in IgnoreMask, client wants "1" as raw GUID, so no HighGuid::Item
14526 if (itr->second.IgnoreMask & (1 << i))
14527 data.appendPackGUID(uint64(1));
14528 else // xinef: send proper data (do not append 0 with high guid)
14529 data.appendPackGUID(itr->second.Items[i] ? itr->second.Items[i].GetRawValue() : uint64(0));
14530 }
14531
14532 ++count; // client have limit but it checked at loading and set
14533 }
14534 data.put<uint32>(count_pos, count);
14535 GetSession()->SendPacket(&data);
14536}
@ SMSG_EQUIPMENT_SET_LIST
Definition Opcodes.h:1242

References ByteBuffer::appendPackGUID(), EQUIPMENT_SET_DELETED, EQUIPMENT_SLOT_END, GetSession(), m_EquipmentSets, ByteBuffer::put(), WorldSession::SendPacket(), SMSG_EQUIPMENT_SET_LIST, and ByteBuffer::wpos().

Referenced by SendInitialPacketsBeforeAddToMap().

◆ SendExplorationExperience()

void Player::SendExplorationExperience ( uint32  Area,
uint32  Experience 
)
160{
162 data << uint32(Area);
163 data << uint32(Experience);
164 GetSession()->SendPacket(&data);
165}
@ SMSG_EXPLORATION_EXPERIENCE
Definition Opcodes.h:534

References GetSession(), WorldSession::SendPacket(), and SMSG_EXPLORATION_EXPERIENCE.

Referenced by CheckAreaExploreAndOutdoor().

◆ SendInitialActionButtons()

void Player::SendInitialActionButtons ( ) const
inline

◆ SendInitialPacketsAfterAddToMap()

void Player::SendInitialPacketsAfterAddToMap ( )
11668{
11670
11673
11674 CastSpell(this, 836, true); // LOGINEFFECT
11675
11676 // set some aura effects that send packet to player client after add player to map
11677 // SendMessageToSet not send it to player not it map, only for aura that not changed anything at re-apply
11678 // same auras state lost at far teleport, send it one more time in this case also
11679 static const AuraType auratypes[] =
11680 {
11684 };
11685 for (AuraType const* itr = &auratypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
11686 {
11687 Unit::AuraEffectList const& auraList = GetAuraEffectsByType(*itr);
11688 if (!auraList.empty())
11689 auraList.front()->HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true);
11690 }
11691
11692 // Fix mount, update block gets messed somewhere
11693 {
11695 {
11696 AddAura(GetMountBlockId(), this);
11697 SetMountBlockId(0);
11698 }
11699 }
11700
11701 // update zone
11702 uint32 newzone, newarea;
11703 GetZoneAndAreaId(newzone, newarea);
11704 UpdateZone(newzone, newarea); // also call SendInitWorldStates();
11705
11706 if (HasStunAura())
11708
11709 // manual send package (have code in HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true); that must not be re-applied.
11710 if (HasRootAura())
11711 {
11713 data2 << GetPackGUID();
11714 data2 << (uint32)2;
11715 SendMessageToSet(&data2, true);
11716 }
11717
11718 SendEnchantmentDurations(); // must be after add to map
11719 SendItemDurations(); // must be after add to map
11722
11723 // raid downscaling - send difficulty to player
11724 if (GetMap()->IsRaid())
11725 {
11727 {
11730 }
11731 }
11733 SendRaidDifficulty(GetGroup() != nullptr);
11734}
AuraType
Definition SpellAuraDefines.h:62
@ SPELL_AURA_FEATHER_FALL
Definition SpellAuraDefines.h:168
@ SPELL_AURA_FLY
Definition SpellAuraDefines.h:264
@ SPELL_AURA_WATER_WALK
Definition SpellAuraDefines.h:167
@ SPELL_AURA_HOVER
Definition SpellAuraDefines.h:169
@ SPELL_AURA_TRANSFORM
Definition SpellAuraDefines.h:119
@ SPELL_AURA_NONE
Definition SpellAuraDefines.h:63
@ AURA_EFFECT_HANDLE_SEND_FOR_CLIENT
Definition SpellAuraDefines.h:43
void UpdateVisibilityForPlayer(bool mapChange=false)
Definition PlayerUpdates.cpp:1584
uint32 GetMountBlockId()
Definition Player.h:2608
void SendTaxiNodeStatusMultiple()
Definition Player.cpp:10538
Difficulty GetStoredRaidDifficulty() const
Definition Player.h:1926
void SendEnchantmentDurations()
Definition PlayerStorage.cpp:4726
void SendItemDurations()
Definition PlayerStorage.cpp:4742
void SendRaidDifficulty(bool IsInGroup, int32 forcedDifficulty=-1)
Definition PlayerMisc.cpp:177
bool HasStunAura() const
Definition Unit.h:1753
bool HasMountedAura() const
Definition Unit.h:1713
bool HasRootAura() const
Definition Unit.h:1752
void SendTimeSync()
Definition WorldSession.cpp:1635
void ResetTimeSync()
Definition WorldSession.cpp:1629
@ SMSG_FORCE_MOVE_ROOT
Definition Opcodes.h:262

References Unit::AddAura(), AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, Unit::CastSpell(), Unit::GetAuraEffectsByType(), GetDifficulty(), GetGroup(), WorldObject::GetMap(), GetMountBlockId(), Object::GetPackGUID(), GetRaidDifficulty(), GetSession(), GetStoredRaidDifficulty(), WorldObject::GetZoneAndAreaId(), Unit::HasMountedAura(), Unit::HasRootAura(), Unit::HasStunAura(), isBeingLoaded(), MOVE_ROOT, WorldSession::ResetTimeSync(), SendEnchantmentDurations(), SendItemDurations(), SendMessageToSet(), SendQuestGiverStatusMultiple(), SendRaidDifficulty(), SendTaxiNodeStatusMultiple(), WorldSession::SendTimeSync(), SetMountBlockId(), SetMovement(), SMSG_FORCE_MOVE_ROOT, SPELL_AURA_FEATHER_FALL, SPELL_AURA_FLY, SPELL_AURA_HOVER, SPELL_AURA_MOD_FEAR, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, SPELL_AURA_NONE, SPELL_AURA_SAFE_FALL, SPELL_AURA_TRANSFORM, SPELL_AURA_WATER_WALK, StoreRaidMapDifficulty(), UpdateVisibilityForPlayer(), and UpdateZone().

Referenced by WorldSession::HandleMoveWorldportAck(), WorldSession::HandlePlayerLoginFromDB(), and WorldSession::HandlePlayerLoginToCharInWorld().

◆ SendInitialPacketsBeforeAddToMap()

void Player::SendInitialPacketsBeforeAddToMap ( )

Pass 'this' as argument because we're not stored in ObjectAccessor yet

11611{
11614
11615 // guild bank list?
11616
11617 // Homebind
11618 WorldPacket data(SMSG_BINDPOINTUPDATE, 5 * 4);
11619 data << m_homebindX << m_homebindY << m_homebindZ;
11620 data << (uint32) m_homebindMapId;
11621 data << (uint32) m_homebindAreaId;
11622 GetSession()->SendPacket(&data);
11623
11624 // SMSG_SET_PROFICIENCY
11625 // SMSG_SET_PCT_SPELL_MODIFIER
11626 // SMSG_SET_FLAT_SPELL_MODIFIER
11627 // SMSG_UPDATE_AURA_DURATION
11628
11629 SendTalentsInfoData(false);
11630
11631 // SMSG_INSTANCE_DIFFICULTY
11632 data.Initialize(SMSG_INSTANCE_DIFFICULTY, 4 + 4);
11633 data << uint32(GetMap()->GetDifficulty());
11634 data << uint32(GetMap()->GetEntry()->IsDynamicDifficultyMap() && GetMap()->IsHeroic()); // Raid dynamic difficulty
11635 GetSession()->SendPacket(&data);
11636
11638
11639 data.Initialize(SMSG_SEND_UNLEARN_SPELLS, 4);
11640 data << uint32(0); // count, for (count) uint32;
11641 GetSession()->SendPacket(&data);
11642
11646
11648
11649 data.Initialize(SMSG_LOGIN_SETTIMESPEED, 4 + 4 + 4);
11650 data.AppendPackedTime(GameTime::GetGameTime().count());
11651 data << float(0.01666667f); // game speed
11652 data << uint32(0); // added in 3.1.2
11653 GetSession()->SendPacket(&data);
11654
11655 GetReputationMgr().SendForceReactions(); // SMSG_SET_FORCED_REACTIONS
11656
11657 // SMSG_TALENTS_INFO x 2 for pet (unspent points and talents in separate packets...)
11658 // SMSG_PET_GUIDS
11659 // SMSG_UPDATE_WORLD_STATE
11660 // SMSG_POWER_UPDATE
11661
11662 SetMover(this);
11663
11664 sScriptMgr->OnSendInitialPacketsBeforeAddToMap(this, data);
11665}
void SendAllAchievementData() const
Definition AchievementMgr.cpp:2382
void SendSocialList(Player *player, uint32 flags)
Definition SocialMgr.cpp:124
void SendInitialSpells()
Definition Player.cpp:2771
PlayerSocial * GetSocial()
Definition Player.h:1158
void SendInitialActionButtons() const
Definition Player.h:1846
void SendEquipmentSetList()
Definition Player.cpp:14508
void SetMover(Unit *target)
Definition Player.cpp:12931
void SendInitialReputations()
Definition ReputationMgr.cpp:211
void SendForceReactions()
Definition ReputationMgr.cpp:165
@ SMSG_INSTANCE_DIFFICULTY
Definition Opcodes.h:857
@ SMSG_BINDPOINTUPDATE
Definition Opcodes.h:371
@ SMSG_LOGIN_SETTIMESPEED
Definition Opcodes.h:96
@ SMSG_SEND_UNLEARN_SPELLS
Definition Opcodes.h:1084

References ByteBuffer::AppendPackedTime(), GetDifficulty(), Object::GetEntry(), GameTime::GetGameTime(), WorldObject::GetMap(), GetReputationMgr(), GetSession(), GetSocial(), WorldPacket::Initialize(), m_achievementMgr, m_homebindAreaId, m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, m_reputationMgr, AchievementMgr::SendAllAchievementData(), SendEquipmentSetList(), ReputationMgr::SendForceReactions(), SendInitialActionButtons(), ReputationMgr::SendInitialReputations(), SendInitialSpells(), WorldSession::SendPacket(), PlayerSocial::SendSocialList(), SendTalentsInfoData(), SetMover(), SMSG_BINDPOINTUPDATE, SMSG_INSTANCE_DIFFICULTY, SMSG_LOGIN_SETTIMESPEED, SMSG_SEND_UNLEARN_SPELLS, SOCIAL_FLAG_ALL, and sScriptMgr.

Referenced by WorldSession::HandleMoveWorldportAck(), WorldSession::HandlePlayerLoginFromDB(), and WorldSession::HandlePlayerLoginToCharInWorld().

◆ SendInitialSpells()

void Player::SendInitialSpells ( )
2772{
2773 uint32 curTime = GameTime::GetGameTimeMS().count();
2775
2776 uint16 spellCount = 0;
2777
2778 WorldPacket data(SMSG_INITIAL_SPELLS, (1 + 2 + 4 * m_spells.size() + 2 + m_spellCooldowns.size() * (4 + 2 + 2 + 4 + 4)));
2779 data << uint8(0);
2780
2781 std::size_t countPos = data.wpos();
2782 data << uint16(spellCount); // spell count placeholder
2783
2784 for (PlayerSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
2785 {
2786 if (itr->second->State == PLAYERSPELL_REMOVED)
2787 continue;
2788
2789 if (!itr->second->Active || !itr->second->IsInSpec(GetActiveSpec()))
2790 continue;
2791
2792 data << uint32(itr->first);
2793 data << uint16(0); // it's not slot id
2794
2795 ++spellCount;
2796 }
2797
2798 // Added spells from glyphs too (needed by spell tooltips)
2799 for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
2800 {
2801 if (uint32 glyph = GetGlyph(i))
2802 {
2803 if (GlyphPropertiesEntry const* glyphEntry = sGlyphPropertiesStore.LookupEntry(glyph))
2804 {
2805 data << uint32(glyphEntry->SpellId);
2806 data << uint16(0); // it's not slot id
2807
2808 ++spellCount;
2809 }
2810 }
2811 }
2812
2813 // xinef: we have to send talents, but not those on m_spells list
2814 for (PlayerTalentMap::iterator itr = m_talents.begin(); itr != m_talents.end(); ++itr)
2815 {
2816 if (itr->second->State == PLAYERSPELL_REMOVED)
2817 continue;
2818
2819 // xinef: remove all active talent auras
2820 if (!(itr->second->specMask & GetActiveSpecMask()))
2821 continue;
2822
2823 // xinef: already sent from m_spells
2824 if (itr->second->inSpellBook)
2825 continue;
2826
2827 data << uint32(itr->first);
2828 data << uint16(0); // it's not slot id
2829
2830 ++spellCount;
2831 }
2832
2833 data.put<uint16>(countPos, spellCount); // write real count value
2834
2835 uint16 spellCooldowns = m_spellCooldowns.size();
2836 data << uint16(spellCooldowns);
2837 for (SpellCooldowns::const_iterator itr = m_spellCooldowns.begin(); itr != m_spellCooldowns.end(); ++itr)
2838 {
2839 if (!itr->second.needSendToClient)
2840 continue;
2841
2842 SpellInfo const* sEntry = sSpellMgr->GetSpellInfo(itr->first);
2843 if (!sEntry)
2844 continue;
2845
2846 data << uint32(itr->first);
2847
2848 data << uint16(itr->second.itemid); // cast item id
2849 data << uint16(itr->second.category); // spell category
2850
2851 // send infinity cooldown in special format
2852 if (itr->second.end >= infTime)
2853 {
2854 data << uint32(1); // cooldown
2855 data << uint32(0x80000000); // category cooldown
2856 continue;
2857 }
2858
2859 uint32 cooldown = itr->second.end > curTime ? itr->second.end - curTime : 0;
2860 data << uint32(itr->second.category ? 0 : cooldown); // cooldown
2861 data << uint32(itr->second.category ? cooldown : 0); // category cooldown
2862 }
2863
2864 GetSession()->SendPacket(&data);
2865}
@ SMSG_INITIAL_SPELLS
Definition Opcodes.h:328

References GetActiveSpec(), GetActiveSpecMask(), GameTime::GetGameTimeMS(), GetGlyph(), GetSession(), infinityCooldownDelayCheck, m_spellCooldowns, m_spells, m_talents, MAX_GLYPH_SLOT_INDEX, PLAYERSPELL_REMOVED, ByteBuffer::put(), WorldSession::SendPacket(), sGlyphPropertiesStore, SMSG_INITIAL_SPELLS, sSpellMgr, and ByteBuffer::wpos().

Referenced by SendInitialPacketsBeforeAddToMap().

◆ SendInitWorldStates()

void Player::SendInitWorldStates ( uint32  zone,
uint32  area 
)
8220{
8221 // data depends on zoneid/mapid...
8223 uint32 mapid = GetMapId();
8224 OutdoorPvP* pvp = sOutdoorPvPMgr->GetOutdoorPvPToZoneId(zoneid);
8225 InstanceScript* instance = GetInstanceScript();
8226 Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(zoneid);
8227
8228 LOG_DEBUG("network", "Sending SMSG_INIT_WORLD_STATES to Map: {}, Zone: {}", mapid, zoneid);
8229
8230 WorldPacket data(SMSG_INIT_WORLD_STATES, (4 + 4 + 4 + 2 + (12 * 8)));
8231 data << uint32(mapid); // mapid
8232 data << uint32(zoneid); // zone id
8233 data << uint32(areaid); // area id, new 2.1.0
8234 std::size_t countPos = data.wpos();
8235 data << uint16(0); // count of uint64 blocks
8236 data << uint32(0x8d8) << uint32(0x0); // 1
8237 data << uint32(0x8d7) << uint32(0x0); // 2
8238 data << uint32(0x8d6) << uint32(0x0); // 3
8239 data << uint32(0x8d5) << uint32(0x0); // 4
8240 data << uint32(0x8d4) << uint32(0x0); // 5
8241 data << uint32(0x8d3) << uint32(0x0); // 6
8242 // 7 1 - Arena season in progress, 0 - end of season
8243 data << uint32(0xC77) << uint32(sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS));
8244 // 8 Arena season id
8245 data << uint32(0xF3D) << uint32(sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID));
8246
8247 if (mapid == 530) // Outland
8248 {
8249 data << uint32(0x9bf) << uint32(0x0); // 7
8250 data << uint32(0x9bd) << uint32(0xF); // 8
8251 data << uint32(0x9bb) << uint32(0xF); // 9
8252 }
8253
8255 {
8256 Player::bgZoneIdToFillWorldStates[zoneid](bg, data);
8257 }
8258 else
8259 {
8260 // insert <field> <value>
8261 switch (zoneid)
8262 {
8263 case 1: // Dun Morogh
8264 case 11: // Wetlands
8265 case 12: // Elwynn Forest
8266 case 38: // Loch Modan
8267 case 40: // Westfall
8268 case 51: // Searing Gorge
8269 case 1519: // Stormwind City
8270 case 1537: // Ironforge
8271 case 2257: // Deeprun Tram
8272 case 3703: // Shattrath City
8273 break;
8274 case 139: // Eastern Plaguelands
8275 if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_EP)
8276 pvp->FillInitialWorldStates(data);
8277 else
8278 {
8279 data << uint32(0x97a) << uint32(0x0); // 10 2426
8280 data << uint32(0x917) << uint32(0x0); // 11 2327
8281 data << uint32(0x918) << uint32(0x0); // 12 2328
8282 data << uint32(0x97b) << uint32(0x32); // 13 2427
8283 data << uint32(0x97c) << uint32(0x32); // 14 2428
8284 data << uint32(0x933) << uint32(0x1); // 15 2355
8285 data << uint32(0x946) << uint32(0x0); // 16 2374
8286 data << uint32(0x947) << uint32(0x0); // 17 2375
8287 data << uint32(0x948) << uint32(0x0); // 18 2376
8288 data << uint32(0x949) << uint32(0x0); // 19 2377
8289 data << uint32(0x94a) << uint32(0x0); // 20 2378
8290 data << uint32(0x94b) << uint32(0x0); // 21 2379
8291 data << uint32(0x932) << uint32(0x0); // 22 2354
8292 data << uint32(0x934) << uint32(0x0); // 23 2356
8293 data << uint32(0x935) << uint32(0x0); // 24 2357
8294 data << uint32(0x936) << uint32(0x0); // 25 2358
8295 data << uint32(0x937) << uint32(0x0); // 26 2359
8296 data << uint32(0x938) << uint32(0x0); // 27 2360
8297 data << uint32(0x939) << uint32(0x1); // 28 2361
8298 data << uint32(0x930) << uint32(0x1); // 29 2352
8299 data << uint32(0x93a) << uint32(0x0); // 30 2362
8300 data << uint32(0x93b) << uint32(0x0); // 31 2363
8301 data << uint32(0x93c) << uint32(0x0); // 32 2364
8302 data << uint32(0x93d) << uint32(0x0); // 33 2365
8303 data << uint32(0x944) << uint32(0x0); // 34 2372
8304 data << uint32(0x945) << uint32(0x0); // 35 2373
8305 data << uint32(0x931) << uint32(0x1); // 36 2353
8306 data << uint32(0x93e) << uint32(0x0); // 37 2366
8307 data << uint32(0x931) << uint32(0x1); // 38 2367 ?? grey horde not in dbc! send for consistency's sake, and to match field count
8308 data << uint32(0x940) << uint32(0x0); // 39 2368
8309 data << uint32(0x941) << uint32(0x0); // 7 2369
8310 data << uint32(0x942) << uint32(0x0); // 8 2370
8311 data << uint32(0x943) << uint32(0x0); // 9 2371
8312 }
8313 break;
8314 case 1377: // Silithus
8315 if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_SI)
8316 pvp->FillInitialWorldStates(data);
8317 else
8318 {
8319 // states are always shown
8320 data << uint32(2313) << uint32(0x0); // 7 ally silityst gathered
8321 data << uint32(2314) << uint32(0x0); // 8 horde silityst gathered
8322 data << uint32(2317) << uint32(0x0); // 9 max silithyst
8323 }
8324 // dunno about these... aq opening event maybe?
8325 data << uint32(2322) << uint32(0x0); // 10 sandworm N
8326 data << uint32(2323) << uint32(0x0); // 11 sandworm S
8327 data << uint32(2324) << uint32(0x0); // 12 sandworm SW
8328 data << uint32(2325) << uint32(0x0); // 13 sandworm E
8329 break;
8330 case 2597: // Alterac Valley
8331 if (bg && bg->GetBgTypeID(true) == BATTLEGROUND_AV)
8332 bg->FillInitialWorldStates(data);
8333 else
8334 {
8335 data << uint32(0x7ae) << uint32(0x1); // 7 snowfall n
8336 data << uint32(0x532) << uint32(0x1); // 8 frostwolfhut hc
8337 data << uint32(0x531) << uint32(0x0); // 9 frostwolfhut ac
8338 data << uint32(0x52e) << uint32(0x0); // 10 stormpike firstaid a_a
8339 data << uint32(0x571) << uint32(0x0); // 11 east frostwolf tower horde assaulted -unused
8340 data << uint32(0x570) << uint32(0x0); // 12 west frostwolf tower horde assaulted - unused
8341 data << uint32(0x567) << uint32(0x1); // 13 frostwolfe c
8342 data << uint32(0x566) << uint32(0x1); // 14 frostwolfw c
8343 data << uint32(0x550) << uint32(0x1); // 15 irondeep (N) ally
8344 data << uint32(0x544) << uint32(0x0); // 16 ice grave a_a
8345 data << uint32(0x536) << uint32(0x0); // 17 stormpike grave h_c
8346 data << uint32(0x535) << uint32(0x1); // 18 stormpike grave a_c
8347 data << uint32(0x518) << uint32(0x0); // 19 stoneheart grave a_a
8348 data << uint32(0x517) << uint32(0x0); // 20 stoneheart grave h_a
8349 data << uint32(0x574) << uint32(0x0); // 21 1396 unk
8350 data << uint32(0x573) << uint32(0x0); // 22 iceblood tower horde assaulted -unused
8351 data << uint32(0x572) << uint32(0x0); // 23 towerpoint horde assaulted - unused
8352 data << uint32(0x56f) << uint32(0x0); // 24 1391 unk
8353 data << uint32(0x56e) << uint32(0x0); // 25 iceblood a
8354 data << uint32(0x56d) << uint32(0x0); // 26 towerp a
8355 data << uint32(0x56c) << uint32(0x0); // 27 frostwolfe a
8356 data << uint32(0x56b) << uint32(0x0); // 28 froswolfw a
8357 data << uint32(0x56a) << uint32(0x1); // 29 1386 unk
8358 data << uint32(0x569) << uint32(0x1); // 30 iceblood c
8359 data << uint32(0x568) << uint32(0x1); // 31 towerp c
8360 data << uint32(0x565) << uint32(0x0); // 32 stoneh tower a
8361 data << uint32(0x564) << uint32(0x0); // 33 icewing tower a
8362 data << uint32(0x563) << uint32(0x0); // 34 dunn a
8363 data << uint32(0x562) << uint32(0x0); // 35 duns a
8364 data << uint32(0x561) << uint32(0x0); // 36 stoneheart bunker alliance assaulted - unused
8365 data << uint32(0x560) << uint32(0x0); // 37 icewing bunker alliance assaulted - unused
8366 data << uint32(0x55f) << uint32(0x0); // 38 dunbaldar south alliance assaulted - unused
8367 data << uint32(0x55e) << uint32(0x0); // 39 dunbaldar north alliance assaulted - unused
8368 data << uint32(0x55d) << uint32(0x0); // 40 stone tower d
8369 data << uint32(0x3c6) << uint32(0x0); // 41 966 unk
8370 data << uint32(0x3c4) << uint32(0x0); // 42 964 unk
8371 data << uint32(0x3c2) << uint32(0x0); // 43 962 unk
8372 data << uint32(0x516) << uint32(0x1); // 44 stoneheart grave a_c
8373 data << uint32(0x515) << uint32(0x0); // 45 stonheart grave h_c
8374 data << uint32(0x3b6) << uint32(0x0); // 46 950 unk
8375 data << uint32(0x55c) << uint32(0x0); // 47 icewing tower d
8376 data << uint32(0x55b) << uint32(0x0); // 48 dunn d
8377 data << uint32(0x55a) << uint32(0x0); // 49 duns d
8378 data << uint32(0x559) << uint32(0x0); // 50 1369 unk
8379 data << uint32(0x558) << uint32(0x0); // 51 iceblood d
8380 data << uint32(0x557) << uint32(0x0); // 52 towerp d
8381 data << uint32(0x556) << uint32(0x0); // 53 frostwolfe d
8382 data << uint32(0x555) << uint32(0x0); // 54 frostwolfw d
8383 data << uint32(0x554) << uint32(0x1); // 55 stoneh tower c
8384 data << uint32(0x553) << uint32(0x1); // 56 icewing tower c
8385 data << uint32(0x552) << uint32(0x1); // 57 dunn c
8386 data << uint32(0x551) << uint32(0x1); // 58 duns c
8387 data << uint32(0x54f) << uint32(0x0); // 59 irondeep (N) horde
8388 data << uint32(0x54e) << uint32(0x0); // 60 irondeep (N) ally
8389 data << uint32(0x54d) << uint32(0x1); // 61 mine (S) neutral
8390 data << uint32(0x54c) << uint32(0x0); // 62 mine (S) horde
8391 data << uint32(0x54b) << uint32(0x0); // 63 mine (S) ally
8392 data << uint32(0x545) << uint32(0x0); // 64 iceblood h_a
8393 data << uint32(0x543) << uint32(0x1); // 65 iceblod h_c
8394 data << uint32(0x542) << uint32(0x0); // 66 iceblood a_c
8395 data << uint32(0x540) << uint32(0x0); // 67 snowfall h_a
8396 data << uint32(0x53f) << uint32(0x0); // 68 snowfall a_a
8397 data << uint32(0x53e) << uint32(0x0); // 69 snowfall h_c
8398 data << uint32(0x53d) << uint32(0x0); // 70 snowfall a_c
8399 data << uint32(0x53c) << uint32(0x0); // 71 frostwolf g h_a
8400 data << uint32(0x53b) << uint32(0x0); // 72 frostwolf g a_a
8401 data << uint32(0x53a) << uint32(0x1); // 73 frostwolf g h_c
8402 data << uint32(0x539) << uint32(0x0); // 74 frostwolf g a_c
8403 data << uint32(0x538) << uint32(0x0); // 75 stormpike grave h_a
8404 data << uint32(0x537) << uint32(0x0); // 76 stormpike grave a_a
8405 data << uint32(0x534) << uint32(0x0); // 77 frostwolf hut h_a
8406 data << uint32(0x533) << uint32(0x0); // 78 frostwolf hut a_a
8407 data << uint32(0x530) << uint32(0x0); // 79 stormpike first aid h_a
8408 data << uint32(0x52f) << uint32(0x0); // 80 stormpike first aid h_c
8409 data << uint32(0x52d) << uint32(0x1); // 81 stormpike first aid a_c
8410 }
8411 break;
8412 case 3277: // Warsong Gulch
8413 if (bg && bg->GetBgTypeID(true) == BATTLEGROUND_WS)
8414 bg->FillInitialWorldStates(data);
8415 else
8416 {
8417 data << uint32(0x62d) << uint32(0x0); // 7 1581 alliance flag captures
8418 data << uint32(0x62e) << uint32(0x0); // 8 1582 horde flag captures
8419 data << uint32(0x609) << uint32(0x0); // 9 1545 unk, set to 1 on alliance flag pickup...
8420 data << uint32(0x60a) << uint32(0x0); // 10 1546 unk, set to 1 on horde flag pickup, after drop it's -1
8421 data << uint32(0x60b) << uint32(0x2); // 11 1547 unk
8422 data << uint32(0x641) << uint32(0x3); // 12 1601 unk (max flag captures?)
8423 data << uint32(0x922) << uint32(0x1); // 13 2338 horde (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
8424 data << uint32(0x923) << uint32(0x1); // 14 2339 alliance (0 - hide, 1 - flag ok, 2 - flag picked up (flashing), 3 - flag picked up (not flashing)
8425 }
8426 break;
8427 case 3358: // Arathi Basin
8428 if (bg && bg->GetBgTypeID(true) == BATTLEGROUND_AB)
8429 bg->FillInitialWorldStates(data);
8430 else
8431 {
8432 data << uint32(0x6e7) << uint32(0x0); // 7 1767 stables alliance
8433 data << uint32(0x6e8) << uint32(0x0); // 8 1768 stables horde
8434 data << uint32(0x6e9) << uint32(0x0); // 9 1769 unk, ST?
8435 data << uint32(0x6ea) << uint32(0x0); // 10 1770 stables (show/hide)
8436 data << uint32(0x6ec) << uint32(0x0); // 11 1772 farm (0 - horde controlled, 1 - alliance controlled)
8437 data << uint32(0x6ed) << uint32(0x0); // 12 1773 farm (show/hide)
8438 data << uint32(0x6ee) << uint32(0x0); // 13 1774 farm color
8439 data << uint32(0x6ef) << uint32(0x0); // 14 1775 gold mine color, may be FM?
8440 data << uint32(0x6f0) << uint32(0x0); // 15 1776 alliance resources
8441 data << uint32(0x6f1) << uint32(0x0); // 16 1777 horde resources
8442 data << uint32(0x6f2) << uint32(0x0); // 17 1778 horde bases
8443 data << uint32(0x6f3) << uint32(0x0); // 18 1779 alliance bases
8444 data << uint32(0x6f4) << uint32(0x640); // 19 1780 max resources (1600)
8445 data << uint32(0x6f6) << uint32(0x0); // 20 1782 blacksmith color
8446 data << uint32(0x6f7) << uint32(0x0); // 21 1783 blacksmith (show/hide)
8447 data << uint32(0x6f8) << uint32(0x0); // 22 1784 unk, bs?
8448 data << uint32(0x6f9) << uint32(0x0); // 23 1785 unk, bs?
8449 data << uint32(0x6fb) << uint32(0x0); // 24 1787 gold mine (0 - horde contr, 1 - alliance contr)
8450 data << uint32(0x6fc) << uint32(0x0); // 25 1788 gold mine (0 - conflict, 1 - horde)
8451 data << uint32(0x6fd) << uint32(0x0); // 26 1789 gold mine (1 - show/0 - hide)
8452 data << uint32(0x6fe) << uint32(0x0); // 27 1790 gold mine color
8453 data << uint32(0x700) << uint32(0x0); // 28 1792 gold mine color, may be LM?
8454 data << uint32(0x701) << uint32(0x0); // 29 1793 lumber mill color (0 - conflict, 1 - horde contr)
8455 data << uint32(0x702) << uint32(0x0); // 30 1794 lumber mill (show/hide)
8456 data << uint32(0x703) << uint32(0x0); // 31 1795 lumber mill color color
8457 data << uint32(0x732) << uint32(0x1); // 32 1842 stables (1 - uncontrolled)
8458 data << uint32(0x733) << uint32(0x1); // 33 1843 gold mine (1 - uncontrolled)
8459 data << uint32(0x734) << uint32(0x1); // 34 1844 lumber mill (1 - uncontrolled)
8460 data << uint32(0x735) << uint32(0x1); // 35 1845 farm (1 - uncontrolled)
8461 data << uint32(0x736) << uint32(0x1); // 36 1846 blacksmith (1 - uncontrolled)
8462 data << uint32(0x745) << uint32(0x2); // 37 1861 unk
8463 data << uint32(0x7a3) << uint32(0x578); // 38 1955 warning limit (1400)
8464 }
8465 break;
8466 case 3820: // Eye of the Storm
8467 if (bg && bg->GetBgTypeID(true) == BATTLEGROUND_EY)
8468 bg->FillInitialWorldStates(data);
8469 else
8470 {
8471 data << uint32(0xac1) << uint32(0x0); // 7 2753 Horde Bases
8472 data << uint32(0xac0) << uint32(0x0); // 8 2752 Alliance Bases
8473 data << uint32(0xab6) << uint32(0x0); // 9 2742 Mage Tower - Horde conflict
8474 data << uint32(0xab5) << uint32(0x0); // 10 2741 Mage Tower - Alliance conflict
8475 data << uint32(0xab4) << uint32(0x0); // 11 2740 Fel Reaver - Horde conflict
8476 data << uint32(0xab3) << uint32(0x0); // 12 2739 Fel Reaver - Alliance conflict
8477 data << uint32(0xab2) << uint32(0x0); // 13 2738 Draenei - Alliance conflict
8478 data << uint32(0xab1) << uint32(0x0); // 14 2737 Draenei - Horde conflict
8479 data << uint32(0xab0) << uint32(0x0); // 15 2736 unk // 0 at start
8480 data << uint32(0xaaf) << uint32(0x0); // 16 2735 unk // 0 at start
8481 data << uint32(0xaad) << uint32(0x0); // 17 2733 Draenei - Horde control
8482 data << uint32(0xaac) << uint32(0x0); // 18 2732 Draenei - Alliance control
8483 data << uint32(0xaab) << uint32(0x1); // 19 2731 Draenei uncontrolled (1 - yes, 0 - no)
8484 data << uint32(0xaaa) << uint32(0x0); // 20 2730 Mage Tower - Alliance control
8485 data << uint32(0xaa9) << uint32(0x0); // 21 2729 Mage Tower - Horde control
8486 data << uint32(0xaa8) << uint32(0x1); // 22 2728 Mage Tower uncontrolled (1 - yes, 0 - no)
8487 data << uint32(0xaa7) << uint32(0x0); // 23 2727 Fel Reaver - Horde control
8488 data << uint32(0xaa6) << uint32(0x0); // 24 2726 Fel Reaver - Alliance control
8489 data << uint32(0xaa5) << uint32(0x1); // 25 2725 Fel Reaver uncontrolled (1 - yes, 0 - no)
8490 data << uint32(0xaa4) << uint32(0x0); // 26 2724 Boold Elf - Horde control
8491 data << uint32(0xaa3) << uint32(0x0); // 27 2723 Boold Elf - Alliance control
8492 data << uint32(0xaa2) << uint32(0x1); // 28 2722 Boold Elf uncontrolled (1 - yes, 0 - no)
8493 data << uint32(0xac5) << uint32(0x1); // 29 2757 Flag (1 - show, 0 - hide) - doesn't work exactly this way!
8494 data << uint32(0xad2) << uint32(0x1); // 30 2770 Horde top-stats (1 - show, 0 - hide) // 02 -> horde picked up the flag
8495 data << uint32(0xad1) << uint32(0x1); // 31 2769 Alliance top-stats (1 - show, 0 - hide) // 02 -> alliance picked up the flag
8496 data << uint32(0xabe) << uint32(0x0); // 32 2750 Horde resources
8497 data << uint32(0xabd) << uint32(0x0); // 33 2749 Alliance resources
8498 data << uint32(0xa05) << uint32(0x8e); // 34 2565 unk, constant?
8499 data << uint32(0xaa0) << uint32(0x0); // 35 2720 Capturing progress-bar (100 -> empty (only grey), 0 -> blue|red (no grey), default 0)
8500 data << uint32(0xa9f) << uint32(0x0); // 36 2719 Capturing progress-bar (0 - left, 100 - right)
8501 data << uint32(0xa9e) << uint32(0x0); // 37 2718 Capturing progress-bar (1 - show, 0 - hide)
8502 data << uint32(0xc0d) << uint32(0x17b); // 38 3085 unk
8503 // and some more ... unknown
8504 }
8505 break;
8506 // any of these needs change! the client remembers the prev setting!
8507 // ON EVERY ZONE LEAVE, RESET THE OLD ZONE'S WORLD STATE, BUT AT LEAST THE UI STUFF!
8508 case 3483: // Hellfire Peninsula
8509 if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_HP)
8510 pvp->FillInitialWorldStates(data);
8511 else
8512 {
8513 data << uint32(0x9ba) << uint32(0x1); // 10 // add ally tower main gui icon // maybe should be sent only on login?
8514 data << uint32(0x9b9) << uint32(0x1); // 11 // add horde tower main gui icon // maybe should be sent only on login?
8515 data << uint32(0x9b5) << uint32(0x0); // 12 // show neutral broken hill icon // 2485
8516 data << uint32(0x9b4) << uint32(0x1); // 13 // show icon above broken hill // 2484
8517 data << uint32(0x9b3) << uint32(0x0); // 14 // show ally broken hill icon // 2483
8518 data << uint32(0x9b2) << uint32(0x0); // 15 // show neutral overlook icon // 2482
8519 data << uint32(0x9b1) << uint32(0x1); // 16 // show the overlook arrow // 2481
8520 data << uint32(0x9b0) << uint32(0x0); // 17 // show ally overlook icon // 2480
8521 data << uint32(0x9ae) << uint32(0x0); // 18 // horde pvp objectives captured // 2478
8522 data << uint32(0x9ac) << uint32(0x0); // 19 // ally pvp objectives captured // 2476
8523 data << uint32(2475) << uint32(100); //: ally / horde slider grey area // show only in direct vicinity!
8524 data << uint32(2474) << uint32(50); //: ally / horde slider percentage, 100 for ally, 0 for horde // show only in direct vicinity!
8525 data << uint32(2473) << uint32(0); //: ally / horde slider display // show only in direct vicinity!
8526 data << uint32(0x9a8) << uint32(0x0); // 20 // show the neutral stadium icon // 2472
8527 data << uint32(0x9a7) << uint32(0x0); // 21 // show the ally stadium icon // 2471
8528 data << uint32(0x9a6) << uint32(0x1); // 22 // show the horde stadium icon // 2470
8529 }
8530 break;
8531 case 3518: // Nagrand
8532 if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_NA)
8533 pvp->FillInitialWorldStates(data);
8534 else
8535 {
8536 data << uint32(2503) << uint32(0x0); // 10
8537 data << uint32(2502) << uint32(0x0); // 11
8538 data << uint32(2493) << uint32(0x0); // 12
8539 data << uint32(2491) << uint32(0x0); // 13
8540
8541 data << uint32(2495) << uint32(0x0); // 14
8542 data << uint32(2494) << uint32(0x0); // 15
8543 data << uint32(2497) << uint32(0x0); // 16
8544
8545 data << uint32(2762) << uint32(0x0); // 17
8546 data << uint32(2662) << uint32(0x0); // 18
8547 data << uint32(2663) << uint32(0x0); // 19
8548 data << uint32(2664) << uint32(0x0); // 20
8549
8550 data << uint32(2760) << uint32(0x0); // 21
8551 data << uint32(2670) << uint32(0x0); // 22
8552 data << uint32(2668) << uint32(0x0); // 23
8553 data << uint32(2669) << uint32(0x0); // 24
8554
8555 data << uint32(2761) << uint32(0x0); // 25
8556 data << uint32(2667) << uint32(0x0); // 26
8557 data << uint32(2665) << uint32(0x0); // 27
8558 data << uint32(2666) << uint32(0x0); // 28
8559
8560 data << uint32(2763) << uint32(0x0); // 29
8561 data << uint32(2659) << uint32(0x0); // 30
8562 data << uint32(2660) << uint32(0x0); // 31
8563 data << uint32(2661) << uint32(0x0); // 32
8564
8565 data << uint32(2671) << uint32(0x0); // 33
8566 data << uint32(2676) << uint32(0x0); // 34
8567 data << uint32(2677) << uint32(0x0); // 35
8568 data << uint32(2672) << uint32(0x0); // 36
8569 data << uint32(2673) << uint32(0x0); // 37
8570 }
8571 break;
8572 case 3519: // Terokkar Forest
8573 if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_TF)
8574 pvp->FillInitialWorldStates(data);
8575 else
8576 {
8577 data << uint32(0xa41) << uint32(0x0); // 10 // 2625 capture bar pos
8578 data << uint32(0xa40) << uint32(0x14); // 11 // 2624 capture bar neutral
8579 data << uint32(0xa3f) << uint32(0x0); // 12 // 2623 show capture bar
8580 data << uint32(0xa3e) << uint32(0x0); // 13 // 2622 horde towers controlled
8581 data << uint32(0xa3d) << uint32(0x5); // 14 // 2621 ally towers controlled
8582 data << uint32(0xa3c) << uint32(0x0); // 15 // 2620 show towers controlled
8583 data << uint32(0xa88) << uint32(0x0); // 16 // 2696 SE Neu
8584 data << uint32(0xa87) << uint32(0x0); // 17 // SE Horde
8585 data << uint32(0xa86) << uint32(0x0); // 18 // SE Ally
8586 data << uint32(0xa85) << uint32(0x0); // 19 //S Neu
8587 data << uint32(0xa84) << uint32(0x0); // 20 S Horde
8588 data << uint32(0xa83) << uint32(0x0); // 21 S Ally
8589 data << uint32(0xa82) << uint32(0x0); // 22 NE Neu
8590 data << uint32(0xa81) << uint32(0x0); // 23 NE Horde
8591 data << uint32(0xa80) << uint32(0x0); // 24 NE Ally
8592 data << uint32(0xa7e) << uint32(0x0); // 25 // 2686 N Neu
8593 data << uint32(0xa7d) << uint32(0x0); // 26 N Horde
8594 data << uint32(0xa7c) << uint32(0x0); // 27 N Ally
8595 data << uint32(0xa7b) << uint32(0x0); // 28 NW Ally
8596 data << uint32(0xa7a) << uint32(0x0); // 29 NW Horde
8597 data << uint32(0xa79) << uint32(0x0); // 30 NW Neutral
8598 data << uint32(0x9d0) << uint32(0x5); // 31 // 2512 locked time remaining seconds first digit
8599 data << uint32(0x9ce) << uint32(0x0); // 32 // 2510 locked time remaining seconds second digit
8600 data << uint32(0x9cd) << uint32(0x0); // 33 // 2509 locked time remaining minutes
8601 data << uint32(0x9cc) << uint32(0x0); // 34 // 2508 neutral locked time show
8602 data << uint32(0xad0) << uint32(0x0); // 35 // 2768 horde locked time show
8603 data << uint32(0xacf) << uint32(0x1); // 36 // 2767 ally locked time show
8604 }
8605 break;
8606 case 3521: // Zangarmarsh
8607 if (pvp && pvp->GetTypeId() == OUTDOOR_PVP_ZM)
8608 pvp->FillInitialWorldStates(data);
8609 else
8610 {
8611 data << uint32(0x9e1) << uint32(0x0); // 10 //2529
8612 data << uint32(0x9e0) << uint32(0x0); // 11
8613 data << uint32(0x9df) << uint32(0x0); // 12
8614 data << uint32(0xa5d) << uint32(0x1); // 13 //2653
8615 data << uint32(0xa5c) << uint32(0x0); // 14 //2652 east beacon neutral
8616 data << uint32(0xa5b) << uint32(0x1); // 15 horde
8617 data << uint32(0xa5a) << uint32(0x0); // 16 ally
8618 data << uint32(0xa59) << uint32(0x1); // 17 // 2649 Twin spire graveyard horde 12???
8619 data << uint32(0xa58) << uint32(0x0); // 18 ally 14 ???
8620 data << uint32(0xa57) << uint32(0x0); // 19 neutral 7???
8621 data << uint32(0xa56) << uint32(0x0); // 20 // 2646 west beacon neutral
8622 data << uint32(0xa55) << uint32(0x1); // 21 horde
8623 data << uint32(0xa54) << uint32(0x0); // 22 ally
8624 data << uint32(0x9e7) << uint32(0x0); // 23 // 2535
8625 data << uint32(0x9e6) << uint32(0x0); // 24
8626 data << uint32(0x9e5) << uint32(0x0); // 25
8627 data << uint32(0xa00) << uint32(0x0); // 26 // 2560
8628 data << uint32(0x9ff) << uint32(0x1); // 27
8629 data << uint32(0x9fe) << uint32(0x0); // 28
8630 data << uint32(0x9fd) << uint32(0x0); // 29
8631 data << uint32(0x9fc) << uint32(0x1); // 30
8632 data << uint32(0x9fb) << uint32(0x0); // 31
8633 data << uint32(0xa62) << uint32(0x0); // 32 // 2658
8634 data << uint32(0xa61) << uint32(0x1); // 33
8635 data << uint32(0xa60) << uint32(0x1); // 34
8636 data << uint32(0xa5f) << uint32(0x0); // 35
8637 }
8638 break;
8639 case 3698: // Nagrand Arena
8640 if (bg && bg->GetBgTypeID(true) == BATTLEGROUND_NA)
8641 bg->FillInitialWorldStates(data);
8642 else
8643 {
8644 data << uint32(0xa0f) << uint32(0x0); // 7
8645 data << uint32(0xa10) << uint32(0x0); // 8
8646 data << uint32(0xa11) << uint32(0x0); // 9 show
8647 }
8648 break;
8649 case 3702: // Blade's Edge Arena
8650 if (bg && bg->GetBgTypeID(true) == BATTLEGROUND_BE)
8651 bg->FillInitialWorldStates(data);
8652 else
8653 {
8654 data << uint32(0x9f0) << uint32(0x0); // 7 gold
8655 data << uint32(0x9f1) << uint32(0x0); // 8 green
8656 data << uint32(0x9f3) << uint32(0x0); // 9 show
8657 }
8658 break;
8659 case 3968: // Ruins of Lordaeron
8660 if (bg && bg->GetBgTypeID(true) == BATTLEGROUND_RL)
8661 bg->FillInitialWorldStates(data);
8662 else
8663 {
8664 data << uint32(0xbb8) << uint32(0x0); // 7 gold
8665 data << uint32(0xbb9) << uint32(0x0); // 8 green
8666 data << uint32(0xbba) << uint32(0x0); // 9 show
8667 }
8668 break;
8669 case 4378: // Dalaran Sewers
8670 if (bg && bg->GetBgTypeID(true) == BATTLEGROUND_DS)
8671 bg->FillInitialWorldStates(data);
8672 else
8673 {
8674 data << uint32(3601) << uint32(0x0); // 7 gold
8675 data << uint32(3600) << uint32(0x0); // 8 green
8676 data << uint32(3610) << uint32(0x0); // 9 show
8677 }
8678 break;
8679 case 4384: // Strand of the Ancients
8680 if (bg && bg->GetBgTypeID(true) == BATTLEGROUND_SA)
8681 bg->FillInitialWorldStates(data);
8682 else
8683 {
8684 // 1-3 A defend, 4-6 H defend, 7-9 unk defend, 1 - ok, 2 - half destroyed, 3 - destroyed
8685 data << uint32(0xf09) << uint32(0x0); // 7 3849 Gate of Temple
8686 data << uint32(0xe36) << uint32(0x0); // 8 3638 Gate of Yellow Moon
8687 data << uint32(0xe27) << uint32(0x0); // 9 3623 Gate of Green Emerald
8688 data << uint32(0xe24) << uint32(0x0); // 10 3620 Gate of Blue Sapphire
8689 data << uint32(0xe21) << uint32(0x0); // 11 3617 Gate of Red Sun
8690 data << uint32(0xe1e) << uint32(0x0); // 12 3614 Gate of Purple Ametyst
8691
8692 data << uint32(0xdf3) << uint32(0x0); // 13 3571 bonus timer (1 - on, 0 - off)
8693 data << uint32(0xded) << uint32(0x0); // 14 3565 Horde Attacker
8694 data << uint32(0xdec) << uint32(0x0); // 15 3564 Alliance Attacker
8695 // End Round (timer), better explain this by example, eg. ends in 19:59 -> A:BC
8696 data << uint32(0xde9) << uint32(0x0); // 16 3561 C
8697 data << uint32(0xde8) << uint32(0x0); // 17 3560 B
8698 data << uint32(0xde7) << uint32(0x0); // 18 3559 A
8699 data << uint32(0xe35) << uint32(0x0); // 19 3637 East g - Horde control
8700 data << uint32(0xe34) << uint32(0x0); // 20 3636 West g - Horde control
8701 data << uint32(0xe33) << uint32(0x0); // 21 3635 South g - Horde control
8702 data << uint32(0xe32) << uint32(0x0); // 22 3634 East g - Alliance control
8703 data << uint32(0xe31) << uint32(0x0); // 23 3633 West g - Alliance control
8704 data << uint32(0xe30) << uint32(0x0); // 24 3632 South g - Alliance control
8705 data << uint32(0xe2f) << uint32(0x0); // 25 3631 Chamber of Ancients - Horde control
8706 data << uint32(0xe2e) << uint32(0x0); // 26 3630 Chamber of Ancients - Alliance control
8707 data << uint32(0xe2d) << uint32(0x0); // 27 3629 Beach1 - Horde control
8708 data << uint32(0xe2c) << uint32(0x0); // 28 3628 Beach2 - Horde control
8709 data << uint32(0xe2b) << uint32(0x0); // 29 3627 Beach1 - Alliance control
8710 data << uint32(0xe2a) << uint32(0x0); // 30 3626 Beach2 - Alliance control
8711 // and many unks...
8712 }
8713 break;
8714 case 4406: // Ring of Valor
8715 if (bg && bg->GetBgTypeID(true) == BATTLEGROUND_RV)
8716 bg->FillInitialWorldStates(data);
8717 else
8718 {
8719 data << uint32(0xe10) << uint32(0x0); // 7 gold
8720 data << uint32(0xe11) << uint32(0x0); // 8 green
8721 data << uint32(0xe1a) << uint32(0x0); // 9 show
8722 }
8723 break;
8724 case 4710: // Isle of Conquest
8725 if (bg && bg->GetBgTypeID(true) == BATTLEGROUND_IC)
8726 bg->FillInitialWorldStates(data);
8727 else
8728 {
8729 data << uint32(4221) << uint32(1); // 7 BG_IC_ALLIANCE_RENFORT_SET
8730 data << uint32(4222) << uint32(1); // 8 BG_IC_HORDE_RENFORT_SET
8731 data << uint32(4226) << uint32(300); // 9 BG_IC_ALLIANCE_RENFORT
8732 data << uint32(4227) << uint32(300); // 10 BG_IC_HORDE_RENFORT
8733 data << uint32(4322) << uint32(1); // 11 BG_IC_GATE_FRONT_H_WS_OPEN
8734 data << uint32(4321) << uint32(1); // 12 BG_IC_GATE_WEST_H_WS_OPEN
8735 data << uint32(4320) << uint32(1); // 13 BG_IC_GATE_EAST_H_WS_OPEN
8736 data << uint32(4323) << uint32(1); // 14 BG_IC_GATE_FRONT_A_WS_OPEN
8737 data << uint32(4324) << uint32(1); // 15 BG_IC_GATE_WEST_A_WS_OPEN
8738 data << uint32(4325) << uint32(1); // 16 BG_IC_GATE_EAST_A_WS_OPEN
8739 data << uint32(4317) << uint32(1); // 17 unknown
8740
8741 data << uint32(4301) << uint32(1); // 18 BG_IC_DOCKS_UNCONTROLLED
8742 data << uint32(4296) << uint32(1); // 19 BG_IC_HANGAR_UNCONTROLLED
8743 data << uint32(4306) << uint32(1); // 20 BG_IC_QUARRY_UNCONTROLLED
8744 data << uint32(4311) << uint32(1); // 21 BG_IC_REFINERY_UNCONTROLLED
8745 data << uint32(4294) << uint32(1); // 22 BG_IC_WORKSHOP_UNCONTROLLED
8746 data << uint32(4243) << uint32(1); // 23 unknown
8747 data << uint32(4345) << uint32(1); // 24 unknown
8748 }
8749 break;
8750 // The Ruby Sanctum
8751 case 4987:
8752 if (instance && mapid == 724)
8753 instance->FillInitialWorldStates(data);
8754 else
8755 {
8756 data << uint32(5049) << uint32(50); // 9 WORLDSTATE_CORPOREALITY_MATERIAL
8757 data << uint32(5050) << uint32(50); // 10 WORLDSTATE_CORPOREALITY_TWILIGHT
8758 data << uint32(5051) << uint32(0); // 11 WORLDSTATE_CORPOREALITY_TOGGLE
8759 }
8760 break;
8761 // Icecrown Citadel
8762 case 4812:
8763 if (instance && mapid == 631)
8764 instance->FillInitialWorldStates(data);
8765 else
8766 {
8767 data << uint32(4903) << uint32(0); // 9 WORLDSTATE_SHOW_TIMER (Blood Quickening weekly)
8768 data << uint32(4904) << uint32(30); // 10 WORLDSTATE_EXECUTION_TIME
8769 data << uint32(4940) << uint32(0); // 11 WORLDSTATE_SHOW_ATTEMPTS
8770 data << uint32(4941) << uint32(50); // 12 WORLDSTATE_ATTEMPTS_REMAINING
8771 data << uint32(4942) << uint32(50); // 13 WORLDSTATE_ATTEMPTS_MAX
8772 }
8773 break;
8774 // The Culling of Stratholme
8775 case 4100:
8776 if (instance && mapid == 595)
8777 instance->FillInitialWorldStates(data);
8778 else
8779 {
8780 data << uint32(3479) << uint32(0); // 9 WORLDSTATE_SHOW_CRATES
8781 data << uint32(3480) << uint32(0); // 10 WORLDSTATE_CRATES_REVEALED
8782 data << uint32(3504) << uint32(0); // 11 WORLDSTATE_WAVE_COUNT
8783 data << uint32(3931) << uint32(25); // 12 WORLDSTATE_TIME_GUARDIAN
8784 data << uint32(3932) << uint32(0); // 13 WORLDSTATE_TIME_GUARDIAN_SHOW
8785 }
8786 break;
8787 // The Oculus
8788 case 4228:
8789 if (instance && mapid == 578)
8790 instance->FillInitialWorldStates(data);
8791 else
8792 {
8793 data << uint32(3524) << uint32(0); // 9 WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW
8794 data << uint32(3486) << uint32(0); // 10 WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT
8795 }
8796 break;
8797 // Ulduar
8798 case 4273:
8799 if (instance && mapid == 603)
8800 instance->FillInitialWorldStates(data);
8801 else
8802 {
8803 data << uint32(4132) << uint32(0); // 9 WORLDSTATE_ALGALON_TIMER_ENABLED
8804 data << uint32(4131) << uint32(0); // 10 WORLDSTATE_ALGALON_DESPAWN_TIMER
8805 }
8806 break;
8807 // Halls of Refection
8808 case 4820:
8809 if (instance && mapid == 668)
8810 instance->FillInitialWorldStates(data);
8811 else
8812 {
8813 data << uint32(4884) << uint32(0); // 9 WORLD_STATE_HOR_WAVES_ENABLED
8814 data << uint32(4882) << uint32(0); // 10 WORLD_STATE_HOR_WAVE_COUNT
8815 }
8816 break;
8817 // Scarlet Enclave (DK starting zone)
8818 case 4298:
8819 // Get Mograine, GUID and ENTRY should NEVER change
8820 if (Creature* mograine = ObjectAccessor::GetCreature(*this, ObjectGuid::Create<HighGuid::Unit>(29173, 130956)))
8821 {
8822 if (CreatureAI* mograineAI = mograine->AI())
8823 {
8824 data << uint32(3590) << uint32(mograineAI->GetData(3590));
8825 data << uint32(3591) << uint32(mograineAI->GetData(3591));
8826 data << uint32(3592) << uint32(mograineAI->GetData(3592));
8827 data << uint32(3603) << uint32(mograineAI->GetData(3603));
8828 data << uint32(3604) << uint32(mograineAI->GetData(3604));
8829 data << uint32(3605) << uint32(mograineAI->GetData(3605));
8830 }
8831 }
8832 break;
8833 // Wintergrasp
8834 case 4197:
8835 if (bf && bf->GetTypeId() == BATTLEFIELD_WG)
8836 {
8837 bf->FillInitialWorldStates(data);
8838 break;
8839 }
8840 [[fallthrough]];
8841 default:
8842 data << uint32(0x914) << uint32(0x0); // 7
8843 data << uint32(0x913) << uint32(0x0); // 8
8844 data << uint32(0x912) << uint32(0x0); // 9
8845 data << uint32(0x915) << uint32(0x0); // 10
8846 break;
8847 }
8848 }
8849
8850 uint16 length = (data.wpos() - countPos) / 8;
8851 data.put<uint16>(countPos, length);
8852
8853 GetSession()->SendPacket(&data);
8856}
@ BATTLEFIELD_WG
Definition Battlefield.h:29
@ CONFIG_ARENA_SEASON_ID
Definition IWorld.h:328
@ CONFIG_ARENA_SEASON_IN_PROGRESS
Definition IWorld.h:119
@ OUTDOOR_PVP_SI
Definition OutdoorPvP.h:33
@ OUTDOOR_PVP_TF
Definition OutdoorPvP.h:31
@ OUTDOOR_PVP_ZM
Definition OutdoorPvP.h:32
@ OUTDOOR_PVP_EP
Definition OutdoorPvP.h:34
@ OUTDOOR_PVP_NA
Definition OutdoorPvP.h:30
@ OUTDOOR_PVP_HP
Definition OutdoorPvP.h:29
@ BATTLEGROUND_IC
Definition SharedDefines.h:3492
@ BATTLEGROUND_WS
Definition SharedDefines.h:3482
@ BATTLEGROUND_EY
Definition SharedDefines.h:3487
@ BATTLEGROUND_AV
Definition SharedDefines.h:3481
@ BATTLEGROUND_BE
Definition SharedDefines.h:3485
@ BATTLEGROUND_RV
Definition SharedDefines.h:3491
@ BATTLEGROUND_NA
Definition SharedDefines.h:3484
@ BATTLEGROUND_DS
Definition SharedDefines.h:3490
@ BATTLEGROUND_SA
Definition SharedDefines.h:3489
@ BATTLEGROUND_AB
Definition SharedDefines.h:3483
@ BATTLEGROUND_RL
Definition SharedDefines.h:3488
virtual void FillInitialWorldStates(WorldPacket &)=0
uint32 GetTypeId()
Definition Battlefield.h:241
virtual void FillInitialWorldStates(WorldPacket &)
Definition Battleground.h:460
BattlegroundTypeId GetBgTypeID(bool GetRandom=false) const
Definition Battleground.h:329
Definition CreatureAI.h:70
Definition InstanceScript.h:142
virtual void FillInitialWorldStates(WorldPacket &)
Definition InstanceScript.h:263
Definition OutdoorPvP.h:185
virtual void FillInitialWorldStates(WorldPacket &)
Definition OutdoorPvP.h:202
uint32 GetTypeId() const
Definition OutdoorPvP.h:237
void SendBGWeekendWorldStates()
Definition Player.cpp:8858
void SendBattlefieldWorldStates()
Definition Player.cpp:8873
static std::unordered_map< int, bgZoneRef > bgZoneIdToFillWorldStates
Definition Player.h:16179
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1203
@ SMSG_INIT_WORLD_STATES
Definition Opcodes.h:736

References BATTLEFIELD_WG, BATTLEGROUND_AB, BATTLEGROUND_AV, BATTLEGROUND_BE, BATTLEGROUND_DS, BATTLEGROUND_EY, BATTLEGROUND_IC, BATTLEGROUND_NA, BATTLEGROUND_RL, BATTLEGROUND_RV, BATTLEGROUND_SA, BATTLEGROUND_WS, bgZoneIdToFillWorldStates, CONFIG_ARENA_SEASON_ID, CONFIG_ARENA_SEASON_IN_PROGRESS, Battleground::FillInitialWorldStates(), InstanceScript::FillInitialWorldStates(), OutdoorPvP::FillInitialWorldStates(), Battlefield::FillInitialWorldStates(), GetBattleground(), Battleground::GetBgTypeID(), ObjectAccessor::GetCreature(), WorldObject::GetInstanceScript(), WorldLocation::GetMapId(), GetSession(), Battlefield::GetTypeId(), OutdoorPvP::GetTypeId(), LOG_DEBUG, OUTDOOR_PVP_EP, OUTDOOR_PVP_HP, OUTDOOR_PVP_NA, OUTDOOR_PVP_SI, OUTDOOR_PVP_TF, OUTDOOR_PVP_ZM, ByteBuffer::put(), sBattlefieldMgr, SendBattlefieldWorldStates(), SendBGWeekendWorldStates(), WorldSession::SendPacket(), SMSG_INIT_WORLD_STATES, sOutdoorPvPMgr, sWorld, and ByteBuffer::wpos().

Referenced by WorldSession::HandlePlayerLoginToCharInWorld(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnPlayerAreaUpdate(), and UpdateZone().

◆ SendInstanceResetWarning()

void Player::SendInstanceResetWarning ( uint32  mapid,
Difficulty  difficulty,
uint32  time,
bool  onEnterMap 
)
11769{
11770 // pussywizard:
11771 InstancePlayerBind* bind = sInstanceSaveMgr->PlayerGetBoundInstance(GetGUID(), mapid, difficulty);
11772 if (bind && bind->extended)
11773 {
11774 if (!onEnterMap) // extended id player shouldn't be warned about lock expiration
11775 return;
11776 time += (bind->save->GetExtendedResetTime() - bind->save->GetResetTime()); // add lockout period to the time left
11777 }
11778
11779 // type of warning, based on the time remaining until reset
11780 uint32 type;
11781 if (time > 3600)
11782 type = RAID_INSTANCE_WELCOME;
11783 else if (time > 900)
11785 else if (time > 300)
11787 else
11789
11790 WorldPacket data(SMSG_RAID_INSTANCE_MESSAGE, 4 + 4 + 4 + 4);
11791 data << uint32(type);
11792 data << uint32(mapid);
11793 data << uint32(difficulty); // difficulty
11794 data << uint32(time);
11795 if (type == RAID_INSTANCE_WELCOME)
11796 {
11797 data << uint8(bind && bind->perm); // is locked
11798 data << uint8(bind && bind->extended); // is extended, ignored if prev field is 0
11799 }
11800 GetSession()->SendPacket(&data);
11801}
@ RAID_INSTANCE_WARNING_MIN
Definition Player.h:809
@ RAID_INSTANCE_WARNING_MIN_SOON
Definition Player.h:810
@ RAID_INSTANCE_WARNING_HOURS
Definition Player.h:808
@ RAID_INSTANCE_WELCOME
Definition Player.h:811
time_t GetExtendedResetTime() const
Definition InstanceSaveMgr.h:76
time_t GetResetTime() const
Definition InstanceSaveMgr.h:75
@ SMSG_RAID_INSTANCE_MESSAGE
Definition Opcodes.h:792
Definition InstanceSaveMgr.h:39
InstanceSave * save
Definition InstanceSaveMgr.h:40
bool extended
Definition InstanceSaveMgr.h:42
bool perm
Definition InstanceSaveMgr.h:41

References InstancePlayerBind::extended, InstanceSave::GetExtendedResetTime(), Object::GetGUID(), InstanceSave::GetResetTime(), GetSession(), InstancePlayerBind::perm, RAID_INSTANCE_WARNING_HOURS, RAID_INSTANCE_WARNING_MIN, RAID_INSTANCE_WARNING_MIN_SOON, RAID_INSTANCE_WELCOME, InstancePlayerBind::save, WorldSession::SendPacket(), sInstanceSaveMgr, and SMSG_RAID_INSTANCE_MESSAGE.

Referenced by WorldSession::HandleMoveWorldportAck(), WorldSession::HandlePlayerLoginFromDB(), and WorldSession::HandlePlayerLoginToCharInWorld().

◆ SendItemDurations()

void Player::SendItemDurations ( )
4743{
4744 for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr)
4745 {
4746 (*itr)->SendTimeUpdate(this);
4747 }
4748}

References m_itemDuration.

Referenced by SendInitialPacketsAfterAddToMap().

◆ SendItemRetrievalMail() [1/2]

void Player::SendItemRetrievalMail ( std::vector< std::pair< uint32, uint32 > >  mailItems)
445{
446 if (mailItems.empty())
447 {
448 // Skip send if empty items
449 LOG_ERROR("entities.player.items", "> SendItemRetrievalMail: Attempt to send almost with items without items. Player {}", GetGUID().ToString());
450 return;
451 }
452
453 using SendMailTempateVector = std::vector<std::pair<uint32, uint32>>;
454
455 std::vector<SendMailTempateVector> allItems;
456
457 auto AddMailItem = [&allItems](uint32 itemEntry, uint32 itemCount)
458 {
459 SendMailTempateVector toSendItems;
460
461 ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemEntry);
462 if (!itemTemplate)
463 {
464 LOG_ERROR("entities.player.items", "> SendItemRetrievalMail: Item id {} is invalid", itemEntry);
465 return;
466 }
467
468 if (itemCount < 1 || (itemTemplate->MaxCount > 0 && itemCount > static_cast<uint32>(itemTemplate->MaxCount)))
469 {
470 LOG_ERROR("entities.player.items", "> SendItemRetrievalMail: Incorrect item count ({}) for item id {}", itemEntry, itemCount);
471 return;
472 }
473
474 while (itemCount > itemTemplate->GetMaxStackSize())
475 {
476 if (toSendItems.size() <= MAX_MAIL_ITEMS)
477 {
478 toSendItems.emplace_back(itemEntry, itemTemplate->GetMaxStackSize());
479 itemCount -= itemTemplate->GetMaxStackSize();
480 }
481 else
482 {
483 allItems.emplace_back(toSendItems);
484 toSendItems.clear();
485 }
486 }
487
488 toSendItems.emplace_back(itemEntry, itemCount);
489 allItems.emplace_back(toSendItems);
490 };
491
492 for (auto& [itemEntry, itemCount] : mailItems)
493 {
494 AddMailItem(itemEntry, itemCount);
495 }
496
497 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
498
499 for (auto const& items : allItems)
500 {
501 MailSender sender(MAIL_CREATURE, 34337 /* The Postmaster */);
502 MailDraft draft("Recovered Item", "We recovered a lost item in the twisting nether and noted that it was yours.$B$BPlease find said object enclosed."); // This is the text used in Cataclysm, it probably wasn't changed.
503
504 for (auto const& [itemEntry, itemCount] : items)
505 {
506 if (Item* mailItem = Item::CreateItem(itemEntry, itemCount))
507 {
508 mailItem->SaveToDB(trans);
509 draft.AddItem(mailItem);
510 }
511 }
512
513 draft.SendMailTo(trans, MailReceiver(this, GetGUID().GetCounter()), sender);
514 }
515
516 CharacterDatabase.CommitTransaction(trans);
517}

References MailDraft::AddItem(), CharacterDatabase, Item::CreateItem(), Object::GetGUID(), ItemTemplate::GetMaxStackSize(), LOG_ERROR, MAIL_CREATURE, MAX_MAIL_ITEMS, ItemTemplate::MaxCount, MailDraft::SendMailTo(), sObjectMgr, and Position::ToString().

◆ SendItemRetrievalMail() [2/2]

void Player::SendItemRetrievalMail ( uint32  itemEntry,
uint32  count 
)

◆ SendLearnPacket()

void Player::SendLearnPacket ( uint32  spellId,
bool  learn 
)
3053{
3054 if (learn)
3055 {
3057 data << uint32(spellId);
3058 data << uint16(0);
3059 GetSession()->SendPacket(&data);
3060 }
3061 else
3062 {
3064 data << uint32(spellId);
3065 GetSession()->SendPacket(&data);
3066 }
3067}
@ SMSG_REMOVED_SPELL
Definition Opcodes.h:545
@ SMSG_LEARNED_SPELL
Definition Opcodes.h:329

References GetSession(), WorldSession::SendPacket(), SMSG_LEARNED_SPELL, and SMSG_REMOVED_SPELL.

Referenced by _addSpell(), ActivateSpec(), addTalent(), Spell::EffectApplyGlyph(), WorldSession::HandleRemoveGlyph(), learnSpell(), LearnTalent(), removeSpell(), and resetTalents().

◆ SendLogXPGain()

void Player::SendLogXPGain ( uint32  GivenXP,
Unit victim,
uint32  BonusXP,
bool  recruitAFriend = false,
float  group_rate = 1.0f 
)
2377{
2378 WorldPacket data(SMSG_LOG_XPGAIN, 22); // guess size?
2379 data << (victim ? victim->GetGUID() : ObjectGuid::Empty); // guid
2380 data << uint32(GivenXP + BonusXP); // given experience
2381 data << uint8(victim ? 0 : 1); // 00-kill_xp type, 01-non_kill_xp type
2382
2383 if (victim)
2384 {
2385 data << uint32(GivenXP); // experience without bonus
2386
2387 // should use group_rate here but can't figure out how
2388 data << float(1); // 1 - none 0 - 100% group bonus output
2389 }
2390
2391 data << uint8(recruitAFriend ? 1 : 0); // does the GivenXP include a RaF bonus?
2392 GetSession()->SendPacket(&data);
2393}
@ SMSG_LOG_XPGAIN
Definition Opcodes.h:494

References ObjectGuid::Empty, Object::GetGUID(), GetSession(), WorldSession::SendPacket(), and SMSG_LOG_XPGAIN.

Referenced by GiveXP().

◆ SendLoot()

void Player::SendLoot ( ObjectGuid  guid,
LootType  loot_type 
)
7807{
7808 if (ObjectGuid lguid = GetLootGUID())
7809 m_session->DoLootRelease(lguid);
7810
7811 Loot* loot = 0;
7812 PermissionTypes permission = ALL_PERMISSION;
7813
7814 LOG_DEBUG("loot", "Player::SendLoot");
7815
7816 // remove FD and invisibility at all loots
7817 constexpr std::array<AuraType, 2> toRemove = {SPELL_AURA_MOD_INVISIBILITY, SPELL_AURA_FEIGN_DEATH};
7818 for (auto const& aura : toRemove)
7819 {
7820 RemoveAurasByType(aura);
7821 }
7822 // remove stealth only if looting a corpse
7823 if (loot_type == LOOT_CORPSE && !guid.IsItem())
7824 {
7826 }
7827
7828 if (guid.IsGameObject())
7829 {
7830 LOG_DEBUG("loot", "guid.IsGameObject");
7831 GameObject* go = GetMap()->GetGameObject(guid);
7832
7833 // not check distance for GO in case owned GO (fishing bobber case, for example)
7834 // And permit out of range GO with no owner in case fishing hole
7835 if (!go || (loot_type != LOOT_FISHINGHOLE && ((loot_type != LOOT_FISHING && loot_type != LOOT_FISHING_JUNK) || go->GetOwnerGUID() != GetGUID()) && !go->IsWithinDistInMap(this)) || (loot_type == LOOT_CORPSE && go->GetRespawnTime() && go->isSpawnedByDefault()))
7836 {
7838 SendLootRelease(guid);
7839 return;
7840 }
7841
7842 loot = &go->loot;
7843
7844 // Xinef: loot was generated and respawntime has passed since then, allow to recreate loot
7845 // Xinef: to avoid bugs, this rule covers spawned gameobjects only
7846 if (go->isSpawnedByDefault() && go->getLootState() == GO_ACTIVATED && !go->loot.isLooted() && go->GetLootGenerationTime() + go->GetRespawnDelay() < GameTime::GetGameTime().count())
7848
7849 if (go->getLootState() == GO_READY)
7850 {
7851 uint32 lootid = go->GetGOInfo()->GetLootId();
7852
7853 //TODO: fix this big hack
7855 if (Battleground* bg = GetBattleground())
7856 if (bg->GetBgTypeID(true) == BATTLEGROUND_AV)
7857 if (!bg->ToBattlegroundAV()->PlayerCanDoMineQuest(go->GetEntry(), GetTeamId()))
7858 {
7860 SendLootRelease(guid);
7861 return;
7862 }
7863
7864 if (lootid)
7865 {
7866 loot->clear();
7867
7868 Group* group = GetGroup();
7869 bool groupRules = (group && go->GetGOInfo()->type == GAMEOBJECT_TYPE_CHEST && go->GetGOInfo()->chest.groupLootRules);
7870
7871 // check current RR player and get next if necessary
7872 if (groupRules)
7873 group->UpdateLooterGuid(go, true);
7874
7875 loot->FillLoot(lootid, LootTemplates_Gameobject, this, !groupRules, false, go->GetLootMode(), go);
7877
7878 // get next RR player (for next loot)
7879 if (groupRules && !go->loot.empty())
7880 group->UpdateLooterGuid(go);
7881 }
7882 if (GameObjectTemplateAddon const* addon = go->GetTemplateAddon())
7883 loot->generateMoneyLoot(addon->mingold, addon->maxgold);
7884
7885 if (loot_type == LOOT_FISHING)
7886 go->GetFishLoot(loot, this);
7887 else if (loot_type == LOOT_FISHING_JUNK)
7888 go->GetFishLoot(loot, this, true);
7889
7891 {
7892 if (Group* group = GetGroup())
7893 {
7894 switch (group->GetLootMethod())
7895 {
7896 case GROUP_LOOT:
7897 // GroupLoot: rolls items over threshold. Items with quality < threshold, round robin
7898 group->GroupLoot(loot, go);
7899 break;
7900 case NEED_BEFORE_GREED:
7901 group->NeedBeforeGreed(loot, go);
7902 break;
7903 case MASTER_LOOT:
7904 group->MasterLoot(loot, go);
7905 break;
7906 default:
7907 break;
7908 }
7909 }
7910 }
7911
7912 go->SetLootState(GO_ACTIVATED, this);
7913 }
7914
7915 if (go->getLootState() == GO_ACTIVATED)
7916 {
7917 if (Group* group = GetGroup())
7918 {
7919 switch (group->GetLootMethod())
7920 {
7921 case MASTER_LOOT:
7923 break;
7924 case FREE_FOR_ALL:
7925 permission = ALL_PERMISSION;
7926 break;
7927 case ROUND_ROBIN:
7928 permission = ROUND_ROBIN_PERMISSION;
7929 break;
7930 default:
7931 permission = GROUP_PERMISSION;
7932 break;
7933 }
7934 }
7935 else
7936 permission = ALL_PERMISSION;
7937 }
7938 }
7939 else if (guid.IsItem())
7940 {
7941 Item* item = GetItemByGuid(guid);
7942
7943 if (!item)
7944 {
7945 SendLootRelease(guid);
7946 return;
7947 }
7948
7949 permission = OWNER_PERMISSION;
7950
7951 loot = &item->loot;
7952
7953 // Xinef: Store container id
7954 loot->containerGUID = item->GetGUID();
7955
7956 if (!item->m_lootGenerated && !sLootItemStorage->LoadStoredLoot(item, this))
7957 {
7958 item->m_lootGenerated = true;
7959 loot->clear();
7960
7961 switch (loot_type)
7962 {
7963 case LOOT_DISENCHANTING:
7964 loot->FillLoot(item->GetTemplate()->DisenchantID, LootTemplates_Disenchant, this, true);
7965 break;
7966 case LOOT_PROSPECTING:
7967 loot->FillLoot(item->GetEntry(), LootTemplates_Prospecting, this, true);
7968 break;
7969 case LOOT_MILLING:
7970 loot->FillLoot(item->GetEntry(), LootTemplates_Milling, this, true);
7971 break;
7972 default:
7974 loot->FillLoot(item->GetEntry(), LootTemplates_Item, this, true, loot->gold != 0);
7975
7976 // Xinef: Add to storage
7977 if (loot->gold > 0 || loot->unlootedCount > 0)
7978 sLootItemStorage->AddNewStoredLoot(loot, this);
7979
7980 break;
7981 }
7982 }
7983 }
7984 else if (guid.IsCorpse()) // remove insignia
7985 {
7986 Corpse* bones = ObjectAccessor::GetCorpse(*this, guid);
7987
7988 if (!bones || !(loot_type == LOOT_CORPSE || loot_type == LOOT_INSIGNIA) || bones->GetType() != CORPSE_BONES || !bones->HasFlag(CORPSE_FIELD_DYNAMIC_FLAGS, CORPSE_DYNFLAG_LOOTABLE))
7989 {
7990 SendLootRelease(guid);
7991 return;
7992 }
7993
7994 loot = &bones->loot;
7995
7996 if (loot->loot_type == LOOT_NONE)
7997 {
7998 uint32 pLevel = bones->loot.gold;
7999 bones->loot.clear();
8000
8001 loot->FillLoot(GetTeamId(), LootTemplates_Player, this, true);
8002
8003 // It may need a better formula
8004 // Now it works like this: lvl10: ~6copper, lvl70: ~9silver
8005 bones->loot.gold = uint32(urand(50, 150) * 0.016f * pow(float(pLevel) / 5.76f, 2.5f) * sWorld->getRate(RATE_DROP_MONEY));
8006 }
8007
8008 if (bones->lootRecipient != this)
8009 permission = NONE_PERMISSION;
8010 else
8011 permission = OWNER_PERMISSION;
8012 }
8013 else
8014 {
8015 Creature* creature = GetMap()->GetCreature(guid);
8016
8017 // must be in range and creature must be alive for pickpocket and must be dead for another loot
8018 if (!creature || creature->IsAlive() != (loot_type == LOOT_PICKPOCKETING) || !creature->IsWithinDistInMap(this, INTERACTION_DISTANCE))
8019 {
8020 SendLootRelease(guid);
8021 return;
8022 }
8023
8024 if (loot_type == LOOT_PICKPOCKETING && IsFriendlyTo(creature))
8025 {
8026 SendLootRelease(guid);
8027 return;
8028 }
8029
8030 loot = &creature->loot;
8031
8032 if (loot_type == LOOT_PICKPOCKETING)
8033 {
8034 if (!loot || loot->loot_type != LOOT_PICKPOCKETING)
8035 {
8036 if (creature->CanGeneratePickPocketLoot())
8037 {
8038 creature->SetPickPocketLootTime();
8039 loot->clear();
8040
8041 if (uint32 lootid = creature->GetCreatureTemplate()->pickpocketLootId)
8042 loot->FillLoot(lootid, LootTemplates_Pickpocketing, this, true);
8043
8044 // Generate extra money for pick pocket loot
8045 const uint32 a = urand(0, creature->GetLevel() / 2);
8046 const uint32 b = urand(0, GetLevel() / 2);
8047 loot->gold = uint32(10 * (a + b) * sWorld->getRate(RATE_DROP_MONEY));
8048 permission = OWNER_PERMISSION;
8049 }
8050 else
8051 {
8052 permission = NONE_PERMISSION;
8054 return;
8055 }
8056 }
8057 }
8058 else
8059 {
8060 // Xinef: Exploit fix
8061 if (!creature->HasDynamicFlag(UNIT_DYNFLAG_LOOTABLE))
8062 {
8064 return;
8065 }
8066
8067 // the player whose group may loot the corpse
8068 Player* recipient = creature->GetLootRecipient();
8069 Group* recipientGroup = creature->GetLootRecipientGroup();
8070 if (!recipient && !recipientGroup)
8071 return;
8072
8073 if (loot->loot_type == LOOT_NONE)
8074 {
8075 // for creature, loot is filled when creature is killed.
8076 if (recipientGroup)
8077 {
8078 switch (recipientGroup->GetLootMethod())
8079 {
8080 case GROUP_LOOT:
8081 // GroupLoot: rolls items over threshold. Items with quality < threshold, round robin
8082 recipientGroup->GroupLoot(loot, creature);
8083 break;
8084 case NEED_BEFORE_GREED:
8085 recipientGroup->NeedBeforeGreed(loot, creature);
8086 break;
8087 case MASTER_LOOT:
8088 recipientGroup->MasterLoot(loot, creature);
8089 break;
8090 default:
8091 break;
8092 }
8093 }
8094 }
8095
8096 // if loot is already skinning loot then don't do anything else
8097 if (loot->loot_type == LOOT_SKINNING)
8098 {
8099 loot_type = LOOT_SKINNING;
8100 permission = creature->GetLootRecipientGUID() == GetGUID() ? OWNER_PERMISSION : NONE_PERMISSION;
8101 }
8102 else if (loot_type == LOOT_SKINNING)
8103 {
8104 loot->clear();
8105 loot->FillLoot(creature->GetCreatureTemplate()->SkinLootId, LootTemplates_Skinning, this, true);
8106 permission = OWNER_PERMISSION;
8107
8108 //Inform instance if creature is skinned.
8109 if (InstanceScript* mapInstance = creature->GetInstanceScript())
8110 {
8111 mapInstance->CreatureLooted(creature, LOOT_SKINNING);
8112 }
8113
8114 // Xinef: Set new loot recipient
8115 creature->SetLootRecipient(this, false);
8116 }
8117 // set group rights only for loot_type != LOOT_SKINNING
8118 else
8119 {
8120 if (recipientGroup)
8121 {
8122 if (GetGroup() == recipientGroup)
8123 {
8124 switch (recipientGroup->GetLootMethod())
8125 {
8126 case MASTER_LOOT:
8127 permission = recipientGroup->GetMasterLooterGuid() == GetGUID() ? MASTER_PERMISSION : RESTRICTED_PERMISSION;
8128 break;
8129 case FREE_FOR_ALL:
8130 permission = ALL_PERMISSION;
8131 break;
8132 case ROUND_ROBIN:
8133 permission = ROUND_ROBIN_PERMISSION;
8134 break;
8135 default:
8136 permission = GROUP_PERMISSION;
8137 break;
8138 }
8139 }
8140 else
8141 permission = NONE_PERMISSION;
8142 }
8143 else if (recipient == this)
8144 permission = OWNER_PERMISSION;
8145 else
8146 permission = NONE_PERMISSION;
8147 }
8148 }
8149 }
8150
8151 // LOOT_INSIGNIA and LOOT_FISHINGHOLE unsupported by client
8152 switch (loot_type)
8153 {
8154 case LOOT_INSIGNIA:
8155 loot_type = LOOT_SKINNING;
8156 break;
8157 case LOOT_FISHINGHOLE:
8158 loot_type = LOOT_FISHING;
8159 break;
8160 case LOOT_FISHING_JUNK:
8161 loot_type = LOOT_FISHING;
8162 break;
8163 default:
8164 break;
8165 }
8166
8167 // need know merged fishing/corpse loot type for achievements
8168 loot->loot_type = loot_type;
8169
8170 if (!sScriptMgr->OnAllowedToLootContainerCheck(this, guid))
8171 {
8173 return;
8174 }
8175
8176 if (permission != NONE_PERMISSION)
8177 {
8178 SetLootGUID(guid);
8179
8180 WorldPacket data(SMSG_LOOT_RESPONSE, (9 + 50)); // we guess size
8181 data << guid;
8182 data << uint8(loot_type);
8183 data << LootView(*loot, this, permission);
8184
8185 SendDirectMessage(&data);
8186
8187 // add 'this' player as one of the players that are looting 'loot'
8188 loot->AddLooter(GetGUID());
8189
8190 if (loot_type == LOOT_CORPSE && !guid.IsItem())
8192 }
8193 else
8195}
@ BG_AV_OBJECTID_MINE_N
Definition BattlegroundAV.h:160
@ BG_AV_OBJECTID_MINE_S
Definition BattlegroundAV.h:161
@ CORPSE_BONES
Definition Corpse.h:28
@ GO_ACTIVATED
Definition GameObject.h:112
@ GO_READY
Definition GameObject.h:111
@ RATE_DROP_MONEY
Definition IWorld.h:465
LootStore LootTemplates_Skinning("skinning_loot_template", "creature skinning id", true)
LootStore LootTemplates_Gameobject("gameobject_loot_template", "gameobject entry", true)
LootStore LootTemplates_Item("item_loot_template", "item entry", true)
LootStore LootTemplates_Milling("milling_loot_template", "item entry (herb)", true)
LootStore LootTemplates_Disenchant("disenchant_loot_template", "item disenchant id", true)
LootStore LootTemplates_Prospecting("prospecting_loot_template", "item entry (ore)", true)
LootStore LootTemplates_Pickpocketing("pickpocketing_loot_template", "creature pickpocket lootid", true)
LootStore LootTemplates_Player("player_loot_template", "team id", true)
PermissionTypes
Definition LootMgr.h:66
@ OWNER_PERMISSION
Definition LootMgr.h:72
@ ALL_PERMISSION
Definition LootMgr.h:67
@ RESTRICTED_PERMISSION
Definition LootMgr.h:70
@ NONE_PERMISSION
Definition LootMgr.h:73
@ ROUND_ROBIN_PERMISSION
Definition LootMgr.h:71
@ MASTER_PERMISSION
Definition LootMgr.h:69
@ GROUP_PERMISSION
Definition LootMgr.h:68
@ LOOT_ERROR_DIDNT_KILL
Definition LootMgr.h:96
@ LOOT_ERROR_ALREADY_PICKPOCKETED
Definition LootMgr.h:107
@ LOOT_PICKPOCKETING
Definition LootMgr.h:81
@ LOOT_MILLING
Definition LootMgr.h:87
@ LOOT_FISHING_JUNK
Definition LootMgr.h:91
@ LOOT_CORPSE
Definition LootMgr.h:80
@ LOOT_FISHING
Definition LootMgr.h:82
@ LOOT_DISENCHANTING
Definition LootMgr.h:83
@ LOOT_FISHINGHOLE
Definition LootMgr.h:89
@ LOOT_NONE
Definition LootMgr.h:78
@ LOOT_PROSPECTING
Definition LootMgr.h:86
@ GAMEOBJECT_TYPE_CHEST
Definition SharedDefines.h:1563
@ UNIT_DYNFLAG_LOOTABLE
Definition SharedDefines.h:3121
@ SPELL_AURA_MOD_INVISIBILITY
Definition SpellAuraDefines.h:81
@ SPELL_AURA_FEIGN_DEATH
Definition SpellAuraDefines.h:129
@ SPELL_AURA_MOD_STEALTH
Definition SpellAuraDefines.h:79
@ GAMEOBJECT_BYTES_1
Definition UpdateFields.h:404
Loot loot
Definition Creature.h:229
void SetLootRecipient(Unit *unit, bool withGroup=true)
Definition Creature.cpp:1323
ObjectGuid GetLootRecipientGUID() const
Definition Creature.h:230
void SetPickPocketLootTime()
Definition Creature.cpp:3782
Player * GetLootRecipient() const
Definition Creature.cpp:1309
bool CanGeneratePickPocketLoot() const
Definition Creature.cpp:3787
Group * GetLootRecipientGroup() const
Definition Creature.cpp:1316
uint32 GetRespawnDelay() const
Definition GameObject.h:197
bool IsWithinDistInMap(Player const *player) const
Definition GameObject.cpp:2987
Loot loot
Definition GameObject.h:246
LootState getLootState() const
Definition GameObject.h:223
bool isSpawnedByDefault() const
Definition GameObject.h:195
void GetFishLoot(Loot *fishLoot, Player *lootOwner, bool junk=false)
Definition GameObject.cpp:1004
time_t GetRespawnTime() const
Definition GameObject.h:183
uint32 GetLootGenerationTime() const
Definition GameObject.h:257
void SetLootState(LootState s, Unit *unit=nullptr)
Definition GameObject.cpp:2426
ObjectGuid GetOwnerGUID() const
Definition GameObject.h:173
GameObjectTemplateAddon const * GetTemplateAddon() const
Definition GameObject.cpp:914
void SetLootGenerationTime()
Definition GameObject.cpp:2916
uint16 GetLootMode() const
Definition GameObject.h:227
void NeedBeforeGreed(Loot *loot, WorldObject *pLootedObject)
Definition Group.cpp:1156
ObjectGuid GetMasterLooterGuid() const
Definition Group.cpp:2322
void GroupLoot(Loot *loot, WorldObject *pLootedObject)
Definition Group.cpp:1002
void UpdateLooterGuid(WorldObject *pLootedObject, bool ifneed=false)
Definition Group.cpp:1864
void MasterLoot(Loot *loot, WorldObject *pLootedObject)
Definition Group.cpp:1307
Loot loot
Definition Item.h:320
bool IsCorpse() const
Definition ObjectGuid.h:173
bool IsItem() const
Definition ObjectGuid.h:170
bool IsGameObject() const
Definition ObjectGuid.h:171
bool HasDynamicFlag(uint32 flag) const
Definition Object.h:122
void ForceValuesUpdateAtIndex(uint32)
Definition Object.cpp:2078
void SendLootRelease(ObjectGuid guid)
Definition Player.cpp:7799
void SetLootGUID(ObjectGuid guid)
Definition Player.h:1997
void SendLootError(ObjectGuid guid, LootError error)
Definition Player.cpp:8197
bool IsFriendlyTo(Unit const *unit) const
Definition Unit.cpp:10295
@ SMSG_LOOT_RESPONSE
Definition Opcodes.h:382
Corpse * GetCorpse(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:179
uint32 SkinLootId
Definition CreatureData.h:226
uint32 pickpocketLootId
Definition CreatureData.h:225
Definition GameObjectData.h:664
uint32 type
Definition GameObjectData.h:33
struct GameObjectTemplate::@230::@235 chest
uint32 groupLootRules
Definition GameObjectData.h:98
uint32 GetLootId() const
Definition GameObjectData.h:539
uint32 DisenchantID
Definition ItemTemplate.h:690
uint32 MinMoneyLoot
Definition ItemTemplate.h:692
uint32 MaxMoneyLoot
Definition ItemTemplate.h:693
Definition LootMgr.h:405
void AddLooter(ObjectGuid GUID)
Definition LootMgr.h:373
ObjectGuid containerGUID
Definition LootMgr.h:329
bool empty() const
Definition LootMgr.h:367
void clear()
Definition LootMgr.h:343
uint8 unlootedCount
Definition LootMgr.h:323
void generateMoneyLoot(uint32 minAmount, uint32 maxAmount)
Definition LootMgr.cpp:837

References Loot::AddLooter(), ALL_PERMISSION, BATTLEGROUND_AV, BG_AV_OBJECTID_MINE_N, BG_AV_OBJECTID_MINE_S, Creature::CanGeneratePickPocketLoot(), GameObjectTemplate::chest, Loot::clear(), Loot::containerGUID, CORPSE_BONES, CORPSE_DYNFLAG_LOOTABLE, CORPSE_FIELD_DYNAMIC_FLAGS, ItemTemplate::DisenchantID, WorldSession::DoLootRelease(), Loot::empty(), Loot::FillLoot(), Object::ForceValuesUpdateAtIndex(), FREE_FOR_ALL, GAMEOBJECT_BYTES_1, GAMEOBJECT_TYPE_CHEST, Loot::generateMoneyLoot(), GetBattleground(), ObjectAccessor::GetCorpse(), Map::GetCreature(), Creature::GetCreatureTemplate(), Object::GetEntry(), GameObject::GetFishLoot(), Map::GetGameObject(), GameTime::GetGameTime(), GameObject::GetGOInfo(), GetGroup(), Object::GetGUID(), Object::GetGUID(), WorldObject::GetInstanceScript(), GetItemByGuid(), Unit::GetLevel(), GameObject::GetLootGenerationTime(), GetLootGUID(), GameObjectTemplate::GetLootId(), Group::GetLootMethod(), GameObject::GetLootMode(), Creature::GetLootRecipient(), Creature::GetLootRecipientGroup(), Creature::GetLootRecipientGUID(), GameObject::getLootState(), WorldObject::GetMap(), Group::GetMasterLooterGuid(), GameObject::GetOwnerGUID(), GameObject::GetRespawnDelay(), GameObject::GetRespawnTime(), GetTeamId(), Item::GetTemplate(), GameObject::GetTemplateAddon(), Corpse::GetType(), GO_ACTIVATED, GO_READY, Loot::gold, GROUP_LOOT, GROUP_PERMISSION, Group::GroupLoot(), GameObjectTemplate::groupLootRules, Object::HasDynamicFlag(), Object::HasFlag(), INTERACTION_DISTANCE, Unit::IsAlive(), ObjectGuid::IsCorpse(), Unit::IsFriendlyTo(), ObjectGuid::IsGameObject(), ObjectGuid::IsItem(), Loot::isLooted(), GameObject::isSpawnedByDefault(), GameObject::IsWithinDistInMap(), WorldObject::IsWithinDistInMap(), LOG_DEBUG, Corpse::loot, Creature::loot, GameObject::loot, Item::loot, LOOT_CORPSE, LOOT_DISENCHANTING, LOOT_ERROR_ALREADY_PICKPOCKETED, LOOT_ERROR_DIDNT_KILL, LOOT_FISHING, LOOT_FISHING_JUNK, LOOT_FISHINGHOLE, LOOT_INSIGNIA, LOOT_MILLING, LOOT_NONE, LOOT_PICKPOCKETING, LOOT_PROSPECTING, LOOT_SKINNING, Loot::loot_type, Corpse::lootRecipient, LootTemplates_Disenchant, LootTemplates_Gameobject, LootTemplates_Item, LootTemplates_Milling, LootTemplates_Pickpocketing, LootTemplates_Player, LootTemplates_Prospecting, LootTemplates_Skinning, Item::m_lootGenerated, m_session, MASTER_LOOT, MASTER_PERMISSION, Group::MasterLoot(), ItemTemplate::MaxMoneyLoot, ItemTemplate::MinMoneyLoot, NEED_BEFORE_GREED, Group::NeedBeforeGreed(), NONE_PERMISSION, OWNER_PERMISSION, CreatureTemplate::pickpocketLootId, RATE_DROP_MONEY, Unit::RemoveAurasByType(), RESTRICTED_PERMISSION, ROUND_ROBIN, ROUND_ROBIN_PERMISSION, SendDirectMessage(), SendLootError(), SendLootRelease(), GameObject::SetLootGenerationTime(), SetLootGUID(), Creature::SetLootRecipient(), GameObject::SetLootState(), Creature::SetPickPocketLootTime(), Unit::SetUnitFlag(), CreatureTemplate::SkinLootId, sLootItemStorage, SMSG_LOOT_RESPONSE, SPELL_AURA_FEIGN_DEATH, SPELL_AURA_MOD_INVISIBILITY, SPELL_AURA_MOD_STEALTH, sScriptMgr, sWorld, GameObjectTemplate::type, UNIT_DYNFLAG_LOOTABLE, UNIT_FLAG_LOOTING, Loot::unlootedCount, Group::UpdateLooterGuid(), and urand().

Referenced by Spell::EffectMilling(), Spell::EffectPickPocket(), Spell::EffectProspecting(), Spell::EffectSkinning(), WorldSession::HandleLootOpcode(), WorldSession::HandleOpenItemOpcode(), go_hive_pod::OnGossipHello(), RemovedInsignia(), Spell::SendLoot(), and GameObject::Use().

◆ SendLootError()

void Player::SendLootError ( ObjectGuid  guid,
LootError  error 
)

◆ SendLootRelease()

void Player::SendLootRelease ( ObjectGuid  guid)
7800{
7802 data << guid << uint8(1);
7803 SendDirectMessage(&data);
7804}
@ SMSG_LOOT_RELEASE_RESPONSE
Definition Opcodes.h:383

References SendDirectMessage(), and SMSG_LOOT_RELEASE_RESPONSE.

Referenced by WorldSession::DoLootRelease(), WorldSession::HandleAutostoreLootItemOpcode(), SendLoot(), and StoreLootItem().

◆ SendMailResult()

void Player::SendMailResult ( uint32  mailId,
MailResponseType  mailAction,
MailResponseResult  mailError,
uint32  equipError = 0,
ObjectGuid::LowType  item_guid = 0,
uint32  item_count = 0 
)
2881{
2882 WorldPacket data(SMSG_SEND_MAIL_RESULT, (4 + 4 + 4 + (mailError == MAIL_ERR_EQUIP_ERROR ? 4 : (mailAction == MAIL_ITEM_TAKEN ? 4 + 4 : 0))));
2883 data << (uint32) mailId;
2884 data << (uint32) mailAction;
2885 data << (uint32) mailError;
2886 if (mailError == MAIL_ERR_EQUIP_ERROR)
2887 data << (uint32) equipError;
2888 else if (mailAction == MAIL_ITEM_TAKEN)
2889 {
2890 data << (uint32) item_guid; // item guid low?
2891 data << (uint32) item_count; // item count?
2892 }
2893 GetSession()->SendPacket(&data);
2894}
@ MAIL_ITEM_TAKEN
Definition SharedDefines.h:3502
@ MAIL_ERR_EQUIP_ERROR
Definition SharedDefines.h:3511
@ SMSG_SEND_MAIL_RESULT
Definition Opcodes.h:599

References GetSession(), MAIL_ERR_EQUIP_ERROR, MAIL_ITEM_TAKEN, WorldSession::SendPacket(), and SMSG_SEND_MAIL_RESULT.

Referenced by WorldSession::HandleMailCreateTextItem(), WorldSession::HandleMailDelete(), WorldSession::HandleMailReturnToSender(), WorldSession::HandleMailTakeItem(), WorldSession::HandleMailTakeMoney(), and WorldSession::HandleSendMail().

◆ SendMessageToSet() [1/2]

◆ SendMessageToSet() [2/2]

void Player::SendMessageToSet ( WorldPacket const *  data,
Player const *  skipped_rcvr 
) const
overridevirtual

Reimplemented from WorldObject.

5715{
5716 if (skipped_rcvr != this)
5717 SendDirectMessage(data);
5718
5719 Acore::MessageDistDeliverer notifier(this, data, GetVisibilityRange(), false, skipped_rcvr);
5721}
Definition GridNotifiers.h:100
static void VisitWorldObjects(WorldObject const *obj, T &visitor, float radius, bool dont_load=true)
Definition CellImpl.h:192

References WorldObject::GetVisibilityRange(), SendDirectMessage(), and Cell::VisitWorldObjects().

◆ SendMessageToSetInRange() [1/2]

void Player::SendMessageToSetInRange ( WorldPacket const *  data,
float  dist,
bool  self 
) const
overridevirtual

Reimplemented from WorldObject.

5693{
5694 if (self)
5695 SendDirectMessage(data);
5696
5697 Acore::MessageDistDeliverer notifier(this, data, dist);
5698 Cell::VisitWorldObjects(this, notifier, dist);
5699}

References SendDirectMessage(), and Cell::VisitWorldObjects().

Referenced by Say(), AchievementMgr::SendAchievementEarned(), SendMessageToSet(), TextEmote(), and Yell().

◆ SendMessageToSetInRange() [2/2]

void Player::SendMessageToSetInRange ( WorldPacket const *  data,
float  dist,
bool  self,
bool  includeMargin,
bool  ownTeamOnly,
bool  required3dDist = false 
) const
5702{
5703 if (self)
5704 SendDirectMessage(data);
5705
5706 dist += GetObjectSize();
5707 if (includeMargin)
5708 dist += VISIBILITY_COMPENSATION; // pussywizard: to ensure everyone receives all important packets
5709
5710 Acore::MessageDistDeliverer notifier(this, data, dist, ownTeamOnly, nullptr, required3dDist);
5711 Cell::VisitWorldObjects(this, notifier, dist);
5712}
#define VISIBILITY_COMPENSATION
Definition ObjectDefines.h:26
float GetObjectSize() const
Definition Object.cpp:2784

References WorldObject::GetObjectSize(), SendDirectMessage(), VISIBILITY_COMPENSATION, and Cell::VisitWorldObjects().

◆ SendMirrorTimer()

void Player::SendMirrorTimer ( MirrorTimerType  Type,
uint32  MaxValue,
uint32  CurrentValue,
int32  Regen 
)
protected
733{
734 if (int(MaxValue) == DISABLED_MIRROR_TIMER)
735 {
736 if (int(CurrentValue) != DISABLED_MIRROR_TIMER)
737 StopMirrorTimer(Type);
738 return;
739 }
740 SendDirectMessage(WorldPackets::Misc::StartMirrorTimer(Type, CurrentValue, MaxValue, Regen, 0, 0).Write());
741}
Definition MiscPackets.h:121

References DISABLED_MIRROR_TIMER, SendDirectMessage(), and StopMirrorTimer().

Referenced by HandleDrowning().

◆ SendMovieStart()

void Player::SendMovieStart ( uint32  MovieId)
5740{
5742 data << uint32(MovieId);
5743 SendDirectMessage(&data);
5744}
@ SMSG_TRIGGER_MOVIE
Definition Opcodes.h:1154

References SendDirectMessage(), and SMSG_TRIGGER_MOVIE.

Referenced by debug_commandscript::HandleDebugPlayMovieCommand().

◆ SendNewItem()

void Player::SendNewItem ( Item item,
uint32  count,
bool  received,
bool  created,
bool  broadcast = false,
bool  sendChatMessage = true 
)
4751{
4752 if (!item) // prevent crash
4753 return;
4754
4755 // last check 2.0.10
4756 WorldPacket data(SMSG_ITEM_PUSH_RESULT, (8 + 4 + 4 + 4 + 1 + 4 + 4 + 4 + 4 + 4));
4757 data << GetGUID(); // player GUID
4758 data << uint32(received); // 0=looted, 1=from npc
4759 data << uint32(created); // 0=received, 1=created
4760 data << uint32(sendChatMessage); // bool print message to chat
4761 data << uint8(item->GetBagSlot()); // bagslot
4762 // item slot, but when added to stack: 0xFFFFFFFF
4763 data << uint32((item->GetCount() == count) ? item->GetSlot() : -1);
4764 data << uint32(item->GetEntry()); // item id
4765 data << uint32(item->GetItemSuffixFactor()); // SuffixFactor
4766 data << int32(item->GetItemRandomPropertyId()); // random item property id
4767 data << uint32(count); // count of items
4768 data << uint32(GetItemCount(item->GetEntry())); // count of items in inventory
4769
4770 if (broadcast && GetGroup())
4771 GetGroup()->BroadcastPacket(&data, true);
4772 else
4773 GetSession()->SendPacket(&data);
4774}
void BroadcastPacket(WorldPacket const *packet, bool ignorePlayersInBGRaid, int group=-1, ObjectGuid ignore=ObjectGuid::Empty)
Definition Group.cpp:1753
@ SMSG_ITEM_PUSH_RESULT
Definition Opcodes.h:388

References Group::BroadcastPacket(), Item::GetBagSlot(), Item::GetCount(), Object::GetEntry(), GetGroup(), Object::GetGUID(), GetItemCount(), Item::GetItemRandomPropertyId(), Item::GetItemSuffixFactor(), GetSession(), Item::GetSlot(), WorldSession::SendPacket(), and SMSG_ITEM_PUSH_RESULT.

Referenced by _StoreOrEquipNewItem(), AddItem(), AutoStoreLoot(), Spell::DoCreateItem(), GiveQuestSourceItem(), misc_commandscript::HandleAddItemCommand(), misc_commandscript::HandleAddItemSetCommand(), AuraEffect::HandleChannelDeathItem(), OPvPCapturePointNA::HandleCustomSpell(), WorldSession::HandleLootMasterGiveOpcode(), WorldSession::HandlePetitionBuyOpcode(), RefundItem(), RemovePet(), RewardQuest(), npc_oculus_drakegiver::StoreEssence(), and StoreLootItem().

◆ SendNewMail()

void Player::SendNewMail ( )
2897{
2898 // deliver undelivered mail
2900 data << (uint32) 0;
2901 GetSession()->SendPacket(&data);
2902}
@ SMSG_RECEIVED_MAIL
Definition Opcodes.h:675

References GetSession(), WorldSession::SendPacket(), and SMSG_RECEIVED_MAIL.

Referenced by AddNewMailDeliverTime(), and Update().

◆ SendNotifyLootItemRemoved()

void Player::SendNotifyLootItemRemoved ( uint8  lootSlot)
8213{
8215 data << uint8(lootSlot);
8216 GetSession()->SendPacket(&data);
8217}
@ SMSG_LOOT_REMOVED
Definition Opcodes.h:384

References GetSession(), WorldSession::SendPacket(), and SMSG_LOOT_REMOVED.

Referenced by Loot::NotifyItemRemoved(), Loot::NotifyQuestItemRemoved(), and StoreLootItem().

◆ SendNotifyLootMoneyRemoved()

void Player::SendNotifyLootMoneyRemoved ( )
8207{
8209 GetSession()->SendPacket(&data);
8210}
@ SMSG_LOOT_CLEAR_MONEY
Definition Opcodes.h:387

References GetSession(), WorldSession::SendPacket(), and SMSG_LOOT_CLEAR_MONEY.

Referenced by Loot::NotifyMoneyRemoved().

◆ SendPreparedGossip()

void Player::SendPreparedGossip ( WorldObject source)
210{
211 if (!source)
212 return;
213
214 if (source->IsCreature())
215 {
216 // in case no gossip flag and quest menu not empty, open quest menu (client expect gossip menu with this flag)
218 {
219 SendPreparedQuest(source->GetGUID());
220 return;
221 }
222 }
223 else if (source->IsGameObject())
224 {
225 // probably need to find a better way here
227 {
228 SendPreparedQuest(source->GetGUID());
229 return;
230 }
231 }
232
233 // in case non empty gossip menu (that not included quests list size) show it
234 // (quest entries from quest menu will be included in list)
235
236 uint32 textId = GetGossipTextId(source);
237
239 textId = GetGossipTextId(menuId, source);
240
241 PlayerTalkClass->SendGossipMenu(textId, source->GetGUID());
242}
@ UNIT_NPC_FLAG_GOSSIP
Definition UnitDefines.h:315
void SendGossipMenu(uint32 titleTextId, ObjectGuid objectGUID)
Definition GossipDef.cpp:193
bool Empty() const
Definition GossipDef.h:242

References QuestMenu::Empty(), PlayerMenu::GetGossipMenu(), GetGossipTextId(), Object::GetGUID(), GossipMenu::GetMenuId(), PlayerMenu::GetQuestMenu(), Unit::HasNpcFlag(), Object::IsCreature(), Object::IsGameObject(), PlayerTalkClass, PlayerMenu::SendGossipMenu(), SendPreparedQuest(), Object::ToCreature(), and UNIT_NPC_FLAG_GOSSIP.

Referenced by WorldSession::HandleGossipHelloOpcode(), WorldSession::HandleQuestgiverHelloOpcode(), npc_thrall_old_hillsbrad::OnGossipHello(), go_apexis_relic::OnGossipHello(), OnGossipSelect(), Spell::SendLoot(), npc_maredis_firestar::npc_maredis_firestarAI::sGossipHello(), and GameObject::Use().

◆ SendPreparedQuest()

void Player::SendPreparedQuest ( ObjectGuid  guid)
Todo:
verify if check for !quest->IsDaily() is really correct (possibly not)
116{
117 QuestMenu& questMenu = PlayerTalkClass->GetQuestMenu();
118 if (questMenu.Empty())
119 return;
120
121 // single element case
122 if (questMenu.GetMenuItemCount() == 1)
123 {
124 QuestMenuItem const& qmi0 = questMenu.GetItem(0);
125 uint32 questId = qmi0.QuestId;
126
127 // Auto open -- maybe also should verify there is no greeting
128 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
129 {
130 if (qmi0.QuestIcon == 4)
131 PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, CanRewardQuest(quest, false), true);
132 // Send completable on repeatable and autoCompletable quest if player don't have quest
134 else
135 {
137 if (!object || (!object->hasQuest(questId) && !object->hasInvolvedQuest(questId)))
138 {
140 return;
141 }
142
143 if (quest->IsAutoAccept() && CanAddQuest(quest, true) && CanTakeQuest(quest, true))
144 AddQuestAndCheckCompletion(quest, object);
145
146 if (quest->IsAutoComplete() || !quest->GetQuestMethod())
148 else
150 }
151 }
152 }
153 // multiple entries
154 else
155 {
156 QEmote qe;
157 qe._Delay = 0;
158 qe._Emote = 0;
159 std::string title = "";
160
161 // need pet case for some quests
163 if (creature)
164 {
165 uint32 textid = GetGossipTextId(creature);
166 GossipText const* gossiptext = sObjectMgr->GetGossipText(textid);
167 if (!gossiptext)
168 {
169 qe._Delay = 0; //TEXTEMOTE_MESSAGE; //zyg: player emote
170 qe._Emote = 0; //TEXTEMOTE_HELLO; //zyg: NPC emote
171 title = "";
172 }
173 else
174 {
175 qe = gossiptext->Options[0].Emotes[0];
176
177 if (!gossiptext->Options[0].Text_0.empty())
178 {
179 title = gossiptext->Options[0].Text_0;
180
181 int loc_idx = GetSession()->GetSessionDbLocaleIndex();
182 if (loc_idx >= 0)
183 if (NpcTextLocale const* npcTextLocale = sObjectMgr->GetNpcTextLocale(textid))
184 ObjectMgr::GetLocaleString(npcTextLocale->Text_0[0], loc_idx, title);
185 }
186 else
187 {
188 title = gossiptext->Options[0].Text_1;
189
190 int loc_idx = GetSession()->GetSessionDbLocaleIndex();
191 if (loc_idx >= 0)
192 if (NpcTextLocale const* npcTextLocale = sObjectMgr->GetNpcTextLocale(textid))
193 ObjectMgr::GetLocaleString(npcTextLocale->Text_1[0], loc_idx, title);
194 }
195 }
196 }
197
199 }
200}
@ TYPEMASK_ITEM
Definition ObjectGuid.h:47
@ TYPEMASK_UNIT
Definition ObjectGuid.h:49
@ TYPEMASK_GAMEOBJECT
Definition ObjectGuid.h:51
Definition Object.h:103
virtual bool hasQuest(uint32) const
Definition Object.h:189
virtual bool hasInvolvedQuest(uint32) const
Definition Object.h:190
void SendQuestGiverQuestList(QEmote const &eEmote, std::string const &Title, ObjectGuid guid)
Definition GossipDef.cpp:315
void SendQuestGiverQuestDetails(Quest const *quest, ObjectGuid npcGUID, bool activateAccept) const
Definition GossipDef.cpp:388
void SendQuestGiverRequestItems(Quest const *quest, ObjectGuid npcGUID, bool canComplete, bool closeOnCancel) const
Definition GossipDef.cpp:752
bool CanAddQuest(Quest const *quest, bool msg)
Definition PlayerQuest.cpp:264
void AddQuestAndCheckCompletion(Quest const *quest, Object *questGiver)
Definition PlayerQuest.cpp:421
bool CanCompleteRepeatableQuest(Quest const *quest)
Definition PlayerQuest.cpp:366
QuestMenuItem const & GetItem(uint16 index) const
Definition GossipDef.h:249
uint8 GetMenuItemCount() const
Definition GossipDef.h:237
std::string Text_0
Definition NPCHandler.h:34
QEmote Emotes[MAX_GOSSIP_TEXT_EMOTES]
Definition NPCHandler.h:39
std::string Text_1
Definition NPCHandler.h:35
Definition NPCHandler.h:45
GossipTextOption Options[MAX_GOSSIP_TEXT_OPTIONS]
Definition NPCHandler.h:46
Definition NPCHandler.h:55
Definition NPCHandler.h:25
uint32 _Emote
Definition NPCHandler.h:26
uint32 _Delay
Definition NPCHandler.h:27
Definition GossipDef.h:155
uint32 QuestId
Definition GossipDef.h:156
uint8 QuestIcon
Definition GossipDef.h:157

References QEmote::_Delay, QEmote::_Emote, AddQuestAndCheckCompletion(), CanAddQuest(), CanCompleteRepeatableQuest(), CanRewardQuest(), CanTakeQuest(), GossipTextOption::Emotes, QuestMenu::Empty(), ObjectAccessor::GetCreatureOrPetOrVehicle(), GetGossipTextId(), QuestMenu::GetItem(), ObjectMgr::GetLocaleString(), QuestMenu::GetMenuItemCount(), ObjectAccessor::GetObjectByTypeMask(), PlayerMenu::GetQuestMenu(), GetSession(), WorldSession::GetSessionDbLocaleIndex(), Object::hasInvolvedQuest(), Object::hasQuest(), GossipText::Options, PlayerTalkClass, QuestMenuItem::QuestIcon, QuestMenuItem::QuestId, PlayerMenu::SendCloseGossip(), PlayerMenu::SendQuestGiverQuestDetails(), PlayerMenu::SendQuestGiverQuestList(), PlayerMenu::SendQuestGiverRequestItems(), sObjectMgr, GossipTextOption::Text_0, GossipTextOption::Text_1, TYPEMASK_GAMEOBJECT, TYPEMASK_ITEM, and TYPEMASK_UNIT.

Referenced by npc_cos_chromie_middle::OnGossipHello(), OnGossipSelect(), SendPreparedGossip(), npc_costumed_orphan_matron::sGossipHello(), and npc_maredis_firestar::npc_maredis_firestarAI::sGossipSelect().

◆ SendProficiency()

void Player::SendProficiency ( ItemClass  itemClass,
uint32  itemSubclassMask 
)
10134{
10135 WorldPacket data(SMSG_SET_PROFICIENCY, 1 + 4);
10136 data << uint8(itemClass) << uint32(itemSubclassMask);
10137 GetSession()->SendPacket(&data);
10138}
@ SMSG_SET_PROFICIENCY
Definition Opcodes.h:325

References GetSession(), WorldSession::SendPacket(), and SMSG_SET_PROFICIENCY.

Referenced by Spell::EffectProficiency().

◆ SendPushToPartyResponse()

void Player::SendPushToPartyResponse ( Player const *  player,
uint8  msg 
) const
2436{
2437 if (player)
2438 {
2439 WorldPacket data(MSG_QUEST_PUSH_RESULT, (8 + 1));
2440 data << player->GetGUID();
2441 data << uint8(msg); // valid values: 0-8
2442 GetSession()->SendPacket(&data);
2443 LOG_DEBUG("network", "WORLD: Sent MSG_QUEST_PUSH_RESULT");
2444 }
2445}
@ MSG_QUEST_PUSH_RESULT
Definition Opcodes.h:660

References Object::GetGUID(), GetSession(), LOG_DEBUG, MSG_QUEST_PUSH_RESULT, and WorldSession::SendPacket().

Referenced by CanShareQuest(), debug_commandscript::HandleDebugSendQuestPartyMsgCommand(), WorldSession::HandlePushQuestToParty(), and WorldSession::HandleQuestgiverAcceptQuestOpcode().

◆ SendQuestComplete()

void Player::SendQuestComplete ( uint32  quest_id)
2347{
2348 if (quest_id)
2349 {
2351 data << uint32(quest_id);
2352 GetSession()->SendPacket(&data);
2353 LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_COMPLETE quest = {}", quest_id);
2354 }
2355}
@ SMSG_QUESTUPDATE_COMPLETE
Definition Opcodes.h:438

References GetSession(), LOG_DEBUG, WorldSession::SendPacket(), and SMSG_QUESTUPDATE_COMPLETE.

Referenced by AreaExploredOrEventHappens().

◆ SendQuestConfirmAccept()

void Player::SendQuestConfirmAccept ( Quest const *  quest,
Player pReceiver 
)
2414{
2415 if (pReceiver)
2416 {
2417 //load locale from db
2418 std::string strTitle = quest->GetTitle();
2419
2420 int loc_idx = pReceiver->GetSession()->GetSessionDbLocaleIndex();
2421 if (loc_idx >= 0)
2422 if (const QuestLocale* pLocale = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
2423 ObjectMgr::GetLocaleString(pLocale->Title, loc_idx, strTitle);
2424
2425 WorldPacket data(SMSG_QUEST_CONFIRM_ACCEPT, (4 + quest->GetTitle().size() + 8));
2426 data << uint32(quest->GetQuestId());
2427 data << quest->GetTitle();
2428 data << GetGUID();
2429 pReceiver->GetSession()->SendPacket(&data);
2430
2431 LOG_DEBUG("network", "WORLD: Sent SMSG_QUEST_CONFIRM_ACCEPT");
2432 }
2433}
@ SMSG_QUEST_CONFIRM_ACCEPT
Definition Opcodes.h:442

References Object::GetGUID(), ObjectMgr::GetLocaleString(), Quest::GetQuestId(), GetSession(), WorldSession::GetSessionDbLocaleIndex(), Quest::GetTitle(), LOG_DEBUG, WorldSession::SendPacket(), SMSG_QUEST_CONFIRM_ACCEPT, and sObjectMgr.

Referenced by WorldSession::HandleQuestgiverAcceptQuestOpcode().

◆ SendQuestFailed()

void Player::SendQuestFailed ( uint32  questId,
InventoryResult  reason = EQUIP_ERR_OK 
)
2383{
2384 if (questId)
2385 {
2387 data << uint32(questId);
2388 data << uint32(reason); // failed reason (valid reasons: 4, 16, 50, 17, 74, other values show default message)
2389 GetSession()->SendPacket(&data);
2390 LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_FAILED");
2391 }
2392}
@ SMSG_QUESTGIVER_QUEST_FAILED
Definition Opcodes.h:432

References GetSession(), LOG_DEBUG, WorldSession::SendPacket(), and SMSG_QUESTGIVER_QUEST_FAILED.

Referenced by FailQuest().

◆ SendQuestGiverStatusMultiple()

void Player::SendQuestGiverStatusMultiple ( )
protected
7722{
7723 uint32 count = 0;
7724
7726 data << uint32(count); // placeholder
7727
7728 for (GuidUnorderedSet::const_iterator itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
7729 {
7730 uint32 questStatus = DIALOG_STATUS_NONE;
7731
7732 if ((*itr).IsAnyTypeCreature())
7733 {
7734 // need also pet quests case support
7735 Creature* questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, *itr);
7736 if (!questgiver || questgiver->IsHostileTo(this))
7737 continue;
7738 if (!questgiver->HasNpcFlag(UNIT_NPC_FLAG_QUESTGIVER))
7739 continue;
7740
7741 questStatus = GetQuestDialogStatus(questgiver);
7742
7743 data << questgiver->GetGUID();
7744 data << uint8(questStatus);
7745 ++count;
7746 }
7747 else if ((*itr).IsGameObject())
7748 {
7749 GameObject* questgiver = GetMap()->GetGameObject(*itr);
7750 if (!questgiver || questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
7751 continue;
7752
7753 questStatus = GetQuestDialogStatus(questgiver);
7754
7755 data << questgiver->GetGUID();
7756 data << uint8(questStatus);
7757 ++count;
7758 }
7759 }
7760
7761 data.put<uint32>(0, count); // write real count
7762 GetSession()->SendPacket(&data);
7763}
QuestGiverStatus GetQuestDialogStatus(Object *questGiver)
Definition PlayerQuest.cpp:1595
@ SMSG_QUESTGIVER_STATUS_MULTIPLE
Definition Opcodes.h:1078

References DIALOG_STATUS_NONE, GAMEOBJECT_TYPE_QUESTGIVER, ObjectAccessor::GetCreatureOrPetOrVehicle(), Map::GetGameObject(), GameObject::GetGoType(), Object::GetGUID(), WorldObject::GetMap(), GetQuestDialogStatus(), GetSession(), Unit::HasNpcFlag(), Unit::IsHostileTo(), m_clientGUIDs, ByteBuffer::put(), WorldSession::SendPacket(), SMSG_QUESTGIVER_STATUS_MULTIPLE, and UNIT_NPC_FLAG_QUESTGIVER.

Referenced by GiveLevel(), WorldSession::HandleDestroyItemOpcode(), WorldSession::HandleQuestgiverStatusMultipleQuery(), RewardQuest(), and SendInitialPacketsAfterAddToMap().

◆ SendQuestReward()

void Player::SendQuestReward ( Quest const *  quest,
uint32  XP 
)
2358{
2359 uint32 questid = quest->GetQuestId();
2360 LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_COMPLETE quest = {}", questid);
2361 sGameEventMgr->HandleQuestComplete(questid);
2362 WorldPacket data(SMSG_QUESTGIVER_QUEST_COMPLETE, (4 + 4 + 4 + 4 + 4));
2363 data << uint32(questid);
2364
2365 if (!IsMaxLevel())
2366 {
2367 data << uint32(XP);
2368 data << uint32(quest->GetRewOrReqMoney(GetLevel()));
2369 }
2370 else
2371 {
2372 data << uint32(0);
2373 data << uint32(quest->GetRewOrReqMoney(GetLevel()) + quest->GetRewMoneyMaxLevel());
2374 }
2375
2376 data << uint32(10 * quest->CalculateHonorGain(GetQuestLevel(quest)));
2377 data << uint32(quest->GetBonusTalents()); // bonus talents
2378 data << uint32(quest->GetRewArenaPoints());
2379 GetSession()->SendPacket(&data);
2380}
bool IsMaxLevel() const
Definition Player.cpp:2575
@ SMSG_QUESTGIVER_QUEST_COMPLETE
Definition Opcodes.h:431

References Quest::CalculateHonorGain(), Quest::GetBonusTalents(), Unit::GetLevel(), Quest::GetQuestId(), GetQuestLevel(), Quest::GetRewArenaPoints(), Quest::GetRewMoneyMaxLevel(), Quest::GetRewOrReqMoney(), GetSession(), IsMaxLevel(), LOG_DEBUG, WorldSession::SendPacket(), sGameEventMgr, and SMSG_QUESTGIVER_QUEST_COMPLETE.

Referenced by RewardQuest().

◆ SendQuestTimerFailed()

void Player::SendQuestTimerFailed ( uint32  quest_id)
2395{
2396 if (quest_id)
2397 {
2399 data << uint32(quest_id);
2400 GetSession()->SendPacket(&data);
2401 LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_FAILEDTIMER");
2402 }
2403}
@ SMSG_QUESTUPDATE_FAILEDTIMER
Definition Opcodes.h:437

References GetSession(), LOG_DEBUG, WorldSession::SendPacket(), and SMSG_QUESTUPDATE_FAILEDTIMER.

Referenced by FailQuest().

◆ SendQuestUpdate()

void Player::SendQuestUpdate ( uint32  questId)
1527{
1528 uint32 zone = 0, area = 0;
1529 // xinef: fixup
1530 uint32 oldSpellId = 0;
1531
1532 SpellAreaForQuestMapBounds saBounds = sSpellMgr->GetSpellAreaForQuestMapBounds(questId);
1533 if (saBounds.first != saBounds.second)
1534 {
1535 GetZoneAndAreaId(zone, area);
1536
1537 for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
1538 {
1539 // xinef: spell was already casted, skip different areas with same spell
1540 if (itr->second->spellId == oldSpellId)
1541 continue;
1542 if (itr->second->autocast && itr->second->IsFitToRequirements(this, zone, area))
1543 if (!HasAura(itr->second->spellId))
1544 {
1545 CastSpell(this, itr->second->spellId, true);
1546 oldSpellId = itr->second->spellId;
1547 }
1548 }
1549 }
1550
1551 saBounds = sSpellMgr->GetSpellAreaForQuestEndMapBounds(questId);
1552
1553 // xinef: fixup
1554 uint32 skipSpellId = 0;
1555 oldSpellId = 0;
1556 if (saBounds.first != saBounds.second)
1557 {
1558 if (!zone || !area)
1559 GetZoneAndAreaId(zone, area);
1560
1561 for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
1562 {
1563 // xinef: skip spell for which condition is already fulfilled
1564 if (itr->second->spellId == skipSpellId)
1565 continue;
1566 skipSpellId = 0;
1567
1568 // xinef: spells are sorted, if no condition is fulfilled remove aura
1569 if (oldSpellId && oldSpellId != itr->second->spellId)
1570 {
1571 RemoveAurasDueToSpell(oldSpellId);
1572 oldSpellId = 0;
1573 }
1574
1575 if (!itr->second->IsFitToRequirements(this, zone, area))
1576 {
1577 //RemoveAurasDueToSpell(itr->second->spellId);
1578 oldSpellId = itr->second->spellId;
1579 }
1580 else
1581 {
1582 skipSpellId = itr->second->spellId;
1583 oldSpellId = 0;
1584 }
1585 }
1586
1587 // xinef: check if we have something to remove yet
1588 if (oldSpellId)
1589 RemoveAurasDueToSpell(oldSpellId);
1590 }
1591
1593}
std::pair< SpellAreaForQuestMap::const_iterator, SpellAreaForQuestMap::const_iterator > SpellAreaForQuestMapBounds
Definition SpellMgr.h:548

References Unit::CastSpell(), WorldObject::GetZoneAndAreaId(), Unit::HasAura(), Unit::RemoveAurasDueToSpell(), sSpellMgr, and UpdateForQuestWorldObjects().

Referenced by AddQuest(), RemoveActiveQuest(), RemoveRewardedQuest(), RewardQuest(), and SetQuestStatus().

◆ SendQuestUpdateAddCreatureOrGo()

void Player::SendQuestUpdateAddCreatureOrGo ( Quest const *  quest,
ObjectGuid  guid,
uint32  creatureOrGO_idx,
uint16  old_count,
uint16  add_count 
)
2457{
2458 ASSERT(old_count + add_count < 65536 && "mob/GO count store in 16 bits 2^16 = 65536 (0..65536)");
2459
2460 int32 entry = quest->RequiredNpcOrGo[ creatureOrGO_idx ];
2461 if (entry < 0)
2462 // client expected gameobject template id in form (id|0x80000000)
2463 entry = (-entry) | 0x80000000;
2464
2465 WorldPacket data(SMSG_QUESTUPDATE_ADD_KILL, (4 * 4 + 8));
2466 LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_ADD_KILL");
2467 data << uint32(quest->GetQuestId());
2468 data << uint32(entry);
2469 data << uint32(old_count + add_count);
2470 data << uint32(quest->RequiredNpcOrGoCount[ creatureOrGO_idx ]);
2471 data << guid;
2472 GetSession()->SendPacket(&data);
2473
2474 uint16 log_slot = FindQuestSlot(quest->GetQuestId());
2475 if (log_slot < MAX_QUEST_LOG_SIZE)
2476 SetQuestSlotCounter(log_slot, creatureOrGO_idx, GetQuestSlotCounter(log_slot, creatureOrGO_idx) + add_count);
2477}
uint16 GetQuestSlotCounter(uint16 slot, uint8 counter) const
Definition Player.h:1496
@ SMSG_QUESTUPDATE_ADD_KILL
Definition Opcodes.h:439

References ASSERT, FindQuestSlot(), Quest::GetQuestId(), GetQuestSlotCounter(), GetSession(), LOG_DEBUG, MAX_QUEST_LOG_SIZE, Quest::RequiredNpcOrGo, Quest::RequiredNpcOrGoCount, WorldSession::SendPacket(), SetQuestSlotCounter(), and SMSG_QUESTUPDATE_ADD_KILL.

Referenced by KillCreditGO(), KilledMonsterCredit(), and TalkedToCreature().

◆ SendQuestUpdateAddItem()

void Player::SendQuestUpdateAddItem ( Quest const *  quest,
uint32  item_idx,
uint16  count 
)
2448{
2450 LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_ADD_ITEM");
2451 //data << quest->RequiredItemId[item_idx];
2452 //data << count;
2453 GetSession()->SendPacket(&data);
2454}
@ SMSG_QUESTUPDATE_ADD_ITEM
Definition Opcodes.h:440

References GetSession(), LOG_DEBUG, WorldSession::SendPacket(), and SMSG_QUESTUPDATE_ADD_ITEM.

◆ SendQuestUpdateAddPlayer()

void Player::SendQuestUpdateAddPlayer ( Quest const *  quest,
uint16  old_count,
uint16  add_count 
)
2480{
2481 ASSERT(old_count + add_count < 65536 && "player count store in 16 bits");
2482
2484 LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTUPDATE_ADD_PVP_KILL");
2485 data << uint32(quest->GetQuestId());
2486 data << uint32(old_count + add_count);
2487 data << uint32(quest->GetPlayersSlain());
2488 GetSession()->SendPacket(&data);
2489
2490 uint16 log_slot = FindQuestSlot(quest->GetQuestId());
2491 if (log_slot < MAX_QUEST_LOG_SIZE)
2493}
@ SMSG_QUESTUPDATE_ADD_PVP_KILL
Definition Opcodes.h:1165

References ASSERT, FindQuestSlot(), Quest::GetPlayersSlain(), Quest::GetQuestId(), GetQuestSlotCounter(), GetSession(), LOG_DEBUG, MAX_QUEST_LOG_SIZE, QUEST_PVP_KILL_SLOT, WorldSession::SendPacket(), SetQuestSlotCounter(), and SMSG_QUESTUPDATE_ADD_PVP_KILL.

Referenced by KilledPlayerCreditForQuest().

◆ SendRaidDifficulty()

void Player::SendRaidDifficulty ( bool  IsInGroup,
int32  forcedDifficulty = -1 
)
178{
179 uint8 val = 0x00000001;
181 data << uint32(forcedDifficulty == -1 ? GetRaidDifficulty() : forcedDifficulty);
182 data << uint32(val);
183 data << uint32(IsInGroup);
184 GetSession()->SendPacket(&data);
185}
@ MSG_SET_RAID_DIFFICULTY
Definition Opcodes.h:1289

References GetRaidDifficulty(), GetSession(), MSG_SET_RAID_DIFFICULTY, and WorldSession::SendPacket().

Referenced by Group::AddMember(), WorldSession::HandleSetRaidDifficultyOpcode(), SendInitialPacketsAfterAddToMap(), and Group::SetRaidDifficulty().

◆ SendRaidInfo()

void Player::SendRaidInfo ( )
6521{
6522 uint32 counter = 0;
6523
6525
6526 std::size_t p_counter = data.wpos();
6527 data << uint32(counter); // placeholder
6528
6529 time_t now = GameTime::GetGameTime().count();
6530
6531 for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
6532 {
6533 BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(GetGUID(), Difficulty(i));
6534 for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
6535 {
6536 if (itr->second.perm)
6537 {
6538 InstanceSave* save = itr->second.save;
6539 time_t resetTime = itr->second.extended ? save->GetExtendedResetTime() : save->GetResetTime();
6540 data << uint32(save->GetMapId()); // map id
6541 data << uint32(save->GetDifficulty()); // difficulty
6542 data << ObjectGuid::Create<HighGuid::Instance>(save->GetInstanceId()); // instance id
6543 data << uint8(1); // expired = 0
6544 data << uint8(itr->second.extended ? 1 : 0);// extended = 1
6545 data << uint32(resetTime >= now ? resetTime - now : 0); // reset time
6546 ++counter;
6547 }
6548 }
6549 }
6550 data.put<uint32>(p_counter, counter);
6551 GetSession()->SendPacket(&data);
6552}
Difficulty GetDifficulty() const
Definition InstanceSaveMgr.h:63
@ SMSG_RAID_INSTANCE_INFO
Definition Opcodes.h:746

References InstanceSave::GetDifficulty(), InstanceSave::GetExtendedResetTime(), GameTime::GetGameTime(), Object::GetGUID(), InstanceSave::GetInstanceId(), InstanceSave::GetMapId(), InstanceSave::GetResetTime(), GetSession(), MAX_DIFFICULTY, ByteBuffer::put(), WorldSession::SendPacket(), sInstanceSaveMgr, SMSG_RAID_INSTANCE_INFO, and ByteBuffer::wpos().

Referenced by WorldSession::HandleRequestRaidInfoOpcode().

◆ SendRefundInfo()

void Player::SendRefundInfo ( Item item)
private
15552{
15553 // This function call unsets ITEM_FLAGS_REFUNDABLE if played time is over 2 hours.
15554 item->UpdatePlayedTime(this);
15555
15556 if (!item->IsRefundable())
15557 {
15558 LOG_DEBUG("entities.player.items", "Item refund: item not refundable!");
15559 return;
15560 }
15561
15562 if (GetGUID().GetCounter() != item->GetRefundRecipient()) // Formerly refundable item got traded
15563 {
15564 LOG_DEBUG("entities.player.items", "Item refund: item was traded!");
15565 item->SetNotRefundable(this);
15566 return;
15567 }
15568
15569 ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(item->GetPaidExtendedCost());
15570 if (!iece)
15571 {
15572 LOG_DEBUG("entities.player.items", "Item refund: cannot find extendedcost data.");
15573 return;
15574 }
15575
15576 WorldPacket data(SMSG_ITEM_REFUND_INFO_RESPONSE, 8 + 4 + 4 + 4 + 4 * 4 + 4 * 4 + 4 + 4);
15577 data << item->GetGUID(); // item guid
15578 data << uint32(item->GetPaidMoney()); // money cost
15579 data << uint32(iece->reqhonorpoints); // honor point cost
15580 data << uint32(iece->reqarenapoints); // arena point cost
15581 for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i) // item cost data
15582 {
15583 data << uint32(iece->reqitem[i]);
15584 data << uint32(iece->reqitemcount[i]);
15585 }
15586 data << uint32(0);
15587 data << uint32(GetTotalPlayedTime() - item->GetPlayedTime());
15588 GetSession()->SendPacket(&data);
15589}
uint32 GetTotalPlayedTime()
Definition Player.h:1203
@ SMSG_ITEM_REFUND_INFO_RESPONSE
Definition Opcodes.h:1232

References Object::GetGUID(), Object::GetGUID(), Item::GetPaidExtendedCost(), Item::GetPaidMoney(), Item::GetPlayedTime(), Item::GetRefundRecipient(), GetSession(), GetTotalPlayedTime(), Item::IsRefundable(), LOG_DEBUG, MAX_ITEM_EXTENDED_COST_REQUIREMENTS, ItemExtendedCostEntry::reqarenapoints, ItemExtendedCostEntry::reqhonorpoints, ItemExtendedCostEntry::reqitem, ItemExtendedCostEntry::reqitemcount, WorldSession::SendPacket(), Item::SetNotRefundable(), sItemExtendedCostStore, SMSG_ITEM_REFUND_INFO_RESPONSE, and Item::UpdatePlayedTime().

Referenced by WorldSession::HandleItemRefundInfoRequest(), and SwapItem().

◆ SendRemoveControlBar()

void Player::SendRemoveControlBar ( )
9730{
9732 data << uint64(0);
9733 GetSession()->SendPacket(&data);
9734}

References GetSession(), WorldSession::SendPacket(), and SMSG_PET_SPELLS.

Referenced by Unit::RemoveCharmedBy(), and Unit::SetMinion().

◆ SendResetFailedNotify()

void Player::SendResetFailedNotify ( uint32  mapid)
188{
190 data << uint32(mapid);
191 GetSession()->SendPacket(&data);
192}
@ SMSG_RESET_FAILED_NOTIFY
Definition Opcodes.h:948

References GetSession(), WorldSession::SendPacket(), and SMSG_RESET_FAILED_NOTIFY.

◆ SendResetInstanceFailed()

void Player::SendResetInstanceFailed ( uint32  reason,
uint32  MapId 
)
334{
335 /*reasons for instance reset failure:
336 // 0: There are players inside the instance.
337 // 1: There are players offline in your party.
338 // 2>: There are players in your party attempting to zone into an instance.
339 */
341 data << uint32(reason);
342 data << uint32(MapId);
343 GetSession()->SendPacket(&data);
344}
@ SMSG_INSTANCE_RESET_FAILED
Definition Opcodes.h:829

References GetSession(), WorldSession::SendPacket(), and SMSG_INSTANCE_RESET_FAILED.

Referenced by ResetInstances(), and Group::ResetInstances().

◆ SendResetInstanceSuccess()

void Player::SendResetInstanceSuccess ( uint32  MapId)
327{
329 data << uint32(MapId);
330 GetSession()->SendPacket(&data);
331}
@ SMSG_INSTANCE_RESET
Definition Opcodes.h:828

References GetSession(), WorldSession::SendPacket(), and SMSG_INSTANCE_RESET.

Referenced by ResetInstances(), and Group::ResetInstances().

◆ SendRespondInspectAchievements()

void Player::SendRespondInspectAchievements ( Player player) const
13947{
13949}
void SendRespondInspectAchievements(Player *player) const
Definition AchievementMgr.cpp:2389

References m_achievementMgr, and AchievementMgr::SendRespondInspectAchievements().

Referenced by WorldSession::HandleQueryInspectAchievements().

◆ SendSavedInstances()

void Player::SendSavedInstances ( )
6558{
6559 bool hasBeenSaved = false;
6560 WorldPacket data;
6561
6562 for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
6563 {
6564 BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(GetGUID(), Difficulty(i));
6565 for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
6566 {
6567 if (itr->second.perm) // only permanent binds are sent
6568 {
6569 hasBeenSaved = true;
6570 break;
6571 }
6572 }
6573 }
6574
6575 //Send opcode 811. true or false means, whether you have current raid/heroic instances
6577 data << uint32(hasBeenSaved);
6578 GetSession()->SendPacket(&data);
6579
6580 if (!hasBeenSaved)
6581 return;
6582
6583 for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
6584 {
6585 BoundInstancesMap const& m_boundInstances = sInstanceSaveMgr->PlayerGetBoundInstances(GetGUID(), Difficulty(i));
6586 for (BoundInstancesMap::const_iterator itr = m_boundInstances.begin(); itr != m_boundInstances.end(); ++itr)
6587 {
6588 if (itr->second.perm)
6589 {
6591 data << uint32(itr->second.save->GetMapId());
6592 GetSession()->SendPacket(&data);
6593 }
6594 }
6595 }
6596}
void Initialize(uint16 opcode, std::size_t newres=200)
Definition WorldPacket.h:68
@ SMSG_UPDATE_INSTANCE_OWNERSHIP
Definition Opcodes.h:841
@ SMSG_UPDATE_LAST_INSTANCE
Definition Opcodes.h:830

References Object::GetGUID(), GetSession(), WorldPacket::Initialize(), MAX_DIFFICULTY, WorldSession::SendPacket(), sInstanceSaveMgr, SMSG_UPDATE_INSTANCE_OWNERSHIP, and SMSG_UPDATE_LAST_INSTANCE.

Referenced by TeleportTo().

◆ SendSellError()

void Player::SendSellError ( SellResult  msg,
Creature creature,
ObjectGuid  guid,
uint32  param 
)
4077{
4078 LOG_DEBUG("network", "WORLD: Sent SMSG_SELL_ITEM");
4079 WorldPacket data(SMSG_SELL_ITEM, (8 + 8 + (param ? 4 : 0) + 1)); // last check 2.0.10
4080 data << (creature ? creature->GetGUID() : ObjectGuid::Empty);
4081 data << guid;
4082 if (param > 0)
4083 data << uint32(param);
4084 data << uint8(msg);
4085 GetSession()->SendPacket(&data);
4086}
@ SMSG_SELL_ITEM
Definition Opcodes.h:447

References ObjectGuid::Empty, Object::GetGUID(), GetSession(), LOG_DEBUG, WorldSession::SendPacket(), and SMSG_SELL_ITEM.

Referenced by WorldSession::HandleBuybackItem(), debug_commandscript::HandleDebugSendSellErrorCommand(), WorldSession::HandleSellItemOpcode(), and WorldSession::SendListInventory().

◆ SendSystemMessage()

void Player::SendSystemMessage ( std::string_view  msg,
bool  escapeCharacters = false 
)
16390{
16391 ChatHandler(GetSession()).SendSysMessage(msg, escapeCharacters);
16392}

References GetSession(), and ChatHandler::SendSysMessage().

◆ SendTalentsInfoData()

◆ SendTalentWipeConfirm()

void Player::SendTalentWipeConfirm ( ObjectGuid  guid)
8912{
8913 WorldPacket data(MSG_TALENT_WIPE_CONFIRM, (8 + 4));
8914 data << guid;
8915 uint32 cost = sWorld->getBoolConfig(CONFIG_NO_RESET_TALENT_COST) ? 0 : resetTalentsCost();
8916 data << cost;
8917 GetSession()->SendPacket(&data);
8918}
@ MSG_TALENT_WIPE_CONFIRM
Definition Opcodes.h:712

References CONFIG_NO_RESET_TALENT_COST, GetSession(), MSG_TALENT_WIPE_CONFIRM, resetTalentsCost(), WorldSession::SendPacket(), and sWorld.

Referenced by Spell::EffectUntrainTalents(), and OnGossipSelect().

◆ SendTaxiNodeStatusMultiple()

void Player::SendTaxiNodeStatusMultiple ( )
10539{
10540 for (auto itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
10541 {
10542 if (!itr->IsCreature())
10543 {
10544 continue;
10545 }
10546
10547 Creature* creature = ObjectAccessor::GetCreature(*this, *itr);
10548 if (!creature || creature->IsHostileTo(this))
10549 {
10550 continue;
10551 }
10552
10553 if (!creature->HasNpcFlag(UNIT_NPC_FLAG_FLIGHTMASTER))
10554 {
10555 continue;
10556 }
10557
10558 uint32 nearestNode = sObjectMgr->GetNearestTaxiNode(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetMapId(), GetTeamId());
10559 if (!nearestNode)
10560 {
10561 continue;
10562 }
10563
10565 data << *itr;
10566 data << uint8(m_taxi.IsTaximaskNodeKnown(nearestNode) ? 1 : 0);
10567 SendDirectMessage(&data);
10568 }
10569}
bool IsTaximaskNodeKnown(uint32 nodeidx) const
Definition PlayerTaxi.h:35
@ SMSG_TAXINODE_STATUS
Definition Opcodes.h:457

References ObjectAccessor::GetCreature(), WorldLocation::GetMapId(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetTeamId(), Unit::HasNpcFlag(), Unit::IsHostileTo(), PlayerTaxi::IsTaximaskNodeKnown(), m_clientGUIDs, m_taxi, SendDirectMessage(), SMSG_TAXINODE_STATUS, sObjectMgr, and UNIT_NPC_FLAG_FLIGHTMASTER.

Referenced by SendInitialPacketsAfterAddToMap().

◆ SendTeleportAckPacket()

void Player::SendTeleportAckPacket ( )
1326{
1328 data << GetPackGUID();
1329 data << uint32(0); // this value increments every time
1330 BuildMovementPacket(&data);
1331 GetSession()->SendPacket(&data);
1332}
void BuildMovementPacket(ByteBuffer *data) const
Definition Unit.cpp:19966
@ MSG_MOVE_TELEPORT_ACK
Definition Opcodes.h:229

References Unit::BuildMovementPacket(), Object::GetPackGUID(), GetSession(), MSG_MOVE_TELEPORT_ACK, and WorldSession::SendPacket().

Referenced by TeleportTo().

◆ SendTransferAborted()

void Player::SendTransferAborted ( uint32  mapid,
TransferAbortReason  reason,
uint8  arg = 0 
)
11750{
11752 data << uint32(mapid);
11753 data << uint8(reason); // transfer abort reason
11754 switch (reason)
11755 {
11759 // these are the ONLY cases that have an extra argument in the packet!!!
11760 data << uint8(arg);
11761 break;
11762 default:
11763 break;
11764 }
11765 GetSession()->SendPacket(&data);
11766}
@ TRANSFER_ABORT_UNIQUE_MESSAGE
Definition Player.h:796
@ TRANSFER_ABORT_INSUF_EXPAN_LVL
Definition Player.h:794
@ SMSG_TRANSFER_ABORTED
Definition Opcodes.h:94

References GetSession(), WorldSession::SendPacket(), SMSG_TRANSFER_ABORTED, TRANSFER_ABORT_DIFFICULTY, TRANSFER_ABORT_INSUF_EXPAN_LVL, and TRANSFER_ABORT_UNIQUE_MESSAGE.

Referenced by InstanceMap::CannotEnter(), MapMgr::PlayerCannotEnter(), Satisfy(), and TeleportTo().

◆ SendUpdateToOutOfRangeGroupMembers()

void Player::SendUpdateToOutOfRangeGroupMembers ( )
11737{
11739 return;
11740 if (Group* group = GetGroup())
11741 group->UpdatePlayerOutOfRange(this);
11742
11745 if (Pet* pet = GetPet())
11746 pet->ResetAuraUpdateMaskForRaid();
11747}
@ GROUP_UPDATE_FLAG_NONE
Definition Group.h:99

References GetGroup(), GetPet(), GROUP_UPDATE_FLAG_NONE, m_auraRaidUpdateMask, and m_groupUpdateMask.

Referenced by Update().

◆ SendUpdateWorldState()

void Player::SendUpdateWorldState ( uint32  variable,
uint32  value 
) const
2236{
2238 worldstate.VariableID = variable;
2239 worldstate.Value = value;
2240 SendDirectMessage(worldstate.Write());
2241}
Definition WorldStatePackets.h:50
int32 Value
Definition WorldStatePackets.h:57
WorldPacket const * Write() override
Definition WorldStatePackets.cpp:40
int32 VariableID
Definition WorldStatePackets.h:56

References SendDirectMessage(), WorldPackets::WorldState::UpdateWorldState::Value, WorldPackets::WorldState::UpdateWorldState::VariableID, and WorldPackets::WorldState::UpdateWorldState::Write().

Referenced by debug_commandscript::HandleDebugUpdateWorldStateCommand(), BfCapturePoint::HandlePlayerEnter(), OPvPCapturePoint::HandlePlayerEnter(), OPvPCapturePointEP_EWT::HandlePlayerEnter(), OPvPCapturePointEP_NPT::HandlePlayerEnter(), OPvPCapturePointEP_CGT::HandlePlayerEnter(), OPvPCapturePointEP_PWT::HandlePlayerEnter(), OPvPCapturePointGH::HandlePlayerEnter(), OPvPCapturePointHP::HandlePlayerEnter(), OPvPCapturePointNA::HandlePlayerEnter(), OPvPCapturePointTF::HandlePlayerEnter(), OPvPCapturePointZM_Beacon::HandlePlayerEnter(), BfCapturePoint::HandlePlayerLeave(), OPvPCapturePoint::HandlePlayerLeave(), OPvPCapturePointEP_EWT::HandlePlayerLeave(), OPvPCapturePointEP_NPT::HandlePlayerLeave(), OPvPCapturePointEP_CGT::HandlePlayerLeave(), OPvPCapturePointEP_PWT::HandlePlayerLeave(), OPvPCapturePointGH::HandlePlayerLeave(), OPvPCapturePointHP::HandlePlayerLeave(), OPvPCapturePointNA::HandlePlayerLeave(), OPvPCapturePointTF::HandlePlayerLeave(), OPvPCapturePointZM_Beacon::HandlePlayerLeave(), npc_wg_queue::OnGossipHello(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnPlayerAreaUpdate(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::OnPlayerEnter(), instance_the_black_morass::instance_the_black_morass_InstanceMapScript::OnPlayerEnter(), instance_oculus::instance_oculus_InstanceMapScript::OnPlayerEnter(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::OnPlayerEnter(), instance_violet_hold::instance_violet_hold_InstanceMapScript::OnPlayerEnter(), SendBattlefieldWorldStates(), SendBGWeekendWorldStates(), OutdoorPvPEP::SendRemoveWorldStates(), OutdoorPvPGH::SendRemoveWorldStates(), OutdoorPvPHP::SendRemoveWorldStates(), OutdoorPvPNA::SendRemoveWorldStates(), OutdoorPvPSI::SendRemoveWorldStates(), OutdoorPvPTF::SendRemoveWorldStates(), OutdoorPvPZM::SendRemoveWorldStates(), and GameEventMgr::SendWorldStateUpdate().

◆ SetAcceptWhispers()

void Player::SetAcceptWhispers ( bool  on)
inline

◆ SetActiveSpec()

void Player::SetActiveSpec ( uint8  spec)
inline
1746{ m_activeSpec = spec; }

References m_activeSpec.

Referenced by ActivateSpec().

◆ SetAmmo()

void Player::SetAmmo ( uint32  item)
2493{
2494 if (!item)
2495 return;
2496
2497 // already set
2498 if (GetUInt32Value(PLAYER_AMMO_ID) == item)
2499 return;
2500
2501 // check ammo
2502 InventoryResult msg = CanUseAmmo(item);
2503 if (msg != EQUIP_ERR_OK)
2504 {
2505 SendEquipError(msg, nullptr, nullptr, item);
2506 return;
2507 }
2508
2510
2512}

References _ApplyAmmoBonuses(), CanUseAmmo(), EQUIP_ERR_OK, Object::GetUInt32Value(), PLAYER_AMMO_ID, SendEquipError(), and Unit::SetUInt32Value().

Referenced by Create(), and WorldSession::HandleSetAmmoOpcode().

◆ SetArenaPoints()

void Player::SetArenaPoints ( uint32  value)
6294{
6295 if (value > sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS))
6296 value = sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS);
6298 if (value)
6300}
@ CONFIG_MAX_ARENA_POINTS
Definition IWorld.h:245
@ ITEM_ARENA_POINTS_ID
Definition Player.h:966

References AddKnownCurrency(), CONFIG_MAX_ARENA_POINTS, ITEM_ARENA_POINTS_ID, PLAYER_FIELD_ARENA_CURRENCY, Unit::SetUInt32Value(), and sWorld.

Referenced by Create(), LoadFromDB(), and ModifyArenaPoints().

◆ SetArenaTeamIdInvited()

void Player::SetArenaTeamIdInvited ( uint32  ArenaTeamId)
inline

◆ SetArenaTeamInfoField()

◆ SetAtLoginFlag()

void Player::SetAtLoginFlag ( AtLoginFlags  f)
inline

◆ SetAuraUpdateMaskForRaid()

void Player::SetAuraUpdateMaskForRaid ( uint8  slot)
inline
2480{ m_auraRaidUpdateMask |= (uint64(1) << slot); }

References m_auraRaidUpdateMask.

◆ SetBankBagSlotCount()

void Player::SetBankBagSlotCount ( uint8  count)
inline

◆ SetBaseModValue()

void Player::SetBaseModValue ( BaseModGroup  modGroup,
BaseModType  modType,
float  value 
)
inline
2196{ m_auraBaseMod[modGroup][modType] = value; }

References m_auraBaseMod.

Referenced by UpdateAllCritPercentages().

◆ SetBaseRune()

void Player::SetBaseRune ( uint8  index,
RuneType  baseRune 
)
inline
2518{ m_runes->runes[index].BaseRune = baseRune; }

References RuneInfo::BaseRune, m_runes, and Runes::runes.

Referenced by InitRunes().

◆ SetBattlegroundId()

◆ SetBattlegroundOrBattlefieldRaid()

void Player::SetBattlegroundOrBattlefieldRaid ( Group group,
int8  subgroup = -1 
)
13120{
13121 //we must move references from m_group to m_originalGroup
13122 if (GetGroup() && (GetGroup()->isBGGroup() || GetGroup()->isBFGroup()))
13123 {
13124 LOG_INFO("misc", "Player::SetBattlegroundOrBattlefieldRaid - current group is {} group!", (GetGroup()->isBGGroup() ? "BG" : "BF"));
13125 //ABORT(); // pussywizard: origanal group can never be bf/bg group
13126 }
13127
13129
13130 m_group.unlink();
13131 m_group.link(group, this);
13132 m_group.setSubGroup((uint8)subgroup);
13133}
uint8 GetSubGroup() const
Definition Player.h:2476

References GetGroup(), GetSubGroup(), Reference< TO, FROM >::link(), LOG_INFO, m_group, SetOriginalGroup(), GroupReference::setSubGroup(), and Reference< TO, FROM >::unlink().

Referenced by Group::AddMember(), Battlefield::AddOrSetPlayerToCorrectBfGroup(), and Battleground::AddOrSetPlayerToCorrectBgGroup().

◆ SetBGData()

void Player::SetBGData ( BGData bgdata)
inline
2264{ m_bgData = bgdata; }

References m_bgData.

◆ SetBindPoint()

void Player::SetBindPoint ( ObjectGuid  guid)
8905{
8907 data << guid;
8908 GetSession()->SendPacket(&data);
8909}
@ SMSG_BINDER_CONFIRM
Definition Opcodes.h:777

References GetSession(), WorldSession::SendPacket(), and SMSG_BINDER_CONFIRM.

Referenced by npc_innkeeper::OnGossipSelect(), and OnGossipSelect().

◆ SetCanBlock()

void Player::SetCanBlock ( bool  value)
13170{
13171 if (m_canBlock == value)
13172 return;
13173
13174 m_canBlock = value;
13176}
void UpdateBlockPercentage()
Definition StatSystem.cpp:616

References m_canBlock, and UpdateBlockPercentage().

Referenced by Spell::EffectBlock().

◆ SetCanFly()

bool Player::SetCanFly ( bool  enable,
bool  packetOnly = false 
)
overridevirtual

Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pressing space for example. For creatures, please look for DisableGravity().

Doesn't inform the client.

movement counter

Reimplemented from Unit.

15952{
15953 sScriptMgr->AnticheatSetCanFlybyServer(this, apply);
15954
15955 if (!packetOnly && !Unit::SetCanFly(apply))
15956 return false;
15957
15958 if (!apply)
15960
15962 data << GetPackGUID();
15963 data << uint32(0);
15964 SendDirectMessage(&data);
15965
15967 data << GetPackGUID();
15968 BuildMovementPacket(&data);
15969 SendMessageToSet(&data, false);
15970 return true;
15971}
virtual bool SetCanFly(bool enable, bool packetOnly=false)
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Unit.cpp:20673
@ MSG_MOVE_UPDATE_CAN_FLY
Definition Opcodes.h:971
@ SMSG_MOVE_SET_CAN_FLY
Definition Opcodes.h:865
@ SMSG_MOVE_UNSET_CAN_FLY
Definition Opcodes.h:866

References Unit::BuildMovementPacket(), GameTime::GetGameTime(), Object::GetPackGUID(), Position::GetPositionZ(), WorldPacket::Initialize(), MSG_MOVE_UPDATE_CAN_FLY, SendDirectMessage(), SendMessageToSet(), Unit::SetCanFly(), SetFallInformation(), SMSG_MOVE_SET_CAN_FLY, SMSG_MOVE_UNSET_CAN_FLY, and sScriptMgr.

Referenced by Unit::KnockbackFrom().

◆ SetCanKnockback()

void Player::SetCanKnockback ( bool  value)
inline
2504{ m_canKnockback = value; }

References m_canKnockback.

Referenced by Unit::KnockbackFrom().

◆ SetCanParry()

void Player::SetCanParry ( bool  value)
13161{
13162 if (m_canParry == value)
13163 return;
13164
13165 m_canParry = value;
13167}
void UpdateParryPercentage()
Definition StatSystem.cpp:735

References m_canParry, and UpdateParryPercentage().

Referenced by Spell::EffectParry(), and AuraEffect::HandleAuraModParryPercent().

◆ SetCanTeleport()

◆ SetCanTitanGrip()

void Player::SetCanTitanGrip ( bool  value)
13179{
13180 m_canTitanGrip = value;
13181}

References m_canTitanGrip.

Referenced by ActivateSpec(), Spell::EffectTitanGrip(), and resetTalents().

◆ SetChampioningFaction()

void Player::SetChampioningFaction ( uint32  faction)
inline
2555{ m_ChampioningFaction = faction; }

References m_ChampioningFaction.

Referenced by AuraEffect::HandleAuraDummy().

◆ setCinematic()

void Player::setCinematic ( uint8  cine)
inline
1839 {
1840 m_cinematic = cine;
1841 }

References m_cinematic.

Referenced by WorldSession::HandlePlayerLoginFromDB().

◆ SetClientControl()

void Player::SetClientControl ( Unit target,
bool  allowMove,
bool  packetOnly = false 
)
12891{
12893 data << target->GetPackGUID();
12894 data << uint8((allowMove && !target->HasUnitState(UNIT_STATE_FLEEING | UNIT_STATE_CONFUSED)) ? 1 : 0);
12895 GetSession()->SendPacket(&data);
12896
12897 // We want to set the packet only
12898 if (packetOnly)
12899 return;
12900
12901 if (this != target)
12902 SetViewpoint(target, allowMove);
12903
12904 if (allowMove)
12905 SetMover(target);
12906
12907 // Xinef: disable moving if target has disable move flag
12908 if (!target->IsCreature())
12909 return;
12910
12911 if (allowMove && target->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE))
12912 {
12914 target->SetControlled(true, UNIT_STATE_ROOT);
12915 }
12916 else if (!allowMove && target->HasUnitState(UNIT_STATE_ROOT) && !target->HasUnitTypeMask(UNIT_MASK_ACCESSORY))
12917 {
12919 {
12920 // Xinef: restore original orientation, important for shooting vehicles!
12922 target->SetOrientation(pos.GetOrientation());
12923 target->SetFacingTo(pos.GetOrientation());
12924 target->DisableSpline();
12925 }
12926 else
12927 target->SetControlled(false, UNIT_STATE_ROOT);
12928 }
12929}
@ UNIT_MASK_ACCESSORY
Definition UnitDefines.h:165
@ UNIT_STATE_CONFUSED
Definition UnitDefines.h:181
@ UNIT_STATE_FLEEING
Definition UnitDefines.h:177
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition Creature.h:341
void GetTransportHomePosition(float &x, float &y, float &z, float &ori) const
Definition Creature.h:346
bool IsMOTransport() const
Definition ObjectGuid.h:175
void SetFacingTo(float ori)
Definition Unit.cpp:20593
void DisableSpline()
Definition Unit.cpp:636
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition Unit.cpp:18100
ObjectGuid GetTransGUID() const override
Definition Unit.cpp:18822
uint32 HasUnitTypeMask(uint32 mask) const
Definition Unit.h:712
@ SMSG_CLIENT_CONTROL_UPDATE
Definition Opcodes.h:375
void SetOrientation(float orientation)
Definition Position.h:111

References Unit::ClearUnitState(), Unit::DisableSpline(), Creature::GetHomePosition(), Position::GetOrientation(), Object::GetPackGUID(), GetSession(), Unit::GetTransGUID(), Creature::GetTransportHomePosition(), Unit::HasUnitFlag(), Unit::HasUnitMovementFlag(), Unit::HasUnitState(), Unit::HasUnitTypeMask(), Object::IsCreature(), ObjectGuid::IsMOTransport(), MOVEMENTFLAG_ONTRANSPORT, WorldSession::SendPacket(), Unit::SetControlled(), Unit::SetFacingTo(), SetMover(), Position::SetOrientation(), SetViewpoint(), PackedGuid::size(), SMSG_CLIENT_CONTROL_UPDATE, Object::ToCreature(), UNIT_FLAG_DISABLE_MOVE, UNIT_MASK_ACCESSORY, UNIT_STATE_CONFUSED, UNIT_STATE_FLEEING, and UNIT_STATE_ROOT.

Referenced by Battleground::BlockMovement(), WorldSession::HandleMoveTeleportAck(), npc_pilgrims_bounty_chair::PassengerBoarded(), Unit::RemoveCharmedBy(), Unit::SetCharmedBy(), Unit::SetConfused(), and Unit::SetFeared().

◆ SetCommandStatusOff()

◆ SetCommandStatusOn()

◆ SetCommentator()

void Player::SetCommentator ( bool  on)
inline

◆ SetContestedPvPTimer()

void Player::SetContestedPvPTimer ( uint32  newTime)
inline
1872{m_contestedPvPTimer = newTime;}

References m_contestedPvPTimer.

Referenced by Unit::SetContestedPvP().

◆ SetCreationTime()

void Player::SetCreationTime ( Seconds  creationTime)
inline
2542{ m_creationTime = creationTime; }

References m_creationTime.

Referenced by LoadFromDB().

◆ SetCurrentRune()

void Player::SetCurrentRune ( uint8  index,
RuneType  currentRune 
)
inline
2519{ m_runes->runes[index].CurrentRune = currentRune; }

References RuneInfo::CurrentRune, m_runes, and Runes::runes.

Referenced by ConvertRune(), and InitRunes().

◆ SetCurrentTitle()

void Player::SetCurrentTitle ( CharTitlesEntry const *  title,
bool  clear = false 
)
inline
2548{ SetUInt32Value(PLAYER_CHOSEN_TITLE, clear ? 0 : title->bit_index); };

References CharTitlesEntry::bit_index, PLAYER_CHOSEN_TITLE, and Unit::SetUInt32Value().

Referenced by SetTitle().

◆ SetDailyQuestStatus()

void Player::SetDailyQuestStatus ( uint32  quest_id)
12123{
12124 if (Quest const* qQuest = sObjectMgr->GetQuestTemplate(quest_id))
12125 {
12126 if (!qQuest->IsDFQuest())
12127 {
12128 for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
12129 {
12130 if (!GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx))
12131 {
12132 SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1 + quest_daily_idx, quest_id);
12133 m_lastDailyQuestTime = GameTime::GetGameTime().count(); // last daily quest time
12134 m_DailyQuestChanged = true;
12135 break;
12136 }
12137 }
12138 }
12139 else
12140 {
12141 m_DFQuests.insert(quest_id);
12143 m_DailyQuestChanged = true;
12144 }
12145 }
12146}

References GameTime::GetGameTime(), Object::GetUInt32Value(), m_DailyQuestChanged, m_DFQuests, m_lastDailyQuestTime, PLAYER_FIELD_DAILY_QUESTS_1, PLAYER_MAX_DAILY_QUESTS, Unit::SetUInt32Value(), and sObjectMgr.

Referenced by RewardQuest().

◆ setDeathState()

void Player::setDeathState ( DeathState  s,
bool  despawn = false 
)
overridevirtual

Reimplemented from Unit.

1016{
1017 uint32 ressSpellId = 0;
1018
1019 bool cur = IsAlive();
1020
1021 if (s == DeathState::JustDied)
1022 {
1023 if (!cur)
1024 {
1025 LOG_ERROR("entities.player", "setDeathState: attempt to kill a dead player {} ({})", GetName(), GetGUID().ToString());
1026 return;
1027 }
1028
1029 // clear all pending spell cast requests when dying
1030 SpellQueue.clear();
1031
1032 // drunken state is cleared on death
1033 SetDrunkValue(0);
1034 // lost combo points at any target (targeted combo points clear in Unit::setDeathState)
1036
1038
1039 //FIXME: is pet dismissed at dying or releasing spirit? if second, add setDeathState(DeathState::Dead) to HandleRepopRequestOpcode and define pet unsummon here with (s == DEAD)
1040 RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
1041
1042 // save value before aura remove in Unit::setDeathState
1044
1045 // xinef: disable passive area auras!
1047
1048 // passive spell
1049 if (!ressSpellId)
1050 ressSpellId = GetResurrectionSpellId();
1054
1055 // Xinef: reset all death criterias
1057 }
1058 // xinef: enable passive area auras!
1059 else if (s == DeathState::Alive)
1061
1063
1066
1067 // restore resurrection spell id for player after aura remove
1068 if (s == DeathState::JustDied && cur && ressSpellId)
1070
1071 if (IsAlive() && !cur)
1072 //clear aura case after resurrection by another way (spells will be applied before next death)
1074}
@ ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH
Definition DBCEnums.h:88
@ ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP
Definition DBCEnums.h:133
@ ACHIEVEMENT_CRITERIA_TYPE_DEATH
Definition DBCEnums.h:134
@ ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON
Definition DBCEnums.h:135
@ PLAYER_SELF_RES_SPELL
Definition UpdateFields.h:370
uint32 GetResurrectionSpellId()
Definition Player.cpp:12644
void ResetAchievementCriteria(AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete=false)
Definition Player.cpp:13966
virtual void setDeathState(DeathState s, bool despawn=false)
Definition Unit.cpp:14619

References ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH, ACHIEVEMENT_CRITERIA_TYPE_DEATH, ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON, Unit::AddUnitState(), Alive, Unit::ClearComboPoints(), clearResurrectRequestData(), Unit::ClearUnitState(), WorldObject::FindMap(), Object::GetGUID(), WorldObject::GetName(), GetResurrectionSpellId(), Object::GetUInt32Value(), Unit::IsAlive(), JustDied, LOG_ERROR, NeedSendSpectatorData(), PET_SAVE_NOT_IN_SLOT, PLAYER_SELF_RES_SPELL, RemovePet(), ResetAchievementCriteria(), ArenaSpectator::SendCommand_UInt32Value(), Unit::setDeathState(), SetDrunkValue(), Unit::SetUInt32Value(), SpellQueue, Position::ToString(), UNIT_STATE_ISOLATED, and UpdateAchievementCriteria().

Referenced by KillPlayer(), and ResurrectPlayer().

◆ SetDeveloper()

void Player::SetDeveloper ( bool  on)
inline

◆ SetDisableGravity()

bool Player::SetDisableGravity ( bool  disable,
bool  packetOnly = false,
bool  updateAnimationTier = true 
)
overridevirtual

movement counter

Reimplemented from Unit.

15935{
15936 if (!packetOnly && !Unit::SetDisableGravity(disable))
15937 return false;
15938
15940 data << GetPackGUID();
15941 data << uint32(0);
15942 SendDirectMessage(&data);
15943
15945 data << GetPackGUID();
15946 BuildMovementPacket(&data);
15947 SendMessageToSet(&data, false);
15948 return true;
15949}
virtual bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true)
Definition Unit.cpp:20630
@ SMSG_MOVE_GRAVITY_DISABLE
Definition Opcodes.h:1260
@ SMSG_MOVE_GRAVITY_ENABLE
Definition Opcodes.h:1262
@ MSG_MOVE_GRAVITY_CHNG
Definition Opcodes.h:1264

References Unit::BuildMovementPacket(), Object::GetPackGUID(), WorldPacket::Initialize(), MSG_MOVE_GRAVITY_CHNG, SendDirectMessage(), SendMessageToSet(), Unit::SetDisableGravity(), SMSG_MOVE_GRAVITY_DISABLE, and SMSG_MOVE_GRAVITY_ENABLE.

Referenced by npc_vortex_ride::npc_vortex_rideAI::PassengerBoarded().

◆ SetDivider()

◆ SetDrunkValue()

void Player::SetDrunkValue ( uint8  newDrunkValue,
uint32  itemId = 0 
)
973{
974 newDrunkValue = std::min<uint8>(newDrunkValue, 100);
975 if (newDrunkValue == GetDrunkValue())
976 return;
977
979 uint32 newDrunkenState = Player::GetDrunkenstateByValue(newDrunkValue);
980
983
984 m_drunkTimer = 0; // reset sobering timer
985
986 if (newDrunkenState == oldDrunkenState)
987 return;
988
990 data.Guid = GetGUID();
991 data.Threshold = newDrunkenState;
992 data.ItemID = itemId;
993
994 SendMessageToSet(data.Write(), true);
995}
@ PLAYER_BYTES_3_OFFSET_INEBRIATION
Definition Player.h:534
void UpdateInvisibilityDrunkDetect()
Definition Player.cpp:997
static DrunkenState GetDrunkenstateByValue(uint8 value)
Definition Player.cpp:961
WorldPacket const * Write() override
Definition MiscPackets.cpp:113
ObjectGuid Guid
Definition MiscPackets.h:175
uint32 Threshold
Definition MiscPackets.h:176
uint32 ItemID
Definition MiscPackets.h:177

References GetDrunkenstateByValue(), GetDrunkValue(), Object::GetGUID(), WorldPackets::Misc::CrossedInebriationThreshold::Guid, WorldPackets::Misc::CrossedInebriationThreshold::ItemID, m_drunkTimer, PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_INEBRIATION, SendMessageToSet(), Object::SetByteValue(), WorldPackets::Misc::CrossedInebriationThreshold::Threshold, UpdateInvisibilityDrunkDetect(), and WorldPackets::Misc::CrossedInebriationThreshold::Write().

Referenced by Spell::EffectInebriate(), HandleSobering(), LoadFromDB(), and setDeathState().

◆ SetDungeonDifficulty()

void Player::SetDungeonDifficulty ( Difficulty  dungeon_difficulty)
inline

◆ SetEntryPoint()

void Player::SetEntryPoint ( )
11317{
11320
11321 if (!m_taxi.empty())
11322 {
11325
11328 }
11329 else
11330 {
11331 if (IsMounted())
11332 {
11334 if (!auras.empty())
11335 m_entryPointData.mountSpell = (*auras.begin())->GetId();
11336 }
11337 else
11339
11340 if (GetMap()->IsDungeon())
11341 {
11342 if (const GraveyardStruct* entry = sGraveyard->GetClosestGraveyard(this, GetTeamId()))
11343 m_entryPointData.joinPos = WorldLocation(entry->Map, entry->x, entry->y, entry->z, 0.0f);
11344 }
11345 else if (!GetMap()->IsBattlegroundOrArena())
11347 }
11348
11351}
bool IsDungeon() const
Definition Map.h:446
bool IsBattlegroundOrArena() const
Definition Map.h:454
bool empty() const
Definition PlayerTaxi.h:73
uint32 GetTaxiDestination() const
Definition PlayerTaxi.h:64
uint32 m_mapId
Definition Position.h:318

References EntryPointData::ClearTaxiPath(), PlayerTaxi::empty(), Unit::GetAuraEffectsByType(), WorldObject::GetMap(), WorldLocation::GetMapId(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), PlayerTaxi::GetTaxiDestination(), PlayerTaxi::GetTaxiSource(), GetTeamId(), Map::IsBattlegroundOrArena(), Map::IsDungeon(), Unit::IsMounted(), EntryPointData::joinPos, m_entryPointData, m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, WorldLocation::m_mapId, m_taxi, MAPID_INVALID, EntryPointData::mountSpell, sGraveyard, SPELL_AURA_MOUNTED, and EntryPointData::taxiPath.

Referenced by misc_commandscript::HandleAppearCommand(), WorldSession::HandleBattleFieldPortOpcode(), misc_commandscript::HandleSkirmishCommand(), ArenaSpectator::HandleSpectatorSpectateCommand(), and lfg::LFGMgr::TeleportPlayer().

◆ SetEquipmentSet()

void Player::SetEquipmentSet ( uint32  index,
EquipmentSet  eqset 
)
14539{
14540 if (eqset.Guid != 0)
14541 {
14542 bool found = false;
14543
14544 for (EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end(); ++itr)
14545 {
14546 if ((itr->second.Guid == eqset.Guid) && (itr->first == index))
14547 {
14548 found = true;
14549 break;
14550 }
14551 }
14552
14553 if (!found) // something wrong...
14554 {
14555 LOG_ERROR("entities.player", "Player {} tried to save equipment set {} (index {}), but that equipment set not found!", GetName(), eqset.Guid, index);
14556 return;
14557 }
14558 }
14559
14560 EquipmentSet& eqslot = m_EquipmentSets[index];
14561
14562 EquipmentSetUpdateState old_state = eqslot.state;
14563
14564 eqslot = eqset;
14565
14566 if (eqset.Guid == 0)
14567 {
14568 eqslot.Guid = sObjectMgr->GenerateEquipmentSetGuid();
14569
14571 data << uint32(index);
14572 data.appendPackGUID(eqslot.Guid);
14573 GetSession()->SendPacket(&data);
14574 }
14575
14577}
EquipmentSetUpdateState
Definition Player.h:746
@ SMSG_EQUIPMENT_SET_SAVED
Definition Opcodes.h:341

References ByteBuffer::appendPackGUID(), EQUIPMENT_SET_CHANGED, EQUIPMENT_SET_NEW, WorldObject::GetName(), GetSession(), EquipmentSet::Guid, LOG_ERROR, m_EquipmentSets, WorldSession::SendPacket(), SMSG_EQUIPMENT_SET_SAVED, sObjectMgr, and EquipmentSet::state.

Referenced by WorldSession::HandleEquipmentSetSave().

◆ SetFactionForRace()

void Player::SetFactionForRace ( uint8  race)
5881{
5882 m_team = TeamIdForRace(race);
5883
5884 sScriptMgr->OnPlayerUpdateFaction(this);
5885
5886 if (GetTeamId(true) != GetTeamId())
5887 return;
5888
5889 ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race);
5890 SetFaction(rEntry ? rEntry->FactionID : 0);
5891}
DBCStorage< ChrRacesEntry > sChrRacesStore(ChrRacesEntryfmt)
void SetFaction(uint32 faction)
Definition Unit.cpp:10110
Definition DBCStructure.h:678
uint32 FactionID
Definition DBCStructure.h:681

References ChrRacesEntry::FactionID, GetTeamId(), m_team, sChrRacesStore, Unit::SetFaction(), sScriptMgr, and TeamIdForRace().

Referenced by Create(), reset_commandscript::HandleResetStatsOrLevelHelper(), LoadFromDB(), InstanceScript::OnPlayerLeave(), Unit::RestoreFaction(), and SetGameMaster().

◆ SetFallInformation()

◆ SetFarSightDistance()

void Player::SetFarSightDistance ( float  radius)
16302{
16303 _farSightDistance = radius;
16304}

References _farSightDistance.

Referenced by AuraEffect::HandleFarSight().

◆ SetFeatherFall()

bool Player::SetFeatherFall ( bool  apply,
bool  packetOnly = false 
)
overridevirtual

movement counter

Reimplemented from Unit.

16016{
16017 // Xinef: moved inside, flag can be removed on landing and wont send appropriate packet to client when aura is removed
16018 if (!packetOnly/* && !Unit::SetFeatherFall(apply)*/)
16019 {
16020 Unit::SetFeatherFall(apply);
16021 //return false;
16022 }
16023
16025 data << GetPackGUID();
16026 data << uint32(0);
16027 SendDirectMessage(&data);
16028
16030 data << GetPackGUID();
16031 BuildMovementPacket(&data);
16032 SendMessageToSet(&data, false);
16033 return true;
16034}
virtual bool SetFeatherFall(bool enable, bool packetOnly=false)
Definition Unit.cpp:20717
@ SMSG_MOVE_FEATHER_FALL
Definition Opcodes.h:272
@ SMSG_MOVE_NORMAL_FALL
Definition Opcodes.h:273
@ MSG_MOVE_FEATHER_FALL
Definition Opcodes.h:718

References Unit::BuildMovementPacket(), Object::GetPackGUID(), WorldPacket::Initialize(), MSG_MOVE_FEATHER_FALL, SendDirectMessage(), SendMessageToSet(), Unit::SetFeatherFall(), SMSG_MOVE_FEATHER_FALL, and SMSG_MOVE_NORMAL_FALL.

◆ SetFreePrimaryProfessions()

void Player::SetFreePrimaryProfessions ( uint16  profs)
inline

◆ SetFreeTalentPoints()

void Player::SetFreeTalentPoints ( uint32  points)

◆ SetGameMaster()

void Player::SetGameMaster ( bool  on)
2230{
2231 if (on)
2232 {
2234 if (GetSession()->IsGMAccount())
2238
2239 if (Pet* pet = GetPet())
2240 {
2241 if (GetSession()->IsGMAccount())
2242 pet->SetFaction(FACTION_FRIENDLY);
2243 pet->getHostileRefMgr().setOnlineOfflineState(false);
2244 }
2246 {
2248 sScriptMgr->OnFfaPvpStateUpdate(this, false);
2249 }
2251
2254
2255 SetPhaseMask(uint32(PHASEMASK_ANYWHERE), false); // see and visible in all phases
2257 }
2258 else
2259 {
2260 // restore phase
2261 uint32 newPhase = GetPhaseByAuras();
2262
2263 if (!newPhase)
2264 newPhase = PHASEMASK_NORMAL;
2265
2266 SetPhaseMask(newPhase, false);
2267
2268 m_ExtraFlags &= ~ PLAYER_EXTRA_GM_ON;
2272
2273 if (Pet* pet = GetPet())
2274 {
2275 pet->SetFaction(GetFaction());
2276 pet->getHostileRefMgr().setOnlineOfflineState(true);
2277 }
2278
2279 // restore FFA PvP Server state
2280 if (sWorld->IsFFAPvPRealm())
2281 {
2283 {
2285 sScriptMgr->OnFfaPvpStateUpdate(this, true);
2286 }
2287 }
2288 // restore FFA PvP area state, remove not allowed for GM mounts
2290
2293 }
2294
2296}
@ SEC_PLAYER
Definition Common.h:57
@ PHASEMASK_ANYWHERE
Definition Object.h:61
@ SERVERSIDE_VISIBILITY_GM
Definition SharedDefines.h:1273
@ FACTION_FRIENDLY
Definition SharedDefines.h:201
@ UNIT_FLAG2_ALLOW_CHEAT_SPELLS
Definition UnitDefines.h:306
void SetValue(FLAG_TYPE flag, T_VALUES value)
Definition Object.h:377
void ResetContestedPvP()
Definition Player.h:1873
void UpdateArea(uint32 newArea)
Definition PlayerUpdates.cpp:1210
uint32 GetFaction() const
Definition Unit.h:817
void SetPhaseMask(uint32 newPhaseMask, bool update) override
Definition Unit.cpp:19115
void CombatStopWithPets(bool includingCast=false)
Definition Unit.cpp:10513
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPES > m_serverSideVisibilityDetect
Definition Object.h:529

References Unit::CombatStopWithPets(), FACTION_FRIENDLY, Unit::GetFaction(), Unit::getHostileRefMgr(), GetPet(), Unit::GetPhaseByAuras(), Unit::getRace(), GetSession(), Object::HasByteFlag(), m_areaUpdateId, m_ExtraFlags, WorldObject::m_serverSideVisibilityDetect, PHASEMASK_ANYWHERE, PHASEMASK_NORMAL, PLAYER_EXTRA_GM_ON, PLAYER_FLAGS_GM, Object::RemoveByteFlag(), RemovePlayerFlag(), Unit::RemoveUnitFlag2(), ResetContestedPvP(), SEC_PLAYER, SERVERSIDE_VISIBILITY_GM, Object::SetByteFlag(), Unit::SetFaction(), SetFactionForRace(), HostileRefMgr::setOnlineOfflineState(), Unit::SetPhaseMask(), SetPlayerFlag(), Unit::SetUnitFlag2(), FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::SetValue(), sScriptMgr, sWorld, UNIT_BYTE2_FLAG_FFA_PVP, UNIT_FIELD_BYTES_2, UNIT_FLAG2_ALLOW_CHEAT_SPELLS, UpdateArea(), and UpdateObjectVisibility().

Referenced by gm_commandscript::HandleGMOffCommand(), gm_commandscript::HandleGMOnCommand(), and LoadFromDB().

◆ SetGlyph()

void Player::SetGlyph ( uint8  slot,
uint32  glyph,
bool  save 
)
inline
1763 {
1764 m_Glyphs[m_activeSpec][slot] = glyph;
1766
1767 if (save)
1768 SetNeedToSaveGlyphs(true);
1769 }
@ PLAYER_FIELD_GLYPHS_1
Definition UpdateFields.h:389

References m_activeSpec, m_Glyphs, PLAYER_FIELD_GLYPHS_1, SetNeedToSaveGlyphs(), and Unit::SetUInt32Value().

Referenced by _LoadGlyphAuras(), ActivateSpec(), Spell::EffectApplyGlyph(), and WorldSession::HandleRemoveGlyph().

◆ SetGlyphSlot()

void Player::SetGlyphSlot ( uint8  slot,
uint32  slottype 
)
inline

◆ SetGMChat()

void Player::SetGMChat ( bool  on)
inline
1178{ if (on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; }

References m_ExtraFlags, and PLAYER_EXTRA_GM_CHAT.

Referenced by LoadFromDB().

◆ SetGMVisible()

void Player::SetGMVisible ( bool  on)
2299{
2300 const uint32 VISUAL_AURA = 37800;
2301
2302 if (on)
2303 {
2304 RemoveAurasDueToSpell(VISUAL_AURA);
2305 m_ExtraFlags &= ~PLAYER_EXTRA_GM_INVISIBLE;
2307
2310 }
2311 else
2312 {
2313 AddAura(VISUAL_AURA, this);
2316 }
2317}
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPES > m_serverSideVisibility
Definition Object.h:528

References Unit::AddAura(), Unit::CombatStopWithPets(), Unit::getHostileRefMgr(), GetSession(), m_ExtraFlags, WorldObject::m_serverSideVisibility, PLAYER_EXTRA_GM_INVISIBLE, Unit::RemoveAurasDueToSpell(), SEC_PLAYER, SERVERSIDE_VISIBILITY_GM, HostileRefMgr::setOnlineOfflineState(), and FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::SetValue().

Referenced by gm_commandscript::HandleGMVisibleCommand(), and LoadFromDB().

◆ SetGracePeriod()

void Player::SetGracePeriod ( uint8  index,
uint32  period 
)
inline

◆ SetGrantableLevels()

void Player::SetGrantableLevels ( uint8  val)
inline

◆ SetGroup()

void Player::SetGroup ( Group group,
int8  subgroup = -1 
)
11596{
11597 if (!group)
11598 m_group.unlink();
11599 else
11600 {
11601 // never use SetGroup without a subgroup unless you specify nullptr for group
11602 ASSERT(subgroup >= 0);
11603 m_group.link(group, this);
11604 m_group.setSubGroup((uint8)subgroup);
11605 }
11606
11608}

References ASSERT, Reference< TO, FROM >::link(), m_group, GroupReference::setSubGroup(), Reference< TO, FROM >::unlink(), and UpdateObjectVisibility().

Referenced by _LoadGroup(), Group::AddMember(), Group::Disband(), and Group::RemoveMember().

◆ SetGroupInvite()

void Player::SetGroupInvite ( Group group)
inline

◆ SetGroupUpdateFlag()

◆ SetGuildIdInvited()

void Player::SetGuildIdInvited ( uint32  GuildId)
inline

◆ SetHas310Flyer()

void Player::SetHas310Flyer ( bool  on)
inline
1184{ if (on) m_ExtraFlags |= PLAYER_EXTRA_HAS_310_FLYER; else m_ExtraFlags &= ~PLAYER_EXTRA_HAS_310_FLYER; }

References m_ExtraFlags, and PLAYER_EXTRA_HAS_310_FLYER.

Referenced by _addSpell(), and Has310Flyer().

◆ SetHasDelayedTeleport()

void Player::SetHasDelayedTeleport ( bool  setting)
inlineprivate
2952{ m_bHasDelayedTeleport = setting; }

References m_bHasDelayedTeleport.

Referenced by TeleportTo(), and Update().

◆ SetHomebind()

void Player::SetHomebind ( WorldLocation const &  loc,
uint32  areaId 
)
4897{
4898 loc.GetPosition(m_homebindX, m_homebindY, m_homebindZ);
4899 m_homebindMapId = loc.GetMapId();
4900 m_homebindAreaId = areaId;
4901
4902 // update sql homebind
4904 stmt->SetData(0, m_homebindMapId);
4905 stmt->SetData(1, m_homebindAreaId);
4906 stmt->SetData (2, m_homebindX);
4907 stmt->SetData (3, m_homebindY);
4908 stmt->SetData (4, m_homebindZ);
4909 stmt->SetData(5, GetGUID().GetCounter());
4910 CharacterDatabase.Execute(stmt);
4911}
@ CHAR_UPD_PLAYER_HOMEBIND
Definition CharacterDatabase.h:241

References CHAR_UPD_PLAYER_HOMEBIND, CharacterDatabase, Object::GetGUID(), WorldLocation::GetMapId(), Position::GetPosition(), m_homebindAreaId, m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, and PreparedStatementBase::SetData().

Referenced by Spell::EffectBind().

◆ SetHonorPoints()

void Player::SetHonorPoints ( uint32  value)
6273{
6274 if (value > sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS))
6275 {
6276 if (int32 copperPerPoint = sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS_MONEY_PER_POINT))
6277 {
6278 // Only convert points on login, not when awarded honor points.
6279 if (isBeingLoaded())
6280 {
6281 int32 excessPoints = value - sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS);
6282 ModifyMoney(excessPoints * copperPerPoint);
6283 }
6284 }
6285
6286 value = sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS);
6287 }
6289 if (value)
6291}
@ CONFIG_MAX_HONOR_POINTS
Definition IWorld.h:242
@ CONFIG_MAX_HONOR_POINTS_MONEY_PER_POINT
Definition IWorld.h:243
@ ITEM_HONOR_POINTS_ID
Definition Player.h:965

References AddKnownCurrency(), CONFIG_MAX_HONOR_POINTS, CONFIG_MAX_HONOR_POINTS_MONEY_PER_POINT, isBeingLoaded(), ITEM_HONOR_POINTS_ID, ModifyMoney(), PLAYER_FIELD_HONOR_CURRENCY, Unit::SetUInt32Value(), and sWorld.

Referenced by Create(), reset_commandscript::HandleResetHonorCommand(), LoadFromDB(), and ModifyHonorPoints().

◆ SetHover()

bool Player::SetHover ( bool  enable,
bool  packetOnly = false,
bool  updateAnimationTier = true 
)
overridevirtual

movement counter

Reimplemented from Unit.

15974{
15975 // moved inside, flag can be removed on landing and wont send appropriate packet to client when aura is removed
15976 if (!packetOnly /* && !Unit::SetHover(apply)*/)
15977 {
15978 Unit::SetHover(apply);
15979 // return false;
15980 }
15981
15983 data << GetPackGUID();
15984 data << uint32(0);
15985 SendDirectMessage(&data);
15986
15987 data.Initialize(MSG_MOVE_HOVER, 64);
15988 data << GetPackGUID();
15989 BuildMovementPacket(&data);
15990 SendMessageToSet(&data, false);
15991 return true;
15992}
virtual bool SetHover(bool enable, bool packetOnly=false, bool updateAnimationTier=true)
Definition Unit.cpp:20739
@ MSG_MOVE_HOVER
Definition Opcodes.h:277
@ SMSG_MOVE_SET_HOVER
Definition Opcodes.h:274
@ SMSG_MOVE_UNSET_HOVER
Definition Opcodes.h:275

References Unit::BuildMovementPacket(), Object::GetPackGUID(), WorldPacket::Initialize(), MSG_MOVE_HOVER, SendDirectMessage(), SendMessageToSet(), Unit::SetHover(), SMSG_MOVE_SET_HOVER, and SMSG_MOVE_UNSET_HOVER.

◆ SetInArenaTeam()

void Player::SetInArenaTeam ( uint32  ArenaTeamId,
uint8  slot,
uint8  type 
)
inline
1911 {
1912 SetArenaTeamInfoField(slot, ARENA_TEAM_ID, ArenaTeamId);
1914 }

References ARENA_TEAM_ID, ARENA_TEAM_TYPE, and SetArenaTeamInfoField().

Referenced by ArenaTeam::AddMember().

◆ SetInGameTime()

void Player::SetInGameTime ( uint32  time)
inline

◆ SetInGuild()

void Player::SetInGuild ( uint32  GuildId)
inline

◆ SetInviteForBattlegroundQueueType()

void Player::SetInviteForBattlegroundQueueType ( BattlegroundQueueTypeId  bgQueueTypeId,
uint32  instanceId 
)
12314{
12315 for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
12316 if (_BgBattlegroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
12317 _BgBattlegroundQueueID[i].invitedToInstance = instanceId;
12318}

References _BgBattlegroundQueueID, and PLAYER_MAX_BATTLEGROUND_QUEUES.

Referenced by BattlegroundQueue::InviteGroupToBG().

◆ SetInWater()

void Player::SetInWater ( bool  apply)
2187{
2188 if (m_isInWater == apply)
2189 return;
2190
2191 //define player in water by opcodes
2192 //move player's guid into HateOfflineList of those mobs
2193 //which can't swim and move guid back into ThreatList when
2194 //on surface.
2195 //TODO: exist also swimming mobs, and function must be symmetric to enter/leave water
2197
2198 // remove auras that need water/land
2200
2202
2203 if (InstanceScript* instance = GetInstanceScript())
2204 instance->OnPlayerInWaterStateUpdate(this, apply);
2205}
@ AURA_INTERRUPT_FLAG_NOT_ABOVEWATER
Definition SpellDefines.h:50
@ AURA_INTERRUPT_FLAG_NOT_UNDERWATER
Definition SpellDefines.h:51
void updateThreatTables()
Definition HostileRefMgr.cpp:111

References AURA_INTERRUPT_FLAG_NOT_ABOVEWATER, AURA_INTERRUPT_FLAG_NOT_UNDERWATER, Unit::getHostileRefMgr(), WorldObject::GetInstanceScript(), m_isInWater, Unit::RemoveAurasWithInterruptFlags(), and HostileRefMgr::updateThreatTables().

Referenced by WorldSession::HandleMovementOpcodes().

◆ SetIsSpectator()

void Player::SetIsSpectator ( bool  on)
15388{
15389 if (on)
15390 {
15394 //SetFaction(1100);
15397 {
15399 sScriptMgr->OnFfaPvpStateUpdate(this, false);
15400 }
15402 SetDisplayId(23691);
15403 }
15404 else
15405 {
15407 if (IsSpectator())
15409 m_ExtraFlags &= ~PLAYER_EXTRA_SPECTATOR_ON;
15412
15413 if (!IsGameMaster())
15414 {
15415 //SetFactionForRace(getRace());
15416
15417 // restore FFA PvP Server state
15418 // Xinef: it will be removed if necessery in UpdateArea called in WorldPortOpcode
15419 if (sWorld->IsFFAPvPRealm())
15420 {
15422 {
15424 sScriptMgr->OnFfaPvpStateUpdate(this, true);
15425
15426 }
15427 }
15428 }
15429 }
15430}
#define SPECTATOR_SPELL_SPEED
Definition ArenaSpectator.h:39
void RestoreDisplayId()
Definition Unit.cpp:16841

References Unit::AddAura(), Unit::AddUnitState(), Unit::ClearUnitState(), Object::HasByteFlag(), IsGameMaster(), IsSpectator(), m_ExtraFlags, PLAYER_EXTRA_SPECTATOR_ON, Unit::RemoveAurasDueToSpell(), Object::RemoveByteFlag(), Unit::RemoveUnitFlag(), ResetContestedPvP(), Unit::RestoreDisplayId(), Object::SetByteFlag(), Unit::SetDisplayId(), Unit::SetUnitFlag(), SPECTATOR_SPELL_SPEED, sScriptMgr, sWorld, UNIT_BYTE2_FLAG_FFA_PVP, UNIT_FIELD_BYTES_2, UNIT_FLAG_NON_ATTACKABLE, and UNIT_STATE_ISOLATED.

Referenced by WorldSession::HandleMoveWorldportAck(), and WorldSession::HandlePlayerLoginFromDB().

◆ SetLastPetNumber()

void Player::SetLastPetNumber ( uint32  petnumber)
inline
2462{ m_lastpetnumber = petnumber; }

References m_lastpetnumber.

Referenced by Pet::LoadPetFromDB().

◆ SetLastPetSpell()

void Player::SetLastPetSpell ( uint32  petspell)
inline
2464{ m_oldpetspell = petspell; }

References m_oldpetspell.

Referenced by Pet::LoadPetFromDB(), and UnsummonPetTemporaryIfAny().

◆ SetLastPotionId()

void Player::SetLastPotionId ( uint32  item_id)
inline
1816{ m_lastPotionId = item_id; }

References m_lastPotionId.

Referenced by Spell::SendSpellCooldown(), and UpdatePotionCooldown().

◆ SetLastUsedRune()

void Player::SetLastUsedRune ( RuneType  type)
inline
2517{ m_runes->lastUsedRune = type; }

References Runes::lastUsedRune, and m_runes.

Referenced by Spell::TakeRunePower().

◆ SetLootGUID()

void Player::SetLootGUID ( ObjectGuid  guid)
inline
1997{ m_lootGuid = guid; }

References m_lootGuid.

Referenced by WorldSession::DoLootRelease(), and SendLoot().

◆ SetMap()

void Player::SetMap ( Map map)
overridevirtual

Reimplemented from WorldObject.

14708{
14709 Unit::SetMap(map);
14710 m_mapRef.link(map, this);
14711}
virtual void SetMap(Map *map)
Definition Object.cpp:2116

References Reference< TO, FROM >::link(), m_mapRef, and WorldObject::SetMap().

Referenced by Map::AddPlayerToMap(), Create(), WorldSession::HandleMoveWorldportAck(), WorldSession::HandleSetRaidDifficultyOpcode(), and LoadFromDB().

◆ SetMoney()

void Player::SetMoney ( uint32  value)
inline

◆ SetMonthlyQuestStatus()

void Player::SetMonthlyQuestStatus ( uint32  quest_id)
12181{
12182 m_monthlyquests.insert(quest_id);
12183 m_MonthlyQuestChanged = true;
12184}

References m_MonthlyQuestChanged, and m_monthlyquests.

Referenced by RewardQuest().

◆ SetMountBlockId()

void Player::SetMountBlockId ( uint32  mount)
inline

◆ SetMovement()

void Player::SetMovement ( PlayerMovementType  pType)
4414{
4415 WorldPacket data;
4416 switch (pType)
4417 {
4418 case MOVE_ROOT:
4419 data.Initialize(SMSG_FORCE_MOVE_ROOT, GetPackGUID().size() + 4);
4420 break;
4421 case MOVE_UNROOT:
4422 data.Initialize(SMSG_FORCE_MOVE_UNROOT, GetPackGUID().size() + 4);
4423 break;
4424 case MOVE_WATER_WALK:
4425 data.Initialize(SMSG_MOVE_WATER_WALK, GetPackGUID().size() + 4);
4426 break;
4427 case MOVE_LAND_WALK:
4428 data.Initialize(SMSG_MOVE_LAND_WALK, GetPackGUID().size() + 4);
4429 break;
4430 default:
4431 LOG_ERROR("entities.player", "Player::SetMovement: Unsupported move type ({}), data not sent to client.", pType);
4432 return;
4433 }
4434 data << GetPackGUID();
4435 data << uint32(0);
4436 GetSession()->SendPacket(&data);
4437}
@ SMSG_MOVE_LAND_WALK
Definition Opcodes.h:253
@ SMSG_MOVE_WATER_WALK
Definition Opcodes.h:252
@ SMSG_FORCE_MOVE_UNROOT
Definition Opcodes.h:264

References Object::GetPackGUID(), GetSession(), WorldPacket::Initialize(), LOG_ERROR, MOVE_LAND_WALK, MOVE_ROOT, MOVE_UNROOT, MOVE_WATER_WALK, WorldSession::SendPacket(), SMSG_FORCE_MOVE_ROOT, SMSG_FORCE_MOVE_UNROOT, SMSG_MOVE_LAND_WALK, and SMSG_MOVE_WATER_WALK.

Referenced by BuildPlayerRepop(), WorldSession::HandlePlayerLoginFromDB(), cheat_commandscript::HandleWaterWalkCheatCommand(), KillPlayer(), ResurrectPlayer(), and SendInitialPacketsAfterAddToMap().

◆ SetMover()

void Player::SetMover ( Unit target)
12932{
12933 if (this != target && target->m_movedByPlayer && target->m_movedByPlayer != target && target->m_movedByPlayer != this)
12934 {
12935 LOG_INFO("misc", "Player::SetMover (A1) - {}, {}, {}, {}, {}, {}, {}, {}", GetGUID().ToString(), GetMapId(), GetInstanceId(), FindMap()->GetId(), IsInWorld() ? 1 : 0, IsDuringRemoveFromWorld() ? 1 : 0, IsBeingTeleported() ? 1 : 0, isBeingLoaded() ? 1 : 0);
12936 LOG_INFO("misc", "Player::SetMover (A2) - {}, {}, {}, {}, {}, {}, {}, {}", target->GetGUID().ToString(), target->GetMapId(), target->GetInstanceId(), target->FindMap()->GetId(), target->IsInWorld() ? 1 : 0, target->IsDuringRemoveFromWorld() ? 1 : 0, (target->ToPlayer() && target->ToPlayer()->IsBeingTeleported() ? 1 : 0), target->isBeingLoaded() ? 1 : 0);
12937 LOG_INFO("misc", "Player::SetMover (A3) - {}, {}, {}, {}, {}, {}, {}, {}", target->m_movedByPlayer->GetGUID().ToString(), target->m_movedByPlayer->GetMapId(), target->m_movedByPlayer->GetInstanceId(), target->m_movedByPlayer->FindMap()->GetId(), target->m_movedByPlayer->IsInWorld() ? 1 : 0, target->m_movedByPlayer->IsDuringRemoveFromWorld() ? 1 : 0, target->m_movedByPlayer->ToPlayer()->IsBeingTeleported() ? 1 : 0, target->m_movedByPlayer->isBeingLoaded() ? 1 : 0);
12938 }
12939 if (this != target && (!target->IsInWorld() || target->IsDuringRemoveFromWorld() || GetMapId() != target->GetMapId() || GetInstanceId() != target->GetInstanceId()))
12940 {
12941 LOG_INFO("misc", "Player::SetMover (B1) - {}, {}, {}, {}, {}, {}, {}, {}", GetGUID().ToString(), GetMapId(), GetInstanceId(), FindMap()->GetId(), IsInWorld() ? 1 : 0, IsDuringRemoveFromWorld() ? 1 : 0, IsBeingTeleported() ? 1 : 0, isBeingLoaded() ? 1 : 0);
12942 LOG_INFO("misc", "Player::SetMover (B2) - {}, {}, {}, {}, {}, {}, {}, {}", target->GetGUID().ToString(), target->GetMapId(), target->GetInstanceId(), target->FindMap()->GetId(), target->IsInWorld() ? 1 : 0, target->IsDuringRemoveFromWorld() ? 1 : 0, (target->ToPlayer() && target->ToPlayer()->IsBeingTeleported() ? 1 : 0), target->isBeingLoaded() ? 1 : 0);
12943 }
12944 m_mover->m_movedByPlayer = nullptr;
12945 if (m_mover->IsCreature())
12947
12948 m_mover = target;
12949 m_mover->m_movedByPlayer = this;
12950 if (m_mover->IsCreature())
12952}
void Initialize()
Definition MotionMaster.cpp:73
bool IsDuringRemoveFromWorld() const
Definition Unit.h:674

References WorldObject::FindMap(), Object::GetGUID(), Object::GetGUID(), Map::GetId(), WorldObject::GetInstanceId(), WorldLocation::GetMapId(), Unit::GetMotionMaster(), MotionMaster::Initialize(), Unit::isBeingLoaded(), isBeingLoaded(), IsBeingTeleported(), Object::IsCreature(), Unit::IsDuringRemoveFromWorld(), Object::IsInWorld(), LOG_INFO, Unit::m_movedByPlayer, m_mover, Object::ToPlayer(), ObjectGuid::ToString(), and Position::ToString().

Referenced by SendInitialPacketsBeforeAddToMap(), and SetClientControl().

◆ SetMustDelayTeleport()

void Player::SetMustDelayTeleport ( bool  setting)
inlineprivate
2950{ m_bMustDelayTeleport = setting; }

References m_bMustDelayTeleport.

Referenced by RewardQuest(), and Update().

◆ SetNeedToSaveGlyphs()

void Player::SetNeedToSaveGlyphs ( bool  val)
inline
2606{ m_NeedToSaveGlyphs = val; }

References m_NeedToSaveGlyphs.

Referenced by _SaveGlyphs(), and SetGlyph().

◆ SetNeedZoneUpdate()

void Player::SetNeedZoneUpdate ( bool  needUpdate)
inline
1863{ m_needZoneUpdate = needUpdate; }

References m_needZoneUpdate.

Referenced by WorldSession::HandleZoneUpdateOpcode().

◆ SetObjectScale()

void Player::SetObjectScale ( float  scale)
inlineoverridevirtual

Reimplemented from Object.

1096 {
1097 Unit::SetObjectScale(scale);
1100 }
#define DEFAULT_WORLD_OBJECT_SIZE
Definition ObjectDefines.h:45
#define DEFAULT_COMBAT_REACH
Definition ObjectDefines.h:46
@ UNIT_FIELD_COMBATREACH
Definition UpdateFields.h:123
@ UNIT_FIELD_BOUNDINGRADIUS
Definition UpdateFields.h:122
virtual void SetObjectScale(float scale)
Definition Object.h:119

References DEFAULT_COMBAT_REACH, DEFAULT_WORLD_OBJECT_SIZE, Object::SetFloatValue(), Object::SetObjectScale(), UNIT_FIELD_BOUNDINGRADIUS, and UNIT_FIELD_COMBATREACH.

Referenced by Create(), InitStatsForLevel(), and LoadFromDB().

◆ SetOriginalGroup()

void Player::SetOriginalGroup ( Group group,
int8  subgroup = -1 
)
13148{
13149 if (!group)
13151 else
13152 {
13153 // never use SetOriginalGroup without a subgroup unless you specify nullptr for group
13154 ASSERT(subgroup >= 0);
13155 m_originalGroup.link(group, this);
13157 }
13158}

References ASSERT, Reference< TO, FROM >::link(), m_originalGroup, GroupReference::setSubGroup(), and Reference< TO, FROM >::unlink().

Referenced by Group::AddMember(), Group::Disband(), RemoveFromBattlegroundOrBattlefieldRaid(), Group::RemoveMember(), and SetBattlegroundOrBattlefieldRaid().

◆ SetPassOnGroupLoot()

void Player::SetPassOnGroupLoot ( bool  bPassOnGroupLoot)
inline
2492{ m_bPassOnGroupLoot = bPassOnGroupLoot; }

References m_bPassOnGroupLoot.

Referenced by WorldSession::HandleOptOutOfLootOpcode().

◆ SetPendingBind()

void Player::SetPendingBind ( uint32  instanceId,
uint32  bindTimer 
)
inline

◆ SetPendingSpectatorForBG()

void Player::SetPendingSpectatorForBG ( uint32  bgInstanceId)
inline

◆ SetPendingSpectatorInviteInstanceId()

void Player::SetPendingSpectatorInviteInstanceId ( uint32  bgInstanceId)
inline

◆ SetPlayerFlag()

◆ SetPvP()

void Player::SetPvP ( bool  state)
inline
1854 {
1855 Unit::SetPvP(state);
1856 if (!m_Controlled.empty())
1857 for (auto& itr : m_Controlled)
1858 itr->SetPvP(state);
1859 }
void SetPvP(bool state)
Definition Player.h:1853
ControlSet m_Controlled
Definition Unit.h:1993
void SetPvP(bool state)
Definition Unit.h:992

References Unit::m_Controlled, and Unit::SetPvP().

Referenced by UpdatePvP().

◆ SetPvPDeath()

void Player::SetPvPDeath ( bool  on)
inline
1185{ if (on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; }

References m_ExtraFlags, and PLAYER_EXTRA_PVP_DEATH.

Referenced by CreateCorpse().

◆ SetQuestSlot()

◆ SetQuestSlotCounter()

void Player::SetQuestSlotCounter ( uint16  slot,
uint8  counter,
uint16  count 
)
inline

◆ SetQuestSlotState()

void Player::SetQuestSlotState ( uint16  slot,
uint32  state 
)
inline

◆ SetQuestSlotTimer()

void Player::SetQuestSlotTimer ( uint16  slot,
uint32  timer 
)
inline

◆ SetQuestStatus()

void Player::SetQuestStatus ( uint32  questId,
QuestStatus  status,
bool  update = true 
)
1480{
1481 if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
1482 {
1483 m_QuestStatus[questId].Status = status;
1484
1485 if (quest->GetQuestMethod() && !quest->IsAutoComplete())
1486 {
1487 m_QuestStatusSave[questId] = true;
1488 }
1489 }
1490
1491 if (update)
1492 SendQuestUpdate(questId);
1493}

References m_QuestStatus, m_QuestStatusSave, SendQuestUpdate(), and sObjectMgr.

Referenced by CompleteQuest(), FailQuest(), IncompleteQuest(), and npc_finklestein::npc_finklesteinAI::RightClickCauldron().

◆ SetRaidDifficulty()

void Player::SetRaidDifficulty ( Difficulty  raid_difficulty)
inline

◆ SetRandomWinner()

void Player::SetRandomWinner ( bool  isWinner)
15738{
15739 m_IsBGRandomWinner = isWinner;
15741 {
15743 stmt->SetData(0, GetGUID().GetCounter());
15744 CharacterDatabase.Execute(stmt);
15745 }
15746}
@ CHAR_INS_BATTLEGROUND_RANDOM
Definition CharacterDatabase.h:64

References CHAR_INS_BATTLEGROUND_RANDOM, CharacterDatabase, Object::GetGUID(), m_IsBGRandomWinner, and PreparedStatementBase::SetData().

◆ SetRank()

void Player::SetRank ( uint8  rankId)
inline

◆ setRegenTimerCount()

void Player::setRegenTimerCount ( uint32  time)
inline
1613{m_regenTimerCount = time;}

References m_regenTimerCount.

Referenced by AuraEffect::HandleAuraTransform().

◆ SetRegularAttackTime()

void Player::SetRegularAttackTime ( )
5312{
5313 for (uint8 i = 0; i < MAX_ATTACK; ++i)
5314 {
5315 Item* tmpitem = GetWeaponForAttack(WeaponAttackType(i), true);
5316 if (tmpitem && !tmpitem->IsBroken())
5317 {
5318 ItemTemplate const* proto = tmpitem->GetTemplate();
5319 if (proto->Delay)
5321 }
5322 else
5323 SetAttackTime(WeaponAttackType(i), BASE_ATTACK_TIME); // If there is no weapon reset attack time to base (might have been changed from forms)
5324 }
5325}

References BASE_ATTACK_TIME, ItemTemplate::Delay, Item::GetTemplate(), GetWeaponForAttack(), Item::IsBroken(), MAX_ATTACK, and Unit::SetAttackTime().

Referenced by InitDataForForm().

◆ SetReputation()

void Player::SetReputation ( uint32  factionentry,
float  value 
)
15366{
15367 GetReputationMgr().SetReputation(sFactionStore.LookupEntry(factionentry), value);
15368}
bool SetReputation(FactionEntry const *factionEntry, float standing)
Definition ReputationMgr.h:113

References GetReputationMgr(), ReputationMgr::SetReputation(), and sFactionStore.

◆ SetRestBonus()

void Player::SetRestBonus ( float  restBonusNew)
10232{
10233 // Prevent resting on max level
10234 if (GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
10235 restBonusNew = 0;
10236
10237 if (restBonusNew < 0)
10238 restBonusNew = 0;
10239
10240 // Fetch rest bonus multiplier from cached configuration
10241 float restBonusMultiplier = sWorld->getRate(RATE_REST_MAX_BONUS);
10242
10243 // Calculate rest bonus max using the multiplier
10244 float restBonusMax = (float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP) * restBonusMultiplier / 2;
10245
10246 if (restBonusNew > restBonusMax)
10247 _restBonus = restBonusMax;
10248 else
10249 _restBonus = restBonusNew;
10250 // update data for client
10251 if ((GetsRecruitAFriendBonus(true) && (GetSession()->IsARecruiter() || GetSession()->GetRecruiterId() != 0)))
10253 else
10254 {
10255 if (_restBonus > 10)
10257 else if (_restBonus <= 1)
10259 }
10260
10261 //RestTickUpdate
10263}
@ RATE_REST_MAX_BONUS
Definition IWorld.h:504
@ REST_STATE_RESTED
Definition Player.h:989
@ PLAYER_REST_STATE_EXPERIENCE
Definition UpdateFields.h:358

References _restBonus, CONFIG_MAX_PLAYER_LEVEL, Unit::GetLevel(), GetSession(), GetsRecruitAFriendBonus(), Object::GetUInt32Value(), PLAYER_BYTES_2, PLAYER_NEXT_LEVEL_XP, PLAYER_REST_STATE_EXPERIENCE, RATE_REST_MAX_BONUS, REST_STATE_NOT_RAF_LINKED, REST_STATE_RAF_LINKED, REST_STATE_RESTED, Object::SetByteValue(), Unit::SetUInt32Value(), and sWorld.

Referenced by GetXPRestBonus(), LoadFromDB(), and Update().

◆ SetRestFlag()

void Player::SetRestFlag ( RestFlag  restFlag,
uint32  triggerId = 0 
)
16182{
16183 uint32 oldRestMask = _restFlagMask;
16184 _restFlagMask |= restFlag;
16185
16186 if (!oldRestMask && _restFlagMask) // only set flag/time on the first rest state
16187 {
16188 _restTime = GameTime::GetGameTime().count();
16190 }
16191
16192 if (triggerId)
16193 _innTriggerId = triggerId;
16194}

References _innTriggerId, _restFlagMask, _restTime, GameTime::GetGameTime(), PLAYER_FLAGS_RESTING, and SetPlayerFlag().

Referenced by WorldSession::HandleAreaTriggerOpcode(), LoadFromDB(), UpdateArea(), and UpdateZone().

◆ SetRestState()

void Player::SetRestState ( uint32  triggerId)

◆ setResurrectRequestData()

void Player::setResurrectRequestData ( ObjectGuid  guid,
uint32  mapId,
float  X,
float  Y,
float  Z,
uint32  health,
uint32  mana 
)
inline

◆ SetRewardedQuest()

void Player::SetRewardedQuest ( uint32  quest_id)
881{
882 m_RewardedQuests.insert(quest_id);
883 m_RewardedQuestsSave[quest_id] = true;
884}

References m_RewardedQuests, and m_RewardedQuestsSave.

Referenced by Spell::EffectQuestComplete(), and RewardQuest().

◆ SetRuneConvertAura()

void Player::SetRuneConvertAura ( uint8  index,
AuraEffect const *  aura 
)
inline

◆ SetRuneCooldown()

void Player::SetRuneCooldown ( uint8  index,
uint32  cooldown 
)
inline

◆ setRuneWeaponGUID()

void Player::setRuneWeaponGUID ( ObjectGuid  guid)
inline
2596{ m_drwGUID = guid; };

References m_drwGUID.

◆ SetSaveTimer()

void Player::SetSaveTimer ( uint32  timer)
inline
2360{ m_nextSave = timer; }

References m_nextSave.

◆ SetSeasonalQuestStatus()

void Player::SetSeasonalQuestStatus ( uint32  quest_id)
12171{
12172 Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
12173 if (!quest)
12174 return;
12175
12176 m_seasonalquests[quest->GetEventIdForQuest()].insert(quest_id);
12178}
uint16 GetEventIdForQuest() const
Definition QuestDef.h:332

References Quest::GetEventIdForQuest(), m_SeasonalQuestChanged, m_seasonalquests, and sObjectMgr.

Referenced by RewardQuest().

◆ SetSeer()

void Player::SetSeer ( WorldObject target)
inline
2353{ m_seer = target; }

References m_seer.

Referenced by WorldSession::HandleFarSightOpcode(), and SetViewpoint().

◆ SetSelection()

void Player::SetSelection ( ObjectGuid  guid)

Used for serverside target changes, does not apply to players.

11588{
11590
11593}
void SendCommand_GUID(T *o, ObjectGuid targetGUID, const char *prefix, ObjectGuid t)
Definition ArenaSpectator.h:71

References WorldObject::FindMap(), Object::GetGUID(), NeedSendSpectatorData(), ArenaSpectator::SendCommand_GUID(), Object::SetGuidValue(), and UNIT_FIELD_TARGET.

Referenced by WorldSession::HandleSetSelectionOpcode(), and TeleportTo().

◆ SetSemaphoreTeleportFar()

void Player::SetSemaphoreTeleportFar ( time_t  tm)
inline

◆ SetSemaphoreTeleportNear()

void Player::SetSemaphoreTeleportNear ( time_t  tm)
inline

◆ SetServerSideVisibility()

void Player::SetServerSideVisibility ( ServerSideVisibilityType  type,
AccountTypes  sec 
)
16288{
16289 sScriptMgr->OnSetServerSideVisibility(this, type, sec);
16290
16292}

References WorldObject::m_serverSideVisibility, FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::SetValue(), and sScriptMgr.

◆ SetServerSideVisibilityDetect()

void Player::SetServerSideVisibilityDetect ( ServerSideVisibilityType  type,
AccountTypes  sec 
)
16295{
16296 sScriptMgr->OnSetServerSideVisibilityDetect(this, type, sec);
16297
16299}

References WorldObject::m_serverSideVisibilityDetect, FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::SetValue(), and sScriptMgr.

◆ SetSession()

void Player::SetSession ( WorldSession sess)
inline
2002{ m_session = sess; }

References m_session.

Referenced by WorldSession::HandlePlayerLoginOpcode().

◆ SetSheath()

void Player::SetSheath ( SheathState  sheathed)
overridevirtual

Reimplemented from Unit.

98{
99 switch (sheathed)
100 {
101 case SHEATH_STATE_UNARMED: // no prepared weapon
102 SetVirtualItemSlot(0, nullptr);
103 SetVirtualItemSlot(1, nullptr);
104 SetVirtualItemSlot(2, nullptr);
105 break;
106 case SHEATH_STATE_MELEE: // prepared melee weapon
109 SetVirtualItemSlot(2, nullptr);
110 break;
111 case SHEATH_STATE_RANGED: // prepared ranged weapon
112 SetVirtualItemSlot(0, nullptr);
113 SetVirtualItemSlot(1, nullptr);
115 break;
116 default:
117 SetVirtualItemSlot(0, nullptr);
118 SetVirtualItemSlot(1, nullptr);
119 SetVirtualItemSlot(2, nullptr);
120 break;
121 }
122 Unit::SetSheath(sheathed); // this must visualize Sheath changing for other players...
123}
@ SHEATH_STATE_UNARMED
Definition UnitDefines.h:126
@ SHEATH_STATE_MELEE
Definition UnitDefines.h:127
@ SHEATH_STATE_RANGED
Definition UnitDefines.h:128
void SetVirtualItemSlot(uint8 i, Item *item)
Definition PlayerStorage.cpp:77
virtual void SetSheath(SheathState sheathed)
Definition Unit.h:1692

References BASE_ATTACK, GetWeaponForAttack(), OFF_ATTACK, RANGED_ATTACK, Unit::SetSheath(), SetVirtualItemSlot(), SHEATH_STATE_MELEE, SHEATH_STATE_RANGED, and SHEATH_STATE_UNARMED.

Referenced by WorldSession::HandleSetSheathedOpcode().

◆ SetShowDKPet()

void Player::SetShowDKPet ( bool  on)
inline

◆ SetSkill()

void Player::SetSkill ( uint16  id,
uint16  step,
uint16  currVal,
uint16  maxVal 
)
5348{
5349 if (!id)
5350 return;
5351
5352 uint16 currVal;
5353 SkillStatusMap::iterator itr = mSkillStatus.find(id);
5354
5355 //has skill
5356 if (itr != mSkillStatus.end() && itr->second.uState != SKILL_DELETED)
5357 {
5358 currVal = SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos)));
5359 if (newVal)
5360 {
5361 // if skill value is going down, update enchantments before setting the new value
5362 if (newVal < currVal)
5363 UpdateSkillEnchantments(id, currVal, newVal);
5364 // update step
5365 SetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos), MAKE_PAIR32(id, step));
5366 // update value
5367 SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos), MAKE_SKILL_VALUE(newVal, maxVal));
5368 if (itr->second.uState != SKILL_NEW)
5369 itr->second.uState = SKILL_CHANGED;
5370 learnSkillRewardedSpells(id, newVal);
5371 // if skill value is going up, update enchantments after setting the new value
5372 if (newVal > currVal)
5373 UpdateSkillEnchantments(id, currVal, newVal);
5376 }
5377 else //remove
5378 {
5379 //remove enchantments needing this skill
5380 UpdateSkillEnchantments(id, currVal, 0);
5381 // clear skill fields
5382 SetUInt32Value(PLAYER_SKILL_INDEX(itr->second.pos), 0);
5383 SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(itr->second.pos), 0);
5384 SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(itr->second.pos), 0);
5385
5386 // mark as deleted or simply remove from map if not saved yet
5387 if (itr->second.uState != SKILL_NEW)
5388 itr->second.uState = SKILL_DELETED;
5389 else
5390 mSkillStatus.erase(itr);
5391
5392 // remove all spells that related to this skill
5394 removeSpell(sSpellMgr->GetFirstSpellInChain(pAbility->Spell), SPEC_MASK_ALL, false);
5395 }
5396 }
5397 else if (newVal) //add
5398 {
5399 currVal = 0;
5400 for (int i = 0; i < PLAYER_MAX_SKILLS; ++i)
5402 {
5403 SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(id);
5404 if (!pSkill)
5405 {
5406 LOG_ERROR("entities.player", "Skill not found in SkillLineStore: skill #{}", id);
5407 return;
5408 }
5409
5412 UpdateSkillEnchantments(id, currVal, newVal);
5413
5414 // insert new entry or update if not deleted old entry yet
5415 if (itr != mSkillStatus.end())
5416 {
5417 itr->second.pos = i;
5418 itr->second.uState = SKILL_CHANGED;
5419 }
5420 else
5421 mSkillStatus.insert(SkillStatusMap::value_type(id, SkillStatusData(i, SKILL_NEW)));
5422
5423 // apply skill bonuses
5425
5426 // temporary bonuses
5428 for (AuraEffectList::const_iterator j = mModSkill.begin(); j != mModSkill.end(); ++j)
5429 if ((*j)->GetMiscValue() == int32(id))
5430 (*j)->HandleEffect(this, AURA_EFFECT_HANDLE_SKILL, true);
5431
5432 // permanent bonuses
5434 for (AuraEffectList::const_iterator j = mModSkillTalent.begin(); j != mModSkillTalent.end(); ++j)
5435 if ((*j)->GetMiscValue() == int32(id))
5436 (*j)->HandleEffect(this, AURA_EFFECT_HANDLE_SKILL, true);
5437
5438 // Learn all spells for skill
5439 learnSkillRewardedSpells(id, newVal);
5442 return;
5443 }
5444 }
5445}
@ ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL
Definition DBCEnums.h:125
@ ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL
Definition DBCEnums.h:154
@ SPELL_AURA_MOD_SKILL
Definition SpellAuraDefines.h:93
@ SPELL_AURA_MOD_SKILL_TALENT
Definition SpellAuraDefines.h:161
@ AURA_EFFECT_HANDLE_SKILL
Definition SpellAuraDefines.h:47
void UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16 new_value)
Definition PlayerStorage.cpp:4681

References ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, AURA_EFFECT_HANDLE_SKILL, Unit::GetAuraEffectsByType(), GetSkillLineAbilitiesBySkillLine(), Object::GetUInt32Value(), learnSkillRewardedSpells(), LOG_ERROR, MAKE_PAIR32(), MAKE_SKILL_VALUE, mSkillStatus, PLAYER_MAX_SKILLS, PLAYER_SKILL_BONUS_INDEX, PLAYER_SKILL_INDEX, PLAYER_SKILL_VALUE_INDEX, removeSpell(), Unit::SetUInt32Value(), SKILL_CHANGED, SKILL_DELETED, SKILL_NEW, SKILL_VALUE, SPEC_MASK_ALL, SPELL_AURA_MOD_SKILL, SPELL_AURA_MOD_SKILL_TALENT, sSkillLineStore, sSpellMgr, UpdateAchievementCriteria(), and UpdateSkillEnchantments().

Referenced by _addSpell(), Spell::EffectLearnSkill(), learn_commandscript::HandleLearnAllLangCommand(), learn_commandscript::HandleLearnAllRecipesCommand(), misc_commandscript::HandleSetSkillCommand(), WorldSession::HandleUnlearnSkillOpcode(), LearnDefaultSkill(), and removeSpell().

◆ SetSpecsCount()

void Player::SetSpecsCount ( uint8  count)
inline
1748{ m_specsCount = count; }

References m_specsCount.

Referenced by UpdateSpecCount().

◆ SetSpellModTakingSpell()

void Player::SetSpellModTakingSpell ( Spell spell,
bool  apply 
)
10110{
10111 if (apply && m_spellModTakingSpell)
10112 {
10113 LOG_INFO("misc", "Player::SetSpellModTakingSpell (A1) - {}, {}", spell->m_spellInfo->Id, m_spellModTakingSpell->m_spellInfo->Id);
10114 return;
10115 //ASSERT(m_spellModTakingSpell == nullptr);
10116 }
10117 else if (!apply)
10118 {
10120 LOG_INFO("misc", "Player::SetSpellModTakingSpell (B1) - {}", spell->m_spellInfo->Id);
10121 else if (m_spellModTakingSpell != spell)
10122 {
10123 LOG_INFO("misc", "Player::SetSpellModTakingSpell (C1) - {}, {}", spell->m_spellInfo->Id, m_spellModTakingSpell->m_spellInfo->Id);
10124 return;
10125 }
10126 //ASSERT(m_spellModTakingSpell && m_spellModTakingSpell == spell);
10127 }
10128
10129 m_spellModTakingSpell = apply ? spell : nullptr;
10130}

References SpellInfo::Id, LOG_INFO, Spell::m_spellInfo, and m_spellModTakingSpell.

Referenced by Spell::_cast(), Spell::cast(), Spell::handle_delayed(), Unit::HandleDummyAuraProc(), and Aura::UpdateOwner().

◆ SetSummonAsSpectator()

void Player::SetSummonAsSpectator ( bool  on)
inline

◆ SetSummonPoint()

void Player::SetSummonPoint ( uint32  mapid,
float  x,
float  y,
float  z,
uint32  delay = 0,
bool  asSpectator = false 
)
16350{
16351 m_summon_expire = GameTime::GetGameTime().count() + (delay ? delay : MAX_PLAYER_SUMMON_DELAY);
16352 m_summon_mapid = mapid;
16353 m_summon_x = x;
16354 m_summon_y = y;
16355 m_summon_z = z;
16356 m_summon_asSpectator = asSpectator;
16357}
#define MAX_PLAYER_SUMMON_DELAY
Definition Player.h:934

References GameTime::GetGameTime(), m_summon_asSpectator, m_summon_expire, m_summon_mapid, m_summon_x, m_summon_y, m_summon_z, and MAX_PLAYER_SUMMON_DELAY.

Referenced by Spell::EffectSummonPlayer(), and Spell::EffectSummonRaFFriend().

◆ SetTarget()

void Player::SetTarget ( ObjectGuid  = ObjectGuid::Empty)
inlineoverridevirtual

Implements Unit.

1646{ }

◆ SetTaxiCheater()

void Player::SetTaxiCheater ( bool  on)
inline

◆ setTeamId()

void Player::setTeamId ( TeamId  teamid)
inline
2114{ m_team = teamid; };

References m_team.

◆ SetTemporaryUnsummonedPetNumber()

void Player::SetTemporaryUnsummonedPetNumber ( uint32  petnumber)
inline

◆ SetTitle()

void Player::SetTitle ( CharTitlesEntry const *  title,
bool  lost = false 
)
13371{
13372 uint32 fieldIndexOffset = title->bit_index / 32;
13373 uint32 flag = 1 << (title->bit_index % 32);
13374
13375 if (lost)
13376 {
13377 if (!HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag))
13378 return;
13379
13380 // Clear the current title if it is the one being removed.
13381 if (title->bit_index == GetUInt32Value(PLAYER_CHOSEN_TITLE))
13382 {
13383 SetCurrentTitle(nullptr, true);
13384 }
13385
13386 RemoveFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
13387 }
13388 else
13389 {
13390 if (HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag))
13391 return;
13392
13393 SetFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
13394 }
13395
13396 WorldPacket data(SMSG_TITLE_EARNED, 4 + 4);
13397 data << uint32(title->bit_index);
13398 data << uint32(lost ? 0 : 1); // 1 - earned, 0 - lost
13399 GetSession()->SendPacket(&data);
13400
13402}
@ ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK
Definition DBCEnums.h:158
void SetCurrentTitle(CharTitlesEntry const *title, bool clear=false)
Definition Player.h:2548
@ SMSG_TITLE_EARNED
Definition Opcodes.h:913

References ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK, CharTitlesEntry::bit_index, GetSession(), Object::GetUInt32Value(), Object::HasFlag(), PLAYER__FIELD_KNOWN_TITLES, PLAYER_CHOSEN_TITLE, Object::RemoveFlag(), WorldSession::SendPacket(), SetCurrentTitle(), Object::SetFlag(), SMSG_TITLE_EARNED, and UpdateAchievementCriteria().

Referenced by _LoadQuestStatusRewarded(), AchievementMgr::CompletedAchievement(), titles_commandscript::HandleTitlesAddCommand(), titles_commandscript::HandleTitlesCurrentCommand(), titles_commandscript::HandleTitlesRemoveCommand(), AchievementMgr::LoadFromDB(), and RewardQuest().

◆ SetViewpoint()

void Player::SetViewpoint ( WorldObject target,
bool  apply 
)
13205{
13206 if (apply)
13207 {
13208 LOG_DEBUG("maps", "Player::CreateViewpoint: Player {} create seer {} (TypeId: {}).", GetName(), target->GetEntry(), target->GetTypeId());
13209
13210 if (!AddGuidValue(PLAYER_FARSIGHT, target->GetGUID()))
13211 {
13212 LOG_DEBUG("entities.player", "Player::CreateViewpoint: Player {} cannot add new viewpoint!", GetName());
13213 return;
13214 }
13215
13216 // farsight dynobj or puppet may be very far away
13217 UpdateVisibilityOf(target);
13218
13219 if (target->IsUnit() && !GetVehicle())
13220 ((Unit*)target)->AddPlayerToVision(this);
13221 SetSeer(target);
13222 }
13223 else
13224 {
13225 //must immediately set seer back otherwise may crash
13226 m_seer = this;
13227
13228 LOG_DEBUG("maps", "Player::CreateViewpoint: Player {} remove seer", GetName());
13229
13230 if (!RemoveGuidValue(PLAYER_FARSIGHT, target->GetGUID()))
13231 {
13232 LOG_DEBUG("entities.player", "Player::CreateViewpoint: Player {} cannot remove current viewpoint!", GetName());
13233 return;
13234 }
13235
13236 if (target->IsUnit() && !GetVehicle())
13237 static_cast<Unit*>(target)->RemovePlayerFromVision(this);
13238
13239 // must immediately set seer back otherwise may crash
13240 SetSeer(this);
13241
13242 //WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0);
13243 //GetSession()->SendPacket(&data);
13244 }
13245}
bool AddGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:686
bool RemoveGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:704
void SetSeer(WorldObject *target)
Definition Player.h:2353
void UpdateVisibilityOf(WorldObject *target)
Definition PlayerUpdates.cpp:1709

References Object::AddGuidValue(), Object::GetEntry(), Object::GetGUID(), WorldObject::GetName(), Object::GetTypeId(), Unit::GetVehicle(), Object::IsUnit(), LOG_DEBUG, m_seer, PLAYER_FARSIGHT, Object::RemoveGuidValue(), Unit::RemovePlayerFromVision(), SetSeer(), and UpdateVisibilityOf().

Referenced by CinematicMgr::BeginCinematic(), CinematicMgr::EndCinematic(), AuraEffect::HandleBindSight(), WorldSession::HandleFarSightOpcode(), RemoveFromWorld(), and SetClientControl().

◆ SetVirtualItemSlot()

void Player::SetVirtualItemSlot ( uint8  i,
Item item 
)
Todo:
: this import is not necessary for compilation and marked as unused by the IDE
78{
79 ASSERT(i < 3);
80 if (i < 2 && item)
81 {
83 return;
85 if (charges == 0)
86 return;
87 if (charges > 1)
89 else if (charges <= 1)
90 {
93 }
94 }
95}

References ApplyEnchantment(), ASSERT, Item::ClearEnchantment(), Item::GetEnchantmentCharges(), Item::GetEnchantmentId(), Item::SetEnchantmentCharges(), and TEMP_ENCHANTMENT_SLOT.

Referenced by SetSheath().

◆ SetVisibleItemSlot()

void Player::SetVisibleItemSlot ( uint8  slot,
Item pItem 
)

◆ SetWaterWalking()

bool Player::SetWaterWalking ( bool  enable,
bool  packetOnly = false 
)
overridevirtual

Allow to walk on water. Doesn't inform the client. Need to use SendMovementWaterWalking() if it's for players.

movement counter

Reimplemented from Unit.

15995{
15996 // moved inside, flag can be removed on landing and wont send appropriate packet to client when aura is removed
15997 if (!packetOnly /* && !Unit::SetWaterWalking(apply)*/)
15998 {
15999 Unit::SetWaterWalking(apply);
16000 // return false;
16001 }
16002
16004 data << GetPackGUID();
16005 data << uint32(0);
16006 SendDirectMessage(&data);
16007
16009 data << GetPackGUID();
16010 BuildMovementPacket(&data);
16011 SendMessageToSet(&data, false);
16012 return true;
16013}
virtual bool SetWaterWalking(bool enable, bool packetOnly=false)
Allow to walk on water. Doesn't inform the client. Need to use SendMovementWaterWalking() if it's for...
Definition Unit.cpp:20695
@ MSG_MOVE_WATER_WALK
Definition Opcodes.h:719

References Unit::BuildMovementPacket(), Object::GetPackGUID(), WorldPacket::Initialize(), MSG_MOVE_WATER_WALK, SendDirectMessage(), SendMessageToSet(), Unit::SetWaterWalking(), SMSG_MOVE_LAND_WALK, and SMSG_MOVE_WATER_WALK.

Referenced by BuildPlayerRepop(), and ResurrectPlayer().

◆ setWeaponChangeTimer()

void Player::setWeaponChangeTimer ( uint32  time)
inline
1614{m_weaponChangeTimer = time;}

References m_weaponChangeTimer.

◆ SetWeeklyQuestStatus()

void Player::SetWeeklyQuestStatus ( uint32  quest_id)
12165{
12166 m_weeklyquests.insert(quest_id);
12167 m_WeeklyQuestChanged = true;
12168}

References m_WeeklyQuestChanged, and m_weeklyquests.

Referenced by RewardQuest().

◆ SpawnCorpseBones()

void Player::SpawnCorpseBones ( bool  triggerSave = true)
4706{
4708 if (GetMap()->ConvertCorpseToBones(GetGUID()))
4709 if (triggerSave && !GetSession()->PlayerLogoutWithSave()) // at logout we will already store the player
4710 {
4711 // prevent loading as ghost without corpse
4712 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
4713
4714 // pussywizard: update only ghost flag instead of whole character table entry! data integrity is crucial
4716 stmt->SetData(0, GetGUID().GetCounter());
4717 trans->Append(stmt);
4718
4719 _SaveAuras(trans, false);
4720
4721 CharacterDatabase.CommitTransaction(trans);
4722 }
4723}
@ CHAR_UPD_CHAR_REMOVE_GHOST
Definition CharacterDatabase.h:429

References _corpseLocation, _SaveAuras(), CHAR_UPD_CHAR_REMOVE_GHOST, CharacterDatabase, Object::GetGUID(), WorldObject::GetMap(), GetSession(), PreparedStatementBase::SetData(), and WorldLocation::WorldRelocate().

Referenced by Battleground::_ProcessResurrect(), CreateCorpse(), Spell::EffectSelfResurrect(), WorldSession::HandleAreaTriggerOpcode(), WorldSession::HandleBattleFieldPortOpcode(), WorldSession::HandleHearthAndResurrect(), WorldSession::HandleMoveWorldportAck(), WorldSession::HandleReclaimCorpseOpcode(), LoadCorpse(), ProcessDelayedOperations(), Battleground::RemovePlayerAtLeave(), RepopAtGraveyard(), ResurectUsingRequestData(), BfGraveyard::Resurrect(), and WorldSession::SendSpiritResurrect().

◆ SplitItem()

void Player::SplitItem ( uint16  src,
uint16  dst,
uint32  count 
)

If trading

If current item is in trade window (only possible with packet spoofing - silent return)

3422{
3423 uint8 srcbag = src >> 8;
3424 uint8 srcslot = src & 255;
3425
3426 uint8 dstbag = dst >> 8;
3427 uint8 dstslot = dst & 255;
3428
3429 Item* pSrcItem = GetItemByPos(srcbag, srcslot);
3430 if (!pSrcItem)
3431 {
3432 SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, nullptr);
3433 return;
3434 }
3435
3436 if (pSrcItem->m_lootGenerated) // prevent split looting item (item
3437 {
3438 //best error message found for attempting to split while looting
3440 return;
3441 }
3442
3443 // not let split all items (can be only at cheating)
3444 if (pSrcItem->GetCount() == count)
3445 {
3447 return;
3448 }
3449
3450 // not let split more existed items (can be only at cheating)
3451 if (pSrcItem->GetCount() < count)
3452 {
3454 return;
3455 }
3456
3458 if (TradeData* tradeData = GetTradeData())
3459 {
3461 if (tradeData->GetTradeSlotForItem(pSrcItem->GetGUID()) != TRADE_SLOT_INVALID)
3462 return;
3463 }
3464
3465 LOG_DEBUG("entities.player.items", "STORAGE: SplitItem bag = {}, slot = {}, item = {}, count = {}", dstbag, dstslot, pSrcItem->GetEntry(), count);
3466 Item* pNewItem = pSrcItem->CloneItem(count, this);
3467 if (!pNewItem)
3468 {
3469 SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, nullptr);
3470 return;
3471 }
3472
3473 if (IsInventoryPos(dst))
3474 {
3475 // change item amount before check (for unique max count check)
3476 pSrcItem->SetCount(pSrcItem->GetCount() - count);
3477
3478 ItemPosCountVec dest;
3479 InventoryResult msg = CanStoreItem(dstbag, dstslot, dest, pNewItem, false);
3480 if (msg != EQUIP_ERR_OK)
3481 {
3482 delete pNewItem;
3483 pSrcItem->SetCount(pSrcItem->GetCount() + count);
3484 SendEquipError(msg, pSrcItem, nullptr);
3485 return;
3486 }
3487
3488 if (IsInWorld())
3489 pSrcItem->SendUpdateToPlayer(this);
3490 pSrcItem->SetState(ITEM_CHANGED, this);
3491 StoreItem(dest, pNewItem, true);
3492 }
3493 else if (IsBankPos(dst))
3494 {
3495 // change item amount before check (for unique max count check)
3496 pSrcItem->SetCount(pSrcItem->GetCount() - count);
3497
3498 ItemPosCountVec dest;
3499 InventoryResult msg = CanBankItem(dstbag, dstslot, dest, pNewItem, false);
3500 if (msg != EQUIP_ERR_OK)
3501 {
3502 delete pNewItem;
3503 pSrcItem->SetCount(pSrcItem->GetCount() + count);
3504 SendEquipError(msg, pSrcItem, nullptr);
3505 return;
3506 }
3507
3508 if (IsInWorld())
3509 pSrcItem->SendUpdateToPlayer(this);
3510 pSrcItem->SetState(ITEM_CHANGED, this);
3511 BankItem(dest, pNewItem, true);
3512 }
3513 else if (IsEquipmentPos(dst))
3514 {
3515 // change item amount before check (for unique max count check), provide space for splitted items
3516 pSrcItem->SetCount(pSrcItem->GetCount() - count);
3517
3518 uint16 dest;
3519 InventoryResult msg = CanEquipItem(dstslot, dest, pNewItem, false);
3520 if (msg != EQUIP_ERR_OK)
3521 {
3522 delete pNewItem;
3523 pSrcItem->SetCount(pSrcItem->GetCount() + count);
3524 SendEquipError(msg, pSrcItem, nullptr);
3525 return;
3526 }
3527
3528 if (IsInWorld())
3529 pSrcItem->SendUpdateToPlayer(this);
3530 pSrcItem->SetState(ITEM_CHANGED, this);
3531 EquipItem(dest, pNewItem, true);
3533 }
3534}
@ EQUIP_ERR_COULDNT_SPLIT_ITEMS
Definition Item.h:74
@ EQUIP_ERR_TRIED_TO_SPLIT_MORE_THAN_COUNT
Definition Item.h:73
@ TRADE_SLOT_INVALID
Definition TradeData.h:32
TradeData * GetTradeData() const
Definition Player.h:1387
Definition TradeData.h:36

References AutoUnequipOffhandIfNeed(), BankItem(), CanBankItem(), CanEquipItem(), CanStoreItem(), Item::CloneItem(), EQUIP_ERR_COULDNT_SPLIT_ITEMS, EQUIP_ERR_ITEM_NOT_FOUND, EQUIP_ERR_OK, EQUIP_ERR_TRIED_TO_SPLIT_MORE_THAN_COUNT, EquipItem(), Item::GetCount(), Object::GetEntry(), Object::GetGUID(), GetItemByPos(), GetTradeData(), IsBankPos(), IsEquipmentPos(), IsInventoryPos(), Object::IsInWorld(), ITEM_CHANGED, LOG_DEBUG, Item::m_lootGenerated, SendEquipError(), Object::SendUpdateToPlayer(), Item::SetCount(), Item::SetState(), StoreItem(), and TRADE_SLOT_INVALID.

Referenced by WorldSession::HandleSplitItemOpcode().

◆ StartTimedAchievement()

void Player::StartTimedAchievement ( AchievementCriteriaTimedTypes  type,
uint32  entry,
uint32  timeLost = 0 
)
13957{
13958 m_achievementMgr->StartTimedAchievement(type, entry, timeLost);
13959}
void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost=0)
Definition AchievementMgr.cpp:2226

References m_achievementMgr, and AchievementMgr::StartTimedAchievement().

Referenced by Spell::_cast(), AddQuest(), Spell::DoSpellHitOnUnit(), InstanceScript::DoStartTimedAchievement(), BattlegroundWS::EventPlayerClickedOnFlag(), and KilledMonsterCredit().

◆ StopCastingBindSight()

void Player::StopCastingBindSight ( Aura except = nullptr)
13192{
13193 if (WorldObject* target = GetViewpoint())
13194 {
13195 if (target->IsUnit())
13196 {
13197 ((Unit*)target)->RemoveAurasByType(SPELL_AURA_BIND_SIGHT, GetGUID(), except);
13198 ((Unit*)target)->RemoveAurasByType(SPELL_AURA_MOD_POSSESS, GetGUID(), except);
13199 ((Unit*)target)->RemoveAurasByType(SPELL_AURA_MOD_POSSESS_PET, GetGUID(), except);
13200 }
13201 }
13202}
@ SPELL_AURA_MOD_POSSESS_PET
Definition SpellAuraDefines.h:191
@ SPELL_AURA_MOD_POSSESS
Definition SpellAuraDefines.h:65
@ SPELL_AURA_BIND_SIGHT
Definition SpellAuraDefines.h:64

References Object::GetGUID(), GetViewpoint(), SPELL_AURA_BIND_SIGHT, SPELL_AURA_MOD_POSSESS, and SPELL_AURA_MOD_POSSESS_PET.

Referenced by ActivateTaxiPathTo(), misc_commandscript::HandleUnbindSightCommand(), RemoveFromWorld(), and Unit::SetCharmedBy().

◆ StopCastingCharm()

void Player::StopCastingCharm ( Aura except = nullptr)
9327{
9328 Unit* charm = GetCharm();
9329 if (!charm)
9330 {
9331 return;
9332 }
9333
9334 if (charm->IsCreature())
9335 {
9337 {
9338 ((Puppet*)charm)->UnSummon();
9339 }
9340 else if (charm->IsVehicle())
9341 {
9342 ExitVehicle();
9343 }
9344 }
9345
9346 if (GetCharmGUID())
9347 {
9352 }
9353
9354 if (GetCharmGUID())
9355 {
9356 LOG_FATAL("entities.player", "Player {} ({} is not able to uncharm unit ({})", GetName(), GetGUID().ToString(), GetCharmGUID().ToString());
9357
9358 if (charm->GetCharmerGUID())
9359 {
9360 LOG_FATAL("entities.player", "Charmed unit has charmer {}", charm->GetCharmerGUID().ToString());
9361 ABORT();
9362 }
9363 else
9364 {
9365 SetCharm(charm, false);
9366 }
9367 }
9368}
#define ABORT
Definition Errors.h:76
@ SPELL_AURA_MOD_CHARM
Definition SpellAuraDefines.h:69
@ SPELL_AURA_AOE_CHARM
Definition SpellAuraDefines.h:240
@ UNIT_MASK_PUPPET
Definition UnitDefines.h:162
Definition TemporarySummon.h:115
bool IsVehicle() const
Definition Unit.h:766
void SetCharm(Unit *target, bool apply)
Definition Unit.cpp:10935
ObjectGuid GetCharmGUID() const
Definition Unit.h:692

References ABORT, ObjectGuid::Empty, Unit::ExitVehicle(), Unit::GetCharm(), Unit::GetCharmerGUID(), Unit::GetCharmGUID(), Object::GetGUID(), WorldObject::GetName(), Unit::HasUnitTypeMask(), Object::IsCreature(), Unit::IsVehicle(), LOG_FATAL, Unit::RemoveAurasByType(), Unit::SetCharm(), SPELL_AURA_AOE_CHARM, SPELL_AURA_MOD_CHARM, SPELL_AURA_MOD_POSSESS, SPELL_AURA_MOD_POSSESS_PET, Object::ToCreature(), ObjectGuid::ToString(), Position::ToString(), and UNIT_MASK_PUPPET.

Referenced by ActivateTaxiPathTo(), WorldSession::HandlePetAbandon(), WorldSession::HandlePetActionHelper(), Unit::RemoveAllControlled(), RemoveFromWorld(), Unit::SetCharmedBy(), and npc_chesspiece::sGossipSelect().

◆ StopMirrorTimer()

void Player::StopMirrorTimer ( MirrorTimerType  Type)
protected

◆ StopMirrorTimers()

◆ StoreItem()

Item * Player::StoreItem ( ItemPosCountVec const &  pos,
Item pItem,
bool  update 
)
2575{
2576 if (!pItem)
2577 return nullptr;
2578
2579 Item* lastItem = pItem;
2580 ItemTemplate const* proto = pItem->GetTemplate();
2581
2582 for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end();)
2583 {
2584 uint16 pos = itr->pos;
2585 uint32 count = itr->count;
2586
2587 ++itr;
2588
2589 if (itr == dest.end())
2590 {
2591 lastItem = _StoreItem(pos, pItem, count, false, update);
2592 break;
2593 }
2594
2595 lastItem = _StoreItem(pos, pItem, count, true, update);
2596 }
2597
2598 // cast after item storing - some checks in checkcast requires item to be present!!
2599 if (lastItem)
2600 for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
2601 if (proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE && proto->Spells[i].SpellId > 0) // On obtain trigger
2602 if (!HasAura(proto->Spells[i].SpellId))
2603 CastSpell(this, proto->Spells[i].SpellId, true, lastItem);
2604
2605 return lastItem;
2606}
Item * _StoreItem(uint16 pos, Item *pItem, uint32 count, bool clone, bool update)
Definition PlayerStorage.cpp:2609

References _StoreItem(), Unit::CastSpell(), Item::GetTemplate(), Unit::HasAura(), ITEM_SPELLTRIGGER_ON_NO_DELAY_USE, MAX_ITEM_PROTO_SPELLS, _Spell::SpellId, ItemTemplate::Spells, and _Spell::SpellTrigger.

Referenced by _LoadInventory(), AutoUnequipOffhandIfNeed(), BankItem(), Create(), Spell::EffectSummonChangeItem(), WorldSession::HandleAutoEquipItemOpcode(), WorldSession::HandleAutoStoreBagItemOpcode(), WorldSession::HandleAutoStoreBankItemOpcode(), WorldSession::HandleBuybackItem(), WorldSession::HandleEquipmentSetUse(), WorldSession::HandleMailCreateTextItem(), MoveItemToInventory(), SplitItem(), StoreNewItem(), and SwapItem().

◆ StoreLootItem()

LootItem * Player::StoreLootItem ( uint8  lootSlot,
Loot loot,
InventoryResult msg 
)
13552{
13553 QuestItem* qitem = nullptr;
13554 QuestItem* ffaitem = nullptr;
13555 QuestItem* conditem = nullptr;
13556
13557 msg = EQUIP_ERR_OK;
13558
13559 LootItem* item = loot->LootItemInSlot(lootSlot, this, &qitem, &ffaitem, &conditem);
13560 if (!item || item->is_looted)
13561 {
13562 if (!sScriptMgr->CanSendErrorAlreadyLooted(this))
13563 {
13564 SendEquipError(EQUIP_ERR_ALREADY_LOOTED, nullptr, nullptr);
13565 }
13566 return nullptr;
13567 }
13568
13569 // Xinef: exploit protection, dont allow to loot normal items if player is not master loot and not below loot threshold
13570 // Xinef: only quest, ffa and conditioned items
13571 if (!item->is_underthreshold && loot->roundRobinPlayer && !GetLootGUID().IsItem() && GetGroup() && GetGroup()->GetLootMethod() == MASTER_LOOT && GetGUID() != GetGroup()->GetMasterLooterGuid())
13572 if (!qitem && !ffaitem && !conditem)
13573 {
13575 return nullptr;
13576 }
13577
13578 if (!item->AllowedForPlayer(this, loot->sourceWorldObjectGUID))
13579 {
13581 return nullptr;
13582 }
13583
13584 // questitems use the blocked field for other purposes
13585 if (!qitem && item->is_blocked)
13586 {
13588 return nullptr;
13589 }
13590
13591 // xinef: dont allow protected item to be looted by someone else
13592 if (item->rollWinnerGUID && item->rollWinnerGUID != GetGUID())
13593 {
13595 return nullptr;
13596 }
13597
13598 ItemPosCountVec dest;
13599 msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item->itemid, item->count);
13600 if (msg == EQUIP_ERR_OK)
13601 {
13602 AllowedLooterSet looters = item->GetAllowedLooters();
13603 Item* newitem = StoreNewItem(dest, item->itemid, true, item->randomPropertyId, looters);
13604
13605 if (qitem)
13606 {
13607 qitem->is_looted = true;
13608 //freeforall is 1 if everyone's supposed to get the quest item.
13609 if (item->freeforall || loot->GetPlayerQuestItems().size() == 1)
13610 SendNotifyLootItemRemoved(lootSlot);
13611 else
13612 loot->NotifyQuestItemRemoved(qitem->index);
13613 }
13614 else
13615 {
13616 if (ffaitem)
13617 {
13618 //freeforall case, notify only one player of the removal
13619 ffaitem->is_looted = true;
13620 SendNotifyLootItemRemoved(lootSlot);
13621 }
13622 else
13623 {
13624 //not freeforall, notify everyone
13625 if (conditem)
13626 conditem->is_looted = true;
13627 loot->NotifyItemRemoved(lootSlot);
13628 }
13629 }
13630
13631 //if only one person is supposed to loot the item, then set it to looted
13632 if (!item->freeforall)
13633 item->is_looted = true;
13634
13635 --loot->unlootedCount;
13636
13637 SendNewItem(newitem, uint32(item->count), false, false, true);
13638 UpdateLootAchievements(item, loot);
13639
13640 // LootItem is being removed (looted) from the container, delete it from the DB.
13641 if (loot->containerGUID)
13642 sLootItemStorage->RemoveStoredLootItem(loot->containerGUID, item->itemid, item->count, loot, item->itemIndex);
13643
13644 sScriptMgr->OnLootItem(this, newitem, item->count, this->GetLootGUID());
13645 }
13646 else
13647 {
13648 SendEquipError(msg, nullptr, nullptr, item->itemid);
13649 }
13650
13651 return item;
13652}
bool IsItem() const
Definition Object.h:224
void UpdateLootAchievements(LootItem *item, Loot *loot)
Definition PlayerUpdates.cpp:2159
void SendNotifyLootItemRemoved(uint8 lootSlot)
Definition Player.cpp:8212
bool is_blocked
Definition LootMgr.h:164
ObjectGuid rollWinnerGUID
Definition LootMgr.h:161
bool is_underthreshold
Definition LootMgr.h:166
bool AllowedForPlayer(Player const *player, ObjectGuid source) const
Definition LootMgr.cpp:416
uint32 itemIndex
Definition LootMgr.h:156
bool is_looted
Definition LootMgr.h:163
const AllowedLooterSet & GetAllowedLooters() const
Definition LootMgr.h:181
bool freeforall
Definition LootMgr.h:165
ObjectGuid sourceWorldObjectGUID
Definition LootMgr.h:330
void NotifyQuestItemRemoved(uint8 questIndex)
Definition LootMgr.cpp:803
QuestItemMap const & GetPlayerQuestItems() const
Definition LootMgr.h:316
void NotifyItemRemoved(uint8 lootIndex)
Definition LootMgr.cpp:772
Definition LootMgr.h:185
uint8 index
Definition LootMgr.h:186
bool is_looted
Definition LootMgr.h:187

References LootItem::AllowedForPlayer(), CanStoreNewItem(), Loot::containerGUID, LootItem::count, EQUIP_ERR_ALREADY_LOOTED, EQUIP_ERR_OK, LootItem::freeforall, LootItem::GetAllowedLooters(), GetGroup(), Object::GetGUID(), GetLootGUID(), Loot::GetPlayerQuestItems(), QuestItem::index, LootItem::is_blocked, LootItem::is_looted, QuestItem::is_looted, LootItem::is_underthreshold, Object::IsItem(), LootItem::itemid, LootItem::itemIndex, Loot::LootItemInSlot(), MASTER_LOOT, Loot::NotifyItemRemoved(), Loot::NotifyQuestItemRemoved(), NULL_BAG, NULL_SLOT, LootItem::randomPropertyId, LootItem::rollWinnerGUID, Loot::roundRobinPlayer, SendEquipError(), SendLootRelease(), SendNewItem(), SendNotifyLootItemRemoved(), sLootItemStorage, Loot::sourceWorldObjectGUID, sScriptMgr, StoreNewItem(), Loot::unlootedCount, and UpdateLootAchievements().

Referenced by Loot::FillNotNormalLootFor(), and WorldSession::HandleAutostoreLootItemOpcode().

◆ StoreNewItem() [1/2]

Item * Player::StoreNewItem ( ItemPosCountVec const &  pos,
uint32  item,
bool  update,
int32  randomPropertyId,
AllowedLooterSet allowedLooters 
)
2532{
2533 uint32 count = 0;
2534 for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr)
2535 count += itr->count;
2536
2537 Item* pItem = Item::CreateItem(item, count, this, false, randomPropertyId);
2538 if (pItem)
2539 {
2540 // pussywizard: obtaining blue or better items saves to db
2541 if (ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item))
2542 if (pProto->Quality >= ITEM_QUALITY_RARE)
2544
2545 ItemAddedQuestCheck(item, count);
2548 pItem = StoreItem(dest, pItem, update);
2549
2550 if (allowedLooters.size() > 1 && pItem->GetTemplate()->GetMaxStackSize() == 1 && pItem->IsSoulBound() && sWorld->getBoolConfig(CONFIG_SET_BOP_ITEM_TRADEABLE))
2551 {
2552 pItem->SetSoulboundTradeable(allowedLooters);
2554 AddTradeableItem(pItem);
2555
2556 // save data
2557 std::ostringstream ss;
2558 AllowedLooterSet::const_iterator itr = allowedLooters.begin();
2559 ss << (*itr).GetCounter();
2560 for (++itr; itr != allowedLooters.end(); ++itr)
2561 ss << ' ' << (*itr).GetCounter();
2562
2564 stmt->SetData(0, pItem->GetGUID().GetCounter());
2565 stmt->SetData(1, ss.str());
2566 CharacterDatabase.Execute(stmt);
2567 }
2568
2569 sScriptMgr->OnStoreNewItem(this, pItem, count);
2570 }
2571 return pItem;
2572}
@ CHAR_INS_ITEM_BOP_TRADE
Definition CharacterDatabase.h:122
@ ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM
Definition DBCEnums.h:150
@ CONFIG_SET_BOP_ITEM_TRADEABLE
Definition IWorld.h:168
@ ITEM_FIELD_CREATE_PLAYED_TIME
Definition UpdateFields.h:71

References ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, ADDITIONAL_SAVING_INVENTORY_AND_GOLD, AdditionalSavingAddMask(), AddTradeableItem(), CHAR_INS_ITEM_BOP_TRADE, CharacterDatabase, CONFIG_SET_BOP_ITEM_TRADEABLE, Item::CreateItem(), ObjectGuid::GetCounter(), Object::GetGUID(), ItemTemplate::GetMaxStackSize(), Item::GetTemplate(), GetTotalPlayedTime(), Item::IsSoulBound(), ITEM_FIELD_CREATE_PLAYED_TIME, ITEM_QUALITY_RARE, ItemAddedQuestCheck(), PreparedStatementBase::SetData(), Item::SetSoulboundTradeable(), Object::SetUInt32Value(), sObjectMgr, sScriptMgr, StoreItem(), sWorld, and UpdateAchievementCriteria().

◆ StoreNewItem() [2/2]

◆ StoreNewItemInBestSlots()

bool Player::StoreNewItemInBestSlots ( uint32  item_id,
uint32  item_count 
)
698{
699 LOG_DEBUG("entities.player.items", "STORAGE: Creating initial item, itemId = {}, count = {}", titem_id, titem_amount);
700
701 // attempt equip by one
702 while (titem_amount > 0)
703 {
704 uint16 eDest;
705 InventoryResult msg = CanEquipNewItem(NULL_SLOT, eDest, titem_id, false);
706 if (msg != EQUIP_ERR_OK)
707 break;
708
709 EquipNewItem(eDest, titem_id, true);
711 --titem_amount;
712 }
713
714 if (titem_amount == 0)
715 return true; // equipped
716
717 // attempt store
718 ItemPosCountVec sDest;
719 // store in main bag to simplify second pass (special bags can be not equipped yet at this moment)
720 InventoryResult msg = CanStoreNewItem(INVENTORY_SLOT_BAG_0, NULL_SLOT, sDest, titem_id, titem_amount);
721 if (msg == EQUIP_ERR_OK)
722 {
723 StoreNewItem(sDest, titem_id, true);
724 return true; // stored
725 }
726
727 // item can't be added
728 LOG_ERROR("entities.player", "STORAGE: Can't equip or store initial item {} for race {} class {}, error msg = {}", titem_id, getRace(true), getClass(), msg);
729 return false;
730}

References AutoUnequipOffhandIfNeed(), CanEquipNewItem(), CanStoreNewItem(), EQUIP_ERR_OK, EquipNewItem(), Unit::getClass(), Unit::getRace(), INVENTORY_SLOT_BAG_0, LOG_DEBUG, LOG_ERROR, NULL_SLOT, and StoreNewItem().

Referenced by Create().

◆ StoreRaidMapDifficulty()

void Player::StoreRaidMapDifficulty ( )
inline

◆ SummonIfPossible()

void Player::SummonIfPossible ( bool  agree,
ObjectGuid  summoner_guid 
)
12451{
12452 if (!agree)
12453 {
12454 m_summon_expire = 0;
12455 return;
12456 }
12457
12458 // expire and auto declined
12459 if (m_summon_expire < GameTime::GetGameTime().count())
12460 return;
12461
12462 // drop flag at summon
12463 // this code can be reached only when GM is summoning player who carries flag, because player should be immune to summoning spells when he carries flag
12464 if (Battleground* bg = GetBattleground())
12465 bg->EventPlayerDroppedFlag(this);
12466
12467 m_summon_expire = 0;
12468
12470
12472}
@ ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS
Definition DBCEnums.h:220
Player * FindPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:245

References ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS, ObjectAccessor::FindPlayer(), GetBattleground(), GameTime::GetGameTime(), Position::GetOrientation(), m_summon_expire, m_summon_mapid, m_summon_x, m_summon_y, m_summon_z, TeleportTo(), and UpdateAchievementCriteria().

Referenced by WorldSession::HandleSummonResponseOpcode().

◆ SummonPet()

Pet * Player::SummonPet ( uint32  entry,
float  x,
float  y,
float  z,
float  ang,
PetType  petType,
Milliseconds  duration = 0s,
uint32  healthPct = 0 
)
8963{
8964 PetStable& petStable = GetOrInitPetStable();
8965
8966 Pet* pet = new Pet(this, petType);
8967
8968 if (petType == SUMMON_PET && pet->LoadPetFromDB(this, entry, 0, false, healthPct))
8969 {
8970 // Remove Demonic Sacrifice auras (known pet)
8972 for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr != auraClassScripts.end();)
8973 {
8974 if ((*itr)->GetMiscValue() == 2228)
8975 {
8976 RemoveAurasDueToSpell((*itr)->GetId());
8977 itr = auraClassScripts.begin();
8978 }
8979 else
8980 ++itr;
8981 }
8982
8983 if (duration > 0s)
8984 pet->SetDuration(duration);
8985
8986 // Generate a new name for the newly summoned ghoul
8987 if (pet->IsPetGhoul())
8988 {
8989 std::string new_name = sObjectMgr->GeneratePetNameLocale(entry, GetSession()->GetSessionDbLocaleIndex());
8990 if (!new_name.empty())
8991 pet->SetName(new_name);
8992 }
8993
8994 return nullptr;
8995 }
8996
8997 // petentry == 0 for hunter "call pet" (current pet summoned if any)
8998 if (!entry)
8999 {
9000 delete pet;
9001 return nullptr;
9002 }
9003
9004 pet->Relocate(x, y, z, ang);
9005 if (!pet->IsPositionValid())
9006 {
9007 LOG_ERROR("misc", "Player::SummonPet: Pet ({}, Entry: {}) not summoned. Suggested coordinates aren't valid (X: {} Y: {})", pet->GetGUID().ToString(), pet->GetEntry(), pet->GetPositionX(), pet->GetPositionY());
9008 delete pet;
9009 return nullptr;
9010 }
9011
9012 Map* map = GetMap();
9013 uint32 pet_number = sObjectMgr->GeneratePetNumber();
9014 if (!pet->Create(map->GenerateLowGuid<HighGuid::Pet>(), map, GetPhaseMask(), entry, pet_number))
9015 {
9016 LOG_ERROR("misc", "Player::SummonPet: No such creature entry {}", entry);
9017 delete pet;
9018 return nullptr;
9019 }
9020
9021 if (petType == SUMMON_PET && petStable.CurrentPet)
9023
9024 pet->SetCreatorGUID(GetGUID());
9025 pet->SetFaction(GetFaction());
9030
9031 SetMinion(pet, true);
9032
9033 if (petType == SUMMON_PET)
9034 {
9036 {
9037 pet->GetCharmInfo()->SetPetNumber(pet_number, true); // Show pet details tab (Shift+P) only for demons & undead
9038 }
9039 else
9040 {
9041 pet->GetCharmInfo()->SetPetNumber(pet_number, false);
9042 }
9043
9046 pet->SetFullHealth();
9048 pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(GameTime::GetGameTime().count())); // cast can't be helped in this case
9049 }
9050
9051 map->AddToMap(pet->ToCreature(), true);
9052
9053 ASSERT(!petStable.CurrentPet && (petType != HUNTER_PET || !petStable.GetUnslottedHunterPet()));
9054 pet->FillPetInfo(&petStable.CurrentPet.emplace());
9055
9056 if (petType == SUMMON_PET)
9057 {
9058 pet->InitPetCreateSpells();
9059 pet->InitTalentForLevel();
9062
9063 // Remove Demonic Sacrifice auras (known pet)
9065 for (Unit::AuraEffectList::const_iterator itr = auraClassScripts.begin(); itr != auraClassScripts.end();)
9066 {
9067 if ((*itr)->GetMiscValue() == 2228)
9068 {
9069 RemoveAurasDueToSpell((*itr)->GetId());
9070 itr = auraClassScripts.begin();
9071 }
9072 else
9073 ++itr;
9074 }
9075 }
9076
9077 if (duration > 0s)
9078 pet->SetDuration(duration);
9079
9081 {
9084 }
9085
9086 return pet;
9087}
@ SUMMON_PET
Definition PetDefines.h:31
@ CREATURE_TYPE_UNDEAD
Definition SharedDefines.h:2633
@ CREATURE_TYPE_DEMON
Definition SharedDefines.h:2630
@ SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
Definition SpellAuraDefines.h:175
@ UNIT_NPC_FLAG_NONE
Definition UnitDefines.h:314
@ UNIT_FIELD_PETEXPERIENCE
Definition UpdateFields.h:134
@ UNIT_FIELD_PET_NAME_TIMESTAMP
Definition UpdateFields.h:133
@ UNIT_FIELD_PETNEXTLEVELEXP
Definition UpdateFields.h:135
bool InitStatsForLevel(uint8 level)
Definition Pet.cpp:1015
ObjectGuid::LowType GenerateLowGuid()
Definition Map.h:636
bool IsPetGhoul() const
Definition TemporarySummon.h:85
void FillPetInfo(PetStable::PetInfo *petInfo) const
Definition Pet.cpp:2468
bool Create(ObjectGuid::LowType guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number)
Definition Pet.cpp:2312
void SetDuration(Milliseconds dur)
Definition Pet.h:90
void InitPetCreateSpells()
Definition Pet.cpp:2043
PetStable & GetOrInitPetStable()
Definition Player.cpp:15614
float GetHealthPct() const
Definition Unit.h:1040
void ReplaceAllNpcFlags(NPCFlags flags)
Definition Unit.h:737
void SetName(std::string const &newname)
Definition Object.h:464
void SetPetNumber(uint32 petnumber, bool statwindow)
Definition CharmInfo.cpp:240
uint32 type
Definition CreatureData.h:222

References Map::AddToMap(), ASSERT, Pet::Create(), CREATURE_TYPE_DEMON, CREATURE_TYPE_UNDEAD, PetStable::CurrentPet, CreatureTemplate::family, Pet::FillPetInfo(), WorldObject::FindMap(), Map::GenerateLowGuid(), Unit::GetAuraEffectsByType(), Unit::GetCharmInfo(), Creature::GetCreatureTemplate(), Object::GetEntry(), Unit::GetFaction(), GameTime::GetGameTime(), Object::GetGUID(), Object::GetGUID(), Unit::GetHealthPct(), Unit::GetLevel(), WorldObject::GetMap(), Unit::GetMaxPower(), GetOrInitPetStable(), WorldObject::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), GetSession(), PetStable::GetUnslottedHunterPet(), HUNTER_PET, Pet::InitPetCreateSpells(), Guardian::InitStatsForLevel(), Pet::InitTalentForLevel(), Minion::IsPetGhoul(), Position::IsPositionValid(), Pet::LoadPetFromDB(), LOG_ERROR, NeedSendSpectatorData(), Pet, PET_SAVE_AS_CURRENT, PET_SAVE_NOT_IN_SLOT, PetSpellInitialize(), POWER_MANA, Position::Relocate(), Unit::RemoveAurasDueToSpell(), RemovePet(), Unit::ReplaceAllNpcFlags(), Pet::SavePetToDB(), ArenaSpectator::SendCommand_UInt32Value(), Unit::SetCreatorGUID(), Pet::SetDuration(), Unit::SetFaction(), Unit::SetFullHealth(), Unit::SetMinion(), WorldObject::SetName(), CharmInfo::SetPetNumber(), Unit::SetPower(), Unit::setPowerType(), Unit::SetUInt32Value(), sObjectMgr, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SUMMON_PET, Object::ToCreature(), ObjectGuid::ToString(), CreatureTemplate::type, UNIT_FIELD_BYTES_1, UNIT_FIELD_PET_NAME_TIMESTAMP, UNIT_FIELD_PETEXPERIENCE, UNIT_FIELD_PETNEXTLEVELEXP, and UNIT_NPC_FLAG_NONE.

Referenced by Spell::EffectResurrectPet(), and Spell::EffectSummonPet().

◆ SwapItem()

void Player::SwapItem ( uint16  src,
uint16  dst 
)
3537{
3538 uint8 srcbag = src >> 8;
3539 uint8 srcslot = src & 255;
3540
3541 uint8 dstbag = dst >> 8;
3542 uint8 dstslot = dst & 255;
3543
3544 Item* pSrcItem = GetItemByPos(srcbag, srcslot);
3545 Item* pDstItem = GetItemByPos(dstbag, dstslot);
3546
3547 if (!pSrcItem)
3548 return;
3549
3550 LOG_DEBUG("entities.player.items", "STORAGE: SwapItem bag = {}, slot = {}, item = {}", dstbag, dstslot, pSrcItem->GetEntry());
3551
3552 if (!IsAlive())
3553 {
3554 SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, pSrcItem, pDstItem);
3555 return;
3556 }
3557
3558 // SRC checks
3559
3560 if (GetLootGUID() == pSrcItem->GetGUID()) // prevent swap looting item
3561 {
3562 //best error message found for attempting to swap while looting
3563 SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, pSrcItem, nullptr);
3564 return;
3565 }
3566
3567 // check unequip potability for equipped items and bank bags
3568 if (IsEquipmentPos(src) || IsBagPos(src))
3569 {
3570 // bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later)
3571 InventoryResult msg = CanUnequipItem(src, !IsBagPos(src) || IsBagPos(dst) || (pDstItem && pDstItem->ToBag() && pDstItem->ToBag()->IsEmpty()));
3572 if (msg != EQUIP_ERR_OK)
3573 {
3574 SendEquipError(msg, pSrcItem, pDstItem);
3575 return;
3576 }
3577 }
3578
3579 // anti-wpe
3580 if (pSrcItem->IsBag() && pSrcItem->IsNotEmptyBag() && !IsBagPos(dst))
3581 {
3583 return;
3584 }
3585
3586 // prevent put equipped/bank bag in self
3587 if (IsBagPos(src) && srcslot == dstbag)
3588 {
3590 return;
3591 }
3592
3593 // prevent equipping bag in the same slot from its inside
3594 if (IsBagPos(dst) && srcbag == dstslot)
3595 {
3597 return;
3598 }
3599
3600 // DST checks
3601
3602 if (pDstItem)
3603 {
3604 // Xinef: Removed next loot generated check
3605 if (pDstItem->GetGUID() == GetLootGUID()) // prevent swap looting item
3606 {
3607 //best error message found for attempting to swap while looting
3608 SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, pDstItem, nullptr);
3609 return;
3610 }
3611
3612 // check unequip potability for equipped items and bank bags
3613 if (IsEquipmentPos(dst) || IsBagPos(dst))
3614 {
3615 // bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later)
3616 InventoryResult msg = CanUnequipItem(dst, !IsBagPos(dst) || IsBagPos(src) || (pSrcItem->ToBag() && pSrcItem->ToBag()->IsEmpty()));
3617 if (msg != EQUIP_ERR_OK)
3618 {
3619 SendEquipError(msg, pSrcItem, pDstItem);
3620 return;
3621 }
3622 }
3623 }
3624
3625 // NOW this is or item move (swap with empty), or swap with another item (including bags in bag possitions)
3626 // or swap empty bag with another empty or not empty bag (with items exchange)
3627
3628 // Move case
3629 if (!pDstItem)
3630 {
3631 if (IsInventoryPos(dst))
3632 {
3633 ItemPosCountVec dest;
3634 InventoryResult msg = CanStoreItem(dstbag, dstslot, dest, pSrcItem, false);
3635 if (msg != EQUIP_ERR_OK)
3636 {
3637 SendEquipError(msg, pSrcItem, nullptr);
3638 return;
3639 }
3640
3641 RemoveItem(srcbag, srcslot, true);
3642 StoreItem(dest, pSrcItem, true);
3644 if (IsBankPos(src))
3645 ItemAddedQuestCheck(pSrcItem->GetEntry(), pSrcItem->GetCount());
3646 }
3647 else if (IsBankPos(dst))
3648 {
3649 ItemPosCountVec dest;
3650 InventoryResult msg = CanBankItem(dstbag, dstslot, dest, pSrcItem, false);
3651 if (msg != EQUIP_ERR_OK)
3652 {
3653 SendEquipError(msg, pSrcItem, nullptr);
3654 return;
3655 }
3656
3657 RemoveItem(srcbag, srcslot, true);
3658 BankItem(dest, pSrcItem, true);
3660 ItemRemovedQuestCheck(pSrcItem->GetEntry(), pSrcItem->GetCount());
3661 }
3662 else if (IsEquipmentPos(dst))
3663 {
3664 uint16 dest;
3665 InventoryResult msg = CanEquipItem(dstslot, dest, pSrcItem, false);
3666 if (msg != EQUIP_ERR_OK)
3667 {
3668 SendEquipError(msg, pSrcItem, nullptr);
3669 return;
3670 }
3671
3672 RemoveItem(srcbag, srcslot, true);
3673 EquipItem(dest, pSrcItem, true);
3675 }
3676
3677 return;
3678 }
3679
3680 // attempt merge to / fill target item
3681 if (!pSrcItem->IsBag() && !pDstItem->IsBag())
3682 {
3683 InventoryResult msg;
3684 ItemPosCountVec sDest;
3685 uint16 eDest = 0;
3686 if (IsInventoryPos(dst))
3687 msg = CanStoreItem(dstbag, dstslot, sDest, pSrcItem, false);
3688 else if (IsBankPos(dst))
3689 msg = CanBankItem(dstbag, dstslot, sDest, pSrcItem, false);
3690 else if (IsEquipmentPos(dst))
3691 msg = CanEquipItem(dstslot, eDest, pSrcItem, false);
3692 else
3693 return;
3694
3695 // can be merge/fill
3696 if (msg == EQUIP_ERR_OK)
3697 {
3698 if (pSrcItem->GetCount() + pDstItem->GetCount() <= pSrcItem->GetTemplate()->GetMaxStackSize())
3699 {
3700 RemoveItem(srcbag, srcslot, true);
3701
3702 if (IsInventoryPos(dst))
3703 StoreItem(sDest, pSrcItem, true);
3704 else if (IsBankPos(dst))
3705 BankItem(sDest, pSrcItem, true);
3706 else if (IsEquipmentPos(dst))
3707 {
3708 EquipItem(eDest, pSrcItem, true);
3710 }
3711 }
3712 else
3713 {
3714 pSrcItem->SetCount(pSrcItem->GetCount() + pDstItem->GetCount() - pSrcItem->GetTemplate()->GetMaxStackSize());
3715 pDstItem->SetCount(pSrcItem->GetTemplate()->GetMaxStackSize());
3716 pSrcItem->SetState(ITEM_CHANGED, this);
3717 pDstItem->SetState(ITEM_CHANGED, this);
3718 if (IsInWorld())
3719 {
3720 pSrcItem->SendUpdateToPlayer(this);
3721 pDstItem->SendUpdateToPlayer(this);
3722 }
3723 }
3724 SendRefundInfo(pDstItem);
3725 return;
3726 }
3727 }
3728
3729 // Remove item enchantments for now and restore it later
3730 // Needed for swap sanity checks
3731 ApplyEnchantment(pSrcItem, false);
3732 if (pDstItem)
3733 {
3734 ApplyEnchantment(pDstItem, false);
3735 }
3736
3737 // impossible merge/fill, do real swap
3739
3740 // check src->dest move possibility
3741 ItemPosCountVec sDest;
3742 uint16 eDest = 0;
3743 if (IsInventoryPos(dst))
3744 msg = CanStoreItem(dstbag, dstslot, sDest, pSrcItem, true);
3745 else if (IsBankPos(dst))
3746 msg = CanBankItem(dstbag, dstslot, sDest, pSrcItem, true);
3747 else if (IsEquipmentPos(dst))
3748 {
3749 msg = CanEquipItem(dstslot, eDest, pSrcItem, true);
3750 if (msg == EQUIP_ERR_OK)
3751 msg = CanUnequipItem(eDest, true);
3752 }
3753
3754 if (msg != EQUIP_ERR_OK)
3755 {
3756 // Restore enchantments
3757 ApplyEnchantment(pSrcItem, true);
3758 if (pDstItem)
3759 {
3760 ApplyEnchantment(pDstItem, true);
3761 }
3762
3763 SendEquipError(msg, pSrcItem, pDstItem);
3764 return;
3765 }
3766
3767 // check dest->src move possibility
3768 ItemPosCountVec sDest2;
3769 uint16 eDest2 = 0;
3770 if (IsInventoryPos(src))
3771 msg = CanStoreItem(srcbag, srcslot, sDest2, pDstItem, true);
3772 else if (IsBankPos(src))
3773 msg = CanBankItem(srcbag, srcslot, sDest2, pDstItem, true);
3774 else if (IsEquipmentPos(src))
3775 {
3776 msg = CanEquipItem(srcslot, eDest2, pDstItem, true);
3777 if (msg == EQUIP_ERR_OK)
3778 msg = CanUnequipItem(eDest2, true);
3779 }
3780
3781 if (msg != EQUIP_ERR_OK)
3782 {
3783 // Restore enchantments
3784 ApplyEnchantment(pSrcItem, true);
3785 if (pDstItem)
3786 {
3787 ApplyEnchantment(pDstItem, true);
3788 }
3789
3790 SendEquipError(msg, pDstItem, pSrcItem);
3791 return;
3792 }
3793
3794 // Restore enchantments
3795 ApplyEnchantment(pSrcItem, true);
3796 if (pDstItem)
3797 {
3798 ApplyEnchantment(pDstItem, true);
3799 }
3800
3801 // Check bag swap with item exchange (one from empty in not bag possition (equipped (not possible in fact) or store)
3802 if (Bag* srcBag = pSrcItem->ToBag())
3803 {
3804 if (Bag* dstBag = pDstItem->ToBag())
3805 {
3806 Bag* emptyBag = nullptr;
3807 Bag* fullBag = nullptr;
3808 if (srcBag->IsEmpty() && !IsBagPos(src))
3809 {
3810 emptyBag = srcBag;
3811 fullBag = dstBag;
3812 }
3813 else if (dstBag->IsEmpty() && !IsBagPos(dst))
3814 {
3815 emptyBag = dstBag;
3816 fullBag = srcBag;
3817 }
3818
3819 // bag swap (with items exchange) case
3820 if (emptyBag && fullBag)
3821 {
3822 ItemTemplate const* emptyProto = emptyBag->GetTemplate();
3823
3824 uint32 count = 0;
3825
3826 for (uint32 i = 0; i < fullBag->GetBagSize(); ++i)
3827 {
3828 Item* bagItem = fullBag->GetItemByPos(i);
3829 if (!bagItem)
3830 continue;
3831
3832 ItemTemplate const* bagItemProto = bagItem->GetTemplate();
3833 if (!bagItemProto || !ItemCanGoIntoBag(bagItemProto, emptyProto))
3834 {
3835 // one from items not go to empty target bag
3837 return;
3838 }
3839
3840 ++count;
3841 }
3842
3843 if (count > emptyBag->GetBagSize())
3844 {
3845 // too small targeted bag
3847 return;
3848 }
3849
3850 // Items swap
3851 count = 0; // will pos in new bag
3852 for (uint32 i = 0; i < fullBag->GetBagSize(); ++i)
3853 {
3854 Item* bagItem = fullBag->GetItemByPos(i);
3855 if (!bagItem)
3856 continue;
3857
3858 fullBag->RemoveItem(i, true);
3859 emptyBag->StoreItem(count, bagItem, true);
3860 bagItem->SetState(ITEM_CHANGED, this);
3861
3862 ++count;
3863 }
3864 }
3865 }
3866 }
3867
3868 // now do moves, remove...
3869 RemoveItem(dstbag, dstslot, false, true);
3870 RemoveItem(srcbag, srcslot, false, true);
3871
3872 // add to dest
3873 if (IsInventoryPos(dst))
3874 StoreItem(sDest, pSrcItem, true);
3875 else if (IsBankPos(dst))
3876 BankItem(sDest, pSrcItem, true);
3877 else if (IsEquipmentPos(dst))
3878 EquipItem(eDest, pSrcItem, true);
3879
3880 // add to src
3881 if (IsInventoryPos(src))
3882 StoreItem(sDest2, pDstItem, true);
3883 else if (IsBankPos(src))
3884 BankItem(sDest2, pDstItem, true);
3885 else if (IsEquipmentPos(src))
3886 EquipItem(eDest2, pDstItem, true);
3887
3888 // Xinef: Call this here after all needed items are equipped
3890
3891 // if player is moving bags and is looting an item inside this bag
3892 // release the loot
3893 if (GetLootGUID())
3894 {
3895 bool released = false;
3896 if (IsBagPos(src))
3897 {
3898 Bag* bag = pSrcItem->ToBag();
3899 for (uint32 i = 0; i < bag->GetBagSize(); ++i)
3900 {
3901 if (Item* bagItem = bag->GetItemByPos(i))
3902 {
3903 // Xinef: Removed next loot generated check
3904 if (bagItem->GetGUID() == GetLootGUID())
3905 {
3907 released = true; // so we don't need to look at dstBag
3908 break;
3909 }
3910 }
3911 }
3912 }
3913
3914 if (!released && IsBagPos(dst))
3915 {
3916 Bag* bag = pDstItem->ToBag();
3917 for (uint32 i = 0; i < bag->GetBagSize(); ++i)
3918 {
3919 if (Item* bagItem = bag->GetItemByPos(i))
3920 {
3921 // Xinef: Removed next loot generated check
3922 if (bagItem->GetGUID() == GetLootGUID())
3923 {
3925 released = true; // not realy needed here
3926 break;
3927 }
3928 }
3929 }
3930 }
3931 }
3932
3934}
bool IsEmpty() const
Definition Bag.cpp:179
Item * GetItemByPos(uint8 slot) const
Definition Bag.cpp:235
void RemoveItem(uint8 slot, bool update)
Definition Bag.cpp:143
void SendRefundInfo(Item *item)
Definition Player.cpp:15551

References ApplyEnchantment(), AutoUnequipOffhandIfNeed(), BankItem(), CanBankItem(), CanEquipItem(), CanStoreItem(), CanUnequipItem(), WorldSession::DoLootRelease(), EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, EQUIP_ERR_CANT_DO_RIGHT_NOW, EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, EQUIP_ERR_OK, EQUIP_ERR_YOU_ARE_DEAD, EquipItem(), Bag::GetBagSize(), Item::GetCount(), Object::GetEntry(), Object::GetGUID(), GetItemByPos(), Bag::GetItemByPos(), GetLootGUID(), ItemTemplate::GetMaxStackSize(), Item::GetTemplate(), Unit::IsAlive(), Item::IsBag(), IsBagPos(), IsBankPos(), Bag::IsEmpty(), IsEquipmentPos(), IsInventoryPos(), Object::IsInWorld(), Item::IsNotEmptyBag(), ITEM_CHANGED, ItemAddedQuestCheck(), ItemCanGoIntoBag(), ItemRemovedQuestCheck(), LOG_DEBUG, m_session, RemoveItem(), Bag::RemoveItem(), RemoveItemDependentAurasAndCasts(), SendEquipError(), SendRefundInfo(), Object::SendUpdateToPlayer(), Item::SetCount(), Item::SetState(), StoreItem(), Bag::StoreItem(), Item::ToBag(), and UpdateTitansGrip().

Referenced by WorldSession::HandleAutoEquipItemSlotOpcode(), WorldSession::HandleEquipmentSetUse(), item_commandscript::HandleItemMoveCommand(), WorldSession::HandleSwapInvItemOpcode(), and WorldSession::HandleSwapItem().

◆ SwapQuestSlot()

void Player::SwapQuestSlot ( uint16  slot1,
uint16  slot2 
)
inline
1517 {
1518 for (int i = 0; i < MAX_QUEST_OFFSET; ++i)
1519 {
1522
1525 }
1526 }

References Object::GetUInt32Value(), MAX_QUEST_OFFSET, PLAYER_QUEST_LOG_1_1, and Unit::SetUInt32Value().

Referenced by WorldSession::HandleQuestLogSwapQuest().

◆ TakeQuestSourceItem()

bool Player::TakeQuestSourceItem ( uint32  questId,
bool  msg 
)
1364{
1365 Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
1366 if (quest)
1367 {
1368 uint32 srcItemId = quest->GetSrcItemId();
1369 ItemTemplate const* item = sObjectMgr->GetItemTemplate(srcItemId);
1370
1371 if (srcItemId > 0)
1372 {
1373 uint32 count = quest->GetSrcItemCount();
1374 if (count <= 0)
1375 count = 1;
1376
1377 // exist two cases when destroy source quest item not possible:
1378 // a) non un-equippable item (equipped non-empty bag, for example)
1379 // b) when quest is started from an item and item also is needed in
1380 // the end as RequiredItemId
1381 InventoryResult res = CanUnequipItems(srcItemId, count);
1382 if (res != EQUIP_ERR_OK)
1383 {
1384 if (msg)
1385 SendEquipError(res, nullptr, nullptr, srcItemId);
1386 return false;
1387 }
1388
1389 bool destroyItem = true;
1390 for (uint8 n = 0; n < QUEST_ITEM_OBJECTIVES_COUNT; ++n)
1391 if (item->StartQuest == questId && srcItemId == quest->RequiredItemId[n])
1392 destroyItem = false;
1393
1394 if (destroyItem)
1395 DestroyItemCount(srcItemId, count, true, true);
1396 }
1397 }
1398
1399 return true;
1400}
InventoryResult CanUnequipItems(uint32 item, uint32 count) const
Definition PlayerStorage.cpp:273
uint32 GetSrcItemCount() const
Definition QuestDef.h:259
uint32 GetSrcItemId() const
Definition QuestDef.h:258
uint32 StartQuest
Definition ItemTemplate.h:668

References CanUnequipItems(), DestroyItemCount(), EQUIP_ERR_OK, Quest::GetSrcItemCount(), Quest::GetSrcItemId(), QUEST_ITEM_OBJECTIVES_COUNT, Quest::RequiredItemId, SendEquipError(), sObjectMgr, and ItemTemplate::StartQuest.

Referenced by Spell::EffectQuestClear(), and WorldSession::HandleQuestLogRemoveQuest().

◆ TalkedToCreature()

void Player::TalkedToCreature ( uint32  entry,
ObjectGuid  guid 
)
2113{
2114 uint16 addTalkCount = 1;
2115 for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
2116 {
2117 uint32 questid = GetQuestSlotQuestId(i);
2118 if (!questid)
2119 continue;
2120
2121 Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
2122 if (!qInfo)
2123 continue;
2124
2125 QuestStatusData& q_status = m_QuestStatus[questid];
2126
2127 if (q_status.Status == QUEST_STATUS_INCOMPLETE)
2128 {
2130 {
2131 for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
2132 {
2133 // skip Gameobject objectives
2134 if (qInfo->RequiredNpcOrGo[j] < 0)
2135 continue;
2136
2137 uint32 reqTarget = 0;
2138
2139 if (qInfo->RequiredNpcOrGo[j] > 0) // creature activate objectives
2140 // checked at quest_template loading
2141 reqTarget = qInfo->RequiredNpcOrGo[j];
2142 else
2143 continue;
2144
2145 if (reqTarget == entry)
2146 {
2147 uint32 reqTalkCount = qInfo->RequiredNpcOrGoCount[j];
2148 uint16 curTalkCount = q_status.CreatureOrGOCount[j];
2149 if (curTalkCount < reqTalkCount)
2150 {
2151 q_status.CreatureOrGOCount[j] = curTalkCount + addTalkCount;
2152
2153 m_QuestStatusSave[questid] = true;
2154
2155 SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curTalkCount, addTalkCount);
2156 }
2157 if (CanCompleteQuest(questid))
2158 CompleteQuest(questid);
2159 else
2161
2162 // same objective target can be in many active quests, but not in 2 objectives for single quest (code optimization).
2163 continue;
2164 }
2165 }
2166 }
2167 }
2168 }
2169}

References ADDITIONAL_SAVING_QUEST_STATUS, AdditionalSavingAddMask(), CanCompleteQuest(), CompleteQuest(), QuestStatusData::CreatureOrGOCount, GetQuestSlotQuestId(), Quest::HasSpecialFlag(), m_QuestStatus, m_QuestStatusSave, MAX_QUEST_LOG_SIZE, QUEST_OBJECTIVES_COUNT, QUEST_SPECIAL_FLAGS_CAST, QUEST_SPECIAL_FLAGS_KILL, QUEST_SPECIAL_FLAGS_SPEAKTO, QUEST_STATUS_INCOMPLETE, Quest::RequiredNpcOrGo, Quest::RequiredNpcOrGoCount, SendQuestUpdateAddCreatureOrGo(), sObjectMgr, and QuestStatusData::Status.

Referenced by npc_aged_dying_ancient_kodo::OnGossipHello(), brann_bronzebeard::OnGossipHello(), npc_innkeeper::OnGossipHello(), npc_razael_and_lyana::OnGossipSelect(), and npc_clintar_spirit::npc_clintar_spiritAI::UpdateAI().

◆ TeamIdForRace()

TeamId Player::TeamIdForRace ( uint8  race)
static

◆ TeleportTo() [1/2]

bool Player::TeleportTo ( uint32  mapid,
float  x,
float  y,
float  z,
float  orientation,
uint32  options = 0,
Unit target = nullptr,
bool  newInstance = false 
)
1335{
1336 if (!MapMgr::IsValidMapCoord(mapid, x, y, z, orientation))
1337 {
1338 LOG_ERROR("entities.player", "TeleportTo: invalid map ({}) or invalid coordinates (X: {}, Y: {}, Z: {}, O: {}) given when teleporting player ({}, name: {}, map: {}, X: {}, Y: {}, Z: {}, O: {}).",
1339 mapid, x, y, z, orientation, GetGUID().ToString(), GetName(), GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
1340 return false;
1341 }
1342
1344 {
1345 LOG_ERROR("entities.player", "Player ({}, name: {}) tried to enter a forbidden map {}", GetGUID().ToString(), GetName(), mapid);
1347 return false;
1348 }
1349
1350 // preparing unsummon pet if lost (we must get pet before teleportation or will not find it later)
1351 Pet* pet = GetPet();
1352
1353 MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
1354
1355 // don't let enter battlegrounds without assigned battleground id (for example through areatrigger)...
1356 if (!InBattleground() && mEntry->IsBattlegroundOrArena())
1357 return false;
1358
1359 // pussywizard: arena spectator, prevent teleporting from arena to instance/etc
1360 if (GetMapId() != mapid && IsSpectator() && mEntry->Instanceable())
1361 {
1363 return false;
1364 }
1365
1366 // client without expansion support
1367 if (GetSession()->Expansion() < mEntry->Expansion())
1368 {
1369 LOG_DEBUG("maps", "Player {} using client without required expansion tried teleport to non accessible map {}", GetName(), mapid);
1370
1371 if (GetTransport())
1372 {
1374 m_transport = nullptr;
1377 RepopAtGraveyard(); // teleport to near graveyard if on transport, looks blizz like :)
1378 }
1379
1381
1382 return false; // normal client can't teleport to this map...
1383 }
1384 else
1385 LOG_DEBUG("maps", "Player {} is being teleported to map {}", GetName(), mapid);
1386
1387 // xinef: do this here in case teleport failed in above checks
1388 if (!(options & TELE_TO_NOT_LEAVE_TAXI) && IsInFlight())
1389 {
1392 }
1393
1394 if (!(options & TELE_TO_NOT_LEAVE_VEHICLE) && m_vehicle)
1395 ExitVehicle();
1396
1397 // reset movement flags at teleport, because player will continue move with these flags after teleport
1399 DisableSpline();
1400
1401 // Xinef: Remove all movement imparing effects auras, skip small teleport like blink
1402 if (mapid != GetMapId() || GetDistance2d(x, y) > 100)
1403 {
1408 // remove auras that should be removed when being teleported
1410 }
1411
1412 if (m_transport)
1413 {
1414 if (options & TELE_TO_NOT_LEAVE_TRANSPORT)
1416 else
1417 {
1419 m_transport = nullptr;
1422 }
1423 }
1424
1425 // The player was ported to another map and loses the duel immediately.
1426 // We have to perform this check before the teleport, otherwise the
1427 // ObjectAccessor won't find the flag.
1430
1431 if (!sScriptMgr->OnBeforePlayerTeleport(this, mapid, x, y, z, orientation, options, target))
1432 return false;
1433
1434 if (GetMapId() == mapid && !newInstance)
1435 {
1436 //lets reset far teleport flag if it wasn't reset during chained teleports
1438
1439 SetHasDelayedTeleport(false); // pussywizard: current teleport cancels stored one
1440 //if teleport spell is casted in Unit::Update() func
1441 //then we need to delay it until update process will be finished
1442 if (MustDelayTeleport())
1443 {
1446 //lets save teleport destination for player
1447 teleportStore_dest = WorldLocation(mapid, x, y, z, orientation);
1448 teleportStore_options = options;
1449 return true;
1450 }
1451
1452 if (options & TELE_TO_WITH_PET)
1454
1455 if (!(options & TELE_TO_NOT_UNSUMMON_PET))
1456 {
1457 //same map, only remove pet if out of range for new position
1458 if (pet && !pet->IsWithinDist3d(x, y, z, GetMap()->GetVisibilityRange()))
1460 }
1461
1462 if (!(options & TELE_TO_NOT_LEAVE_COMBAT))
1463 CombatStop();
1464
1465 // this will be used instead of the current location in SaveToDB
1466 teleportStore_dest = WorldLocation(mapid, x, y, z, orientation);
1468
1469 // code for finish transfer called in WorldSession::HandleMovementOpcodes()
1470 // at client packet MSG_MOVE_TELEPORT_ACK
1472 // near teleport, triggering send MSG_MOVE_TELEPORT_ACK from client at landing
1473 if (!GetSession()->PlayerLogout())
1474 {
1475 SetCanTeleport(true);
1476 Position oldPos = GetPosition();
1477 Relocate(x, y, z, orientation);
1479 SendTeleportPacket(oldPos); // this automatically relocates to oldPos in order to broadcast the packet in the right place
1480 }
1481 }
1482 else
1483 {
1485 {
1487 return false;
1488 }
1489
1490 // far teleport to another map
1491 Map* oldmap = IsInWorld() ? GetMap() : nullptr;
1492 // check if we can enter before stopping combat / removing pet / totems / interrupting spells
1493
1494 // Check enter rights before map getting to avoid creating instance copy for player
1495 // this check not dependent from map instance copy and same for all instance copies of selected map
1496 if (!(options & TELE_TO_GM_MODE) && sMapMgr->PlayerCannotEnter(mapid, this, false))
1497 return false;
1498
1499 // if PlayerCannotEnter -> CanEnter: checked above
1500 {
1501 //lets reset near teleport flag if it wasn't reset during chained teleports
1503
1504 SetHasDelayedTeleport(false); // pussywizard: current teleport cancels stored one
1505 //if teleport spell is casted in Unit::Update() func
1506 //then we need to delay it until update process will be finished
1507 if (MustDelayTeleport())
1508 {
1511 //lets save teleport destination for player
1512 teleportStore_dest = WorldLocation(mapid, x, y, z, orientation);
1513 teleportStore_options = options;
1514 return true;
1515 }
1516
1518
1519 CombatStop();
1520
1521 // remove arena spell coldowns/buffs now to also remove pet's cooldowns before it's temporarily unsummoned
1523 {
1524 // KEEP THIS ORDER!
1526 if (pet)
1527 pet->RemoveArenaAuras();
1528
1530 }
1531
1532 // remove pet on map change
1533 if (pet)
1535
1536 // remove all dyn objects
1538
1539 // stop spellcasting
1540 // not attempt interrupt teleportation spell at caster teleport
1541 if (!(options & TELE_TO_SPELL))
1542 if (IsNonMeleeSpellCast(true))
1544
1545 //remove auras before removing from map...
1547
1548 if (!GetSession()->PlayerLogout())
1549 {
1550 // send transfer packets
1551 WorldPacket data(SMSG_TRANSFER_PENDING, 4 + 4 + 4);
1552 data << uint32(mapid);
1553 if (m_transport)
1554 data << m_transport->GetEntry() << GetMapId();
1555
1556 GetSession()->SendPacket(&data);
1557 }
1558
1559 // remove from old map now
1560 if (oldmap)
1561 oldmap->RemovePlayerFromMap(this, false);
1562
1563 // xinef: do this before setting fall information!
1564 if (IsMounted() && (!GetMap()->GetEntry()->IsDungeon() && !GetMap()->GetEntry()->IsBattlegroundOrArena()) && !m_transport)
1565 {
1567 if (!auras.empty())
1568 {
1569 SetMountBlockId((*auras.begin())->GetId());
1571 }
1572 }
1573
1574 teleportStore_dest = WorldLocation(mapid, x, y, z, orientation);
1576 // if the player is saved before worldportack (at logout for example)
1577 // this will be used instead of the current location in SaveToDB
1578
1579 if (!GetSession()->PlayerLogout())
1580 {
1581 SetCanTeleport(true);
1582 WorldPacket data(SMSG_NEW_WORLD, 4 + 4 + 4 + 4 + 4);
1583 data << uint32(mapid);
1584 if (m_transport)
1586 else
1588
1589 GetSession()->SendPacket(&data);
1591 }
1592
1593 // move packet sent by client always after far teleport
1594 // code for finish transfer to new map called in WorldSession::HandleMoveWorldportAckOpcode at client packet
1596 }
1597 }
1598 return true;
1599}
@ TELE_TO_WITH_PET
Definition Player.h:832
@ TELE_TO_NOT_LEAVE_TAXI
Definition Player.h:833
@ TELE_TO_NOT_LEAVE_VEHICLE
Definition Player.h:831
@ TELE_TO_SPELL
Definition Player.h:830
@ TELE_TO_NOT_LEAVE_COMBAT
Definition Player.h:828
@ TELE_TO_NOT_UNSUMMON_PET
Definition Player.h:829
@ TELE_TO_GM_MODE
Definition Player.h:826
@ TELE_TO_NOT_LEAVE_TRANSPORT
Definition Player.h:827
@ TRANSFER_ABORT_MAP_NOT_ALLOWED
Definition Player.h:803
@ SPELL_AURA_MOD_CONFUSE
Definition SpellAuraDefines.h:68
@ AURA_INTERRUPT_FLAG_TELEPORTED
Definition SpellDefines.h:65
@ AURA_INTERRUPT_FLAG_MOVE
Definition SpellDefines.h:46
@ AURA_INTERRUPT_FLAG_TURNING
Definition SpellDefines.h:47
@ MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE
Movement flags that have change status opcodes associated for players.
Definition UnitDefines.h:414
@ CLASS_CONTEXT_TELEPORT
Definition UnitDefines.h:228
virtual void RemovePlayerFromMap(Player *, bool)
Definition Map.cpp:914
bool HasPendingSpectatorForBG(uint32 bgInstanceId) const
Definition Player.h:2584
void SendTeleportAckPacket()
Definition Player.cpp:1325
void SetSelection(ObjectGuid guid)
Used for serverside target changes, does not apply to players.
Definition Player.cpp:11587
void SendSavedInstances()
Definition PlayerStorage.cpp:6557
void SetSemaphoreTeleportNear(time_t tm)
Definition Player.h:2097
void SetHasDelayedTeleport(bool setting)
Definition Player.h:2952
void SetSemaphoreTeleportFar(time_t tm)
Definition Player.h:2098
bool MustDelayTeleport() const
Definition Player.h:2949
void CleanupAfterTaxiFlight()
Definition Player.cpp:10462
void RemoveArenaSpellCooldowns(bool removeActivePetCooldowns=false)
Definition Player.cpp:3552
virtual void RemovePassenger(WorldObject *passenger, bool withAll=false)=0
uint32 GetUnitMovementFlags() const
Definition Unit.h:746
Vehicle * m_vehicle
Definition Unit.h:2114
void SendTeleportPacket(Position &pos)
Definition Unit.cpp:20072
void SetUnitMovementFlags(uint32 f)
Definition Unit.h:747
void RemoveAllDynObjects()
Definition Unit.cpp:6219
void RemoveArenaAuras()
Definition Unit.cpp:5368
bool IsWithinDist3d(float x, float y, float z, float dist) const
Definition Object.cpp:1306
float GetDistance2d(WorldObject const *obj) const
Definition Object.cpp:1274
@ SMSG_NEW_WORLD
Definition Opcodes.h:92
@ SMSG_TRANSFER_PENDING
Definition Opcodes.h:93
bool IsBattleArena() const
Definition DBCStructure.h:1355
Position GetPosition() const
Definition Position.h:142
Position::PositionXYZOStreamer PositionXYZOStream()
Definition Position.h:149

References Unit::AddUnitMovementFlag(), AURA_INTERRUPT_FLAG_CHANGE_MAP, AURA_INTERRUPT_FLAG_MOVE, AURA_INTERRUPT_FLAG_TELEPORTED, AURA_INTERRUPT_FLAG_TURNING, CLASS_CONTEXT_TELEPORT, CLASS_DEATH_KNIGHT, CleanupAfterTaxiFlight(), Unit::CombatStop(), DISABLE_TYPE_MAP, Unit::DisableSpline(), duel, DUEL_FLED, DuelComplete(), ObjectGuid::Empty, Unit::ExitVehicle(), MapEntry::Expansion(), Unit::GetAuraEffectsByType(), GetBattlegroundId(), WorldObject::GetDistance2d(), Object::GetEntry(), Unit::GetGameObject(), GameTime::GetGameTime(), Object::GetGUID(), Object::GetGuidValue(), WorldObject::GetMap(), WorldLocation::GetMapId(), Unit::GetMotionMaster(), WorldObject::GetName(), Position::GetOrientation(), GetPet(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetSession(), WorldObject::GetTransport(), Unit::GetUnitMovementFlags(), WorldObject::GetVisibilityRange(), HasPendingSpectatorForBG(), HasSpell(), InBattleground(), MapEntry::Instanceable(), Unit::InterruptNonMeleeSpells(), MapEntry::IsBattleArena(), MapEntry::IsBattlegroundOrArena(), IsClass(), DisableMgr::IsDisabledFor(), IsGameMaster(), Unit::IsInFlight(), Object::IsInWorld(), Unit::IsMounted(), Unit::IsNonMeleeSpellCast(), AccountMgr::IsPlayerAccount(), IsSpectator(), MapMgr::IsValidMapCoord(), WorldObject::IsWithinDist3d(), LOG_DEBUG, LOG_ERROR, WorldObject::m_movementInfo, WorldObject::m_transport, Unit::m_vehicle, MotionMaster::MovementExpired(), MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE, MOVEMENTFLAG_ONTRANSPORT, MustDelayTeleport(), PLAYER_DUEL_ARBITER, MovementInfo::TransportInfo::pos, Position::PositionXYZOStream(), Position::Relocate(), Unit::RemoveAllDynObjects(), Unit::RemoveArenaAuras(), RemoveArenaSpellCooldowns(), Unit::RemoveAurasByType(), Unit::RemoveAurasWithInterruptFlags(), MovementInfo::RemoveMovementFlag(), Transport::RemovePassenger(), Map::RemovePlayerFromMap(), RepopAtGraveyard(), MovementInfo::TransportInfo::Reset(), WorldSession::SendPacket(), SendSavedInstances(), SendTeleportAckPacket(), Unit::SendTeleportPacket(), SendTransferAborted(), SetCanTeleport(), SetFallInformation(), SetHasDelayedTeleport(), SetMountBlockId(), SetSelection(), SetSemaphoreTeleportFar(), SetSemaphoreTeleportNear(), Unit::SetUnitMovementFlags(), sMapMgr, sMapStore, SMSG_NEW_WORLD, SMSG_TRANSFER_PENDING, SPELL_AURA_MOD_CONFUSE, SPELL_AURA_MOD_FEAR, SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_STUN, SPELL_AURA_MOUNTED, sScriptMgr, TELE_TO_GM_MODE, TELE_TO_NOT_LEAVE_COMBAT, TELE_TO_NOT_LEAVE_TAXI, TELE_TO_NOT_LEAVE_TRANSPORT, TELE_TO_NOT_LEAVE_VEHICLE, TELE_TO_NOT_UNSUMMON_PET, TELE_TO_SPELL, TELE_TO_WITH_PET, teleportStore_dest, teleportStore_options, Position::ToString(), TRANSFER_ABORT_INSUF_EXPAN_LVL, TRANSFER_ABORT_MAP_NOT_ALLOWED, TRANSFER_ABORT_UNIQUE_MESSAGE, MovementInfo::transport, and UnsummonPetTemporaryIfAny().

Referenced by ActivateTaxiPathTo(), BattlegroundSA::CaptureGraveyard(), BattlegroundSA::DefendersPortalTeleport(), MotionTransport::DelayedTeleportTransport(), BattlegroundIC::DoAction(), go_commandscript::DoTeleport(), Spell::EffectTeleportUnits(), misc_commandscript::HandleAppearCommand(), WorldSession::HandleAreaTriggerOpcode(), go_commandscript::HandleGoGraveyardCommand(), go_commandscript::HandleGoGridCommand(), go_commandscript::HandleGoZoneXYCommand(), misc_commandscript::HandleGroupSummonCommand(), WorldSession::HandleHearthAndResurrect(), WorldSession::HandleMovementOpcodes(), WorldSession::HandleMoveSplineDoneOpcode(), WorldSession::HandleMoveWorldportAck(), WorldSession::HandlePlayerLoginFromDB(), WorldSession::HandleSetRaidDifficultyOpcode(), ArenaSpectator::HandleSpectatorSpectateCommand(), tele_commandscript::HandleTeleCommand(), tele_commandscript::HandleTeleGroupCommand(), misc_commandscript::HandleUnstuckCommand(), WorldSession::HandleWorldTeleportOpcode(), Unit::NearTeleportTo(), npc_wg_spirit_guide::OnGossipSelect(), lfg::LFGPlayerScript::OnMapChanged(), BattlefieldWG::OnPlayerJoinWar(), at_orb_of_command::OnTrigger(), at_icc_saurfang_portal::OnTrigger(), at_naxxramas_hub_portal::OnTrigger(), AreaTrigger_at_voltarus_middle::OnTrigger(), AreaTrigger_at_last_rites::OnTrigger(), BfGraveyard::RelocateDeadPlayers(), Battleground::RelocateDeadPlayers(), Map::RemoveAllPlayers(), RepopAtGraveyard(), ResurectUsingRequestData(), WorldSession::SendSpiritResurrect(), BattlegroundMgr::SendToBattleground(), SummonIfPossible(), lfg::LFGMgr::TeleportPlayer(), GmTicket::TeleportTo(), TeleportTo(), BattlegroundSA::TeleportToEntrancePosition(), TeleportToEntryPoint(), Update(), and GameObject::Use().

◆ TeleportTo() [2/2]

bool Player::TeleportTo ( WorldLocation const &  loc,
uint32  options = 0,
Unit target = nullptr 
)
inline
1109 {
1110 return TeleportTo(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation(), options, target);
1111 }

References WorldLocation::GetMapId(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), and TeleportTo().

◆ TeleportToEntryPoint()

◆ TextEmote() [1/2]

void Player::TextEmote ( std::string_view  text,
WorldObject const *  = nullptr,
bool  = false 
)
overridevirtual

Outputs an universal text which is supposed to be an action.

Reimplemented from Unit.

9412{
9413 std::string _text(text);
9414
9415 if (!sScriptMgr->CanPlayerUseChat(this, CHAT_MSG_EMOTE, LANG_UNIVERSAL, _text))
9416 {
9417 return;
9418 }
9419
9420 sScriptMgr->OnPlayerChat(this, CHAT_MSG_EMOTE, LANG_UNIVERSAL, _text);
9421
9422 WorldPacket data;
9424
9425 SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), true, false, !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_EMOTE), true);
9426}
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_EMOTE
Definition IWorld.h:159
@ CONFIG_LISTEN_RANGE_TEXTEMOTE
Definition IWorld.h:196
@ CHAT_MSG_EMOTE
Definition SharedDefines.h:3162
@ LANG_UNIVERSAL
Definition SharedDefines.h:735

References ChatHandler::BuildChatPacket(), CHAT_MSG_EMOTE, CONFIG_ALLOW_TWO_SIDE_INTERACTION_EMOTE, CONFIG_LISTEN_RANGE_TEXTEMOTE, LANG_UNIVERSAL, SendMessageToSetInRange(), sScriptMgr, and sWorld.

Referenced by WorldSession::HandleMessagechatOpcode().

◆ TextEmote() [2/2]

void Player::TextEmote ( uint32  textId,
WorldObject const *  target = nullptr,
bool  isBossEmote = false 
)
overridevirtual

Reimplemented from Unit.

9429{
9430 Talk(textId, CHAT_MSG_EMOTE, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), target);
9431}

References CHAT_MSG_EMOTE, CONFIG_LISTEN_RANGE_TEXTEMOTE, and sWorld.

◆ ToggleAFK()

void Player::ToggleAFK ( )
1294{
1296
1297 // afk player not allowed in battleground
1298 if (!IsGameMaster() && isAFK() && InBattleground())
1300}
void ToggleFlag(uint16 index, uint32 flag)
Definition Object.cpp:877
void LeaveBattleground(Battleground *bg=nullptr)
Definition Player.cpp:11353

References InBattleground(), isAFK(), IsGameMaster(), LeaveBattleground(), PLAYER_FLAGS, PLAYER_FLAGS_AFK, and Object::ToggleFlag().

Referenced by Battleground::AddPlayer(), WorldSession::HandleMessagechatOpcode(), Battlefield::PlayerAcceptInviteToWar(), and Unit::SetCharmedBy().

◆ ToggleDND()

void Player::ToggleDND ( )

◆ ToggleInstantFlight()

void Player::ToggleInstantFlight ( )

References m_isInstantFlightOn.

Referenced by OnGossipSelect().

◆ ToggleMetaGemsActive()

void Player::ToggleMetaGemsActive ( uint8  exceptslot,
bool  apply 
)
11284{
11285 //cycle all equipped items
11286 for (int slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
11287 {
11288 //enchants for the slot being socketed are handled by WorldSession::HandleSocketOpcode(WorldPacket& recvData)
11289 if (slot == exceptslot)
11290 continue;
11291
11292 Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
11293
11294 if (!pItem || !pItem->GetTemplate()->Socket[0].Color) //if item has no sockets or no item is equipped go to next item
11295 continue;
11296
11297 //cycle all (gem)enchants
11298 for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + 3; ++enchant_slot)
11299 {
11300 uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
11301 if (!enchant_id) //if no enchant go to next enchant(slot)
11302 continue;
11303
11304 SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
11305 if (!enchantEntry)
11306 continue;
11307
11308 //only metagems to be (de)activated, so only enchants with condition
11309 uint32 condition = enchantEntry->EnchantmentCondition;
11310 if (condition)
11311 ApplyEnchantment(pItem, EnchantmentSlot(enchant_slot), apply);
11312 }
11313 }
11314}

References ApplyEnchantment(), _Socket::Color, SpellItemEnchantmentEntry::EnchantmentCondition, EQUIPMENT_SLOT_END, EQUIPMENT_SLOT_START, Item::GetEnchantmentId(), GetItemByPos(), Item::GetTemplate(), INVENTORY_SLOT_BAG_0, SOCK_ENCHANTMENT_SLOT, ItemTemplate::Socket, and sSpellItemEnchantmentStore.

Referenced by WorldSession::HandleSocketOpcode().

◆ TradeCancel()

void Player::TradeCancel ( bool  sendback)
4089{
4090 if (m_trade)
4091 {
4092 Player* trader = m_trade->GetTrader();
4093
4094 // send yellow "Trade canceled" message to both traders
4095 if (sendback)
4097
4098 trader->GetSession()->SendCancelTrade();
4099
4100 // cleanup
4101 delete m_trade;
4102 m_trade = nullptr;
4103 delete trader->m_trade;
4104 trader->m_trade = nullptr;
4105 }
4106}
void SendCancelTrade()
Definition TradeHandler.cpp:529

References GetSession(), TradeData::GetTrader(), m_trade, and WorldSession::SendCancelTrade().

Referenced by ActivateTaxiPathTo(), CleanupsBeforeDelete(), WorldSession::HandleCancelTradeOpcode(), and WorldSession::HandleSocketClosed().

◆ UninviteFromGroup()

void Player::UninviteFromGroup ( )
  • If the player is invited, remove him. If the group if then only 1 person, disband the group.
2341{
2342 Group* group = GetGroupInvite();
2343 if (!group)
2344 return;
2345
2346 group->RemoveInvite(this);
2347
2348 if (group->IsCreated())
2349 {
2350 if (group->GetMembersCount() <= 1) // group has just 1 member => disband
2351 {
2352 group->Disband(true);
2353 group = nullptr; // gets deleted in disband
2354 }
2355 }
2356 else
2357 {
2358 if (group->GetInviteeCount() <= 1)
2359 {
2360 group->RemoveAllInvites();
2361 delete group;
2362 group = nullptr;
2363 }
2364 }
2365}
bool IsCreated() const
Definition Group.cpp:2282
void RemoveAllInvites()
Definition Group.cpp:359
void Disband(bool hideDestroy=false)
Definition Group.cpp:751
void RemoveInvite(Player *player)
Definition Group.cpp:349
uint32 GetInviteeCount() const
Definition Group.h:246
Group * GetGroupInvite()
Definition Player.h:2470

References Group::Disband(), GetGroupInvite(), Group::GetInviteeCount(), Group::GetMembersCount(), Group::IsCreated(), Group::RemoveAllInvites(), and Group::RemoveInvite().

Referenced by WorldSession::HandleGroupDeclineOpcode(), and WorldSession::LogoutPlayer().

◆ UnsummonPetTemporaryIfAny()

void Player::UnsummonPetTemporaryIfAny ( )

◆ Update()

void Player::Update ( uint32  time)
overridevirtual
Todo:
add weapon, skill check

Reimplemented from WorldObject.

54{
55 if (!IsInWorld())
56 return;
57
58 sScriptMgr->OnBeforePlayerUpdate(this, p_time);
59
60 // undelivered mail
62 {
65
66 // It will be recalculate at mailbox open (for unReadMails important
67 // non-0 until mailbox open, it also will be recalculated)
68 m_nextMailDelivereTime = time_t(0);
69 }
70
71 // Update cinematic location, if 500ms have passed and we're doing a
72 // cinematic now.
75 {
78 }
79
80 // used to implement delayed far teleports
83 Unit::Update(p_time);
85
86 time_t now = GameTime::GetGameTime().count();
87
88 UpdatePvPFlag(now);
90
91 UpdateContestedPvP(p_time);
92
93 UpdateDuelFlag(now);
94
96
97 UpdateAfkReport(now);
98
99 // Xinef: update charm AI only if we are controlled by creature or
100 // non-posses player charm
102 {
103 m_charmUpdateTimer += p_time;
104 if (m_charmUpdateTimer >= 1000)
105 {
107 if (Unit* charmer = GetCharmer())
108 if (charmer->IsAlive())
110 }
111 }
112
113 time_t lastTick = m_Last_tick;
114 if (now > m_Last_tick)
115 {
116 // Update items that have just a limited lifetime
118
119 // check every minute, less chance to crash and wont break anything.
121
122 // Played time
123 uint32 elapsed = uint32(now - m_Last_tick);
124 m_Played_time[PLAYED_TIME_TOTAL] += elapsed; // Total played time
125 m_Played_time[PLAYED_TIME_LEVEL] += elapsed; // Level played time
126 GetSession()->SetTotalTime(GetSession()->GetTotalTime() + elapsed);
127 m_Last_tick = now;
128 }
129
130 // If mute expired, remove it from the DB
131 if (GetSession()->m_muteTime && GetSession()->m_muteTime < now)
132 {
133 GetSession()->m_muteTime = 0;
135 LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);
136 stmt->SetData(0, 0); // Set the mute time to 0
137 stmt->SetData(1, "");
138 stmt->SetData(2, "");
139 stmt->SetData(3, GetSession()->GetAccountId());
140 LoginDatabase.Execute(stmt);
141 }
142
143 if (!m_timedquests.empty())
144 {
145 QuestSet::iterator iter = m_timedquests.begin();
146 while (iter != m_timedquests.end())
147 {
148 QuestStatusData& q_status = m_QuestStatus[*iter];
149 if (q_status.Timer <= p_time)
150 {
151 uint32 quest_id = *iter;
152 ++iter; // current iter will be removed in FailQuest
153 FailQuest(quest_id);
154 }
155 else
156 {
157 q_status.Timer -= p_time;
158 m_QuestStatusSave[*iter] = true;
159 ++iter;
160 }
161 }
162 }
163
164 m_achievementMgr->Update(p_time);
165
167 {
168 if (Unit* victim = GetVictim())
169 {
170 // default combat reach 10
172
174 {
175 if (!IsWithinMeleeRange(victim))
176 {
178 if (m_swingErrorMsg != 1) // send single time (client auto repeat)
179 {
181 m_swingErrorMsg = 1;
182 }
183 }
184 // 120 degrees of radiant range
185 else if (!HasInArc(2 * M_PI / 3, victim))
186 {
188 if (m_swingErrorMsg != 2) // send single time (client auto repeat)
189 {
191 m_swingErrorMsg = 2;
192 }
193 }
194 else
195 {
196 m_swingErrorMsg = 0; // reset swing error state
197
198 // prevent base and off attack in same time, delay attack at
199 // 0.2 sec
203
204 // do attack
207 }
208 }
209
211 {
212 if (!IsWithinMeleeRange(victim))
214 else if (!HasInArc(2 * M_PI / 3, victim))
216 else
217 {
218 // prevent base and off attack in same time, delay attack at
219 // 0.2 sec
222
223 // do attack
226 }
227 }
228
229 /*Unit* owner = victim->GetOwner();
230 Unit* u = owner ? owner : victim;
231 if (u->IsPvP() && (!duel || duel->opponent != u))
232 {
233 UpdatePvP(true);
234 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
235 }*/
236 }
237 }
238
240 {
241 if (now > lastTick && _restTime > 0) // freeze update
242 {
243 time_t currTime = GameTime::GetGameTime().count();
244 time_t timeDiff = currTime - _restTime;
245 if (timeDiff >= 10) // freeze update
246 {
247 _restTime = currTime;
248
249 float bubble = 0.125f * sWorld->getRate(RATE_REST_INGAME);
250 float extraPerSec =
251 ((float) GetUInt32Value(PLAYER_NEXT_LEVEL_XP) / 72000.0f) *
252 bubble;
253
254 // speed collect rest bonus (section/in hour)
255 SetRestBonus(GetRestBonus() + timeDiff * extraPerSec);
256 }
257 }
258 }
259
260 if (m_weaponChangeTimer > 0)
261 {
262 if (p_time >= m_weaponChangeTimer)
264 else
265 m_weaponChangeTimer -= p_time;
266 }
267
268 if (!IsPositionValid()) // pussywizard: will crash below at eg. GetZoneAndAreaId
269 {
270 LOG_INFO("misc", "Player::Update - invalid position ({:0.1f}, {:0.1f}, {:0.1f})! Map: {}, MapId: {}, {}",
272 GetSession()->KickPlayer("Invalid position");
273 return;
274 }
275
276 if (m_zoneUpdateTimer > 0)
277 {
278 if (p_time >= m_zoneUpdateTimer)
279 {
280 // On zone update tick check if we are still in an inn if we are
281 // supposed to be in one
283 {
284 AreaTrigger const* atEntry = sObjectMgr->GetAreaTrigger(GetInnTriggerId());
285 if (!atEntry || !IsInAreaTriggerRadius(atEntry, 5.f))
286 {
288 }
289 }
290
291 uint32 newzone, newarea;
292 GetZoneAndAreaId(newzone, newarea);
293
294 if (m_zoneUpdateId != newzone)
295 UpdateZone(newzone, newarea); // also update area
296 else
297 {
298 // use area updates as well
299 // needed for free far all arenas for example
300 if (m_areaUpdateId != newarea)
301 UpdateArea(newarea);
302 }
303
305 }
306 else
307 m_zoneUpdateTimer -= p_time;
308 }
309
310 sScriptMgr->OnPlayerUpdate(this, p_time);
311
312 if (IsAlive())
313 {
314 m_regenTimer += p_time;
316 }
317
319 KillPlayer();
320
321 if (m_nextSave)
322 {
323 if (p_time >= m_nextSave)
324 {
325 // m_nextSave reset in SaveToDB call
326 SaveToDB(false, false);
327 LOG_DEBUG("entities.player", "Player::Update: Player '{}' ({}) saved", GetName(), GetGUID().ToString());
328 }
329 else
330 {
331 m_nextSave -= p_time;
332 }
333 }
334
335 // Handle Water/drowning
336 HandleDrowning(p_time);
337
338 if (GetDrunkValue())
339 {
340 m_drunkTimer += p_time;
343 }
344
345 if (HasPendingBind())
346 {
347 if (_pendingBindTimer <= p_time)
348 {
349 // Player left the instance
352 SetPendingBind(0, 0);
353 }
354 else
355 _pendingBindTimer -= p_time;
356 }
357
358 // not auto-free ghost from body in instances
359 if (m_deathTimer > 0 && !GetMap()->Instanceable() &&
361 {
362 if (p_time >= m_deathTimer)
363 {
364 m_deathTimer = 0;
367 }
368 else
369 m_deathTimer -= p_time;
370 }
371
372 UpdateEnchantTime(p_time);
373 UpdateHomebindTime(p_time);
374
375 if (!_instanceResetTimes.empty())
376 {
377 for (InstanceTimeMap::iterator itr = _instanceResetTimes.begin();
378 itr != _instanceResetTimes.end();)
379 {
380 if (itr->second < now)
381 _instanceResetTimes.erase(itr++);
382 else
383 ++itr;
384 }
385 }
386
387 // group update
389
390 Pet* pet = GetPet();
391 if (pet && !pet->IsWithinDistInMap(this, GetMap()->GetVisibilityRange()) &&
392 !pet->isPossessed())
393 // if (pet && !pet->IsWithinDistInMap(this,
394 // GetMap()->GetVisibilityDistance()) && (GetCharmGUID() &&
395 // (pet->GetGUID()
396 // != GetCharmGUID())))
398
399 // pussywizard:
400 if (m_hostileReferenceCheckTimer <= p_time)
401 {
403 if (!GetMap()->IsDungeon())
406 }
407 else
409
410 // we should execute delayed teleports only for alive(!) players
411 // because we don't want player's ghost teleported from graveyard
412 // xinef: so we store it to the end of the world and teleport out of the ass
413 // after resurrection?
414 if (HasDelayedTeleport() /* && IsAlive()*/)
415 {
418 }
419
421 {
423 UpdateObjectVisibility(true, true);
426 }
427}
constexpr auto CINEMATIC_UPDATEDIFF
Definition CinematicMgr.h:26
DatabaseWorkerPool< LoginDatabaseConnection > LoginDatabase
Accessor to the realm/login database.
Definition DatabaseEnv.cpp:22
@ RATE_REST_INGAME
Definition IWorld.h:501
@ LOGIN_UPD_MUTE_TIME
Definition LoginDatabase.h:72
@ NOTIFY_VISIBILITY_CHANGED
Definition Object.h:68
constexpr auto ZONE_UPDATE_INTERVAL
Definition PlayerUpdates.cpp:51
uint32 GetMSTimeDiffToNow(uint32 oldMSTime)
Definition Timer.h:131
@ UNIT_STATE_CHARGING
Definition UnitDefines.h:187
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ UNIT_FLAG_POSSESSED
Definition UnitDefines.h:274
#define ATTACK_DISPLAY_DELAY
Definition Unit.h:630
void Update(uint32 timeDiff)
Definition AchievementMgr.cpp:2188
std::vector< FlyByCamera > const * m_cinematicCamera
Definition CinematicMgr.h:56
uint32 m_cinematicDiff
Definition CinematicMgr.h:52
uint32 m_lastCinematicCheck
Definition CinematicMgr.h:53
uint32 m_activeCinematicCameraId
Definition CinematicMgr.h:54
void UpdateCinematicLocation(uint32 diff)
Definition CinematicMgr.cpp:92
void deleteReferencesOutOfRange(float range)
Definition HostileRefMgr.cpp:199
void UpdateEnchantTime(uint32 time)
Definition PlayerStorage.cpp:4162
uint32 GetInnTriggerId() const
Definition Player.h:1217
void UpdateContestedPvP(uint32 currTime)
Definition PlayerMisc.cpp:360
void SendAttackSwingBadFacingAttack()
Definition PlayerMisc.cpp:146
void SendUpdateToOutOfRangeGroupMembers()
Definition Player.cpp:11736
void KillPlayer()
Definition Player.cpp:4569
void UpdateDuelFlag(time_t currTime)
Definition PlayerMisc.cpp:423
bool HasRestFlag(RestFlag restFlag) const
Definition Player.h:1214
bool HasDelayedTeleport() const
Definition Player.h:2951
void SendAttackSwingNotInRange()
Definition PlayerMisc.cpp:78
void UpdateSoulboundTradeItems()
Definition PlayerStorage.cpp:4108
void RemoveRestFlag(RestFlag restFlag)
Definition Player.cpp:16196
void CheckDuelDistance(time_t currTime)
Definition Player.cpp:6400
void UpdatePvPFlag(time_t currTime)
Definition PlayerMisc.cpp:372
void HandleSobering()
The player sobers by 1% every 9 seconds.
Definition Player.cpp:952
void UpdateFFAPvPFlag(time_t currTime)
Definition PlayerMisc.cpp:391
void BindToInstance()
Definition PlayerStorage.cpp:6508
void FailQuest(uint32 quest_id)
Definition PlayerQuest.cpp:886
void ProcessSpellQueue()
Definition PlayerUpdates.cpp:2368
void HandleDrowning(uint32 time_diff)
Definition Player.cpp:835
void UpdateCharmedAI()
Definition PlayerUpdates.cpp:1946
void UpdateHomebindTime(uint32 time)
Definition PlayerUpdates.cpp:1389
bool IsInAreaTriggerRadius(AreaTrigger const *trigger, float delta=0.f) const
Definition Player.cpp:2207
void RegenerateAll()
Definition Player.cpp:1757
void UpdateAfkReport(time_t currTime)
checks the 15 afk reports per 5 minutes limit
Definition PlayerMisc.cpp:351
bool HasOffhandWeaponForAttack() const
Definition Unit.h:943
bool IsCharmed() const
Definition Unit.h:1244
Unit * GetCharmer() const
Definition Unit.cpp:10667
void setAttackTimer(WeaponAttackType type, int32 time)
Definition Unit.h:844
bool IsWithinMeleeRange(Unit const *obj, float dist=0.f) const
Definition Unit.cpp:664
bool bRequestForcedVisibilityUpdate
Definition Unit.h:2029
bool isPossessed() const
Definition Unit.h:1245
void AttackerStateUpdate(Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false, bool ignoreCasting=false)
Definition Unit.cpp:2576
void Update(uint32 time) override
Definition Unit.cpp:382
int32 getAttackTimer(WeaponAttackType type) const
Definition Unit.h:846
bool isAttackReady(WeaponAttackType type=BASE_ATTACK) const
Definition Unit.h:847
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition Unit.cpp:642
uint16 m_delayed_unit_relocation_timer
Definition Unit.h:2027
void RemoveFromNotify(uint16 f)
Definition Object.h:573
void SetTotalTime(uint32 TotalTime)
Definition WorldSession.h:389
void KickPlayer(bool setKicked=true)
Definition WorldSession.h:414
Definition ObjectMgr.h:420
bool HasInArc(float arcangle, const Position *pos, float targetRadius=0.0f) const
Definition Position.cpp:141

References _cinematicMgr, _instanceResetTimes, _pendingBindId, _pendingBindTimer, _restTime, ATTACK_DISPLAY_DELAY, Unit::AttackerStateUpdate(), BASE_ATTACK, BindToInstance(), Unit::bRequestForcedVisibilityUpdate, BuildPlayerRepop(), CheckDuelDistance(), CINEMATIC_UPDATEDIFF, HostileRefMgr::deleteReferencesOutOfRange(), FailQuest(), WorldObject::FindMap(), Unit::getAttackTimer(), Unit::GetCharmer(), GetDrunkValue(), GameTime::GetGameTime(), Object::GetGUID(), Unit::getHostileRefMgr(), GetInnTriggerId(), WorldObject::GetInstanceId(), WorldObject::GetMap(), WorldLocation::GetMapId(), getMSTime(), GetMSTimeDiffToNow(), WorldObject::GetName(), GetPet(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetRestBonus(), GetSession(), Object::GetUInt32Value(), Unit::GetVictim(), WorldObject::GetVisibilityRange(), WorldObject::GetZoneAndAreaId(), HandleDrowning(), HandleSobering(), HasDelayedTeleport(), Position::HasInArc(), Unit::HasOffhandWeaponForAttack(), HasPendingBind(), HasPlayerFlag(), Unit::HasPreventResurectionAura(), HasRestFlag(), Unit::HasUnitFlag(), Unit::HasUnitState(), IN_MILLISECONDS, Unit::IsAlive(), Unit::isAttackReady(), IsBeingTeleported(), Unit::IsCharmed(), IsInAreaTriggerRadius(), Object::IsInWorld(), Position::IsPositionValid(), Unit::isPossessed(), WorldObject::IsWithinDistInMap(), Unit::IsWithinMeleeRange(), JustDied, WorldSession::KickPlayer(), KillPlayer(), LOG_DEBUG, LOG_INFO, LOGIN_UPD_MUTE_TIME, LoginDatabase, m_achievementMgr, CinematicMgr::m_activeCinematicCameraId, m_areaUpdateId, m_charmUpdateTimer, CinematicMgr::m_cinematicCamera, CinematicMgr::m_cinematicDiff, Unit::m_deathState, m_deathTimer, Unit::m_delayed_unit_relocation_timer, m_drunkTimer, m_hostileReferenceCheckTimer, m_Last_tick, CinematicMgr::m_lastCinematicCheck, WorldSession::m_muteTime, m_nextMailDelivereTime, m_nextSave, m_Played_time, m_QuestStatus, m_QuestStatusSave, Unit::m_regenTimer, m_swingErrorMsg, m_timedquests, m_weaponChangeTimer, m_zoneUpdateId, m_zoneUpdateTimer, NOTIFY_VISIBILITY_CHANGED, OFF_ATTACK, PET_SAVE_NOT_IN_SLOT, PLAYED_TIME_LEVEL, PLAYED_TIME_TOTAL, PLAYER_FLAGS_RESTING, PLAYER_NEXT_LEVEL_XP, ProcessSpellQueue(), RATE_REST_INGAME, RegenerateAll(), WorldObject::RemoveFromNotify(), RemovePet(), RemoveRestFlag(), RepopAtGraveyard(), Unit::resetAttackTimer(), REST_FLAG_IN_TAVERN, SaveToDB(), SendAttackSwingBadFacingAttack(), SendAttackSwingNotInRange(), SendNewMail(), SendUpdateToOutOfRangeGroupMembers(), Unit::setAttackTimer(), PreparedStatementBase::SetData(), SetHasDelayedTeleport(), SetMustDelayTeleport(), SetPendingBind(), SetRestBonus(), WorldSession::SetTotalTime(), sObjectMgr, sScriptMgr, sWorld, teleportStore_dest, teleportStore_options, TeleportTo(), QuestStatusData::Timer, ObjectGuid::ToString(), Position::ToString(), UNIT_FLAG_POSSESSED, UNIT_STATE_CASTING, UNIT_STATE_CHARGING, UNIT_STATE_MELEE_ATTACKING, unReadMails, Unit::Update(), AchievementMgr::Update(), UpdateAfkReport(), UpdateArea(), UpdateCharmedAI(), CinematicMgr::UpdateCinematicLocation(), UpdateContestedPvP(), UpdateDuelFlag(), UpdateEnchantTime(), UpdateFFAPvPFlag(), UpdateHomebindTime(), UpdateItemDuration(), UpdateObjectVisibility(), UpdatePvPFlag(), UpdateSoulboundTradeItems(), UpdateZone(), and ZONE_UPDATE_INTERVAL.

Referenced by Map::Update().

◆ UpdateAchievementCriteria()

void Player::UpdateAchievementCriteria ( AchievementCriteriaTypes  type,
uint32  miscValue1 = 0,
uint32  miscValue2 = 0,
Unit unit = nullptr 
)
2173{
2174 m_achievementMgr->UpdateAchievementCriteria(type, miscValue1, miscValue2,
2175 unit);
2176}
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition AchievementMgr.cpp:822

References m_achievementMgr, and AchievementMgr::UpdateAchievementCriteria().

Referenced by _addSpell(), Spell::_cast(), KillRewarder::_RewardKillCredit(), ActivateTaxiPathTo(), CheckAreaExploreAndOutdoor(), Group::CountTheRoll(), Unit::DealDamage(), Spell::DoSpellHitOnUnit(), FlightPathMovementGenerator::DoUpdate(), InstanceScript::DoUpdateAchievementCriteria(), DuelComplete(), EnvironmentalDamage(), EquipItem(), EquipNewItem(), lfg::LFGMgr::FinishDungeon(), GiveLevel(), WorldSession::HandleAlterAppearance(), WorldSession::HandleAuctionPlaceBid(), WorldSession::HandleAuctionSellItem(), WorldSession::HandleBuyBankSlotOpcode(), HandleFall(), WorldSession::HandleGameobjectReportUse(), WorldSession::HandleLootMoneyOpcode(), WorldSession::HandleLootRoll(), WorldSession::HandlePlayerLoginFromDB(), WorldSession::HandleQuestLogRemoveQuest(), reset_commandscript::HandleResetHonorCommand(), WorldSession::HandleSellItemOpcode(), WorldSession::HandleSendMail(), WorldSession::HandleTextEmoteOpcode(), Unit::Kill(), KilledMonsterCredit(), ArenaTeamMember::ModifyPersonalRating(), MoveItemToInventory(), QuestApprenticeAnglerPlayerScript::OnPlayerCompleteQuest(), InstanceSaveMgr::PlayerBindToInstance(), QuickEquipItem(), resetTalents(), RewardHonor(), RewardQuest(), AuctionHouseMgr::SendAuctionSuccessfulMail(), AuctionHouseMgr::SendAuctionWonMail(), setDeathState(), SetMoney(), ReputationMgr::SetOneFactionReputation(), SetSkill(), SetTitle(), StoreNewItem(), SummonIfPossible(), UpdateLootAchievements(), BattlegroundAB::UpdatePlayerScore(), BattlegroundAV::UpdatePlayerScore(), BattlegroundEY::UpdatePlayerScore(), BattlegroundIC::UpdatePlayerScore(), BattlegroundWS::UpdatePlayerScore(), UpdateSkill(), UpdateSkillPro(), and GameObject::Use().

◆ UpdateAfkReport()

void Player::UpdateAfkReport ( time_t  currTime)

checks the 15 afk reports per 5 minutes limit

352{
353 if (m_bgData.bgAfkReportedTimer <= currTime)
354 {
356 m_bgData.bgAfkReportedTimer = currTime + 5 * MINUTE;
357 }
358}
time_t bgAfkReportedTimer
Definition Player.h:1049

References BGData::bgAfkReportedCount, BGData::bgAfkReportedTimer, m_bgData, and MINUTE.

Referenced by Update().

◆ UpdateAllCritPercentages()

void Player::UpdateAllCritPercentages ( )

◆ UpdateAllRatings()

void Player::UpdateAllRatings ( )
704{
705 for (int cr = 0; cr < MAX_COMBAT_RATING; ++cr)
707}
CombatRating
Definition Unit.h:216

References MAX_COMBAT_RATING, and UpdateRating().

Referenced by UpdateAllStats().

◆ UpdateAllSpellCritChances()

void Player::UpdateAllSpellCritChances ( )
872{
873 for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
875}
@ SPELL_SCHOOL_NORMAL
Definition SharedDefines.h:283
void UpdateSpellCritChance(uint32 school)
Definition StatSystem.cpp:822

References MAX_SPELL_SCHOOL, SPELL_SCHOOL_NORMAL, and UpdateSpellCritChance().

Referenced by AuraEffect::HandleAuraModCritPct(), AuraEffect::HandleModSpellCritChance(), UpdateAllStats(), UpdateRating(), and UpdateStats().

◆ UpdateAllStats()

bool Player::UpdateAllStats ( )
overridevirtual

Implements Unit.

189{
190 for (int8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
191 {
192 float value = GetTotalStatValue(Stats(i));
193 SetStat(Stats(i), int32(value));
194 }
195
196 UpdateArmor();
197 // calls UpdateAttackPowerAndDamage() in UpdateArmor for SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR
200
201 for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i)
203
215
216 return true;
217}
void UpdateAllSpellCritChances()
Definition StatSystem.cpp:871
void UpdateArmor() override
Definition StatSystem.cpp:252
void UpdateSpellDamageAndHealingBonus()
Definition StatSystem.cpp:177
void UpdateMaxHealth() override
Definition StatSystem.cpp:296
void UpdateAllRatings()
Definition PlayerUpdates.cpp:703
void UpdateAllCritPercentages()
Definition StatSystem.cpp:680
void UpdateDefenseBonusesMod()
Definition StatSystem.cpp:609
virtual void UpdateAllResistances()
Definition StatSystem.cpp:54
float GetTotalStatValue(Stats stat, float additionalValue=0.0f) const
Definition Unit.cpp:15368

References BASE_ATTACK, CR_ARMOR_PENETRATION, Unit::GetTotalStatValue(), MAX_POWERS, MAX_STATS, OFF_ATTACK, POWER_MANA, RecalculateRating(), Unit::SetStat(), STAT_STRENGTH, UpdateAllCritPercentages(), UpdateAllRatings(), Unit::UpdateAllResistances(), UpdateAllSpellCritChances(), UpdateArmor(), UpdateAttackPowerAndDamage(), UpdateDefenseBonusesMod(), UpdateExpertise(), UpdateManaRegen(), UpdateMaxHealth(), UpdateMaxPower(), UpdateShieldBlockValue(), and UpdateSpellDamageAndHealingBonus().

Referenced by _ApplyAllStatBonuses(), _RemoveAllStatBonuses(), Create(), GiveLevel(), and LoadFromDB().

◆ UpdateArea()

void Player::UpdateArea ( uint32  newArea)
1211{
1212 // pussywizard: inform instance, needed for Icecrown Citadel
1213 if (InstanceScript* instance = GetInstanceScript())
1214 instance->OnPlayerAreaUpdate(this, m_areaUpdateId, newArea);
1215
1216 sScriptMgr->OnPlayerUpdateArea(this, m_areaUpdateId, newArea);
1217
1218 // FFA_PVP flags are area and not zone id dependent
1219 // so apply them accordingly
1220 m_areaUpdateId = newArea;
1221
1222 AreaTableEntry const* area = sAreaTableStore.LookupEntry(newArea);
1223 pvpInfo.IsInFFAPvPArea = area && (area->flags & AREA_FLAG_ARENA);
1224 UpdateFFAPvPState(false);
1225
1226 UpdateAreaDependentAuras(newArea);
1227
1228 pvpInfo.IsInNoPvPArea = false;
1229 if (area && area->IsSanctuary())
1230 {
1232 pvpInfo.IsInNoPvPArea = true;
1234 }
1235 else
1237
1238 uint32 const areaRestFlag = (GetTeamId(true) == TEAM_ALLIANCE)
1241 if (area && area->flags & areaRestFlag)
1243 else
1245}
@ AREA_FLAG_ARENA
Definition DBCEnums.h:241
@ AREA_FLAG_REST_ZONE_HORDE
Definition DBCEnums.h:256
@ AREA_FLAG_REST_ZONE_ALLIANCE
Definition DBCEnums.h:257
@ REST_FLAG_IN_FACTION_AREA
Definition Player.h:821
void UpdateFFAPvPState(bool reset=true)
Definition PlayerUpdates.cpp:1449
bool IsSanctuary() const
Definition DBCStructure.h:532
bool IsInNoPvPArea
‍Marks if player is in an area which forces PvP flag
Definition Player.h:367
bool IsInFFAPvPArea
‍Marks if player is in a sanctuary or friendly capital city
Definition Player.h:368

References AREA_FLAG_ARENA, AREA_FLAG_REST_ZONE_ALLIANCE, AREA_FLAG_REST_ZONE_HORDE, Unit::CombatStopWithPets(), AreaTableEntry::flags, WorldObject::GetInstanceScript(), GetTeamId(), PvPInfo::IsInFFAPvPArea, PvPInfo::IsInNoPvPArea, AreaTableEntry::IsSanctuary(), m_areaUpdateId, pvpInfo, Object::RemoveByteFlag(), RemoveRestFlag(), REST_FLAG_IN_FACTION_AREA, sAreaTableStore, Object::SetByteFlag(), SetRestFlag(), sScriptMgr, TEAM_ALLIANCE, UNIT_BYTE2_FLAG_SANCTUARY, UNIT_FIELD_BYTES_2, UpdateAreaDependentAuras(), and UpdateFFAPvPState().

Referenced by SetGameMaster(), Update(), and UpdateZone().

◆ UpdateAreaDependentAuras()

void Player::UpdateAreaDependentAuras ( uint32  area_id)
1860{
1861 // remove auras from spells with area limitations
1862 for (AuraMap::iterator iter = m_ownedAuras.begin();
1863 iter != m_ownedAuras.end();)
1864 {
1865 // use m_zoneUpdateId for speed: UpdateArea called from UpdateZone or
1866 // instead UpdateZone in both cases m_zoneUpdateId up-to-date
1867 if (iter->second->GetSpellInfo()->CheckLocation(
1868 GetMapId(), m_zoneUpdateId, newArea, this, false) !=
1870 RemoveOwnedAura(iter);
1871 else
1872 ++iter;
1873 }
1874
1875 // Xinef: check controlled auras
1876 if (!m_Controlled.empty())
1877 for (ControlSet::iterator itr = m_Controlled.begin();
1878 itr != m_Controlled.end();)
1879 {
1880 Unit* controlled = *itr;
1881 ++itr;
1882 if (controlled && !controlled->IsPet())
1883 {
1884 Unit::AuraMap& tAuras = controlled->GetOwnedAuras();
1885 for (Unit::AuraMap::iterator auraIter = tAuras.begin();
1886 auraIter != tAuras.end();)
1887 {
1888 if (auraIter->second->GetSpellInfo()->CheckLocation(
1889 GetMapId(), m_zoneUpdateId, newArea, nullptr) !=
1891 controlled->RemoveOwnedAura(auraIter);
1892 else
1893 ++auraIter;
1894 }
1895 }
1896 }
1897
1898 // some auras applied at subzone enter
1899 SpellAreaForAreaMapBounds saBounds =
1900 sSpellMgr->GetSpellAreaForAreaMapBounds(newArea);
1901 for (SpellAreaForAreaMap::const_iterator itr = saBounds.first;
1902 itr != saBounds.second; ++itr)
1903 if (itr->second->autocast &&
1904 itr->second->IsFitToRequirements(this, m_zoneUpdateId, newArea))
1905 if (!HasAura(itr->second->spellId))
1906 CastSpell(this, itr->second->spellId, true);
1907
1908 if (newArea == 4273 && GetVehicle() && GetPositionX() > 400) // Ulduar
1909 {
1910 switch (GetVehicleBase()->GetEntry())
1911 {
1912 case 33062:
1913 case 33109:
1914 case 33060:
1915 GetVehicle()->Dismiss();
1916 break;
1917 }
1918 }
1919}
std::pair< SpellAreaForAreaMap::const_iterator, SpellAreaForAreaMap::const_iterator > SpellAreaForAreaMapBounds
Definition SpellMgr.h:550
Unit * GetVehicleBase() const
Definition Unit.cpp:18808
std::multimap< uint32, Aura * > AuraMap
Definition Unit.h:641
AuraMap & GetOwnedAuras()
Definition Unit.h:1303
void Dismiss()
Definition Vehicle.cpp:538

References Unit::CastSpell(), Vehicle::Dismiss(), Object::GetEntry(), WorldLocation::GetMapId(), Unit::GetOwnedAuras(), Position::GetPositionX(), Unit::GetVehicle(), Unit::GetVehicleBase(), Unit::HasAura(), Unit::IsPet(), Unit::m_Controlled, Unit::m_ownedAuras, m_zoneUpdateId, Unit::RemoveOwnedAura(), SPELL_CAST_OK, and sSpellMgr.

Referenced by AddQuest(), CompleteQuest(), WorldSession::HandlePlayerLoginFromDB(), IncompleteQuest(), RemoveActiveQuest(), RewardQuest(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::SetData(), and UpdateArea().

◆ UpdateArmor()

void Player::UpdateArmor ( )
overridevirtual

Implements Unit.

253{
254 UnitMods unitMod = UNIT_MOD_ARMOR;
255
256 float value = GetModifierValue(unitMod, BASE_VALUE); // base armor (from items)
257 value *= GetModifierValue(unitMod, BASE_PCT); // armor percent from items
258 value += GetStat(STAT_AGILITY) * 2.0f; // armor bonus from stats
259 value += GetModifierValue(unitMod, TOTAL_VALUE);
260
261 //add dynamic flat mods
263 for (AuraEffectList::const_iterator i = mResbyIntellect.begin(); i != mResbyIntellect.end(); ++i)
264 {
265 if ((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
266 value += CalculatePct(GetStat(Stats((*i)->GetMiscValueB())), (*i)->GetAmount());
267 }
268
269 value *= GetModifierValue(unitMod, TOTAL_PCT);
270
271 SetArmor(int32(value));
272
273 UpdateAttackPowerAndDamage(); // armor dependent auras update for SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR
274}
@ SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
Definition SpellAuraDefines.h:245

References BASE_PCT, BASE_VALUE, CalculatePct(), Unit::GetAuraEffectsByType(), Unit::GetModifierValue(), Unit::GetStat(), Unit::SetArmor(), SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT, SPELL_SCHOOL_MASK_NORMAL, STAT_AGILITY, TOTAL_PCT, TOTAL_VALUE, UNIT_MOD_ARMOR, and UpdateAttackPowerAndDamage().

Referenced by UpdateAllStats(), UpdateResistances(), and UpdateStats().

◆ UpdateArmorPenetration()

void Player::UpdateArmorPenetration ( int32  amount)
848{
849 // Store Rating Value
851}

References CR_ARMOR_PENETRATION, PLAYER_FIELD_COMBAT_RATING_1, and Unit::SetUInt32Value().

Referenced by UpdateRating().

◆ UpdateAttackPowerAndDamage()

void Player::UpdateAttackPowerAndDamage ( bool  ranged = false)
overridevirtual

Implements Unit.

331{
332 float val2 = 0.0f;
333 float level = float(GetLevel());
334
335 sScriptMgr->OnBeforeUpdateAttackPowerAndDamage(this, level, val2, ranged);
336
338
342
343 if (ranged)
344 {
348
350 {
351 val2 = level * 2.0f + GetStat(STAT_AGILITY) - 10.0f;
352 }
354 {
355 val2 = level + GetStat(STAT_AGILITY) - 10.0f;
356 }
358 {
359 switch (GetShapeshiftForm())
360 {
361 case FORM_CAT:
362 case FORM_BEAR:
363 case FORM_DIREBEAR:
364 val2 = 0.0f;
365 break;
366 default:
367 val2 = GetStat(STAT_AGILITY) - 10.0f;
368 break;
369 }
370 }
371 else
372 {
373 val2 = GetStat(STAT_AGILITY) - 10.0f;
374 }
375 }
376 else
377 {
379 {
380 val2 = level * 3.0f + GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
381 }
383 {
384 val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f;
385 }
387 {
388 // Check if Predatory Strikes is skilled
389 float mLevelMult = 0.0f;
390 float weapon_bonus = 0.0f;
391 if (IsInFeralForm())
392 {
394 for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
395 {
396 AuraEffect* aurEff = *itr;
397 if (aurEff->GetSpellInfo()->SpellIconID == 1563)
398 {
399 switch (aurEff->GetEffIndex())
400 {
401 case 0: // Predatory Strikes (effect 0)
402 mLevelMult = CalculatePct(1.0f, aurEff->GetAmount());
403 break;
404 case 1: // Predatory Strikes (effect 1)
405 if (Item* mainHand = m_items[EQUIPMENT_SLOT_MAINHAND])
406 {
407 // also gains % attack power from equipped weapon
408 ItemTemplate const* proto = mainHand->GetTemplate();
409 if (!proto)
410 continue;
411
412 uint32 ap = proto->getFeralBonus();
413 // Get AP Bonuses from weapon
414 for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
415 {
416 if (i >= proto->StatsCount)
417 break;
418
420 ap += proto->ItemStat[i].ItemStatValue;
421 }
422
423 // Get AP Bonuses from weapon spells
424 for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
425 {
426 // no spell
427 if (!proto->Spells[i].SpellId || proto->Spells[i].SpellTrigger != ITEM_SPELLTRIGGER_ON_EQUIP)
428 continue;
429
430 // check if it is valid spell
431 SpellInfo const* spellproto = sSpellMgr->GetSpellInfo(proto->Spells[i].SpellId);
432 if (!spellproto)
433 continue;
434
435 for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
436 if (spellproto->Effects[j].ApplyAuraName == SPELL_AURA_MOD_ATTACK_POWER)
437 ap += spellproto->Effects[j].CalcValue();
438 }
439
440 weapon_bonus = CalculatePct(float(ap), aurEff->GetAmount());
441 }
442 break;
443 default:
444 break;
445 }
446 }
447 }
448 }
449
450 switch (GetShapeshiftForm())
451 {
452 case FORM_CAT:
453 val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f + GetStat(STAT_AGILITY) - 20.0f + weapon_bonus + m_baseFeralAP;
454 break;
455 case FORM_BEAR:
456 case FORM_DIREBEAR:
457 val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + weapon_bonus + m_baseFeralAP;
458 break;
459 case FORM_MOONKIN:
460 val2 = (GetLevel() * mLevelMult) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + m_baseFeralAP;
461 break;
462 default:
463 val2 = GetStat(STAT_STRENGTH) * 2.0f - 20.0f;
464 break;
465 }
466 }
468 {
469 val2 = GetStat(STAT_STRENGTH) - 10.0f;
470 }
471 }
472
473 SetModifierValue(unitMod, BASE_VALUE, val2);
474
475 float base_attPower = GetModifierValue(unitMod, BASE_VALUE) * GetModifierValue(unitMod, BASE_PCT);
476 float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE);
477
478 //add dynamic flat mods
479 if (ranged)
480 {
481 if ((getClassMask() & CLASSMASK_WAND_USERS) == 0)
482 {
484 for (AuraEffectList::const_iterator i = mRAPbyStat.begin(); i != mRAPbyStat.end(); ++i)
485 attPowerMod += CalculatePct(GetStat(Stats((*i)->GetMiscValue())), (*i)->GetAmount());
486 }
487 }
488 else
489 {
491 for (AuraEffectList::const_iterator i = mAPbyStat.begin(); i != mAPbyStat.end(); ++i)
492 attPowerMod += CalculatePct(GetStat(Stats((*i)->GetMiscValue())), (*i)->GetAmount());
493
495 for (AuraEffectList::const_iterator iter = mAPbyArmor.begin(); iter != mAPbyArmor.end(); ++iter)
496 // always: ((*i)->GetModifier()->m_miscvalue == 1 == SPELL_SCHOOL_MASK_NORMAL)
497 attPowerMod += int32(GetArmor() / (*iter)->GetAmount());
498 }
499
500 float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
501
502 sScriptMgr->OnAfterUpdateAttackPowerAndDamage(this, level, base_attPower, attPowerMod, attPowerMultiplier, ranged);
503 SetInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field
504 SetInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
505 SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
506
507 //automatically update weapon damage after attack power modification
508 if (ranged)
509 {
511 }
512 else
513 {
515 if (CanDualWield() && HasOffhandWeaponForAttack()) //allow update offhand damage only if player knows DualWield Spec and has equipped offhand weapon
519 }
520}
@ SPELL_AURA_MOD_ATTACK_POWER
Definition SpellAuraDefines.h:162
@ SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
Definition SpellAuraDefines.h:275
@ SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR
Definition SpellAuraDefines.h:348
@ SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
Definition SpellAuraDefines.h:331
@ FORM_MOONKIN
Definition UnitDefines.h:98
uint32 GetEffIndex() const
Definition SpellAuraEffects.h:56
int32 GetAmount() const
Definition SpellAuraEffects.h:64
void SetModifierValue(UnitMods unitMod, UnitModifierType modifierType, float value)
Definition Unit.h:1022
_ItemStat ItemStat[MAX_ITEM_PROTO_STATS]
Definition ItemTemplate.h:648
int32 getFeralBonus(int32 extraDPS=0) const
Definition ItemTemplate.h:744
uint32 StatsCount
Definition ItemTemplate.h:647
int32 ItemStatValue
Definition ItemTemplate.h:587
uint32 ItemStatType
Definition ItemTemplate.h:586

References BASE_ATTACK, BASE_PCT, BASE_VALUE, CalculatePct(), Unit::CanDualWield(), CLASS_CONTEXT_STATS, CLASS_DEATH_KNIGHT, CLASS_DRUID, CLASS_HUNTER, CLASS_MAGE, CLASS_PALADIN, CLASS_PRIEST, CLASS_ROGUE, CLASS_SHAMAN, CLASS_WARLOCK, CLASS_WARRIOR, CLASSMASK_WAND_USERS, SpellInfo::Effects, EQUIPMENT_SLOT_MAINHAND, FORM_BEAR, FORM_CAT, FORM_DIREBEAR, FORM_MOONKIN, AuraEffect::GetAmount(), Unit::GetArmor(), Unit::GetAuraEffectsByType(), Unit::getClassMask(), AuraEffect::GetEffIndex(), ItemTemplate::getFeralBonus(), Unit::GetLevel(), Unit::GetModifierValue(), Unit::GetShapeshiftForm(), AuraEffect::GetSpellInfo(), Unit::GetStat(), Unit::HasOffhandWeaponForAttack(), IsClass(), Unit::IsInFeralForm(), ITEM_MOD_ATTACK_POWER, ITEM_SPELLTRIGGER_ON_EQUIP, ItemTemplate::ItemStat, _ItemStat::ItemStatType, _ItemStat::ItemStatValue, m_baseFeralAP, m_items, MAX_ITEM_PROTO_SPELLS, MAX_ITEM_PROTO_STATS, MAX_SPELL_EFFECTS, OFF_ATTACK, RANGED_ATTACK, Object::SetFloatValue(), Object::SetInt32Value(), Unit::SetModifierValue(), SPELL_AURA_DUMMY, SPELL_AURA_MOD_ATTACK_POWER, SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR, SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT, SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT, SpellInfo::SpellIconID, _Spell::SpellId, ItemTemplate::Spells, _Spell::SpellTrigger, sScriptMgr, sSpellMgr, STAT_AGILITY, STAT_STRENGTH, ItemTemplate::StatsCount, TOTAL_PCT, TOTAL_VALUE, UNIT_FIELD_ATTACK_POWER, UNIT_FIELD_ATTACK_POWER_MODS, UNIT_FIELD_ATTACK_POWER_MULTIPLIER, UNIT_FIELD_RANGED_ATTACK_POWER, UNIT_FIELD_RANGED_ATTACK_POWER_MODS, UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER, UNIT_MOD_ATTACK_POWER, UNIT_MOD_ATTACK_POWER_RANGED, Unit::UpdateDamagePhysical(), and UpdateSpellDamageAndHealingBonus().

Referenced by ApplyFeralAPBonus(), AuraEffect::HandleAuraModAttackPowerOfArmor(), AuraEffect::HandleAuraModRangedAttackPowerOfStatPercent(), InitDataForForm(), UpdateAllStats(), UpdateArmor(), and UpdateStats().

◆ UpdateBlockPercentage()

void Player::UpdateBlockPercentage ( )
617{
618 // No block
619 float value = 0.0f;
620 if (CanBlock())
621 {
622 // Base value
623 value = 5.0f;
624 // Modify value from defense skill
625 value += (int32(GetDefenseSkillValue()) - int32(GetMaxSkillValueForLevel())) * 0.04f;
626 // Increase from SPELL_AURA_MOD_BLOCK_PERCENT aura
628 // Increase from rating
630
631 if (sConfigMgr->GetOption<bool>("Stats.Limits.Enable", false))
632 {
633 value = value > sConfigMgr->GetOption<float>("Stats.Limits.Block", 95.0f) ? sConfigMgr->GetOption<float>("Stats.Limits.Block", 95.0f) : value;
634 }
635
636 value = value < 0.0f ? 0.0f : value;
637 }
639}
#define sConfigMgr
Definition Config.h:74
@ SPELL_AURA_MOD_BLOCK_PERCENT
Definition SpellAuraDefines.h:114
void SetStatFloatValue(uint16 index, float value)
Definition Object.cpp:790
bool CanBlock() const
Definition Player.h:2189
uint32 GetDefenseSkillValue(Unit const *target=nullptr) const
Definition Unit.cpp:3640

References CanBlock(), CR_BLOCK, Unit::GetDefenseSkillValue(), GetMaxSkillValueForLevel(), GetRatingBonusValue(), Unit::GetTotalAuraModifier(), PLAYER_BLOCK_PERCENTAGE, sConfigMgr, Object::SetStatFloatValue(), and SPELL_AURA_MOD_BLOCK_PERCENT.

Referenced by AuraEffect::HandleAuraModBlockPercent(), SetCanBlock(), UpdateDefenseBonusesMod(), and UpdateRating().

◆ UpdateCharmedAI()

void Player::UpdateCharmedAI ( )
private
1947{
1948 // Xinef: maybe passed as argument?
1949 Unit* charmer = GetCharmer();
1950 CharmInfo* charmInfo = GetCharmInfo();
1951
1952 // Xinef: needs more thinking, maybe kill player?
1953 if (!charmer || !charmInfo)
1954 return;
1955
1956 // Xinef: we should be killed if caster enters evade mode and charm is
1957 // infinite
1958 if (charmer->IsCreature() &&
1959 charmer->ToCreature()->IsInEvadeMode())
1960 {
1961 AuraEffectList const& auras =
1963 for (AuraEffectList::const_iterator iter = auras.begin();
1964 iter != auras.end(); ++iter)
1965 if ((*iter)->GetCasterGUID() == charmer->GetGUID() &&
1966 (*iter)->GetBase()->IsPermanent())
1967 {
1968 Unit::DealDamage(charmer, this, GetHealth(), nullptr,
1970 nullptr, false);
1971 return;
1972 }
1973 }
1974
1975 Unit* target = GetVictim();
1976 if (target)
1977 {
1978 SetInFront(target);
1980 }
1981
1983 return;
1984
1985 bool Mages =
1986 getClassMask() & (1 << (CLASS_MAGE - 1) | 1 << (CLASS_WARLOCK - 1) |
1987 1 << (CLASS_DRUID - 1) | 1 << (CLASS_HUNTER - 1) |
1988 1 << (CLASS_PRIEST - 1));
1989
1990 // Xinef: charmer type specific actions
1991 if (charmer->IsPlayer())
1992 {
1993 bool follow = false;
1994 if (!target)
1995 {
1996 if (charmInfo->GetPlayerReactState() == REACT_PASSIVE)
1997 follow = true;
1998 else if (charmInfo->GetPlayerReactState() == REACT_DEFENSIVE)
1999 {
2000 if (charmer->GetVictim())
2001 target = charmer->GetVictim();
2002 else
2003 follow = true;
2004 }
2005
2006 if (follow)
2007 {
2011 return;
2012 }
2013 }
2014 else if (target &&
2017 GetMotionMaster()->MoveChase(target, Mages ? 15 : 4);
2018 }
2019
2020 if (!target || !IsValidAttackTarget(target))
2021 {
2022 target = SelectNearbyTarget(nullptr, GetMap()->IsDungeon() ? 100.f : 30.f);
2023 if (!target)
2024 {
2028
2029 return;
2030 }
2031
2032 GetMotionMaster()->MoveChase(target, Mages ? 15 : 4);
2033 Attack(target, true);
2034 }
2035 else
2036 {
2037 float Distance = GetDistance(target);
2038 uint8 rnd = urand(0, 1);
2039
2040 if (Mages)
2041 {
2042 if ((GetPower(POWER_MANA) * 100 / GetMaxPower(POWER_MANA)) < 10)
2043 {
2044 GetMotionMaster()->MoveChase(target, 4);
2045 return;
2046 }
2047
2048 if (Distance <= 3)
2049 {
2050 if (urand(0, 1))
2051 {
2054 CastSpell(target, m_charmAISpells[SPELL_T_STUN], false);
2059 false);
2060 else if (m_charmAISpells[SPELL_IMMUNITY] &&
2063 }
2064 else
2065 {
2066 switch (urand(0, 1))
2067 {
2068 case 0:
2072 CastSpell(
2073 target,
2075 false);
2076 break;
2077 case 1:
2082 false);
2083 break;
2084 }
2085 }
2086 }
2087 else
2088 {
2089 switch (urand(0, 2))
2090 {
2091 case 0:
2095 CastSpell(target,
2097 false);
2098 break;
2099 case 1:
2103 CastSpell(target,
2105 false);
2106 break;
2107 case 2:
2111 false);
2112 break;
2113 }
2114 }
2115 }
2116 else
2117 {
2118 if (Distance > 10)
2119 {
2120 GetMotionMaster()->MoveChase(target, 2.0f);
2123 CastSpell(target, m_charmAISpells[SPELL_T_CHARGE], false);
2124 else if (m_charmAISpells[SPELL_FAST_RUN] &&
2127 }
2128
2130 return;
2131
2132 switch (urand(0, 2))
2133 {
2134 case 0:
2138 CastSpell(target,
2140 false);
2141 break;
2142 case 1:
2147 false);
2148 break;
2149 case 2:
2153 break;
2154 }
2155 }
2156 }
2157}
@ CHASE_MOTION_TYPE
Definition MotionMaster.h:45
#define PET_FOLLOW_ANGLE
Definition PetDefines.h:203
#define PET_FOLLOW_DIST
Definition PetDefines.h:202
@ SPELL_HIGH_DAMAGE1
Definition Player.h:924
@ UNIT_STATE_FOLLOW
Definition UnitDefines.h:179
@ REACT_DEFENSIVE
Definition Unit.h:549
@ REACT_PASSIVE
Definition Unit.h:548
bool IsInEvadeMode() const
Definition Creature.h:134
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:313
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition MotionMaster.cpp:913
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:409
Unit * SelectNearbyTarget(Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
Definition Unit.cpp:17050
bool Attack(Unit *victim, bool meleeAttack)
Definition Unit.cpp:10326
void SendMovementFlagUpdate(bool self=false)
Definition Unit.cpp:16770
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition Unit.cpp:13937
void SetInFront(WorldObject const *target)
Definition Unit.cpp:20587
ReactStates GetPlayerReactState() const
Definition CharmInfo.h:184

References Unit::Attack(), Unit::CastSpell(), CHASE_MOTION_TYPE, CLASS_DRUID, CLASS_HUNTER, CLASS_MAGE, CLASS_PRIEST, CLASS_WARLOCK, Unit::DealDamage(), DIRECT_DAMAGE, Unit::GetAuraEffectsByType(), Unit::GetCharmer(), Unit::GetCharmInfo(), Unit::getClassMask(), MotionMaster::GetCurrentMovementGeneratorType(), WorldObject::GetDistance(), Object::GetGUID(), Unit::GetHealth(), WorldObject::GetMap(), Unit::GetMaxPower(), Unit::GetMotionMaster(), CharmInfo::GetPlayerReactState(), Unit::GetPower(), Unit::GetVictim(), HasSpellCooldown(), Unit::HasUnitState(), Object::IsCreature(), Creature::IsInEvadeMode(), Object::IsPlayer(), Unit::IsValidAttackTarget(), m_charmAISpells, MotionMaster::MoveChase(), MotionMaster::MoveFollow(), PET_FOLLOW_ANGLE, PET_FOLLOW_DIST, POWER_MANA, REACT_DEFENSIVE, REACT_PASSIVE, Unit::SelectNearbyTarget(), Unit::SendMovementFlagUpdate(), Unit::SetInFront(), SPELL_AURA_MOD_CHARM, SPELL_DOT_DAMAGE, SPELL_FAST_RUN, SPELL_HIGH_DAMAGE1, SPELL_IMMUNITY, SPELL_INSTANT_DAMAGE, SPELL_ROOT_OR_FEAR, SPELL_SCHOOL_MASK_NORMAL, SPELL_T_CHARGE, SPELL_T_STUN, Object::ToCreature(), UNIT_STATE_CASTING, UNIT_STATE_FOLLOW, and urand().

Referenced by Update().

◆ UpdateCombatSkills()

void Player::UpdateCombatSkills ( Unit victim,
WeaponAttackType  attType,
bool  defence,
Item item = nullptr 
)
1021{
1022 uint8 playerLevel = GetLevel();
1023 uint16 currentSkillValue = defence ? GetBaseDefenseSkillValue() : GetBaseWeaponSkillValue(attType);
1024 uint16 currentSkillMax = 5 * playerLevel;
1025 int32 skillDiff = currentSkillMax - currentSkillValue;
1026
1027 // Max skill reached for level.
1028 // Can in some cases be less than 0: having max skill and then .level -1 as example.
1029 if (skillDiff <= 0)
1030 {
1031 return;
1032 }
1033
1034 uint8 greylevel = Acore::XP::GetGrayLevel(playerLevel);
1035 uint8 moblevel = defence ? victim->getLevelForTarget(this) : victim->GetLevel(); // if defense than victim == attacker
1036 /*if (moblevel < greylevel)
1037 return;*/
1038 // Patch 3.0.8 (2009-01-20): You can no longer skill up weapons on mobs that are immune to damage.
1039
1040 if (moblevel > playerLevel + 5)
1041 {
1042 moblevel = playerLevel + 5;
1043 }
1044
1045 int16 lvldif = moblevel - greylevel;
1046 if (lvldif < 3)
1047 {
1048 lvldif = 3;
1049 }
1050
1051 float chance = float(3 * lvldif * skillDiff) / playerLevel;
1052 if (!defence)
1053 {
1054 chance += chance * 0.02f * GetStat(STAT_INTELLECT);
1055 }
1056
1057 chance = chance < 1.0f ? 1.0f : chance; // minimum chance to increase skill is 1%
1058
1059 LOG_DEBUG("entities.player", "Player::UpdateCombatSkills(defence:{}, playerLevel:{}, moblevel:{}) -> ({}/{}) chance to increase skill is {}%", defence, playerLevel, moblevel, currentSkillValue, currentSkillMax, chance);
1060
1061 if (roll_chance_f(chance))
1062 {
1063 if (defence)
1064 {
1065 UpdateDefense();
1066 }
1067 else
1068 {
1069 UpdateWeaponSkill(victim, attType, item);
1070 }
1071 }
1072}
uint32 GetBaseDefenseSkillValue() const
Definition Player.h:1938
uint32 GetBaseWeaponSkillValue(WeaponAttackType attType) const
Definition Player.cpp:12847
void UpdateDefense()
Definition PlayerUpdates.cpp:604
void UpdateWeaponSkill(Unit *victim, WeaponAttackType attType, Item *item=nullptr)
Definition PlayerUpdates.cpp:974
uint8 getLevelForTarget(WorldObject const *) const override
Definition Unit.h:1034

References GetBaseDefenseSkillValue(), GetBaseWeaponSkillValue(), Acore::XP::GetGrayLevel(), Unit::GetLevel(), Unit::getLevelForTarget(), Unit::GetStat(), LOG_DEBUG, roll_chance_f(), STAT_INTELLECT, UpdateDefense(), and UpdateWeaponSkill().

Referenced by Unit::ProcDamageAndSpellFor().

◆ UpdateContestedPvP()

void Player::UpdateContestedPvP ( uint32  currTime)
361{
363 return;
364 if (m_contestedPvPTimer <= diff)
365 {
367 }
368 else
369 m_contestedPvPTimer -= diff;
370}

References Unit::IsInCombat(), m_contestedPvPTimer, and ResetContestedPvP().

Referenced by Update().

◆ UpdateCorpseReclaimDelay()

void Player::UpdateCorpseReclaimDelay ( )
1922{
1924
1925 if ((pvp &&
1927 (!pvp && !sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE)))
1928 return;
1929
1930 time_t now = GameTime::GetGameTime().count();
1931
1932 if (now < m_deathExpireTime)
1933 {
1934 // full and partly periods 1..3
1935 uint64 count = (m_deathExpireTime - now) / DEATH_EXPIRE_STEP + 1;
1936
1937 if (count < MAX_DEATH_COUNT)
1938 m_deathExpireTime = now + (count + 1) * DEATH_EXPIRE_STEP;
1939 else
1941 }
1942 else
1944}

References CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE, CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP, DEATH_EXPIRE_STEP, GameTime::GetGameTime(), m_deathExpireTime, m_ExtraFlags, MAX_DEATH_COUNT, PLAYER_EXTRA_PVP_DEATH, and sWorld.

Referenced by KillPlayer().

◆ UpdateCraftSkill()

bool Player::UpdateCraftSkill ( uint32  spellid)
822{
823 LOG_DEBUG("entities.player.skills", "UpdateCraftSkill spellid {}", spellid);
824
825 SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellid);
826
827 for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first;
828 _spell_idx != bounds.second; ++_spell_idx)
829 {
830 if (_spell_idx->second->SkillLine)
831 {
832 uint32 SkillValue =
833 GetPureSkillValue(_spell_idx->second->SkillLine);
834
835 // Alchemy Discoveries here
836 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
837 if (spellInfo && spellInfo->Mechanic == MECHANIC_DISCOVERY)
838 {
839 if (uint32 discoveredSpell = GetSkillDiscoverySpell(
840 _spell_idx->second->SkillLine, spellid, this))
841 learnSpell(discoveredSpell);
842 }
843
844 uint32 craft_skill_gain =
845 sWorld->getIntConfig(CONFIG_SKILL_GAIN_CRAFTING);
846 sScriptMgr->OnUpdateCraftingSkill(this, _spell_idx->second, SkillValue, craft_skill_gain);
847
848 return UpdateSkillPro(
849 _spell_idx->second->SkillLine,
850 SkillGainChance(SkillValue,
851 _spell_idx->second->TrivialSkillLineRankHigh,
852 (_spell_idx->second->TrivialSkillLineRankHigh +
853 _spell_idx->second->TrivialSkillLineRankLow) /
854 2,
855 _spell_idx->second->TrivialSkillLineRankLow),
856 craft_skill_gain);
857 }
858 }
859 return false;
860}
@ CONFIG_SKILL_GAIN_CRAFTING
Definition IWorld.h:271
int SkillGainChance(uint32 SkillValue, uint32 GrayLevel, uint32 GreenLevel, uint32 YellowLevel)
Definition PlayerUpdates.cpp:747
@ MECHANIC_DISCOVERY
Definition SharedDefines.h:1353
uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player *player)
Definition SkillDiscovery.cpp:213
bool UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
Definition PlayerUpdates.cpp:910
uint32 Mechanic
Definition SpellInfo.h:323

References CONFIG_SKILL_GAIN_CRAFTING, GetPureSkillValue(), GetSkillDiscoverySpell(), learnSpell(), LOG_DEBUG, SpellInfo::Mechanic, MECHANIC_DISCOVERY, SkillGainChance(), sScriptMgr, sSpellMgr, sWorld, and UpdateSkillPro().

Referenced by Spell::DoCreateItem(), Spell::EffectEnchantItemPerm(), and spell_gen_profession_research::HandleScript().

◆ UpdateCritPercentage()

void Player::UpdateCritPercentage ( WeaponAttackType  attType)
642{
643 BaseModGroup modGroup;
644 uint16 index;
645 CombatRating cr;
646
647 switch (attType)
648 {
649 case OFF_ATTACK:
650 modGroup = OFFHAND_CRIT_PERCENTAGE;
652 cr = CR_CRIT_MELEE;
653 break;
654 case RANGED_ATTACK:
655 modGroup = RANGED_CRIT_PERCENTAGE;
657 cr = CR_CRIT_RANGED;
658 break;
659 case BASE_ATTACK:
660 default:
661 modGroup = CRIT_PERCENTAGE;
663 cr = CR_CRIT_MELEE;
664 break;
665 }
666
667 float value = GetTotalPercentageModValue(modGroup) + GetRatingBonusValue(cr);
668 // Modify crit from weapon skill and maximized defense skill of same level victim difference
669 value += (int32(GetWeaponSkillValue(attType)) - int32(GetMaxSkillValueForLevel())) * 0.04f;
670
671 if (sConfigMgr->GetOption<bool>("Stats.Limits.Enable", false))
672 {
673 value = value > sConfigMgr->GetOption<float>("Stats.Limits.Crit", 95.0f) ? sConfigMgr->GetOption<float>("Stats.Limits.Crit", 95.0f) : value;
674 }
675
676 value = value < 0.0f ? 0.0f : value;
677 SetStatFloatValue(index, value);
678}
float GetTotalPercentageModValue(BaseModGroup modGroup) const
Definition Player.h:2200
uint32 GetWeaponSkillValue(WeaponAttackType attType, Unit const *target=nullptr) const
Definition Unit.cpp:3805

References BASE_ATTACK, CR_CRIT_MELEE, CR_CRIT_RANGED, CRIT_PERCENTAGE, GetMaxSkillValueForLevel(), GetRatingBonusValue(), GetTotalPercentageModValue(), Unit::GetWeaponSkillValue(), OFF_ATTACK, OFFHAND_CRIT_PERCENTAGE, PLAYER_CRIT_PERCENTAGE, PLAYER_OFFHAND_CRIT_PERCENTAGE, PLAYER_RANGED_CRIT_PERCENTAGE, RANGED_ATTACK, RANGED_CRIT_PERCENTAGE, sConfigMgr, and Object::SetStatFloatValue().

Referenced by HandleBaseModValue(), UpdateAllCritPercentages(), and UpdateRating().

◆ UpdateDefense()

void Player::UpdateDefense ( )
605{
607 sWorld->getIntConfig(CONFIG_SKILL_GAIN_DEFENSE)))
608 UpdateDefenseBonusesMod(); // update dependent from defense skill part
609}
@ CONFIG_SKILL_GAIN_DEFENSE
Definition IWorld.h:272
bool UpdateSkill(uint32 skill_id, uint32 step)
Definition PlayerUpdates.cpp:710

References CONFIG_SKILL_GAIN_DEFENSE, SKILL_DEFENSE, sWorld, UpdateDefenseBonusesMod(), and UpdateSkill().

Referenced by UpdateCombatSkills().

◆ UpdateDefenseBonusesMod()

void Player::UpdateDefenseBonusesMod ( )

◆ UpdateDodgePercentage()

void Player::UpdateDodgePercentage ( )
782{
783 const float dodge_cap[MAX_CLASSES] =
784 {
785 88.129021f, // Warrior
786 88.129021f, // Paladin
787 145.560408f, // Hunter
788 145.560408f, // Rogue
789 150.375940f, // Priest
790 88.129021f, // DK
791 145.560408f, // Shaman
792 150.375940f, // Mage
793 150.375940f, // Warlock
794 0.0f, // ??
795 116.890707f // Druid
796 };
797
798 float diminishing = 0.0f, nondiminishing = 0.0f;
799 GetDodgeFromAgility(diminishing, nondiminishing);
800 // Modify value from defense skill (only bonus from defense rating diminishes)
801 nondiminishing += (GetSkillValue(SKILL_DEFENSE) - GetMaxSkillValueForLevel()) * 0.04f;
802 diminishing += (int32(GetRatingBonusValue(CR_DEFENSE_SKILL))) * 0.04f;
803 // Dodge from SPELL_AURA_MOD_DODGE_PERCENT aura
805 // Dodge from rating
806 diminishing += GetRatingBonusValue(CR_DODGE);
807 // apply diminishing formula to diminishing dodge chance
808 uint32 pclass = getClass() - 1;
809 m_realDodge = nondiminishing + (diminishing * dodge_cap[pclass] / (diminishing + dodge_cap[pclass] * m_diminishing_k[pclass]));
810
811 m_realDodge = m_realDodge < 0.0f ? 0.0f : m_realDodge;
812 float value = std::max(diminishing + nondiminishing, 0.0f);
813
814 if (sConfigMgr->GetOption<bool>("Stats.Limits.Enable", false))
815 {
816 value = value > sConfigMgr->GetOption<float>("Stats.Limits.Dodge", 95.0f) ? sConfigMgr->GetOption<float>("Stats.Limits.Dodge", 95.0f) : value;
817 }
818
820}
@ SPELL_AURA_MOD_DODGE_PERCENT
Definition SpellAuraDefines.h:112
void GetDodgeFromAgility(float &diminishing, float &nondiminishing)
Definition Player.cpp:5130

References CR_DEFENSE_SKILL, CR_DODGE, Unit::getClass(), GetDodgeFromAgility(), GetMaxSkillValueForLevel(), GetRatingBonusValue(), GetSkillValue(), Unit::GetTotalAuraModifier(), m_diminishing_k, m_realDodge, MAX_CLASSES, PLAYER_DODGE_PERCENTAGE, sConfigMgr, Object::SetStatFloatValue(), SKILL_DEFENSE, and SPELL_AURA_MOD_DODGE_PERCENT.

Referenced by AuraEffect::HandleAuraModDodgePercent(), UpdateDefenseBonusesMod(), UpdateRating(), and UpdateStats().

◆ UpdateDuelFlag()

void Player::UpdateDuelFlag ( time_t  currTime)
424{
425 if (duel && duel->State == DUEL_STATE_COUNTDOWN && duel->StartTime <= currTime)
426 {
427 sScriptMgr->OnPlayerDuelStart(this, duel->Opponent);
428
430 duel->Opponent->SetUInt32Value(PLAYER_DUEL_TEAM, 2);
431
433 duel->Opponent->duel->State = DUEL_STATE_IN_PROGRESS;
434 }
435}
@ DUEL_STATE_COUNTDOWN
Definition Player.h:376
@ DUEL_STATE_IN_PROGRESS
Definition Player.h:377

References duel, DUEL_STATE_COUNTDOWN, DUEL_STATE_IN_PROGRESS, PLAYER_DUEL_TEAM, Unit::SetUInt32Value(), and sScriptMgr.

Referenced by Update().

◆ UpdateEnchantmentDurations()

void Player::UpdateEnchantmentDurations ( )
4735{
4736 for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
4737 {
4738 itr->item->SetEnchantmentDuration(itr->slot, itr->leftduration, this);
4739 }
4740}

References m_enchantDuration.

Referenced by Spell::EffectSummonChangeItem().

◆ UpdateEnchantTime()

void Player::UpdateEnchantTime ( uint32  time)
4163{
4164 for (EnchantDurationList::iterator itr = m_enchantDuration.begin(), next; itr != m_enchantDuration.end(); itr = next)
4165 {
4166 ASSERT(itr->item);
4167 next = itr;
4168 if (!itr->item->GetEnchantmentId(itr->slot))
4169 {
4170 next = m_enchantDuration.erase(itr);
4171 }
4172 else if (itr->leftduration <= time)
4173 {
4174 ApplyEnchantment(itr->item, itr->slot, false, false);
4175 itr->item->ClearEnchantment(itr->slot);
4176 next = m_enchantDuration.erase(itr);
4177 }
4178 else if (itr->leftduration > time)
4179 {
4180 itr->leftduration -= time;
4181 ++next;
4182 }
4183 }
4184}

References ApplyEnchantment(), ASSERT, and m_enchantDuration.

Referenced by Update().

◆ UpdateEquipSpellsAtFormChange()

void Player::UpdateEquipSpellsAtFormChange ( )
1352{
1353 for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
1354 {
1355 if (m_items[i] && !m_items[i]->IsBroken() &&
1357 {
1358 ApplyItemEquipSpell(m_items[i], false,
1359 true); // remove spells that not fit to form
1361 m_items[i], true,
1362 true); // add spells that fit form but not active
1363 }
1364 }
1365
1366 // item set bonuses not dependent from item broken state
1367 for (std::size_t setindex = 0; setindex < ItemSetEff.size(); ++setindex)
1368 {
1369 ItemSetEffect* eff = ItemSetEff[setindex];
1370 if (!eff)
1371 continue;
1372
1373 for (uint32 y = 0; y < MAX_ITEM_SET_SPELLS; ++y)
1374 {
1375 SpellInfo const* spellInfo = eff->spells[y];
1376 if (!spellInfo)
1377 continue;
1378
1379 ApplyEquipSpell(spellInfo, nullptr, false,
1380 true); // remove spells that not fit to form
1381 if (!sScriptMgr->CanApplyEquipSpellsItemSet(this, eff))
1382 break;
1383 ApplyEquipSpell(spellInfo, nullptr, true,
1384 true); // add spells that fit form but not active
1385 }
1386 }
1387}
#define MAX_ITEM_SET_SPELLS
Definition DBCStructure.h:1228
Definition Item.h:32
SpellInfo const * spells[8]
Definition Item.h:35

References ApplyEquipSpell(), ApplyItemEquipSpell(), Unit::CanUseAttackType(), GetAttackBySlot(), INVENTORY_SLOT_BAG_END, ItemSetEff, m_items, MAX_ITEM_SET_SPELLS, ItemSetEffect::spells, and sScriptMgr.

Referenced by InitDataForForm().

◆ UpdateExpertise()

void Player::UpdateExpertise ( WeaponAttackType  attType)
878{
879 if (attack == RANGED_ATTACK)
880 return;
881
883
884 Item* weapon = GetWeaponForAttack(attack, true);
885
887 for (AuraEffectList::const_iterator itr = expAuras.begin(); itr != expAuras.end(); ++itr)
888 {
889 // item neutral spell
890 if ((*itr)->GetSpellInfo()->EquippedItemClass == -1)
891 expertise += (*itr)->GetAmount();
892 // item dependent spell
893 else if (weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellInfo()))
894 expertise += (*itr)->GetAmount();
895 }
896
897 if (expertise < 0)
898 expertise = 0;
899
900 switch (attack)
901 {
902 case BASE_ATTACK:
904 break;
905 case OFF_ATTACK:
907 break;
908 default:
909 break;
910 }
911}
@ SPELL_AURA_MOD_EXPERTISE
Definition SpellAuraDefines.h:303

References BASE_ATTACK, CR_EXPERTISE, Unit::GetAuraEffectsByType(), GetRatingBonusValue(), GetWeaponForAttack(), Item::IsFitToSpellRequirements(), OFF_ATTACK, PLAYER_EXPERTISE, PLAYER_OFFHAND_EXPERTISE, RANGED_ATTACK, Unit::SetUInt32Value(), and SPELL_AURA_MOD_EXPERTISE.

Referenced by DestroyItem(), EquipItem(), AuraEffect::HandleAuraModExpertise(), RemoveItem(), UpdateAllStats(), and UpdateRating().

◆ UpdateFallInformationIfNeed()

void Player::UpdateFallInformationIfNeed ( MovementInfo const &  minfo,
uint16  opcode 
)
2180{
2181 if (m_lastFallTime >= minfo.fallTime ||
2182 m_lastFallZ <= minfo.pos.GetPositionZ() || opcode == MSG_MOVE_FALL_LAND)
2183 SetFallInformation(minfo.fallTime, minfo.pos.GetPositionZ());
2184}
@ MSG_MOVE_FALL_LAND
Definition Opcodes.h:231

References MovementInfo::fallTime, Position::GetPositionZ(), m_lastFallTime, m_lastFallZ, MSG_MOVE_FALL_LAND, MovementInfo::pos, and SetFallInformation().

Referenced by WorldSession::HandleMovementOpcodes().

◆ UpdateFFAPvPFlag()

void Player::UpdateFFAPvPFlag ( time_t  currTime)
392{
393 if (!IsFFAPvP() || sWorld->IsFFAPvPRealm() || !pvpInfo.FFAPvPEndTimer || currTime < pvpInfo.FFAPvPEndTimer + 30)
394 {
395 return;
396 }
397
398 pvpInfo.FFAPvPEndTimer = time_t(0);
400 {
402 sScriptMgr->OnFfaPvpStateUpdate(this, false);
403 }
404 for (ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
405 (*itr)->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
406
407 // xinef: iterate attackers
408 AttackerSet toRemove;
409 AttackerSet const& attackers = getAttackers();
410 for (AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end(); ++itr)
411 if (!(*itr)->IsValidAttackTarget(this))
412 toRemove.insert(*itr);
413
414 for (AttackerSet::const_iterator itr = toRemove.begin(); itr != toRemove.end(); ++itr)
415 (*itr)->AttackStop();
416
417 // xinef: remove our own victim
418 if (Unit* victim = GetVictim())
419 if (!IsValidAttackTarget(victim))
420 AttackStop();
421}
std::unordered_set< Unit * > AttackerSet
Definition Unit.h:638
AttackerSet const & getAttackers() const
Definition Unit.h:859
time_t FFAPvPEndTimer
‍Time when player unflags himself for PvP (flag removed after 5 minutes)
Definition Player.h:370

References Unit::AttackStop(), PvPInfo::FFAPvPEndTimer, Unit::getAttackers(), Unit::GetVictim(), Object::HasByteFlag(), IsFFAPvP(), Unit::IsValidAttackTarget(), Unit::m_Controlled, pvpInfo, Object::RemoveByteFlag(), sScriptMgr, sWorld, UNIT_BYTE2_FLAG_FFA_PVP, and UNIT_FIELD_BYTES_2.

Referenced by Update().

◆ UpdateFFAPvPState()

void Player::UpdateFFAPvPState ( bool  reset = true)
Todo:
: should we always synchronize UNIT_FIELD_BYTES_2, 1 of controller
1450{
1452 // and controlled? no, we shouldn't, those are checked for affecting player
1453 // by client
1454 if (!pvpInfo.IsInNoPvPArea && !IsGameMaster() &&
1455 (pvpInfo.IsInFFAPvPArea || sWorld->IsFFAPvPRealm()))
1456 {
1457 if (!IsFFAPvP())
1458 {
1459 sScriptMgr->OnFfaPvpStateUpdate(this, true);
1461 for (ControlSet::iterator itr = m_Controlled.begin();
1462 itr != m_Controlled.end(); ++itr)
1463 (*itr)->SetByteValue(UNIT_FIELD_BYTES_2, 1,
1465 }
1466
1468 {
1469 pvpInfo.FFAPvPEndTimer = time_t(0);
1470 }
1471 }
1472 else if (IsFFAPvP())
1473 {
1474 if ((pvpInfo.IsInNoPvPArea || IsGameMaster()) || reset ||
1476 {
1477 pvpInfo.FFAPvPEndTimer = time_t(0);
1479 {
1481 sScriptMgr->OnFfaPvpStateUpdate(this, false);
1482 }
1483 for (ControlSet::iterator itr = m_Controlled.begin();
1484 itr != m_Controlled.end(); ++itr)
1485 (*itr)->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1,
1487
1488 // xinef: iterate attackers
1489 AttackerSet toRemove;
1490 AttackerSet const& attackers = getAttackers();
1491 for (AttackerSet::const_iterator itr = attackers.begin();
1492 itr != attackers.end(); ++itr)
1493 if (!(*itr)->IsValidAttackTarget(this))
1494 toRemove.insert(*itr);
1495
1496 for (AttackerSet::const_iterator itr = toRemove.begin();
1497 itr != toRemove.end(); ++itr)
1498 (*itr)->AttackStop();
1499
1500 // xinef: remove our own victim
1501 if (Unit* victim = GetVictim())
1502 if (!IsValidAttackTarget(victim))
1503 AttackStop();
1504 }
1505 else
1506 {
1507 // Not in FFA PvP Area
1508 // Not FFA PvP realm
1509 // Not FFA PvP timer already set
1510 // Being recently in PvP combat
1511 if (!pvpInfo.IsInFFAPvPArea && !sWorld->IsFFAPvPRealm() &&
1513 {
1515 GameTime::GetGameTime().count() +
1516 sWorld->getIntConfig(CONFIG_FFA_PVP_TIMER);
1517 }
1518 }
1519 }
1520}
@ CONFIG_FFA_PVP_TIMER
Definition IWorld.h:415
time_t EndTimer
‍Marks if player is in an FFAPvP area (such as Gurubashi Arena)
Definition Player.h:369

References Unit::AttackStop(), CONFIG_FFA_PVP_TIMER, PvPInfo::EndTimer, PvPInfo::FFAPvPEndTimer, Unit::getAttackers(), GameTime::GetGameTime(), Unit::GetVictim(), Object::HasByteFlag(), IsFFAPvP(), IsGameMaster(), PvPInfo::IsInFFAPvPArea, PvPInfo::IsInNoPvPArea, Unit::IsValidAttackTarget(), Unit::m_Controlled, pvpInfo, Object::RemoveByteFlag(), Object::SetByteFlag(), sScriptMgr, sWorld, UNIT_BYTE2_FLAG_FFA_PVP, and UNIT_FIELD_BYTES_2.

Referenced by UpdateArea(), and UpdatePvPState().

◆ UpdateFishingSkill()

bool Player::UpdateFishingSkill ( )
884{
885 LOG_DEBUG("entities.player.skills", "UpdateFishingSkill");
886
888
889 if (SkillValue >= GetMaxSkillValue(SKILL_FISHING))
890 {
891 return false;
892 }
893
894 /* Whenever the player clicks on the fishing gameobject the
895 * core will decide based on a probability if the skill raises or not.
896 */
897 return UpdateSkillPro(
899 static_cast<int32>(getProbabilityOfLevelUp(SkillValue)) * 10,
900 sWorld->getIntConfig(CONFIG_SKILL_GAIN_GATHERING));
901}
@ CONFIG_SKILL_GAIN_GATHERING
Definition IWorld.h:273
float getProbabilityOfLevelUp(uint32 SkillValue)
Definition PlayerUpdates.cpp:862
uint16 GetMaxSkillValue(uint32 skill) const
Definition Player.cpp:5485

References CONFIG_SKILL_GAIN_GATHERING, GetMaxSkillValue(), getProbabilityOfLevelUp(), GetPureSkillValue(), LOG_DEBUG, SKILL_FISHING, sWorld, and UpdateSkillPro().

Referenced by GameObject::Use().

◆ UpdateForQuestWorldObjects()

void Player::UpdateForQuestWorldObjects ( )

This code doesn't look right, but it was logically converted to condition system to do the exact same thing it did before. It definitely needs to be overlooked for intended functionality.

1785{
1786 if (m_clientGUIDs.empty())
1787 return;
1788
1789 UpdateData udata;
1790 WorldPacket packet;
1791 for (GuidUnorderedSet::iterator itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
1792 {
1793 if ((*itr).IsGameObject())
1794 {
1795 if (GameObject* obj = ObjectAccessor::GetGameObject(*this, *itr))
1796 obj->BuildValuesUpdateBlockForPlayer(&udata, this);
1797 }
1798 else if ((*itr).IsCreatureOrVehicle())
1799 {
1801 if (!obj)
1802 continue;
1803
1804 // check if this unit requires quest specific flags
1806 {
1807 SpellClickInfoMapBounds clickPair = sObjectMgr->GetSpellClickInfoMapBounds(obj->GetEntry());
1808 for (SpellClickInfoContainer::const_iterator _itr = clickPair.first; _itr != clickPair.second; ++_itr)
1809 {
1812 ConditionList conds = sConditionMgr->GetConditionsForSpellClickEvent(obj->GetEntry(), _itr->second.spellId);
1813 bool buildUpdateBlock = false;
1814 for (ConditionList::const_iterator jtr = conds.begin(); jtr != conds.end() && !buildUpdateBlock; ++jtr)
1815 if ((*jtr)->ConditionType == CONDITION_QUESTREWARDED || (*jtr)->ConditionType == CONDITION_QUESTTAKEN)
1816 buildUpdateBlock = true;
1817
1818 if (buildUpdateBlock)
1819 {
1820 obj->BuildValuesUpdateBlockForPlayer(&udata, this);
1821 break;
1822 }
1823 }
1824 }
1826 {
1827 obj->BuildValuesUpdateBlockForPlayer(&udata, this);
1828 }
1829 }
1830 }
1831
1832 udata.BuildPacket(packet);
1833 GetSession()->SendPacket(&packet);
1834}
@ CONDITION_QUESTREWARDED
Definition ConditionMgr.h:42
@ CONDITION_QUESTTAKEN
Definition ConditionMgr.h:43
@ UNIT_NPC_FLAG_VENDOR_MASK
Definition UnitDefines.h:343
void BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target)
Definition Object.cpp:257
Definition UpdateData.h:52
bool BuildPacket(WorldPacket &packet)
Definition UpdateData.cpp:48
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:184

References UpdateData::BuildPacket(), Object::BuildValuesUpdateBlockForPlayer(), CONDITION_QUESTREWARDED, CONDITION_QUESTTAKEN, ObjectAccessor::GetCreatureOrPetOrVehicle(), Object::GetEntry(), ObjectAccessor::GetGameObject(), GetSession(), Unit::HasNpcFlag(), m_clientGUIDs, sConditionMgr, WorldSession::SendPacket(), sObjectMgr, UNIT_NPC_FLAG_SPELLCLICK, UNIT_NPC_FLAG_TRAINER, and UNIT_NPC_FLAG_VENDOR_MASK.

Referenced by Group::AddMember(), Group::Disband(), EquipItem(), ItemAddedQuestCheck(), ItemRemovedQuestCheck(), Group::RemoveMember(), and SendQuestUpdate().

◆ UpdateGatherSkill()

bool Player::UpdateGatherSkill ( uint32  SkillId,
uint32  SkillValue,
uint32  RedLevel,
uint32  Multiplicator = 1 
)
761{
762 LOG_DEBUG("entities.player.skills",
763 "UpdateGatherSkill(SkillId {} SkillLevel {} RedLevel {})",
764 SkillId, SkillValue, RedLevel);
765
766 uint32 gathering_skill_gain =
767 sWorld->getIntConfig(CONFIG_SKILL_GAIN_GATHERING);
768 sScriptMgr->OnUpdateGatheringSkill(this, SkillId, SkillValue, RedLevel + 100, RedLevel + 50, RedLevel + 25, gathering_skill_gain);
769
770 // For skinning and Mining chance decrease with level. 1-74 - no decrease,
771 // 75-149 - 2 times, 225-299 - 8 times
772 switch (SkillId)
773 {
774 case SKILL_HERBALISM:
778 return UpdateSkillPro(SkillId,
779 SkillGainChance(SkillValue, RedLevel + 100,
780 RedLevel + 50, RedLevel + 25) *
781 Multiplicator,
782 gathering_skill_gain);
783 case SKILL_SKINNING:
784 if (sWorld->getIntConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS) == 0)
785 return UpdateSkillPro(SkillId,
786 SkillGainChance(SkillValue, RedLevel + 100,
787 RedLevel + 50,
788 RedLevel + 25) *
789 Multiplicator,
790 gathering_skill_gain);
791 else
792 return UpdateSkillPro(
793 SkillId,
794 (SkillGainChance(SkillValue, RedLevel + 100, RedLevel + 50,
795 RedLevel + 25) *
796 Multiplicator) >>
797 (SkillValue /
799 gathering_skill_gain);
800 case SKILL_MINING:
801 if (sWorld->getIntConfig(CONFIG_SKILL_CHANCE_MINING_STEPS) == 0)
802 return UpdateSkillPro(SkillId,
803 SkillGainChance(SkillValue, RedLevel + 100,
804 RedLevel + 50,
805 RedLevel + 25) *
806 Multiplicator,
807 gathering_skill_gain);
808 else
809 return UpdateSkillPro(
810 SkillId,
811 (SkillGainChance(SkillValue, RedLevel + 100, RedLevel + 50,
812 RedLevel + 25) *
813 Multiplicator) >>
814 (SkillValue /
816 gathering_skill_gain);
817 }
818 return false;
819}
@ CONFIG_SKILL_CHANCE_SKINNING_STEPS
Definition IWorld.h:270
@ CONFIG_SKILL_CHANCE_MINING_STEPS
Definition IWorld.h:269
@ SKILL_INSCRIPTION
Definition SharedDefines.h:3002
@ SKILL_MINING
Definition SharedDefines.h:2919
@ SKILL_SKINNING
Definition SharedDefines.h:2961
@ SKILL_JEWELCRAFTING
Definition SharedDefines.h:2985
@ SKILL_HERBALISM
Definition SharedDefines.h:2915

References CONFIG_SKILL_CHANCE_MINING_STEPS, CONFIG_SKILL_CHANCE_SKINNING_STEPS, CONFIG_SKILL_GAIN_GATHERING, LOG_DEBUG, SKILL_HERBALISM, SKILL_INSCRIPTION, SKILL_JEWELCRAFTING, SKILL_LOCKPICKING, SKILL_MINING, SKILL_SKINNING, SkillGainChance(), sScriptMgr, sWorld, and UpdateSkillPro().

Referenced by Spell::EffectMilling(), Spell::EffectOpenLock(), Spell::EffectProspecting(), Spell::EffectSkinning(), and GetExplicitDiscoverySpell().

◆ UpdateHomebindTime()

void Player::UpdateHomebindTime ( uint32  time)
1390{
1391 // GMs never get homebind timer online
1393 {
1394 if (m_HomebindTimer) // instance valid, but timer not reset
1395 {
1396 // hide reminder
1397 WorldPacket data(SMSG_RAID_GROUP_ONLY, 4 + 4);
1398 data << uint32(0);
1399 data << uint32(0);
1400 GetSession()->SendPacket(&data);
1401 }
1402 // instance is valid, reset homebind timer
1403 m_HomebindTimer = 0;
1404 }
1405 else if (m_HomebindTimer > 0)
1406 {
1407 if (time >= m_HomebindTimer)
1408 {
1409 // teleport to nearest graveyard
1411 }
1412 else
1413 m_HomebindTimer -= time;
1414 }
1415 else
1416 {
1417 // instance is invalid, start homebind timer
1418 m_HomebindTimer = 60000;
1419 // send message to player
1420 WorldPacket data(SMSG_RAID_GROUP_ONLY, 4 + 4);
1421 data << uint32(m_HomebindTimer);
1422 data << uint32(1);
1423 GetSession()->SendPacket(&data);
1424 LOG_DEBUG(
1425 "maps",
1426 "PLAYER: Player '{}' ({}) will be teleported to homebind in 60 "
1427 "seconds",
1428 GetName(), GetGUID().ToString());
1429 }
1430}
@ SMSG_RAID_GROUP_ONLY
Definition Opcodes.h:676

References Object::GetGUID(), WorldObject::GetName(), GetSession(), IsGameMaster(), LOG_DEBUG, m_HomebindTimer, m_InstanceValid, RepopAtGraveyard(), WorldSession::SendPacket(), SMSG_RAID_GROUP_ONLY, and Position::ToString().

Referenced by Update().

◆ UpdateHonorFields()

void Player::UpdateHonorFields ( )

called when rewarding honor and at each save

1178{
1180 time_t now = time_t(GameTime::GetGameTime().count());
1181 time_t today = time_t(GameTime::GetGameTime().count() / DAY) * DAY;
1182
1183 if (m_lastHonorUpdateTime < today)
1184 {
1185 time_t yesterday = today - DAY;
1186
1188
1189 // update yesterday's contribution
1190 if (m_lastHonorUpdateTime >= yesterday)
1191 {
1194
1195 // this is the first update today, reset today's contribution
1198 }
1199 else
1200 {
1201 // no honor/kills yesterday or today, reset
1204 }
1205 }
1206
1208}
uint16 PAIR32_LOPART(uint32 x)
Definition ObjectDefines.h:97

References DAY, GameTime::GetGameTime(), Object::GetUInt32Value(), m_lastHonorUpdateTime, MAKE_PAIR32(), PAIR32_LOPART(), PLAYER_FIELD_KILLS, PLAYER_FIELD_TODAY_CONTRIBUTION, PLAYER_FIELD_YESTERDAY_CONTRIBUTION, and Unit::SetUInt32Value().

Referenced by honor_commandscript::HandleHonorUpdateCommand(), LoadFromDB(), RewardHonor(), and SaveToDB().

◆ UpdateInvisibilityDrunkDetect()

void Player::UpdateInvisibilityDrunkDetect ( )
998{
999 // select drunk percent or total SPELL_AURA_MOD_FAKE_INEBRIATE amount, whichever is higher for visibility updates
1000 uint8 drunkValue = GetDrunkValue();
1001 int32 fakeDrunkValue = GetFakeDrunkValue();
1002 int32 maxDrunkValue = std::max<int32>(drunkValue, fakeDrunkValue);
1003
1004 if (maxDrunkValue != 0)
1005 {
1008 }
1009 else
1011
1013}
@ INVISIBILITY_DRUNK
Definition SharedDefines.h:1261
void AddFlag(FLAG_TYPE flag)
Definition Object.h:373
void DelFlag(FLAG_TYPE flag)
Definition Object.h:374
int32 GetFakeDrunkValue() const
Definition Player.h:2176
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPES > m_invisibilityDetect
Definition Object.h:526

References FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::AddFlag(), FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::DelFlag(), GetDrunkValue(), GetFakeDrunkValue(), INVISIBILITY_DRUNK, WorldObject::m_invisibilityDetect, FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::SetValue(), and UpdateObjectVisibility().

Referenced by AuraEffect::HandleAuraModFakeInebriation(), and SetDrunkValue().

◆ UpdateItemDuration()

void Player::UpdateItemDuration ( uint32  time,
bool  realtimeonly = false 
)
4146{
4147 if (m_itemDuration.empty())
4148 return;
4149
4150 LOG_DEBUG("entities.player.items", "Player::UpdateItemDuration({}, {})", time, realtimeonly);
4151
4152 for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end();)
4153 {
4154 Item* item = *itr;
4155 ++itr; // current element can be erased in UpdateDuration
4156
4157 if (!realtimeonly || item->GetTemplate()->HasFlagCu(ITEM_FLAGS_CU_DURATION_REAL_TIME))
4158 item->UpdateDuration(this, time);
4159 }
4160}
@ ITEM_FLAGS_CU_DURATION_REAL_TIME
Definition ItemTemplate.h:219
void UpdateDuration(Player *owner, uint32 diff)
Definition Item.cpp:318
bool HasFlagCu(ItemFlagsCustom flag) const
Definition ItemTemplate.h:829

References Item::GetTemplate(), ItemTemplate::HasFlagCu(), ITEM_FLAGS_CU_DURATION_REAL_TIME, LOG_DEBUG, m_itemDuration, and Item::UpdateDuration().

Referenced by LoadFromDB(), and Update().

◆ UpdateLFGChannel()

void Player::UpdateLFGChannel ( )
465{
466 if (!sWorld->getBoolConfig(CONFIG_RESTRICTED_LFG_CHANNEL))
467 return;
468
470 if (!cMgr)
471 return;
472
473 ChatChannelsEntry const* cce = sChatChannelsStore.LookupEntry(26); /*LookingForGroup*/
475 if (!cLFG)
476 return;
477
478 Channel* cUsed = nullptr;
479 for (Channel* channel : m_channels)
480 if (channel && channel->GetChannelId() == cce->ChannelID)
481 {
482 cUsed = cLFG;
483 break;
484 }
485
486 if (IsUsingLfg())
487 {
488 if (cUsed == cLFG)
489 return;
490
491 cLFG->JoinChannel(this, "");
492 }
493 else
494 {
495 if (cLFG != cUsed)
496 return;
497
498 cLFG->LeaveChannel(this, true);
499 }
500}
DBCStorage< ChatChannelsEntry > sChatChannelsStore(ChatChannelsEntryfmt)
@ CONFIG_RESTRICTED_LFG_CHANNEL
Definition IWorld.h:98
Definition ChannelMgr.h:29
static ChannelMgr * forTeam(TeamId teamId)
Definition ChannelMgr.cpp:33
Channel * GetJoinChannel(std::string const &name, uint32 channel_id)
Definition ChannelMgr.cpp:121
void JoinChannel(Player *player, std::string const &pass)
Definition Channel.cpp:157
bool IsUsingLfg()
Definition Player.cpp:13103
LocaleConstant GetSessionDbcLocale() const
Definition WorldSession.h:511
Definition DBCStructure.h:642
uint32 ChannelID
Definition DBCStructure.h:643
char const * pattern[16]
Definition DBCStructure.h:645

References ChatChannelsEntry::ChannelID, CONFIG_RESTRICTED_LFG_CHANNEL, ChannelMgr::forTeam(), ChannelMgr::GetJoinChannel(), WorldSession::GetSessionDbcLocale(), GetTeamId(), IsUsingLfg(), Channel::JoinChannel(), Channel::LeaveChannel(), m_channels, m_session, ChatChannelsEntry::pattern, sChatChannelsStore, and sWorld.

Referenced by WorldSession::HandleLfgJoinOpcode(), and WorldSession::HandleLfgLeaveOpcode().

◆ UpdateLocalChannels()

void Player::UpdateLocalChannels ( uint32  newZone)
503{
504 // pussywizard: mutex needed (tc changed opcode to THREAD UNSAFE)
505 static std::mutex channelsLock;
506 std::lock_guard<std::mutex> guard(channelsLock);
507
508 if (GetSession()->PlayerLoading() && !IsBeingTeleportedFar())
509 return; // The client handles it automatically after loading, but not
510 // after teleporting
511
512 AreaTableEntry const* current_zone = sAreaTableStore.LookupEntry(newZone);
513 if (!current_zone)
514 return;
515
517 if (!cMgr)
518 return;
519
520 std::string current_zone_name =
521 current_zone->area_name[GetSession()->GetSessionDbcLocale()];
522
523 for (uint32 i = 0; i < sChatChannelsStore.GetNumRows(); ++i)
524 {
525 if (ChatChannelsEntry const* channel =
526 sChatChannelsStore.LookupEntry(i))
527 {
528 Channel* usedChannel = nullptr;
529
530 for (Channel* channel : m_channels)
531 {
532 if (channel && channel->GetChannelId() == i)
533 {
534 usedChannel = channel;
535 break;
536 }
537 }
538
539 Channel* removeChannel = nullptr;
540 Channel* joinChannel = nullptr;
541 bool sendRemove = true;
542
543 if (CanJoinConstantChannelInZone(channel, current_zone))
544 {
545 if (!(channel->flags & CHANNEL_DBC_FLAG_GLOBAL))
546 {
547 if (channel->flags & CHANNEL_DBC_FLAG_CITY_ONLY &&
548 usedChannel)
549 continue; // Already on the channel, as city channel
550 // names are not changing
551
552 char new_channel_name_buf[100];
553 char const* currentNameExt;
554
555 if (channel->flags & CHANNEL_DBC_FLAG_CITY_ONLY)
556 currentNameExt = sObjectMgr->GetAcoreStringForDBCLocale(
558 else
559 currentNameExt = current_zone_name.c_str();
560
561 snprintf(new_channel_name_buf, 100,
562 channel->pattern[m_session->GetSessionDbcLocale()],
563 currentNameExt);
564
565 joinChannel = cMgr->GetJoinChannel(new_channel_name_buf,
566 channel->ChannelID);
567 if (usedChannel)
568 {
569 if (joinChannel != usedChannel)
570 {
571 removeChannel = usedChannel;
572 sendRemove = false; // Do not send leave channel, it
573 // already replaced at client
574 }
575 else
576 joinChannel = nullptr;
577 }
578 }
579 else
580 joinChannel = cMgr->GetJoinChannel(
581 channel->pattern[m_session->GetSessionDbcLocale()],
582 channel->ChannelID);
583 }
584 else
585 removeChannel = usedChannel;
586
587 if (joinChannel)
588 joinChannel->JoinChannel(
589 this, ""); // Changed Channel: ... or Joined Channel: ...
590
591 if (removeChannel)
592 {
593 removeChannel->LeaveChannel(this,
594 sendRemove); // Leave old channel
595 std::string name =
596 removeChannel
597 ->GetName(); // Store name, (*i)erase in LeftChannel
598 LeftChannel(removeChannel); // Remove from player's channel list
599 }
600 }
601 }
602}
@ CHANNEL_DBC_FLAG_GLOBAL
Definition Channel.h:95
@ LANG_CHANNEL_CITY
Definition Language.h:759
std::string const & GetName() const
Definition Channel.h:179
void LeftChannel(Channel *c)
Definition Player.cpp:5015
bool CanJoinConstantChannelInZone(ChatChannelsEntry const *channel, AreaTableEntry const *zone)
Definition Player.cpp:4992
char const * area_name[16]
Definition DBCStructure.h:526

References AreaTableEntry::area_name, CanJoinConstantChannelInZone(), CHANNEL_DBC_FLAG_CITY_ONLY, CHANNEL_DBC_FLAG_GLOBAL, ChannelMgr::forTeam(), ChannelMgr::GetJoinChannel(), Channel::GetName(), GetSession(), WorldSession::GetSessionDbcLocale(), GetTeamId(), IsBeingTeleportedFar(), Channel::JoinChannel(), LANG_CHANNEL_CITY, Channel::LeaveChannel(), LeftChannel(), m_channels, m_session, sAreaTableStore, sChatChannelsStore, and sObjectMgr.

Referenced by UpdateZone().

◆ UpdateLootAchievements()

void Player::UpdateLootAchievements ( LootItem item,
Loot loot 
)

◆ UpdateManaRegen()

void Player::UpdateManaRegen ( )
925{
927 {
930 return;
931 }
932
933 float Intellect = GetStat(STAT_INTELLECT);
934 // Mana regen from spirit and intellect
935 float power_regen = std::sqrt(Intellect) * OCTRegenMPPerSpirit();
936 // Apply PCT bonus from SPELL_AURA_MOD_POWER_REGEN_PERCENT aura on spirit base regen
938
939 // Mana regen from SPELL_AURA_MOD_POWER_REGEN aura
941
942 // Get bonus from SPELL_AURA_MOD_MANA_REGEN_FROM_STAT aura
944 for (AuraEffectList::const_iterator i = regenAura.begin(); i != regenAura.end(); ++i)
945 {
946 power_regen_mp5 += GetStat(Stats((*i)->GetMiscValue())) * (*i)->GetAmount() / 500.0f;
947 }
948
949 // Set regen rate in cast state apply only on spirit based regen
951 if (modManaRegenInterrupt > 100)
952 modManaRegenInterrupt = 100;
953 SetStatFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER, power_regen_mp5 + CalculatePct(power_regen, modManaRegenInterrupt));
954
955 SetStatFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER, power_regen_mp5 + power_regen);
956}
@ SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
Definition SpellAuraDefines.h:197
@ SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
Definition SpellAuraDefines.h:282
float OCTRegenMPPerSpirit()
Definition Player.cpp:5258
float GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
Definition Unit.cpp:6082

References CalculatePct(), Unit::GetAuraEffectsByType(), Unit::GetStat(), Unit::GetTotalAuraModifier(), Unit::GetTotalAuraModifierByMiscValue(), Unit::GetTotalAuraMultiplierByMiscValue(), Unit::HasAuraTypeWithMiscvalue(), m_baseManaRegen, OCTRegenMPPerSpirit(), POWER_MANA, Object::SetStatFloatValue(), SPELL_AURA_MOD_MANA_REGEN_FROM_STAT, SPELL_AURA_MOD_MANA_REGEN_INTERRUPT, SPELL_AURA_MOD_POWER_REGEN, SPELL_AURA_MOD_POWER_REGEN_PERCENT, SPELL_AURA_PREVENT_REGENERATE_POWER, STAT_INTELLECT, UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER, and UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER.

Referenced by ApplyManaRegenBonus(), AuraEffect::HandleModManaRegen(), AuraEffect::HandleModPowerRegen(), UpdateAllStats(), and UpdateStats().

◆ UpdateMaxHealth()

void Player::UpdateMaxHealth ( )
overridevirtual

Implements Unit.

297{
298 UnitMods unitMod = UNIT_MOD_HEALTH;
299
300 float value = GetModifierValue(unitMod, BASE_VALUE) + GetCreateHealth();
301 value *= GetModifierValue(unitMod, BASE_PCT);
303 value *= GetModifierValue(unitMod, TOTAL_PCT);
304
305 sScriptMgr->OnAfterUpdateMaxHealth(this, value);
306 SetMaxHealth((uint32)value);
307}
float GetHealthBonusFromStamina()
Definition StatSystem.cpp:276

References BASE_PCT, BASE_VALUE, Unit::GetCreateHealth(), GetHealthBonusFromStamina(), Unit::GetModifierValue(), Unit::SetMaxHealth(), sScriptMgr, TOTAL_PCT, TOTAL_VALUE, and UNIT_MOD_HEALTH.

Referenced by UpdateAllStats(), and UpdateStats().

◆ UpdateMaxPower()

void Player::UpdateMaxPower ( Powers  power)
overridevirtual

Implements Unit.

310{
311 UnitMods unitMod = UnitMods(static_cast<uint16>(UNIT_MOD_POWER_START) + power);
312
313 float bonusPower = (power == POWER_MANA && GetCreatePowers(power) > 0) ? GetManaBonusFromIntellect() : 0;
314
315 float value = GetModifierValue(unitMod, BASE_VALUE) + GetCreatePowers(power);
316 value *= GetModifierValue(unitMod, BASE_PCT);
317 value += GetModifierValue(unitMod, TOTAL_VALUE) + bonusPower;
318 value *= GetModifierValue(unitMod, TOTAL_PCT);
319
320 sScriptMgr->OnAfterUpdateMaxPower(this, power, value);
321 SetMaxPower(power, uint32(value));
322}
@ UNIT_MOD_POWER_START
Definition Unit.h:174
float GetManaBonusFromIntellect()
Definition StatSystem.cpp:286

References BASE_PCT, BASE_VALUE, Unit::GetCreatePowers(), GetManaBonusFromIntellect(), Unit::GetModifierValue(), POWER_MANA, Unit::SetMaxPower(), sScriptMgr, TOTAL_PCT, TOTAL_VALUE, and UNIT_MOD_POWER_START.

Referenced by Create(), UpdateAllStats(), and UpdateStats().

◆ UpdateMeleeHitChances()

void Player::UpdateMeleeHitChances ( )

◆ UpdateMirrorTimers()

void Player::UpdateMirrorTimers ( )
430{
431 // Desync flags for update on next HandleDrowning
433 m_MirrorTimerFlagsLast = ~m_MirrorTimerFlags;
434}

References m_MirrorTimerFlags, and m_MirrorTimerFlagsLast.

Referenced by AuraEffect::HandleWaterBreathing().

◆ UpdateNextMailTimeAndUnreads()

void Player::UpdateNextMailTimeAndUnreads ( )
437{
438 // Update the next delivery time and unread mails
439 time_t cTime = GameTime::GetGameTime().count();
440
442 unReadMails = 0;
443
444 for (Mail const* mail : GetMails())
445 {
446 if (mail->deliver_time > cTime)
447 {
448 if (!m_nextMailDelivereTime || m_nextMailDelivereTime > mail->deliver_time)
449 m_nextMailDelivereTime = mail->deliver_time;
450 }
451
452 // must be not checked yet
453 if (mail->checked & MAIL_CHECK_MASK_READ)
454 continue;
455
456 // and already delivered or expired
457 if (cTime < mail->deliver_time || cTime > mail->expire_time)
458 continue;
459
460 unReadMails++;
461 }
462}
@ MAIL_CHECK_MASK_READ
Definition Mail.h:47
PlayerMails const & GetMails() const
Definition Player.h:1660

References GameTime::GetGameTime(), GetMails(), m_nextMailDelivereTime, MAIL_CHECK_MASK_READ, and unReadMails.

Referenced by _LoadMail(), and WorldSession::HandleGetMailList().

◆ UpdateObjectVisibility()

void Player::UpdateObjectVisibility ( bool  forced = true,
bool  fromUpdate = false 
)
overridevirtual

Reimplemented from WorldObject.

1610{
1611 // Prevent updating visibility if player is not in world (example: LoadFromDB sets drunkstate which updates invisibility while player is not in map)
1612 if (!IsInWorld())
1613 return;
1614
1615 if (!forced)
1617 else if (!isBeingLoaded())
1618 {
1619 if (!fromUpdate) // pussywizard:
1620 {
1622 return;
1623 }
1626 }
1627}
void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false) override
Definition Unit.cpp:19196
void AddToNotify(uint16 f)
Definition Object.cpp:2991

References WorldObject::AddToNotify(), Unit::bRequestForcedVisibilityUpdate, isBeingLoaded(), Object::IsInWorld(), NOTIFY_VISIBILITY_CHANGED, Unit::UpdateObjectVisibility(), and UpdateVisibilityForPlayer().

Referenced by Map::AddPlayerToMap(), gm_commandscript::HandleGMVisibleCommand(), WorldSession::HandlePlayerLoginToCharInWorld(), Map::PlayerRelocation(), ResurrectPlayer(), SetGameMaster(), SetGroup(), Update(), and UpdateInvisibilityDrunkDetect().

◆ UpdateParryPercentage()

void Player::UpdateParryPercentage ( )
736{
737 const float parry_cap[MAX_CLASSES] =
738 {
739 47.003525f, // Warrior
740 47.003525f, // Paladin
741 145.560408f, // Hunter
742 145.560408f, // Rogue
743 0.0f, // Priest
744 47.003525f, // DK
745 145.560408f, // Shaman
746 0.0f, // Mage
747 0.0f, // Warlock
748 0.0f, // ??
749 0.0f // Druid
750 };
751
752 // No parry
753 float value = 0.0f;
754 m_realParry = 0.0f;
755 uint32 pclass = getClass() - 1;
756 if (CanParry() && parry_cap[pclass] > 0.0f)
757 {
758 float nondiminishing = 5.0f;
759 // Parry from rating
760 float diminishing = GetRatingBonusValue(CR_PARRY);
761 // Modify value from defense skill (only bonus from defense rating diminishes)
762 nondiminishing += (GetSkillValue(SKILL_DEFENSE) - GetMaxSkillValueForLevel()) * 0.04f;
763 diminishing += (int32(GetRatingBonusValue(CR_DEFENSE_SKILL))) * 0.04f;
764 // Parry from SPELL_AURA_MOD_PARRY_PERCENT aura
766 // apply diminishing formula to diminishing parry chance
767 m_realParry = nondiminishing + diminishing * parry_cap[pclass] / (diminishing + parry_cap[pclass] * m_diminishing_k[pclass]);
768 m_realParry = m_realParry < 0.0f ? 0.0f : m_realParry;
769
770 value = std::max(diminishing + nondiminishing, 0.0f);
771
772 if (sConfigMgr->GetOption<bool>("Stats.Limits.Enable", false))
773 {
774 value = value > sConfigMgr->GetOption<float>("Stats.Limits.Parry", 95.0f) ? sConfigMgr->GetOption<float>("Stats.Limits.Parry", 95.0f) : value;
775 }
776 }
777
779}
@ SPELL_AURA_MOD_PARRY_PERCENT
Definition SpellAuraDefines.h:110
bool CanParry() const
Definition Player.h:2187

References CanParry(), CR_DEFENSE_SKILL, CR_PARRY, Unit::getClass(), GetMaxSkillValueForLevel(), GetRatingBonusValue(), GetSkillValue(), Unit::GetTotalAuraModifier(), m_diminishing_k, m_realParry, MAX_CLASSES, PLAYER_PARRY_PERCENTAGE, sConfigMgr, Object::SetStatFloatValue(), SKILL_DEFENSE, and SPELL_AURA_MOD_PARRY_PERCENT.

Referenced by AuraEffect::HandleAuraModParryPercent(), SetCanParry(), UpdateDefenseBonusesMod(), and UpdateRating().

◆ UpdatePlayerSetting()

void Player::UpdatePlayerSetting ( std::string  source,
uint8  index,
uint32  value 
)
116{
117 auto itr = m_charSettingsMap.find(source);
118 uint8 size = index + 1;
119
120 if (itr == m_charSettingsMap.end())
121 {
122 // Settings not found, initialize a new entry.
123 PlayerSettingVector setting;
124 setting.resize(size);
125
126 for (uint32 itr = 0; itr <= index; ++itr)
127 {
128 PlayerSetting set;
129 set.value = itr == index ? value : 0;
130
131 setting[itr] = set;
132 }
133
134 m_charSettingsMap[source] = setting;
135 }
136 else
137 {
138 if (size > itr->second.size())
139 {
140 itr->second.resize(size);
141 }
142 itr->second[index].value = value;
143 }
144}

References m_charSettingsMap, and PlayerSetting::value.

Referenced by GetPlayerSetting(), and player_settings_commandscript::HandleSettingsAnnouncerFlags().

◆ UpdatePosition() [1/2]

bool Player::UpdatePosition ( const Position pos,
bool  teleport = false 
)
inline
2025{ return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); }
bool UpdatePosition(float x, float y, float z, float orientation, bool teleport=false) override
Definition PlayerUpdates.cpp:1151

References Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), and UpdatePosition().

Referenced by UpdatePosition().

◆ UpdatePosition() [2/2]

bool Player::UpdatePosition ( float  x,
float  y,
float  z,
float  orientation,
bool  teleport = false 
)
overridevirtual

Reimplemented from Unit.

1153{
1154 if (!Unit::UpdatePosition(x, y, z, orientation, teleport))
1155 return false;
1156
1157 // Update player zone if needed
1158 if (m_needZoneUpdate)
1159 {
1160 uint32 newZone, newArea;
1161 GetZoneAndAreaId(newZone, newArea);
1162 UpdateZone(newZone, newArea);
1163 m_needZoneUpdate = false;
1164 }
1165
1166 if (GetGroup())
1168
1171
1173
1174 return true;
1175}
@ GROUP_UPDATE_FLAG_POSITION
Definition Group.h:108
void CheckAreaExploreAndOutdoor()
Definition Player.cpp:5746
Player * GetTrader() const
Definition Player.h:1386
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition Unit.cpp:20091

References CheckAreaExploreAndOutdoor(), GetGroup(), GetSession(), GetTrader(), WorldObject::GetZoneAndAreaId(), GROUP_UPDATE_FLAG_POSITION, INTERACTION_DISTANCE, WorldObject::IsWithinDistInMap(), m_needZoneUpdate, WorldSession::SendCancelTrade(), SetGroupUpdateFlag(), Unit::UpdatePosition(), and UpdateZone().

Referenced by spell_rog_killing_spree_aura::HandleEffectPeriodic(), and WorldSession::HandleMoveTeleportAck().

◆ UpdatePotionCooldown()

void Player::UpdatePotionCooldown ( Spell spell = nullptr)
1540{
1541 // no potion used i combat or still in combat
1542 if (!GetLastPotionId() || IsInCombat())
1543 return;
1544
1545 // Call not from spell cast, send cooldown event for item spells if no in
1546 // combat
1547 if (!spell)
1548 {
1549 // spell/item pair let set proper cooldown (except not existed charged
1550 // spell cooldown spellmods for potions)
1551 if (ItemTemplate const* proto =
1552 sObjectMgr->GetItemTemplate(GetLastPotionId()))
1553 for (uint8 idx = 0; idx < MAX_ITEM_SPELLS; ++idx)
1554 if (proto->Spells[idx].SpellId &&
1555 proto->Spells[idx].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE)
1556 if (SpellInfo const* spellInfo =
1557 sSpellMgr->GetSpellInfo(proto->Spells[idx].SpellId))
1558 SendCooldownEvent(spellInfo, GetLastPotionId());
1559 }
1560 // from spell cases (m_lastPotionId set in Spell::SendSpellCooldown)
1561 else
1562 {
1563 if (spell->IsIgnoringCooldowns())
1564 return;
1565
1567 }
1568
1569 SetLastPotionId(0);
1570}
void SetLastPotionId(uint32 item_id)
Definition Player.h:1816
uint32 GetLastPotionId()
Definition Player.h:1815
void SendCooldownEvent(SpellInfo const *spellInfo, uint32 itemId=0, Spell *spell=nullptr, bool setCooldown=true)
Definition Player.cpp:11140
bool IsIgnoringCooldowns() const
Definition Spell.cpp:8081

References GetLastPotionId(), Spell::IsIgnoringCooldowns(), Unit::IsInCombat(), ITEM_SPELLTRIGGER_ON_USE, m_lastPotionId, Spell::m_spellInfo, MAX_ITEM_SPELLS, SendCooldownEvent(), SetLastPotionId(), sObjectMgr, and sSpellMgr.

Referenced by Spell::finish().

◆ UpdatePvP()

void Player::UpdatePvP ( bool  state,
bool  _override = false 
)

◆ UpdatePvPFlag()

void Player::UpdatePvPFlag ( time_t  currTime)
373{
374 if (!IsPvP())
375 return;
376
377 if (pvpInfo.EndTimer == 0 || pvpInfo.IsHostile)
378 return;
379
380 if (currTime < (pvpInfo.EndTimer + 300 + 5))
381 {
382 if (currTime > (pvpInfo.EndTimer + 4) && !HasPlayerFlag(PLAYER_FLAGS_PVP_TIMER))
384
385 return;
386 }
387
388 UpdatePvP(false);
389}
void UpdatePvP(bool state, bool _override=false)
Definition PlayerUpdates.cpp:1522

References PvPInfo::EndTimer, HasPlayerFlag(), PvPInfo::IsHostile, IsPvP(), PLAYER_FLAGS_PVP_TIMER, pvpInfo, SetPlayerFlag(), and UpdatePvP().

Referenced by Update().

◆ UpdatePvPState()

void Player::UpdatePvPState ( )
1433{
1435
1436 if (pvpInfo.IsHostile) // in hostile area
1437 {
1438 if (!IsPvP() || pvpInfo.EndTimer != 0)
1439 UpdatePvP(true, true);
1440 }
1441 else // in friendly area
1442 {
1444 pvpInfo.EndTimer == 0)
1445 pvpInfo.EndTimer = GameTime::GetGameTime().count(); // start toggle-off
1446 }
1447}
@ PLAYER_FLAGS_IN_PVP
Definition Player.h:488

References PvPInfo::EndTimer, GameTime::GetGameTime(), HasPlayerFlag(), PvPInfo::IsHostile, IsPvP(), PLAYER_FLAGS_IN_PVP, pvpInfo, UpdateFFAPvPState(), and UpdatePvP().

Referenced by AddQuest(), Spell::EffectQuestClear(), WorldSession::HandleQuestLogRemoveQuest(), RewardQuest(), Unit::SetCharm(), and UpdateZone().

◆ UpdateRangedHitChances()

◆ UpdateRating()

void Player::UpdateRating ( CombatRating  cr)
612{
613 int32 amount = m_baseRatingValue[cr];
614 // Apply bonus from SPELL_AURA_MOD_RATING_FROM_STAT
615 // stat used stored in miscValueB for this aura
616 AuraEffectList const& modRatingFromStat =
618 for (AuraEffectList::const_iterator i = modRatingFromStat.begin();
619 i != modRatingFromStat.end(); ++i)
620 if ((*i)->GetMiscValue() & (1 << cr))
621 amount += int32(CalculatePct(GetStat(Stats((*i)->GetMiscValueB())),
622 (*i)->GetAmount()));
623 if (amount < 0)
624 amount = 0;
625 SetUInt32Value(static_cast<uint16>(PLAYER_FIELD_COMBAT_RATING_1) + static_cast<uint16>(cr), uint32(amount));
626
627 bool affectStats = CanModifyStats();
628
629 switch (cr)
630 {
631 case CR_WEAPON_SKILL: // Implemented in Unit::RollMeleeOutcomeAgainst
632 case CR_DEFENSE_SKILL:
634 break;
635 case CR_DODGE:
637 break;
638 case CR_PARRY:
640 break;
641 case CR_BLOCK:
643 break;
644 case CR_HIT_MELEE:
646 break;
647 case CR_HIT_RANGED:
649 break;
650 case CR_HIT_SPELL:
652 break;
653 case CR_CRIT_MELEE:
654 if (affectStats)
655 {
658 }
659 break;
660 case CR_CRIT_RANGED:
661 if (affectStats)
663 break;
664 case CR_CRIT_SPELL:
665 if (affectStats)
667 break;
668 case CR_HIT_TAKEN_MELEE: // Implemented in Unit::MeleeMissChanceCalc
670 break;
671 case CR_HIT_TAKEN_SPELL: // Implemented in Unit::MagicSpellHitResult
672 break;
673 case CR_CRIT_TAKEN_MELEE: // Implemented in Unit::RollMeleeOutcomeAgainst
674 // (only for chance to crit)
676 break;
677 case CR_CRIT_TAKEN_SPELL: // Implemented in Unit::SpellCriticalBonus (only
678 // for chance to crit)
679 break;
680 case CR_HASTE_MELEE: // Implemented in Player::ApplyRatingMod
681 case CR_HASTE_RANGED:
682 case CR_HASTE_SPELL:
683 break;
684 case CR_WEAPON_SKILL_MAINHAND: // Implemented in
685 // Unit::RollMeleeOutcomeAgainst
688 break;
689 case CR_EXPERTISE:
690 if (affectStats)
691 {
694 }
695 break;
697 if (affectStats)
699 break;
700 }
701}
@ SPELL_AURA_MOD_RATING_FROM_STAT
Definition SpellAuraDefines.h:283
@ CR_WEAPON_SKILL_RANGED
Definition Unit.h:239
@ CR_WEAPON_SKILL
Definition Unit.h:217
@ CR_WEAPON_SKILL_OFFHAND
Definition Unit.h:238
@ CR_WEAPON_SKILL_MAINHAND
Definition Unit.h:237
void UpdateArmorPenetration(int32 amount)
Definition StatSystem.cpp:847
void UpdateSpellHitChances()
Definition StatSystem.cpp:865
void UpdateMeleeHitChances()
Definition StatSystem.cpp:853
void UpdateRangedHitChances()
Definition StatSystem.cpp:859

References BASE_ATTACK, CalculatePct(), Unit::CanModifyStats(), CR_ARMOR_PENETRATION, CR_BLOCK, CR_CRIT_MELEE, CR_CRIT_RANGED, CR_CRIT_SPELL, CR_CRIT_TAKEN_MELEE, CR_CRIT_TAKEN_RANGED, CR_CRIT_TAKEN_SPELL, CR_DEFENSE_SKILL, CR_DODGE, CR_EXPERTISE, CR_HASTE_MELEE, CR_HASTE_RANGED, CR_HASTE_SPELL, CR_HIT_MELEE, CR_HIT_RANGED, CR_HIT_SPELL, CR_HIT_TAKEN_MELEE, CR_HIT_TAKEN_RANGED, CR_HIT_TAKEN_SPELL, CR_PARRY, CR_WEAPON_SKILL, CR_WEAPON_SKILL_MAINHAND, CR_WEAPON_SKILL_OFFHAND, CR_WEAPON_SKILL_RANGED, Unit::GetAuraEffectsByType(), Unit::GetStat(), m_baseRatingValue, OFF_ATTACK, PLAYER_FIELD_COMBAT_RATING_1, RANGED_ATTACK, Unit::SetUInt32Value(), SPELL_AURA_MOD_RATING_FROM_STAT, UpdateAllSpellCritChances(), UpdateArmorPenetration(), UpdateBlockPercentage(), UpdateCritPercentage(), UpdateDefenseBonusesMod(), UpdateDodgePercentage(), UpdateExpertise(), UpdateMeleeHitChances(), UpdateParryPercentage(), UpdateRangedHitChances(), and UpdateSpellHitChances().

Referenced by ApplyRatingMod(), and UpdateAllRatings().

◆ UpdateResistances()

void Player::UpdateResistances ( uint32  school)
overridevirtual

Implements Unit.

226{
227 if (school > SPELL_SCHOOL_NORMAL)
228 {
229 // cant use GetTotalAuraModValue because of total pct multiplier :P
230 float value = 0.0f;
231 UnitMods unitMod = UnitMods(UNIT_MOD_RESISTANCE_START + school);
232
233 value = GetModifierValue(unitMod, BASE_VALUE);
234 value *= GetModifierValue(unitMod, BASE_PCT);
235 value += GetModifierValue(unitMod, TOTAL_VALUE);
236
238 for(AuraEffectList::const_iterator i = mResbyIntellect.begin(); i != mResbyIntellect.end(); ++i)
239 {
240 if ((*i)->GetMiscValue() & (1 << (school - 1)))
241 value += int32(GetStat(Stats((*i)->GetMiscValueB())) * (*i)->GetAmount() / 100.0f);
242 }
243
244 value *= GetModifierValue(unitMod, TOTAL_PCT);
245
246 SetResistance(SpellSchools(school), int32(value));
247 }
248 else
249 UpdateArmor();
250}

References BASE_PCT, BASE_VALUE, Unit::GetAuraEffectsByType(), Unit::GetModifierValue(), Unit::GetStat(), Unit::SetResistance(), SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT, SPELL_SCHOOL_NORMAL, TOTAL_PCT, TOTAL_VALUE, UNIT_MOD_RESISTANCE_START, and UpdateArmor().

◆ UpdateRuneRegen()

void Player::UpdateRuneRegen ( RuneType  rune)
959{
960 if (rune >= NUM_RUNE_TYPES)
961 return;
962
963 uint32 cooldown = 0;
964
965 for (uint32 i = 0; i < MAX_RUNES; ++i)
966 if (GetBaseRune(i) == rune)
967 {
968 cooldown = GetRuneBaseCooldown(i, true);
969 break;
970 }
971
972 if (cooldown <= 0)
973 return;
974
975 float regen = float(1 * IN_MILLISECONDS) / float(cooldown);
977}
uint32 GetRuneBaseCooldown(uint8 index, bool skipGrace)
Definition Player.cpp:13404

References GetBaseRune(), GetRuneBaseCooldown(), IN_MILLISECONDS, MAX_RUNES, NUM_RUNE_TYPES, PLAYER_RUNE_REGEN_1, and Object::SetFloatValue().

Referenced by AuraEffect::HandleModPowerRegen().

◆ UpdateShieldBlockValue()

void Player::UpdateShieldBlockValue ( )
523{
525}
uint32 GetShieldBlockValue() const override
Definition Player.cpp:5104

References GetShieldBlockValue(), PLAYER_SHIELD_BLOCK, and Unit::SetUInt32Value().

Referenced by HandleBaseModValue(), UpdateAllStats(), and UpdateStats().

◆ UpdateSkill()

bool Player::UpdateSkill ( uint32  skill_id,
uint32  step 
)
711{
712 if (!skill_id)
713 return false;
714
715 SkillStatusMap::iterator itr = mSkillStatus.find(skill_id);
716 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
717 return false;
718
719 uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
720 uint32 data = GetUInt32Value(valueIndex);
721 uint32 value = SKILL_VALUE(data);
722 uint32 max = SKILL_MAX(data);
723
724 if ((!max) || (!value) || (value >= max))
725 return false;
726
727 if (value < max)
728 {
729 uint32 new_value = value + step;
730 if (new_value > max)
731 new_value = max;
732
733 SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(new_value, max));
734 if (itr->second.uState != SKILL_NEW)
735 itr->second.uState = SKILL_CHANGED;
736
737 UpdateSkillEnchantments(skill_id, value, new_value);
739 skill_id);
740 return true;
741 }
742
743 return false;
744}

References ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, Object::GetUInt32Value(), MAKE_SKILL_VALUE, mSkillStatus, PLAYER_SKILL_VALUE_INDEX, Unit::SetUInt32Value(), SKILL_CHANGED, SKILL_DELETED, SKILL_MAX, SKILL_NEW, SKILL_VALUE, UpdateAchievementCriteria(), and UpdateSkillEnchantments().

Referenced by UpdateDefense(), and UpdateWeaponSkill().

◆ UpdateSkillEnchantments()

void Player::UpdateSkillEnchantments ( uint16  skill_id,
uint16  curr_value,
uint16  new_value 
)
4682{
4683 for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
4684 {
4685 if (m_items[i])
4686 {
4687 for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
4688 {
4689 uint32 ench_id = m_items[i]->GetEnchantmentId(EnchantmentSlot(slot));
4690 if (!ench_id)
4691 continue;
4692
4693 SpellItemEnchantmentEntry const* Enchant = sSpellItemEnchantmentStore.LookupEntry(ench_id);
4694 if (!Enchant)
4695 return;
4696
4697 if (Enchant->requiredSkill == skill_id)
4698 {
4699 // Checks if the enchantment needs to be applied or removed
4700 if (curr_value < Enchant->requiredSkillValue && new_value >= Enchant->requiredSkillValue)
4701 ApplyEnchantment(m_items[i], EnchantmentSlot(slot), true);
4702 else if (new_value < Enchant->requiredSkillValue && curr_value >= Enchant->requiredSkillValue)
4703 ApplyEnchantment(m_items[i], EnchantmentSlot(slot), false);
4704 }
4705
4706 // If we're dealing with a gem inside a prismatic socket we need to check the prismatic socket requirements
4707 // rather than the gem requirements itself. If the socket has no color it is a prismatic socket.
4709 && !m_items[i]->GetTemplate()->Socket[slot - SOCK_ENCHANTMENT_SLOT].Color)
4710 {
4711 SpellItemEnchantmentEntry const* pPrismaticEnchant = sSpellItemEnchantmentStore.LookupEntry(m_items[i]->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT));
4712
4713 if (pPrismaticEnchant && pPrismaticEnchant->requiredSkill == skill_id)
4714 {
4715 if (curr_value < pPrismaticEnchant->requiredSkillValue && new_value >= pPrismaticEnchant->requiredSkillValue)
4716 ApplyEnchantment(m_items[i], EnchantmentSlot(slot), true);
4717 else if (new_value < pPrismaticEnchant->requiredSkillValue && curr_value >= pPrismaticEnchant->requiredSkillValue)
4718 ApplyEnchantment(m_items[i], EnchantmentSlot(slot), false);
4719 }
4720 }
4721 }
4722 }
4723 }
4724}
Definition Socket.h:52

References ApplyEnchantment(), Item::GetEnchantmentId(), INVENTORY_SLOT_BAG_END, m_items, MAX_ENCHANTMENT_SLOT, PRISMATIC_ENCHANTMENT_SLOT, SpellItemEnchantmentEntry::requiredSkill, SpellItemEnchantmentEntry::requiredSkillValue, SOCK_ENCHANTMENT_SLOT, SOCK_ENCHANTMENT_SLOT_2, SOCK_ENCHANTMENT_SLOT_3, and sSpellItemEnchantmentStore.

Referenced by SetSkill(), UpdateSkill(), and UpdateSkillPro().

◆ UpdateSkillPro()

bool Player::UpdateSkillPro ( uint16  SkillId,
int32  Chance,
uint32  step 
)
911{
912 LOG_DEBUG("entities.player.skills",
913 "UpdateSkillPro(SkillId {}, Chance {:3.1f}%)", SkillId,
914 Chance / 10.0f);
915 if (!SkillId)
916 return false;
917
918 if (Chance <= 0) // speedup in 0 chance case
919 {
920 LOG_DEBUG("entities.player.skills",
921 "Player::UpdateSkillPro Chance={:3.1f}% missed",
922 Chance / 10.0f);
923 return false;
924 }
925
926 SkillStatusMap::iterator itr = mSkillStatus.find(SkillId);
927 if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
928 return false;
929
930 uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
931
932 uint32 data = GetUInt32Value(valueIndex);
933 uint16 SkillValue = SKILL_VALUE(data);
934 uint16 MaxValue = SKILL_MAX(data);
935
936 if (!MaxValue || !SkillValue || SkillValue >= MaxValue)
937 return false;
938
939 int32 Roll = irand(1, 1000);
940
941 if (Roll <= Chance)
942 {
943 uint32 new_value = SkillValue + step;
944 if (new_value > MaxValue)
945 new_value = MaxValue;
946
947 SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(new_value, MaxValue));
948 if (itr->second.uState != SKILL_NEW)
949 itr->second.uState = SKILL_CHANGED;
950
951 for (std::size_t i = 0; i < bonusSkillLevelsSize; ++i)
952 {
953 uint32 bsl = bonusSkillLevels[i];
954 if (SkillValue < bsl && new_value >= bsl)
955 {
956 learnSkillRewardedSpells(SkillId, new_value);
957 break;
958 }
959 }
960 UpdateSkillEnchantments(SkillId, SkillValue, new_value);
962 SkillId);
963 LOG_DEBUG("entities.player.skills",
964 "Player::UpdateSkillPro Chance={:3.1f}% taken",
965 Chance / 10.0f);
966 return true;
967 }
968
969 LOG_DEBUG("entities.player.skills",
970 "Player::UpdateSkillPro Chance={:3.1f}% missed", Chance / 10.0f);
971 return false;
972}
static uint32 bonusSkillLevels[]
Definition PlayerUpdates.cpp:906
static const std::size_t bonusSkillLevelsSize
Definition PlayerUpdates.cpp:907
int32 irand(int32 min, int32 max)
Definition Random.cpp:37
Definition Group.h:143

References ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, bonusSkillLevels, bonusSkillLevelsSize, Object::GetUInt32Value(), irand(), learnSkillRewardedSpells(), LOG_DEBUG, MAKE_SKILL_VALUE, mSkillStatus, PLAYER_SKILL_VALUE_INDEX, Unit::SetUInt32Value(), SKILL_CHANGED, SKILL_DELETED, SKILL_MAX, SKILL_NEW, SKILL_VALUE, UpdateAchievementCriteria(), and UpdateSkillEnchantments().

Referenced by UpdateCraftSkill(), UpdateFishingSkill(), and UpdateGatherSkill().

◆ UpdateSkillsForLevel()

void Player::UpdateSkillsForLevel ( )

update only level dependent max skill values

maximize skill always

update max skill value if current max skill not maximized

1075{
1076 uint16 maxconfskill = sWorld->GetConfigMaxSkillValue();
1077 uint32 maxSkill = GetMaxSkillValueForLevel();
1078
1079 bool alwaysMaxSkill =
1081
1082 for (SkillStatusMap::iterator itr = mSkillStatus.begin();
1083 itr != mSkillStatus.end(); ++itr)
1084 {
1085 if (itr->second.uState == SKILL_DELETED)
1086 continue;
1087
1088 uint32 pskill = itr->first;
1089 SkillRaceClassInfoEntry const* rcEntry =
1091 if (!rcEntry)
1092 continue;
1093
1094 if (GetSkillRangeType(rcEntry) != SKILL_RANGE_LEVEL)
1095 continue;
1096
1097 uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
1098 uint32 data = GetUInt32Value(valueIndex);
1099 uint32 max = SKILL_MAX(data);
1100 uint32 val = SKILL_VALUE(data);
1101
1103 if (max != 1)
1104 {
1106 if (alwaysMaxSkill ||
1108 {
1109 SetUInt32Value(valueIndex,
1110 MAKE_SKILL_VALUE(maxSkill, maxSkill));
1111 if (itr->second.uState != SKILL_NEW)
1112 itr->second.uState = SKILL_CHANGED;
1113 }
1114 else if (max != maxconfskill)
1116 {
1117 SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(val, maxSkill));
1118 if (itr->second.uState != SKILL_NEW)
1119 itr->second.uState = SKILL_CHANGED;
1120 }
1121 }
1122 }
1123}
@ CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL
Definition IWorld.h:95

References CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL, SkillRaceClassInfoEntry::Flags, Unit::getClass(), GetMaxSkillValueForLevel(), Unit::getRace(), GetSkillRaceClassInfo(), GetSkillRangeType(), Object::GetUInt32Value(), MAKE_SKILL_VALUE, mSkillStatus, PLAYER_SKILL_VALUE_INDEX, Unit::SetUInt32Value(), SKILL_CHANGED, SKILL_DELETED, SKILL_FLAG_ALWAYS_MAX_VALUE, SKILL_MAX, SKILL_NEW, SKILL_RANGE_LEVEL, SKILL_VALUE, and sWorld.

Referenced by GiveLevel(), InitStatsForLevel(), and LoadFromDB().

◆ UpdateSkillsToMaxSkillsForLevel()

void Player::UpdateSkillsToMaxSkillsForLevel ( )
1126{
1127 for (SkillStatusMap::iterator itr = mSkillStatus.begin();
1128 itr != mSkillStatus.end(); ++itr)
1129 {
1130 if (itr->second.uState == SKILL_DELETED)
1131 continue;
1132
1133 uint32 pskill = itr->first;
1134 if (IsProfessionOrRidingSkill(pskill))
1135 continue;
1136 uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
1137 uint32 data = GetUInt32Value(valueIndex);
1138 uint32 max = SKILL_MAX(data);
1139
1140 if (max > 1)
1141 {
1142 SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(max, max));
1143 if (itr->second.uState != SKILL_NEW)
1144 itr->second.uState = SKILL_CHANGED;
1145 }
1146 if (pskill == SKILL_DEFENSE)
1148 }
1149}

References Object::GetUInt32Value(), IsProfessionOrRidingSkill(), MAKE_SKILL_VALUE, mSkillStatus, PLAYER_SKILL_VALUE_INDEX, Unit::SetUInt32Value(), SKILL_CHANGED, SKILL_DEFENSE, SKILL_DELETED, SKILL_MAX, SKILL_NEW, and UpdateDefenseBonusesMod().

Referenced by GiveLevel(), and misc_commandscript::HandleMaxSkillCommand().

◆ UpdateSoulboundTradeItems()

void Player::UpdateSoulboundTradeItems ( )
4109{
4110 std::lock_guard<std::mutex> guard(m_soulboundTradableLock);
4111 if (m_itemSoulboundTradeable.empty())
4112 return;
4113
4114 // also checks for garbage data
4115 for (ItemDurationList::iterator itr = m_itemSoulboundTradeable.begin(); itr != m_itemSoulboundTradeable.end();)
4116 {
4117 ASSERT(*itr);
4118 if ((*itr)->GetOwnerGUID() != GetGUID())
4119 {
4120 m_itemSoulboundTradeable.erase(itr++);
4121 continue;
4122 }
4123 if ((*itr)->CheckSoulboundTradeExpire())
4124 {
4125 m_itemSoulboundTradeable.erase(itr++);
4126 continue;
4127 }
4128 ++itr;
4129 }
4130}

References ASSERT, Object::GetGUID(), m_itemSoulboundTradeable, and m_soulboundTradableLock.

Referenced by Update().

◆ UpdateSpeakTime()

void Player::UpdateSpeakTime ( ChatFloodThrottle::Index  index)
30{
31 // ignore chat spam protection for GMs in any mode
33 return;
34
35 uint32 limit, delay;
36 switch (index)
37 {
39 limit = sWorld->getIntConfig(CONFIG_CHATFLOOD_ADDON_MESSAGE_COUNT);
40 delay = sWorld->getIntConfig(CONFIG_CHATFLOOD_ADDON_MESSAGE_DELAY);
41 break;
43 limit = sWorld->getIntConfig(CONFIG_CHATFLOOD_MESSAGE_COUNT);
44 delay = sWorld->getIntConfig(CONFIG_CHATFLOOD_MESSAGE_DELAY);
45 [[fallthrough]];
46 default:
47 return;
48 }
49 time_t current = GameTime::GetGameTime().count();
50 if (m_chatFloodData[index].Time > current)
51 {
52 ++m_chatFloodData[index].Count;
53 if (m_chatFloodData[index].Count >= limit)
54 {
55 // prevent overwrite mute time, if message send just before mutes set, for example.
56 time_t new_mute = current + sWorld->getIntConfig(CONFIG_CHATFLOOD_MUTE_TIME);
57 if (GetSession()->m_muteTime < new_mute)
58 GetSession()->m_muteTime = new_mute;
59
60 m_chatFloodData[index].Count = 0;
61 }
62 }
63 else
64 m_chatFloodData[index].Count = 1;
65
66 m_chatFloodData[index].Time = current + delay;
67}
@ CONFIG_CHATFLOOD_MUTE_TIME
Definition IWorld.h:281
@ CONFIG_CHATFLOOD_ADDON_MESSAGE_COUNT
Definition IWorld.h:279
@ CONFIG_CHATFLOOD_MESSAGE_DELAY
Definition IWorld.h:278
@ CONFIG_CHATFLOOD_MESSAGE_COUNT
Definition IWorld.h:277
@ CONFIG_CHATFLOOD_ADDON_MESSAGE_DELAY
Definition IWorld.h:280
std::array< ChatFloodThrottle, ChatFloodThrottle::MAX > m_chatFloodData
Definition Player.h:2787
@ ADDON
Definition Player.h:2322
@ REGULAR
Definition Player.h:2321

References Player::ChatFloodThrottle::ADDON, CONFIG_CHATFLOOD_ADDON_MESSAGE_COUNT, CONFIG_CHATFLOOD_ADDON_MESSAGE_DELAY, CONFIG_CHATFLOOD_MESSAGE_COUNT, CONFIG_CHATFLOOD_MESSAGE_DELAY, CONFIG_CHATFLOOD_MUTE_TIME, GameTime::GetGameTime(), GetSession(), AccountMgr::IsPlayerAccount(), m_chatFloodData, WorldSession::m_muteTime, Player::ChatFloodThrottle::REGULAR, and sWorld.

Referenced by WorldSession::HandleMessagechatOpcode(), and WorldSession::HandleTextEmoteOpcode().

◆ UpdateSpecCount()

void Player::UpdateSpecCount ( uint8  count)
2187{
2188 uint32 curCount = GetSpecsCount();
2189 if (curCount == count)
2190 return;
2191
2192 if (m_activeSpec >= count)
2193 ActivateSpec(0);
2194
2195 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
2196 CharacterDatabasePreparedStatement* stmt = nullptr;
2197
2198 // Copy spec data
2199 if (count > curCount)
2200 {
2201 _SaveActions(trans); // make sure the button list is cleaned up
2202 for (ActionButtonList::iterator itr = m_actionButtons.begin();
2203 itr != m_actionButtons.end(); ++itr)
2204 {
2205 stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACTION);
2206 stmt->SetData(0, GetGUID().GetCounter());
2207 stmt->SetData(1, 1);
2208 stmt->SetData(2, itr->first);
2209 stmt->SetData(3, itr->second.GetAction());
2210 stmt->SetData(4, uint8(itr->second.GetType()));
2211 trans->Append(stmt);
2212 }
2213 }
2214 // Delete spec data for removed spec.
2215 else if (count < curCount)
2216 {
2217 _SaveActions(trans);
2218
2219 stmt = CharacterDatabase.GetPreparedStatement(
2221 stmt->SetData(0, m_activeSpec);
2222 stmt->SetData(1, GetGUID().GetCounter());
2223 trans->Append(stmt);
2224
2225 m_activeSpec = 0;
2226 }
2227
2228 CharacterDatabase.CommitTransaction(trans);
2229
2230 SetSpecsCount(count);
2231
2232 SendTalentsInfoData(false);
2233}
@ CHAR_DEL_CHAR_ACTION_EXCEPT_SPEC
Definition CharacterDatabase.h:457
void ActivateSpec(uint8 spec)
Definition Player.cpp:15101
void SetSpecsCount(uint8 count)
Definition Player.h:1748

References _SaveActions(), ActivateSpec(), CHAR_DEL_CHAR_ACTION_EXCEPT_SPEC, CHAR_INS_CHAR_ACTION, CharacterDatabase, ObjectGuid::GetCounter(), Object::GetGUID(), GetSpecsCount(), m_actionButtons, m_activeSpec, SendTalentsInfoData(), PreparedStatementBase::SetData(), and SetSpecsCount().

◆ UpdateSpellCritChance()

void Player::UpdateSpellCritChance ( uint32  school)
823{
824 // For normal school set zero crit chance
825 if (school == SPELL_SCHOOL_NORMAL)
826 {
828 return;
829 }
830 // For others recalculate it from:
831 float crit = 0.0f;
832 // Crit from Intellect
834 // Increase crit from SPELL_AURA_MOD_SPELL_CRIT_CHANCE
836 // Increase crit from SPELL_AURA_MOD_CRIT_PCT
838 // Increase crit by school from SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
840 // Increase crit from spell crit ratings
842
843 // Store crit value
845}
@ SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
Definition SpellAuraDefines.h:134
@ SPELL_AURA_MOD_SPELL_CRIT_CHANCE
Definition SpellAuraDefines.h:120
@ SPELL_AURA_MOD_CRIT_PCT
Definition SpellAuraDefines.h:353
float GetSpellCritFromIntellect()
Definition Player.cpp:5183
int32 GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
Definition Unit.cpp:6017
int32 GetTotalAuraModifierAreaExclusive(AuraType auratype) const
Definition Unit.cpp:5946

References CR_CRIT_SPELL, GetRatingBonusValue(), GetSpellCritFromIntellect(), Unit::GetTotalAuraModifier(), Unit::GetTotalAuraModifierAreaExclusive(), Unit::GetTotalAuraModifierByMiscMask(), PLAYER_SPELL_CRIT_PERCENTAGE1, Object::SetFloatValue(), SPELL_AURA_MOD_CRIT_PCT, SPELL_AURA_MOD_SPELL_CRIT_CHANCE, SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, and SPELL_SCHOOL_NORMAL.

Referenced by AuraEffect::HandleModSpellCritChanceShool(), and UpdateAllSpellCritChances().

◆ UpdateSpellDamageAndHealingBonus()

void Player::UpdateSpellDamageAndHealingBonus ( )
178{
179 // Magic damage modifiers implemented in Unit::SpellDamageBonusDone
180 // This information for client side use only
181 // Get healing bonus for all schools
183 // Get damage bonus for all schools
184 for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
186}
void SetStatInt32Value(uint16 index, int32 value)
Definition Object.cpp:798
int32 SpellBaseHealingBonusDone(SpellSchoolMask schoolMask)
Definition Unit.cpp:12761
int32 SpellBaseDamageBonusDone(SpellSchoolMask schoolMask)
Definition Unit.cpp:11996

References MAX_SPELL_SCHOOL, PLAYER_FIELD_MOD_DAMAGE_DONE_POS, PLAYER_FIELD_MOD_HEALING_DONE_POS, Object::SetStatInt32Value(), SPELL_SCHOOL_HOLY, SPELL_SCHOOL_MASK_ALL, Unit::SpellBaseDamageBonusDone(), and Unit::SpellBaseHealingBonusDone().

Referenced by AuraEffect::HandleModHealingDone(), AuraEffect::HandleModSpellDamagePercentFromAttackPower(), AuraEffect::HandleModSpellDamagePercentFromStat(), AuraEffect::HandleModSpellHealingPercentFromAttackPower(), AuraEffect::HandleModSpellHealingPercentFromStat(), UpdateAllStats(), UpdateAttackPowerAndDamage(), and UpdateStats().

◆ UpdateSpellHitChances()

void Player::UpdateSpellHitChances ( )

◆ UpdateStats()

bool Player::UpdateStats ( Stats  stat)
overridevirtual

Implements Unit.

98{
99 if (stat > STAT_SPIRIT)
100 return false;
101
102 // value = ((base_value * base_pct) + total_value) * total_pct
103 float value = GetTotalStatValue(stat);
104
105 SetStat(stat, int32(value));
106
107 switch (stat)
108 {
109 case STAT_STRENGTH:
111 break;
112 case STAT_AGILITY:
113 UpdateArmor();
116 break;
117 case STAT_STAMINA:
119 break;
120 case STAT_INTELLECT:
123 UpdateArmor(); //SPELL_AURA_MOD_RESISTANCE_OF_INTELLECT_PERCENT, only armor currently
124 break;
125 default:
126 break;
127 }
128
129 if (stat == STAT_STRENGTH)
130 {
134 }
135 else if (stat == STAT_AGILITY)
136 {
139 }
140 else
141 {
142 // Need update (exist AP from stat auras)
147 }
148
151
152 // Update ratings in exist SPELL_AURA_MOD_RATING_FROM_STAT and only depends from stat
153 uint32 mask = 0;
155 for (AuraEffectList::const_iterator i = modRatingFromStat.begin(); i != modRatingFromStat.end(); ++i)
156 if (Stats((*i)->GetMiscValueB()) == stat)
157 mask |= (*i)->GetMiscValue();
158 if (mask)
159 {
160 for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
161 if (mask & (1 << rating))
162 ApplyRatingMod(CombatRating(rating), 0, true);
163 }
164 return true;
165}

References ApplyRatingMod(), Unit::GetAuraEffectsByType(), Unit::GetTotalStatValue(), Unit::HasAuraTypeWithMiscvalue(), MAX_COMBAT_RATING, POWER_MANA, Unit::SetStat(), SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT, SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT, SPELL_AURA_MOD_RATING_FROM_STAT, STAT_AGILITY, STAT_INTELLECT, STAT_SPIRIT, STAT_STAMINA, STAT_STRENGTH, UpdateAllCritPercentages(), UpdateAllSpellCritChances(), UpdateArmor(), UpdateAttackPowerAndDamage(), UpdateDodgePercentage(), UpdateManaRegen(), UpdateMaxHealth(), UpdateMaxPower(), UpdateShieldBlockValue(), and UpdateSpellDamageAndHealingBonus().

◆ UpdateTitansGrip()

void Player::UpdateTitansGrip ( )

◆ UpdateTriggerVisibility()

void Player::UpdateTriggerVisibility ( )
1739{
1740 if (m_clientGUIDs.empty())
1741 return;
1742
1743 if (!IsInWorld())
1744 return;
1745
1746 UpdateData udata;
1747 WorldPacket packet;
1748 for (GuidUnorderedSet::iterator itr = m_clientGUIDs.begin();
1749 itr != m_clientGUIDs.end(); ++itr)
1750 {
1751 if ((*itr).IsCreatureOrVehicle())
1752 {
1753 Creature* creature = GetMap()->GetCreature(*itr);
1754 // Update fields of triggers, transformed units or unselectable
1755 // units (values dependent on GM state)
1756 if (!creature || (!creature->IsTrigger() &&
1757 !creature->HasTransformAura() &&
1759 continue;
1760
1762 creature->BuildValuesUpdateBlockForPlayer(&udata, this);
1764 }
1765 else if ((*itr).IsGameObject())
1766 {
1767 GameObject* go = GetMap()->GetGameObject(*itr);
1768 if (!go)
1769 continue;
1770
1772 go->BuildValuesUpdateBlockForPlayer(&udata, this);
1774 }
1775 }
1776
1777 if (!udata.HasData())
1778 return;
1779
1780 udata.BuildPacket(packet);
1781 GetSession()->SendPacket(&packet);
1782}
@ UF_FLAG_PUBLIC
Definition UpdateFieldFlags.h:27
bool IsTrigger() const
Definition Creature.h:75
void RemoveFieldNotifyFlag(uint16 flag)
Definition Object.h:195
void SetFieldNotifyFlag(uint16 flag)
Definition Object.h:194
bool HasTransformAura() const
Definition Unit.h:1722
bool HasData() const
Definition UpdateData.h:60

References UpdateData::BuildPacket(), Object::BuildValuesUpdateBlockForPlayer(), Map::GetCreature(), Map::GetGameObject(), WorldObject::GetMap(), GetSession(), UpdateData::HasData(), Unit::HasTransformAura(), Unit::HasUnitFlag(), Object::IsInWorld(), Creature::IsTrigger(), m_clientGUIDs, Object::RemoveFieldNotifyFlag(), WorldSession::SendPacket(), Object::SetFieldNotifyFlag(), UF_FLAG_PUBLIC, and UNIT_FLAG_NOT_SELECTABLE.

Referenced by gm_commandscript::HandleGMOffCommand(), and gm_commandscript::HandleGMOnCommand().

◆ UpdateVisibilityForPlayer()

void Player::UpdateVisibilityForPlayer ( bool  mapChange = false)
1585{
1586 // After added to map seer must be a player - there is no possibility to
1587 // still have different seer (all charm auras must be already removed)
1588 if (mapChange && m_seer != this)
1589 {
1590 m_seer = this;
1591 }
1592
1593 Acore::VisibleNotifier notifierNoLarge(
1594 *this, mapChange,
1595 false); // visit only objects which are not large; default distance
1596 Cell::VisitAllObjects(m_seer, notifierNoLarge,
1598 notifierNoLarge.SendToSelf();
1599
1600 Acore::VisibleNotifier notifierLarge(
1601 *this, mapChange, true); // visit only large objects; maximum distance
1602 Cell::VisitAllObjects(m_seer, notifierLarge, GetSightRange());
1603 notifierLarge.SendToSelf();
1604
1605 if (mapChange)
1606 m_last_notify_position.Relocate(-5000.0f, -5000.0f, -5000.0f, 0.0f);
1607}
#define VISIBILITY_INC_FOR_GOBJECTS
Definition ObjectDefines.h:28
float GetSightRange(WorldObject const *target=nullptr) const override
Definition Player.cpp:16316
Position m_last_notify_position
Definition Unit.h:2025
Definition GridNotifiers.h:44
static void VisitAllObjects(WorldObject const *obj, T &visitor, float radius, bool dont_load=true)
Definition CellImpl.h:206

References GetSightRange(), Unit::m_last_notify_position, m_seer, Position::Relocate(), Acore::VisibleNotifier::SendToSelf(), VISIBILITY_INC_FOR_GOBJECTS, and Cell::VisitAllObjects().

Referenced by WorldSession::HandleFarSightOpcode(), SendInitialPacketsAfterAddToMap(), and UpdateObjectVisibility().

◆ UpdateVisibilityOf() [1/2]

template<class T >
void Player::UpdateVisibilityOf ( T *  target,
UpdateData data,
std::vector< Unit * > &  visibleNow 
)
1677{
1678 if (HaveAtClient(target))
1679 {
1680 if (!CanSeeOrDetect(target, false, true))
1681 {
1682 BeforeVisibilityDestroy<T>(target, this);
1683
1684 target->BuildOutOfRangeUpdateBlock(&data);
1685 m_clientGUIDs.erase(target->GetGUID());
1686 }
1687 }
1688 else
1689 {
1690 if (CanSeeOrDetect(target, false, true))
1691 {
1692 target->BuildCreateUpdateBlockForPlayer(&data, this);
1693 UpdateVisibilityOf_helper(m_clientGUIDs, target, visibleNow);
1694 }
1695 }
1696}
void UpdateVisibilityOf_helper(GuidUnorderedSet &s64, T *target, std::vector< Unit * > &)
Definition PlayerUpdates.cpp:1630
bool HaveAtClient(WorldObject const *u) const
Definition Player.cpp:11444
bool CanSeeOrDetect(WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
Definition Object.cpp:1737

References WorldObject::CanSeeOrDetect(), HaveAtClient(), m_clientGUIDs, and UpdateVisibilityOf_helper().

◆ UpdateVisibilityOf() [2/2]

void Player::UpdateVisibilityOf ( WorldObject target)
1710{
1711 if (HaveAtClient(target))
1712 {
1713 if (!CanSeeOrDetect(target, false, true))
1714 {
1715 if (target->IsCreature())
1717
1718 target->DestroyForPlayer(this);
1719 m_clientGUIDs.erase(target->GetGUID());
1720 }
1721 }
1722 else
1723 {
1724 if (CanSeeOrDetect(target, false, true))
1725 {
1726 target->SendUpdateToPlayer(this);
1727 m_clientGUIDs.insert(target->GetGUID());
1728
1729 // target aura duration for caster show only if target exist at
1730 // caster client send data at target visibility change (adding to
1731 // client)
1732 if (target->IsUnit())
1733 GetInitialVisiblePackets((Unit*) target);
1734 }
1735 }
1736}
void BeforeVisibilityDestroy< Creature >(Creature *t, Player *p)
Definition PlayerUpdates.cpp:1668
void GetInitialVisiblePackets(Unit *target)
Definition PlayerUpdates.cpp:1698

References BeforeVisibilityDestroy< Creature >(), WorldObject::CanSeeOrDetect(), Object::DestroyForPlayer(), Object::GetGUID(), GetInitialVisiblePackets(), HaveAtClient(), Object::IsCreature(), Object::IsUnit(), m_clientGUIDs, Object::SendUpdateToPlayer(), and Object::ToCreature().

Referenced by instance_ulduar::instance_ulduar_InstanceMapScript::OnPlayerEnter(), Acore::VisibleNotifier::SendToSelf(), SetViewpoint(), Acore::VisibleNotifier::Visit(), Acore::VisibleNotifier::Visit(), Acore::PlayerRelocationNotifier::Visit(), and Acore::CreatureRelocationNotifier::Visit().

◆ UpdateWeaponSkill()

void Player::UpdateWeaponSkill ( Unit victim,
WeaponAttackType  attType,
Item item = nullptr 
)
975{
976 if (IsInFeralForm())
977 return; // always maximized SKILL_FERAL_COMBAT in fact
978
980 return; // use weapon but not skill up
981
982 if (victim->IsCreature() &&
985 return;
986
987 uint32 weapon_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_WEAPON);
988
989 Item* tmpitem = GetWeaponForAttack(attType, true);
990 if (item && item != tmpitem && !item->IsBroken())
991 {
992 tmpitem = item;
993 }
994
995 if (!tmpitem && attType == BASE_ATTACK)
996 {
997 // Keep unarmed & fist weapon skills in sync
998 UpdateSkill(SKILL_UNARMED, weapon_skill_gain);
999 UpdateSkill(SKILL_FIST_WEAPONS, weapon_skill_gain);
1000 }
1001 else if (tmpitem && tmpitem->GetTemplate()->SubClass !=
1003 {
1004 switch (tmpitem->GetTemplate()->SubClass)
1005 {
1007 break;
1009 UpdateSkill(SKILL_UNARMED, weapon_skill_gain);
1010 [[fallthrough]];
1011 default:
1012 UpdateSkill(tmpitem->GetSkill(), weapon_skill_gain);
1013 break;
1014 }
1015 }
1016
1018}
@ CREATURE_FLAG_EXTRA_NO_SKILL_GAINS
Definition CreatureData.h:63
@ CONFIG_SKILL_GAIN_WEAPON
Definition IWorld.h:274
@ ITEM_SUBCLASS_WEAPON_FIST
Definition ItemTemplate.h:357
@ FORM_TREE
Definition UnitDefines.h:71

References BASE_ATTACK, CONFIG_SKILL_GAIN_WEAPON, CREATURE_FLAG_EXTRA_NO_SKILL_GAINS, CreatureTemplate::flags_extra, FORM_TREE, Creature::GetCreatureTemplate(), Unit::GetShapeshiftForm(), Item::GetSkill(), Item::GetTemplate(), GetWeaponForAttack(), Item::IsBroken(), Object::IsCreature(), Unit::IsInFeralForm(), ITEM_SUBCLASS_WEAPON_FISHING_POLE, ITEM_SUBCLASS_WEAPON_FIST, SKILL_FIST_WEAPONS, SKILL_UNARMED, ItemTemplate::SubClass, sWorld, Object::ToCreature(), UpdateAllCritPercentages(), and UpdateSkill().

Referenced by UpdateCombatSkills().

◆ UpdateZone()

void Player::UpdateZone ( uint32  newZone,
uint32  newArea 
)
1248{
1249 if (!newZone)
1250 {
1251 return;
1252 }
1253
1254 if (m_zoneUpdateId != newZone)
1255 {
1256 sOutdoorPvPMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
1257 sOutdoorPvPMgr->HandlePlayerEnterZone(this, newZone);
1258 sWorldState->HandlePlayerLeaveZone(this, static_cast<WorldStateZoneId>(m_zoneUpdateId));
1259 sWorldState->HandlePlayerEnterZone(this, static_cast<WorldStateZoneId>(newZone));
1260 sBattlefieldMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
1261 sBattlefieldMgr->HandlePlayerEnterZone(this, newZone);
1262 SendInitWorldStates(newZone,
1263 newArea); // only if really enters to new zone, not
1264 // just area change, works strange...
1265 if (Guild* guild = GetGuild())
1266 guild->UpdateMemberData(this, GUILD_MEMBER_DATA_ZONEID, newZone);
1267 }
1268
1269 // group update
1270 if (GetGroup())
1272
1273 m_zoneUpdateId = newZone;
1275
1276 // zone changed, so area changed as well, update it
1277 UpdateArea(newArea);
1278
1279 AreaTableEntry const* zone = sAreaTableStore.LookupEntry(newZone);
1280 if (!zone)
1281 return;
1282
1283 if (sWorld->getBoolConfig(CONFIG_WEATHER))
1284 {
1285 if (Weather* weather = WeatherMgr::FindWeather(zone->ID))
1286 weather->SendWeatherUpdateToPlayer(this);
1287 else if (!WeatherMgr::AddWeather(zone->ID))
1288 // send fine weather packet to remove old zone's weather
1290 }
1291
1292 sScriptMgr->OnPlayerUpdateZone(this, newZone, newArea);
1293
1294 // in PvP, any not controlled zone (except zone->team == 6, default case)
1295 // in PvE, only opposition team capital
1296 switch (zone->team)
1297 {
1298 case AREATEAM_ALLY:
1300 GetTeamId(true) != TEAM_ALLIANCE &&
1301 (sWorld->IsPvPRealm() || zone->flags & AREA_FLAG_CAPITAL);
1302 break;
1303 case AREATEAM_HORDE:
1305 GetTeamId(true) != TEAM_HORDE &&
1306 (sWorld->IsPvPRealm() || zone->flags & AREA_FLAG_CAPITAL);
1307 break;
1308 case AREATEAM_NONE:
1309 // overwrite for battlegrounds, maybe batter some zone flags but current
1310 // known not 100% fit to this
1311 pvpInfo.IsInHostileArea = sWorld->IsPvPRealm() || InBattleground() ||
1313 break;
1314 default: // 6 in fact
1315 pvpInfo.IsInHostileArea = false;
1316 break;
1317 }
1318
1319 // Treat players having a quest flagging for PvP as always in hostile area
1321
1322 if (zone->flags & AREA_FLAG_CAPITAL) // Is in a capital city
1323 {
1324 if (!pvpInfo.IsHostile || zone->IsSanctuary())
1326
1327 pvpInfo.IsInNoPvPArea = true;
1328 }
1329 else
1330 RemoveRestFlag(REST_FLAG_IN_CITY); // Recently left a capital city
1331
1333
1334 // remove items with area/map limitations (delete only for alive player to
1335 // allow back in ghost mode) if player resurrected at teleport this will be
1336 // applied in resurrect code
1337 if (IsAlive())
1338 DestroyZoneLimitedItem(true, newZone);
1339
1340 // check some item equip limitations (in result lost CanTitanGrip at talent
1341 // reset, for example)
1343
1344 // recent client version not send leave/join channel packets for built-in
1345 // local channels
1346 UpdateLocalChannels(newZone);
1347
1348 UpdateZoneDependentAuras(newZone);
1349}
@ AREATEAM_HORDE
Definition DBCEnums.h:58
@ AREATEAM_NONE
Definition DBCEnums.h:56
@ AREATEAM_ALLY
Definition DBCEnums.h:57
@ AREA_FLAG_CAPITAL
Definition DBCEnums.h:242
@ AREA_FLAG_WINTERGRASP
Definition DBCEnums.h:258
@ GROUP_UPDATE_FULL
Definition Group.h:121
@ GUILD_MEMBER_DATA_ZONEID
Definition Guild.h:58
@ CONFIG_WEATHER
Definition IWorld.h:94
@ REST_FLAG_IN_CITY
Definition Player.h:820
void UpdateLocalChannels(uint32 newZone)
Definition PlayerUpdates.cpp:502
void SendInitWorldStates(uint32 zone, uint32 area)
Definition Player.cpp:8219
void DestroyZoneLimitedItem(bool update, uint32 new_zone)
Definition PlayerStorage.cpp:3312
Weather for one zone.
Definition Weather.h:64
Weather * AddWeather(uint32 zone_id)
Add a Weather object to the list.
Definition WeatherMgr.cpp:66
void SendFineWeatherUpdateToPlayer(Player *player)
Definition WeatherMgr.cpp:144
Weather * FindWeather(uint32 id)
Find a Weather object by the given zoneid.
Definition WeatherMgr.cpp:49
uint32 ID
Definition DBCStructure.h:519
uint32 team
Definition DBCStructure.h:528

References WeatherMgr::AddWeather(), AREA_FLAG_CAPITAL, AREA_FLAG_WINTERGRASP, AREATEAM_ALLY, AREATEAM_HORDE, AREATEAM_NONE, AutoUnequipOffhandIfNeed(), CONFIG_WEATHER, DestroyZoneLimitedItem(), WeatherMgr::FindWeather(), AreaTableEntry::flags, GetGroup(), GetGuild(), GetTeamId(), GROUP_UPDATE_FULL, GUILD_MEMBER_DATA_ZONEID, HasPvPForcingQuest(), AreaTableEntry::ID, InBattleground(), Unit::IsAlive(), PvPInfo::IsHostile, PvPInfo::IsInHostileArea, PvPInfo::IsInNoPvPArea, AreaTableEntry::IsSanctuary(), m_zoneUpdateId, m_zoneUpdateTimer, pvpInfo, RemoveRestFlag(), REST_FLAG_IN_CITY, sAreaTableStore, sBattlefieldMgr, WeatherMgr::SendFineWeatherUpdateToPlayer(), SendInitWorldStates(), SetGroupUpdateFlag(), SetRestFlag(), sOutdoorPvPMgr, sScriptMgr, sWorld, sWorldState, AreaTableEntry::team, TEAM_ALLIANCE, TEAM_HORDE, UpdateArea(), UpdateLocalChannels(), UpdatePvPState(), UpdateZoneDependentAuras(), and ZONE_UPDATE_INTERVAL.

Referenced by WorldSession::HandleMoveTeleportAck(), WorldSession::HandleMoveWorldportAck(), ResurrectPlayer(), SendInitialPacketsAfterAddToMap(), Update(), and UpdatePosition().

◆ UpdateZoneDependentAuras()

void Player::UpdateZoneDependentAuras ( uint32  zone_id)
1846{
1847 // Some spells applied at enter into zone (with subzones), aura removed in
1848 // UpdateAreaDependentAuras that called always at zone->area update
1849 SpellAreaForAreaMapBounds saBounds =
1850 sSpellMgr->GetSpellAreaForAreaMapBounds(newZone);
1851 for (SpellAreaForAreaMap::const_iterator itr = saBounds.first;
1852 itr != saBounds.second; ++itr)
1853 if (itr->second->autocast &&
1854 itr->second->IsFitToRequirements(this, newZone, 0))
1855 if (!HasAura(itr->second->spellId))
1856 CastSpell(this, itr->second->spellId, true);
1857}

References Unit::CastSpell(), Unit::HasAura(), and sSpellMgr.

Referenced by AddQuest(), CompleteQuest(), WorldSession::HandlePlayerLoginFromDB(), IncompleteQuest(), RemoveActiveQuest(), RewardQuest(), and UpdateZone().

◆ VehicleSpellInitialize()

void Player::VehicleSpellInitialize ( )
9601{
9602 Creature* vehicle = GetVehicleCreatureBase();
9603 if (!vehicle)
9604 return;
9605
9606 uint8 cooldownCount = vehicle->m_CreatureSpellCooldowns.size();
9607
9608 WorldPacket data(SMSG_PET_SPELLS, 8 + 2 + 4 + 4 + 4 * 10 + 1 + 1 + cooldownCount * (4 + 2 + 4 + 4));
9609 data << vehicle->GetGUID(); // Guid
9610 data << uint16(0); // Pet Family (0 for all vehicles)
9611 data << uint32(vehicle->IsSummon() ? vehicle->ToTempSummon()->GetTimer() : 0); // Duration
9612 // The following three segments are read by the client as one uint32
9613 data << uint8(vehicle->GetReactState()); // React State
9614 data << uint8(0); // Command State
9615 data << uint16(0x800); // DisableActions (set for all vehicles)
9616
9617 for (uint32 i = 0; i < MAX_CREATURE_SPELLS; ++i)
9618 {
9619 uint32 spellId = vehicle->m_spells[i];
9620 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
9621 if (!spellInfo)
9622 {
9623 data << uint16(0) << uint8(0) << uint8(i + 8);
9624 continue;
9625 }
9626
9627 ConditionList conditions = sConditionMgr->GetConditionsForVehicleSpell(vehicle->GetEntry(), spellId);
9628 if (!sConditionMgr->IsObjectMeetToConditions(this, vehicle, conditions))
9629 {
9630 LOG_DEBUG("condition", "VehicleSpellInitialize: conditions not met for Vehicle entry {} spell {}", vehicle->ToCreature()->GetEntry(), spellId);
9631 data << uint16(0) << uint8(0) << uint8(i + 8);
9632 continue;
9633 }
9634
9635 if (spellInfo->IsPassive())
9636 vehicle->CastSpell(vehicle, spellId, true);
9637
9638 data << uint32(MAKE_UNIT_ACTION_BUTTON(spellId, i + 8));
9639 }
9640
9642 data << uint32(0);
9643
9644 data << uint8(0); // Auras?
9645
9646 // Cooldowns
9647 data << uint8(cooldownCount);
9648
9649 uint32 curTime = GameTime::GetGameTimeMS().count();
9651
9652 for (CreatureSpellCooldowns::const_iterator itr = vehicle->m_CreatureSpellCooldowns.begin(); itr != vehicle->m_CreatureSpellCooldowns.end(); ++itr)
9653 {
9654 uint16 category = itr->second.category;
9655 uint32 cooldown = (itr->second.end > curTime) ? itr->second.end - curTime : 0;
9656
9657 data << uint32(itr->first); // spellid
9658 data << uint16(itr->second.category); // spell category
9659
9660 // send infinity cooldown in special format
9661 if (itr->second.end >= infTime)
9662 {
9663 data << uint32(1); // cooldown
9664 data << uint32(0x80000000); // category cooldown
9665 continue;
9666 }
9667
9668 data << uint32(category ? 0 : cooldown); // cooldown
9669 data << uint32(category ? cooldown : 0); // category cooldown
9670 }
9671
9672 GetSession()->SendPacket(&data);
9673}
#define MAX_SPELL_CONTROL_BAR
Definition CharmInfo.h:27
static constexpr uint32 MAX_CREATURE_SPELLS
Definition Unit.h:45
uint32 m_spells[MAX_CREATURE_SPELLS]
Definition Creature.h:253
uint32 GetTimer()
Definition TemporarySummon.h:58
Creature * GetVehicleCreatureBase() const
Definition Unit.cpp:18813
TempSummon * ToTempSummon()
Definition Unit.h:702
bool IsSummon() const
Definition Unit.h:760

References Unit::CastSpell(), Object::GetEntry(), GameTime::GetGameTimeMS(), Object::GetGUID(), Creature::GetReactState(), GetSession(), TempSummon::GetTimer(), Unit::GetVehicleCreatureBase(), infinityCooldownDelayCheck, SpellInfo::IsPassive(), Unit::IsSummon(), LOG_DEBUG, Creature::m_CreatureSpellCooldowns, Creature::m_spells, MAKE_UNIT_ACTION_BUTTON, MAX_CREATURE_SPELLS, MAX_SPELL_CONTROL_BAR, sConditionMgr, WorldSession::SendPacket(), SMSG_PET_SPELLS, sSpellMgr, Object::ToCreature(), and Unit::ToTempSummon().

Referenced by Unit::SetCharmedBy().

◆ VisualizeItem()

void Player::VisualizeItem ( uint8  slot,
Item pItem 
)
2876{
2877 if (!pItem)
2878 return;
2879
2880 // check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
2882 pItem->SetBinding(true);
2883
2884 LOG_DEBUG("entities.player.items", "STORAGE: EquipItem slot = {}, item = {}", slot, pItem->GetEntry());
2885
2886 m_items[slot] = pItem;
2887 SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID());
2890 pItem->SetSlot(slot);
2891 pItem->SetContainer(nullptr);
2892
2893 if (slot < EQUIPMENT_SLOT_END)
2894 SetVisibleItemSlot(slot, pItem);
2895
2896 pItem->SetState(ITEM_CHANGED, this);
2897}

References BIND_QUEST_ITEM, BIND_WHEN_EQUIPPED, BIND_WHEN_PICKED_UP, ItemTemplate::Bonding, EQUIPMENT_SLOT_END, Object::GetEntry(), Object::GetGUID(), Object::GetGUID(), Item::GetTemplate(), ITEM_CHANGED, ITEM_FIELD_CONTAINED, ITEM_FIELD_OWNER, LOG_DEBUG, m_items, PLAYER_FIELD_INV_SLOT_HEAD, Item::SetBinding(), Item::SetContainer(), Object::SetGuidValue(), Item::SetSlot(), Item::SetState(), and SetVisibleItemSlot().

Referenced by EquipItem(), and QuickEquipItem().

◆ Whisper() [1/2]

void Player::Whisper ( std::string_view  text,
Language  language,
Player receiver,
bool  = false 
)
overridevirtual

Handles whispers from Addons and players based on sender, receiver's guid and language.

Reimplemented from Unit.

9434{
9435 ASSERT(target);
9436
9437 bool isAddonMessage = language == LANG_ADDON;
9438
9439 if (!isAddonMessage) // if not addon data
9440 language = LANG_UNIVERSAL; // whispers should always be readable
9441
9442 std::string _text(text);
9443
9444 if (!sScriptMgr->CanPlayerUseChat(this, CHAT_MSG_WHISPER, language, _text, target))
9445 {
9446 return;
9447 }
9448
9449 sScriptMgr->OnPlayerChat(this, CHAT_MSG_WHISPER, language, _text, target);
9450
9451 WorldPacket data;
9452 ChatHandler::BuildChatPacket(data, CHAT_MSG_WHISPER, language, this, this, _text);
9453 target->GetSession()->SendPacket(&data);
9454
9455 // rest stuff shouldn't happen in case of addon message
9456 if (isAddonMessage)
9457 return;
9458
9459 ChatHandler::BuildChatPacket(data, CHAT_MSG_WHISPER_INFORM, Language(language), target, target, _text);
9460 GetSession()->SendPacket(&data);
9461
9462 if (!isAcceptWhispers() && !IsGameMaster() && !target->IsGameMaster())
9463 {
9464 SetAcceptWhispers(true);
9466 }
9467
9468 // announce afk or dnd message
9469 if (target->isAFK())
9470 {
9471 ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_AFK, target->GetName(), target->autoReplyMsg);
9472 }
9473 else if (target->isDND())
9474 {
9475 ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_DND, target->GetName(), target->autoReplyMsg);
9476 }
9477}
@ LANG_PLAYER_DND
Definition Language.h:673
@ LANG_PLAYER_AFK
Definition Language.h:674
@ LANG_COMMAND_WHISPERON
Definition Language.h:331
@ CHAT_MSG_WHISPER_INFORM
Definition SharedDefines.h:3161
@ CHAT_MSG_WHISPER
Definition SharedDefines.h:3159
Language
Definition SharedDefines.h:734
@ LANG_ADDON
Definition SharedDefines.h:753
bool isAcceptWhispers() const
Definition Player.h:1173

References ASSERT, autoReplyMsg, ChatHandler::BuildChatPacket(), CHAT_MSG_WHISPER, CHAT_MSG_WHISPER_INFORM, WorldObject::GetName(), GetSession(), isAcceptWhispers(), isAFK(), isDND(), IsGameMaster(), LANG_ADDON, LANG_COMMAND_WHISPERON, LANG_PLAYER_AFK, LANG_PLAYER_DND, LANG_UNIVERSAL, ChatHandler::PSendSysMessage(), WorldSession::SendPacket(), ChatHandler::SendSysMessage(), SetAcceptWhispers(), and sScriptMgr.

Referenced by WorldSession::HandleMessagechatOpcode().

◆ Whisper() [2/2]

void Player::Whisper ( uint32  textId,
Player target,
bool  isBossWhisper = false 
)
overridevirtual

Reimplemented from Unit.

9480{
9481 if (!target)
9482 return;
9483
9484 BroadcastText const* bct = sObjectMgr->GetBroadcastText(textId);
9485 if (!bct)
9486 {
9487 LOG_ERROR("entities.unit", "Player::Whisper: `broadcast_text` was not {} found", textId);
9488 return;
9489 }
9490
9492 WorldPacket data;
9493 if (isBossWhisper)
9494 ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_BOSS_WHISPER, LANG_UNIVERSAL, this, target, bct->GetText(locale, getGender()), 0, "", locale);
9495 else
9496 ChatHandler::BuildChatPacket(data, CHAT_MSG_WHISPER, LANG_UNIVERSAL, this, target, bct->GetText(locale, getGender()), 0, "", locale);
9497 target->SendDirectMessage(&data);
9498}
@ CHAT_MSG_RAID_BOSS_WHISPER
Definition SharedDefines.h:3194
std::string const & GetText(LocaleConstant locale=DEFAULT_LOCALE, uint8 gender=GENDER_MALE, bool forceGender=false) const
Definition ObjectMgr.h:456

References ChatHandler::BuildChatPacket(), CHAT_MSG_RAID_BOSS_WHISPER, CHAT_MSG_WHISPER, Unit::getGender(), GetSession(), WorldSession::GetSessionDbLocaleIndex(), BroadcastText::GetText(), LANG_UNIVERSAL, LOG_ERROR, SendDirectMessage(), and sObjectMgr.

◆ Yell() [1/2]

void Player::Yell ( std::string_view  text,
Language  language,
WorldObject const *  = nullptr 
)
overridevirtual

Handles yelled message in regular chat based on declared language and in config pre-defined Range.

Reimplemented from Unit.

9391{
9392 std::string _text(text);
9393
9394 if (!sScriptMgr->CanPlayerUseChat(this, CHAT_MSG_YELL, language, _text))
9395 {
9396 return;
9397 }
9398
9399 sScriptMgr->OnPlayerChat(this, CHAT_MSG_YELL, language, _text);
9400
9401 WorldPacket data;
9402 ChatHandler::BuildChatPacket(data, CHAT_MSG_YELL, language, this, this, _text);
9403 SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL), true, false, false, true);
9404}
@ CONFIG_LISTEN_RANGE_YELL
Definition IWorld.h:197
@ CHAT_MSG_YELL
Definition SharedDefines.h:3158

References ChatHandler::BuildChatPacket(), CHAT_MSG_YELL, CONFIG_LISTEN_RANGE_YELL, SendMessageToSetInRange(), sScriptMgr, and sWorld.

Referenced by WorldSession::HandleMessagechatOpcode().

◆ Yell() [2/2]

void Player::Yell ( uint32  textId,
WorldObject const *  target = nullptr 
)
overridevirtual

Reimplemented from Unit.

9407{
9408 Talk(textId, CHAT_MSG_YELL, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL), target);
9409}

References CHAT_MSG_YELL, CONFIG_LISTEN_RANGE_YELL, and sWorld.

Friends And Related Symbol Documentation

◆ CinematicMgr

friend class CinematicMgr
friend

Referenced by Player().

◆ Item::AddToUpdateQueueOf

void Item::AddToUpdateQueueOf ( Player player)
friend

◆ Item::RemoveFromUpdateQueueOf

void Item::RemoveFromUpdateQueueOf ( Player player)
friend

◆ WorldSession

friend class WorldSession
friend

Member Data Documentation

◆ _activeCheats

uint32 Player::_activeCheats
private

◆ _BgBattlegroundQueueID

◆ _cinematicMgr

CinematicMgr* Player::_cinematicMgr
private

◆ _corpseLocation

◆ _farSightDistance

Optional<float> Player::_farSightDistance = { }
private

◆ _innTriggerId

uint32 Player::_innTriggerId
protected

◆ _instanceResetTimes

◆ _pendingBindId

uint32 Player::_pendingBindId
private

◆ _pendingBindTimer

uint32 Player::_pendingBindTimer
private

Referenced by SetPendingBind(), and Update().

◆ _restBonus

float Player::_restBonus
protected

◆ _restFlagMask

uint32 Player::_restFlagMask
protected

◆ _restTime

time_t Player::_restTime
protected

◆ _wasOutdoor

bool Player::_wasOutdoor
private

◆ autoReplyMsg

std::string Player::autoReplyMsg

◆ bgZoneIdToFillWorldStates

std::unordered_map< int, bgZoneRef > Player::bgZoneIdToFillWorldStates = {}
static
16270{
16271 SPELLMOD_FLAT = 107, // SPELL_AURA_ADD_FLAT_MODIFIER
16272 SPELLMOD_PCT = 108 // SPELL_AURA_ADD_PCT_MODIFIER
16273};
16274
16275// 2^n values, Player::m_isunderwater is a bitmask. These are Trinity internal values, they are never send to any client
16277{
16278 UNDERWATER_NONE = 0x00,
16279 UNDERWATER_INWATER = 0x01, // terrain type is water and player is afflicted by it
16280 UNDERWATER_INLAVA = 0x02, // terrain type is lava and player is afflicted by it
16281 UNDERWATER_INSLIME = 0x04, // terrain type is lava and player is afflicted by it
16282 UNDERWATER_INDARKWATER = 0x08, // terrain type is dark water and player is afflicted by it
16283
16285};
16286
16288{
16292 ERR_BANKSLOT_OK = 3
16293};
16294
16296{
16299 PLAYERSPELL_NEW = 2,
16302};
16303
16304struct PlayerSpell
16305{
16306 PlayerSpellState State : 7; // UPPER CASE TO CAUSE CONSOLE ERRORS (CHECK EVERY USAGE)!
16307 bool Active : 1; // UPPER CASE TO CAUSE CONSOLE ERRORS (CHECK EVERY USAGE)! lower rank of a spell are not useable, but learnt
16308 uint8 specMask : 8;
16309 bool IsInSpec(uint8 spec) { return (specMask & (1 << spec)); }
16310};
16311
16312struct PlayerTalent
16313{
16314 PlayerSpellState State : 8; // UPPER CASE TO CAUSE CONSOLE ERRORS (CHECK EVERY USAGE)!
16315 uint8 specMask : 8;
16316 uint32 talentID;
16317 bool inSpellBook;
16318 bool IsInSpec(uint8 spec) { return (specMask & (1 << spec)); }
16319};
16320
16321enum TalentTree // talent tabs
16322{
16353};
16354
16355#define SPEC_MASK_ALL 255
16356
16357// Spell modifier (used for modify other spells)
16358struct SpellModifier
16359{
16360 SpellModifier(Aura* _ownerAura = nullptr) : op(SPELLMOD_DAMAGE), type(SPELLMOD_FLAT), charges(0), mask(), ownerAura(_ownerAura) {}
16361 SpellModOp op : 8;
16362 SpellModType type : 8;
16363 int16 charges : 16;
16364 int32 value{0};
16365 flag96 mask;
16366 uint32 spellId{0};
16367 Aura* const ownerAura;
16368};
16369
16370typedef std::unordered_map<uint32, PlayerTalent*> PlayerTalentMap;
16371typedef std::unordered_map<uint32, PlayerSpell*> PlayerSpellMap;
16372typedef std::list<SpellModifier*> SpellModList;
16373
16375
16376struct SpellCooldown
16377{
16378 uint32 end;
16379 uint16 category;
16380 uint32 itemid;
16381 uint32 maxduration;
16382 bool sendToSpectator: 1;
16383 bool needSendToClient: 1;
16384};
16385
16386typedef std::map<uint32, SpellCooldown> SpellCooldowns;
16387typedef std::unordered_map<uint32 /*instanceId*/, time_t/*releaseTime*/> InstanceTimeMap;
16388
16390{
16394 TRAINER_SPELL_GREEN_DISABLED = 10 // custom value, not send to client: formally green but learn not allowed
16395};
16396
16398{
16401 ACTIONBUTTON_NEW = 2,
16403};
16404
16406{
16407 ACTION_BUTTON_SPELL = 0x00,
16408 ACTION_BUTTON_C = 0x01, // click?
16409 ACTION_BUTTON_EQSET = 0x20,
16410 ACTION_BUTTON_MACRO = 0x40,
16412 ACTION_BUTTON_ITEM = 0x80
16413};
16414
16416{
16424};
16425
16426enum QuestSound
16427{
16429};
16430
16431#define ACTION_BUTTON_ACTION(X) (uint32(X) & 0x00FFFFFF)
16432#define ACTION_BUTTON_TYPE(X) ((uint32(X) & 0xFF000000) >> 24)
16433#define MAX_ACTION_BUTTON_ACTION_VALUE (0x00FFFFFF+1)
16434
16435struct ActionButton
16436{
16437 ActionButton() = default;
16438
16439 uint32 packedData{0};
16441
16442 // helpers
16443 [[nodiscard]] ActionButtonType GetType() const { return ActionButtonType(ACTION_BUTTON_TYPE(packedData)); }
16444 [[nodiscard]] uint32 GetAction() const { return ACTION_BUTTON_ACTION(packedData); }
16445 void SetActionAndType(uint32 action, ActionButtonType type)
16446 {
16447 uint32 newData = action | (uint32(type) << 24);
16448 if (newData != packedData || uState == ACTIONBUTTON_DELETED)
16449 {
16450 packedData = newData;
16451 if (uState != ACTIONBUTTON_NEW)
16452 uState = ACTIONBUTTON_CHANGED;
16453 }
16454 }
16455};
16456
16457#define MAX_ACTION_BUTTONS 144 //checked in 3.2.0
16458
16459typedef std::map<uint8, ActionButton> ActionButtonList;
16460
16462{
16463 PlayerCreateInfoItem(uint32 id, uint32 amount) : item_id(id), item_amount(amount) {}
16464
16465 uint32 item_id;
16466 uint32 item_amount;
16467};
16468
16469typedef std::list<PlayerCreateInfoItem> PlayerCreateInfoItems;
16470
16472{
16473 PlayerClassLevelInfo() = default;
16474 uint32 basehealth{0};
16475 uint32 basemana{0};
16476};
16477
16478struct PlayerClassInfo
16479{
16480 PlayerClassInfo() = default;
16481
16482 PlayerClassLevelInfo* levelInfo{nullptr}; //[level-1] 0..MaxPlayerLevel-1
16483};
16484
16485struct PlayerLevelInfo
16486{
16488 {
16489 stats.fill(0);
16490 }
16491
16492 std::array<uint32, MAX_STATS> stats = { };
16493};
16494
16495typedef std::list<uint32> PlayerCreateInfoSpells;
16496
16498{
16499 PlayerCreateInfoAction() = default;
16500 PlayerCreateInfoAction(uint8 _button, uint32 _action, uint8 _type) : button(_button), type(_type), action(_action) {}
16501
16502 uint8 button{0};
16503 uint8 type{0};
16504 uint32 action{0};
16505};
16506
16507typedef std::list<PlayerCreateInfoAction> PlayerCreateInfoActions;
16508
16510{
16511 uint16 SkillId;
16512 uint16 Rank;
16513};
16514
16515typedef std::list<PlayerCreateInfoSkill> PlayerCreateInfoSkills;
16516
16517struct PlayerInfo
16518{
16519 // existence checked by displayId != 0
16520 PlayerInfo() = default;
16521
16522 uint32 mapId{0};
16523 uint32 areaId{0};
16524 float positionX{0.0f};
16525 float positionY{0.0f};
16526 float positionZ{0.0f};
16527 float orientation{0.0f};
16528 uint16 displayId_m{0};
16529 uint16 displayId_f{0};
16531 PlayerCreateInfoSpells customSpells;
16532 PlayerCreateInfoSpells castSpells;
16535
16536 PlayerLevelInfo* levelInfo{nullptr}; //[level-1] 0..MaxPlayerLevel-1
16537};
16538
16539struct PvPInfo
16540{
16541 PvPInfo() = default;
16542
16543 bool IsHostile{false};
16544 bool IsInHostileArea{false};
16545 bool IsInNoPvPArea{false};
16546 bool IsInFFAPvPArea{false};
16547 time_t EndTimer{0};
16548 time_t FFAPvPEndTimer{0};
16549};
16550
16551enum DuelState
16552{
16557};
16558
16559struct DuelInfo
16560{
16561 DuelInfo(Player* opponent, Player* initiator, bool isMounted) : Opponent(opponent), Initiator(initiator), IsMounted(isMounted) {}
16562
16563 Player* const Opponent;
16564 Player* const Initiator;
16565 bool const IsMounted;
16567 time_t StartTime = 0;
16568 time_t OutOfBoundsTime = 0;
16569};
16570
16571struct Areas
16572{
16573 uint32 areaID;
16574 uint32 areaFlag;
16575 float x1;
16576 float x2;
16577 float y1;
16578 float y2;
16579};
16580
16581#define MAX_RUNES 6
16582
16583enum RuneCooldowns
16584{
16585 RUNE_BASE_COOLDOWN = 10000,
16586 RUNE_GRACE_PERIOD = 2500, // xinef: maximum possible grace period
16587 RUNE_MISS_COOLDOWN = 1500, // cooldown applied on runes when the spell misses
16588};
16589
16590enum RuneType
16591{
16592 RUNE_BLOOD = 0,
16593 RUNE_UNHOLY = 1,
16594 RUNE_FROST = 2,
16595 RUNE_DEATH = 3,
16596 NUM_RUNE_TYPES = 4
16597};
16598
16599struct RuneInfo
16600{
16601 uint8 BaseRune;
16602 uint8 CurrentRune;
16603 uint32 Cooldown;
16604 uint32 GracePeriod;
16605 AuraEffect const* ConvertAura;
16606};
16607
16608struct Runes
16609{
16610 RuneInfo runes[MAX_RUNES];
16611 uint8 runeState; // mask of available runes
16612 RuneType lastUsedRune;
16613
16614 void SetRuneState(uint8 index, bool set = true)
16615 {
16616 if (set)
16617 runeState |= (1 << index); // usable
16618 else
16619 runeState &= ~(1 << index); // on cooldown
16620 }
16621};
16622
16623struct EnchantDuration
16624{
16625 EnchantDuration() = default;
16626 EnchantDuration(Item* _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot),
16627 leftduration(_leftduration) { ASSERT(item); };
16628
16629 Item* item{nullptr};
16631 uint32 leftduration{0};
16632};
16633
16634typedef std::list<EnchantDuration> EnchantDurationList;
16635typedef std::list<Item*> ItemDurationList;
16636
16638{
16639 MOVE_ROOT = 1,
16640 MOVE_UNROOT = 2,
16641 MOVE_WATER_WALK = 3,
16642 MOVE_LAND_WALK = 4
16643};
16644
16645enum DrunkenState
16646{
16647 DRUNKEN_SOBER = 0,
16648 DRUNKEN_TIPSY = 1,
16649 DRUNKEN_DRUNK = 2,
16650 DRUNKEN_SMASHED = 3
16651};
16652
16653#define MAX_DRUNKEN 4
16654
16655enum PlayerFlags : uint32
16656{
16657 PLAYER_FLAGS_GROUP_LEADER = 0x00000001,
16658 PLAYER_FLAGS_AFK = 0x00000002,
16659 PLAYER_FLAGS_DND = 0x00000004,
16660 PLAYER_FLAGS_GM = 0x00000008,
16661 PLAYER_FLAGS_GHOST = 0x00000010,
16662 PLAYER_FLAGS_RESTING = 0x00000020,
16663 PLAYER_FLAGS_UNK6 = 0x00000040,
16664 PLAYER_FLAGS_UNK7 = 0x00000080, // pre-3.0.3 PLAYER_FLAGS_FFA_PVP flag for FFA PVP state
16665 PLAYER_FLAGS_CONTESTED_PVP = 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards
16666 PLAYER_FLAGS_IN_PVP = 0x00000200,
16667 PLAYER_FLAGS_HIDE_HELM = 0x00000400,
16668 PLAYER_FLAGS_HIDE_CLOAK = 0x00000800,
16669 PLAYER_FLAGS_PLAYED_LONG_TIME = 0x00001000, // played long time
16670 PLAYER_FLAGS_PLAYED_TOO_LONG = 0x00002000, // played too long time
16671 PLAYER_FLAGS_IS_OUT_OF_BOUNDS = 0x00004000,
16672 PLAYER_FLAGS_DEVELOPER = 0x00008000, // <Dev> prefix for something?
16673 PLAYER_FLAGS_UNK16 = 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary
16674 PLAYER_FLAGS_TAXI_BENCHMARK = 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
16675 PLAYER_FLAGS_PVP_TIMER = 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually)
16676 PLAYER_FLAGS_UBER = 0x00080000,
16677 PLAYER_FLAGS_UNK20 = 0x00100000,
16678 PLAYER_FLAGS_UNK21 = 0x00200000,
16679 PLAYER_FLAGS_COMMENTATOR2 = 0x00400000,
16680 PLAYER_ALLOW_ONLY_ABILITY = 0x00800000, // used by bladestorm and killing spree, allowed only spells with SPELL_ATTR0_USES_RANGED_SLOT, SPELL_EFFECT_ATTACK, checked only for active player
16681 PLAYER_FLAGS_UNK24 = 0x01000000, // disabled all melee ability on tab include autoattack
16682 PLAYER_FLAGS_NO_XP_GAIN = 0x02000000,
16683 PLAYER_FLAGS_UNK26 = 0x04000000,
16684 PLAYER_FLAGS_UNK27 = 0x08000000,
16685 PLAYER_FLAGS_UNK28 = 0x10000000,
16686 PLAYER_FLAGS_UNK29 = 0x20000000,
16687 PLAYER_FLAGS_UNK30 = 0x40000000,
16688 PLAYER_FLAGS_UNK31 = 0x80000000,
16689};
16690
16692
16693enum PlayerBytesOffsets //@todo: Implement
16694{
16699};
16700
16701enum PlayerBytes2Offsets //@todo: Implement
16702{
16707};
16708
16709enum PlayerBytes3Offsets //@todo: Implement
16710{
16715};
16716
16717enum PlayerFieldBytesOffsets //@todo: Implement
16718{
16723};
16724
16726{
16730};
16731
16732static_assert((PLAYER_FIELD_BYTES_2_OFFSET_OVERRIDE_SPELLS_ID & 1) == 0, "PLAYER_FIELD_BYTES_2_OFFSET_OVERRIDE_SPELLS_ID must be aligned to 2 byte boundary");
16733
16734#define PLAYER_BYTES_2_OVERRIDE_SPELLS_UINT16_OFFSET (PLAYER_FIELD_BYTES_2_OFFSET_OVERRIDE_SPELLS_ID / 2)
16735
16736#define KNOWN_TITLES_SIZE 3
16737#define MAX_TITLE_INDEX (KNOWN_TITLES_SIZE*64) // 3 uint64 fields
16738
16739// used in PLAYER_FIELD_BYTES values
16741{
16743 PLAYER_FIELD_BYTE_RELEASE_TIMER = 0x00000008, // Display time till auto release spirit
16744 PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW = 0x00000010 // Display no "release spirit" window at all
16745};
16746
16747// used in PLAYER_FIELD_BYTES2 values
16749{
16753};
16754
16755enum MirrorTimerType
16756{
16757 FATIGUE_TIMER = 0,
16758 BREATH_TIMER = 1,
16759 FIRE_TIMER = 2
16760};
16761#define MAX_TIMERS 3
16762#define DISABLED_MIRROR_TIMER -1
16763
16764// 2^n values
16766{
16767 // gm abilities
16768 PLAYER_EXTRA_GM_ON = 0x0001,
16770 PLAYER_EXTRA_TAXICHEAT = 0x0008,
16772 PLAYER_EXTRA_GM_CHAT = 0x0020, // Show GM badge in chat messages
16773 PLAYER_EXTRA_HAS_310_FLYER = 0x0040, // Marks if player already has 310% speed flying mount
16774 PLAYER_EXTRA_SPECTATOR_ON = 0x0080, // Marks if player is spectactor
16775 PLAYER_EXTRA_PVP_DEATH = 0x0100, // store PvP death status until corpse creating.
16776 PLAYER_EXTRA_SHOW_DK_PET = 0x0400, // Marks if player should see ghoul on login screen
16777};
16778
16779// 2^n values
16780enum AtLoginFlags
16781{
16782 AT_LOGIN_NONE = 0x00,
16783 AT_LOGIN_RENAME = 0x01,
16784 AT_LOGIN_RESET_SPELLS = 0x02,
16786 AT_LOGIN_CUSTOMIZE = 0x08,
16788 AT_LOGIN_FIRST = 0x20,
16790 AT_LOGIN_CHANGE_RACE = 0x80,
16791 AT_LOGIN_RESET_AP = 0x100,
16792 AT_LOGIN_RESET_ARENA = 0x200,
16793 AT_LOGIN_CHECK_ACHIEVS = 0x400,
16794 AT_LOGIN_RESURRECT = 0x800
16795};
16796
16797typedef std::map<uint32, QuestStatusData> QuestStatusMap;
16798typedef std::unordered_set<uint32> RewardedQuestSet;
16799
16800// quest, keep
16801typedef std::map<uint32, bool> QuestStatusSaveMap;
16802
16804{
16805 QUEST_ID_OFFSET = 0,
16809};
16810
16811#define MAX_QUEST_OFFSET 5
16812
16814{
16815 QUEST_STATE_NONE = 0x0000,
16816 QUEST_STATE_COMPLETE = 0x0001,
16817 QUEST_STATE_FAIL = 0x0002
16818};
16819
16821{
16822 SKILL_UNCHANGED = 0,
16823 SKILL_CHANGED = 1,
16824 SKILL_NEW = 2,
16825 SKILL_DELETED = 3
16826};
16827
16828struct SkillStatusData
16829{
16830 SkillStatusData(uint8 _pos, SkillUpdateState _uState) : pos(_pos), uState(_uState)
16831 {
16832 }
16833 uint8 pos;
16834 SkillUpdateState uState;
16835};
16836
16837typedef std::unordered_map<uint32, SkillStatusData> SkillStatusMap;
16838
16839class Quest;
16840class Spell;
16841class Item;
16842class WorldSession;
16843
16844enum PlayerSlots
16845{
16846 // first slot for item stored (in any way in player m_items data)
16848 // last+1 slot for item stored (in any way in player m_items data)
16849 PLAYER_SLOT_END = 150,
16851};
16852
16853#define INVENTORY_SLOT_BAG_0 255
16854
16855enum EquipmentSlots // 19 slots
16856{
16878};
16879
16880enum InventorySlots // 4 slots
16881{
16884};
16885
16886enum InventoryPackSlots // 16 slots
16887{
16890};
16891
16892enum BankItemSlots // 28 slots
16893{
16896};
16897
16898enum BankBagSlots // 7 slots
16899{
16902};
16903
16904enum BuyBackSlots // 12 slots
16905{
16906 // stored in m_items, there is no more m_buybackitems
16907 BUYBACK_SLOT_START = 74,
16908 BUYBACK_SLOT_END = 86
16909};
16910
16911enum KeyRingSlots // 32 slots
16912{
16913 KEYRING_SLOT_START = 86,
16914 KEYRING_SLOT_END = 118
16915};
16916
16917enum CurrencyTokenSlots // 32 slots
16918{
16921};
16922
16924{
16929};
16930
16931struct EquipmentSet
16932{
16933 EquipmentSet() = default;
16934
16935 uint64 Guid;
16936 std::string Name;
16937 std::string IconName;
16938 uint32 IgnoreMask{0};
16941};
16942
16943#define MAX_EQUIPMENT_SET_INDEX 10 // client limit
16944
16945typedef std::map<uint32, EquipmentSet> EquipmentSets;
16946
16947struct ItemPosCount
16948{
16949 ItemPosCount(uint16 _pos, uint32 _count) : pos(_pos), count(_count) {}
16950 [[nodiscard]] bool isContainedIn(std::vector<ItemPosCount> const& vec) const;
16951 uint16 pos;
16952 uint32 count;
16953};
16954typedef std::vector<ItemPosCount> ItemPosCountVec;
16955
16956struct SavedItem
16957{
16958 Item* item;
16959 uint16 dstpos;
16960
16961 SavedItem(Item* _item, uint16 dstpos) : item(_item), dstpos(dstpos) {}
16962};
16963
16965{
16966 TRANSFER_ABORT_NONE = 0x00,
16967 TRANSFER_ABORT_ERROR = 0x01,
16968 TRANSFER_ABORT_MAX_PLAYERS = 0x02, // Transfer Aborted: instance is full
16969 TRANSFER_ABORT_NOT_FOUND = 0x03, // Transfer Aborted: instance not found
16970 TRANSFER_ABORT_TOO_MANY_INSTANCES = 0x04, // You have entered too many instances recently.
16971 TRANSFER_ABORT_ZONE_IN_COMBAT = 0x06, // Unable to zone in while an encounter is in progress.
16972 TRANSFER_ABORT_INSUF_EXPAN_LVL = 0x07, // You must have <TBC, WotLK> expansion installed to access this area.
16973 TRANSFER_ABORT_DIFFICULTY = 0x08, // <Normal, Heroic, Epic> difficulty mode is not available for %s.
16974 TRANSFER_ABORT_UNIQUE_MESSAGE = 0x09, // Until you've escaped TLK's grasp, you cannot leave this place!
16975 TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES = 0x0A, // Additional instances cannot be launched, please try again later.
16976 TRANSFER_ABORT_NEED_GROUP = 0x0B, // 3.1
16977 TRANSFER_ABORT_NOT_FOUND1 = 0x0C, // 3.1
16978 TRANSFER_ABORT_NOT_FOUND2 = 0x0D, // 3.1
16979 TRANSFER_ABORT_NOT_FOUND3 = 0x0E, // 3.2
16980 TRANSFER_ABORT_REALM_ONLY = 0x0F, // All players on party must be from the same realm.
16981 TRANSFER_ABORT_MAP_NOT_ALLOWED = 0x10, // Map can't be entered at this time.
16982};
16983
16985{
16986 RAID_INSTANCE_WARNING_HOURS = 1, // WARNING! %s is scheduled to reset in %d hour(s).
16987 RAID_INSTANCE_WARNING_MIN = 2, // WARNING! %s is scheduled to reset in %d minute(s)!
16988 RAID_INSTANCE_WARNING_MIN_SOON = 3, // WARNING! %s is scheduled to reset in %d minute(s). Please exit the zone or you will be returned to your bind location!
16989 RAID_INSTANCE_WELCOME = 4, // Welcome to %s. This raid instance is scheduled to reset in %s.
16991};
16992
16993class InstanceSave;
16994
16995enum RestFlag
16996{
16997 REST_FLAG_IN_TAVERN = 0x1,
16998 REST_FLAG_IN_CITY = 0x2,
16999 REST_FLAG_IN_FACTION_AREA = 0x4, // used with AREA_FLAG_REST_ZONE_*
17000};
17001
17003{
17004 TELE_TO_GM_MODE = 0x01,
17008 TELE_TO_SPELL = 0x10,
17010 TELE_TO_WITH_PET = 0x40,
17012};
17013
17016{
17017 DAMAGE_EXHAUSTED = 0,
17018 DAMAGE_DROWNING = 1,
17019 DAMAGE_FALL = 2,
17020 DAMAGE_LAVA = 3,
17021 DAMAGE_SLIME = 4,
17022 DAMAGE_FIRE = 5,
17023 DAMAGE_FALL_TO_VOID = 6 // custom case for fall without durability loss
17024};
17025
17026enum PlayerChatTag
17027{
17028 CHAT_TAG_NONE = 0x00,
17029 CHAT_TAG_AFK = 0x01,
17030 CHAT_TAG_DND = 0x02,
17031 CHAT_TAG_GM = 0x04,
17032 CHAT_TAG_COM = 0x08, // Commentator tag. Do not exist in clean client
17033 CHAT_TAG_DEV = 0x10,
17034};
17035
17036enum PlayedTimeIndex
17037{
17040};
17041
17042#define MAX_PLAYED_TIME_INDEX 2
17043
17044// used at player loading query list preparing, and later result selection
17046{
17082};
17083
17085{
17086 DELAYED_SAVE_PLAYER = 0x01,
17094};
17095
17097{
17109};
17110
17111// Player summoning auto-decline time (in secs)
17112#define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
17113#define MAX_MONEY_AMOUNT (0x7FFFFFFF-1)
17114
17116{
17117 uint32 id;
17118 TeamId faction;
17119 std::string note;
17120 uint32 priority;
17121 bool checkLeaderOnly;
17122};
17123
17125{
17126 uint8 levelMin;
17127 uint8 levelMax;
17128 uint16 reqItemLevel;
17129 std::vector<ProgressionRequirement*> quests;
17130 std::vector<ProgressionRequirement*> items;
17131 std::vector<ProgressionRequirement*> achievements;
17132};
17133
17135{
17136 CHAR_DELETE_REMOVE = 0, // Completely remove from the database
17137 CHAR_DELETE_UNLINK = 1 // The character gets unlinked from the account,
17138 // the name gets freed up and appears as deleted ingame
17139};
17140
17141enum CurrencyItems
17142{
17143 ITEM_HONOR_POINTS_ID = 43308,
17144 ITEM_ARENA_POINTS_ID = 43307
17145};
17146
17148{
17163};
17164
17165enum PlayerRestState
17166{
17167 REST_STATE_RESTED = 0x01,
17170};
17171
17173{
17177};
17178
17180{
17181 CHEAT_NONE = 0x00,
17182 CHEAT_GOD = 0x01,
17183 CHEAT_CASTTIME = 0x02,
17184 CHEAT_COOLDOWN = 0x04,
17185 CHEAT_POWER = 0x08,
17186 CHEAT_WATERWALK = 0x10
17187};
17188
17189// Used for OnGiveXP PlayerScript hook
17190enum PlayerXPSource
17191{
17192 XPSOURCE_KILL = 0,
17193 XPSOURCE_QUEST = 1,
17195 XPSOURCE_EXPLORE = 3,
17197};
17198
17200{
17202};
17203
17205{
17207};
17208
17209std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi);
17210
17211class Player;
17212
17213// holder for Battleground data (pussywizard: not stored in db)
17214struct BGData
17215{
17216 BGData() = default;
17217
17218 uint32 bgInstanceID{0};
17220 TeamId bgTeamId{TEAM_NEUTRAL};
17222 bool isInvited{false};
17223 bool bgIsRandom{false};
17224
17225 GuidSet bgAfkReporter;
17226 uint8 bgAfkReportedCount{0};
17227 time_t bgAfkReportedTimer{0};
17228};
17229
17230// holder for Entry Point data (pussywizard: stored in db)
17231struct EntryPointData
17232{
17234 {
17235 ClearTaxiPath();
17236 }
17237
17238 uint32 mountSpell{0};
17239 std::array<uint32, 2> taxiPath;
17240 WorldLocation joinPos;
17241
17242 void ClearTaxiPath() { taxiPath.fill(0); }
17243 [[nodiscard]] bool HasTaxiPath() const { return taxiPath[0] && taxiPath[1]; }
17244};
17245
17247{
17248 uint32 spellId;
17249 uint32 category;
17250 WorldPacket requestPacket;
17251 bool isItem = false;
17252 bool cancelInProgress = false;
17253
17254 PendingSpellCastRequest(uint32 spellId, uint32 category, WorldPacket&& packet, bool item = false, bool cancel = false)
17255 : spellId(spellId), category(category), requestPacket(std::move(packet)), isItem(item) , cancelInProgress(cancel) {}
17256};
17257
17258class Player : public Unit, public GridObject<Player>
17259{
17260 friend class WorldSession;
17261 friend class CinematicMgr;
17262 friend void Item::AddToUpdateQueueOf(Player* player);
17263 friend void Item::RemoveFromUpdateQueueOf(Player* player);
17264public:
17265 explicit Player(WorldSession* session);
17266 ~Player() override;
17267
17268 void CleanupsBeforeDelete(bool finalCleanup = true) override;
17269
17270 void AddToWorld() override;
17271 void RemoveFromWorld() override;
17272
17273 void SetObjectScale(float scale) override
17274 {
17275 Unit::SetObjectScale(scale);
17278 }
17279
17280 [[nodiscard]] bool hasSpanishClient()
17281 {
17283 }
17284
17285 bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0, Unit* target = nullptr, bool newInstance = false);
17286 bool TeleportTo(WorldLocation const& loc, uint32 options = 0, Unit* target = nullptr)
17287 {
17288 return TeleportTo(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation(), options, target);
17289 }
17290 bool TeleportToEntryPoint();
17291
17292 void SetSummonPoint(uint32 mapid, float x, float y, float z, uint32 delay = 0, bool asSpectator = false);
17293 [[nodiscard]] bool IsSummonAsSpectator() const;
17294 void SetSummonAsSpectator(bool on) { m_summon_asSpectator = on; }
17295 void SummonIfPossible(bool agree, ObjectGuid summoner_guid);
17296 [[nodiscard]] time_t GetSummonExpireTimer() const { return m_summon_expire; }
17297
17298 bool Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo);
17299
17300 void Update(uint32 time) override;
17301
17303 bool HasPlayerFlag(PlayerFlags flags) const { return HasFlag(PLAYER_FLAGS, flags) != 0; }
17307
17308 static bool BuildEnumData(PreparedQueryResult result, WorldPacket* data);
17309
17310 [[nodiscard]] bool IsClass(Classes playerClass, ClassContext context = CLASS_CONTEXT_NONE) const override;
17311
17312 void SetInWater(bool apply);
17313
17314 [[nodiscard]] bool IsInWater() const override { return m_isInWater; }
17315 [[nodiscard]] bool IsFalling() const;
17316 bool IsInAreaTriggerRadius(AreaTrigger const* trigger, float delta = 0.f) const;
17317
17320 void SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg = 0);
17321 void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time, bool onEnterMap);
17322
17323 bool CanInteractWithQuestGiver(Object* questGiver);
17326
17327 void ToggleAFK();
17328 void ToggleDND();
17329 [[nodiscard]] bool isAFK() const { return HasPlayerFlag(PLAYER_FLAGS_AFK); }
17330 [[nodiscard]] bool isDND() const { return HasPlayerFlag(PLAYER_FLAGS_DND); }
17331 [[nodiscard]] uint8 GetChatTag() const;
17332 std::string autoReplyMsg;
17333
17334 uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin = nullptr);
17335
17336 PlayerSocial* GetSocial() { return m_social; }
17337
17340 bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc = nullptr, uint32 spellid = 1);
17341 bool ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid = 1);
17343 void ContinueTaxiFlight();
17345 // mount_id can be used in scripting calls
17346
17347 [[nodiscard]] bool IsCommentator() const { return HasPlayerFlag(PLAYER_FLAGS_COMMENTATOR2); }
17349 [[nodiscard]] bool IsDeveloper() const { return HasPlayerFlag(PLAYER_FLAGS_DEVELOPER); }
17351 [[nodiscard]] bool isAcceptWhispers() const { return m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS; }
17352 void SetAcceptWhispers(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; }
17353 [[nodiscard]] bool IsGameMaster() const { return m_ExtraFlags & PLAYER_EXTRA_GM_ON; }
17354 void SetGameMaster(bool on);
17355 [[nodiscard]] bool isGMChat() const { return m_ExtraFlags & PLAYER_EXTRA_GM_CHAT; }
17356 void SetGMChat(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; }
17357 [[nodiscard]] bool isTaxiCheater() const { return m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT; }
17358 void SetTaxiCheater(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; }
17359 [[nodiscard]] bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); }
17360 void SetGMVisible(bool on);
17361 bool Has310Flyer(bool checkAllSpells, uint32 excludeSpellId = 0);
17362 void SetHas310Flyer(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_HAS_310_FLYER; else m_ExtraFlags &= ~PLAYER_EXTRA_HAS_310_FLYER; }
17363 void SetPvPDeath(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; }
17364
17365 void GiveXP(uint32 xp, Unit* victim, float group_rate = 1.0f, bool isLFGReward = false);
17366 void GiveLevel(uint8 level);
17367
17368 void InitStatsForLevel(bool reapplyMods = false);
17369
17370 [[nodiscard]] bool HasActivePowerType(Powers power) override;
17371
17372 // .cheat command related
17373 [[nodiscard]] bool GetCommandStatus(uint32 command) const { return _activeCheats & command; }
17374 void SetCommandStatusOn(uint32 command) { _activeCheats |= command; }
17375 void SetCommandStatusOff(uint32 command) { _activeCheats &= ~command; }
17376
17377 // Played Time Stuff
17378 time_t m_logintime;
17379 time_t m_Last_tick;
17383
17384 void setDeathState(DeathState s, bool despawn = false) override; // overwrite Unit::setDeathState
17385
17386 void SetRestState(uint32 triggerId);
17387 void RemoveRestState();
17389 [[nodiscard]] float GetRestBonus() const { return _restBonus; }
17390 void SetRestBonus(float restBonusNew);
17391
17392 [[nodiscard]] bool HasRestFlag(RestFlag restFlag) const { return (_restFlagMask & restFlag) != 0; }
17393 void SetRestFlag(RestFlag restFlag, uint32 triggerId = 0);
17394 void RemoveRestFlag(RestFlag restFlag);
17395 [[nodiscard]] uint32 GetInnTriggerId() const { return _innTriggerId; }
17396
17397 PetStable* GetPetStable() { return m_petStable.get(); }
17399 [[nodiscard]] PetStable const* GetPetStable() const { return m_petStable.get(); }
17400
17401 [[nodiscard]] Pet* GetPet() const;
17402 Pet* SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, Milliseconds duration = 0s, uint32 healthPct = 0);
17403 void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false);
17404 bool CanPetResurrect();
17405 bool IsExistPet();
17406 Pet* CreatePet(Creature* creatureTarget, uint32 spellID = 0);
17407 Pet* CreatePet(uint32 creatureEntry, uint32 spellID = 0);
17408
17409 [[nodiscard]] uint32 GetPhaseMaskForSpawn() const; // used for proper set phase for DB at GM-mode creature/GO spawn
17410
17412 void Say(std::string_view text, Language language, WorldObject const* = nullptr) override;
17413 void Say(uint32 textId, WorldObject const* target = nullptr) override;
17415 void Yell(std::string_view text, Language language, WorldObject const* = nullptr) override;
17416 void Yell(uint32 textId, WorldObject const* target = nullptr) override;
17418 void TextEmote(std::string_view text, WorldObject const* = nullptr, bool = false) override;
17419 void TextEmote(uint32 textId, WorldObject const* target = nullptr, bool isBossEmote = false) override;
17421 void Whisper(std::string_view text, Language language, Player* receiver, bool = false) override;
17422 void Whisper(uint32 textId, Player* target, bool isBossWhisper = false) override;
17423
17424 /*********************************************************/
17425 /*** STORAGE SYSTEM ***/
17426 /*********************************************************/
17427
17428 void SetVirtualItemSlot(uint8 i, Item* item);
17429 void SetSheath(SheathState sheathed) override; // overwrite Unit version
17430 uint8 FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) const;
17431 uint32 GetItemCount(uint32 item, bool inBankAlso = false, Item* skipItem = nullptr) const;
17432 uint32 GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipItem = nullptr) const;
17433 [[nodiscard]] Item* GetItemByGuid(ObjectGuid guid) const;
17434 [[nodiscard]] Item* GetItemByEntry(uint32 entry) const;
17435 [[nodiscard]] Item* GetItemByPos(uint16 pos) const;
17436 [[nodiscard]] Item* GetItemByPos(uint8 bag, uint8 slot) const;
17437 [[nodiscard]] Bag* GetBagByPos(uint8 slot) const;
17438 [[nodiscard]] uint32 GetFreeInventorySpace() const;
17439 [[nodiscard]] inline Item* GetUseableItemByPos(uint8 bag, uint8 slot) const //Does additional check for disarmed weapons
17440 {
17442 return nullptr;
17443 return GetItemByPos(bag, slot);
17444 }
17445 [[nodiscard]] Item* GetWeaponForAttack(WeaponAttackType attackType, bool useable = false) const;
17446 bool HasWeapon(WeaponAttackType type) const override { return GetWeaponForAttack(type, false); }
17447 bool HasWeaponForAttack(WeaponAttackType type) const override { return (Unit::HasWeaponForAttack(type) && GetWeaponForAttack(type, true)); }
17448 [[nodiscard]] Item* GetShield(bool useable = false) const;
17449 static uint8 GetAttackBySlot(uint8 slot); // MAX_ATTACK if not weapon slot
17450 std::vector<Item*>& GetItemUpdateQueue() { return m_itemUpdateQueue; }
17451 static bool IsInventoryPos(uint16 pos) { return IsInventoryPos(pos >> 8, pos & 255); }
17452 static bool IsInventoryPos(uint8 bag, uint8 slot);
17453 static bool IsEquipmentPos(uint16 pos) { return IsEquipmentPos(pos >> 8, pos & 255); }
17454 static bool IsEquipmentPos(uint8 bag, uint8 slot);
17455 static bool IsBagPos(uint16 pos);
17456 static bool IsBankPos(uint16 pos) { return IsBankPos(pos >> 8, pos & 255); }
17457 static bool IsBankPos(uint8 bag, uint8 slot);
17458 bool IsValidPos(uint16 pos, bool explicit_pos) { return IsValidPos(pos >> 8, pos & 255, explicit_pos); }
17459 bool IsValidPos(uint8 bag, uint8 slot, bool explicit_pos);
17460 [[nodiscard]] uint8 GetBankBagSlotCount() const { return GetByteValue(PLAYER_BYTES_2, 2); }
17461 void SetBankBagSlotCount(uint8 count) { SetByteValue(PLAYER_BYTES_2, 2, count); }
17462 [[nodiscard]] bool HasItemCount(uint32 item, uint32 count = 1, bool inBankAlso = false) const;
17463 bool HasItemFitToSpellRequirements(SpellInfo const* spellInfo, Item const* ignoreItem = nullptr) const;
17464 bool CanNoReagentCast(SpellInfo const* spellInfo) const;
17465 [[nodiscard]] bool HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_slot = NULL_SLOT) const;
17466 [[nodiscard]] bool HasItemOrGemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot = NULL_SLOT) const;
17467 InventoryResult CanTakeMoreSimilarItems(Item* pItem) const { return CanTakeMoreSimilarItems(pItem->GetEntry(), pItem->GetCount(), pItem); }
17468 [[nodiscard]] InventoryResult CanTakeMoreSimilarItems(uint32 entry, uint32 count) const { return CanTakeMoreSimilarItems(entry, count, nullptr); }
17469 InventoryResult CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = nullptr) const
17470 {
17471 return CanStoreItem(bag, slot, dest, item, count, nullptr, false, no_space_count);
17472 }
17473 InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, Item* pItem, bool swap = false) const
17474 {
17475 if (!pItem)
17477 uint32 count = pItem->GetCount();
17478 return CanStoreItem(bag, slot, dest, pItem->GetEntry(), count, pItem, swap, nullptr);
17479 }
17480 InventoryResult CanStoreItems(Item** pItem, int32 count) const;
17481 InventoryResult CanEquipNewItem(uint8 slot, uint16& dest, uint32 item, bool swap) const;
17482 InventoryResult CanEquipItem(uint8 slot, uint16& dest, Item* pItem, bool swap, bool not_loading = true) const;
17483
17484 InventoryResult CanEquipUniqueItem(Item* pItem, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1) const;
17485 InventoryResult CanEquipUniqueItem(ItemTemplate const* itemProto, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1) const;
17486 [[nodiscard]] InventoryResult CanUnequipItems(uint32 item, uint32 count) const;
17487 [[nodiscard]] InventoryResult CanUnequipItem(uint16 src, bool swap) const;
17488 InventoryResult CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, Item* pItem, bool swap, bool not_loading = true) const;
17489 InventoryResult CanUseItem(Item* pItem, bool not_loading = true) const;
17490 [[nodiscard]] bool HasItemTotemCategory(uint32 TotemCategory) const;
17491 bool IsTotemCategoryCompatiableWith(ItemTemplate const* pProto, uint32 requiredTotemCategoryId) const;
17492 InventoryResult CanUseItem(ItemTemplate const* pItem) const;
17493 [[nodiscard]] InventoryResult CanUseAmmo(uint32 item) const;
17494 InventoryResult CanRollForItemInLFG(ItemTemplate const* item, WorldObject const* lootedObject) const;
17495 Item* StoreNewItem(ItemPosCountVec const& pos, uint32 item, bool update, int32 randomPropertyId = 0);
17496 Item* StoreNewItem(ItemPosCountVec const& pos, uint32 item, bool update, int32 randomPropertyId, AllowedLooterSet& allowedLooters);
17497 Item* StoreItem(ItemPosCountVec const& pos, Item* pItem, bool update);
17498 Item* EquipNewItem(uint16 pos, uint32 item, bool update);
17499 Item* EquipItem(uint16 pos, Item* pItem, bool update);
17500 void AutoUnequipOffhandIfNeed(bool force = false);
17501 bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count);
17502 void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast = false);
17503 void AutoStoreLoot(uint32 loot_id, LootStore const& store, bool broadcast = false) { AutoStoreLoot(NULL_BAG, NULL_SLOT, loot_id, store, broadcast); }
17504 LootItem* StoreLootItem(uint8 lootSlot, Loot* loot, InventoryResult& msg);
17505 void UpdateLootAchievements(LootItem* item, Loot* loot);
17506 void UpdateTitansGrip();
17507
17508 InventoryResult CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = nullptr) const;
17509 InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item* pItem = nullptr, bool swap = false, uint32* no_space_count = nullptr) const;
17510
17511 void AddRefundReference(ObjectGuid itemGUID);
17512 void DeleteRefundReference(ObjectGuid itemGUID);
17513
17514 void ApplyEquipCooldown(Item* pItem);
17515 void SetAmmo(uint32 item);
17516 void RemoveAmmo();
17517 [[nodiscard]] float GetAmmoDPS() const { return m_ammoDPS; }
17518 bool CheckAmmoCompatibility(ItemTemplate const* ammo_proto) const;
17519 void QuickEquipItem(uint16 pos, Item* pItem);
17520 void VisualizeItem(uint8 slot, Item* pItem);
17521 void SetVisibleItemSlot(uint8 slot, Item* pItem);
17522 Item* BankItem(ItemPosCountVec const& dest, Item* pItem, bool update)
17523 {
17524 return StoreItem(dest, pItem, update);
17525 }
17526 Item* BankItem(uint16 pos, Item* pItem, bool update);
17527 void RemoveItem(uint8 bag, uint8 slot, bool update, bool swap = false);
17528 void MoveItemFromInventory(uint8 bag, uint8 slot, bool update);
17529 // in trade, auction, guild bank, mail....
17530 void MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB = false);
17531 // in trade, guild bank, mail....
17533 void DestroyItem(uint8 bag, uint8 slot, bool update);
17534 void DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check = false);
17535 void DestroyItemCount(Item* item, uint32& count, bool update);
17536 void DestroyConjuredItems(bool update);
17537 void DestroyZoneLimitedItem(bool update, uint32 new_zone);
17538 void SplitItem(uint16 src, uint16 dst, uint32 count);
17539 void SwapItem(uint16 src, uint16 dst);
17540 void AddItemToBuyBackSlot(Item* pItem, uint32 money);
17542 void RemoveItemFromBuyBackSlot(uint32 slot, bool del);
17543 [[nodiscard]] uint32 GetMaxKeyringSize() const { return KEYRING_SLOT_END - KEYRING_SLOT_START; }
17544 void SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2 = nullptr, uint32 itemid = 0);
17545 void SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 param);
17546 void SendSellError(SellResult msg, Creature* creature, ObjectGuid guid, uint32 param);
17547 void AddWeaponProficiency(uint32 newflag) { m_WeaponProficiency |= newflag; }
17548 void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; }
17549 [[nodiscard]] uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
17550 [[nodiscard]] uint32 GetArmorProficiency() const { return m_ArmorProficiency; }
17551
17552 [[nodiscard]] bool IsTwoHandUsed() const
17553 {
17555 return mainItem && mainItem->GetTemplate()->InventoryType == INVTYPE_2HWEAPON && !CanTitanGrip();
17556 }
17557 void SendNewItem(Item* item, uint32 count, bool received, bool created, bool broadcast = false, bool sendChatMessage = true);
17558 bool BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot);
17559 bool _StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const* pProto, Creature* pVendor, VendorItem const* crItem, bool bStore);
17560
17561 [[nodiscard]] float GetReputationPriceDiscount(Creature const* creature) const;
17562 [[nodiscard]] float GetReputationPriceDiscount(FactionTemplateEntry const* factionTemplate) const;
17563
17564 [[nodiscard]] Player* GetTrader() const { return m_trade ? m_trade->GetTrader() : nullptr; }
17565 [[nodiscard]] TradeData* GetTradeData() const { return m_trade; }
17566 void TradeCancel(bool sendback);
17567
17568 CinematicMgr* GetCinematicMgr() const { return _cinematicMgr; }
17569
17570 void UpdateEnchantTime(uint32 time);
17572 void AddTradeableItem(Item* item);
17573 void RemoveTradeableItem(Item* item);
17574 void UpdateItemDuration(uint32 time, bool realtimeonly = false);
17575 void AddEnchantmentDurations(Item* item);
17576 void RemoveEnchantmentDurations(Item* item);
17577 void RemoveEnchantmentDurationsReferences(Item* item); // pussywizard
17579 void AddEnchantmentDuration(Item* item, EnchantmentSlot slot, uint32 duration);
17580 void ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool apply_dur = true, bool ignore_condition = false);
17581 void ApplyEnchantment(Item* item, bool apply);
17582 void UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16 new_value);
17586 void AddItemDurations(Item* item);
17587 void RemoveItemDurations(Item* item);
17588 void SendItemDurations();
17589 void LoadCorpse(PreparedQueryResult result);
17590 void LoadPet();
17591
17592 bool AddItem(uint32 itemId, uint32 count);
17593
17594 /*********************************************************/
17595 /*** GOSSIP SYSTEM ***/
17596 /*********************************************************/
17597
17598 void PrepareGossipMenu(WorldObject* source, uint32 menuId = 0, bool showQuests = false);
17599 void SendPreparedGossip(WorldObject* source);
17600 void OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 menuId);
17601
17602 uint32 GetGossipTextId(uint32 menuId, WorldObject* source);
17605
17606 void ToggleInstantFlight();
17607
17608 /*********************************************************/
17609 /*** QUEST SYSTEM ***/
17610 /*********************************************************/
17611
17612 int32 GetQuestLevel(Quest const* quest) const { return quest && (quest->GetQuestLevel() > 0) ? quest->GetQuestLevel() : GetLevel(); }
17613
17614 void PrepareQuestMenu(ObjectGuid guid);
17615 void SendPreparedQuest(ObjectGuid guid);
17616 [[nodiscard]] bool IsActiveQuest(uint32 quest_id) const;
17617 Quest const* GetNextQuest(ObjectGuid guid, Quest const* quest);
17618 bool CanSeeStartQuest(Quest const* quest);
17619 bool CanTakeQuest(Quest const* quest, bool msg);
17620 bool CanAddQuest(Quest const* quest, bool msg);
17621 bool CanCompleteQuest(uint32 quest_id, const QuestStatusData* q_savedStatus = nullptr);
17622 bool CanCompleteRepeatableQuest(Quest const* quest);
17623 bool CanRewardQuest(Quest const* quest, bool msg);
17624 bool CanRewardQuest(Quest const* quest, uint32 reward, bool msg);
17625 void AddQuestAndCheckCompletion(Quest const* quest, Object* questGiver);
17626 void AddQuest(Quest const* quest, Object* questGiver);
17627 void AbandonQuest(uint32 quest_id);
17628 void CompleteQuest(uint32 quest_id);
17629 void IncompleteQuest(uint32 quest_id);
17630 void RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, bool announce = true, bool isLFGReward = false);
17631 void SetRewardedQuest(uint32 quest_id);
17632 void FailQuest(uint32 quest_id);
17633 bool SatisfyQuestSkill(Quest const* qInfo, bool msg) const;
17634 bool SatisfyQuestLevel(Quest const* qInfo, bool msg) const;
17635 bool SatisfyQuestLog(bool msg);
17636 bool SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg) const;
17637 bool SatisfyQuestClass(Quest const* qInfo, bool msg) const;
17638 bool SatisfyQuestRace(Quest const* qInfo, bool msg) const;
17639 bool SatisfyQuestReputation(Quest const* qInfo, bool msg) const;
17640 bool SatisfyQuestStatus(Quest const* qInfo, bool msg) const;
17641 bool SatisfyQuestConditions(Quest const* qInfo, bool msg);
17642 bool SatisfyQuestTimed(Quest const* qInfo, bool msg) const;
17643 bool SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg) const;
17644 bool SatisfyQuestNextChain(Quest const* qInfo, bool msg) const;
17645 bool SatisfyQuestPrevChain(Quest const* qInfo, bool msg) const;
17646 bool SatisfyQuestDay(Quest const* qInfo, bool msg) const;
17647 bool SatisfyQuestWeek(Quest const* qInfo, bool msg) const;
17648 bool SatisfyQuestMonth(Quest const* qInfo, bool msg) const;
17649 bool SatisfyQuestSeasonal(Quest const* qInfo, bool msg) const;
17650 bool GiveQuestSourceItem(Quest const* quest);
17651 bool TakeQuestSourceItem(uint32 questId, bool msg);
17652 uint32 CalculateQuestRewardXP(Quest const* quest);
17653 [[nodiscard]] bool GetQuestRewardStatus(uint32 quest_id) const;
17654 [[nodiscard]] QuestStatus GetQuestStatus(uint32 quest_id) const;
17655 void SetQuestStatus(uint32 questId, QuestStatus status, bool update = true);
17656 void RemoveActiveQuest(uint32 questId, bool update = true);
17657 void RemoveRewardedQuest(uint32 questId, bool update = true);
17658 void SendQuestUpdate(uint32 questId);
17660 float GetQuestRate(bool isDFQuest = false);
17661 void SetDailyQuestStatus(uint32 quest_id);
17662 bool IsDailyQuestDone(uint32 quest_id);
17663 void SetWeeklyQuestStatus(uint32 quest_id);
17664 void SetMonthlyQuestStatus(uint32 quest_id);
17665 void SetSeasonalQuestStatus(uint32 quest_id);
17666 void ResetDailyQuestStatus();
17669 void ResetSeasonalQuestStatus(uint16 event_id);
17670
17671 [[nodiscard]] uint16 FindQuestSlot(uint32 quest_id) const;
17674 [[nodiscard]] uint16 GetQuestSlotCounter(uint16 slot, uint8 counter) const { return (uint16)(GetUInt64Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET) >> (counter * 16)); }
17676 void SetQuestSlot(uint16 slot, uint32 quest_id, uint32 timer = 0)
17677 {
17683 }
17684 void SetQuestSlotCounter(uint16 slot, uint8 counter, uint16 count)
17685 {
17687 val &= ~((uint64)0xFFFF << (counter * 16));
17688 val |= ((uint64)count << (counter * 16));
17690 }
17694 void SwapQuestSlot(uint16 slot1, uint16 slot2)
17695 {
17696 for (int i = 0; i < MAX_QUEST_OFFSET; ++i)
17697 {
17700
17703 }
17704 }
17706 void AreaExploredOrEventHappens(uint32 questId);
17707 void GroupEventHappens(uint32 questId, WorldObject const* pEventObject);
17708 void ItemAddedQuestCheck(uint32 entry, uint32 count);
17709 void ItemRemovedQuestCheck(uint32 entry, uint32 count);
17710 void KilledMonster(CreatureTemplate const* cInfo, ObjectGuid guid);
17712 void KilledPlayerCredit(uint16 count = 1);
17713 void KilledPlayerCreditForQuest(uint16 count, Quest const* quest);
17714 void KillCreditGO(uint32 entry, ObjectGuid guid = ObjectGuid::Empty);
17715 void TalkedToCreature(uint32 entry, ObjectGuid guid);
17716 void MoneyChanged(uint32 value);
17717 void ReputationChanged(FactionEntry const* factionEntry);
17718 void ReputationChanged2(FactionEntry const* factionEntry);
17719 [[nodiscard]] bool HasQuestForItem(uint32 itemId, uint32 excludeQuestId = 0, bool turnIn = false, bool* showInLoot = nullptr) const;
17720 [[nodiscard]] bool HasQuestForGO(int32 GOId) const;
17721 [[nodiscard]] bool HasQuest(uint32 questId) const;
17723 [[nodiscard]] bool CanShareQuest(uint32 quest_id) const;
17724
17725 void SendQuestComplete(uint32 quest_id);
17726 void SendQuestReward(Quest const* quest, uint32 XP);
17727 void SendQuestFailed(uint32 questId, InventoryResult reason = EQUIP_ERR_OK);
17728 void SendQuestTimerFailed(uint32 quest_id);
17729 void SendCanTakeQuestResponse(uint32 msg) const;
17730 void SendQuestConfirmAccept(Quest const* quest, Player* pReceiver);
17731 void SendPushToPartyResponse(Player const* player, uint8 msg) const;
17732 void SendQuestUpdateAddItem(Quest const* quest, uint32 item_idx, uint16 count);
17733 void SendQuestUpdateAddCreatureOrGo(Quest const* quest, ObjectGuid guid, uint32 creatureOrGO_idx, uint16 old_count, uint16 add_count);
17734 void SendQuestUpdateAddPlayer(Quest const* quest, uint16 old_count, uint16 add_count);
17735
17736 ObjectGuid GetDivider() { return m_divider; }
17737 void SetDivider(ObjectGuid guid = ObjectGuid::Empty) { m_divider = guid; }
17738
17739 uint32 GetInGameTime() { return m_ingametime; }
17740
17741 void SetInGameTime(uint32 time) { m_ingametime = time; }
17742
17743 void AddTimedQuest(uint32 quest_id) { m_timedquests.insert(quest_id); }
17744 void RemoveTimedQuest(uint32 quest_id) { m_timedquests.erase(quest_id); }
17745
17746 [[nodiscard]] bool HasPvPForcingQuest() const;
17747
17748 /*********************************************************/
17749 /*** LOAD SYSTEM ***/
17750 /*********************************************************/
17751
17752 bool LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const& holder);
17753 [[nodiscard]] bool isBeingLoaded() const override;
17754
17756 static uint32 GetZoneIdFromDB(ObjectGuid guid);
17757 static bool LoadPositionFromDB(uint32& mapid, float& x, float& y, float& z, float& o, bool& in_flight, ObjectGuid::LowType guid);
17758
17759 static bool IsValidGender(uint8 Gender) { return Gender <= GENDER_FEMALE; }
17760
17761 /*********************************************************/
17762 /*** SAVE SYSTEM ***/
17763 /*********************************************************/
17764
17765 void SaveToDB(bool create, bool logout);
17766 void SaveToDB(CharacterDatabaseTransaction trans, bool create, bool logout);
17767 void SaveInventoryAndGoldToDB(CharacterDatabaseTransaction trans); // fast save function for item/money cheating preventing
17770
17771 static void Customize(CharacterCustomizeInfo const* customizeInfo, CharacterDatabaseTransaction trans);
17772 static void SavePositionInDB(uint32 mapid, float x, float y, float z, float o, uint32 zone, ObjectGuid guid);
17773 static void SavePositionInDB(WorldLocation const& loc, uint16 zoneId, ObjectGuid guid, CharacterDatabaseTransaction trans);
17774
17775 static void DeleteFromDB(ObjectGuid::LowType lowGuid, uint32 accountId, bool updateRealmChars, bool deleteFinally);
17776 static void DeleteOldCharacters();
17777 static void DeleteOldCharacters(uint32 keepDays);
17778
17779 static void DeleteOldRecoveryItems();
17780 static void DeleteOldRecoveryItems(uint32 keepDays);
17781
17782 bool m_mailsUpdated;
17783
17784 void SetBindPoint(ObjectGuid guid);
17786 void ResetPetTalents();
17787 void CalcRage(uint32 damage, bool attacker);
17788 void RegenerateAll();
17789 void Regenerate(Powers power);
17790 void RegenerateHealth();
17791 void setRegenTimerCount(uint32 time) {m_regenTimerCount = time;}
17793
17794 [[nodiscard]] uint32 GetMoney() const { return GetUInt32Value(PLAYER_FIELD_COINAGE); }
17795 bool ModifyMoney(int32 amount, bool sendError = true);
17796 [[nodiscard]] bool HasEnoughMoney(uint32 amount) const { return (GetMoney() >= amount); }
17797 [[nodiscard]] bool HasEnoughMoney(int32 amount) const
17798 {
17799 if (amount > 0)
17800 return (GetMoney() >= (uint32) amount);
17801 return true;
17802 }
17803
17804 void SetMoney(uint32 value)
17805 {
17807 MoneyChanged(value);
17809 }
17810
17811 [[nodiscard]] RewardedQuestSet const& getRewardedQuests() const { return m_RewardedQuests; }
17814
17815 [[nodiscard]] std::size_t GetRewardedQuestCount() const { return m_RewardedQuests.size(); }
17816 [[nodiscard]] bool IsQuestRewarded(uint32 quest_id) const
17817 {
17818 return m_RewardedQuests.find(quest_id) != m_RewardedQuests.end();
17819 }
17820
17821 [[nodiscard]] Unit* GetSelectedUnit() const;
17822 [[nodiscard]] Player* GetSelectedPlayer() const;
17823
17824 void SetTarget(ObjectGuid /*guid*/ = ObjectGuid::Empty) override { }
17825 void SetSelection(ObjectGuid guid);
17826
17827 void SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError = 0, ObjectGuid::LowType item_guid = 0, uint32 item_count = 0);
17828 void SendNewMail();
17830 void AddNewMailDeliverTime(time_t deliver_time);
17831
17832 void RemoveMail(uint32 id);
17833
17834 void AddMail(Mail* mail) { m_mail.push_front(mail); }// for call from WorldSession::SendMailTo
17835 uint32 GetMailSize() { return m_mail.size();}
17836 Mail* GetMail(uint32 id);
17837
17838 [[nodiscard]] PlayerMails const& GetMails() const { return m_mail; }
17839 void SendItemRetrievalMail(uint32 itemEntry, uint32 count); // Item retrieval mails sent by The Postmaster (34337)
17840 void SendItemRetrievalMail(std::vector<std::pair<uint32, uint32>> mailItems); // Item retrieval mails sent by The Postmaster (34337)
17841
17842 /*********************************************************/
17843 /*** MAILED ITEMS SYSTEM ***/
17844 /*********************************************************/
17845
17848
17849 typedef std::unordered_map<ObjectGuid::LowType, Item*> ItemMap;
17850
17851 ItemMap mMitems; //template defined in objectmgr.cpp
17852
17853 Item* GetMItem(ObjectGuid::LowType itemLowGuid)
17854 {
17855 ItemMap::const_iterator itr = mMitems.find(itemLowGuid);
17856 return itr != mMitems.end() ? itr->second : nullptr;
17857 }
17858
17859 void AddMItem(Item* it)
17860 {
17861 ASSERT(it);
17862 //ASSERT deleted, because items can be added before loading
17863 mMitems[it->GetGUID().GetCounter()] = it;
17864 }
17865
17866 bool RemoveMItem(ObjectGuid::LowType itemLowGuid)
17867 {
17868 return !!mMitems.erase(itemLowGuid);
17869 }
17870
17871 void PetSpellInitialize();
17872 void CharmSpellInitialize();
17875 void SendRemoveControlBar();
17876 [[nodiscard]] bool HasSpell(uint32 spell) const override;
17877 [[nodiscard]] bool HasActiveSpell(uint32 spell) const; // show in spellbook
17878 TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const;
17879 [[nodiscard]] bool IsSpellFitByClassAndRace(uint32 spell_id) const;
17880 bool IsNeedCastPassiveSpellAtLearn(SpellInfo const* spellInfo) const;
17881
17882 void SendProficiency(ItemClass itemClass, uint32 itemSubclassMask);
17883 void SendInitialSpells();
17884 void SendLearnPacket(uint32 spellId, bool learn);
17885 bool addSpell(uint32 spellId, uint8 addSpecMask, bool updateActive, bool temporary = false, bool learnFromSkill = false);
17886 bool _addSpell(uint32 spellId, uint8 addSpecMask, bool temporary, bool learnFromSkill = false);
17887 void learnSpell(uint32 spellId, bool temporary = false, bool learnFromSkill = false);
17888 void removeSpell(uint32 spellId, uint8 removeSpecMask, bool onlyTemporary);
17889 void resetSpells();
17890 void LearnCustomSpells();
17891 void LearnDefaultSkills();
17892 void LearnDefaultSkill(uint32 skillId, uint16 rank);
17894 void learnQuestRewardedSpells(Quest const* quest);
17895 void learnSpellHighRank(uint32 spellid);
17896 void SetReputation(uint32 factionentry, float value);
17897 [[nodiscard]] uint32 GetReputation(uint32 factionentry) const;
17898 std::string const& GetGuildName();
17899 [[nodiscard]] uint32 GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1); }
17900 void SetFreeTalentPoints(uint32 points);
17901 bool resetTalents(bool noResetCost = false);
17902 [[nodiscard]] uint32 resetTalentsCost() const;
17903 bool IsMaxLevel() const;
17904 void InitTalentForLevel();
17907 void SendTalentsInfoData(bool pet);
17908 void LearnTalent(uint32 talentId, uint32 talentRank, bool command = false);
17909 void LearnPetTalent(ObjectGuid petGuid, uint32 talentId, uint32 talentRank);
17910
17911 bool addTalent(uint32 spellId, uint8 addSpecMask, uint8 oldTalentRank);
17912 void _removeTalent(PlayerTalentMap::iterator& itr, uint8 specMask);
17913 void _removeTalent(uint32 spellId, uint8 specMask);
17914 void _removeTalentAurasAndSpells(uint32 spellId);
17915 void _addTalentAurasAndSpells(uint32 spellId);
17916 [[nodiscard]] bool HasTalent(uint32 spell_id, uint8 spec) const;
17917
17918 [[nodiscard]] uint32 CalculateTalentsPoints() const;
17919
17920 // Dual Spec
17921 void UpdateSpecCount(uint8 count);
17922 [[nodiscard]] uint8 GetActiveSpec() const { return m_activeSpec; }
17923 [[nodiscard]] uint8 GetActiveSpecMask() const { return (1 << m_activeSpec); }
17924 void SetActiveSpec(uint8 spec) { m_activeSpec = spec; }
17925 [[nodiscard]] uint8 GetSpecsCount() const { return m_specsCount; }
17926 void SetSpecsCount(uint8 count) { m_specsCount = count; }
17927 void ActivateSpec(uint8 spec);
17928 void LoadActions(PreparedQueryResult result);
17929 void GetTalentTreePoints(uint8 (&specPoints)[3]) const;
17930 [[nodiscard]] uint8 GetMostPointsTalentTree() const;
17931 bool HasTankSpec();
17932 bool HasMeleeSpec();
17933 bool HasCasterSpec();
17934 bool HasHealSpec();
17935 uint32 GetSpec(int8 spec = -1);
17936
17937 void InitGlyphsForLevel();
17938 void SetGlyphSlot(uint8 slot, uint32 slottype) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot, slottype); }
17939 [[nodiscard]] uint32 GetGlyphSlot(uint8 slot) const { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot); }
17940 void SetGlyph(uint8 slot, uint32 glyph, bool save)
17941 {
17942 m_Glyphs[m_activeSpec][slot] = glyph;
17944
17945 if (save)
17946 SetNeedToSaveGlyphs(true);
17947 }
17948 [[nodiscard]] uint32 GetGlyph(uint8 slot) const { return m_Glyphs[m_activeSpec][slot]; }
17949
17953
17954 [[nodiscard]] PlayerSpellMap const& GetSpellMap() const { return m_spells; }
17955 PlayerSpellMap& GetSpellMap() { return m_spells; }
17956
17957 [[nodiscard]] SpellCooldowns const& GetSpellCooldownMap() const { return m_spellCooldowns; }
17959
17960 SkillStatusMap const& GetSkillStatusMap() const { return mSkillStatus; }
17962
17963 void AddSpellMod(SpellModifier* mod, bool apply);
17964 bool IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier* mod, Spell* spell = nullptr);
17965 bool HasSpellMod(SpellModifier* mod, Spell* spell);
17966 template <class T>
17967 void ApplySpellMod(uint32 spellId, SpellModOp op, T& basevalue, Spell* spell = nullptr, bool temporaryPet = false);
17968 void RemoveSpellMods(Spell* spell);
17969 void RestoreSpellMods(Spell* spell, uint32 ownerAuraId = 0, Aura* aura = nullptr);
17970 void RestoreAllSpellMods(uint32 ownerAuraId = 0, Aura* aura = nullptr);
17971 void DropModCharge(SpellModifier* mod, Spell* spell);
17972 void SetSpellModTakingSpell(Spell* spell, bool apply);
17973
17974 [[nodiscard]] bool HasSpellCooldown(uint32 spell_id) const override;
17975 [[nodiscard]] bool HasSpellItemCooldown(uint32 spell_id, uint32 itemid) const override;
17976 [[nodiscard]] uint32 GetSpellCooldownDelay(uint32 spell_id) const;
17977 void AddSpellAndCategoryCooldowns(SpellInfo const* spellInfo, uint32 itemId, Spell* spell = nullptr, bool infinityCooldown = false);
17978 void AddSpellCooldown(uint32 spell_id, uint32 itemid, uint32 end_time, bool needSendToClient = false, bool forceSendToSpectator = false) override;
17979 void _AddSpellCooldown(uint32 spell_id, uint16 categoryId, uint32 itemid, uint32 end_time, bool needSendToClient = false, bool forceSendToSpectator = false);
17980 void ModifySpellCooldown(uint32 spellId, int32 cooldown);
17981 void SendCooldownEvent(SpellInfo const* spellInfo, uint32 itemId = 0, Spell* spell = nullptr, bool setCooldown = true);
17982 void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs) override;
17983 void RemoveSpellCooldown(uint32 spell_id, bool update = false);
17984 void SendClearCooldown(uint32 spell_id, Unit* target);
17985
17987
17989 void RemoveArenaSpellCooldowns(bool removeActivePetCooldowns = false);
17992 void _SaveSpellCooldowns(CharacterDatabaseTransaction trans, bool logout);
17994 void SetLastPotionId(uint32 item_id) { m_lastPotionId = item_id; }
17995 void UpdatePotionCooldown(Spell* spell = nullptr);
17996
17997 void setResurrectRequestData(ObjectGuid guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
17998 {
17999 m_resurrectGUID = guid;
18000 m_resurrectMap = mapId;
18001 m_resurrectX = X;
18002 m_resurrectY = Y;
18003 m_resurrectZ = Z;
18004 m_resurrectHealth = health;
18005 m_resurrectMana = mana;
18006 }
18007 void clearResurrectRequestData() { setResurrectRequestData(ObjectGuid::Empty, 0, 0.0f, 0.0f, 0.0f, 0, 0); }
18008 [[nodiscard]] bool isResurrectRequestedBy(ObjectGuid guid) const { return m_resurrectGUID && m_resurrectGUID == guid; }
18009 [[nodiscard]] bool isResurrectRequested() const { return m_resurrectGUID; }
18011
18012 [[nodiscard]] uint8 getCinematic() const
18013 {
18014 return m_cinematic;
18015 }
18016 void setCinematic(uint8 cine)
18017 {
18018 m_cinematic = cine;
18019 }
18020
18021 ActionButton* addActionButton(uint8 button, uint32 action, uint8 type);
18022 void removeActionButton(uint8 button);
18023 ActionButton const* GetActionButton(uint8 button);
18024 void SendInitialActionButtons() const { SendActionButtons(1); }
18025 void SendActionButtons(uint32 state) const;
18026 bool IsActionButtonDataValid(uint8 button, uint32 action, uint8 type);
18027
18029 void UpdatePvPState();
18030 void UpdateFFAPvPState(bool reset = true);
18031 void SetPvP(bool state)
18032 {
18033 Unit::SetPvP(state);
18034 if (!m_Controlled.empty())
18035 for (auto& itr : m_Controlled)
18036 itr->SetPvP(state);
18037 }
18038 void UpdatePvP(bool state, bool _override = false);
18039 void UpdateZone(uint32 newZone, uint32 newArea);
18040 void UpdateArea(uint32 newArea);
18041 void SetNeedZoneUpdate(bool needUpdate) { m_needZoneUpdate = needUpdate; }
18042
18043 void UpdateZoneDependentAuras(uint32 zone_id); // zones
18044 void UpdateAreaDependentAuras(uint32 area_id); // subzones
18045
18046 void UpdateAfkReport(time_t currTime);
18047 void UpdatePvPFlag(time_t currTime);
18048 void UpdateFFAPvPFlag(time_t currTime);
18049 void UpdateContestedPvP(uint32 currTime);
18050 void SetContestedPvPTimer(uint32 newTime) {m_contestedPvPTimer = newTime;}
18051 void ResetContestedPvP()
18052 {
18056 }
18057
18059 std::unique_ptr<DuelInfo> duel;
18060 void UpdateDuelFlag(time_t currTime);
18061 void CheckDuelDistance(time_t currTime);
18062 void DuelComplete(DuelCompleteType type);
18063 void SendDuelCountdown(uint32 counter);
18064
18065 bool IsGroupVisibleFor(Player const* p) const;
18066 bool IsInSameGroupWith(Player const* p) const;
18067 bool IsInSameRaidWith(Player const* p) const { return p == this || (GetGroup() != nullptr && GetGroup() == p->GetGroup()); }
18068 void UninviteFromGroup();
18069 static void RemoveFromGroup(Group* group, ObjectGuid guid, RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker = ObjectGuid::Empty, const char* reason = nullptr);
18072
18073 void SetInGuild(uint32 GuildId)
18074 {
18076 // xinef: update global storage
18077 sCharacterCache->UpdateCharacterGuildId(GetGUID(), GetGuildId());
18078 }
18079 void SetRank(uint8 rankId) { SetUInt32Value(PLAYER_GUILDRANK, rankId); }
18080 [[nodiscard]] uint8 GetRank() const { return uint8(GetUInt32Value(PLAYER_GUILDRANK)); }
18081 void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; }
18082 [[nodiscard]] uint32 GetGuildId() const { return GetUInt32Value(PLAYER_GUILDID); }
18083 [[nodiscard]] Guild* GetGuild() const;
18085 static void RemovePetitionsAndSigns(ObjectGuid guid, uint32 type);
18086
18087 // Arena Team
18088 void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot, uint8 type)
18089 {
18090 SetArenaTeamInfoField(slot, ARENA_TEAM_ID, ArenaTeamId);
18092 }
18093 void SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value);
18094 [[nodiscard]] uint32 GetArenaPersonalRating(uint8 slot) const;
18095 static uint32 GetArenaTeamIdFromDB(ObjectGuid guid, uint8 slot);
18096 static void LeaveAllArenaTeams(ObjectGuid guid);
18097 [[nodiscard]] uint32 GetArenaTeamId(uint8 slot) const;
18098 void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; }
18100
18101 [[nodiscard]] Difficulty GetDifficulty(bool isRaid) const { return isRaid ? m_raidDifficulty : m_dungeonDifficulty; }
18102 [[nodiscard]] Difficulty GetDungeonDifficulty() const { return m_dungeonDifficulty; }
18103 [[nodiscard]] Difficulty GetRaidDifficulty() const { return m_raidDifficulty; }
18104 [[nodiscard]] Difficulty GetStoredRaidDifficulty() const { return m_raidMapDifficulty; } // only for use in difficulty packet after exiting to raid map
18105 void SetDungeonDifficulty(Difficulty dungeon_difficulty) { m_dungeonDifficulty = dungeon_difficulty; }
18106 void SetRaidDifficulty(Difficulty raid_difficulty) { m_raidDifficulty = raid_difficulty; }
18108
18109 bool UpdateSkill(uint32 skill_id, uint32 step);
18110 bool UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step);
18111
18112 bool UpdateCraftSkill(uint32 spellid);
18113 bool UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator = 1);
18114 bool UpdateFishingSkill();
18115
18116 [[nodiscard]] uint32 GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE); }
18117 [[nodiscard]] uint32 GetBaseWeaponSkillValue(WeaponAttackType attType) const;
18118
18120
18123
18124 bool UpdateStats(Stats stat) override;
18125 bool UpdateAllStats() override;
18126 void ApplySpellPenetrationBonus(int32 amount, bool apply);
18127 void UpdateResistances(uint32 school) override;
18128 void UpdateArmor() override;
18129 void UpdateMaxHealth() override;
18130 void UpdateMaxPower(Powers power) override;
18131 void ApplyFeralAPBonus(int32 amount, bool apply);
18132 void UpdateAttackPowerAndDamage(bool ranged = false) override;
18134 void ApplySpellPowerBonus(int32 amount, bool apply);
18136 void ApplyRatingMod(CombatRating cr, int32 value, bool apply);
18137 void UpdateRating(CombatRating cr);
18138 void UpdateAllRatings();
18139
18140 void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& minDamage, float& maxDamage, uint8 damageIndex) override;
18141
18143 inline void RecalculateRating(CombatRating cr) { ApplyRatingMod(cr, 0, true);}
18145 void GetDodgeFromAgility(float& diminishing, float& nondiminishing);
18146 [[nodiscard]] float GetMissPercentageFromDefence() const;
18148 float OCTRegenHPPerSpirit();
18149 float OCTRegenMPPerSpirit();
18150 [[nodiscard]] float GetRatingMultiplier(CombatRating cr) const;
18151 [[nodiscard]] float GetRatingBonusValue(CombatRating cr) const;
18153 [[nodiscard]] int32 GetSpellPenetrationItemMod() const { return m_spellPenetrationItemMod; }
18154
18155 [[nodiscard]] float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const;
18156 void UpdateBlockPercentage();
18159 void UpdateParryPercentage();
18160 void UpdateDodgePercentage();
18161 void UpdateMeleeHitChances();
18163 void UpdateSpellHitChances();
18164
18166 void UpdateSpellCritChance(uint32 school);
18167 void UpdateArmorPenetration(int32 amount);
18168 void UpdateExpertise(WeaponAttackType attType);
18169 void ApplyManaRegenBonus(int32 amount, bool apply);
18170 void ApplyHealthRegenBonus(int32 amount, bool apply);
18171 void UpdateManaRegen();
18172 void UpdateRuneRegen(RuneType rune);
18173
18174 [[nodiscard]] ObjectGuid GetLootGUID() const { return m_lootGuid; }
18175 void SetLootGUID(ObjectGuid guid) { m_lootGuid = guid; }
18176
18177 void RemovedInsignia(Player* looterPlr);
18178
18179 [[nodiscard]] WorldSession* GetSession() const { return m_session; }
18180 void SetSession(WorldSession* sess) { m_session = sess; }
18181
18182 void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) override;
18183 void DestroyForPlayer(Player* target, bool onDeath = false) const override;
18184 void SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 BonusXP, bool recruitAFriend = false, float group_rate = 1.0f);
18185
18186 // notifiers
18192 void SendAutoRepeatCancel(Unit* target);
18193 void SendExplorationExperience(uint32 Area, uint32 Experience);
18194
18195 void SendDungeonDifficulty(bool IsInGroup);
18196 void SendRaidDifficulty(bool IsInGroup, int32 forcedDifficulty = -1);
18197 static void ResetInstances(ObjectGuid guid, uint8 method, bool isRaid);
18198 void SendResetInstanceSuccess(uint32 MapId);
18199 void SendResetInstanceFailed(uint32 reason, uint32 MapId);
18200 void SendResetFailedNotify(uint32 mapid);
18201
18202 bool UpdatePosition(float x, float y, float z, float orientation, bool teleport = false) override;
18203 bool UpdatePosition(const Position& pos, bool teleport = false) { return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); }
18204
18205 void ProcessTerrainStatusUpdate() override;
18206
18207 void SendMessageToSet(WorldPacket const* data, bool self) const override;
18208 void SendMessageToSetInRange(WorldPacket const* data, float dist, bool self) const override;
18209 void SendMessageToSetInRange(WorldPacket const* data, float dist, bool self, bool includeMargin, bool ownTeamOnly, bool required3dDist = false) const;
18210 void SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) const override;
18211 void SendTeleportAckPacket();
18212
18213 [[nodiscard]] Corpse* GetCorpse() const;
18214 void SpawnCorpseBones(bool triggerSave = true);
18216 void RemoveCorpse();
18217 void KillPlayer();
18218 static void OfflineResurrect(ObjectGuid const guid, CharacterDatabaseTransaction trans);
18219 [[nodiscard]] bool HasCorpse() const { return _corpseLocation.GetMapId() != MAPID_INVALID; }
18220 [[nodiscard]] WorldLocation GetCorpseLocation() const { return _corpseLocation; }
18222 void ResurrectPlayer(float restore_percent, bool applySickness = false);
18223 void BuildPlayerRepop();
18224 void RepopAtGraveyard();
18225
18226 void SendDurabilityLoss();
18227 void DurabilityLossAll(double percent, bool inventory);
18228 void DurabilityLoss(Item* item, double percent);
18229 void DurabilityPointsLossAll(int32 points, bool inventory);
18230 void DurabilityPointsLoss(Item* item, int32 points);
18232 uint32 DurabilityRepairAll(bool cost, float discountMod, bool guildBank);
18233 uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank);
18234
18235 void UpdateMirrorTimers();
18236 void StopMirrorTimers()
18237 {
18241 }
18242 bool IsMirrorTimerActive(MirrorTimerType type) { return m_MirrorTimer[type] == getMaxTimer(type); }
18243
18244 void SetMovement(PlayerMovementType pType);
18245
18246 bool CanJoinConstantChannelInZone(ChatChannelsEntry const* channel, AreaTableEntry const* zone);
18247
18248 void JoinedChannel(Channel* c);
18249 void LeftChannel(Channel* c);
18250 void CleanupChannels();
18251 void ClearChannelWatch();
18252 void UpdateLFGChannel();
18253 void UpdateLocalChannels(uint32 newZone);
18254
18255 void UpdateDefense();
18256 void UpdateWeaponSkill(Unit* victim, WeaponAttackType attType, Item* item = nullptr);
18257 void UpdateCombatSkills(Unit* victim, WeaponAttackType attType, bool defence, Item* item = nullptr);
18258
18259 void SetSkill(uint16 id, uint16 step, uint16 currVal, uint16 maxVal);
18260 [[nodiscard]] uint16 GetMaxSkillValue(uint32 skill) const; // max + perm. bonus + temp bonus
18261 [[nodiscard]] uint16 GetPureMaxSkillValue(uint32 skill) const; // max
18262 [[nodiscard]] uint16 GetSkillValue(uint32 skill) const; // skill value + perm. bonus + temp bonus
18263 [[nodiscard]] uint16 GetBaseSkillValue(uint32 skill) const; // skill value + perm. bonus
18264 [[nodiscard]] uint16 GetPureSkillValue(uint32 skill) const; // skill value
18265 [[nodiscard]] int16 GetSkillPermBonusValue(uint32 skill) const;
18266 [[nodiscard]] int16 GetSkillTempBonusValue(uint32 skill) const;
18267 [[nodiscard]] uint16 GetSkillStep(uint16 skill) const; // 0...6
18268 [[nodiscard]] bool HasSkill(uint32 skill) const;
18269 void learnSkillRewardedSpells(uint32 id, uint32 value);
18270
18272 [[nodiscard]] bool IsBeingTeleported() const { return mSemaphoreTeleport_Near != 0 || mSemaphoreTeleport_Far != 0; }
18273 [[nodiscard]] bool IsBeingTeleportedNear() const { return mSemaphoreTeleport_Near != 0; }
18274 [[nodiscard]] bool IsBeingTeleportedFar() const { return mSemaphoreTeleport_Far != 0; }
18275 void SetSemaphoreTeleportNear(time_t tm) { mSemaphoreTeleport_Near = tm; }
18276 void SetSemaphoreTeleportFar(time_t tm) { mSemaphoreTeleport_Far = tm; }
18277 [[nodiscard]] time_t GetSemaphoreTeleportNear() const { return mSemaphoreTeleport_Near; }
18278 [[nodiscard]] time_t GetSemaphoreTeleportFar() const { return mSemaphoreTeleport_Far; }
18280 [[nodiscard]] uint32 GetDelayedOperations() const { return m_DelayedOperations; }
18281 void ScheduleDelayedOperation(uint32 operation)
18282 {
18283 if (operation < DELAYED_END)
18284 m_DelayedOperations |= operation;
18285 }
18286
18288
18289 static TeamId TeamIdForRace(uint8 race);
18290 [[nodiscard]] TeamId GetTeamId(bool original = false) const { return original ? TeamIdForRace(getRace(true)) : m_team; };
18291 void SetFactionForRace(uint8 race);
18292 void setTeamId(TeamId teamid) { m_team = teamid; };
18293
18294 void InitDisplayIds();
18295
18296 bool IsAtGroupRewardDistance(WorldObject const* pRewardSource) const;
18297 bool IsAtLootRewardDistance(WorldObject const* pRewardSource) const;
18298 bool IsAtRecruitAFriendDistance(WorldObject const* pOther) const;
18299 void RewardPlayerAndGroupAtKill(Unit* victim, bool isBattleGround);
18300 void RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewardSource);
18301 bool isHonorOrXPTarget(Unit* victim) const;
18302
18303 bool GetsRecruitAFriendBonus(bool forXP);
18305 void SetGrantableLevels(uint8 val) { m_grantableLevels = val; }
18306
18308 [[nodiscard]] ReputationMgr const& GetReputationMgr() const { return *m_reputationMgr; }
18309 [[nodiscard]] ReputationRank GetReputationRank(uint32 faction_id) const;
18310 void RewardReputation(Unit* victim);
18311 void RewardReputation(Quest const* quest);
18312
18313 float CalculateReputationGain(ReputationSource source, uint32 creatureOrQuestLevel, float rep, int32 faction, bool noQuestBonus = false);
18314
18315 void UpdateSkillsForLevel();
18316 void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
18317 void ModifySkillBonus(uint32 skillid, int32 val, bool talent);
18318
18327 void RewardExtraBonusTalentPoints(uint32 bonusTalentPoints);
18328
18329 /*********************************************************/
18330 /*** PVP SYSTEM ***/
18331 /*********************************************************/
18332 void UpdateHonorFields();
18333 bool RewardHonor(Unit* victim, uint32 groupsize, int32 honor = -1, bool awardXP = true);
18334 [[nodiscard]] uint32 GetHonorPoints() const { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY); }
18335 [[nodiscard]] uint32 GetArenaPoints() const { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY); }
18338 [[nodiscard]] uint32 GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot) const;
18339 void SetHonorPoints(uint32 value);
18340 void SetArenaPoints(uint32 value);
18341
18342 // duel health and mana reset methods
18347
18348 //End of PvP System
18349
18350 [[nodiscard]] inline SpellCooldowns GetSpellCooldowns() const { return m_spellCooldowns; }
18351
18352 void SetDrunkValue(uint8 newDrunkValue, uint32 itemId = 0);
18353 [[nodiscard]] uint8 GetDrunkValue() const { return GetByteValue(PLAYER_BYTES_3, 1); }
18354 [[nodiscard]] int32 GetFakeDrunkValue() const { return GetInt32Value(PLAYER_FAKE_INEBRIATION); }
18357
18358 [[nodiscard]] uint32 GetDeathTimer() const { return m_deathTimer; }
18359 [[nodiscard]] uint32 GetCorpseReclaimDelay(bool pvp) const;
18361 int32 CalculateCorpseReclaimDelay(bool load = false);
18362 void SendCorpseReclaimDelay(uint32 delay);
18363
18364 [[nodiscard]] uint32 GetShieldBlockValue() const override; // overwrite Unit version (virtual)
18365 [[nodiscard]] bool CanParry() const { return m_canParry; }
18366 void SetCanParry(bool value);
18367 [[nodiscard]] bool CanBlock() const { return m_canBlock; }
18368 void SetCanBlock(bool value);
18369 [[nodiscard]] bool CanTitanGrip() const { return m_canTitanGrip; }
18370 void SetCanTitanGrip(bool value);
18371 [[nodiscard]] bool CanTameExoticPets() const { return IsGameMaster() || HasAuraType(SPELL_AURA_ALLOW_TAME_PET_TYPE); }
18372
18373 void SetRegularAttackTime();
18374 void SetBaseModValue(BaseModGroup modGroup, BaseModType modType, float value) { m_auraBaseMod[modGroup][modType] = value; }
18375 void HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply);
18376 [[nodiscard]] float GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const;
18377 [[nodiscard]] float GetTotalBaseModValue(BaseModGroup modGroup) const;
18378 [[nodiscard]] float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; }
18379 void _ApplyAllStatBonuses();
18380 void _RemoveAllStatBonuses();
18381
18382 void ResetAllPowers();
18383
18384 SpellSchoolMask GetMeleeDamageSchoolMask(WeaponAttackType attackType = BASE_ATTACK, uint8 damageIndex = 0) const override;
18385
18386 void _ApplyWeaponDependentAuraMods(Item* item, WeaponAttackType attackType, bool apply);
18387 void _ApplyWeaponDependentAuraCritMod(Item* item, WeaponAttackType attackType, AuraEffect const* aura, bool apply);
18388 void _ApplyWeaponDependentAuraDamageMod(Item* item, WeaponAttackType attackType, AuraEffect const* aura, bool apply);
18389
18390 void _ApplyItemMods(Item* item, uint8 slot, bool apply);
18391 void _RemoveAllItemMods();
18392 void _ApplyAllItemMods();
18393 void _ApplyAllLevelScaleItemMods(bool apply);
18394 void _ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply, bool only_level_scale = false);
18395 void _ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingStatValuesEntry const* ssv, bool apply);
18396 void _ApplyAmmoBonuses();
18397 bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot);
18398 void ToggleMetaGemsActive(uint8 exceptslot, bool apply);
18399 void CorrectMetaGemEnchants(uint8 slot, bool apply);
18400 void InitDataForForm(bool reapplyMods = false);
18401
18402 void ApplyItemEquipSpell(Item* item, bool apply, bool form_change = false);
18403 void ApplyEquipSpell(SpellInfo const* spellInfo, Item* item, bool apply, bool form_change = false);
18405 void CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 procVictim, uint32 procEx);
18406 void CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8 cast_count, uint32 glyphIndex);
18407 void CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32 procVictim, uint32 procEx, Item* item, ItemTemplate const* proto);
18408
18409 void SendEquipmentSetList();
18410 void SetEquipmentSet(uint32 index, EquipmentSet eqset);
18411 void DeleteEquipmentSet(uint64 setGuid);
18412
18413 void SendInitWorldStates(uint32 zone, uint32 area);
18414 void SendUpdateWorldState(uint32 variable, uint32 value) const;
18415 void SendDirectMessage(WorldPacket const* data) const;
18418
18419 void GetAurasForTarget(Unit* target, bool force = false);
18420
18422 std::vector<ItemSetEffect*> ItemSetEff;
18423
18424 void SendLoot(ObjectGuid guid, LootType loot_type);
18425 void SendLootError(ObjectGuid guid, LootError error);
18426 void SendLootRelease(ObjectGuid guid);
18427 void SendNotifyLootItemRemoved(uint8 lootSlot);
18429
18430 /*********************************************************/
18431 /*** BATTLEGROUND SYSTEM ***/
18432 /*********************************************************/
18433
18434 [[nodiscard]] bool InBattleground() const { return m_bgData.bgInstanceID != 0; }
18435 [[nodiscard]] bool InArena() const;
18436 [[nodiscard]] uint32 GetBattlegroundId() const { return m_bgData.bgInstanceID; }
18437 [[nodiscard]] BattlegroundTypeId GetBattlegroundTypeId() const { return m_bgData.bgTypeID; }
18438 [[nodiscard]] uint32 GetCurrentBattlegroundQueueSlot() const { return m_bgData.bgQueueSlot; }
18439 [[nodiscard]] bool IsInvitedForBattlegroundInstance() const { return m_bgData.isInvited; }
18440 [[nodiscard]] bool IsCurrentBattlegroundRandom() const { return m_bgData.bgIsRandom; }
18441 BGData& GetBGData() { return m_bgData; }
18442 void SetBGData(BGData& bgdata) { m_bgData = bgdata; }
18443 [[nodiscard]] Battleground* GetBattleground(bool create = false) const;
18444
18445 [[nodiscard]] bool InBattlegroundQueue(bool ignoreArena = false) const;
18446 [[nodiscard]] bool IsDeserter() const { return HasAura(26013); }
18447
18449 [[nodiscard]] uint32 GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const;
18450 [[nodiscard]] bool IsInvitedForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const;
18451 [[nodiscard]] bool InBattlegroundQueueForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const;
18452
18453 void SetBattlegroundId(uint32 id, BattlegroundTypeId bgTypeId, uint32 queueSlot, bool invited, bool isRandom, TeamId teamId);
18455 bool HasFreeBattlegroundQueueId() const;
18458 bool IsInvitedForBattlegroundInstance(uint32 instanceId) const;
18459
18460 [[nodiscard]] TeamId GetBgTeamId() const { return m_bgData.bgTeamId != TEAM_NEUTRAL ? m_bgData.bgTeamId : GetTeamId(); }
18461
18462 void LeaveBattleground(Battleground* bg = nullptr);
18463 [[nodiscard]] bool CanJoinToBattleground() const;
18465 void ReportedAfkBy(Player* reporter);
18466 void ClearAfkReports() { m_bgData.bgAfkReporter.clear(); }
18467
18468 [[nodiscard]] bool GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const;
18469 bool CanUseBattlegroundObject(GameObject* gameobject) const;
18470 [[nodiscard]] bool isTotalImmune() const;
18471 [[nodiscard]] bool CanCaptureTowerPoint() const;
18472
18473 bool GetRandomWinner() { return m_IsBGRandomWinner; }
18474 void SetRandomWinner(bool isWinner);
18475
18476 /*********************************************************/
18477 /*** OUTDOOR PVP SYSTEM ***/
18478 /*********************************************************/
18479
18480 [[nodiscard]] OutdoorPvP* GetOutdoorPvP() const;
18481 // returns true if the player is in active state for outdoor pvp objective capturing, false otherwise
18482 bool IsOutdoorPvPActive();
18483
18484 /*********************************************************/
18485 /*** ENVIROMENTAL SYSTEM ***/
18486 /*********************************************************/
18487
18490
18491 /*********************************************************/
18492 /*** FLOOD FILTER SYSTEM ***/
18493 /*********************************************************/
18494
18495 struct ChatFloodThrottle
18496 {
18497 enum Index
18498 {
18499 REGULAR = 0,
18500 ADDON = 1,
18501 MAX
18502 };
18503
18504 time_t Time = 0;
18505 uint32 Count = 0;
18506 };
18507
18509 [[nodiscard]] bool CanSpeak() const;
18510
18511 /*********************************************************/
18512 /*** VARIOUS SYSTEMS ***/
18513 /*********************************************************/
18514 void UpdateFallInformationIfNeed(MovementInfo const& minfo, uint16 opcode);
18517 std::set<Unit*> m_isInSharedVisionOf;
18518 void SetFallInformation(uint32 time, float z)
18519 {
18520 m_lastFallTime = time;
18521 m_lastFallZ = z;
18522 }
18523 void HandleFall(MovementInfo const& movementInfo);
18524
18525 [[nodiscard]] bool canFlyInZone(uint32 mapid, uint32 zone, SpellInfo const* bySpell);
18526
18527 void SetClientControl(Unit* target, bool allowMove, bool packetOnly = false);
18528
18529 void SetMover(Unit* target);
18530
18531 void SetSeer(WorldObject* target) { m_seer = target; }
18532 void SetViewpoint(WorldObject* target, bool apply);
18533 [[nodiscard]] WorldObject* GetViewpoint() const;
18534 void StopCastingCharm(Aura* except = nullptr);
18535 void StopCastingBindSight(Aura* except = nullptr);
18536
18537 [[nodiscard]] uint32 GetSaveTimer() const { return m_nextSave; }
18538 void SetSaveTimer(uint32 timer) { m_nextSave = timer; }
18539
18540 // Recall position
18542 float m_recallX;
18543 float m_recallY;
18544 float m_recallZ;
18545 float m_recallO;
18546 void SaveRecallPosition();
18547
18548 void SetHomebind(WorldLocation const& loc, uint32 areaId);
18549
18550 // Homebind coordinates
18553 float m_homebindX;
18554 float m_homebindY;
18555 float m_homebindZ;
18556
18557 [[nodiscard]] WorldLocation GetStartPosition() const;
18558
18559 [[nodiscard]] WorldLocation const& GetEntryPoint() const { return m_entryPointData.joinPos; }
18560 void SetEntryPoint();
18561
18562 // currently visible objects at player client
18564 std::vector<Unit*> m_newVisible; // pussywizard
18565
18566 [[nodiscard]] bool HaveAtClient(WorldObject const* u) const;
18567 [[nodiscard]] bool HaveAtClient(ObjectGuid guid) const;
18568
18569 [[nodiscard]] bool IsNeverVisible() const override;
18570
18571 bool IsVisibleGloballyFor(Player const* player) const;
18572
18573 void GetInitialVisiblePackets(Unit* target);
18574 void UpdateObjectVisibility(bool forced = true, bool fromUpdate = false) override;
18575 void UpdateVisibilityForPlayer(bool mapChange = false);
18576 void UpdateVisibilityOf(WorldObject* target);
18578
18579 template<class T>
18580 void UpdateVisibilityOf(T* target, UpdateData& data, std::vector<Unit*>& visibleNow);
18581
18583
18584 [[nodiscard]] bool HasAtLoginFlag(AtLoginFlags f) const { return m_atLoginFlags & f; }
18586 void RemoveAtLoginFlag(AtLoginFlags flags, bool persist = false);
18587
18588 bool IsUsingLfg();
18589 bool inRandomLfgDungeon();
18590
18591 typedef std::set<uint32> DFQuestsDoneList;
18593
18594 // Temporarily removed pet cache
18599 [[nodiscard]] bool IsPetNeedBeTemporaryUnsummoned() const { return GetSession()->PlayerLogout() || !IsInWorld() || !IsAlive() || IsMounted()/*+in flight*/ || GetVehicle() || IsBeingTeleported(); }
18600 bool CanResummonPet(uint32 spellid);
18601
18602 void SendCinematicStart(uint32 CinematicSequenceId) const;
18603 void SendMovieStart(uint32 MovieId);
18604
18605 uint32 DoRandomRoll(uint32 minimum, uint32 maximum);
18606
18607 [[nodiscard]] uint16 GetMaxSkillValueForLevel() const;
18608 bool IsFFAPvP();
18609 bool IsPvP();
18610
18611 /*********************************************************/
18612 /*** INSTANCE SYSTEM ***/
18613 /*********************************************************/
18614
18615 void UpdateHomebindTime(uint32 time);
18616
18618 bool m_InstanceValid;
18619 void BindToInstance();
18620 void SetPendingBind(uint32 instanceId, uint32 bindTimer) { _pendingBindId = instanceId; _pendingBindTimer = bindTimer; }
18621 [[nodiscard]] bool HasPendingBind() const { return _pendingBindId > 0; }
18622 [[nodiscard]] uint32 GetPendingBind() const { return _pendingBindId; }
18623 void SendRaidInfo();
18624 void SendSavedInstances();
18625 void PrettyPrintRequirementsQuestList(const std::vector<const ProgressionRequirement*>& missingQuests) const;
18626 void PrettyPrintRequirementsAchievementsList(const std::vector<const ProgressionRequirement*>& missingAchievements) const;
18627 void PrettyPrintRequirementsItemsList(const std::vector<const ProgressionRequirement*>& missingItems) const;
18628 bool Satisfy(DungeonProgressionRequirements const* ar, uint32 target_map, bool report = false);
18630 [[nodiscard]] bool CheckInstanceCount(uint32 instanceId) const;
18631
18632 void AddInstanceEnterTime(uint32 instanceId, time_t enterTime)
18633 {
18634 if (_instanceResetTimes.find(instanceId) == _instanceResetTimes.end())
18635 _instanceResetTimes.insert(InstanceTimeMap::value_type(instanceId, enterTime + HOUR));
18636 }
18637
18638 // last used pet number (for BG's)
18639 [[nodiscard]] uint32 GetLastPetNumber() const { return m_lastpetnumber; }
18640 void SetLastPetNumber(uint32 petnumber) { m_lastpetnumber = petnumber; }
18641 [[nodiscard]] uint32 GetLastPetSpell() const { return m_oldpetspell; }
18642 void SetLastPetSpell(uint32 petspell) { m_oldpetspell = petspell; }
18643
18644 /*********************************************************/
18645 /*** GROUP SYSTEM ***/
18646 /*********************************************************/
18647
18648 Group* GetGroupInvite() { return m_groupInvite; }
18649 void SetGroupInvite(Group* group) { m_groupInvite = group; }
18650 Group* GetGroup() { return m_group.getTarget(); }
18651 [[nodiscard]] const Group* GetGroup() const { return (const Group*)m_group.getTarget(); }
18652 GroupReference& GetGroupRef() { return m_group; }
18653 void SetGroup(Group* group, int8 subgroup = -1);
18654 [[nodiscard]] uint8 GetSubGroup() const { return m_group.getSubGroup(); }
18655 [[nodiscard]] uint32 GetGroupUpdateFlag() const { return m_groupUpdateMask; }
18656 void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; }
18657 [[nodiscard]] uint64 GetAuraUpdateMaskForRaid() const { return m_auraRaidUpdateMask; }
18658 void SetAuraUpdateMaskForRaid(uint8 slot) { m_auraRaidUpdateMask |= (uint64(1) << slot); }
18659 Player* GetNextRandomRaidMember(float radius);
18660 [[nodiscard]] PartyResult CanUninviteFromGroup(ObjectGuid targetPlayerGUID = ObjectGuid::Empty) const;
18661
18662 // Battleground Group System
18663 void SetBattlegroundOrBattlefieldRaid(Group* group, int8 subgroup = -1);
18667 [[nodiscard]] uint8 GetOriginalSubGroup() const { return m_originalGroup.getSubGroup(); }
18668 void SetOriginalGroup(Group* group, int8 subgroup = -1);
18669
18670 void SetPassOnGroupLoot(bool bPassOnGroupLoot) { m_bPassOnGroupLoot = bPassOnGroupLoot; }
18671 [[nodiscard]] bool GetPassOnGroupLoot() const { return m_bPassOnGroupLoot; }
18672
18673 MapReference& GetMapRef() { return m_mapRef; }
18674
18675 // Set map to player and add reference
18676 void SetMap(Map* map) override;
18677 void ResetMap() override;
18678
18679 bool CanTeleport() { return m_canTeleport; }
18680 void SetCanTeleport(bool value) { m_canTeleport = value; }
18681 bool CanKnockback() { return m_canKnockback; }
18682 void SetCanKnockback(bool value) { m_canKnockback = value; }
18683
18684 bool isAllowedToLoot(Creature const* creature);
18685
18686 [[nodiscard]] DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
18687 [[nodiscard]] uint8 GetRunesState() const { return m_runes->runeState; }
18688 [[nodiscard]] RuneType GetBaseRune(uint8 index) const { return RuneType(m_runes->runes[index].BaseRune); }
18689 [[nodiscard]] RuneType GetCurrentRune(uint8 index) const { return RuneType(m_runes->runes[index].CurrentRune); }
18690 [[nodiscard]] uint32 GetRuneCooldown(uint8 index) const { return m_runes->runes[index].Cooldown; }
18691 [[nodiscard]] uint32 GetGracePeriod(uint8 index) const { return m_runes->runes[index].GracePeriod; }
18692 uint32 GetRuneBaseCooldown(uint8 index, bool skipGrace);
18693 [[nodiscard]] bool IsBaseRuneSlotsOnCooldown(RuneType runeType) const;
18695 void SetLastUsedRune(RuneType type) { m_runes->lastUsedRune = type; }
18696 void SetBaseRune(uint8 index, RuneType baseRune) { m_runes->runes[index].BaseRune = baseRune; }
18697 void SetCurrentRune(uint8 index, RuneType currentRune) { m_runes->runes[index].CurrentRune = currentRune; }
18698 void SetRuneCooldown(uint8 index, uint32 cooldown) { m_runes->runes[index].Cooldown = cooldown; m_runes->SetRuneState(index, (cooldown == 0)); }
18699 void SetGracePeriod(uint8 index, uint32 period) { m_runes->runes[index].GracePeriod = period; }
18700 void SetRuneConvertAura(uint8 index, AuraEffect const* aura) { m_runes->runes[index].ConvertAura = aura; }
18701 void AddRuneByAuraEffect(uint8 index, RuneType newType, AuraEffect const* aura) { SetRuneConvertAura(index, aura); ConvertRune(index, newType); }
18702 void RemoveRunesByAuraEffect(AuraEffect const* aura);
18703 void RestoreBaseRune(uint8 index);
18704 void ConvertRune(uint8 index, RuneType newType);
18705 void ResyncRunes(uint8 count);
18706 void AddRunePower(uint8 index);
18707 void InitRunes();
18708
18709 void SendRespondInspectAchievements(Player* player) const;
18710 [[nodiscard]] bool HasAchieved(uint32 achievementId) const;
18711 void ResetAchievements();
18713 void ResetAchievementCriteria(AchievementCriteriaCondition condition, uint32 value, bool evenIfCriteriaComplete = false);
18714 void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = nullptr);
18715 void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost = 0);
18717 void CompletedAchievement(AchievementEntry const* entry);
18718 [[nodiscard]] AchievementMgr* GetAchievementMgr() const { return m_achievementMgr; }
18719
18720 void SetCreationTime(Seconds creationTime) { m_creationTime = creationTime; }
18721 [[nodiscard]] Seconds GetCreationTime() const { return m_creationTime; }
18722
18723 [[nodiscard]] bool HasTitle(uint32 bitIndex) const;
18724 bool HasTitle(CharTitlesEntry const* title) const { return HasTitle(title->bit_index); }
18725 void SetTitle(CharTitlesEntry const* title, bool lost = false);
18726 void SetCurrentTitle(CharTitlesEntry const* title, bool clear = false) { SetUInt32Value(PLAYER_CHOSEN_TITLE, clear ? 0 : title->bit_index); };
18727
18728 //bool isActiveObject() const { return true; }
18729 bool CanSeeSpellClickOn(Creature const* creature) const;
18730 [[nodiscard]] bool CanSeeVendor(Creature const* creature) const;
18731
18732 [[nodiscard]] uint32 GetChampioningFaction() const { return m_ChampioningFaction; }
18733 void SetChampioningFaction(uint32 faction) { m_ChampioningFaction = faction; }
18735
18736 float GetAverageItemLevel();
18739
18740 void ClearWhisperWhiteList() { WhisperList.clear(); }
18741 void AddWhisperWhiteList(ObjectGuid guid) { WhisperList.push_back(guid); }
18743 void RemoveFromWhisperWhiteList(ObjectGuid guid) { WhisperList.remove(guid); }
18744
18745 bool SetDisableGravity(bool disable, bool packetOnly = false, bool updateAnimationTier = true) override;
18746 bool SetCanFly(bool apply, bool packetOnly = false) override;
18747 bool SetWaterWalking(bool apply, bool packetOnly = false) override;
18748 bool SetFeatherFall(bool apply, bool packetOnly = false) override;
18749 bool SetHover(bool enable, bool packetOnly = false, bool updateAnimationTier = true) override;
18750
18751 [[nodiscard]] bool CanFly() const override { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); }
18752 [[nodiscard]] bool CanEnterWater() const override { return true; }
18753
18754 // OURS
18755 // saving
18757 // arena spectator
18758 [[nodiscard]] bool IsSpectator() const { return m_ExtraFlags & PLAYER_EXTRA_SPECTATOR_ON; }
18759 void SetIsSpectator(bool on);
18760 [[nodiscard]] bool NeedSendSpectatorData() const;
18761 void SetPendingSpectatorForBG(uint32 bgInstanceId) { m_pendingSpectatorForBG = bgInstanceId; }
18762 [[nodiscard]] bool HasPendingSpectatorForBG(uint32 bgInstanceId) const { return m_pendingSpectatorForBG == bgInstanceId; }
18772
18773 // Dancing Rune weapon
18774 void setRuneWeaponGUID(ObjectGuid guid) { m_drwGUID = guid; };
18777
18778 [[nodiscard]] bool CanSeeDKPet() const { return m_ExtraFlags & PLAYER_EXTRA_SHOW_DK_PET; }
18779 void SetShowDKPet(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_SHOW_DK_PET; else m_ExtraFlags &= ~PLAYER_EXTRA_SHOW_DK_PET; };
18780 void PrepareCharmAISpells();
18782
18783 bool NeedToSaveGlyphs() { return m_NeedToSaveGlyphs; }
18784 void SetNeedToSaveGlyphs(bool val) { m_NeedToSaveGlyphs = val; }
18785
18787 void SetMountBlockId(uint32 mount) { m_MountBlockId = mount; }
18788
18789 [[nodiscard]] float GetRealParry() const { return m_realParry; }
18790 [[nodiscard]] float GetRealDodge() const { return m_realDodge; }
18791 // mt maps
18792 [[nodiscard]] const PlayerTalentMap& GetTalentMap() const { return m_talents; }
18793 [[nodiscard]] uint32 GetNextSave() const { return m_nextSave; }
18794 [[nodiscard]] SpellModList const& GetSpellModList(uint32 type) const { return m_spellMods[type]; }
18795
18798
18799 static std::unordered_map<int, bgZoneRef> bgZoneIdToFillWorldStates; // zoneId -> FillInitialWorldStates
18800
18801 void SetFarSightDistance(float radius);
18802 void ResetFarSightDistance();
18803 [[nodiscard]] Optional<float> GetFarSightDistance() const;
18804
18805 float GetSightRange(WorldObject const* target = nullptr) const override;
18806
18807 std::string GetPlayerName();
18808
18809 // Settings
18810 [[nodiscard]] PlayerSetting GetPlayerSetting(std::string source, uint8 index);
18811 void UpdatePlayerSetting(std::string source, uint8 index, uint32 value);
18812
18813 void SendSystemMessage(std::string_view msg, bool escapeCharacters = false);
18814
18815 std::string GetDebugInfo() const override;
18816
18817 /*********************************************************/
18818 /*** SPELL QUEUE SYSTEM ***/
18819 /*********************************************************/
18820protected:
18822 void ProcessSpellQueue();
18823
18824public:
18825 std::deque<PendingSpellCastRequest> SpellQueue;
18826 const PendingSpellCastRequest* GetCastRequest(uint32 category) const;
18827 bool CanExecutePendingSpellCastRequest(SpellInfo const* spellInfo);
18828 void ExecuteOrCancelSpellCastRequest(PendingSpellCastRequest* castRequest, bool isCancel = false);
18829 bool CanRequestSpellCast(SpellInfo const* spellInfo);
18830
18831protected:
18832 // Gamemaster whisper whitelist
18834
18835 // Performance Varibales
18836 bool m_NeedToSaveGlyphs;
18837 // Mount block bug
18839 // Real stats
18840 float m_realDodge;
18841 float m_realParry;
18842
18844
18850
18851 /*********************************************************/
18852 /*** BATTLEGROUND SYSTEM ***/
18853 /*********************************************************/
18854
18855 struct BgBattlegroundQueueID_Rec
18856 {
18859 };
18860
18861 std::array<BgBattlegroundQueueID_Rec, PLAYER_MAX_BATTLEGROUND_QUEUES> _BgBattlegroundQueueID;
18863 bool m_IsBGRandomWinner;
18864
18865 /*********************************************************/
18866 /*** ENTRY POINT ***/
18867 /*********************************************************/
18868
18870
18871 /*********************************************************/
18872 /*** QUEST SYSTEM ***/
18873 /*********************************************************/
18874
18875 //We allow only one timed quest active at the same time. Below can then be simple value instead of set.
18876 typedef std::set<uint32> QuestSet;
18877 typedef std::set<uint32> SeasonalQuestSet;
18878 typedef std::unordered_map<uint32, SeasonalQuestSet> SeasonalEventQuestMap;
18883
18886
18887 /*********************************************************/
18888 /*** LOAD SYSTEM ***/
18889 /*********************************************************/
18890
18891 void _LoadActions(PreparedQueryResult result);
18892 void _LoadAuras(PreparedQueryResult result, uint32 timediff);
18893 void _LoadGlyphAuras();
18894 void _LoadInventory(PreparedQueryResult result, uint32 timeDiff);
18895 void _LoadMail(PreparedQueryResult mailsResult, PreparedQueryResult mailItemsResult);
18896 static Item* _LoadMailedItem(ObjectGuid const& playerGuid, Player* player, uint32 mailId, Mail* mail, Field* fields);
18904 void _LoadGroup();
18905 void _LoadSkills(PreparedQueryResult result);
18906 void _LoadSpells(PreparedQueryResult result);
18910 void _LoadArenaTeamInfo();
18913 void _LoadGlyphs(PreparedQueryResult result);
18914 void _LoadTalents(PreparedQueryResult result);
18918 void _LoadPetStable(uint8 petStableSlots, PreparedQueryResult result);
18919
18920 /*********************************************************/
18921 /*** SAVE SYSTEM ***/
18922 /*********************************************************/
18923
18925 void _SaveAuras(CharacterDatabaseTransaction trans, bool logout);
18939 void _SaveCharacter(bool create, CharacterDatabaseTransaction trans);
18942
18943 /*********************************************************/
18944 /*** ENVIRONMENTAL SYSTEM ***/
18945 /*********************************************************/
18946 void HandleSobering();
18947 void SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen);
18949 void HandleDrowning(uint32 time_diff);
18951
18952 /*********************************************************/
18953 /*** HONOR SYSTEM ***/
18954 /*********************************************************/
18955 time_t m_lastHonorUpdateTime;
18956
18957 void outDebugValues() const;
18959
18960 TeamId m_team;
18961 uint32 m_nextSave; // pussywizard
18962 uint16 m_additionalSaveTimer; // pussywizard
18963 uint8 m_additionalSaveMask; // pussywizard
18964 uint16 m_hostileReferenceCheckTimer; // pussywizard
18965 std::array<ChatFloodThrottle, ChatFloodThrottle::MAX> m_chatFloodData;
18969
18971
18974
18975 std::vector<Item*> m_itemUpdateQueue;
18977
18979
18982
18986
18988
18991
18995 uint32 m_lastPotionId; // last used health/mana potion in combat, that block next potion use
18996
18998
19001
19003
19005
19013
19015 //uint32 m_pad;
19016 // Spell* m_spellModTakingSpell; // Spell for which charges are dropped in spell::finish
19017
19021 std::mutex m_soulboundTradableLock;
19022
19027
19029
19030 typedef std::list<Channel*> JoinedChannelsList;
19032
19034
19036
19041 time_t m_lastDailyQuestTime;
19042
19045
19049
19051 time_t m_deathExpireTime;
19052
19055 bool m_canParry;
19056 bool m_canBlock;
19057 bool m_canTitanGrip;
19059 float m_ammoDPS;
19060
19062 time_t _restTime;
19064 float _restBonus;
19068 time_t m_resetTalentsTime;
19072
19073 // Social
19075
19076 // Groups
19082 bool m_bPassOnGroupLoot;
19083
19084 // last used pet number (for BG's)
19086
19087 // Player summoning
19088 time_t m_summon_expire;
19090 float m_summon_x;
19091 float m_summon_y;
19092 float m_summon_z;
19094
19096 Runes* m_runes;
19098
19099 bool CanAlwaysSee(WorldObject const* obj) const override;
19100
19101 bool IsAlwaysDetectableFor(WorldObject const* seer) const override;
19102
19104
19105 bool m_needZoneUpdate;
19106
19107private:
19108 // internal common parts for CanStore/StoreItem functions
19109 InventoryResult CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemTemplate const* pProto, uint32& count, bool swap, Item* pSrcItem) const;
19110 InventoryResult CanStoreItem_InBag(uint8 bag, ItemPosCountVec& dest, ItemTemplate const* pProto, uint32& count, bool merge, bool non_specialized, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const;
19111 InventoryResult CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemTemplate const* pProto, uint32& count, bool merge, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const;
19112 Item* _StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool update);
19113 Item* _LoadItem(CharacterDatabaseTransaction trans, uint32 zoneId, uint32 timeDiff, Field* fields);
19114
19116
19119 void SendRefundInfo(Item* item);
19120 void RefundItem(Item* item);
19121
19122 // know currencies are not removed at any point (0 displayed)
19123 void AddKnownCurrency(uint32 itemId);
19124
19125 void AdjustQuestReqItemCount(Quest const* quest, QuestStatusData& questStatusData);
19126
19127 [[nodiscard]] bool MustDelayTeleport() const { return m_bMustDelayTeleport; } // pussywizard: must delay teleports during player update to the very end
19128 void SetMustDelayTeleport(bool setting) { m_bMustDelayTeleport = setting; }
19129 [[nodiscard]] bool HasDelayedTeleport() const { return m_bHasDelayedTeleport; }
19130 void SetHasDelayedTeleport(bool setting) { m_bHasDelayedTeleport = setting; }
19131
19133
19134 void UpdateCharmedAI();
19135
19137 float m_lastFallZ;
19138
19142 bool m_isInWater;
19143
19144 // Current teleport data
19149
19153 bool m_canTeleport;
19154 bool m_canKnockback;
19155
19156 std::unique_ptr<PetStable> m_petStable;
19157
19158 // Temporary removed pet cache
19161
19164
19166
19168
19172
19174
19175 // duel health and mana reset attributes
19178
19180
19182
19184
19186
19187 bool _wasOutdoor;
19188
19190
19192};
19193
19194void AddItemsSetItem(Player* player, Item* item);
19195void RemoveItemsSetItem(Player* player, ItemTemplate const* proto);
19196
19197#endif
ArenaTeamInfoType
Definition ArenaTeam.h:73
AchievementCriteriaTimedTypes
Definition DBCEnums.h:109
AchievementCriteriaCondition
Definition DBCEnums.h:86
AchievementCriteriaTypes
Definition DBCEnums.h:121
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition Duration.h:27
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition Duration.h:30
#define DEFINE_ENUM_FLAG(enumType)
Definition EnumFlag.h:26
ItemClass
Definition ItemTemplate.h:290
BuyResult
Definition Item.h:140
SellResult
Definition Item.h:154
LootError
Definition LootMgr.h:95
LootType
Definition LootMgr.h:77
std::unordered_set< ObjectGuid > GuidUnorderedSet
Definition ObjectGuid.h:257
std::list< ObjectGuid > GuidList
Definition ObjectGuid.h:254
std::set< ObjectGuid > GuidSet
Definition ObjectGuid.h:253
std::map< std::string, PlayerSettingVector > PlayerSettingMap
Definition PlayerSettings.h:49
PlayerCharmedAISpells
Definition Player.h:919
@ SPELL_HIGH_DAMAGE2
Definition Player.h:925
QuestSound
Definition Player.h:249
std::deque< Mail * > PlayerMails
Definition Player.h:67
std::list< PlayerCreateInfoSkill > PlayerCreateInfoSkills
Definition Player.h:337
TrainerSpellState
Definition Player.h:212
ReferAFriendError
Definition Player.h:970
@ ERR_REFER_A_FRIEND_TARGET_TOO_HIGH
Definition Player.h:973
@ ERR_REFER_A_FRIEND_SUMMON_OFFLINE_S
Definition Player.h:984
@ ERR_REFER_A_FRIEND_DIFFERENT_FACTION
Definition Player.h:976
@ ERR_REFER_A_FRIEND_NONE
Definition Player.h:971
@ ERR_REFER_A_FRIEND_NO_TARGET
Definition Player.h:979
@ ERR_REFER_A_FRIEND_NOT_NOW
Definition Player.h:977
@ ERR_REFER_A_FRIEND_INSUF_EXPAN_LVL
Definition Player.h:983
@ ERR_REFER_A_FRIEND_INSUFFICIENT_GRANTABLE_LEVELS
Definition Player.h:974
@ ERR_REFER_A_FRIEND_NOT_REFERRED_BY
Definition Player.h:972
@ ERR_REFER_A_FRIEND_TOO_FAR
Definition Player.h:975
@ ERR_REFER_A_FRIEND_SUMMON_LEVEL_MAX_I
Definition Player.h:981
@ ERR_REFER_A_FRIEND_NOT_IN_GROUP
Definition Player.h:980
@ ERR_REFER_A_FRIEND_GRANT_LEVEL_MAX_I
Definition Player.h:978
@ ERR_REFER_A_FRIEND_SUMMON_COOLDOWN
Definition Player.h:982
TeleportToOptions
Definition Player.h:825
EnviromentalDamage
Type of environmental damages.
Definition Player.h:838
@ DAMAGE_FIRE
Definition Player.h:844
std::list< SpellModifier * > SpellModList
Definition Player.h:194
@ RUNE_UNHOLY
Definition Player.h:415
@ RUNE_DEATH
Definition Player.h:417
@ RUNE_FROST
Definition Player.h:416
DuelState
Definition Player.h:374
PlayerFieldByte2Flags
Definition Player.h:571
@ PLAYER_FIELD_BYTE2_STEALTH
Definition Player.h:573
@ PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
Definition Player.h:574
@ PLAYER_FIELD_BYTE2_NONE
Definition Player.h:572
QuestSlotStateMask
Definition Player.h:636
@ QUEST_STATE_NONE
Definition Player.h:637
PlayerFieldByteFlags
Definition Player.h:563
@ PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW
Definition Player.h:566
@ PLAYER_FIELD_BYTE_TRACK_STEALTHED
Definition Player.h:564
TransferAbortReason
Definition Player.h:787
@ TRANSFER_ABORT_TOO_MANY_INSTANCES
Definition Player.h:792
@ TRANSFER_ABORT_NOT_FOUND1
Definition Player.h:799
@ TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES
Definition Player.h:797
@ TRANSFER_ABORT_MAX_PLAYERS
Definition Player.h:790
@ TRANSFER_ABORT_NOT_FOUND3
Definition Player.h:801
@ TRANSFER_ABORT_ZONE_IN_COMBAT
Definition Player.h:793
@ TRANSFER_ABORT_NONE
Definition Player.h:788
@ TRANSFER_ABORT_NOT_FOUND
Definition Player.h:791
@ TRANSFER_ABORT_NEED_GROUP
Definition Player.h:798
@ TRANSFER_ABORT_NOT_FOUND2
Definition Player.h:800
@ TRANSFER_ABORT_REALM_ONLY
Definition Player.h:802
@ TRANSFER_ABORT_ERROR
Definition Player.h:789
PlayerExtraFlags
Definition Player.h:588
KeyRingSlots
Definition Player.h:734
InventoryPackSlots
Definition Player.h:709
@ PLAYER_FLAGS_UNK28
Definition Player.h:507
@ PLAYER_FLAGS_PLAYED_LONG_TIME
Definition Player.h:491
@ PLAYER_FLAGS_UNK27
Definition Player.h:506
@ PLAYER_FLAGS_UNK26
Definition Player.h:505
@ PLAYER_FLAGS_UNK16
Definition Player.h:495
@ PLAYER_FLAGS_UNK20
Definition Player.h:499
@ PLAYER_FLAGS_TAXI_BENCHMARK
Definition Player.h:496
@ PLAYER_FLAGS_UNK24
Definition Player.h:503
@ PLAYER_FLAGS_UNK6
Definition Player.h:485
@ PLAYER_FLAGS_UNK31
Definition Player.h:510
@ PLAYER_FLAGS_UNK21
Definition Player.h:500
@ PLAYER_FLAGS_UNK29
Definition Player.h:508
@ PLAYER_FLAGS_UNK7
Definition Player.h:486
@ PLAYER_FLAGS_UBER
Definition Player.h:498
@ PLAYER_FLAGS_UNK30
Definition Player.h:509
@ PLAYER_FLAGS_PLAYED_TOO_LONG
Definition Player.h:492
CurrencyItems
Definition Player.h:964
ActionButtonUpdateState
Definition Player.h:220
std::map< uint32, SpellCooldown > SpellCooldowns
Definition Player.h:208
std::list< uint32 > PlayerCreateInfoSpells
Definition Player.h:317
InstantFlightGossipAction
Definition Player.h:1022
std::unordered_map< uint32, time_t > InstanceTimeMap
Definition Player.h:209
std::map< uint32, bool > QuestStatusSaveMap
Definition Player.h:623
std::unordered_set< uint32 > RewardedQuestSet
Definition Player.h:620
RuneCooldowns
Definition Player.h:406
@ RUNE_MISS_COOLDOWN
Definition Player.h:409
std::list< PlayerCreateInfoItem > PlayerCreateInfoItems
Definition Player.h:291
PlayerFieldBytesOffsets
Definition Player.h:540
@ PLAYER_FIELD_BYTES_OFFSET_LIFETIME_MAX_PVP_RANK
Definition Player.h:544
@ PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES
Definition Player.h:543
@ PLAYER_FIELD_BYTES_OFFSET_RAF_GRANTABLE_LEVEL
Definition Player.h:542
@ PLAYER_FIELD_BYTES_OFFSET_FLAGS
Definition Player.h:541
PlayerCommandStates
Definition Player.h:1002
@ CHEAT_COOLDOWN
Definition Player.h:1006
@ CHEAT_WATERWALK
Definition Player.h:1008
@ CHEAT_CASTTIME
Definition Player.h:1005
PlayerDelayedOperations
Definition Player.h:907
RestFlag
Definition Player.h:818
@ ACTION_BUTTON_EQSET
Definition Player.h:231
@ ACTION_BUTTON_C
Definition Player.h:230
@ ACTION_BUTTON_MACRO
Definition Player.h:232
@ ACTION_BUTTON_CMACRO
Definition Player.h:233
BuyBackSlots
Definition Player.h:727
std::map< uint8, ActionButton > ActionButtonList
Definition Player.h:281
@ XPSOURCE_KILL
Definition Player.h:1014
InventorySlots
Definition Player.h:703
QuestSlotOffsets
Definition Player.h:626
std::unordered_map< uint32, SkillStatusData > SkillStatusMap
Definition Player.h:659
#define ACTION_BUTTON_TYPE(X)
Definition Player.h:254
PlayerMovementType
Definition Player.h:460
BankBagSlots
Definition Player.h:721
std::list< PlayerCreateInfoAction > PlayerCreateInfoActions
Definition Player.h:329
CurrencyTokenSlots
Definition Player.h:740
BuyBankSlotResult
Definition Player.h:110
@ ERR_BANKSLOT_NOTBANKER
Definition Player.h:113
@ ERR_BANKSLOT_FAILED_TOO_MANY
Definition Player.h:111
@ ERR_BANKSLOT_OK
Definition Player.h:114
@ ERR_BANKSLOT_INSUFFICIENT_FUNDS
Definition Player.h:112
BankItemSlots
Definition Player.h:715
PlayedTimeIndex
Definition Player.h:859
SpellModType
Definition Player.h:92
#define MAX_PLAYED_TIME_INDEX
Definition Player.h:864
PlayerUnderwaterState
Definition Player.h:99
InstanceResetWarningType
Definition Player.h:807
@ RAID_INSTANCE_EXPIRED
Definition Player.h:812
std::map< uint32, EquipmentSet > EquipmentSets
Definition Player.h:767
AtLoginFlags
Definition Player.h:603
@ AT_LOGIN_RESET_PET_TALENTS
Definition Player.h:609
@ AT_LOGIN_RESET_AP
Definition Player.h:613
@ AT_LOGIN_RESET_ARENA
Definition Player.h:614
@ AT_LOGIN_CHECK_ACHIEVS
Definition Player.h:615
PlayerBytes3Offsets
Definition Player.h:532
@ PLAYER_BYTES_3_OFFSET_PVP_TITLE
Definition Player.h:535
@ PLAYER_BYTES_3_OFFSET_GENDER
Definition Player.h:533
@ PLAYER_BYTES_3_OFFSET_ARENA_FACTION
Definition Player.h:536
std::ostringstream & operator<<(std::ostringstream &ss, PlayerTaxi const &taxi)
Definition PlayerTaxi.cpp:228
CharDeleteMethod
Definition Player.h:957
TalentTree
Definition Player.h:144
PlayerRestState
Definition Player.h:988
#define ACTION_BUTTON_ACTION(X)
Definition Player.h:253
std::list< EnchantDuration > EnchantDurationList
Definition Player.h:456
AdditionalSaving
Definition Player.h:995
@ ADDITIONAL_SAVING_NONE
Definition Player.h:996
PlayerBytesOffsets
Definition Player.h:516
@ PLAYER_BYTES_OFFSET_HAIR_COLOR_ID
Definition Player.h:520
@ PLAYER_BYTES_OFFSET_HAIR_STYLE_ID
Definition Player.h:519
@ PLAYER_BYTES_OFFSET_SKIN_ID
Definition Player.h:517
@ PLAYER_BYTES_OFFSET_FACE_ID
Definition Player.h:518
MirrorTimerType
Definition Player.h:578
SkillUpdateState
Definition Player.h:643
DrunkenState
Definition Player.h:468
ReputationSource
Definition Player.h:238
PlayerFieldBytes2Offsets
Definition Player.h:548
@ PLAYER_FIELD_BYTES_2_OFFSET_OVERRIDE_SPELLS_ID
Definition Player.h:549
@ PLAYER_FIELD_BYTES_2_OFFSET_AURA_VISION
Definition Player.h:551
@ PLAYER_FIELD_BYTES_2_OFFSET_IGNORE_POWER_REGEN_PREDICTION_MASK
Definition Player.h:550
PlayerChatTag
Definition Player.h:849
std::map< uint32, QuestStatusData > QuestStatusMap
Definition Player.h:619
PlayerBytes2Offsets
Definition Player.h:524
@ PLAYER_BYTES_2_OFFSET_PARTY_TYPE
Definition Player.h:526
@ PLAYER_BYTES_2_OFFSET_BANK_BAG_SLOTS
Definition Player.h:527
@ PLAYER_BYTES_2_OFFSET_REST_STATE
Definition Player.h:528
@ PLAYER_BYTES_2_OFFSET_FACIAL_STYLE
Definition Player.h:525
EmoteBroadcastTextID
Definition Player.h:1027
@ EMOTE_BROADCAST_TEXT_ID_STRANGE_GESTURES
Definition Player.h:1028
PlayerSlots
Definition Player.h:667
PlayerLoginQueryIndex
Definition Player.h:868
@ MAX_PLAYER_LOGIN_QUERY
Definition Player.h:903
@ PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA
Definition Player.h:889
@ PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION
Definition Player.h:899
GuidList WhisperListContainer
Definition Player.h:196
std::list< Item * > ItemDurationList
Definition Player.h:457
ServerSideVisibilityType
Definition SharedDefines.h:1272
GameobjectTypes
Definition SharedDefines.h:1559
MailResponseType
Definition SharedDefines.h:3499
DuelCompleteType
Definition SharedDefines.h:3611
MailResponseResult
Definition SharedDefines.h:3509
BattlegroundQueueTypeId
Definition SharedDefines.h:3619
RemoveMethod
Definition SharedDefines.h:3586
@ GROUP_REMOVEMETHOD_DEFAULT
Definition SharedDefines.h:3587
PartyResult
Definition SharedDefines.h:3704
SpellModOp
Definition SpellDefines.h:75
ClassContext
Definition UnitDefines.h:225
@ CLASS_CONTEXT_NONE
Definition UnitDefines.h:226
SheathState
Definition UnitDefines.h:125
BaseModType
Definition Unit.h:188
#define MOD_END
Definition Unit.h:193
DeathState
Definition Unit.h:196
Say
Definition boss_broodlord_lashlayer.cpp:29
Definition WorldSession.h:268
Definition CinematicMgr.h:33
Definition CharmInfo.h:80
Definition Object.h:352
void AddToUpdateQueueOf(Player *player)
Definition Item.cpp:744
void RemoveFromUpdateQueueOf(Player *player)
Definition Item.cpp:764
Definition LootMgr.h:207
Definition MapReference.h:25
Definition SocialMgr.h:101
Definition PlayerTaxi.h:26
uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const *newSkin=nullptr)
Definition Player.cpp:13284
void AddNewMailDeliverTime(time_t deliver_time)
Definition Player.cpp:2904
void ReputationChanged(FactionEntry const *factionEntry)
Definition PlayerQuest.cpp:2208
bool CanSpeak() const
Definition PlayerMisc.cpp:69
std::string GetPlayerName()
Definition Player.cpp:16327
void CleanupChannels()
Definition Player.cpp:5020
void ProcessTerrainStatusUpdate() override
Definition PlayerUpdates.cpp:2243
void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage, uint8 damageIndex) override
Definition StatSystem.cpp:527
void SendInitialPacketsAfterAddToMap()
Definition Player.cpp:11667
void ResetSeasonalQuestStatus(uint16 event_id)
Definition Player.cpp:12208
uint32 GetPendingBind() const
Definition Player.h:2444
uint32 GetArmorProficiency() const
Definition Player.h:1372
void SetSpellModTakingSpell(Spell *spell, bool apply)
Definition Player.cpp:10109
void SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError=0, ObjectGuid::LowType item_guid=0, uint32 item_count=0)
Definition Player.cpp:2880
SpellModList const & GetSpellModList(uint32 type) const
Definition Player.h:2616
bool IsBaseRuneSlotsOnCooldown(RuneType runeType) const
Definition Player.cpp:13515
std::set< uint32 > SeasonalQuestSet
Definition Player.h:2699
void RemoveRunesByAuraEffect(AuraEffect const *aura)
Definition Player.cpp:13421
bool InBattlegroundQueueForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const
Definition Player.cpp:12271
void SendAttackSwingCancelAttack()
Definition PlayerMisc.cpp:140
void SaveHealthBeforeDuel()
Definition Player.h:2165
void SendSystemMessage(std::string_view msg, bool escapeCharacters=false)
Definition Player.cpp:16389
void UpdateRuneRegen(RuneType rune)
Definition StatSystem.cpp:958
void removeActionButton(uint8 button)
Definition Player.cpp:5655
void SetNeedZoneUpdate(bool needUpdate)
Definition Player.h:1863
static void OfflineResurrect(ObjectGuid const guid, CharacterDatabaseTransaction trans)
Definition Player.cpp:4601
void HandleFall(MovementInfo const &movementInfo)
Definition Player.cpp:13883
std::size_t GetRewardedQuestCount() const
Definition Player.h:1637
void SetSummonPoint(uint32 mapid, float x, float y, float z, uint32 delay=0, bool asSpectator=false)
Definition Player.cpp:16349
uint8 GetChatTag() const
Definition Player.cpp:1307
bool isAllowedToLoot(Creature const *creature)
Definition PlayerStorage.cpp:5620
void setTeamId(TeamId teamid)
Definition Player.h:2114
void SendProficiency(ItemClass itemClass, uint32 itemSubclassMask)
Definition Player.cpp:10133
uint64 GetAuraUpdateMaskForRaid() const
Definition Player.h:2479
void RemoveSpellMods(Spell *spell)
Definition Player.cpp:10041
void ToggleMetaGemsActive(uint8 exceptslot, bool apply)
Definition Player.cpp:11283
uint32 GetSaveTimer() const
Definition Player.h:2359
void RewardExtraBonusTalentPoints(uint32 bonusTalentPoints)
Definition Player.cpp:6084
uint8 GetRank() const
Definition Player.h:1902
bool HasQuestForGO(int32 GOId) const
Definition Player.cpp:12414
bool HasTankSpec()
Definition Player.cpp:16099
bool UpdateFishingSkill()
Definition PlayerUpdates.cpp:883
bool isGMVisible() const
Definition Player.h:1181
bool GetRandomWinner()
Definition Player.h:2295
void SetGuildIdInvited(uint32 GuildId)
Definition Player.h:1903
uint32 GetFreeInventorySpace() const
Definition PlayerStorage.cpp:466
void SetSummonAsSpectator(bool on)
Definition Player.h:1116
void SendRemoveControlBar()
Definition Player.cpp:9729
void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time, bool onEnterMap)
Definition Player.cpp:11768
static uint32 GetZoneIdFromDB(ObjectGuid guid)
Definition Player.cpp:6348
void SummonIfPossible(bool agree, ObjectGuid summoner_guid)
Definition Player.cpp:12450
void SetFarSightDistance(float radius)
Definition Player.cpp:16301
void SetLastUsedRune(RuneType type)
Definition Player.h:2517
float GetMissPercentageFromDefence() const
Definition StatSystem.cpp:708
bool IsInWhisperWhiteList(ObjectGuid guid)
Definition Player.cpp:15921
bool isResurrectRequestedBy(ObjectGuid guid) const
Definition Player.h:1830
uint32 GetTemporaryUnsummonedPetNumber() const
Definition Player.h:2417
void SetServerSideVisibility(ServerSideVisibilityType type, AccountTypes sec)
Definition Player.cpp:16287
std::string autoReplyMsg
Definition Player.h:1154
uint32 GetCurrentBattlegroundQueueSlot() const
Definition Player.h:2260
RewardedQuestSet const & getRewardedQuests() const
Definition Player.h:1633
InventoryResult CanRollForItemInLFG(ItemTemplate const *item, WorldObject const *lootedObject) const
Definition PlayerStorage.cpp:2337
void SetInWater(bool apply)
Definition Player.cpp:2186
bool HasWeapon(WeaponAttackType type) const override
Definition Player.h:1268
void ClearAfkReports()
Definition Player.h:2288
void SendAutoRepeatCancel(Unit *target)
Definition PlayerMisc.cpp:152
void DestroyForPlayer(Player *target, bool onDeath=false) const override
Definition Player.cpp:3861
void SplitItem(uint16 src, uint16 dst, uint32 count)
Definition PlayerStorage.cpp:3421
void _LoadFriendList(PreparedQueryResult result)
bool IsInvitedForBattlegroundInstance() const
Definition Player.h:2261
void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs) override
Definition Player.cpp:10571
void SetGrantableLevels(uint8 val)
Definition Player.h:2127
uint32 DoRandomRoll(uint32 minimum, uint32 maximum)
Definition Player.cpp:16208
bool HasMeleeSpec()
Definition Player.cpp:16117
void SendAttackSwingDeadTarget()
Definition PlayerMisc.cpp:128
Item * GetItemByEntry(uint32 entry) const
Definition PlayerStorage.cpp:3369
std::unordered_map< ObjectGuid::LowType, Item * > ItemMap
Definition Player.h:1671
void BuildEnchantmentsInfoData(WorldPacket *data)
Definition Player.cpp:14465
void SetCanParry(bool value)
Definition Player.cpp:13160
GroupReference & GetGroupRef()
Definition Player.h:2474
uint32 GetInGameTime()
Definition Player.h:1561
GroupReference & GetOriginalGroupRef()
Definition Player.h:2488
void UpdatePotionCooldown(Spell *spell=nullptr)
Definition PlayerUpdates.cpp:1539
bool CanTameExoticPets() const
Definition Player.h:2193
bool CanFly() const override
Definition Player.h:2573
void CharmSpellInitialize()
Definition Player.cpp:9675
void UpdateCombatSkills(Unit *victim, WeaponAttackType attType, bool defence, Item *item=nullptr)
Definition PlayerUpdates.cpp:1020
void SetTemporaryUnsummonedPetNumber(uint32 petnumber)
Definition Player.h:2418
DeclinedName const * GetDeclinedNames() const
Definition Player.h:2508
void ReputationChanged2(FactionEntry const *factionEntry)
Definition PlayerQuest.cpp:2236
static void Customize(CharacterCustomizeInfo const *customizeInfo, CharacterDatabaseTransaction trans)
Definition PlayerMisc.cpp:114
BGData & GetBGData()
Definition Player.h:2263
void Update(uint32 time) override
Definition PlayerUpdates.cpp:53
void SetAuraUpdateMaskForRaid(uint8 slot)
Definition Player.h:2480
void CleanupsBeforeDelete(bool finalCleanup=true) override
Definition Player.cpp:461
void UpdateEnchantmentDurations()
Definition PlayerStorage.cpp:4734
float GetTotalBaseModValue(BaseModGroup modGroup) const
Definition Player.cpp:5090
bool CanUseBattlegroundObject(GameObject *gameobject) const
Definition Player.cpp:13254
void GetTalentTreePoints(uint8(&specPoints)[3]) const
Definition Player.cpp:15313
bool IsInvitedForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const
Definition Player.cpp:12262
uint32 GetDeathTimer() const
Definition Player.h:2180
bool UpdateCraftSkill(uint32 spellid)
Definition PlayerUpdates.cpp:821
void SendQuestConfirmAccept(Quest const *quest, Player *pReceiver)
Definition PlayerQuest.cpp:2413
void SetEntryPoint()
Definition Player.cpp:11316
bool IsMirrorTimerActive(MirrorTimerType type)
Definition Player.h:2064
bool CanKnockback()
Definition Player.h:2503
void DurabilityPointLossForEquipSlot(EquipmentSlots slot)
Definition Player.cpp:4835
void SetDeveloper(bool on)
Definition Player.h:1172
void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot, uint8 type)
Definition Player.h:1910
void CompletedAchievement(AchievementEntry const *entry)
Definition Player.cpp:13971
std::set< uint32 > DFQuestsDoneList
Definition Player.h:2413
bool inRandomLfgDungeon()
Definition Player.cpp:13108
void SetCanKnockback(bool value)
Definition Player.h:2504
bool IsInWater() const override
Definition Player.h:1136
void TalkedToCreature(uint32 entry, ObjectGuid guid)
Definition PlayerQuest.cpp:2112
bool canFlyInZone(uint32 mapid, uint32 zone, SpellInfo const *bySpell)
Definition Player.cpp:13679
void RemoveMail(uint32 id)
Definition Player.cpp:2867
void setWeaponChangeTimer(uint32 time)
Definition Player.h:1614
bool SetCanFly(bool apply, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Player.cpp:15951
void RemoveFromBattlegroundOrBattlefieldRaid()
Definition Player.cpp:13135
void LoadActions(PreparedQueryResult result)
Definition Player.cpp:15305
void AddInstanceEnterTime(uint32 instanceId, time_t enterTime)
Definition Player.h:2454
uint32 GetGuildIdInvited()
Definition Player.h:1906
bool HasCorpse() const
Definition Player.h:2041
void SendInitialPacketsBeforeAddToMap()
Definition Player.cpp:11610
void GroupEventHappens(uint32 questId, WorldObject const *pEventObject)
Definition PlayerQuest.cpp:1818
void setRegenTimerCount(uint32 time)
Definition Player.h:1613
bool HasReceivedSpectatorResetFor(ObjectGuid guid)
Definition Player.h:2587
void ResetMap() override
Definition Player.cpp:14695
void ResurectUsingRequestData()
Definition Player.cpp:12860
void RemoveRestState()
Definition Player.cpp:1083
void SendDungeonDifficulty(bool IsInGroup)
Definition PlayerMisc.cpp:167
void AddItemToBuyBackSlot(Item *pItem, uint32 money)
Definition PlayerStorage.cpp:3936
void ResetMonthlyQuestStatus()
Definition Player.cpp:12218
void ResetDailyQuestStatus()
Definition Player.cpp:12186
void Initialize(ObjectGuid::LowType guid)
Definition PlayerStorage.cpp:4780
bool CheckInstanceCount(uint32 instanceId) const
Definition PlayerStorage.cpp:6981
void UpdateTriggerVisibility()
Definition PlayerUpdates.cpp:1738
std::vector< Unit * > m_newVisible
Definition Player.h:2386
void SetReputation(uint32 factionentry, float value)
Definition Player.cpp:15365
void ResyncRunes(uint8 count)
Definition Player.cpp:13462
bool UpdateStats(Stats stat) override
Definition StatSystem.cpp:97
void KilledMonster(CreatureTemplate const *cInfo, ObjectGuid guid)
Definition PlayerQuest.cpp:1915
void SwapItem(uint16 src, uint16 dst)
Definition PlayerStorage.cpp:3536
bool BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot)
Definition Player.cpp:10743
void SetRestState(uint32 triggerId)
Definition Player.cpp:1076
bool HasItemTotemCategory(uint32 TotemCategory) const
Definition PlayerStorage.cpp:851
void AddReceivedSpectatorResetFor(ObjectGuid guid)
Definition Player.h:2589
uint16 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry)
Definition PlayerQuest.cpp:1751
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition Player.cpp:15934
void RemoveAmmo()
Definition PlayerStorage.cpp:2514
bool Create(ObjectGuid::LowType guidlow, CharacterCreateInfo *createInfo)
Definition Player.cpp:469
uint8 GetRunesState() const
Definition Player.h:2509
void SendDuelCountdown(uint32 counter)
Definition Player.cpp:15380
void SetAtLoginFlag(AtLoginFlags f)
Definition Player.h:2407
void BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) override
Definition Player.cpp:3830
void SetCanBlock(bool value)
Definition Player.cpp:13169
bool IsDeserter() const
Definition Player.h:2268
bool InBattlegroundQueue(bool ignoreArena=false) const
Definition Player.cpp:12237
int16 GetSkillTempBonusValue(uint32 skill) const
Definition Player.cpp:5557
void RestoreBaseRune(uint8 index)
Definition Player.cpp:13433
int16 GetSkillPermBonusValue(uint32 skill) const
Definition Player.cpp:5545
void SendRaidInfo()
Definition PlayerStorage.cpp:6520
void DeleteEquipmentSet(uint64 setGuid)
Definition Player.cpp:14654
OutdoorPvP * GetOutdoorPvP() const
Definition Player.cpp:12545
bool CanTeleport()
Definition Player.h:2501
void SetBattlegroundId(uint32 id, BattlegroundTypeId bgTypeId, uint32 queueSlot, bool invited, bool isRandom, TeamId teamId)
Definition Player.cpp:12338
void SetServerSideVisibilityDetect(ServerSideVisibilityType type, AccountTypes sec)
Definition Player.cpp:16294
void DestroyConjuredItems(bool update)
Definition PlayerStorage.cpp:3342
bool CanPetResurrect()
Definition Player.cpp:9194
void SetCommandStatusOn(uint32 command)
Definition Player.h:1196
void LearnTalent(uint32 talentId, uint32 talentRank, bool command=false)
Definition Player.cpp:13976
int32 GetSpellPenetrationItemMod() const
Definition Player.h:1975
bool IsNeverVisible() const override
Definition Player.cpp:11473
void AddMail(Mail *mail)
Definition Player.h:1656
void RemoveBattlegroundQueueId(BattlegroundQueueTypeId val)
Definition Player.cpp:12300
void SetTarget(ObjectGuid=ObjectGuid::Empty) override
Definition Player.h:1646
void ResetFarSightDistance()
Definition Player.cpp:16306
bool RemoveMItem(ObjectGuid::LowType itemLowGuid)
Definition Player.h:1688
float GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const
Definition Player.cpp:5076
void SetPassOnGroupLoot(bool bPassOnGroupLoot)
Definition Player.h:2492
void SendSellError(SellResult msg, Creature *creature, ObjectGuid guid, uint32 param)
Definition PlayerStorage.cpp:4076
static uint32 GetArenaTeamIdFromDB(ObjectGuid guid, uint8 slot)
Definition Player.cpp:6334
void ClearWhisperWhiteList()
Definition Player.h:2562
void RemoveCorpse()
Definition Player.cpp:4691
bool CanAlwaysSee(WorldObject const *obj) const override
Definition Player.cpp:11484
void SwapQuestSlot(uint16 slot1, uint16 slot2)
Definition Player.h:1516
ObjectGuid GetDivider()
Definition Player.h:1558
uint16 GetSkillStep(uint16 skill) const
Definition Player.cpp:5456
std::string const & GetGuildName()
Definition Player.cpp:15375
void RewardPlayerAndGroupAtKill(Unit *victim, bool isBattleGround)
Definition Player.cpp:12764
void UpdateSpecCount(uint8 count)
Definition PlayerUpdates.cpp:2186
CinematicMgr * GetCinematicMgr() const
Definition Player.h:1390
void UpdateFallInformationIfNeed(MovementInfo const &minfo, uint16 opcode)
Definition PlayerUpdates.cpp:2178
void SendRespondInspectAchievements(Player *player) const
Definition Player.cpp:13946
bool HasHealSpec()
Definition Player.cpp:16163
std::unordered_map< uint32, SeasonalQuestSet > SeasonalEventQuestMap
Definition Player.h:2700
bool CanNoReagentCast(SpellInfo const *spellInfo) const
Definition Player.cpp:12595
void LearnPetTalent(ObjectGuid petGuid, uint32 talentId, uint32 talentRank)
Definition Player.cpp:14109
uint32 m_AreaID
Definition Player.h:2667
uint32 DurabilityRepairAll(bool cost, float discountMod, bool guildBank)
Definition Player.cpp:4841
std::set< uint32 > QuestSet
Definition Player.h:2698
void SetBGData(BGData &bgdata)
Definition Player.h:2264
bool HasWeaponForAttack(WeaponAttackType type) const override
Definition Player.h:1269
bool HasQuest(uint32 questId) const
Definition PlayerQuest.cpp:101
void SendResetFailedNotify(uint32 mapid)
Definition PlayerMisc.cpp:187
uint32 GetSpellByProto(ItemTemplate *proto)
void SendAttackSwingCantAttack()
Definition PlayerMisc.cpp:134
void RestoreManaAfterDuel()
Definition Player.h:2168
void RemoveFromWhisperWhiteList(ObjectGuid guid)
Definition Player.h:2565
void RemoveCategoryCooldown(uint32 cat)
Definition Player.cpp:3544
PartyResult CanUninviteFromGroup(ObjectGuid targetPlayerGUID=ObjectGuid::Empty) const
Definition Player.cpp:13045
void MoveItemToInventory(ItemPosCountVec const &dest, Item *pItem, bool update, bool in_characterInventoryDB=false)
Definition PlayerStorage.cpp:2998
ActionButton const * GetActionButton(uint8 button)
Definition Player.cpp:5669
bool CanJoinToBattleground() const
Definition Player.cpp:11391
void RestoreHealthAfterDuel()
Definition Player.h:2167
bool IsAtLootRewardDistance(WorldObject const *pRewardSource) const
Definition Player.cpp:12818
void RestoreAllSpellMods(uint32 ownerAuraId=0, Aura *aura=nullptr)
Definition Player.cpp:10034
void SendQuestUpdateAddItem(Quest const *quest, uint32 item_idx, uint16 count)
Definition PlayerQuest.cpp:2447
uint32 GetWeaponProficiency() const
Definition Player.h:1371
void RemoveReceivedSpectatorResetFor(ObjectGuid guid)
Definition Player.h:2590
Item * GetShield(bool useable=false) const
Definition PlayerStorage.cpp:523
~Player() override
Definition Player.cpp:412
SpellCooldowns const & GetSpellCooldownMap() const
Definition Player.h:1779
bool HasFreeBattlegroundQueueId() const
Definition Player.cpp:12291
bool CanSeeVendor(Creature const *creature) const
Definition Player.cpp:14334
void SetInGuild(uint32 GuildId)
Definition Player.h:1895
void AddRuneByAuraEffect(uint8 index, RuneType newType, AuraEffect const *aura)
Definition Player.h:2523
void SetCommentator(bool on)
Definition Player.h:1170
void ClearChannelWatch()
Definition Player.cpp:5030
void ProcessDelayedOperations()
Definition Player.cpp:1618
float GetAverageItemLevel()
Definition Player.cpp:15754
bool HasSpellItemCooldown(uint32 spell_id, uint32 itemid) const override
Definition Player.cpp:16370
ObjectGuid getRuneWeaponGUID()
Definition Player.h:2597
float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const
Definition Player.cpp:5221
void UpdateResistances(uint32 school) override
Definition StatSystem.cpp:225
void SetCommandStatusOff(uint32 command)
Definition Player.h:1197
void setRuneWeaponGUID(ObjectGuid guid)
Definition Player.h:2596
bool IsActiveQuest(uint32 quest_id) const
Definition PlayerQuest.cpp:202
void ClearReceivedSpectatorResetFor()
Definition Player.h:2588
void ResetWeeklyQuestStatus()
Definition Player.cpp:12198
float GetRealParry() const
Definition Player.h:2611
uint32 GetNextSave() const
Definition Player.h:2615
void SetChampioningFaction(uint32 faction)
Definition Player.h:2555
bool hasSpanishClient()
Definition Player.h:1102
void SendMovieStart(uint32 MovieId)
Definition Player.cpp:5739
LootItem * StoreLootItem(uint8 lootSlot, Loot *loot, InventoryResult &msg)
Definition Player.cpp:13551
void LoadCorpse(PreparedQueryResult result)
Definition PlayerStorage.cpp:5815
uint32 AddBattlegroundQueueId(BattlegroundQueueTypeId val)
Definition Player.cpp:12276
void SendCinematicStart(uint32 CinematicSequenceId) const
Definition Player.cpp:5728
void LoadPet()
Definition PlayerStorage.cpp:6216
bool isResurrectRequested() const
Definition Player.h:1831
Optional< float > GetFarSightDistance() const
Definition Player.cpp:16311
void SetEquipmentSet(uint32 index, EquipmentSet eqset)
Definition Player.cpp:14538
void UpdateMirrorTimers()
Definition PlayerUpdates.cpp:429
void ModifySkillBonus(uint32 skillid, int32 val, bool talent)
Definition Player.cpp:5327
SpellCooldowns GetSpellCooldowns() const
Definition Player.h:2172
TrainerSpellState GetTrainerSpellState(TrainerSpell const *trainer_spell) const
Definition Player.cpp:3910
uint32 GetLastPetNumber() const
Definition Player.h:2461
uint8 getCinematic() const
Definition Player.h:1834
void DurabilityPointsLossAll(int32 points, bool inventory)
Definition Player.cpp:4779
bool IsVisibleGloballyFor(Player const *player) const
Definition Player.cpp:11518
uint32 GetLevelPlayedTime()
Definition Player.h:1204
void SetPendingSpectatorInviteInstanceId(uint32 bgInstanceId)
Definition Player.h:2585
bool IsBeingTeleportedNear() const
Definition Player.h:2095
Seconds GetCreationTime() const
Definition Player.h:2543
void SaveManaBeforeDuel()
Definition Player.h:2166
time_t GetSummonExpireTimer() const
Definition Player.h:1118
void SetRank(uint8 rankId)
Definition Player.h:1901
Pet * CreatePet(Creature *creatureTarget, uint32 spellID=0)
Definition Player.cpp:9233
void ToggleAFK()
Definition Player.cpp:1293
Pet * SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, Milliseconds duration=0s, uint32 healthPct=0)
Definition Player.cpp:8962
void OnGossipSelect(WorldObject *source, uint32 gossipListId, uint32 menuId)
Definition PlayerGossip.cpp:244
void PossessSpellInitialize()
Definition Player.cpp:9572
bool LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const &holder)
Definition PlayerStorage.cpp:4918
AchievementMgr * GetAchievementMgr() const
Definition Player.h:2540
std::vector< Item * > & GetItemUpdateQueue()
Definition Player.h:1272
SpellSchoolMask GetMeleeDamageSchoolMask(WeaponAttackType attackType=BASE_ATTACK, uint8 damageIndex=0) const override
Definition Player.cpp:7015
bool TakeQuestSourceItem(uint32 questId, bool msg)
Definition PlayerQuest.cpp:1363
Item * GetMItem(ObjectGuid::LowType itemLowGuid)
Definition Player.h:1675
void SetSheath(SheathState sheathed) override
Definition PlayerStorage.cpp:97
Item * GetItemFromBuyBackSlot(uint32 slot)
Definition PlayerStorage.cpp:3987
void CalcRage(uint32 damage, bool attacker)
bool HasCasterSpec()
Definition Player.cpp:16140
void UpdateLFGChannel()
Definition PlayerUpdates.cpp:464
static bool LoadPositionFromDB(uint32 &mapid, float &x, float &y, float &z, float &o, bool &in_flight, ObjectGuid::LowType guid)
Definition PlayerStorage.cpp:4875
static bool BuildEnumData(PreparedQueryResult result, WorldPacket *data)
Definition Player.cpp:1090
SkillStatusMap const & GetSkillStatusMap() const
Definition Player.h:1782
bool IsDailyQuestDone(uint32 quest_id)
Definition Player.cpp:12148
void UpdateSpeakTime(ChatFloodThrottle::Index index)
Definition PlayerMisc.cpp:29
bool Satisfy(DungeonProgressionRequirements const *ar, uint32 target_map, bool report=false)
Definition PlayerStorage.cpp:6706
bool IsAlwaysDetectableFor(WorldObject const *seer) const override
Definition Player.cpp:11497
void AddArmorProficiency(uint32 newflag)
Definition Player.h:1370
void KillCreditGO(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition PlayerQuest.cpp:2056
bool IsFalling() const
Definition Player.cpp:2180
std::list< Channel * > JoinedChannelsList
Definition Player.h:2852
void ResetAllPowers()
Definition Player.cpp:2060
Quest const * GetNextQuest(ObjectGuid guid, Quest const *quest)
Definition PlayerQuest.cpp:207
void SetClientControl(Unit *target, bool allowMove, bool packetOnly=false)
Definition Player.cpp:12890
uint32 GetGroupUpdateFlag() const
Definition Player.h:2477
void SetHomebind(WorldLocation const &loc, uint32 areaId)
Definition PlayerStorage.cpp:4896
uint32 GetArenaTeamIdInvited()
Definition Player.h:1921
void SetSaveTimer(uint32 timer)
Definition Player.h:2360
bool CanShareQuest(uint32 quest_id) const
Definition PlayerQuest.cpp:1458
Player * GetSelectedPlayer() const
Definition Player.cpp:11579
void ModifySpellCooldown(uint32 spellId, int32 cooldown)
Definition Player.cpp:11125
void AddWhisperWhiteList(ObjectGuid guid)
Definition Player.h:2563
bool GetPassOnGroupLoot() const
Definition Player.h:2493
Unit * GetSelectedUnit() const
Definition Player.cpp:11571
Player * GetNextRandomRaidMember(float radius)
Definition Player.cpp:13019
void AddToWorld() override
Definition Player.cpp:1702
void RemoveAllSpellCooldown()
Definition Player.cpp:3587
void RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition Player.cpp:13961
void SetIsSpectator(bool on)
Definition Player.cpp:15387
bool isHonorOrXPTarget(Unit *victim) const
Definition Player.cpp:12701
uint32 GetPhaseMaskForSpawn() const
Definition Player.cpp:13805
bool CanRequestSpellCast(SpellInfo const *spellInfo)
Definition PlayerUpdates.cpp:2329
float GetRealDodge() const
Definition Player.h:2612
void SetShowDKPet(bool on)
Definition Player.h:2601
void SetDivider(ObjectGuid guid=ObjectGuid::Empty)
Definition Player.h:1559
bool IsCurrentBattlegroundRandom() const
Definition Player.h:2262
uint8 GetMostPointsTalentTree() const
Definition Player.cpp:15334
static void ResetInstances(ObjectGuid guid, uint8 method, bool isRaid)
Reset all solo instances and optionally send a message on success for each.
Definition PlayerMisc.cpp:195
void UninviteFromGroup()
Definition Player.cpp:2340
void KilledPlayerCredit(uint16 count=1)
Definition PlayerQuest.cpp:1995
void VehicleSpellInitialize()
Definition Player.cpp:9600
bool SetFeatherFall(bool apply, bool packetOnly=false) override
Definition Player.cpp:16015
void AbandonQuest(uint32 quest_id)
Definition PlayerQuest.cpp:930
void RemoveRewardedQuest(uint32 questId, bool update=true)
Definition PlayerQuest.cpp:1513
void Yell(std::string_view text, Language language, WorldObject const *=nullptr) override
Handles yelled message in regular chat based on declared language and in config pre-defined Range.
Definition Player.cpp:9390
void CastItemUseSpell(Item *item, SpellCastTargets const &targets, uint8 cast_count, uint32 glyphIndex)
Definition Player.cpp:7410
std::string GetDebugInfo() const override
Definition Player.cpp:16382
void SetTaxiCheater(bool on)
Definition Player.h:1180
void TextEmote(std::string_view text, WorldObject const *=nullptr, bool=false) override
Outputs an universal text which is supposed to be an action.
Definition Player.cpp:9411
void ReportedAfkBy(Player *reporter)
This player has been blamed to be inactive in a battleground.
Definition Player.cpp:11410
time_t GetSemaphoreTeleportNear() const
Definition Player.h:2099
void RefundItem(Item *item)
Definition Player.cpp:15622
void SetArenaTeamIdInvited(uint32 ArenaTeamId)
Definition Player.h:1920
void Whisper(std::string_view text, Language language, Player *receiver, bool=false) override
Handles whispers from Addons and players based on sender, receiver's guid and language.
Definition Player.cpp:9433
void AddSpellMod(SpellModifier *mod, bool apply)
Definition Player.cpp:9919
void ToggleDND()
Definition Player.cpp:1302
void ResummonPetTemporaryUnSummonedIfAny()
Definition Player.cpp:14265
void AddRunePower(uint8 index)
Definition Player.cpp:13474
RuneType GetLastUsedRune()
Definition Player.h:2516
void RemovedInsignia(Player *looterPlr)
Definition Player.cpp:7767
void RemoveFromWorld() override
Definition Player.cpp:1714
void JoinedChannel(Channel *c)
Definition Player.cpp:5010
bool CanSeeSpellClickOn(Creature const *creature) const
Definition Player.cpp:14311
bool CanEnterWater() const override
Definition Player.h:2574
WorldLocation GetStartPosition() const
Definition Player.cpp:11435
void AddWeaponProficiency(uint32 newflag)
Definition Player.h:1369
static void SavePositionInDB(uint32 mapid, float x, float y, float z, float o, uint32 zone, ObjectGuid guid)
Definition PlayerMisc.cpp:84
bool IsSummonAsSpectator() const
Definition Player.cpp:16359
void SetPendingSpectatorForBG(uint32 bgInstanceId)
Definition Player.h:2583
void SetContestedPvPTimer(uint32 newTime)
Definition Player.h:1872
bool IsOutdoorPvPActive()
Definition Player.cpp:6436
void SetInGameTime(uint32 time)
Definition Player.h:1563
bool SetHover(bool enable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition Player.cpp:15973
uint32 GetPendingSpectatorInviteInstanceId() const
Definition Player.h:2586
bool CanInteractWithQuestGiver(Object *questGiver)
Definition Player.cpp:2081
uint32 GetQuestSlotTime(uint16 slot) const
Definition Player.h:1497
Mail * GetMail(uint32 id)
Definition Player.cpp:3818
BattlegroundQueueTypeId GetBattlegroundQueueTypeId(uint32 index) const
Definition Player.cpp:12248
void SetBankBagSlotCount(uint8 count)
Definition Player.h:1283
uint8 GetGrantableLevels()
Definition Player.h:2126
uint32 GetDelayedOperations() const
Definition Player.h:2102
void setCinematic(uint8 cine)
Definition Player.h:1838
bool CheckInstanceLoginValid()
Definition PlayerStorage.cpp:6952
void SetLastPetNumber(uint32 petnumber)
Definition Player.h:2462
bool isTaxiCheater() const
Definition Player.h:1179
uint32 GetQuestSlotState(uint16 slot) const
Definition Player.h:1495
void SetBattlegroundOrBattlefieldRaid(Group *group, int8 subgroup=-1)
Definition Player.cpp:13119
InventoryResult CanStoreItems(Item **pItem, int32 count) const
Definition PlayerStorage.cpp:1539
void SetSession(WorldSession *sess)
Definition Player.h:2002
void RemoveArenaEnchantments(EnchantmentSlot slot)
Definition PlayerStorage.cpp:4225
void resetSpells()
Definition Player.cpp:11851
bool CanCaptureTowerPoint() const
Definition Player.cpp:13276
void SetInviteForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId, uint32 instanceId)
Definition Player.cpp:12313
GuidSet RefundableItemsSet
Definition Player.h:2939
void SendNotifyLootMoneyRemoved()
Definition Player.cpp:8206
bool GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const
Definition Player.cpp:12350
void SetRandomWinner(bool isWinner)
Definition Player.cpp:15737
void RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject *pRewardSource)
Definition Player.cpp:12769
QuestStatusSaveMap & GetQuestStatusSaveMap()
Definition Player.h:1635
void ResetAchievements()
Definition Player.cpp:13941
bool UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator=1)
Definition PlayerUpdates.cpp:759
time_t GetSemaphoreTeleportFar() const
Definition Player.h:2100
Definition QueryHolder.h:44
Definition UnitUtils.h:47
Definition Spell.h:111
Seconds const StartTime
Definition GameTime.cpp:25
Items
Definition oculus.h:74
Definition Player.h:394
Definition Player.h:1037
Definition DBCStructure.h:589
uint32 bit_index
Definition DBCStructure.h:638
Definition WorldSession.h:299
Definition Player.h:382
Definition Player.h:947
Definition Player.h:1054
Definition Object.h:281
Definition Player.h:301
Definition Player.h:320
Definition Player.h:284
Definition Player.h:332
BattlegroundQueueTypeId bgQueueTypeId
Definition Player.h:2679
uint32 invitedToInstance
Definition Player.h:2680
uint32 Count
Definition Player.h:2327
time_t Time
Definition Player.h:2326
Index
Definition Player.h:2320
@ MAX
Definition Player.h:2323
Definition Player.h:362
Definition Player.h:422
Definition Player.h:779
Definition CreatureData.h:507

Referenced by SendInitWorldStates().

◆ duel

◆ healthBeforeDuel

uint32 Player::healthBeforeDuel
private

◆ isDebugAreaTriggers

◆ ItemSetEff

std::vector<ItemSetEffect*> Player::ItemSetEff

◆ m_achievementMgr

◆ m_actionButtons

◆ m_activeSpec

◆ m_additionalSaveMask

uint8 Player::m_additionalSaveMask
protected

◆ m_additionalSaveTimer

uint16 Player::m_additionalSaveTimer
protected

◆ m_ammoDPS

float Player::m_ammoDPS
protected

◆ m_AreaID

uint32 Player::m_AreaID
protected

◆ m_areaUpdateId

uint32 Player::m_areaUpdateId
protected

◆ m_ArenaTeamIdInvited

uint32 Player::m_ArenaTeamIdInvited
protected

◆ m_ArmorProficiency

uint32 Player::m_ArmorProficiency
protected

◆ m_atLoginFlags

uint32 Player::m_atLoginFlags
protected

◆ m_auraBaseMod

◆ m_auraRaidUpdateMask

◆ m_baseFeralAP

uint32 Player::m_baseFeralAP
protected

◆ m_baseHealthRegen

uint32 Player::m_baseHealthRegen
protected

◆ m_baseManaRegen

uint32 Player::m_baseManaRegen
protected

◆ m_baseRatingValue

int32 Player::m_baseRatingValue[MAX_COMBAT_RATING]
protected

◆ m_baseSpellPower

uint32 Player::m_baseSpellPower
protected

◆ m_bgData

◆ m_bHasDelayedTeleport

bool Player::m_bHasDelayedTeleport
private

◆ m_bMustDelayTeleport

bool Player::m_bMustDelayTeleport
private

◆ m_bPassOnGroupLoot

bool Player::m_bPassOnGroupLoot
protected

◆ m_canBlock

bool Player::m_canBlock
protected

Referenced by CanBlock(), Player(), and SetCanBlock().

◆ m_canKnockback

bool Player::m_canKnockback
private

◆ m_canParry

bool Player::m_canParry
protected

Referenced by CanParry(), Player(), and SetCanParry().

◆ m_canTeleport

bool Player::m_canTeleport
private

Referenced by CanTeleport(), Player(), and SetCanTeleport().

◆ m_canTitanGrip

bool Player::m_canTitanGrip
protected

◆ m_ChampioningFaction

uint32 Player::m_ChampioningFaction
private

◆ m_channels

◆ m_charmAISpells

uint32 Player::m_charmAISpells[NUM_CAI_SPELLS]
protected

◆ m_charmUpdateTimer

uint32 Player::m_charmUpdateTimer

Referenced by Player(), and Update().

◆ m_charSettingsMap

◆ m_chatFloodData

std::array<ChatFloodThrottle, ChatFloodThrottle::MAX> Player::m_chatFloodData
protected

Referenced by UpdateSpeakTime().

◆ m_cinematic

uint8 Player::m_cinematic
protected

◆ m_clientGUIDs

◆ m_contestedPvPTimer

uint32 Player::m_contestedPvPTimer
protected

◆ m_creationTime

Seconds Player::m_creationTime
private

◆ m_currentBuybackSlot

uint32 Player::m_currentBuybackSlot
protected

◆ m_DailyQuestChanged

bool Player::m_DailyQuestChanged
protected

◆ m_deathExpireTime

◆ m_deathTimer

◆ m_declinedname

DeclinedName* Player::m_declinedname
protected

◆ m_DelayedOperations

uint32 Player::m_DelayedOperations
private

◆ m_DFQuests

◆ m_divider

ObjectGuid Player::m_divider
protected

Referenced by GetDivider(), and SetDivider().

◆ m_drunkTimer

uint32 Player::m_drunkTimer
protected

◆ m_drwGUID

ObjectGuid Player::m_drwGUID

◆ m_dungeonDifficulty

Difficulty Player::m_dungeonDifficulty
protected

◆ m_enchantDuration

◆ m_entryPointData

◆ m_EquipmentSets

◆ m_extraBonusTalentCount

uint32 Player::m_extraBonusTalentCount
protected

◆ m_ExtraFlags

◆ m_flightSpellActivated

uint32 Player::m_flightSpellActivated
private

◆ m_foodEmoteTimerCount

uint32 Player::m_foodEmoteTimerCount
protected

Referenced by Player(), and RegenerateAll().

◆ m_forced_speed_changes

uint8 Player::m_forced_speed_changes[MAX_MOVE_TYPE]

◆ m_GlobalCooldownMgr

GlobalCooldownMgr Player::m_GlobalCooldownMgr
protected

Referenced by GetGlobalCooldownMgr().

◆ m_Glyphs

◆ m_grantableLevels

uint8 Player::m_grantableLevels
protected

◆ m_group

◆ m_groupInvite

Group* Player::m_groupInvite
protected

Referenced by GetGroupInvite(), and SetGroupInvite().

◆ m_groupUpdateMask

uint32 Player::m_groupUpdateMask
protected

◆ m_GuildIdInvited

uint32 Player::m_GuildIdInvited
protected

◆ m_homebindAreaId

uint16 Player::m_homebindAreaId

◆ m_homebindMapId

◆ m_HomebindTimer

uint32 Player::m_HomebindTimer

Referenced by Player(), and UpdateHomebindTime().

◆ m_homebindX

◆ m_homebindY

◆ m_homebindZ

◆ m_hostileReferenceCheckTimer

uint16 Player::m_hostileReferenceCheckTimer
protected

Referenced by Player(), and Update().

◆ m_ingametime

uint32 Player::m_ingametime
protected

◆ m_InstanceValid

◆ m_IsBGRandomWinner

bool Player::m_IsBGRandomWinner
protected

◆ m_isInSharedVisionOf

std::set<Unit*> Player::m_isInSharedVisionOf

◆ m_isInstantFlightOn

bool Player::m_isInstantFlightOn
private

◆ m_isInWater

bool Player::m_isInWater
private

Referenced by IsInWater(), Player(), and SetInWater().

◆ m_itemDuration

◆ m_items

◆ m_itemSoulboundTradeable

ItemDurationList Player::m_itemSoulboundTradeable
protected

◆ m_itemUpdateQueue

std::vector<Item*> Player::m_itemUpdateQueue
protected

◆ m_itemUpdateQueueBlocked

bool Player::m_itemUpdateQueueBlocked
protected

◆ m_Last_tick

time_t Player::m_Last_tick

Referenced by Create(), Player(), and Update().

◆ m_lastDailyQuestTime

time_t Player::m_lastDailyQuestTime
protected

◆ m_lastFallTime

uint32 Player::m_lastFallTime
private

◆ m_lastFallZ

float Player::m_lastFallZ
private

◆ m_lastHonorUpdateTime

time_t Player::m_lastHonorUpdateTime
protected

◆ m_lastpetnumber

uint32 Player::m_lastpetnumber
protected

◆ m_lastPotionId

uint32 Player::m_lastPotionId
protected

◆ m_logintime

time_t Player::m_logintime

Referenced by AddItemToBuyBackSlot(), and Player().

◆ m_lootGuid

ObjectGuid Player::m_lootGuid
protected

Referenced by GetLootGUID(), and SetLootGUID().

◆ m_mail

◆ m_mailsUpdated

◆ m_mapRef

MapReference Player::m_mapRef
private

Referenced by GetMapRef(), and SetMap().

◆ m_MirrorTimer

int32 Player::m_MirrorTimer[MAX_TIMERS]
private

◆ m_MirrorTimerFlags

uint8 Player::m_MirrorTimerFlags
private

◆ m_MirrorTimerFlagsLast

uint8 Player::m_MirrorTimerFlagsLast
private

◆ m_MonthlyQuestChanged

bool Player::m_MonthlyQuestChanged
protected

◆ m_monthlyquests

◆ m_MountBlockId

uint32 Player::m_MountBlockId
protected

◆ m_mover

◆ m_NeedToSaveGlyphs

bool Player::m_NeedToSaveGlyphs
protected

◆ m_needZoneUpdate

bool Player::m_needZoneUpdate
protected

◆ m_newVisible

std::vector<Unit*> Player::m_newVisible

◆ m_nextMailDelivereTime

time_t Player::m_nextMailDelivereTime

◆ m_nextSave

uint32 Player::m_nextSave
protected

◆ m_oldpetspell

uint32 Player::m_oldpetspell
private

◆ m_originalGroup

GroupReference Player::m_originalGroup
protected

◆ m_pendingSpectatorForBG

uint32 Player::m_pendingSpectatorForBG

◆ m_pendingSpectatorInviteInstanceId

uint32 Player::m_pendingSpectatorInviteInstanceId

◆ m_petStable

std::unique_ptr<PetStable> Player::m_petStable
private

◆ m_Played_time

◆ m_powerFraction

float Player::m_powerFraction[MAX_POWERS]
protected

Referenced by Player(), and Regenerate().

◆ m_questRewardTalentCount

uint32 Player::m_questRewardTalentCount
protected

◆ m_QuestStatus

◆ m_QuestStatusSave

◆ m_raidDifficulty

Difficulty Player::m_raidDifficulty
protected

◆ m_raidMapDifficulty

Difficulty Player::m_raidMapDifficulty
protected

◆ m_realDodge

float Player::m_realDodge
protected

◆ m_realParry

float Player::m_realParry
protected

◆ m_recallMap

uint32 Player::m_recallMap

Referenced by Player(), and SaveRecallPosition().

◆ m_recallO

float Player::m_recallO

Referenced by Player(), and SaveRecallPosition().

◆ m_recallX

float Player::m_recallX

Referenced by Player(), and SaveRecallPosition().

◆ m_recallY

float Player::m_recallY

Referenced by Player(), and SaveRecallPosition().

◆ m_recallZ

float Player::m_recallZ

Referenced by Player(), and SaveRecallPosition().

◆ m_receivedSpectatorResetFor

◆ m_refundableItems

RefundableItemsSet Player::m_refundableItems
private

◆ m_regenTimerCount

uint32 Player::m_regenTimerCount
protected

◆ m_reputationMgr

◆ m_resetTalentsCost

uint32 Player::m_resetTalentsCost
protected

◆ m_resetTalentsTime

time_t Player::m_resetTalentsTime
protected

◆ m_resurrectGUID

ObjectGuid Player::m_resurrectGUID
protected

◆ m_resurrectHealth

uint32 Player::m_resurrectHealth
protected

◆ m_resurrectMana

uint32 Player::m_resurrectMana
protected

◆ m_resurrectMap

uint32 Player::m_resurrectMap
protected

◆ m_resurrectX

float Player::m_resurrectX
protected

◆ m_resurrectY

float Player::m_resurrectY
protected

◆ m_resurrectZ

float Player::m_resurrectZ
protected

◆ m_RewardedQuests

◆ m_RewardedQuestsSave

QuestStatusSaveMap Player::m_RewardedQuestsSave
protected

◆ m_runes

◆ m_SeasonalQuestChanged

bool Player::m_SeasonalQuestChanged
protected

◆ m_seasonalquests

◆ m_seer

◆ m_session

◆ m_social

PlayerSocial* Player::m_social
protected

Referenced by GetSocial(), LoadFromDB(), and Player().

◆ m_soulboundTradableLock

std::mutex Player::m_soulboundTradableLock
protected

◆ m_specsCount

◆ m_spellCooldowns

◆ m_spellMods

◆ m_spellModTakingSpell

◆ m_spellPenetrationItemMod

int32 Player::m_spellPenetrationItemMod
protected

◆ m_spells

◆ m_summon_asSpectator

bool Player::m_summon_asSpectator
protected

◆ m_summon_expire

time_t Player::m_summon_expire
protected

◆ m_summon_mapid

uint32 Player::m_summon_mapid
protected

◆ m_summon_x

float Player::m_summon_x
protected

◆ m_summon_y

float Player::m_summon_y
protected

◆ m_summon_z

float Player::m_summon_z
protected

◆ m_swingErrorMsg

uint8 Player::m_swingErrorMsg
protected

Referenced by Player(), and Update().

◆ m_talents

◆ m_taxi

◆ m_team

TeamId Player::m_team
protected

◆ m_temporaryUnsummonedPetNumber

◆ m_timedquests

QuestSet Player::m_timedquests
protected

◆ m_trade

◆ m_usedTalentCount

uint32 Player::m_usedTalentCount
protected

◆ m_weaponChangeTimer

uint32 Player::m_weaponChangeTimer
protected

◆ m_WeaponProficiency

uint32 Player::m_WeaponProficiency
protected

◆ m_WeeklyQuestChanged

bool Player::m_WeeklyQuestChanged
protected

◆ m_weeklyquests

◆ m_zoneUpdateId

uint32 Player::m_zoneUpdateId
protected

◆ m_zoneUpdateTimer

uint32 Player::m_zoneUpdateTimer
protected

Referenced by Player(), Update(), and UpdateZone().

◆ manaBeforeDuel

uint32 Player::manaBeforeDuel
private

◆ mMitems

ItemMap Player::mMitems

◆ mSemaphoreTeleport_Far

time_t Player::mSemaphoreTeleport_Far
private

◆ mSemaphoreTeleport_Near

time_t Player::mSemaphoreTeleport_Near
private

◆ mSkillStatus

◆ PlayerTalkClass

PlayerMenu* Player::PlayerTalkClass

Referenced by AddGossipItemFor(), AddGossipItemFor(), AddGossipItemFor(), ClearGossipMenuFor(), CloseGossipMenuFor(), Spell::EffectQuestStart(), go_wind_stone::go_wind_stoneAI::GossipSelect(), OPvPCapturePointZM_GraveYard::HandleGossipOption(), WorldSession::HandleGossipSelectOptionOpcode(), WorldSession::HandlePlayerLoginOpcode(), WorldSession::HandlePushQuestToParty(), WorldSession::HandleQuestgiverAcceptQuestOpcode(), WorldSession::HandleQuestgiverCancel(), WorldSession::HandleQuestgiverChooseRewardOpcode(), WorldSession::HandleQuestgiverCompleteQuest(), WorldSession::HandleQuestgiverQueryQuestOpcode(), WorldSession::HandleQuestgiverRequestRewardOpcode(), WorldSession::HandleQuestgiverStatusQueryOpcode(), WorldSession::HandleQuestQueryOpcode(), npc_wg_quest_giver::OnGossipHello(), npc_elder_clearwater::OnGossipHello(), npc_experience::OnGossipSelect(), npc_ulduar_expedition_commander::OnGossipSelect(), npc_cos_chromie_start::OnGossipSelect(), npc_cos_chromie_middle::OnGossipSelect(), npc_thrall_old_hillsbrad::OnGossipSelect(), npc_icc_buff_switcher::OnGossipSelect(), OnGossipSelect(), Player(), PrepareGossipMenu(), PrepareQuestMenu(), WorldSession::SendBindPoint(), SendGossipMenuFor(), SendPreparedGossip(), SendPreparedQuest(), npc_costumed_orphan_matron::sGossipHello(), npc_pet_trainer::npc_pet_trainerAI::sGossipSelect(), npc_stable_master::npc_stable_masterAI::sGossipSelect(), npc_echo_of_medivh::sGossipSelect(), npc_chesspiece::sGossipSelect(), npc_sergeant_bly::npc_sergeant_blyAI::sGossipSelect(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::sGossipSelect(), npc_zafod_boombox::npc_zafod_boomboxAI::sGossipSelect(), and ~Player().

◆ pvpInfo

◆ SpellQueue

◆ teleportStore_dest

WorldLocation Player::teleportStore_dest
private

Referenced by GetTeleportDest(), TeleportTo(), and Update().

◆ teleportStore_options

uint32 Player::teleportStore_options
private

Referenced by Player(), TeleportTo(), and Update().

◆ unReadMails

◆ WhisperList


The documentation for this class was generated from the following files: